-
Notifications
You must be signed in to change notification settings - Fork 1
/
GameLiveryInfo.cs
182 lines (158 loc) · 5.93 KB
/
GameLiveryInfo.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Navigation;
namespace TSW3LM
{
internal static class GameLiveryInfo
{
#pragma warning disable CS8618
internal static Process TswMonitor;
private static string Path;
#pragma warning restore CS8618
internal static bool Running = true;
public static Dictionary<string, Info> Data = new();
internal static bool NoAutoRefresh = false;
internal static void Init(string path)
{
Log.Message("LiveryInfo initializing...", "LI:Init");
Log.Message($"|> Path: {path}\\zz_LiveryInfo.json", "LI:Init", Log.LogLevel.DEBUG);
Path = $"{path}\\zz_LiveryInfo.json";
if (File.Exists(Path))
{
Load();
}
else
{
Log.Message("|> File doesn't exist, initializing empty data", "LI:Init", Log.LogLevel.WARNING);
Data = new Dictionary<string, Info>();
}
}
internal static void Load()
{
Log.Message("Loading Livery info...", "LI:Load");
Data = JsonConvert.DeserializeObject<Dictionary<string, Info>>(File.ReadAllText(Path));
Log.Message("Livery info loaded.", "LI:Load", Log.LogLevel.DEBUG);
}
internal static void Save()
{
Log.Message("Saving Livery info...", "LI:Save");
try
{
File.WriteAllText(Path, JsonConvert.SerializeObject(Data));
}
catch (Exception e)
{
Log.Exception($"Error while saving livery info!", e, "LI:Save", Log.LogLevel.WARNING);
return;
}
Log.Message("Livery info saved.", "LI:Save", Log.LogLevel.DEBUG);
}
internal static void Cleanup()
{
List<string> gameIds = Game.Liveries.Values.Select(l => l.ID).ToList();
foreach (string liveryId in Data.Keys)
{
if (!gameIds.Contains(liveryId))
{
Log.Message($"Removing info for ID {liveryId}, because it no longer exists", "LI:Save", Log.LogLevel.DEBUG);
Data.Remove(liveryId);
}
}
}
internal static Info Get(string liveryId, ThreadStart? callback = null)
{
if (callback != null)
{
if (Data.ContainsKey(liveryId))
{
callback.Invoke();
return new Info();
}
LiveryInfoWindow.INSTANCE.LiveryId = liveryId;
LiveryInfoWindow.INSTANCE.LiveryName = "<unnamed>";
LiveryInfoWindow.INSTANCE.LiveryModel = "<unknown>";
LiveryInfoWindow.INSTANCE.Callback = callback;
LiveryInfoWindow.INSTANCE.Show();
return new Info();
}
if (Data.ContainsKey(liveryId))
return Data[liveryId];
return new Info();
}
internal static string SetInfo(string liveryId, string name, string model, bool replace = false)
{
Log.Message($"Setting Info for Livery Id {liveryId}", "LI:SetInfo");
if (!Data.ContainsKey(liveryId))
{
Log.Message($"No entry in Info-Dictionary yet, creating one", "LI:SetInfo", Log.LogLevel.DEBUG);
Data.Add(liveryId, new Info());
}
List<string> gameIds = Game.Liveries.Values.Select(l => l.ID).ToList();
if (gameIds.Contains(liveryId))
{
Log.Message($"Livery Id already exists (replace: {replace})", "LI:SetInfo", Log.LogLevel.DEBUG);
if (!replace)
{
do
{
int length = liveryId.Length - 2;
liveryId = "L_" + Utils.GenerateHex(length);
} while (gameIds.Contains(liveryId));
Data.Add(liveryId, new Info());
Log.Message($"New Livery Id: {liveryId}", "LI:SetInfo", Log.LogLevel.DEBUG);
}
}
Data[liveryId].Name = name;
Data[liveryId].Model = model;
Save();
return liveryId;
}
internal static void AutoRefresh()
{
while (true)
{
TswMonitor = Process.Start("TSW3Mon.exe", $"\"{Config.GamePath}\" 500");
TswMonitor.WaitForExit();
Thread.Sleep(15000);
if (NoAutoRefresh)
{
NoAutoRefresh = false;
continue;
}
Game.Load();
/*List<string> gameIds = Game.Liveries.Values.Select(l => l.ID).ToList();
foreach (string id in gameIds.Concat(Data.Keys))
{
if (!Data.ContainsKey(id) && gameIds.Contains(id))
{
Collector.Prepare("You just saved a livery in TSW3");
if (Collector.ShowDialog() == true)
{
Info info = new Info(Collector.LiveryName, Collector.LiveryModel);
Data.Add(id, info);
}
}
else if (Data.ContainsKey(id) && !gameIds.Contains(id))
Data.Remove(id);
}
Save();*/
}
}
internal class Info
{
public string Name;
public string Model;
public Info(string name = "<unnamed>", string model = "<unknown>")
{
Name = name;
Model = model;
}
}
}
}