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tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
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tool.walltemplate.tooltip = Draw a wall template.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
CampaignProperties.error.initLightSources = Kan ikke initialisere lyskilder.
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CampaignProperties.error.noGenericLight = Kan ikke finde lyskilde "Generisk \: 5"?\!
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ChatAutoSave.status.chatAutosave = Auto gemmer chat loggen...
@@ -98,7 +98,7 @@ Color.white = hvid
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Color.yellow = gul
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Color.none = Ingen
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Color.custom = Tilpasset
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Color.default = Default
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Color.default = Standard
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Button.ok = OK
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Button.cancel = Annullér
@@ -128,7 +128,7 @@ Button.install = Installér
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Button.runmacro = UDFØR MACRO
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Button.hide = Skjul
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Label.lights = Vision\:
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Label.lights = Syn\:
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Label.name = Navn\:
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Label.gmname = Spilleder navn\:
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Label.speechName = Taleboble navn\:
@@ -141,9 +141,9 @@ Label.tokens = Poletter
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Label.backgrounds = Baggrunde
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Label.macroeditor = Makroeditor
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Label.styletheme = Stil Tema
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Label.currentTheme = Current Theme
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Label.filterTheme = Theme Filter
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Label.useThemeForChat = Use Theme Colors for Chat Window
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Label.currentTheme = Nuværende tema
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Label.filterTheme = Thema filter
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Label.useThemeForChat = Brug temafarver til chatvindue
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Label.facing = Retning
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Label.accessibility = Tilgængelighed
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Label.sounds = Lyde
@@ -218,7 +218,7 @@ ConnectToServerDialog.msg.title = Opret forbindelse til se
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ConnectToServerDialog.warning.doNotUseExternalAddress = <html>Det er usandsynligt at det vil virke at anvende din egen eksterne IP adresse.<p>Anvend din lokale adresse eller <b><i>localhost</i></b>.<p>For at se de nuværende værdier, anvend valgmuligheden <b>{1}</b> under menuen <b>{0}</b>.<p><br>Forsøg at forbinde alligevel?
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ConnectToServerDialog.username = Brugernavn\:
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ConnectToServerDialog.password = Adgangskode
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ConnectToServerDialog.usePublicKey = Connect using public key
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ConnectToServerDialog.usePublicKey = Forbind ved hjælp af offentlig nøgle
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ConnectToServerDialog.role = Rolle\:
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ConnectToServerDialog.server.name = Server navn\:
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ConnectToServerDialog.server.local = Lokale servere\:
EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1).
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EditTokenDialog.label.terrain.mod.tooltip= Justere omkostningerne ved bevægelse andre tokens vil måske bevæge sig over eller gennem denne token. Standardmultiplikator på 1 er lig med ingen ændring (1 * 1 \= 1).
EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore.
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EditTokenDialog.label.terrain.ignore.tooltip= Vælg alle typer terræn modifikatorer som denne token skal ignorere.
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EditTokenDialog.label.statSheet = Stat Sheet
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EditTokenDialog.label.defaultStatSheet = Default Stat Sheet
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EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs.
@@ -742,7 +742,7 @@ Preferences.label.loadMRU = Load last campaign on start
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Preferences.label.loadMRU.tooltip = Start MapTool with the last campaign you were using
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ServerDialog.error.port = Du skal angive en numerisk port.
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ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535.
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ServerDialog.error.port.outOfRange = Port nummer skal være mellem 0 og 65535.
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ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug?
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ServerDialog.error.server = You must enter a server name or IP address.
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ServerDialog.error.serverNotFound = Serveren "{0}" blev ikke fundet.
@@ -1111,7 +1111,7 @@ WalkerMetric.NO_DIAGONALS = Ingen Diagonaler
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# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry)
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
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tool.walltemplate.tooltip = Tegn en væg skabelon.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Poletter vil navigere rundt om VBL hvis valgt, ellers vil de frit bevæge sig ind i VBL.
tool.walltemplate.tooltip = Zeichne eine Wandvorlage.
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tool.walltopology.tooltip = Zeichne Bewegung und Sicht sperrende Wände.
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tool.walltopology.instructions = LKlick\: neue Wand / Knoten starten oder Wand / Knoten greifen, RKlick\: Wand erweitern, Alt+LKlick\: Wand / Knoten erweitern oder auftrennen, Alt+Ziehen\: mit Wand / Knoten verbinden, Strg\: snap-to-grid, Umschalt\: Wand / Knoten löschen
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Spielmarken bewegen sich um MBL, VBL herum (falls ausgewählt) und berücksichtigen Spielmarken mit Geländemodifikatoren.
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tools.ignore_vbl_on_move.tooltip = Spielmarken bewegen sich um VBL herum falls ausgewählt, andernfalls bewegen sie sich frei in SBS.
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
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tool.walltemplate.tooltip = Draw a wall template.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = Left-Click\: start new wall or grab wall / vertex, Right-Click\: extend wall, Alt+Left-Click\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB.
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
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tool.walltemplate.tooltip = Draw a wall template.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = Left-Click\: start new wall or grab wall / vertex, Right-Click\: extend wall, Alt+Left-Click\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB,
tool.walltemplate.instructions = ClicIz\: celda inicial, mueve el puntero en la dirección del muro, segundo ClicIz termina el muro; Ctrl mueve el punto de origen
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tool.walltemplate.tooltip = Trazar una plantilla de muro.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
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tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
tool.walltemplate.instructions = Clic Gauche \: définit la case de départ, Déplacer la souris dans la direction du mur, second Clic Gauche pour terminer le mur ; Ctrl déplace la case de départ
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tool.walltemplate.tooltip = Dessiner un gabarit de mur
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Les pions navigueront autour de MBL, VBL (si sélectionné), et prendront en compte les modificateurs de terrain.
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tools.ignore_vbl_on_move.tooltip = Les pions navigueront dans VBL si sélectionné, sinon ils se déplaceront librement dans le VBL.
Copy file name to clipboardExpand all lines: src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties
+1-1Lines changed: 1 addition & 1 deletion
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@@ -2645,7 +2645,7 @@ tool.stamp.tooltip = Timbro
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tool.walltemplate.instructions = ClickSx\: imposta la cella iniziale, muovi il mouse nella direzione del muro, secondo ClickSx per finire il muro; Ctrl cambia cella di partenza.
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tool.walltemplate.tooltip = Disegna un Muro.
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tool.walltopology.tooltip = Draw movement and vision blocking walls.
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tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = I token si sposteranno intorno a MBL, VBL (se selezionato) e terranno di conto dei token con modificatori di terreno.
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tools.ignore_vbl_on_move.tooltip = I token eviteranno il VBL se selezionato, altrimenti si muoveranno liberamente nel VBL.
tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
tool.walltemplate.instructions = LKlik\: stel eerste cel in, beweeg de muis in richting van de muur, tweede Lklik om de muur te voltooien; Ctrl\: beweeg het punt van oorsprong
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tool.walltemplate.tooltip = Teken een muur sjabloon.
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tool.walltopology.tooltip = Teken bewegings- en zicht-blokkerende muren.
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tool.walltopology.instructions = LKlik\: start nieuwe muur of pak muur / vertex, RKlik\: breid muur uit, Alt+LKlik\: uitbreiding of splitsing muur / vertex, Alt+Sleep\: voeg samen met muur / vertex, Ctrl\: uitlijnen op raster, Shift\: verwijder muur / vertex
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tool.walltopology.instructions = Left-click\: start new wall; Right-click\: start new wall from clicked vertex or wall, or if drawing a wall add a vertex and continue drawing; Ctrl\: snap-to-grid, Shift\: disable merging
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tools.ai_selector.tooltip = Tokens zullen rond MBL en VBL navigeren (indien geselecteerd) en houden rekening met tokens met terrein modifiers.
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tools.ignore_vbl_on_move.tooltip = Indien geselecteerd zullen Tokens om de VBL heen navigeren, anders zullen ze vrij door de VBL bewegen.
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