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I don't use the drawing or FoW expose tools very much, but I do use the topology tools a lot. When I have to use the other tools, I find them confusing because they don't control the same way as the topology tools, despite being very similar. If I'm in a game, I simply can't work quickly enough if I ever have to switch back and forth between the tool types.
I've also noticed that the modifier keys are not quite consistent between shapes, and are especially not consistent between tool types. The drawing tools and FoW tools seem to be consistent with each other, though the different shapes have different meanings of the modifier keys:
Modifier
Rectangles & Ovals
Polygon & Freehand
None
Draw, no snap, origin is top-left
Draw, no snap
Shift
Erase
Erase
Ctrl
Snap to grid vertex
Snap to grid vertex
Alt
Origin is center
Snap to grid center
Meanwhile the topology tools are just all over the place:
Modifier
Rectangles & Cross
Ovals
Polyline / polygon
None
Draw, no snap, origin is top-left
Draw, no snap, origin is center
Draw, no snap
Shift
Erase
Erase
Erase
Ctrl
Snap to grid vertex
Snap to grid vertex
Snap to grid vertex
Alt
N/A
N/A
Snap to grid center
The Solution you'd like
I would like the following rules to apply for all tools:
Modifier
Behaviour
None
Draw, no snap, origin is top left
Shift
Erase
Ctrl
Snap to grid
Alt
Snap to grid center
Space
Origin is center
The only exception is for polyline and freehand tools: these don't have a useful "center" for this, so the Space modifier will simply do nothing for those tools.
I picked Space as the modifier for "origin is center" because I felt I needed a replacement for the old Alt behaviour that some of the tools have. I don't know that it's a good idea, and I would be happy with just about another key, too.
Alternatives that you've considered.
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Describe the Problem
I don't use the drawing or FoW expose tools very much, but I do use the topology tools a lot. When I have to use the other tools, I find them confusing because they don't control the same way as the topology tools, despite being very similar. If I'm in a game, I simply can't work quickly enough if I ever have to switch back and forth between the tool types.
I've also noticed that the modifier keys are not quite consistent between shapes, and are especially not consistent between tool types. The drawing tools and FoW tools seem to be consistent with each other, though the different shapes have different meanings of the modifier keys:
Meanwhile the topology tools are just all over the place:
The Solution you'd like
I would like the following rules to apply for all tools:
The only exception is for polyline and freehand tools: these don't have a useful "center" for this, so the Space modifier will simply do nothing for those tools.
I picked Space as the modifier for "origin is center" because I felt I needed a replacement for the old Alt behaviour that some of the tools have. I don't know that it's a good idea, and I would be happy with just about another key, too.
Alternatives that you've considered.
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered: