diff --git a/src/main/resources/net/rptools/maptool/language/i18n_cs.properties b/src/main/resources/net/rptools/maptool/language/i18n_cs.properties index 9b30e4810d..0b8a26565b 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_cs.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_cs.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_da.properties b/src/main/resources/net/rptools/maptool/language/i18n_da.properties index fb2a4cc714..48440dc49c 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_da.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_da.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Har syn\: EditTokenDialog.label.terrain.mod = Terræn ændring\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Billede tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Polet gennemsigtighed\: EditTokenDialog.label.opacity.tooltip = Ændr polettens gennemsigtighed. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_de.properties b/src/main/resources/net/rptools/maptool/language/i18n_de.properties index c72ce91040..c5f095ee66 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_de.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_de.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Hat Sicht\: EditTokenDialog.label.terrain.mod = Geländemodifikator\: EditTokenDialog.label.terrain.mod.tooltip= Kosten für die Bewegung anderer Spielmarken anpassen, um sich über oder durch diese Spielmarke zu bewegen. Standardmultiplikator von 1 ist keine Änderung (1 * 1 \= 1). EditTokenDialog.label.image = Bildtabelle\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Deckkraft dieser Spielmarke\: EditTokenDialog.label.opacity.tooltip = Ändere die Deckkraft der Spielmarke. EditTokenDialog.label.opacity.100 = 100% @@ -836,9 +837,9 @@ position.side.top = Oben position.side.bottom = Unten -CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Jeder Sichttyp kann mehre Optionen enthalten, trenne mit Leerzeichen. Keine Option (ebenfalls möglich) bedeutet, dass alle den Standardvorgaben folgen (z.B. Normale Sicht).

Optionen\:

shape
shape kann circle, square, hex, grid, cone oder beam sein
distance\=y
Distance ist der Bereich an dem dieser Sichttyp endet. Ein Dezimalwert, z.B. distance\=10.5
scale
Optionales Schlüsselwort welches den Token footprint (Größe) zu distance addiert, so dass vision an der Kante des Tokens edge beginnt statt an der Tokenmitte.
arc\=y
Mit cone shape benutzt. Der Winkel des Kegels in Grad, bestimmt das Sichtfeld des Tokens. Eine Ganzzahl, z.B. arc\=120
width\=y
Mit beam shape benutzt. Weite des Strahls in Karteneinheiten. Ein Dezimalwert, z.B. width\=1.4
offset\=y
Mit cone und beam shape benutzt. Für cones, wieviel Grad ab der Mitte center beginnt der Strahl; für beams, wieviel Grad ab der Mitte von der Mittellinie des Strahls entfernt. Ein Ganzzahlwert, z.B. offset\=120
x\#
Vergrößerungsfaktor, der mit jedem Lichtquellenradius multipliziert wird. Ein Dezimalwert, z.B. x2.5
r\#

Reichweite des persönlichen Lichts. Der Token wird eine Lichtquelle mit diesem Radius in seinem Zentrum haben, denn nur er selbst sieht. Man kann mehrere persönliche Licher pro Sichttyp angeben.

Eine optionale \#rrggbb hex color Komponente kann als typische CSS Regel angehängt werden.

Optional ist ebenfalls ein +x lumens Wert. Lumens hat den Standard 100, was bedeutet, dass es durch jede Dunkelheit von -1 bis -99 sieht. See die Diskussion von lumens auf dem Reiter Licht für weiteres.

Bsp\: r60\#bb0000+120

-CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.light = Format\:
Gruppenname
----------
name\: type shape OPTIONEN scale range\#rrggbb+x

Definiere Lichtgruppentypen mit einer Textzeile, der Gruppenname wird von mindestens einer name Definition gefolgt. Eine Gruppe wird mit eioner Leerzeile beendet. Groß-/Kleinschreibung im Text ist irrelevant. Zeilen, die mit "-" beginnen, werden als Kommrntare ignoriert. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Kampagneneigenschaften CampaignPropertiesDialog.label.group = Gruppe\: CampaignPropertiesDialog.label.image = Bild\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_es.properties b/src/main/resources/net/rptools/maptool/language/i18n_es.properties index 92b80f9826..ee6d4fbb19 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_es.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_es.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_fr.properties b/src/main/resources/net/rptools/maptool/language/i18n_fr.properties index 4d033a360c..4991c51674 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_fr.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_fr.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Peut voir\: EditTokenDialog.label.terrain.mod = Modifieur de terrain\: EditTokenDialog.label.terrain.mod.tooltip= Ajuster le coût de déplacement des autres pions pour pouvoir passer sur ce jeton. Le multiplicateur par défaut de 1 équivaut à aucun changement (1 * 1 \= 1). EditTokenDialog.label.image = Tableau image\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacité du pion\: EditTokenDialog.label.opacity.tooltip = Change l'opacité du pion. EditTokenDialog.label.opacity.100 = 100% @@ -836,8 +837,9 @@ position.side.top = Top position.side.bottom = Bottom -CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center
arc\=y

When used with the cone shape, it signifies how wide a field of vision the token has. Can be an integer value. e,g, arc\=120

When used with the beam shape, it determines how wide the beam will be. Can be an integer value from 0 to 180, e.g. arc\=4

offset\=y
When used with the cone or beam shape, it signifies how many degrees off centre the shape begins. Can be an integer value. e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines that start with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names are displayed in sorted order, and the sub-entries are alphabetically sorted as well.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center
arc\=y

When used with the cone shape, it signifies how large a field of vision the token has. Can be an integer value. e,g, arc\=120

When used with the beam shape, it determines how wide the beam will be. Can be an integer value from 0 to 180, e.g. arc\=4

offset\=y
When used with the cone or beam shape, it signifies how many degrees off centre the shape begins. Can be an integer value. e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines that start with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names are displayed in sorted order, and the sub-entries are alphabetically sorted as well.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape
An optional shape for the light emanation. Can be circle (default), square, cone, beam (beams and cones also have arc\=angle and offset\=y fields) or grid (for systems like Pathfinder if you want to see exactly which grid cells are affected by a Light/Aura). Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.
scale
An optional keyword that adds the token's footprint (size) to the range so the light/aura starts at token's edge vs the token's center.
range

A distance measured in map units (defined when the map is created). Units are measured from the centerpoint of the grid cell, hence the extra 2 &\#189; feet added in the below example to make neat squares.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can have an optional +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

*Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Doughnut Hole - 40\: aura circle 20 40\#ffff00
Doughnut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 50\: aura beam arc\=4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Doughnut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Doughnut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long. The arc determines its widthand is 4 degrees. At 180 degrees it would be as wide as the token.
+CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Propriétés de la campagne CampaignPropertiesDialog.label.group = Groupe\: CampaignPropertiesDialog.label.image = Image\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_it.properties b/src/main/resources/net/rptools/maptool/language/i18n_it.properties index b5885f83c5..89d52ec25f 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_it.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_it.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Ha Vista\: EditTokenDialog.label.terrain.mod = Modificatore Terreno\: EditTokenDialog.label.terrain.mod.tooltip= Aggiusta il costo di movimento degli altri token che potrebbero muoversi sopra o attraverso questo token. Il moltiplicatore predefinito 1 significa nessuna modifica (1 * 1 \= 1). EditTokenDialog.label.image = Tabella Immagine\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacità Token\: EditTokenDialog.label.opacity.tooltip = Modifica l'opacità del token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties index 6b868aaa77..41bd02658a 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = 視覚あり: EditTokenDialog.label.terrain.mod = 地形修正: EditTokenDialog.label.terrain.mod.tooltip= 他のトークンが、このトークン上に入る、または通り抜けるために必要な移動コストの修正値。初期値は1倍で修正されない(1×1=1)。 EditTokenDialog.label.image = 画像ロール表: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = トークン透明度: EditTokenDialog.label.opacity.tooltip = トークンの不透明度を変更する。 EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_nl.properties b/src/main/resources/net/rptools/maptool/language/i18n_nl.properties index ca0b4a6ae5..f8f568bf52 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_nl.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_nl.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Heeft zicht\: EditTokenDialog.label.terrain.mod = Terrein Aanpassen\: EditTokenDialog.label.terrain.mod.tooltip= Pas de bewegingskosten aan van een token die over (of door) dit token heen beweegd. Standaard vermenigvuldiger is 1 wat gelijk is aan geen aanpassing (1 * 1 \= 1). EditTokenDialog.label.image = Afbeelding tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Transparantie\: EditTokenDialog.label.opacity.tooltip = Wijzig de transparantie van het token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pl.properties b/src/main/resources/net/rptools/maptool/language/i18n_pl.properties index 8dffb16a24..5df132bad9 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pl.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pl.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Ma Wzrok\: EditTokenDialog.label.terrain.mod = Modyfikator Terenu\: EditTokenDialog.label.terrain.mod.tooltip= Dostosuj mnożnik ruchu, inne tokeny mogą przechodzić przez ten token. Domyślny mnożnik to 1. EditTokenDialog.label.image = Tabela Obrazów\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Krycie Żetonu\: EditTokenDialog.label.opacity.tooltip = Zmienia nieprzezroczystość żetonu. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pt.properties b/src/main/resources/net/rptools/maptool/language/i18n_pt.properties index 951af6d674..1845a559f9 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pt.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pt.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Tem Visão\: EditTokenDialog.label.terrain.mod = Modificador de Terreno\: EditTokenDialog.label.terrain.mod.tooltip= Ajusta o custo de movimentação que outros tokens terão ao passar por este token. O multiplicador padrão de 1 é igual a nenhuma alteração (1 * 1 \= 1). EditTokenDialog.label.image = Tabela de imagem\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacidade do token\: EditTokenDialog.label.opacity.tooltip = Alterar a opacidade do token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ru.properties b/src/main/resources/net/rptools/maptool/language/i18n_ru.properties index 92a7fa9027..01146cd47c 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ru.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ru.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Имеет зрение\: EditTokenDialog.label.terrain.mod = Модификатор местности\: EditTokenDialog.label.terrain.mod.tooltip= Отрегулируйте стоимость движения других токенов для перемещения по этому токену. По умолчанию мультипликатор 1 равный нет изменений (1 * 1 \= 1). EditTokenDialog.label.image = Таблица изображений\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Прозрачность токенов\: EditTokenDialog.label.opacity.tooltip = Изменить прозрачность токена. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_sv.properties b/src/main/resources/net/rptools/maptool/language/i18n_sv.properties index 5c18c5c0bb..549daebfb7 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_sv.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_sv.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Har syn\: EditTokenDialog.label.terrain.mod = Terrängmodifierare\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Bildtabell\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Tokens opacitet\: EditTokenDialog.label.opacity.tooltip = Ändra opaciteten på token. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_uk.properties b/src/main/resources/net/rptools/maptool/language/i18n_uk.properties index 8f036e72a4..9d7c7c4def 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_uk.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_uk.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = Поле зору\: EditTokenDialog.label.terrain.mod = Модифікатор террейну\: EditTokenDialog.label.terrain.mod.tooltip= Відрегулюйте вартість переміщення через (на) цей токен для інших токенів. Множник за замовчуванням 1 і не змінюється (1 * 1 \= 1). EditTokenDialog.label.image = Таблиця зображення\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Непрозорість токену\: EditTokenDialog.label.opacity.tooltip = Змінити ступінь непрозорості токену. EditTokenDialog.label.opacity.100 = 100% diff --git a/src/main/resources/net/rptools/maptool/language/i18n_zh.properties b/src/main/resources/net/rptools/maptool/language/i18n_zh.properties index 90bc4e795e..af6a909294 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_zh.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_zh.properties @@ -276,6 +276,7 @@ EditTokenDialog.label.sight.has = 有视觉: EditTokenDialog.label.terrain.mod = 地形修正: EditTokenDialog.label.terrain.mod.tooltip= 调整其他指示物穿过或在此指示物之上时的移动消耗。1为默认乘数且无变化 (1 * 1 \= 1)。 EditTokenDialog.label.image = 图像表: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = 指示物不透明度: EditTokenDialog.label.opacity.tooltip = 更改指示物的不透明度。 EditTokenDialog.label.opacity.100 = 100%