diff --git a/src/main/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogView.form b/src/main/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogView.form index 0a9cdc79c7..d3f5d37a49 100644 --- a/src/main/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogView.form +++ b/src/main/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogView.form @@ -1,9 +1,9 @@
- + - + @@ -12,7 +12,7 @@ - + @@ -24,7 +24,7 @@ - + @@ -249,7 +249,7 @@ - + @@ -1043,7 +1043,7 @@ - + @@ -1090,17 +1090,6 @@ - - - - - - - - - - - @@ -1113,6 +1102,17 @@ + + + + + + + + + + +
diff --git a/src/main/resources/net/rptools/maptool/language/i18n.properties b/src/main/resources/net/rptools/maptool/language/i18n.properties index fecc901828..9ab964fd29 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n.properties @@ -782,8 +782,12 @@ CampaignPropertiesDialog.tab.sight = Sight CampaignPropertiesDialog.tab.light = Light CampaignPropertiesDialog.tab.states = States CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.importPredefined = Import Predefined +CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties from a file +CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file +CampaignPropertiesDialog.combo.importPredefined.tooltip = System to import properties for CampaignPropertiesDialog.button.import = Import Predefined -CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -802,6 +806,14 @@ campaignPropertiesTable.column.gmStatSheet = GM campaignPropertiesTable.column.ownerStatSheet = Owner campaignPropertiesTable.column.defaultValue = Default +campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. +campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. +campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. +campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. +campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. +campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. +campaignPropertiesTable.column.default.description = The default value assigned to the property. + # Bar propertyType CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image @@ -1117,15 +1129,23 @@ CampaignPropertiesDialog.label.mouse = Mouseover: CampaignPropertiesDialog.label.order = Order: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaginPropertiesDialog.label.owner = Owner +CampaignPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: TokenPropertiesPanel.label.type = Token Type -TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type +TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet +TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens +TokenPropertiesPanel.button.add.tooltip = Create a new token type +TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list +TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list +TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property +TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type diff --git a/src/main/resources/net/rptools/maptool/language/i18n_cs.properties b/src/main/resources/net/rptools/maptool/language/i18n_cs.properties index 0b4fb34f9f..649beb40ca 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_cs.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_cs.properties @@ -100,39 +100,34 @@ Color.none = Žádná Color.custom = Vlastní Color.default = Výchozí -Button.accept = Přijmout -Button.add = Přidat -Button.apply = POUŽÍT -Button.background = Pozadí -Button.browse = Procházet +Button.ok = OK Button.cancel = Zrušit -Button.clear = Odstranit -Button.clearall = Odstranit vše +Button.refresh = Obnovit +Button.rescan = Znovu prohledat +Button.revert = Vrátit Button.close = Zavřít +Button.import = Importovat +Button.export = Exportovat Button.delete = Smazat +Button.add = Přidat +Button.new = Nový +Button.browse = Procházet +Button.update = Aktualizovat +Button.apply = POUŽÍT +Button.accept = Přijmout +Button.up = Posunout Nahoru Button.down = Posunout Dolů -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Exportovat -Button.fog = Mlha -Button.hide = Skrýt -Button.import = Importovat -Button.install = Instalovat +Button.background = Pozadí Button.map = Mapa -Button.new = Nový +Button.fog = Mlha +Button.clear = Odstranit +Button.clearall = Odstranit vše +Button.yes = Ano Button.no = Ne -Button.ok = OK -Button.refresh = Obnovit -Button.rescan = Znovu prohledat -Button.revert = Vrátit +Button.install = Instalovat Button.runmacro = SPUSTI MAKRO -Button.up = Posunout Nahoru -Button.update = Aktualizovat -Button.yes = Ano +Button.hide = Skrýt -Label.label=Label\: Label.lights = Viditelnost Label.name = Name Label.gmname = GM Name\: @@ -189,10 +184,8 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.background = Background Label.foreground = Foreground\: Label.showbackground = Show Background\: -Label.fontSize = Font Size Label.layers = Layers\: Label.view.current = Current View Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Could not load gridless grid footprints. Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. Handshake.msg.wrongPassword = You entered the wrong password. Please try again. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client running version {0} to a server running version {1}.
Please update your client to the correct version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Skip this Version Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Group\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Order\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Draw a wall template. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties b/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties new file mode 100644 index 0000000000..48f75c02b3 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Zelená\:Odesílání, Červená\:Příjem + +AppHomeDiskSpaceStatusBar.toolTip = Aktuální volné místo v uložišti uživatele. + +AssetCacheStatusBar.toolTip = Aktuální velikost složky "Asset cache", dvojitým kliknutím vymažete tuto mezipaměť. + +AssetViewerDialog.leftDragMove = Posunout tažením levého tlačítka +AssetViewerDialog.rightDragResize = Změnit velikost tažením pravého tlačítka + +AutoSaveManager.failed = Automatické ukládání selhalo\: +AutoSaveManager.failed_badState = Automatické ukládání selhalo\:\nŠpatný stav aplikace?\! Prosím nahlaste to\! +AutoSaveManager.status.autoSaveComplete = Automatické ukládání dokončeno. Uplynulý čas (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Automatické ukládání kampaně... +AutoSaveManager.status.lockFailed = Automatické ukládání přeskočeno. Probíhá operace na pozadí. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Nelze získat zdroj světla "Generický\: 5"?\! + +ChatAutoSave.status.chatAutosave = Automatické ukládání záznamu chatu... + +Color.aqua = azurová +Color.black = černá +Color.blue = modrá +Color.cyan = tyrkysová +Color.darkgray = tmavě šedá +Color.fuchsia = tmavá růžová\n +Color.gray = šedá +Color.gray25 = 25% šedá +Color.gray50 = 50% šedá +Color.gray75 = 75% šedá +Color.green = zelená +Color.lightgray = světle šedá +Color.lime = světle zelená +Color.magenta = purpurová +Color.maroon = kaštanová +Color.navy = tmavě modrá +Color.orange = oranžová +Color.pink = růžová +Color.purple = fialová +Color.red = červená +Color.silver = stříbrná +Color.teal = modrozelená +Color.white = bílá +Color.yellow = žlutá +Color.none = Žádná +Color.custom = Vlastní +Color.default = Výchozí + +Button.ok = OK +Button.cancel = Zrušit +Button.refresh = Obnovit +Button.rescan = Znovu prohledat +Button.revert = Vrátit +Button.close = Zavřít +Button.import = Importovat +Button.export = Exportovat +Button.delete = Smazat +Button.add = Přidat +Button.new = Nový +Button.browse = Procházet +Button.update = Aktualizovat +Button.apply = POUŽÍT +Button.accept = Přijmout +Button.up = Posunout Nahoru +Button.down = Posunout Dolů +Button.background = Pozadí +Button.map = Mapa +Button.fog = Mlha +Button.clear = Odstranit +Button.clearall = Odstranit vše +Button.yes = Ano +Button.no = Ne +Button.install = Instalovat +Button.runmacro = SPUSTI MAKRO +Button.hide = Skrýt + +Label.lights = Viditelnost +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: +Label.optional = Volitelné +Label.options = Options +Label.maps = Mapy +Label.objects = Objekty +Label.token = Token +Label.tokens = Tokeny +Label.backgrounds = Pozadí +Label.macroeditor = Editor makra +Label.styletheme = Styl motivu +Label.currentTheme = Aktuální motiv +Label.filterTheme = Theme Filter +Label.useThemeForChat = Používat barvy motivu pro okno chatu +Label.facing = Facing +Label.accessibility = Přístupnost +Label.sounds = Zvuky +Label.auth = Ověření +Label.version = Verze MapTool\: +Label.startup = Startup +Label.themes = Motivy +Label.application = Aplikace +Label.preferences = Předvolby +Label.save = Uložit +Label.minute = min +Label.performance = Výkon +Label.client = Client +Label.macropanels = Panely makra +Label.upnp = UPnP +Label.macropermissions = Oprávnění makra +Label.path = Path\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Knihovna +Label.progress = Progress +Label.about = About +Label.dimensions = Dimensions\: +Label.layer = Layer\: +Label.grid = Mřížka +Label.tile = Dlaždice +Label.ready = Ready +Label.saved = Uloženo +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Roll\: +Label.table.image = Table Image +Label.blankdefault = (Leave blank for default) +Label.range = Range +Label.image = Image +Label.value = Value +Label.image.choose = Choose Image +Label.table.import = Import Table +Label.table.export = Export Table +Label.preview = Preview +Label.foreground = Foreground\: +Label.showbackground = Show Background\: +Label.layers = Layers\: +Label.view.current = Current View +Label.host = Host\: +Label.location = Location\: +Label.advanced = Pokročilé +Label.view = View\: +Label.board = Board +Label.visibility = Viditelnost +Label.pathfilename = Path/Filename\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} + +ColorPicker.tooltip.gridSnap = Přichytit k mřížce +ColorPicker.tooltip.lineType = Typ čáry +ColorPicker.tooltip.eraser = Guma +ColorPicker.tooltip.penWidth = Tloušťka čáry +ColorPicker.tooltip.opacity = Průhlednost + +ConnectToServerDialog.msg.headingServer = Název serveru +ConnectToServerDialog.msg.headingVersion = Verze +ConnectToServerDialog.msg.title = Připojit se k serveru +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? +ConnectToServerDialog.username = Uživatelské jméno\: +ConnectToServerDialog.password = Heslo +ConnectToServerDialog.usePublicKey = Připojit pomocí veřejného klíče +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Název serveru\: +ConnectToServerDialog.server.local = Místní servery\: +ConnectToServerDialog.server.address = Adresa\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Přímé připojení + +ConnectionInfoDialog.title = Informace o serveru +ConnectionInfoDialog.address.local = Místní adresa\: +ConnectionInfoDialog.address.external = Externí adresa\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Discovering... + +ConnectionStatusPanel.notConnected = Not connected +ConnectionStatusPanel.runningServer = Running a Server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Připojeno k serveru + +CoordinateStatusBar.mapCoordinates = Souřadnice mapy + +DrawPanelPopupMenu.menu.group = Přidat nákresy do skupiny +DrawPanelPopupMenu.menu.ungroup = Rozdělení skupiny +DrawPanelPopupMenu.menu.merge = Sloučit nákresy +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VBL +DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL +DrawPanelPopupMenu.menu.vbl.add = Add to VBL +DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. +EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. +EditLookupTablePanel.error.noName = Table must have a name. +EditLookupTablePanel.error.sameName = Table name "{0}" duplicates existing table. +EditLookupTablePanel.tooltip.allowLookup = Selecting this box allows players to execute a lookup against this table (i.e. double-click the table, use /table, or macro functions). +EditLookupTablePanel.tooltip.visible = Selecting this box allows players to see this table in their Tables panel. +EditLookupTablePanel.create.tooltip = Create a new lookup table. +EditLookupTablePanel.edit.tooltip = Edit selected table. +EditLookupTablePanel.delete.tooltip = Delete table. +EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. +EditLookupTablePanel.showplayer = Show Table to Players +EditLookupTablePanel.lookup = Allow Lookup by Players + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Poznámky +EditTokenDialog.label.gmnotes = GM poznámky +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Přichytit k mřížce\: +EditTokenDialog.label.size = Velikost\: +EditTokenDialog.label.visible = Viditelné pro hráče\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Viditelné pouze pro vlastníky\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Token Opacity\: +EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = All Players +EditTokenDialog.tab.properties = Properties +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Speech +EditTokenDialog.tab.ownership = Ownership +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Token Visibility +EditTokenDialog.label.vbl.tolerance = Visibility Tolerance +EditTokenDialog.label.vbl.preview = Hide Token Image Preview +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Method +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Color Selection +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Speech Text +EditTokenDialog.msg.title = Edit Token +EditTokenDialog.msg.wrap = Wrap +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Working... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Select Map Image +MapPropertiesDialog.label.background = Choose Background +MapPropertiesDialog.label.fog = Choose Fog +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Local Directory +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = None + +AdjustBoardDialog.title = Adjust Board Position +AdjustBoardDialog.snapto = Snap to\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Snap to the token grid. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Color\: + +GridlessGrid.error.notLoaded = Could not load gridless grid footprints. + + + +# Handshake messages +Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. +Handshake.msg.wrongPassword = You entered the wrong password. Please try again. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = What you see is what you get. +ExportScreenshot.view.asselected = As Selected +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Entire Map +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Everything the GM sees. +ExportScreenshot.view.player.tooltip = Only what a Player can see. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Delete table "{0}"? +LookupTablePanel.confirm.export = Export table "{0}"? +LookupTablePanel.confirm.import = Import table "{0}"? +LookupTablePanel.confirm.overwrite = Overwrite table "{0}"? +LookupTablePanel.error.loadFailed = Could not load table. +LookupTablePanel.error.saveFailed = Could not save table "{0}". +LookupTablePanel.info.saved = Table saved as "{0}". +LookupTablePanel.msg.titleEdit = Edit Table +LookupTablePanel.msg.titleNew = New Table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow +MapToolEventQueue.unexpectedError = An unexpected error has occurred. +MapToolEventQueue.warning.title = Warning + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = This campaign properties file is not a legacy format file readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesVersion = This campaign properties file is not readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Error while reading campaign file. +PersistenceUtil.error.campaignVersion = This campaign file is not readable by this version of MapTool.
We will attempt to load using the legacy format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error while reading macro button data from file. +PersistenceUtil.error.macroVersion = This macro button file is not readable by this version of MapTool. +PersistenceUtil.error.macrosetVersion = This macroset file is not readable by this version of MapTool. +PersistenceUtil.error.mapRead = Error while reading map data from file. +PersistenceUtil.error.mapVersion = This map file is not readable by this version of MapTool. +PersistenceUtil.error.tableRead = Error while reading table data from file. +PersistenceUtil.error.tableVersion = This table file is not readable by this version of MapTool. +PersistenceUtil.warn.campaignNotLoaded = Cannot determine campaign file format; not loaded. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = New maps have Fog of War +Preferences.label.maps.fow.tooltip = Fog of War can be enabled or disabled on individual maps. +Preferences.label.maps.visible = New maps visible to players +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = New Map Grid Type +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = New Map Units Per Cell +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Movement metric +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start Snap to Grid +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = You must enter a numeric port. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Server "{0}" not found. +ServerDialog.error.username = A username must be provided. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Setting Up For Connection Test... +ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test5 = Unable to see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test6 = Communication error during test... +ServerDialog.msg.test7 = Unknown or unexpected exception during test. +ServerDialog.msg.title = Start Server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group\: +CampaignPropertiesDialog.label.image = Image\: +CampaignPropertiesDialog.label.images = Images\: +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner\: +CampaignPropertiesDialog.label.preview = Preview\: +CampaignPropertiesDialog.label.side = Side\: +CampaignPropertiesDialog.label.bar = Bar Color\: +CampaignPropertiesDialog.label.background = Background\: +CampaignPropertiesDialog.label.thick = Thickness\: +CampaignPropertiesDialog.label.opacity = Opacity\: +CampaignPropertiesDialog.label.inc = Increments\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Order\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Cannot read URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Distance must be numeric. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizing map\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Add Default Tables... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Add Resource to &Library... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Adjust Map Board... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Adjust Grid... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Autohide New Tokens +action.autohideNewIcons.description = New tokens start invisible to players. +action.autohideNewMaps = Autohide New Maps +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Boot... +action.campaignProperties = Campaign Properties... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Clear All Drawings +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Connect to Server... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Disconnect from Server... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Command Panel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copy +action.copyTokens.accel = C +action.copyTokens.description = Copy selected tokens to an internal clipboard. +action.copyZone = Copy... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Cut +action.cutTokens.accel = X +action.cutTokens.description = Cut selected tokens to an internal clipboard. +action.debug.duplicateLastIcon = Duplicate Last Icon (debug) +action.editMap = Edit Map... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Enable the fog of war for the current map. +action.enforceNotification = Enforce Typing Notifications +action.enforceNotification.description = Enforce Typing Notifications. +action.enforceView = &Center Players on Current View +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Enforce Players to Current Map +action.enforceZone.accel = E +action.enforceZone.description = Causes all clients to change to the map you are on. +action.error.noMapBoard = There is no map image. Use "Edit Map..." to add one. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = E&xit +action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Screenshot +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Screenshot As... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Fullscreen Mode +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Gather Debug Information... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Player Visible +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Open Campaign... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Import Map... +action.loadMap.description = Load a previously saved map. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LOAD/SAVE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Add New to Selected +action.macro.clearGroup = Clear Group... +action.macro.clearPanel = Clear Panel... +action.macro.delete = Delete... +action.macro.deleteFromCommon = Delete from Common... +action.macro.duplicate = Duplicate +action.macro.duplicateOnSelected = Duplicate Macro on Selected +action.macro.edit = Edit... +action.macro.export = Export... +action.macro.exportCommon = Export Common Macro... +action.macro.exportCommonSet = Export Common Macro Set... +action.macro.exportSet = Export Macro Set... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Import... +action.macro.importSet = Import Macro Set... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Import Macro to Selected... +action.macro.new = Add New Macro +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reset +action.macro.runForEachSelected = Run for Each Selected +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &New Campaign +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = New Map... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Open Log Console +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Paste +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Preferences... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Redo Drawing +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Refresh +action.refresh.accel = F5 +action.removeAssetRoot = Remove... +action.removeZone = Delete... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Rename... +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restore &Default Images... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Run Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Save Campaign +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Save Campaign &As... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Export Map... +action.saveMapAs.description = Save a map to an external file. +action.saveMessageHistory = Save Chat Log &History... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Set Grid Color... +# Help +action.showAboutDialog = &About... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Connection Information... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Show &Coordinates +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Show &Grid +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Show Token &Lights +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Show Light Sources +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Show Movement &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Show &Token Names +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Show As Player +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Display Drawing &Distances +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lock Player Movement +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Tokens Start Snap to Grid +# Edit Menu +action.undoDrawing = Undo Drawing +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &In +action.zoomIn.accel = typed \= +action.zoomLock = Lock Zoom +action.zoomOut = Zoom &Out +action.zoomOut.accel = typed - + +addtokenstate.added = Token state "{0}" was added +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Campaign Repository File... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Update Campaign Repository... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removed. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Common Macros +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Allow Players to Edit Macro +component.label.macro.applyToSelected = Apply to Selected Tokens +component.label.macro.autoExecute = Auto Execute +component.label.macro.buttonColor = Button Color +component.label.macro.command = Command +component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens +component.label.macro.compareUseAutoExecute = Use Auto Execute +component.label.macro.compareUseCommand = Use Command +component.label.macro.compareUseGroup = Use Group +component.label.macro.compareUseIncludeLabel = Use Include Label +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Font Color +component.label.macro.fontSize = Font Size +component.label.macro.group = Group +component.label.macro.hotKey = Hot Key +component.label.macro.includeLabel = Include Label +component.label.macro.label = Label +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Max Width +component.label.macro.minWidth = Min Width +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:


Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Bar +defaultTool.ownerMenu = Owner +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Light... +defaultTool.stateMenu = &State +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Downloading List ... +dialog.addresource.errorDownloading = Error downloading list. +dialog.addresource.warn.badpath = Invalid path +dialog.addresource.warn.couldnotload = Error while downloading library +dialog.addresource.warn.directoryrequired = Must be a directory +dialog.addresource.warn.filenotfound = Could not find resource "{0}" +dialog.addresource.warn.invalidurl = Invalid URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width\: +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Failed to export image. +dialog.screenshot.error.failedImageGeneration = Failed to generate image. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Must select a view. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Screenshot has no area. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Generating screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot saved +dialog.screenshot.msg.screenshotSaving = Screenshot saving +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campaign +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campaign Properties +file.ext.mttable = MapTool Table +file.ext.rpmap = MapTool Map +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Description + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Add All +initPanel.addPCs = Add PCs +initPanel.center = Center On Map +initPanel.clearInitState = Clear Initiative +initPanel.displayMessage = {0} has received initiative. +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiative on Line 2 +initPanel.makeCurrent = Make Current +initPanel.moveDown = Move Down +initPanel.moveUp = Move Up +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Previous +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Remove Token +initPanel.removeAll = Remove All +# Initiative Panel +initPanel.round = Round\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Set Initiative... +initPanel.showInitStates = Show Initiative +initPanel.showTokenStates = Show Token States +initPanel.showTokens = Show Tokens +initPanel.sort = Sort +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Hide NPCs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Toggle Hold +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lock Movement +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Owner Permissions +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Add +initiative.menu.addToInitiative = Add To Initiative +initiative.menu.clearState = Clear Initiative +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Remove +initiative.menu.resume = Resume +initiative.menu.setState = Set Initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancel +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" is not a valid number. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Only GM can get "{0}". +lineParser.onlyGMCanSet = Only GM can set "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Unknown campaign macro "{0}". +lineParser.unknownGlobalMacro = Unknown global macro "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Unknown macro "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Unresolved value "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Only the GM can call the "{0}" function. +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Unknown function name "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Only the GM can perform "{0}". +macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Selected Tokens +macro.function.macroLink.unknown = Unknown +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Quick Map +menu.edit = &Edit +menu.export = Export +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Overlays +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} has entered text. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is typing... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overwrite existing file? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Discard current campaign? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Rename "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Could not connect to server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Could not export image. +msg.error.failedLoadCampaign = Could not load campaign. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Could not load map. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Could not save campaign. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Could not save map. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = File Not found. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Only GMs can do that. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Could not load icon image. +msg.error.loadingQuickMaps = Error loading quickmaps. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Drag & Drop problem +msg.error.macro.buttonPropsAreNull = Button properties are null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Select a player first. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = No Tokens Selected. +msg.error.playerNotConnected = Player "{0}" is not connected. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = No such table. +msg.error.tableUnknown = Unknown table. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Unknown host. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Loading Campaign +msg.info.campaignSaved = Campaign Saved. +msg.info.campaignSaving = Saving Campaign +msg.info.connecting = Connecting +msg.info.disconnected = You have disconnected. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Loading Map +msg.info.mapSaved = Map Saved. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} has been disconnected. +msg.info.playerConnected = {0} has connected. +msg.info.playerDisconnected = {0} is disconnected. +msg.info.restoreLayout = Restore layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Saved screenshot. +msg.info.screenshotSaving = Saving screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Show Transfer Window +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = CAN'T FIND VERSION FILE +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Export Macro +msg.title.exportMacroSet = Export Macro Set +msg.title.exportProperties = Export Properties +msg.title.importMacro = Import Macro +msg.title.importMacroSet = Import Macro Set +msg.title.importProperties = Import Properties +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Load Campaign +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Load Map +msg.title.messageDialog.cancel = &Cancel +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Yes, and &don't ask me again +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Yes +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warning +msg.title.saveCampaign = Save Campaign +msg.title.saveMessageHistory = Save Message History +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaign +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Connections +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Impersonate +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Library +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Map Explorer +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Background +panel.MapExplorer.View.CLIPBOARD = Clipboard +panel.MapExplorer.View.GM = Hidden +panel.MapExplorer.View.GROUPS = Groups +panel.MapExplorer.View.LIGHT_SOURCES = Light Sources +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Players +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Selected +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselect all tokens +panel.Selected.tooltip.next = Select next token +panel.Selected.tooltip.previous = Select previous token +panel.Selected.tooltip.revertToPrevious = Revert to previous selection +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tables +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolls\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolls to you\: {1} +# {0} is the roll +rollgm.self.string = You roll to the GMs\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = You roll to yourself\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = You roll secretly\: {0} +rollsecret.self.string = You roll secretly to the GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} says to the GMs\: +# {0} is what to say +togm.self = You say to the GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Visible area +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map +token.properties.button.transferVblFromMap.move.text = Move VBL From Map +token.properties.button.transferVblToMap.copy.text = Copy VBL To Map +token.properties.button.transferVblToMap.move.text = Move VBL To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Draw a cone template. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Unused +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Draw freehand lines. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Show/Hide the map grid. +tool.label.dialogtitle = Edit Label +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Add text label to map. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Draw straight lines. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Draw a line template. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Draw an oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw an oval VBL. +tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pointer tool +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Draw closed polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Draw poly line VBL. +tool.polytopo.tooltip = Draw closed polygon VBL. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Draw a rectangle. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw a rectangular VBL. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Draw a wall template. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Drawing Tools +tools.fog.tooltip = Fog of War Tools +tools.interaction.tooltip = Interaction Tools +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Template Tools +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Select Map +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Player +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = player + +visionType.DAY = Day +visionType.NIGHT = Night +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Whisper +whisper.description = Send a message to a specific player. +whisper.enterText = enter text here +whisper.noName = Must supply a player name. +# {0} is the name, {1} is the message +whisper.string = {0} whispers\: {1} +whisper.toSelf = Talking to yourself again? +whisper.you.string = You whisper to {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_da.properties b/src/main/resources/net/rptools/maptool/language/i18n_da.properties index fac9a1edfa..ae876d3184 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_da.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_da.properties @@ -100,39 +100,34 @@ Color.none = Ingen Color.custom = Tilpasset Color.default = Default -Button.accept = Acceptér -Button.add = Tilføj -Button.apply = ANVEND -Button.background = Baggrund -Button.browse = Gennemse +Button.ok = OK Button.cancel = Annullér -Button.clear = Nulstil -Button.clearall = Ryd alle +Button.refresh = Opdatér +Button.rescan = Genscan +Button.revert = Vend tilbage Button.close = Luk +Button.import = Importér +Button.export = Eksportér Button.delete = Slet +Button.add = Tilføj +Button.new = Ny +Button.browse = Gennemse +Button.update = Opdatér +Button.apply = ANVEND +Button.accept = Acceptér +Button.up = Flyt op Button.down = Flyt ned -Button.edit = Rediger -# For editing raw text -Button.editRaw = Rediger Rå -Button.editRaw.tooltip = Rediger den rå tekst -Button.export = Eksportér -Button.fog = Tåge -Button.hide = Skjul -Button.import = Importér -Button.install = Installér +Button.background = Baggrund Button.map = Kort -Button.new = Ny +Button.fog = Tåge +Button.clear = Nulstil +Button.clearall = Ryd alle +Button.yes = Ja Button.no = Nej -Button.ok = OK -Button.refresh = Opdatér -Button.rescan = Genscan -Button.revert = Vend tilbage +Button.install = Installér Button.runmacro = UDFØR MACRO -Button.up = Flyt op -Button.update = Opdatér -Button.yes = Ja +Button.hide = Skjul -Label.label=Label\: Label.lights = Vision\: Label.name = Navn\: Label.gmname = Spilleder navn\: @@ -189,10 +184,8 @@ Label.image.choose = Vælg billede Label.table.import = Importer til tabel Label.table.export = Eksporter tabel Label.preview = Forhåndsvisning -Label.background = Baggrund Label.foreground = Forgrund\: Label.showbackground = Vis baggrund\: -Label.fontSize = Skriftstørrelse Label.layers = Lag\: Label.view.current = Nuværende visning Label.host = Vært\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Har syn\: EditTokenDialog.label.terrain.mod = Terræn ændring\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Billede tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Polet gennemsigtighed\: EditTokenDialog.label.opacity.tooltip = Ændr polettens gennemsigtighed. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignorér Terræn\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Kunne ikke indlæse gitterløs fodaftryk. Handshake.msg.duplicateName = Det spillernavn er allerede i brug. Vælg venligst et andet og prøv igen. Handshake.msg.wrongPassword = Du indtastede det forkerte password. Prøv venligst igen. Handshake.msg.unknownPlayer = Spiller {0} er ukendt. -Handshake.msg.wrongVersion = Versionerne i brug passer ikke sammen. Du forsøger at forbinde en klient med version {0} til en server med version {1}.
Opdatér venligst din klient til den rette version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = Spilleder har nægtet din anmodning om forbindelse. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Opdatering Tilgængelig Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Spring denne version over Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Det du ser, er det du får. ExportScreenshot.view.asselected = Som valgt ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Værktøjstip lukke forsinke Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat skriftstørrelse Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Skriftstørrelse -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Afspil systemlyde Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Afspil lydklip og streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Netværkshjælp ServerDialog.generatePassword = Generer adgangskode -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Polet egenskaber -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Depoter -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Syn -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Lys -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Tilstande -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bjælker - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = To Billeder -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Enkelt Billede -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Flere billeder -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Fuldt optrukken -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = To Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bund -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Venstre -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Højre - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Billede -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Hjørne Billede -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Gitterbillede -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Prik -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Gitter prik -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Cirkel -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Skygge -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Kryds -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Rombe -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Gitter Rombe -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Stop -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Gitter Udbytte -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Trekant -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Gitter Trekant -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Gitter Kvadrat - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Kampagne egenskaber CampaignPropertiesDialog.label.group = Gruppe\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Rækkefølge\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Alle andre -CampaignPropertiesDialog.label.owner = Ejer +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Tekstur -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Polettype TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = Ingen Token.TerrainModifierOperation.MULTIPLY = Multiplicer @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Kæmpestor TokenFootprint.name.gargantuan = Gigantisk TokenFootprint.name.colossal = Kolossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VM forenkling @@ -1356,6 +1149,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = &Afslut action.exit.description = Afslut MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Skærmbillede action.exportScreenShot.title = Eksporter Skærmbillede action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Vælge mindst ét bibliotek til download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Vælg farve dialog.copyZone.msg = Nyt kortnavn\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Kortet indeholder afsløre msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Tegn en væg skabelon. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Poletter vil navigere rundt om VBL hvis valgt, ellers vil de frit bevæge sig ind i VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Vis krigståge for alle poletter som du udtrykkeli tools.token.fow.gm.tooltip = Vis krigståge for poletter som du udtrykkeligt ejer.
HVIS du er spilleder, vil du også se poletter som ikke har en ejer. tools.token.fow.npc.tooltip = Vis krigståge for alle NPC poletter som du udtrykkeligt ejer, eller som er ejet af alle. tools.token.fow.pc.tooltip = Vis krigståge for alle PC poletter som du udtrykkeligt ejer, eller som er ejet af alle. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Vælg kort tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties b/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties new file mode 100644 index 0000000000..aa4fc02dc9 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Grøn\: Sender, Rød\: Modtager + +AppHomeDiskSpaceStatusBar.toolTip = Nuværende ledig plads i brugerens hjemme mappe. + +AssetCacheStatusBar.toolTip = Nuværende størrelse af aktiver cache mappe. Dobbelt-klik for a rydde denne cache. + +AssetViewerDialog.leftDragMove = Venstre muse-knap træk for at flytte +AssetViewerDialog.rightDragResize = Højre muse-knap træk for at ændre størrelse + +AutoSaveManager.failed = Automatisk gem fejlede\: +AutoSaveManager.failed_badState = Auto gem fejlede\: \nDårlig program tilstand?\! Rapportér venligst dette\! +AutoSaveManager.status.autoSaveComplete = Auto gem færdig. Det tog {0,number} ms. +AutoSaveManager.status.autoSaving = Gemmer kampagne automatisk... +AutoSaveManager.status.lockFailed = Autosave sprunget over. Baggrund operation i gang. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Kan ikke finde lyskilde "Generisk \: 5"?\! + +ChatAutoSave.status.chatAutosave = Auto gemmer chat loggen... + +Color.aqua = turkis +Color.black = sort +Color.blue = blå +Color.cyan = cyan +Color.darkgray = mørk grå +Color.fuchsia = violet +Color.gray = grå +Color.gray25 = 25% grå +Color.gray50 = 50% grå +Color.gray75 = 75% grå +Color.green = grøn +Color.lightgray = lysegrå +Color.lime = limegrøn +Color.magenta = lyslilla +Color.maroon = rødbrun +Color.navy = marineblå +Color.orange = orange +Color.pink = lyserød +Color.purple = lilla +Color.red = rød +Color.silver = sølv +Color.teal = blågrøn +Color.white = hvid +Color.yellow = gul +Color.none = Ingen +Color.custom = Tilpasset +Color.default = Default + +Button.ok = OK +Button.cancel = Annullér +Button.refresh = Opdatér +Button.rescan = Genscan +Button.revert = Vend tilbage +Button.close = Luk +Button.import = Importér +Button.export = Eksportér +Button.delete = Slet +Button.add = Tilføj +Button.new = Ny +Button.browse = Gennemse +Button.update = Opdatér +Button.apply = ANVEND +Button.accept = Acceptér +Button.up = Flyt op +Button.down = Flyt ned +Button.background = Baggrund +Button.map = Kort +Button.fog = Tåge +Button.clear = Nulstil +Button.clearall = Ryd alle +Button.yes = Ja +Button.no = Nej +Button.install = Installér +Button.runmacro = UDFØR MACRO +Button.hide = Skjul + +Label.lights = Vision\: +Label.name = Navn\: +Label.gmname = Spilleder navn\: +Label.speechName = Taleboble navn\: +Label.optional = Valgfrit +Label.options = Indstillinger +Label.maps = Kort +Label.objects = Objekter +Label.token = Polet +Label.tokens = Poletter +Label.backgrounds = Baggrunde +Label.macroeditor = Makroeditor +Label.styletheme = Stil Tema +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Retning +Label.accessibility = Tilgængelighed +Label.sounds = Lyde +Label.auth = Autentificering +Label.version = MapTool version\: +Label.startup = Opstart +Label.themes = Themes +Label.application = Programmet +Label.preferences = Indstillinger +Label.save = Gem +Label.minute = min. +Label.performance = Ydelse +Label.client = Klient +Label.macropanels = Makropaneler +Label.upnp = UPnP +Label.macropermissions = Makrotilladelser +Label.path = Sti\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Bibliotek +Label.progress = Fremskridt +Label.about = Om +Label.dimensions = Dimensioner\: +Label.layer = Lag\: +Label.grid = Gitter +Label.tile = Flise +Label.ready = Klar +Label.saved = Gemt +Label.filesystem = Filsystem ... +Label.filesystem2 = Filsystem +Label.roll = Slag\: +Label.table.image = Tabel billede +Label.blankdefault = (Lad stå tomt for standardværdi) +Label.range = Afstand +Label.image = Billede +Label.value = Værdi +Label.image.choose = Vælg billede +Label.table.import = Importer til tabel +Label.table.export = Eksporter tabel +Label.preview = Forhåndsvisning +Label.foreground = Forgrund\: +Label.showbackground = Vis baggrund\: +Label.layers = Lag\: +Label.view.current = Nuværende visning +Label.host = Vært\: +Label.location = Placering\: +Label.advanced = Avanceret +Label.view = Vis\: +Label.board = Bræt +Label.visibility = Synlighed +Label.pathfilename = Sti/filnavn\: +Label.allowURIAccess = Tillad URI adgang + +CampaignPropertyDialog.error.parenthesis = Mangler højre parentes ")" i den følgende egenskab\: {0} + +ColorPicker.tooltip.gridSnap = Fastgør til gitter +ColorPicker.tooltip.lineType = Linjetype +ColorPicker.tooltip.eraser = Viskelæder +ColorPicker.tooltip.penWidth = Pennebredde +ColorPicker.tooltip.opacity = Gennemsigtighed + +ConnectToServerDialog.msg.headingServer = Server navn +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Opret forbindelse til serveren +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Det er usandsynligt at det vil virke at anvende din egen eksterne IP adresse.

Anvend din lokale adresse eller localhost.

For at se de nuværende værdier, anvend valgmuligheden {1} under menuen {0}.


Forsøg at forbinde alligevel? +ConnectToServerDialog.username = Brugernavn\: +ConnectToServerDialog.password = Adgangskode +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Rolle\: +ConnectToServerDialog.server.name = Server navn\: +ConnectToServerDialog.server.local = Lokale servere\: +ConnectToServerDialog.server.address = Adresse\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direkte + +ConnectionInfoDialog.title = Serverinformation +ConnectionInfoDialog.address.local = Lokal adresse\: +ConnectionInfoDialog.address.external = Ekstern adresse\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Opdager... + +ConnectionStatusPanel.notConnected = Ikke forbundet +ConnectionStatusPanel.runningServer = Opsætning af en server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Forbundet til server + +CoordinateStatusBar.mapCoordinates = Koordinater på kortet + +DrawPanelPopupMenu.menu.group = Gruppe Tegninger +DrawPanelPopupMenu.menu.ungroup = Ophæv gruppering +DrawPanelPopupMenu.menu.merge = Sammenflet Tegninger +DrawPanelPopupMenu.menu.getProperties = Hent Egenskaber +DrawPanelPopupMenu.menu.setProperties = Sæt Egenskaber +DrawPanelPopupMenu.menu.setName = Sæt Navn +DrawPanelPopupMenu.menu.getId = Hent Tegning Id +DrawPanelPopupMenu.menu.pathVbl = Sti til VBL +DrawPanelPopupMenu.menu.shapeVbl = Form til VBL +DrawPanelPopupMenu.menu.vbl.add = Tilføj til VBL +DrawPanelPopupMenu.menu.vbl.remove = Fjern fra VBL +DrawPanelPopupMenu.dialog.name.title = Sæt Navn +DrawPanelPopupMenu.dialog.name.msg = Indtast et navn\: + +EditLookupTablePanel.error.badRange = Tabel "{0}" indeholder et ugyldig interval "{1}" på række {2,number}. +EditLookupTablePanel.error.invalidSize = Tabel "{0}" skal have mindst en række. +EditLookupTablePanel.error.noName = Tabellen skal have et navn. +EditLookupTablePanel.error.sameName = Tabelnavn "{0}" duplikerer eksisterende tabel. +EditLookupTablePanel.tooltip.allowLookup = Ved at vælge denne boks tillades spillere at udføre et opslag imod denne tabel (f.eks. dobbelt-klikke tabellen, bruge tabellen eller makro funktioner). +EditLookupTablePanel.tooltip.visible = Markér denne boks for at tillade spillere at denne tabel i deres tabeller panel. +EditLookupTablePanel.create.tooltip = Opret en ny opslagstabel. +EditLookupTablePanel.edit.tooltip = Redigér valgt tabel. +EditLookupTablePanel.delete.tooltip = Slet tabellen. +EditLookupTablePanel.duplicate.tooltip = Kopier valgt tabel. +EditLookupTablePanel.showplayer = Vis tabel til spillere +EditLookupTablePanel.lookup = Tillad opslag af spillere + +EditTokenDialog.label.label = Etiket\: +EditTokenDialog.tab.notes = Noter +EditTokenDialog.label.gmnotes = Spilleder noter +EditTokenDialog.menu.notes.sendChat = Send til Chat +EditTokenDialog.menu.notes.sendEmit = Send som udtryk +EditTokenDialog.label.shape = Form\: +EditTokenDialog.label.snaptogrid = Fastgør til gitter\: +EditTokenDialog.label.size = Størrelse\: +EditTokenDialog.label.visible = Synlig for spillere\: +EditTokenDialog.label.properties = Egenskaber\: +EditTokenDialog.label.visible.owner = Kun synlig for ejere\: +EditTokenDialog.label.sight.has = Har syn\: +EditTokenDialog.label.terrain.mod = Terræn ændring\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Billede tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Polet gennemsigtighed\: +EditTokenDialog.label.opacity.tooltip = Ændr polettens gennemsigtighed. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignorér Terræn\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portræt +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = Alle spillere +EditTokenDialog.tab.properties = Egenskaber +EditTokenDialog.tab.vbl = Topologi +EditTokenDialog.tab.state = Tilstand +EditTokenDialog.tab.speech = Tale +EditTokenDialog.tab.ownership = Ejerskab +EditTokenDialog.tab.config = Opsætning +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token egenskaber +EditTokenDialog.button.vbl = Dan polet toplogi +EditTokenDialog.button.vbl.tooltip = Dette vil oprette VBL/MBL baseret på ikke-gennemsigtige pixels. +EditTokenDialog.button.vbl.clear = Ryd polet topologien +EditTokenDialog.button.vbl.clear.tooltip = Ryd VBL/MBL fra poletten. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Flyt VBL/MBL imodsætning til at kopiere den. +EditTokenDialog.label.vbl.visiblity = Polet synlighed +EditTokenDialog.label.vbl.tolerance = Synlighed tolerance +EditTokenDialog.label.vbl.preview = Skjul polet billede forhåndsvisning +EditTokenDialog.label.vbl.preview.tooltip= Generer ikke en forhåndsvisning af VBL/MBL i dette vindue. +EditTokenDialog.label.vbl.sensitivity = Farve Følsomhed +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generer VBL/MBL hvor farven ikke stemmer overens med poletten, når markeret. +EditTokenDialog.label.vbl.level = Niveau +EditTokenDialog.label.vbl.method = Metode +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Er synlig over krigståge +EditTokenDialog.label.vbl.over.tooltip = Vis altid denne polet over krigståge, når i syne for en anden polet. Nyttigt for døre, statuer, søjler, tage osv. +EditTokenDialog.label.vbl.color = Farvevalg +EditTokenDialog.label.vbl.toggle = Vælg en farve fra billedet til at matche mod når du genererer token VBL/MBL. +EditTokenDialog.label.vbl.well = Vælg en farve fra billedet til at matche mod når du genererer polet VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topologi forhåndsvisning +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Resumé\: +EditTokenDialog.label.hero.portfolio = Portfølje\: +EditTokenDialog.label.hero.last = Sidst ændret\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Kontrollerer hvor mange af polettens regioner skal være synlige før den kan ses over krigstågen. Afstand er 1 - 9 regioner.

Billedet er inddelt i 3 x 3 gitter, totalt 9 regioner. Tolerancen bestemmer hvor mange af disse "regioner" skal være synlige for en anden polet, før billedet er afsløret.

For et meget stort tag, pga. synsafstand, ønsker du måske at bruge en værdi på 1.
Ved en mindre polet såsom en statue, ønsker du måske ikke at vise billedet før mere af det er synligt, og anvender derfor en værdi på 3 eller 4. +EditTokenDialog.confirm.clearSpeech = Er du sikker på at du vil slette alt tale for denne polet? +EditTokenDialog.confirm.vbl.autoGenerate = Er du sikker på, at du vil nulstille alle VBL/MBL \n og automatisk generere VBL/MBL for denne polet? +EditTokenDialog.confirm.vbl.clearVBL = Er du sikker på du vil slette alle VBL/MBL for denne polet? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Nøgle (Fejl\!) +EditTokenDialog.msg.generic.colValue = Værdi (Fejl\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Tale tekst +EditTokenDialog.msg.title = Rediger polet +EditTokenDialog.msg.wrap = Ombryd +EditTokenDialog.vbl.label.originalPointCount = Oprindeligt punkt antal +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Arbejder... +EditTokenDialog.checkbox.state.hide = Skjul +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Vist navn\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = Dette er, hvordan kortet henvises til i makroer og er kun synlig for spilleder. +MapPropertiesDialog.label.cell.type = Celletype\: +MapPropertiesDialog.label.cell.dist = Afstand pr. celle\: +MapPropertiesDialog.label.cell.pixels = Pixels pr. celle\: +MapPropertiesDialog.label.cell.ai = AI celleafrunding\: +MapPropertiesDialog.label.vision.dist = Synsvidde\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = Intet gitter +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Vælg billede som kort +MapPropertiesDialog.label.background = Vælg baggrund +MapPropertiesDialog.label.fog = Vælg Tåge +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Lokal mappe +AddResourcesDialog.label.example = (f.eks. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Ingen + +AdjustBoardDialog.title = Juster brættets position +AdjustBoardDialog.snapto = Fastgør til\: +AdjustBoardDialog.none.tooltip = Fastgør ikke. +AdjustBoardDialog.grid.tooltip = Fastgør til polet gitter. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = X forskydning\: +GridControlPanel.offset.y = Y forskydning\: +GridControlPanel.color = Farve\: + +GridlessGrid.error.notLoaded = Kunne ikke indlæse gitterløs fodaftryk. + + + +# Handshake messages +Handshake.msg.duplicateName = Det spillernavn er allerede i brug. Vælg venligst et andet og prøv igen. +Handshake.msg.wrongPassword = Du indtastede det forkerte password. Prøv venligst igen. +Handshake.msg.unknownPlayer = Spiller {0} er ukendt. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = Spilleder har nægtet din anmodning om forbindelse. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Opdatering Tilgængelig +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Spring denne version over +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Det du ser, er det du får. +ExportScreenshot.view.asselected = Som valgt +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Hele kortet +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Alt hvad spilleder ser. +ExportScreenshot.view.player.tooltip = Kun hvad en spiller kan se. +ExportScreenshot.view.layer.tooltip = Inkluderer dette lag. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Gemmer visionsblokeringslag (VBL) som et monokromt billede. +ExportScreenshot.ftp.path.note = BEMÆRK\: Stien skal allerede eksistere +ExportScreenshot.ftp.host.example = (eks.\: myhost.com) +ExportScreenshot.ftp.username.example = (eks\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Tegningsmetode\: +ExportScreenshot.method.buffered = Samlet billede +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Løbende billede +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Baggrundstråd +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Nuværende størrelse på billede cachemappen, dobbeltklik for at rydde cachen. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Slet tabellen "{0}"? +LookupTablePanel.confirm.export = Eksportér tabellen "{0}"? +LookupTablePanel.confirm.import = Importér tabellen "{0}"? +LookupTablePanel.confirm.overwrite = Overskriv tabellen "{0}"? +LookupTablePanel.error.loadFailed = Kunne ikke indlæse tabellen. +LookupTablePanel.error.saveFailed = Kunne ikke gemme tabellen "{0}". +LookupTablePanel.info.saved = Tabellen er gemt som "{0}". +LookupTablePanel.msg.titleEdit = Redigér tabel +LookupTablePanel.msg.titleNew = Ny tabel + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Klik på knappen Detaljer... for at se flere oplysninger.
Kopier/indsæt indholdet i et forum indlæg, når der rapporteres fejl. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Fejl\: Stakoverløb +MapToolEventQueue.unexpectedError = Der opstod en ukendt fejl. +MapToolEventQueue.warning.title = Advarsel + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Vælg Maling + +PersistenceUtil.error.campaignPropertiesLegacy = This campaign properties file is not a legacy format file readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesVersion = This campaign properties file is not readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Fejl under indlæsning af kampagnefil. +PersistenceUtil.error.campaignVersion = Denne kampagnefil kan ikke læses af denne version af MapTool.
Vi forsøger at indlæse den via det gamle format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error while reading macro button data from file. +PersistenceUtil.error.macroVersion = This macro button file is not readable by this version of MapTool. +PersistenceUtil.error.macrosetVersion = This macroset file is not readable by this version of MapTool. +PersistenceUtil.error.mapRead = Error while reading map data from file. +PersistenceUtil.error.mapVersion = This map file is not readable by this version of MapTool. +PersistenceUtil.error.tableRead = Error while reading table data from file. +PersistenceUtil.error.tableVersion = This table file is not readable by this version of MapTool. +PersistenceUtil.warn.campaignNotLoaded = Cannot determine campaign file format; not loaded. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = et makro- sæt +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interaktioner +Preferences.label.maps.fow = Nye kort har krigståge +Preferences.label.maps.fow.tooltip = Krigståge kan slås til og fra på individuelle kort. +Preferences.label.maps.visible = Nye kort synlige for spillere +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = Gitter type for nye kort +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Firkant +Preferences.combo.maps.grid.hexHori = Vandret Hex +Preferences.combo.maps.grid.hexVert = Lodret Hex +Preferences.combo.maps.grid.isometric = Isometrisk +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Enheder per celle for nye kort +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Bevægelsesmåling +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorteringsmetode +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start snap til gitter +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start med fri størrelse +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Forøgelse +Preferences.combo.tokens.duplicate.random = Tilfældig +Preferences.label.tokens.numbering = Vis nummerering på +Preferences.combo.tokens.numbering.name = Navn +Preferences.combo.tokens.numbering.gm = Spilleder navn +Preferences.combo.tokens.numbering.both = Begge +Preferences.label.tokens.naming = Navngivning af ny polet +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Brug Filnavn +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Brug "{0}" +Preferences.label.tokens.dialog = Vis dialog ved ny polet +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Vis portræt ved mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Vis avatar per linje +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Indsæt smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Tema for makro editoren. +Preferences.label.facing.edge = På kanter +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = På hjørner +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = Værktøjstip forsinkelse +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = Værktøjstip lukke forsinkelse +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat skriftstørrelse +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Afspil systemlyde +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Afspil lydklip og streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Kun når vinduet ikke er fokuseret +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Klient offentlig nøgle +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Kopier offentlig nøgle +Preferences.label.auth.regenKey = Regenerer nøgle +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Overstyring af sprog +Preferences.label.options = Yderligere indstillinger +Preferences.label.options.directory = Datamappe +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Avancerede indstillinger +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Aktivér OpenGL pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Hukommelsesindstillinger +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Påmindelse om gemme ved nedlukning +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autogem chat log filnavn +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Kort effekter +Preferences.label.halo.width = Glorie stregtykkelse +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Glorie gennemsigtighed +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura gennemsigtighed +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Lys gennemsigtighed +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Tåge gennemsigtighed +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Afslør automatisk tåge ved polet bevægelser (personlig server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Billedhastighed loft +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Kampagne standard indstillinger +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Følg spilleder udsyn +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Standard brugernavn +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonym bruger +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Timeout for auto-opdagelse +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Du skal angive en numerisk port. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Serveren "{0}" blev ikke fundet. +ServerDialog.error.username = Der skal angives et brugernavn. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = Spilleder adgangskode skal angives. +ServerDialog.error.passwordMustDiffer = Spiller og spilleder adgangskode kan ikke være den samme. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Setting Up For Connection Test... +ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test5 = Unable to see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test6 = Communication error during test... +ServerDialog.msg.test7 = Unknown or unexpected exception during test. +ServerDialog.msg.title = Start Server +ServerDialog.label.usePasswordFile = Anvend MapTool adgangskodefil. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Anvend UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Skjul spiller bibliotek +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = Spilleder adgangskode\: +ServerDialog.label.password = Spiller adgangskode\: +ServerDialog.label.metric = Bevægelsesmåling +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Streng polet ejerskab +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = Hvis en polet ikke har noget ejerskab, vil krigståge ikke blive afsløret ved bevægelse medmindre dette er valgt. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Tillad poletter at automatisk løfte krigståge ved afslutning af deres bevægelse. +ServerDialog.option.vision.individual = Anvend individuel visning +ServerDialog.option.vision.individual.tooltip = Spillere deler ikke udsyn. +ServerDialog.option.fow.individual = Anvend individuel krigståge +ServerDialog.option.fow.individual.tooltip = Hver polet har sin egen krigståge. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Netværkshjælp +ServerDialog.generatePassword = Generer adgangskode + + +CampaignPropertiesDialog.tab.token = Polet egenskaber +CampaignPropertiesDialog.tab.repo = Depoter +CampaignPropertiesDialog.tab.sight = Syn +CampaignPropertiesDialog.tab.light = Lys +CampaignPropertiesDialog.tab.states = Tilstande +CampaignPropertiesDialog.tab.bars = Bjælker +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = To Billeder +CampaignPropertiesDialog.combo.bars.type.singleImage = Enkelt Billede +CampaignPropertiesDialog.combo.bars.type.multipleImages = Flere billeder +CampaignPropertiesDialog.combo.bars.type.solid = Fuldt optrukken +CampaignPropertiesDialog.combo.bars.type.twoTone = To Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bund +CampaignPropertiesDialog.combo.bars.type.left = Venstre +CampaignPropertiesDialog.combo.bars.type.right = Højre +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Billede +CampaignPropertiesDialog.combo.states.type.cornerImage = Hjørne Billede +CampaignPropertiesDialog.combo.states.type.gridImage = Gitterbillede +CampaignPropertiesDialog.combo.states.type.dot = Prik +CampaignPropertiesDialog.combo.states.type.gridDot = Gitter prik +CampaignPropertiesDialog.combo.states.type.circle = Cirkel +CampaignPropertiesDialog.combo.states.type.shaded = Skygge +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Kryds +CampaignPropertiesDialog.combo.states.type.diamond = Rombe +CampaignPropertiesDialog.combo.states.type.gridDiamond = Gitter Rombe +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Stop +CampaignPropertiesDialog.combo.states.type.gridYield = Gitter Udbytte +CampaignPropertiesDialog.combo.states.type.triangle = Trekant +CampaignPropertiesDialog.combo.states.type.gridTriangle = Gitter Trekant +CampaignPropertiesDialog.combo.states.type.gridSquare = Gitter Kvadrat +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Kampagne egenskaber +CampaignPropertiesDialog.label.group = Gruppe\: +CampaignPropertiesDialog.label.image = Billede\: +CampaignPropertiesDialog.label.images = Billeder\: +CampaignPropertiesDialog.label.show = Vis til\: +CampaignPropertiesDialog.label.corner = Hjørne\: +CampaignPropertiesDialog.label.preview = Forhåndsvisning\: +CampaignPropertiesDialog.label.side = Side\: +CampaignPropertiesDialog.label.bar = Bjælkefarve\: +CampaignPropertiesDialog.label.background = Baggrund\: +CampaignPropertiesDialog.label.thick = Tykkelse\: +CampaignPropertiesDialog.label.opacity = Gennemsigtighed\: +CampaignPropertiesDialog.label.inc = Forøgelse\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Rækkefølge\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Alle andre +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Tekstur + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Polettype +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = Ingen +Token.TerrainModifierOperation.MULTIPLY = Multiplicer +Token.TerrainModifierOperation.ADD = Tilføj +Token.TerrainModifierOperation.BLOCK = Bloker +Token.TerrainModifierOperation.FREE = Fri + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Ned +Token.TokenShape.CIRCLE = Cirkel +Token.TokenShape.SQUARE = Firkant +Token.TokenShape.FIGURE = Figur + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fin +TokenFootprint.name.diminutive = Diminutiv +TokenFootprint.name.tiny = Lillebitte +TokenFootprint.name.small = Lille +TokenFootprint.name.medium = Mellem +TokenFootprint.name.large = Stor +TokenFootprint.name.huge = Enorm +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Kæmpestor +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gigantisk +TokenFootprint.name.colossal = Kolossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VM forenkling +TokenVBL.JTS_SimplifyMethodType.NONE = Ingen optimering + +TransferProgressDialog.title = Aktiver flyttes +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Poletter blev sat på kortet "{0}" af spiller {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Væsen +Token.error.unableToPaste = Fejlede i at indsætte polet(ter) med duplikerede navn(e)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Kan ikke aflæse URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Afstanden skal være numerisk. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = Ingen Diagonaler +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = En-To-Én +WalkerMetric.ONE_ONE_ONE = En-To-Én + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = Ingen +Zone.AStarRoundingOptions.CELL_UNIT = Celle Enhed +Zone.AStarRoundingOptions.INTEGER = Heltal + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimerer kort\: "{0}" + +ZoomStatusBar.tooltip = Zoomniveau + +action.addDefaultTables = Tilføj standard tabeller... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Tilføj ressource til bib&liotek... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add-On biblioteker... +action.adjustBoard = Justér kortbræt... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Justér gitter... +action.adjustGrid.accel = skift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Gem automatisk nye poletter +action.autohideNewIcons.description = Nye poletter starter usynlige for spillere. +action.autohideNewMaps = Skjul automatisk nye kort +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Spark af... +action.campaignProperties = Kampagne egenskaber... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Ryd alle tegninger +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Opret forbindelse til serveren... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Afbryd forbindelsen til serveren... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Indsaml data om ydelse +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Kommando panel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Kopi +action.copyTokens.accel = C +action.copyTokens.description = Copy selected tokens to an internal clipboard. +action.copyZone = Kopi... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Klip +action.cutTokens.accel = X +action.cutTokens.description = Cut selected tokens to an internal clipboard. +action.debug.duplicateLastIcon = Duplikér seneste ikon (debug) +action.editMap = Rediger kort... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = &Krigståge +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Slå krigståge til for indeværende kort. +action.enforceNotification = Gennemtving indtastning underretninger +action.enforceNotification.description = Gennemtving indtastning underretninger. +action.enforceView = &Center Players on Current View +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Enforce Players to Current Map +action.enforceZone.accel = E +action.enforceZone.description = Causes all clients to change to the map you are on. +action.error.noMapBoard = There is no map image. Use "Edit Map..." to add one. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = &Afslut +action.exit.description = Afslut MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Skærmbillede +action.exportScreenShot.title = Eksporter Skærmbillede +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Skærmbillede som... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Fuldskærmsvisning +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Indsaml debug information... +action.gatherDebugInfoWait = Indsamler information, vent venligst... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Dokumentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Vejledninger +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Fora +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Makro scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Rammeværktøjer +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = S&piller synlig +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Åben kampagne... +action.playerDatabase = Spiller database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Importér kort... +action.loadMap.description = Indlæs tidligere gemt kort. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG HENT/GEM +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Tilføj ny til valgt polet +action.macro.clearGroup = Ryd gruppe... +action.macro.clearPanel = Ryd panel... +action.macro.delete = Slet... +action.macro.deleteFromCommon = Slet fra fælles... +action.macro.duplicate = Duplikér +action.macro.duplicateOnSelected = Duplikér makro på valgt polet +action.macro.edit = Rediger... +action.macro.export = Eksportér... +action.macro.exportCommon = Eksportér fælles makro... +action.macro.exportCommonSet = Eksportér fælles makrosæt... +action.macro.exportSet = Eksportér makrosæt... +action.macro.exportGroup = Eksportér makro gruppe... +action.macro.import = Importér... +action.macro.importSet = Importér makrosæt... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Importér makro til valgte... +action.macro.new = Tilføj ny makro +action.macro.renameGroup = Omdøb makrogruppe... +action.macro.reset = Nulstil +action.macro.runForEachSelected = Kør for hver valgt +action.macroEditor.gotoLine = &Gå til linje... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Erstat... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Vis søgebjælke +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Vis erstat søgebjælke +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Ny kampagne +action.newCampaign.description = Forkaster nuværende kampagne og opretter en ny kampagne med et enkelt græsmark kort. +# Map Menu +action.newMap = Nyt kort... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = Ny polet... +action.newUnboundedMap = Nyt flisekort... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Åben log konsol +action.openLogConsole.title = Log konsol +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Indsæt +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Indstillinger... +action.preferences.description = Åbner præferencer dialogen. +action.redoDrawing = Gendan tegning +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Opdatér +action.refresh.accel = F5 +action.removeAssetRoot = Fjern... +action.removeZone = Slet... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Omdøb... +action.renameMap.description = Omdøb nuværende kort. +action.rescanNode = Genscan... +action.restoreDefaultImages = Gen&dan standard billeder... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Gendan &krigståge +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Gendan krigstågen for det nuværende kort (ryd alt afsløret krigståge). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = Krigståge\: afslør kun ved vejpunkter +action.revealFogAtWaypoints.accel = shift W +action.runMacro = Udfø&r makro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Gem kampagne +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Gem k&agne som... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Eksportér kort... +action.saveMapAs.description = Gem et kort til en ekstern fil. +action.saveMessageHistory = Gem beskeds&historik... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Sæt gitter farve... +# Help +action.showAboutDialog = Om... +action.showAboutDialog.description = Vis information om MapTool. +action.showConnectionInfo = &Forbindelsesoplysninger... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Vis &koordinater +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Vis &gitter +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Vis polet &lys +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Vis lys kilder +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &Minikort +action.showMapSelector.accel = M +action.showMovementMeasures = Vis afstan&de for bevægelse +action.showMovementMeasures.accel = D +action.showTextLabels = Vis tekst etiketter +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Vis pole&t navne +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Vis som spiller +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = Dobbelt bredde på lige linje +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Vis tegne afstan&de +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lås spiller bevægelse +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lås polet redigeringsvindue for spillere +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = Nye kort har krigståge +action.toggleTokensStartSnapToGrid = Poletter starter med at fastgøre til gitter +# Edit Menu +action.undoDrawing = Fortryd tegning +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Skift gennemsigtig tåge +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &ind +action.zoomIn.accel = typed \= +action.zoomLock = Lås zoom +action.zoomOut = Z&oom ud +action.zoomOut.accel = typed - + +addtokenstate.added = Polet tilstand "{0}" blev tilføjet +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Kampagne arkiv fil... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Opdatér kampagne arkiv... + +alias.added = Alias "{0}" tilføjet. +alias.commandHeader = Kommando +alias.descriptionHeader = Description +alias.description = Opret et alias. +alias.header = Alias +alias.removed = Alias "{0}" fjernet. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Ryd beskedspanelet. + +clearaliases.description = Ryd alle aliaser. +clearaliases.prompt = Vil du rydde alle aliaser? + +color.olive = olivengrøn + +component.areaGroup.macro.commonMacros = Fælles makroer +component.areaGroup.macro.noMacros = Ingen makroer +component.dialogTitle.macro.macroID = Makro ID +component.label.macro.allowPlayerEdits = Tillad spillere at redigere makro +component.label.macro.applyToSelected = Anvend på valgte poletter +component.label.macro.autoExecute = Auto udfør +component.label.macro.buttonColor = Knapfarve +component.label.macro.command = Kommando +component.label.macro.compareApplyToSelected = Anvend på valgte poletter +component.label.macro.compareUseAutoExecute = Anvend auto udfør +component.label.macro.compareUseCommand = Anvend kommando +component.label.macro.compareUseGroup = Anvend gruppe +component.label.macro.compareUseIncludeLabel = Anvend inkludér etiket +component.label.macro.compareUseSortPrefix = Anvend sorteringspræfiks +component.label.macro.displayHotKey = Vis genvejstast? +component.label.macro.fontColor = Skriftfarve +component.label.macro.fontSize = Skriftstørrelse +component.label.macro.group = Gruppe +component.label.macro.hotKey = Genvejstast +component.label.macro.includeLabel = Inkludér etiket +component.label.macro.label = Etiket +component.label.macro.macroCommonality = Makro fællestræk +component.label.macro.maxWidth = Max bredde +component.label.macro.minWidth = Min. bredde +component.label.macro.sortPrefix = Sorteringspræfiks +component.label.macro.toolTip = Værktøjstip +component.tab.macro.details = Detaljer +component.tab.macro.editor = Editor +component.tab.macro.options = Indstillinger +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Tekst ikke fundet + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Vil du tjekke sammenligningskriterier for hver fælles makro, før du tilføjer den til eksport listen?

Hvis du vælger "Nej", vil MapTool ikke advare dig, hvis en bestemt makros fællesskabskriterier ikke er valgt. En makro med fravalgte kriterier kan blive eksporteret med manglende information. Hvis f. eks. En makro med "kommando" -sammenligning fravalgt føjes til eksportlisten, eksporteres den makro uden en kommando. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = indenfor {0} panelet +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = på {0} + +defaultTool.barMenu = Bjælke +defaultTool.ownerMenu = Ejer +defaultTool.stateAction.AFK = Væk fra tastaturet +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabiliseret +defaultTool.stateAction.clear = Ryd tilstand +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Lys... +defaultTool.stateMenu = Til&stand +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Henter liste... +dialog.addresource.errorDownloading = Fejl under download af liste. +dialog.addresource.warn.badpath = Ugyldig sti +dialog.addresource.warn.couldnotload = Fejl ved download af bibliotek +dialog.addresource.warn.directoryrequired = Skal være en mappe +dialog.addresource.warn.filenotfound = Kunne ikke finde ressource "{0}" +dialog.addresource.warn.invalidurl = Ugyldig URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Vælge mindst ét bibliotek til download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Vælg farve +dialog.copyZone.msg = Nyt kortnavn\: +# {0} is the current map name +dialog.copyZone.initial = Kopi af {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Juster vandret anker? +dialog.resizeStamp.checkbox.vertical.anchor = Juster lodret anker? +dialog.resizeStamp.label.height = Højde\: +dialog.resizeStamp.label.height.selected = Antal lodrette celler valgt\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stempel dimensioner +dialog.resizeStamp.label.width = Bredde\: +dialog.resizeStamp.label.width.selected = Antal vandrette celler valgt\: +dialog.resizeStamp.toolTip = Justér anker punktet så, når der snappes til gitter, flugter gitteret. Nyttig når venstre side af stemplet har en delvis celle. +dialog.screenshot.error.failedExportingImage = Kunne ikke eksportere billede. +dialog.screenshot.error.failedImageGeneration = Kunne ikke skabe billede. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Du skal vælge et udsyn. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Skærmbillede har ikke noget areal. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Danner skærmbillede. +dialog.screenshot.msg.screenshotSaved = Skærmbillede gemt +dialog.screenshot.msg.screenshotSaving = Gemmer skærmbillede +dialog.screenshot.msg.screenshotStreaming = Streamer skærmbillede +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Opret venligst et større valgområde. +dialog.stampTool.error.noSelection = Vælg venligst et område som starter og slutter over polet. +dialog.mapProperties.title = Kort egenskaber +dialog.importedMapProperties.title = Importer kort egenskaber + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start eksperimentelle funktioner. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool kampagne +file.ext.mtmacro = MapTool makro +file.ext.mtmacset = MapTool makrosæt +file.ext.mtprops = MapTool kampagne indstillinger +file.ext.mttable = MapTool tabel +file.ext.rpmap = MapTool kort +file.ext.rptok = MapTool polet +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = MapTool udvidelsesbibliotek + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliaser +# Next three are for the titles generated in the table of commands in /help +help.header.command = Skråstregskommando +help.header.description = Beskrivelse + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Tilføj alle +initPanel.addPCs = Tilføj PC'ere +initPanel.center = Centrér på kort +initPanel.clearInitState = Ryd initiativ +initPanel.displayMessage = {0} har fået initiativet. +initPanel.enterState = Indtast initiativ for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiativ på linje 2 +initPanel.makeCurrent = Gør aktiv +initPanel.moveDown = Flyt ned +initPanel.moveUp = Flyt op +initPanel.next = Næste +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Forrige +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Fjern polet +initPanel.removeAll = Fjern alle +# Initiative Panel +initPanel.round = Runde\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Sæt initiativ... +initPanel.showInitStates = Vis initiativ +initPanel.showTokenStates = Vis polet tilstande +initPanel.showTokens = Vis poletter +initPanel.sort = Sortér +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Skjul NPC'ere +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Skift låsetilstand +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lås bevægelse +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Ejer tilladelser +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Brug omvendt sorteringsrækkefølge +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Deaktiver panelknapper +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiativ +initiative.menu.add = Tilføj +initiative.menu.addToInitiative = Tilføj til initiativ +initiative.menu.clearState = Ryd initiativ +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Fjern +initiative.menu.resume = Genoptag +initiative.menu.setState = Sæt initiativ... + + +layer.token = Polet +layer.gm = Skjult +layer.object = Objekt +layer.background = Baggrund + +lightDialog.cancel = Annuller +lightDialog.off = &Fra +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Makro ikke fundet\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Ugyldig slag mulighed\: "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Angiv værdi for {0}. +lineParser.dialogTitleNoToken = Inputværdi. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplikerede "{0}" poletter fundet. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Fejl i brødtekst for terningslaget. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Brødtekst i udsagn +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Udsagn muligheder (hvis nogle) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variabel mangler. +lineParser.foreachVarMissing = FOREACH\: Variabel mangler. +lineParser.ifError = Fejl i slag for IF valg. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Ugyldigt udtryk\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" er ikke et gyldigt nummer. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Kun spilleder kan få "{0}". +lineParser.onlyGMCanSet = Kun spilleder kan sætte "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Ukendt kampagne makro "{0}". +lineParser.unknownGlobalMacro = Ukendt global makro "{0}". +lineParser.unknownLibToken = Ukendt bibliotekspolet "{0}". +lineParser.unknownMacro = Ukendt makro "{0}". +lineParser.unknownOptionName = Ukendt valgmulighed navn "{0}". +lineParser.unresolvedValue = Ukendt værdi "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Kunne ikke indlæse aliasfil\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Indlæs aliaser +loadaliases.ignoring = Ignorerer alias "{0}" +loadaliases.loading = Indlæser aliaser\: + +# {0} is the file name +loadtokenstates.cantFindFile = Kunne ikke finde polet tilstandsfil\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Kunne ikke indlæse polet tilstandsfil\: "{0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Indlæs polet tilstande +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Tabel skal angives + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Manglende kommando. +macro.function.MacroFunctions.missingLabel = "{0}"\: Manglende etiket. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} funktionen blev kaldt. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Makro defineret fejl\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = Funktion "{0}" ikke defineret. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Kun spillederen kan kalde funktionen "{0}". +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Ukendt funktionsnavn "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Ugyldig metrisk type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Kun spillederen kan sætte runden. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Ugyldig glorie farve "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Kun GM kan udføre "{0}". +macro.function.initiative.gmOrOwner = Kun spilleder eller ejer kan udføre "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Fejl med funktionen "{0}"\: {1} +macro.function.macroLink.arguments = Argumenter +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto eksekver makro link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Udfør på +macro.function.macroLink.impersonated = Imiterede poletter +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Valgte poletter +macro.function.macroLink.unknown = Ukendt +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Ukendt tilstand "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Ukendt Markdown type {0}. + +macro.function.html5.invalidURI = Ugyldig URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Fejl ved udførsel af makro link. +macroLink.error.tooltip.bad.href = Ugyldig eller manglende HREF + +macromanager.alias.indexNotFound = (fejl\: "{0}" blev ikke fundet) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Hurtigt kort +menu.edit = R&edigér +menu.export = Eksportér +menu.file = &Fil +menu.help = &Hjælp +menu.map = Kort +menu.overlay = &Kortlag +menu.recent = Nyli&ge kampagner +menu.tools = Værk&tøjer +menu.view = &Vis +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Vinduer +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Luk +msg.commandPanel.hasEnteredText = {0} har indtastet tekst. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} skriver... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overskriv eksisterende fil? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Forkast nuværende kampagne? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Omdøb "{0}"? +msg.confirm.restoreFoW = Kortet indeholder afslørede tåge områder.
Ønsker du at nulstille al tågen? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = Du kan ikke sparke en anden spilleder af. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Kunne ikke forbinde til server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Kunne ikke eksportere billede. +msg.error.failedLoadCampaign = Kampagnen kunne ikke indlæses. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Kunne ikke indlæse kort. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Kampagnen kunne ikke gemmes. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Kunne ikke gemme kort. +msg.error.failedSavingNewVersion = Kunne ikke gemme den nye version. +msg.error.fileAlreadyExists = Filen {0} findes allerede. +msg.error.directoryNotWriteable = Mappen {0} er ikke skrivbar. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Kunne ikke få skærmbillede. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = Filen blev ikke fundet. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Kun spilledere kan gøre det. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Kan ikke indlæse temaet +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Kunne ikke indlæse ikon billede. +msg.error.loadingQuickMaps = Fejl ved indlæsning af hurtigkort. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Træk & slip problem +msg.error.macro.buttonPropsAreNull = Knappens egenskaber er null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = Følgende fejl opstod\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Vælg en gruppe af aktiver først. +msg.error.mustSelectPlayerFirst = Vælg først en spiller. +msg.error.mustSelectRootGroup = Du skal vælge en rodgruppe. +msg.error.noTokensSelected = Ingen polet valgt. +msg.error.playerNotConnected = Spiller"{0}" er ikke forbundet. +msg.error.server.disconnected = Serveren er afbrudt. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = Ingen sådan tabel. +msg.error.tableUnknown = Ukendt tabel. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Fejlsporing \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Ukendt vært. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Kan ikke finde versionsfilen\: {0} +msg.error.unableToGetThemeList = Fejl under indlæsning af tema liste. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} findes allerede. +msg.error.passFile.publicKeyNotFound = Offentlig nøgle ikke fundet. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = Krigståge er slået fra. +msg.info.action.disableRevealFogAtWaypoints = Krigståge vil nu blive løftet for alle celler langs ruten. +msg.info.action.enableFoW = Krigståge er slået til. +msg.info.action.enableRevealFogAtWaypoints = Krigståge vil nu kun løftes på udvalgte punkter. +msg.info.action.FoWDisabled = Krigståge er slået fra. +msg.info.campaignLoading = Indlæser kampagne +msg.info.campaignSaved = Kampagnen er gemt. +msg.info.campaignSaving = Gemmer kampagne +msg.info.connecting = Opretter forbindelse +msg.info.disconnected = Du har afbrudt forbindelsen. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Indlæser kort +msg.info.mapSaved = Kort gemt. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} er blevet koblet fra. +msg.info.playerConnected = {0} har tilsluttet sig. +msg.info.playerDisconnected = {0} er koblet fra. +msg.info.restoreLayout = Gendan layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Gemte skærmbillede. +msg.info.screenshotSaving = Gemmer skærmbillede... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Vis overførselsvindue +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = KAN IKKE FIND VERSIONSFIL +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Eksportér makro +msg.title.exportMacroSet = Eksportér makrosæt +msg.title.exportProperties = Eksportér egenskaber +msg.title.importMacro = Importér makro +msg.title.importMacroSet = Importér makrosæt +msg.title.importProperties = Importér egenskaber +msg.title.loadAssetTree = Indlæs træ over aktiver +msg.title.loadCampaign = Indlæs kampagne +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Indlæs kort +msg.title.messageDialog.cancel = &Annullér +msg.title.messageDialog.continue = Fortsæt +msg.title.messageDialog.dontAskAgain = Ja, og &spørg mig ikke igen +msg.title.messageDialog.no = &Nej +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Ja +msg.title.messageDialogConfirm = Bekræftelse +msg.title.messageDialogError = Fejl +msg.title.messageDialogFeedback = Tilbagemelding +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Advarsel +msg.title.saveCampaign = Gem kampagne +msg.title.saveMessageHistory = Gem beskedshistorik +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Chat udenfor karakter + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Vis sider +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Søg i undermapper? +panel.Asset.ImageModel.checkbox.searchSubDir2 = resultater +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensioner\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Størrelse\: {0} + +panel.Campaign = Kampagne +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = Spilleder +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dokbart chatvindue. +panel.Connections = Forbindelser +connections.tab.connected = Forbundet +connections.tab.pending = Afventer +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Navn +pendingConnection.label.pin = PIN-kode +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Tegne oversigt +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = punkter({0}) pennebredde({1}) +panel.DrawExplorer.ShapeDrawable.Area = bredde({0}) højde({1}) +panel.DrawExplorer.ShapeDrawable.Float = bredde({0}) højde({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = bredde({0}) højde({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = bredde({0}) højde({1}) +panel.DrawExplorer.Template.BlastTemplate = Eksplosion ({0}) +panel.DrawExplorer.Template.BurstTemplate = Byge ({0}) +panel.DrawExplorer.Template.ConeTemplate = Kegle ({0}) +panel.DrawExplorer.Template.LineTemplate = Linje ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Linje ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Væg ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Gruppe +panel.DrawExplorer.opacity = gennemsigtighed ({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = KLIP\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Ukendt form +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Efterlign +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Imiterer valgte +panel.Impersonate.identity = Taler som\: {0} +panel.Initiative = Initiativ +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Bibliotek +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Kort oversigt +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Baggrund +panel.MapExplorer.View.CLIPBOARD = Udklipsholder +panel.MapExplorer.View.GM = Skjult +panel.MapExplorer.View.GROUPS = Grupper +panel.MapExplorer.View.LIGHT_SOURCES = Lyskilder +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Spillere +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nyt gruppenavn +panel.Selected = Valgt +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Fravælg alle poletter +panel.Selected.tooltip.next = Vælg næste polet +panel.Selected.tooltip.previous = Vælg forrige polet +panel.Selected.tooltip.revertToPrevious = Vend tilbage til forrige valg +panel.Selected.tooltip.selectAll = Vælg alle poletter på kortet +panel.Tables = Tabeller +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = Ny polet +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Synlig\: +dialog.NewToken.show = Vis denne dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Aktivér OpenGL pipelinen. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} slår\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} ruller til dig\: {1} +# {0} is the roll +rollgm.self.string = Du ruller til spillederne\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = Du slår til dig selv\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Du ruller hemmeligt\: {0} +rollsecret.self.string = Du ruller hemmeligt til spilleder. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool aliaser - oprettet +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Gem aliaser +savealiases.saved = Aliaser gemt. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Gem polet tilstande +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Sæt egenskaben på en polet. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Sæt tilstandsværdi på en polet. +# {0} is the token name, {1} is the state name +settokenstate.marked = Poletten "{0}" er nu i tilstand {1}. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Ukendt tilstandsnavn "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Støj er slået fra. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool version {0}. + +# About slash command +slashabout.description = Viser Om dialogen. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send kun til spilledere. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} siger til spillelederne\: +# {0} is what to say +togm.self = Du siger til spillederne\: {0} + +token.popup.menu.always.visible = Synlig over krigståge +token.popup.menu.autoresize = Automatisk størrelsesjustering... +token.popup.menu.expose = Afslør +token.popup.menu.expose.currentonly = Kun nuværende synlig +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Seneste sti +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Synligt område +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Krigståge udsyn +token.popup.menu.fow.clearselected = Ryd det valgte afslørede område +token.popup.menu.fow.expose = Afslør +token.popup.menu.fow.global = Tilføj fra det globalt afslørede område +token.popup.menu.fow.party = Tilføj fra gruppens afslørede område +token.popup.menu.fow.tokens = Polettens udsyn i krigståge +token.popup.menu.fow.tokens.view = {0}'s blottede område +token.popup.menu.showHandout = Vis handout +token.popup.menu.facing.set = Sæt retning +token.popup.menu.facing.clear = Nulstil retning +token.popup.menu.lights.clear = Ryd kun lyskilder +token.popup.menu.lights.clearAll = Ryd alle +token.popup.menu.auras.clear = Ryd kun auraer +token.popup.menu.auras.clearGM = Ryd kun spilleder auraer +token.popup.menu.auras.clearOwner = Ryd kun ejer auraer +token.popup.menu.snap = Fastgør til gitter +token.popup.menu.visible = Synlig for spillere +token.popup.menu.impersonate = Imitér +token.popup.menu.move = Flyt +token.popup.menu.move.path = Vis sti +token.popup.menu.move.revertlast = Fortryd seneste træk +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Rediger ... +token.popup.menu.delete = Slet +token.popup.menu.flip = Vend +token.popup.menu.flip.horizontal = Horisontal +token.popup.menu.flip.vertical = Lodret +token.popup.menu.flip.isometric = Isometrisk plan +token.popup.menu.change = Flyt til +token.popup.menu.arrange = Arrangér +token.popup.menu.zorder.front = Placer forrest +token.popup.menu.zorder.back = Placer bagest +token.popup.menu.save = Gem ... +token.popup.menu.size = Størrelse +token.popup.menu.size.free = Fri størrelse +token.popup.menu.size.native = Naturlig størrelse +token.popup.menu.size.reset = Nulstil +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Glorie +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Kopiér VBL fra kort +token.properties.button.transferVblFromMap.move.text = Flyt VBL fra kort +token.properties.button.transferVblToMap.copy.text = Kopiér VBL til kort +token.properties.button.transferVblToMap.move.text = Flyt VBL til kort + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Tegn en 180° eksplosion skabelon. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Tegn en 360° eksplosion skabelon. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Tegn en kegle skabelon. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Tegn et kryds VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Slet tegneværktøj +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Ubrugt +tool.facing.tooltip = Sæt polettens retning. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Tegn frihåndslinjer. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Vis/Skjul kort gitter. +tool.label.dialogtitle = Redigér etiket +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Tilføj tekst etiket til kort. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Tegn lige linjer. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Tegn en linje skabelon. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Mål afstand langs stien. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Tegn en oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Tegn en oval VBL. +tool.ovaltopologyhollow.tooltip = Tegn en hul oval VBL. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pegeværktøj +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Tegn lukket polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Tegn en multilinje VBL. +tool.polytopo.tooltip = Tegn lukket polygon VBL. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Tegn en radius skabelon. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Tegn en rektangel. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Tegn en rektangulær VBL. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stempelværktøj +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Tegn en væg skabelon. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Poletter vil navigere rundt om VBL hvis valgt, ellers vil de frit bevæge sig ind i VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Tegneværktøjer +tools.fog.tooltip = Krigståge værktøjer +tools.interaction.tooltip = Interaktionsværktøjer +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Skjul værktøjslinjen +tools.unhidetoolbar.tooltip = Vis værktøjslinjen +tools.template.tooltip = Skabelon værktøjer +tools.token.fow.all.tooltip = Vis krigståge for alle poletter som du udtrykkeligt ejer, eller som er ejet af alle. +tools.token.fow.gm.tooltip = Vis krigståge for poletter som du udtrykkeligt ejer.
HVIS du er spilleder, vil du også se poletter som ikke har en ejer. +tools.token.fow.npc.tooltip = Vis krigståge for alle NPC poletter som du udtrykkeligt ejer, eller som er ejet af alle. +tools.token.fow.pc.tooltip = Vis krigståge for alle PC poletter som du udtrykkeligt ejer, eller som er ejet af alle. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Vælg kort +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = Spilleder +userTerm.Player = Spiller +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = spiller + +visionType.DAY = Dag +visionType.NIGHT = Nat +visionType.OFF = Fra + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = Sandt Navn +mapSortType.DISPLAYNAME = Vist navn + + +whisper.command = Hvisk +whisper.description = Send a message to a specific player. +whisper.enterText = skriv tekst her +whisper.noName = Skal angive et spiller navn. +# {0} is the name, {1} is the message +whisper.string = {0} hvisker\: {1} +whisper.toSelf = Taler du nu til dig selv igen? +whisper.you.string = Du hvisker til {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Spillervisning +zone.map_not_visible = Kort ikke synlig for spillere + + + +# Player Database Dialog +playerDB.dialog.player = Spiller +playerDB.dialog.role = Rolle +playerDB.dialog.add = Tilføj +playerDB.dialog.authType = Godkendelsestype +playerDB.dialog.blocked = Blokeret +playerDB.dialog.connected = Forbundet +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Rediger Spiller +playerDB.dialog.title.new = Ny spiller +playerDB.dialog.password = Adgangskode +playerDB.dialog.passwordGenerate = Generer ny adgangskode +playerDB.dialog.publicKey = Offentlig nøgle +playerDB.dialog.edit = Rediger... +playerDB.dialog.delete = Slet +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Manglende spillernavn +playerDB.dialog.error.passwordMissing = Adgangskode mangler +playerDB.dialog.error.passwordTooShort = Adgangskoden er for kort +playerDB.dialog.error.invalidPublicKey = Ugyldig offentlig nøgle +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Spilleren findes allerede +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Kodet adgangskode -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Annullér + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Importer udvidelsesbibliotek. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Biblioteket {0} importeret. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Ikke angivet +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Tilføj +library.dialog.button.close = Luk +library.dialog.button.details = Detaljer +library.dialog.title = Add-On biblioteker +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On navn +library.dialog.addon.version = Version +library.dialog.addon.namespace = Navneområde +library.dialog.addon.shortDescription = Kort beskrivelse +library.dialog.addon.description = Beskrivelse +library.dialog.addon.readMeFile = Vis "Læs mig" fil +library.dialog.addon.authors = Forfattere +library.dialog.addon.license = Licens +library.dialog.addon.licenseFile = Vis licensfil +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Hjemmeside +library.dialog.table.remove = Fjern bibliotek +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Kan ikke konvertere {0} til {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Fejl ved import af spildata. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_de.properties b/src/main/resources/net/rptools/maptool/language/i18n_de.properties index 765a2902dd..ca6af29ab6 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_de.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_de.properties @@ -100,39 +100,34 @@ Color.none = Keine Color.custom = Benutzerdefiniert Color.default = Standardwerte -Button.accept = Akzeptieren -Button.add = Hinzufügen -Button.apply = ANWENDEN -Button.background = Hintergrund -Button.browse = Durchsuchen +Button.ok = Ok Button.cancel = Abbrechen -Button.clear = Löschen -Button.clearall = Alles löschen +Button.refresh = Aktualisieren +Button.rescan = Erneut durchsuchen +Button.revert = Zurücksetzen Button.close = Schließen +Button.import = Importieren +Button.export = Exportieren Button.delete = Löschen +Button.add = Hinzufügen +Button.new = Neu +Button.browse = Durchsuchen +Button.update = Aktualisieren +Button.apply = ANWENDEN +Button.accept = Akzeptieren +Button.up = Nach oben Button.down = Nach unten -Button.edit = Bearbeiten -# For editing raw text -Button.editRaw = Quelltext bearbeiten -Button.editRaw.tooltip = Den Quelltext bearbeiten -Button.export = Exportieren -Button.fog = Kriegsnebel -Button.hide = Verbergen -Button.import = Importieren -Button.install = Installieren +Button.background = Hintergrund Button.map = Karte -Button.new = Neu +Button.fog = Kriegsnebel +Button.clear = Löschen +Button.clearall = Alles löschen +Button.yes = Ja Button.no = Nein -Button.ok = Ok -Button.refresh = Aktualisieren -Button.rescan = Erneut durchsuchen -Button.revert = Zurücksetzen +Button.install = Installieren Button.runmacro = MAKRO AUSFÜHREN -Button.up = Nach oben -Button.update = Aktualisieren -Button.yes = Ja +Button.hide = Verbergen -Label.label=Bezeichnung\: Label.lights = Sicht\: Label.name = Name\: Label.gmname = SL Name\: @@ -189,10 +184,8 @@ Label.image.choose = Bild auswählen Label.table.import = Tabelle importieren Label.table.export = Tabelle exportieren Label.preview = Vorschau -Label.background = Hintergrund Label.foreground = Vordergrund\: Label.showbackground = Hintergrund anzeigen\: -Label.fontSize = Schriftgröße Label.layers = Ebenen\: Label.view.current = Aktuelle Ansicht Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Hat Sicht\: EditTokenDialog.label.terrain.mod = Geländemodifikator\: EditTokenDialog.label.terrain.mod.tooltip= Kosten für die Bewegung anderer Spielmarken anpassen, um sich über oder durch diese Spielmarke zu bewegen. Standardmultiplikator von 1 ist keine Änderung (1 * 1 \= 1). EditTokenDialog.label.image = Bildtabelle\: +EditTokenDialog.label.uniqueLightSources = Eindeutige Lichtquellen\: EditTokenDialog.label.opacity = Deckkraft dieser Spielmarke\: EditTokenDialog.label.opacity.tooltip = Ändere die Deckkraft der Spielmarke. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Gelände ignorieren\: EditTokenDialog.label.terrain.ignore.tooltip= Wähle diejenigen Geländemodifikatorentypen, die diese Spielmarke ignorieren soll. EditTokenDialog.label.statSheet = Werteblatt @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Konnte den Grundriss des rasterlosen Rasters nich Handshake.msg.duplicateName = Jemand benutzt diesen Spielernamen bereits. Bitte wähle einen anderen Namen und versuche es nochmals. Handshake.msg.wrongPassword = Du hast das falsche Passwort eingegeben. Bitte versuche es nochmals. Handshake.msg.unknownPlayer = Spieler {0} ist unbekannt. -Handshake.msg.wrongVersion = Die benutzten Versionen stimmen nicht überein. Du versuchst MapTool mit der Version {0} mit einem MapTool Server mit der Version {1} zu verbinden.
Bitte aktualisiere MapTool auf die richtige Version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Fehlgeschlagener Loginversuch von {0}, Dekodierfehler des Handshakes folgen. Handshake.msg.failedLoginDecode = Handshake-Dekodierung mit Passwort fehlgeschlagen. Handshake.msg.encodeInitFail = Fehler beim Initialisieren der Handshake-Kodierung. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Falscher öffentlicher Schlüssel wurde währ Handshake.msg.deniedEasyConnect = Anfrage nach Einfach-Verbindung abgelehnt. Handshake.msg.gmDeniedRequest = Der SL hat Ihre Verbindungsanfrage abgelehnt. Handshake.msg.playerAlreadyConnected = Dieser Spielername ist bereits verbunden. +Handshake.msg.failedToGetPublicKey = Der öffentliche Schlüssel des Spielers wurde nicht abgerufen +Handshake.msg.unexpectedError = Unerwarteter Fehler beim Handshake. Update.title = Aktualisierung verfügbar Update.msg1 = Eine neue MapTool-Version ist verfügbar\! @@ -433,6 +429,8 @@ Update.msg2 = Möchten Sie {0} herunterladen? Update.button = Diese Version überspringen Update.chkbox = Überprüfe nie mehr auf Updates\! +ExportCampaign.desc = Kampagne in eine vorherige Version exportieren + ExportScreenshot.view.current.tooltip = Wie gesehen, ohne Nebenabsprachen. ExportScreenshot.view.asselected = Wie ausgewählt ExportScreenshot.view.asselected.tooltip = Wähle aus, welche Schichten im Bildschirmfoto aufgenommen werden sollen. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Hilfetextabschaltverzögerun Preferences.label.access.delay.dismiss.tooltip = Die Zeitspanne (in Millisekunden), die der Hilfetext erhalten bleibt, ehe er entfernt wird. Preferences.label.access.size = Chat-Schriftgröße Preferences.label.access.size.tooltip = Punktgröße für gesamten Text des Chatfensters (Eingabe und Ausgabe). -Preferences.label.access.tokenLabel = Tokennamenbezeichnung (auf Karte) -Preferences.label.access.tokenLabel.size = Schriftgröße -Preferences.label.access.tokenLabel.pcBackground = SC Hintergrund -Preferences.label.access.tokenLabel.pcForeground = SC Vordergrund -Preferences.label.access.tokenLabel.npcBackground = NSC Hintergrund -Preferences.label.access.tokenLabel.npcForeground = NSC Vordergrund -Preferences.label.access.tokenLabel.nonVisBackground = Nicht sichtbarer Hintergrund -Preferences.label.access.tokenLabel.nonVisForeground = Nicht sichtbarer Vordergrund - Preferences.label.sound.system = Systemtöne abspielen Preferences.label.sound.system.tooltip = Deaktivieren Sie dies, um alle Töne innerhalb von MapTool abzuschalten. Wird für einige Java-Implementierungen benötigt, da zu viele Töne in der Warteschlange die JVM abstürzen lassen können. Preferences.label.sound.stream = Spiele Clips und Streams ab @@ -638,7 +627,7 @@ Preferences.label.advanced = Optionen für Fortgeschritte Preferences.label.advanced.assert = Assertions aktivieren Preferences.label.advanced.direct3d = Direct3d Pipeline deaktivieren Preferences.label.advanced.opengl = OpenGL-Pipeline aktivieren -Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.advanced.javafx = AWT vor JavaFX initialisieren Preferences.label.jvm = JVM Speichereinstellungen Preferences.label.jvm.heap = Maximale Heap-Größe (-Xmx) Preferences.label.jvm.heap.tooltip = -Xmx Größe in Bytes. Legt die maximale Größe fest, auf die der Java Heap wachsen kann. @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Hilfetexte werden für [ ] Würfelwürf ServerDialog.button.networkinghelp = Netzwerkhilfe ServerDialog.generatePassword = Passwort erzeugen -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Spielmarkeneigenschaften -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Ablagen -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sicht -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Licht -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Zustände -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Balken - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Vorgefertigtes importieren -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Importiere vordefinierte Eigenschaften und Einstellungen für das ausgewählte System -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = Die zu importierenden Systemeinstellungen -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Kampagneneigenschaften aus Datei importieren. Warnung\: Überschreibt ALLE aktuellen Einstellungen. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Kampagneneigenschaften in Datei exportieren - +CampaignPropertiesDialog.button.import = Vordefinitionen importieren campaignPropertiesDialog.newTokenTypeName = Name des neuen Spielmarkentyps campaignPropertiesDialog.newTokenTypeTitle = Neuer Spielmarkentyp-Name campaignPropertiesDialog.newTokenTypeDefaultName = Neuer Spielmarkentyp-Name {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Spielmarkentyp {0} löschen campaignPropertiesDialog.tokenTypeNameDeleteMessage =Spielmarken dieses Typs ändern zu\: campaignPropertiesDialog.tokenTypeNameRename = Umbenennen des Spielmarkentyps... campaignProperties.macroEditDialog.default.title = Vorgabewert für diese Eigenschaft - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Kurzname -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Anzeigename -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Werteblatt -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = SL -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Besitzer -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Vorgabe -campaignPropertiesTable.column.name.description = Der tatsächliche Name der Eigenschaft, von der Anwendung verwendet. -campaignPropertiesTable.column.shortName.description = Kurzversion des Eigenschaftsnamens. Wird in Wertebögen und Charakterbögen verwendet. -campaignPropertiesTable.column.displayName.description = Darstellungsform des Eigenschaftsnamens. Bei Werte- und Charakterbögen verwendet. -campaignPropertiesTable.column.statSheet.description = Die Eigenschaft auf dem Wertebogen anzeigen. -campaignPropertiesTable.column.gm.description = Beschränkt Sichtbarkeit auf GM-Ansicht des Wertebogen. -campaignPropertiesTable.column.owner.description = Sichtbarkeit auf die Besitzeransicht des Wertebogen beschränken. -campaignPropertiesTable.column.default.description = Der dieser Eigenschaft zugewiesene Standardwert. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Zwei Bilder -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Einzelbild -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Mehrfache Bilder -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Deckend -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Zweifarbig - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Oben -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Unten -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Links -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Rechts - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Bild -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Eckbild -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Rasterbild -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Punkt -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Rasterpunkt -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Kreis -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Schattig -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Kreuz -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Raute -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Rasterraute -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Achtung -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Raster-Achtung -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Dreieck -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Rasterdreieck -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Rasterquadrat - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Oben Links -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Oben Rechts -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Unten Links -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Unten Rechts -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Links -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Rechts -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Oben -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Unten # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Lichtgruppenname -# sight and light help text - example section - name of defined light light.example.auras.groupName = Beispiel-Auras\: 5' Raster -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Alle Spieler Aura 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Toruskegel -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Torusloch -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Rote SL Aura 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Rote SL Quadrat Aura -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Sichtlinie -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Besitzer Aura 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Kreissegmentbereiche -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Kreisbereiche -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Seitenfelder -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Vorwärts gerichtetes Kreissegment -# sight and light help text - example section - name of defined light light.example.name.lantern = Laterne -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Straßenlicht sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Kegelsicht -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dunkelsicht -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elfensicht -# sight and light help text - example section - comment example sight.example.comment = Diese Zeile ist Kommentar -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = Eine für alle Spieler sichtbare, blaue Aura. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = Wie 6. nur als Kegel. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = Diese Aura versteckt etwas. Bei einer Reichweite ohne Farbe, wird sie zu dem Abstand, ab dem das Licht beginnt. In diesem Fall beginnt das Licht bei 20 und endet bei 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = Eine kreisförmige, rote Nur-SL-Aura mit einem 15 Fuß Durchmesser. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = Eine 5 Fuß quadratische, rote Aura, die nur für den GM sichtbar ist. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = Ein 150 ft langer Strahl mit einer Breite von 0,4 Karteneinheiten. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = Eine runde, grüne Aura, die nur für den Tokenbesitzer sichtbar ist. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = Eine Reihe von Kegeln, beginnend bei 30 ft und 0,4 ft später endend. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= Eine Reihe von Kreisen beginnend bei 30 ft und 0,4 ft später endend. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 Kegel mit Versatz um eine eigene Region abzudecken, einem Öffnungswinkel von 90 Grad und einer Reichweite von 12,5. -# sight and light help text - form/type used for the option option.type.key.equals.value = Schlüssel\=Wert -# sight and light help text - form/type used for the option option.type.keyword = Schlüsselwort -# sight and light help text - form/type used for the option option.type.prefixed.value = Wert mit Präfix -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Spezial -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Mehrere Einträge sind erlaubt. -# sight and light help text - shape type shape.type.name.beam = Strahl -# sight and light help text - shape type shape.type.name.circle = Kreis -# sight and light help text - shape type shape.type.name.cone = Kegel -# sight and light help text - shape type shape.type.name.grid = Raster -# sight and light help text - shape type shape.type.name.hexagon = Sechseck -# sight and light help text - shape type shape.type.name.square = Quadrat -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Kartensichtweite -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Komponente -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Standardwert -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Beschreibung -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Typ -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Kreissegment -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Farbe -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Komponente -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Entfernung -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumen -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Vergrößerung -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Versatz -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Persönliche Sicht -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Reichweite -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Einschränkung -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Skalierung -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Form -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Breite -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = Ignoriere VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Mit der Kegelform verwendet, der Öffnungswinkel des Kegels in Grad. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Erstelle das Licht stattdessen als Aura. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = Wie weit reicht der Sichttyp. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = Das Licht wird nicht durch Visionblocking gestoppt. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = Eine Zeichenkette, die Lichtbereichseigenschaften definiert. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Jeden Lichtquellenradius mit diesem Wert multiplizieren, um einen zweiten, dämmrigen Bereich zu erschaffen. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = Der für den Benutzer sichtbare Name des Eintrags. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Wird mit Strahl- und Kegelform verwendet. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = Mit Strahlform der Winkel zwischen der Tokenblickrichtung und der Strahlmitte; mit Kegelform, der Winkel zwischen der Tokenblickrichtung und dem Öffnungswinkelanfang des Kegel. Wie breit wird der Strahl. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = Eine Zeichenkette, die einen beleuchteten Bereich, der nur für den Token sichtbar ist, definiert. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = Eine {0} Hex-Farbkomponente, verwendet, um den Bereich zu färben. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = Eine positive oder negative Ganzzahl. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = Wie weit reicht die persönliche Sicht. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = Wie weit reicht das Licht. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Nur füt Auras genutzt. Akzeptiert {0} oder {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Mißt den Abstand zum Tokenrand statt zu seiner Mitte. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Eine Form kann {0}(Strahl), {1}(Kreis), {2}(Kegel), {3}(Raster), {4}(Sechseck) oder {5}(Quadrat) sein. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Wird für die Strahlform genutzt, wie weit der Strahl sein soll. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = Ein Lumenwert größer als die gleichwertige Dunkelheit ist nötig, um eine Fläche aufzudecken, d.h. eine dunkle Region mit -20 Lumen bleibt dunkel bei einem Lichtlumens von +20. +21 Lumen oder mehr wird die Region aufdecken. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative Werte wirken als Dunkelheit und werden vom sichtbaren Bereich abgezogen. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Jede Definition kann mehrere Definitionen enthalten, die miteinander verkettet sind. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Für jede(n) Form/Eintrag kann die Reichweite, Farbe und Lumen angegeben werden. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sicht- und Lichtdefinitionen können zu verschiedenen Formen kombiniert werden. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Jede Form wird verwendet, bis a) eine andere Form angegeben wird oder b) das Ende der Definition erreicht ist. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Mit "-" beginnende Zeilen sind Kommentare und werden nicht verarbeitet. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = Wo kein Wert angegeben ist, wird der Standardwert verwendet. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = Die folgenden Einträge werden im Untermenü unter dem Gruppennamen verwendet. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = Der erste Eintrag einer Gruppe wird als Name der Gruppe verwendet; er wird zu einem Eintrag im Token Popup-Menü unter dem Element {0}. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = Eine Gruppe mit leerer Linie beenden. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Die Groß- und Kleinschreibung wird für Namen beibehalten und für Optionen ignoriert. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = Eine Definition pro Zeile, Leerzeichen sind zum Komponententrennen zu verwenden. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Entfernungen sind Karteneinheiten, d.h. auf einem 5 Zoll-Raster, ist eine Zelle 5x5 Zoll. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Jede Definition kann mehrere Lichter beinhalten. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Gruppennamen und ihre Untereinträge sind im Menü alphabetisch sortiert. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definitionssyntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Struktur -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Gruppenname -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Optionen -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Umfassende Erklärungen online unter {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Beispiel -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Beispiele -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Ganzzahl -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = Zeichenkette -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Nicht verwendet - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Jeder Sichttyp kann mehre Optionen enthalten, trenne mit Leerzeichen. Keine Option (ebenfalls möglich) bedeutet, dass alle den Standardvorgaben folgen (z.B. Normale Sicht).

Optionen\:

shape
shape kann circle, square, hex, grid, cone oder beam sein
distance\=y
Distance ist der Bereich an dem dieser Sichttyp endet. Ein Dezimalwert, z.B. distance\=10.5
scale
Optionales Schlüsselwort welches den Token footprint (Größe) zu distance addiert, so dass vision an der Kante des Tokens edge beginnt statt an der Tokenmitte.
arc\=y
Mit cone shape benutzt. Der Winkel des Kegels in Grad, bestimmt das Sichtfeld des Tokens. Eine Ganzzahl, z.B. arc\=120
width\=y
Mit beam shape benutzt. Weite des Strahls in Karteneinheiten. Ein Dezimalwert, z.B. width\=1.4
offset\=y
Mit cone und beam shape benutzt. Für cones, wieviel Grad ab der Mitte center beginnt der Strahl; für beams, wieviel Grad ab der Mitte von der Mittellinie des Strahls entfernt. Ein Ganzzahlwert, z.B. offset\=120
x\#
Vergrößerungsfaktor, der mit jedem Lichtquellenradius multipliziert wird. Ein Dezimalwert, z.B. x2.5
r\#

Reichweite des persönlichen Lichts. Der Token wird eine Lichtquelle mit diesem Radius in seinem Zentrum haben, denn nur er selbst sieht. Man kann mehrere persönliche Licher pro Sichttyp angeben.

Eine optionale \#rrggbb hex color Komponente kann als typische CSS Regel angehängt werden.

Optional ist ebenfalls ein +x lumens Wert. Lumens hat den Standard 100, was bedeutet, dass es durch jede Dunkelheit von -1 bis -99 sieht. See die Diskussion von lumens auf dem Reiter Licht für weiteres.

Bsp\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Kampagneneigenschaften CampaignPropertiesDialog.label.group = Gruppe\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Darüberfahren der Maus\: CampaignPropertiesDialog.label.order = Reihenfolge\: CampaignPropertiesDialog.label.order.tooltip = Position in der Zustandsliste, ändern um in der Liste nach oben oder unten zu verschieben. CampaignPropertiesDialog.label.else = Alle anderen -CampaignPropertiesDialog.label.owner = Besitzer +CampaginPropertiesDialog.label.owner = Besitzer TextureChooserPanel.title = Textur -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = Liste unten die Tokeneigenschaften für diesen Typ auf, eine Eigenschaft pro Zeile\: TokenPropertiesPanel.label.type = Spielmarkentyp TokenPropertiesPanel.label.statSheet = Werteblatt -TokenPropertiesPanel.combo.statSheet.tooltip = Der Standardwertebogen für diesen Tokentyp -TokenPropertiesPanel.combo.statSheetLocation.tooltip = Die Standard-Anzeigeposition für den Wertebogen -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Werteblatt-Eigenschaften TokenPropertiesPanel.button.setAsDefault = Als Standard festlegen -TokenPropertiesPanel.button.setAsDefault.tooltip = Zum Standardtyp für alle neuen Token machen -TokenPropertiesPanel.button.add.tooltip = Neuen Tokentyp anlegen -TokenPropertiesPanel.button.addProperty.tooltip = Neue Eigenschaft zu Liste hinzufügen -TokenPropertiesPanel.button.deleteProperty.tooltip = Ausgewählte Eigenschaft aus Liste entfernen -TokenPropertiesPanel.button.propertyUpDown.tooltip = Listenposition der Eigenschaft ändern -TokenPropertiesPanel.button.delete.tooltip = Den Tokentyp und zugehörige Eigenschaften löschen TokenPropertiesPanel.defaultPropertyType = Standard-Spielmarkentyp - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = Keine Token.TerrainModifierOperation.MULTIPLY = Multiplikation @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Gewaltig TokenFootprint.name.gargantuan = Gigantisch TokenFootprint.name.colossal = Kolossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Tpologie erhaltend TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Vereinfacher @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Es gibt kein Kartenbild. Benutze # hard-coded in the application, but that's OSX for you. ;-) action.exit = Beenden (&X) action.exit.description = Beende MapTool. +action.exportCampaignAs = Exportiere Kampagne unter... +action.exportCampaignAs.description = Exportiert die aktuelle Kampagne in ein mit älteren MapTool-Versionen kompatibles Format. action.exportScreenShot = Bildschirmfoto action.exportScreenShot.title = Screenshot exportieren action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Es muss ein Name für die dialog.addresource.warn.mustselectone = Es muss mindestens eine Bibliothek zum Herunterladen ausgewählt werden dialog.addresource.error.malformedurl = Artpack-URL {0} ist fehlerhaft. Bitte Installation überprüfen. dialog.addresource.warn.badresourceid = Ungültige Ressourcenkennung\: {0}. Melden Sie den Fehler an das MapTool-Team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Der Export in diese Version wird das vorherige Format von content.xml in der Kampagnendatei beibehalten und der unitsPerCell Wert für Zonen/Karten bleibt eine Ganzzahl (gegenüber double in neueren Versionen). +dialog.campaignExport.notes.version.1.5.1 = Durch den Export in diese Version wird sichergestellt, dass das vorherige Format von content.xml in der Kampagnendatei erhalten bleibt. +dialog.campaignexport.error.invalidversion = Export nicht möglich, eine ungültige Versionsnummer wurde erkannt. dialog.colorChooser.title = Farbe wählen dialog.copyZone.msg = Name der neuen Karte\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} wurde beim Schummeln msg.commandPanel.div = Unerwartetes </div> ohne vorhergehendes <div>. msg.confirm.aboutToBeginFTP = Starte FTP Prozeß von {0,number} Datei(en)... msg.confirm.bootPlayer = Bist Du sicher, daß Du {0} hinauswerfen möchtest? -msg.confirm.campaignRepoExported = Kampagnen-Repository exportiert. +msg.confirm.campaignExported = Kampagne exportiert. msg.confirm.clearAllDrawings = Dies löscht alle Zeichnungen auf der Ebene {0} und leert den Verlauf der "Rückgängig"-Aktionen ALLER Ebenen.
Dies kann nicht rückgängig gemacht werden. Bist Du sicher? msg.confirm.deleteDraw = Sollen die ausgewählten Zeichnungen wirklich gelöscht werden? msg.confirm.deleteDraw.removed = Das Programm wird nicht erneut um Erlaubnis zum Löschen von Zeichnungen fragen. Um dies rückgängig zu machen, schau in die Einstellungen. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Die Karte enthält aufgede msg.confirm.saveCampaign = Möchtest Du Deine Kampagne speichern, bevor Du beendest? msg.error.alreadyRegistered = Diese ID ist bereits in Benutzung -- Server nicht registriert. msg.error.alreadyRunningServer = Du hast schon einen Server gestartet. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser konnte nicht gestartet werden.
{0} msg.error.browser.notFound = System Browser konnte nicht identifiziert werden.
Bitte definiere den System Browser in der Umgebungsvariable {0}. msg.error.cantAdjustGridInfMaps = Das Raster kann auf Endloskarten nicht angepasst werden. @@ -2771,10 +2572,11 @@ tool.walltemplate.instructions = LKlick\: Setze Startpunkt, bewege Maus in Wan tool.walltemplate.tooltip = Zeichne eine Wandvorlage. tools.ai_selector.tooltip = Spielmarken bewegen sich um MBL, VBL herum (falls ausgewählt) und berücksichtigen Spielmarken mit Geländemodifikatoren. tools.ignore_vbl_on_move.tooltip = Spielmarken bewegen sich um VBL herum falls ausgewählt, andernfalls bewegen sie sich frei in SBS. +tools.topology_mode_selection.cover_vbl.tooltip = Zeichne Deckungs-Vision-Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Zeichne Wälle Vision-Blocking-Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Zeichne Hügel-Vision-Blocking-Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Zeichne Gruben-Vision-Blocking-Layer (Wall VBL). -tools.topology_mode_selection.mbl.tooltip = Zeichne Bewegungs-Blocking-Layer (MBL). +tools.topology_mode_selection.mbl.tooltip = Zeichne Bewegungshindernisebene (MBL). tools.drawing.tooltip = Zeichenwerkzeuge tools.fog.tooltip = Kriegsnebelwerkzeuge tools.interaction.tooltip = Interaktionswerkzeuge @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Kriegsnebel für alle Spielmarken anzeigen, die ex tools.token.fow.gm.tooltip = Zeige Kriegsnebel für Spielmarken, die dir gehören.
Als GM werden auch Spielmarken angezeigt, die keine Eigentümer haben. tools.token.fow.npc.tooltip = Kriegsnebel für alle NSC-Spielmarken anzeigen, die explizit dir oder allen gehören. tools.token.fow.pc.tooltip = Kriegsnebel für alle SC-Spielmarken anzeigen, die explizit dir oder allen gehören. -tools.topo.tooltip = Werkzeuge zur Sichthindernisschicht (VBL) +tools.topo.tooltip = Topologie-Werkzeuge (Sicht- und Bewegungshindernisebene) tools.zoneselector.tooltip = Karte wählen tools.initiative.tooltip = Initiativewerkzeuge @@ -2951,14 +2753,14 @@ Label.icontheme=Icon-Design Preferences.label.icontheme.tooltip=Das Design für Applikations-Icons. Label.theme.macroeditor=Makroeditordesign TEXT_TYPE=Text-Typ - EditTokenDialog.button.movevbltoggle.tooltip=Beim Verschieben oder Kopieren Wälle-Vision-Blocking-Layer (Wall VBL) einbeziehen -EditTokenDialog.button.movembltoggle.tooltip=Beim Verschieben oder Kopieren Bewegungs-Blocking-Layer (MBL) einbeziehen +EditTokenDialog.button.movembltoggle.tooltip=Beim Verschieben oder Kopieren Bewegungshindernisebene (MBL) einbeziehen EditTokenDialog.button.movehbltoggle.tooltip=Beim Verschieben oder Kopieren Hügel-Vision-Blocking-Layer (Hill VBL) einbeziehen EditTokenDialog.button.movepbltoggle.tooltip=Beim Verschieben oder Kopieren Gruben-Vision-Blocking-Layer (Pit VBL) einbeziehen EditTokenDialog.button.movecbltoggle.tooltip=Beim Verschieben oder Kopieren Deck-Vision-Blocking-Layer (Cover VBL) einbeziehen EditTokenDialog.button.movefrommap.tooltip=Markierte Blocklayer von Karte verschieben oder kopieren EditTokenDialog.button.movetomap.tooltip=Markierte Blocklayer auf Karte verschieben oder kopieren +Label.label=Bezeichnung\: # StatSheet token.statSheet.legacyStatSheetDescription = Werteblatt (Altversion vor 1.14) @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Variable {0} ist keine Zahl. advanced.roll.noTokenInContext = Keine Spielmarke im Kontext. advanced.roll.inputNotNumber = Eingabe {0} ist keine Zahl. Preferences.label.tokens.stack.hide=Tokenstack-Indikator ausblenden -Preferences.label.tokens.stack.hide.tooltip=Tokenstack-Indikator wird ausgeblendet -Label.border.color=Rahmenfarbe -Label.showBorder=Rahmen anzeigen -Label.borderWidth=Rahmenbreite -Label.borderArc=Rahmenbogen -Preferences.label.access.tokenLabel.pcBorderColor=SC Rahmenfarbe -Preferences.label.access.tokenLabel.npcBorderColor=NSC Rahmenfarbe -Preferences.label.access.tokenLabel.nonVisBorderColor=Nicht sichtbare Rahmenfarbe -Preferences.label.access.tokenLabel.borderSize=Rahmengröße -Preferences.label.access.tokenLabel.borderArc=Rahmenbogen \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Tokenstack-Indikator wird ausgeblendet \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties b/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties new file mode 100644 index 0000000000..6d82cc2cb9 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Grün\:Senden, Rot\:Empfangen + +AppHomeDiskSpaceStatusBar.toolTip = Freier Speicherplatz im Home-Verzeichnis des Benutzers. + +AssetCacheStatusBar.toolTip = Aktuelle Größe des Asset-Cache-Verzeichnisses. Doppelklick, um diesen Cache zu löschen. + +AssetViewerDialog.leftDragMove = Zum Bewegen mit gedrückter linker Maustaste ziehen +AssetViewerDialog.rightDragResize = Zum Ändern der Größe mit gedrückter rechter Maustaste ziehen + +AutoSaveManager.failed = Automatisches Speichern fehlgeschlagen\: +AutoSaveManager.failed_badState = Autosave fehlgeschlagen\:\nFehlerhafter Anwendungsstatus?\! Bitte melden Sie dies\! +AutoSaveManager.status.autoSaveComplete = Automatisches Speichern abgeschlossen. Dauer (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Automatisches Speichern der Kampagne... +AutoSaveManager.status.lockFailed = Kein automatisches speichern. Hintergrundvorgang nicht abgeschlossen. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Kann Lichtquelle nicht finden "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Automatisches Speichern des Nachrichtenverlaufs... + +Color.aqua = Aquamarin +Color.black = Schwarz +Color.blue = Blau +Color.cyan = Türkis +Color.darkgray = Dunkelgrau +Color.fuchsia = Pink +Color.gray = Grau +Color.gray25 = 25% Grau +Color.gray50 = 50% Grau +Color.gray75 = 75% Grau +Color.green = Grün +Color.lightgray = Hellgrau +Color.lime = Hellgrün +Color.magenta = Magenta +Color.maroon = Kastanie +Color.navy = Marineblau +Color.orange = Orange +Color.pink = Rosa +Color.purple = Violett +Color.red = Rot +Color.silver = Silber +Color.teal = Smaragdgrün +Color.white = Weiß +Color.yellow = Gelb +Color.none = Keine +Color.custom = Benutzerdefiniert +Color.default = Standardwerte + +Button.ok = Ok +Button.cancel = Abbrechen +Button.refresh = Aktualisieren +Button.rescan = Erneut durchsuchen +Button.revert = Zurücksetzen +Button.close = Schließen +Button.import = Importieren +Button.export = Exportieren +Button.delete = Löschen +Button.add = Hinzufügen +Button.new = Neu +Button.browse = Durchsuchen +Button.update = Aktualisieren +Button.apply = ANWENDEN +Button.accept = Akzeptieren +Button.up = Nach oben +Button.down = Nach unten +Button.background = Hintergrund +Button.map = Karte +Button.fog = Kriegsnebel +Button.clear = Löschen +Button.clearall = Alles löschen +Button.yes = Ja +Button.no = Nein +Button.install = Installieren +Button.runmacro = MAKRO AUSFÜHREN +Button.hide = Verbergen + +Label.lights = Sicht\: +Label.name = Name\: +Label.gmname = SL Name\: +Label.speechName = Sprechblasenname\: +Label.optional = Optional +Label.options = Optionen +Label.maps = Karten +Label.objects = Objekte +Label.token = Spielmarke +Label.tokens = Spielmarken +Label.backgrounds = Hintergründe +Label.macroeditor = Makro-Editor +Label.styletheme = Designstil +Label.currentTheme = Aktuelles Design +Label.filterTheme = Design-Filter +Label.useThemeForChat = Verwende Farben des Designs fürs Chatfenster +Label.facing = Ausrichtung +Label.accessibility = Bedienungshilfen +Label.sounds = Audio +Label.auth = Authentifizierung +Label.version = MapTool-Version\: +Label.startup = Start +Label.themes = Designs +Label.application = Anwendung +Label.preferences = Einstellungen +Label.save = Speichern +Label.minute = min +Label.performance = Leistung +Label.client = Client +Label.macropanels = Makrotafeln +Label.upnp = UPnP +Label.macropermissions = Makro-Berechtigungen +Label.path = Pfad\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Bibliothek +Label.progress = Fortschritt +Label.about = Über +Label.dimensions = Maße\: +Label.layer = Ebene\: +Label.grid = Raster +Label.tile = Kachel +Label.ready = Bereit +Label.saved = Gespeichert +Label.filesystem = Dateisystem ... +Label.filesystem2 = Dateisystem +Label.roll = Würfelwurf\: +Label.table.image = Tabellenbild +Label.blankdefault = (Leer lassen im Standardfall) +Label.range = Bereich +Label.image = Bild +Label.value = Wert +Label.image.choose = Bild auswählen +Label.table.import = Tabelle importieren +Label.table.export = Tabelle exportieren +Label.preview = Vorschau +Label.foreground = Vordergrund\: +Label.showbackground = Hintergrund anzeigen\: +Label.layers = Ebenen\: +Label.view.current = Aktuelle Ansicht +Label.host = Host\: +Label.location = Speicherort\: +Label.advanced = Fortgeschritten +Label.view = Perspektive\: +Label.board = Spielbrett +Label.visibility = Sichtbarkeit +Label.pathfilename = Pfad/Dateiname\: +Label.allowURIAccess = URI Zugang gewähren + +CampaignPropertyDialog.error.parenthesis = Fehlende rechte Klammer ")" in der folgenden Eigenschaft\: {0} + +ColorPicker.tooltip.gridSnap = Am Raster ausrichten +ColorPicker.tooltip.lineType = Linientyp +ColorPicker.tooltip.eraser = Radierer +ColorPicker.tooltip.penWidth = Stiftbreite +ColorPicker.tooltip.opacity = Deckkraft + +ConnectToServerDialog.msg.headingServer = Servername +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Verbinde zum Server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Es ist unwahrscheinlich, dass das Benutzen der eigenen externen IP funktioniert.

Benutze deine lokale Adresse oder localhost.

Um die aktuellen Werte zu sehen, benutze die {1} Option des {0} Menüs.


Verbindungsaufbau trotzdem versuchen? +ConnectToServerDialog.username = Benutzername\: +ConnectToServerDialog.password = Passwort +ConnectToServerDialog.usePublicKey = Mittels öffentlichem Schlüssel verbinden +ConnectToServerDialog.role = Rolle\: +ConnectToServerDialog.server.name = Servername\: +ConnectToServerDialog.server.local = Lokale Server\: +ConnectToServerDialog.server.address = Adresse\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direkt + +ConnectionInfoDialog.title = Serverinformationen +ConnectionInfoDialog.address.local = Lokale Adresse\: +ConnectionInfoDialog.address.external = Externe Adresse\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Entdecke... + +ConnectionStatusPanel.notConnected = Nicht verbunden +ConnectionStatusPanel.runningServer = Einen Server betreiben +ConnectionStatusPanel.playersLoadedZone = {0} von {1} Spielern haben ihre Zone geladen +ConnectionStatusPanel.serverConnected = Zum Server verbunden + +CoordinateStatusBar.mapCoordinates = Kartenkoordinaten + +DrawPanelPopupMenu.menu.group = Zeichnungen gruppieren +DrawPanelPopupMenu.menu.ungroup = Gruppierung aufheben +DrawPanelPopupMenu.menu.merge = Zeichnungen zusammenfügen +DrawPanelPopupMenu.menu.getProperties = Eigenschaften abrufen +DrawPanelPopupMenu.menu.setProperties = Eigenschaften bearbeiten +DrawPanelPopupMenu.menu.setName = Namen bearbeiten +DrawPanelPopupMenu.menu.getId = Zeichnungs-ID abrufen +DrawPanelPopupMenu.menu.pathVbl = Pfad zu VBL +DrawPanelPopupMenu.menu.shapeVbl = Form zu VBL +DrawPanelPopupMenu.menu.vbl.add = Zu VBL hinzufügen +DrawPanelPopupMenu.menu.vbl.remove = Aus VBL entfernen +DrawPanelPopupMenu.dialog.name.title = Namen festlegen +DrawPanelPopupMenu.dialog.name.msg = Gib einen Namen ein\: + +EditLookupTablePanel.error.badRange = Tabelle "{0}" enthält einen falschen Bereich "{1}" in Zeile {2,number}. +EditLookupTablePanel.error.invalidSize = Tabelle "{0}" muss mindestens eine Zeile haben. +EditLookupTablePanel.error.noName = Tabelle muss einen Namen haben. +EditLookupTablePanel.error.sameName = Tabellenname "{0}" dupliziert eine existierende Tabelle. +EditLookupTablePanel.tooltip.allowLookup = Das Auswählen dieser Box erlaubt den Spielern, diese Tabelle zu durchsuchen (d.h. Doppelklick auf die Tabelle, Benutzen von /table, oder Makrofunktionen). +EditLookupTablePanel.tooltip.visible = Das Auswählen dieser Box erlaubt den Spielern, diese Tabelle in ihrem Tabellen-Feld zu sehen. +EditLookupTablePanel.create.tooltip = Neue Suchtabelle erstellen. +EditLookupTablePanel.edit.tooltip = Ausgewählte Tabelle bearbeiten. +EditLookupTablePanel.delete.tooltip = Tabelle löschen. +EditLookupTablePanel.duplicate.tooltip = Ausgewählte Tabelle duplizieren. +EditLookupTablePanel.showplayer = Spielern Tabelle anzeigen +EditLookupTablePanel.lookup = Spielern Suche erlauben + +EditTokenDialog.label.label = Bezeichnung\: +EditTokenDialog.tab.notes = Notizen +EditTokenDialog.label.gmnotes = SL Notizen +EditTokenDialog.menu.notes.sendChat = An Chat senden +EditTokenDialog.menu.notes.sendEmit = Sende als Äußerung +EditTokenDialog.label.shape = Form\: +EditTokenDialog.label.snaptogrid = Am Raster ausrichten\: +EditTokenDialog.label.size = Größe\: +EditTokenDialog.label.visible = Für Spieler sichtbar\: +EditTokenDialog.label.properties = Eigenschaften\: +EditTokenDialog.label.visible.owner = Nur für Besitzer sichtbar\: +EditTokenDialog.label.sight.has = Hat Sicht\: +EditTokenDialog.label.terrain.mod = Geländemodifikator\: +EditTokenDialog.label.terrain.mod.tooltip= Kosten für die Bewegung anderer Spielmarken anpassen, um sich über oder durch diese Spielmarke zu bewegen. Standardmultiplikator von 1 ist keine Änderung (1 * 1 \= 1). +EditTokenDialog.label.image = Bildtabelle\: +EditTokenDialog.label.uniqueLightSources = Eindeutige Lichtquellen\: +EditTokenDialog.label.opacity = Deckkraft dieser Spielmarke\: +EditTokenDialog.label.opacity.tooltip = Ändere die Deckkraft der Spielmarke. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Gelände ignorieren\: +EditTokenDialog.label.terrain.ignore.tooltip= Wähle diejenigen Geländemodifikatorentypen, die diese Spielmarke ignorieren soll. +EditTokenDialog.label.statSheet = Werteblatt +EditTokenDialog.label.defaultStatSheet = Angepasstes Werteblatt +EditTokenDialog.combo.terrain.mod = Lege fest, ob die Zellkosten addiert oder multipliziert werden. Benutze negative Zahlen, um Kosten zu subtrahieren und Dezimalwerte um sie zu teilen. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Porträt +EditTokenDialog.border.title.handout = Handzettel +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mausrad zum Zoomen; Doppel-LKlick zum Zurücksetzen der Position und Zoom +EditTokenDialog.label.allplayers = Alle Spieler +EditTokenDialog.tab.properties = Eigenschaften +EditTokenDialog.tab.vbl = Topologie +EditTokenDialog.tab.state = Zustände +EditTokenDialog.tab.speech = Rede +EditTokenDialog.tab.ownership = Besitzer +EditTokenDialog.tab.config = Konfiguration +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Eigenschaften von Lib\:Token +EditTokenDialog.button.vbl = Token Topologie generieren +EditTokenDialog.button.vbl.tooltip = Dies erzeugt VBL/MBL auf nicht transparenten Pixeln basierend. +EditTokenDialog.button.vbl.clear = Token Topologie löschen +EditTokenDialog.button.vbl.clear.tooltip = VBL/MBL des Token löschen. +EditTokenDialog.button.vbl.tomap = Topologie auf Karte verschieben +EditTokenDialog.button.vbl.frommap = Topologie von Karte verschieben +EditTokenDialog.button.vbl.preview = VBL Vorschau +EditTokenDialog.option.vbl.erase = Quellen-Topologie bei Bewegen löschen +EditTokenDialog.option.vbl.erase.tooltip = VBL/MBL verschieben statt kopieren. +EditTokenDialog.label.vbl.visiblity = Spielmarkensichtbarkeit +EditTokenDialog.label.vbl.tolerance = Sichtbarkeitstoleranz +EditTokenDialog.label.vbl.preview = Spielmarke ausblenden +EditTokenDialog.label.vbl.preview.tooltip= Keine VBL/MBL Vorschau in diesem Fenster generieren. +EditTokenDialog.label.vbl.sensitivity = Farbempfindlichkeit +EditTokenDialog.label.vbl.sensitivity.tooltip = Die Empfindlichkeit für Farbtreffer anpassen, mit denen VBL generiert wird; Werte 0-255, wobei 0 exakte Übereinstimmung ist. +EditTokenDialog.label.vbl.invert = Topologiefarbauswahl invertieren +EditTokenDialog.label.vbl.invert.tooltip = Dort VBL/MBL generieren, wo die Farbe nicht mit der des Tokens übereinstimmt, falls ausgewählt. +EditTokenDialog.label.vbl.level = Ebene +EditTokenDialog.label.vbl.method = Methode +EditTokenDialog.label.vbl.optimize = Topologieoptimierung +EditTokenDialog.drop.vbl.optimize.tooltip= Fortgeschrittene Benutzung\: Wähle den zu verwendenden Algorithmus, um Kurven im generierten Polygon zu reduzieren.

Die Standardeinstellung liefert im Allgemeinen den besten, aber eindeutige Polygone könnten von einem der anderen ausgewählten Algorithmen profitieren. +EditTokenDialog.label.vbl.over = Sichtbar über Kriegsnebel +EditTokenDialog.label.vbl.over.tooltip = Diese Spielmarke immer über Kriegsnebel anzeigen, wenn in Sicht einer anderen Spielmarke. Nützlich für Türen, Statuen, Säulen, Dächer usw. +EditTokenDialog.label.vbl.color = Farbauswahl +EditTokenDialog.label.vbl.toggle = Wähle aus dem Bild eine Farbe, gegen die zur VBL/MBL Erzeugung geprüft wird. +EditTokenDialog.label.vbl.well = Wähle manuell aus dem Bild eine Farbe, gegen die zur VBL/MBL Erzeugung geprüft wird. +EditTokenDialog.border.title.vbl.preview = Topologievorschau +EditTokenDialog.status.vbl.instructions = Mausrad zum Zoom; Doppel-LKlick zum Zurücksetzen von Position und Zoom +EditTokenDialog.label.hero.summary = Zusammenfassung\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Letzte Änderung\: +EditTokenDialog.button.hero.setAsTokenPortrait = Als Token-Porträt festlegen +EditTokenDialog.button.hero.setAsTokenImage = Als Token Bild festlegen +EditTokenDialog.button.hero.setAsTokenHandout = Als Token Handout festlegen +EditTokenDialog.label.hero.isAlly = Verbündeter? +EditTokenDialog.label.hero.statBlockSearch = Ausdruck\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Durchsuche den Statblock mit dem angegebenen Ausdruck. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Geben Sie reinen Text, einen regulären Ausdruck oder einen xPath-Ausdruck ein, um damit den Statblock zu durchsuchen. +EditTokenDialog.action.hero.statBlockSearch.label = Suche +EditTokenDialog.tab.hero.images = Bilder +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Setzt die Optimierungstoleranz, ein Wert von 0 deaktiviert Optimierung und Werte > 0 reduzieren die Anzahl der Polygonpunkte für bessere Leistung. +EditTokenDialog.vbl.explanation.tooltip = Legt fest, wie viele der Spielmarkenabschnitte sichtbar werden müssen, bevor sie über Kriegsnebel angezeigt werden. Der Wertebereich ist 1-9 Abschnitte.

Das Bild wird in die 9 Abschnitte eines gleichmäßigen 3 x 3 Rasters geschnitten. Die Toleranz bestimmt, wie viele dieser Abschnitte für eine anderen Spielmarke "sichtbar" werden müssen, bevor das Bild angezeigt wird.

Für ein sehr großes Dach können Sie wegen der Sichtweite einen Wert von 1 verwenden.
Für eine kleinere Marke wie eine Statue möchte man vielleicht warten bis mehr sichtbar ist, dann ist ein Wert von 3 oder 4 angemessen. +EditTokenDialog.confirm.clearSpeech = Bist du sicher, dass du alle Reden dieser Spielmarke löschen möchtest? +EditTokenDialog.confirm.vbl.autoGenerate = Sind Sie sicher, dass Sie alle VBL/MBL zurücksetzen und automatisch für dieses Token generieren möchten? +EditTokenDialog.confirm.vbl.clearVBL = Sind Sie sicher, dass Sie alle VBL/MBL zurücksetzen möchten? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Schlüssel (Bug\!) +EditTokenDialog.msg.generic.colValue = Wert (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Redetext +EditTokenDialog.msg.title = Spielmarke bearbeiten +EditTokenDialog.msg.wrap = Umbruch +EditTokenDialog.vbl.label.originalPointCount = Ursprüngliche Punktanzahl +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Arbeitet... +EditTokenDialog.checkbox.state.hide = Verbergen +EditTokenDialog.button.hero.refresh.tooltip.on = Aktualisiere Daten aus Hero Lab
Änderungen erkannt\! +EditTokenDialog.button.hero.refresh.tooltip.off = Aktualisiere Daten aus Hero Lab
Keine Änderungen erkannt... +EditTokenDialog.libTokenURI.error.notLibToken = Für ein lib\:Token ist {0} kein gültiger Name. +EditTokenDialog.libTokenURI.error.reserved = lib\:Token können nicht {0} benannt werden, wenn Sie URI-Zugriff aktivieren möchten. + +MapPropertiesDialog.label.playerMapAlias = Anzeigename\: +MapPropertiesDialog.label.playerMapAlias.tooltip = Der den Spielern angezeigte Name der Karte. Muss einzigartig sein innerhalb der Kampagne. +MapPropertiesDialog.label.Name.tooltip = Diese Bezeichnung für die Karte wird in Makros verwendet und ist nur für den SL sichtbar. +MapPropertiesDialog.label.cell.type = Zellentyp\: +MapPropertiesDialog.label.cell.dist = Abstand pro Zelle\: +MapPropertiesDialog.label.cell.pixels = Pixel pro Zelle\: +MapPropertiesDialog.label.cell.ai = KI-Zellenrundung\: +MapPropertiesDialog.label.vision.dist = Sichtweite\: +MapPropertiesDialog.label.lights.tooltip = Kann Ausgestellt, Tag oder Nacht sein. Kann geändert werden, nachdem die Karte erstellt wurde. +MapPropertiesDialog.image.nogrid = Kein Raster +MapPropertiesDialog.label.cell.ai.tooltip = Dies legt fest, wie die KI die Entfernung pro Zelle nach Anwendung von Geländemodifikatoren runden wird. Der Standard ist keine Rundung, was Zellkosten auch als Bruch und/oder als nicht ganzzahlige Zelleinheiten beläßt. +MapPropertiesDialog.label.image = Kartenbild wählen +MapPropertiesDialog.label.background = Hintergrund auswählen +MapPropertiesDialog.label.fog = Nebel auswählen +MapPropertiesDialog.label.lightingStyle = Beleuchtungsstil\: +MapPropertiesDialog.label.lightingStyle.tooltip = Legt fest, wie Lichter gerendert werden. Die Voreinstellung ist "Overtop", welches Lichter als transparentes Overlay auf der Karte darstellt (für schwarz-weiße Karten und ähnliches nützlich). "Umwelt" zeigt Lichter an, als ob sie die Karte selbst beleuchten (nützlich für farbige Kunstwerkkarten). + +AddResourcesDialog.label.localdirectory = Lokales Verzeichnis +AddResourcesDialog.label.example = (z.B. C\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Keine + +AdjustBoardDialog.title = Passe die Brettposition an +AdjustBoardDialog.snapto = Einrasten\: +AdjustBoardDialog.none.tooltip = Kein Einrasten. +AdjustBoardDialog.grid.tooltip = Auf Rasterzellen einrasten. +AdjustBoardDialog.tile.tooltip = Auf die sich wiederholende Hintergrundtextur einrasten. + +GridControlPanel.sizeInPixels = Rastergröße\: +GridControlPanel.sizeInPixels.second = 2. Größe\: +GridControlPanel.offset.x = Versatz X\: +GridControlPanel.offset.y = Versatz Y\: +GridControlPanel.color = Farbe\: + +GridlessGrid.error.notLoaded = Konnte den Grundriss des rasterlosen Rasters nicht laden. + + + +# Handshake messages +Handshake.msg.duplicateName = Jemand benutzt diesen Spielernamen bereits. Bitte wähle einen anderen Namen und versuche es nochmals. +Handshake.msg.wrongPassword = Du hast das falsche Passwort eingegeben. Bitte versuche es nochmals. +Handshake.msg.unknownPlayer = Spieler {0} ist unbekannt. +Handshake.msg.wrongVersion = Der zu verbindende Client und der Server haben verschiedene Versionen.
Bitte den Client auf die richtige Version aktualisieren. +Handshake.msg.failedLogin = Fehlgeschlagener Loginversuch von {0}, Dekodierfehler des Handshakes folgen. +Handshake.msg.failedLoginDecode = Handshake-Dekodierung mit Passwort fehlgeschlagen. +Handshake.msg.encodeInitFail = Fehler beim Initialisieren der Handshake-Kodierung. +Handshake.msg.badChallengeResponse = Falsche Handshake-Challenge-Response des Clients für Spieler {0}. +Handshake.msg.errorValidating = Fehler bei Handshake-Überprüfung. +Handshake.msg.unableToConnectPublicKey = Verbindung mithilfe des öffentlichen Schlüssels fehlgeschlagen. +Handshake.msg.invalidHandshake = Verbindung wegen ungültigen Handshakes unmöglich. +Handshake.msg.playerBlocked = Spieler ist gesperrt\: {0}. +Handshake.msg.incorrectPassword = Falsches Passwort beim Handshake. +Handshake.msg.incorrectPublicKey = Falscher öffentlicher Schlüssel wurde während des Handshakes verwendet. +Handshake.msg.deniedEasyConnect = Anfrage nach Einfach-Verbindung abgelehnt. +Handshake.msg.gmDeniedRequest = Der SL hat Ihre Verbindungsanfrage abgelehnt. +Handshake.msg.playerAlreadyConnected = Dieser Spielername ist bereits verbunden. +Handshake.msg.failedToGetPublicKey = Der öffentliche Schlüssel des Spielers wurde nicht abgerufen +Handshake.msg.unexpectedError = Unerwarteter Fehler beim Handshake. + +Update.title = Aktualisierung verfügbar +Update.msg1 = Eine neue MapTool-Version ist verfügbar\! +Update.msg2 = Möchten Sie {0} herunterladen? +Update.button = Diese Version überspringen +Update.chkbox = Überprüfe nie mehr auf Updates\! + +ExportCampaign.desc = Kampagne in eine vorherige Version exportieren + +ExportScreenshot.view.current.tooltip = Wie gesehen, ohne Nebenabsprachen. +ExportScreenshot.view.asselected = Wie ausgewählt +ExportScreenshot.view.asselected.tooltip = Wähle aus, welche Schichten im Bildschirmfoto aufgenommen werden sollen. +ExportScreenshot.view.entiremap = Gesamte Karte +ExportScreenshot.view.entiremap.tooltip = Gesamte Karte, berücksichtigt Sichtbarkeit und Nebel. +ExportScreenshot.view.fog.tooltip = Gesamte Karte\: Dasselbe wie Nebel auf der Karte aktivieren. Gesamte Karte als Schichten\: Wenn aktiviert, wird eine separate Datei mit der aktuellen Nebelmaske exportiert. +ExportScreenshot.view.gm.tooltip = Alles, was der SL sieht. +ExportScreenshot.view.player.tooltip = Nur was ein Spieler sehen kann. +ExportScreenshot.view.layer.tooltip = Diese Schicht einbeziehen. +ExportScreenshot.view.board.tooltip = Kachel und/oder Bild für den Hintergrund in "Neue Karte". +ExportScreenshot.view.layer.vbl.tooltip = Speichert die Sichtblockierschicht (VBL) als monochromes Bild. +ExportScreenshot.ftp.path.note = HINWEIS\: Pfad muss bereits vorhanden sein +ExportScreenshot.ftp.host.example = (bspw.\: myhost.com) +ExportScreenshot.ftp.username.example = (bspw.\: pbpuser) +ExportScreenshot.ftp.path.example = (bspw.\: pfad/zu/meinen/bildern/map.png) +ExportScreenshot.method.label = Rendermethode\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Überführt das Bild in eine einzige Bitmap und speichert diese dann an der gewählten Stelle. Verwendet möglicherweise viel Haptspeiche und könnte fehlschlagen, wenn das Bild zu groß ist. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Stellt das Bild stufenweise dar, wie vom Dateiformat der Ausgabe benötigt. Braucht weniger Speicher. Sehr große Dateien können lange dauern. Die Oberfläche wird während der Dateiausgabe nicht aktualisiert, so dass das Programm einige Minuten lang nicht zu reagieren scheint während die Datei gespeichert wird. +ExportScreenshot.method.bg = Hintergrund-Thread +ExportScreenshot.method.bg.tooltip = NICHT IMPLEMENTIERT\! Verwendet den Image Writer in einem Hintergrund-Thread, damit die Benutzeroberfläche mit dem Fortschritt aktualisiert werden kann. + + +ImageCacheStatusBar.toolTip = Aktuelle Größe des Bild-Thumbnail Cache-Verzeichnis, Doppelklick um diesen Cache zu löschen. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Tabelle "{0}" löschen? +LookupTablePanel.confirm.export = Tabelle "{0}" exportieren? +LookupTablePanel.confirm.import = Tabelle "{0}" importieren? +LookupTablePanel.confirm.overwrite = Tabelle "{0}" überschreiben? +LookupTablePanel.error.loadFailed = Konnte Tabelle nicht laden. +LookupTablePanel.error.saveFailed = Konnte Tabelle "{0}" nicht speichern. +LookupTablePanel.info.saved = Tabelle gespeichert unter "{0}". +LookupTablePanel.msg.titleEdit = Tabelle bearbeiten +LookupTablePanel.msg.titleNew = Neue Tabelle + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Klicke die Details...-Taste um mehr Informationen zu erhalten.
Bitte kopiere den Inhalt in ein Forum beim melden von Fehlern. +MapToolEventQueue.stackOverflow = Ein Stapelüberlauf ist aufgetreten. Dies geschieht üblicherweise, weil ein Makro die Stapelgröße übersteigt, die bei der Ausführung von MapTool angegeben wurde. Bitte eine höhere Stapelgröße angeben und MapTool erneut ausführen. +MapToolEventQueue.stackOverflow.title = Fehler\: Stapelüberlauf +MapToolEventQueue.unexpectedError = Ein unerwarteter Fehler ist aufgetaucht. +MapToolEventQueue.warning.title = Warnung + +MemoryStatusBar.tooltip = Speicherverbrauch\: {0}M, Gesamtspeicher\: {1}M, Maximalspeicher\:{2}M + +PaintChooser.title = Farbe wählen + +PersistenceUtil.error.campaignPropertiesLegacy = Diese Kampagneneigenschaftendatei hat kein Altformat, welches von dieser MapTool Version gelesen werden kann. +PersistenceUtil.error.campaignPropertiesVersion = Diese Kampagneneigenschaftendatei kann von dieser MapTool Version nicht gelesen werden. +PersistenceUtil.error.campaignPropertiesRead = Fehler beim Lesen der Kampagneneigenschaften aus der Datei. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Datei ist keine MapTool Kampagneneigenschaftendatei. Datei ist {0}. + +PersistenceUtil.error.campaignRead = Fehler beim lesen der Kampagnendatei. +PersistenceUtil.error.campaignVersion = Diese Kampagnendatei kann von dieser MapTool Version nicht gelesen werden.
Es wird versucht mit dem Altformat zu laden... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Fehler beim lesen der Makroschaltflächendaten aus der Datei. +PersistenceUtil.error.macroVersion = Diese Makroschaltflächendatei kann von dieser MapTool Version nicht gelesen werden. +PersistenceUtil.error.macrosetVersion = Diese Makrosatzdatei kann von dieser MapTool Version nicht gelesen werden. +PersistenceUtil.error.mapRead = Fehler beim lesen der Kartendaten aus der Datei. +PersistenceUtil.error.mapVersion = Diese Kartendatei kann von dieser MapTool Version nicht gelesen werden. +PersistenceUtil.error.tableRead = Fehler beim lesen der Tabellendaten aus der Datei. +PersistenceUtil.error.tableVersion = Diese Tabellendatei kann von dieser MapTool Version nicht gelesen werden. +PersistenceUtil.warn.campaignNotLoaded = Kann das Format der Kampagnendatei nicht bestimmen; nicht geladen. +PersistenceUtil.warn.campaignWrongFileType = Datei ist keine MapTool-Kampagnendatei. Datei ist {0}. +PersistenceUtil.warn.importWrongFileType = Datei ist keine MapTool-Kartendatei. Datei ist {0}. +PersistenceUtil.warn.macroWrongFileType = Datei ist keine MapTool-Macrodatei. Datei ist {0}. +PersistenceUtil.warn.macroSet = ein Makrosatz +PersistenceUtil.warn.macrosetWrongFileType = Die Datei ist keine MapTool-Macrosatzdatei. Datei ist {0}. + +Preferences.tab.developer = Entwickler +Preferences.tab.developer.warning = Diese Optionen sind nicht für den Normalgebrauch gedacht. Wenn Sie kein MapTool-Entwickler oder -Tester sind, aktivieren Sie sie nicht\! +Preferences.developer.info.developerOptionsInUse = Folgende Entwickleroptionen sind aktiviert\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Automatisches-Speichern-Zeit in Sekunden messen +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = Wenn aktiviert, ist die Häufigkeit des automatischen Speicherns erhöht, denn die Zahl wird als Messsekunden statt -minuten interpretiert. +Preferences.developer.showPartitionDrawableBoundaries.label = Zeige räumliche Teilungen beim Rendern von Zeichnungen +Preferences.developer.showPartitionDrawableBoundaries.tooltip = Wenn aktiviert, wird eine Grenze um jede räumliche Teilung beim Rendern von Zeichnungen gezeichnet. +Preferences.developer.showAiDebugging.label = KI Debugging aktivieren +Preferences.developer.showAiDebugging.tooltip = Wenn aktiviert, werden Labels hinzugefügt, die die f-, g- und h-Kosten enthalten, die von A* bei der Pfadsuche berechnet werden, sowie die von VBL blockierten Bewegungen. +Preferences.developer.ignoreGridShapeCache.label = Rasterform-Cache ignorieren +Preferences.developer.ignoreGridShapeCache.tooltip = Wenn aktiviert, wird die Rasterform, wenn sie benötigt wird, erneut berechnet. +Preferences.developer.info.developerOptionsInUsePost = Wenn dies nicht beabsichtigt ist, gehen Sie auf den Tab {0} > {1} > {2} und deaktivieren dort die Optionen. +Preferences.tab.interactions = Interaktionen +Preferences.label.maps.fow = Neue Karten benutzen Kriegsnebel +Preferences.label.maps.fow.tooltip = Kriegsnebel kann auf einzelnen Karten aktiviert oder deaktiviert werden. +Preferences.label.maps.visible = Neue Karten sind für Spieler sichtbar +Preferences.label.maps.visible.tooltip = Einzelne Karten können für Spieler sichtbar sein oder nicht. +Preferences.label.maps.grid = Rastertyp der neuen Karte +Preferences.label.maps.grid.tooltip = Die Rasterzellenform für neue Karten. +Preferences.combo.maps.grid.square = Quadrat +Preferences.combo.maps.grid.hexHori = Horizontales Hexagon +Preferences.combo.maps.grid.hexVert = Vertikales Hexagon +Preferences.combo.maps.grid.isometric = Isometrisch +Preferences.label.maps.gridSize.new = Rastergröße neuer Karten +Preferences.label.maps.gridSize.tooltip = Anzahl der Kartenpixel, die eine Rasterzelle darstellen. +Preferences.label.maps.units = Einheiten pro Zelle für neue Karten +Preferences.label.maps.units.tooltip = Die Grösse einer Gitterzelle in Spielsystemeinheiten. +Preferences.label.maps.vision = Sichtweite für neue Karten +Preferences.label.maps.vision.tooltip = Der Abstand, ab dem MapTool die Berechnung der Sichtlinien stoppen soll. +Preferences.label.maps.light = Neue Kartensicht +Preferences.label.maps.light.tooltip = Die ausgewählte Sichtart einer neuen Karte. +Preferences.label.maps.metric = Bewegungsmetrik +Preferences.label.maps.metric.tooltip = Bestimmt, wie MapTool die Bewegung auf dem ausgewählten Rastertyp behandelt. +Preferences.label.maps.sortType = Sortiermethode +Preferences.label.maps.sortType.tooltip = Legt fest, ob die Karten nach ihrem technischen Namen oder Anzeigenamen sortiert werden +Preferences.label.objects.snap = Starte einrasten +Preferences.label.objects.snap.tooltip = Ob Bilder, die auf die Objektebene verschoben werden, standardmäßig einrasten. +Preferences.label.objects.free = Starte freie Größenskalierung +Preferences.label.objects.free.tooltip = Wenn aktiviert, werden neue Objekte in ihrer nativen Auflösung mit Größenänderungshandgriff angezeigt. +Preferences.label.background.snap.tooltip = Ob Bilder, die auf die Hintergrundebene verschoben werden, standardmäßig einrasten. +Preferences.label.background.free.tooltip = Wenn aktiviert, werden neue Hintergrundbilder in ihrer nativen Auflösung mit Größenänderungshandgriff angezeigt. +Preferences.label.tokens.snap.tooltip = Ob Spielmarken standardmäßig Einrasten aktiviert haben. +Preferences.label.tokens.free.tooltip = Ob neue Spielmarken in ihrer nativen Auflösung angezeigt werden. +Preferences.label.tokens.visible = Neue Spielmarken sind für Spieler sichtbar +Preferences.label.tokens.visible.tooltip = Ob durch den SL gezogene Spielmarken sofort für Spieler sichtbar sind. (Beachte, dass Spielmarkenbesitzer immer ihre Marken sehen können.) +Preferences.label.tokens.delete = Warnen, wenn Spielmarken gelöscht werden +Preferences.label.tokens.delete.tooltip = Es gibt kein "Rückgängig machen" für das Löschen von Spielmarken. Wahrscheinlich soll dies aktiviert sein. +Preferences.label.tokens.duplicate = Doppelte Spielmarkennummerierung +Preferences.label.tokens.duplicate.tooltip = Wie sollen gedoppelte Namen aufgelöst werden, wenn eine Spielmarke eingefügt oder auf eine Karte verschoben wird. +Preferences.combo.tokens.duplicate.increment = Aufsteigend +Preferences.combo.tokens.duplicate.random = Zufall +Preferences.label.tokens.numbering = Nummerierung anzeigen +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = SL Name +Preferences.combo.tokens.numbering.both = Beide +Preferences.label.tokens.naming = Benennung neuer Spielmarken +Preferences.label.tokens.naming.tooltip = Legt fest, wie neue Spielmarken initial benannt werden. +Preferences.combo.tokens.naming.filename = Dateinamen verwenden +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Benutze {0} +Preferences.label.tokens.dialog = Dialog über neue Spielmarke anzeigen +Preferences.label.tokens.dialog.tooltip = Legt fest, ob der Dialog Neue Spielmarke erscheint, wenn eine Spielmarke auf die Karte verschoben wird. +Preferences.label.tokens.statsheet = Porträtgröße des Werteblatts +Preferences.label.tokens.statsheet.tooltip = Größe des Bildes, das neben dem Werteblatt erscheint. Setze Null um Porträts zu deaktivieren. +Preferences.label.tokens.portrait.mouse = Portrait beim Darüberfahren mit der Maus anzeigen +Preferences.label.tokens.portrait.mouse.tooltip = Gibt an, ob das Porträt angezeigt werden soll, wenn die Maus über eine Spielmarke fährt. +Preferences.label.tokens.statsheet.mouse = Zeige Werteblatt beim Darüberfahren mit der Maus +Preferences.label.tokens.statsheet.mouse.tooltip = Gibt an, ob das Werteblatt angezeigt werden soll, wenn die Maus über eine Spielmarke fährt. +Preferences.label.tokens.statsheet.shift = Werteblatt erfordert Umschalttaste +Preferences.label.tokens.statsheet.shift.tooltip = Das Werteblatt wird nur angezeigt, wenn die Maus über eine Spielmarke fährt und wenn die Umschalt-Taste ebenfalls gedrückt wird. Andernfalls wird die Umschalt-Taste das Werteblatt beim Darüberfahren der Maus ausblenden. +Preferences.label.tokens.arrow = Erzwinge Blickrichtungspfeil für Spielmarken +Preferences.label.tokens.arrow.tooltip = Erzwingt die Anzeige des Blickrichtungspfeils für Draufsichtspielmarken und Bildtabellenspielmarken. +Preferences.label.tokens.drag.snap = Spielmarken beim Ziehen einrasten +Preferences.label.tokens.drag.snap.tooltip = Ziehen rastet das Spielmarkenbildes auf den Bewegungsweg ein. +Preferences.label.tokens.drag.hide = Mauszeiger beim Ziehen ausblenden +Preferences.label.tokens.drag.hide.tooltip = Beim Ziehen von Spielmarken wird der Mauszeiger ausgeblendet. +Preferences.label.chat.avatar = Avatar pro Zeile anzeigen +Preferences.label.chat.avatar.tooltip = Bewirkt, dass am Anfang jeder Chat-Nachricht ein Icon der verkörperten Spielmarke erscheint. +Preferences.label.chat.smilies = Smilies einfügen +Preferences.label.chat.smilies.tooltip = Bestimmte Zeichenketten werden als Smilies behandelt und durch Bilder ersetzt. Rechts neben dem Chat-Eingabefeld erscheint eine Popuptafel mit Smilies. +Preferences.label.chat.rolls = Hilfetexte für eingebettete Würfelwürfe verwenden +Preferences.label.chat.rolls.tooltip = Würfelwürfe werden normalerweise erweitert und in die Ausgabe des Chatfensters einbezogen. Diese Option ändert sie zu Hilfetexten, trotzdem werden Ergebnisse weiter normal dargestellt. +Preferences.checkbox.chat.rolls.tooltip = Aktiviert\: [ ] verhält sich wie [t\: ]
Deaktiviert\: [ ] verhält sich wie [h\: ] +Preferences.label.chat.type.duration = Tipbenachrichtigungsdauer +Preferences.label.chat.type.duration.tooltip = Zeit in Sekunden bis die Eingabe von Tipbenachrichtigungen verschwindet. +Preferences.label.chat.type.color = Tipbenachrichtigungsfarbe +Preferences.label.chat.type.color.tooltip = Textfarbe für Tipbenachrichtigungen. +Preferences.label.chat.type.background = Tipbenachrichtigungshintergrund +Preferences.label.chat.type.background.tooltip = Wenn aktiviert, wird ein Hintergrundbild unterhalb der Tipbenachrichtigung angezeigt. +Preferences.label.chat.trusted.background = Hintergrund des vertrauenswürdigen Präfixes +Preferences.label.chat.trusted.background.tooltip = Text, der von vertrauenswürdigen Makros erzeugt wird, erzwingt eine bestimmte Hintergrundfarbe. +Preferences.label.chat.trusted.foreground = Vordergrund des vertrauenswürdigen Präfixes +Preferences.label.chat.trusted.foreground.tooltip = Text, der von vertrauenswürdigen Makros erzeugt wird, erzwingt eine bestimmte Vordergrundfarbe. +Preferences.label.macroeditor.tooltip = Makroeditordesign. +Preferences.label.facing.edge = Auf Kanten +Preferences.label.facing.edge.tooltip = Bewirkt, dass die Spielmarkenblickrichtungsdrehung auf die Kanten der Gitterzelle einrasten soll. +Preferences.label.facing.vertices = Auf Ecken +Preferences.label.facing.vertices.tooltip = Bewirkt, dass die Spielmarkenblickrichtungsdrehung auf die Ecken der Gitterzelle einrasten soll. +Preferences.label.access.delay = Hilfetextanfangsverzögerung +Preferences.label.access.delay.tooltip = Die anfängliche Verzögerung (in Millisekunden), ehe ein Hilfetext angezeigt wird. +Preferences.label.access.delay.dismiss = Hilfetextabschaltverzögerung +Preferences.label.access.delay.dismiss.tooltip = Die Zeitspanne (in Millisekunden), die der Hilfetext erhalten bleibt, ehe er entfernt wird. +Preferences.label.access.size = Chat-Schriftgröße +Preferences.label.access.size.tooltip = Punktgröße für gesamten Text des Chatfensters (Eingabe und Ausgabe). +Preferences.label.sound.system = Systemtöne abspielen +Preferences.label.sound.system.tooltip = Deaktivieren Sie dies, um alle Töne innerhalb von MapTool abzuschalten. Wird für einige Java-Implementierungen benötigt, da zu viele Töne in der Warteschlange die JVM abstürzen lassen können. +Preferences.label.sound.stream = Spiele Clips und Streams ab +Preferences.label.sound.stream.tooltip = Ausschalten, um Audioclips und Streams am Abspielen zu hindern. +Preferences.label.sound.focus = Nur wenn das Fenster nicht im Fokus ist +Preferences.label.sound.focus.tooltip = Töne nur deaktivieren, wenn das Fenster nicht den Fokus hat. +Preferences.label.sound.syrinscape = Syrinscape-Integration aktivieren +Preferences.label.sound.syrinscape.tooltip = Ermöglicht MapTool Syrinscape mit Hilfe von Drittanbieter-Integrations-URI zu starten. Dies wirkt sich ab dem nächsten Start von MapTool aus. +Preferences.label.auth.publicKey = Öffentlicher Schlüssel des Clients +Preferences.label.auth.publicKey.tooltip = Schlüssel für Server mit Authentifizierung durch öffentliche/private Schlüssel-Authentifizierung. +Preferences.label.auth.copyKey = Öffentlichen Schlüssel kopieren +Preferences.label.auth.regenKey = Schlüssel neu erzeugen +Preferences.label.language.tooltip = Sprache der Benutzeroberfläche wählen. +Preferences.label.language.override = Sprache überschreiben +Preferences.label.options = Weitere Optionen +Preferences.label.options.directory = Datenverzeichnis +Preferences.label.options.directory.tooltip = Datenverzeichnis ändern. Standard ist .maptool im Benutzerverzeichnis. +Preferences.label.advanced = Optionen für Fortgeschrittene +Preferences.label.advanced.assert = Assertions aktivieren +Preferences.label.advanced.direct3d = Direct3d Pipeline deaktivieren +Preferences.label.advanced.opengl = OpenGL-Pipeline aktivieren +Preferences.label.advanced.javafx = AWT vor JavaFX initialisieren +Preferences.label.jvm = JVM Speichereinstellungen +Preferences.label.jvm.heap = Maximale Heap-Größe (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx Größe in Bytes. Legt die maximale Größe fest, auf die der Java Heap wachsen kann. +Preferences.label.jvm.min = Initiale & minimale Heap-Größe (-Xms) +Preferences.label.jvm.min.tooltip = Oracle empfiehlt, die minimale Heap-Größe (-Xms) mit der maximalen Heap-Größe (-Xmx) übereinstimmend zu setzen, um Garbagecollections zu minimieren. +Preferences.label.jvm.stack = Thread-Stapelgröße (-Xss) +Preferences.label.jvm.stack.tooltip = Thread-Stacks sind Speicherbereiche, die jedem Java-Thread für den internen Gebrauch zugewiesen werden. Dort speichert der Thread seinen lokalen Ausführungszustand. +Preferences.label.autosave = Kampagnen-Autosave-Frequenz +Preferences.label.autosave.tooltip = Automatisch gespeicherte Kampagnen sind in ${appHome}/autosave. Bitte beachten, dass die automatische Speicherung einer Kampagne speicherintensiv ist. Um zu deaktivieren, auf 0 setzen. +Preferences.label.save.reminder = Speichern-Erinnerung beim Verlassen +Preferences.label.save.reminder.tooltip = Gibt an, ob vor dem Schließen von MapTool eine Abfrage angezeigt wird. +Preferences.label.autosave.chat = Zeit zwischen zwei automatischen Speichervorgängen des Chatlogs +Preferences.label.autosave.chat.tooltip = Das Chat-Log wird in diesen Intervallen (in Minuten) automatisch gespeichert mit dem unten stehenden Namensmuster. 0 deaktiviert die Speicherung. +Preferences.label.autosave.chat.filename = Dateiname der automatischen Speicherung des Chatprotokolls +Preferences.label.autosave.chat.filename.tooltip = Geben Sie einen Dateinamen an. Ohne einen Verzeichnisnamen ist das relativ zu ${appHome}/autosave. +Preferences.label.directory.sync = Datei-Sync-Verzeichnis +Preferences.label.directory.sync.tooltip = Geben Sie den Pfad zu Ihrem Cloud-Sync-Verzeichnis, z. B. Google Drive, Dropbox, One Drive, usw. an. Dies wird für relative Pfade externer Dateien wie Heldenlab-Portfolios verwendet. +Preferences.label.directory.sync.set = Klicken Sie auf die Punkte auf der rechten Schaltfläche, um das Verzeichnis festzulegen. +Preferences.label.map = Visuelle Karteneffekte +Preferences.label.halo.width = Lichthoflinienbreite +Preferences.label.halo.width.tooltip = Die Breite des einfarbigen Lichthofs um einzelne Spielmarken. +Preferences.label.halo.color = Lichthoffarbe für Sicht verwenden +Preferences.label.halo.color.tooltip = Wenn aktiviert, wird der für eine Spielmarke sichtbare Bereich mit der gleichen Farbe wie der Lichthof eingefärbt. +Preferences.label.halo.opacity = Lichthofdeckkraft +Preferences.label.halo.opacity.tooltip = Maß für die Deckkraft des Lichthofsichtoverlays (0-255). +Preferences.label.aura.opacity = Deckkraft der Aura +Preferences.label.aura.opacity.tooltip = Deckkraftmaß des Auraoverlay (0-255). +Preferences.label.lumens.opacity = Lumens überlagert Undurchsichtigkeit +Preferences.label.lumens.opacity.tooltip = Legt die Deckkraft des Lichtoverlays fest (0-255). +Preferences.label.lumens.borderThickness = Lumens-Overlay-Rand-Stärke +Preferences.label.lumens.borderThickness.tooltip = Wie stark soll die Grenze zwischen den Lumensbereichen sein. Die 0 steht für keine Grenze. +Preferences.label.lumens.startEnabled = Zeige standardmäßig Lumens-Overlay +Preferences.label.lumens.startEnabled.tooltip = Ein/aus, um das Lumens-Overlay beim Start von MapTool anzuzeigen. +Preferences.label.lights.startEnabled = Umweltlichter standardmäßig anzeigen +Preferences.label.lights.startEnabled.tooltip = Ein/aus, um die Umweltlichter beim Start von MapTool anzuzeigen. +Preferences.label.light.opacity = Lichtdeckkraft +Preferences.label.light.opacity.tooltip = Misst, wie undurchsichtig das Lichtoverlay ist (0-255). Hat keine Auswirkung auf Karten mit Umweltlichtern. +Preferences.label.fog.opacity = Nebeldeckkraft +Preferences.label.fog.opacity.tooltip = Legt die Deckkraft des "weichen Nebels" fest (0-255). +Preferences.label.fog.mapvisibilitywarning = Warnung 'Karte für Spieler nicht sichtbar' ausblenden +Preferences.label.fog.mapvisibilitywarning.tooltip= Warnung, dass Karte nicht sichtbar ist, für Spieler ausblenden. +Preferences.label.fog.autoexpose = \ Nebel bei Spielmarkenbewegung automatisch aufdecken (pers. Server) +Preferences.label.fog.autoexpose.tooltip = Falls aktiviert, wird der Kriegsnebel automatisch aufgedeckt, wenn sich eine Spielmarke auf gerasterten Karten bewegt. Bei Serverausführung wird diese Einstellung zugunsten der Einstellungen im 'Server starten' Dialog ignoriert. +Preferences.label.performance.fillselection = Füllauswahlbox +Preferences.label.performance.fillselection.tooltip = Wenn aktiviert, wird beim Ziehen der Maus ein schattierter Bereich verwendet, um mehrere Spielmarken auszuwählen. +Preferences.label.performance.cap = Kappungsgrenze der Bildrate +Preferences.label.performance.cap.tooltip = Kappungsgrenze der Bildrate der Kartendarstellung in FPS. +Preferences.label.performance.render = Bildskalierungsqualität +Preferences.label.performance.render.tooltip = Qualität skalierter Bilder. +Preferences.combo.render.low = Niedrig (Am schnellsten) +Preferences.combo.render.pixel = Pixelbild +Preferences.combo.render.medium = Mittel +Preferences.combo.render.high = Hoch (Am langsamsten) +Preferences.label.initiative.defaults = Kampagnen-Standards +Preferences.label.initiative.hidenpc = Auf neuen Karten NSCs vor Spielern verbergen +Preferences.label.initiative.hidenpc.tooltip = Wenn aktiviert, werden NSCs in den Spieleransichten der Initiativetafel nicht angezeigt. +Preferences.label.initiative.owner = Eigentümern Rechte in neuen Kampagnen geben +Preferences.label.initiative.owner.tooltip = Die Eigentümerberechtigung erlaubt es Spielern, bestimmte Aktionen auf ihren Spielmarken auf der Initiativetafel auszuführen. +Preferences.label.initiative.lock = Bewegungen der Spieler in neuen Kampagnen sperren +Preferences.label.initiative.lock.tooltip = Wenn aktiviert, können Spieler ihre Spielmarke nur dann verschieben, wenn diese Marke die Initiative hat. +Preferences.label.initiative.msg = Zeige "Initiative bekommen" Nachricht +Preferences.label.initiative.msg.tooltip = Wenn aktiviert, wird eine Nachricht an den Chat gesendet, sobald eine Spielmarke die Initiative bekommt. +Preferences.label.client.fitview = Auf SL-Ansicht anpassen +Preferences.label.client.fitview.tooltip = Wenn Spieler zur Ansicht des SLs gezwungen werden, sollte die Kartengröße des Spielers so eingestellt werden, dass der Bildschirm mindestens den gleichen Inhalt wie der Bildschirm des SLs anzeigt? +Preferences.label.client.default.username = Standard-Benutzername +Preferences.label.client.default.username.tooltip = Der Standard-Benutzername, der in der MapTool-Werkzeugleiste dargestellt wird. +Preferences.label.installDir = Installationsverzeichnis +Preferences.client.webEndPoint.port = End-Point-Port des internen Webservers +Preferences.client.webEndPoint.port.tooltip = Webserver End-Point-Port (nur MapTool-intern) +Preferences.client.default.username.value = Anonymer Benutzer +Preferences.label.macros.edit = Standard\: Erlaube Spielern Makros zu bearbeiten +Preferences.label.macros.edit.tooltip = Makros, die durch Spieler bearbeitbar sind, können vertrauenswürdige Funktionen nicht aufrufen. Bei der Entwicklung eines Rahmenwerks sollte dies deaktiviert werden. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Wartezeit in Millisekunden, wenn nach UPnP Gateways gesucht wird. +Preferences.label.macros.permissions = Externen Makrozugriff zulassen +Preferences.label.macros.permissions.tooltip = Erlaube Makros den Aufruf von Funktionen, die auf Ihr Laufwerk und Http. Dienste zugreifen können. Die folgenden Funktionen werden aktiviert\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Hilfetexte für Makrolinks unterdrücken +Preferences.label.chat.macrolinks.tooltip = MacroLinks zeigen normalerweise Hilfetext mit Informationen über das Link-Ziel an. Dies ist ein Betrugsvermeidungsmechanismus. Mit dieser Option können Sie diese Hilfetexte aus ästhetischen Gründen deaktivieren. +Preference.checkbox.chat.macrolinks.tooltip = Aktiviert\: Zeige keinen Hilfetext für macroLink
Deaktiviert (Standard)\: Zeige Hilfetext für Makrolinks +PreferencesDialog.themeChangeWarning = Das Ändern des Designs erfordert, um wirksam zu werden, einen Maptoolneustart. +PreferencesDialog.themeChangeWarningTitle = Designänderung. +Preferences.combo.themes.filter.all = Alle +Preferences.combo.themes.filter.dark = Dunkel +Preferences.combo.themes.filter.light = Hell + +ServerDialog.error.port = Du musst eine Zahl als Port angeben. +ServerDialog.error.port.outOfRange = Der Port-Bereich muss zwischen 1 und 65535 liegen. +ServerDialog.error.portNumberException = Port aus der RPTools Registrierung ist keine Zahl?\! Webserver Fehler? +ServerDialog.error.server = Servernamen oder IP-Adresse eingeben. +ServerDialog.error.serverNotFound = Server "{0}" nicht gefunden. +ServerDialog.error.username = Es muss ein Benutzername angegeben werden. +ServerDialog.error.noConnectPassword = Sie müssen ein Passwort eingeben, um sich mit einem Server zu verbinden. +ServerDialog.error.passwordMissing = Sowohl Spieler- als auch SL-Passwort müssen angegeben sein. +ServerDialog.error.playerPasswordMissing = Spieler-Passwort muss angegeben werden. +ServerDialog.error.gmPasswordMissing = SL-Passwort muss angegeben werden. +ServerDialog.error.passwordMustDiffer = Spieler- und SL-Passwort dürfen nicht identisch sein. +ServerDialog.error.serverAlreadyExists = Ein Server mit dem gleichen Namen existiert bereits\! + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Einrichten für den Verbindungstest... +ServerDialog.msg.test2 = Verbindungstest ausführen. Erfolg ist normalerweise schnell; Misserfolg dauert meist länger... +ServerDialog.msg.test3 = Erfolg\! Es wurde erfolgreich mit diesem Computer aus dem Internet verbunden. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Kann diesen Computer nicht aus dem Internet erreichen.

Es könnte ein Port-Weiterleitungsproblem vorliegen. Besuche das RPTools Forum (Hilfe -> Netzwerk Einrichtung (Forumthread)) um Hilfe zu finden. +ServerDialog.msg.test5 = Dieser Computer kann nicht aus dem Internet erreicht werden.

Es könnte ein Port-Weiterleitungsproblem vorliegen. Besuche das RPTools Forum (Hilfe -> Netzwerk Einrichtung (Forumthread)) um Hilfe zu finden. +ServerDialog.msg.test6 = Verbindungsfehler während dem Test... +ServerDialog.msg.test7 = Unbekannte oder unerwartete Ausnahme während dem Test. +ServerDialog.msg.title = Server starten +ServerDialog.label.usePasswordFile = Verwende Passwortdatei von MapTool. +ServerDialog.tooltip.usePasswordFile = Die MapTool-Passwortdatei für Spieler- und SL-Passwörter verwenden. +ServerDialog.label.useEasyConnect = Verwende MapTools Einfach-Verbindung. +ServerDialog.tooltip.useEasyConnect = MapTool Easy Connect benutzen, um die Public-Key-Authentifizierung zu vereinfachen. +ServerDialog.label.usepnp = UPnP verwenden +ServerDialog.option.hidemapselectui = Kartenauswahl-UI für Spieler ausblenden +ServerDialog.option.hidemapselectui.tooltip = Versteckt die obere rechte Kartenauswahl-UI, so dass eine benutzerdefinierte verwendet werden kann oder Spieler nicht in der Lage sind, die Karten zu wechseln. +ServerDialog.option.disablePlayerLibrary = Spieler-Bibliothek ausblenden +ServerDialog.option.disablePlayerLibrary.tooltip = Verhindert, dass Spieler Tokens aus ihren Bibliotheken importieren. +ServerDialog.tooltip.useupnp = Versuche Ports automatisch zuzuordnen. Die Meisten sollten diese Option zuerst versuchen und Ports nur manuell weiterleiten, wenn UPnP nicht funktioniert. Wenn Sie Port-Weiterleitung eingerichtet haben, lassen Sie diese Option deaktiviert. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Erlaubt es Spielern, diesen Server mittels Namen zu finden. Falls er nicht vorhanden ist,
benötigen Spieler Ihre externe Adresse, um die Direktverbindung zu nutzen.
Muss angegeben sein, wenn WebRTC verwendet wird. +ServerDialog.label.gmpassword = SL Passwort\: +ServerDialog.label.password = Spieler-Passwort\: +ServerDialog.label.metric = Bewegungsmetrik +ServerDialog.label.metric.tooltip = Bestimmt, wie MapTool Bewegung auf dem ausgewählten Rastertyp durchführt. +ServerDialog.option.ownership = Striktes Spielmarkeneigentum +ServerDialog.option.ownership.tooltip = Nur der Spielmarkenbesitzer kann Aktionen darauf ausführen. +ServerDialog.option.reveal.gm = SL enthüllt für herrenlose Spielmarken Sicht bei Bewegung +ServerDialog.option.reveal.gm.tooltip = Wenn eine Spielmarke keinen Besitzer hat, wird Kriegsnebel bei der Bewegung nicht aufgedeckt, es sei denn dies ist ausgewählt. +ServerDialog.option.reveal.player = Spieler können Sicht aufdecken +ServerDialog.option.reveal.move = Automatisches Aufdecken bei Bewegung +ServerDialog.option.reveal.move.tooltip = Ermöglicht Spielmarken das automatische Aufdecken von Kriegsnebel am Bewegungsende. +ServerDialog.option.vision.individual = Individuelle Ansichten verwenden +ServerDialog.option.vision.individual.tooltip = Spieler teilen nicht die Sicht. +ServerDialog.option.fow.individual = Individuellen Kriegsnebel verwenden +ServerDialog.option.fow.individual.tooltip = Jede Spielmarke hat eigenen Kriegsnebel. +ServerDialog.option.impersonate = Spielern erlauben, eine beliebige Spielmarke zu verkörpern +ServerDialog.option.impersonate.tooltip = Gibt Spielern die Möglichkeit, jeden Charakter zu verkörpern als hätten sie GM-Status. +ServerDialog.option.macros = Spieler erhalten Kampagnenmakros +ServerDialog.option.macros.tooltip = Die Kampagnentafel-Makros werden für Spieler benutzbar sein (aber nicht bearbeitbar). +ServerDialog.option.rolls = Hilfetexte für [] Würfelwürfe verwenden +ServerDialog.option.rolls.tooltip = Hilfetexte werden für [ ] Würfelwürfe verwendet, wenn keine Formatoptionen angegeben wurden. +ServerDialog.button.networkinghelp = Netzwerkhilfe +ServerDialog.generatePassword = Passwort erzeugen + + +CampaignPropertiesDialog.tab.token = Spielmarkeneigenschaften +CampaignPropertiesDialog.tab.repo = Ablagen +CampaignPropertiesDialog.tab.sight = Sicht +CampaignPropertiesDialog.tab.light = Licht +CampaignPropertiesDialog.tab.states = Zustände +CampaignPropertiesDialog.tab.bars = Balken +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Name des neuen Spielmarkentyps +campaignPropertiesDialog.newTokenTypeTitle = Neuer Spielmarkentyp-Name +campaignPropertiesDialog.newTokenTypeDefaultName = Neuer Spielmarkentyp-Name {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = Neue Eigenschaft {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Das Ändern des Token-Typs wird alle Tokens mit diesem Typ aktualisieren, was eine Weile dauern kann. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Spielmarkentyp-Name ändern +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Spielmarkentyp {0} löschen +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Spielmarken dieses Typs ändern zu\: +campaignPropertiesDialog.tokenTypeNameRename = Umbenennen des Spielmarkentyps... +campaignProperties.macroEditDialog.default.title = Vorgabewert für diese Eigenschaft +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Kurzname +campaignPropertiesTable.column.displayName = Anzeigename +campaignPropertiesTable.column.onStatSheet = Werteblatt +campaignPropertiesTable.column.gmStatSheet = SL +campaignPropertiesTable.column.ownerStatSheet = Besitzer +campaignPropertiesTable.column.defaultValue = Vorgabe + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Zwei Bilder +CampaignPropertiesDialog.combo.bars.type.singleImage = Einzelbild +CampaignPropertiesDialog.combo.bars.type.multipleImages = Mehrfache Bilder +CampaignPropertiesDialog.combo.bars.type.solid = Deckend +CampaignPropertiesDialog.combo.bars.type.twoTone = Zweifarbig +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Oben +CampaignPropertiesDialog.combo.bars.type.bottom = Unten +CampaignPropertiesDialog.combo.bars.type.left = Links +CampaignPropertiesDialog.combo.bars.type.right = Rechts +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Bild +CampaignPropertiesDialog.combo.states.type.cornerImage = Eckbild +CampaignPropertiesDialog.combo.states.type.gridImage = Rasterbild +CampaignPropertiesDialog.combo.states.type.dot = Punkt +CampaignPropertiesDialog.combo.states.type.gridDot = Rasterpunkt +CampaignPropertiesDialog.combo.states.type.circle = Kreis +CampaignPropertiesDialog.combo.states.type.shaded = Schattig +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Kreuz +CampaignPropertiesDialog.combo.states.type.diamond = Raute +CampaignPropertiesDialog.combo.states.type.gridDiamond = Rasterraute +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Achtung +CampaignPropertiesDialog.combo.states.type.gridYield = Raster-Achtung +CampaignPropertiesDialog.combo.states.type.triangle = Dreieck +CampaignPropertiesDialog.combo.states.type.gridTriangle = Rasterdreieck +CampaignPropertiesDialog.combo.states.type.gridSquare = Rasterquadrat +# Positions +position.corner.topLeft = Oben Links +position.corner.topRight = Oben Rechts +position.corner.bottomLeft = Unten Links +position.corner.bottomRight = Unten Rechts +position.side.left = Links +position.side.right = Rechts +position.side.top = Oben +position.side.bottom = Unten + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Lichtgruppenname +light.example.auras.groupName = Beispiel-Auras\: 5' Raster +light.example.name.aura.allPlayers = Alle Spieler Aura 10 +light.example.name.aura.donutCone = Toruskegel +light.example.name.aura.donutHole = Torusloch +light.example.name.aura.gmRed = Rote SL Aura 10 +light.example.name.aura.gmRedSquare = Rote SL Quadrat Aura +light.example.name.aura.lineOfSight = Sichtlinie +light.example.name.aura.owner = Besitzer Aura 10 +light.example.name.aura.rangeArcs = Kreissegmentbereiche +light.example.name.aura.rangeCircles = Kreisbereiche +light.example.name.aura.sideFields = Seitenfelder +light.example.name.forwardArcAura = Vorwärts gerichtetes Kreissegment +light.example.name.lantern = Laterne +sight.example.name.blind = Blind +sight.example.name.coneVision = Kegelsicht +sight.example.name.darkVision = Dunkelsicht +sight.example.name.elfVision = Elfensicht +sight.example.comment = Diese Zeile ist Kommentar +light.example.text.aura.allPlayers = Eine für alle Spieler sichtbare, blaue Aura. +light.example.text.aura.donutCone = Wie 6. nur als Kegel. +light.example.text.aura.donutHole = Diese Aura versteckt etwas. Bei einer Reichweite ohne Farbe, wird sie zu dem Abstand, ab dem das Licht beginnt. In diesem Fall beginnt das Licht bei 20 und endet bei 40. +light.example.text.aura.gmRed = Eine kreisförmige, rote Nur-SL-Aura mit einem 15 Fuß Durchmesser. +light.example.text.aura.gmRedSquare = Eine 5 Fuß quadratische, rote Aura, die nur für den GM sichtbar ist. +light.example.text.aura.lineOfSight = Ein 150 ft langer Strahl mit einer Breite von 0,4 Karteneinheiten. +light.example.text.aura.owner = Eine runde, grüne Aura, die nur für den Tokenbesitzer sichtbar ist. +light.example.text.aura.rangeArcs = Eine Reihe von Kegeln, beginnend bei 30 ft und 0,4 ft später endend. +light.example.text.aura.rangeCircles= Eine Reihe von Kreisen beginnend bei 30 ft und 0,4 ft später endend. +light.example.text.aura.sideFields = 4 Kegel mit Versatz um eine eigene Region abzudecken, einem Öffnungswinkel von 90 Grad und einer Reichweite von 12,5. + +option.type.key.equals.value = Schlüssel\=Wert +option.type.keyword = Schlüsselwort +option.type.prefixed.value = Wert mit Präfix +option.type.special = Spezial + +phrase.multipleEntriesAllowed = Mehrere Einträge sind erlaubt. + +shape.type.name.beam = Strahl +shape.type.name.circle = Kreis +shape.type.name.cone = Kegel +shape.type.name.grid = Raster +shape.type.name.hexagon = Sechseck +shape.type.name.square = Quadrat + +sight.default.distance = Kartensichtweite + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Komponente +sightLight.columnHeading.optionDefaultValue = Standardwert +sightLight.columnHeading.optionDescription = Beschreibung +sightLight.columnHeading.optionType = Typ + +sightLight.optionLabel.arc = Kreissegment +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Farbe +sightLight.optionLabel.component = Komponente +sightLight.optionLabel.distance = Entfernung +sightLight.optionLabel.lumens = Lumen +sightLight.optionLabel.magnifier = Vergrößerung +sightLight.optionLabel.offset = Versatz +sightLight.optionLabel.personalSight = Persönliche Sicht +sightLight.optionLabel.range = Reichweite +sightLight.optionLabel.restriction = Einschränkung +sightLight.optionLabel.scale = Skalierung +sightLight.optionLabel.shape = Form +sightLight.optionLabel.width = Breite + +sightLight.optionDescription.arc = Mit der Kegelform verwendet, der Öffnungswinkel des Kegels in Grad. +sightLight.optionDescription.aura = Erstelle das Licht stattdessen als Aura. +sightLight.optionDescription.distance = Wie weit reicht der Sichttyp. +sightLight.optionDescription.lightComponents = Eine Zeichenkette, die Lichtbereichseigenschaften definiert. +sightLight.optionDescription.magnifier = Jeden Lichtquellenradius mit diesem Wert multiplizieren, um einen zweiten, dämmrigen Bereich zu erschaffen. +sightLight.optionDescription.name = Der für den Benutzer sichtbare Name des Eintrags. +sightLight.optionDescription.offset1 = Wird mit Strahl- und Kegelform verwendet. +sightLight.optionDescription.offset2 = Mit Strahlform der Winkel zwischen der Tokenblickrichtung und der Strahlmitte; mit Kegelform, der Winkel zwischen der Tokenblickrichtung und dem Öffnungswinkelanfang des Kegel. Wie breit wird der Strahl. +sightLight.optionDescription.personalSight = Eine Zeichenkette, die einen beleuchteten Bereich, der nur für den Token sichtbar ist, definiert. +sightLight.optionDescription.personalSight.component.color = Eine {0} Hex-Farbkomponente, verwendet, um den Bereich zu färben. +sightLight.optionDescription.personalSight.component.lumens = Eine positive oder negative Ganzzahl. +sightLight.optionDescription.personalSight.component.range = Wie weit reicht die persönliche Sicht. +sightLight.optionDescription.range = Wie weit reicht das Licht. +sightLight.optionDescription.restriction = Nur füt Auras genutzt. Akzeptiert {0} oder {1}. +sightLight.optionDescription.scale = Mißt den Abstand zum Tokenrand statt zu seiner Mitte. +sightLight.optionDescription.shape = Eine Form kann {0}(Strahl), {1}(Kreis), {2}(Kegel), {3}(Raster), {4}(Sechseck) oder {5}(Quadrat) sein. +sightLight.optionDescription.width = Wird für die Strahlform genutzt, wie weit der Strahl sein soll. + +sightLight.footnote.lumens.line.2 = Ein Lumenwert größer als die gleichwertige Dunkelheit ist nötig, um eine Fläche aufzudecken, d.h. eine dunkle Region mit -20 Lumen bleibt dunkel bei einem Lichtlumens von +20. +21 Lumen oder mehr wird die Region aufdecken. +sightLight.footnote.lumens.line.1 = Negative Werte wirken als Dunkelheit und werden vom sichtbaren Bereich abgezogen. +sightLight.footnote.multiple.lights = Jede Definition kann mehrere Definitionen enthalten, die miteinander verkettet sind. +sightLight.footnote.multiple.rangeColourLumens = Für jede(n) Form/Eintrag kann die Reichweite, Farbe und Lumen angegeben werden. +sightLight.footnote.multiple.shapes.1 = Sicht- und Lichtdefinitionen können zu verschiedenen Formen kombiniert werden. +sightLight.footnote.multiple.shapes.2 = Jede Form wird verwendet, bis a) eine andere Form angegeben wird oder b) das Ende der Definition erreicht ist. + +sightLight.structure.listItem.comments = Mit "-" beginnende Zeilen sind Kommentare und werden nicht verarbeitet. +sightLight.structure.listItem.defaults = Wo kein Wert angegeben ist, wird der Standardwert verwendet. +sightLight.structure.listItem.groupedNames = Die folgenden Einträge werden im Untermenü unter dem Gruppennamen verwendet. +sightLight.structure.listItem.groupName = Der erste Eintrag einer Gruppe wird als Name der Gruppe verwendet; er wird zu einem Eintrag im Token Popup-Menü unter dem Element {0}. +sightLight.structure.listItem.groups = Eine Gruppe mit leerer Linie beenden. +sightLight.structure.listItem.letterCase = Die Groß- und Kleinschreibung wird für Namen beibehalten und für Optionen ignoriert. +sightLight.structure.listItem.lines = Eine Definition pro Zeile, Leerzeichen sind zum Komponententrennen zu verwenden. +sightLight.structure.listItem.measurement = Entfernungen sind Karteneinheiten, d.h. auf einem 5 Zoll-Raster, ist eine Zelle 5x5 Zoll. +sightLight.structure.listItem.multiple = Jede Definition kann mehrere Lichter beinhalten. +sightLight.structure.listItem.sorting = Gruppennamen und ihre Untereinträge sind im Menü alphabetisch sortiert. + +sightLight.subheading.definitionSyntax = Definitionssyntax +sightLight.subheading.structure = Struktur + +sightLight.syntax.label.groupName = Gruppenname +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Optionen + +sightLight.wikiLinkReferral = Umfassende Erklärungen online unter {0}. + +word.example = Beispiel +word.examples = Beispiele +word.integer = Ganzzahl +word.optional = Optional +word.string = Zeichenkette +word.syntax = Syntax +word.unused = Nicht verwendet +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Jeder Sichttyp kann mehre Optionen enthalten, trenne mit Leerzeichen. Keine Option (ebenfalls möglich) bedeutet, dass alle den Standardvorgaben folgen (z.B. Normale Sicht).

Optionen\:

shape
shape kann circle, square, hex, grid, cone oder beam sein
distance\=y
Distance ist der Bereich an dem dieser Sichttyp endet. Ein Dezimalwert, z.B. distance\=10.5
scale
Optionales Schlüsselwort welches den Token footprint (Größe) zu distance addiert, so dass vision an der Kante des Tokens edge beginnt statt an der Tokenmitte.
arc\=y
Mit cone shape benutzt. Der Winkel des Kegels in Grad, bestimmt das Sichtfeld des Tokens. Eine Ganzzahl, z.B. arc\=120
width\=y
Mit beam shape benutzt. Weite des Strahls in Karteneinheiten. Ein Dezimalwert, z.B. width\=1.4
offset\=y
Mit cone und beam shape benutzt. Für cones, wieviel Grad ab der Mitte center beginnt der Strahl; für beams, wieviel Grad ab der Mitte von der Mittellinie des Strahls entfernt. Ein Ganzzahlwert, z.B. offset\=120
x\#
Vergrößerungsfaktor, der mit jedem Lichtquellenradius multipliziert wird. Ein Dezimalwert, z.B. x2.5
r\#

Reichweite des persönlichen Lichts. Der Token wird eine Lichtquelle mit diesem Radius in seinem Zentrum haben, denn nur er selbst sieht. Man kann mehrere persönliche Licher pro Sichttyp angeben.

Eine optionale \#rrggbb hex color Komponente kann als typische CSS Regel angehängt werden.

Optional ist ebenfalls ein +x lumens Wert. Lumens hat den Standard 100, was bedeutet, dass es durch jede Dunkelheit von -1 bis -99 sieht. See die Diskussion von lumens auf dem Reiter Licht für weiteres.

Bsp\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Kampagneneigenschaften +CampaignPropertiesDialog.label.group = Gruppe\: +CampaignPropertiesDialog.label.image = Bild\: +CampaignPropertiesDialog.label.images = Bilder\: +CampaignPropertiesDialog.label.show = Zeigen\: +CampaignPropertiesDialog.label.corner = Ecke\: +CampaignPropertiesDialog.label.preview = Vorschau\: +CampaignPropertiesDialog.label.side = Seite\: +CampaignPropertiesDialog.label.bar = Balkenfarbe\: +CampaignPropertiesDialog.label.background = Hintergrund\: +CampaignPropertiesDialog.label.thick = Stärke\: +CampaignPropertiesDialog.label.opacity = Deckkraft\: +CampaignPropertiesDialog.label.inc = Schrittweite\: +CampaignPropertiesDialog.label.mouse = Darüberfahren der Maus\: +CampaignPropertiesDialog.label.order = Reihenfolge\: +CampaignPropertiesDialog.label.order.tooltip = Position in der Zustandsliste, ändern um in der Liste nach oben oder unten zu verschieben. +CampaignPropertiesDialog.label.else = Alle anderen +CampaginPropertiesDialog.label.owner = Besitzer + +TextureChooserPanel.title = Textur + +TokenPropertiesPanel.label.list = Liste unten die Tokeneigenschaften für diesen Typ auf, eine Eigenschaft pro Zeile\: +TokenPropertiesPanel.label.type = Spielmarkentyp +TokenPropertiesPanel.label.statSheet = Werteblatt +TokenPropertiesPanel.button.statSheetProps = Werteblatt-Eigenschaften +TokenPropertiesPanel.button.setAsDefault = Als Standard festlegen +TokenPropertiesPanel.defaultPropertyType = Standard-Spielmarkentyp + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = Keine +Token.TerrainModifierOperation.MULTIPLY = Multiplikation +Token.TerrainModifierOperation.ADD = Addition +Token.TerrainModifierOperation.BLOCK = Blockieren +Token.TerrainModifierOperation.FREE = Frei + +# Token shapes +Token.TokenShape.TOP_DOWN = Draufsicht +Token.TokenShape.CIRCLE = Kreis +Token.TokenShape.SQUARE = Quadrat +Token.TokenShape.FIGURE = Gestalt + +Token.Type.PC = SC +Token.Type.NPC = NSC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Kleinst +TokenFootprint.name.diminutive = Winzig +TokenFootprint.name.tiny = Winzig +TokenFootprint.name.small = Klein +TokenFootprint.name.medium = Mittel +TokenFootprint.name.large = Groß +TokenFootprint.name.huge = Riesig +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Gewaltig +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gigantisch +TokenFootprint.name.colossal = Kolossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Tpologie erhaltend +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Vereinfacher +TokenVBL.JTS_SimplifyMethodType.NONE = Keine Optimierung + +TransferProgressDialog.title = Asset unterwegs +TransferProgressDialog.desc = Dies sind Bilder, die derzeit vom Server oder einer Ablage abgerufen werden. + +SquareGrid.error.pathhighlightingNotLoaded = Kann das Bild zur Weghervorhebung nicht laden. +SquareGrid.error.squareGridNotLoaded = Kann quadratischen Rastergrundriss nicht laden. + +Token.dropped.byPlayer = Spielmarke wurden von Spieler {1} auf die Karte "{0}" gezogen +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Wesen +Token.error.unableToPaste = Fehler beim Einfügen von Spielmarke/n mit doppeltem Namen\: {0} +Token.error.unableToRename = Kann die Spielmarke nicht in "{0}" umbenennen, weil bereits eine andere Spielmarke mit diesem Namen auf der Karte existiert.
Nur der SL kann mehrere Spielmarken mit demselben Namen erstellen\! + +ToolbarPanel.manualFogActivated = Den Kriegsnebel manuell zu bearbeiten ohne einen laufenden Server, beeinflusst nur die allgemeine freiliegende Fläche
(d.h. die ganze Karte), auch wenn mehr als eine Spielmarke ausgewählt ist. Falls du möchtest, dass die Änderungen auf einzelne
Spielmarken angewendet werden, starte einen MapTool Server mit Persönlicher Nebel aktiviert (du kannst das Alias-Feld
leer lassen um einen anonymen Server zu erstellen, falls du möchtest).

Diese Warnung wird für diese Kampagne nicht mehr angezeigt. + +TransferableHelper.error.ioException = E/A-Fehler während der Ziehen/Loslassen-Operation. +TransferableHelper.error.unrecognizedAsset = Kann das Ziehen/Loslassen Asset nicht finden. +TransferableHelper.error.unsupportedFlavorException = Nicht unterstützter Datentyp während der Ziehen/Loslassen-Operation. +TransferableHelper.error.urlFlavor = Kann URL_FLAVOR nicht lesen. +TransferableHelper.warning.badObject = Kann keine Daten aus dem losgelassenen Objekt abrufen.
Wahrscheinliche Gründe sind ein leeres Objekt aufgrund eines Netzwerk-Fehlers (wie Proxy-Einstellungen oder fehlende Authentifikation)
oder möglicherweise wurde ein inkompatibles Objekt losgelassen (z.B. mit ungültigem Datentyp). +TransferableHelper.warning.tokensAddedAndExcluded = {0,number} Spielmarken hinzugefügt. Es konnten {1,number} Spielmarken nicht hinzugefügt werden
weil Namen oder Bilder gefehlt haben. + +VisionDialog.error.EmptyDistance = Entfernungsfeld ist leer, gib eine Entfernung ein. +VisionDialog.error.numericDistanceOnly = Entfernung muss eine Zahl sein. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Sicht + +# Movement metrics +WalkerMetric.NO_DIAGONALS = Keine Diagonalen +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = Ein-Zwei-Eins +WalkerMetric.ONE_ONE_ONE = Eins-Eins-Eins + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = Keine +Zone.AStarRoundingOptions.CELL_UNIT = Zelleinheit +Zone.AStarRoundingOptions.INTEGER = Ganzzahl + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Karte optimieren\: "{0}" + +ZoomStatusBar.tooltip = Zoomstufe + +action.addDefaultTables = Standardtabellen hinzufügen... +action.addDefaultTables.description = Fügt der Kampagne mehrere Würfelbilder- und Kartentabellen hinzu. +action.addIconSelector = Ressource zur Bib&liothek hinzufügen... +action.addIconSelector.description = Öffnet einen Dialog, um lokale und entfernte Inhalte Ihrer Ressourcenbibliothek hinzuzufügen. +action.addOnLibraries = Add-On-Bibliotheken... +action.adjustBoard = Spielbrett anpassen... +action.adjustBoard.description = Öffnet einen Dialog, um die Position des eingebetteten Kartenbildes anzupassen. +action.adjustGrid = Kartenraster &anpassen... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Öffnet einen Dialog um die das Kartenraster anzupassen. +action.autohideNewIcons = Neue Spielmarken automatisch verbergen +action.autohideNewIcons.description = Neue Spielmarken sind zu Beginn für Spieler unsichtbar. +action.autohideNewMaps = Neue Karten automatisch verbergen +action.autohideNewMaps.description = Neue Karten sind zu Beginn für Spieler unsichtbar. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Rauswerfen... +action.campaignProperties = Kampagneneigenschaften... +action.campaignProperties.description = Öffnet einen Dialog um die Eigenschaften der Kampagne zu bearbeiten. +action.cancelCommand = Nicht benutzt (action.cancelCommand) +action.clearDrawing = Zeichnung löschen +action.clearDrawing.accel = shift D +action.clearDrawing.description = Löscht alle Zeichnungen von der aktiven Ebene. Dies kann nicht rückgängig gemacht werden (der Verlauf wird gelöscht). +action.clientConnect = Verbinde mit Server... +action.clientConnect.description = Als Client mit einem Server verbinden. +action.clientDisconnect = Verbindung zum Server trennen... +action.clientDisconnect.description = Verbindung zum Server trennen oder diesen beenden. +action.collectPerformanceData = Leistungsdaten sammeln +action.collectPerformanceData.description = Õffnet eine schwebende Tafel welche diverse Leistungsstatistiken anzeigt. +action.commandPanel = Befehlstafel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Nicht benutzt (action.commitCommand) +action.newlineCommand = Unbenutzt (action.newlineCommand) +action.copyTokens = Kopieren +action.copyTokens.accel = C +action.copyTokens.description = Ausgewählte Spielmarken in die interne Zwischenablage kopieren. +action.copyZone = Kopieren... +action.copyZone.description = Eine Kopie der aktuellen Karte erstellen. +action.cutTokens = Ausschneiden +action.cutTokens.accel = X +action.cutTokens.description = Ausgewählte Spielmarken in die Zwischenablage ausschneiden. +action.debug.duplicateLastIcon = Dupliziere letztes Symbol (debug) +action.editMap = Karte bearbeiten... +action.editMap.description = Öffnet einen Dialog um Einstellungen für die aktuelle Karte zu bearbeiten. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Kriegsnebel (&W) +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Bestimmt die Sichtbarkeit des Kriegsnebels auf der aktuellen Karte. +action.enforceNotification = Schreibbenachrichtigungen erzwingen +action.enforceNotification.description = Erzwingt Benachrichtigungen beim schreiben. +action.enforceView = Spieler auf aktuelle Ansicht &zentrieren +action.enforceView.accel = F +action.enforceView.description = Fokussiert alle Spieler auf die aktuelle Ansicht. +action.enforceZone = Spieler auf die aktuelle Karte &setzen +action.enforceZone.accel = E +action.enforceZone.description = Ändert die Karte aller Spieler auf die aktuell angezeigte. +action.error.noMapBoard = Es gibt kein Kartenbild. Benutze "Karte bearbeiten..." um eines hinzuzufügen. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = Beenden (&X) +action.exit.description = Beende MapTool. +action.exportCampaignAs = Exportiere Kampagne unter... +action.exportCampaignAs.description = Exportiert die aktuelle Kampagne in ein mit älteren MapTool-Versionen kompatibles Format. +action.exportScreenShot = Bildschirmfoto +action.exportScreenShot.title = Screenshot exportieren +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Exportiert die aktuelle Karte als Bilddatei. Zuerst Export unter... aufrufen um den Pfad festzulegen. +action.exportScreenShotAs = Bildschirmfoto speichern unter... +action.exportScreenShotAs.description = Öffnet einen Dialog um die aktuelle Karte als Bilddatei zu exportieren. +action.fullscreen = Vollbildmodus +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Der Wechsel in den Vollbildmodus blendet alles außer der Kartenansicht aus. +action.toggleFullScreenTools = Werkzeuge im Vollbildmodus aktivieren. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Fehlerinformationen sammeln... +action.gatherDebugInfoWait = Informationsbereitstellung, bitte warten... +action.gatherDebugInfo.description = Sammelt Informationen über dein System, die bei der Fehlersuche helfen oder um Fehler zu melden. +action.gridLineWight = Raster &Linienbreite +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Dokumentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Anleitungen +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Foren +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Netzwerk Einrichtung (Forumthread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Makros schreiben +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = Für Spieler sichtbar (&P) +action.hideMap.accel = H +action.hideMap.description = Bestimmt die Sichtbarkeit der Karte für die Spieler. +action.linkPlayerView = Spieler auf aktuelle Ansicht zentrieren (kontinuierlich) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Fokussiert alle Spieler kontinuierlich auf die aktuelle Ansicht. +action.loadCampaign = Öffne Kampagne... (&O) +action.playerDatabase = Spieler-Datenbank +action.loadCampaign.accel = O +action.loadCampaign.description = Lade eine gespeicherte Kampagne. +action.loadMap = Karte &importieren... +action.loadMap.description = Eine zuvor gespeicherte Karte laden. +action.loadMap.warning1 = Dies ist ein experimentelles Feature. Speichere die Kampagne vor dem Benutzen dieses Features (als SL eingeloggt). +action.loadMap.warning2 = Hilfe öffnet einen Browser mit der Diskussion im Forum und bricht diesen Import ab. +action.loadMap.warning3 = Ja nimmt das Problem zur Kenntnis und führt den Import der Karte fort. +action.loadMap.warning4 = Nein schließt diese Tafel und bricht den Import ab. +action.import.dungeondraft = Importiere Universal VTT... +action.import.dungeondraft.dialog.title = Importiere Universal VTT-Datei +action.loadSaveDialog = DEBUG LADEN/SPEICHERN +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Neues zum Ausgewählten hinzufügen +action.macro.clearGroup = Gruppe leeren... +action.macro.clearPanel = Tafel leeren... +action.macro.delete = Löschen... +action.macro.deleteFromCommon = Aus den Gebräuchlichsten entfernen... +action.macro.duplicate = Duplizieren +action.macro.duplicateOnSelected = Makro auf dem Ausgewählten duplizieren +action.macro.edit = Bearbeiten... +action.macro.export = Exportieren... +action.macro.exportCommon = Gebräuchlichstes Makro exportieren... +action.macro.exportCommonSet = Gebräuchlichsten Makrosatz exportieren... +action.macro.exportSet = Makrosatz exportieren... +action.macro.exportGroup = Makrogruppe exportieren... +action.macro.import = Importieren... +action.macro.importSet = Makrosatz importieren... +action.macro.importSetToSelected = Makrosatz zum Ausgewählten importieren... +action.macro.importToSelected = Makro zum Ausgewählten importieren... +action.macro.new = Neues Makro hinzufügen +action.macro.renameGroup = Makrogruppe umbenennen... +action.macro.reset = Zurücksetzen +action.macro.runForEachSelected = Für alle Ausgewählten starten +action.macroEditor.gotoLine = &Gehe zu Zeile... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Finden... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = E&rsetzen... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Suchleiste anzeigen +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Suchen und Ersetzen anzeigen +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Neue Kampagne +action.newCampaign.description = Verwirf die aktuelle Kampagne und erstelle eine neue Kampagne mit einer einzelnen Grasland-Karte. +# Map Menu +action.newMap = Neue Karte... +action.newMap.accel = N +action.newMap.description = Öffnet einen Dialog, um der aktuellen Kampagne eine neue Karte hinzuzufügen. +action.newToken = Neue Spielmarke... +action.newUnboundedMap = Neue gekachelte Karte... +action.newUnboundedMap.accel = shift N +action.openLogConsole = Öffnen Sie die Log Console +action.openLogConsole.title = Log Konsole +action.openLogConsole.description = Öffnet eine Konsole, um die Logausgabe anzuzeigen. +action.pasteTokens = Einfügen +action.pasteTokens.accel = V +action.pasteTokens.description = Den Inhalt der internen Zwischenablage an der Mausposition einfügen. +action.preferences = Einstellungen... +action.preferences.description = Öffnet den Einstellungen Dialog . +action.redoDrawing = Zeichenschritt wiederherstellen +action.redoDrawing.accel = R +action.redoDrawing.description = Fügt den letzten Zeichenschritt aus dem Verlauf wieder ein. +action.refresh = Aktualisieren +action.refresh.accel = F5 +action.removeAssetRoot = Entfernen... +action.removeZone = Löschen... +action.removeZone.description = Lösche die aktuelle Karte aus der Kampagne. +action.renameMap = Karte umbenennen... +action.renameMap.description = Benenne die aktuelle Karte um. +action.rescanNode = Aktualisieren... +action.restoreDefaultImages = Standardbilder wie&derherstellen... +action.restoreDefaultImages.description = Stellt die Standardspielmarken, Texturen, Würfel und anderen Bilder in der Ressourcenbibliothek wieder her. +action.restoreFogOfWar = Kriegsnebel &wiederherstellen +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Stelle den Kriegsnebel für die aktuelle Karte wieder her (versteckt alle aufgedeckten Bereiche). +action.revealFogAtWaypoints.description = Zeige Kriegsnebel nur an Start- und Endpunkten, sowie an festgelegten Wegpunkten. +action.revealFogAtWaypoints = Kriegsnebel\: Nur an Wegpunkten aufdecken +action.revealFogAtWaypoints.accel = shift W +action.runMacro = Mak&ro ausführen +action.runMacro.accel = typed / +action.runMacro.description = Macht das Chatfenster aktiv und beginnt die Zeile mit einem Schrägstrich (/). +action.saveCampaign = &Speichere Kampagne +action.saveCampaign.accel = S +action.saveCampaign.description = Speichert alle Ressourcen (Karten, Spielmarken, Tabellen, usw.) in eine einzige Datei. +action.saveCampaignAs = Speichere Kampagne &als... +action.saveCampaignAs.accel = U +action.saveCampaignAs.description = Speichert alle Ressourcen (Karten, Spielmarken, Tabellen, usw.) in eine einzige Datei. +action.saveMapAs = Karte &exportieren... +action.saveMapAs.description = Speichere eine Karte in einer externen Datei. +action.saveMessageHistory = Speichere den Nachrichtenverlauf... (&H) +action.saveMessageHistory.description = Speichere den Inhalt des Nachrichtenverlaufs, einschließlich Geflüster. +action.nextToken = Nächsten Token auswählen +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Farbe des Redetextes festlegen +action.chat.scrolllock.tooltip = Scroll-Sperre +action.chat.showhide.tooltip = Ein-/Ausblenden der Tipbenachrichtigung +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Starte Server... +action.serverStart.description = Startet einen Server, damit sich andere MapTool-Clients mit dir verbinden können. +action.setZoneGridColor = Rasterfarbe... +# Help +action.showAboutDialog = Über... (&A) +action.showAboutDialog.description = Zeige Informationen über MapTool an. +action.showConnectionInfo = Verbindungsinformationen... (&C) +action.showConnectionInfo.description = Öffne ein Fenster zur Anzeige der lokalen und externen IP-Adresse deiner Verbindung und des verwendeten Ports. +action.showCoordinates = Koordinaten anzeigen (&C) +action.showCoordinates.description = Koordinaten für Zeilen/Spalten anzeigen. Nur für quadratische Raster. +action.showGrid = Raster anzeigen (&G) +action.showGrid.accel = G +action.showGrid.description = Schalte die Anzeige des Rasters an und aus. +action.showLightRadius = &Lichtquellen anzeigen +action.showLightRadius.accel = L +action.showLightRadius.description = Alle Spielmarken mit einer Lichtquelle erhalten ein Beleuchtungsoverlay. +action.showLightSources = Zeige Lichtquellen +action.showLightSources.accel = K +action.showLightSources.description = Zeige bei allen Spielmarken mit einer Lichtquelle ein Glühlampen-Icon an. Nur für SL +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &Minikarte +action.showMapSelector.accel = M +action.showMovementMeasures = Bewegungs&distanz anzeigen +action.showMovementMeasures.accel = D +action.showTextLabels = Textbezeichnungen anzeigen +action.showMovementMeasures.description = Zeige die zurückgelegte Distanz eines Spielsteins während des Umherziehens. +action.showNames = &Namen der Spielmarken anzeigen +action.showNames.accel = T +action.showNames.description = Zeigt den Namen unter der Spielmarke an.
Sichtbarer NSC\: Weiß auf blau
Sichtbarer SC\: Schwarz auf grau
Nicht sichtbar\: Weiß auf Dunkelgrau. +action.showPlayerView = Zeige als Spieleransicht +action.showPlayerView.accel = shift P +action.showPlayerView.description = Zeigt die Ansicht wie sie (größtenteils) für den Spieler angezeigt wird. +action.toggleDoubleWide = Gerade Linien mit doppelter Breite (&S) +action.toggleDoubleWide.description = Wenn ausgewählt zeichnet die Linienvorlage gerade Linien mit doppelter Breite. +action.showLumensOverlay = Zeige Lumens-Overlay +action.showLumensOverlay.description = Rendert die Lumensstufen über der Karte. +action.showLights = Lichter anzeigen +action.showLights.description = Zeichne Lichter auf die Karte als Teil der Umwelt. + +action.toggleDrawMeasurements = Entfernungen beim Zeichnen anzeigen (&D) +action.toggleDrawMeasurements.description = Wenn ausgewählt werden beim Zeichnen die Distanzen angezeigt. +action.toggleMovementLock = Spielerbewegung b&lockieren +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Sperre Bewegung für Spielmarken in Spielerbesitz. +action.toggleTokenEditorLock = Spielmarkeneditor für Spieler sperren +action.toggleTokenEditorLock.description = Sperrt den Zugriff auf den Spielmarkeneditor. +action.toggleNewZonesHaveFOW = Neue Karten benutzen Kriegsnebel +action.toggleTokensStartSnapToGrid = Neue Spielmarken werden am Raster ausgerichtet +# Edit Menu +action.undoDrawing = Zeichenschritt widerrufen +action.undoDrawing.accel = Z +action.undoDrawing.description = Macht den letzten Zeichenschritt wieder rückgängig und fügt ihn in den Verlauf ein. +action.useAlphaFog = Durchscheinenden Nebel aktivieren +action.zoom100 = Vergrößerung 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Vergrößern (&I) +action.zoomIn.accel = typed \= +action.zoomLock = Vergrößerung sperren +action.zoomOut = Verkleinern (&O) +action.zoomOut.accel = typed - + +addtokenstate.added = Spielmarkenzustand "{0}" wurde hinzugefügt +# Slash command info +addtokenstate.description = Füge einen neuen Zustand hinzu, der für Spielmarken genutzt werden kann. +addtokenstate.exists = Ein Spielmarkenzustand mit dem Namen "{0}" existiert bereits. +addtokenstate.invalidColor = Eine ungültige Farbe "{0}" wurde als Parameter angegeben. Zulässige Werte sind hexadezimal, ganzzahlig oder der Name einer geläufigen Farbe in englisch (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = Eine ungültige Ecke "{0}" wurde als Parameter angegeben. Zulässige Werte sind nw, ne, sw, se. +addtokenstate.invalidNumber = Eine ungültige Zahl "{0}" wurde als Parameter angegeben. +addtokenstate.noOverlyType = Es gibt keinen Overlaytyp mit dem Namen "{0}". Zugelassene Typen sind "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = Namen für den Spielmarkenzustand und das Overlay sind notwendig. + +admin.exportCampaignRepo = Kampagnenablagedatei... +admin.exportCampaignRepo.description = Exportiere eine Kampagnenablagedatei. +admin.updateCampaignRepo = Aktualisiere Kampagnenablage... + +alias.added = Ersatzname "{0}" hinzugefügt. +alias.commandHeader = Befehl +alias.descriptionHeader = Beschreibung +alias.description = Erstelle einen Ersatznamen. +alias.header = Ersatzname +alias.removed = Ersatzname "{0}" entfernt. +alias.notFound = Alias „{0}“ wurde nicht gefunden +alias.campaign.title = Kampagnen-Aliase +alias.client.title = Client Aliase +alias.addon.title = Aliase wurden durch {0} ({1}) AddOn definiert. + + +changecolor.description = Ändere deine Chattextfarbe durch Makros. Die Farbe muss im Hexadezimalformat angegeben werden. Beispiel\: /cc \#ff0099 + +clear.description = Leere die Nachrichtentafel. + +clearaliases.description = Entferne alle Ersatznamen. +clearaliases.prompt = Alle Ersatznamen entfernen? + +color.olive = Olivgrün + +component.areaGroup.macro.commonMacros = Gebräuchliche Makros +component.areaGroup.macro.noMacros = Keine Makros +component.dialogTitle.macro.macroID = Makro ID +component.label.macro.allowPlayerEdits = Spielern Makrobearbeitung erlauben +component.label.macro.applyToSelected = Auf ausgewählte Spielmarken anwenden +component.label.macro.autoExecute = Automatisches Ausführen +component.label.macro.buttonColor = Schaltflächenfarbe +component.label.macro.command = Befehl +component.label.macro.compareApplyToSelected = Benutze "Auf ausgewählte Spielmarken anwenden" +component.label.macro.compareUseAutoExecute = Benutze "Automatisches Ausführen" +component.label.macro.compareUseCommand = Benutze Befehl +component.label.macro.compareUseGroup = Benutze Gruppe +component.label.macro.compareUseIncludeLabel = Benutze "Beschriftung einbeziehen" +component.label.macro.compareUseSortPrefix = Benutze Sortierungspräfix +component.label.macro.displayHotKey = Hot Key anzeigen? +component.label.macro.fontColor = Schriftfarbe +component.label.macro.fontSize = Schriftgröße +component.label.macro.group = Gruppe +component.label.macro.hotKey = Schnelltaste +component.label.macro.includeLabel = Beschriftung einbeziehen +component.label.macro.label = Beschriftung +component.label.macro.macroCommonality = Makrogemeinsamkeiten +component.label.macro.maxWidth = Maximale Breite +component.label.macro.minWidth = Minimale Breite +component.label.macro.sortPrefix = Sortierungspräfix +component.label.macro.toolTip = Hilfetext +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Optionen +component.tooltip.macro.allowPlayerEdits = Auswählen, um Spielern zu erlauben, dieses Makro zu bearbeiten. +component.tooltip.macro.applyToSelected = Auswählen, um das Makro für die aktuell ausgewählten Spielmarken ausführen zu lassen. Abwählen, um das Makro außerhalb des Zusammenhangs aller ausgewählten Spielmarken auszuführen. Wenn sich dieses Makro auf ein oder mehr Markeneigenschaften bezieht, sollte diese Option ausgewählt sein. +component.tooltip.macro.autoExecute = Auswählen, um das Makro zu starten, sobald dessen Schaltfläche gedrückt wird. Deselektieren, um das Makro zu verkörpern (wenn zutreffend) und das Makrokommando in der Kommandobox vorzubereiten. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Wähle die Farbe dieser Makroschaltfläche. +component.tooltip.macro.compareUseApplyToSelected = Auswählen, um den "Auf ausgewählte Spielmarken anwenden"-Status des Makros bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.compareUseAutoExecute = Auswählen, um den "Automatisches Ausführen"-Status des Makros bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.compareUseCommand = Auswählen, um den Befehl des Makros bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.compareUseGroup = Auswählen, um diese Makrogruppe bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.compareUseIncludeLabel = Auswählen, um den "Beschriftung einbeziehen"-Status des Makros bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.compareUseSortPrefix = Auswählen, um das Kurzpräfix des Makros bei der Bestimmung der Gemeinsamkeiten mit anderen Makros zu berücksichtigen. +component.tooltip.macro.displayHotKey = Den Hotkey auf dem Makro-Button anzeigen oder verbergen. +component.tooltip.macro.fontColor = Wähle die Farbe, in der die Bezeichnung der Makroschaltfläche innerhalb der Makrotafel angezeigt wird. +component.tooltip.macro.fontSize = Wähle die Größe der Schrift, in der die Bezeichnung der Makroschaltfläche innerhalb der Makrotafel angezeigt wird. +component.tooltip.macro.group = Das ist die Gruppe auf der Makrotafel, in der dieses Makro erscheinen wird. Sofern diese Gruppe nicht bereits existiert, wird sie erstellt. +component.tooltip.macro.hotKey = Dies legt einen Kurzbefehl für dieses Makro fest. Diese Kurzbefehle gelten auf allen Makrotafeln. +component.tooltip.macro.includeLabel = Auswählen, um die Bezeichnung des Makros mit dessen Ausgabe im Chat anzuzeigen. Deselektieren, um nur die Ausgabe des Makros im Chat anzuzeigen. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Das ist der Name, der auf der Makroschaltfläche erscheinen wird. +component.tooltip.macro.maxWidth = Bestimme die maximale Breite der Makroschaltfläche, die sie auf der Makrotafel einnehmen soll. Wenn die Bezeichnung der Makroschaltfläche diese Breite überschreitet, wird die Bezeichnung abgeschnitten. Wenn dieses Feld leer bleibt, erlaubt dies der Schaltfläche sich automatisch an die Länge der Bezeichnung anzupassen. +component.tooltip.macro.minWidth = Bestimme die minimale Breite einer Makroschaltfläche, die sie auf der Makrotafel einnehmen soll. Wenn die Bezeichnung der Makroschaltfläche diese Breite überschreitet, wird die Schaltfläche verbreitert, um sich an die Bezeichnung anzupassen. Wenn dieses Feld leer bleibt, erlaubt dies der Schaltfläche, sich an schmalere Felder automatisch anzupassen. +component.tooltip.macro.sortPrefix = Dies bestimmt die Reihenfolge innerhalb der Gruppe in der dieses Makro erscheinen wird. +component.tooltip.macro.tooltip = Gib eine Kurzinfo für die Makroschaltfläche ein, um sie hier anzeigen zu lassen. +component.msg.macro.textfound = Text gefunden; Auftreten markiert\: {0} +component.msg.macro.occurrences = Markierte Vorkommnisse\: {0} +component.msg.macro.notfound = Text nicht gefunden + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Aktualisierung der Verbindungsdaten in der Registry fehlgeschlagen.

Der Server löscht regelmäßig die Datensätze, was neuen Clients den Verbindungsaufbau erschwert.
Wenn das Problem weiterhin bestehen bleibt, müssen Sie den Clients die Verbindungsinformationen manuell mitteilen (IP-Adresse "{0}" und Port {1}). +confirm.macro.allowPlayerEdits = Bist du sicher, dass Du Spielern erlauben möchtest, Makros wie dieses zu bearbeiten?

Wähle "Ja" um mit der Änderung fortzufahren. Wähle "Nein", um dies rückgängig zu machen. +confirm.macro.checkComparisons = Möchtest Du die gemeinsamen Kriterien für jedes gemeinsame Makro überprüfen, bevor Du es zur Exportliste hinzufügst?

Wenn Du "Nein" auswählst, wird MapTool Dich nicht erinnern, falls eines der jeweiligen gemeinsamen Kriterien eines Makros abgewählt ist. Ein Makro mit abgewählten Makrokriterien kann trotz fehlender Informationen exportiert werden. Zum Beispiel\: Wenn ein Makro mit abgewähltem "Befehl"-Vergleich zur Exportliste hinzugefügt wird, so wird dieses Makro ohne Befehle exportiert. +confirm.macro.clearGroup = Du bist dabei, die {0} Makrogruppe zu leeren. Bist Du sicher, dass Du fortfahren möchtest? +confirm.macro.clearPanel = Du bist dabei, die {0} Makrotafel zu leeren. Bist Du sicher, dass du fortfahren möchtest? +confirm.macro.commonSelectionLocation = innerhalb der gemeinsamen Makros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Du bist dabei, das {0} Makro zu löschen.

Willst Du fortfahren? +confirm.macro.disallowPlayerEdits = Bist Du sicher, dass Du Spieler daran hindern möchtest, Makros wie dieses zu bearbeiten?

Wähle "Ja" um mit der Änderung fortzufahren. Wähle "Nein", um dies rückgängig zu machen. +confirm.macro.exportInto = Du bist dabei, das {0} Makro zu exportieren.

Willst Du fortfahren? +confirm.macro.exportOverwrite = Du bist dabei, eine vorhandene Makrodatei zu überschreiben.

Willst Du fortfahren? +confirm.macro.exportSetInto = Du bist dabei, den aktuellen Makrosatz zu exportieren.

Willst Du fortfahren? +confirm.macro.exportSetOverwrite = Du bist dabei, eine vorhandene Makrosatzdatei zu überschreiben.

Willst Du fortfahren? +confirm.macro.failComparison = Makro {0} hat das folgende Vergleichskriterium abgewählt\:

    {1}

Willst Du dieses Makro zur Exportliste hinzufügen?

"Ja" exportiert das Makro ohne die gelisteten Informationen. +confirm.macro.import = Das zu importierende Makro {0} scheint mit einem bereits bestehenden Makro identisch zu sein {1}. Möchtest Du das Makro noch einmal importieren?

Wähle "Ja" um das Makro dennoch zu importieren. Wähle "Nein" um das Importieren des Makros abzubrechen.

Wenn Du der Meinung bist, die Makros seien nicht identisch, wähle "Nein" und überprüfe die gemeinsamen Kriterien des existierenden Makros auf der Registerkarte "Optionen" des entsprechenden Bearbeitungsdialogs. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = innerhalb der {0} Tafel +confirm.macro.reset = Du bist dabei, alle Felder des {0} Makros zurückzusetzen.

Willst Du fortfahren? +# {0} is the token's Name field +confirm.macro.tokenLocation = bei {0} + +defaultTool.barMenu = Balken +defaultTool.ownerMenu = Besitzer +defaultTool.stateAction.AFK = Nicht an der Tastatur +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilisiert +defaultTool.stateAction.clear = Zustände löschen +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Licht... +defaultTool.stateMenu = Zu&stand +defaultTool.visionMenu = Sicht + +dialog.addresource.downloading = Lade Liste herunter ... +dialog.addresource.errorDownloading = Fehler beim Herunterladen der Liste. +dialog.addresource.warn.badpath = Ungültiger Pfad +dialog.addresource.warn.couldnotload = Fehler beim Herunterladen der Bibliothek +dialog.addresource.warn.directoryrequired = Es muss ein Verzeichnis sein +dialog.addresource.warn.filenotfound = Kann die Ressource "{0}" nicht finden +dialog.addresource.warn.invalidurl = Ungültige URL\: {0} +dialog.addresource.warn.musthavename = Es muss ein Name für die Bibliothek angegeben werden +dialog.addresource.warn.mustselectone = Es muss mindestens eine Bibliothek zum Herunterladen ausgewählt werden +dialog.addresource.error.malformedurl = Artpack-URL {0} ist fehlerhaft. Bitte Installation überprüfen. +dialog.addresource.warn.badresourceid = Ungültige Ressourcenkennung\: {0}. Melden Sie den Fehler an das MapTool-Team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Der Export in diese Version wird das vorherige Format von content.xml in der Kampagnendatei beibehalten und der unitsPerCell Wert für Zonen/Karten bleibt eine Ganzzahl (gegenüber double in neueren Versionen). +dialog.campaignExport.notes.version.1.5.1 = Durch den Export in diese Version wird sichergestellt, dass das vorherige Format von content.xml in der Kampagnendatei erhalten bleibt. +dialog.campaignexport.error.invalidversion = Export nicht möglich, eine ungültige Versionsnummer wurde erkannt. +dialog.colorChooser.title = Farbe wählen +dialog.copyZone.msg = Name der neuen Karte\: +# {0} is the current map name +dialog.copyZone.initial = Kopie von {0} +dialog.resizeStamp.title = Automatische Stempelgrößenanpassung +dialog.resizeStamp.checkbox.horizontal.anchor = Horizontalen Anker anpassen? +dialog.resizeStamp.checkbox.vertical.anchor = Vertikalen Anker anpassen? +dialog.resizeStamp.label.height = Höhe\: +dialog.resizeStamp.label.height.selected = Anzahl ausgewählter vertikaler Zellen\: +dialog.resizeStamp.label.px = Pixel +dialog.resizeStamp.label.stampDimensions = Stempelmaße +dialog.resizeStamp.label.width = Breite\: +dialog.resizeStamp.label.width.selected = Anzahl ausgewählter horizontaler Zellen\: +dialog.resizeStamp.toolTip = Passe den Ankerpunkt so an, dass das Raster sich ausrichtet, wenn etwas einrastet. Nützlich, wenn der linke Rand des Stempels eine partielle Zelle hat. +dialog.screenshot.error.failedExportingImage = Bildexport fehlgeschlagen. +dialog.screenshot.error.failedImageGeneration = Bilderstellung fehlgeschlagen. +dialog.screenshot.error.invalidDialogSettings = Ungültige Dialogeinstellungen... Bitte Fehler melden\! +dialog.screenshot.error.mustSelectView = Eine Ansicht muß gewählt sein. +dialog.screenshot.error.negativeFogExtents = Fehler bei der Berechnung der Nebelausbreitung... Bitte Kampagne senden um den Fehler zu beseitigen. +dialog.screenshot.error.noArea = Bildschirmfoto hat keinen Bereich. +dialog.screenshot.layer.button.uiImplementationError = Aufzählungen in der Klasse stimmen nicht mit den Formularvariablen überein. Bitte Fehler melden. +dialog.screenshot.msg.GeneratingScreenshot = Bildschirmfoto erstellen. +dialog.screenshot.msg.screenshotSaved = Bildschirmfoto gespeichert +dialog.screenshot.msg.screenshotSaving = Bildschirmfoto speichern +dialog.screenshot.msg.screenshotStreaming = Bildschirmfoto streamen +dialog.screenshot.radio.button.uiImplementationError = Aufzählungen in der Klasse stimmen nicht mit den Formularvariablen überein. Bitte Fehler melden. +dialog.stampTool.error.badSelection = Bitte erstelle einen größeren Auswahlbereich. +dialog.stampTool.error.noSelection = Bitte einen Bereich auswählen, der auf einer Spielmarke beginnt und endet. +dialog.mapProperties.title = Karteneigenschaften +dialog.importedMapProperties.title = Importierte Karteneigenschaften + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = Keine Formatangabe gefunden. Dateiformat ungültig. +dungeondraft.import.ioError = E/A-Fehler beim Importieren der Karte. +dungeondraft.import.missingResolution = Feld für Auflösung fehlt in der Importdatei. +dungeondraft.import.missingPixelsPerGrid = Feld für "Pixel pro Gitter" fehlt in der Importdatei. +dungeondraft.import.image = Feld für Bild fehlt in der Importdatei. +dungeondraft.import.lightsIgnored = Einige Lichter wurden ignoriert, weil X,Y Koordinaten fehlen. + + +emit.description = Sende Text anonym an alle verbundenen Spieler (kann nur vom SL genutzt werden). + +emote.description = Sende ein "Gefühl" an alle verbundenen Spieler. + +emoteplural.description = Sende mehrere "Gefühle" an alle verbundenen Spieler. + +experiments.description = Beginn der experimentellen Funktionen. +# Experimental features +experiments.listTitle = Experimentelle Features (Verwendung auf eigene Gefahr). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Kampagne +file.ext.mtmacro = MapTool Makro +file.ext.mtmacset = MapTool Makrosatz +file.ext.mtprops = MapTool Kampagneneinstellungen +file.ext.mttable = MapTool Tabelle +file.ext.rpmap = MapTool Karte +file.ext.rptok = MapTool Spielmarke +file.ext.dungeondraft = Universal-VTT Karte (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Zusatzbibliothek + +goto.description = Gehe zu Ort oder Spielmarke. /goto X,Y oder /goto Name. + +help.description = Zeige eine Liste der zur Verfügung stehenden Befehle. +help.header.aliases = Ersatznamen +# Next three are for the titles generated in the table of commands in /help +help.header.command = / Befehl +help.header.description = Beschreibung + +impersonate.description = Sprich, als ob Du etwas/jemand anderes wärst. +impersonate.mustOwn = Nur die Besitzer von {0} können es verkörpern oder Makros darauf ausführen. + +initPanel.addAll = Alle hinzufügen +initPanel.addPCs = SCs hinzufügen +initPanel.center = Auf Karte zentrieren +initPanel.clearInitState = Initiative zurücksetzen +initPanel.displayMessage = {0} erhielt die Initiative. +initPanel.enterState = Initiative für {0} eingeben\: +initPanel.enterStateMany = Initiative für die angewählten Spielmarken eingeben\: +initPanel.initStateSecondLine = Initiative in 2ter Reihe +initPanel.makeCurrent = Als "aktuell" setzen +initPanel.moveDown = Nach unten bewegen +initPanel.moveUp = Nach oben bewegen +initPanel.next = Weiter +initPanel.next.description = Verschiebe die Initiative zur nächsten Spielmarke. +initPanel.prev = Vorheriger +initPanel.prev.description = Verschiebe die Initiative zur vorigen Spielmarke. +initPanel.remove = Spielmarke entfernen +initPanel.removeAll = Alle entfernen +# Initiative Panel +initPanel.round = Runde\: +initPanel.round.description = Rundenzähler und aktuelle Initiativen zurücksetzen. +initPanel.setInitState = Initiative setzen... +initPanel.showInitStates = Initiative anzeigen +initPanel.showTokenStates = Spielmarkenzustände anzeigen +initPanel.showTokens = Spielmarken anzeigen +initPanel.sort = Sortieren +initPanel.sort.description = Die Liste nach Initiativewerten sortieren. Standardmäßig wird absteigende Reihenfolge verwendet, alle nicht-numerischen Werte kommen nach den Zahlen und leere Werte am Ende. +initPanel.toggleHideNPCs = NSCs verbergen +initPanel.toggleHideNPCs.description = Wenn aktiviert, werden Spieler keine NSC-Spielmarken in dieser Liste sehen. +initPanel.toggleHold = Abwarten umschalten +initPanel.toggleHold.description = Bereithalten für die ausgewählte Spielmarke umschalten. +initPanel.toggleMovementLock = Bewegung einfrieren +initPanel.toggleMovementLock.description = Wenn aktiviert, kann nur die Spielmarke mit Initiative verschoben werden (außer durch die SL). +initPanel.toggleOwnerPermissions = Besitzerrechte +initPanel.toggleOwnerPermissions.description = Erlaube Spielern ihre Spielmarken hinzuzufügen und zu entfernen und die Schaltfläche Weiter zu benutzen, wenn sie an der Reihe sind. +initPanel.toggleReverseSort = Verwende umgekehrte Sortierreihenfolge +initPanel.toggleReverseSort.description = Umgekehrte (aufsteigende) Reihenfolge beim Sortieren aus diesem Menü verwenden. +initPanel.togglePanelButtonsDisabled = Tafelschaltflächen deaktivieren +initPanel.togglePanelButtonsDisabled.description = Deaktivieren Sie die Schaltflächen Weiter/Vorige in der Initiativetafel. Nützlich, um Fehler bei der Verwaltung von Initiative durch andere Makros zu vermeiden. +initPanel.buttonsAreDisabled = Tafelschaltflächen wurden vom SL deaktiviert. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Hinzufügen +initiative.menu.addToInitiative = Zu Initiative hinzufügen +initiative.menu.clearState = Initiative zurücksetzen +initiative.menu.enterState = Initiative für die ausgewählten Spielmarken eingeben\: +initiative.menu.hold = Abwarten +initiative.menu.remove = Entfernen +initiative.menu.resume = Fortfahren +initiative.menu.setState = Initiative setzen... + + +layer.token = Spielmarke +layer.gm = Versteckt +layer.object = Objekte +layer.background = Hintergrund + +lightDialog.cancel = Abbre&chen +lightDialog.off = Aus (&F) +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Makro nicht gefunden\: "{0}@token". +lineParser.badOptionFound = Falsche Option gefunden\! Optionszeile \= "{0}", Listenzeile \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Falsche Listenoption "{0}". +lineParser.countNonNeg = Die Zähloption benötigt eine nicht negative Zahl, habe {0} bekommen. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Eingabewert für {0}. +lineParser.dialogTitleNoToken = Eingabewert. +lineParser.dialogValueFor = Wert für "{0}" +lineParser.duplicateLibTokens = Doppelte "{0}" Spielmarken gefunden. +lineParser.emptyTokenName = Kann keine leere Zeichenkette der Variablen token.name zuweisen +lineParser.errorBodyRoll = Fehler in der Liste. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} Fehler beim Ausführen des Ausdrucks {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Fehler beim Bearbeiten der Option "{0}"\: {1}. +lineParser.errorStmtBody = Anweisung +lineParser.errorStmtBodyFirst200 = Anweisung (die ersten 200 Zeichen) +lineParser.errorStmtOpts = Anweisungsoptionen (falls vorhanden) +lineParser.forNoZeroStep = Schrittweite für FOR-Schleife kann nicht Null sein. +lineParser.forVarMissing = FOR\: Variable fehlt. +lineParser.foreachVarMissing = FOREACH\: Variable fehlt. +lineParser.ifError = Fehler in Liste für IF-Option. +lineParser.invalidCondition = Ungültige Bedingung in {0}({1}) Listenoption. +lineParser.invalidExpr = Ungültiger Ausdruck\: {0}. +lineParser.invalidIfCond = Ungültige IF-Bedingung\: {0}, ergibt\: {1}. +lineParser.invalidMacroLoc = Es muß ein Ort gewählt werden, von dem aus das Makro "{0}" gestartet werden kann. +lineParser.invalidWhile = Ungültige Bedingung in WHILE({0}) Listenoption. +lineParser.libUnableToExec = Kann das Makro aus "{0}" nicht ausführen\: Nicht sichtbar für den Spieler. +lineParser.cantAssignToConstant = Konstante "{0}" ist kein gültiges Zuweisungsziel. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Rekursionslimit erreicht. +lineParser.nonDefLoopSep = Um einen nicht vorgegebenen Schleifenseparator festzulegen, muß das Format "FOR(var,start,end,step,separator)" benutzt werden. +lineParser.notALibToken = Makros von anderen Spielmarken sind nur verfügbar, wenn der Name der Spielmarke mit "Lib\:" beginnt. +lineParser.notValidNumber = "{0}" ist keine gültige Zahl. +lineParser.notValidVariableName = "{0}" ist kein gültiger Variablenname. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Nur der SL kann "{0}" erhalten. +lineParser.onlyGMCanSet = Nur der SL kann "{0}" setzen. +lineParser.optBadParam = Listenoption "{0}"\: falsche Optionsparameter {1}. +lineParser.optRequiresParam = Listenoption "{0}" benötigt eine Liste mit nicht mehr als {1} Parametern in runden Klammern. +lineParser.optReservedName = Listenoption "{0}"\: "{1}" ist ein reservierter Name. +lineParser.optWrongParam = Listenoption "{0}" muß zwischen {1} und {2} Parameter besitzen; habe {3} gefunden\: Parameterliste \= "{4}" +lineParser.rollOptionComma = Die Listenoption kann nicht mit einem Komma enden. +lineParser.switchError = Fehler in der SWITCH-Optionsliste. +lineParser.switchNoMatch = SWITCH-Option hat keine Übereinstimmung für "{0}" gefunden. +lineParser.tooManyLoops = Zu viele Schleifenwiederholungen (mögliche Endlosschleife?) +lineParser.unknownCampaignMacro = Unbekanntes Kampagnenmakro "{0}". +lineParser.unknownGlobalMacro = Unbekanntes allgemeines Makro "{0}". +lineParser.unknownLibToken = Unbekanntes Lib\: Token"{0}". +lineParser.unknownMacro = Unbekanntes Makro "{0}". +lineParser.unknownOptionName = Unbekannter Optionsname "{0}". +lineParser.unresolvedValue = Ungeklärter Wert "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Kann die Ersatzdatei "{0}" nicht finden +# {0} is the error message +loadaliases.couldNotLoad = Kann die Ersatzdatei nicht laden\: {0} +loadaliases.description = Lade eine Datei, welche Ersatznamen enthält, einen pro Zeile, mit einem \: zwischen Name und Wert (so, als wenn du es eingeben würdest). +loadaliases.dialogTitle = Lade Ersatznamen +loadaliases.ignoring = Ignoriere Ersatznamen "{0}" +loadaliases.loading = Ersatznamen werden geladen\: + +# {0} is the file name +loadtokenstates.cantFindFile = Kann die Datei mit den Spielmarkenzuständen "{0}" nicht finden +# {0} is the error message +loadtokenstates.couldNotLoad = Kann die Datei mit den Spielmarkenzuständen "{0}" nicht finden +loadtokenstates.description = Lade alle Spielmarkenzustände aus einer Datei. +loadtokenstates.dialogTitle = Spielmarkenzustände laden +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Es wurden {0,number} Spielmarkenzustände geladen. + +lookuptable.couldNotPerform = Kann die Tabelle "{0}" nicht lesen +lookuptable.description = Lasse eine Tabelle durchlaufen. Benutzung\: /tbl [Wert der Überprüfung, kann ein Würfelwurf sein] +lookuptable.specifyTable = Es muß eine Tabelle angegeben werden + +macro.function.LookupTableFunctions.invalidSize = Ungültige Bildgröße in Funktion "{0}". +macro.function.LookupTableFunctions.noImage = Kein Bild verfügbar in Funktion "{0}" für Tabelle "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unbekannter Tabellenname "{1}" in Funktion "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Fehlendes Kommando. +macro.function.MacroFunctions.missingLabel = "{0}"\: Bezeichnung fehlt. +macro.function.MacroFunctions.noPerm = "{0}"\: Keine Berechtigung, um die Makroschaltfläche am Index {1} auf Spielmarke {2} zu bearbeiten. +macro.function.MacroFunctions.noPermOther = "{0}"\: Keine Berechtigung, um die Makroschaltfläche {1} am Index {2} auf Spielmarke {3} zu bearbeiten. +macro.function.MacroFunctions.noPermMove = "{0}"\: Keine Berechtigung, um die Makroschaltfläche {1} am Index {2} zu verschieben. +macro.function.MacroFunctions.noPermCommand = "{0}"\: Keine Berechtigung, um den Befehl der Makroschaltfläche am Index {1} auf Spielmarke {2} zu bearbeiten. +macro.function.MacroFunctions.noPermEditable = "{0}"\: Keine Berechtigung, um den "Spielern Makrobearbeitung erlauben" Status der Makroschaltfläche am Index {1} auf Spielmarke {2} zu bearbeiten. +macro.function.MacroFunctions.outOfRange = "{0}"\: Makro am Index {1} existiert nicht für Spielmarke {2}. +macro.function.TokenInit.notOnList = Die Spielmarke ist nicht in der Initiative-Liste. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Die Spielmarke ist nicht in der Initiativeliste, daher kann kein Wert gesetzt werden. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} Funktion aufgerufen. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Nur der SL hat die Erlaubnis, die Funktion "{0}" auszuführen. +# MacroArgsFunctions +macro.function.args.incorrectParam = Funktion "{0}" muß mit exakt einem numerischen Parameter aufgerufen werden. +macro.function.args.outOfRange = Parameterindex {1} außerhalb des Bereichs (max {2}) in Funktion "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Makroverursachter Fehler\: {0} +macro.function.assert.mustBeString = Zweiter Parameter von "{0}"\: "{1}" muß eine Zeichenfolge sein. +macro.function.defineFunction.functionDefined = "{0}" Funktion definiert. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Nicht genügend Parameter für "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Das Offset-Array für die Area muß ein JSON Object mit (x,y)-Koordinaten in der Funktion "{0}" enthalten. +macro.function.findTokenFunctions.unknownEnum = Programmfehler\: Unbekannte Aufzählung "{1}" im Verzweigungsblock der Funktion "{0}". +macro.function.general.accessDenied = Zugriff für die Funktion "{0}" verweigert. Aktivieren Sie Zugriff über die Option "Einstellungen". +macro.function.general.argumentKeyTypeA = Parameterschlüssel "{1}" zur Funktion "{0}" muß ein JSON Array sein. +macro.function.general.argumentKeyTypeD = Parameterschlüssel "{1}" zur Funktion "{0}" muß eine Zahl sein. +macro.function.general.argumentKeyTypeG = Argumentschlüssel "{1}" zur Funktion "{0}" muß eine GUID sein. +macro.function.general.argumentKeyTypeI = Parameterschlüssel "{1}" zur Funktion "{0}" muß eine ganze Zahl sein. +macro.function.general.argumentTypeA = Parameternummer {1} zur Funktion "{0}" muß ein JSON Array sein. +macro.function.general.argumentTypeI = Parameternummer {1} "{2}" zur Funktion "{0}" muß eine ganze Zahl sein. +macro.function.general.argumentTypeInvalid = Parameternummer {1} ungültiger Parametertyp für Funktion "{0}". +macro.function.general.argumentTypeJ = Parameternummer {1} zur Funktion "{0}" muß ein JSON Array oder Object sein. +macro.function.general.argumentTypeN = Parameternummer {1} "{2}" zur Funktion "{0}" muß eine Zahl sein. +macro.function.general.argumentTypeO = Parameternummer {1} zur Funktion "{0}" muß ein JSON Object sein. +macro.function.general.argumentTypeS = Parameternummer {1} zur Funktion "{0}" muß eine Zeichenfolge sein. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument mit Nummer {1} zur Funktion "{0}" muß ein Spielmarkenname oder eine Id sein. +macro.function.general.noImpersonated = Fehler beim Ausführen von "{0}"\: Es wird keine Spielmarke verkörpert. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} ist eine reservierte Funktion im js-Präfix. +macro.function.general.noPermJS = Den Namensraum {0} kann man ohne Rechte nicht nutzen. +macro.function.general.noPerm = Du hast keine Erlaubnis, die Funktion "{0}" aufzurufen. +macro.function.general.noPermOther = Keine Rechte, in der Funktion "{0}" auf eine andere Spielmarke zuzugreifen. +macro.function.general.notEnoughParam = Funktion "{0}" benötigt mindestens {1} Parameter; {2} wurden angegeben. +macro.function.general.onlyGM = Nur der SL kann die Funktion "{0}" aufrufen. +macro.function.general.tooManyParam = Funktion "{0}" benötigt nicht mehr als {1} Parameter; {2} wurden angegeben. +macro.function.general.unknownFunction = Unbekannter Funktionsname "{0}". +macro.function.general.unknownToken = Fehler beim Ausführen von "{0}"\: der Spielmarkenname oder die Id "{1}" sind unbekannt. +macro.function.general.unknownPropertyType = Fehler beim Ausführen von "{0}"\: der Eigenschaftsname "{1}" ist unbekannt. +macro.function.general.unknownProperty = Fehler beim Ausführen von "{0}"\: die Eigenschaft "{1}" ist für Typ "{2}" unbekannt. +macro.function.general.unknownTokenOnMap = Fehler beim Ausführen von "{0}"\: der Spielmarkenname oder die Id "{1}" ist auf der Karte "{2}" unbekannt. +macro.function.general.wrongNumParam = Funktion "{0}" benötigt exakt {1} Parameter; {2} wurden angegeben. +macro.function.general.listCannotBeEmpty = {0}\: String-Liste bei Argument {1} darf nicht leer sein +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Ungültiger Metriktyp "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Ungültiger Wert "{0}" für getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Nur der SL kann die Runde festlegen. +# ExecFunction +macro.function.execFunction.incorrectName = Fehler beim Ausführen von "{0}"\: der Funktionsname "{1}" ist unbekannt. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Ungültige Lichthoffarbe "{0}". +macro.function.herolab.null = HeroLab Daten sind für diese Spielmarke nicht vorhanden. +macro.function.herolab.xpath.invalid = Der angegebene XPath-Ausdruck "{0}" war ungültig oder verwies nicht auf einen Text- oder Attribut-Knoten. +# Initiative functions general errors +macro.function.initiative.gmOnly = Nur der SL kann "{0}" ausführen. +macro.function.initiative.gmOrOwner = Nur der SL oder der Besitzer kann "{0}" ausführen. +macro.function.initiative.noImpersonated = Fehler beim Ausführen der Initiativefunktion\: es wird keine Spielmarke verkörpert. +macro.function.initiative.oneParam = "{0}" muß mit einem Parameter aufgerufen werden. +macro.function.initiative.unknownToken = Unbekannte Spielmarken-Id "{0}" auf Karte "{1}". +macro.function.input.illegalArgumentType = Unerlaubter Parametertyp "{0}", erwartet "{1}". +macro.function.parse.enum.illegalArgumentType = Fehler beim Ausführen von "{0}"\: Ungültiger Argumenttyp "{1}", erwarte einen aus "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = Die Option "{0}\={1}" ist ungültig für den Eingabetyp "{2}" im Spezifikationssymbol "{3}". +#input function +macro.function.input.invalidSpecifier = Leerer Variablenname in der Spezifikationszeile "{0}". +macro.function.input.invalidTAB = Um den TAB Eingabetyp in input() zu verwenden, muß der erste Eintrag den TAB Typ beinhalten. +macro.function.input.invalidType = Ungültiger Eingabetyp "{0}" in der Spezifikationszeile "{1}". +macro.function.json.append.onlyArray = Du kannst nur ans Ende von JSON Arrays anhängen. +macro.function.json.arrayMustContainObjects = Felder für json.sort spezifiziert, aber nicht alle Einträge im Array sind JSON Objects; "{0}" gefunden. +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array im Argument {1} darf nicht leer sein +macro.function.json.getInvalidEndIndex = Ungültiger Abschlußindex "{1}" für Array (Grösse {2}) in Funktion "{0}". +macro.function.json.getInvalidStartIndex = Ungültiger Startindex "{1}" für Array (Grösse {2}) in Funktion "{0}". +macro.function.json.matchingArrayOrRoll = Das dritte Argument muss eine Zeichenkette sein, die einen Würfelwurf oder ein JSON-Array der gleichen Größe wie das zweite Argument enthält. +macro.function.json.notAllContainKey = Nicht alle Objekte enthalten Feld "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument mit Nummer {2} für {1} muss eine Zahl für JSON Arrays sein. +macro.function.json.indentMustBeNumeric = Einrückungswert für {0} muss numerisch sein +# General JSON macro function errors +macro.function.json.onlyArray = Hat {0} aber "{1}" akzeptiert nur JSON Arrays. +macro.function.json.onlyJSON = Hat {0} aber "{1}" akzeptiert nur JSON Arrays oder Objects. +macro.function.json.onlyObject = Hat {0} aber "{1}" akzeptiert nur JSON Objects. +macro.function.json.setNoMatchingValue = Kein passender Schlüsselwert in "{0}". +macro.function.json.unknownType = Unbekannter JSON Typ "{0}" in Funktion "{1}". +macro.function.json.path = Fehler mit der Funktion "{0}"\: {1} +macro.function.macroLink.arguments = Parameter +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Makrolink automatisch ausführen +# {0} is the error message +macro.function.macroLink.errorRunning = Fehler beim Aufrufen des Makrolinks\: "{0}" +macro.function.macroLink.executeOn = Ausführen auf +macro.function.macroLink.impersonated = Verkörperte Spielmarken +# MacroLinkFunctions +macro.function.macroLink.missingName = Fehlender Makroname in Funktion "{0}". +macro.function.macroLink.selected = Ausgewählte Spielmarken +macro.function.macroLink.unknown = Unbekannt +macro.function.map.none = {0}\: Funktion benötigt eine aktuelle Karte, aber keine ist vorhanden. +# {0} is the function name +macro.function.map.notFound = {0}\: im ersten Parameter angegebene Karte nicht gefunden. +macro.function.map.invalidAsset = {0}\: "{1}" ist keine gültige Asset-ID oder URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Kann "{0}" nicht verwenden um Spielmarken auf eine Karte zu verschieben, auf der sie sich bereits befinden\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Spielmarke "{0}" von Karte "{2}" auf Karte "{1}" verschoben. +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Kann Karte "{1}" in Funktion "{0}" nicht finden. +macro.function.moveTokenMap.unknownToken = Kann Spielmarke "{1}" in Funktion "{0}" nicht finden. +# number function +macro.function.number.invalid = Ungültiges Zahlenformat "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Kann Funktion "{0}" nicht verarbeiten, HTTP Status Code\: {1} +macro.function.rest.error.unknown = Kann die Funktion "{0}" nicht verarbeiten, eine Exception ist aufgetreten\: {1} +macro.function.rest.syrinscape.error = Syrinscap konnte nicht gestartet werden. Überprüfe, ob Syrinscape installiert ist und eine korrekte URI übergeben wurde. +# [token():...] roll option +macro.function.roll.noPerm = Du hast nicht die Berechtigung, um den [token(...)\: ...] Befehl zu starten. +macro.function.stateImage.notImage = Zustand "{1}" ist kein Zustand mit einem Bild in Funktion "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unbekannter Zustand "{1}" in Funktion "{0}". +macro.function.barImage.notImage = Balken "{1}" ist kein (Multi-)Bildbalken in Funktion "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unbekannter Balken "{1}" in Funktion "{0}". +macro.function.strLst.incorrectParam = "{0}" benötigt zwischen {1} und {2} Parameter. +# String List +macro.function.strLst.incorrectParamExact = "{0}" benötigt genau {1} Parameter. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Parameternummer {1} in Funktion "{0}" muß vom Typ "{2}" sein, wurde aber als "{3}" vom Typ "{4}" übermittelt. +macro.function.strPropFromVar.wrongArgs = strPropFromVars zweiter Parameter "{0}" ist ungültig. +macro.function.sound.illegalargument = Fehler beim Ausführen von "{0}", Parameter "{1}" ist ungültig\: {2} +macro.function.sound.mediaexception = Fehler beim Ausführen von "{0}" mit den Medien "{1}" +macro.function.syrinscape.inactive = Dieser Client hat die Syrinscape Integration in den Einstellungen nicht aktiviert. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unbekannter Lichttyp "{1}" in Funktion "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Fehler beim Ausführen von "{0}"\: Der Spielmarkenname darf nicht leer sein. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Ungültige Spielmarkengröße "{1}" in Funktion "{0}". +macro.function.tokenProperty.unknownLayer = Unbekannte Schicht "{1}" in Funktion "{0}". +macro.function.tokenProperty.unknownLibToken = Unbekanntes Lib\: Token "{1}" in Funktion "{0}". +macro.function.tokenProperty.unknownPropType = Unbekannter Eigenschaftstyp "{1}" in Funktion "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Die Parameter "delta" und "relativeto" können nicht gleichzeitig verwendet werden. ("delta" Parameter ist ab 1.9.0 veraltet). Siehe https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = Keine aktuelle Spielmarke gefunden. Benutze die Funktion switchToken() oder verkörpere eine. Siehe https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = Der Spielmarkentyp {0} ist in den Kampagneneigenschaften nicht vorhanden. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unbekannter Zustand "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Fehler mit Funktion "{0}"\: unbekannter Balken "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp wurde mit 3 Parametern aufgerufen, aber der zweite Parameter "{0}" ist nicht NONE, SUFFIXED oder UNSUFFIXED. +macro.function.tokenCopyDelete.noName = Name für das Token fehlt. +macro.function.tokenCopyDelete.noImage = Bild für das Token fehlt. + +macro.function.markdown.unknownType = Unbekannter Markdown-Typ {0}. + +macro.function.html5.invalidURI = Ungültige URI {0}. +macro.function.html5.unknownType = Unbekannter HTML5-Container angegeben. +macro.function.jsevalURI.invalidURI = Kein Zugriff auf JavaScript von URI {0} möglich. + +macro.setAllowsURIAccess.notLibToken = {0} ist ein ungültiger lib\:token Name, URI Zugriff kann nur auf lib\:tokens gesetzt werden. +macro.setAllowsURIAccess.reservedPrefix = Auf lib\:tokens, die mit {0} beginnen, kann URI-Zugriff nicht gesetz werden +macro.setAllowsURIAccess.reserved = URI-Zugriff kann auf lib\:token mit Namen {0} nicht gesetzt werden +# Macro Link +macroLink.error.running = Fehler beim Aufrufen des Makrolinks. +macroLink.error.tooltip.bad.href = Ungültiger oder fehlender HREF + +macromanager.alias.indexNotFound = (Fehler\: "{0}" wurde nicht gefunden) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Kann den Befehl\: "{0}" nicht ausführen, Ausnahmefall \= {1} +# {0} is the command +macromanager.tooManyResolves = Es laufen zu viele Berechnungen "{0}"; evtl. eine Endlosschleife? +macromanager.ambiguous = Der Befehl {0} ist zweideutig, bitte gib einen Namensraum an. Passende Optionen sind\: + +menu.QuickMap = Schnelle Karte +menu.edit = B&earbeiten +menu.export = Exportieren +menu.file = Datei (&F) +menu.help = &Hilfe +menu.map = Karte (&M) +menu.overlay = &Overlays +menu.recent = Zuletzt ve&rwendetete Kampagnen +menu.tools = Werkzeuge (&T) +menu.view = Ansicht (&V) +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Sichtweite +menu.window = Fenster (&W) +menu.zoom = Vergrößerung (&Z) + + +dragdrop.unsupportedType = Das Hinzufügen zur Kampagne von Dateien dieses Typs unterstützt MapTool nicht. + + +msg.button.close = Schließen +msg.commandPanel.hasEnteredText = {0} hat Text eingegeben. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} schreibt... +msg.commandPanel.cheater.self = Schummler. Du wurdest gemeldet. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} wurde beim Schummeln erwischt\: {1} +msg.commandPanel.div = Unerwartetes </div> ohne vorhergehendes <div>. +msg.confirm.aboutToBeginFTP = Starte FTP Prozeß von {0,number} Datei(en)... +msg.confirm.bootPlayer = Bist Du sicher, daß Du {0} hinauswerfen möchtest? +msg.confirm.campaignExported = Kampagne exportiert. +msg.confirm.clearAllDrawings = Dies löscht alle Zeichnungen auf der Ebene {0} und leert den Verlauf der "Rückgängig"-Aktionen ALLER Ebenen.
Dies kann nicht rückgängig gemacht werden. Bist Du sicher? +msg.confirm.deleteDraw = Sollen die ausgewählten Zeichnungen wirklich gelöscht werden? +msg.confirm.deleteDraw.removed = Das Programm wird nicht erneut um Erlaubnis zum Löschen von Zeichnungen fragen. Um dies rückgängig zu machen, schau in die Einstellungen. +msg.confirm.deleteToken = Bist Du sicher, daß Du die ausgewählten Spielmarken löschen möchtest? +msg.confirm.deleteToken.removed = Das Programm wird nicht erneut um Erlaubnis zum Löschen von Spielmarken fragen. Um dies rückgängig zu machen, schau in die Einstellungen. +msg.confirm.disconnecting = Deine Verbindung wird getrennt werden. Bist Du sicher, daß Du beenden möchtest? +msg.confirm.fileExists = Bestehende Datei überschreiben? +msg.confirm.hostingDisconnect = Du stellst den Server zur Verfügung. Eine Trennung wird alle verbundenen Klienten trennen.
Bist Du sicher? +msg.confirm.jvm.options = Einige Java-JVM-Startoptionen für MapTool haben sich möglicherweise geändert.
MapTool muss neu starten, bevor diese aktiv werden.

Ungültige Einstellungen könnten den Start von MapTool verhindern. Sollen diese Einstellungen gespeichert werden? +msg.confirm.legacySave = Du speicherst in einem alten Format -- Du könntest einige Informationen verlieren, wenn Du dies tust. Fortfahren? +msg.confirm.loseChanges = Änderungen an Deiner Kampagne werden verloren gehen. Fortfahren? +msg.confirm.newCampaign = Aktuelle Kampagne verwerfen? +msg.confirm.webServerStartTitle = Experimentelle Web-App starten? +msg.confirm.webServerStart =
Wenn Du den Server nicht gestartet hast, drücke Abbrechen

Die experimentelle Server-App ist veraltet und wird in einer kommenden Version entfernt.

Wenn du diese Funktion derzeit nutzt, besuche bitte den Discord Channel, um uns wissen zu lassen, wie du sie nutzt, damit wir dies berücksichtigen können.

(Der Link wird im Chat erscheinen, nachdem der Server gestartet ist.)

+ +msg.confirm.newerVersion = Du versuchst eine Kampagne zu laden, welche mit MapTool {1} erstellt wurde.
Es könnten Ladefehler auftreten, da Du Version {0} benutzt.

Bist Du sicher? +msg.confirm.overwriteExistingCampaign = Diese Datei existiert bereits. Überschreiben? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Es existiert eine automatische Sicherung erstellt um {0,time} am {0,date}.
Möchtest Du diese wiederherstellen? +msg.confirm.removeFacings = Bist Du sicher, dass die Blickrichtungen der gewählten Spielmarken gelöscht werden sollen? +msg.confirm.removeZone = Das Entfernen einer Karte kann nicht rückgängig gemacht werden.
Bist Du sicher? +msg.confirm.renameMap = "{0}" umbenennen? +msg.confirm.restoreFoW = Die Karte enthält aufgedeckte Nebelbereiche.
Möchten Sie den gesamten Nebel zurücksetzen? +msg.confirm.saveCampaign = Möchtest Du Deine Kampagne speichern, bevor Du beendest? +msg.error.alreadyRegistered = Diese ID ist bereits in Benutzung -- Server nicht registriert. +msg.error.alreadyRunningServer = Du hast schon einen Server gestartet. +msg.error.stillRunningServer = Der Server läuft noch. +msg.error.browser.cannotStart = Browser konnte nicht gestartet werden.
{0} +msg.error.browser.notFound = System Browser konnte nicht identifiziert werden.
Bitte definiere den System Browser in der Umgebungsvariable {0}. +msg.error.cantAdjustGridInfMaps = Das Raster kann auf Endloskarten nicht angepasst werden. +msg.error.cantApplyMacroToSelected = Die Gemeinsamkeiten dieses Makros basieren nicht auf dem Befehlsfeld. Das Makro kann nicht auf die gesammte Auswahl angewendet werden. +msg.error.cantBootGM = Du kannst keinen anderen SL rauswerfen. +msg.error.cantBootSelf = Du kannst Dich nicht selbst rauswerfen. Trenne die Verbindung über das Dateimenü. +msg.error.credits = Kann die Credits oder Version nicht laden. +msg.error.creatingBackupManager = Fehler beim Erstellen des Sicherungsmanagers. +msg.error.dialog.js.id = Fehler beim Ausführen von "{0}"\: der Javascript-Bezeichner "{1}" ist ungültig. +msg.error.dialog.js.name = Fehler beim Ausführen von "{0}"\: {1} namens {2} existiert nicht oder kann Javascript nicht ausführen. +msg.error.dialog.js.type = Fehler beim Ausführen von "{0}"\: der Html-Typ "{1}" ist ungültig. +msg.error.errorResolvingCacheDir = Fehler bei der Auflösung des Cache-Ordners für id {0}, Fehler \= {1} +msg.error.frame.reservedName = {0} ist ein reservierter Name und kann nicht in Makros genutzt werden. +# token naming errors +msg.error.emptyTokenName = Der Spielmarkenname darf nicht leer sein. +msg.error.evaluatingExpr = Fehler beim Auswerten des Ausdrucks\: {0} +msg.error.failedAddingDefaultImages = Kann die Standardbilder nicht wiederherstellen. +msg.error.failedAddingDefaultTables = Kann die Standardtabelle nicht wiederherstellen. +msg.error.failedCannotRegisterServer = Kann Deinen Server nicht registrieren. +msg.error.failedConnect = Kann nicht mit dem Server verbinden. +msg.error.fetchingRegistryInformation = Fehler beim Abruf der Serverinformationen aus der Registry. +msg.error.initializeCrypto = Verschlüsselungsbibliothek konnte nicht initialisiert werden. +msg.error.initializePlayerDatabase = Spielerdatenbank konnte nicht initialisiert werden. +msg.error.failedExportingCampaignRepo = Kann die Kampagnenablagedatei nicht speichern. +msg.error.failedExportingImage = Kann das Bild nicht exportieren. +msg.error.failedLoadCampaign = Kann die Kampagne nicht laden. +msg.error.failedLoadCampaign_Timeout = Konnte die Kampagne nicht laden; warte auf Timeout des automatischen Speicherns. +msg.error.failedLoadMap = Kann die Karte nicht laden. +msg.error.failedLoadCampaignLock = Die Kampagne konnte nicht geladen werden, während Hintergrundabarbeitung aktiv ist. Versuchen Sie es später erneut. +msg.error.failedSaveCampaignLock = Die Kampagne konnte nicht gespeichert werden, während Hintergrundabarbeitung aktiv ist. Versuchen Sie es später erneut. +msg.error.failedSaveCampaign = Kann die Kampagne nicht speichern. +msg.error.failedSaveCampaignOOM = Platz im Hauptspeicher reicht nicht aus um die Kampagne zu speichern\!

Versuche eine neue/leere Karte zu erstellen und führe das Speichern mit dieser Karte aktiviert aus. +msg.error.failedSaveCampaignPreview = Kann das Kampagnenvorschaubild nicht speichern. +msg.error.failedSaveMap = Kann die Karte nicht speichern. +msg.error.failedSavingNewVersion = Die neue Version konnte nicht gespeichert werden. +msg.error.fileAlreadyExists = Datei "{0}" existiert bereits. +msg.error.directoryNotWriteable = Verzeichnis {0} ist nicht beschreibbar. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Kann den Nachrichtenverlauf nicht speichern. +msg.error.failedScreenCapture = Kann kein Bildschirmfoto machen. +msg.error.failedStartPersonalServer = Kann den persönlichen Server nicht neu starten. +msg.error.failedToBoot = Rauswurfsversuch fehlgeschlagen\: Spieler nicht gefunden. +msg.error.failedUpdatingCampaignRepo = Kann die Kampagnenablage nicht aktualisieren; E/A Fehler. +msg.error.inaccessibleRepo = Ablage nicht verfügbar\: "{0}". +msg.error.host.inaccessibleRepo = Die folgenden Ablagen sind nicht verfügbar\: \n{0}\nUngültige Ablagen können unter Kampagnen-Eigenschaften bei der Ablagenliste geändert oder entfernt werden. +msg.error.fileNotFound = Datei nicht gefunden. +msg.error.fogexpose = Du musst ein SL sein, um den Kriegsnebel zu ändern. +msg.error.gmRequired = Nur SL dürfen das. +msg.error.invalidLocalhost = "localhost" ist keine gültige Adresse?\! Überprüfe Deine /etc/hosts Datei. +msg.error.renderingStatSheet = Fehler bei der Darstellung des Werteblatts. +msg.error.encryptionSetup = Verschlüsselungsbibliothek konnte nicht initialisiert werden. +# JVM Related +msg.error.jvm.options = "{0}" ist eine ungültige Speichereinstellung.

Nur eine Speichergröße, die in K, M oder G endet ist ein gültiger JVM-Wert.
Z.B. 4M, 6G, 2048M, 1024K usw.

Warnung\: Eine unsachgemäße Einstellung kann den Start von MapTool verhindern. +msg.error.lafSetup = Ausnahmefall während der Einrichtung des Erscheinungsbildes. +msg.error.cantLoadThemeTitle = Design kann nicht geladen werden +msg.error.cantLoadTheme = Design {0} konnte nicht geladen werden, benutze Default Design. +msg.error.cantSaveTheme = Designdetails konnten nicht gespeichert werden. +msg.error.layoutInitial = Das urspr +msg.error.layoutParse = Kann die Gestaltungsdatei nicht analysieren. +msg.error.loadingIconImage = Kann das Symbolbild nicht laden. +msg.error.loadingQuickMaps = Fehler beim Laden der Schnellkarten. +msg.error.copyingStartupConfig = Fehler beim Kopieren der Startkonfigurationsdatei. +msg.error.copyingStartupConfig.unixLike = Konfigurationsdatei kann nicht kopiert werden, siehe Einstellungen -> Start für Details. +msg.error.macro.buttonGroupDnDFail = Problem beim Ziehen und Ablegen +msg.error.macro.buttonPropsAreNull = Eigenschaften der Schaltfläche sind ungültig. +msg.error.macro.buttonNullToken = Makro {0} konnte nicht gespeichert werden; Spielmarke {1} ist nicht mehr gültig. +msg.error.macro.exportFail = Makro konnte nicht exportiert werden\:

{0} +msg.error.macro.exportSetFail = Makrosatz konnte nicht exportiert werden\:

{0} +msg.error.macro.importFail = Makro konnte nicht importiert werden\:

{0} +msg.error.macro.importSetFail = Makrosatz konnte nicht importiert werden\:

{0} +msg.error.mtprops.light.width = Licht\:Gerade {0,number}\:unbekannte Breite "{1}" +msg.error.mtprops.light.arc = Licht\:Linie {0,number}\:unbekannter Bogen "{1}" +msg.error.mtprops.light.definition = Fehler in Lichtdefinitionen. Korrigieren Sie den/die Fehler oder brechen den Dialog Kampagneneigenschaften ab. +msg.error.mtprops.light.distance = Licht\:Linie {0,number}\:unbekannte Entfernug "{1}" +msg.error.mtprops.light.gmOrOwner = Licht\:Linie {0,number}\:SL und Besitzer können nur für Auras festgelegt werden. +msg.error.mtprops.light.ioexception = Fehler beim Lesen der Licht-Definition aus der Zeichenkette -- sollte nicht passieren\! +msg.error.mtprops.light.lumens = Licht\:Zeile {0,number}\:unbekanntes Lumens "{1}" +msg.error.mtprops.light.zerolumens = Licht\:line {0,number}\: Lumens darf nicht Null sein +msg.error.mtprops.properties.duplicate = Eigenschaftsname in "{0}" ist mit dem in "{1}" identisch. +msg.error.mtprops.properties.duplicateComment = Die Linie "{0}" scheint ein Kommentar zu sein, aber ist identisch zu "{1}" und muss einmalig sein um diese Warnung zu verhindern. +msg.error.mtprops.properties.ending = Du wirst zurück in den Editiermodus versetzt. +msg.error.mtprops.properties.title = Die folgenden Fehler traten auf\: +msg.error.mtprops.sight.width = Sicht\:Gerade {0,number}\:unbekannte Breite "{1}" +msg.error.mtprops.sight.arc = Sicht\:Linie {0,number}\:unbekannter Bogen "{1}" +msg.error.mtprops.sight.definition = Fehler in Sichtdefinitionen. Korrigieren Sie den/die Fehler oder brechen den Dialog Kampagneneigenschaften ab. +msg.error.mtprops.sight.distance = Sicht\:Linie {0,number}\:unbekannte Entfernung "{1}" +msg.error.mtprops.sight.ioexception = Fehler beim Lesen der Sicht-Definition aus der Zeichenkette -- sollte nicht passieren\! +msg.error.mtprops.sight.zerolumens = Sicht\:line {0,number}\: Lumens darf nicht Null sein + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sicht\:Linie {0,number}\:unbekannter Multiplikator "{1}" +msg.error.mtprops.sight.offset = Sicht\:Linie {0,number}\:unbekannter Versatz "{1}" +msg.error.mtprops.sight.range = Sicht\:Linie {0,number}\:unbekannte Entfernung "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sicht\:Zeile {0,number}\: das Feld lumens kann ohne Reichweite für persönliches Licht nicht verwendet werden +msg.error.mtprops.sight.unknownField = Sicht\:Linie {0,number}\:Unbekannter Feldname "{1}" +msg.error.mustDisconnectFirst = Du bist mit einem Server verbunden. Bitte die Verbindung trennen. +msg.error.mustSelectAssetGroupFirst = Wähle zuerst eine aktive Asset Gruppe. +msg.error.mustSelectPlayerFirst = Wähle zuerst einen Spieler aus. +msg.error.mustSelectRootGroup = Eine Hauptgruppe muss gewählt werden. +msg.error.noTokensSelected = Keine Spielmarken ausgewählt. +msg.error.playerNotConnected = Spieler "{0}" ist nicht verbunden. +msg.error.server.disconnected = Server getrennt. +msg.error.server.cantrestart = Konnte den persönlichen Server nicht nachstarten. +msg.error.server.upnp.noigd = UPnP-Fehler - Keine Internet-Gateway-Geräte gefunden.

Das bedeutet, dass Ihr Router entweder UPnP nicht aktiviert hat oder nicht mit der UPnP-Version von MapTool kompatibel ist.
Ihr Server wird gestartet, aber Sie müssen Port-Weiterleitung manuell konfigurieren, um Verbindungen aus dem Internet zu ermöglichen.

Weitere Informationen und Hilfe finden Sie in der Anleitung zum Netzwerk-Setup im Hilfe-Menü. +msg.error.tableAccessProhibited = Der SL hat den Spielern die Benutzung dieser Tabelle verboten. +msg.error.tableDoesNotExist = Tabelle existiert nicht. +msg.error.tableUnknown = Unbekannte Tabelle. +msg.error.toolCannotInstantiate = Konnte keine Werkzeugklasse erstellen\: {0} +msg.error.toolConstructorFailed = Werkzeugersteller fehlgeschlagen\: {0} +msg.error.toolNeedPublicConstructor = Für dieses Werkzeug muss der Ersteller öffentlich sein\: {0} +msg.error.toolNeedValidConstructor = Für dieses Werkzeug muss der Ersteller einen öffentlichen Ersteller mit Werkzeugkastenparameter haben\: {0} +msg.error.trace = Fehlerspur\: {0} +msg.error.udf.tooltip.loading = Fehler beim Beschreibungsabruf für "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Fehler beim Beschreibungsabruf für "{0}"\: Ziel nicht gefunden. +msg.error.unableToCreateClientIdFile = Die Client-Id-Datei kann nicht erstellt werden. +msg.error.unableToCreateDataDir = Kann das Datenverzeichnis "{0}" nicht erstellen. Versuche das Datenverzeichnis manuell mit der Umgebungsvariable "MAPTOOL_DATADIR" zu setzen. Suche im Forum nach diesem Namen, wenn Du Hilfe benötigst. +msg.error.unableToReadClientIdFile = Die Client-Id-Datei kann nicht gelesen werden. +msg.error.unknownHost = Unbekannter Gastgeber. +msg.error.unknownJavaVersion = Kann die Java Version nicht feststellen?\! Es wird versucht fortzufahren... +msg.error.unusableDataDir = Kann das Datenverzeichnis "{0}" nicht benutzen, da es eventuell gefährliche Zeichen enthält. Versuche das Datenverzeichnis manuell mit der Umgebungsvariable "MAPTOOL_DATADIR" zu setzen. Suche im Forum nach diesem Namen, wenn Du Hilfe benötigst. +msg.error.unusableDir = Das Verzeichnis "{0}" enthält eventuell gefährliche Zeichen und wird nicht benutzt. +msg.error.versionFile = Kann Versionsdatei nicht finden\: {0} +msg.error.unableToGetThemeList = Fehler beim Abrufen der Designs. +msg.error.wrongJavaVersion = Du benutzt MapTool mit einer zu alten Version von Java um 100% kompatibel zu sein mit einigen der benutzten Bibliotheken von Dritten.
Falls Du MapTool weiter benutzt, könnten unerwartete Abstürze eintreten. Möchtest Du fortfahren? + +msg.error.cantStartWebEndPoint = Der Webserver-Endpoint konnte nicht gestartet werden, bitte den Port ändern + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = Der angegebene Spieler {0} existiert nicht in der Datenbank. +msg.error.passFile.missingPasswordsField = Fehlendes "passwords"-Feld in +msg.error.passFile.errorInJson = Fehler beim Lesen der Passwortdatei, ungültiges JSON. +msg.error.passFile.errorReadingFile = Fehler beim Lesen der Passwortdatei. +msg.error.passFile.errorCopyingBackup = Fehler beim Sichern der aktuellen Passwortdatei. +msg.error.passFile.errorWritingFile = Fehler beim Schreiben der Passwortdatei. +msg.error.passFile.cantDisablePlayer = Die Spielerdatenbank unterstützt das Deaktivieren von Spielern nicht. +msg.error.passFile.cantSetPlayTimes = Die Spielerdatenbank unterstützt das Festlegen von Abspielzeiten nicht. +msg.error.passFile.playerExists = {0} ist bereits vorhanden. +msg.error.passFile.publicKeyNotFound = Öffentlichen Schlüssel nicht gefunden. +msg.error.passFile.publicKeyWriteFailed = Kann Öffentliche-Schlüssel-Datei {0} nicht schreiben. +msg.error.playerDB.errorAdding = Fehler beim Versuch, {0} der Spieler-Datenbank hinzuzufügen. +msg.error.playerDB.cantAddPlayer = Spieler {0} kann nicht einer Datenbank, die das Hinzufügen von Spielern nicht unterstützt, hinzugefügt werden. +msg.error.playerDB.cantAddPlayerPublicKey = Spieler {0} kann einer Datenbank mit öffentlichem Schlüssel nicht hinzugefügt werden, da das nicht unterstützt wird. +msg.error.playerDB.errorAddingPlayer = Fehler beim Hinzufügen von Spieler {0}. +msg.error.playerDB.cantUpdatePlayer = Spieler {0} kann für eine Datenbank, die Aktualisierung nicht unterstützt, nicht aktualisiert werden. +msg.error.playerDB.errorUpdatingPlayer = Fehler beim Aktualisieren von Spieler {0}. +msg.error.playerDB.cantRemovePlayer = Spieler {0} kann aus einer Datenbank, die Aktualisierung nicht unterstützt, nicht entfernt werden. +msg.error.playerDB.noSuchPlayer = Spieler {0} existiert in der aktiven Spieler-Datenbank nicht. +msg.error.parsing.handlebars = Fehler beim Einlesen der "handlebar"-Vorlage {0} +msg.error.library.builtin.path = Integrierter Bibliothekspfad nicht lesbar. +msg.error.library.builtin.load = Integrierter Bibliothekspfad {0} nicht ladbar. + + +msg.info.action.disableFoW = Kriegsnebel deaktiviert. +msg.info.action.disableRevealFogAtWaypoints = Kriegsnebel wird nun an allen Punkten entlang des Weges aufgedeckt. +msg.info.action.enableFoW = Kriegsnebel aktiviert. +msg.info.action.enableRevealFogAtWaypoints = Kriegsnebel wird jetzt nur an festgelegten Wegpunkten aufgedeckt. +msg.info.action.FoWDisabled = Kriegsnebel ist deaktiviert. +msg.info.campaignLoading = Lade Kampagne +msg.info.campaignSaved = Kampagne gespeichert. +msg.info.campaignSaving = Speichere Kampagne +msg.info.connecting = Verbinde +msg.info.disconnected = Du hast die Verbindung getrennt. +msg.info.heartbeat.registryFailure = Aktualisierung der Verbindungen in der MapTool Registry fehlgeschlagen (bisher {2} Fehlversuche). Der Registry Server löscht regelmäßig die Datensätze, was neuen Klienten den Verbindungsaufbau erschwert. Wenn das Problem bestehen bleibt, müssen den Klienten die Verbindungsdaten direkt mitgeteilt werden (IP-Adresse "{0}" und Port {1}). +msg.info.heartbeat.registrySuccess = Die Verbindung zur Registry von MapTool wurde erfolgreich aktualisiert (nach {0} erfolglosen Versuchen). Solange der Erfolg bestehen bleibt, wird diese Meldung nicht mehr angezeigt. +msg.info.macro.exportCancel = Makroexport abgebrochen. +msg.info.macro.exportSuccess = Makro erfolgreich exportiert. +msg.info.mapLoading = Lade Karte +msg.info.mapSaved = Karte gespeichert. +msg.info.noCampaignPreview = Keine Kampagnenvorschau verfügbar. +msg.info.playerBooted = {0} wurde getrennt. +msg.info.playerConnected = {0} hat sich verbunden. +msg.info.playerDisconnected = {0} hat sich getrennt. +msg.info.restoreLayout = Anordnung wiederherstellen +msg.info.restoreLayout.description = Die Benutzeroberfläche von MapTool auf das Standardlayout zurücksetzen. +msg.info.screenshotSaved = Bildschirmfoto gespeichert. +msg.info.screenshotSaving = Speichere Bildschirmfoto... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Einen MapTool Server zu betreiben, benötigt die richtige Netzwerk Einrichtung.
Möchtest du den Forenbeitrag besuchen, welcher diesen Vorgang beschreibt? +msg.info.showTransferWindow = Zeige Übertragungsfenster +msg.info.showTransferWindow.description = Öffne ein Fenster, in dem die ausstehenden Asset-Transfers angezeigt werden. +msg.info.startServer = Server gestartet; bitte warten, bis die Karte aktualisiert wurde. +msg.info.startWebEndWebPoint = Starte Webserver-Endpoint auf Port {0}. +msg.info.stopWebEndWebPoint = Stoppe Webserver-Endpoint. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = KANN DIE VERSIONSDATEI NICHT FINDEN +msg.info.assetsDisabled = Der SL hat das Einfügen von Spieler-Assets abgeschaltet. + + +msg.title.exportMacro = Exportiere Makro +msg.title.exportMacroSet = Exportiere Makrosatz +msg.title.exportProperties = Exportiere Eigenschaften +msg.title.importMacro = Importiere Makro +msg.title.importMacroSet = Importiere Makrosatz +msg.title.importProperties = Importiere Eigenschaften +msg.title.loadAssetTree = Lade Asset-Baum +msg.title.loadCampaign = Lade Kampagne +msg.autosave.wait = Warte bis zu {0} Sekunden bis das automatische Speichern endet... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Lade Karte +msg.title.messageDialog.cancel = Abbru&ch +msg.title.messageDialog.continue = Weiter +msg.title.messageDialog.dontAskAgain = Ja, un&d nicht mehr fragen. +msg.title.messageDialog.no = &Nein +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Ja +msg.title.messageDialogConfirm = Bestätigung +msg.title.messageDialogError = Fehler +msg.title.messageDialogFeedback = Rückmeldung +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warnung +msg.title.saveCampaign = Speichere Kampagne +msg.title.saveMessageHistory = Speichere Nachrichtenverlauf +msg.warn.failedAutoSavingMessageHistory = Kann den Nachrichtenverlauf nicht automatisch speichern. +msg.warning.macro.playerChangesNotAllowed = Der SL hat es Spielern nicht erlaubt, dieses Makro zu ändern. +msg.warning.macro.willNotExport = Das Makro "{0}" wird nicht exportiert. Entweder wurde es vom SL als "nicht durch Spieler bearbeitbar" markiert oder du verfügst nicht über die benötigten Besitzrechte über die Quelle. +msg.warning.prerelease.only = Die Warnung {0} ist nur zum Testen vor der Freigabe und in der freigegeben Version möglicherweise nicht verfügbar. +msg.warning.loadCampaignFromInstallDir = Speichern im Installationsverzeichnis wird nicht unterstützt. Bitte speichere an einem anderen Ort speichern. +msg.warning.saveCampaignToInstallDir = Speichern im Installationsverzeichnis wird nicht unterstützt, bitte wähle einen anderen Speicherort. +msg.warning.exportRepoToInstallDir = Exportieren des Repositorys ins Installationsverzeichnis wird nicht unterstützt. Bitte wähle einen anderen Speicherort. +msg.warning.saveTokenToInstallDir = Speichern von Spielmarken im Installationsverzeichnis wird nicht unterstützt. Bitte wähle einen anderen Speicherort. +msg.warning.saveMapToInstallDir = Speichern von Karten im Installationsverzeichnis wird nicht unterstützt, bitte wähle einen anderen Speicherort. +msg.warning.saveTableToInstallDir = Speichern von Tabellen im Installationsverzeichnis wird nicht unterstützt, bitte wähle einen anderen Speicherort. +msg.warning.savePropToInstallDir = Speichern von Kampagneneigenschaften im Installationsverzeichnis wird nicht unterstützt, bitte wähle einen anderen Speicherort. +msg.warning.saveMacrosToInstallDir = Speichern von Makros im Installationsverzeichnis wird nicht unterstützt, bitte wähle einen anderen Speicherort. + +msg.error.serverOnly = Die Funktion {0} kann nur auf dem Server verwendet werden. + +msg.asset.error.invalidAsset = Ein ungültiges Asset wurde ausgewählt. Wenn du diese Nachricht erhältst, melde es bitte in den MapTool Foren oder dem Discord Server. + +ooc.description = Chat außerhalb des Charakters + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Seiten darstellen +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extrahiere jede Seite des PDFs auf ein einzelnes Bild. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Unterverzeichnisse durchsuchen? +panel.Asset.ImageModel.checkbox.searchSubDir2 = Ergebnisse +panel.Asset.ImageModel.slider.toolTip = Verschieben, um die Größe des Vorschau-Bildes anzupassen... +panel.Asset.Mouseover.dimensions = Maße\: {0} x {1} +panel.Asset.Mouseover.type = Typ\: {0} +panel.Asset.Mouseover.size = Größe\: {0} + +panel.Campaign = Kampagne +panel.Campaign.description = Andockbares Fenster für Kampagnen-Makros. +panel.Gm = SL +panel.Gm.description = Andockbares Fenster für SL-sichtbare Makros +panel.Chat = Chat +panel.Chat.description = Andockbares Chatfenster. +panel.Connections = Verbindungen +connections.tab.connected = Verbunden +connections.tab.pending = Ausstehend +connections.playerIsInZone = {0} ist in Zone {1}. +connections.playerIsLoadingZone = {0} lädt Zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Spieler beim Verbindungsversuch +pendingConnection.sendPublicKey.title = Öffentlicher Schlüssel wird an Server gesendet +pendingConnection.sendPublicKey = Öffentlicher Schlüssel wird an Server gesendet. Lassen Sie den SL wissen, dass ihre PIN {0} ist, so dass er Ihre Verbindung bestätigt. +panel.Connections.description = Andockbares Fenster mit verbundenen Clients. +panel.DrawExplorer = Zeichnungserkunder +panel.DrawExplorer.description = Andockbares Fenster zur Verwaltung von Zeichnungen. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Sprengung ({0}) +panel.DrawExplorer.Template.BurstTemplate = Bersten ({0}) +panel.DrawExplorer.Template.ConeTemplate = Kegel ({0}) +panel.DrawExplorer.Template.LineTemplate = Gerade ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Gerade ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wand ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Gruppe +panel.DrawExplorer.opacity = Deckkraft ({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = Enfernt\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unbekannte Form +panel.Global = Allgemein +panel.Global.description = Andockbares Fenster mit Makros des lokalen Computers. +panel.Impersonate = Verkörpern +panel.Impersonate.description = Andockbares Fenster mit den Makros auf der aktuell verköperten Spielmarke. +panel.Impersonate.button.impersonateSelected = Auswahl verkörpern +panel.Impersonate.identity = Spricht als\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Andockbares Fenster zur Verwaltung von Kampfinitiative. +panel.Library = Bibliothek +panel.Library.description = Andockbares Fenster zum Zugriff auf Assets in Ihrer Ressourcenbibliothek. +panel.MapExplorer = Kartenerkunder +panel.MapExplorer.description = Andockbares Fenster mit Spielmarken und anderen Assets auf der aktuellen Karte. +panel.MapExplorer.View.BACKGROUND = Hintergrund +panel.MapExplorer.View.CLIPBOARD = Zwischenablage +panel.MapExplorer.View.GM = Versteckt +panel.MapExplorer.View.GROUPS = Gruppen +panel.MapExplorer.View.LIGHT_SOURCES = Lichtquellen +panel.MapExplorer.View.OBJECT = Objekte +panel.MapExplorer.View.PLAYERS = Spieler +panel.MapExplorer.View.NPCS = NSCs +panel.NewGroupName = Neuer Gruppenname +panel.Selected = Ausgewählt +panel.Selected.description = Andockbares Fenster mit den Makros auf der/den aktuell verköperten Spielmarke(n). +panel.Selected.tooltip.deslectAll = Wählt alle Spielmarken ab +panel.Selected.tooltip.next = Wähle die nächste Spielmarke aus +panel.Selected.tooltip.previous = Wähle die vorige Spielmarke aus +panel.Selected.tooltip.revertToPrevious = Zur vorherigen Auswahl zurückkehren +panel.Selected.tooltip.selectAll = Wähle alle Spielmarken auf der Karte aus +panel.Tables = Tabellen +panel.Tables.description = Andockbares Fenster zur Tabellenverwaltung in der aktuellen Kampagne. + +dialog.NewToken.title = Neue Spielmarke +dialog.NewToken.type = Typ\: +dialog.NewToken.visible = Sichtbar\: +dialog.NewToken.show = Zeige diesen Dialog +dialog.NewToken.tokenPropertyType = Spielmarkeneigenschaften +dialog.NewToken.statSheet = Werteblatt +dialog.NewToken.statSheetLocation = Anzeige Werteblatt + +prefs.language.override.tooltip = Eine Sprache für die MapTool-Schnittstelle wählen. + +prefs.jvm.advanced.enableAssertions.tooltip = Ermöglicht Java-Assertions im MapTool-Code. +prefs.jvm.advanced.direct3d.tooltip = Deaktivieren Sie Direct3D-Pipelines bei problematischen Grafikkarten/Treibern. +prefs.jvm.advanced.opengl.tooltip = OpenGL-Pipeline aktivieren. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Maximalen Speicher (Heap-Größe), den MapTool verwenden darf. Geben Sie eine Zahl ein, gefolgt von einem einzelnen Buchstaben M oder G.
Beispiele\: 4G ist 4 Gigabytes, 4096M ist 4096 Megabytes und entspricht 4G. +prefs.jvm.xms.tooltip = Legen Sie die anfängliche und minimale Speichereinstellung für MapTool fest. Muss kleiner oder gleich der maximalen Heap-Größe sein.
Geben Sie eine Zahl an, gefolgt von einem einzelnen Buchstaben M oder G. +prefs.jvm.xss.tooltip = Legen Sie die Stapelgröße für MapTool-Programmthreads fest. Werte zwischen 4M und 12M sind zu empfehlen.
Zu große Werte verursachen Probleme. + +roll.description = Würfeln und das Ergebnis an alle verbundenen Spieler senden. +roll.general.unknown = Unbekannte Auflistung\: "{0}". Benutzte \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} würfelt\: {1} + +rollgm.description = Würfeln und das Ergebnis an alle SL senden. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} würfelt für Dich\: {1} +# {0} is the roll +rollgm.self.string = Du würfelst für die SL\: {0} + +rollme.description = Würfeln und das Ergebnis nur mir zeigen. +# {0} is the roll +rollme.string = Du würfelst für dich selbst\: {0} + +rollsecret.description = Würfeln und das Ergebnis nur an die SL senden und auch vor dir verstecken. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} würfelt versteckt für Dich\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Du würfelst versteckt\: {0} +rollsecret.self.string = Du hast versteckt gewürfelt für die SL. + +# {0} is the error message +savealiases.couldNotSave = Kann die Ersatzdatei nicht speichern\: {0} +savealiases.created = MapTool Ersatznamen - erstellt +savealiases.description = Speichere alle derzeitigen Ersatznamen in einer Datei. Siehe "/loadaliases" um sie wieder zu laden. +savealiases.dialogTitle = Speichere Ersatznamen +savealiases.saved = Ersatznamen gespeichert. + +# {0} is the error message +savetokenstates.couldNotSave = Kann die Datei mit den Spielmarkenzuständen nicht speichern\: {0} +savetokenstates.description = Speichert alle aktuellen Spielmarkenzustände in eine Datei. +savetokenstates.dialogTitle = Spielmarkenzustände speichern +# {0} is the number of token states saved. +savetokenstates.saved = Es wurden {0,number} Spielmarkenzustände gespeichert. + +say.description = Sende eine Nachricht an alle verbundenen Spieler. + +self.description = Sende eine Nachricht nur an Dich selbst. + +settokenproperty.description = Setzt die Eigenschaften einer Spielmarke. +settokenproperty.param = Du mußt einen Spielmarkennamen und einen Ausdruck angeben oder wähle eine oder mehrere Spielmarken aus und gib einen Ausdruck an. +settokenproperty.unknownTokens = Kann nicht feststellen, bei welchen Spielmarken die Eigenschaft gesetzt werden soll. + +settokenstate.description = Setzt einen Zustand einer Spielmarke. +# {0} is the token name, {1} is the state name +settokenstate.marked = Spielmarke "{0}" hat nun {1} gesetzt. +settokenstate.param = Ein Spielmarkenname und ein Zustandsname oder eine ausgewählte Spielmarke und ein Zustandsname werden benötigt. +settokenstate.unknownState = Unbekannter Zustandsname "{0}". +settokenstate.unknownTokens = Kann nicht feststellen, bei welchen Spielmarken der Zustand gesetzt werden soll. +settokenstate.unmarked = Spielmarke "{0}" hat nun {1} rückgängig gemacht. + +# Texture Noise +texturenoise.description = Ändern Sie das Rauschen auf Texturen (funktioniert derzeit nur mit Hintergrund-Kacheltexturen). +texturenoise.currentValsOn = Aktuelle Werte, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Rauschen ist derzeit abgeschaltet. +texturenoise.usage = Um dies zu verwenden, benütze /texturenoise alpha [seed] oder /texturenoise on | off. + +# Version slash command +slashversion.description = Zeige die MapTool-Version im Chatfenster an. +slashversion.message = MapTool-Version {0}. + +# About slash command +slashabout.description = Den "Über"-Dialog anzeigen. + +# Slash Command errors +slash.mustBeGM = Du mußt SL sein, um "/{0}" benutzen zu können. + +tmacro.description = Wende das gewählte Makro auf die momentan ausgewählten Spielmarken an. + +togm.description = Sende ausschließlich an den SL. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} sagt dem SL\: +# {0} is what to say +togm.self = Du sagtest dem SL\: {0} + +token.popup.menu.always.visible = Sichtbar über Kriegsnebel +token.popup.menu.autoresize = Größe automatisch anpassen... +token.popup.menu.expose = Aufdecken +token.popup.menu.expose.currentonly = Nur aktuell sichtbares +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Letzter Pfad +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Sichtbare Fläche +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Kriegsnebelansichten +token.popup.menu.fow.clearselected = Aufgedeckte Fläche der ausgewählten Spielmarke verbergen +token.popup.menu.fow.expose = Aufdecken +token.popup.menu.fow.global = Allgemeine aufgedeckte Fläche hinzufügen +token.popup.menu.fow.party = Aufgedeckte Fläche der Gruppe hinzufügen +token.popup.menu.fow.tokens = Kriegsnebelansichten der Spielmarke +token.popup.menu.fow.tokens.view = {0}'s aufgedeckte Fläche +token.popup.menu.showHandout = Informationsmaterial anzeigen +token.popup.menu.facing.set = Blickrichtung festlegen +token.popup.menu.facing.clear = Blickrichtung löschen +token.popup.menu.lights.clear = Nur Lichter löschen +token.popup.menu.lights.clearAll = Alles löschen +token.popup.menu.auras.clear = Nur Auren löschen +token.popup.menu.auras.clearGM = Nur SL Auren löschen +token.popup.menu.auras.clearOwner = Nur Besitzer Auren löschen +token.popup.menu.snap = Am Raster ausrichten +token.popup.menu.visible = Für Spieler sichtbar +token.popup.menu.impersonate = Verkörpern +token.popup.menu.move = Verschieben +token.popup.menu.move.path = Pfad anzeigen +token.popup.menu.move.revertlast = Letzten Zug zurücknehmen +token.popup.menu.export.libTokenAddon = Bibliothekstoken als Addon exportieren... +token.popup.menu.edit = Bearbeiten ... +token.popup.menu.delete = Löschen +token.popup.menu.flip = Spiegeln +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertikal +token.popup.menu.flip.isometric = Isometrische Ebene +token.popup.menu.change = Ändern zu +token.popup.menu.arrange = Anordnen +token.popup.menu.zorder.front = In den Vordergrund +token.popup.menu.zorder.back = In den Hintergrund +token.popup.menu.save = Speichern... +token.popup.menu.size = Größe +token.popup.menu.size.free = Freie Größe +token.popup.menu.size.native = Natürliche Größe +token.popup.menu.size.reset = Zurücksetzen +token.popup.menu.edit.toomany.tooltip = Es kann nur eine Spielmarke gleichzeitig editiert werden. +token.popup.menu.edit.notallowed.tooltip = Der SL sperrt derzeit den Zugriff auf den Spielmarkeneditor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Lichthof +token.popup.menu.vision.overlay = Sichtfeldoverlay +token.properties.button.transferVblFromMap.copy.text = VBL aus Karte kopieren +token.properties.button.transferVblFromMap.move.text = VBL aus Karte verschieben +token.properties.button.transferVblToMap.copy.text = VBL nach Karte kopieren +token.properties.button.transferVblToMap.move.text = VBL nach Karte verschieben + +tokenspeech.description = Die ausgewählten Spielmarken sprechen diese Rede im Chat. + +tool.LineCellTemplate.tooltip = Zeichne eine Linienvorlage. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LKlick\: Setze Ursprung, zweiter LKlick bestimmt Radius und Richtung; Strg\: bewegt Ursprung +tool.blasttemplate.tooltip = Zeichne eine Explosionsvorlage. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Hintergrundbild der Karte neu positionieren +tool.bursttemplate.instructions = LKlick\: Setze Ursprung, zweiter LKlick bestimmt Radius; Strg\: bewegt Urprung +tool.bursttemplate.tooltip = Zeichne eine Explosionsvorlage (zentriert). +tool.cone.instructions = LKlick\: Setze Ursprung, zweiter LKlick bestimmt Radius und Richtung; Strg\: bewegt Ursprung +tool.cone.tooltip = Zeichnet eine Kegelvorlage. +tool.crosstopology.instructions = LKlick\: Setze Start-/Endpunkt; Shift LKlick\: Lösche Kreuz; Strg lässt im Raster einrasten +tool.crosstopology.tooltip = Zeichne eine Kreuz VBL +tool.deletedrawing.instructions=LKlick\: Zeichnungen wählen mit Doppelklick\: Ausgewählte Zeichnungen löschen. +tool.deletedrawing.tooltip=Zeichenwerkzeug löschen +tool.isorectangle.tooltip = Zeichne ein isometrisches Rechteck. +tool.isorectangleexpose.tooltip = Isometrisches Rechteck im Kriegsnebel ausblenden/verstecken. +tool.facing.instructions = Ungenutzt +tool.facing.tooltip = Bestimme die Blickrichtung der Spielmarke. +tool.filltopology.tooltip = Fülle geschlossene Bereiche der VBL. +tool.freehand.instructions = LZiehen\: Zeichne Freihandlinie, Shift+LZiehen\: Lösche Freihandlinie, Alt (halten)\: Einrasten an Zellenmitte +tool.freehand.tooltip = Zeichne Freihandlinien. +tool.freehandexpose.instructions = LKlick\: Setze Start-/Endpunkt zum Aufdecken, RKlick (beim Zeichnen)\: Setzt Zwischenpunkt, Shift LKlick (Anfangs)\: Fläche verdecken +tool.freehandexpose.tooltip = Freihandform im Kriegsnebel aufdecken/verdecken. +tool.gridtool.instructions = Pfeiltasten\: Rasterversatz bewegen, Shift+Pfeiltasten\: Rastergrösse ändern, LKlick ziehen\: Raster bewegen, Mausrad\: Raster skalieren +tool.gridtool.tooltip = Kartenraster zeigen/verstecken. +tool.label.dialogtitle = Textfeld bearbeiten +tool.label.instructions = LKlick\: Erzeuge neues Textfeld, RKlick ziehen\: Karte bewegen, Mausrad\: Vergrößern +tool.label.tooltip = Textfeld zur Karte hinzufügen. +tool.line.instructions = LKlick\: Setze Start/Endpunkt, RKlick (beim Zeichnen)\: Setze Zwischenpunkt, Shift LKlick (anfangs)\: Löscht Linie, Alt (halten)\: an Zellenmitte einrasten +tool.line.tooltip = Zeichne gerade Linien. +tool.linetemplate.instructions = LKlick\: Setze Startpunkt, zweiter LKlick bestimmt Richtung, dritter LKlick bestimmt Länge; Strg\: bewegt letzten gesetzten Punkt +tool.linetemplate.tooltip = Zeichne eine Linienvorlage. +tool.measure.instructions = LKlick Ziehen\: Misst Entfernung; RKlick Ziehen\: Bewege Karte; Mausrad\: Vergrössern; Mausradklick und Leertaste\: Wegpunkt umschalten +tool.measure.tooltip = Entfernungen entlang eines Pfades messen. +tool.oval.instructions = LKlick\: Setze Start/Endpunkt; Shift LKlick\: Oval löschen; Halte Alt gedrückt, um vom Zentrum aus zu zeichnen +tool.oval.tooltip = Zeichne ein Oval. +tool.ovalexpose.instructions = LKlick\: Setze Start/Endpunkt zum Aufdecken; Shift LKlick\: Fläche verdecken; Alt\: Ursprung ist Zentrum +tool.ovalexpose.tooltip = Oval im Kriegsnebel aufdecken/verdecken +tool.ovaltopology.instructions = LKlick\: Setze Start/Endpunkt; Shift LKlick\: Oval löschen +tool.ovaltopology.tooltip = Zeichne eine ovale VBL. +tool.ovaltopologyhollow.tooltip = Zeichne eine nicht ausgefüllte, ovale VBL. +tool.pointer.instructions = LKlick\: Anwählen; LZiehen\: Angewähltes bewegen; RKlick\: Menü; RZiehen\: Karte bewegen; Mausrad\: Vergrößern; Mausrad-Klick und Leertaste\: Wegpunkt umschalten, Shift+Mauszeiger\: kein Werteblatt +tool.pointer.tooltip = Zeigewerkzeug +tool.poly.instructions = LKlick\: Setze Start/Endpunkt, RKlick (beim Zeichnen)\: Setze Zwischenpunkt, RKlick ziehen\: Karte bewegen, Shift LKlick (Anfangs)\: Löscht Polygonfläche +tool.poly.tooltip = Zeichne geschlossenes Vieleck. +tool.polyexpose.instructions = LKlick\: Setze Start/Endpunkt zum Aufdecken, RKlick (beim Zeichnen)\: Setzt Zwischenpunkt, RKlick ziehen\: Karte bewegen, Shift LKlick (Anfangs)\: Fläche verdecken +tool.polyexpose.tooltip = Polygon im Kriegsnebel aufdecken/verdecken. +tool.polylinetopo.tooltip = Zeichne eine Polylinien VBL. +tool.polytopo.tooltip = Zeichne eine geschlossene Polygon VBL. +tool.radiusCellTemplate.tooltip = Zeichne eine Kreisvorlage. +tool.radiustemplate.instructions = LKlick\: Setzt Mittelpunkt, zweiter LKlick bestimmt Radius; Strg\: bewegt Mittelpunkt +tool.radiustemplate.tooltip = Zeichne eine Kreisvorlage. +tool.rect.instructions = LKlick\: Setze Start/Endpunkt; Shift LKlick\: Lösche Rechteck; Strg\: im Raster einrasten; Alt\: Ursprung ist Zentrum +tool.rect.tooltip = Zeichne ein Rechteck. +tool.rectexpose.instructions = LKlick\: Setze Start/Endpunkt zum Aufdecken; Shift LKlick\: Verdecke Rechteck; Alt\: Ursprung ist Zentrum +tool.rectexpose.tooltip = Rechteck im Kriegsnebel aufdecken/verdecken. +tool.recttopology.instructions = LKlick\: Setze Start/Endpunkt; Shift LKlick\: Lösche Rechteck; Strg\: im Raster einrasten +tool.recttopology.tooltip = Zeichne eine rechteckige VBL. +tool.recttopologyhollow.tooltip = Zeichne eine nicht ausgefüllte, rechteckige VBL. +tool.isorectangletopology.tooltip = Zeichne ein isometrisches VBL-Rechteck. +tool.isorectangletopologyhollow.tooltip = Zeichnen Sie ein hohles isometrisches Rechteck VBL. +tool.isorectangletopology.instructions = LKlick\: Setze Start/Endpunkt; Shift+LKlick\: Lösche isometrisches Rechteck; Strg\: Einrasten +tool.stamp.tooltip = Stempelwerkzeug +tool.walltemplate.instructions = LKlick\: Setze Startpunkt, bewege Maus in Wandrichtung; zweiter LKlick beendet Wand; Strg\: bewegt Wand +tool.walltemplate.tooltip = Zeichne eine Wandvorlage. +tools.ai_selector.tooltip = Spielmarken bewegen sich um MBL, VBL herum (falls ausgewählt) und berücksichtigen Spielmarken mit Geländemodifikatoren. +tools.ignore_vbl_on_move.tooltip = Spielmarken bewegen sich um VBL herum falls ausgewählt, andernfalls bewegen sie sich frei in SBS. +tools.topology_mode_selection.cover_vbl.tooltip = Zeichne Deckungs-Vision-Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Zeichne Wälle Vision-Blocking-Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Zeichne Hügel-Vision-Blocking-Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Zeichne Gruben-Vision-Blocking-Layer (Wall VBL). +tools.topology_mode_selection.mbl.tooltip = Zeichne Bewegungshindernisebene (MBL). +tools.drawing.tooltip = Zeichenwerkzeuge +tools.fog.tooltip = Kriegsnebelwerkzeuge +tools.interaction.tooltip = Interaktionswerkzeuge +tools.mute.tooltip = Systemtöne und Audio-Streams stummschalten +tools.unmute.tooltip = Systemtöne und Audio-Streams einschalten +tools.hidetoolbar.tooltip = Symbolleiste ausblenden +tools.unhidetoolbar.tooltip = Symbolleiste einblenden +tools.template.tooltip = Schablonenwerkzeuge +tools.token.fow.all.tooltip = Kriegsnebel für alle Spielmarken anzeigen, die explizit dir oder allen gehören. +tools.token.fow.gm.tooltip = Zeige Kriegsnebel für Spielmarken, die dir gehören.
Als GM werden auch Spielmarken angezeigt, die keine Eigentümer haben. +tools.token.fow.npc.tooltip = Kriegsnebel für alle NSC-Spielmarken anzeigen, die explizit dir oder allen gehören. +tools.token.fow.pc.tooltip = Kriegsnebel für alle SC-Spielmarken anzeigen, die explizit dir oder allen gehören. +tools.topo.tooltip = Topologie-Werkzeuge (Sicht- und Bewegungshindernisebene) +tools.zoneselector.tooltip = Karte wählen +tools.initiative.tooltip = Initiativewerkzeuge + +undefinedmacro.unknownCommand = Unbekannter Befehl\: "{0}". Gib /help ein, um eine Liste der möglichen Befehle anzuzeigen. + + + +startup.config.unableToWrite = Kann nicht in die Konfigurationsdatei schreiben. +Preferences.startup.label.info = Information zu Startvoreinstellungen +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Speichereinstellungen

  • Maximale Heap-Größe\: Der maximale Speicherplatz, den MapTool benutzen wird
    • Dies sollte in G für Gigabytes enden, z.B. 8G
  • Minimale Heap-Größe\: Der minimale Speicherplatz, den Maptool verwenden wird
    • Dies sollte in G für Gigabytes enden, z.B. 4G
  • Thread-Stapelgröße\: Die Speichergröße, die MapTool für seinen Thread-Stapel benutzt. Diese ist zu erhöhen, wenn Makroausführungen zu Stapel(Stack)-Problemen führen.
    • Dies sollte in M für Megabytes enden, z.B. 8M
    • Achtung\: Werte über 16M können Probleme verursachen
Sprache überschreiben
  • Sprache\: Die Sprache, in der MapTool arbeiten soll

Weitere Optionen
  • Datenverzeichnis\: Das Verzeichnis, in das MapTool seine Daten ablegt
Optionen für Fortgeschrittene
  • Direct3d Pipeline deaktivieren\: Wenn graphische Störungen auf Windows-Systemen auftreten, kann Abschalten hilfreich sein.
  • OpenGL Pipeline deaktivieren\: Wenn graphische Störungen auf Nicht-Windows-Systemen auftreten, kann Abschalten hilfreich sein.
  • Initialisiere AWT vor JavaFx\: Nur aktivieren, wenn Fenster oder Dialoge nicht erscheinen
+ +startup.preferences.info.manualCopy =

Aktiviere Starteinstellungen

MapTool kann die Konfigurationsdatei nicht ins Startverzeichnis kopieren.
Damit sie wirksam werden, müssen Sie die Datei {0} bearbeiten und nach dem Speichern Ihrer Änderungen MapTool neu starten.

+ + +userTerm.GM = SL +userTerm.Player = Spieler +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = Spieler + +visionType.DAY = Tag +visionType.NIGHT = Nacht +visionType.OFF = Deaktiviert + +lightingStyle.ENVIRONMENTAL = Umgebung +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = Technischer Name +mapSortType.DISPLAYNAME = Anzeigename + + +whisper.command = Flüstern +whisper.description = Sende eine Nachricht an einen bestimmten Spieler. +whisper.enterText = hier Text eingeben +whisper.noName = Es muß ein Spielername angegeben werden. +# {0} is the name, {1} is the message +whisper.string = {0} flüstert\: {1} +whisper.toSelf = Sprichst Du wieder mit Dir selbst? +whisper.you.string = Du flüstertest zu {0}\: {1} + +whisperreply.description = Antworte dem letzten Spieler, der Dir zugeflüstert hat. +whisperreply.noTarget = Niemand zum Antworten vorhanden. + +zone.player_view = Spieleransicht +zone.map_not_visible = Karte für Spieler nicht sichtbar + + + +# Player Database Dialog +playerDB.dialog.player = Spieler +playerDB.dialog.role = Rolle +playerDB.dialog.add = Hinzufügen +playerDB.dialog.authType = Authentifizierungstyp +playerDB.dialog.blocked = Gesperrt +playerDB.dialog.connected = Verbunden +playerDB.dialog.title = Spieler-Passwort-Datenbank +playerDB.dialog.title.edit = Spieler bearbeiten +playerDB.dialog.title.new = Neuer Spieler +playerDB.dialog.password = Passwort +playerDB.dialog.passwordGenerate = Erzeuge neues Passwort +playerDB.dialog.publicKey = Öffentlicher Schlüssel +playerDB.dialog.edit = Bearbeiten... +playerDB.dialog.delete = Löschen +playerDB.dialog.deleteConfirm = Möchten Sie {0} wirklich löschen? +playerDB.dialog.error.missingName = Spielername fehlt +playerDB.dialog.error.passwordMissing = Passwort fehlt +playerDB.dialog.error.passwordTooShort = Passwort ist zu kurz +playerDB.dialog.error.invalidPublicKey = Ungültiger öffentlicher Schlüssel +playerDB.dialog.error.emptyBlockReason = Sperrgrund darf nicht leer sein +playerDB.dialog.error.playerExists = Spieler existiert schon +playerDB.dialog.error.savingChanges = Fehler beim Speichern der Datenbankänderungen + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Passwort versteckt -- + +WebRTC.toggleUseWebRTC = WebRTC verwenden (experimentell) +WebRTC.toggleUseWebRTC.tooltip = Benutze WebRTC als Verbindungsmethode, dies könnte mit
Verbindunsproblemen durch nicht funktionierende Portweiterleitung helfen.
Clients und Server müssen dieselbe Einstellung haben.
Diese Funktion ist noch experimentell.
Zum Auswählen wird ein RPTools net Alias benötigt. + +dialog.button.ok = Ok +dialog.button.cancel = Abbrechen + + + +# Add-On Library support +library.error.invalidDefinition = Ungültige Bibliotheksdefinition. +library.error.emptyName = Der Name einer Zusatzbibliothek darf nicht leer sein. +library.error.emptyVersion = Die Version der Zusatzbibliothek {0} darf nicht leer sein. +library.dialog.import.title = Importiere Zusatzbibliothek. +library.import.ioError = IO Error beim Drop-In-Bibliotheksimport. +library.import.error = Fehler beim Drop-In-Bibliotheksimport von {0}. +library.import.error.notGM = Nur SL kann eine Drop-in-Bibliothek importieren. +library.imported = Bibliothek {0} wurde importiert. +library.error.libtoken.no.access = {0} kann URI-Zugriff nicht freischalten. +library.error.addOn.no.access = Zusatzbibliothek {0} kann URI-Zugriff nicht freischalten. +library.error.libtoken.missing = Lib\:Token kann nicht mehr gefunden werden. +library.error.addOnLibraryExists = Zusatzbibliothek mit Namensraum {0} existiert bereits. Soll sie ersetzt werden? +library.error.addOn.notText = Kann Asset des Typ {0} nicht zu Text konvertieren. +library.error.addOn.noConfigFile = Datei library.json in {0} nicht gefunden. +library.property.value.notSpecified = Keine Angabe +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Nach dem Parsing-Fehler der Stimme von Ereignis {0} @ {1} wird fortgefahren, Fehler {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Nach dem Ablauf-Fehler von Ereignis {0} @ {1} wird fortgefahren, Fehler {2}. +library.error.notFound = Bibliothek mit Namensraum {0} existiert nicht. +library.error.noEventHandler = Bibliothek mit Namensraum {1} enthält keinen Eventhandler für {0}. +library.error.retrievingEventHandler = Fehler beim Abruf der Event-Handler für Ereignis {0}. +library.error.addOn.sheet = Fehler beim Hinzufügen des Werteblattes {1} im Namensraum {0} +library.export.information = Dies wird das Lib\:Token im für eine Add-on-Bibliothek vorgesehenen Format in das angegebene Verzeichnis extrahieren.
Die meiste Funktionalität bleibt ohne Änderungen, aber wahrscheinlich müssen noch Änderungen vorgenommen werden. +library.export.done = {0} wurde in {1} als Add-on-Bibliothek exportiert. Wahrscheinlich müssen Änderungen an der Bibliothek vorgenommen werden, damit sie funktioniert. +library.export.error.overwrite = Verzeichnis {0} ist nicht leer, bitte ein anderes Verzeichnis wählen. +library.export.errorReadingDirectory = Verzeichnis {0} kann nicht gelesen werden. +library.export.errorWriting = Schreibfehler bei Datei {0} für Add-on-Bibliothek. +library.dialog.button.add = Hinzufügen +library.dialog.button.close = Schließen +library.dialog.button.details = Details +library.dialog.title = Add-On-Bibliotheken +library.dialog.library.label = Bibliotheken +library.dialog.development.label = Entwicklung +library.dialog.addon.name = Add-on-Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namensraum +library.dialog.addon.shortDescription = Kurzbeschreibung +library.dialog.addon.description = Beschreibung +library.dialog.addon.readMeFile = Read-Me-Datei anzeigen +library.dialog.addon.authors = Autoren +library.dialog.addon.license = Lizenz +library.dialog.addon.licenseFile = Lizenzdatei anzeigen +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Bibliothek entfernen +library.dialog.table.removeData = Bibliothek und Daten entfernen +library.dialog.delete.confirm = Soll die Add-on-Bibliothek {0} wirklich entfernt werden? +library.dialog.deleteData.confirm = Soll die Add-on-Bibliothek {0} mit allen ihren Daten wirklich entfernt werden? +library.dialog.copy.title = Das kopierte CSS dient nur Testzwecken.
Im Add-on benutze
lib\://net.rptools.maptool/css/mt-stat-sheet.css oder
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = CSS-Theme ins Clipboard kopieren +library.dialog.copyMTStatSheetTheme = Stat Sheet-Theme ins Clipboard kopieren + +# Game Data +data.error.cantConvertTo = Kann {0} nicht in {1} konvertieren. +data.error.alreadyExists = Die Eigenschaft {0} existiert bereits. +data.error.undefined = Eigenschaft {0} ist undefiniert. +data.error.namespaceDoesNotExist = Der Namensraum {0} existiert für Typ {1} nicht. +data.error.namespaceAlreadyExists= Der Namensraum {0} für Typ {1} existiert schon. +data.error.sendingUpdate = Fehler beim Senden des Spieldaten-Updates. +data.error.receivingUpdate = Fehler beim Empfang des Spieldaten-Updates. +data.error.importGameData = Fehler beim Importieren der Spieldaten. +data.error.clearingNamespace = Fehler beim Löschen des Daten-Namensraums {0} vom Typ {1}. +data.error.removingData = Fehlerdaten vom Typ\: {0}, Namensraum\: {1}, Name\: {2}. +Label.icontheme=Icon-Design +Preferences.label.icontheme.tooltip=Das Design für Applikations-Icons. +Label.theme.macroeditor=Makroeditordesign +TEXT_TYPE=Text-Typ +EditTokenDialog.button.movevbltoggle.tooltip=Beim Verschieben oder Kopieren Wälle-Vision-Blocking-Layer (Wall VBL) einbeziehen +EditTokenDialog.button.movembltoggle.tooltip=Beim Verschieben oder Kopieren Bewegungshindernisebene (MBL) einbeziehen +EditTokenDialog.button.movehbltoggle.tooltip=Beim Verschieben oder Kopieren Hügel-Vision-Blocking-Layer (Hill VBL) einbeziehen +EditTokenDialog.button.movepbltoggle.tooltip=Beim Verschieben oder Kopieren Gruben-Vision-Blocking-Layer (Pit VBL) einbeziehen +EditTokenDialog.button.movecbltoggle.tooltip=Beim Verschieben oder Kopieren Deck-Vision-Blocking-Layer (Cover VBL) einbeziehen +EditTokenDialog.button.movefrommap.tooltip=Markierte Blocklayer von Karte verschieben oder kopieren +EditTokenDialog.button.movetomap.tooltip=Markierte Blocklayer auf Karte verschieben oder kopieren +Label.label=Bezeichnung\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Werteblatt (Altversion vor 1.14) +token.statSheet.useDefault = Standard-Werteblatt des Spielmarkentyps + +# Advanced Dice Rolls +advanced.roll.parserError = Fehler in Würfelwurfanweisung Zeile {0}, Zeichen {1} "{2}". +advanced.roll.unknownDiceType = Unbekannter "Dice Roll"-Typ {0}. +advanced.roll.unknownVariable = Unbekannte Variable {0}. +advanced.roll.variableNotNumber = Variable {0} ist keine Zahl. +advanced.roll.unknownProperty = Unbekannte Eigenschaft {0}. +advanced.roll.propertyNotNumber = Variable {0} ist keine Zahl. +advanced.roll.noTokenInContext = Keine Spielmarke im Kontext. +advanced.roll.inputNotNumber = Eingabe {0} ist keine Zahl. +Preferences.label.tokens.stack.hide=Tokenstack-Indikator ausblenden +Preferences.label.tokens.stack.hide.tooltip=Tokenstack-Indikator wird ausgeblendet \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en.properties b/src/main/resources/net/rptools/maptool/language/i18n_en.properties index 1e88824356..00142e12aa 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en.properties @@ -100,39 +100,34 @@ Color.none = None Color.custom = Custom Color.default = Default -Button.accept = Accept -Button.add = Add -Button.apply = APPLY -Button.background = Background -Button.browse = Browse +Button.ok = OK Button.cancel = Cancel -Button.clear = Clear -Button.clearall = Clear All +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert Button.close = Close +Button.import = Import +Button.export = Export Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up Button.down = Move Down -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Export -Button.fog = Fog -Button.hide = Hide -Button.import = Import -Button.install = Install +Button.background = Background Button.map = Map -Button.new = New +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes Button.no = No -Button.ok = OK -Button.refresh = Refresh -Button.rescan = Rescan -Button.revert = Revert +Button.install = Install Button.runmacro = RUN MACRO -Button.up = Move Up -Button.update = Update -Button.yes = Yes +Button.hide = Hide -Label.label=Label\: Label.lights = Vision\: Label.name = Name\: Label.gmname = GM Name\: @@ -148,7 +143,7 @@ Label.macroeditor = Macro Editor Label.styletheme = Style Theme Label.currentTheme = Current Theme Label.filterTheme = Theme Filter -Label.useThemeForChat = Use Theme Colours for Chat Window +Label.useThemeForChat = Use Theme Colors for Chat Window Label.facing = Facing Label.accessibility = Accessibility Label.sounds = Sounds @@ -189,10 +184,8 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.background = Background Label.foreground = Foreground Label.showbackground = Show Background -Label.fontSize = Font Size Label.layers = Layers\: Label.view.current = Current View Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet @@ -318,9 +312,9 @@ EditTokenDialog.label.vbl.visiblity = Token Visibility EditTokenDialog.label.vbl.tolerance = Visibility Tolerance EditTokenDialog.label.vbl.preview = Hide Token Image Preview EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. -EditTokenDialog.label.vbl.sensitivity = Colour Sensitivity +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VBL, values 0-255 with 0 being an exact colour match. -EditTokenDialog.label.vbl.invert = Inverse Topology Colour Selection +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the colour does not match on the token when checked. EditTokenDialog.label.vbl.level = Level EditTokenDialog.label.vbl.method = Method @@ -328,7 +322,7 @@ EditTokenDialog.label.vbl.optimize = Topology Optimization EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. EditTokenDialog.label.vbl.over = Is Visible over FoW EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. -EditTokenDialog.label.vbl.color = Colour Selection +EditTokenDialog.label.vbl.color = Color Selection EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VBL/MBL. EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VBL/MBL. EditTokenDialog.border.title.vbl.preview = Topology Preview @@ -386,7 +380,7 @@ MapPropertiesDialog.label.image = Select Map Image MapPropertiesDialog.label.background = Choose Background MapPropertiesDialog.label.fog = Choose Fog MapPropertiesDialog.label.lightingStyle = Lighting style\: -MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-colour artwork maps). +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). AddResourcesDialog.label.localdirectory = Local Directory AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) @@ -399,9 +393,9 @@ AdjustBoardDialog.grid.tooltip = Snap to the token grid. AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. GridControlPanel.sizeInPixels = Grid Size -GridControlPanel.sizeInPixels.second = 2nd Size -GridControlPanel.offset.x = Offset X -GridControlPanel.offset.y = Offset Y +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: GridControlPanel.color = Colour GridlessGrid.error.notLoaded = Could not load gridless grid footprints. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Skip this Version Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -522,7 +520,7 @@ Preferences.label.maps.fow.tooltip = Fog of War can be enabled or Preferences.label.maps.visible = New maps visible to players Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. Preferences.label.maps.grid = New Map Grid Type -Preferences.label.maps.grid.tooltip = The grid type for new maps. Cannot be changed once the map has been created. +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. Preferences.combo.maps.grid.square = Square Preferences.combo.maps.grid.hexHori = Horizontal Hex Preferences.combo.maps.grid.hexVert = Vertical Hex @@ -589,14 +587,14 @@ Preferences.label.chat.rolls.tooltip = Die rolls are normally expand Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] Preferences.label.chat.type.duration = Typing Notification Duration Seconds Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. -Preferences.label.chat.type.color = Typing Notification Colour -Preferences.label.chat.type.color.tooltip = Colour of the text for typing notifications. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. Preferences.label.chat.type.background = Typing Notification Background Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. Preferences.label.chat.trusted.background = Trusted Prefix Background -Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background colour. +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground -Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground colour. +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. Preferences.label.macroeditor.tooltip = Theme of the macro editor. Preferences.label.facing.edge = On Edges Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -659,9 +648,9 @@ Preferences.label.directory.sync.tooltip = Specify the path to your clo Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. Preferences.label.map = Map Visuals Preferences.label.halo.width = Halo line width -Preferences.label.halo.width.tooltip = The width of the single-colour halo around individual tokens. -Preferences.label.halo.color = Use halo colour for vision -Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be coloured the same as the halo. +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. Preferences.label.halo.opacity = Halo opacity Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). Preferences.label.aura.opacity = Aura opacity @@ -681,7 +670,7 @@ Preferences.label.fog.opacity.tooltip = Measures how opaque the &quo Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) -Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. Gridless maps cannot auto-expose fog. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. Preferences.label.performance.fillselection = Fill selection box Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. Preferences.label.performance.cap = Frame Rate Cap @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.color = Colour -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table +sightLight.optionLabel.color = Color sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.personalSight.component.color = A {0} hex colour component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its centre. -# sight and light help text - description of the definition part - used in syntax example and explanatory table +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes -sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, colour, and lumens specified. -# sight and light help text - footnotes +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. -CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex colour component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex colour component appended to determine colour.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a coloured area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colours.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Group\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Order\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1492,13 +1287,13 @@ action.saveMessageHistory.description = Save the contents of your chat l # Tool action.sendChat = C&hat action.sendChat.accel = ENTER -action.chat.color.tooltip = Set the colour of your speech text +action.chat.color.tooltip = Set the color of your speech text action.chat.scrolllock.tooltip = Scroll lock action.chat.showhide.tooltip = Show/hide typing notification #action.addIconSelector.accel=ctrl shift i action.serverStart = Start Server... action.serverStart.description = Start a server so that other MapTool clients can connect to you. -action.setZoneGridColor = Set Grid Colour... +action.setZoneGridColor = Set Grid Color... # Help action.showAboutDialog = &About... action.showAboutDialog.description = Show information about MapTool. @@ -1562,7 +1357,7 @@ addtokenstate.added = Token state "{0}" was added # Slash command info addtokenstate.description = Add a new token state that can be set on tokens. addtokenstate.exists = A token state with the name "{0}" already exists. -addtokenstate.invalidColor = An invalid colour "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common colour (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". @@ -1584,7 +1379,7 @@ alias.client.title = Client Aliases alias.addon.title = Aliases defined by {0} ({1}) Add-On . -changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example\: /cc \#ff0099 +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 clear.description = Clear the message panel. @@ -1599,7 +1394,7 @@ component.dialogTitle.macro.macroID = Macro ID component.label.macro.allowPlayerEdits = Allow Players to Edit Macro component.label.macro.applyToSelected = Apply to Selected Tokens component.label.macro.autoExecute = Auto Execute -component.label.macro.buttonColor = Button Colour +component.label.macro.buttonColor = Button Color component.label.macro.command = Command component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens component.label.macro.compareUseAutoExecute = Use Auto Execute @@ -1608,7 +1403,7 @@ component.label.macro.compareUseGroup = Use Group component.label.macro.compareUseIncludeLabel = Use Include Label component.label.macro.compareUseSortPrefix = Use Sort Prefix component.label.macro.displayHotKey = Display Hot Key? -component.label.macro.fontColor = Font Colour +component.label.macro.fontColor = Font Color component.label.macro.fontSize = Font Size component.label.macro.group = Group component.label.macro.hotKey = Hot Key @@ -1626,7 +1421,7 @@ component.tooltip.macro.allowPlayerEdits = Select this to allow players component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. #TODO: Write tooltip for this. -component.tooltip.macro.buttonColor = Select the colour of the face of this macro's button. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. @@ -1634,7 +1429,7 @@ component.tooltip.macro.compareUseGroup = Check here to consider this component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. -component.tooltip.macro.fontColor = Select the colour in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. @@ -1728,7 +1523,12 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. -dialog.colorChooser.title = Choose Colour +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name dialog.copyZone.initial = Copy of {0} @@ -2037,7 +1837,7 @@ macro.function.getInitiativeRound.mustBeGM = Only the GM can set the rou # ExecFunction macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. # Token Halo functions {0} is the color -macro.function.haloFunctions.invalidColor = Invalid halo colour "{0}". +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". macro.function.herolab.null = HeroLab data does not exist for this token. macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. # Initiative functions general errors @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2292,7 +2093,7 @@ msg.error.macro.exportFail = Macro could not be e msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} msg.error.macro.importFail = Macro could not be imported\:

{0} msg.error.macro.importSetFail = Macro set could not be imported\:

{0} -msg.error.mtprops.light.width = Light\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" @@ -2304,7 +2105,7 @@ msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicate msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. msg.error.mtprops.properties.ending = You will be placed back into edit mode. msg.error.mtprops.properties.title = The following errors occurred\: -msg.error.mtprops.sight.width = Sight\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" @@ -2771,10 +2572,11 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Draw a wall template. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall VBL. -tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VBL. -tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VBL. -tools.topology_mode_selection.mbl.tooltip = Draw MBL. +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VB. +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VB. +tools.topology_mode_selection.mbl.tooltip = Draw MB. tools.drawing.tooltip = Drawing Tools tools.fog.tooltip = Fog of War Tools tools.interaction.tooltip = Interaction Tools @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Vision Blocking (VB) Tools tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools @@ -2954,14 +2756,14 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - -EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking Layer (VBL) during move or copy -EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking Layer (MBL) during move or copy -EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Blocking Layer (HillVBL) during move or copy -EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Blocking Layer (PitVBL) during move or copy +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking (VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2976,14 +2778,5 @@ advanced.roll.unknownProperty = Unknown Property {0}. advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. -Preferences.label.tokens.stack.hide=Hide token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack indicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties new file mode 100644 index 0000000000..835d6d171e --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Green\:Sending, Red\:Receiving + +AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. + +AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Click to clear this cache. + +AssetViewerDialog.leftDragMove = Left button drag to move +AssetViewerDialog.rightDragResize = Right button drag to resize + +AutoSaveManager.failed = Autosave failed\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autosaving campaign... +AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. + +CampaignProperties.error.initLightSources = Cannot initialise light sources. +CampaignProperties.error.noGenericLight = Can't get light source "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Autosaving chat log... + +Color.aqua = aqua +Color.black = black +Color.blue = blue +Color.cyan = cyan +Color.darkgray = dark gray +Color.fuchsia = fuchsia +Color.gray = gray +Color.gray25 = 25% gray +Color.gray50 = 50% gray +Color.gray75 = 75% gray +Color.green = green +Color.lightgray = light gray +Color.lime = lime +Color.magenta = magenta +Color.maroon = maroon +Color.navy = navy +Color.orange = orange +Color.pink = pink +Color.purple = purple +Color.red = red +Color.silver = silver +Color.teal = teal +Color.white = white +Color.yellow = yellow +Color.none = None +Color.custom = Custom +Color.default = Default + +Button.ok = OK +Button.cancel = Cancel +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert +Button.close = Close +Button.import = Import +Button.export = Export +Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up +Button.down = Move Down +Button.background = Background +Button.map = Map +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes +Button.no = No +Button.install = Install +Button.runmacro = RUN MACRO +Button.hide = Hide + +Label.lights = Vision\: +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: +Label.optional = Optional +Label.options = Options +Label.maps = Maps +Label.objects = Objects +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Backgrounds +Label.macroeditor = Macro Editor +Label.styletheme = Style Theme +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colours for Chat Window +Label.facing = Facing +Label.accessibility = Accessibility +Label.sounds = Sounds +Label.auth = Authentication +Label.version = MapTool Version\: +Label.startup = Startup +Label.themes = Themes +Label.application = Application +Label.preferences = Preferences +Label.save = Save +Label.minute = min +Label.performance = Performance +Label.client = Client +Label.macropanels = Macro Panels +Label.upnp = UPnP +Label.macropermissions = Macro Permissions +Label.path = Path\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Library +Label.progress = Progress +Label.about = About +Label.dimensions = Dimensions\: +Label.layer = Layer\: +Label.grid = Grid +Label.tile = Tile +Label.ready = Ready +Label.saved = Saved +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Roll\: +Label.table.image = Table Image +Label.blankdefault = (Leave blank for default) +Label.range = Range +Label.image = Image +Label.value = Value +Label.image.choose = Choose Image +Label.table.import = Import Table +Label.table.export = Export Table +Label.preview = Preview +Label.foreground = Foreground +Label.showbackground = Show Background +Label.layers = Layers\: +Label.view.current = Current View +Label.host = Host\: +Label.location = Location\: +Label.advanced = Advanced +Label.view = View\: +Label.board = Board +Label.visibility = Visibility +Label.pathfilename = Path/Filename\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Server Name +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Connect to Server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? +ConnectToServerDialog.username = Username\: +ConnectToServerDialog.password = Password +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Server Info +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Discovering... + +ConnectionStatusPanel.notConnected = Not connected +ConnectionStatusPanel.runningServer = Running a Server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Connected to Server + +CoordinateStatusBar.mapCoordinates = Map Coordinates + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VB +DrawPanelPopupMenu.menu.shapeVbl = Shape to VB +DrawPanelPopupMenu.menu.vbl.add = Add to VB +DrawPanelPopupMenu.menu.vbl.remove = Remove from VB +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. +EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. +EditLookupTablePanel.error.noName = Table must have a name. +EditLookupTablePanel.error.sameName = Table name "{0}" duplicates existing table. +EditLookupTablePanel.tooltip.allowLookup = Selecting this box allows players to execute a lookup against this table (i.e. double-click the table, use /table, or macro functions). +EditLookupTablePanel.tooltip.visible = Selecting this box allows players to see this table in their Tables panel. +EditLookupTablePanel.create.tooltip = Create a new lookup table. +EditLookupTablePanel.edit.tooltip = Edit selected table. +EditLookupTablePanel.delete.tooltip = Delete table. +EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. +EditLookupTablePanel.showplayer = Show Table to Players +EditLookupTablePanel.lookup = Allow Lookup by Players + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Notes +EditTokenDialog.label.gmnotes = GM Notes +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources +EditTokenDialog.label.opacity = Token Opacity\: +EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = All Players +EditTokenDialog.tab.properties = Properties +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Speech +EditTokenDialog.tab.ownership = Ownership +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VB/MB based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VB/MB from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VB Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VB/MB vs Copy it. +EditTokenDialog.label.vbl.visiblity = Token Visibility +EditTokenDialog.label.vbl.tolerance = Visibility Tolerance +EditTokenDialog.label.vbl.preview = Hide Token Image Preview +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VB/MB in this window. +EditTokenDialog.label.vbl.sensitivity = Colour Sensitivity +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VB, values 0-255 with 0 being an exact colour match. +EditTokenDialog.label.vbl.invert = Inverse Topology Colour Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VB/MB where the colour does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Method +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Colour Selection +EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VB/MB. +EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VB/MB. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VB/MB \n and automatically generate VB/MB for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VB/MB for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Speech Text +EditTokenDialog.msg.title = Edit Token +EditTokenDialog.msg.wrap = Wrap +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Working... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Select Map Image +MapPropertiesDialog.label.background = Choose Background +MapPropertiesDialog.label.fog = Choose Fog +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-colour artwork maps). + +AddResourcesDialog.label.localdirectory = Local Directory +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = None + +AdjustBoardDialog.title = Adjust Board Position +AdjustBoardDialog.snapto = Snap to\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Snap to the token grid. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size +GridControlPanel.sizeInPixels.second = 2nd Size +GridControlPanel.offset.x = Offset X +GridControlPanel.offset.y = Offset Y +GridControlPanel.color = Colour + +GridlessGrid.error.notLoaded = Could not load gridless grid footprints. + + + +# Handshake messages +Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. +Handshake.msg.wrongPassword = You entered the wrong password. Please try again. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = What you see is what you get. +ExportScreenshot.view.asselected = As Selected +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Entire Map +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Everything the GM sees. +ExportScreenshot.view.player.tooltip = Only what a Player can see. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking (VB) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Delete table "{0}"? +LookupTablePanel.confirm.export = Export table "{0}"? +LookupTablePanel.confirm.import = Import table "{0}"? +LookupTablePanel.confirm.overwrite = Overwrite table "{0}"? +LookupTablePanel.error.loadFailed = Could not load table. +LookupTablePanel.error.saveFailed = Could not save table "{0}". +LookupTablePanel.info.saved = Table saved as "{0}". +LookupTablePanel.msg.titleEdit = Edit Table +LookupTablePanel.msg.titleNew = New Table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow +MapToolEventQueue.unexpectedError = An unexpected error has occurred. +MapToolEventQueue.warning.title = Warning + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = This campaign properties file is not a legacy format file readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesVersion = This campaign properties file is not readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Error while reading campaign file. +PersistenceUtil.error.campaignVersion = This campaign file is not readable by this version of MapTool.
We will attempt to load using the legacy format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error while reading macro button data from file. +PersistenceUtil.error.macroVersion = This macro button file is not readable by this version of MapTool. +PersistenceUtil.error.macrosetVersion = This macroset file is not readable by this version of MapTool. +PersistenceUtil.error.mapRead = Error while reading map data from file. +PersistenceUtil.error.mapVersion = This map file is not readable by this version of MapTool. +PersistenceUtil.error.tableRead = Error while reading table data from file. +PersistenceUtil.error.tableVersion = This table file is not readable by this version of MapTool. +PersistenceUtil.warn.campaignNotLoaded = Cannot determine campaign file format; not loaded. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = New maps have Fog of War +Preferences.label.maps.fow.tooltip = Fog of War can be enabled or disabled on individual maps. +Preferences.label.maps.visible = New maps visible to players +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = New Map Grid Type +Preferences.label.maps.grid.tooltip = The grid type for new maps. Cannot be changed once the map has been created. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = New Map Units Per Cell +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Movement metric +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start Snap to Grid +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Colour +Preferences.label.chat.type.color.tooltip = Colour of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background colour. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground colour. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-colour halo around individual tokens. +Preferences.label.halo.color = Use halo colour for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be coloured the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. Gridless maps cannot auto-expose fog. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = You must enter a numeric port. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Server "{0}" not found. +ServerDialog.error.username = A username must be provided. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Setting Up For Connection Test... +ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test5 = Unable to see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test6 = Communication error during test... +ServerDialog.msg.test7 = Unknown or unexpected exception during test. +ServerDialog.msg.title = Start Server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat-Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Colour +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex colour component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its centre. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, colour, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex colour component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group +CampaignPropertiesDialog.label.image = Image +CampaignPropertiesDialog.label.images = Images +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner +CampaignPropertiesDialog.label.preview = Preview +CampaignPropertiesDialog.label.side = Side +CampaignPropertiesDialog.label.bar = Bar Colour +CampaignPropertiesDialog.label.background = Background +CampaignPropertiesDialog.label.thick = Thickness +CampaignPropertiesDialog.label.opacity = Opacity +CampaignPropertiesDialog.label.inc = Increments +CampaignPropertiesDialog.label.mouse = Mouseover +CampaignPropertiesDialog.label.order = Order +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Cannot read URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Distance must be numeric. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizing map\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Add Default Tables... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Add Resource to &Library... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Adjust Map Board... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Adjust Grid... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Autohide New Tokens +action.autohideNewIcons.description = New tokens start invisible to players. +action.autohideNewMaps = Autohide New Maps +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Boot... +action.campaignProperties = Campaign Properties... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Clear All Drawings +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Connect to Server... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Disconnect from Server... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Command Panel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copy +action.copyTokens.accel = C +action.copyTokens.description = Copy selected tokens to an internal clipboard. +action.copyZone = Copy... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Cut +action.cutTokens.accel = X +action.cutTokens.description = Cut selected tokens to an internal clipboard. +action.debug.duplicateLastIcon = Duplicate Last Icon (debug) +action.editMap = Edit Map... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Enable the fog of war for the current map. +action.enforceNotification = Enforce Typing Notifications +action.enforceNotification.description = Enforce Typing Notifications. +action.enforceView = &Center Players on Current View +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Enforce Players to Current Map +action.enforceZone.accel = E +action.enforceZone.description = Causes all clients to change to the map you are on. +action.error.noMapBoard = There is no map image. Use "Edit Map..." to add one. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = E&xit +action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Screenshot +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Screenshot As... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Fullscreen Mode +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Gather Debug Information... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Player Visible +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Open Campaign... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Import Map... +action.loadMap.description = Load a previously saved map. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LOAD/SAVE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Add New to Selected +action.macro.clearGroup = Clear Group... +action.macro.clearPanel = Clear Panel... +action.macro.delete = Delete... +action.macro.deleteFromCommon = Delete from Common... +action.macro.duplicate = Duplicate +action.macro.duplicateOnSelected = Duplicate Macro on Selected +action.macro.edit = Edit... +action.macro.export = Export... +action.macro.exportCommon = Export Common Macro... +action.macro.exportCommonSet = Export Common Macro Set... +action.macro.exportSet = Export Macro Set... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Import... +action.macro.importSet = Import Macro Set... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Import Macro to Selected... +action.macro.new = Add New Macro +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reset +action.macro.runForEachSelected = Run for Each Selected +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &New Campaign +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = New Map... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Open Log Console +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Paste +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Preferences... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Redo Drawing +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Refresh +action.refresh.accel = F5 +action.removeAssetRoot = Remove... +action.removeZone = Delete... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Rename... +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restore &Default Images... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Run Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Save Campaign +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Save Campaign &As... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Export Map... +action.saveMapAs.description = Save a map to an external file. +action.saveMessageHistory = Save Chat Log &History... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the colour of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Set Grid Colour... +# Help +action.showAboutDialog = &About... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Connection Information... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Show &Coordinates +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Show &Grid +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Show Token &Lights +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Show Light Sources +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Show Movement &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Show &Token Names +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Show As Player +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Display Drawing &Distances +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lock Player Movement +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Tokens Start Snap to Grid +# Edit Menu +action.undoDrawing = Undo Drawing +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &In +action.zoomIn.accel = typed \= +action.zoomLock = Lock Zoom +action.zoomOut = Zoom &Out +action.zoomOut.accel = typed - + +addtokenstate.added = Token state "{0}" was added +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid colour "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common colour (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Campaign Repository File... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Update Campaign Repository... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removed. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Common Macros +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Allow Players to Edit Macro +component.label.macro.applyToSelected = Apply to Selected Tokens +component.label.macro.autoExecute = Auto Execute +component.label.macro.buttonColor = Button Colour +component.label.macro.command = Command +component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens +component.label.macro.compareUseAutoExecute = Use Auto Execute +component.label.macro.compareUseCommand = Use Command +component.label.macro.compareUseGroup = Use Group +component.label.macro.compareUseIncludeLabel = Use Include Label +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Font Colour +component.label.macro.fontSize = Font Size +component.label.macro.group = Group +component.label.macro.hotKey = Hot Key +component.label.macro.includeLabel = Include Label +component.label.macro.label = Label +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Max Width +component.label.macro.minWidth = Min Width +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the colour of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the colour in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Bar +defaultTool.ownerMenu = Owner +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Light... +defaultTool.stateMenu = &State +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Downloading List ... +dialog.addresource.errorDownloading = Error downloading list. +dialog.addresource.warn.badpath = Invalid path +dialog.addresource.warn.couldnotload = Error while downloading library +dialog.addresource.warn.directoryrequired = Must be a directory +dialog.addresource.warn.filenotfound = Could not find resource "{0}" +dialog.addresource.warn.invalidurl = Invalid URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VB will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VB will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Colour +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Failed to export image. +dialog.screenshot.error.failedImageGeneration = Failed to generate image. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Must select a view. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Screenshot has no area. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Generating screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot saved +dialog.screenshot.msg.screenshotSaving = Screenshot saving +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campaign +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campaign Properties +file.ext.mttable = MapTool Table +file.ext.rpmap = MapTool Map +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Description + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Add All +initPanel.addPCs = Add PCs +initPanel.center = Center On Map +initPanel.clearInitState = Clear Initiative +initPanel.displayMessage = {0} has received initiative. +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiative on Line 2 +initPanel.makeCurrent = Make Current +initPanel.moveDown = Move Down +initPanel.moveUp = Move Up +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Previous +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Remove Token +initPanel.removeAll = Remove All +# Initiative Panel +initPanel.round = Round\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Set Initiative... +initPanel.showInitStates = Show Initiative +initPanel.showTokenStates = Show Token States +initPanel.showTokens = Show Tokens +initPanel.sort = Sort +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Hide NPCs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Toggle Hold +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lock Movement +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Owner Permissions +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Add +initiative.menu.addToInitiative = Add To Initiative +initiative.menu.clearState = Clear Initiative +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Remove +initiative.menu.resume = Resume +initiative.menu.setState = Set Initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancel +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" is not a valid number. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Only GM can get "{0}". +lineParser.onlyGMCanSet = Only GM can set "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Unknown campaign macro "{0}". +lineParser.unknownGlobalMacro = Unknown global macro "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Unknown macro "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Unresolved value "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Only the GM can call the "{0}" function. +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Unknown function name "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo colour "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Only the GM can perform "{0}". +macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Selected Tokens +macro.function.macroLink.unknown = Unknown +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Quick Map +menu.edit = &Edit +menu.export = Export +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Overlays +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} has entered text. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is typing... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overwrite existing file? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Discard current campaign? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Rename "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Could not connect to server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Could not export image. +msg.error.failedLoadCampaign = Could not load campaign. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Could not load map. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Could not save campaign. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Could not save map. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = File Not found. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Only GMs can do that. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Could not load icon image. +msg.error.loadingQuickMaps = Error loading quickmaps. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Drag & Drop problem +msg.error.macro.buttonPropsAreNull = Button properties are null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Select a player first. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = No Tokens Selected. +msg.error.playerNotConnected = Player "{0}" is not connected. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = No such table. +msg.error.tableUnknown = Unknown table. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Unknown host. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Loading Campaign +msg.info.campaignSaved = Campaign Saved. +msg.info.campaignSaving = Saving Campaign +msg.info.connecting = Connecting +msg.info.disconnected = You have disconnected. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Loading Map +msg.info.mapSaved = Map Saved. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} has been disconnected. +msg.info.playerConnected = {0} has connected. +msg.info.playerDisconnected = {0} is disconnected. +msg.info.restoreLayout = Restore layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Saved screenshot. +msg.info.screenshotSaving = Saving screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Show Transfer Window +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = CAN'T FIND VERSION FILE +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Export Macro +msg.title.exportMacroSet = Export Macro Set +msg.title.exportProperties = Export Properties +msg.title.importMacro = Import Macro +msg.title.importMacroSet = Import Macro Set +msg.title.importProperties = Import Properties +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Load Campaign +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Load Map +msg.title.messageDialog.cancel = &Cancel +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Yes, and &don't ask me again +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Yes +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warning +msg.title.saveCampaign = Save Campaign +msg.title.saveMessageHistory = Save Message History +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaign +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Connections +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Impersonate +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Library +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Map Explorer +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Background +panel.MapExplorer.View.CLIPBOARD = Clipboard +panel.MapExplorer.View.GM = Hidden +panel.MapExplorer.View.GROUPS = Groups +panel.MapExplorer.View.LIGHT_SOURCES = Light Sources +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Players +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Selected +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselect all tokens +panel.Selected.tooltip.next = Select next token +panel.Selected.tooltip.previous = Select previous token +panel.Selected.tooltip.revertToPrevious = Revert to previous selection +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tables +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolls\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolls to you\: {1} +# {0} is the roll +rollgm.self.string = You roll to the GMs\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = You roll to yourself\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = You roll secretly\: {0} +rollsecret.self.string = You roll secretly to the GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} says to the GMs\: +# {0} is what to say +togm.self = You say to the GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Visible area +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VB From Map +token.properties.button.transferVblFromMap.move.text = Move VB From Map +token.properties.button.transferVblToMap.copy.text = Copy VB To Map +token.properties.button.transferVblToMap.move.text = Move VB To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Draw a cone template. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw cross VB +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Unused +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of VB. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Draw freehand lines. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Show/Hide the map grid. +tool.label.dialogtitle = Edit Label +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Add text label to map. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Draw straight lines. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Draw a line template. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Draw an oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw oval VB. +tool.ovaltopologyhollow.tooltip = Draw hollow oval VB. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pointer tool +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Draw closed polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Draw poly line VB. +tool.polytopo.tooltip = Draw closed polygon VB. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Draw a rectangle. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw rectangular VB. +tool.recttopologyhollow.tooltip = Draw hollow rectangular VB. +tool.isorectangletopology.tooltip = Draw isometric rectangle VB. +tool.isorectangletopologyhollow.tooltip = Draw hollow isometric rectangle VB. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Draw a wall template. +tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking (Wall VB). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking (Hill VB). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking (Pit VB). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking (MB). +tools.drawing.tooltip = Drawing Tools +tools.fog.tooltip = Fog of War Tools +tools.interaction.tooltip = Interaction Tools +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Template Tools +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking) +tools.zoneselector.tooltip = Select Map +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Player +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = player + +visionType.DAY = Day +visionType.NIGHT = Night +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Whisper +whisper.description = Send a message to a specific player. +whisper.enterText = enter text here +whisper.noName = Must supply a player name. +# {0} is the name, {1} is the message +whisper.string = {0} whispers\: {1} +whisper.toSelf = Talking to yourself again? +whisper.you.string = You whisper to {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking (Wall VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack indicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties new file mode 100644 index 0000000000..7d498e804f --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Green\:Sending, Red\:Receiving + +AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. + +AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Click to clear this cache. + +AssetViewerDialog.leftDragMove = Left button drag to move +AssetViewerDialog.rightDragResize = Right button drag to resize + +AutoSaveManager.failed = Autosave failed\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autosaving campaign... +AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Can't get light source "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Autosaving chat log... + +Color.aqua = aqua +Color.black = black +Color.blue = blue +Color.cyan = cyan +Color.darkgray = dark gray +Color.fuchsia = fuchsia +Color.gray = gray +Color.gray25 = 25% gray +Color.gray50 = 50% gray +Color.gray75 = 75% gray +Color.green = green +Color.lightgray = light gray +Color.lime = lime +Color.magenta = magenta +Color.maroon = maroon +Color.navy = navy +Color.orange = orange +Color.pink = pink +Color.purple = purple +Color.red = red +Color.silver = silver +Color.teal = teal +Color.white = white +Color.yellow = yellow +Color.none = None +Color.custom = Custom +Color.default = Default + +Button.ok = OK +Button.cancel = Cancel +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert +Button.close = Close +Button.import = Import +Button.export = Export +Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up +Button.down = Move Down +Button.background = Background +Button.map = Map +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes +Button.no = No +Button.install = Install +Button.runmacro = RUN MACRO +Button.hide = Hide + +Label.lights = Vision\: +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: +Label.optional = Optional +Label.options = Options +Label.maps = Maps +Label.objects = Objects +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Backgrounds +Label.macroeditor = Macro Editor +Label.styletheme = Style Theme +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Facing +Label.accessibility = Accessibility +Label.sounds = Sounds +Label.auth = Authentication +Label.version = MapTool Version\: +Label.startup = Startup +Label.themes = Themes +Label.application = Application +Label.preferences = Preferences +Label.save = Save +Label.minute = min +Label.performance = Performance +Label.client = Client +Label.macropanels = Macro Panels +Label.upnp = UPnP +Label.macropermissions = Macro Permissions +Label.path = Path\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Library +Label.progress = Progress +Label.about = About +Label.dimensions = Dimensions\: +Label.layer = Layer\: +Label.grid = Grid +Label.tile = Tile +Label.ready = Ready +Label.saved = Saved +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Roll\: +Label.table.image = Table Image +Label.blankdefault = (Leave blank for default) +Label.range = Range +Label.image = Image +Label.value = Value +Label.image.choose = Choose Image +Label.table.import = Import Table +Label.table.export = Export Table +Label.preview = Preview +Label.foreground = Foreground +Label.showbackground = Show Background +Label.layers = Layers\: +Label.view.current = Current View +Label.host = Host\: +Label.location = Location\: +Label.advanced = Advanced +Label.view = View\: +Label.board = Board +Label.visibility = Visibility +Label.pathfilename = Path/Filename\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Server Name +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Connect to Server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? +ConnectToServerDialog.username = Username\: +ConnectToServerDialog.password = Password +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Server Info +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Discovering... + +ConnectionStatusPanel.notConnected = Not connected +ConnectionStatusPanel.runningServer = Running a Server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Connected to Server + +CoordinateStatusBar.mapCoordinates = Map Coordinates + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VB +DrawPanelPopupMenu.menu.shapeVbl = Shape to VB +DrawPanelPopupMenu.menu.vbl.add = Add to VB +DrawPanelPopupMenu.menu.vbl.remove = Remove from VB +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. +EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. +EditLookupTablePanel.error.noName = Table must have a name. +EditLookupTablePanel.error.sameName = Table name "{0}" duplicates existing table. +EditLookupTablePanel.tooltip.allowLookup = Selecting this box allows players to execute a lookup against this table (i.e. double-click the table, use /table, or macro functions). +EditLookupTablePanel.tooltip.visible = Selecting this box allows players to see this table in their Tables panel. +EditLookupTablePanel.create.tooltip = Create a new lookup table. +EditLookupTablePanel.edit.tooltip = Edit selected table. +EditLookupTablePanel.delete.tooltip = Delete table. +EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. +EditLookupTablePanel.showplayer = Show Table to Players +EditLookupTablePanel.lookup = Allow Lookup by Players + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Notes +EditTokenDialog.label.gmnotes = GM Notes +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources +EditTokenDialog.label.opacity = Token Opacity\: +EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = All Players +EditTokenDialog.tab.properties = Properties +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Speech +EditTokenDialog.tab.ownership = Ownership +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VB/MB based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VB/MB from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VB Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VB/MB vs. Copy it. +EditTokenDialog.label.vbl.visiblity = Token Visibility +EditTokenDialog.label.vbl.tolerance = Visibility Tolerance +EditTokenDialog.label.vbl.preview = Hide Token Image Preview +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VB/MB in this window. +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VBL, values 0-255 with 0 being an exact colour match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the colour does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Method +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Color Selection +EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VB/MB and automatically generate VB/MB for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VB/MB for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Speech Text +EditTokenDialog.msg.title = Edit Token +EditTokenDialog.msg.wrap = Wrap +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Working... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Select Map Image +MapPropertiesDialog.label.background = Choose Background +MapPropertiesDialog.label.fog = Choose Fog +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Local Directory +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = None + +AdjustBoardDialog.title = Adjust Board Position +AdjustBoardDialog.snapto = Snap to\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Snap to the token grid. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Colour + +GridlessGrid.error.notLoaded = Could not load gridless grid footprints. + + + +# Handshake messages +Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. +Handshake.msg.wrongPassword = You entered the wrong password. Please try again. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = What you see is what you get. +ExportScreenshot.view.asselected = As Selected +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Entire Map +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Everything the GM sees. +ExportScreenshot.view.player.tooltip = Only what a Player can see. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking (VB) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Delete table "{0}"? +LookupTablePanel.confirm.export = Export table "{0}"? +LookupTablePanel.confirm.import = Import table "{0}"? +LookupTablePanel.confirm.overwrite = Overwrite table "{0}"? +LookupTablePanel.error.loadFailed = Could not load table. +LookupTablePanel.error.saveFailed = Could not save table "{0}". +LookupTablePanel.info.saved = Table saved as "{0}". +LookupTablePanel.msg.titleEdit = Edit Table +LookupTablePanel.msg.titleNew = New Table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow +MapToolEventQueue.unexpectedError = An unexpected error has occurred. +MapToolEventQueue.warning.title = Warning + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = This campaign properties file is not a legacy format file readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesVersion = This campaign properties file is not readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Error while reading campaign file. +PersistenceUtil.error.campaignVersion = This campaign file is not readable by this version of MapTool.
We will attempt to load using the legacy format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error while reading macro button data from file. +PersistenceUtil.error.macroVersion = This macro button file is not readable by this version of MapTool. +PersistenceUtil.error.macrosetVersion = This macroset file is not readable by this version of MapTool. +PersistenceUtil.error.mapRead = Error while reading map data from file. +PersistenceUtil.error.mapVersion = This map file is not readable by this version of MapTool. +PersistenceUtil.error.tableRead = Error while reading table data from file. +PersistenceUtil.error.tableVersion = This table file is not readable by this version of MapTool. +PersistenceUtil.warn.campaignNotLoaded = Cannot determine campaign file format; not loaded. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = New maps have Fog of War +Preferences.label.maps.fow.tooltip = Fog of War can be enabled or disabled on individual maps. +Preferences.label.maps.visible = New maps visible to players +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = New Map Grid Type +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = New Map Units Per Cell +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Movement metric +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start Snap to Grid +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = You must enter a numeric port. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Server "{0}" not found. +ServerDialog.error.username = A username must be provided. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Setting Up For Connection Test... +ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test5 = Unable to see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test6 = Communication error during test... +ServerDialog.msg.test7 = Unknown or unexpected exception during test. +ServerDialog.msg.title = Start Server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat-Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex colour component appended to determine colour.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a coloured area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colours.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group +CampaignPropertiesDialog.label.image = Image +CampaignPropertiesDialog.label.images = Images +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner +CampaignPropertiesDialog.label.preview = Preview +CampaignPropertiesDialog.label.side = Side +CampaignPropertiesDialog.label.bar = Bar Colour\: +CampaignPropertiesDialog.label.background = Background +CampaignPropertiesDialog.label.thick = Thickness +CampaignPropertiesDialog.label.opacity = Opacity +CampaignPropertiesDialog.label.inc = Increments +CampaignPropertiesDialog.label.mouse = Mouseover +CampaignPropertiesDialog.label.order = Order +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Cannot read URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Distance must be numeric. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizing map\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Add Default Tables... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Add Resource to &Library... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Adjust Map Board... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Adjust Grid... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Autohide New Tokens +action.autohideNewIcons.description = New tokens start invisible to players. +action.autohideNewMaps = Autohide New Maps +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Boot... +action.campaignProperties = Campaign Properties... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Clear All Drawings +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Connect to Server... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Disconnect from Server... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Command Panel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copy +action.copyTokens.accel = C +action.copyTokens.description = Copy selected tokens to an internal clipboard. +action.copyZone = Copy... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Cut +action.cutTokens.accel = X +action.cutTokens.description = Cut selected tokens to an internal clipboard. +action.debug.duplicateLastIcon = Duplicate Last Icon (debug) +action.editMap = Edit Map... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Enable the fog of war for the current map. +action.enforceNotification = Enforce Typing Notifications +action.enforceNotification.description = Enforce Typing Notifications. +action.enforceView = &Center Players on Current View +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Enforce Players to Current Map +action.enforceZone.accel = E +action.enforceZone.description = Causes all clients to change to the map you are on. +action.error.noMapBoard = There is no map image. Use "Edit Map..." to add one. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = E&xit +action.exit.description = Exit out of MapTool. +action.exportCampaignAs = +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Screenshot +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Screenshot As... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Fullscreen Mode +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Gather Debug Information... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Player Visible +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Open Campaign... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Import Map... +action.loadMap.description = Load a previously saved map. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LOAD/SAVE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Add New to Selected +action.macro.clearGroup = Clear Group... +action.macro.clearPanel = Clear Panel... +action.macro.delete = Delete... +action.macro.deleteFromCommon = Delete from Common... +action.macro.duplicate = Duplicate +action.macro.duplicateOnSelected = Duplicate Macro on Selected +action.macro.edit = Edit... +action.macro.export = Export... +action.macro.exportCommon = Export Common Macro... +action.macro.exportCommonSet = Export Common Macro Set... +action.macro.exportSet = Export Macro Set... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Import... +action.macro.importSet = Import Macro Set... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Import Macro to Selected... +action.macro.new = Add New Macro +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reset +action.macro.runForEachSelected = Run for Each Selected +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &New Campaign +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = New Map... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Open Log Console +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Paste +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Preferences... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Redo Drawing +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Refresh +action.refresh.accel = F5 +action.removeAssetRoot = Remove... +action.removeZone = Delete... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Rename... +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restore &Default Images... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Run Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Save Campaign +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Save Campaign &As... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Export Map... +action.saveMapAs.description = Save a map to an external file. +action.saveMessageHistory = Save Chat Log &History... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Set Grid Color... +# Help +action.showAboutDialog = &About... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Connection Information... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Show &Coordinates +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Show &Grid +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Show Token &Lights +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Show Light Sources +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Show Movement &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Show &Token Names +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Show As Player +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Display Drawing &Distances +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lock Player Movement +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Tokens Start Snap to Grid +# Edit Menu +action.undoDrawing = Undo Drawing +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &In +action.zoomIn.accel = typed \= +action.zoomLock = Lock Zoom +action.zoomOut = Zoom &Out +action.zoomOut.accel = typed - + +addtokenstate.added = Token state "{0}" was added +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Campaign Repository File... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Update Campaign Repository... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removed. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Common Macros +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Allow Players to Edit Macro +component.label.macro.applyToSelected = Apply to Selected Tokens +component.label.macro.autoExecute = Auto Execute +component.label.macro.buttonColor = Button Color +component.label.macro.command = Command +component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens +component.label.macro.compareUseAutoExecute = Use Auto Execute +component.label.macro.compareUseCommand = Use Command +component.label.macro.compareUseGroup = Use Group +component.label.macro.compareUseIncludeLabel = Use Include Label +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Font Color +component.label.macro.fontSize = Font Size +component.label.macro.group = Group +component.label.macro.hotKey = Hot Key +component.label.macro.includeLabel = Include Label +component.label.macro.label = Label +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Max Width +component.label.macro.minWidth = Min Width +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Bar +defaultTool.ownerMenu = Owner +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Light... +defaultTool.stateMenu = &State +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Downloading List ... +dialog.addresource.errorDownloading = Error downloading list. +dialog.addresource.warn.badpath = Invalid path +dialog.addresource.warn.couldnotload = Error while downloading library +dialog.addresource.warn.directoryrequired = Must be a directory +dialog.addresource.warn.filenotfound = Could not find resource "{0}" +dialog.addresource.warn.invalidurl = Invalid URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VB will lose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when run. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VB will lose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when run. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps as an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Failed to export image. +dialog.screenshot.error.failedImageGeneration = Failed to generate image. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Must select a view. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Screenshot has no area. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Generating screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot saved +dialog.screenshot.msg.screenshotSaving = Screenshot saving +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campaign +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campaign Properties +file.ext.mttable = MapTool Table +file.ext.rpmap = MapTool Map +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Description + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Add All +initPanel.addPCs = Add PCs +initPanel.center = Center On Map +initPanel.clearInitState = Clear Initiative +initPanel.displayMessage = {0} has received initiative. +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiative on Line 2 +initPanel.makeCurrent = Make Current +initPanel.moveDown = Move Down +initPanel.moveUp = Move Up +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Previous +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Remove Token +initPanel.removeAll = Remove All +# Initiative Panel +initPanel.round = Round\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Set Initiative... +initPanel.showInitStates = Show Initiative +initPanel.showTokenStates = Show Token States +initPanel.showTokens = Show Tokens +initPanel.sort = Sort +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Hide NPCs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Toggle Hold +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lock Movement +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Owner Permissions +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Add +initiative.menu.addToInitiative = Add To Initiative +initiative.menu.clearState = Clear Initiative +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Remove +initiative.menu.resume = Resume +initiative.menu.setState = Set Initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancel +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" is not a valid number. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Only GM can get "{0}". +lineParser.onlyGMCanSet = Only GM can set "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Unknown campaign macro "{0}". +lineParser.unknownGlobalMacro = Unknown global macro "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Unknown macro "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Unresolved value "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Only the GM can call the "{0}" function. +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Unknown function name "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Only the GM can perform "{0}". +macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Selected Tokens +macro.function.macroLink.unknown = Unknown +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Quick Map +menu.edit = &Edit +menu.export = Export +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Overlays +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} has entered text. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is typing... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overwrite existing file? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Discard current campaign? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Rename "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Could not connect to server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Could not export image. +msg.error.failedLoadCampaign = Could not load campaign. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Could not load map. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Could not save campaign. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Could not save map. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = File Not found. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Only GMs can do that. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Could not load icon image. +msg.error.loadingQuickMaps = Error loading quickmaps. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Drag & Drop problem +msg.error.macro.buttonPropsAreNull = Button properties are null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Select a player first. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = No Tokens Selected. +msg.error.playerNotConnected = Player "{0}" is not connected. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = No such table. +msg.error.tableUnknown = Unknown table. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Unknown host. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Loading Campaign +msg.info.campaignSaved = Campaign Saved. +msg.info.campaignSaving = Saving Campaign +msg.info.connecting = Connecting +msg.info.disconnected = You have disconnected. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Loading Map +msg.info.mapSaved = Map Saved. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} has been disconnected. +msg.info.playerConnected = {0} has connected. +msg.info.playerDisconnected = {0} is disconnected. +msg.info.restoreLayout = Restore layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Saved screenshot. +msg.info.screenshotSaving = Saving screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Show Transfer Window +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = CAN'T FIND VERSION FILE +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Export Macro +msg.title.exportMacroSet = Export Macro Set +msg.title.exportProperties = Export Properties +msg.title.importMacro = Import Macro +msg.title.importMacroSet = Import Macro Set +msg.title.importProperties = Import Properties +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Load Campaign +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Load Map +msg.title.messageDialog.cancel = &Cancel +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Yes, and &don't ask me again +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Yes +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warning +msg.title.saveCampaign = Save Campaign +msg.title.saveMessageHistory = Save Message History +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaign +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Connections +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Impersonate +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Library +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Map Explorer +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Background +panel.MapExplorer.View.CLIPBOARD = Clipboard +panel.MapExplorer.View.GM = Hidden +panel.MapExplorer.View.GROUPS = Groups +panel.MapExplorer.View.LIGHT_SOURCES = Light Sources +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Players +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Selected +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselect all tokens +panel.Selected.tooltip.next = Select next token +panel.Selected.tooltip.previous = Select previous token +panel.Selected.tooltip.revertToPrevious = Revert to previous selection +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tables +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolls\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolls to you\: {1} +# {0} is the roll +rollgm.self.string = You roll to the GMs\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = You roll to yourself\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = You roll secretly\: {0} +rollsecret.self.string = You roll secretly to the GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} says to the GMs\: +# {0} is what to say +togm.self = You say to the GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Visible area +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map +token.properties.button.transferVblFromMap.move.text = Move VBL From Map +token.properties.button.transferVblToMap.copy.text = Copy VBL To Map +token.properties.button.transferVblToMap.move.text = Move VBL To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Draw a cone template. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Unused +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Draw freehand lines. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Show/Hide the map grid. +tool.label.dialogtitle = Edit Label +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Add text label to map. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Draw straight lines. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Draw a line template. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Draw an oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw an oval VBL. +tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pointer tool +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Draw closed polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Draw poly line VBL. +tool.polytopo.tooltip = Draw closed polygon VBL. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Draw a rectangle. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw a rectangular VBL. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. +tool.isorectangletopology.tooltip = Draw a isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Draw a wall template. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall VBL. +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VB. +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VB. +tools.topology_mode_selection.mbl.tooltip = Draw MB. +tools.drawing.tooltip = Drawing Tools +tools.fog.tooltip = Fog of War Tools +tools.interaction.tooltip = Interaction Tools +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Template Tools +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Vision Blocking (VB) Tools +tools.zoneselector.tooltip = Select Map +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Player +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = player + +visionType.DAY = Day +visionType.NIGHT = Night +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Whisper +whisper.description = Send a message to a specific player. +whisper.enterText = enter text here +whisper.noName = Must supply a player name. +# {0} is the name, {1} is the message +whisper.string = {0} whispers\: {1} +whisper.toSelf = Talking to yourself again? +whisper.you.string = You whisper to {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking (VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties index 5d437c6e77..835d6d171e 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties @@ -52,7 +52,7 @@ # anything with braces): # http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html # Localization contributed by David Herman ("aku" on forums.rptools.net) -ActivityMonitorPanel.colorDefinition = Green:Sending, Red:Receiving +ActivityMonitorPanel.colorDefinition = Green\:Sending, Red\:Receiving AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. @@ -61,14 +61,14 @@ AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Clic AssetViewerDialog.leftDragMove = Left button drag to move AssetViewerDialog.rightDragResize = Right button drag to resize -AutoSaveManager.failed = Autosave failed: -AutoSaveManager.failed_badState = Autosave failed:\nBad application state?! Please report this! -AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms): {0,number} +AutoSaveManager.failed = Autosave failed\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms)\: {0,number} AutoSaveManager.status.autoSaving = Autosaving campaign... AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. -CampaignProperties.error.initLightSources = Cannot initialize light sources. -CampaignProperties.error.noGenericLight = Can''t get light source "Generic : 5"?! +CampaignProperties.error.initLightSources = Cannot initialise light sources. +CampaignProperties.error.noGenericLight = Can't get light source "Generic \: 5"?\! ChatAutoSave.status.chatAutosave = Autosaving chat log... @@ -88,7 +88,6 @@ Color.lime = lime Color.magenta = magenta Color.maroon = maroon Color.navy = navy -color.olive = olive Color.orange = orange Color.pink = pink Color.purple = purple @@ -129,10 +128,10 @@ Button.install = Install Button.runmacro = RUN MACRO Button.hide = Hide -Label.lights = Vision: -Label.name = Name: -Label.gmname = GM Name: -Label.speechName = Speech Bubble Name: +Label.lights = Vision\: +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: Label.optional = Optional Label.options = Options Label.maps = Maps @@ -149,7 +148,7 @@ Label.facing = Facing Label.accessibility = Accessibility Label.sounds = Sounds Label.auth = Authentication -Label.version = MapTool Version: +Label.version = MapTool Version\: Label.startup = Startup Label.themes = Themes Label.application = Application @@ -161,21 +160,21 @@ Label.client = Client Label.macropanels = Macro Panels Label.upnp = UPnP Label.macropermissions = Macro Permissions -Label.path = Path: +Label.path = Path\: Label.url = URL -Label.url2 = URL: +Label.url2 = URL\: Label.library = RPTools Library Label.progress = Progress Label.about = About -Label.dimensions = Dimensions: -Label.layer = Layer: +Label.dimensions = Dimensions\: +Label.layer = Layer\: Label.grid = Grid Label.tile = Tile Label.ready = Ready Label.saved = Saved Label.filesystem = Filesystem ... Label.filesystem2 = Filesystem -Label.roll = Roll: +Label.roll = Roll\: Label.table.image = Table Image Label.blankdefault = (Leave blank for default) Label.range = Range @@ -185,20 +184,20 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.foreground = Foreground: -Label.showbackground = Show Background: -Label.layers = Layers: +Label.foreground = Foreground +Label.showbackground = Show Background +Label.layers = Layers\: Label.view.current = Current View -Label.host = Host: -Label.location = Location: +Label.host = Host\: +Label.location = Location\: Label.advanced = Advanced -Label.view = View: +Label.view = View\: Label.board = Board Label.visibility = Visibility -Label.pathfilename = Path/Filename: +Label.pathfilename = Path/Filename\: Label.allowURIAccess = Allow URI Access -CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property: {0} +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} ColorPicker.tooltip.gridSnap = Snap to Grid ColorPicker.tooltip.lineType = Line Type @@ -211,21 +210,21 @@ ConnectToServerDialog.msg.headingVersion = Version ConnectToServerDialog.msg.title = Connect to Server # This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? -ConnectToServerDialog.username = Username: +ConnectToServerDialog.username = Username\: ConnectToServerDialog.password = Password ConnectToServerDialog.usePublicKey = Connect using public key -ConnectToServerDialog.role = Role: -ConnectToServerDialog.server.name = Server Name: -ConnectToServerDialog.server.local = Local Servers: -ConnectToServerDialog.server.address = Address: -ConnectToServerDialog.server.port = Port: +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: ConnectToServerDialog.tab.lan = LAN ConnectToServerDialog.tab.direct = Direct ConnectionInfoDialog.title = Server Info -ConnectionInfoDialog.address.local = Local Address: -ConnectionInfoDialog.address.external = External Address: -ConnectionInfoDialog.port = Port: +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: ConnectionInfoDialog.discovering = Discovering... ConnectionStatusPanel.notConnected = Not connected @@ -242,12 +241,12 @@ DrawPanelPopupMenu.menu.getProperties = Get Properties DrawPanelPopupMenu.menu.setProperties = Set Properties DrawPanelPopupMenu.menu.setName = Set Name DrawPanelPopupMenu.menu.getId = Get Drawing ID -DrawPanelPopupMenu.menu.pathVbl = Path to VBL -DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL -DrawPanelPopupMenu.menu.vbl.add = Add to VBL -DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.menu.pathVbl = Path to VB +DrawPanelPopupMenu.menu.shapeVbl = Shape to VB +DrawPanelPopupMenu.menu.vbl.add = Add to VB +DrawPanelPopupMenu.menu.vbl.remove = Remove from VB DrawPanelPopupMenu.dialog.name.title = Set Name -DrawPanelPopupMenu.dialog.name.msg = Enter a name: +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. @@ -262,25 +261,26 @@ EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. EditLookupTablePanel.showplayer = Show Table to Players EditLookupTablePanel.lookup = Allow Lookup by Players -EditTokenDialog.label.label = Label: +EditTokenDialog.label.label = Label\: EditTokenDialog.tab.notes = Notes EditTokenDialog.label.gmnotes = GM Notes EditTokenDialog.menu.notes.sendChat = Send to Chat EditTokenDialog.menu.notes.sendEmit = Send as Emit -EditTokenDialog.label.shape = Shape: -EditTokenDialog.label.snaptogrid = Snap To Grid: -EditTokenDialog.label.size = Size: -EditTokenDialog.label.visible = Visible to players: -EditTokenDialog.label.properties = Properties: -EditTokenDialog.label.visible.owner = Visible to Owners Only: -EditTokenDialog.label.sight.has = Has Sight: -EditTokenDialog.label.terrain.mod = Terrain Modifier: -EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 = 1). -EditTokenDialog.label.image = Image Table: -EditTokenDialog.label.opacity = Token Opacity: +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources +EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. EditTokenDialog.label.opacity.100 = 100% -EditTokenDialog.label.terrain.ignore = Ignore Terrain: +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet EditTokenDialog.label.defaultStatSheet = Default Stat Sheet @@ -298,43 +298,43 @@ EditTokenDialog.tab.speech = Speech EditTokenDialog.tab.ownership = Ownership EditTokenDialog.tab.config = Config EditTokenDialog.tab.hero = Hero Lab -EditTokenDialog.tab.libToken = Lib:Token properties +EditTokenDialog.tab.libToken = Lib\:Token properties EditTokenDialog.button.vbl = Generate Token Topology -EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.tooltip = This will create VB/MB based on non-transparent pixels. EditTokenDialog.button.vbl.clear = Clear Token Topology -EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.clear.tooltip = Clear VB/MB from token. EditTokenDialog.button.vbl.tomap = Move Topology To Map EditTokenDialog.button.vbl.frommap = Move Topology From Map -EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.button.vbl.preview = VB Preview EditTokenDialog.option.vbl.erase = Erase Source Topology on Move -EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.option.vbl.erase.tooltip = Move the VB/MB vs Copy it. EditTokenDialog.label.vbl.visiblity = Token Visibility EditTokenDialog.label.vbl.tolerance = Visibility Tolerance EditTokenDialog.label.vbl.preview = Hide Token Image Preview -EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VB/MB in this window. EditTokenDialog.label.vbl.sensitivity = Colour Sensitivity -EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VBL, values 0-255 with 0 being an exact colour match. +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VB, values 0-255 with 0 being an exact colour match. EditTokenDialog.label.vbl.invert = Inverse Topology Colour Selection -EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the colour does not match on the token when checked. +EditTokenDialog.label.vbl.invert.tooltip = Generate VB/MB where the colour does not match on the token when checked. EditTokenDialog.label.vbl.level = Level EditTokenDialog.label.vbl.method = Method EditTokenDialog.label.vbl.optimize = Topology Optimization -EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. EditTokenDialog.label.vbl.over = Is Visible over FoW EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. EditTokenDialog.label.vbl.color = Colour Selection -EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VBL/MBL. -EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VB/MB. +EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VB/MB. EditTokenDialog.border.title.vbl.preview = Topology Preview EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom -EditTokenDialog.label.hero.summary = Summary: -EditTokenDialog.label.hero.portfolio = Portfolio: -EditTokenDialog.label.hero.last = Last Modified: +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout EditTokenDialog.label.hero.isAlly = Ally? -EditTokenDialog.label.hero.statBlockSearch = Expression: +EditTokenDialog.label.hero.statBlockSearch = Expression\: EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. EditTokenDialog.action.hero.statBlockSearch.label = Find @@ -345,13 +345,13 @@ EditTokenDialog.tab.hero.html = HTML EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? -EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? -EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VB/MB \n and automatically generate VB/MB for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VB/MB for this token? # These "generic" entries are currently not used; they're supposed to be # overridden with specific entries in the code. So if they show up, # it's a software bug. ;-) -EditTokenDialog.msg.generic.colKey = Key (Bug!) -EditTokenDialog.msg.generic.colValue = Value (Bug!) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) EditTokenDialog.msg.speech.colID = ID EditTokenDialog.msg.speech.colSpeechText = Speech Text EditTokenDialog.msg.title = Edit Token @@ -360,44 +360,43 @@ EditTokenDialog.vbl.label.originalPointCount = Original Point Count EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count EditTokenDialog.vbl.label.working = Working... EditTokenDialog.checkbox.state.hide = Hide -EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected! +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... -EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib:Token. -EditTokenDialog.libTokenURI.error.reserved = lib:Tokens can not be named {0} if you want to enable URI access. +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. -MapPropertiesDialog.label.playerMapAlias = Display Name: +MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. -MapPropertiesDialog.label.cell.type = Cell Type: -MapPropertiesDialog.label.cell.dist = Distance per cell: -MapPropertiesDialog.label.cell.pixels = Pixels per Cell: -MapPropertiesDialog.label.cell.ai = AI Cell Rounding: -MapPropertiesDialog.label.vision.dist = Vision Distance: +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. MapPropertiesDialog.image.nogrid = No Grid MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. MapPropertiesDialog.label.image = Select Map Image MapPropertiesDialog.label.background = Choose Background MapPropertiesDialog.label.fog = Choose Fog -MapPropertiesDialog.label.lightingStyle = Lighting style: +MapPropertiesDialog.label.lightingStyle = Lighting style\: MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-colour artwork maps). AddResourcesDialog.label.localdirectory = Local Directory -AddResourcesDialog.label.example = (e.g. c:\\data\\cmpgn_images) +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) AddResourcesDialog.label.none = None AdjustBoardDialog.title = Adjust Board Position -AdjustBoardDialog.snapto = Snap to: +AdjustBoardDialog.snapto = Snap to\: AdjustBoardDialog.none.tooltip = No snap. AdjustBoardDialog.grid.tooltip = Snap to the token grid. AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. -GridControlPanel.size = Grid Size -GridControlPanel.size.second = 2nd Size +GridControlPanel.sizeInPixels = Grid Size +GridControlPanel.sizeInPixels.second = 2nd Size GridControlPanel.offset.x = Offset X GridControlPanel.offset.y = Offset Y -GridControlPanel.colour = Colour -GridControlPanel.secondColour = 2nd Colour +GridControlPanel.color = Colour GridlessGrid.error.notLoaded = Could not load gridless grid footprints. @@ -415,41 +414,45 @@ Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client Handshake.msg.errorValidating = Error validating handshake. Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. -Handshake.msg.playerBlocked = Player is blocked: {0}. +Handshake.msg.playerBlocked = Player is blocked\: {0}. Handshake.msg.incorrectPassword = Incorrect Password during handshake. Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available -Update.msg1 = A new version of MapTool is available! +Update.msg1 = A new version of MapTool is available\! Update.msg2 = Would you like to download {0}? Update.button = Skip this Version -Update.chkbox = Never check for updates again! +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. ExportScreenshot.view.entiremap = Entire Map ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. -ExportScreenshot.view.fog.tooltip = Entire Map: Same as enabling fog on the Map menu. Entire Map As Layers: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. ExportScreenshot.view.gm.tooltip = Everything the GM sees. ExportScreenshot.view.player.tooltip = Only what a Player can see. ExportScreenshot.view.layer.tooltip = Include this layer. ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". -ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. -ExportScreenshot.ftp.path.note = NOTE: path must already exist -ExportScreenshot.ftp.host.example = (ex: myhost.com) -ExportScreenshot.ftp.username.example = (ex: pbpuser) -ExportScreenshot.ftp.path.example = (ex: path/to/my/images/map.png) -ExportScreenshot.method.label = Rendering Method: +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking (VB) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: ExportScreenshot.method.buffered = Buffered Image ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. ExportScreenshot.method.iw = Image Writer ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. ExportScreenshot.method.bg = Background Thread -ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. @@ -468,11 +471,11 @@ LookupTablePanel.msg.titleNew = New Table # Unfortunately, the Details button has not been localized yet. :( MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. -MapToolEventQueue.stackOverflow.title = Error: Stack Overflow +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow MapToolEventQueue.unexpectedError = An unexpected error has occurred. MapToolEventQueue.warning.title = Warning -MemoryStatusBar.tooltip = Used Memory: {0}M, Total Memory: {1}M, Maximum Memory:{2}M +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M PaintChooser.title = Choose Paint @@ -500,8 +503,8 @@ PersistenceUtil.warn.macroSet = a Macro Set PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. Preferences.tab.developer = Developer -Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them! -Preferences.developer.info.developerOptionsInUse = The following developer options are enabled: +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings @@ -522,8 +525,8 @@ Preferences.combo.maps.grid.square = Square Preferences.combo.maps.grid.hexHori = Horizontal Hex Preferences.combo.maps.grid.hexVert = Vertical Hex Preferences.combo.maps.grid.isometric = Isometric -Preferences.label.maps.grid.new = New Map Grid Size -Preferences.label.maps.grid.new.tooltip = Number of map pixels that represents one unit of distance. +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. Preferences.label.maps.units = New Map Units Per Cell Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. Preferences.label.maps.vision = New Map Vision Distance @@ -581,7 +584,7 @@ Preferences.label.chat.smilies = Insert Smilies Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. Preferences.label.chat.rolls = Use ToolTips for Inline Rolls Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. -Preferences.checkbox.chat.rolls.tooltip = Enabled: [ ] acts like [t: ]
Disabled: [ ] acts like [h: ] +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] Preferences.label.chat.type.duration = Typing Notification Duration Seconds Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. Preferences.label.chat.type.color = Typing Notification Colour @@ -695,15 +698,15 @@ Preferences.label.installDir = Installation Directory Preferences.client.webEndPoint.port = Internal Web Server End Point Port Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) Preferences.client.default.username.value = Anonymous User -Preferences.label.macros.edit = Default: Allow players to edit macros +Preferences.label.macros.edit = Default\: Allow players to edit macros Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. Preferences.label.upnp.timeout = Discovery Timeout Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. Preferences.label.macros.permissions = Enable External Macro Access -Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. -Preference.checkbox.chat.macrolinks.tooltip = Enabled: do not show tooltips for macroLink
Disabled (default): show tooltips for macroLinks +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. PreferencesDialog.themeChangeWarningTitle = Theme Change. Preferences.combo.themes.filter.all = All @@ -712,7 +715,7 @@ Preferences.combo.themes.filter.light = Light ServerDialog.error.port = You must enter a numeric port. ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. -ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?! Web server bug? +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? ServerDialog.error.server = You must enter a server name or IP address. ServerDialog.error.serverNotFound = Server "{0}" not found. ServerDialog.error.username = A username must be provided. @@ -726,7 +729,7 @@ ServerDialog.error.serverAlreadyExists = A server with the same name already exi # The connection test has been disabled so these are not currently used. ServerDialog.msg.test1 = Setting Up For Connection Test... ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... -ServerDialog.msg.test3 = Success! I successfully connected to your computer from the Internet. +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. # Yes, I know these are similar. But I wanted *some* difference so the # programmer can easily locate specific areas of the code. ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. @@ -744,12 +747,10 @@ ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI ServerDialog.option.disablePlayerLibrary = Hide Players' Library ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. -ServerDialog.label.alias = RPTools.net Alias: -ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
\ - players will need your external address to use Direct Connect.
\ - must be specified if using WebRTC. -ServerDialog.label.gmpassword = GM Password: -ServerDialog.label.password = Player Password: +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: ServerDialog.label.metric = Movement metric ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. ServerDialog.option.ownership = Strict token ownership @@ -780,6 +781,7 @@ CampaignPropertiesDialog.tab.light = Light CampaignPropertiesDialog.tab.states = States CampaignPropertiesDialog.tab.bars = Bars CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -787,13 +789,13 @@ campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} -campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to: +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property campaignPropertiesTable.column.name = Name campaignPropertiesTable.column.shortName = Short Name campaignPropertiesTable.column.displayName = Display Name -campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.onStatSheet = Stat-Sheet campaignPropertiesTable.column.gmStatSheet = GM campaignPropertiesTable.column.ownerStatSheet = Owner campaignPropertiesTable.column.defaultValue = Default @@ -837,169 +839,156 @@ position.side.right = Right position.side.top = Top position.side.bottom = Bottom - -CampaignPropertiesDialog.label.sight = \ - Format:\ -

Name : options
\ -

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using \ - defaults for all values (e.g. Normal vision).

\ -

Options:

\ -
\ -
shape
shape may be circle, square, hex, grid, cone or beam
\ -
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ -
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex colour component appended to it as per typical CSS rules.

\ -

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\ -

Ex: r60#bb0000+120

\ -
\ - - -CampaignPropertiesDialog.label.light = \ -Format: \ -
Group name
\ -----------
\ -name: type shape OPTIONS scale range#rrggbb+x
\ -

Define groups of light types with a line of text to indicate the group \ -name followed by one or more name definitions. End a group with a \ -blank line. All text is case-insensitive. Lines starting with a "-" are \ -considered comments and are ignored. The group name becomes an entry on \ -the token's popup menu under the Light Sources element, and \ -individual light source definitions become sub-entries. Group names and \ -their sub-entries are alphabetically sorted.

\ -
\ -
name
A user-visible name for light definition.
\ -
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\ -
shape

An optional shape for the light emanation. Can be circle (default), \ - square, cone, beam, or grid†.

\ -

Additional fields exist for beams and cones; both have an offset=y field,\ - cones also have arc=y and beams have a width=y field.

\ -

Shapes apply from the point they are included in the definition until the end of the \ - definition or until another shape is specified. This means multiple light shapes \ - can be created under a single name and turned on or off as a unit.

\ -

For systems like Pathfinder if you want to see exactly which grid cells are\ - affected by a Light/Aura.

\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ -
OPTIONS

GM and OWNER apply only to auras (see below).

\ -

IGNORES-VBL allows the light or aura to render through VBL.

\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ -
range

A distance in map units as measured from the centerpoint of the grid cell.

\ -

Can have additional definitions;\ -

  • A #rrggbb hex colour component appended to determine colour.
  • \ -
  • A +x lumens value, with x equaling an integer \ - (-x can instead be used to provide a negative lumens value). If not \ - provided, the value will default to 100. If set to a negative number, the \ - light will instead act as darkness and subtract it's area from the FoW. \ - Lights are processed in order of their absolute value of lumens. eg. Darkness \ - with lumens=-20 will cover over any light with lumens <= 20 and any light \ - with lumens >= 21 will expose through any darkness with a lumens value of \ - -1 to -20.

    \ -

    *Note: Personal Lights defined in Sight have a default lumens \ - value of 100. So a typical sight defined for Darkvision will see through \ - any lights with a lumens value of -1 through -99. To overcome Darkvision, use \ - lumens values <= -100.

    \ -
  • \ -
\ -
\ -

Example:

\ -
\
-Sample Lights - 5' grid 
\ -----
\ -Candle - 5 : 7.5 12.5#000000
\ -Lamp - 15 : 17.5 32.5#000000
\ -Torch - 20 : 22.5 42.5#000000
\ -Lantern, bullseye - 60 : cone arc=60 62.5 122.5#000000
\ -Lantern, bullseye (leaks light) - 60 : cone arc=60 62.5 122.5#000000 circle 2.5#000000
\ -Daylight Spell - 60 : 62.5+50 122.5#000000+50
\ -Nightvision goggles - 40 : cone arc=30 42.5#00e000+30
\ -
\ -Magical Darkness
\ -----
\ -Deeper Darkness - 60: circle 62.5-130
\ -Darkness - 20 (CL2): circle 22.5-20
\ -Darkness - 20 (CL4): circle 22.5-40
\ -
\ -
\ -

Auras:

\ -

To create an aura, put the keyword aura at the beginning of the \ -definition. Auras radiate a coloured area and interact with the vision \ -blocking layer (i.e. are blocked by VBL), but do not actually cast any \ -visible light and do not expose any fog-of-war. GM-only auras are only \ -visible by clients logged into the server as GM. They remain visible \ -even when the map is in Show As Player mode. Owner-only auras are\ -only visible to the player(s) who owns the token. They are always visible\ -to the GM. See examples, below.

\ -

In the following example, the GM-only auras are red, the owner-only \ -auras are green, and the player auras are blue. You can of course define \ -your own colours.

\ -
\
-Sample Auras: 5' grid
\ -----
\ -Aura red 5 : aura square GM 2.5#ff0000
\ -Aura red 10 : aura GM 7.5#ff0000
\ -Aura Owner Also 5 : aura square owner 2.5#00ff00
\ -Aura Owner Also 10 : aura owner 7.5#00ff00
\ -Aura Player Also 5 : aura square 2.5#0000ff
\ -Aura Player Also 10 : aura 7.5#0000ff
\ -\ -
\ -

The first line creates a square GM-only aura in red that is 5-feet across. \ -The second creates a round GM-only aura in red with a 15-foot diameter. \ -Lines three and four do the same thing, but with a green aura that is only \ -visible to players who own the token with the aura attached to it. Lines \ -five and six are visible to all players and are in blue.

\ -
\
-New Interesting Auras: 5' grid
\ -----
\ -Side Fields - 12.5: aura cone arc=90 12.5#6666ff offset=90 12.5#aadd00 offset=-90 12.5#aadd00 offset=180 12.5#bb00aa
\ -Donut Hole - 40: aura circle 20 40#ffff00
\ -Donut Cone - 20: aura cone arc=30 10 20#ffff00
\ -Range Circles 30/60/90: aura circle 30.5 30.9#000000 60.5 60.9#000000 90.5 90.9#000000
\ -Range Arcs 30/60/90: aura cone arc=135 30.5 30.9#000000 60.5 60.9#000000 90.5 90.9#000000
\ -Beam - 150: aura beam width=0.4 150#ffff00
\ -
\ -
\ -
Side fields
4 cones with an arc of 90 degrees and range of 12.5.\ - Each one offset to cover a different region.
\ -
Dounut Hole
This one hides a secret. If you have a range with\ - no colour it becomes the range the light source begins. In this case the light\ - begins at 20 and ends at 40.
\ -
Donut Cone
The same trick done with a cone.
\ -
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
\ -
Range Arcs
Another repeat, this one using cones.
\ -
Beam
A beam 150 ft long with a width of 0.4 map units
\ - +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Colour +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex colour component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its centre. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, colour, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex colour component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties -CampaignPropertiesDialog.label.group = Group: -CampaignPropertiesDialog.label.image = Image: -CampaignPropertiesDialog.label.images = Images: -CampaignPropertiesDialog.label.show = Show To: -CampaignPropertiesDialog.label.corner = Corner: -CampaignPropertiesDialog.label.preview = Preview: -CampaignPropertiesDialog.label.side = Side: -CampaignPropertiesDialog.label.bar = Bar Colour: -CampaignPropertiesDialog.label.background = Background: -CampaignPropertiesDialog.label.thick = Thickness: -CampaignPropertiesDialog.label.opacity = Opacity: -CampaignPropertiesDialog.label.inc = Increments: -CampaignPropertiesDialog.label.mouse = Mouseover: -CampaignPropertiesDialog.label.order = Order: +CampaignPropertiesDialog.label.group = Group +CampaignPropertiesDialog.label.image = Image +CampaignPropertiesDialog.label.images = Images +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner +CampaignPropertiesDialog.label.preview = Preview +CampaignPropertiesDialog.label.side = Side +CampaignPropertiesDialog.label.bar = Bar Colour +CampaignPropertiesDialog.label.background = Background +CampaignPropertiesDialog.label.thick = Thickness +CampaignPropertiesDialog.label.opacity = Opacity +CampaignPropertiesDialog.label.inc = Increments +CampaignPropertiesDialog.label.mouse = Mouseover +CampaignPropertiesDialog.label.order = Order CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line TokenPropertiesPanel.label.type = Token Type -TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default TokenPropertiesPanel.defaultPropertyType = Default Property Type @@ -1050,8 +1039,8 @@ Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} # This is the name given to new tokens if the New Token Naming preference # is set to "Use "Creature"" Token.name.creature = Creature -Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s): {0} -Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name! +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. @@ -1083,7 +1072,7 @@ Zone.AStarRoundingOptions.INTEGER = Integer # This message appears when a campaign is loaded and MapTool is scanning # the maps and optimizing their memory footprint by collapsing # drawables, if possible. -Zone.status.optimizing = Optimizing map: "{0}" +Zone.status.optimizing = Optimizing map\: "{0}" ZoomStatusBar.tooltip = Zoom level @@ -1124,6 +1113,7 @@ action.commandPanel = Command Panel # In order to prevent I18N from warning that they don't exist these # lines have been added. action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) action.copyTokens = Copy action.copyTokens.accel = C action.copyTokens.description = Copy selected tokens to an internal clipboard. @@ -1161,6 +1151,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1175,22 +1167,22 @@ action.toggleFullScreenTools.accel = alt T action.gatherDebugInfo = Gather Debug Information... action.gatherDebugInfoWait = Gathering information, please wait... action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. -action.gridSize = Grid &Line Width +action.gridLineWight = Grid &Line Weight # These are url menu actions. Each item consists of three keys. The first key is # action.url.## which contains the displayed string. The second key is # action.url.##.description which contains the url to load when the action is # executed. The last key is action.url.##.icon which contains the image embedded # inside the MapTool JAR file which appears on the menu item. action.helpurl.01 = Documentation -action.helpurl.01.description = https://www.rptools.net/toolbox/maptool/ +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ action.helpurl.02 = Tutorials -action.helpurl.02.description = https://www.rptools.net/tutorials/ +action.helpurl.02.description = https\://www.rptools.net/tutorials/ action.helpurl.03 = Forums -action.helpurl.03.description = http://forums.rptools.net/ +action.helpurl.03.description = http\://forums.rptools.net/ action.helpurl.04 = Networking Setup (forum thread) -action.helpurl.04.description = http://forums.rptools.net/viewtopic.php?f=22&t=3370 +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 action.helpurl.05 = Macro Scripting -action.helpurl.05.description=https://wiki.rptools.info/index.php/Main_Page +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page action.helpurl.06 = Frameworks action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks action.hideMap = &Player Visible @@ -1279,7 +1271,7 @@ action.restoreFogOfWar = Restore Fog-of-&War action.restoreFogOfWar.accel = shift R action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. -action.revealFogAtWaypoints = FoW: Expose only at way points +action.revealFogAtWaypoints = FoW\: Expose only at way points action.revealFogAtWaypoints.accel = shift W action.runMacro = &Run Macro action.runMacro.accel = typed / @@ -1294,6 +1286,7 @@ action.saveMapAs = &Export Map... action.saveMapAs.description = Save a map to an external file. action.saveMessageHistory = Save Chat Log &History... action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token # Tool action.sendChat = C&hat action.sendChat.accel = ENTER @@ -1329,7 +1322,7 @@ action.showTextLabels = Show Text Labels action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. action.showNames = Show &Token Names action.showNames.accel = T -action.showNames.description = Displays names below tokens.
Visible NPC: White on Blue
Visible PC: Black on Grey
Not Visible: White on Dark Grey. +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. action.showPlayerView = Show As Player action.showPlayerView.accel = shift P action.showPlayerView.description = Causes your view to (mostly) show what a player would see. @@ -1354,11 +1347,11 @@ action.undoDrawing = Undo Drawing action.undoDrawing.accel = Z action.undoDrawing.description = Removes the last drawing placing it in the undo history. action.useAlphaFog = Toggle Translucent Fog -action.zoom100 = Zoom 1:1 +action.zoom100 = Zoom 1\:1 action.zoom100.accel = typed + # View action.zoomIn = Zoom &In -action.zoomIn.accel = typed = +action.zoomIn.accel = typed \= action.zoomLock = Lock Zoom action.zoomOut = Zoom &Out action.zoomOut.accel = typed - @@ -1389,14 +1382,14 @@ alias.client.title = Client Aliases alias.addon.title = Aliases defined by {0} ({1}) Add-On . -changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example: /cc #ff0099 +changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example\: /cc \#ff0099 clear.description = Clear the message panel. clearaliases.description = Clear all aliases. clearaliases.prompt = Clear all aliases? - +color.olive = olive component.areaGroup.macro.commonMacros = Common Macros component.areaGroup.macro.noMacros = No Macros @@ -1452,8 +1445,8 @@ component.tooltip.macro.maxWidth = Specify the maximum width th component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. -component.msg.macro.textfound = Text found; occurrences marked: {0} -component.msg.macro.occurrences = Occurrences marked: {0} +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} component.msg.macro.notfound = Text not found # The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. @@ -1491,7 +1484,7 @@ confirm.macro.exportInto = You are about to export the confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? -confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected:
    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:
    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. # {0} is the name of the frame that contains the macro: Global, Campaign, etc. confirm.macro.panelLocation = within the {0} panel @@ -1528,28 +1521,33 @@ dialog.addresource.warn.badpath = Invalid path dialog.addresource.warn.couldnotload = Error while downloading library dialog.addresource.warn.directoryrequired = Must be a directory dialog.addresource.warn.filenotfound = Could not find resource "{0}" -dialog.addresource.warn.invalidurl = Invalid URL: {0} +dialog.addresource.warn.invalidurl = Invalid URL\: {0} dialog.addresource.warn.musthavename = Must supply a name for the library dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. -dialog.addresource.warn.badresourceid = Bad resource identifier: {0}. Report error to MapTool team. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VB will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VB will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Colour -dialog.copyZone.msg = New map name: +dialog.copyZone.msg = New map name\: # {0} is the current map name dialog.copyZone.initial = Copy of {0} dialog.resizeStamp.title = Automatically Resize Stamp dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? -dialog.resizeStamp.label.height = Height: -dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected: +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: dialog.resizeStamp.label.px = px dialog.resizeStamp.label.stampDimensions = Stamp Dimensions -dialog.resizeStamp.label.width = Width: -dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected: +dialog.resizeStamp.label.width = Width +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. dialog.screenshot.error.failedExportingImage = Failed to export image. dialog.screenshot.error.failedImageGeneration = Failed to generate image. -dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug! +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! dialog.screenshot.error.mustSelectView = Must select a view. dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. dialog.screenshot.error.noArea = Screenshot has no area. @@ -1564,7 +1562,7 @@ dialog.stampTool.error.noSelection = Please select an area tha dialog.mapProperties.title = Map Properties dialog.importedMapProperties.title = Imported Map Properties -dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file: {0}. +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. dungeondraft.import.ioError = IO Error importing map. dungeondraft.import.missingResolution = Resolution field missing in import file. @@ -1604,15 +1602,15 @@ help.header.command = Slash Command help.header.description = Description impersonate.description = Speak as if you were something/one else. -impersonate.mustOwn = Only {0}''s owners can impersonate or run macros on it. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. initPanel.addAll = Add All initPanel.addPCs = Add PCs initPanel.center = Center On Map initPanel.clearInitState = Clear Initiative initPanel.displayMessage = {0} has received initiative. -initPanel.enterState = Enter the initiative for {0}: -initPanel.enterStateMany = Enter the initiative for the selected tokens: +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: initPanel.initStateSecondLine = Initiative on Line 2 initPanel.makeCurrent = Make Current initPanel.moveDown = Move Down @@ -1624,7 +1622,7 @@ initPanel.prev.description = Move the initiative to the previous token. initPanel.remove = Remove Token initPanel.removeAll = Remove All # Initiative Panel -initPanel.round = Round: +initPanel.round = Round\: initPanel.round.description = Reset the Round counter and clear current initiative. initPanel.setInitState = Set Initiative... initPanel.showInitStates = Show Initiative @@ -1651,7 +1649,7 @@ initiative.menu = Initiative initiative.menu.add = Add initiative.menu.addToInitiative = Add To Initiative initiative.menu.clearState = Clear Initiative -initiative.menu.enterState = Set the initiative for selected tokens: +initiative.menu.enterState = Set the initiative for selected tokens\: initiative.menu.hold = Hold initiative.menu.remove = Remove initiative.menu.resume = Resume @@ -1667,8 +1665,8 @@ lightDialog.cancel = &Cancel lightDialog.off = O&ff lightDialog.ok = &OK -lineParser.atTokenNotFound = Macro not found: "{0}@token". -lineParser.badOptionFound = Bad option found! Options String = "{0}", Roll String = "{1}". +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". # {0} is the roll options string. lineParser.badRollOpt = Bad Roll option "{0}". lineParser.countNonNeg = Count option requires a non negative number, got {0}. @@ -1684,20 +1682,20 @@ lineParser.errorBodyRoll = Error in body of roll. lineParser.errorExecutingExpression = {0} error executing expression {1}. # {0} = the option (e.g. FOR, COUNT), {1} = error message. # Notice that {1} doesn't have quotes around it. -lineParser.errorProcessingOpt = Error processing "{0}" option: {1}. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. lineParser.errorStmtBody = Statement Body lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) lineParser.errorStmtOpts = Statement options (if any) lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. -lineParser.forVarMissing = FOR: variable missing. -lineParser.foreachVarMissing = FOREACH: variable missing. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. lineParser.ifError = Error in roll for IF option. lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. -lineParser.invalidExpr = Invalid expression: {0}. -lineParser.invalidIfCond = Invalid IF condition: {0}, evaluates to: {1}. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. -lineParser.libUnableToExec = Unable to execute macro from "{0}": not visible to player. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. # MapToolLineParser errors # Note that many of the errors detected by the line parser will include @@ -1706,16 +1704,16 @@ lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment t # will be useful to the user. Don't change these without testing... lineParser.maxRecursion = Maximum recurse limit reached. lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" -lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib:". +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". lineParser.notValidNumber = "{0}" is not a valid number. lineParser.notValidVariableName = "{0}" is not a valid variable name. # Map Tool Variable Resolver lineParser.onlyGMCanGet = Only GM can get "{0}". lineParser.onlyGMCanSet = Only GM can set "{0}". -lineParser.optBadParam = Roll option "{0}": bad option parameters {1}. +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. -lineParser.optReservedName = Roll option "{0}": "{1}" is a reserved name. -lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}: parameter list = "{4}" +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" lineParser.rollOptionComma = Roll option list can't end with a comma. lineParser.switchError = Error in roll for SWITCH option. lineParser.switchNoMatch = SWITCH option found no match for "{0}". @@ -1730,18 +1728,18 @@ lineParser.unresolvedValue = Unresolved value "{0}". # Notice that the error messages don't have double quotes around them... # # {0} is the file name -loadaliases.cantFindFile = Could not find alias file: "{0}" +loadaliases.cantFindFile = Could not find alias file\: "{0}" # {0} is the error message -loadaliases.couldNotLoad = Could not load alias file: {0} -loadaliases.description = Load a file that contains aliases, one per line, with a : between the name and the value (just as if you were typing it in). +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). loadaliases.dialogTitle = Load Aliases loadaliases.ignoring = Ignoring alias "{0}" -loadaliases.loading = Loading aliases: +loadaliases.loading = Loading aliases\: # {0} is the file name -loadtokenstates.cantFindFile = Could not find token states file: "{0}" +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" # {0} is the error message -loadtokenstates.couldNotLoad = Could not load token states file: {0} +loadtokenstates.couldNotLoad = Could not load token states file\: {0} loadtokenstates.description = Load all of the token states from a file. loadtokenstates.dialogTitle = Load Token States # {0} is the number of states loaded @@ -1751,22 +1749,22 @@ loadtokenstates.dialogTitle = Load Token States # so there will never be a decimal point). loadtokenstates.loaded = There were {0,number} token states loaded. -lookuptable.couldNotPerform = Could not do table lookup: "{0}" -lookuptable.description = Run a table lookup. Usage: /tbl [value to lookup, can be a dice roll] +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] lookuptable.specifyTable = Must specify a table macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". # LookupTableFunctions macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". -macro.function.MacroFunctions.missingCommand = "{0}": Missing command. -macro.function.MacroFunctions.missingLabel = "{0}": Missing label. -macro.function.MacroFunctions.noPerm = "{0}": You do not have permissions to edit macro button at index {1} on token {2}. -macro.function.MacroFunctions.noPermOther = "{0}": You do not have permissions to edit macro button {1} at index {2} on token {3}. -macro.function.MacroFunctions.noPermMove = "{0}": You do not have permissions to move macro button {1} at index {2}. -macro.function.MacroFunctions.noPermCommand = "{0}": You do not have permissions to change the command of macro button at index {1} on token {2}. -macro.function.MacroFunctions.noPermEditable = "{0}": You do not have permissions to change the player editable status of macro button at index {1} on token {2}. -macro.function.MacroFunctions.outOfRange = "{0}": Macro at index {1} does not exist for token {2}. +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. macro.function.TokenInit.notOnList = The token is not in the initiative list. # TokenInitFunctions macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. @@ -1783,14 +1781,14 @@ macro.function.args.outOfRange = Argument index {1} out of r # {0} is the error message specified when calling assert() for message. # Note that I'm leaving off the double quotes on this one, too. I think it # will look better that way. -macro.function.assert.message = Macro-defined error: {0} -macro.function.assert.mustBeString = Second argument to "{0}": "{1}" must be of type String. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. macro.function.defineFunction.functionDefined = "{0}" function defined. # DefineMacroFunctions macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". # FindTokenFunctions macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". -macro.function.findTokenFunctions.unknownEnum = Program error: unknown enum "{1}" in switch block in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. @@ -1805,7 +1803,7 @@ macro.function.general.argumentTypeO = Argument number {1} to func macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. # {0} = function name, {1} = argument number, {2} = content of argument {1} macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. -macro.function.general.noImpersonated = Error executing "{0}": there is no impersonated token. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. # Externalized strings for Macro Functions errors # # Unless otherwise specified {0} is the name of the function that was called @@ -1826,12 +1824,12 @@ macro.function.general.notEnoughParam = Function "{0}" requires at macro.function.general.onlyGM = Only the GM can call the "{0}" function. macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. macro.function.general.unknownFunction = Unknown function name "{0}". -macro.function.general.unknownToken = Error executing "{0}": the token name or id "{1}" is unknown. -macro.function.general.unknownPropertyType = Error executing "{0}": the property type "{1}" is unknown. -macro.function.general.unknownProperty = Error executing "{0}": the property "{1}" is unknown for type "{2}". -macro.function.general.unknownTokenOnMap = Error executing "{0}": the token name or id "{1}" is unknown on map "{2}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. -macro.function.general.listCannotBeEmpty = {0}: string list at argument {1} cannot be empty +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty # Token Distance functions # I.e. ONE_TWO_ONE or ONE_ONE_ONE macro.function.getDistance.invalidMetric = Invalid metric type "{0}". @@ -1840,28 +1838,28 @@ macro.function.getInfo.invalidArg = Invalid value "{0}" for get # InitiativeRoundFunctions macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. # ExecFunction -macro.function.execFunction.incorrectName = Error executing "{0}": the function name "{1}" is unknown. -# Token Halo functions {0} is the colour +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color macro.function.haloFunctions.invalidColor = Invalid halo colour "{0}". macro.function.herolab.null = HeroLab data does not exist for this token. macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. # Initiative functions general errors macro.function.initiative.gmOnly = Only the GM can perform "{0}". macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". -macro.function.initiative.noImpersonated = Error executing initiative function: there is no impersonated token. +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. macro.function.initiative.oneParam = Must call "{0}" with one parameter. macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". -macro.function.parse.enum.illegalArgumentType = Error executing "{0}": Illegal argument type "{1}", expecting one of "{2}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". # {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier -macro.function.input.invalidOptionType = The option "{0}={1}" is invalid for input type "{2}" in specifier "{3}". +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". #input function macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". -macro.function.json.arrayCannotBeEmpty = {0}: JSON Array at argument {1} cannot be empty +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. @@ -1874,24 +1872,24 @@ macro.function.json.onlyJSON = Got {0} but "{1}" only acce macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. macro.function.json.setNoMatchingValue = No matching value for key in "{0}". macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". -macro.function.json.path = Error with function "{0}": {1} +macro.function.json.path = Error with function "{0}"\: {1} macro.function.macroLink.arguments = Arguments # Informational messages for Macro functions. macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link # {0} is the error message -macro.function.macroLink.errorRunning = Error Running Macro Link: "{0}" +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" macro.function.macroLink.executeOn = Execute On macro.function.macroLink.impersonated = Impersonated Tokens # MacroLinkFunctions macro.function.macroLink.missingName = Missing macro name in function "{0}". macro.function.macroLink.selected = Selected Tokens macro.function.macroLink.unknown = Unknown -macro.function.map.none = {0}: function requires a current map, but none is present. +macro.function.map.none = {0}\: function requires a current map, but none is present. # {0} is the function name -macro.function.map.notFound = {0}: indicated map in first parameter not found. -macro.function.map.invalidAsset = {0}: "{1}" is not a valid asset ID or URL +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL # {0} is the function name -macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on! +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! # {0} is the token name/id, {1} is the map it's moved to. macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". # moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the @@ -1901,11 +1899,11 @@ macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in # number function macro.function.number.invalid = Invalid number format "{1}" in "{0}". # RESTful Function Errors -macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code: {1} -macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred: {1} +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. # [token():...] roll option -macro.function.roll.noPerm = You do not have enough permissions to run the [token(...): ...] roll command. +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". # StateImageFunction {1} is the state name macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". @@ -1919,27 +1917,27 @@ macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} # {3} = value user passed, {4} = propertyType of the value user passed. macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. -macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid: {2} +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. # TokenLightFunctions macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". # name setting functions -macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}": the token name cannot be empty. +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. # TokenPropertyFunctions macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". -macro.function.tokenProperty.unknownLibToken = Unknown Lib: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". # CopyTokenFunctions -macro.function.tokenCopy.oxymoronicParameters = In "{0}": Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https://wiki.rptools.info/index.php/copyToken -macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https://wiki.rptools.info/index.php/Current_Token -macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}": "relativeto" value within 4th parameter (json properties) not recognized. Visit https://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. # TokenStateFunctions macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". # TokenBarFunction -macro.function.tokenBarFunction.unknownBar = Error with function "{0}": unknown bar "{1}". +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". # String Property # {0} = value the user passed. macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. @@ -1952,19 +1950,19 @@ macro.function.html5.invalidURI = Invalid URI {0}. macro.function.html5.unknownType = Unknown HTML5 Container specified. macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. -macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib:token name, URI access can only be set on lib:tokens. -macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib:tokens starting with {0} -macro.setAllowsURIAccess.reserved = Can not set URI access on lib:token named {0} +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} # Macro Link macroLink.error.running = Error running macro link. macroLink.error.tooltip.bad.href = Invalid or missing HREF -macromanager.alias.indexNotFound = (error: "{0}" is not found) +macromanager.alias.indexNotFound = (error\: "{0}" is not found) # {0} is the command, {1} is the exception -macromanager.couldNotExecute = Could not execute the command: "{0}", exception = {1} +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} # {0} is the command macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? -macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are: +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: menu.QuickMap = Quick Map menu.edit = &Edit @@ -1992,10 +1990,11 @@ msg.commandPanel.hasEnteredText = {0} has entered text. msg.commandPanel.liveTyping = {0} is typing... msg.commandPanel.cheater.self = Cheater. You have been reported. # {0} is the player name, {1} is their input -msg.commandPanel.cheater.gm = {0} was caught cheating: {1} +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2009,13 +2008,7 @@ msg.confirm.legacySave = You are saving in an old format msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? msg.confirm.newCampaign = Discard current campaign? msg.confirm.webServerStartTitle = Start Experimental Web App? -msg.confirm.webServerStart =
\ - If you did not start the server press cancel\ -

The experimental Server App is deprecated and will be removed \ - in an upcoming version.

If you currently make use of this feature please \ - visit discord channel to let us know how you are using it so we can \ - include this in our plans for its replacement

\ -

(link will appear in chat after server has started)

+msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? @@ -2030,6 +2023,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2038,14 +2032,14 @@ msg.error.cantBootGM = You can't boot another GM. msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. msg.error.credits = Unable to load credits or version. msg.error.creatingBackupManager = Error creating BackupManager. -msg.error.dialog.js.id = Error executing "{0}": the Javascript identifier "{1}" is invalid. -msg.error.dialog.js.name = Error executing "{0}": the {1} named {2} does not exist or cannot run Javascript. -msg.error.dialog.js.type = Error executing "{0}": the html type "{1}" is invalid. -msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error = {1} +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. # token naming errors msg.error.emptyTokenName = The token name cannot be blank. -msg.error.evaluatingExpr = Error evaluating expression: {0} +msg.error.evaluatingExpr = Error evaluating expression\: {0} msg.error.failedAddingDefaultImages = Could not restore default images. msg.error.failedAddingDefaultTables = Could not restore default tables. msg.error.failedCannotRegisterServer = Unable to register your server. @@ -2061,7 +2055,7 @@ msg.error.failedLoadMap = Could not load map. msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. msg.error.failedSaveCampaign = Could not save campaign. -msg.error.failedSaveCampaignOOM = Out of memory while saving campaign!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. msg.error.failedSaveMap = Could not save map. msg.error.failedSavingNewVersion = Could not save the new version. @@ -2073,18 +2067,18 @@ msg.error.directoryNotWriteable = Directory {0} is not writeable. msg.error.failedSavingMessageHistory = Could not save message history. msg.error.failedScreenCapture = Could not get screen capture. msg.error.failedStartPersonalServer = Could not restart personal server. -msg.error.failedToBoot = Boot attempt failed: player not found. +msg.error.failedToBoot = Boot attempt failed\: player not found. msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. -msg.error.inaccessibleRepo = Repository not available: "{0}". -msg.error.host.inaccessibleRepo = The following repositories are not available: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. msg.error.fileNotFound = File Not found. msg.error.fogexpose = Must be a GM to change the fog of war. msg.error.gmRequired = Only GMs can do that. -msg.error.invalidLocalhost = "localhost" is not a valid address?! Check your /etc/hosts file. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. msg.error.renderingStatSheet = Error while trying to render stat sheet. msg.error.encryptionSetup = Unable to initialize encryption library. # JVM Related -msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning: An improper setting could prevent MapTool from starting. +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. msg.error.lafSetup = Exception during look and feel setup. msg.error.cantLoadThemeTitle = Unable to load theme msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. @@ -2098,37 +2092,39 @@ msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, msg.error.macro.buttonGroupDnDFail = Drag & Drop problem msg.error.macro.buttonPropsAreNull = Button properties are null. msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. -msg.error.macro.exportFail = Macro could not be exported:

{0} -msg.error.macro.exportSetFail = Macro set could not be exported:

{0} -msg.error.macro.importFail = Macro could not be imported:

{0} -msg.error.macro.importSetFail = Macro set could not be imported:

{0} -msg.error.mtprops.light.arc = Light:line {0,number}:unrecognizable arc "{1}" +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. -msg.error.mtprops.light.distance = Light:line {0,number}:unrecognizable distance "{1}" -msg.error.mtprops.light.gmOrOwner = Light:line {0,number}:GM and OWNER can only be specified for auras. -msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen! -msg.error.mtprops.light.lumens = Light:line {0,number}:unrecognizable lumens "{1}" -msg.error.mtprops.light.zerolumens = Light:line {0,number}: lumens must not be zero +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. msg.error.mtprops.properties.ending = You will be placed back into edit mode. -msg.error.mtprops.properties.title = The following errors occurred: -msg.error.mtprops.sight.arc = Sight:line {0,number}:unrecognizable arc "{1}" +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\: line {0,number}\: unrecognisable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. -msg.error.mtprops.sight.distance = Sight:line {0,number}:unrecognizable distance "{1}" -msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen! -msg.error.mtprops.sight.zerolumens = Sight:line {0,number}: lumens must not be zero +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero # For parsing anything in the Campaign Properties dialog. Each tab # should have its own subcategory underneath "msg.error.mtprops" # Notice how {0} has the ",number" suffix to denote that a numeric # value is being used by the program; that tells the program how to # display the result (i.e. this value should be a localized number). -msg.error.mtprops.sight.multiplier = Sight:line {0,number}:unrecognizable multiplier "{1}" -msg.error.mtprops.sight.offset = Sight:line {0,number}:unrecognizable offset "{1}" -msg.error.mtprops.sight.range = Sight:line {0,number}:unrecognizable range "{1}" -msg.error.mtprops.sight.lumensWithoutLight = Sight:line {0,number}:Cannot use field lumens without range for personal light -msg.error.mtprops.sight.unknownField = Sight:line {0,number}:unknown field name "{1}" +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. msg.error.mustSelectAssetGroupFirst = Select an asset group first. msg.error.mustSelectPlayerFirst = Select a player first. @@ -2141,21 +2137,21 @@ msg.error.server.upnp.noigd = UPnP Error - No Internet msg.error.tableAccessProhibited = The GM has disallowed player use of table. msg.error.tableDoesNotExist = No such table. msg.error.tableUnknown = Unknown table. -msg.error.toolCannotInstantiate = Could not instantiate tool class: {0} -msg.error.toolConstructorFailed = Failed in constructor of tool: {0} -msg.error.toolNeedPublicConstructor = Constructor must be public for tool: {0} -msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool: {0} -msg.error.trace = Error trace : {0} -msg.error.udf.tooltip.loading = Error retrieving description for "{0}": {1} -msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}": target not found. -msg.error.unableToCreateClientIdFile = Can''t create the client id file. -msg.error.unableToCreateDataDir = Can''t create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. -msg.error.unableToReadClientIdFile = Can''t read the client id file. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. msg.error.unknownHost = Unknown host. -msg.error.unknownJavaVersion = Cannot determine Java version?! Will attempt to continue anyway... -msg.error.unusableDataDir = Can''t use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. -msg.error.versionFile = Can't find version file: {0} +msg.error.versionFile = Can't find version file\: {0} msg.error.unableToGetThemeList = Error fetching theme list. msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? @@ -2211,7 +2207,7 @@ msg.info.restoreLayout = Restore layout msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. msg.info.screenshotSaved = Saved screenshot. msg.info.screenshotSaving = Saving screenshot... -msg.info.server.forumNFAQ_URL = http://forums.rptools.net/viewtopic.php?f=22&t=3370 +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? msg.info.showTransferWindow = Show Transfer Window msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. @@ -2275,9 +2271,9 @@ panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? panel.Asset.ImageModel.checkbox.searchSubDir2 = results panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... -panel.Asset.Mouseover.dimensions = Dimensions: {0} x {1} -panel.Asset.Mouseover.type = Type: {0} -panel.Asset.Mouseover.size = Size: {0} +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} panel.Campaign = Campaign panel.Campaign.description = Dockable window for Campaign macros. @@ -2294,8 +2290,7 @@ pendingConnection.label.playerName = Name pendingConnection.label.pin = PIN pendingConnection.column.title = Players attempting to connect pendingConnection.sendPublicKey.title = Sending Public Key to Server -pendingConnection.sendPublicKey = Sending public key to server, let the GM know \ - your PIN is {0} so they can approve your connection. +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. panel.Connections.description = Dockable window showing connected clients. panel.DrawExplorer = Draw Explorer panel.DrawExplorer.description = Dockable window for managing drawings. @@ -2316,7 +2311,7 @@ panel.DrawExplorer.Template.WallTemplate = Wall ({0}) panel.DrawExplorer.group = Group panel.DrawExplorer.opacity = opacity({0}%) # Prefix added when a drawing was done with the eraser -panel.DrawExplorer.eraser = CUT: {0} +panel.DrawExplorer.eraser = CUT\: {0} # DrawExplorer panel panel.DrawExplorer.Unknown.Shape = Unknown Shape panel.Global = Global @@ -2324,7 +2319,7 @@ panel.Global.description = Dockable window showing macros s panel.Impersonate = Impersonate panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. panel.Impersonate.button.impersonateSelected = Impersonate Selected -panel.Impersonate.identity = Speaking as: {0} +panel.Impersonate.identity = Speaking as\: {0} panel.Initiative = Initiative panel.Initiative.description = Dockable window for managing combat initiative. panel.Library = Library @@ -2336,9 +2331,9 @@ panel.MapExplorer.View.CLIPBOARD = Clipboard panel.MapExplorer.View.GM = Hidden panel.MapExplorer.View.GROUPS = Groups panel.MapExplorer.View.LIGHT_SOURCES = Light Sources -panel.MapExplorer.View.OBJECTS = Objects +panel.MapExplorer.View.OBJECT = Objects panel.MapExplorer.View.PLAYERS = Players -panel.MapExplorer.View.TOKENS = Tokens +panel.MapExplorer.View.NPCS = NPCs panel.NewGroupName = New Group Name panel.Selected = Selected panel.Selected.description = Dockable window showing the macros on the currently selected token(s). @@ -2351,8 +2346,8 @@ panel.Tables = Tables panel.Tables.description = Dockable window for managing the tables in the current campaign. dialog.NewToken.title = New Token -dialog.NewToken.type = Type: -dialog.NewToken.visible = Visible: +dialog.NewToken.type = Type +dialog.NewToken.visible = Visible\: dialog.NewToken.show = Show this dialog dialog.NewToken.tokenPropertyType = Token Property dialog.NewToken.statSheet = Stat Sheet @@ -2365,41 +2360,41 @@ prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeli prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. -prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. roll.description = Roll and broadcast the result to all connected players. -roll.general.unknown = Unknown roll: "{0}". Use #d#+#. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. # {0} is the players name, {1} is the roll -roll.string = {0} rolls: {1} +roll.string = {0} rolls\: {1} rollgm.description = Roll and broadcast the result to all GMs. # {0} is the players name, {1} is the roll -rollgm.gm.string = {0} rolls to you: {1} +rollgm.gm.string = {0} rolls to you\: {1} # {0} is the roll -rollgm.self.string = You roll to the GMs: {0} +rollgm.self.string = You roll to the GMs\: {0} rollme.description = Roll and show the result only to me. # {0} is the roll -rollme.string = You roll to yourself: {0} +rollme.string = You roll to yourself\: {0} rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. # {0} is the sender {1} is the roll -rollsecret.gm.string = {0} rolls secretly to you: {1} +rollsecret.gm.string = {0} rolls secretly to you\: {1} # When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? -rollsecret.gmself.string = You roll secretly: {0} +rollsecret.gmself.string = You roll secretly\: {0} rollsecret.self.string = You roll secretly to the GMs. # {0} is the error message -savealiases.couldNotSave = Could not save alias file: {0} +savealiases.couldNotSave = Could not save alias file\: {0} savealiases.created = MapTool Aliases - created savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. savealiases.dialogTitle = Save Aliases savealiases.saved = Aliases Saved. # {0} is the error message -savetokenstates.couldNotSave = Could not save token states file: {0} +savetokenstates.couldNotSave = Could not save token states file\: {0} savetokenstates.description = Save the current set of token states to a file. savetokenstates.dialogTitle = Save Token States # {0} is the number of token states saved. @@ -2423,7 +2418,7 @@ settokenstate.unmarked = Token "{0}" now has {1} reset. # Texture Noise texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). -texturenoise.currentValsOn = Current Values, alpha = {0}, seed = {1}. +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. texturenoise.currentValsOff = Noise is currently off. texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. @@ -2442,9 +2437,9 @@ tmacro.description = Run the given macro on the currently selected tokens. togm.description = Send to GMs exclusively. # {0} is the name of the sender, what to say is appended internally to # close off HTML tags. -togm.saysToGM = {0} says to the GMs: +togm.saysToGM = {0} says to the GMs\: # {0} is what to say -togm.self = You say to the GMs: {0} +togm.self = You say to the GMs\: {0} token.popup.menu.always.visible = Visible over FoW token.popup.menu.autoresize = Auto Resize... @@ -2456,12 +2451,12 @@ token.popup.menu.expose.lastpath.accel = P token.popup.menu.expose.visible = Visible area token.popup.menu.expose.visible.accel = I token.popup.menu.fow = FOW Views -token.popup.menu.fow.clearselected = Clear Selected''s Exposed Area +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area token.popup.menu.fow.expose = Expose token.popup.menu.fow.global = Add From Global Exposed Area -token.popup.menu.fow.party = Add From Group''s Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area token.popup.menu.fow.tokens = Token's FOW Views -token.popup.menu.fow.tokens.view = {0}''s Exposed Area +token.popup.menu.fow.tokens.view = {0}'s Exposed Area token.popup.menu.showHandout = Show Handout token.popup.menu.facing.set = Set Facing token.popup.menu.facing.clear = Clear Facing @@ -2502,10 +2497,10 @@ token.popup.menu.edit.notallowed.tooltip = The GM is currently locki # requires two single quotes in the message string.) token.popup.menu.halo = Halo token.popup.menu.vision.overlay = Vision Overlay -token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map -token.properties.button.transferVblFromMap.move.text = Move VBL From Map -token.properties.button.transferVblToMap.copy.text = Copy VBL To Map -token.properties.button.transferVblToMap.move.text = Move VBL To Map +token.properties.button.transferVblFromMap.copy.text = Copy VB From Map +token.properties.button.transferVblFromMap.move.text = Move VB From Map +token.properties.button.transferVblToMap.copy.text = Copy VB To Map +token.properties.button.transferVblToMap.move.text = Move VB To Map tokenspeech.description = Say the given speech on the currently selected tokens. @@ -2515,75 +2510,76 @@ tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. # We use LDrag to mean "left-click-and-drag" and ditto for RDrag. # We use MWheel to mean "mouse wheel". # We add "Shift" or "Ctrl" in front to mean that keystroke. -tool.blasttemplate.instructions = LClick: set starting cell, second LClick sets radius and direction; Ctrl: move origin point +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point tool.blasttemplate.tooltip = Draw a blast template. #tool.boardtool.instructions=Reposition Background Image tool.boardtool.tooltip = Reposition background map image -tool.bursttemplate.instructions = LClick: set center cell, second LClick sets radius; Ctrl: move origin point +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point tool.bursttemplate.tooltip = Draw a burst template. -tool.cone.instructions = LClick: set initial point, second LClick sets radius and direction; Ctrl: move origin point +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point tool.cone.tooltip = Draw a cone template. -tool.crosstopology.instructions = LClick: set initial/final point; Shift LClick: erase cross; Ctrl snaps to grid -tool.crosstopology.tooltip = Draw a cross VBL -tool.deletedrawing.instructions=LClick: Select drawings Double-Click: Delete selected drawings. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw cross VB +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. tool.deletedrawing.tooltip=Delete drawing tool -tool.diamond.tooltip = Draw a diamond. -tool.diamondexpose.tooltip = Expose/Hide a diamond on the Fog of War. +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. tool.facing.instructions = Unused tool.facing.tooltip = Set the token facing. -tool.filltopology.tooltip = Fill in closed areas of VBL. -tool.freehand.instructions = LDrag: draw freehand line, Shift+LDrag: erase freehand line, Alt (hold): Snap to cell center +tool.filltopology.tooltip = Fill in closed areas of VB. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center tool.freehand.tooltip = Draw freehand lines. -tool.freehandexpose.instructions = LClick: lay initial/final point to expose, RClick (while drawing): set intermediate point, Shift+LClick (initial): hide area +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. -tool.gridtool.instructions = Arrows: move grid offset, Shift+Arrows: change grid size, LDrag: Move grid, MWheel: scale grid +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid tool.gridtool.tooltip = Show/Hide the map grid. tool.label.dialogtitle = Edit Label -tool.label.instructions = LClick: create a new label, RDrag: move map, MWheel: zoom +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom tool.label.tooltip = Add text label to map. -tool.line.instructions = LClick: lay initial/final point, RClick (while drawing): set intermediate point, Shift+LClick (initial): erase line, Alt (hold): Snap to cell center +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center tool.line.tooltip = Draw straight lines. -tool.linetemplate.instructions = LClick: set initial point, second LClick determines path, third LClick sets length; Ctrl: move last point set +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set tool.linetemplate.tooltip = Draw a line template. -tool.measure.instructions = LDrag: measure cell distance, RDrag: move map, MWheel: zoom, MClick and Spacebar: Toggle waypoint +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint tool.measure.tooltip = Measure distance along path. -tool.oval.instructions = LClick: set initial/final point, Shift+LClick: start erase oval; Alt: origin is centerpoint +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint tool.oval.tooltip = Draw an oval. -tool.ovalexpose.instructions = LClick: set initial/final point to expose, Shift+LClick: hide area; Alt: origin is centerpoint +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. -tool.ovaltopology.instructions = LClick: set initial/final point, Shift+LClick: start erase oval -tool.ovaltopology.tooltip = Draw an oval VBL. -tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. -tool.pointer.instructions = LClick: select, LDrag: move selected, RClick: menu, RDrag: move map, MWheel: zoom, MClick and Spacebar: Toggle waypoint, Shift+MouseOver: no statsheet +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw oval VB. +tool.ovaltopologyhollow.tooltip = Draw hollow oval VB. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet tool.pointer.tooltip = Pointer tool -tool.poly.instructions = LClick: lay initial/final point, RClick (while drawing): set intermediate point, RDrag: move map, Shift+LClick (initial): Erase poly area +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area tool.poly.tooltip = Draw closed polygon. -tool.polyexpose.instructions = LClick: lay initial/final point to expose, RClick (while drawing): set intermediate point, RDrag: move map, Shift+LClick (initial): hide area +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. -tool.polylinetopo.tooltip = Draw poly line VBL. -tool.polytopo.tooltip = Draw closed polygon VBL. +tool.polylinetopo.tooltip = Draw poly line VB. +tool.polytopo.tooltip = Draw closed polygon VB. tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. -tool.radiustemplate.instructions = LClick: set initial point, second LClick sets radius; Ctrl: move origin point +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point tool.radiustemplate.tooltip = Draw a radius template. -tool.rect.instructions = LClick: set initial/final point, Shift+LClick: erase rectangle; Ctrl: snap-to-grid, Alt: origin is centerpoint +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint tool.rect.tooltip = Draw a rectangle. -tool.rectexpose.instructions = LClick: set initial/final point to expose; Shift+LClick: hide rectangle; Alt: origin is centerpoint +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. -tool.recttopology.instructions = LClick: set initial/final point, Shift+LClick: erase rectangle; Ctrl: snap-to-grid -tool.recttopology.tooltip = Draw a rectangular VBL. -tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. -tool.isorectangletopology.tooltip = Draw a isometric rectangle VBL. -tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. -tool.isorectangletopology.instructions = LClick: set initial/final point, Shift+LClick: erase isometric rectangle; Ctrl: snap-to-grid +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw rectangular VB. +tool.recttopologyhollow.tooltip = Draw hollow rectangular VB. +tool.isorectangletopology.tooltip = Draw isometric rectangle VB. +tool.isorectangletopologyhollow.tooltip = Draw hollow isometric rectangle VB. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid tool.stamp.tooltip = Stamp tool -tool.walltemplate.instructions = LClick: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl: move origin point +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point tool.walltemplate.tooltip = Draw a wall template. -tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. -tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. -tools.topology_mode_selection.vbl.tooltip = Draw Wall VBL. -tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VBL. -tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VBL. -tools.topology_mode_selection.mbl.tooltip = Draw MBL. +tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking (Wall VB). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking (Hill VB). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking (Pit VB). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking (MB). tools.drawing.tooltip = Drawing Tools tools.fog.tooltip = Fog of War Tools tools.interaction.tooltip = Interaction Tools @@ -2596,61 +2592,19 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking) tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools -undefinedmacro.unknownCommand = Unknown command: "{0}". Try /help for a list of commands. +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. startup.config.unableToWrite = Unable to write to configuration file. Preferences.startup.label.info = Startup Preferences Information -startup.preferences.info = \ - {0} \ - JVM Memory Settings\ -

    \ -
  • \ - Maximum Heap Size: The maximum amount of memory MapTool can use\ -
      \ -
    • This should include G for gig, e.g. 8G
    • \ -
    \ -
  • \ -
  • \ - Minimum Heap Size: The minimum amount of memory MapTool will use\ -
      \ -
    • This should include G for gig, e.g. 4G
    • \ -
    \ -
  • \ -
  • \ - Thread Stack Size: The amount of memory MapTool will for its stack, increase this if you get stack errors when running \ - macros.\ -
      \ -
    • This should include M for Meg, e.g. 8M
    • \ -
    • warning setting this higher than 16M may cause issues
    • \ -
    \ -
  • \ -
\ - Language Override\ -
    \ -
  • Language: The language to use for MapTool

  • \ -
\ - Additional Options\ -
    \ -
  • Data Directory: The directory where MapTool data will be stored
  • \ -
\ - Advanced Options\ -
    \ -
  • Disable Direct3d pipeline: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • \ -
  • Disable OpenGL pipeline: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • \ -
  • Initialize AWT before JavaFx: Only check this if you are experiencing problems with windows and dialogs not appearing
  • \ -
\ - - -startup.preferences.info.manualCopy =

Activating Startup Preferences

\ - MapTool is unable to copy the configuration file to the startup directory.
\ - In order for them to take effect you will need to edit the {0} and restart MapTool \ - after saving your changes.
+startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings
  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
userTerm.GM = GM @@ -2680,23 +2634,14 @@ mapSortType.GMNAME = True Name mapSortType.DISPLAYNAME = Display Name -webapp.serverAlreadyRunning = The webapp server is already running. -webapp.serverStarted = Webapp server has been started
Connect to \ - http://{0}:{1}/{2} on your browser/phone/tablet.

\ - The experimental Server App is deprecated and will be removed in an \ - upcoming version.

If you currently make use of this feature please \ - visit discord channel
to let us know how you are using it so we \ - can include this in our plans for its replacement

Discord: \ - https://discord.gg/hKChMAmn32

- whisper.command = Whisper whisper.description = Send a message to a specific player. whisper.enterText = enter text here whisper.noName = Must supply a player name. # {0} is the name, {1} is the message -whisper.string = {0} whispers: {1} +whisper.string = {0} whispers\: {1} whisper.toSelf = Talking to yourself again? -whisper.you.string = You whisper to {0}: {1} +whisper.you.string = You whisper to {0}\: {1} whisperreply.description = Reply to the last player to whisper to you. whisperreply.noTarget = You do not have anyone to reply to. @@ -2735,11 +2680,7 @@ playerDB.dialog.error.savingChanges = Error saving database changes playerDB.dialog.encodedPassword = -- Encoded Password -- WebRTC.toggleUseWebRTC = Use WebRTC (experimental) -WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
\ - with connection issues where portforwarding doesn't work
\ - both client and server must have the same setting.
\ - This functionality is still experimental.
\ - Requires an RPTools net Alias to be set +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set dialog.button.ok = Ok dialog.button.cancel = Cancel @@ -2749,7 +2690,7 @@ dialog.button.cancel = Cancel # Add-On Library support library.error.invalidDefinition = Invalid library definition. library.error.emptyName = Name can not be empty for add-on library. -library.error.emptyVersion = Version can''t be empty for add-on library {0}. +library.error.emptyVersion = Version can't be empty for add-on library {0}. library.dialog.import.title = Import Add-On Library. library.import.ioError = IO Error importing Drop In Library. library.import.error = Error importing Drop In Library {0}. @@ -2757,9 +2698,9 @@ library.import.error.notGM = Only GM can import a Drop in Library. library.imported = Library {0} imported. library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. -library.error.libtoken.missing = Lib:Token can no longer be found. +library.error.libtoken.missing = Lib\:Token can no longer be found. library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? -library.error.addOn.notText = Can''t convert asset of type {0} to text. +library.error.addOn.notText = Can't convert asset of type {0} to text. library.error.addOn.noConfigFile = library.json file not found in {0}. library.property.value.notSpecified = Not Specified # {0} is the name of the event, {1} is the name of the library, {2} is the exception message @@ -2770,11 +2711,8 @@ library.error.notFound = Library with namespace {0} does not exist. library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} -library.export.information = This will extract the Lib:Token to the specified directory \ - as the format required for an add-on library.
Most functionality will work without modifications \ - but you will probably still need to make some modifications. -library.export.done = Exported {0} to {1} as add-on library. It's likely you \ - will need to make modifications to the add on library to make it work. +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. library.export.error.overwrite = Directory {0} is not empty, please select a different directory. library.export.errorReadingDirectory = Unable to read directory {0}. library.export.errorWriting = Error writing file {0} for add-on library. @@ -2799,14 +2737,12 @@ library.dialog.table.remove = Remove Library library.dialog.table.removeData = Remove Library and Data library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? -library.dialog.copy.title = The copied CSS is for testing \ - purposes only.
Within your add-on use
lib://net.rptools.maptool/css/mt-stat-sheet.css \ - or
lib://net.rptools.maptool/css/mt-theme.css +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord # Game Data -data.error.cantConvertTo = Can''t convert {0} to {1}. +data.error.cantConvertTo = Can't convert {0} to {1}. data.error.alreadyExists = Data Property {0} already exists. data.error.undefined = Data Property {0} is undefined. data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. @@ -2820,13 +2756,14 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type -EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking Layer (VBL) during move or copy -EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking Layer (MBL) during move or copy -EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Blocking Layer (HillVBL) during move or copy -EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Blocking Layer (PitVBL) during move or copy -EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map -EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map -Label.label=Label: +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking (Wall VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2840,4 +2777,6 @@ advanced.roll.variableNotNumber = Variable {0} is not a number. advanced.roll.unknownProperty = Unknown Property {0}. advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. -advanced.roll.inputNotNumber = Input {0} is not a number. \ No newline at end of file +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack indicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties index 5d437c6e77..7d498e804f 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties @@ -52,7 +52,7 @@ # anything with braces): # http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html # Localization contributed by David Herman ("aku" on forums.rptools.net) -ActivityMonitorPanel.colorDefinition = Green:Sending, Red:Receiving +ActivityMonitorPanel.colorDefinition = Green\:Sending, Red\:Receiving AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. @@ -61,14 +61,14 @@ AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Clic AssetViewerDialog.leftDragMove = Left button drag to move AssetViewerDialog.rightDragResize = Right button drag to resize -AutoSaveManager.failed = Autosave failed: -AutoSaveManager.failed_badState = Autosave failed:\nBad application state?! Please report this! -AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms): {0,number} +AutoSaveManager.failed = Autosave failed\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms)\: {0,number} AutoSaveManager.status.autoSaving = Autosaving campaign... AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. CampaignProperties.error.initLightSources = Cannot initialize light sources. -CampaignProperties.error.noGenericLight = Can''t get light source "Generic : 5"?! +CampaignProperties.error.noGenericLight = Can't get light source "Generic \: 5"?\! ChatAutoSave.status.chatAutosave = Autosaving chat log... @@ -88,7 +88,6 @@ Color.lime = lime Color.magenta = magenta Color.maroon = maroon Color.navy = navy -color.olive = olive Color.orange = orange Color.pink = pink Color.purple = purple @@ -129,10 +128,10 @@ Button.install = Install Button.runmacro = RUN MACRO Button.hide = Hide -Label.lights = Vision: -Label.name = Name: -Label.gmname = GM Name: -Label.speechName = Speech Bubble Name: +Label.lights = Vision\: +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: Label.optional = Optional Label.options = Options Label.maps = Maps @@ -144,12 +143,12 @@ Label.macroeditor = Macro Editor Label.styletheme = Style Theme Label.currentTheme = Current Theme Label.filterTheme = Theme Filter -Label.useThemeForChat = Use Theme Colours for Chat Window +Label.useThemeForChat = Use Theme Colors for Chat Window Label.facing = Facing Label.accessibility = Accessibility Label.sounds = Sounds Label.auth = Authentication -Label.version = MapTool Version: +Label.version = MapTool Version\: Label.startup = Startup Label.themes = Themes Label.application = Application @@ -161,21 +160,21 @@ Label.client = Client Label.macropanels = Macro Panels Label.upnp = UPnP Label.macropermissions = Macro Permissions -Label.path = Path: +Label.path = Path\: Label.url = URL -Label.url2 = URL: +Label.url2 = URL\: Label.library = RPTools Library Label.progress = Progress Label.about = About -Label.dimensions = Dimensions: -Label.layer = Layer: +Label.dimensions = Dimensions\: +Label.layer = Layer\: Label.grid = Grid Label.tile = Tile Label.ready = Ready Label.saved = Saved Label.filesystem = Filesystem ... Label.filesystem2 = Filesystem -Label.roll = Roll: +Label.roll = Roll\: Label.table.image = Table Image Label.blankdefault = (Leave blank for default) Label.range = Range @@ -185,20 +184,20 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.foreground = Foreground: -Label.showbackground = Show Background: -Label.layers = Layers: +Label.foreground = Foreground +Label.showbackground = Show Background +Label.layers = Layers\: Label.view.current = Current View -Label.host = Host: -Label.location = Location: +Label.host = Host\: +Label.location = Location\: Label.advanced = Advanced -Label.view = View: +Label.view = View\: Label.board = Board Label.visibility = Visibility -Label.pathfilename = Path/Filename: +Label.pathfilename = Path/Filename\: Label.allowURIAccess = Allow URI Access -CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property: {0} +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} ColorPicker.tooltip.gridSnap = Snap to Grid ColorPicker.tooltip.lineType = Line Type @@ -211,21 +210,21 @@ ConnectToServerDialog.msg.headingVersion = Version ConnectToServerDialog.msg.title = Connect to Server # This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? -ConnectToServerDialog.username = Username: +ConnectToServerDialog.username = Username\: ConnectToServerDialog.password = Password ConnectToServerDialog.usePublicKey = Connect using public key -ConnectToServerDialog.role = Role: -ConnectToServerDialog.server.name = Server Name: -ConnectToServerDialog.server.local = Local Servers: -ConnectToServerDialog.server.address = Address: -ConnectToServerDialog.server.port = Port: +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: ConnectToServerDialog.tab.lan = LAN ConnectToServerDialog.tab.direct = Direct ConnectionInfoDialog.title = Server Info -ConnectionInfoDialog.address.local = Local Address: -ConnectionInfoDialog.address.external = External Address: -ConnectionInfoDialog.port = Port: +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: ConnectionInfoDialog.discovering = Discovering... ConnectionStatusPanel.notConnected = Not connected @@ -242,12 +241,12 @@ DrawPanelPopupMenu.menu.getProperties = Get Properties DrawPanelPopupMenu.menu.setProperties = Set Properties DrawPanelPopupMenu.menu.setName = Set Name DrawPanelPopupMenu.menu.getId = Get Drawing ID -DrawPanelPopupMenu.menu.pathVbl = Path to VBL -DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL -DrawPanelPopupMenu.menu.vbl.add = Add to VBL -DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.menu.pathVbl = Path to VB +DrawPanelPopupMenu.menu.shapeVbl = Shape to VB +DrawPanelPopupMenu.menu.vbl.add = Add to VB +DrawPanelPopupMenu.menu.vbl.remove = Remove from VB DrawPanelPopupMenu.dialog.name.title = Set Name -DrawPanelPopupMenu.dialog.name.msg = Enter a name: +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. @@ -262,25 +261,26 @@ EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. EditLookupTablePanel.showplayer = Show Table to Players EditLookupTablePanel.lookup = Allow Lookup by Players -EditTokenDialog.label.label = Label: +EditTokenDialog.label.label = Label\: EditTokenDialog.tab.notes = Notes EditTokenDialog.label.gmnotes = GM Notes EditTokenDialog.menu.notes.sendChat = Send to Chat EditTokenDialog.menu.notes.sendEmit = Send as Emit -EditTokenDialog.label.shape = Shape: -EditTokenDialog.label.snaptogrid = Snap To Grid: -EditTokenDialog.label.size = Size: -EditTokenDialog.label.visible = Visible to players: -EditTokenDialog.label.properties = Properties: -EditTokenDialog.label.visible.owner = Visible to Owners Only: -EditTokenDialog.label.sight.has = Has Sight: -EditTokenDialog.label.terrain.mod = Terrain Modifier: -EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 = 1). -EditTokenDialog.label.image = Image Table: -EditTokenDialog.label.opacity = Token Opacity: +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources +EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. EditTokenDialog.label.opacity.100 = 100% -EditTokenDialog.label.terrain.ignore = Ignore Terrain: +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet EditTokenDialog.label.defaultStatSheet = Default Stat Sheet @@ -298,43 +298,43 @@ EditTokenDialog.tab.speech = Speech EditTokenDialog.tab.ownership = Ownership EditTokenDialog.tab.config = Config EditTokenDialog.tab.hero = Hero Lab -EditTokenDialog.tab.libToken = Lib:Token properties +EditTokenDialog.tab.libToken = Lib\:Token properties EditTokenDialog.button.vbl = Generate Token Topology -EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.tooltip = This will create VB/MB based on non-transparent pixels. EditTokenDialog.button.vbl.clear = Clear Token Topology -EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.clear.tooltip = Clear VB/MB from token. EditTokenDialog.button.vbl.tomap = Move Topology To Map EditTokenDialog.button.vbl.frommap = Move Topology From Map -EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.button.vbl.preview = VB Preview EditTokenDialog.option.vbl.erase = Erase Source Topology on Move -EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.option.vbl.erase.tooltip = Move the VB/MB vs. Copy it. EditTokenDialog.label.vbl.visiblity = Token Visibility EditTokenDialog.label.vbl.tolerance = Visibility Tolerance EditTokenDialog.label.vbl.preview = Hide Token Image Preview -EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. -EditTokenDialog.label.vbl.sensitivity = Colour Sensitivity +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VB/MB in this window. +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VBL, values 0-255 with 0 being an exact colour match. -EditTokenDialog.label.vbl.invert = Inverse Topology Colour Selection +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the colour does not match on the token when checked. EditTokenDialog.label.vbl.level = Level EditTokenDialog.label.vbl.method = Method EditTokenDialog.label.vbl.optimize = Topology Optimization -EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. EditTokenDialog.label.vbl.over = Is Visible over FoW EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. -EditTokenDialog.label.vbl.color = Colour Selection +EditTokenDialog.label.vbl.color = Color Selection EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VBL/MBL. EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VBL/MBL. EditTokenDialog.border.title.vbl.preview = Topology Preview EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom -EditTokenDialog.label.hero.summary = Summary: -EditTokenDialog.label.hero.portfolio = Portfolio: -EditTokenDialog.label.hero.last = Last Modified: +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout EditTokenDialog.label.hero.isAlly = Ally? -EditTokenDialog.label.hero.statBlockSearch = Expression: +EditTokenDialog.label.hero.statBlockSearch = Expression\: EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. EditTokenDialog.action.hero.statBlockSearch.label = Find @@ -345,13 +345,13 @@ EditTokenDialog.tab.hero.html = HTML EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? -EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? -EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VB/MB and automatically generate VB/MB for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VB/MB for this token? # These "generic" entries are currently not used; they're supposed to be # overridden with specific entries in the code. So if they show up, # it's a software bug. ;-) -EditTokenDialog.msg.generic.colKey = Key (Bug!) -EditTokenDialog.msg.generic.colValue = Value (Bug!) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) EditTokenDialog.msg.speech.colID = ID EditTokenDialog.msg.speech.colSpeechText = Speech Text EditTokenDialog.msg.title = Edit Token @@ -360,44 +360,43 @@ EditTokenDialog.vbl.label.originalPointCount = Original Point Count EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count EditTokenDialog.vbl.label.working = Working... EditTokenDialog.checkbox.state.hide = Hide -EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected! +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... -EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib:Token. -EditTokenDialog.libTokenURI.error.reserved = lib:Tokens can not be named {0} if you want to enable URI access. +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. -MapPropertiesDialog.label.playerMapAlias = Display Name: +MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. -MapPropertiesDialog.label.cell.type = Cell Type: -MapPropertiesDialog.label.cell.dist = Distance per cell: -MapPropertiesDialog.label.cell.pixels = Pixels per Cell: -MapPropertiesDialog.label.cell.ai = AI Cell Rounding: -MapPropertiesDialog.label.vision.dist = Vision Distance: +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. MapPropertiesDialog.image.nogrid = No Grid MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. MapPropertiesDialog.label.image = Select Map Image MapPropertiesDialog.label.background = Choose Background MapPropertiesDialog.label.fog = Choose Fog -MapPropertiesDialog.label.lightingStyle = Lighting style: -MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-colour artwork maps). +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). AddResourcesDialog.label.localdirectory = Local Directory -AddResourcesDialog.label.example = (e.g. c:\\data\\cmpgn_images) +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) AddResourcesDialog.label.none = None AdjustBoardDialog.title = Adjust Board Position -AdjustBoardDialog.snapto = Snap to: +AdjustBoardDialog.snapto = Snap to\: AdjustBoardDialog.none.tooltip = No snap. AdjustBoardDialog.grid.tooltip = Snap to the token grid. AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. -GridControlPanel.size = Grid Size -GridControlPanel.size.second = 2nd Size -GridControlPanel.offset.x = Offset X -GridControlPanel.offset.y = Offset Y -GridControlPanel.colour = Colour -GridControlPanel.secondColour = 2nd Colour +GridControlPanel.sizeInPixels = Grid Size +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Colour GridlessGrid.error.notLoaded = Could not load gridless grid footprints. @@ -415,41 +414,45 @@ Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client Handshake.msg.errorValidating = Error validating handshake. Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. -Handshake.msg.playerBlocked = Player is blocked: {0}. +Handshake.msg.playerBlocked = Player is blocked\: {0}. Handshake.msg.incorrectPassword = Incorrect Password during handshake. Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available -Update.msg1 = A new version of MapTool is available! +Update.msg1 = A new version of MapTool is available\! Update.msg2 = Would you like to download {0}? Update.button = Skip this Version -Update.chkbox = Never check for updates again! +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. ExportScreenshot.view.entiremap = Entire Map ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. -ExportScreenshot.view.fog.tooltip = Entire Map: Same as enabling fog on the Map menu. Entire Map As Layers: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. ExportScreenshot.view.gm.tooltip = Everything the GM sees. ExportScreenshot.view.player.tooltip = Only what a Player can see. ExportScreenshot.view.layer.tooltip = Include this layer. ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". -ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. -ExportScreenshot.ftp.path.note = NOTE: path must already exist -ExportScreenshot.ftp.host.example = (ex: myhost.com) -ExportScreenshot.ftp.username.example = (ex: pbpuser) -ExportScreenshot.ftp.path.example = (ex: path/to/my/images/map.png) -ExportScreenshot.method.label = Rendering Method: +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking (VB) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: ExportScreenshot.method.buffered = Buffered Image ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. ExportScreenshot.method.iw = Image Writer ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. ExportScreenshot.method.bg = Background Thread -ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. @@ -468,11 +471,11 @@ LookupTablePanel.msg.titleNew = New Table # Unfortunately, the Details button has not been localized yet. :( MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. -MapToolEventQueue.stackOverflow.title = Error: Stack Overflow +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow MapToolEventQueue.unexpectedError = An unexpected error has occurred. MapToolEventQueue.warning.title = Warning -MemoryStatusBar.tooltip = Used Memory: {0}M, Total Memory: {1}M, Maximum Memory:{2}M +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M PaintChooser.title = Choose Paint @@ -500,8 +503,8 @@ PersistenceUtil.warn.macroSet = a Macro Set PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. Preferences.tab.developer = Developer -Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them! -Preferences.developer.info.developerOptionsInUse = The following developer options are enabled: +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings @@ -517,13 +520,13 @@ Preferences.label.maps.fow.tooltip = Fog of War can be enabled or Preferences.label.maps.visible = New maps visible to players Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. Preferences.label.maps.grid = New Map Grid Type -Preferences.label.maps.grid.tooltip = The grid type for new maps. Cannot be changed once the map has been created. +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. Preferences.combo.maps.grid.square = Square Preferences.combo.maps.grid.hexHori = Horizontal Hex Preferences.combo.maps.grid.hexVert = Vertical Hex Preferences.combo.maps.grid.isometric = Isometric -Preferences.label.maps.grid.new = New Map Grid Size -Preferences.label.maps.grid.new.tooltip = Number of map pixels that represents one unit of distance. +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. Preferences.label.maps.units = New Map Units Per Cell Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. Preferences.label.maps.vision = New Map Vision Distance @@ -581,17 +584,17 @@ Preferences.label.chat.smilies = Insert Smilies Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. Preferences.label.chat.rolls = Use ToolTips for Inline Rolls Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. -Preferences.checkbox.chat.rolls.tooltip = Enabled: [ ] acts like [t: ]
Disabled: [ ] acts like [h: ] +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] Preferences.label.chat.type.duration = Typing Notification Duration Seconds Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. -Preferences.label.chat.type.color = Typing Notification Colour -Preferences.label.chat.type.color.tooltip = Colour of the text for typing notifications. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. Preferences.label.chat.type.background = Typing Notification Background Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. Preferences.label.chat.trusted.background = Trusted Prefix Background -Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background colour. +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground -Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground colour. +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. Preferences.label.macroeditor.tooltip = Theme of the macro editor. Preferences.label.facing.edge = On Edges Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. @@ -645,9 +648,9 @@ Preferences.label.directory.sync.tooltip = Specify the path to your clo Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. Preferences.label.map = Map Visuals Preferences.label.halo.width = Halo line width -Preferences.label.halo.width.tooltip = The width of the single-colour halo around individual tokens. -Preferences.label.halo.color = Use halo colour for vision -Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be coloured the same as the halo. +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. Preferences.label.halo.opacity = Halo opacity Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). Preferences.label.aura.opacity = Aura opacity @@ -667,7 +670,7 @@ Preferences.label.fog.opacity.tooltip = Measures how opaque the &quo Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) -Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. Gridless maps cannot auto-expose fog. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. Preferences.label.performance.fillselection = Fill selection box Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. Preferences.label.performance.cap = Frame Rate Cap @@ -695,15 +698,15 @@ Preferences.label.installDir = Installation Directory Preferences.client.webEndPoint.port = Internal Web Server End Point Port Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) Preferences.client.default.username.value = Anonymous User -Preferences.label.macros.edit = Default: Allow players to edit macros +Preferences.label.macros.edit = Default\: Allow players to edit macros Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. Preferences.label.upnp.timeout = Discovery Timeout Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. Preferences.label.macros.permissions = Enable External Macro Access -Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. -Preference.checkbox.chat.macrolinks.tooltip = Enabled: do not show tooltips for macroLink
Disabled (default): show tooltips for macroLinks +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. PreferencesDialog.themeChangeWarningTitle = Theme Change. Preferences.combo.themes.filter.all = All @@ -712,7 +715,7 @@ Preferences.combo.themes.filter.light = Light ServerDialog.error.port = You must enter a numeric port. ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. -ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?! Web server bug? +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? ServerDialog.error.server = You must enter a server name or IP address. ServerDialog.error.serverNotFound = Server "{0}" not found. ServerDialog.error.username = A username must be provided. @@ -726,7 +729,7 @@ ServerDialog.error.serverAlreadyExists = A server with the same name already exi # The connection test has been disabled so these are not currently used. ServerDialog.msg.test1 = Setting Up For Connection Test... ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... -ServerDialog.msg.test3 = Success! I successfully connected to your computer from the Internet. +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. # Yes, I know these are similar. But I wanted *some* difference so the # programmer can easily locate specific areas of the code. ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. @@ -744,12 +747,10 @@ ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI ServerDialog.option.disablePlayerLibrary = Hide Players' Library ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. -ServerDialog.label.alias = RPTools.net Alias: -ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
\ - players will need your external address to use Direct Connect.
\ - must be specified if using WebRTC. -ServerDialog.label.gmpassword = GM Password: -ServerDialog.label.password = Player Password: +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: ServerDialog.label.metric = Movement metric ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. ServerDialog.option.ownership = Strict token ownership @@ -780,6 +781,7 @@ CampaignPropertiesDialog.tab.light = Light CampaignPropertiesDialog.tab.states = States CampaignPropertiesDialog.tab.bars = Bars CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -787,13 +789,13 @@ campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} -campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to: +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property campaignPropertiesTable.column.name = Name campaignPropertiesTable.column.shortName = Short Name campaignPropertiesTable.column.displayName = Display Name -campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.onStatSheet = Stat-Sheet campaignPropertiesTable.column.gmStatSheet = GM campaignPropertiesTable.column.ownerStatSheet = Owner campaignPropertiesTable.column.defaultValue = Default @@ -837,169 +839,156 @@ position.side.right = Right position.side.top = Top position.side.bottom = Bottom - -CampaignPropertiesDialog.label.sight = \ - Format:\ -

Name : options
\ -

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using \ - defaults for all values (e.g. Normal vision).

\ -

Options:

\ -
\ -
shape
shape may be circle, square, hex, grid, cone or beam
\ -
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ -
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex colour component appended to it as per typical CSS rules.

\ -

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\ -

Ex: r60#bb0000+120

\ -
\ - - -CampaignPropertiesDialog.label.light = \ -Format: \ -
Group name
\ -----------
\ -name: type shape OPTIONS scale range#rrggbb+x
\ -

Define groups of light types with a line of text to indicate the group \ -name followed by one or more name definitions. End a group with a \ -blank line. All text is case-insensitive. Lines starting with a "-" are \ -considered comments and are ignored. The group name becomes an entry on \ -the token's popup menu under the Light Sources element, and \ -individual light source definitions become sub-entries. Group names and \ -their sub-entries are alphabetically sorted.

\ -
\ -
name
A user-visible name for light definition.
\ -
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\ -
shape

An optional shape for the light emanation. Can be circle (default), \ - square, cone, beam, or grid†.

\ -

Additional fields exist for beams and cones; both have an offset=y field,\ - cones also have arc=y and beams have a width=y field.

\ -

Shapes apply from the point they are included in the definition until the end of the \ - definition or until another shape is specified. This means multiple light shapes \ - can be created under a single name and turned on or off as a unit.

\ -

For systems like Pathfinder if you want to see exactly which grid cells are\ - affected by a Light/Aura.

\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ -
OPTIONS

GM and OWNER apply only to auras (see below).

\ -

IGNORES-VBL allows the light or aura to render through VBL.

\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ -
range

A distance in map units as measured from the centerpoint of the grid cell.

\ -

Can have additional definitions;\ -

  • A #rrggbb hex colour component appended to determine colour.
  • \ -
  • A +x lumens value, with x equaling an integer \ - (-x can instead be used to provide a negative lumens value). If not \ - provided, the value will default to 100. If set to a negative number, the \ - light will instead act as darkness and subtract it's area from the FoW. \ - Lights are processed in order of their absolute value of lumens. eg. Darkness \ - with lumens=-20 will cover over any light with lumens <= 20 and any light \ - with lumens >= 21 will expose through any darkness with a lumens value of \ - -1 to -20.

    \ -

    *Note: Personal Lights defined in Sight have a default lumens \ - value of 100. So a typical sight defined for Darkvision will see through \ - any lights with a lumens value of -1 through -99. To overcome Darkvision, use \ - lumens values <= -100.

    \ -
  • \ -
\ -
\ -

Example:

\ -
\
-Sample Lights - 5' grid 
\ -----
\ -Candle - 5 : 7.5 12.5#000000
\ -Lamp - 15 : 17.5 32.5#000000
\ -Torch - 20 : 22.5 42.5#000000
\ -Lantern, bullseye - 60 : cone arc=60 62.5 122.5#000000
\ -Lantern, bullseye (leaks light) - 60 : cone arc=60 62.5 122.5#000000 circle 2.5#000000
\ -Daylight Spell - 60 : 62.5+50 122.5#000000+50
\ -Nightvision goggles - 40 : cone arc=30 42.5#00e000+30
\ -
\ -Magical Darkness
\ -----
\ -Deeper Darkness - 60: circle 62.5-130
\ -Darkness - 20 (CL2): circle 22.5-20
\ -Darkness - 20 (CL4): circle 22.5-40
\ -
\ -
\ -

Auras:

\ -

To create an aura, put the keyword aura at the beginning of the \ -definition. Auras radiate a coloured area and interact with the vision \ -blocking layer (i.e. are blocked by VBL), but do not actually cast any \ -visible light and do not expose any fog-of-war. GM-only auras are only \ -visible by clients logged into the server as GM. They remain visible \ -even when the map is in Show As Player mode. Owner-only auras are\ -only visible to the player(s) who owns the token. They are always visible\ -to the GM. See examples, below.

\ -

In the following example, the GM-only auras are red, the owner-only \ -auras are green, and the player auras are blue. You can of course define \ -your own colours.

\ -
\
-Sample Auras: 5' grid
\ -----
\ -Aura red 5 : aura square GM 2.5#ff0000
\ -Aura red 10 : aura GM 7.5#ff0000
\ -Aura Owner Also 5 : aura square owner 2.5#00ff00
\ -Aura Owner Also 10 : aura owner 7.5#00ff00
\ -Aura Player Also 5 : aura square 2.5#0000ff
\ -Aura Player Also 10 : aura 7.5#0000ff
\ -\ -
\ -

The first line creates a square GM-only aura in red that is 5-feet across. \ -The second creates a round GM-only aura in red with a 15-foot diameter. \ -Lines three and four do the same thing, but with a green aura that is only \ -visible to players who own the token with the aura attached to it. Lines \ -five and six are visible to all players and are in blue.

\ -
\
-New Interesting Auras: 5' grid
\ -----
\ -Side Fields - 12.5: aura cone arc=90 12.5#6666ff offset=90 12.5#aadd00 offset=-90 12.5#aadd00 offset=180 12.5#bb00aa
\ -Donut Hole - 40: aura circle 20 40#ffff00
\ -Donut Cone - 20: aura cone arc=30 10 20#ffff00
\ -Range Circles 30/60/90: aura circle 30.5 30.9#000000 60.5 60.9#000000 90.5 90.9#000000
\ -Range Arcs 30/60/90: aura cone arc=135 30.5 30.9#000000 60.5 60.9#000000 90.5 90.9#000000
\ -Beam - 150: aura beam width=0.4 150#ffff00
\ -
\ -
\ -
Side fields
4 cones with an arc of 90 degrees and range of 12.5.\ - Each one offset to cover a different region.
\ -
Dounut Hole
This one hides a secret. If you have a range with\ - no colour it becomes the range the light source begins. In this case the light\ - begins at 20 and ends at 40.
\ -
Donut Cone
The same trick done with a cone.
\ -
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
\ -
Range Arcs
Another repeat, this one using cones.
\ -
Beam
A beam 150 ft long with a width of 0.4 map units
\ - +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex colour component appended to determine colour.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a coloured area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colours.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties -CampaignPropertiesDialog.label.group = Group: -CampaignPropertiesDialog.label.image = Image: -CampaignPropertiesDialog.label.images = Images: -CampaignPropertiesDialog.label.show = Show To: -CampaignPropertiesDialog.label.corner = Corner: -CampaignPropertiesDialog.label.preview = Preview: -CampaignPropertiesDialog.label.side = Side: -CampaignPropertiesDialog.label.bar = Bar Colour: -CampaignPropertiesDialog.label.background = Background: -CampaignPropertiesDialog.label.thick = Thickness: -CampaignPropertiesDialog.label.opacity = Opacity: -CampaignPropertiesDialog.label.inc = Increments: -CampaignPropertiesDialog.label.mouse = Mouseover: -CampaignPropertiesDialog.label.order = Order: +CampaignPropertiesDialog.label.group = Group +CampaignPropertiesDialog.label.image = Image +CampaignPropertiesDialog.label.images = Images +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner +CampaignPropertiesDialog.label.preview = Preview +CampaignPropertiesDialog.label.side = Side +CampaignPropertiesDialog.label.bar = Bar Colour\: +CampaignPropertiesDialog.label.background = Background +CampaignPropertiesDialog.label.thick = Thickness +CampaignPropertiesDialog.label.opacity = Opacity +CampaignPropertiesDialog.label.inc = Increments +CampaignPropertiesDialog.label.mouse = Mouseover +CampaignPropertiesDialog.label.order = Order CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type -TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default TokenPropertiesPanel.defaultPropertyType = Default Property Type @@ -1050,8 +1039,8 @@ Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} # This is the name given to new tokens if the New Token Naming preference # is set to "Use "Creature"" Token.name.creature = Creature -Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s): {0} -Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name! +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. @@ -1083,7 +1072,7 @@ Zone.AStarRoundingOptions.INTEGER = Integer # This message appears when a campaign is loaded and MapTool is scanning # the maps and optimizing their memory footprint by collapsing # drawables, if possible. -Zone.status.optimizing = Optimizing map: "{0}" +Zone.status.optimizing = Optimizing map\: "{0}" ZoomStatusBar.tooltip = Zoom level @@ -1124,6 +1113,7 @@ action.commandPanel = Command Panel # In order to prevent I18N from warning that they don't exist these # lines have been added. action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) action.copyTokens = Copy action.copyTokens.accel = C action.copyTokens.description = Copy selected tokens to an internal clipboard. @@ -1161,6 +1151,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Exit out of MapTool. +action.exportCampaignAs = +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1175,22 +1167,22 @@ action.toggleFullScreenTools.accel = alt T action.gatherDebugInfo = Gather Debug Information... action.gatherDebugInfoWait = Gathering information, please wait... action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. -action.gridSize = Grid &Line Width +action.gridLineWight = Grid &Line Weight # These are url menu actions. Each item consists of three keys. The first key is # action.url.## which contains the displayed string. The second key is # action.url.##.description which contains the url to load when the action is # executed. The last key is action.url.##.icon which contains the image embedded # inside the MapTool JAR file which appears on the menu item. action.helpurl.01 = Documentation -action.helpurl.01.description = https://www.rptools.net/toolbox/maptool/ +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ action.helpurl.02 = Tutorials -action.helpurl.02.description = https://www.rptools.net/tutorials/ +action.helpurl.02.description = https\://www.rptools.net/tutorials/ action.helpurl.03 = Forums -action.helpurl.03.description = http://forums.rptools.net/ +action.helpurl.03.description = http\://forums.rptools.net/ action.helpurl.04 = Networking Setup (forum thread) -action.helpurl.04.description = http://forums.rptools.net/viewtopic.php?f=22&t=3370 +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 action.helpurl.05 = Macro Scripting -action.helpurl.05.description=https://wiki.rptools.info/index.php/Main_Page +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page action.helpurl.06 = Frameworks action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks action.hideMap = &Player Visible @@ -1279,7 +1271,7 @@ action.restoreFogOfWar = Restore Fog-of-&War action.restoreFogOfWar.accel = shift R action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. -action.revealFogAtWaypoints = FoW: Expose only at way points +action.revealFogAtWaypoints = FoW\: Expose only at way points action.revealFogAtWaypoints.accel = shift W action.runMacro = &Run Macro action.runMacro.accel = typed / @@ -1294,16 +1286,17 @@ action.saveMapAs = &Export Map... action.saveMapAs.description = Save a map to an external file. action.saveMessageHistory = Save Chat Log &History... action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token # Tool action.sendChat = C&hat action.sendChat.accel = ENTER -action.chat.color.tooltip = Set the colour of your speech text +action.chat.color.tooltip = Set the color of your speech text action.chat.scrolllock.tooltip = Scroll lock action.chat.showhide.tooltip = Show/hide typing notification #action.addIconSelector.accel=ctrl shift i action.serverStart = Start Server... action.serverStart.description = Start a server so that other MapTool clients can connect to you. -action.setZoneGridColor = Set Grid Colour... +action.setZoneGridColor = Set Grid Color... # Help action.showAboutDialog = &About... action.showAboutDialog.description = Show information about MapTool. @@ -1329,7 +1322,7 @@ action.showTextLabels = Show Text Labels action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. action.showNames = Show &Token Names action.showNames.accel = T -action.showNames.description = Displays names below tokens.
Visible NPC: White on Blue
Visible PC: Black on Grey
Not Visible: White on Dark Grey. +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. action.showPlayerView = Show As Player action.showPlayerView.accel = shift P action.showPlayerView.description = Causes your view to (mostly) show what a player would see. @@ -1354,11 +1347,11 @@ action.undoDrawing = Undo Drawing action.undoDrawing.accel = Z action.undoDrawing.description = Removes the last drawing placing it in the undo history. action.useAlphaFog = Toggle Translucent Fog -action.zoom100 = Zoom 1:1 +action.zoom100 = Zoom 1\:1 action.zoom100.accel = typed + # View action.zoomIn = Zoom &In -action.zoomIn.accel = typed = +action.zoomIn.accel = typed \= action.zoomLock = Lock Zoom action.zoomOut = Zoom &Out action.zoomOut.accel = typed - @@ -1367,7 +1360,7 @@ addtokenstate.added = Token state "{0}" was added # Slash command info addtokenstate.description = Add a new token state that can be set on tokens. addtokenstate.exists = A token state with the name "{0}" already exists. -addtokenstate.invalidColor = An invalid colour "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common colour (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". @@ -1389,14 +1382,14 @@ alias.client.title = Client Aliases alias.addon.title = Aliases defined by {0} ({1}) Add-On . -changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example: /cc #ff0099 +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 clear.description = Clear the message panel. clearaliases.description = Clear all aliases. clearaliases.prompt = Clear all aliases? - +color.olive = olive component.areaGroup.macro.commonMacros = Common Macros component.areaGroup.macro.noMacros = No Macros @@ -1404,7 +1397,7 @@ component.dialogTitle.macro.macroID = Macro ID component.label.macro.allowPlayerEdits = Allow Players to Edit Macro component.label.macro.applyToSelected = Apply to Selected Tokens component.label.macro.autoExecute = Auto Execute -component.label.macro.buttonColor = Button Colour +component.label.macro.buttonColor = Button Color component.label.macro.command = Command component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens component.label.macro.compareUseAutoExecute = Use Auto Execute @@ -1413,7 +1406,7 @@ component.label.macro.compareUseGroup = Use Group component.label.macro.compareUseIncludeLabel = Use Include Label component.label.macro.compareUseSortPrefix = Use Sort Prefix component.label.macro.displayHotKey = Display Hot Key? -component.label.macro.fontColor = Font Colour +component.label.macro.fontColor = Font Color component.label.macro.fontSize = Font Size component.label.macro.group = Group component.label.macro.hotKey = Hot Key @@ -1431,7 +1424,7 @@ component.tooltip.macro.allowPlayerEdits = Select this to allow players component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. #TODO: Write tooltip for this. -component.tooltip.macro.buttonColor = Select the colour of the face of this macro's button. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. @@ -1439,7 +1432,7 @@ component.tooltip.macro.compareUseGroup = Check here to consider this component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. -component.tooltip.macro.fontColor = Select the colour in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. @@ -1452,8 +1445,8 @@ component.tooltip.macro.maxWidth = Specify the maximum width th component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. -component.msg.macro.textfound = Text found; occurrences marked: {0} -component.msg.macro.occurrences = Occurrences marked: {0} +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} component.msg.macro.notfound = Text not found # The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. @@ -1491,7 +1484,7 @@ confirm.macro.exportInto = You are about to export the confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? -confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected:
    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:
    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. # {0} is the name of the frame that contains the macro: Global, Campaign, etc. confirm.macro.panelLocation = within the {0} panel @@ -1528,28 +1521,33 @@ dialog.addresource.warn.badpath = Invalid path dialog.addresource.warn.couldnotload = Error while downloading library dialog.addresource.warn.directoryrequired = Must be a directory dialog.addresource.warn.filenotfound = Could not find resource "{0}" -dialog.addresource.warn.invalidurl = Invalid URL: {0} +dialog.addresource.warn.invalidurl = Invalid URL\: {0} dialog.addresource.warn.musthavename = Must supply a name for the library dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. -dialog.addresource.warn.badresourceid = Bad resource identifier: {0}. Report error to MapTool team. -dialog.colorChooser.title = Choose Colour -dialog.copyZone.msg = New map name: +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VB will lose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when run. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VB will lose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when run. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps as an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: # {0} is the current map name dialog.copyZone.initial = Copy of {0} dialog.resizeStamp.title = Automatically Resize Stamp dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? -dialog.resizeStamp.label.height = Height: -dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected: +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: dialog.resizeStamp.label.px = px dialog.resizeStamp.label.stampDimensions = Stamp Dimensions -dialog.resizeStamp.label.width = Width: -dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected: +dialog.resizeStamp.label.width = Width +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. dialog.screenshot.error.failedExportingImage = Failed to export image. dialog.screenshot.error.failedImageGeneration = Failed to generate image. -dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug! +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! dialog.screenshot.error.mustSelectView = Must select a view. dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. dialog.screenshot.error.noArea = Screenshot has no area. @@ -1564,7 +1562,7 @@ dialog.stampTool.error.noSelection = Please select an area tha dialog.mapProperties.title = Map Properties dialog.importedMapProperties.title = Imported Map Properties -dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file: {0}. +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. dungeondraft.import.ioError = IO Error importing map. dungeondraft.import.missingResolution = Resolution field missing in import file. @@ -1604,15 +1602,15 @@ help.header.command = Slash Command help.header.description = Description impersonate.description = Speak as if you were something/one else. -impersonate.mustOwn = Only {0}''s owners can impersonate or run macros on it. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. initPanel.addAll = Add All initPanel.addPCs = Add PCs initPanel.center = Center On Map initPanel.clearInitState = Clear Initiative initPanel.displayMessage = {0} has received initiative. -initPanel.enterState = Enter the initiative for {0}: -initPanel.enterStateMany = Enter the initiative for the selected tokens: +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: initPanel.initStateSecondLine = Initiative on Line 2 initPanel.makeCurrent = Make Current initPanel.moveDown = Move Down @@ -1624,7 +1622,7 @@ initPanel.prev.description = Move the initiative to the previous token. initPanel.remove = Remove Token initPanel.removeAll = Remove All # Initiative Panel -initPanel.round = Round: +initPanel.round = Round\: initPanel.round.description = Reset the Round counter and clear current initiative. initPanel.setInitState = Set Initiative... initPanel.showInitStates = Show Initiative @@ -1651,7 +1649,7 @@ initiative.menu = Initiative initiative.menu.add = Add initiative.menu.addToInitiative = Add To Initiative initiative.menu.clearState = Clear Initiative -initiative.menu.enterState = Set the initiative for selected tokens: +initiative.menu.enterState = Set the initiative for selected tokens\: initiative.menu.hold = Hold initiative.menu.remove = Remove initiative.menu.resume = Resume @@ -1667,8 +1665,8 @@ lightDialog.cancel = &Cancel lightDialog.off = O&ff lightDialog.ok = &OK -lineParser.atTokenNotFound = Macro not found: "{0}@token". -lineParser.badOptionFound = Bad option found! Options String = "{0}", Roll String = "{1}". +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". # {0} is the roll options string. lineParser.badRollOpt = Bad Roll option "{0}". lineParser.countNonNeg = Count option requires a non negative number, got {0}. @@ -1684,20 +1682,20 @@ lineParser.errorBodyRoll = Error in body of roll. lineParser.errorExecutingExpression = {0} error executing expression {1}. # {0} = the option (e.g. FOR, COUNT), {1} = error message. # Notice that {1} doesn't have quotes around it. -lineParser.errorProcessingOpt = Error processing "{0}" option: {1}. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. lineParser.errorStmtBody = Statement Body lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) lineParser.errorStmtOpts = Statement options (if any) lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. -lineParser.forVarMissing = FOR: variable missing. -lineParser.foreachVarMissing = FOREACH: variable missing. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. lineParser.ifError = Error in roll for IF option. lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. -lineParser.invalidExpr = Invalid expression: {0}. -lineParser.invalidIfCond = Invalid IF condition: {0}, evaluates to: {1}. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. -lineParser.libUnableToExec = Unable to execute macro from "{0}": not visible to player. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. # MapToolLineParser errors # Note that many of the errors detected by the line parser will include @@ -1706,16 +1704,16 @@ lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment t # will be useful to the user. Don't change these without testing... lineParser.maxRecursion = Maximum recurse limit reached. lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" -lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib:". +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". lineParser.notValidNumber = "{0}" is not a valid number. lineParser.notValidVariableName = "{0}" is not a valid variable name. # Map Tool Variable Resolver lineParser.onlyGMCanGet = Only GM can get "{0}". lineParser.onlyGMCanSet = Only GM can set "{0}". -lineParser.optBadParam = Roll option "{0}": bad option parameters {1}. +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. -lineParser.optReservedName = Roll option "{0}": "{1}" is a reserved name. -lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}: parameter list = "{4}" +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" lineParser.rollOptionComma = Roll option list can't end with a comma. lineParser.switchError = Error in roll for SWITCH option. lineParser.switchNoMatch = SWITCH option found no match for "{0}". @@ -1730,18 +1728,18 @@ lineParser.unresolvedValue = Unresolved value "{0}". # Notice that the error messages don't have double quotes around them... # # {0} is the file name -loadaliases.cantFindFile = Could not find alias file: "{0}" +loadaliases.cantFindFile = Could not find alias file\: "{0}" # {0} is the error message -loadaliases.couldNotLoad = Could not load alias file: {0} -loadaliases.description = Load a file that contains aliases, one per line, with a : between the name and the value (just as if you were typing it in). +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). loadaliases.dialogTitle = Load Aliases loadaliases.ignoring = Ignoring alias "{0}" -loadaliases.loading = Loading aliases: +loadaliases.loading = Loading aliases\: # {0} is the file name -loadtokenstates.cantFindFile = Could not find token states file: "{0}" +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" # {0} is the error message -loadtokenstates.couldNotLoad = Could not load token states file: {0} +loadtokenstates.couldNotLoad = Could not load token states file\: {0} loadtokenstates.description = Load all of the token states from a file. loadtokenstates.dialogTitle = Load Token States # {0} is the number of states loaded @@ -1751,22 +1749,22 @@ loadtokenstates.dialogTitle = Load Token States # so there will never be a decimal point). loadtokenstates.loaded = There were {0,number} token states loaded. -lookuptable.couldNotPerform = Could not do table lookup: "{0}" -lookuptable.description = Run a table lookup. Usage: /tbl [value to lookup, can be a dice roll] +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] lookuptable.specifyTable = Must specify a table macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". # LookupTableFunctions macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". -macro.function.MacroFunctions.missingCommand = "{0}": Missing command. -macro.function.MacroFunctions.missingLabel = "{0}": Missing label. -macro.function.MacroFunctions.noPerm = "{0}": You do not have permissions to edit macro button at index {1} on token {2}. -macro.function.MacroFunctions.noPermOther = "{0}": You do not have permissions to edit macro button {1} at index {2} on token {3}. -macro.function.MacroFunctions.noPermMove = "{0}": You do not have permissions to move macro button {1} at index {2}. -macro.function.MacroFunctions.noPermCommand = "{0}": You do not have permissions to change the command of macro button at index {1} on token {2}. -macro.function.MacroFunctions.noPermEditable = "{0}": You do not have permissions to change the player editable status of macro button at index {1} on token {2}. -macro.function.MacroFunctions.outOfRange = "{0}": Macro at index {1} does not exist for token {2}. +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. macro.function.TokenInit.notOnList = The token is not in the initiative list. # TokenInitFunctions macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. @@ -1783,14 +1781,14 @@ macro.function.args.outOfRange = Argument index {1} out of r # {0} is the error message specified when calling assert() for message. # Note that I'm leaving off the double quotes on this one, too. I think it # will look better that way. -macro.function.assert.message = Macro-defined error: {0} -macro.function.assert.mustBeString = Second argument to "{0}": "{1}" must be of type String. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. macro.function.defineFunction.functionDefined = "{0}" function defined. # DefineMacroFunctions macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". # FindTokenFunctions macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". -macro.function.findTokenFunctions.unknownEnum = Program error: unknown enum "{1}" in switch block in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. @@ -1805,7 +1803,7 @@ macro.function.general.argumentTypeO = Argument number {1} to func macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. # {0} = function name, {1} = argument number, {2} = content of argument {1} macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. -macro.function.general.noImpersonated = Error executing "{0}": there is no impersonated token. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. # Externalized strings for Macro Functions errors # # Unless otherwise specified {0} is the name of the function that was called @@ -1826,12 +1824,12 @@ macro.function.general.notEnoughParam = Function "{0}" requires at macro.function.general.onlyGM = Only the GM can call the "{0}" function. macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. macro.function.general.unknownFunction = Unknown function name "{0}". -macro.function.general.unknownToken = Error executing "{0}": the token name or id "{1}" is unknown. -macro.function.general.unknownPropertyType = Error executing "{0}": the property type "{1}" is unknown. -macro.function.general.unknownProperty = Error executing "{0}": the property "{1}" is unknown for type "{2}". -macro.function.general.unknownTokenOnMap = Error executing "{0}": the token name or id "{1}" is unknown on map "{2}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. -macro.function.general.listCannotBeEmpty = {0}: string list at argument {1} cannot be empty +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty # Token Distance functions # I.e. ONE_TWO_ONE or ONE_ONE_ONE macro.function.getDistance.invalidMetric = Invalid metric type "{0}". @@ -1840,28 +1838,28 @@ macro.function.getInfo.invalidArg = Invalid value "{0}" for get # InitiativeRoundFunctions macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. # ExecFunction -macro.function.execFunction.incorrectName = Error executing "{0}": the function name "{1}" is unknown. -# Token Halo functions {0} is the colour -macro.function.haloFunctions.invalidColor = Invalid halo colour "{0}". +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". macro.function.herolab.null = HeroLab data does not exist for this token. macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. # Initiative functions general errors macro.function.initiative.gmOnly = Only the GM can perform "{0}". macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". -macro.function.initiative.noImpersonated = Error executing initiative function: there is no impersonated token. +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. macro.function.initiative.oneParam = Must call "{0}" with one parameter. macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". -macro.function.parse.enum.illegalArgumentType = Error executing "{0}": Illegal argument type "{1}", expecting one of "{2}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". # {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier -macro.function.input.invalidOptionType = The option "{0}={1}" is invalid for input type "{2}" in specifier "{3}". +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". #input function macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". -macro.function.json.arrayCannotBeEmpty = {0}: JSON Array at argument {1} cannot be empty +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. @@ -1874,24 +1872,24 @@ macro.function.json.onlyJSON = Got {0} but "{1}" only acce macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. macro.function.json.setNoMatchingValue = No matching value for key in "{0}". macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". -macro.function.json.path = Error with function "{0}": {1} +macro.function.json.path = Error with function "{0}"\: {1} macro.function.macroLink.arguments = Arguments # Informational messages for Macro functions. macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link # {0} is the error message -macro.function.macroLink.errorRunning = Error Running Macro Link: "{0}" +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" macro.function.macroLink.executeOn = Execute On macro.function.macroLink.impersonated = Impersonated Tokens # MacroLinkFunctions macro.function.macroLink.missingName = Missing macro name in function "{0}". macro.function.macroLink.selected = Selected Tokens macro.function.macroLink.unknown = Unknown -macro.function.map.none = {0}: function requires a current map, but none is present. +macro.function.map.none = {0}\: function requires a current map, but none is present. # {0} is the function name -macro.function.map.notFound = {0}: indicated map in first parameter not found. -macro.function.map.invalidAsset = {0}: "{1}" is not a valid asset ID or URL +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL # {0} is the function name -macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on! +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! # {0} is the token name/id, {1} is the map it's moved to. macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". # moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the @@ -1901,11 +1899,11 @@ macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in # number function macro.function.number.invalid = Invalid number format "{1}" in "{0}". # RESTful Function Errors -macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code: {1} -macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred: {1} +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. # [token():...] roll option -macro.function.roll.noPerm = You do not have enough permissions to run the [token(...): ...] roll command. +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". # StateImageFunction {1} is the state name macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". @@ -1919,27 +1917,27 @@ macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} # {3} = value user passed, {4} = propertyType of the value user passed. macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. -macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid: {2} +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. # TokenLightFunctions macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". # name setting functions -macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}": the token name cannot be empty. +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. # TokenPropertyFunctions macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". -macro.function.tokenProperty.unknownLibToken = Unknown Lib: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". # CopyTokenFunctions -macro.function.tokenCopy.oxymoronicParameters = In "{0}": Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https://wiki.rptools.info/index.php/copyToken -macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https://wiki.rptools.info/index.php/Current_Token -macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}": "relativeto" value within 4th parameter (json properties) not recognized. Visit https://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. # TokenStateFunctions macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". # TokenBarFunction -macro.function.tokenBarFunction.unknownBar = Error with function "{0}": unknown bar "{1}". +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". # String Property # {0} = value the user passed. macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. @@ -1952,19 +1950,19 @@ macro.function.html5.invalidURI = Invalid URI {0}. macro.function.html5.unknownType = Unknown HTML5 Container specified. macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. -macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib:token name, URI access can only be set on lib:tokens. -macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib:tokens starting with {0} -macro.setAllowsURIAccess.reserved = Can not set URI access on lib:token named {0} +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} # Macro Link macroLink.error.running = Error running macro link. macroLink.error.tooltip.bad.href = Invalid or missing HREF -macromanager.alias.indexNotFound = (error: "{0}" is not found) +macromanager.alias.indexNotFound = (error\: "{0}" is not found) # {0} is the command, {1} is the exception -macromanager.couldNotExecute = Could not execute the command: "{0}", exception = {1} +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} # {0} is the command macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? -macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are: +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: menu.QuickMap = Quick Map menu.edit = &Edit @@ -1992,10 +1990,11 @@ msg.commandPanel.hasEnteredText = {0} has entered text. msg.commandPanel.liveTyping = {0} is typing... msg.commandPanel.cheater.self = Cheater. You have been reported. # {0} is the player name, {1} is their input -msg.commandPanel.cheater.gm = {0} was caught cheating: {1} +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2009,13 +2008,7 @@ msg.confirm.legacySave = You are saving in an old format msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? msg.confirm.newCampaign = Discard current campaign? msg.confirm.webServerStartTitle = Start Experimental Web App? -msg.confirm.webServerStart =
\ - If you did not start the server press cancel\ -

The experimental Server App is deprecated and will be removed \ - in an upcoming version.

If you currently make use of this feature please \ - visit discord channel to let us know how you are using it so we can \ - include this in our plans for its replacement

\ -

(link will appear in chat after server has started)

+msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? @@ -2030,6 +2023,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2038,14 +2032,14 @@ msg.error.cantBootGM = You can't boot another GM. msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. msg.error.credits = Unable to load credits or version. msg.error.creatingBackupManager = Error creating BackupManager. -msg.error.dialog.js.id = Error executing "{0}": the Javascript identifier "{1}" is invalid. -msg.error.dialog.js.name = Error executing "{0}": the {1} named {2} does not exist or cannot run Javascript. -msg.error.dialog.js.type = Error executing "{0}": the html type "{1}" is invalid. -msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error = {1} +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. # token naming errors msg.error.emptyTokenName = The token name cannot be blank. -msg.error.evaluatingExpr = Error evaluating expression: {0} +msg.error.evaluatingExpr = Error evaluating expression\: {0} msg.error.failedAddingDefaultImages = Could not restore default images. msg.error.failedAddingDefaultTables = Could not restore default tables. msg.error.failedCannotRegisterServer = Unable to register your server. @@ -2061,7 +2055,7 @@ msg.error.failedLoadMap = Could not load map. msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. msg.error.failedSaveCampaign = Could not save campaign. -msg.error.failedSaveCampaignOOM = Out of memory while saving campaign!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. msg.error.failedSaveMap = Could not save map. msg.error.failedSavingNewVersion = Could not save the new version. @@ -2073,18 +2067,18 @@ msg.error.directoryNotWriteable = Directory {0} is not writeable. msg.error.failedSavingMessageHistory = Could not save message history. msg.error.failedScreenCapture = Could not get screen capture. msg.error.failedStartPersonalServer = Could not restart personal server. -msg.error.failedToBoot = Boot attempt failed: player not found. +msg.error.failedToBoot = Boot attempt failed\: player not found. msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. -msg.error.inaccessibleRepo = Repository not available: "{0}". -msg.error.host.inaccessibleRepo = The following repositories are not available: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. msg.error.fileNotFound = File Not found. msg.error.fogexpose = Must be a GM to change the fog of war. msg.error.gmRequired = Only GMs can do that. -msg.error.invalidLocalhost = "localhost" is not a valid address?! Check your /etc/hosts file. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. msg.error.renderingStatSheet = Error while trying to render stat sheet. msg.error.encryptionSetup = Unable to initialize encryption library. # JVM Related -msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning: An improper setting could prevent MapTool from starting. +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. msg.error.lafSetup = Exception during look and feel setup. msg.error.cantLoadThemeTitle = Unable to load theme msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. @@ -2098,37 +2092,39 @@ msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, msg.error.macro.buttonGroupDnDFail = Drag & Drop problem msg.error.macro.buttonPropsAreNull = Button properties are null. msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. -msg.error.macro.exportFail = Macro could not be exported:

{0} -msg.error.macro.exportSetFail = Macro set could not be exported:

{0} -msg.error.macro.importFail = Macro could not be imported:

{0} -msg.error.macro.importSetFail = Macro set could not be imported:

{0} -msg.error.mtprops.light.arc = Light:line {0,number}:unrecognizable arc "{1}" +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. -msg.error.mtprops.light.distance = Light:line {0,number}:unrecognizable distance "{1}" -msg.error.mtprops.light.gmOrOwner = Light:line {0,number}:GM and OWNER can only be specified for auras. -msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen! -msg.error.mtprops.light.lumens = Light:line {0,number}:unrecognizable lumens "{1}" -msg.error.mtprops.light.zerolumens = Light:line {0,number}: lumens must not be zero +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. msg.error.mtprops.properties.ending = You will be placed back into edit mode. -msg.error.mtprops.properties.title = The following errors occurred: -msg.error.mtprops.sight.arc = Sight:line {0,number}:unrecognizable arc "{1}" +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. -msg.error.mtprops.sight.distance = Sight:line {0,number}:unrecognizable distance "{1}" -msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen! -msg.error.mtprops.sight.zerolumens = Sight:line {0,number}: lumens must not be zero +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero # For parsing anything in the Campaign Properties dialog. Each tab # should have its own subcategory underneath "msg.error.mtprops" # Notice how {0} has the ",number" suffix to denote that a numeric # value is being used by the program; that tells the program how to # display the result (i.e. this value should be a localized number). -msg.error.mtprops.sight.multiplier = Sight:line {0,number}:unrecognizable multiplier "{1}" -msg.error.mtprops.sight.offset = Sight:line {0,number}:unrecognizable offset "{1}" -msg.error.mtprops.sight.range = Sight:line {0,number}:unrecognizable range "{1}" -msg.error.mtprops.sight.lumensWithoutLight = Sight:line {0,number}:Cannot use field lumens without range for personal light -msg.error.mtprops.sight.unknownField = Sight:line {0,number}:unknown field name "{1}" +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. msg.error.mustSelectAssetGroupFirst = Select an asset group first. msg.error.mustSelectPlayerFirst = Select a player first. @@ -2141,21 +2137,21 @@ msg.error.server.upnp.noigd = UPnP Error - No Internet msg.error.tableAccessProhibited = The GM has disallowed player use of table. msg.error.tableDoesNotExist = No such table. msg.error.tableUnknown = Unknown table. -msg.error.toolCannotInstantiate = Could not instantiate tool class: {0} -msg.error.toolConstructorFailed = Failed in constructor of tool: {0} -msg.error.toolNeedPublicConstructor = Constructor must be public for tool: {0} -msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool: {0} -msg.error.trace = Error trace : {0} -msg.error.udf.tooltip.loading = Error retrieving description for "{0}": {1} -msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}": target not found. -msg.error.unableToCreateClientIdFile = Can''t create the client id file. -msg.error.unableToCreateDataDir = Can''t create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. -msg.error.unableToReadClientIdFile = Can''t read the client id file. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. msg.error.unknownHost = Unknown host. -msg.error.unknownJavaVersion = Cannot determine Java version?! Will attempt to continue anyway... -msg.error.unusableDataDir = Can''t use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. -msg.error.versionFile = Can't find version file: {0} +msg.error.versionFile = Can't find version file\: {0} msg.error.unableToGetThemeList = Error fetching theme list. msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? @@ -2211,7 +2207,7 @@ msg.info.restoreLayout = Restore layout msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. msg.info.screenshotSaved = Saved screenshot. msg.info.screenshotSaving = Saving screenshot... -msg.info.server.forumNFAQ_URL = http://forums.rptools.net/viewtopic.php?f=22&t=3370 +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? msg.info.showTransferWindow = Show Transfer Window msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. @@ -2275,9 +2271,9 @@ panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? panel.Asset.ImageModel.checkbox.searchSubDir2 = results panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... -panel.Asset.Mouseover.dimensions = Dimensions: {0} x {1} -panel.Asset.Mouseover.type = Type: {0} -panel.Asset.Mouseover.size = Size: {0} +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} panel.Campaign = Campaign panel.Campaign.description = Dockable window for Campaign macros. @@ -2294,8 +2290,7 @@ pendingConnection.label.playerName = Name pendingConnection.label.pin = PIN pendingConnection.column.title = Players attempting to connect pendingConnection.sendPublicKey.title = Sending Public Key to Server -pendingConnection.sendPublicKey = Sending public key to server, let the GM know \ - your PIN is {0} so they can approve your connection. +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. panel.Connections.description = Dockable window showing connected clients. panel.DrawExplorer = Draw Explorer panel.DrawExplorer.description = Dockable window for managing drawings. @@ -2316,7 +2311,7 @@ panel.DrawExplorer.Template.WallTemplate = Wall ({0}) panel.DrawExplorer.group = Group panel.DrawExplorer.opacity = opacity({0}%) # Prefix added when a drawing was done with the eraser -panel.DrawExplorer.eraser = CUT: {0} +panel.DrawExplorer.eraser = CUT\: {0} # DrawExplorer panel panel.DrawExplorer.Unknown.Shape = Unknown Shape panel.Global = Global @@ -2324,7 +2319,7 @@ panel.Global.description = Dockable window showing macros s panel.Impersonate = Impersonate panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. panel.Impersonate.button.impersonateSelected = Impersonate Selected -panel.Impersonate.identity = Speaking as: {0} +panel.Impersonate.identity = Speaking as\: {0} panel.Initiative = Initiative panel.Initiative.description = Dockable window for managing combat initiative. panel.Library = Library @@ -2336,9 +2331,9 @@ panel.MapExplorer.View.CLIPBOARD = Clipboard panel.MapExplorer.View.GM = Hidden panel.MapExplorer.View.GROUPS = Groups panel.MapExplorer.View.LIGHT_SOURCES = Light Sources -panel.MapExplorer.View.OBJECTS = Objects +panel.MapExplorer.View.OBJECT = Objects panel.MapExplorer.View.PLAYERS = Players -panel.MapExplorer.View.TOKENS = Tokens +panel.MapExplorer.View.NPCS = NPCs panel.NewGroupName = New Group Name panel.Selected = Selected panel.Selected.description = Dockable window showing the macros on the currently selected token(s). @@ -2351,8 +2346,8 @@ panel.Tables = Tables panel.Tables.description = Dockable window for managing the tables in the current campaign. dialog.NewToken.title = New Token -dialog.NewToken.type = Type: -dialog.NewToken.visible = Visible: +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Visible\: dialog.NewToken.show = Show this dialog dialog.NewToken.tokenPropertyType = Token Property dialog.NewToken.statSheet = Stat Sheet @@ -2365,41 +2360,41 @@ prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeli prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. -prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. roll.description = Roll and broadcast the result to all connected players. -roll.general.unknown = Unknown roll: "{0}". Use #d#+#. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. # {0} is the players name, {1} is the roll -roll.string = {0} rolls: {1} +roll.string = {0} rolls\: {1} rollgm.description = Roll and broadcast the result to all GMs. # {0} is the players name, {1} is the roll -rollgm.gm.string = {0} rolls to you: {1} +rollgm.gm.string = {0} rolls to you\: {1} # {0} is the roll -rollgm.self.string = You roll to the GMs: {0} +rollgm.self.string = You roll to the GMs\: {0} rollme.description = Roll and show the result only to me. # {0} is the roll -rollme.string = You roll to yourself: {0} +rollme.string = You roll to yourself\: {0} rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. # {0} is the sender {1} is the roll -rollsecret.gm.string = {0} rolls secretly to you: {1} +rollsecret.gm.string = {0} rolls secretly to you\: {1} # When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? -rollsecret.gmself.string = You roll secretly: {0} +rollsecret.gmself.string = You roll secretly\: {0} rollsecret.self.string = You roll secretly to the GMs. # {0} is the error message -savealiases.couldNotSave = Could not save alias file: {0} +savealiases.couldNotSave = Could not save alias file\: {0} savealiases.created = MapTool Aliases - created savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. savealiases.dialogTitle = Save Aliases savealiases.saved = Aliases Saved. # {0} is the error message -savetokenstates.couldNotSave = Could not save token states file: {0} +savetokenstates.couldNotSave = Could not save token states file\: {0} savetokenstates.description = Save the current set of token states to a file. savetokenstates.dialogTitle = Save Token States # {0} is the number of token states saved. @@ -2423,7 +2418,7 @@ settokenstate.unmarked = Token "{0}" now has {1} reset. # Texture Noise texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). -texturenoise.currentValsOn = Current Values, alpha = {0}, seed = {1}. +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. texturenoise.currentValsOff = Noise is currently off. texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. @@ -2442,9 +2437,9 @@ tmacro.description = Run the given macro on the currently selected tokens. togm.description = Send to GMs exclusively. # {0} is the name of the sender, what to say is appended internally to # close off HTML tags. -togm.saysToGM = {0} says to the GMs: +togm.saysToGM = {0} says to the GMs\: # {0} is what to say -togm.self = You say to the GMs: {0} +togm.self = You say to the GMs\: {0} token.popup.menu.always.visible = Visible over FoW token.popup.menu.autoresize = Auto Resize... @@ -2456,12 +2451,12 @@ token.popup.menu.expose.lastpath.accel = P token.popup.menu.expose.visible = Visible area token.popup.menu.expose.visible.accel = I token.popup.menu.fow = FOW Views -token.popup.menu.fow.clearselected = Clear Selected''s Exposed Area +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area token.popup.menu.fow.expose = Expose token.popup.menu.fow.global = Add From Global Exposed Area -token.popup.menu.fow.party = Add From Group''s Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area token.popup.menu.fow.tokens = Token's FOW Views -token.popup.menu.fow.tokens.view = {0}''s Exposed Area +token.popup.menu.fow.tokens.view = {0}'s Exposed Area token.popup.menu.showHandout = Show Handout token.popup.menu.facing.set = Set Facing token.popup.menu.facing.clear = Clear Facing @@ -2515,75 +2510,76 @@ tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. # We use LDrag to mean "left-click-and-drag" and ditto for RDrag. # We use MWheel to mean "mouse wheel". # We add "Shift" or "Ctrl" in front to mean that keystroke. -tool.blasttemplate.instructions = LClick: set starting cell, second LClick sets radius and direction; Ctrl: move origin point +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point tool.blasttemplate.tooltip = Draw a blast template. #tool.boardtool.instructions=Reposition Background Image tool.boardtool.tooltip = Reposition background map image -tool.bursttemplate.instructions = LClick: set center cell, second LClick sets radius; Ctrl: move origin point +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point tool.bursttemplate.tooltip = Draw a burst template. -tool.cone.instructions = LClick: set initial point, second LClick sets radius and direction; Ctrl: move origin point +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point tool.cone.tooltip = Draw a cone template. -tool.crosstopology.instructions = LClick: set initial/final point; Shift LClick: erase cross; Ctrl snaps to grid +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid tool.crosstopology.tooltip = Draw a cross VBL -tool.deletedrawing.instructions=LClick: Select drawings Double-Click: Delete selected drawings. +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. tool.deletedrawing.tooltip=Delete drawing tool -tool.diamond.tooltip = Draw a diamond. -tool.diamondexpose.tooltip = Expose/Hide a diamond on the Fog of War. +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. tool.facing.instructions = Unused tool.facing.tooltip = Set the token facing. tool.filltopology.tooltip = Fill in closed areas of VBL. -tool.freehand.instructions = LDrag: draw freehand line, Shift+LDrag: erase freehand line, Alt (hold): Snap to cell center +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center tool.freehand.tooltip = Draw freehand lines. -tool.freehandexpose.instructions = LClick: lay initial/final point to expose, RClick (while drawing): set intermediate point, Shift+LClick (initial): hide area +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. -tool.gridtool.instructions = Arrows: move grid offset, Shift+Arrows: change grid size, LDrag: Move grid, MWheel: scale grid +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid tool.gridtool.tooltip = Show/Hide the map grid. tool.label.dialogtitle = Edit Label -tool.label.instructions = LClick: create a new label, RDrag: move map, MWheel: zoom +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom tool.label.tooltip = Add text label to map. -tool.line.instructions = LClick: lay initial/final point, RClick (while drawing): set intermediate point, Shift+LClick (initial): erase line, Alt (hold): Snap to cell center +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center tool.line.tooltip = Draw straight lines. -tool.linetemplate.instructions = LClick: set initial point, second LClick determines path, third LClick sets length; Ctrl: move last point set +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set tool.linetemplate.tooltip = Draw a line template. -tool.measure.instructions = LDrag: measure cell distance, RDrag: move map, MWheel: zoom, MClick and Spacebar: Toggle waypoint +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint tool.measure.tooltip = Measure distance along path. -tool.oval.instructions = LClick: set initial/final point, Shift+LClick: start erase oval; Alt: origin is centerpoint +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint tool.oval.tooltip = Draw an oval. -tool.ovalexpose.instructions = LClick: set initial/final point to expose, Shift+LClick: hide area; Alt: origin is centerpoint +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. -tool.ovaltopology.instructions = LClick: set initial/final point, Shift+LClick: start erase oval +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval tool.ovaltopology.tooltip = Draw an oval VBL. tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. -tool.pointer.instructions = LClick: select, LDrag: move selected, RClick: menu, RDrag: move map, MWheel: zoom, MClick and Spacebar: Toggle waypoint, Shift+MouseOver: no statsheet +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet tool.pointer.tooltip = Pointer tool -tool.poly.instructions = LClick: lay initial/final point, RClick (while drawing): set intermediate point, RDrag: move map, Shift+LClick (initial): Erase poly area +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area tool.poly.tooltip = Draw closed polygon. -tool.polyexpose.instructions = LClick: lay initial/final point to expose, RClick (while drawing): set intermediate point, RDrag: move map, Shift+LClick (initial): hide area +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. tool.polylinetopo.tooltip = Draw poly line VBL. tool.polytopo.tooltip = Draw closed polygon VBL. tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. -tool.radiustemplate.instructions = LClick: set initial point, second LClick sets radius; Ctrl: move origin point +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point tool.radiustemplate.tooltip = Draw a radius template. -tool.rect.instructions = LClick: set initial/final point, Shift+LClick: erase rectangle; Ctrl: snap-to-grid, Alt: origin is centerpoint +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint tool.rect.tooltip = Draw a rectangle. -tool.rectexpose.instructions = LClick: set initial/final point to expose; Shift+LClick: hide rectangle; Alt: origin is centerpoint +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. -tool.recttopology.instructions = LClick: set initial/final point, Shift+LClick: erase rectangle; Ctrl: snap-to-grid +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid tool.recttopology.tooltip = Draw a rectangular VBL. tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. tool.isorectangletopology.tooltip = Draw a isometric rectangle VBL. tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. -tool.isorectangletopology.instructions = LClick: set initial/final point, Shift+LClick: erase isometric rectangle; Ctrl: snap-to-grid +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid tool.stamp.tooltip = Stamp tool -tool.walltemplate.instructions = LClick: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl: move origin point +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point tool.walltemplate.tooltip = Draw a wall template. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall VBL. -tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VBL. -tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VBL. -tools.topology_mode_selection.mbl.tooltip = Draw MBL. +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill VB. +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit VB. +tools.topology_mode_selection.mbl.tooltip = Draw MB. tools.drawing.tooltip = Drawing Tools tools.fog.tooltip = Fog of War Tools tools.interaction.tooltip = Interaction Tools @@ -2596,61 +2592,19 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Vision Blocking (VB) Tools tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools -undefinedmacro.unknownCommand = Unknown command: "{0}". Try /help for a list of commands. +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. startup.config.unableToWrite = Unable to write to configuration file. Preferences.startup.label.info = Startup Preferences Information -startup.preferences.info = \ - {0} \ - JVM Memory Settings\ -

    \ -
  • \ - Maximum Heap Size: The maximum amount of memory MapTool can use\ -
      \ -
    • This should include G for gig, e.g. 8G
    • \ -
    \ -
  • \ -
  • \ - Minimum Heap Size: The minimum amount of memory MapTool will use\ -
      \ -
    • This should include G for gig, e.g. 4G
    • \ -
    \ -
  • \ -
  • \ - Thread Stack Size: The amount of memory MapTool will for its stack, increase this if you get stack errors when running \ - macros.\ -
      \ -
    • This should include M for Meg, e.g. 8M
    • \ -
    • warning setting this higher than 16M may cause issues
    • \ -
    \ -
  • \ -
\ - Language Override\ -
    \ -
  • Language: The language to use for MapTool

  • \ -
\ - Additional Options\ -
    \ -
  • Data Directory: The directory where MapTool data will be stored
  • \ -
\ - Advanced Options\ -
    \ -
  • Disable Direct3d pipeline: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • \ -
  • Disable OpenGL pipeline: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • \ -
  • Initialize AWT before JavaFx: Only check this if you are experiencing problems with windows and dialogs not appearing
  • \ -
\ - - -startup.preferences.info.manualCopy =

Activating Startup Preferences

\ - MapTool is unable to copy the configuration file to the startup directory.
\ - In order for them to take effect you will need to edit the {0} and restart MapTool \ - after saving your changes.
+startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings
  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
userTerm.GM = GM @@ -2680,23 +2634,14 @@ mapSortType.GMNAME = True Name mapSortType.DISPLAYNAME = Display Name -webapp.serverAlreadyRunning = The webapp server is already running. -webapp.serverStarted = Webapp server has been started
Connect to \ - http://{0}:{1}/{2} on your browser/phone/tablet.

\ - The experimental Server App is deprecated and will be removed in an \ - upcoming version.

If you currently make use of this feature please \ - visit discord channel
to let us know how you are using it so we \ - can include this in our plans for its replacement

Discord: \ - https://discord.gg/hKChMAmn32

- whisper.command = Whisper whisper.description = Send a message to a specific player. whisper.enterText = enter text here whisper.noName = Must supply a player name. # {0} is the name, {1} is the message -whisper.string = {0} whispers: {1} +whisper.string = {0} whispers\: {1} whisper.toSelf = Talking to yourself again? -whisper.you.string = You whisper to {0}: {1} +whisper.you.string = You whisper to {0}\: {1} whisperreply.description = Reply to the last player to whisper to you. whisperreply.noTarget = You do not have anyone to reply to. @@ -2735,11 +2680,7 @@ playerDB.dialog.error.savingChanges = Error saving database changes playerDB.dialog.encodedPassword = -- Encoded Password -- WebRTC.toggleUseWebRTC = Use WebRTC (experimental) -WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
\ - with connection issues where portforwarding doesn't work
\ - both client and server must have the same setting.
\ - This functionality is still experimental.
\ - Requires an RPTools net Alias to be set +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set dialog.button.ok = Ok dialog.button.cancel = Cancel @@ -2749,7 +2690,7 @@ dialog.button.cancel = Cancel # Add-On Library support library.error.invalidDefinition = Invalid library definition. library.error.emptyName = Name can not be empty for add-on library. -library.error.emptyVersion = Version can''t be empty for add-on library {0}. +library.error.emptyVersion = Version can't be empty for add-on library {0}. library.dialog.import.title = Import Add-On Library. library.import.ioError = IO Error importing Drop In Library. library.import.error = Error importing Drop In Library {0}. @@ -2757,9 +2698,9 @@ library.import.error.notGM = Only GM can import a Drop in Library. library.imported = Library {0} imported. library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. -library.error.libtoken.missing = Lib:Token can no longer be found. +library.error.libtoken.missing = Lib\:Token can no longer be found. library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? -library.error.addOn.notText = Can''t convert asset of type {0} to text. +library.error.addOn.notText = Can't convert asset of type {0} to text. library.error.addOn.noConfigFile = library.json file not found in {0}. library.property.value.notSpecified = Not Specified # {0} is the name of the event, {1} is the name of the library, {2} is the exception message @@ -2770,11 +2711,8 @@ library.error.notFound = Library with namespace {0} does not exist. library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} -library.export.information = This will extract the Lib:Token to the specified directory \ - as the format required for an add-on library.
Most functionality will work without modifications \ - but you will probably still need to make some modifications. -library.export.done = Exported {0} to {1} as add-on library. It's likely you \ - will need to make modifications to the add on library to make it work. +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. library.export.error.overwrite = Directory {0} is not empty, please select a different directory. library.export.errorReadingDirectory = Unable to read directory {0}. library.export.errorWriting = Error writing file {0} for add-on library. @@ -2799,14 +2737,12 @@ library.dialog.table.remove = Remove Library library.dialog.table.removeData = Remove Library and Data library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? -library.dialog.copy.title = The copied CSS is for testing \ - purposes only.
Within your add-on use
lib://net.rptools.maptool/css/mt-stat-sheet.css \ - or
lib://net.rptools.maptool/css/mt-theme.css +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord # Game Data -data.error.cantConvertTo = Can''t convert {0} to {1}. +data.error.cantConvertTo = Can't convert {0} to {1}. data.error.alreadyExists = Data Property {0} already exists. data.error.undefined = Data Property {0} is undefined. data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. @@ -2820,13 +2756,14 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type -EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking Layer (VBL) during move or copy -EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking Layer (MBL) during move or copy -EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Blocking Layer (HillVBL) during move or copy -EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Blocking Layer (PitVBL) during move or copy +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Blocking (VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Move Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map -Label.label=Label: +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2840,4 +2777,6 @@ advanced.roll.variableNotNumber = Variable {0} is not a number. advanced.roll.unknownProperty = Unknown Property {0}. advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. -advanced.roll.inputNotNumber = Input {0} is not a number. \ No newline at end of file +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_es.properties b/src/main/resources/net/rptools/maptool/language/i18n_es.properties index 25f7e0b735..73978e60ee 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_es.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_es.properties @@ -100,39 +100,34 @@ Color.none = None Color.custom = Custom Color.default = Default -Button.accept = Accept -Button.add = Add -Button.apply = APPLY -Button.background = Background -Button.browse = Browse +Button.ok = OK Button.cancel = Cancel -Button.clear = Clear -Button.clearall = Clear All +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert Button.close = Close +Button.import = Import +Button.export = Export Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up Button.down = Move Down -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Export -Button.fog = Fog -Button.hide = Hide -Button.import = Import -Button.install = Install +Button.background = Background Button.map = Map -Button.new = New +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes Button.no = No -Button.ok = OK -Button.refresh = Refresh -Button.rescan = Rescan -Button.revert = Revert +Button.install = Install Button.runmacro = RUN MACRO -Button.up = Move Up -Button.update = Update -Button.yes = Yes +Button.hide = Hide -Label.label=Label\: Label.lights = Vision\: Label.name = Name\: Label.gmname = GM Name\: @@ -189,10 +184,8 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.background = Background Label.foreground = Foreground\: Label.showbackground = Show Background\: -Label.fontSize = Font Size Label.layers = Layers\: Label.view.current = Current View Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Imposible cargar huellas de rejilla sin rejilla. Handshake.msg.duplicateName = Alguien ya usa ese nombre de jugador. Por favor escoge otro nombre e intenta nuevamente. Handshake.msg.wrongPassword = Ingresaste la contraseña equivocada. Por favor intenta nuevamente. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = Las versiones usadas no coinciden. Intentas conectar un cliente ejecutando la versión {0} a un servidor ejecutando la versión {1}.
Por favor actualiza tu cliente a la versión correcta. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Skip this Version Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Group\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Order\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = No hay imagen de mapa. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = &Salir action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Pantalla action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Debes entregar un nombre dialog.addresource.warn.mustselectone = Debes selecciona al menos una librería a descargar dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = Listo para iniciar proceso FTP de {0,number} archivo(s)... msg.confirm.bootPlayer = ¿Está seguro de querer expulsar a {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Esto limpará todos los trazos en la capa {0} y vaciará completamente la cola de deshacer para todas las capas.
Esto no se puede deshacer. ¿Está seguro? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = ¿Desea guardar su campaña antes de salir? msg.error.alreadyRegistered = Esa ID ya está en uso-- servidor no registrado. msg.error.alreadyRunningServer = Ya estás ejecutando un servidor. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Imposible ajustar rejilla en un mapa infinito. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = ClicIz\: celda inicial, mueve el puntero en l tool.walltemplate.tooltip = Trazar una plantilla de muro. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Herramientas de Capa de Bloqueo de Visión (CBV) +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Seleccionar Mapa tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties b/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties new file mode 100644 index 0000000000..332a48d1ef --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Verde\:Enviando, Rojo\:Recibiendo + +AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. + +AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Click to clear this cache. + +AssetViewerDialog.leftDragMove = Botón izquierdo y arrastrar para mover +AssetViewerDialog.rightDragResize = Botón derecho y arrastrar para ajustar tamaño + +AutoSaveManager.failed = Autoguardado falló\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autoguardado completado. Tiempo transcurrido (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autoguardando campaña... +AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = No puedo obtener fuente de luz "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Autoguardando registro de chat... + +Color.aqua = aqua +Color.black = black +Color.blue = blue +Color.cyan = cyan +Color.darkgray = dark gray +Color.fuchsia = fuchsia +Color.gray = gray +Color.gray25 = 25% gray +Color.gray50 = 50% gray +Color.gray75 = 75% gray +Color.green = green +Color.lightgray = light gray +Color.lime = lime +Color.magenta = magenta +Color.maroon = maroon +Color.navy = navy +Color.orange = orange +Color.pink = pink +Color.purple = purple +Color.red = red +Color.silver = silver +Color.teal = teal +Color.white = white +Color.yellow = yellow +Color.none = None +Color.custom = Custom +Color.default = Default + +Button.ok = OK +Button.cancel = Cancel +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert +Button.close = Close +Button.import = Import +Button.export = Export +Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up +Button.down = Move Down +Button.background = Background +Button.map = Map +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes +Button.no = No +Button.install = Install +Button.runmacro = RUN MACRO +Button.hide = Hide + +Label.lights = Vision\: +Label.name = Name\: +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: +Label.optional = Optional +Label.options = Options +Label.maps = Maps +Label.objects = Objects +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Backgrounds +Label.macroeditor = Macro Editor +Label.styletheme = Style Theme +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Facing +Label.accessibility = Accessibility +Label.sounds = Sounds +Label.auth = Authentication +Label.version = MapTool Version\: +Label.startup = Startup +Label.themes = Themes +Label.application = Application +Label.preferences = Preferences +Label.save = Save +Label.minute = min +Label.performance = Performance +Label.client = Client +Label.macropanels = Macro Panels +Label.upnp = UPnP +Label.macropermissions = Macro Permissions +Label.path = Path\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Library +Label.progress = Progress +Label.about = About +Label.dimensions = Dimensions\: +Label.layer = Layer\: +Label.grid = Grid +Label.tile = Tile +Label.ready = Ready +Label.saved = Saved +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Roll\: +Label.table.image = Table Image +Label.blankdefault = (Leave blank for default) +Label.range = Range +Label.image = Image +Label.value = Value +Label.image.choose = Choose Image +Label.table.import = Import Table +Label.table.export = Export Table +Label.preview = Preview +Label.foreground = Foreground\: +Label.showbackground = Show Background\: +Label.layers = Layers\: +Label.view.current = Current View +Label.host = Host\: +Label.location = Location\: +Label.advanced = Advanced +Label.view = View\: +Label.board = Board +Label.visibility = Visibility +Label.pathfilename = Path/Filename\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Nombre de Servidor +ConnectToServerDialog.msg.headingVersion = Versión +ConnectToServerDialog.msg.title = Conectar a Servidor +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Es poco probable que funcione usar su propia dirección IP externa.

Use si dirección local o localhost.

Para ver los valores actuales, use la opción {1} del menú {0}.


¿Intentar conectar de todas formas? +ConnectToServerDialog.username = Username\: +ConnectToServerDialog.password = Password +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Server Info +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Discovering... + +ConnectionStatusPanel.notConnected = No conectado +ConnectionStatusPanel.runningServer = Ejecutando un Servidor +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Conectado a Servidor + +CoordinateStatusBar.mapCoordinates = Coordenadas del mapa + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VBL +DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL +DrawPanelPopupMenu.menu.vbl.add = Add to VBL +DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = La tabla "{0}" contiene un rango malo '{1}' en la línea {2,number}. +EditLookupTablePanel.error.invalidSize = La tabla "{0}" debe tener al menos una línea. +EditLookupTablePanel.error.noName = La tabla debe tener un nombre. +EditLookupTablePanel.error.sameName = El nombre de tabla "{0}" duplica el de una tabla existente. +EditLookupTablePanel.tooltip.allowLookup = Seleccionar esta caja permite a los jugadores ejecutar una búsqueda en esta tabla (i.e. hacer doble clic en la tabla, usar /table, o funciones de macro). +EditLookupTablePanel.tooltip.visible = Seleccionar esta caja permite a los jugadores ver esta tabla en su panel Tablas. +EditLookupTablePanel.create.tooltip = Create a new lookup table. +EditLookupTablePanel.edit.tooltip = Edit selected table. +EditLookupTablePanel.delete.tooltip = Delete table. +EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. +EditLookupTablePanel.showplayer = Show Table to Players +EditLookupTablePanel.lookup = Allow Lookup by Players + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Notes +EditTokenDialog.label.gmnotes = GM Notes +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Token Opacity\: +EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = All Players +EditTokenDialog.tab.properties = Properties +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Speech +EditTokenDialog.tab.ownership = Ownership +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Token Visibility +EditTokenDialog.label.vbl.tolerance = Visibility Tolerance +EditTokenDialog.label.vbl.preview = Hide Token Image Preview +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Method +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Color Selection +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = ¿Está seguro que quiere remover todos los speech para esta ficha? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Clave (Error\!) +EditTokenDialog.msg.generic.colValue = Valor (Error\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Texto de Speech +EditTokenDialog.msg.title = Editar Ficha +EditTokenDialog.msg.wrap = Wrap +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Working... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Select Map Image +MapPropertiesDialog.label.background = Choose Background +MapPropertiesDialog.label.fog = Choose Fog +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Local Directory +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = None + +AdjustBoardDialog.title = Adjust Board Position +AdjustBoardDialog.snapto = Snap to\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Snap to the token grid. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Color\: + +GridlessGrid.error.notLoaded = Imposible cargar huellas de rejilla sin rejilla. + + + +# Handshake messages +Handshake.msg.duplicateName = Alguien ya usa ese nombre de jugador. Por favor escoge otro nombre e intenta nuevamente. +Handshake.msg.wrongPassword = Ingresaste la contraseña equivocada. Por favor intenta nuevamente. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = What you see is what you get. +ExportScreenshot.view.asselected = As Selected +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Entire Map +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Everything the GM sees. +ExportScreenshot.view.player.tooltip = Only what a Player can see. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = ¿Eliminar tabla "{0}"? +LookupTablePanel.confirm.export = ¿Exportar tabla "{0}"? +LookupTablePanel.confirm.import = ¿Importar tabla "{0}"? +LookupTablePanel.confirm.overwrite = ¿Sobreescribir tabla "{0}"? +LookupTablePanel.error.loadFailed = Imposible cargar tabla. +LookupTablePanel.error.saveFailed = Imposible guardar tabla "{0}". +LookupTablePanel.info.saved = Tabla guardada como "{0}". +LookupTablePanel.msg.titleEdit = Editar Tabla +LookupTablePanel.msg.titleNew = Nueva Table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Haz clic en botón Detalles... para ver más información.
Por favor copie/pegue el contenido a un mensaje de foro cuando reporte el error. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Error\: Volcado de Pila +MapToolEventQueue.unexpectedError = Ha ocurrido un error inesperado. +MapToolEventQueue.warning.title = Warning + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = Este archivo de propiedades de campaña no es un archivo de formato legacy legible por esta versión de MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Este archivo de propiedades de campaña no es legible por esta versión de MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Error al leer archivo de campaña. +PersistenceUtil.error.campaignVersion = Este archivo de campaña no es legible por esta versión de MapTool.
Intentaremos cargar usando el formato legacy... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error al leer datos de botón de macro desde un archivo. +PersistenceUtil.error.macroVersion = Este archivo de botón de macro no es legible por esta versión de MapTool. +PersistenceUtil.error.macrosetVersion = Este archivo de grupo de macros no es legible por esta versión de MapTool. +PersistenceUtil.error.mapRead = Al leer datos de mapa desde un archivo. +PersistenceUtil.error.mapVersion = Este archivo de mapa no es legible por esta versión de MapTool. +PersistenceUtil.error.tableRead = Error al leer datos de tabla desde un archivo. +PersistenceUtil.error.tableVersion = Este archivo de tabla no es legible por esta versión de MapTool. +PersistenceUtil.warn.campaignNotLoaded = Imposible determinar el formato del archivo de campaña; no se cargó. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = New maps have Fog of War +Preferences.label.maps.fow.tooltip = Fog of War can be enabled or disabled on individual maps. +Preferences.label.maps.visible = New maps visible to players +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = New Map Grid Type +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = New Map Units Per Cell +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Movement metric +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start Snap to Grid +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Debes ingresar un puerto numérico. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = El puerto desde el registro de RPTools no es numérico?\! Error de servidor web? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Servidor "{0}" no se encuentra. +ServerDialog.error.username = Debe proporcionarse un nombre de usuario. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Preparando para prueba de conexión... +ServerDialog.msg.test2 = Ejecutando prueba de conexión. Usualmente el éxito es rápido; un fallo toma más tiempo... +ServerDialog.msg.test3 = Excelente\! Me conecté exitosamente a tu computador desde Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Imposible ver tu computador desde Internet.

Puede ser un problema de configuración de puertos. Visita el foro de RPTools (Tools -> MapTool -> HOWTO) para encontrar el FAQ de redes. +ServerDialog.msg.test5 = Incapaz de ver tu computador desde Internet.

Puede ser un problema de configuración de puertos. Visita el foro de RPTools (Tools -> MapTool -> HOWTO) para encontrar el FAQ de redes. +ServerDialog.msg.test6 = Error de comunicación durante la prueba... +ServerDialog.msg.test7 = Excepción desconocida o inesperada durante la prueba. +ServerDialog.msg.title = Iniciar Servidor +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group\: +CampaignPropertiesDialog.label.image = Image\: +CampaignPropertiesDialog.label.images = Images\: +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner\: +CampaignPropertiesDialog.label.preview = Preview\: +CampaignPropertiesDialog.label.side = Side\: +CampaignPropertiesDialog.label.bar = Bar Color\: +CampaignPropertiesDialog.label.background = Background\: +CampaignPropertiesDialog.label.thick = Thickness\: +CampaignPropertiesDialog.label.opacity = Opacity\: +CampaignPropertiesDialog.label.inc = Increments\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Order\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Imposible cargar imagen destacada de ruta. +SquareGrid.error.squareGridNotLoaded = Imposible cargar huellas de rejilla cuadrada. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Imposible renombrar ficha a "{0}" pues existe ya una ficha con ese nombre en el mapa.
Solamente el GM puede crear múltiples fichas con el mismo nombre\! + +ToolbarPanel.manualFogActivated = Modificar la niebla de guerra sin un servidor ejecutando afecta sólo el área global expuesta (esto es, el mapa entero), incluso
si uno o más fichas están seleccionadas. Si quieres cambiar para aplicar los cambios a fichas individuales, inicia un servidor de Maptool con
Niebla individual activada (puedes dejar el campo Alias vacío para tener un servidor anónimo, si deseas).

Esta advertencia no aparecerá nuevamente para esta campaña + +TransferableHelper.error.ioException = Error de I/O durante operación de arrastrar/soltar +TransferableHelper.error.unrecognizedAsset = Imposible recuperar recurso de arrastrar/soltar +TransferableHelper.error.unsupportedFlavorException = Tipo de datos no soportados durante operación de arrastrar/soltar +TransferableHelper.error.urlFlavor = Imposible leer URL_FLAVOR +TransferableHelper.warning.badObject = Incapaz de obtener datos desde un objeto soltado.
Causas probables son un objeto vacío debido a un error de red (como configuraciones de proxy o autenticación perdida)
o posiblemente un objeto incompatible fue soltado (como un tipo de archivo inválido). +TransferableHelper.warning.tokensAddedAndExcluded = Se agregaron {0,number} fichas. Hubo {1,number} fichas que no se agregaron
porque hubo nombres o imágenes faltantes. + +VisionDialog.error.EmptyDistance = El campo de texto Distancia está vacío, ingresa una distancia. +VisionDialog.error.numericDistanceOnly = Distancia debe ser numérica +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Visión + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizando mapa\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Agregar Tablas Incorporadas... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Agregar Recursos a la &Librería... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Ajustar Tablero de Mapa... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Ajustar rejilla +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Ocultar Automáticamente nuevas fichas +action.autohideNewIcons.description = Nuevas fichas inician invisibles para los jugadores +action.autohideNewMaps = Ocultar Automáticamente nuevos Mapas +action.autohideNewMaps.description = Nuevos mapas inician invisibles para los jugadores +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Expulsar... +action.campaignProperties = Propiedades de Campaña... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Limpiar Todos los Trazos +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Conectar a Servidor... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Desconectar de Servidor... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Panel de Comandos +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copiar +action.copyTokens.accel = C +action.copyTokens.description = Copia las fichas seleccionadas a un portapapeles interno. +action.copyZone = Copiar... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Cortar +action.cutTokens.accel = X +action.cutTokens.description = Corta las fichas seleccionadas a un portapapeles interno. +action.debug.duplicateLastIcon = Duplicar último Icono (debug) +action.editMap = Editar Mapa... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Niebla de &Guerra +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Activa la Niebla de Guerra para este mapa +action.enforceNotification = Forzar Notificaciones de Tecleo +action.enforceNotification.description = Forzar Notificaciones de Tecleo +action.enforceView = &Centrar Jugadores en Vista Actual +action.enforceView.accel = F +action.enforceView.description = Provoca que todos los clientes ajusten su acercamiento a tu vista actual. +action.enforceZone = &Forzar Jugadores al Mapa Actual +action.enforceZone.accel = E +action.enforceZone.description = Provoca que todos los clientes cambien a tu mapa actual. +action.error.noMapBoard = No hay imagen de mapa. Use "Editar Mapa..." para agregar una. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = &Salir +action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Pantalla +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Pantalla Como... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Modo Pantalla Completa +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Reunir información de depuración... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentación +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutoriales +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Foros +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Visible al Jugador +action.hideMap.accel = H +action.hideMap.description = Cambia la visibildad del mapa para los jugadores +action.linkPlayerView = Centrar Jugadores en Vista Actual (Continuo) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Provoca que todos los clientes sigan tu vista continuamente. +action.loadCampaign = &Abrir Campaña... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Importar Mapa... +action.loadMap.description = Carga un mapa guardado previamente. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG Cargar/Guardar +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Agregar Nuevo a seleccionada +action.macro.clearGroup = Limpiar Grupo... +action.macro.clearPanel = Limpiar Panel... +action.macro.delete = Eliminar... +action.macro.deleteFromCommon = Eliminar de comunes... +action.macro.duplicate = Duplicar +action.macro.duplicateOnSelected = Duplicar macro en seleccionada +action.macro.edit = Editar... +action.macro.export = Exportar... +action.macro.exportCommon = Exportar macro común... +action.macro.exportCommonSet = Exportar grupo de macros comunes... +action.macro.exportSet = Exportar grupo de macros... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Importar... +action.macro.importSet = Importar grupo de macros... +action.macro.importSetToSelected = Importar grupo de macros a seleccionada... +action.macro.importToSelected = Importa macro a seleccionada... +action.macro.new = Agregar Macro Nueva +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reiniciar +action.macro.runForEachSelected = Ejecutar para cada seleccionada +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nueva Campaña +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = Mapa Nuevo +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = Nuevo Mapa Adoquinado... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Abrir consola de registro +action.openLogConsole.title = Consola de registro +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Pegar +action.pasteTokens.accel = V +action.pasteTokens.description = Pega el contenido del portapapeles interno a la ubicación actual del mouse. +action.preferences = Preferencias... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Rehacer Trazos +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Actualizar +action.refresh.accel = F5 +action.removeAssetRoot = Quitar... +action.removeZone = Borrar... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Cambiar nombre +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restablecer &Imágenes... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Ejecutar Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Guardar Campaña +action.saveCampaign.accel = S +action.saveCampaign.description = Guarda todos los elementos (mapas, fichas, tablas, etc) en un solo archivo. +action.saveCampaignAs = Guardar Campaña &Como... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Guarda todos los elementos (mapas, fichas, tablas, etc) en un solo archivo. +action.saveMapAs = &Exportar Mapa... +action.saveMapAs.description = Guarda un mapa a un archivo externo. +action.saveMessageHistory = Guardar &Historia de Mensajes +action.saveMessageHistory.description = Guarda el contenido de tu registro de chat, incluídos los susurros. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Iniciar Servidor... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Color de la rejilla... +# Help +action.showAboutDialog = &Acerca de... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Información de Conexión... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Mostrar &Coordenadas +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Mostrar &Rejilla +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Mostrar &Luces de Fichas +action.showLightRadius.accel = L +action.showLightRadius.description = Provoca que las áreas de luz estén disponibles para todas las fichas que tienen fuente de luz. +action.showLightSources = Ver fuentes de luz +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Mostrar &Distancias de movimiento +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Muestra la distancia recorrida por una ficha al arrastrarla. +action.showNames = Mostrar &Nombres de Fichas +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Mostrar Como Jugador +action.showPlayerView.accel = shift P +action.showPlayerView.description = Provoca que tu vista muestre (casi) lo que un jugador vería. +action.toggleDoubleWide = Ancho doble de línea recta +action.toggleDoubleWide.description = Cuando se seleccione la plantilla de línea, trazará líneas rectas con ancho doble. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Mostrar &Distancias de Trazos +action.toggleDrawMeasurements.description = Cuando se seleccionen las herramientas de trazos, mostrará las distancias al trazar. +action.toggleMovementLock = &Fijar Movimiento de Jugadores +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = Mapas Nuevos tienen Niebla de Guerra +action.toggleTokensStartSnapToGrid = Fichas comienzan ajustadas a la rejilla +# Edit Menu +action.undoDrawing = Deshacer Trazos +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Cambiar Niebla Transparente +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = A&cercar +action.zoomIn.accel = typed \= +action.zoomLock = Fijar Acercamiento +action.zoomOut = A&lejar +action.zoomOut.accel = typed - + +addtokenstate.added = Estado de ficha "{0}" fue agregado +# Slash command info +addtokenstate.description = Agrega un nuevo estado de ficha que puede ser asignado en las fichas. +addtokenstate.exists = Un estado de ficha con el nombre "{0}" ya existe. +addtokenstate.invalidColor = Un color "{0}" inválido se pasó como parámetro. Los valores válidos son números hexadecimales o enteros o el nombre de un color común en inglés (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = Un nombre de esquina "{0}" inválido se pasó como parámetros. Los valores válidos son nw, ne, sw, se. +addtokenstate.invalidNumber = Un número "{0}" inválido se pasó como parámetro. +addtokenstate.noOverlyType = No hay tipo de cubierta con el nombre "{0}". Los tipos válidos son "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = Se requiere el nombre de un estado de ficha y el nombre de cubierta. + +admin.exportCampaignRepo = Archivo Depósito de Campaña... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Actualizar Depósito de Campaña... + +alias.added = Alias "{0}" agregado. +alias.commandHeader = Comando +alias.descriptionHeader = Description +alias.description = Crea un alias. +alias.header = Alias +alias.removed = Alias "{0}" removido. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Cambia el color del texto de chat vía macros. El color debe estar en formato hexadecimal. Ejemplo\: /cc \#ff0099 + +clear.description = Limpia el panel de mensajes. + +clearaliases.description = Limpia todos los alias. +clearaliases.prompt = ¿Limpiar todos los alias? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Macros comunes +component.areaGroup.macro.noMacros = Sin macros +component.dialogTitle.macro.macroID = Id de macro +component.label.macro.allowPlayerEdits = Permitir editar a los jugadores +component.label.macro.applyToSelected = Aplicar a fichas seleccionadas +component.label.macro.autoExecute = Auto ejecutar +component.label.macro.buttonColor = Color de botón +component.label.macro.command = Comando +component.label.macro.compareApplyToSelected = Usar aplicar a fichas seleccionadas +component.label.macro.compareUseAutoExecute = Usar auto ejecutar +component.label.macro.compareUseCommand = Usar comando +component.label.macro.compareUseGroup = Usar grupo +component.label.macro.compareUseIncludeLabel = Usar incluir etiqueta +component.label.macro.compareUseSortPrefix = Usar prefijo de orden +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Color de letra +component.label.macro.fontSize = Tamaño de letra +component.label.macro.group = Grupo +component.label.macro.hotKey = Tecla rápida +component.label.macro.includeLabel = Incluir etiqueta +component.label.macro.label = Etiqueta +component.label.macro.macroCommonality = Comunidades de macro +component.label.macro.maxWidth = Ancho max +component.label.macro.minWidth = Ancho min +component.label.macro.sortPrefix = Prefijo de orden +component.label.macro.toolTip = Comentario +component.tab.macro.details = Detalles +component.tab.macro.editor = Editor +component.tab.macro.options = Opciones +component.tooltip.macro.allowPlayerEdits = Selecciona esto para permitir a los jugadores editar esta macro. +component.tooltip.macro.applyToSelected = Marca aquí para ejecutar esta macro sobre las fichas actualmente seleccionadas. Desmarca para ejecutar esta macro fuera del contexto de cualquier ficha seleccionada. Si esta macro se refiere a una o más propiedades de fichas, debería marcarse. +component.tooltip.macro.autoExecute = Marca para ejecutar la macro en cuanto el botón es presionado. Desmarca para caracterizar (si corresponde) y preparar el comando de macro en la caja de comando. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Selecciona el color de este botón de macro. +component.tooltip.macro.compareUseApplyToSelected = Marca aquí para considerar el Aplicar a Fichas Seleccionadas de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.compareUseAutoExecute = Marca aquí para considerar el Autoejecutar de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.compareUseCommand = Marca aquí para considerar el Comando de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.compareUseGroup = Marca aquí para considerar el Grupo de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.compareUseIncludeLabel = Marca aquí para considerar el Incluir Etiqueta de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.compareUseSortPrefix = Marca aquí para considerar el Prefijo de Orden de esta macro cuando se determinan sus comunidades con otras macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Selecciona el color con que aparecerá la etiqueta de este botón de macro en el panel de botones de macro. +component.tooltip.macro.fontSize = Selecciona el tamaño con que aparecerán las letras de la etiqueta de este botón de macro en el panel de botones de macro. +component.tooltip.macro.group = Este es el grupo en el panel de botones de macros donde esta macro aparecerá. Si el grupo no existe, será creado. +component.tooltip.macro.hotKey = Esto asigna una tecla rápida para esta macro. Estas teclas rápidas sin comunes para todos los paneles de macros. +component.tooltip.macro.includeLabel = Marca aquí para incluir la etiqueta de la macro con su resultado en el chat. Desmarca para que aparezca sólo el resultado en el chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Este es el nombre que aparecerá en el botón de macro. +component.tooltip.macro.maxWidth = Especifica el ancho máximo que este botón de macro debe llenar en un panel de botones de macro. Si la etiqueta para la el botón de macro supera este ancho, la etiqueta se cortará. Dejar este campo en blanco permitirá al botón auto ajustarse al largo de la etiqueta. +component.tooltip.macro.minWidth = Especifica el ancho mínimo que este botón de macro debe llenar en un panel de botones de macro. Si la etiqueta del botón de macro supera este ancho, el botón crecerá para ajustarse. Dejar este campo en blanco permitirá al botón ajustarse para auto llenar etiquetas más cortas. +component.tooltip.macro.sortPrefix = Esto determina el orden dentro de su grupo en que esta macro aparecerá. +component.tooltip.macro.tooltip = Ingresa aquí un comentario a presentar por el botón de macro. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = ¿Está seguro que desea permitir a los jugadores editar cualquier macro común a esta?

Selecciona "Sí" para continuar con el cambio. Selecciona "No" para restablecer. +confirm.macro.checkComparisons = ¿Desea revisar los criterios de comparación para cada macro común antes de agregarla a la lista a exportar?

Si seleccionas "No", MapTool no te preguntará si cualquiera de los criterios de una macro en particular no están seleccionados. Una macro con criterios de macro no seleccionados puede ser exportada con información faltante. Por ejemplo, si una macro con la comparación "Command" no seleccionada se agrega a la lista a exportar, esa macro será exportada sin un comando. +confirm.macro.clearGroup = Limpiará el grupo de macros {0}. ¿Está seguro que desea continuar? +confirm.macro.clearPanel = Limpiará el panel de macros {0}. ¿Está seguro que desea continuar? +confirm.macro.commonSelectionLocation = en las macros de selección común +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Eliminará la macro {0}.

¿Desea continuar? +confirm.macro.disallowPlayerEdits = ¿Está seguro que desea impedir a los jugadores editar cualquier macro común a esta?

Selecciona "Sí" para continuar con el cambio. Selecciona "No" para restablecer. +confirm.macro.exportInto = Exportará la macro {0}.

¿Desea continuar? +confirm.macro.exportOverwrite = Sobreescribirá un archivo de macro.

¿Desea continuar? +confirm.macro.exportSetInto = Exportará el grupo de macros actual.

¿Desea continuar? +confirm.macro.exportSetOverwrite = Sobreescribirá un archivo de grupo de macros.

¿Desea continuar? +confirm.macro.failComparison = La macro {0} tiene el siguiente criterio de comparación no seleccionado\:

    {1}

¿Desea agregar esta macro al lista de exportar?

Seleccionar "Aceptar" provocará que la macro se exporte sin la información listada. +confirm.macro.import = La macro importada {0} parece coincidir con una macro que ya existe {1}. ¿Desea importar la macro nuevamente?

Selecciona "Aceptar" para importar la macro. Selecciona "No" para cancelar la importación.

Si crees que las macros no son la misma, selecciona "No" y verifica el criterio comunidad de la macro existente en la pestaña "Opciones" de su diálogo editar. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = en el panel {0} +confirm.macro.reset = Limpiará todos los campos de la macro {0}.

¿Desea continuar? +# {0} is the token's Name field +confirm.macro.tokenLocation = en {0} + +defaultTool.barMenu = Barra +defaultTool.ownerMenu = Propietario +defaultTool.stateAction.AFK = Lejos del Teclado +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Estabilizado +defaultTool.stateAction.clear = Limpiar Estado +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Luz... +defaultTool.stateMenu = &Estado +defaultTool.visionMenu = Visión + +dialog.addresource.downloading = Descargando Lista ... +dialog.addresource.errorDownloading = Error descargando lista. +dialog.addresource.warn.badpath = Ruta inválida +dialog.addresource.warn.couldnotload = Error mientras descargaba librería +dialog.addresource.warn.directoryrequired = Debe ser un directorio +dialog.addresource.warn.filenotfound = No pude encontrar el recurso "{0}" +dialog.addresource.warn.invalidurl = URL inválida\: {0} +dialog.addresource.warn.musthavename = Debes entregar un nombre para la librería +dialog.addresource.warn.mustselectone = Debes selecciona al menos una librería a descargar +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width\: +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Fallo al exportar imagen. +dialog.screenshot.error.failedImageGeneration = Fallo al generar imagen. +dialog.screenshot.error.invalidDialogSettings = Opciones de diálogo inválidas... Por favor reporte el error\! +dialog.screenshot.error.mustSelectView = Debes seleccionar una vista. +dialog.screenshot.error.negativeFogExtents = Error procesando extension de niebla... Por favor, envíe la campaña para depurar. +dialog.screenshot.error.noArea = Captura de pantalla no tiene área. +dialog.screenshot.layer.button.uiImplementationError = Enums en clase no coinciden con las variables del formulario Abellie. Por favor reporte el error. +dialog.screenshot.msg.GeneratingScreenshot = Generando captura de pantalla. +dialog.screenshot.msg.screenshotSaved = Captura de pantalla guardada +dialog.screenshot.msg.screenshotSaving = Guardando captura de pantalla +dialog.screenshot.msg.screenshotStreaming = Enviando captura de pantalla +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Emite un texto a todos los jugadores conectados, sin indicar quién lo envió (Comando exclusivo del GM). + +emote.description = Emite una emoción a todos los jugadores conectados. + +emoteplural.description = Emitir una emoción en plural (inglés) a todos los jugadores conectados. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = Campaña de MapTool +file.ext.mtmacro = Macro de MapTool +file.ext.mtmacset = Grupo de Macros MapTool +file.ext.mtprops = Propiedades de Campaña de MapTool +file.ext.mttable = Tabla de MapTool +file.ext.rpmap = Mapa de MapTool +file.ext.rptok = Ficha de MapTool +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Ir a ubicación o ficha. /goto X,Y o /goto . + +help.description = Despliega una lista de comandos disponibles. +help.header.aliases = Alias +# Next three are for the titles generated in the table of commands in /help +help.header.command = Comando / +help.header.description = Descripción + +impersonate.description = Hablar como si fueras algo o alguien más. +impersonate.mustOwn = Sólo puedes caracterizarte en fichas que te pertenecen. + +initPanel.addAll = Agregar Todos +initPanel.addPCs = Agregar PJs +initPanel.center = Centrar en el mapa +initPanel.clearInitState = Limpiar Iniciativa +initPanel.displayMessage = {0} ha recibido la iniciativa. +initPanel.enterState = Ingresa la iniciativa para {0}\: +initPanel.enterStateMany = Ingresa iniciativa para la ficha seleccionada\: +initPanel.initStateSecondLine = Iniciativa en línea 2 +initPanel.makeCurrent = Hacer Actual +initPanel.moveDown = Bajar +initPanel.moveUp = Subir +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Anterior +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Quitar Ficha +initPanel.removeAll = Quitar todos +# Initiative Panel +initPanel.round = Asalto\: +initPanel.round.description = Reinicia la cuenta de asaltos y limpia la iniciativa actual. +initPanel.setInitState = Asignar Iniciativa +initPanel.showInitStates = Mostrar Iniciativa +initPanel.showTokenStates = Mostrar Estados de Ficha +initPanel.showTokens = Mostrar Fichas +initPanel.sort = Ordenar +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Ocultar PNJs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Esperar +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Fijar Movimiento +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Permisos de Propietario +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Iniciativa +initiative.menu.add = Agregar +initiative.menu.addToInitiative = Agregar a Iniciativa +initiative.menu.clearState = Limpiar Iniciativa +initiative.menu.enterState = Asignar iniciativa para las fichas seleccionadas\: +initiative.menu.hold = Esperar +initiative.menu.remove = Quitar +initiative.menu.resume = Reanudar +initiative.menu.setState = Asignar Iniciativa... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancelar +lightDialog.off = &Apagar +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro no encontrada\: "{0}@token". +lineParser.badOptionFound = Se encontró mala opción\! Cadena de opciones \= "{0}", Cadena de tirada \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Mala opción de tirada "{0}". +lineParser.countNonNeg = Opción Count requiere un número no negativo, obtuvo {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Ingresar valor para {0}. +lineParser.dialogTitleNoToken = Ingresar valor. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Se encontraron fichas "{0}" duplicadas. +lineParser.emptyTokenName = No es posible asignar una cadena vacía a la variable token.name +lineParser.errorBodyRoll = Error en el cuerpo de la tirada. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error ejecutando expresión {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error procesando "{0}" opción\: {1}. +lineParser.errorStmtBody = Cuerpo de declaración +lineParser.errorStmtBodyFirst200 = Cuerpo de declaración (primeros 200 caracteres) +lineParser.errorStmtOpts = Opciones de declaración (si alguna) +lineParser.forNoZeroStep = El paso para un ciclo FOR loop no puede ser cero. +lineParser.forVarMissing = Variable FOR ausente. +lineParser.foreachVarMissing = Variable FOREACH ausente. +lineParser.ifError = Error en la tirada para opción IF. +lineParser.invalidCondition = Condición inválida en opción de tirada {0}({1}). +lineParser.invalidExpr = Expresión inválida\: {0}. +lineParser.invalidIfCond = Condición IF inválida\: {0}, se evalúa a\: {1}. +lineParser.invalidMacroLoc = Debe especificar una ubicación para la macro "{0}" desde donde ejecutar. +lineParser.invalidWhile = Condición inválida en opción de tirada WHILE({0}). +lineParser.libUnableToExec = Incapaz de ejecutar macro desde "{0}"\: no es visible al jugador. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Límite máximo de rellamada alcanzado. +lineParser.nonDefLoopSep = Para especificar un separador de ciclo diferente, debes usar el formato FOR(var,inicio,fin,paso,separador) +lineParser.notALibToken = Macros de otras fichas sólo están disponibles si el nombre de la ficha inicia con "Lib\:". +lineParser.notValidNumber = "{0}" no es un número válido. +lineParser.notValidVariableName = "{0}" no es un nombre de variable válido. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Sólo el GM puede obtener "{0}". +lineParser.onlyGMCanSet = Sólo el GM puede asignar "{0}". +lineParser.optBadParam = Opción de tirada {0}\: mal parámetros de opción {1}. +lineParser.optRequiresParam = Opción de tirada "{0}" requiere una lista de no más de {1} parámetros en paréntesis. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Opción de tirada {0} debe tener entre {1} y {2} parámetros; encontrados {3}\: lista de parámetros \= "{4}" +lineParser.rollOptionComma = Lista de opciones de tirada no puede terminar con una coma. +lineParser.switchError = Error en la tirada para opción SWITCH. +lineParser.switchNoMatch = Opción SWITCH no encontró coincidencia para "{0}". +lineParser.tooManyLoops = Demasiadas iteraciones de ciclo (¿posible ciclo infinito?) +lineParser.unknownCampaignMacro = Macro de campaña "{0}" desconocida. +lineParser.unknownGlobalMacro = Macro global "{0}" desconocida. +lineParser.unknownLibToken = Ficha librería "{0}" desconocida. +lineParser.unknownMacro = Macro "{0}" desconocida. +lineParser.unknownOptionName = Nombre de opción "{0}" desconocido. +lineParser.unresolvedValue = Valor no resuelto "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Imposible encontrar archivo de alias\: {0} +# {0} is the error message +loadaliases.couldNotLoad = Imposible cargar archivo de alias\: {0} +loadaliases.description = Carga un archivo que contiene alias, uno por línea, con un \: entre los nombres y el valor (como si lo estuvieras tecleando). +loadaliases.dialogTitle = Cargar alias +loadaliases.ignoring = Ignorando alias "{0}" +loadaliases.loading = Cargando alias\: + +# {0} is the file name +loadtokenstates.cantFindFile = Imposible encontrar archivo de estados de fichas\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Imposible cargar archivo de estados de fichas\: {0} +loadtokenstates.description = Carga todos los estados de ficha desde un archivo. +loadtokenstates.dialogTitle = Cargar estados de fichas. +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Hubo {0,number} estados de fichas cargados. + +lookuptable.couldNotPerform = No se pudo tirar en la tabla\: "{0}" +lookuptable.description = Ejecuta una tirada en una tabla. Uso\: /tbl [valor a buscar, puede ser una tirada] +lookuptable.specifyTable = Se debe especificar una tabla + +macro.function.LookupTableFunctions.invalidSize = Tamaño de imagen inválido en la función "{0}". +macro.function.LookupTableFunctions.noImage = Imagen no disponible en la función "{0}" para la tabla "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Nombre de tabla "{1}" desconocido en la función ""{0}"". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = La ficha no está en la lista de iniciativa. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = La ficha no está en la lista de iniciativa por lo que ningún valor se puede asignar. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} función llamada. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Sólo el GM tiene permiso para ejecutar la función "{0}". +# MacroArgsFunctions +macro.function.args.incorrectParam = Función "{0}" debe ser llamada con exactamente 1 parámetro numérico. +macro.function.args.outOfRange = Argumento de índice {1} fuera de rango (max \= {2}) en la función "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Error definido por macro\: {0} +macro.function.assert.mustBeString = Segundo argumento para "{0}", "{1}" debe ser un tipo de Cadena. +macro.function.defineFunction.functionDefined = Función "{0}" definida. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Parámetros insuficientes para "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Formación de ubicación para un área debe contener un objeto json con coordenadas x,y en la función "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argumento número {1} para la función "{0}" debe ser un arreglo JSON. +macro.function.general.argumentTypeI = Argumento número {1} "{2}" para la función "{0}" debe ser un entero. +macro.function.general.argumentTypeInvalid = Argumento número {1} es un tipo de argumento inválido para la función "{0}". +macro.function.general.argumentTypeJ = Argumento número {1} para la función "{0}" debe ser un arreglo u objeto JSON. +macro.function.general.argumentTypeN = Argumento número {1} "{2}" para la función "{0}" debe ser un número. +macro.function.general.argumentTypeO = Argumento número {1} para la función "{0}" debe ser un objeto JSON. +macro.function.general.argumentTypeS = Argumento número {1} para la función "{0}" debe ser una cadena. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argumento número {1} para la función "{0}" debe ser una id o nombre de ficha. +macro.function.general.noImpersonated = Error al ejecutar "{0}"\: no hay ficha caracterizada. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = No tienes permiso para llamar la función "{0}". +macro.function.general.noPermOther = No tienes permiso para acceder otra ficha en la función "{0}". +macro.function.general.notEnoughParam = La función "{0}" requiere al menos {1} parámetros; {2} fueron proporcionados. +macro.function.general.onlyGM = Sólo el GM puede llamar la función "{0}". +macro.function.general.tooManyParam = La función "{0}" requiere no más de {1} u00e1metros; {2} fueron proporcionados. +macro.function.general.unknownFunction = Función de nombre "{0}" desconocida. +macro.function.general.unknownToken = Error al ejecutar "{0}"\: el nombre o id de ficha "{1}" es desconocido. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error al ejecutar "{0}"\: el nombre o id de ficha "{1}" es desconocido en el mapa "{2}". +macro.function.general.wrongNumParam = La función "{0}" requiere exactamente {1} parámetros; {2} fueron proporcionados. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Tipo de medida "{0}" inválida. +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Valor "{0}" inválido para getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Sólo el GM puede asignar el asalto. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Color de halo inválido "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Sólo el GM puede ejecutar "{0}". +macro.function.initiative.gmOrOwner = Sólo el GM o el propietario pueden ejecutar "{0}". +macro.function.initiative.noImpersonated = Error ejecutando función de iniciativa, no hay ficha caracterizada. +macro.function.initiative.oneParam = Debe llamar a "{0}" con un parámetro. +macro.function.initiative.unknownToken = Id de ficha "{0}" desconocida en el mapa "{1}". +macro.function.input.illegalArgumentType = Tipo de argumento "{0}" ilegal, se esperaba "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = La opción "{0} \= {1}" es inválida para el tipo de entrada "{2}" en el especificador "{3}". +#input function +macro.function.input.invalidSpecifier = Nombre de variable vacío en la cadena especificadora "{0}". +macro.function.input.invalidTAB = Para usar inputType de TAB en input(), la primera entrada debe tener el tipo TAB. +macro.function.input.invalidType = Tipo de entrada inválida "{0}" en la cadena especificadora "{1}". +macro.function.json.append.onlyArray = Sólo puedes añadir al final de formaciones JSON. +macro.function.json.arrayMustContainObjects = Campos especificados para json.sort pero no todos los ítemes en la formación son objetos JSON; se encontró "{0}. +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Indice de término "{1}" inválido para la formación (tamaño \= {2}) en la función "{1}". +macro.function.json.getInvalidStartIndex = Indice de inicio "{1}" inválido para la formación (tamaño de {2}) en la función "{1}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = No todos los objetos contienen el campo "{0}" en json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Reicibó {0} pero "{1}" sólo admite formaciones JSON. +macro.function.json.onlyJSON = Reicibó {0} pero "{1}" sólo admite objetos o formaciones JSON. +macro.function.json.onlyObject = Reicibó {0} pero "{1}" sólo admite objetos JSON. +macro.function.json.setNoMatchingValue = Valor no coincidente para la clave "{0}". +macro.function.json.unknownType = Tipo de JSON "{0}" desconocido en la función "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Argumentos +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Autoejecutar Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error al ejecutar Macro Link\: "{0}" +macro.function.macroLink.executeOn = Ejecutar en +macro.function.macroLink.impersonated = Fichas caracterizadas +# MacroLinkFunctions +macro.function.macroLink.missingName = Nombre de macro ausente en la función "{0}". +macro.function.macroLink.selected = Fichas seleccionadas +macro.function.macroLink.unknown = Desconocido +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = No puedes usar "{0}" para mover fichas a un mapa donde ya están. +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = No puedo encontrar el mapa "{1}" en la función "{0}". +macro.function.moveTokenMap.unknownToken = No puedo encontrar la ficha "{1}" en la función "{0}". +# number function +macro.function.number.invalid = Número de formato "{1}" inválido en "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = No tienes permisos suficientes para ejecutar el comando de tirada [token(...)\: ...]. +macro.function.stateImage.notImage = Estado "{1}" no es una imagen de estado en la función "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Estado desconocido "{1}" en la función "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0} "requiere entre {1} y {2} parámetros. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requiere exactamente {1} parámetros . +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = El argumento número {1} para la función "{0}" debe ser de tipo "{2}", pero se pasó "{3}" de tipo "{4}". +macro.function.strPropFromVar.wrongArgs = El segundo parámetro de strPropFromVars "{0}" es inválido. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error ejecutando "{0}"\: el nombre de ficha no puede estar vacío. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Tamaño de ficha "{1}" inválido en la función "{0}". +macro.function.tokenProperty.unknownLayer = Capa "{1}" desconocida en la función "{0}". +macro.function.tokenProperty.unknownLibToken = Ficha Lib\: "{1}" desconocida en la función "{0}". +macro.function.tokenProperty.unknownPropType = Tipo de propiedad "{1}" desconocida en la función "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Estado "{0}" desconocido. +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp llamado con 3 argumentos, pero el segundo argumento "{0}" no era uno de NONE, SUFFIXED, o UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error ejecutando macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" no se encuentra) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Imposible ejecutar el comando\: "{0}", excepción \= {1} +# {0} is the command +macromanager.tooManyResolves = Demasiadas decisiones ejecutando "{0}" ¿Tal vez un ciclo infinito? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Mapa Rápido +menu.edit = &Editar +menu.export = Exportar +menu.file = &Archivo +menu.help = A&yuda +menu.map = &Mapa +menu.overlay = &Overlays +menu.recent = &Campañas recientes +menu.tools = &Herramientas +menu.view = &Ver +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Visión +menu.window = Ve&ntana +menu.zoom = &Acercamiento + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} ha ingresado texto. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} está tecleando... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = Listo para iniciar proceso FTP de {0,number} archivo(s)... +msg.confirm.bootPlayer = ¿Está seguro de querer expulsar a {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Esto limpará todos los trazos en la capa {0} y vaciará completamente la cola de deshacer para todas las capas.
Esto no se puede deshacer. ¿Está seguro? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = ¿Está seguro que quiere borrar las fichas seleccionadas? +msg.confirm.deleteToken.removed = Esto ya no pedirá autorización al eliminar fichas, si desea volver a activar esto, busque en Preferencias. +msg.confirm.disconnecting = Será desconectado. ¿Está seguro de querer salir? +msg.confirm.fileExists = Sobreescribir archivo anterior? +msg.confirm.hostingDisconnect = Estás ejecutando un servidor. Desconectar desconectará a todos los clientes conectados.
¿Estás seguro? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = Está guardando en un formato antiguo, puede perder alguna información al hacer esto. ¿Continuar? +msg.confirm.loseChanges = Los cambios de tu campaña se perderán. ¿Continuar? +msg.confirm.newCampaign = ¿Descartar campaña actual? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = Intenta cargar una campaña creada por MapTool {1}.
Puede haber errores al cargar porque ejecuta la versión {0}.
¿Está seguro? +msg.confirm.overwriteExistingCampaign = Ese archivo ya existe ¿Sobreescribir? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Existe un archivo de autoguardado creado a las {0,time} el {0,date}.
¿Desea recuperarlo? +msg.confirm.removeFacings = ¿Está seguro de quitar el giro de las fichas seleccionadas? +msg.confirm.removeZone = Quitar un mapa no se puede deshacer.¿Está seguro? +msg.confirm.renameMap = ¿Renombrar "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = ¿Desea guardar su campaña antes de salir? +msg.error.alreadyRegistered = Esa ID ya está en uso-- servidor no registrado. +msg.error.alreadyRunningServer = Ya estás ejecutando un servidor. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Imposible ajustar rejilla en un mapa infinito. +msg.error.cantApplyMacroToSelected = Las comunidades de esta macro no están basadas en el campo comando. La macro no puede aplicarse a todo el grupo de selección. +msg.error.cantBootGM = No puedes expulsar a otro GM. +msg.error.cantBootSelf = No puedes expulsarte. Desconecta el servidor en el menu Archivo +msg.error.credits = Imposible cargar créditos o versión. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = El nombre de la ficha no puede queda en blanco. +msg.error.evaluatingExpr = error evaluando la expresión\: {0} +msg.error.failedAddingDefaultImages = Imposible restablecer imágenes incorporadas. +msg.error.failedAddingDefaultTables = Imposible restablecer tablas incorporadas. +msg.error.failedCannotRegisterServer = Incapaz de registrar tu servidor. +msg.error.failedConnect = Imposible conectar al servidor. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Imposible exportar archivo respaldo de campaña. +msg.error.failedExportingImage = Imposible exportar imágen. +msg.error.failedLoadCampaign = Imposible cargar Campaña. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Imposible cargar mapa. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Imposible guardar Campaña. +msg.error.failedSaveCampaignOOM = Memoria agotada al guardar campaña\!

Intenta crear un mapa nuevo/vacío y guarda con ese mapa activo. +msg.error.failedSaveCampaignPreview = Imposible guardar vista previa de la Campaña. +msg.error.failedSaveMap = Imposible guardar mapa. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Imposible guardar historial de mensajes. +msg.error.failedScreenCapture = Imposible obtener captura de pantalla. +msg.error.failedStartPersonalServer = Imposible reiniciar el servidor personal. +msg.error.failedToBoot = Intento de expulsar falló\: jugador no encontrado. +msg.error.failedUpdatingCampaignRepo = Imposible acutalizad archivo respaldo de campaña; error I/O. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = No se encuentra el archivo. +msg.error.fogexpose = Debe ser un GM para cambiar la Niebla de Guerra. +msg.error.gmRequired = Sólo los GM pueden hacer eso. +msg.error.invalidLocalhost = 'localhost' no es una dirección válida?\! Revisa tu archivo /etc/hosts. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Excepción durante el ajuste de aspecto. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = No se pudo cargar el dise +msg.error.layoutParse = Imposible procesa el archivo de disposición. +msg.error.loadingIconImage = Imposible cargar imágen de icono. +msg.error.loadingQuickMaps = Error al cargar mapas rápidos. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Problemas de Arrastrar y Soltar +msg.error.macro.buttonPropsAreNull = Las propiedades de botón son null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = No se pudo exportar la macro\:

{0} +msg.error.macro.exportSetFail = No se pudo exportar el grupo de macros\:

{0} +msg.error.macro.importFail = No se pudo importar la macro\:

{0} +msg.error.macro.importSetFail = No se pudo importar el grupo de macros\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Luz\:línea {0,number}\:arco irreconocible "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Luz\:línea {0,number}\:distancia irreconocible "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM y OWNER solamente pueden ser especificados para auras. +msg.error.mtprops.light.ioexception = IOException leyendo definición de luz desde texto -- No debe ocurrir\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = El nombre de propiedad en "{0}" duplica el de "{1}". +msg.error.mtprops.properties.duplicateComment = La línea "{0}" parece ser un comentario, pero duplica a "{1}" y debe ser única para impedir esta advertencia. +msg.error.mtprops.properties.ending = Será devuelto al modo edición. +msg.error.mtprops.properties.title = Ocurrieron los siguientes errores\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Vista\:línea {0,number}\:arco irreconocible "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Vista\:línea {0,number}\:distancia irreconocible "{1}" +msg.error.mtprops.sight.ioexception = IOException leyendo definición de vista desde texto -- No debe ocurrir\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Vista\:línea {0,number}\:multiplicador irreconocible "{1}" +msg.error.mtprops.sight.offset = Vista\:línea {0,number}\: desplazamiento irreconocible "{1}" +msg.error.mtprops.sight.range = Vista\:línea {0,number}\:rango irreconocible "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Vista\:línea {0,number}\:nombre de campo desconocido "{1}" +msg.error.mustDisconnectFirst = Estas conectado a un servidor. Por favor, desconecte. +msg.error.mustSelectAssetGroupFirst = Selecciona un grupo de objetos primero. +msg.error.mustSelectPlayerFirst = Selecciona un jugador primero. +msg.error.mustSelectRootGroup = Debe seleccionar un grupo raíz. +msg.error.noTokensSelected = No hay fichas seleccionadas. +msg.error.playerNotConnected = Jugador "{0}" no está conectado. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = El GM ha impedido a los jugadores usar tablas. +msg.error.tableDoesNotExist = No existe esa tabla. +msg.error.tableUnknown = Tabla desconocida. +msg.error.toolCannotInstantiate = Imposible instanciar tool class\: {0} +msg.error.toolConstructorFailed = Fallo en constructor de tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor debe ser publico para tool\: {0} +msg.error.toolNeedValidConstructor = Class debe tener un constructor publico con un argumento Toolbox para tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Incapaz de crear el directorio de datos "{0}". Intenta especificar manualmente el directorio, configurando la variable de entorno "MAPTOOL_DATADIR". Busque en nuestros foros por ese nombre si necesita ayuda. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Servidor desconocido. +msg.error.unknownJavaVersion = No puedo determinar versión de Java?\! Intentará continuar de todas formas... +msg.error.unusableDataDir = Imposible usar el directorio de datos "{0}" porque contiene caracteres potencialmente peligrosos. Intente especificar manualmente el directorio de datos, configurando manualmente la variable de entorno "MAPTOOL_DATADIR". Busque en nuestros foros por ese nombre si necesita ayuda. +msg.error.unusableDir = El directorio "{0}" contiene caracteres potencialmente peligrosos y no se usará. +msg.error.versionFile = Imposible encontrar archivo de versión\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = Estás ejecutando MapTool usando una versión de Java demasiado antigua para ser 100% compatible con algunas de las bibliotecas de terceros usadas.
Si continua usando MapTool, puede sufrir caídas inesperadas debido a esta incompatibilidad ¿Desea continuar? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Cargando Campaña +msg.info.campaignSaved = Campaña guardada. +msg.info.campaignSaving = Guardando Campaña +msg.info.connecting = Conectando +msg.info.disconnected = Te has desconectado. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Exportar macros cancelado. +msg.info.macro.exportSuccess = Macro exportada exitosamente. +msg.info.mapLoading = Cargando mapa +msg.info.mapSaved = Mapa guardado. +msg.info.noCampaignPreview = Vista previa de Campaña no disponible. +msg.info.playerBooted = {0} ha sido desconectado. +msg.info.playerConnected = {0} se ha conectado. +msg.info.playerDisconnected = {0} está desconectado. +msg.info.restoreLayout = Restaurar disposición +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Pantalla guardada. +msg.info.screenshotSaving = Guardando pantalla +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Levantar un servidor de MapTool involucra configurar correctamente la red.
¿Quieres visitar el foro que describe este proceso? +msg.info.showTransferWindow = Mostrar ventana Transferencia +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Servidor iniciado; por favor espera que el mapa se actualice. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = NO PUEDO ENCONTRAR ARCHIVO DE VERSION +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Exportar Macro +msg.title.exportMacroSet = Exportar Grupo de Macros +msg.title.exportProperties = Exportar Propiedades +msg.title.importMacro = Importar Macro +msg.title.importMacroSet = Importar Grupo de Macros +msg.title.importProperties = Importar Propiedades +msg.title.loadAssetTree = Cargar Directorio de Recursos +msg.title.loadCampaign = Cargar Campaña +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Cargar Mapa +msg.title.messageDialog.cancel = &Cancelar +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Sí, y no &preguntar nuevamente +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Sí +msg.title.messageDialogConfirm = Confirmación +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Respuesta +msg.title.messageDialogInfo = Información +msg.title.messageDialogWarning = Advertencia +msg.title.saveCampaign = Guardar Campaña +msg.title.saveMessageHistory = Guardar Historia de Mensaje +msg.warn.failedAutoSavingMessageHistory = Imposible autoguardar historial de mensajes. +msg.warning.macro.playerChangesNotAllowed = El GM no ha permitido cambiar esta macro a los jugadores. +msg.warning.macro.willNotExport = La macro "{0}" no será exportada. Ha sido marcada por el GM como no editable por el jugador o no tienes privilegios de propietario sobre la fuente. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Chat fuera de personaje + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Mueva para ajustar el tamaño de la vista previa en miniatura ... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaña +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Conexiones +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Caracterizar +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Caracterizar seleccionado +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Iniciativa +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Librería +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Explorador de Mapa +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Fondo +panel.MapExplorer.View.CLIPBOARD = Portapapeles +panel.MapExplorer.View.GM = Oculto +panel.MapExplorer.View.GROUPS = Grupos +panel.MapExplorer.View.LIGHT_SOURCES = Fuentes de luz +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Jugadores +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Seleccionado +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselecciona todas las fichas +panel.Selected.tooltip.next = Selecciona la ficha siguiente +panel.Selected.tooltip.previous = Selecciona la ficha anterior +panel.Selected.tooltip.revertToPrevious = Vuelve a la selección anterior +panel.Selected.tooltip.selectAll = Selecciona todas las fichas en el mapa +panel.Tables = Tablas +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Hace una tirada y emite el resultado a todos los jugadores conectados. +roll.general.unknown = Tirada "{0}" desconocida. Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} tira\: {1} + +rollgm.description = Hace una tirada y emite el resultado sólo al GM. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} tira para ti\: {1} +# {0} is the roll +rollgm.self.string = Tiras para el GM\: {0} + +rollme.description = Hace una tirada y sólo me muestra el resultado a mí. +# {0} is the roll +rollme.string = Tiras para ti mismo\: {0} + +rollsecret.description = Hace una tirada y emite el resultado sólo para el GM, y oculta el resultado incluso a ti mismo. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} Tira secretamente para ti\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Tiras secretamente\: {0} +rollsecret.self.string = Tiras secretamente para el GM. + +# {0} is the error message +savealiases.couldNotSave = No se pudo guardar archivo de alias\: {0} +savealiases.created = Alias de Maptool - creado +savealiases.description = Guarda todos los alias actuales a un archivo. Ver loadaliases para cargarlos de vuelta. +savealiases.dialogTitle = Guardar Alias +savealiases.saved = Alias guardado. + +# {0} is the error message +savetokenstates.couldNotSave = No se pudo guardar archivo de estados de fichas\: {0} +savetokenstates.description = Guarda el grupo actual de estados de ficha a un archivo. +savetokenstates.dialogTitle = Guardar estados de ficha +# {0} is the number of token states saved. +savetokenstates.saved = Hubo {0} estados de ficha guardados. + +say.description = Emite un mensaje a todos los jugadores conectados. + +self.description = Envía un mensaje sólo a ti mismo. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = Debe especificar un nombre de ficha y una expresión, o seleccionar una(s) ficha(s) y proporcionar una expresión. +settokenproperty.unknownTokens = Incapaz de determinar de cuál ficha asignar la propiedad. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = La ficha "{0}" ahora tiene {1} asignado. +settokenstate.param = Se requieren un nombre de estado de ficha, o una ficha seleccionada y un nombre de estado. +settokenstate.unknownState = Nombre de estado "{0}" desconocido. +settokenstate.unknownTokens = Incapaz de determinar de cuál ficha asignar el estado. +settokenstate.unmarked = La ficha "{0}" ahora tiene {1} retirado. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = Debes ser un GM para usar "/{0}". + +tmacro.description = Ejecuta la macro sobre las fichas actualmente seleccionadas. + +togm.description = Envía al GM exclusivamente. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} dice al(os) GMs\: +# {0} is what to say +togm.self = Tú dices al(os) GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Exponer +token.popup.menu.expose.currentonly = Sólo visible actualmente +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Ruta reciente +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Área visible +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Niebla de Guerra +token.popup.menu.fow.clearselected = Limipiar área expuesta de seleccionado +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Agregar desde área expuesta +token.popup.menu.fow.party = Agregar desde área expuesta del grupo +token.popup.menu.fow.tokens = Vista de fichas +token.popup.menu.fow.tokens.view = Área expuesta de {0} +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Área de Visión +token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map +token.properties.button.transferVblFromMap.move.text = Move VBL From Map +token.properties.button.transferVblToMap.copy.text = Copy VBL To Map +token.properties.button.transferVblToMap.move.text = Move VBL To Map + +tokenspeech.description = Dice el discurso en las fichas actualmente seleccionadas. + +tool.LineCellTemplate.tooltip = Trazar una plantilla de línea. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = ClicIz\: celda inicial, segundo ClicIz establece el radio y direcció; Ctrl\: mueve el punto de origen +tool.blasttemplate.tooltip = Trazar una plantilla de estallido +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = ClicIz\: celda central, segundo ClicIz establece el radio; Ctrl\: mueve el punto de origen +tool.bursttemplate.tooltip = Trazar una plantilla de explosión +tool.cone.instructions = ClicIz\: celda central, segundo ClicIz establece el radio y direcció; Ctrl\: mueve el punto de origen +tool.cone.tooltip = Trazar una plantilla de cono. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = No usado +tool.facing.tooltip = Asignar el frente de la ficha. +tool.filltopology.tooltip = Rellenar áreas cerradas de CBV. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Trazar líneas a mano alzada. +tool.freehandexpose.instructions = ClicIz\: punto inicial/final a exponer, ClicDr (al trazar)\: punto intermedio, Mayus+ClicIz (inicial)\: oculta área +tool.freehandexpose.tooltip = Exponer/Ocultar un área a mano alzada en la Niebla de Guerra. +tool.gridtool.instructions = Flechas\: ajustar rejilla, Mayus+Flechas\: cambiar tamaño de rejilla, ArrastradoIz\: Mover rejilla, Rueda\: escalar rejilla +tool.gridtool.tooltip = Mostrar/Ocultar la rejilla del mapa. +tool.label.dialogtitle = Editar etiqueta +tool.label.instructions = ClicIz\: crear nueva etiqueta, ArrastradoDr\: Mover mapa, Rueda\: Acercamiento +tool.label.tooltip = Agregar etiqueta de texto al mapa. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Trazar línea recta. +tool.linetemplate.instructions = ClicIz\: punto inicial, segundo ClicIz determina ruta, tercer ClicIz fija largo; Ctrl\: mueve último punto +tool.linetemplate.tooltip = Trazar una plantilla de línea. +tool.measure.instructions = ArrastradoIz\: Medir distancia de celdas; ArrastradoDr\: Mover mapa; Rueda\: Acercamiento; ClicMd y Barra espacio\: ubicar punto de ruta +tool.measure.tooltip = Medir distancia a lo largo de la ruta. +tool.oval.instructions = ClicIz\: punto inicial/final ; Mayus+ClicIz\: inicia óvalo para borrar; Alt\: el origen es el punto central +tool.oval.tooltip = Trazar un óvalo. +tool.ovalexpose.instructions = ClicIz\: punto inicial/final para exponer; Mayus+ClicIz\: ocultar área; Alt\: el origen es el punto central +tool.ovalexpose.tooltip = Exponer/Oculta un óvalo en la Niebla de Guerra. +tool.ovaltopology.instructions = ClicIz\: punto inicial/final, Mayus+ClicIz\: inicia óvalo para borrar +tool.ovaltopology.tooltip = Trazar una CBV ovalada. +tool.ovaltopologyhollow.tooltip = Trazar una CBV ovalada vacía. +tool.pointer.instructions = ClicIz\: Seleccionar; ArrastradoIz\: Mover selección; ClicDr\: Menú, ArrastradoDr\: Mover mapa; Rueda\: Acercamiento; ClicMd y Barra espacio\: Punto de ruta +tool.pointer.tooltip = Herramienta puntero. +tool.poly.instructions = ClicIz\: punto inicial/final, ClicDr (al trazar)\: punto intermedio, Mayus+ClicIz (inicial)\: Borrar área poligonal +tool.poly.tooltip = Trazar polígono cerrado. +tool.polyexpose.instructions = ClicIz\: punto inicial/final a exponer, ClicDr (al trazar)\: poner punto intermedio, Mayus+ClicIz (inicial)\: ocultar área +tool.polyexpose.tooltip = Exponer/Ocultar un polígono en la Niebla de Guerra. +tool.polylinetopo.tooltip = Trazar CBV de línea poligonal. +tool.polytopo.tooltip = Trazar CBV de polígono cerrado. +tool.radiusCellTemplate.tooltip = Trazar una plantilla radial. +tool.radiustemplate.instructions = ClicIz\: punto inicial, segundo ClicIz\: radio; Ctrl mover punto de origen +tool.radiustemplate.tooltip = Trazar una plantilla radial. +tool.rect.instructions = ClicIz\: punto inicial/final; Mayus+ClicIz\: borrar rectángulo; Ctrl\: ajustado a la rejilla, Alt\: el origen es el punto central +tool.rect.tooltip = Trazar un rectángulo. +tool.rectexpose.instructions = ClicIz\: punto inicial/final a exponer; Mayus+ClicIz\: ocultar rectángulo; Alt\: el origen es el punto central +tool.rectexpose.tooltip = Exponer/Ocultar un rectángulo en la Niebla de Guerra +tool.recttopology.instructions = ClicIz\: punto inicial/final; Mayus+ClicIz\: borrar rectángulo; Ctrl\: ajustado a la rejilla +tool.recttopology.tooltip = Trazar una CBV rectangular. +tool.recttopologyhollow.tooltip = Trazar una CBV rectangular vacía. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Herramienta objetos +tool.walltemplate.instructions = ClicIz\: celda inicial, mueve el puntero en la dirección del muro, segundo ClicIz termina el muro; Ctrl mueve el punto de origen +tool.walltemplate.tooltip = Trazar una plantilla de muro. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Herramientas de Trazos +tools.fog.tooltip = Herramientas de Niebla de Guerra +tools.interaction.tooltip = Herramientas de interacción +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Herramientas de Plantillas +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Seleccionar Mapa +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = "{0}" comando desconocido. Prueba /help para obtener una lista de comandos. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Jugador +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = jugador + +visionType.DAY = Día +visionType.NIGHT = Noche +visionType.OFF = Inactivo + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Susurro +whisper.description = Envía un mensaje a un jugador específico. +whisper.enterText = introducir texto aquí +whisper.noName = Debe proporcionar un nombre de jugador. +# {0} is the name, {1} is the message +whisper.string = {0} susurra\: {1} +whisper.toSelf = ¿Hablando contigo mismo otra vez? +whisper.you.string = Tú susurras a {0}\: {1} + +whisperreply.description = Responde al último jugador que te susurró. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_fr.properties b/src/main/resources/net/rptools/maptool/language/i18n_fr.properties index 74f2389b25..4c3f041e2b 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_fr.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_fr.properties @@ -100,39 +100,34 @@ Color.none = Aucune Color.custom = Personnalisée Color.default = Default -Button.accept = Accepter -Button.add = Ajouter -Button.apply = APPLIQUER -Button.background = Arrière-plan -Button.browse = Browse +Button.ok = OK Button.cancel = Annuler -Button.clear = Vider -Button.clearall = Tout effacer +Button.refresh = Rafraîchir +Button.rescan = Rescanner +Button.revert = Rétablir Button.close = Fermer +Button.import = Importer +Button.export = Exporter Button.delete = Supprimer +Button.add = Ajouter +Button.new = Nouveau +Button.browse = Browse +Button.update = Mettre à jour +Button.apply = APPLIQUER +Button.accept = Accepter +Button.up = Monter Button.down = Descendre -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Exporter -Button.fog = Brouillard -Button.hide = Cacher -Button.import = Importer -Button.install = Installer +Button.background = Arrière-plan Button.map = Carte -Button.new = Nouveau +Button.fog = Brouillard +Button.clear = Vider +Button.clearall = Tout effacer +Button.yes = Oui Button.no = Non -Button.ok = OK -Button.refresh = Rafraîchir -Button.rescan = Rescanner -Button.revert = Rétablir +Button.install = Installer Button.runmacro = EXECUTER LA MACRO -Button.up = Monter -Button.update = Mettre à jour -Button.yes = Oui +Button.hide = Cacher -Label.label=Label\: Label.lights = Vision\: Label.name = Nom\: Label.gmname = Nom MJ \: @@ -189,10 +184,8 @@ Label.image.choose = Choisir l'image Label.table.import = Importer une table Label.table.export = Exporter la table Label.preview = Aperçu  -Label.background = Background Label.foreground = Premier plan\: Label.showbackground = Afficher l'arrière-plan\: -Label.fontSize = Font Size Label.layers = Couches\: Label.view.current = Vue actuelle Label.host = Hôte\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Peut voir\: EditTokenDialog.label.terrain.mod = Modifieur de terrain\: EditTokenDialog.label.terrain.mod.tooltip= Ajuster le coût de déplacement des autres pions pour pouvoir passer sur ce jeton. Le multiplicateur par défaut de 1 équivaut à aucun changement (1 * 1 \= 1). EditTokenDialog.label.image = Tableau image\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacité du pion\: EditTokenDialog.label.opacity.tooltip = Change l'opacité du pion. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignore le terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Sélectionnez les types de modificateurs de terrain que ce pion doit ignorer. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Impossible de charger les empreintes sans grille. Handshake.msg.duplicateName = Quelqu'un utilise déjà ce nom de joueur. Veuillez choisir un autre nom et réessayer. Handshake.msg.wrongPassword = Vous avez entré un mauvais mot de passe. Veuillez réessayer. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = Les versions utilisées ne correspondent pas. Vous essayez de connecter un client exécutant la version {0} à un serveur exécutant la version {1}.
Veuillez mettre à jour votre client à la bonne version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Mise à jour disponible Update.msg1 = Une nouvelle version de MapTool est disponible\! @@ -433,6 +429,8 @@ Update.msg2 = Voulez-vous télécharger {0}? Update.button = Ignorer cette version Update.chkbox = Ne plus jamais vérifier les mises à jour \! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Ce que vous voyez est ce que vous obtenez. ExportScreenshot.view.asselected = Comme sélectionné ExportScreenshot.view.asselected.tooltip = Choisissez les couches à inclure dans la capture d'écran. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Délai de rejet infobulle Preferences.label.access.delay.dismiss.tooltip = La durée (en millisecondes) de l'info-bulle avant d'être enlevée. Preferences.label.access.size = Taille de police Preferences.label.access.size.tooltip = Taille de caractères de tous les textes de la fenêtre de chat (entrée et sortie). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Jouer les sons système Preferences.label.sound.system.tooltip = Désactivez cette option pour éviter tous les sons dans MapTool. Nécessaire pour certaines implémentations Java, car trop de sons mis en file d'attente peuvent planter la JVM. Preferences.label.sound.stream = Jouer les clips et les flux @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Les infobulles seront utilisées pour l ServerDialog.button.networkinghelp = Aide réseau ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Propriétés du pion -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Dépôts -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Vue -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Lumière -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = États -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Barres - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Propriétés de la campagne CampaignPropertiesDialog.label.group = Groupe\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Survol souris\: CampaignPropertiesDialog.label.order = Ordre\: CampaignPropertiesDialog.label.order.tooltip = Position dans la liste des états, changer pour aller vers le haut ou le bas de la liste. CampaignPropertiesDialog.label.else = Tout les autres -CampaignPropertiesDialog.label.owner = Propriétaire +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Type de pion TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Il n'y a pas d'image de carte. U # hard-coded in the application, but that's OSX for you. ;-) action.exit = &Quitter action.exit.description = Quitter MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Capture d'écran action.exportScreenShot.title = Exporter une capture d'écran action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Vous devez fournir un nom dialog.addresource.warn.mustselectone = Vous devez sélectionner au moins une librairie à télécharger dialog.addresource.error.malformedurl = L'URL Artpack {0} est incorrecte. Veuillez vérifier votre installation. dialog.addresource.warn.badresourceid = Mauvais identifiant de ressource \: {0}. Signalez une erreur à l'équipe MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = Sur le point de commencer le traitement FTP de {0,number,int} fichier(s)... msg.confirm.bootPlayer = Êtes-vous sûr(e) de vouloir exclure {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Effacer tous les dessins ne peut pas être annulé. Êtes-vous sûr(e) ? msg.confirm.deleteDraw = Êtes-vous sûr de vouloir supprimer les dessins sélectionnés ? msg.confirm.deleteDraw.removed = On ne vous demandera plus la permission lors de la suppression de pions. Si vous voulez rétablir ce contrôle allez dans Edition->Préférences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Carte contient des zones e msg.confirm.saveCampaign = Voulez-vous sauvegarder votre campagne avant de quitter ? msg.error.alreadyRegistered = Cette ID est déjà utilisée -- le serveur n'a pas été référencé. msg.error.alreadyRunningServer = Un serveur est déjà lancé. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Le navigateur n'a pas pu être démarré.
{0} msg.error.browser.notFound = Le navigateur système n'a pas pu être identifié.
Veuillez spécifier votre navigateur système dans la variable d'environnement {0} . msg.error.cantAdjustGridInfMaps = On ne peut pas ajuster la grille sur des cartes infinies. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = Clic Gauche \: définit la case de départ, D tool.walltemplate.tooltip = Dessiner un gabarit de mur tools.ai_selector.tooltip = Les pions navigueront autour de MBL, VBL (si sélectionné), et prendront en compte les modificateurs de terrain. tools.ignore_vbl_on_move.tooltip = Les pions navigueront dans VBL si sélectionné, sinon ils se déplaceront librement dans le VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Montre le Brouillard de Guerre pour les pions que tools.token.fow.gm.tooltip = Montre le Brouillard de Guerre pour les pions que vous possédez.
Si vous êtes MJ, vous allez aussi voir les pions possédés par personne. tools.token.fow.npc.tooltip = Montre le Brouillard de Guerre pour les pions non-joueurs (NPC) que vous possédez ou possédés par tous. tools.token.fow.pc.tooltip = Montre le Brouillard de Guerre pour les pions joueurs (PC) que vous possédez ou possédés par tous. -tools.topo.tooltip = Outils du Calque de Blocaqe de la Vision (VBL en anglais) +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Sélectionner une carte tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties b/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties new file mode 100644 index 0000000000..6c00ff19ec --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Vert\:Emission, Rouge\:Reception + +AppHomeDiskSpaceStatusBar.toolTip = Espace libre actuel dans le répertoire personnel des utilisateurs. + +AssetCacheStatusBar.toolTip = Taille actuelle du répertoire de cache d'atouts, Double-cliquez pour effacer ce cache. + +AssetViewerDialog.leftDragMove = Clic Gauche maintenu pour déplacer +AssetViewerDialog.rightDragResize = Clic Droit maintenu pour retailler + +AutoSaveManager.failed = La sauvegarde automatique a échoué\: +AutoSaveManager.failed_badState = La sauvegarde automatique a échoué\:\nMauvais état de l'application. Si vous recevez ce message, veuillez le signaler sur les forums de MapTool ou sur le serveur Discord. +AutoSaveManager.status.autoSaveComplete = Sauvegarde automatique terminée. Temps écoulé (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Sauvegarde automatique de la campagne... +AutoSaveManager.status.lockFailed = Sauvegarde automatique ignorée. Opération d'arrière-plan en cours. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Impossible d'obtenir la source de lumière "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Sauvegarde automatique du journal de chat... + +Color.aqua = aqua +Color.black = noir +Color.blue = bleu +Color.cyan = cyan +Color.darkgray = gris foncé +Color.fuchsia = fuchsia +Color.gray = gris +Color.gray25 = 25% gris +Color.gray50 = 50% gris +Color.gray75 = 75% gris +Color.green = vert +Color.lightgray = gris clair +Color.lime = lime +Color.magenta = magenta +Color.maroon = marron +Color.navy = bleumarin +Color.orange = orange +Color.pink = rose +Color.purple = violet +Color.red = rouge +Color.silver = argent +Color.teal = turquoise +Color.white = blanc +Color.yellow = jaune +Color.none = Aucune +Color.custom = Personnalisée +Color.default = Default + +Button.ok = OK +Button.cancel = Annuler +Button.refresh = Rafraîchir +Button.rescan = Rescanner +Button.revert = Rétablir +Button.close = Fermer +Button.import = Importer +Button.export = Exporter +Button.delete = Supprimer +Button.add = Ajouter +Button.new = Nouveau +Button.browse = Browse +Button.update = Mettre à jour +Button.apply = APPLIQUER +Button.accept = Accepter +Button.up = Monter +Button.down = Descendre +Button.background = Arrière-plan +Button.map = Carte +Button.fog = Brouillard +Button.clear = Vider +Button.clearall = Tout effacer +Button.yes = Oui +Button.no = Non +Button.install = Installer +Button.runmacro = EXECUTER LA MACRO +Button.hide = Cacher + +Label.lights = Vision\: +Label.name = Nom\: +Label.gmname = Nom MJ \: +Label.speechName = Speech Bubble Name\: +Label.optional = Optionnel +Label.options = Options +Label.maps = Cartes +Label.objects = Objets +Label.token = Pion +Label.tokens = Pions +Label.backgrounds = Arrière-plan +Label.macroeditor = Éditeur de macro +Label.styletheme = Thème de style +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Orientation +Label.accessibility = Accessibilité +Label.sounds = Sons +Label.auth = Authentication +Label.version = Version MapTool \: +Label.startup = Lancement +Label.themes = Themes +Label.application = Application +Label.preferences = Préférences +Label.save = Enregistrer +Label.minute = minutes +Label.performance = Performance +Label.client = Client +Label.macropanels = Panneaux Macro +Label.upnp = UPnP +Label.macropermissions = Permissions macro +Label.path = Chemin\: +Label.url = URL +Label.url2 = URL \: +Label.library = Bibliothèque RPTools +Label.progress = Progrès +Label.about = À propos +Label.dimensions = Dimensions\: +Label.layer = Couche\: +Label.grid = Grille +Label.tile = Tuile +Label.ready = Prêt +Label.saved = Sauvegardée +Label.filesystem = Système de fichiers... +Label.filesystem2 = Système de fichiers +Label.roll = Lancer\: +Label.table.image = Image tableau +Label.blankdefault = (Laisser vide pour les valeurs par défaut) +Label.range = Distance +Label.image = Image +Label.value = Valeur +Label.image.choose = Choisir l'image +Label.table.import = Importer une table +Label.table.export = Exporter la table +Label.preview = Aperçu  +Label.foreground = Premier plan\: +Label.showbackground = Afficher l'arrière-plan\: +Label.layers = Couches\: +Label.view.current = Vue actuelle +Label.host = Hôte\: +Label.location = Location\: +Label.advanced = Avancé +Label.view = Vue\: +Label.board = Tableau +Label.visibility = Visibilité +Label.pathfilename = Chemin d'accès / nom de fichier \: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Parenthèse droite ")" manquante dans la propriété suivante \: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Nom du Serveur +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Se connecter au Serveur +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Il est peu probable que l'utilisation de votre propre adresse IP externe fonctionne.

Utilisez votre adresse locale ou localhost.

Pour voir les valeurs actuelles, utilisez l'option {1} du menu {0} .


Tentez la connection quand même ? +ConnectToServerDialog.username = Nom d'utilisateur \: +ConnectToServerDialog.password = Mot de passe +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Rôle \: +ConnectToServerDialog.server.name = Nom du Serveur\: +ConnectToServerDialog.server.local = Serveurs locaux \: +ConnectToServerDialog.server.address = Adresse\: +ConnectToServerDialog.server.port = Port \: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Informations serveur +ConnectionInfoDialog.address.local = Adresse locale\: +ConnectionInfoDialog.address.external = Adresse externe\: +ConnectionInfoDialog.port = Port \: +ConnectionInfoDialog.discovering = Découverte... + +ConnectionStatusPanel.notConnected = Non connecté +ConnectionStatusPanel.runningServer = Héberge un serveur +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Connecté à un Serveur + +CoordinateStatusBar.mapCoordinates = Coordonnées de la carte + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VBL +DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL +DrawPanelPopupMenu.menu.vbl.add = Add to VBL +DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = La table "{0}" contient la mauvaise plage "{1}" à la ligne {2,number}. +EditLookupTablePanel.error.invalidSize = La table "{0}" doit avoir au moins une ligne. +EditLookupTablePanel.error.noName = La table doit avoir un nom. +EditLookupTablePanel.error.sameName = Le nom de la table "{0}" duplique la table existante. +EditLookupTablePanel.tooltip.allowLookup = La sélection de cette boîte permet aux joueurs d'exécuter une recherche contre cette table (c.-à-d., double-cliquez sur la table, utilisez /table, ou fonction macro). +EditLookupTablePanel.tooltip.visible = Sélectionner cette boîte permet aux joueurs de voir cette table dans leur panneau Tables. +EditLookupTablePanel.create.tooltip = Créer une nouvelle table de recherche. +EditLookupTablePanel.edit.tooltip = Modifier la table sélectionnée. +EditLookupTablePanel.delete.tooltip = Supprimer la table. +EditLookupTablePanel.duplicate.tooltip = Dupliquer la table sélectionnée. +EditLookupTablePanel.showplayer = Afficher la table aux joueurs +EditLookupTablePanel.lookup = Autoriser la recherche par les joueurs + +EditTokenDialog.label.label = Étiquette\: +EditTokenDialog.tab.notes = Notes +EditTokenDialog.label.gmnotes = Notes du MJ +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Forme\: +EditTokenDialog.label.snaptogrid = Aligner sur la grille\: +EditTokenDialog.label.size = Taille\: +EditTokenDialog.label.visible = Visible aux joueurs\: +EditTokenDialog.label.properties = Propriétés\: +EditTokenDialog.label.visible.owner = Visible uniquement aux propriétaires\: +EditTokenDialog.label.sight.has = Peut voir\: +EditTokenDialog.label.terrain.mod = Modifieur de terrain\: +EditTokenDialog.label.terrain.mod.tooltip= Ajuster le coût de déplacement des autres pions pour pouvoir passer sur ce jeton. Le multiplicateur par défaut de 1 équivaut à aucun changement (1 * 1 \= 1). +EditTokenDialog.label.image = Tableau image\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Opacité du pion\: +EditTokenDialog.label.opacity.tooltip = Change l'opacité du pion. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore le terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Sélectionnez les types de modificateurs de terrain que ce pion doit ignorer. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Determine si le coût de la cellule doit être ajouté ou multiplié. Utilisez des nombres négatifs pour soustraire et des valeurs décimales pour diviser les coûts. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = Tous les joueurs +EditTokenDialog.tab.properties = Propriétés +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = État +EditTokenDialog.tab.speech = Discours +EditTokenDialog.tab.ownership = Propriétaire +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Visibilité du pion +EditTokenDialog.label.vbl.tolerance = Tolérance de visibilité +EditTokenDialog.label.vbl.preview = Masquer l'aperçu de l'image du pion +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Sensibilité couleur +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Niveau +EditTokenDialog.label.vbl.method = Méthode +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Utilisation avancée \: Choisir l'algorithme utilisé pour décimer les courbes dans le polygone généré.

La valeur par défaut est généralement la meilleur mais certains polygones peuvent benificier d'un autre algorithme. +EditTokenDialog.label.vbl.over = Visible sur FoW +EditTokenDialog.label.vbl.over.tooltip = Toujours montrer ce jeton sur le Brouillard de Guerre (FoW) quand en vue d'un autre pion. Utile pour les portes, les statues, les colonnes, les toits, etc. +EditTokenDialog.label.vbl.color = Sélection couleur +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Résumé\: +EditTokenDialog.label.hero.portfolio = Portfolio \: +EditTokenDialog.label.hero.last = Dernière modification \: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Définit la tolérance pour l'optimisation. Une valeur de 0 désactive l'optimisation et une valeur > 0 réduit le nombre de points de polygone pour de meilleures performances. +EditTokenDialog.vbl.explanation.tooltip = Contrôle combien de régions de pions doivent être vues avant de s'afficher sur FoW, entre 1-9 régions.

L'image est découpée en une grille pair 3 x 3 pour un total de 9 régions. La tolérance contrôle combien de ces "régions" doivent être "vues" par un autre pion avant que son image ne soit révélée.

Pour un toit très grand, en raison de la distance de vision, vous pouvez vouloir utiliser une valeur de 1.
Pour un jeton plus petit comme une statue, vous ne voudrez peut-être pas afficher l'image tant qu'elle ne sera pas visible et utiliser une valeur de 3 ou 4. +EditTokenDialog.confirm.clearSpeech = Êtes-vous sûr de vouloir supprimer tous les dialogues pour ce pion? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Clé (bogue \!) +EditTokenDialog.msg.generic.colValue = Valeur (Bug \!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Texte de dialogue +EditTokenDialog.msg.title = Modifier le pion +EditTokenDialog.msg.wrap = Envelopper +EditTokenDialog.vbl.label.originalPointCount = Nombre de points d'origine +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Traitement en cours... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Type de cellule \: +MapPropertiesDialog.label.cell.dist = Distance par cellule \: +MapPropertiesDialog.label.cell.pixels = Pixels par cellule \: +MapPropertiesDialog.label.cell.ai = Arrondi des cellules IA \: +MapPropertiesDialog.label.vision.dist = Distance vision\: +MapPropertiesDialog.label.lights.tooltip = Peut être désactivé, jour ou nuit. Peut être modifié une fois la carte créée. +MapPropertiesDialog.image.nogrid = Aucune grille +MapPropertiesDialog.label.cell.ai.tooltip = Contrôle comment l'IA arrondira la distance par cellule après que les modificateurs de terrain aient été appliqués. Le défaut n'est pas arrondi, ce qui peut laisser le coût de la cellule comme une fraction et/ou hors des multiples d'unités cellulaires. +MapPropertiesDialog.label.image = Sélectionner l'image de la carte +MapPropertiesDialog.label.background = Choisir l'arrière-plan +MapPropertiesDialog.label.fog = Choisir le brouillard +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Répertoire local +AddResourcesDialog.label.example = (par exemple c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Aucun + +AdjustBoardDialog.title = Ajuster position du tableau +AdjustBoardDialog.snapto = Accrocher à\: +AdjustBoardDialog.none.tooltip = Pas d'accrochage. +AdjustBoardDialog.grid.tooltip = S'accrocher à la grille de pion. +AdjustBoardDialog.tile.tooltip = S'accrocher à la texture d'arrière-plan répétitive. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Décalage X\: +GridControlPanel.offset.y = Décalage Y\: +GridControlPanel.color = Couleur\: + +GridlessGrid.error.notLoaded = Impossible de charger les empreintes sans grille. + + + +# Handshake messages +Handshake.msg.duplicateName = Quelqu'un utilise déjà ce nom de joueur. Veuillez choisir un autre nom et réessayer. +Handshake.msg.wrongPassword = Vous avez entré un mauvais mot de passe. Veuillez réessayer. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Mise à jour disponible +Update.msg1 = Une nouvelle version de MapTool est disponible\! +Update.msg2 = Voulez-vous télécharger {0}? +Update.button = Ignorer cette version +Update.chkbox = Ne plus jamais vérifier les mises à jour \! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Ce que vous voyez est ce que vous obtenez. +ExportScreenshot.view.asselected = Comme sélectionné +ExportScreenshot.view.asselected.tooltip = Choisissez les couches à inclure dans la capture d'écran. +ExportScreenshot.view.entiremap = Carte entière +ExportScreenshot.view.entiremap.tooltip = Toute la carte, respecte la visibilité et le brouillard. +ExportScreenshot.view.fog.tooltip = Carte entière \: identique à l'activation du brouillard dans le menu de la carte. Toute la carte sous forme de calques \: Si coché, un fichier séparé sera exporté avec le masque de brouillard actuel. +ExportScreenshot.view.gm.tooltip = Tout ce que voit le MJ. +ExportScreenshot.view.player.tooltip = Seulement ce qu'un joueur peut voir. +ExportScreenshot.view.layer.tooltip = Inclure cette couche. +ExportScreenshot.view.board.tooltip = Le fond de carrelage et/ou l'image utilisée dans "Nouvelle Carte". +ExportScreenshot.view.layer.vbl.tooltip = Sauvegarde le calque de blocage de visibilité (VBL) comme une image monochrome. +ExportScreenshot.ftp.path.note = NOTE \: le chemin doit déjà exister +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Taille actuelle du répertoire de cache d'atouts, Double-cliquez pour effacer ce cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Supprimer la table "{0} " ? +LookupTablePanel.confirm.export = Exporter la table "{0} " ? +LookupTablePanel.confirm.import = Importer la table "{0} " ? +LookupTablePanel.confirm.overwrite = Écraser la table "{0} " ? +LookupTablePanel.error.loadFailed = Impossible de charger la table. +LookupTablePanel.error.saveFailed = Impossible d'enregistrer la table "{0}". +LookupTablePanel.info.saved = Table enregistrée sous le nom de «{0}». +LookupTablePanel.msg.titleEdit = Modifier cette table +LookupTablePanel.msg.titleNew = Nouvelle table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Cliquez sur le bouton Détails... pour voir plus d'informations.
Veuillez copier/coller le contenu dans un message de forum lors du rapport d'erreurs. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Erreur \: Pile de débordement +MapToolEventQueue.unexpectedError = Une erreur inattendue s'est produite. +MapToolEventQueue.warning.title = Avertissement + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = Ce fichier de propriétés de la campagne n'est pas un ancien fichier de format lisible par cette version de MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Ce fichier de propriétés de la campagne n'est pas lisible par cette version de MapTool. +PersistenceUtil.error.campaignPropertiesRead = Erreur lors de la lecture des données des propriétés de la campagne depuis le fichier. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Le fichier n'est pas un fichier de propriétés de campagne MapTool . Le fichier est {0}. + +PersistenceUtil.error.campaignRead = Erreur lors de la lecture du fichier de campagne. +PersistenceUtil.error.campaignVersion = Ce fichier de campagne n'est pas lisible par cette version de MapTool.
Nous allons essayer de le charger en utilisant le format archivé... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Erreur lors de la lecture des données du bouton de macro du fichier. +PersistenceUtil.error.macroVersion = Ce fichier de bouton de macro n'est pas lisible par cette version de MapTool. +PersistenceUtil.error.macrosetVersion = Ce fichier macroset n'est pas lisible par cette version de MapTool. +PersistenceUtil.error.mapRead = Erreur lors de la lecture des données de la carte depuis le fichier. +PersistenceUtil.error.mapVersion = Ce fichier de carte n'est pas lisible par cette version de MapTool. +PersistenceUtil.error.tableRead = Erreur lors de la lecture des données de la table depuis le fichier. +PersistenceUtil.error.tableVersion = Ce fichier de table n'est pas lisible par cette version de MapTool. +PersistenceUtil.warn.campaignNotLoaded = Impossible de déterminer le format du fichier de campagne ; non chargé. +PersistenceUtil.warn.campaignWrongFileType = Le fichier n'est pas un fichier de campagne MapTool. Le fichier est {0}. +PersistenceUtil.warn.importWrongFileType = Le fichier n'est pas un fichier carte MapTool. Le fichier est {0}. +PersistenceUtil.warn.macroWrongFileType = Le fichier n'est pas un fichier macro MapTool . Le fichier est {0}. +PersistenceUtil.warn.macroSet = un ensemble de macros +PersistenceUtil.warn.macrosetWrongFileType = Le fichier n'est pas un fichier d'ensemble macro MapTool . Le fichier est {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = FoW pour nouvelles cartes +Preferences.label.maps.fow.tooltip = Le brouillard de guerre peut être activé ou désactivé sur des cartes individuelles. +Preferences.label.maps.visible = Nouvelles cartes visibles +Preferences.label.maps.visible.tooltip = Les cartes individuelles peuvent être ou non visibles pour les joueurs. +Preferences.label.maps.grid = Type de grille par défaut +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Unités par cellule +Preferences.label.maps.units.tooltip = La taille d'une cellule de grille dans les unités du système de jeu. +Preferences.label.maps.vision = Distance vision par défaut +Preferences.label.maps.vision.tooltip = La distance à laquelle MapTool devrait arrêter de calculer les lignes de vue. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Métrique de mouvement +Preferences.label.maps.metric.tooltip = Détermine la façon dont MapTool gère les mouvements sur le type de grille sélectionné. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Aligné sur la grille +Preferences.label.objects.snap.tooltip = Détermine si les images déposées sur la couche d'arrière-plan sont accrochées à la grille par défaut. +Preferences.label.objects.free = Débute en taille libre +Preferences.label.objects.free.tooltip = Si activé, les nouveaux objets seront affichés à leur résolution native avec une poignée de redimensionnement attachée. +Preferences.label.background.snap.tooltip = Détermine si les images abandonnées sur le calque d'arrière-plan sont activées par défaut. +Preferences.label.background.free.tooltip = Si activé, les nouvelles images d'arrière-plan seront affichées à leur résolution native avec une poignée de redimensionnement attachée. +Preferences.label.tokens.snap.tooltip = Détermine si les pions sont activés par défaut. +Preferences.label.tokens.free.tooltip = Détermine si de nouveaux pions seront affichés à leur résolution native. +Preferences.label.tokens.visible = Nouveaux pions visibles pour les joueurs +Preferences.label.tokens.visible.tooltip = Si les jetons déposés par le MJ sont immédiatement visibles par les joueurs. (Notez que les propriétaires de jetons peuvent toujours voir leurs jetons.) +Preferences.label.tokens.delete = Avertir lorsque les pions sont supprimés +Preferences.label.tokens.delete.tooltip = Il n'y a pas d'annulation pour la suppression de pion. Vous voulez probablement l'activer. +Preferences.label.tokens.duplicate = Dupliquer les numéros de pions +Preferences.label.tokens.duplicate.tooltip = Quand un jeton est collé ou déposé sur une carte, comment les noms en double doivent-ils être résolus. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Afficher la numérotation +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = Nouveau nom de pion +Preferences.label.tokens.naming.tooltip = Détermine comment les nouveaux jetons sont initialement nommés. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Boîte de dialogue lors de la création de pions +Preferences.label.tokens.dialog.tooltip = Détermine si la boîte de dialogue Nouveau pion apparaît lorsqu'un pion est déposé sur la carte. +Preferences.label.tokens.statsheet = Taille de la feuille de stats +Preferences.label.tokens.statsheet.tooltip = Taille de l'image qui apparaît à côté de la feuille de stats lors du survole de la souris. Réglez sur zéro pour désactiver les portraits. +Preferences.label.tokens.portrait.mouse = Afficher le portrait en survol de souris +Preferences.label.tokens.portrait.mouse.tooltip = Afficher/Masquer le portrait lorsque la souris survole un pion. +Preferences.label.tokens.statsheet.mouse = Afficher la feuille de stats en survol de souris +Preferences.label.tokens.statsheet.mouse.tooltip = Afficher/Masquer la feuille de statistiques lorsque la souris survole un pion. +Preferences.label.tokens.statsheet.shift = Touche Maj pour feuille stats +Preferences.label.tokens.statsheet.shift.tooltip = La feuille de statistiques ne s'affiche que lorsque la souris passe au-dessus d'un jeton si la touche Maj est maintenue enfoncée. Sinon, la touche Maj masquera la feuille de statistiques au survol de la souris. +Preferences.label.tokens.arrow = Forcer la flèche d'orientation +Preferences.label.tokens.arrow.tooltip = Force l'affichage de la flèche d'orientation pour les pions Top Down et les pions avec une table d'images. +Preferences.label.tokens.drag.snap = Aligner le jeton en faisant glisser +Preferences.label.tokens.drag.snap.tooltip = Le jeton de l'image s'accroche au chemin de déplacement lors du glissement. +Preferences.label.tokens.drag.hide = Masquer le pointeur en faisant glisser +Preferences.label.tokens.drag.hide.tooltip = Lorsque vous faites glisser des pions, le pointeur de la souris sera masqué. +Preferences.label.chat.avatar = Afficher l'avatar par ligne +Preferences.label.chat.avatar.tooltip = Fait apparaître une icône du jeton d'identité au début de chaque message de chat. +Preferences.label.chat.smilies = Insérer les émoticônes +Preferences.label.chat.smilies.tooltip = Certaines chaînes de texte sont traitées comme des émoticônes et remplacées par des images. Un panneau popup d'émoticônes apparaît à droite de la boîte de dialogue. +Preferences.label.chat.rolls = Utiliser les infobulles pour les lancers de dés +Preferences.label.chat.rolls.tooltip = Les lancers de dés sont normalement développés et inclus dans la sortie de la fenêtre de chat. Cette option les transforme en info-bulles, bien que le résultat soit toujours affiché normalement. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Durée de notification de saisie en secondes +Preferences.label.chat.type.duration.tooltip = Le temps avant que les notifications de saisie de clavier disparaissent, en secondes. +Preferences.label.chat.type.color = Couleur de notification de saisie +Preferences.label.chat.type.color.tooltip = Couleur du texte pour la saisie des notifications. +Preferences.label.chat.type.background = Arrière-plan pour les notifications +Preferences.label.chat.type.background.tooltip = Si activé, affiche une coleur de fond sous la notification de frappe. +Preferences.label.chat.trusted.background = Arrière-plan du préfixe fiable +Preferences.label.chat.trusted.background.tooltip = Le texte généré par des macros de confiance est forcé à une couleur d'arrière-plan particulière. +Preferences.label.chat.trusted.foreground = Premier plan du préfixe fiable +Preferences.label.chat.trusted.foreground.tooltip = Le texte généré par des macros de confiance est forcé à une couleur de premier plan particulière. +Preferences.label.macroeditor.tooltip = Thème de l'éditeur de macro. +Preferences.label.facing.edge = Sur l'arête +Preferences.label.facing.edge.tooltip = La rotation du pion s'accroche aux bords de la cellule de la grille. +Preferences.label.facing.vertices = Sur les sommets +Preferences.label.facing.vertices.tooltip = La rotation du pion s'accroche aux sommets de la cellule de la grille. +Preferences.label.access.delay = Délai initial infobulle +Preferences.label.access.delay.tooltip = Le délai initial (en millisecondes) avant qu'une infobulle soit affichée. +Preferences.label.access.delay.dismiss = Délai de rejet infobulle +Preferences.label.access.delay.dismiss.tooltip = La durée (en millisecondes) de l'info-bulle avant d'être enlevée. +Preferences.label.access.size = Taille de police +Preferences.label.access.size.tooltip = Taille de caractères de tous les textes de la fenêtre de chat (entrée et sortie). +Preferences.label.sound.system = Jouer les sons système +Preferences.label.sound.system.tooltip = Désactivez cette option pour éviter tous les sons dans MapTool. Nécessaire pour certaines implémentations Java, car trop de sons mis en file d'attente peuvent planter la JVM. +Preferences.label.sound.stream = Jouer les clips et les flux +Preferences.label.sound.stream.tooltip = Désactivez cette option pour empêcher la lecture de clips audio et de flux. +Preferences.label.sound.focus = Uniquement lors du focus fenêtre +Preferences.label.sound.focus.tooltip = Désactiver les sons uniquement quand la fenêtre n'a pas le focus. +Preferences.label.sound.syrinscape = Activer l'intégration de Syrinscape +Preferences.label.sound.syrinscape.tooltip = Permettre à MapTool de lancer Syrinscape via l’URI d'intégration. Prendra effet lors du prochain lancement de MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Sélectionnez la langue pour l'interface utilisateur. +Preferences.label.language.override = Remplacer la langue +Preferences.label.options = Autres options +Preferences.label.options.directory = Répertoire des données +Preferences.label.options.directory.tooltip = Remplacer le répertoire de données par défaut. La valeur par défaut est .maptool dans le répertoire utilisateur. +Preferences.label.advanced = Options avancées +Preferences.label.advanced.assert = Activer les assertions +Preferences.label.advanced.direct3d = Désactiver Pipeline Direct3d +Preferences.label.advanced.opengl = Activer le Pipeline OpenGL +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = Paramètres mémoire JVM +Preferences.label.jvm.heap = Taille maximale du tas (-Xmx) +Preferences.label.jvm.heap.tooltip = La taille -Xmx en octets. Définit la taille maximale à laquelle le tas Java peut s'accroître. +Preferences.label.jvm.min = Taille initiale et minimale du tas (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommande de définir la taille minimale du tas (-Xms) égale à la taille maximale du tas (-Xmx) pour minimiser les ordures collectives. +Preferences.label.jvm.stack = Taille de pile de threads (-Xss) +Preferences.label.jvm.stack.tooltip = Les piles de threads sont des zones de mémoire allouées à chaque thread Java pour leur utilisation interne. C'est là que le thread stocke son état d'exécution local. +Preferences.label.autosave = Sauvegarde automatique toutes les +Preferences.label.autosave.tooltip = Les campagnes enregistrées automatiquement sont dans ${appHome}/autosave. L'enregistrement automatique d'une campagne est gourmand en mémoire. Assurez-vous de prendre cela en compte. Réglez sur 0 pour désactiver. +Preferences.label.save.reminder = Rappel d'enregistrement à la fermeture +Preferences.label.save.reminder.tooltip = Une invite apparaît avant que MapTool ne se ferme. +Preferences.label.autosave.chat = Sauvegardes automatiques du journal chat toutes les +Preferences.label.autosave.chat.tooltip = Le journal de chat sera enregistré automatiquement à cet intervalle (en minutes) en utilisant le modèle de nom de fichier ci-dessous. Mettre à 0 pour désactiver. +Preferences.label.autosave.chat.filename = Fichier d'autosauvegarde de journal chat +Preferences.label.autosave.chat.filename.tooltip = Spécifiez un nom de fichier. Sans nom de répertoire est relatif à ${appHome}/autosave. +Preferences.label.directory.sync = Répertoire synchronisation fichiers +Preferences.label.directory.sync.tooltip = Spécifiez le chemin vers votre direction de synchronisation dans le cloud, par exemple Google Drive, Dropbox, One Drive, etc. Ceci sera utilisé pour déterminer le chemin relatif des fichiers externes tels que les portefeuilles Hero Lab. +Preferences.label.directory.sync.set = Cliquez sur les éclipses à droite pour définir le répertoire. +Preferences.label.map = Visuellement +Preferences.label.halo.width = Largeur du halo +Preferences.label.halo.width.tooltip = La largeur du halo mono-couleur autour des pions individuels. +Preferences.label.halo.color = Utiliser la couleur halo pour vision +Preferences.label.halo.color.tooltip = Si activé, la zone visible par un pion sera colorée de la même manière que le halo. +Preferences.label.halo.opacity = Opacité halo +Preferences.label.halo.opacity.tooltip = Mesure l’opacité de la superposition de la vision halo (0-255). +Preferences.label.aura.opacity = Opacité des auras +Preferences.label.aura.opacity.tooltip = Mesure l’opacité de la superposition aura (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Opacité lumière +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Opacité brouillard +Preferences.label.fog.opacity.tooltip = Mesure à quel point le brouillard léger est dessiné (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-exposer le brouillard sur mouvement (serveur personnel) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Remplir la sélection +Preferences.label.performance.fillselection.tooltip = Si activé, une zone ombragée est utilisée lorsque vous faites glisser la souris pour sélectionner plusieurs pions. +Preferences.label.performance.cap = Limite IPS +Preferences.label.performance.cap.tooltip = Limite de fréquence d'images par secondes (IPS) pour le moteur de rendu de carte. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Valeurs par défaut de campagne +Preferences.label.initiative.hidenpc = Cacher les PNJ aux joueurs sur les nouvelles cartes +Preferences.label.initiative.hidenpc.tooltip = Si activé, les PNJ n'apparaîtront pas dans les vues des joueurs du panneau d'initiative. +Preferences.label.initiative.owner = Donner la permission aux propriétaires +Preferences.label.initiative.owner.tooltip = La permission du propriétaire permet aux joueurs d'effectuer certaines actions sur leurs pions dans le panneau d'initiative. +Preferences.label.initiative.lock = Verrouiller le mouvement du joueur +Preferences.label.initiative.lock.tooltip = Lorsque cette option est activée, les joueurs ne pourront déplacer leur pion que lorsque ce pion aura l'initiative. +Preferences.label.initiative.msg = Message de gain d'initiative +Preferences.label.initiative.msg.tooltip = Lorsqu'il est activé, un message est envoyé au chat lorsqu'un pion acquiert l'initiative. +Preferences.label.client.fitview = Ajuster à la vue GM +Preferences.label.client.fitview.tooltip = En forçant les joueurs à la vue du MJ, doit-on zoomer la carte du joueur de telle sorte que son écran affiche au moins le même contenu que l'écran du MJ? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Permettre aux joueurs de modifier les macros +Preferences.label.macros.edit.tooltip = Les macros modifiable par les joueurs ne peuvent pas appeler les fonctions de confiance. Lors du development de frameworks, cette option devrait être désactivée. +Preferences.label.upnp.timeout = Délai de découverte +Preferences.label.upnp.timeout.tooltip = Période d'attente en millisecondes à attendre lors de la recherche de passerelles UPnP. +Preferences.label.macros.permissions = Accès aux macros externes +Preferences.label.macros.permissions.tooltip = Permettre aux macros d'appeler des fonctions qui peuvent accéder à votre lecteur et aux services http. Les fonctions suivantes seront activées \: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Réprimer les infobulles pour les MacroLinks +Preferences.label.chat.macrolinks.tooltip = Les MacroLinks montrent normalement des infobulles qui affichent des informations sur la cible du lien. Ceci est un dispositif anti-triche. Cette option vous permet de désactiver ces infobulles pour des raisons esthétiques. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Vous devez entrer un port numérique. +ServerDialog.error.port.outOfRange = Le numéro de port doit être compris entre 1 et 65535. +ServerDialog.error.portNumberException = Le port issu du registre RPTools n'est pas numérique?\! Un bug du serveur Web? +ServerDialog.error.server = Vous devez entrer un serveur ou une adresse IP. +ServerDialog.error.serverNotFound = Serveur\: {0} introuvable. +ServerDialog.error.username = Vous devez entrer un nom d'utilisateur. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Paramétrage du test de connexion... +ServerDialog.msg.test2 = Effectuer un test de connexion. Le succès est généralement rapide ; l'échec prend souvent plus de temps... +ServerDialog.msg.test3 = Succès \! Je me suis connecté à votre ordinateur à partir d'Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Impossible de voir votre ordinateur depuis Internet.

Il peut s'agir d'un problème de transfert de port. Visitez le forum RPTools (Outils -> MapTool -> HOWTO) pour trouver la FAQ Networking . +ServerDialog.msg.test5 = Impossible de voir votre ordinateur depuis Internet.

Il peut s'agir d'un problème de transfert de port. Visitez le forum RPTools (Outils -> MapTool -> HOWTO) pour trouver la FAQ Networking. +ServerDialog.msg.test6 = Erreur de communication pendant le test... +ServerDialog.msg.test7 = Exception inconnue ou inattendue pendant le test. +ServerDialog.msg.title = Démarrer le serveur +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Utiliser UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = Alias RPTools.net\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = Mot de passe MJ\: +ServerDialog.label.password = Mot de passe joueur\: +ServerDialog.label.metric = Métrique de mouvement +ServerDialog.label.metric.tooltip = Détermine la façon dont MapTool gère les mouvements sur le type de grille sélectionné. +ServerDialog.option.ownership = Possession stricte des pions +ServerDialog.option.ownership.tooltip = Seul le propriétaire d'un pion peut effectuer des actions sur celui-ci. +ServerDialog.option.reveal.gm = Révèler la vision pour les pions non possédés +ServerDialog.option.reveal.gm.tooltip = Si un pion n'a pas de propriétaire, le Brouillard de Guerre ne sera révélé en mouvement que si cette option est sélectionnée. +ServerDialog.option.reveal.player = Les joueurs peuvent révéler la vision +ServerDialog.option.reveal.move = Révéler automatiquement lors du déplacement +ServerDialog.option.reveal.move.tooltip = Permet aux pions de révéler automatiquement le Brouillard de Guerre à la fin de leur mouvement. +ServerDialog.option.vision.individual = Utiliser les vues individuelles +ServerDialog.option.vision.individual.tooltip = Les joueurs ne partagent pas leur vision. +ServerDialog.option.fow.individual = Utiliser les vues individuelles (Brouillard de Guerre) +ServerDialog.option.fow.individual.tooltip = Chaque pion révèle son propre Brouillard de Guerre. +ServerDialog.option.impersonate = Permettre d'usurper l'identité des pions +ServerDialog.option.impersonate.tooltip = Donne aux joueurs la possibilité d'usurper l'identité de n'importe quel personnage comme s'ils avaient le statut de GM. +ServerDialog.option.macros = Les joueurs reçoivent les macros de campagne +ServerDialog.option.macros.tooltip = Les macros du panneau de campagne seront disponibles pour que les joueurs puissent les utiliser (mais pas les modifier). +ServerDialog.option.rolls = Utiliser les infobulles pour les lancers de dés [] +ServerDialog.option.rolls.tooltip = Les infobulles seront utilisées pour les lancements [ ] où aucune option de format n'est spécifiée. +ServerDialog.button.networkinghelp = Aide réseau +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Propriétés du pion +CampaignPropertiesDialog.tab.repo = Dépôts +CampaignPropertiesDialog.tab.sight = Vue +CampaignPropertiesDialog.tab.light = Lumière +CampaignPropertiesDialog.tab.states = États +CampaignPropertiesDialog.tab.bars = Barres +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Propriétés de la campagne +CampaignPropertiesDialog.label.group = Groupe\: +CampaignPropertiesDialog.label.image = Image\: +CampaignPropertiesDialog.label.images = Images\: +CampaignPropertiesDialog.label.show = Montrer à\: +CampaignPropertiesDialog.label.corner = Coin\: +CampaignPropertiesDialog.label.preview = Aperçu\: +CampaignPropertiesDialog.label.side = Côté\: +CampaignPropertiesDialog.label.bar = Couleur de barre \: +CampaignPropertiesDialog.label.background = Arrière-plan\: +CampaignPropertiesDialog.label.thick = Épaisseur\: +CampaignPropertiesDialog.label.opacity = Opacité\: +CampaignPropertiesDialog.label.inc = Incréments \: +CampaignPropertiesDialog.label.mouse = Survol souris\: +CampaignPropertiesDialog.label.order = Ordre\: +CampaignPropertiesDialog.label.order.tooltip = Position dans la liste des états, changer pour aller vers le haut ou le bas de la liste. +CampaignPropertiesDialog.label.else = Tout les autres +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Type de pion +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Atouts en transit +TransferProgressDialog.desc = Ces images sont en cours de téléchargement depuis le serveur ou un dépôt. + +SquareGrid.error.pathhighlightingNotLoaded = Impossible de charger l'image de surbrillance du chemin. +SquareGrid.error.squareGridNotLoaded = Impossible de charger l'empreinte de la grille carrée. + +Token.dropped.byPlayer = Les pions ont été déposés sur la carte "{0}" par le joueur {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Impossible de coller le(s) pion(s) avec le(s) nom(s) dupliqué(s) \: {0} +Token.error.unableToRename = Impossible de renommer le pion "{0}" car il y a déjà un autre pion avec ce nom sur la carte.
Seul le GM peut créer plusieurs pions avec le même nom\! + +ToolbarPanel.manualFogActivated = Modifier le brouillard de guerre manuellement sans qu'un serveur ne fonctionne n'affecte que la zone globale exposée (la carte entière), même
si un ou plusieurs pions sont sélectionnés. Si vous voulez que vos modifications s'appliquent aux pions individuels, démarrer un serveur MapTool avec
brouillard individuel activé (vous pouvez laisser le champ Alias vide pour faire un serveur anonyme. si vous le souhaitez).

Cet avertissement n'apparaîtra plus pour cette campagne. + +TransferableHelper.error.ioException = Erreur E/S pendant l'opération glisser/déposer. +TransferableHelper.error.unrecognizedAsset = Impossible de récupérer l'atout glisser/déposer. +TransferableHelper.error.unsupportedFlavorException = Type de données non pris en charge pendant l'opération glisser/déposer. +TransferableHelper.error.urlFlavor = Impossible de lire l'URL_FLAVOR. +TransferableHelper.warning.badObject = Impossible d'obtenir des données à partir de l'objet déposé.
Les causes probables sont un objet vide à cause d'une erreur réseau (comme les paramètres de proxy ou l'authentification manquante)
ou peut-être qu'un objet incompatible a été abandonné (comme un type de fichier invalide). +TransferableHelper.warning.tokensAddedAndExcluded = Ajouté {0,number} pions. Il y avait {1,number} pions qui n'ont pas pu être ajouté
parce qu'ils manquaient des noms ou des images. + +VisionDialog.error.EmptyDistance = Le champ de texte de distance est vide, entrez une distance. +VisionDialog.error.numericDistanceOnly = La distance doit être numérique. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vue + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimisation de la carte \: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Ajouter des tables par défaut +action.addDefaultTables.description = Ajoute plusieurs images de dés et tables de cartes à la campagne. +action.addIconSelector = Ajouter à la bib&liothèque de Ressources... +action.addIconSelector.description = Ouvre une boîte de dialogue pour ajouter du contenu local et distant à votre bibliothèque de ressources. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Redéfinir la taille que représentent les cases... +action.adjustBoard.description = Ouvrez la boîte de dialogue pour ajuster la position de l'image de carte intégrée. +action.adjustGrid = &Ajuster la Grille +action.adjustGrid.accel = shift A +action.adjustGrid.description = Ouvrez la boîte de dialogue pour ajuster les paramètres de la grille. +action.autohideNewIcons = Cacher automatiquement les nouveaux pions +action.autohideNewIcons.description = Les nouveaux Pions ne sont pas visibles par les joueurs +action.autohideNewMaps = Cacher automatiquement les nouvelles cartes +action.autohideNewMaps.description = Les nouvelles cartes ne sont pas visibles par les joueurs +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Exclure +action.campaignProperties = Propriétés de la Campagne... +action.campaignProperties.description = Ouvre la boîte de dialogue pour définir les propriétés de la campagne. +action.cancelCommand = Non utilisé (action.cancelCommand) +action.clearDrawing = Effacer Dessin +action.clearDrawing.accel = shift D +action.clearDrawing.description = Effacera tous les dessins du calque actif et effacera tout l'historique des annulations. +action.clientConnect = Se connecter à un Serveur +action.clientConnect.description = Se connecter en tant que client à un serveur. +action.clientDisconnect = Se déconnecter du Serveur +action.clientDisconnect.description = Déconnectez ou arrêtez le serveur. +action.collectPerformanceData = Collecter des données de performance +action.collectPerformanceData.description = Ouvre un panneau flottant qui rapporte diverses statistiques de performance. +action.commandPanel = Panneau de Commandes +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Non utilisé (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copier +action.copyTokens.accel = C +action.copyTokens.description = Copier les pions sélectionnés dans un presse-papiers interne. +action.copyZone = Copier +action.copyZone.description = Sauver une copie de la carte actuelle. +action.cutTokens = Couper +action.cutTokens.accel = X +action.cutTokens.description = Couper les pions sélectionnés dans un presse-papiers interne. +action.debug.duplicateLastIcon = Dupliquer la dernière Icône (debug) +action.editMap = Modifier la Carte... +action.editMap.description = Ouvrez une boîte de dialogue pour modifier les paramètres de la carte actuelle. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Brouillard de Guerre +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Active le brouillard de guerre pour la carte courante +action.enforceNotification = Forcer la notification de saisie +action.enforceNotification.description = Forcer la notification de saisie. +action.enforceView = &Centrer les joueurs sur la vue en cours +action.enforceView.accel = F +action.enforceView.description = Zoom tous les clients vers votre vue actuelle. +action.enforceZone = Forc&er les joueurs à se placer sur la Carte en cours +action.enforceZone.accel = E +action.enforceZone.description = Déplace tous les clients vers la carte sur laquelle vous vous trouvez. +action.error.noMapBoard = Il n'y a pas d'image de carte. Utilisez "Modifier la Carte..." pour en ajouter une. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = &Quitter +action.exit.description = Quitter MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Capture d'écran +action.exportScreenShot.title = Exporter une capture d'écran +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Exporter une image de la carte actuelle. Utiliser d'abord la capture d'écran. +action.exportScreenShotAs = Capture d'écran Sous... +action.exportScreenShotAs.description = Ouvre une boîte de dialogue pour exporter une image de la carte actuelle. +action.fullscreen = Plein Ecran +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Passer en mode plein écran pour cacher tout sauf la vue de la carte. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Collecter les informations de débogage... +action.gatherDebugInfoWait = Collecte des informations, veuillez patienter... +action.gatherDebugInfo.description = Collecte des informations sur votre système pour aider à résoudre des problèmes ou à rapporter des bogues. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutoriaux +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Configuration réseau (forum) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Script +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Visible pour les Joueurs +action.hideMap.accel = H +action.hideMap.description = Rend la carte visible pour les joueurs +action.linkPlayerView = Centrer les joueurs sur la vue en cours (En Continu) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Force tous les clients à suivre votre vue en permanence. +action.loadCampaign = &Ouvrir Campagne... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Charger une campagne précédemment sauvegardée. +action.loadMap = &Importer une Carte... +action.loadMap.description = Charge une carte exportée précédement. Option permise par une case à cocher dans Préférences... +action.loadMap.warning1 = Ceci est une fonctionnalité expérimentale. Sauvegardez votre campagne avant d'utiliser cette fonctionnalité (vous êtes un MJ connecté à distance). +action.loadMap.warning2 = Aide ouvre un navigateur à la discussion de discussion du forum et annule cette importation. +action.loadMap.warning3 = Oui reconnaître les dangers et procède à l'importation de la carte. +action.loadMap.warning4 = Non ferme ce panneau et abandonne l'importation. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = CHARGEMENT/SAUVEGARDE DEBUG +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Ajouter le nouvel élément à la sélection +action.macro.clearGroup = Effacer le Groupe +action.macro.clearPanel = Effacer le Panneau +action.macro.delete = Effacer +action.macro.deleteFromCommon = Effacer les Macros Communes... +action.macro.duplicate = Dupliquer +action.macro.duplicateOnSelected = Dupliquer la Macro sur la Sélection +action.macro.edit = Editer +action.macro.export = Exporter +action.macro.exportCommon = Exporter les Macros Communes +action.macro.exportCommonSet = Exporter le lot de Macros communes +action.macro.exportSet = Export le lot de Macro +action.macro.exportGroup = Exporter le groupe de Macro ... +action.macro.import = Importer +action.macro.importSet = Importer le lot de Macro +action.macro.importSetToSelected = Importer le lot de Macro sur la Sélection +action.macro.importToSelected = Importer la Macro sur la Sélection +action.macro.new = Ajouter une Nouvelle Macro +action.macro.renameGroup = Renommer le groupe de Macro ... +action.macro.reset = Remise à zéro +action.macro.runForEachSelected = Appliquer à chaque élément sélectionné +action.macroEditor.gotoLine = Aller à la ligne... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Chercher... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Remplacer... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Afficher la barre de recherche +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Afficher la barre de replacement +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nouvelle Campagne +action.newCampaign.description = Rejette la campagne actuelle et crée une nouvelle campagne avec une seule carte des prairies. +# Map Menu +action.newMap = Nouvelle Carte... +action.newMap.accel = N +action.newMap.description = Ouvre une boîte de dialogue pour ajouter une nouvelle carte à la campagne actuelle. +action.newToken = Nouveau pion... +action.newUnboundedMap = Nouvelle carte en mosaïque +action.newUnboundedMap.accel = shift N +action.openLogConsole = Ouvrir la console de log +action.openLogConsole.title = Console de log +action.openLogConsole.description = Ouvre la console de journaux pour afficher la sortie du journal. +action.pasteTokens = Coller +action.pasteTokens.accel = V +action.pasteTokens.description = Coller le presse-papiers interne à l'emplacement actuel de la souris. +action.preferences = Préférences... +action.preferences.description = Ouvre la boîte de dialogue des préférences. +action.redoDrawing = Rétablir Dessin +action.redoDrawing.accel = R +action.redoDrawing.description = Refaire le dessin le plus récent de l'histoire d'annulation. +action.refresh = Rafraîchir +action.refresh.accel = F5 +action.removeAssetRoot = Enlever +action.removeZone = Effacer +action.removeZone.description = Supprimer la carte actuelle de la campagne. +action.renameMap = Renommer +action.renameMap.description = Renommer la carte actuelle. +action.rescanNode = Nouveau scan... +action.restoreDefaultImages = Restaurer les images par &défaut... +action.restoreDefaultImages.description = Restaure les pions, textures, dés et autres images par défaut dans la bibliothèque de ressources. +action.restoreFogOfWar = Restaurer le Brouillard de Guerre +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restaurer le brouillard de guerre pour la carte actuelle (effacer tous les FoW révélés). +action.revealFogAtWaypoints.description = Révéler le jeu de guerre seulement aux points de départ et de fin, ainsi que les points de chemin fixés. +action.revealFogAtWaypoints = FoW\: Exposer uniquement aux points de passage +action.revealFogAtWaypoints.accel = shift W +action.runMacro = Lancer une Mac&ro +action.runMacro.accel = typed / +action.runMacro.description = Rend la fenêtre de discussion active et commence la ligne par un slash(/). +action.saveCampaign = &Enregistrer Campagne +action.saveCampaign.accel = S +action.saveCampaign.description = Enregistrer toutes les ressources (cartes, pions, tableaux, etc.) dans un seul fichier. +action.saveCampaignAs = Enregistrer Campagne &Sous... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Enregistrer toutes les ressources (cartes, pions, tableaux, etc.) dans un seul fichier. +action.saveMapAs = &Exporter une Carte... +action.saveMapAs.description = Sauve la carte au format rpmap. Option permise par une case à cocher dans Préférences... +action.saveMessageHistory = Enregistrer l'&Historique des Messages +action.saveMessageHistory.description = Enregistrez le contenu de votre journal de chat, y compris les chuchotements. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTRÉ +action.chat.color.tooltip = Couleur du discours +action.chat.scrolllock.tooltip = Verrouillage défilement +action.chat.showhide.tooltip = Afficher/masquer la notification de saisie +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Démarrer un Serveur +action.serverStart.description = Démarrez un serveur pour que les autres clients MapTool puissent se connecter à vous. +action.setZoneGridColor = Définir la couleur de la grille +# Help +action.showAboutDialog = &A propos +action.showAboutDialog.description = Afficher des informations sur MapTool. +action.showConnectionInfo = Information de &connexion... +action.showConnectionInfo.description = Ouvre la fenêtre affichant les adresses IP locales et externes de votre connexion ainsi que le port utilisé. +action.showCoordinates = &Coordonnées +action.showCoordinates.description = Afficher les coordonnées des lignes/colonnes. Pour les grilles carrées uniquement. +action.showGrid = &Grille +action.showGrid.accel = G +action.showGrid.description = Active/désactive l'affichage de la grille. +action.showLightRadius = Ec&lairage des Pions +action.showLightRadius.accel = L +action.showLightRadius.description = Permet l'affichage de la zone éclairée pour tous les pions qui ont une source de lumière. +action.showLightSources = Montrer les Sources de Lumières +action.showLightSources.accel = K +action.showLightSources.description = Affiche une icône d'ampoule sur tous les pions avec une source de lumière. GM uniquement +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniCarte +action.showMapSelector.accel = M +action.showMovementMeasures = &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Afficher les étiquettes de texte +action.showMovementMeasures.description = Afficher la distance parcourue par un pion en le faisant glisser. +action.showNames = Nom des &Pions +action.showNames.accel = T +action.showNames.description = Affiche les noms au-dessous des pions.
PNJ visible \: Blanc sur Bleu
PC visible \: Noir sur Gris
Non visible \: Blanc sur Gris foncé. +action.showPlayerView = Ce que voient les Joueurs +action.showPlayerView.accel = shift P +action.showPlayerView.description = Permet à votre vue de montrer ce qu'un joueur verrait. +action.toggleDoubleWide = Largeur de&s lignes droites doublée +action.toggleDoubleWide.description = Lorsqu'il est sélectionné, le Gabarit de Ligne va tracer les lignes droite avec une largeur double. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Affichage des &distances +action.toggleDrawMeasurements.description = Lorsque sélectionné, les outils de dessin afficheront les distances pendant le dessin. +action.toggleMovementLock = Verroui&ller le mouvement des Joueurs +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Verrouille le mouvement des pions appartenant aux joueurs. +action.toggleTokenEditorLock = Verrouiller l'éditeur de pions +action.toggleTokenEditorLock.description = Verrouille l'accès à l'éditeur de pions pour les joueurs. +action.toggleNewZonesHaveFOW = Les Nouvelles Cartes ont le Brouillard de guerre +action.toggleTokensStartSnapToGrid = Les nouveaux pions s'alignent sur la grille +# Edit Menu +action.undoDrawing = Annuler le dessin +action.undoDrawing.accel = Z +action.undoDrawing.description = Supprime le dernier dessin le plaçant dans l'historique d'annulation. +action.useAlphaFog = Activer le Brouillard Translucide +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &Avant +action.zoomIn.accel = typed \= +action.zoomLock = Verrouiller le zoom +action.zoomOut = Zoom A&rrière +action.zoomOut.accel = typed - + +addtokenstate.added = L'état (de pion) "{0}" a été ajouté +# Slash command info +addtokenstate.description = Ajouter un nouvel état de pion qui peut être défini sur les pions. +addtokenstate.exists = Un état (de pion) du nom "{0}" existe déjà. +addtokenstate.invalidColor = Une couleur invalide ("{0}") a été passée en paramètre. Les valeur valides sont des nombres entiers ou hexadécimaux ou le nom d'une couleur courante(black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow) +addtokenstate.invalidCorner = Un nom de coin invalide "{0}" a été passé en paramètre. Les valeurs correctes sont nw, ne, sw, se. +addtokenstate.invalidNumber = Un nombre invalide "{0}" a été passé en paramètre. +addtokenstate.noOverlyType = Il n'y a pas de type d'overlay de nom "{0}". Les types valide sont "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = Un nom d'état (de pion) et un nom d'overlay sont requis. + +admin.exportCampaignRepo = Fichier de Dépôt de Campagne... +admin.exportCampaignRepo.description = Exporter un fichier de dépôt de campagne. +admin.updateCampaignRepo = Mise à jour du Dépôt de Campagne... + +alias.added = Alias "{0}" ajouté. +alias.commandHeader = Commande +alias.descriptionHeader = Description +alias.description = Créer un alias. +alias.header = Alias +alias.removed = Alias "{0}" effacé. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Changer votre couleur de texte de chat par macros. La couleur doit être en format hexadécimal. Exemple\: /cc \#ff0099 + +clear.description = Effacer le panneau des messages. + +clearaliases.description = Effacer tous les alias. +clearaliases.prompt = Effacer tous les Alias ? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Macros communes +component.areaGroup.macro.noMacros = Pas de Macros +component.dialogTitle.macro.macroID = ID de la macro +component.label.macro.allowPlayerEdits = Permettre aux joueurs d'éditer la Macro +component.label.macro.applyToSelected = Appliquer à tous les Pions Sélectionnés +component.label.macro.autoExecute = Exécution automatique +component.label.macro.buttonColor = Couleur du bouton +component.label.macro.command = Commande +component.label.macro.compareApplyToSelected = Utilise la capacité à s'appliquer à tous les pions sélectionnés +component.label.macro.compareUseAutoExecute = Utilise la capacité à s'exécuter automatiquement +component.label.macro.compareUseCommand = Utilise la Commande +component.label.macro.compareUseGroup = Utilise le Groupe +component.label.macro.compareUseIncludeLabel = Utilise l'inclusion du nom +component.label.macro.compareUseSortPrefix = Utilise le Préfixe de tri +component.label.macro.displayHotKey = Afficher? +component.label.macro.fontColor = Coleur de la Police +component.label.macro.fontSize = Taille de la Police +component.label.macro.group = Groupe +component.label.macro.hotKey = Raccourci +component.label.macro.includeLabel = Inclure le nom +component.label.macro.label = Nom +component.label.macro.macroCommonality = Critères de Similitude de la Macro +component.label.macro.maxWidth = Largeur Maximum +component.label.macro.minWidth = Largeur Minimum +component.label.macro.sortPrefix = Préfixe de tri +component.label.macro.toolTip = Texte flotant +component.tab.macro.details = Détails +component.tab.macro.editor = Éditeur +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Sélectionner cela pour permettre aux joueurs d'éditer cette macro. +component.tooltip.macro.applyToSelected = Cochez pour executer cette macro pour tous les pions sélectionnés actuellement. Décochez pour executer cette macros hors du contexte de quelque pions sélectionné que ce soit. Si cette macros fait référence à une ou plusieurs propriétés de pions, vous devriez cocher. +component.tooltip.macro.autoExecute = Cochez pour executer la macro dès que le bouton est pressé. Décochez pour personnifier (si cela s'applique) et préparer la commande de la macro dans la boite de commande. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Selectionner la couleur de surface du bouton de cette macro. +component.tooltip.macro.compareUseApplyToSelected = Cochez pour prendre en compte la faculté à s'appliquer à tous les pions sélectionnés de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.compareUseAutoExecute = Cochez pour prendre en compte la faculté à s'auto-exécuter de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.compareUseCommand = Cochez pour prendre en compte les commandes de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.compareUseGroup = Cochez pour prendre en compte le groupe de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.compareUseIncludeLabel = Cochez pour prendre en compte l'inclusion du nom de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.compareUseSortPrefix = Cochez pour prendre en compte l'utilisation du Préfixe de tri de cette macro dans la détermination de sa similitude avec d'autres macros. +component.tooltip.macro.displayHotKey = Afficher/Masquer la touche de raccourci sur le bouton de macro. +component.tooltip.macro.fontColor = Selectionner la couleur du nom du bouton de cette macros. +component.tooltip.macro.fontSize = Selectionner la taille de la police de caractère du nom du bouton de cette macro. +component.tooltip.macro.group = Nom du groupe dans le panneau de macros dans lequel cette macro va apparaître. Si le groupe n'existe pas encore, il sera créé. +component.tooltip.macro.hotKey = Assigne une touche de raccourci pour cette macro. Ces touches sont communes à touts les panneaux de macros. +component.tooltip.macro.includeLabel = Cochez ici pour inclure le nom de la macro dans les sorties de la macro sur le chat. Le décocher pour n'avoir que les sorties de la macro sans son nom. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Nom qui apparaîtra sur le bouton de la macro. +component.tooltip.macro.maxWidth = Specifiez la largeur maximum du bouton de cette macro. Si le nom du bouton de la macro dépasse cette largeur, le texte du nom de la macro sera coupé. laisser ce champ vide permettra au bouton d'adapter la taille du texte. +component.tooltip.macro.minWidth = Specifiez la largeur mimimum du bouton de cette macro. Si le nom du bouton de la macro dépasse cette largeur, le bouton s'agrandira pour s'adapter. Laisser ce champ vide permettra au bouton de se réduire ou s'agrandir en fonction de la taille du texte. +component.tooltip.macro.sortPrefix = Ceci détermine l'ordre dans lequel cette macros apparaîtra au sein de son groupe. +component.tooltip.macro.tooltip = Entrer ici un texte flotant apparaissant au passage sur le bouton. +component.msg.macro.textfound = Texte trouvé; occurrences marquées\: {0} +component.msg.macro.occurrences = Occurrences marquées \: {0} +component.msg.macro.notfound = Texte introuvable + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = La connexion au registre MapTool a échoué.

Le serveur de registre purge les enregistrements périodiquement, ce qui rend difficile pour les futurs clients de se connecter.
Si cela persiste, vous devrez fournir vos coordonnées directement aux clients (adresse IP "{0}" et port {1}). +confirm.macro.allowPlayerEdits = Etes-vous sûr de vouloir permettre aux joueurs d'éditer une macro commune avec celle-ci?

Sélectionner "Oui" pour continuer avec le changement. Sélectionner "Non" pour revenir. +confirm.macro.checkComparisons = Voulez-vous vérifier le critère de comparaison pour chaque macro commune avant de les ajouter à la liste d'exportation?

Si vous sélectionnez "non", MapTool ne vous préviendras pas si l'un des critères de similitude d'une macro est désélectionné. Une macro avec un criètre désélectionné pourrait être exportée avec des informations manquantes. Par exemple, si Une maco avec le critère de comparaison "commande" désélecionné est ajoutée à la liste d'exportation, cette macro sera exportée sans une commande. +confirm.macro.clearGroup = Vous êtes sur le point d'effacer le groupe de macro {0}. Etes-vous sûr de vouloir continuer? +confirm.macro.clearPanel = Vous êtes sur le point d'effacer le panneau de macros {0}. Etes-vous sûr de vouloir continuer? +confirm.macro.commonSelectionLocation = au sein des Macros communes de la sélection +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Vous êtes sur le point d'effacer la macro {0}.

Voulez-vous continuer? +confirm.macro.disallowPlayerEdits = Etes-vous sûr de vouloir empêcher les joueurs d'éditer une macro commune avec celle-ci?

Sélectionner "Oui" pour continuer avec le changement. Sélectionner "Non" pour revenir. +confirm.macro.exportInto = Vous êtes sur le point d'exporter la macro {0}.

Voulez-vous continuer? +confirm.macro.exportOverwrite = Vous êtes sur le point d'écraser une macro existante.

Voulez-vous continuer? +confirm.macro.exportSetInto = Vous êtes sur le point d'exporter le lot de macro courant.

Voulez-vous continuer? +confirm.macro.exportSetOverwrite = Vous êtes sur le point d'écraser un lot de macro existant.

Voulez-vous continuer? +confirm.macro.failComparison = La Macro {0} a la critère de comparaison suivant désélectionné\:

    {1}

Voulez-vous ajouter cette macro à la liste d'exportation?

Selctionner "Oui" aura pour effet d'exporter la macro sans les informations listées. +confirm.macro.import = La macro importée {0} semble correspondre a une macro existante \: {1}. Voulez-vous importer cette macro de nouveau?

Selectionnez "Oui" pour importer quand même la macro. Sélectionner "Non" pour annuler l'importation de la macro.

Si vous pensez que les macros ne sont pas les mêmes, sélectionnez "Non" et verifiez le critère de similitude de la macro existante dans l'onglet "Options" de sa boite de dialoqgue d'edition. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = au sein du panneau {0} +confirm.macro.reset = Vous êtes sur le point de remettre à zéro tous les champs de la macro {0}.

Voulez-vous continuer? +# {0} is the token's Name field +confirm.macro.tokenLocation = sur {0} + +defaultTool.barMenu = Barre +defaultTool.ownerMenu = Propriétaire +defaultTool.stateAction.AFK = Absent +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilisé +defaultTool.stateAction.clear = Purger les états +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Lumière... +defaultTool.stateMenu = &État +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Téléchargement de la Liste ... +dialog.addresource.errorDownloading = Erreur pendant le téléchargement de la liste. +dialog.addresource.warn.badpath = Chemin invalide +dialog.addresource.warn.couldnotload = Erreur pendant le téléchargement de la librarie +dialog.addresource.warn.directoryrequired = Doit être un répertoire +dialog.addresource.warn.filenotfound = Impossible de trouver la ressource {0} +dialog.addresource.warn.invalidurl = URL invalide \: {0} +dialog.addresource.warn.musthavename = Vous devez fournir un nom à la librairie +dialog.addresource.warn.mustselectone = Vous devez sélectionner au moins une librairie à télécharger +dialog.addresource.error.malformedurl = L'URL Artpack {0} est incorrecte. Veuillez vérifier votre installation. +dialog.addresource.warn.badresourceid = Mauvais identifiant de ressource \: {0}. Signalez une erreur à l'équipe MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Ajuster l'ancre horizontale ? +dialog.resizeStamp.checkbox.vertical.anchor = Ajuster l'ancre verticale ? +dialog.resizeStamp.label.height = Hauteur \: +dialog.resizeStamp.label.height.selected = Nombre de cellules verticales sélectionnées \: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Dimensions du tampon +dialog.resizeStamp.label.width = Largeur\: +dialog.resizeStamp.label.width.selected = Nombre de cellules horizontales sélectionnées \: +dialog.resizeStamp.toolTip = Ajustez le point d'ancrage pour que la grille s'aligne sur la grille. Utile lorsque le bord gauche du tampon a une cellule partielle. +dialog.screenshot.error.failedExportingImage = Échec de l'exportation de l'image. +dialog.screenshot.error.failedImageGeneration = Échec de la création de l'image. +dialog.screenshot.error.invalidDialogSettings = Configuration des dialogues invalide... S'il vous plait, signalez l'erreur. +dialog.screenshot.error.mustSelectView = Vous devez sélectionner une vue. +dialog.screenshot.error.negativeFogExtents = Erreur de calcul de l'étendue du brouillard... s'il vous plait, envoyez la campagne pour debuggin. +dialog.screenshot.error.noArea = La capture d'écran n'a pas de zone. +dialog.screenshot.layer.button.uiImplementationError = Enums de la classe ne correspondent pas aux variables du formulaire Abeille. S'il vous plait, signalez l'erreur. +dialog.screenshot.msg.GeneratingScreenshot = Création de la capture d'écran. +dialog.screenshot.msg.screenshotSaved = Capture d'écran sauvegardée +dialog.screenshot.msg.screenshotSaving = Sauvegarde de la capture d'écran +dialog.screenshot.msg.screenshotStreaming = Diffusion en continu de la capture d'écran +dialog.screenshot.radio.button.uiImplementationError = Enums de la classe ne correspondent pas à la forme des avriables Abeille- S'il vous plait, signalez l'erreur. +dialog.stampTool.error.badSelection = Veuillez créer une plus grande zone de sélection. +dialog.stampTool.error.noSelection = Veuillez sélectionner une zone qui démarre et s'arrête au-dessus du pion. +dialog.mapProperties.title = Propriétés de la carte +dialog.importedMapProperties.title = Propriétés de la carte importées + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = Erreur IO lors de l'importation de la carte. +dungeondraft.import.missingResolution = Champ de résolution manquant dans le fichier d'importation. +dungeondraft.import.missingPixelsPerGrid = Pixels par grille manquants dans le fichier d'importation. +dungeondraft.import.image = Champ image manquant dans le fichier d'importation. +dungeondraft.import.lightsIgnored = Lumières ignorées car les X,Y coordonnées sont manquantes. + + +emit.description = Diffuser du texte à tous les joueurs connectés sans indiquer qui l'a envoyé (commande pour GM). + +emote.description = Diffuser une emote à tous les joueurs connectés. + +emoteplural.description = Diffuser l'émote plurielle à tous les joueurs connectés. + +experiments.description = Démarrer les fonctionnalités expérimentales. +# Experimental features +experiments.listTitle = Fonctionnalités expérimentales (utilisez à vos risques et périls). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = Campagne MapTool +file.ext.mtmacro = Macro MapTool +file.ext.mtmacset = Ensemble de Macros MapTool +file.ext.mtprops = Propriétés de Campagne MapTool +file.ext.mttable = Tableau MapTool +file.ext.rpmap = Carte MapTool +file.ext.rptok = Pion MapTool +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Allez à l'emplacement ou token. /goto X,Y ou /goto tokenname. + +help.description = Afficher la liste des commandes disponibles. +help.header.aliases = Alias +# Next three are for the titles generated in the table of commands in /help +help.header.command = Commandes avec slash +help.header.description = Description + +impersonate.description = Parlez comme si vous étiez quelque chose/un autre. +impersonate.mustOwn = Vous ne pouvez personnifier que les pions dont vous êtes propriétaire. + +initPanel.addAll = Ajouter tout +initPanel.addPCs = Ajouter les PJs +initPanel.center = Centrer sur la carte +initPanel.clearInitState = Effacer l'initiative +initPanel.displayMessage = C'est au tour de {0} de jouer. +initPanel.enterState = Entrer l'initiative de {0}\: +initPanel.enterStateMany = Entrer l'initiative des pions sélectionnés \: +initPanel.initStateSecondLine = Valeur de l'initiative sur la 2ième ligne +initPanel.makeCurrent = Forcer le tour +initPanel.moveDown = Descendre +initPanel.moveUp = Monter +initPanel.next = Suivant +initPanel.next.description = Déplacez l'initiative au pion suivant. +initPanel.prev = Précédent +initPanel.prev.description = Déplacer l'initiative au pion précédent. +initPanel.remove = Enlever le Pion +initPanel.removeAll = Enlever tout +# Initiative Panel +initPanel.round = Manche\: +initPanel.round.description = Remettre à zéro le compteur de round et effacer l'initiative courante. +initPanel.setInitState = Définir l'initiative... +initPanel.showInitStates = Montrer l'initiative +initPanel.showTokenStates = Montrer les états des pions +initPanel.showTokens = Montrer les Pions +initPanel.sort = Trier +initPanel.sort.description = Trier la liste par valeurs d'initiative. Utilise l'ordre décroissant par défaut, avec toutes les valeurs non numériques arrivant après les nombres, et toutes les valeurs vides en dernier. +initPanel.toggleHideNPCs = Cacher les PNJs +initPanel.toggleHideNPCs.description = Lorsqu'il est activé, les joueurs ne verront aucun jeton NPC dans cette liste. +initPanel.toggleHold = Attendre +initPanel.toggleHold.description = Activer/désactiver le maintien du pion sélectionné. +initPanel.toggleMovementLock = Geler le mouvement +initPanel.toggleMovementLock.description = Lorsque cette option est activée, seul le jeton d'initiative peut être déplacé (sauf par les MdJs). +initPanel.toggleOwnerPermissions = Permissions du propriétaire +initPanel.toggleOwnerPermissions.description = Permettre aux joueurs possédant des jetons d'ajouter/supprimer leurs jetons, et d'utiliser le bouton Suivant quand c'est leur tour. +initPanel.toggleReverseSort = Inverser l'ordre de tri +initPanel.toggleReverseSort.description = Utilisez l'ordre inverse (Ascendant) lors du tri à partir de ce menu. +initPanel.togglePanelButtonsDisabled = Désactiver les boutons du panneau +initPanel.togglePanelButtonsDisabled.description = Désactivez les boutons Suivant/Précédent sur le panneau d'initiative. Utile pour éviter les erreurs lors de la gestion de l'initiative via d'autres macros. +initPanel.buttonsAreDisabled = Les boutons du panneau ont été désactivés par le MdJ. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Ajouter +initiative.menu.addToInitiative = Ajouter à l'initiative +initiative.menu.clearState = Effacer l'initiative +initiative.menu.enterState = Définir l'initiative des pions sélectionnés \: +initiative.menu.hold = Attendre +initiative.menu.remove = Enlever +initiative.menu.resume = Reprendre la main +initiative.menu.setState = Définir l'initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Annuler +lightDialog.off = E&teindre +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro {0}@token introuvable. +lineParser.badOptionFound = Mauvaise option\! Texte de l'option \= {0}, Texte du tirage \= {1}. +# {0} is the roll options string. +lineParser.badRollOpt = Mauvaise option de tirage de dé {0}. +lineParser.countNonNeg = Une option de comptage requiert un nombre non négatif, on a {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Entrer une valeur pour {0}. +lineParser.dialogTitleNoToken = Entrer la valeur. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Trouve {0} pions dupliqués. +lineParser.emptyTokenName = Impossible d'affecter une chaine de caractère vide à la variable token.name +lineParser.errorBodyRoll = Erreur dans le corps du tirage de dé. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = Erreur {0} en exécutant l'expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Erreur en traitant {0} option\: {1}. +lineParser.errorStmtBody = Corps de la déclaration +lineParser.errorStmtBodyFirst200 = Corps de la déclaration (200 premiers caractères) +lineParser.errorStmtOpts = Options de la déclaration (si il y a) +lineParser.forNoZeroStep = La taille du pas pour une boucle FOR ne peut pas être zéro. +lineParser.forVarMissing = Variable FOREACH manquante. +lineParser.foreachVarMissing = FOREACH\: variable manquante. +lineParser.ifError = Erreur dans le tirage de dé pour l'option IF. +lineParser.invalidCondition = Condition invalide dans Option de tirage de dé {0}({1}). +lineParser.invalidExpr = Expression\: {0} invalide. +lineParser.invalidIfCond = Condition de IF invalide \: {0}, évaluée à\: {1}. +lineParser.invalidMacroLoc = Vous devez spécifier un endroit à partir duquel la macro "{0}" doit être éxécutée. +lineParser.invalidWhile = Condition invalide dans Option de tirage de dé de WHILE({0}). +lineParser.libUnableToExec = Impossible d'exécuter la macro à partir de {0}. +lineParser.cantAssignToConstant = La constante "{0}" n'est pas une cible d'assignment valide. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Limite de réccurence maximum atteinte (Max recurse limit reached). +lineParser.nonDefLoopSep = Pour déclarer un séparateur de boucle non standard, vous devez utiliser le format FOR(variable,début,fin,pas,séparateur) +lineParser.notALibToken = Les Macros appartenant à d'autres pions ne sont disponibles que si le nom du pion commence par "Lib\:". +lineParser.notValidNumber = "{0}" n'est pas un nombre valide. +lineParser.notValidVariableName = "{0}" n'est pas un nom de variable valide. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Seul le MJ peut obtenir {0}. +lineParser.onlyGMCanSet = Seul le MJ peut définir {0}. +lineParser.optBadParam = Option de tirage de dé {0}\: paramètres de l'option incorrects {1}. +lineParser.optRequiresParam = L'option de tirage de dé "{0}" requiert une liste de pas plus de {1} paramètres entre parenthèses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Option de tirage de dé {0} doit avoir entre {1} et {2} paramètres ; trouvé {3} \: liste de paramètres \= {4} +lineParser.rollOptionComma = Un liste d'options de tirage de dé ne peut se terminer avec une virgule. +lineParser.switchError = Erreur dans le tirage de dé pour l'option SWITCH. +lineParser.switchNoMatch = L'option SWITCH ne trouve pas {0}. +lineParser.tooManyLoops = Trop d'itérations de la boucle (la boucle est elle infinie ?). +lineParser.unknownCampaignMacro = Macro de campagne {0} inconnue. +lineParser.unknownGlobalMacro = Macro globale {0} inconnue. +lineParser.unknownLibToken = Pion de librairie {0} inconnu. +lineParser.unknownMacro = Macro {0} inconnue. +lineParser.unknownOptionName = Nom d'option "{0}" inconnu. +lineParser.unresolvedValue = Valeur {0} non résolue. + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Fichier alias introuvable \: {0} +# {0} is the error message +loadaliases.couldNotLoad = Fichier alias ne peut être chargé \: {0} +loadaliases.description = Charger un fichier contenant des alias, un par ligne, avec un \: entre le nom et la valeur (exactement comme si vous étiez en train de le taper). +loadaliases.dialogTitle = Charger des Alias +loadaliases.ignoring = Ignore les alias "{0}" +loadaliases.loading = Chargement des Alias \: + +# {0} is the file name +loadtokenstates.cantFindFile = Fichier d'état de pion introuvable \: {0} +# {0} is the error message +loadtokenstates.couldNotLoad = Fichier d'état de pion ne peut être chargé \: {0} +loadtokenstates.description = Charger tous les états de pion à partir d'un fichier. +loadtokenstates.dialogTitle = Charge les états de pion +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = {0} états de pion ont été chargés. + +lookuptable.couldNotPerform = Recherche de table impossible \: {0} +lookuptable.description = Exécuter une recherche de table. Utilisation \: /tbl [valeur à rechercher, peut être un lanceur de dés +lookuptable.specifyTable = Vous devez indiquer une table + +macro.function.LookupTableFunctions.invalidSize = Taille d'image invalide dans la fonction {0}. +macro.function.LookupTableFunctions.noImage = Pas d'image disponible dans la fonction {0} pour la table {1}. +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Nom de table {1} inconnu dans la fonction {0}. +macro.function.MacroFunctions.missingCommand = {0}\: Commande manquante. +macro.function.MacroFunctions.missingLabel = {0}\: Étiquette manquante. +macro.function.MacroFunctions.noPerm = "{0}"\: Vous n'avez pas la permission de modifier le bouton de macro à l'index {1} sur le pion {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: Vous n'avez pas la permission d'éditer le bouton de macro {1} à l'index {2} sur le pion {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: Vous n'avez pas la permission de modifier la commande du bouton macro à l'index {1} sur le pion {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: Vous n'avez pas la permission de modifier le statut d'édition du bouton de macro à l'index {1} sur le pion {2}. +macro.function.MacroFunctions.outOfRange = {0}\: La macro à l'index {1} n'existe pas pour le pion {2}. +macro.function.TokenInit.notOnList = Le Pion n'est pas dans la liste d'initiative. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Le Pion n'est pas dans la liste d'initiative donc aucune valeur ne peut être affectée. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = la fonction {0} est appelée. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Seul le MJ a la permission d'éxécuter la fonction {0}. +# MacroArgsFunctions +macro.function.args.incorrectParam = Fonction {0} doit être appelée avec exactement 1 paramètre numérique. +macro.function.args.outOfRange = L'index de l'argument {1} est hors de portée (max \= {2}) dans la fonction {0}. +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Erreur définie par la macro \: {0} +macro.function.assert.mustBeString = Le deuxième argument de {0}, {1} doit être de type Chaîne de caractère. +macro.function.defineFunction.functionDefined = fonction {0} définie. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Pas assez de paramètres pour la fonction définie. +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Le vecteur de décalage pour la zone doit contenir un objet json avec des coordonées x, y dans la fonction {0}. +macro.function.findTokenFunctions.unknownEnum = Erreur de programme \: énumération inconnue "{1}" dans le bloc de commutateur de la fonction "{0}". +macro.function.general.accessDenied = L'accès est refusé pour la fonction «{0}». Activez l'accès via l'option Préférences. +macro.function.general.argumentKeyTypeA = La clé d'argument "{1}" pour la fonction "{0}" doit être un tableau JSON. +macro.function.general.argumentKeyTypeD = L'argument {1} de la fonction {0} doit être un nombre. +macro.function.general.argumentKeyTypeG = La clé d'argument "{1}" pour la fonction "{0}" doit être un GUID. +macro.function.general.argumentKeyTypeI = La clé d'argument "{1}" pour la fonction "{0}" doit être un nombre entier. +macro.function.general.argumentTypeA = L'Argument numéro {1} de la fonction {0} doit être un JSON Array. +macro.function.general.argumentTypeI = L'Argument numéro {1} de la fonction {0} doit être un entier. +macro.function.general.argumentTypeInvalid = L'Argument numéro {1} a un type invalide pour la fonction {0}. +macro.function.general.argumentTypeJ = L'Argument numéro {1} de la fonction {0} doit être un JSON Array ou Object. +macro.function.general.argumentTypeN = L'Argument numéro {1} de la fonction {0} doit être un nombre. +macro.function.general.argumentTypeO = L'Argument numéro {1} de la fonction {0} doit être un JSON Object. +macro.function.general.argumentTypeS = L'Argument numéro {1} de la fonction {0} doit être une Chaîne de caractères. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = L'Argument numéro {1} de la fonction {0} doit être un nom ou une ID de Pion. +macro.function.general.noImpersonated = Erreur lors de l'exécution de {0} il n'y a pas de pion personnifié. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = Vous n'avez pas la permission d'appeller la fonction {0}. +macro.function.general.noPermOther = Vous n'avez pas la permission d'accéder à un autre Pion dans la fonction {0}. +macro.function.general.notEnoughParam = Pas assez de paramètres pour la fonction {0}. +macro.function.general.onlyGM = Seul le MJ peut appeller la fonction {0}. +macro.function.general.tooManyParam = La fonction {0} ne requiert pas plus d'{1} paramètre(s); {2} ont été fournis. +macro.function.general.unknownFunction = Nom de fonction inconnu {0}. +macro.function.general.unknownToken = Erreur lors de l'exécution de "{0}" "\: le nom de pion ou l'id "{1}" est inconnu. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Erreur en éxécutant {0}\: Le nom ou l'id du pion '{1}' est inconnu dans la carte '{2}'. +macro.function.general.wrongNumParam = La fonction {0} requiert exactement {1} paramètre(s); {2} ont été fournis. +macro.function.general.listCannotBeEmpty = {0}\: la liste {1} ne peut pas être vide +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Type Métrique {0} invalide. +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Valeur {0} invalide pour getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Seul le MJ peut définir le round. +# ExecFunction +macro.function.execFunction.incorrectName = Erreur lors de l'exécution de {0}\: la function {1} n'est pas reconnue. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Couleur de Halo invalide {0}. +macro.function.herolab.null = Les données HeroLab n'existent pas pour ce pion. +macro.function.herolab.xpath.invalid = L'expression XPath «{0}» n'est pas valide ou ne pointe pas vers un noeud de texte ou d'attribut. +# Initiative functions general errors +macro.function.initiative.gmOnly = Seul le MJ peut exécuter {0}. +macro.function.initiative.gmOrOwner = Seul le MJ ou le propriétaire peut exécuter {0}. +macro.function.initiative.noImpersonated = Erreur lors de l'exécution de la fonction d'initiative\: il n'y a pas de pion personnifié. +macro.function.initiative.oneParam = Vous devez appeler {0} avec un paramètre. +macro.function.initiative.unknownToken = Identité de pion "{0}" inconnue sur la carte "{1}". +macro.function.input.illegalArgumentType = Type d'argument {0} interdit, {1} est attendu. +macro.function.parse.enum.illegalArgumentType = Erreur lors de l'exécution de "{0}" "\: Type d'argument invalide "{1}", qui attend un de "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = L'option "{0}\={1}" est invalide pour le type d'entrée "{2}" dans "{3}". +#input function +macro.function.input.invalidSpecifier = Nom de variable vide dans "{0}". +macro.function.input.invalidTAB = Pour utiliser le inputType, TAB dans input(), la première entrée doit être du type TAB. +macro.function.input.invalidType = Type d'entrée "{0}" invalide dans "{1}". +macro.function.json.append.onlyArray = Vous ne pouvez ajouter qu'à la fin des vecteurs (arrays) JSON. +macro.function.json.arrayMustContainObjects = Champs spécifiés pour json.sort mais tous les objets dans le vecteur ne sont pas des objets JSON. +macro.function.json.arrayCannotBeEmpty = {0}\: Le JSON Array à l'argument {1} ne peut pas être vide +macro.function.json.getInvalidEndIndex = Index de fin {1} invalide pour le vecteur (taille \= {2}) dans la fonction {1}. +macro.function.json.getInvalidStartIndex = Index de départ {1} invalide pour le vecteur (taille \= {2}) dans la fonction {1}. +macro.function.json.matchingArrayOrRoll = Le 3ème argument doit être une chaîne contenant un tableau de type roll ou JSON de la même taille que le 2ème argument. +macro.function.json.notAllContainKey = Tous les objets ne contiennent pas le champ {0} dans json.sort. +macro.function.json.arrayArgMustBeNumber = L'argument numéro {2} à {1} doit être un nombre pour les tableaux JSON. +macro.function.json.indentMustBeNumeric = La valeur d'indentation passée à {0} doit être numérique +# General JSON macro function errors +macro.function.json.onlyArray = {0} accepte seulement les vecteurs (arrays) JSON. +macro.function.json.onlyJSON = {0} accepte seulement les vecteurs (arrays) ou les ojbets JSON. +macro.function.json.onlyObject = {0} accepte seulement les objets JSON. +macro.function.json.setNoMatchingValue = Pas de valeur correspondante dans {0}. +macro.function.json.unknownType = Type JSON inconnu dans la fonction {0}. +macro.function.json.path = Erreur avec la fonction "{0}" \: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Exécution automatique du lien Macro +# {0} is the error message +macro.function.macroLink.errorRunning = Erreur en exécutant le lien de macro\: {0} +macro.function.macroLink.executeOn = Execution active +macro.function.macroLink.impersonated = Pions personnifiés +# MacroLinkFunctions +macro.function.macroLink.missingName = Il manque un nom de macro dans la fonction {0}. +macro.function.macroLink.selected = Pions sélectionnés +macro.function.macroLink.unknown = Inconnu +macro.function.map.none = {0}\: la fonction requiert une carte active, mais aucune n'est présente. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = On ne peut utiliser {0} pour déplacer des Pions vers une carte où ils se trouvent déjà. +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Pion "{0}" déplacé vers la carte "{1}" depuis la carte "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Carte {1} introuvable dans la fonction {0}. +macro.function.moveTokenMap.unknownToken = Pion {1} introuvable dans la fonction {0}. +# number function +macro.function.number.invalid = Format de nombre {1} invalide dans {0}. +# RESTful Function Errors +macro.function.rest.error.response = Impossible de traiter la fonction "{0}", Code de statut HTTP \: {1} +macro.function.rest.error.unknown = Impossible de traiter la fonction "{0}", une exception s'est produite \: {1} +macro.function.rest.syrinscape.error = Impossible de lancer Syrinscape. Vérifiez que Syrinscape est installé et qu'un URI correct a été passé. +# [token():...] roll option +macro.function.roll.noPerm = Vous ne disposez pas d'assez de droits pour exécuter les commandes roll de [token(...)\: ...]. +macro.function.stateImage.notImage = L'état {1} n'est pas un état image dans la fonction {0}. +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = L'état {1} est inconnu dans la fonction {0}. +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = {0} requiert entre {1} et {2} paramètres. +# String List +macro.function.strLst.incorrectParamExact = {0} requiert exactement {1} paramètres. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = L'argument numéro {1} de {0} doit être de type {2}, mais a été passé comme "{3}" de type {4}. +macro.function.strPropFromVar.wrongArgs = le deuxième paramètre de strPropFromVars "{0}" est invalide. +macro.function.sound.illegalargument = Erreur lors de l'exécution de "{0}", le paramètre "{1}" n'est pas valide \: {2} +macro.function.sound.mediaexception = Erreur lors de l'exécution de "{0}" avec le média "{1}" +macro.function.syrinscape.inactive = Ce client n'a pas activé l'intégration Syrinscape dans les préférences. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Type lumineux inconnu "{1}" dans la fonction "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Erreur en éxécutant {0}\: le nom du Pion ne doit pas être vide. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Taille de Pion {1} invalide dans la fonction {0}. +macro.function.tokenProperty.unknownLayer = Couche {1} inconnue dans la fonction {0}. +macro.function.tokenProperty.unknownLibToken = Lib\: Pion {1} inconnu dans la fonction {0}. +macro.function.tokenProperty.unknownPropType = Type de propriété {1} inconnu dans la fonction {0}. +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Etat {0} inconnu. +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Erreur en éxécutant {0}\: barre {1} inconnue. +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp appelé avec 3 arguments, mais le deuxième argument "{0}" n'était pas NONE, SUFFIXED, ou UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Type Markdown inconnu {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Erreur en exécutant le lien de macro. +macroLink.error.tooltip.bad.href = HREF non valide ou manquant + +macromanager.alias.indexNotFound = (erreur\: {0} est introuvable) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Impossible d'exécuter la commande\: {0}, exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Trop de résultats en exécutant {0}. Peut-être s'agit-il d'une boucle sans fin? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Carte vite fait +menu.edit = &Edition +menu.export = Exporter +menu.file = F&ichier +menu.help = &Aide +menu.map = &Carte +menu.overlay = &Surcouches +menu.recent = &Campagnes Récentes +menu.tools = &Outils +menu.view = Afficha&ge +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Fenêtre +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Fermer +msg.commandPanel.hasEnteredText = {0} a entré un texte. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} est en train de saisir... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = Sur le point de commencer le traitement FTP de {0,number,int} fichier(s)... +msg.confirm.bootPlayer = Êtes-vous sûr(e) de vouloir exclure {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Effacer tous les dessins ne peut pas être annulé. Êtes-vous sûr(e) ? +msg.confirm.deleteDraw = Êtes-vous sûr de vouloir supprimer les dessins sélectionnés ? +msg.confirm.deleteDraw.removed = On ne vous demandera plus la permission lors de la suppression de pions. Si vous voulez rétablir ce contrôle allez dans Edition->Préférences. +msg.confirm.deleteToken = Etes-vous sûr(e) de vouloir effacer les pions sélectionnés? +msg.confirm.deleteToken.removed = On ne vous demandera plus la permission lors de la suppression de pions, si vous voulez rétablir ce contrôle allez dans Edition->Préférences. +msg.confirm.disconnecting = Vous allez être déconnecté. Êtes-vous sûr(e) de vouloir quitter ? +msg.confirm.fileExists = Le fichier existe déjà \: l'écraser ? +msg.confirm.hostingDisconnect = Vous hébergez le serveur. Vous déconnecter supprimera les connexions de tous les participants.\n\nÊtes-vous sûr(e) ? +msg.confirm.jvm.options = Certaines options de démarrage Java JVM pour MapTool peuvent avoir changé.
Vous devrez redémarrer MapTool avant qu'elles ne soient affectées.

Les paramètres invalides pourraient empêcher MapTool de démarrer, êtes-vous sûr de vouloir enregistrer ces paramètres ? +msg.confirm.legacySave = Vous sauvez dans un vieux format -- vous pouvez perdre des informations en faisant cela. Continuer? +msg.confirm.loseChanges = Les modifications apportées à votre campagne seront perdues. Continuer ? +msg.confirm.newCampaign = Abandonner la campagne en cours ? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = Vous essayez de charger une campagne crée par MapTool {1}.
La version que vous utilisez est {0}.
Etes-vous sûr(e)? +msg.confirm.overwriteExistingCampaign = Le fichier existe déjà \: l'écraser ? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Une sauvegarde automatique crée à {0,time} le {0,date} existe.
Voulez-vous la récupérer? +msg.confirm.removeFacings = Êtes-vous sûr(e) de vouloir effacer l'orientation du pion sélectionné ? +msg.confirm.removeZone = Supprimer une carte ne peut pas être annulé.\n\nÊtes-vous sûr(e) ? +msg.confirm.renameMap = Renommer "{0}"? +msg.confirm.restoreFoW = Carte contient des zones exposées de brouillard.
Voulez-vous réinitialiser tout le brouillard ? +msg.confirm.saveCampaign = Voulez-vous sauvegarder votre campagne avant de quitter ? +msg.error.alreadyRegistered = Cette ID est déjà utilisée -- le serveur n'a pas été référencé. +msg.error.alreadyRunningServer = Un serveur est déjà lancé. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Le navigateur n'a pas pu être démarré.
{0} +msg.error.browser.notFound = Le navigateur système n'a pas pu être identifié.
Veuillez spécifier votre navigateur système dans la variable d'environnement {0} . +msg.error.cantAdjustGridInfMaps = On ne peut pas ajuster la grille sur des cartes infinies. +msg.error.cantApplyMacroToSelected = La similitude de cette macro n'est pas basée sur le champ commande. La macro ne peut pas être appliquée à l'ensemble de la sélection. +msg.error.cantBootGM = Vous ne pouvez pas exclure un autre MJ. +msg.error.cantBootSelf = Vous ne pouvez pas vous exclure vous-même. Déconnectez le serveur par le menu Fichier. +msg.error.credits = La version ou les n'ont pu être chargés +msg.error.creatingBackupManager = Erreur lors de la création du gestionnaire de sauvegarde. +msg.error.dialog.js.id = Erreur lors de l'exécution de "{0}" \: l'identifiant Javascript "{1}" n'est pas valide. +msg.error.dialog.js.name = Erreur lors de l'exécution de "{0}" \: le {1} nommé {2} n'existe pas ou ne peut pas exécuter Javascript. +msg.error.dialog.js.type = Erreur lors de l'exécution de "{0}", le type html "{1}" n'est pas valide. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = Ne nom du pion ne doit pas être vide. +msg.error.evaluatingExpr = Erreur en calculant l'expression\: {0} +msg.error.failedAddingDefaultImages = Les images par défaut n'ont pas pu être restaurées. +msg.error.failedAddingDefaultTables = Les tables par défaut n'ont pas pu être restaurées. +msg.error.failedCannotRegisterServer = Votre serveur n'a pas pu être référencé. +msg.error.failedConnect = Impossible de se connecter au serveur. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Le fichier de dépôt de campagne n'a pas pu être exporté. +msg.error.failedExportingImage = L'image n'a pas pu être exportée. +msg.error.failedLoadCampaign = La campagne n'a pas pu être chargée. +msg.error.failedLoadCampaign_Timeout = Impossible de charger la campagne; délai d'attente de sauvegarde automatique dépassé. +msg.error.failedLoadMap = La carte n'a pas pu être chargée. +msg.error.failedLoadCampaignLock = Impossible de charger la campagne lorsque la tâche en arrière-plan est active. Réessayez plus tard. +msg.error.failedSaveCampaignLock = Impossible d'enregistrer la campagne lorsque la tâche en arrière-plan est active. Réessayez plus tard. +msg.error.failedSaveCampaign = La campagne n'a pas pu être sauvegardées. +msg.error.failedSaveCampaignOOM = Plus de mémoire en essayant de sauver la campagne\!

Essayer de crée une nouvelle carte vide et d'effectuer la sauvegarde à partir de là. +msg.error.failedSaveCampaignPreview = L'image de prévisualisation de la campagne n'a pas pu être sauvegardée. +msg.error.failedSaveMap = La carte n'a pas pu être sauvegardée. +msg.error.failedSavingNewVersion = Impossible d'enregistrer la nouvelle version. +msg.error.fileAlreadyExists = Le fichier {0} existe déjà. +msg.error.directoryNotWriteable = Le répertoire {0} n'est pas accessible en écriture. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = L'historique des messages n'a pas pu être sauvegardé. +msg.error.failedScreenCapture = La capture d'écran n'a pas pu être réalisée. +msg.error.failedStartPersonalServer = Le serveur personnel n'a pas pu être redémarré. +msg.error.failedToBoot = La tentative d'exclusion a échoué, le joueur n'a pas été trouvé. +msg.error.failedUpdatingCampaignRepo = Ne peut pas mettre à jour le dépôt de campagne; I/O erreur. +msg.error.inaccessibleRepo = Dépôt non disponible \: "{0}". +msg.error.host.inaccessibleRepo = Les dépôts suivants ne sont pas disponibles \:\n{0}\nPour modifier ou supprimer un dépôt invalide, allez dans les Propriétés de la Campagne et éditez la liste des dépôts. +msg.error.fileNotFound = Le fichier n'a pas été trouvé. +msg.error.fogexpose = Vous devez être MJ pour changer le brouillard de guerre. +msg.error.gmRequired = Seuls les MJ peuvent faire cela. +msg.error.invalidLocalhost = 'localhost' n'est pas une adresse valide ?\! Vérifiez votre fichier /etc/hosts. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" est un paramètre de mémoire invalide.

Assurez-vous d'entrer une valeur JVM Java valide qui inclut une taille de mémoire qui se termine par K, M ou G.
ex \: 4M, 6G, 2048M, 1024K, etc.

Avertissement \: Un réglage incorrect pourrait empêcher MapTool de démarrer. +msg.error.lafSetup = Une exception s'est produite durant la mise en place de l'interface ("look and feel") +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Impossible de charger la mise en page initiale. +msg.error.layoutParse = Le fichier de disposition n'a pu être analysé +msg.error.loadingIconImage = L'icône n'a pas pu être chargée +msg.error.loadingQuickMaps = Erreur durant le chargement des cartes rapides +msg.error.copyingStartupConfig = Erreur lors de la copie du fichier de configuration de démarrage. +msg.error.copyingStartupConfig.unixLike = Impossible de copier le fichier de configuration, voir Préférences -> Démarrage pour plus de détails. +msg.error.macro.buttonGroupDnDFail = Problème de glisser/déposer +msg.error.macro.buttonPropsAreNull = Les propriétés du bouton ont la valeur Null. +msg.error.macro.buttonNullToken = La macro {0} ne peut pas être sauvegardée; le pion {1} n'est plus valide. +msg.error.macro.exportFail = Macro ne pouvant être exportée\:

{0} +msg.error.macro.exportSetFail = Lot de Macro ne pouvant être exporté\:

{0} +msg.error.macro.importFail = Macro ne pouvant être importée\:

{0} +msg.error.macro.importSetFail = Lot de Macro ne pouvant être importé\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Lumière\:ligne {0,number}\:ne reconnait pas la distance "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Portée de lumière invalide "{1}" +msg.error.mtprops.light.gmOrOwner = Lumière\:ligne {0,number}\:GM et OWNER ne peuvent être spécifiés que pour les auras. +msg.error.mtprops.light.ioexception = IOException en traitant la lumière +msg.error.mtprops.light.lumens = Lumière\:ligne {0,number}\:ne reconnait pas le lumen "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Le nom de la propriété dans "{0}" duplique celui de "{1}". +msg.error.mtprops.properties.duplicateComment = La ligne "{0}" semble être un commentaire, mais elle duplique "{1}" et doit être unique pour éviter cet avertissement. +msg.error.mtprops.properties.ending = vous allez revenir en mode édition. +msg.error.mtprops.properties.title = les erreurs suivantes se sont produites\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Vision\:ligne {0,number}\:ne reconnait pas arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Vision\:ligne {0,number}\:ne reconnait pas la distance "{1}" +msg.error.mtprops.sight.ioexception = IOException en traitant la Vision +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Vision\:ligne {0,number}\:ne reconnait pas le multiplicateur "{1}" +msg.error.mtprops.sight.offset = Vision\:ligne {0,number}\:ne reconnait pas le décalage "{1}" +msg.error.mtprops.sight.range = Vision\:ligne {0,number}\:ne reconnait pas la portée "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Vision\:ligne {0,number}\:Ne peut pas utiliser les lumens sans distance pour la lumière personnelle +msg.error.mtprops.sight.unknownField = Vision\:ligne {0,number}\:ne reconnait pas le nom de champ "{1}" +msg.error.mustDisconnectFirst = Vous êtes connecté à un serveur. Déconnectez-vous s'il vous plait. +msg.error.mustSelectAssetGroupFirst = Sélectionnez un groupe de ressources d'abord +msg.error.mustSelectPlayerFirst = Sélectionnez d'abord un joueur +msg.error.mustSelectRootGroup = Vous devez sélectionner un groupe racine +msg.error.noTokensSelected = Pas de Pion Sélectionné. +msg.error.playerNotConnected = Joueur "{0}" n'est pas connecté. +msg.error.server.disconnected = Le serveur s'est déconnecté. +msg.error.server.cantrestart = Le serveur personnel n'a pas pu être redémarré. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = Le MJ a interdit aux joueurs d'utiliser la table. +msg.error.tableDoesNotExist = Une telle table n'existe pas +msg.error.tableUnknown = Table inconnue +msg.error.toolCannotInstantiate = La classe d'outil n'a pas pu être instanciée \: {0} +msg.error.toolConstructorFailed = Le constructeur de l'outil a échoué \: {0} +msg.error.toolNeedPublicConstructor = Le constructeur doit être publique pour l'outil \: {0} +msg.error.toolNeedValidConstructor = Le constructeur doit avoir un contructeur publique avec un argument Boîte à Outil pour l'outil \: {0} +msg.error.trace = Trace de l'erreur\: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Impossible de créer le fichier id du client. +msg.error.unableToCreateDataDir = Impossible de créer le répertoire"{0}". Essayez de le crée manuellement par la variable "MAPTOOL_DATADIR". +msg.error.unableToReadClientIdFile = Impossible de lire le fichier id du client. +msg.error.unknownHost = Hôte inconnu. +msg.error.unknownJavaVersion = Impossible de déterminer la version Java ?\! Tentative de continuer... +msg.error.unusableDataDir = Impossible d'utiliser le répertoire "{0}" car il contient des caractères potentiellement dangeureux. Essayez de définir manuellement le répertoire en renseignant la variable d'environement "MAPTOOL_DATADIR". +msg.error.unusableDir = Directory "{0}" contient des caractères potentiellement dangeureux et ne sera pas utilisé. +msg.error.versionFile = Impossible de trouver le fichier de version \: {0} +msg.error.unableToGetThemeList = Erreur lors de la récupération de la liste des thèmes. +msg.error.wrongJavaVersion = Vous utilisez MapTool en utilisant une version de Java trop ancienne pour être 100% compatible avec certaines bibliothèques tierces utilisées.
Si vous continuez à utiliser MapTool, vous risquez de rencontrer des plantages inattendus à cette incompatibilité. Voulez-vous continuer ? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW désactivé. +msg.info.action.disableRevealFogAtWaypoints = La FoW est maintenant exposée à tous les points de cellule le long du chemin. +msg.info.action.enableFoW = FoW activé. +msg.info.action.enableRevealFogAtWaypoints = La FoW ne s'expose désormais qu'aux points de passage désignés. +msg.info.action.FoWDisabled = FoW est désactivé. +msg.info.campaignLoading = Chargement de la Campagne. +msg.info.campaignSaved = Campagne Enregistrée. +msg.info.campaignSaving = Sauvegarde de la Campagne +msg.info.connecting = Connexion en cours +msg.info.disconnected = Vous avez été déconnecté. +msg.info.heartbeat.registryFailure = Échec de l'actualisation de la connexion au registre MapTool ( {2} échecs au total jusqu'à présent). Le serveur de registre supprimera les enregistrements périodiquement, ce qui rend difficile la connexion des futurs clients. Si cela persiste, vous devrez fournir aux clients les informations du serveur directement (adresse IP "{0}" et port {1}). +msg.info.heartbeat.registrySuccess = La connexion au registre MapTool a été actualisée avec succès (après {0} échecs passés). Tant que le succès est maintenu, vous ne verrez plus ce message. +msg.info.macro.exportCancel = Exportation de macro annulé. +msg.info.macro.exportSuccess = Macro exportée avec succès. +msg.info.mapLoading = Chargement de la Carte +msg.info.mapSaved = Carte Enregistrée. +msg.info.noCampaignPreview = Pas de prévisualisation de la campagne disponible. +msg.info.playerBooted = {0} a été déconnecté. +msg.info.playerConnected = {0} est connecté. +msg.info.playerDisconnected = {0} est déconnecté. +msg.info.restoreLayout = Restaurer la disposition +msg.info.restoreLayout.description = Restaurer l'interface utilisateur de MapTool dans la disposition par défaut. +msg.info.screenshotSaved = Capture d'écran enregistrée. +msg.info.screenshotSaving = Enregistrement de la capture d'écran... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Héberger un serveur MapTool implique une configuration de serveur adéquate.
Voulez-vous accéder aux messages des forums qui décrivent la marche à suivre? +msg.info.showTransferWindow = Afficher la Fenêtre de Transfert +msg.info.showTransferWindow.description = Ouvre une fenêtre affichant les transferts d'actifs en attente. +msg.info.startServer = Serveur démarré; Veuillez attendre que la carte se mette à jour. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = IMPOSSIBLE DE TROUVER LE FICHIER DE VERSION +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Exporter une Macro +msg.title.exportMacroSet = Exporter un Ensemble de Macros +msg.title.exportProperties = Exporter des Propriétés +msg.title.importMacro = Importer une Macro +msg.title.importMacroSet = Importer un Ensemble de Macros +msg.title.importProperties = Importer des Propriétés +msg.title.loadAssetTree = Arborescence de ressources +msg.title.loadCampaign = Ouvrir Campagne +msg.autosave.wait = En attente d'au plus {0} secondes avant la fin de la sauvegarde automatique... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Ouvrir Carte +msg.title.messageDialog.cancel = Annuler +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Oui, et ne plus me le demander +msg.title.messageDialog.no = &Non +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = Oui +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Erreur +msg.title.messageDialogFeedback = Retour d'information +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Avertissement +msg.title.saveCampaign = Sauvegarder Campagne +msg.title.saveMessageHistory = Sauvegarder l'Historique des Messages +msg.warn.failedAutoSavingMessageHistory = L'historique des messages n'a pas pu être sauvegardé automatiquement. +msg.warning.macro.playerChangesNotAllowed = Le MJ a interdit aux joueurs de changer cette macro. +msg.warning.macro.willNotExport = La macro "{0}" ne sera pas exportée. Soit elle a été marquée comme non éditable par les joueurs par le MJ, soit vous n'avez pas les droits pour éditer la source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = Une ressource non valide a été sélectionnée. Si vous recevez ce message, veuillez le signaler sur les forums de MapTool ou sur le serveur Discord. + +ooc.description = Chat émmanent du personnage + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Rendu des pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extraire chaque page du PDF en une seule image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Chercher les sous-répertoires? +panel.Asset.ImageModel.checkbox.searchSubDir2 = résultats +panel.Asset.ImageModel.slider.toolTip = Faites glisser pour ajuster la taille des vignettes de prévisualisation... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Taille\: {0} + +panel.Campaign = Campagne +panel.Campaign.description = Fenêtre ancrable pour les macros de campagne. +panel.Gm = MJ +panel.Gm.description = Fenêtre ancrable pour les macros MJ-visibles +panel.Chat = Chat +panel.Chat.description = Fenêtre de chat amarrable. +panel.Connections = Connexions +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Fenêtre amovible montrant les clients connectés. +panel.DrawExplorer = Explorateur de Dessins +panel.DrawExplorer.description = Fenêtre amovible pour la gestion des dessins. +panel.DrawExplorer.LineSegment.Line = points({0}) largeur du crayon({1}) +panel.DrawExplorer.ShapeDrawable.Area = largeur({0}) hauteur({1}) +panel.DrawExplorer.ShapeDrawable.Float = largeur({0}) hauteur({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = largeur({0}) hauteur({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = largeur({0}) hauteur({1}) +panel.DrawExplorer.Template.BlastTemplate = Explosion ({0}) +panel.DrawExplorer.Template.BurstTemplate = Rafales ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cône ({0}) +panel.DrawExplorer.Template.LineTemplate = Ligne ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Ligne ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Rayon ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Rayon ({0}) +panel.DrawExplorer.Template.WallTemplate = Mur ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Forme inconnue +panel.Global = Global +panel.Global.description = Fenêtre amovible montrant les macros stockées sur l'ordinateur local. +panel.Impersonate = Personnifier +panel.Impersonate.description = Fenêtre amovible montrant les macros stockées sur le pion actuellement impersonalisé. +panel.Impersonate.button.impersonateSelected = Personnifier la sélection +panel.Impersonate.identity = Parler en tant que \: {0} +panel.Initiative = Initiative +panel.Initiative.description = Fenêtre amovible pour gérer l'initiative de combat. +panel.Library = Librairie +panel.Library.description = Fenêtre amovible pour accéder aux ressources de votre bibliothèque de ressources. +panel.MapExplorer = Explorateur de Carte +panel.MapExplorer.description = Fenêtre amovible affichant les pions et autres ressources sur la carte actuelle. +panel.MapExplorer.View.BACKGROUND = Arrière plan +panel.MapExplorer.View.CLIPBOARD = Porte documents +panel.MapExplorer.View.GM = Caché +panel.MapExplorer.View.GROUPS = Groupes +panel.MapExplorer.View.LIGHT_SOURCES = Sources de Lumière +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Joueurs +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nouveau nom de groupe +panel.Selected = Selection +panel.Selected.description = Fenêtre ancrable affichant les macros sur le ou les pions actuellement sélectionnés. +panel.Selected.tooltip.deslectAll = Désélectionner tous les pions +panel.Selected.tooltip.next = Sélectionner le pion suivant +panel.Selected.tooltip.previous = Sélectionner le pion précédent +panel.Selected.tooltip.revertToPrevious = Revenir à la sélection précédente +panel.Selected.tooltip.selectAll = Sélectionner tous les pions sur la carte +panel.Tables = Tables +panel.Tables.description = Fenêtre amovible pour la gestion des tables dans la campagne actuelle. + +dialog.NewToken.title = Nouveau pion +dialog.NewToken.type = Type \: +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Afficher cette boîte de dialogue +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Sélectionnez une langue pour l'interface MapTool . + +prefs.jvm.advanced.enableAssertions.tooltip = Active les assertions de langage Java dans le code MapTool. +prefs.jvm.advanced.direct3d.tooltip = Désactivez l'utilisation du Pipeline Direct3D pour les cartes vidéo problématiques/pilotes. +prefs.jvm.advanced.opengl.tooltip = Activer le Pipeline OpenGL. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Définissez la mémoire maximale (taille de la pipe) que MapTool est autorisé à utiliser. Saisissez un nombre suivi soit d'une lettre simple M soit G.
Exemples \: 4G est 4 Gigaoctets, 4096M est 4096 mégaoctets et est le même que 4G. +prefs.jvm.xms.tooltip = Définissez les paramètres de mémoire initiale et minimale pour MapTool. Doit être inférieur ou égal à la taille maximale du segment de mémoire.
Entrez un nombre suivi d'une lettre M ou G. +prefs.jvm.xss.tooltip = Définissez la taille de la pile pour les fils de programme MapTool. On recommande des valeurs entre 4M et 12M.
Les valeurs trop grandes vont causer des problèmes. + +roll.description = Roulez et diffusez le résultat à tous les joueurs connectés. +roll.general.unknown = Tirage de dé {0} inconnu, utilisez \#d\#+\# +# {0} is the players name, {1} is the roll +roll.string = {0} tire le dé \: {1} + +rollgm.description = Roulez et diffusez le résultat à tous les MJ. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} vous montre son tirage de dé \: {1} +# {0} is the roll +rollgm.self.string = Tirage de dé pou le MJ \: {0} + +rollme.description = Roulez et montrez le résultat uniquement à moi. +# {0} is the roll +rollme.string = Vous tirez pour vous seul \: {0} + +rollsecret.description = Roulez et diffusez le résultat uniquement aux MJ et cachez le résultat même à vous-même. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} tire le dé secrètement pour vos yeux \: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Vous tirez le dé secrètement \: {0} +rollsecret.self.string = Vous tirez le dé secrètement pour le MJ. + +# {0} is the error message +savealiases.couldNotSave = Fichier alias ne peut être sauvegardé \: {0} +savealiases.created = Alias de MapTool - créés +savealiases.description = Enregistrer tous les alias actuels dans un fichier. Voir "/loadaliases" pour les recharger. +savealiases.dialogTitle = Sauvegarde les Alias +savealiases.saved = Alias Sauvegardés. + +# {0} is the error message +savetokenstates.couldNotSave = Fichier d'état de pion ne peut être sauvegardé \: {0} +savetokenstates.description = Sauvegarder l'ensemble actuel des états de pion dans un fichier. +savetokenstates.dialogTitle = Sauvegarde les états des pions +# {0} is the number of token states saved. +savetokenstates.saved = {0} états de pions ont été sauvegardés. + +say.description = Diffuser un message à tous les joueurs connectés. + +self.description = Envoyez un message uniquement à vous-même. + +settokenproperty.description = Définit la propriété d'un pion. +settokenproperty.param = Vous devez indiquer un nom de pion et une expression, ou sélectionner un(des) pion(s) et fournir une expression. +settokenproperty.unknownTokens = Incapable de déterminer à quel pion attribuer la propriété. + +settokenstate.description = Définit une valeur d'état sur un pion. +# {0} is the token name, {1} is the state name +settokenstate.marked = Le pion {0} a à présent l'état {1} défini. +settokenstate.param = Sont requis, soit un état de pion et un nom de pion, soit un pion sélectionné et un nom d'état de pion. +settokenstate.unknownState = Nom d'état de pion "{0}" inconnu. +settokenstate.unknownTokens = Incapable de déterminer à quel pion attribuer l'état. +settokenstate.unmarked = Le pion {0} a à présent l'état {1} redéfini. + +# Texture Noise +texturenoise.description = Changer le bruit appliqué aux textures (ne fonctionne que sur les textures de tuiles de fond pour le moment). +texturenoise.currentValsOn = Valeurs actuelles, alpha \= {0}, graine \= {1}. +texturenoise.currentValsOff = Le bruit est actuellement éteint. +texturenoise.usage = Pour changer utilisez /texturenoise alpha [seed] ou /texturenoise on | off. + +# Version slash command +slashversion.description = Afficher la version MapTool dans la fenêtre de discussion. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Afficher la boîte de dialogue À propos. + +# Slash Command errors +slash.mustBeGM = Vous devez être un MJ pour utiliser /{0} + +tmacro.description = Exécute la macro donnée sur les pions actuellement sélectionnés. + +togm.description = Envoyer aux MJ exclusivement. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} dit au MJ \: +# {0} is what to say +togm.self = Vous dites au MJ \: {0} + +token.popup.menu.always.visible = Visible au-dessus du brouillard de guerre +token.popup.menu.autoresize = Redimensionnement automatique... +token.popup.menu.expose = Révéler +token.popup.menu.expose.currentonly = Seulement ce qui est visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Dernier trajet +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Zones visibles +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Vues du Brouillard de Guerre +token.popup.menu.fow.clearselected = Effacer les Zones révélées sélectionnées +token.popup.menu.fow.expose = Révéler +token.popup.menu.fow.global = Ajouter à partir des Zones révélées globales +token.popup.menu.fow.party = Ajouter à partir des zones révélées par le groupe +token.popup.menu.fow.tokens = Vues du Brouillard de Guerre du Pion +token.popup.menu.fow.tokens.view = Zones révélées par {0} +token.popup.menu.showHandout = Afficher le Mémo +token.popup.menu.facing.set = Définir l'orientation +token.popup.menu.facing.clear = Réinitialiser l'orientation +token.popup.menu.lights.clear = Effacer les lumières +token.popup.menu.lights.clearAll = Effacer tout +token.popup.menu.auras.clear = Effacer les auras +token.popup.menu.auras.clearGM = Effacer les auras MJ +token.popup.menu.auras.clearOwner = Effacer seulement les Auras du propriétaire +token.popup.menu.snap = Aligner sur la grille +token.popup.menu.visible = Visible par les joueurs +token.popup.menu.impersonate = Personnifier +token.popup.menu.move = Déplacer +token.popup.menu.move.path = Afficher le chemin +token.popup.menu.move.revertlast = Annuler le dernier mouvement +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Editer ... +token.popup.menu.delete = Effacer +token.popup.menu.flip = Retourner +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Plan Isométrique +token.popup.menu.change = Changer +token.popup.menu.arrange = Organiser +token.popup.menu.zorder.front = Envoyer à l'avant +token.popup.menu.zorder.back = Envoyer à l'arrière +token.popup.menu.save = Enregistrer ... +token.popup.menu.size = Taille +token.popup.menu.size.free = Taille libre +token.popup.menu.size.native = Taille native +token.popup.menu.size.reset = Réinitialiser +token.popup.menu.edit.toomany.tooltip = Un seul pion peut être modifié à la fois. +token.popup.menu.edit.notallowed.tooltip = Le MJ bloque actuellement l'accès à l'éditeur de pions. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Calque de Vision +token.properties.button.transferVblFromMap.copy.text = Copier VBL de la carte +token.properties.button.transferVblFromMap.move.text = Déplacer VBL de la carte +token.properties.button.transferVblToMap.copy.text = Copier VBL vers la carte +token.properties.button.transferVblToMap.move.text = Déplacer VBL vers la carte + +tokenspeech.description = Dites le discours donné sur les pions actuellement sélectionnés. + +tool.LineCellTemplate.tooltip = Dessiner un gabarit de Ligne +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = Clic Gauche \: définit la case de départ, deuxième clic Gauche définit le rayon et la direction; Ctrl déplace la case de départ. +tool.blasttemplate.tooltip = Dessiner un gabarit de Décharge +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Repositionner l'image de fond +tool.bursttemplate.instructions = Clic Gauche \: définit la case centrale, second Clic Gauche définit le rayon ; Ctrl déplace la case de départ. +tool.bursttemplate.tooltip = Dessiner un gabarit d'Explosion +tool.cone.instructions = Clic Gauche \: Définit le point de départ, second Clic Gauche définit le rayon et la direction ; Ctrl déplace le point de départ +tool.cone.tooltip = Dessine un gabarit de cône +tool.crosstopology.instructions = Clic Gauche \: définit le point initial/final ; Maj-Clic Gauche \: effacement croisé ; Ctrl accroche à la grille +tool.crosstopology.tooltip = Dessiner un VBL croisé +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Non utilisé +tool.facing.tooltip = Définit l'orientation du pion +tool.filltopology.tooltip = Remplit des régions fermées de CBV (VBL) +tool.freehand.instructions = Clic Gauche \: dessiner la ligne à main levée, Maj+Gauche \: effacer la ligne à main levée, Alt (maintenir) \: Aligner au centre de la cellule +tool.freehand.tooltip = Dessiner des Lignes à main levée +tool.freehandexpose.instructions = Clic Gauche\: définit le point initial/final à révéler, Clic Droit (pendant le dessin)\: définit un point intermédiaire, Maj Clic Gauche (initial)\: Cache la zone +tool.freehandexpose.tooltip = Révèle/cache une forme à main levée dans le brouillard de guerre +tool.gridtool.instructions = Clic Gauche maintenu\: Déplace la grille, Molette de la souris \: échelle de la grille +tool.gridtool.tooltip = Affiche/cache la grille +tool.label.dialogtitle = Editer l'étiquette +tool.label.instructions = Clic Gauche\: Crée une nouvelle étiquette de texte, Clic Droit maintenu\: Déplace la carte, Molette \: Zoom +tool.label.tooltip = Ajouter une étiquette de texte à la carte +tool.line.instructions = Clic Gauche \: définit le point initial/final, Clic Gauche (pendant le dessin) \: définit le point intermédiaire, Maj+Clic Gauche (initial)\: efface la ligne, Alt (maintenu)\: Aligner au centre de la cellule +tool.line.tooltip = Dessiner une Ligne droite +tool.linetemplate.instructions = Clic Gauche\: définit le point initial, second Clic Gauche détermine le chemin, troisième Clic Gauche définit la longueur; Ctrl déplace le dernier point défini +tool.linetemplate.tooltip = Dessiner un gabarit de Ligne +tool.measure.instructions = Clic Gauche maintenu\: Mesure la distance entre les cases; Clic Droit maintenu\: déplace la carte ; Molette\: Zoom; Barre espace\: définit des points intermédiaires +tool.measure.tooltip = Mesure la distance le long d'un chemin +tool.oval.instructions = Clic Gauche \: définit le point initial/final ; Maj Clic Gauche \: début de l'effacement de l'ovale ; maintenir Alt pour dessiner à partir du centre +tool.oval.tooltip = Dessiner un ovale +tool.ovalexpose.instructions = Clic Gauche\: définit le point initial/final à révéler ; Maj Clic Gauche\: cache la zone ; maintenir Alt pour dessiner à partir du centre +tool.ovalexpose.tooltip = Révèle/cache un ovale dans le brouillard de guerre +tool.ovaltopology.instructions = Clic Gauche \: définit le point initial/final ; Maj Clic Gauche \: début de l'effacement de l'ovale +tool.ovaltopology.tooltip = Dessiner une CBV (VBL) en ovale plein +tool.ovaltopologyhollow.tooltip = Dessiner une CBV (VBL) en ovale creux +tool.pointer.instructions = Clic Gauche \: sélectionner ; Clic Gauche maintenu \: déplacer la sélection ; Clic Droit \: menu ; Clic Droit maintenu\: déplacer la carte ; Molette\: Zoom ; Barre espace \: définit des points intermédiaires +tool.pointer.tooltip = Outil de Sélection +tool.poly.instructions = Clic Gauche \: définit le point initial/final, Clic Droit (pendant le dessin) \: définit un point intermédiaire, Maj Clic Gauche (initial) \: efface une zone en polygone +tool.poly.tooltip = Dessiner un Polygone fermé +tool.polyexpose.instructions = Clic Gauche \: définit le point initial/final à révéler, Clic Droit (pendant le dessin) \: définit un point intermédiaire, Maj Clic Gauche (initial) \: cache la zone +tool.polyexpose.tooltip = Révèle/cache un polygone dans le brouillard de guerre +tool.polylinetopo.tooltip = Dessiner une CBV (VBL) en lignes polygonales +tool.polytopo.tooltip = Dessiner une CBV (VBL) en polygone fermé plein +tool.radiusCellTemplate.tooltip = Dessiner un gabarit circulaire +tool.radiustemplate.instructions = Clic Gauche \: définit le point initial, second Clic Gauche définit le rayon ; Ctrl déplace le centre +tool.radiustemplate.tooltip = Dessiner un gabarit circulaire +tool.rect.instructions = Clic Gauche\: définit le point initial/final ; Maj Clic Gauche \: efface le rectangle ; maintenir Alt pour dessiner à partir du centre +tool.rect.tooltip = Dessiner un rectangle +tool.rectexpose.instructions = Clic Gauche \: définit le point initial/final à révéler ; Maj Clic Gauche \: cache le rectangle ; maintenir Alt pour dessiner à partir du centre +tool.rectexpose.tooltip = Révèle/cache un rectangle dans le brouillard de guerre +tool.recttopology.instructions = Clic Gauche \: définit le point initial/final; Maj Clic Gauche \: efface le rectangle +tool.recttopology.tooltip = Dessiner une CBV (VBL) en rectangle plein +tool.recttopologyhollow.tooltip = Dessiner une CBV (VBL) en rectangle creux +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Outil tampon +tool.walltemplate.instructions = Clic Gauche \: définit la case de départ, Déplacer la souris dans la direction du mur, second Clic Gauche pour terminer le mur ; Ctrl déplace la case de départ +tool.walltemplate.tooltip = Dessiner un gabarit de mur +tools.ai_selector.tooltip = Les pions navigueront autour de MBL, VBL (si sélectionné), et prendront en compte les modificateurs de terrain. +tools.ignore_vbl_on_move.tooltip = Les pions navigueront dans VBL si sélectionné, sinon ils se déplaceront librement dans le VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Outils de dessin +tools.fog.tooltip = Outils de Brouillard de Guerre +tools.interaction.tooltip = Outils d'interaction +tools.mute.tooltip = Couper les sons du système et les flux audio +tools.unmute.tooltip = Réactiver les sons système et les flux audio +tools.hidetoolbar.tooltip = Masquer la barre d'outils +tools.unhidetoolbar.tooltip = Afficher la barre d'outils +tools.template.tooltip = Outils de Gabarit +tools.token.fow.all.tooltip = Montre le Brouillard de Guerre pour les pions que vous possédez ou possédés par tous. +tools.token.fow.gm.tooltip = Montre le Brouillard de Guerre pour les pions que vous possédez.
Si vous êtes MJ, vous allez aussi voir les pions possédés par personne. +tools.token.fow.npc.tooltip = Montre le Brouillard de Guerre pour les pions non-joueurs (NPC) que vous possédez ou possédés par tous. +tools.token.fow.pc.tooltip = Montre le Brouillard de Guerre pour les pions joueurs (PC) que vous possédez ou possédés par tous. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Sélectionner une carte +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = "{0}" commande inconnue. Essayez /help pour avoir une liste des commandes. + + + +startup.config.unableToWrite = Impossible d'écrire dans le fichier de configuration. +Preferences.startup.label.info = Informations sur les préférences de démarrage +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = MJ +userTerm.Player = Joueur +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = joueur + +visionType.DAY = Jour +visionType.NIGHT = Nuit +visionType.OFF = Sans + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Chuchotement +whisper.description = Envoyer un message à un joueur spécifique. +whisper.enterText = Entrez le texte ici +whisper.noName = Vous devez indiquer un nom de joueur. +# {0} is the name, {1} is the message +whisper.string = {0} murmure \: {1} +whisper.toSelf = Vous vous parlez encore à vous-même ? +whisper.you.string = Vous murmurez à {0} \: {1} + +whisperreply.description = Répondez au dernier joueur qui vous a chuchoté. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_it.properties b/src/main/resources/net/rptools/maptool/language/i18n_it.properties index 1d28c107e2..4414534677 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_it.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_it.properties @@ -100,39 +100,34 @@ Color.none = Nessuno Color.custom = Personalizzato Color.default = Predefinito -Button.accept = Accetta -Button.add = Aggiungi -Button.apply = APPLICA -Button.background = Sfondo -Button.browse = Sfoglia +Button.ok = OK Button.cancel = Annulla -Button.clear = Pulisci -Button.clearall = Pulisci Tutto +Button.refresh = Aggiorna +Button.rescan = Rescan +Button.revert = Ripristina Button.close = Chiudi +Button.import = Importa +Button.export = Esporta Button.delete = Elimina +Button.add = Aggiungi +Button.new = Nuovo +Button.browse = Sfoglia +Button.update = Aggiorna +Button.apply = APPLICA +Button.accept = Accetta +Button.up = Muovi su Button.down = Muovi giù -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Esporta -Button.fog = Nebbia -Button.hide = Nascondi -Button.import = Importa -Button.install = Installa +Button.background = Sfondo Button.map = Mappa -Button.new = Nuovo +Button.fog = Nebbia +Button.clear = Pulisci +Button.clearall = Pulisci Tutto +Button.yes = Si Button.no = No -Button.ok = OK -Button.refresh = Aggiorna -Button.rescan = Rescan -Button.revert = Ripristina +Button.install = Installa Button.runmacro = ESEGUI MACRO -Button.up = Muovi su -Button.update = Aggiorna -Button.yes = Si +Button.hide = Nascondi -Label.label=Label\: Label.lights = Vision\: Label.name = Nome\: Label.gmname = Nome GM\: @@ -189,10 +184,8 @@ Label.image.choose = Scegli immagine Label.table.import = Importa Tabella Label.table.export = Esporta Tabella Label.preview = Anteprima -Label.background = Background Label.foreground = Primo Piano\: Label.showbackground = Mostra Sfondo\: -Label.fontSize = Font Size Label.layers = Livelli\: Label.view.current = Vista Corrente Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Ha Vista\: EditTokenDialog.label.terrain.mod = Modificatore Terreno\: EditTokenDialog.label.terrain.mod.tooltip= Aggiusta il costo di movimento degli altri token che potrebbero muoversi sopra o attraverso questo token. Il moltiplicatore predefinito 1 significa nessuna modifica (1 * 1 \= 1). EditTokenDialog.label.image = Tabella Immagine\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacità Token\: EditTokenDialog.label.opacity.tooltip = Modifica l'opacità del token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignora Terreno\: EditTokenDialog.label.terrain.ignore.tooltip= Seleziona qualsiasi tipo di modificatore del terreno che questo token dovrebbe ignorare. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Impossibile caricare le impronte griglia senza gr Handshake.msg.duplicateName = Qualcuno sta già usando quel nome giocatore. Per favore, scegli un altro nome e prova ancora. Handshake.msg.wrongPassword = Hai inserito la password sbagliata. Per favore, prova ancora. Handshake.msg.unknownPlayer = Il giocatore {0} è sconosciuto. -Handshake.msg.wrongVersion = La versione utilizzata non corrisponde. Stai provando a connettere un client con la versione {0} a un server con la versione {1}.
Per favore, aggiorna il tuo client alla versione corrente. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Tentativo di accesso da {0} non riuscito, di seguito errori di decodifica handshake. Handshake.msg.failedLoginDecode = Impossibile decodificare handshake con password. Handshake.msg.encodeInitFail = Impossibile inizializzare la codifica per handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Chiave pubblica errata usata durante l'handsh Handshake.msg.deniedEasyConnect = Richiesta di connessione facile negata. Handshake.msg.gmDeniedRequest = Il GM ha negato la tua richiesta di connettersi. Handshake.msg.playerAlreadyConnected = Quel nome giocatore è già connesso. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Aggiornamento Disponibile Update.msg1 = Una nuova versione di MapTool è disponibile\! @@ -433,6 +429,8 @@ Update.msg2 = Vuoi scaricare {0}? Update.button = Salta questa versione Update.chkbox = Non controllare più gli aggiornamenti\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Quello che vedi è quello che ottieni. ExportScreenshot.view.asselected = Selezionati ExportScreenshot.view.asselected.tooltip = Scegli quali livelli includere nello screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Ritardo Scomparsa Tooltip Preferences.label.access.delay.dismiss.tooltip = La quantità di tempo (in millisecondi) il tooltip rimarrà prima di scomparire. Preferences.label.access.size = Dimensione Testo Chat Preferences.label.access.size.tooltip = Dimensione in punti per tutto il testo della finestra di chat (sia in ingresso che in uscita). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Riproduci suoni di sistema Preferences.label.sound.system.tooltip = Disattiva questa opzione per disattivare tutti i suoni all'interno di MapTool. Necessario per alcune implementazioni Java, poiché troppi suoni in coda possono bloccare la JVM. Preferences.label.sound.stream = Riproduci clip e stream @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Verranno utilizzati ToolTip per i tiri ServerDialog.button.networkinghelp = Aiuto Opzioni di Rete ServerDialog.generatePassword = Genera Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Proprietà token -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repository -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Vista -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Luce -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Stati -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Barre - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Due Immagini -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Immagine Singola -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Immagini Multiple -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solida -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Due Toni - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Superiore -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Inferiore -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Sinistra -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Destra - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Immagine -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Immagine in Angolo -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Immagine Griglia -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Punto -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Punto a Griglia -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Cerchio -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Ombreggiato -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Croce -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Rombo -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Rombo a Griglia -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Triangolo Invertito -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Triangolo Inv. a Griglia -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangolo -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Triangolo a Griglia -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Quadrato a Griglia - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Proprietà Campagna CampaignPropertiesDialog.label.group = Gruppo\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Ordine\: CampaignPropertiesDialog.label.order.tooltip = Posizione nella lista degli stati, cambiare per spostare su o giù per l'elenco. CampaignPropertiesDialog.label.else = Tutti gli altri -CampaignPropertiesDialog.label.owner = Possessore +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Tipo Token TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = Nessuno Token.TerrainModifierOperation.MULTIPLY = Moltiplica @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Gigantesca TokenFootprint.name.gargantuan = Mastodontica TokenFootprint.name.colossal = Colossale -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Preserva Topologia TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = Semplificatore VW @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Non c'è un'immagine di mappa. U # hard-coded in the application, but that's OSX for you. ;-) action.exit = &Esci action.exit.description = Esci da MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Esporta Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Occorre aggiungere un nom dialog.addresource.warn.mustselectone = Occorre selezionare almeno una library da scaricare dialog.addresource.error.malformedurl = L'URL dell'Artpack {0} è malformato. Controlla la tua installazione. dialog.addresource.warn.badresourceid = Identificatore risorsa errato\: {0}. Segnala l'errore al team di MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Scegli Colore dialog.copyZone.msg = Nome nuova mappa\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} è stato preso barandoTutti i disegni verranno puliti dal livello {0}, liberando completamente la coda di annullamento per TUTTI i livelli.
La pulizia non può essere annullata. Sei sicuro? msg.confirm.deleteDraw = Sicuro di voler eliminare i disegni selezionati? msg.confirm.deleteDraw.removed = Non ti sarà più chiesto il permesso quando elimini un disegno. Per riabilitare questo avviso, guarda in Modifica --> Preferenze. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = La mappa contiene aree riv msg.confirm.saveCampaign = Vuoi salvare la campagna prima di uscire? msg.error.alreadyRegistered = Questo ID è già in uso -- server non registrato. msg.error.alreadyRunningServer = Stai gia ospitando un server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Il browser non ha potuto essere avviato.
{0} msg.error.browser.notFound = Il browser di sistema non ha potuto essere identificato.
Per favore, specifa il tuo browser di sistema nella variabile di ambiente {0}. msg.error.cantAdjustGridInfMaps = Impossibile regolare la griglia su una mappa infinita. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = ClickSx\: imposta la cella iniziale, muovi il tool.walltemplate.tooltip = Disegna un Muro. tools.ai_selector.tooltip = I token si sposteranno intorno a MBL, VBL (se selezionato) e terranno di conto dei token con modificatori di terreno. tools.ignore_vbl_on_move.tooltip = I token eviteranno il VBL se selezionato, altrimenti si muoveranno liberamente nel VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Mostra FoW per tutti i token che possiedi. tools.token.fow.gm.tooltip = Mostra FoW per i Token che possiedi esplicitamente
SE sei un GM, mostrerà anche i token che non hanno impostato un proprietario tools.token.fow.npc.tooltip = Mostra FoW per i token NPC che possiedi. tools.token.fow.pc.tooltip = Mostra FoW per i token PC che possiedi. -tools.topo.tooltip = Livello di Blocco Visuale (VBL) +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Seleziona Mappa tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Tema icone Preferences.label.icontheme.tooltip=Tema usato dalle icone dell'applicazione. Label.theme.macroeditor=Tema editor macro TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties b/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties new file mode 100644 index 0000000000..4a5b3a2678 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Verde\:Invia, Rosso\:Riceve + +AppHomeDiskSpaceStatusBar.toolTip = Spazio libero attuale nella home directory dell'utente. + +AssetCacheStatusBar.toolTip = Dimensione attuale della cache directory Asset, doppio click per pulire questa cache. + +AssetViewerDialog.leftDragMove = ClickSx e trascina per muovere +AssetViewerDialog.rightDragResize = ClickDx e trascina per ridimensionare + +AutoSaveManager.failed = Salvataggio automatico fallito\: +AutoSaveManager.failed_badState = Salvataggio automatico fallito\: l'applicazione è in uno stato errato\!? Per favore segnalalo\! +AutoSaveManager.status.autoSaveComplete = Salvataggio automatico completato. Tempo trascorso (ms)\: {0,number}. +AutoSaveManager.status.autoSaving = Salvando automaticamente la campagna... +AutoSaveManager.status.lockFailed = Salvataggio automatico saltato. Operazione in background in corso. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Non riesco a ottenere la fonte di luce "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Salvando automaticamente lo storico chat... + +Color.aqua = Acqua +Color.black = Nero +Color.blue = Blu +Color.cyan = Ciano +Color.darkgray = Grigio scuro +Color.fuchsia = Fucsia +Color.gray = Grigio +Color.gray25 = 25% Grigio +Color.gray50 = 50% Grigio +Color.gray75 = 75% Grigio +Color.green = Verde +Color.lightgray = Grigio chiaro +Color.lime = Lime +Color.magenta = Magenta +Color.maroon = Marrone +Color.navy = Blu marino +Color.orange = Arancione +Color.pink = Rosa +Color.purple = Viola +Color.red = Rosso +Color.silver = Argento +Color.teal = Verde acqua +Color.white = Bianco +Color.yellow = Giallo +Color.none = Nessuno +Color.custom = Personalizzato +Color.default = Predefinito + +Button.ok = OK +Button.cancel = Annulla +Button.refresh = Aggiorna +Button.rescan = Rescan +Button.revert = Ripristina +Button.close = Chiudi +Button.import = Importa +Button.export = Esporta +Button.delete = Elimina +Button.add = Aggiungi +Button.new = Nuovo +Button.browse = Sfoglia +Button.update = Aggiorna +Button.apply = APPLICA +Button.accept = Accetta +Button.up = Muovi su +Button.down = Muovi giù +Button.background = Sfondo +Button.map = Mappa +Button.fog = Nebbia +Button.clear = Pulisci +Button.clearall = Pulisci Tutto +Button.yes = Si +Button.no = No +Button.install = Installa +Button.runmacro = ESEGUI MACRO +Button.hide = Nascondi + +Label.lights = Vision\: +Label.name = Nome\: +Label.gmname = Nome GM\: +Label.speechName = Nome Fumetto\: +Label.optional = Opzionale +Label.options = Opzioni +Label.maps = Mappe +Label.objects = Oggetti +Label.token = Token +Label.tokens = Token +Label.backgrounds = Sfondi +Label.macroeditor = Editor Macro +Label.styletheme = Stile Tema +Label.currentTheme = Tema Attuale +Label.filterTheme = Filtro Tema +Label.useThemeForChat = Usa i colori del tema per la finestra di chat +Label.facing = Orientamento +Label.accessibility = Accessibilità +Label.sounds = Suoni +Label.auth = Autenticazione +Label.version = Versione MapTool\: +Label.startup = Avvio +Label.themes = Temi +Label.application = Applicazione +Label.preferences = Preferenze +Label.save = Salva +Label.minute = min +Label.performance = Performance +Label.client = Client +Label.macropanels = Pannelli Macro +Label.upnp = UPnP +Label.macropermissions = Permessi Macro +Label.path = Percorso\: +Label.url = URL +Label.url2 = URL\: +Label.library = Libreria RPTools +Label.progress = Progresso +Label.about = Informazioni +Label.dimensions = Dimensioni\: +Label.layer = Livello\: +Label.grid = Griglia +Label.tile = Casella +Label.ready = Pronto +Label.saved = Salvato +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Dadi\: +Label.table.image = Immagine Tabella +Label.blankdefault = (Lasciare vuoto per impostazione predefinita) +Label.range = Intervallo +Label.image = Immagine +Label.value = Valore +Label.image.choose = Scegli immagine +Label.table.import = Importa Tabella +Label.table.export = Esporta Tabella +Label.preview = Anteprima +Label.foreground = Primo Piano\: +Label.showbackground = Mostra Sfondo\: +Label.layers = Livelli\: +Label.view.current = Vista Corrente +Label.host = Host\: +Label.location = Posizione\: +Label.advanced = Avanzato +Label.view = Vista\: +Label.board = Tavola +Label.visibility = Visibilità +Label.pathfilename = Percorso/Nome File\: +Label.allowURIAccess = Consenti Accesso URI + +CampaignPropertyDialog.error.parenthesis = Parentesi destra mancante ")" nella seguente proprietà\: {0} + +ColorPicker.tooltip.gridSnap = Aggancia alla griglia +ColorPicker.tooltip.lineType = Tipo Linea +ColorPicker.tooltip.eraser = Gomma +ColorPicker.tooltip.penWidth = Spessore Penna +ColorPicker.tooltip.opacity = Opacità + +ConnectToServerDialog.msg.headingServer = Nome Server +ConnectToServerDialog.msg.headingVersion = Versione +ConnectToServerDialog.msg.title = Connetti al Server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Utilizzare il tuo indirizzo IP esterno potrebbe non funzionare.

Usa il tuo indirizzo locale o localhost.

Per vedere il valore attuale, usa l'opzione {1} del menu {0}.


Tentare la connessione comunque? +ConnectToServerDialog.username = Nome Utente\: +ConnectToServerDialog.password = Password +ConnectToServerDialog.usePublicKey = Connettiti usando la chiave pubblica +ConnectToServerDialog.role = Ruolo\: +ConnectToServerDialog.server.name = Nome Server\: +ConnectToServerDialog.server.local = Server Locali\: +ConnectToServerDialog.server.address = Indirizzo\: +ConnectToServerDialog.server.port = Porta\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Diretto + +ConnectionInfoDialog.title = Informazioni Server +ConnectionInfoDialog.address.local = Indirizzo Locale\: +ConnectionInfoDialog.address.external = Indirizzo Esterno\: +ConnectionInfoDialog.port = Porta\: +ConnectionInfoDialog.discovering = Ricerca... + +ConnectionStatusPanel.notConnected = Non connesso +ConnectionStatusPanel.runningServer = Eseguendo un Server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Connesso al Server + +CoordinateStatusBar.mapCoordinates = Coordinate Mappa. + +DrawPanelPopupMenu.menu.group = Raggruppa Disegni +DrawPanelPopupMenu.menu.ungroup = Separa +DrawPanelPopupMenu.menu.merge = Unisci Disegni +DrawPanelPopupMenu.menu.getProperties = Ottieni Proprietà +DrawPanelPopupMenu.menu.setProperties = Imposta Proprietà +DrawPanelPopupMenu.menu.setName = Imposta Nome +DrawPanelPopupMenu.menu.getId = Ottieni ID Disegno +DrawPanelPopupMenu.menu.pathVbl = Percorso a VBL +DrawPanelPopupMenu.menu.shapeVbl = Forma a VBL +DrawPanelPopupMenu.menu.vbl.add = Aggiungi a VBL +DrawPanelPopupMenu.menu.vbl.remove = Rimuovi da VBL +DrawPanelPopupMenu.dialog.name.title = Imposta Nome +DrawPanelPopupMenu.dialog.name.msg = Inserisci un nome\: + +EditLookupTablePanel.error.badRange = La tabella "{0}" contiene l'intervallo "{1}" inadeguato alla riga {2,number}. +EditLookupTablePanel.error.invalidSize = La tabella "{0}" deve avere almeno un riga. +EditLookupTablePanel.error.noName = La tabella deve avere un nome. +EditLookupTablePanel.error.sameName = Il nome tabella "{0}" duplica una tabella esistente. +EditLookupTablePanel.tooltip.allowLookup = Seleziona per permettere ai giocatori di eseguire una ricerca su questa tabella (ad esempio double click sulla tabella, usare /tabella, o funzioni macro). +EditLookupTablePanel.tooltip.visible = Seleziona per permettere ai giocatori di vedere questa tabella nel loro pannello Tabelle. +EditLookupTablePanel.create.tooltip = Crea una nuova tabella. +EditLookupTablePanel.edit.tooltip = Modifica la tabella selezionata. +EditLookupTablePanel.delete.tooltip = Elimina tabella. +EditLookupTablePanel.duplicate.tooltip = Duplica la tabella selezionata. +EditLookupTablePanel.showplayer = Mostra tabella ai giocatori +EditLookupTablePanel.lookup = Consenti la ricerca ai giocatori + +EditTokenDialog.label.label = Etichetta\: +EditTokenDialog.tab.notes = Note +EditTokenDialog.label.gmnotes = Note GM +EditTokenDialog.menu.notes.sendChat = Invia alla chat +EditTokenDialog.menu.notes.sendEmit = Invia come Annuncio +EditTokenDialog.label.shape = Forma\: +EditTokenDialog.label.snaptogrid = Aggancia Alla Griglia\: +EditTokenDialog.label.size = Dimensione\: +EditTokenDialog.label.visible = Visibile ai giocatori\: +EditTokenDialog.label.properties = Proprietà\: +EditTokenDialog.label.visible.owner = Visibile solo ai proprietari\: +EditTokenDialog.label.sight.has = Ha Vista\: +EditTokenDialog.label.terrain.mod = Modificatore Terreno\: +EditTokenDialog.label.terrain.mod.tooltip= Aggiusta il costo di movimento degli altri token che potrebbero muoversi sopra o attraverso questo token. Il moltiplicatore predefinito 1 significa nessuna modifica (1 * 1 \= 1). +EditTokenDialog.label.image = Tabella Immagine\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Opacità Token\: +EditTokenDialog.label.opacity.tooltip = Modifica l'opacità del token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignora Terreno\: +EditTokenDialog.label.terrain.ignore.tooltip= Seleziona qualsiasi tipo di modificatore del terreno che questo token dovrebbe ignorare. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Imposta se il costo della cella deve essere aggiunto o moltiplicato. Usa i numeri negativi per sottrarre e i valori decimali per dividere i costi. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Ritratto +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Scheda personaggio +EditTokenDialog.status.layout.instructions = Rotellina del mouse per usare lo zoom; doppio click sinistro per resettare la posizione e lo zoom +EditTokenDialog.label.allplayers = Tutti i giocatori +EditTokenDialog.tab.properties = Proprietà +EditTokenDialog.tab.vbl = Topologia +EditTokenDialog.tab.state = Stato +EditTokenDialog.tab.speech = Frasi +EditTokenDialog.tab.ownership = Possesso +EditTokenDialog.tab.config = Configurazione +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Proprietà Lib\:Token +EditTokenDialog.button.vbl = Genera Topologia Token +EditTokenDialog.button.vbl.tooltip = Crea VBL/MBL in base ai pixel non trasparenti. +EditTokenDialog.button.vbl.clear = Cancella Topologia Token +EditTokenDialog.button.vbl.clear.tooltip = Cancella VBL/MBL dal token. +EditTokenDialog.button.vbl.tomap = Sposta Topologia Sulla Mappa +EditTokenDialog.button.vbl.frommap = Sposta Topologia Dalla Mappa +EditTokenDialog.button.vbl.preview = Anteprima VBL +EditTokenDialog.option.vbl.erase = Cancella Topologia Sorgente Su Movimento +EditTokenDialog.option.vbl.erase.tooltip = Sposta VBL/MBL invece di copiarlo. +EditTokenDialog.label.vbl.visiblity = Visibilità Token +EditTokenDialog.label.vbl.tolerance = Tolleranza Visibilità +EditTokenDialog.label.vbl.preview = Nascondi Anteprima Immagine Token +EditTokenDialog.label.vbl.preview.tooltip= Non generare un'anteprima di VBL/MBL in questa finestra. +EditTokenDialog.label.vbl.sensitivity = Sensibilità Colore +EditTokenDialog.label.vbl.sensitivity.tooltip = Regola la sensibilità alla corrispondenza di colore che verrà utilizzata per generare VBL, valori 0-255 con 0 che corrisponde esattamente al colore. +EditTokenDialog.label.vbl.invert = Selezione Colore Topologia Inversa +EditTokenDialog.label.vbl.invert.tooltip = Se selezionato genera VBL/MBL dove il colore non corrisponde al token. +EditTokenDialog.label.vbl.level = Livello +EditTokenDialog.label.vbl.method = Metodo +EditTokenDialog.label.vbl.optimize = Ottimizzazione Topologia +EditTokenDialog.drop.vbl.optimize.tooltip= Uso avanzato\: Scegli l'algoritmo utilizzato per decimare le curve nel poligono generato.

Il valore predefinito è generalmente il migliore ma i poligoni complessi potrebbero beneficiare di uno degli altri algoritmi selezionati. +EditTokenDialog.label.vbl.over = È visibile attraverso la FoW +EditTokenDialog.label.vbl.over.tooltip = Mostra sempre questo token attraverso la FoW quando in vista di un altro token. Utile per porte, statue, colonne, tetti, ecc. +EditTokenDialog.label.vbl.color = Selezione Colore +EditTokenDialog.label.vbl.toggle = Scegli un colore dall'immagine da abbinare quando si genera il token VBL/MBL. +EditTokenDialog.label.vbl.well = Scegli manualmente un colore dal token da abbinare durante la generazione VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Anteprima Topologia +EditTokenDialog.status.vbl.instructions = Rotellina del mouse per usare lo zoom; doppio click sinistro per resettare la posizione e lo zoom +EditTokenDialog.label.hero.summary = Riepilogo\: +EditTokenDialog.label.hero.portfolio = Portafoglio\: +EditTokenDialog.label.hero.last = Ultima Modifica\: +EditTokenDialog.button.hero.setAsTokenPortrait = Imposta come Ritratto Token +EditTokenDialog.button.hero.setAsTokenImage = Imposta come immagine Token +EditTokenDialog.button.hero.setAsTokenHandout = Imposta come Handout Token +EditTokenDialog.label.hero.isAlly = Alleato? +EditTokenDialog.label.hero.statBlockSearch = Espressione\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Immagini +EditTokenDialog.tab.hero.text = TESTO +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Imposta la tolleranza per l'ottimizzazione, un valore di 0 disabilita l'ottimizzazione e valori > 0 riducono il numero di punti poligonali per migliorare le prestazioni. +EditTokenDialog.vbl.explanation.tooltip = Controlla quante regioni dei token devono essere viste prima di mostrare attraverso la FoW, l'intervallo è 1-9 regioni.

L'immagine viene tagliata in una griglia pari a 3 x 3 per un totale di 9 regioni. La tolleranza controlla quante di queste "regioni" devono essere "viste" da un altro token prima che la sua immagine venga rivelata.

Per un tetto molto grande, a causa della distanza della vista, potresti voler usare un valore di 1.
Per un token più piccolo come una statua, non si consiglia di mostrare l'immagine fino a quando più di essa è visibile e utilizzare un valore di 3 o 4. +EditTokenDialog.confirm.clearSpeech = Sei sicuro di voler cancellare tutti i discorsi di questo token? +EditTokenDialog.confirm.vbl.autoGenerate = Sei sicuro di voler resettare tutti i VBL/MBL \n e generare automaticamente VBL/MBL per questo token? +EditTokenDialog.confirm.vbl.clearVBL = Sei sicuro di voler cancellare tutti i VBL/MBL per questo token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Chiave (Bug\!) +EditTokenDialog.msg.generic.colValue = Valore (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Testo Frase +EditTokenDialog.msg.title = Modifica Token +EditTokenDialog.msg.wrap = Vai a capo +EditTokenDialog.vbl.label.originalPointCount = Conteggio Punti Iniziale +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Elaborazione... +EditTokenDialog.checkbox.state.hide = Nascondi +EditTokenDialog.button.hero.refresh.tooltip.on = Aggiorna dati da Hero Lab
Modifiche rilevate\! +EditTokenDialog.button.hero.refresh.tooltip.off = Aggiorna dati da Hero Lab
Nessuna modifica rilevata... +EditTokenDialog.libTokenURI.error.notLibToken = {0} non è un nome valido per una lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = Le lib\:Token non possono essere chiamate {0} se vuoi abilitare l'accesso URI. + +MapPropertiesDialog.label.playerMapAlias = Nome Visualizzato\: +MapPropertiesDialog.label.playerMapAlias.tooltip = Questo è il modo in cui i giocatori vedranno la mappa identificata. Deve essere unico all'interno della campagna. +MapPropertiesDialog.label.Name.tooltip = Questo è il modo in cui la mappa viene indicata nelle macro ed è visibile solo al GM. +MapPropertiesDialog.label.cell.type = Tipo Cella\: +MapPropertiesDialog.label.cell.dist = Distanza per cella\: +MapPropertiesDialog.label.cell.pixels = Pixel per cella\: +MapPropertiesDialog.label.cell.ai = Arrotondamento Cella IA\: +MapPropertiesDialog.label.vision.dist = Distanza Visione\: +MapPropertiesDialog.label.lights.tooltip = Può essere Off (disattivato), Day (giorno) o Night (notte). Può essere modificato dopo che la mappa è stata creata. +MapPropertiesDialog.image.nogrid = Nessuna Griglia +MapPropertiesDialog.label.cell.ai.tooltip = Controlla come l'IA arrotonderà la distanza per cella dopo che i modificatori del terreno sono stati applicati. L'impostazione predefinita è senza arrotondamento, che può lasciare il costo della cella come frazione e/o in multipli non interi di unità di cella. +MapPropertiesDialog.label.image = Seleziona Immagine Mappa +MapPropertiesDialog.label.background = Scegli Sfondo +MapPropertiesDialog.label.fog = Scegli Nebbia +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Cartella locale +AddResourcesDialog.label.example = (ad es. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Nessuno + +AdjustBoardDialog.title = Regola posizione campo di gioco +AdjustBoardDialog.snapto = Aggancia a\: +AdjustBoardDialog.none.tooltip = Niente. +AdjustBoardDialog.grid.tooltip = Aggancia alla griglia dei token. +AdjustBoardDialog.tile.tooltip = Aggancia alla texture di sfondo ripetuta. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Colore\: + +GridlessGrid.error.notLoaded = Impossibile caricare le impronte griglia senza griglia. + + + +# Handshake messages +Handshake.msg.duplicateName = Qualcuno sta già usando quel nome giocatore. Per favore, scegli un altro nome e prova ancora. +Handshake.msg.wrongPassword = Hai inserito la password sbagliata. Per favore, prova ancora. +Handshake.msg.unknownPlayer = Il giocatore {0} è sconosciuto. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Tentativo di accesso da {0} non riuscito, di seguito errori di decodifica handshake. +Handshake.msg.failedLoginDecode = Impossibile decodificare handshake con password. +Handshake.msg.encodeInitFail = Impossibile inizializzare la codifica per handshake. +Handshake.msg.badChallengeResponse = Risposta Handshake errata dal client per il giocatore {0}. +Handshake.msg.errorValidating = Errore di validazione handshake. +Handshake.msg.unableToConnectPublicKey = Impossibile connettersi usando la chiave pubblica. +Handshake.msg.invalidHandshake = Impossibile connettersi a causa di Handshake non valido. +Handshake.msg.playerBlocked = Il giocatore è bloccato\: {0}. +Handshake.msg.incorrectPassword = Password errata durante l'handshake. +Handshake.msg.incorrectPublicKey = Chiave pubblica errata usata durante l'handshake. +Handshake.msg.deniedEasyConnect = Richiesta di connessione facile negata. +Handshake.msg.gmDeniedRequest = Il GM ha negato la tua richiesta di connettersi. +Handshake.msg.playerAlreadyConnected = Quel nome giocatore è già connesso. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Aggiornamento Disponibile +Update.msg1 = Una nuova versione di MapTool è disponibile\! +Update.msg2 = Vuoi scaricare {0}? +Update.button = Salta questa versione +Update.chkbox = Non controllare più gli aggiornamenti\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Quello che vedi è quello che ottieni. +ExportScreenshot.view.asselected = Selezionati +ExportScreenshot.view.asselected.tooltip = Scegli quali livelli includere nello screenshot. +ExportScreenshot.view.entiremap = Mappa Intera +ExportScreenshot.view.entiremap.tooltip = Tutta la mappa, rispetta la visibilità e la nebbia. +ExportScreenshot.view.fog.tooltip = Tutta la mappa\: come attivare la nebbia nel menu Mappa. Intera mappa come livelli\: se selezionato, verrà esportato un file separato con la maschera di nebbia corrente. +ExportScreenshot.view.gm.tooltip = Tutto ciò che il GM vede. +ExportScreenshot.view.player.tooltip = Solo quello che un Giocatore può vedere. +ExportScreenshot.view.layer.tooltip = Includi questo livello. +ExportScreenshot.view.board.tooltip = Lo sfondo delle caselle e/o l'immagine usata in "Nuova mappa". +ExportScreenshot.view.layer.vbl.tooltip = Salva il livello di blocco visione (VBL) come immagine monocromatica. +ExportScreenshot.ftp.path.note = NOTA\: il percorso deve già esistere +ExportScreenshot.ftp.host.example = (es\: myhost.com) +ExportScreenshot.ftp.username.example = (es\: pbpuser) +ExportScreenshot.ftp.path.example = (es\: percorso/mie/immagini/map.png) +ExportScreenshot.method.label = Metodo Di Rendering\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renderizza l'immagine in una singola bitmap, quindi la salva nella posizione scelta. Può usare molta memoria e può fallire se l'immagine è troppo grande. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renderizza l'immagine in modo incrementale secondo il tipo fi formato di output del file. Utilizza meno memoria. I file estremamente grandi possono richiedere molto tempo. L'interfaccia utente non verrà aggiornata durante l'output del file, quindi il programma potrebbe non rispondere per diversi minuti mentre il file viene salvato. +ExportScreenshot.method.bg = Thread in Background +ExportScreenshot.method.bg.tooltip = NON IMPLEMENTATO\! Utilizza la tecnica Image Writer in un thread in background in modo che l'interfaccia utente possa essere aggiornata con i progressi. + + +ImageCacheStatusBar.toolTip = Dimensione attuale della cartella cache anteprime immagine, doppio click per pulire questa cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Elimina tabella "{0}"? +LookupTablePanel.confirm.export = Esporta tabella "{0}"? +LookupTablePanel.confirm.import = Importa tabella "{0}"? +LookupTablePanel.confirm.overwrite = Sovrascrivi tabella "{0}"? +LookupTablePanel.error.loadFailed = Impossibile caricare la tabella . +LookupTablePanel.error.saveFailed = Impossibile salvare la tabella "{0}". +LookupTablePanel.info.saved = Tabella salvata come "{0}". +LookupTablePanel.msg.titleEdit = Modifica Tabella +LookupTablePanel.msg.titleNew = Nuova Tabella + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Clicca il bottone Dettagli per maggiori informazioni.
Per favore, copia/incolla il contenuto in un post sul forum riportando gli errori. +MapToolEventQueue.stackOverflow = Si è verificato uno stack overflow.\n\nQuesto di solito accade perché una macro utilizzata ha superato lo spazio di stack specificato all'avvio di MapTool.\n\nProva ad impostare uno spazio di stack più grande per MapTool ed esegui di nuovo. +MapToolEventQueue.stackOverflow.title = Errore\: Stack Overflow +MapToolEventQueue.unexpectedError = Si è verificato un errore inaspettato. +MapToolEventQueue.warning.title = Attenzione + +MemoryStatusBar.tooltip = Memoria utilizzata\: {0}M, Memoria totale\: {1}M, Memoria massima\:{2}M + +PaintChooser.title = Scegli Disegno + +PersistenceUtil.error.campaignPropertiesLegacy = Questo file proprietà campagna non è un file con il formato legacy leggibile da questa versione di MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Questo file proprietà campagna non è leggibile da questa versione di MapTool. +PersistenceUtil.error.campaignPropertiesRead = Errore nella lettura dei dati delle proprietà della campagna dal file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Il file non è un file di properietà della campagna di MapTool. Il file è {0}. + +PersistenceUtil.error.campaignRead = Errore nella lettura del file campagna. +PersistenceUtil.error.campaignVersion = Questo file campagna non è leggibile da questa versione di MapTool.
Proveremo a caricarlo utilizzando il formato legacy... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Errore nella lettura dai dati bottone macro dal file. +PersistenceUtil.error.macroVersion = Questo file bottone macro non è leggibile da questa versione di MapTool. +PersistenceUtil.error.macrosetVersion = Questo file macro set non è leggibile da questa versione di MapTool. +PersistenceUtil.error.mapRead = Errore nella lettura dai dati mappa dal file. +PersistenceUtil.error.mapVersion = Questo file mappa non è leggibile da questa versione di MapTool. +PersistenceUtil.error.tableRead = Errore nella lettura dai dati tabella dal file. +PersistenceUtil.error.tableVersion = Questo file tabella non è leggibile da questa versione di MapTool. +PersistenceUtil.warn.campaignNotLoaded = Impossibile determinare il formato del file campagna; non caricato. +PersistenceUtil.warn.campaignWrongFileType = Il file non è un file di campagna di MapTool. Il file è {0}. +PersistenceUtil.warn.importWrongFileType = Il file non è un file mappa di MapTool. Il file è {0}. +PersistenceUtil.warn.macroWrongFileType = Il file non è un file macro MapTool. Il file è {0}. +PersistenceUtil.warn.macroSet = una macro settata +PersistenceUtil.warn.macrosetWrongFileType = Il file non è un un file di gruppo di macro di MapTool. Il file è {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interazioni +Preferences.label.maps.fow = Le nuove mappe hanno Fog of War +Preferences.label.maps.fow.tooltip = La Fog of War può essere abilitata o disabilitata su singole mappe. +Preferences.label.maps.visible = Nuove mappe visibili ai giocatori +Preferences.label.maps.visible.tooltip = Le singole mappe possono essere o non essere visibili ai giocatori. +Preferences.label.maps.grid = Tipo di griglia della nuova mappa +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Quadrata +Preferences.combo.maps.grid.hexHori = Esagoni Orizzontali +Preferences.combo.maps.grid.hexVert = Esagoni Verticali +Preferences.combo.maps.grid.isometric = Isometrica +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Unità per cella nuova mappa +Preferences.label.maps.units.tooltip = La dimensione di una cella della griglia nelle unità del sistema di gioco. +Preferences.label.maps.vision = Distanza visione nuova mappa +Preferences.label.maps.vision.tooltip = La distanza alla quale MapTool dovrebbe smettere di calcolare le linee visive. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Metrica di movimento +Preferences.label.maps.metric.tooltip = Determina come MapTool gestisce il movimento sul tipo di griglia selezionato. +Preferences.label.maps.sortType = Metodo Di Ordinamento +Preferences.label.maps.sortType.tooltip = Determina se le mappe sono ordinate per Nome o Nome visualizzato +Preferences.label.objects.snap = Agganciati alla griglia +Preferences.label.objects.snap.tooltip = Indica se le immagini trascinate sul livello oggetto sono inizialmente agganciate alla griglia. +Preferences.label.objects.free = Dimensione libera +Preferences.label.objects.free.tooltip = Se abilitata, i nuovi oggetti saranno mostrati alla loro risoluzione nativa con una maniglia di ridimensionamento allegata. +Preferences.label.background.snap.tooltip = Indica se le immagini lasciate sul livello di sfondo sono inizialmente agganciate alla griglia. +Preferences.label.background.free.tooltip = Se abilitata, le nuove immagini di sfondo saranno mostrate alla loro risoluzione nativa con una maniglia di ridimensionamento allegata. +Preferences.label.tokens.snap.tooltip = Indica se i token sono inizialmente agganciati alla griglia. +Preferences.label.tokens.free.tooltip = Indica se i nuovi token saranno mostrati alla loro risoluzione nativa. +Preferences.label.tokens.visible = I nuovi token sono visibili ai giocatori +Preferences.label.tokens.visible.tooltip = Indica se i token trascinati dal GM sono immediatamente visibili ai giocatori. (Nota che i proprietari dei token possono sempre vedere i loro token.) +Preferences.label.tokens.delete = Avverti quando i token vengono eliminati +Preferences.label.tokens.delete.tooltip = Non c'è nessun "annullamento" per l'eliminazione del token. Probabilmente vuoi che questa impostazione sia abilitata. +Preferences.label.tokens.duplicate = Duplica la numerazione del token +Preferences.label.tokens.duplicate.tooltip = Quando un token viene incollato o trascinato su una mappa, come dovrebbero essere risolti i nomi duplicati. +Preferences.combo.tokens.duplicate.increment = Incrementa +Preferences.combo.tokens.duplicate.random = Casuale +Preferences.label.tokens.numbering = Mostra numerazione su +Preferences.combo.tokens.numbering.name = Nome +Preferences.combo.tokens.numbering.gm = Nome GM +Preferences.combo.tokens.numbering.both = Entrambi +Preferences.label.tokens.naming = Nome nuovi token +Preferences.label.tokens.naming.tooltip = Determina il nome iniziale dei nuovi token. +Preferences.combo.tokens.naming.filename = Usa Nome File +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Usa "{0}" +Preferences.label.tokens.dialog = Mostra la finestra di dialogo sul nuovo token +Preferences.label.tokens.dialog.tooltip = Determina se la finestra di dialogo Nuovo Token viene visualizzata quando un token viene trascinato sulla mappa. +Preferences.label.tokens.statsheet = Dimensione ritratti statistiche +Preferences.label.tokens.statsheet.tooltip = Dimensione dell'immagine che appare accanto alle statistiche quando il cursore passa sul token. Impostare a zero per disabilitare i ritratti. +Preferences.label.tokens.portrait.mouse = Mostra ritratto su passaggio del mouse +Preferences.label.tokens.portrait.mouse.tooltip = Indica se mostrare il ritratto quando il mouse passa sopra un Token. +Preferences.label.tokens.statsheet.mouse = Mostra statistiche su passaggio del mouse +Preferences.label.tokens.statsheet.mouse.tooltip = Indica se mostrare le statistiche quando il mouse passa sopra un Token. +Preferences.label.tokens.statsheet.shift = Riquadro statistiche richiede il tasto Maiusc +Preferences.label.tokens.statsheet.shift.tooltip = Le statistiche verranno mostrate quando il mouse passa sopra un token se anche il tasto Maiusc viene premuto. Altrimenti, il tasto Maiusc nasconderà le statistiche al passaggio del mouse. +Preferences.label.tokens.arrow = Forza freccia direzione token +Preferences.label.tokens.arrow.tooltip = Forza la visualizzazione della freccia di orientamento dei token con visualizzazione Top Down (dall'alto) e token con tabelle di immagini. +Preferences.label.tokens.drag.snap = Aggancia Token durante il trascinamento +Preferences.label.tokens.drag.snap.tooltip = Immagine token si aggancia al percorso di movimento durante il trascinamento. +Preferences.label.tokens.drag.hide = Nascondi puntatore del mouse durante il trascinamento +Preferences.label.tokens.drag.hide.tooltip = Quando si trascinano i token il puntatore del mouse verrà nascosto. +Preferences.label.chat.avatar = Mostra Avatar in chat +Preferences.label.chat.avatar.tooltip = Fa apparire un'icona del token impersonato all'inizio di ogni messaggio di chat. +Preferences.label.chat.smilies = Mostra Smilies +Preferences.label.chat.smilies.tooltip = Alcune stringhe di testo sono trattate come smilies e sostituite con immagini. Un pannello popup di smilies appare a destra della casella di testo della chat. +Preferences.label.chat.rolls = Usa tooltips per i tiri in chat +Preferences.label.chat.rolls.tooltip = I tiri di dado sono normalmente estesi e inclusi nell'output della finestra di chat. Questa opzione li cambia in tooltip, anche se il risultato è ancora mostrato normalmente. +Preferences.checkbox.chat.rolls.tooltip = Abilitato\: [ ] agisce come [t\: ]
Disabilitato\: [ ] agisce come [h\: ] +Preferences.label.chat.type.duration = Durata in secondi notifiche di scrittura +Preferences.label.chat.type.duration.tooltip = Tempo in secondi prima che le notifiche di scrittura in chat scompaiano. +Preferences.label.chat.type.color = Colore notifiche di scrittura +Preferences.label.chat.type.color.tooltip = Colore del testo delle notifiche di scrittura in chat. +Preferences.label.chat.type.background = Sfondo notifiche di scrittura +Preferences.label.chat.type.background.tooltip = Se abilitato, mostra un quadro di sfondo sotto la notifica di scrittura. +Preferences.label.chat.trusted.background = Sfondo prefisso affidabile +Preferences.label.chat.trusted.background.tooltip = Il testo generato da macro fidate è forzato ad un colore di sfondo particolare. +Preferences.label.chat.trusted.foreground = Primo piano prefisso fidato +Preferences.label.chat.trusted.foreground.tooltip = Il testo generato da macro fidate è forzato ad un colore di primo piano particolare. +Preferences.label.macroeditor.tooltip = Tema dell'editor macro. +Preferences.label.facing.edge = Sui Bordi +Preferences.label.facing.edge.tooltip = Fa comparire la direzione di orientamento dei token sui bordi della cella. +Preferences.label.facing.vertices = Sugli Angoli +Preferences.label.facing.vertices.tooltip = Fa comparire la direzione di orientamento dei token sugli angoli della cella. +Preferences.label.access.delay = Ritardo Iniziale Tooltip +Preferences.label.access.delay.tooltip = Il ritardo iniziale (in millisecondi) prima di visualizzare un tooltip. +Preferences.label.access.delay.dismiss = Ritardo Scomparsa Tooltip +Preferences.label.access.delay.dismiss.tooltip = La quantità di tempo (in millisecondi) il tooltip rimarrà prima di scomparire. +Preferences.label.access.size = Dimensione Testo Chat +Preferences.label.access.size.tooltip = Dimensione in punti per tutto il testo della finestra di chat (sia in ingresso che in uscita). +Preferences.label.sound.system = Riproduci suoni di sistema +Preferences.label.sound.system.tooltip = Disattiva questa opzione per disattivare tutti i suoni all'interno di MapTool. Necessario per alcune implementazioni Java, poiché troppi suoni in coda possono bloccare la JVM. +Preferences.label.sound.stream = Riproduci clip e stream +Preferences.label.sound.stream.tooltip = Disattiva questa opzione per impedire la riproduzione di clip e stream audio. +Preferences.label.sound.focus = Solo quando la finestra non è selezionata +Preferences.label.sound.focus.tooltip = Disattiva i suoni solo quando la finestra non è selezionata. +Preferences.label.sound.syrinscape = Attiva integrazione Syrinscape +Preferences.label.sound.syrinscape.tooltip = Consenti a MapTool di lanciare Syrinscape tramite l'URI di integrazione di terze parti. Questo avrà effetto dal prossimo lancio di MapTool. +Preferences.label.auth.publicKey = Chiave Pubblica Client +Preferences.label.auth.publicKey.tooltip = Chiave utilizzata con i server che richiedono l'autenticazione a chiave pubblica/privata. +Preferences.label.auth.copyKey = Copia Chiave Pubblica +Preferences.label.auth.regenKey = Rigenera Chiave +Preferences.label.language.tooltip = Seleziona lingua per interfaccia utente. +Preferences.label.language.override = Sovrascrivi Lingua +Preferences.label.options = Opzioni Aggiuntive +Preferences.label.options.directory = Directory Dati +Preferences.label.options.directory.tooltip = Sovrascrivi la directory di dati predefinita. Il valore predefinito è .maptool nella directory utente. +Preferences.label.advanced = Opzioni Avanzate +Preferences.label.advanced.assert = Abilita asserzioni +Preferences.label.advanced.direct3d = Disabilita La Pipeline Direct3d +Preferences.label.advanced.opengl = Abilita La Pipeline OpenGL +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = Impostazioni Memoria JVM +Preferences.label.jvm.heap = Dimensione massima heap (-Xmx) +Preferences.label.jvm.heap.tooltip = Dimensione -Xmx in byte. Imposta la dimensione massima a cui lo heap Java può crescere. +Preferences.label.jvm.min = Dimensione iniziale e minima dello heap (-Xms) +Preferences.label.jvm.min.tooltip = Oracle raccomanda di impostare la dimensione minima dello heap (-Xms) pari alla dimensione massima dello heap (-Xmx) per ridurre al minimo la garbage collection. +Preferences.label.jvm.stack = Dimensione stack thread (-Xss) +Preferences.label.jvm.stack.tooltip = Gli stack di thread sono aree di memoria allocate per ogni thread di Java per il loro uso interno. È dove il thread memorizza il suo stato di esecuzione locale. +Preferences.label.autosave = Salvataggio automatico della campagna ogni +Preferences.label.autosave.tooltip = Le campagne salvate automaticamente sono in ${appHome}/autosave. Il salvataggio automatico di una campagna consuma molta memoria. Assicurati di tenerne conto. Impostare a 0 per disabilitare. +Preferences.label.save.reminder = Promemoria di salvataggio alla chiusura +Preferences.label.save.reminder.tooltip = Indica se appare un prompt prima della chiusura di MapTool. +Preferences.label.autosave.chat = Tempo tra salvataggio automatico log chat +Preferences.label.autosave.chat.tooltip = Il log della chat verrà salvato automaticamente a questo intervallo (in minuti) usando il modello di nome del file qui sotto. Impostare a 0 per disabilitare. +Preferences.label.autosave.chat.filename = Nome file di salvataggio automatico log chat +Preferences.label.autosave.chat.filename.tooltip = Specifica un nome file. Senza un nome di directory è relativo a ${appHome}/autosave. +Preferences.label.directory.sync = Cartella Sincronizzazione File +Preferences.label.directory.sync.tooltip = Specifica il percorso della tua directory di sincronizzazione cloud, ad esempio Google Drive, Dropbox, One Drive, ecc. Questo verrà utilizzato per determinare il percorso relativo dei file esterni come i portafogli Hero Lab. +Preferences.label.directory.sync.set = Fare clic sulle ellissi a destra per impostare la directory. +Preferences.label.map = Effetti Visivi Mappa +Preferences.label.halo.width = Larghezza linea alone +Preferences.label.halo.width.tooltip = La larghezza dell'alone monocolore intorno ai singoli token. +Preferences.label.halo.color = Usa il colore dell'alone per la visione +Preferences.label.halo.color.tooltip = Se abilitata, l'area visibile a un token sarà colorata come l'alone. +Preferences.label.halo.opacity = Opacità alone +Preferences.label.halo.opacity.tooltip = Misura l'opacità dell'alone di visione disegnato (0-255). +Preferences.label.aura.opacity = Opacità Aura +Preferences.label.aura.opacity.tooltip = Misura l'opacità dell'aura disegnata (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Opacità Luce +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Opacità Nebbia +Preferences.label.fog.opacity.tooltip = Misura l'opacità della "nebbia leggera" disegnata (0-255). +Preferences.label.fog.mapvisibilitywarning = Nascondi avviso "Mappa non visibile ai giocatori" +Preferences.label.fog.mapvisibilitywarning.tooltip= Nasconde l'avviso di mappa non visibile ai giocatori. +Preferences.label.fog.autoexpose = Scopri automaticamente la nebbia al movimento dei token (server personale) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Riempi la casella di selezione +Preferences.label.performance.fillselection.tooltip = Se abilitata, viene utilizzata un'area ombreggiata quando si trascina il mouse per selezionare più token. +Preferences.label.performance.cap = Limite Frame Rate +Preferences.label.performance.cap.tooltip = Limite della frequenza dei fotogrammi (FPS) per il rendering della mappa. +Preferences.label.performance.render = Qualità Scala Immagine +Preferences.label.performance.render.tooltip = Qualità delle immagini in scala. +Preferences.combo.render.low = Basso (più veloce) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medio +Preferences.combo.render.high = Alto (più lento) +Preferences.label.initiative.defaults = Predefiniti Campagna +Preferences.label.initiative.hidenpc = Nascondi gli NPC dai giocatori sulle nuove mappe +Preferences.label.initiative.hidenpc.tooltip = Se abilitato, gli NPC non appariranno nei pannelli di iniziativa dei giocatori. +Preferences.label.initiative.owner = Dare ai proprietari il permesso in nuove campagne +Preferences.label.initiative.owner.tooltip = Consente ai giocatori di eseguire determinate azioni sui loro token nel pannello di iniziativa. +Preferences.label.initiative.lock = Blocca il movimento dei giocatori nelle nuove campagne +Preferences.label.initiative.lock.tooltip = Se abilitato, i giocatori saranno in grado di spostare il loro token solo quando quel token ha iniziativa. +Preferences.label.initiative.msg = Mostra Messaggio Di Guadagno Iniziativa +Preferences.label.initiative.msg.tooltip = Se abilitato, un messaggio viene inviato in chat quando un token guadagna iniziativa. +Preferences.label.client.fitview = Adatta vista GM +Preferences.label.client.fitview.tooltip = Quando si forzano i giocatori alla vista del GM, la mappa del giocatore dovrebbe essere ingrandita in modo che lo schermo mostri almeno lo stesso contenuto dello schermo del GM? +Preferences.label.client.default.username = Nome Utente Predefinito +Preferences.label.client.default.username.tooltip = Il nome utente predefinito che appare nella barra degli strumenti di MapTool. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Porta End Point Web Server Interno +Preferences.client.webEndPoint.port.tooltip = Porta End Point Web Server (Solo MapTool Interno) +Preferences.client.default.username.value = Utente Anonimo +Preferences.label.macros.edit = Predefinito\: Consenti ai giocatori di modificare le macro +Preferences.label.macros.edit.tooltip = Le macro modificabili dai giocatori non possono chiamare le funzioni fidate. Quando si sviluppa un framework questo dovrebbe essere disabilitato. +Preferences.label.upnp.timeout = Timeout Di Scoperta +Preferences.label.upnp.timeout.tooltip = Periodo di tempo in millisecondi da aspettare quando si cercano gateway UPnP. +Preferences.label.macros.permissions = Abilita Accesso Macro Esterno +Preferences.label.macros.permissions.tooltip = Consente alle macro di chiamare funzioni che possono accedere al disco e ai servizi http. Verranno abilitate le seguenti funzioni\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Sopprimi ToolTips per MacroLinks +Preferences.label.chat.macrolinks.tooltip = Le MacroLinks mostrano normalmente i suggerimenti che indicano le informazioni sull'obiettivo del collegamento. Questo è un dispositivo anti-imbroglio. Questa opzione ti permette di disattivare questo tooltips per ragioni estetiche. +Preference.checkbox.chat.macrolinks.tooltip = Abilitato\: non mostrare i suggerimenti per macroLink
Disabilitato (predefinito)\: mostra i suggerimenti per macroLinks +PreferencesDialog.themeChangeWarning = Cambiare il tema richiede un riavvio di MapTool per avere effetto. +PreferencesDialog.themeChangeWarningTitle = Cambio Tema. +Preferences.combo.themes.filter.all = Tutti +Preferences.combo.themes.filter.dark = Scuro +Preferences.combo.themes.filter.light = Chiaro + +ServerDialog.error.port = Devi inserire il numero di una porta. +ServerDialog.error.port.outOfRange = L'intervallo delle porte deve essere compreso tra 1 e 65535. +ServerDialog.error.portNumberException = La porta dal registro di RPTools non è numerica?\! Bug del server web? +ServerDialog.error.server = Devi inserire un nome server o un indirizzo IP. +ServerDialog.error.serverNotFound = Server "{0}" non trovato. +ServerDialog.error.username = Devi fornire un username. +ServerDialog.error.noConnectPassword = Devi inserire una password per connetterti a un server. +ServerDialog.error.passwordMissing = Devono essere fornite entrambe le password Giocatore e GM. +ServerDialog.error.playerPasswordMissing = Specificare la Password Giocatore. +ServerDialog.error.gmPasswordMissing = Specificare la Password del GM. +ServerDialog.error.passwordMustDiffer = Le password Giocatore e GM non possono essere uguali. +ServerDialog.error.serverAlreadyExists = Esiste già un server con lo stesso nome. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Preparazione per il test della connessione... +ServerDialog.msg.test2 = Eseguendo il test della connessione. Il successo di solito è veloce; il fallimento spesso impiega più tempo... +ServerDialog.msg.test3 = Successo\! Mi sono connesso con successo al tuo computer da Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Impossibile individuare il tuo computer da Internet.

Potrebbe trattarsi di un problema di port forwarding. Visita il forum RPTools (Tools -> MapTool -> HOWTO) per trovare le Networking FAQ. +ServerDialog.msg.test5 = Impossibile individuare il tuo computer da Internet.

Potrebbe trattarsi di un problema di port forwarding. Visita il forum RPTools (Tools -> MapTool -> HOWTO) per trovare le Networking FAQ. +ServerDialog.msg.test6 = Errore di comunicazione durante il test... +ServerDialog.msg.test7 = Eccezione sconosciuta o inaspettata durante il test. +ServerDialog.msg.title = Avvia Server +ServerDialog.label.usePasswordFile = Usa il file Password di MapTool. +ServerDialog.tooltip.usePasswordFile = Usa il file Password di MapTool per le password dei giocatori e del GM. +ServerDialog.label.useEasyConnect = Usa la Connessione Facile di MapTool. +ServerDialog.tooltip.useEasyConnect = Usa la Connessione Facile di MapTool per semplificare l'autenticazione a chiave pubblica. +ServerDialog.label.usepnp = Usa UPnP +ServerDialog.option.hidemapselectui = Nasconde l'interfaccia di selezione mappa dai giocatori +ServerDialog.option.hidemapselectui.tooltip = Nasconde l'interfaccia di selezione mappa in alto a destra in modo che possa esserne utilizzata una personalizzata o per impedire ai giocatori di cambiare mappa. +ServerDialog.option.disablePlayerLibrary = Nascondi la libreria dei giocatori +ServerDialog.option.disablePlayerLibrary.tooltip = Impedisce ai giocatori di importare token dalle loro librerie. +ServerDialog.tooltip.useupnp = Tenta di mappare le porte automaticamente. Provare prima questa opzione, e fare il forwarding delle porte solo se UPnP non funziona. Se hai già impostato il port forwarding, lascia questa opzione disabilitata. +ServerDialog.label.alias = Alias RPTools.net\: +ServerDialog.tooltip.alias = Permette ai giocatori di trovare questo server per nome. Se non è stato fornito,
i giocatori avranno bisogno del tuo indirizzo esterno per usare la connessione diretta.
deve essere specificato se si utilizza WebRTC. +ServerDialog.label.gmpassword = Password GM\: +ServerDialog.label.password = Password Giocatore\: +ServerDialog.label.metric = Metrica di movimento +ServerDialog.label.metric.tooltip = Determina come MapTool gestisce il movimento sul tipo di griglia selezionato. +ServerDialog.option.ownership = Proprietà rigorosa dei token +ServerDialog.option.ownership.tooltip = Solo il proprietario di un determinato token può eseguire qualsiasi azione su di esso. +ServerDialog.option.reveal.gm = Il GM rivela la visione sul movimento per i token senza proprietario +ServerDialog.option.reveal.gm.tooltip = Se nessuno ha possesso del token, la FoW non sarà rivelata in movimento a meno che questa opzione sia abilitata. +ServerDialog.option.reveal.player = I giocatori possono rivelare la visione +ServerDialog.option.reveal.move = Rivelazione Automatica Su Movimento +ServerDialog.option.reveal.move.tooltip = Permette ai token di rivelare automaticamente la FoW alla fine del movimento. +ServerDialog.option.vision.individual = Usa Viste Individuali +ServerDialog.option.vision.individual.tooltip = I giocatori non condividono la visione. +ServerDialog.option.fow.individual = Usa FoW Individuale +ServerDialog.option.fow.individual.tooltip = Ogni token ha la propria FoW. +ServerDialog.option.impersonate = Permetti ai Giocatori di Impersonare qualsiasi token +ServerDialog.option.impersonate.tooltip = Dà ai giocatori la capacità di impersonare qualsiasi personaggio come se fossero GM. +ServerDialog.option.macros = I Giocatori Ricevono Le Macro Della Campagna +ServerDialog.option.macros.tooltip = Le macro del pannello della campagna saranno disponibili per i giocatori da usare (ma non modificare). +ServerDialog.option.rolls = Usa i ToolTip per i tiri fatti con [ ] +ServerDialog.option.rolls.tooltip = Verranno utilizzati ToolTip per i tiri fatti con [ ] in cui non sono specificate opzioni di formato. +ServerDialog.button.networkinghelp = Aiuto Opzioni di Rete +ServerDialog.generatePassword = Genera Password + + +CampaignPropertiesDialog.tab.token = Proprietà token +CampaignPropertiesDialog.tab.repo = Repository +CampaignPropertiesDialog.tab.sight = Vista +CampaignPropertiesDialog.tab.light = Luce +CampaignPropertiesDialog.tab.states = Stati +CampaignPropertiesDialog.tab.bars = Barre +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Due Immagini +CampaignPropertiesDialog.combo.bars.type.singleImage = Immagine Singola +CampaignPropertiesDialog.combo.bars.type.multipleImages = Immagini Multiple +CampaignPropertiesDialog.combo.bars.type.solid = Solida +CampaignPropertiesDialog.combo.bars.type.twoTone = Due Toni +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Superiore +CampaignPropertiesDialog.combo.bars.type.bottom = Inferiore +CampaignPropertiesDialog.combo.bars.type.left = Sinistra +CampaignPropertiesDialog.combo.bars.type.right = Destra +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Immagine +CampaignPropertiesDialog.combo.states.type.cornerImage = Immagine in Angolo +CampaignPropertiesDialog.combo.states.type.gridImage = Immagine Griglia +CampaignPropertiesDialog.combo.states.type.dot = Punto +CampaignPropertiesDialog.combo.states.type.gridDot = Punto a Griglia +CampaignPropertiesDialog.combo.states.type.circle = Cerchio +CampaignPropertiesDialog.combo.states.type.shaded = Ombreggiato +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Croce +CampaignPropertiesDialog.combo.states.type.diamond = Rombo +CampaignPropertiesDialog.combo.states.type.gridDiamond = Rombo a Griglia +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Triangolo Invertito +CampaignPropertiesDialog.combo.states.type.gridYield = Triangolo Inv. a Griglia +CampaignPropertiesDialog.combo.states.type.triangle = Triangolo +CampaignPropertiesDialog.combo.states.type.gridTriangle = Triangolo a Griglia +CampaignPropertiesDialog.combo.states.type.gridSquare = Quadrato a Griglia +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Proprietà Campagna +CampaignPropertiesDialog.label.group = Gruppo\: +CampaignPropertiesDialog.label.image = Immagine\: +CampaignPropertiesDialog.label.images = Immagini\: +CampaignPropertiesDialog.label.show = Mostra a\: +CampaignPropertiesDialog.label.corner = Angolo\: +CampaignPropertiesDialog.label.preview = Anteprima\: +CampaignPropertiesDialog.label.side = Lato\: +CampaignPropertiesDialog.label.bar = Colore barra\: +CampaignPropertiesDialog.label.background = Sfondo\: +CampaignPropertiesDialog.label.thick = Spessore\: +CampaignPropertiesDialog.label.opacity = Opacità\: +CampaignPropertiesDialog.label.inc = Incrementi\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Ordine\: +CampaignPropertiesDialog.label.order.tooltip = Posizione nella lista degli stati, cambiare per spostare su o giù per l'elenco. +CampaignPropertiesDialog.label.else = Tutti gli altri +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Tipo Token +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = Nessuno +Token.TerrainModifierOperation.MULTIPLY = Moltiplica +Token.TerrainModifierOperation.ADD = Somma +Token.TerrainModifierOperation.BLOCK = Blocca +Token.TerrainModifierOperation.FREE = Libero + +# Token shapes +Token.TokenShape.TOP_DOWN = Dall'alto +Token.TokenShape.CIRCLE = Cerchio +Token.TokenShape.SQUARE = Quadrato +Token.TokenShape.FIGURE = Miniatura + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Minima +TokenFootprint.name.diminutive = Piccolissima +TokenFootprint.name.tiny = Minuscola +TokenFootprint.name.small = Piccola +TokenFootprint.name.medium = Media +TokenFootprint.name.large = Grande +TokenFootprint.name.huge = Enorme +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Gigantesca +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Mastodontica +TokenFootprint.name.colossal = Colossale + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Preserva Topologia +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = Semplificatore VW +TokenVBL.JTS_SimplifyMethodType.NONE = Nessuna Ottimizzazione + +TransferProgressDialog.title = Asset in Transito +TransferProgressDialog.desc = Queste sono immagini che vengono attualmente recuperate dal server o da un repository. + +SquareGrid.error.pathhighlightingNotLoaded = Impossibile caricare le immagini illiminanti il percorso. +SquareGrid.error.squareGridNotLoaded = Impossibile caricare le impronte quadrate della griglia. + +Token.dropped.byPlayer = Token posto sulla mappa "{0}" dal giocatore {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creatura +Token.error.unableToPaste = Impossibile incollare il (i) token con nome duplicato (i)\: {0} +Token.error.unableToRename = Impossibile rinominare il token con "{0}" perché è già presente un altro token con questo nome.
Solo il GM può creare più token con lo stesso nome\! + +ToolbarPanel.manualFogActivated = Modificare manualmente la Fog of War senza che un server sia in esecuzione influisce solo sull'area globale esposta (tutta la mappa), anche
se uno o più token sono selezionati. Se si desidera che le modifiche si applichino ai singoli token, avvia un server MapTool con
Nebbia Individuale abilitato (puoi lasciare il campo Alias vuoto per rendere il server anonimo).

Questo avviso non apparirà più per questa campagna. + +TransferableHelper.error.ioException = Errore I/O durante l'operazione di drag/drop. +TransferableHelper.error.unrecognizedAsset = Impossibile recuperare gli asset drag/drop. +TransferableHelper.error.unsupportedFlavorException = Tipo di dati non supportato durante l'operazione di drag/drop. +TransferableHelper.error.urlFlavor = Impossibile leggere URL_FLAVOR. +TransferableHelper.warning.badObject = Impossibile ottenere i dati dall'oggetto lasciato.
La possibile causa è un oggetto vuoto per un errore di rete (come le impostazioni proxy o autenticazione mancante)
oppure è stato lasciato un oggetto incompatibile (come un tipo file non valido). +TransferableHelper.warning.tokensAddedAndExcluded = Aggiunti {0,number} token. Ci sono {1,number} token che non hanno potuto essere aggiunti
perché mancano nomi o immagini. + +VisionDialog.error.EmptyDistance = Il campo testo Distanza è vuoto, inserisci una distanza. +VisionDialog.error.numericDistanceOnly = La distanza deve essere un valore numerico. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Visione + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonali +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = Uno-Due-Uno +WalkerMetric.ONE_ONE_ONE = Uno-Uno-Uno + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = Nessuno +Zone.AStarRoundingOptions.CELL_UNIT = Unità di Cella +Zone.AStarRoundingOptions.INTEGER = Intero + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Ottimizzando la mappa\: "{0}" + +ZoomStatusBar.tooltip = Livello zoom + +action.addDefaultTables = Aggiungi &Tabelle di Default... +action.addDefaultTables.description = Aggiunge diverse immagini di dadi e tabelle di carte alla campagna. +action.addIconSelector = Aggiungi &Risorsa alla Libreria... +action.addIconSelector.description = Apre un dialogo per aggiungere contenuti locali e remoti alla tua Libreria di Risorse. +action.addOnLibraries = Librerie Aggiuntive... +action.adjustBoard = Rego&la Mappa... +action.adjustBoard.description = Apri il dialogo per regolare la posizione dell'immagine della mappa incorporata. +action.adjustGrid = Regola &Griglia... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Apri la finestra di dialogo per regolare le impostazioni della griglia. +action.autohideNewIcons = Nascondi automaticamente i nuovi Token +action.autohideNewIcons.description = I nuovi Token iniziano invisibili ai giocatori. +action.autohideNewMaps = Nascondi automaticamente le nuove Mappe +action.autohideNewMaps.description = Le nuove Mappe iniziano invisibili ai giocatori. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Kicka... +action.campaignProperties = &Proprietà Campagna... +action.campaignProperties.description = Apre la finestra di dialogo per impostare le proprietà della campagna. +action.cancelCommand = Non usato (action.cancelCommand) +action.clearDrawing = Pulisci &Disegno +action.clearDrawing.accel = shift D +action.clearDrawing.description = Cancellerà tutti i disegni dal livello attivo e pulirà tutta la cronologia degli annullamenti. +action.clientConnect = Co&nnettiti a un Server... +action.clientConnect.description = Connettiti come client a un server. +action.clientDisconnect = &Disconnettiti dal Server... +action.clientDisconnect.description = Disconnetti o spegni il server. +action.collectPerformanceData = Raccogli &Dati Prestazioni +action.collectPerformanceData.description = Apre un pannello che riporta varie statistiche sulle prestazioni. +action.commandPanel = Panello Comandi +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Non usato (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = &Copia +action.copyTokens.accel = C +action.copyTokens.description = Copia i token selezionati negli appunti. +action.copyZone = &Copia... +action.copyZone.description = Crea una copia della mappa attuale. +action.cutTokens = &Taglia +action.cutTokens.accel = X +action.cutTokens.description = Taglia i token selezionati negli appunti. +action.debug.duplicateLastIcon = Duplica ultima Icona (debug) +action.editMap = M&odifica Mappa... +action.editMap.description = Apre una finestra di dialogo per cambiare le impostazioni della mappa attuale. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = &Fog of War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Abilita la Fog of War su questa mappa. +action.enforceNotification = &Forza Notifiche di Scrittura +action.enforceNotification.description = Forza Notifiche di Scrittura. +action.enforceView = Centra Giocatori sulla &Schermata corrente +action.enforceView.accel = F +action.enforceView.description = La visuale di tutti i client viene spostata sulla tua attuale schermata. +action.enforceZone = Forza Giocatori alla &Mappa corrente +action.enforceZone.accel = E +action.enforceZone.description = La visuale di tutti i client viene spostata sulla tua attuale mappa. +action.error.noMapBoard = Non c'è un'immagine di mappa. Usa "Modifica Mappa..." per aggiungerne una. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = &Esci +action.exit.description = Esci da MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Screenshot +action.exportScreenShot.title = Esporta Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Esporta un'immagine della mappa attuale. Usare prima "Screenshot come". +action.exportScreenShotAs = Screenshot come... +action.exportScreenShotAs.description = Apre una finestra di dialogo per esportare un'immagine della mappa attuale. +action.fullscreen = Modalità Schermo &intero +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Passa a schermo intero nascondendo tutto tranne la visualizzazione della mappa. +action.toggleFullScreenTools = Abilita gli strumenti in modalità a schermo intero. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = &Raccogli Informazioni di Debug... +action.gatherDebugInfoWait = Raccolta informazioni, attendere prego... +action.gatherDebugInfo.description = Raccoglie informazioni sul tuo sistema per aiutare nella risoluzione dei problemi o nella segnalazione di bug. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = &Documentazione +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = T&utorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = &Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = &Setup di Rete (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Scripting Macro +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Visibile ai Giocatori +action.hideMap.accel = H +action.hideMap.description = Rende la mappa visibile ai giocatori. +action.linkPlayerView = &Centra Giocatori sulla Schermata corrente (continuo) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = La visuale di tutti i client viene spostata continuamente sulla tua attuale schermata. +action.loadCampaign = &Apri Campagna... +action.playerDatabase = Database Dei Giocatori +action.loadCampaign.accel = O +action.loadCampaign.description = Carica una campagna salvata in precedenza. +action.loadMap = &Importa Mappa... +action.loadMap.description = Carica una mappa precedentemente salvata. +action.loadMap.warning1 = Questa è una funzione sperimentale. Salva la tua campagna prima di utilizzare questa funzione (sei un DM loggato in remoto). +action.loadMap.warning2 = Aiuto apre il browser al thread della discussione del forum e browser to the forum thread discussion e annulla l'importazione. +action.loadMap.warning3 = SI riconosce i problemi e procede all'importazione della mappa. +action.loadMap.warning4 = NO chiude questo pannello e annulla l'importazione. +action.import.dungeondraft = Importa VTT Universale... +action.import.dungeondraft.dialog.title = Importa un file VTT Universale +action.loadSaveDialog = DEBUG CARICA/SALVA +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Aggiungi nuovo a Selezionato +action.macro.clearGroup = Pulisci Gruppo... +action.macro.clearPanel = Pulisci Pannello... +action.macro.delete = Elimina... +action.macro.deleteFromCommon = Elimina da Comuni... +action.macro.duplicate = Duplica +action.macro.duplicateOnSelected = Duplica Macro su Selezionato +action.macro.edit = Modifica... +action.macro.export = Esporta... +action.macro.exportCommon = Esporta Macro Comuni... +action.macro.exportCommonSet = Esporta Macro Set Comuni... +action.macro.exportSet = Esporta Macro Set... +action.macro.exportGroup = Esporta Gruppo Macro... +action.macro.import = Importa... +action.macro.importSet = Importa Macro Set... +action.macro.importSetToSelected = Importa Macro Set in Selezionato... +action.macro.importToSelected = Importa Macro in Selezionato... +action.macro.new = Aggiungi Nuova Macro +action.macro.renameGroup = Rinomina Gruppo Macro... +action.macro.reset = Resetta +action.macro.runForEachSelected = Avvia per ogni Selezionato +action.macroEditor.gotoLine = Vai alla ri&ga... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = Trova... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = Sostituisci... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Mostra Barra di Ricerca +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Mostra Barra di Cerca/Sostituisci +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nuova Campagna +action.newCampaign.description = Scarta la campagna attuale e crea una nuova campagna con una singola mappa di Grasslands. +# Map Menu +action.newMap = &Nuova Mappa... +action.newMap.accel = N +action.newMap.description = Apre una finestra di dialogo per aggiungere una nuova mappa alla campagna attuale. +action.newToken = Nuovo Token... +action.newUnboundedMap = Nuova Mappa in Mosaico... +action.newUnboundedMap.accel = shift N +action.openLogConsole = Apri Console Di Log +action.openLogConsole.title = Console Di Log +action.openLogConsole.description = Apre la console Log per visualizzare l'output di log. +action.pasteTokens = &Incolla +action.pasteTokens.accel = V +action.pasteTokens.description = Incolla gli elementi salvati negli appunti sull'attuale posizione del mouse. +action.preferences = Pre&ferenze... +action.preferences.description = Apre la finestra delle preferenze. +action.redoDrawing = &Ripeti Disegno +action.redoDrawing.accel = R +action.redoDrawing.description = Ripete il disegno più recente nella cronologia degli annullamenti. +action.refresh = Aggiorna +action.refresh.accel = F5 +action.removeAssetRoot = Rimuovi... +action.removeZone = &Elimina... +action.removeZone.description = Elimina la mappa attuale dalla campagna. +action.renameMap = Rinomin&a... +action.renameMap.description = Rinomina la mappa attuale. +action.rescanNode = Riscansiona... +action.restoreDefaultImages = Ripristina &Immagini di Default... +action.restoreDefaultImages.description = Ripristina i token predefiniti, le texture, i dadi e altre immagini alla Libreria di risorse. +action.restoreFogOfWar = &Ripristina Fog of War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Ripristina la Fog of War su questa mappa (copre tutta la FoW rivelata). +action.revealFogAtWaypoints.description = Rivela la Fog of War solo ai punti di inizio e di fine, così come ai punti di direzione impostati. +action.revealFogAtWaypoints = FoW\: Rivela solo ai &way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Avvia Macro +action.runMacro.accel = typed / +action.runMacro.description = Rende attiva la finestra di chat e inizia la riga con uno slash(/). +action.saveCampaign = &Salva Campagna +action.saveCampaign.accel = S +action.saveCampaign.description = Salva tutte le risorse (mappe, token, tabelle, ecc) in un solo file. +action.saveCampaignAs = Salva &Campagna come... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Salva tutte le risorse (mappe, token, tabelle, ecc) in un solo file. +action.saveMapAs = &Esporta Mappa... +action.saveMapAs.description = Salva una mappa in un file esterno. +action.saveMessageHistory = Salva Storico C&hat... +action.saveMessageHistory.description = Salva il contenuto della tua chat, inclusi i sussurri. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Imposta il colore del tuo testo +action.chat.scrolllock.tooltip = Blocco scorrimento +action.chat.showhide.tooltip = Mostra/nascondi la notifica di digitazione +#action.addIconSelector.accel=ctrl shift i +action.serverStart = A&vvia Server... +action.serverStart.description = Avvia un server in modo che altri client MapTool possano connettersi a te. +action.setZoneGridColor = Imposta Colore Griglia... +# Help +action.showAboutDialog = I&nformazioni +action.showAboutDialog.description = Mostra informazioni su MapTool. +action.showConnectionInfo = &Informazioni di Connessione... +action.showConnectionInfo.description = Apre una finestra che mostra gli indirizzi IP locali ed esterni della tua connessione e la porta utilizzata. +action.showCoordinates = Mostra &Coordinate +action.showCoordinates.description = Mostra le coordinate riga/colonna. Solo per griglie quadrate. +action.showGrid = Mostra &Griglia +action.showGrid.accel = G +action.showGrid.description = Mostra o nascondi la griglia. +action.showLightRadius = Mostra Luci Token +action.showLightRadius.accel = L +action.showLightRadius.description = Mostra l'area di luce per tutti i token che hanno fonti di luce. +action.showLightSources = Mostra &Fonti di Luce +action.showLightSources.accel = K +action.showLightSources.description = Visualizza l'icona di una lampadina su tutti i token con una fonte di luce. Solo per GM +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = MiniMappa +action.showMapSelector.accel = M +action.showMovementMeasures = Mostra &Distanze +action.showMovementMeasures.accel = D +action.showTextLabels = Mostra Etichette Di Testo +action.showMovementMeasures.description = Mostra la distanza percorsa da un token quando lo trascini. +action.showNames = Mostra &Nomi Token +action.showNames.accel = T +action.showNames.description = Mostra i nomi sotto i token.
NPC Visibile\: Bianco su Blu
PC Visibile\: Nero su Grigio
Non Visibile\: Bianco su Grigio Scuro. +action.showPlayerView = &Visuale Giocatore +action.showPlayerView.accel = shift P +action.showPlayerView.description = La tua schermata riproduce ciò che un giocatore vedrebbe. +action.toggleDoubleWide = &Larghezza modelli Linea raddoppiata +action.toggleDoubleWide.description = Se selezionato, i modelli Linea saranno mostrati a larghezza doppia. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = &Mostra Distanze Disegno +action.toggleDrawMeasurements.description = Se selezionato, verrano mostrate le distanze quando usi lo strumento Disegno. +action.toggleMovementLock = &Blocca Movimento Giocatori +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Blocca il movimento dei token di proprietà dei giocatori. +action.toggleTokenEditorLock = Blocca Editor Token Giocatore +action.toggleTokenEditorLock.description = Blocca l'accesso all'editor dei token. +action.toggleNewZonesHaveFOW = Le nuove mappe hanno Fog of War +action.toggleTokensStartSnapToGrid = I Token iniziano ancorati alla Griglia +# Edit Menu +action.undoDrawing = &Annulla Disegno +action.undoDrawing.accel = Z +action.undoDrawing.description = Rimuove l'ultimo disegno posizionandolo nella cronologia degli annullamenti. +action.useAlphaFog = Abilita Fog semitrasparente +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom In +action.zoomIn.accel = typed \= +action.zoomLock = Blocca &Zoom +action.zoomOut = Zoom Out +action.zoomOut.accel = typed - + +addtokenstate.added = Lo stato token "{0}" è stato aggiunto +# Slash command info +addtokenstate.description = Aggiungi un nuovo stato token che possa essere impostato ai token. +addtokenstate.exists = Uno stato token con il nome "{0}" esiste già. +addtokenstate.invalidColor = Il colore non valido "{0}" è stato passato come parametro. I valori validi sono numeri esadecimali o interi, o nomi di colori comuni (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = Il nome invalido di angolo "{0}" è stato passato come parametro. I valori validi sono nw, ne, sw, se. +addtokenstate.invalidNumber = Il numero non valido "{0}" è stato passato come parametro. +addtokenstate.noOverlyType = Non ci sono tipi sovrapposizione con il nome "{0}". I tipi validi sono "dot, circle, shade, X, cross, diamond, yield o triangle". +addtokenstate.param = Sono richiesti un nome stato token e un nome sovrapposizione. + +admin.exportCampaignRepo = File Repository Campagna... +admin.exportCampaignRepo.description = Esporta il file del repository della campagna. +admin.updateCampaignRepo = Aggiorna Repository Campagna... + +alias.added = Alias "{0}" aggiunto. +alias.commandHeader = Comando +alias.descriptionHeader = Description +alias.description = Crea un alias. +alias.header = Alias +alias.removed = Alias "{0}" rimosso. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Cambia il colore del testo della chat via macro. Il colore deve essere in formato esadecimale. Esempio\: /cc \#ff0099 + +clear.description = Pulisci il pannello chat. + +clearaliases.description = Pulisci tutti gli alias. +clearaliases.prompt = Pulire tutti gli alias? + +color.olive = Oliva + +component.areaGroup.macro.commonMacros = Macro Comuni +component.areaGroup.macro.noMacros = No Macro +component.dialogTitle.macro.macroID = ID Macro +component.label.macro.allowPlayerEdits = Abilita Modifica Macro ai Giocatori +component.label.macro.applyToSelected = Applica ai Token selezionati +component.label.macro.autoExecute = Esegui Automaticamente +component.label.macro.buttonColor = Colore Bottone +component.label.macro.command = Comandi +component.label.macro.compareApplyToSelected = Usa Applica ai Token selezionati +component.label.macro.compareUseAutoExecute = Usa Esegui Automaticamente +component.label.macro.compareUseCommand = Usa Comandi +component.label.macro.compareUseGroup = Usa Gruppo +component.label.macro.compareUseIncludeLabel = Usa Includi Etichetta +component.label.macro.compareUseSortPrefix = Usa Prefisso +component.label.macro.displayHotKey = Mostra Scorciatoia? +component.label.macro.fontColor = Colore Font +component.label.macro.fontSize = Grandezza Font +component.label.macro.group = Gruppo +component.label.macro.hotKey = Scorciatoia +component.label.macro.includeLabel = Includi Etichetta +component.label.macro.label = Etichetta +component.label.macro.macroCommonality = Somiglianza Macro +component.label.macro.maxWidth = Larghezza massima +component.label.macro.minWidth = Larghezza minima +component.label.macro.sortPrefix = Prefisso +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Dettagli +component.tab.macro.editor = Editor +component.tab.macro.options = Opzioni +component.tooltip.macro.allowPlayerEdits = Seleziona per consentire ai giocatori di modificare questa macro. +component.tooltip.macro.applyToSelected = Seleziona per avviare la macro applicata al token attualmente selezionato. Deseleziona per avviare la macro fuori dal contesto di qualsiasi token selezionato. Se la macro fa riferimento a una o più proprietà dei token, dovrebbe essere selezionato. +component.tooltip.macro.autoExecute = Seleziona per avviare la macro appena il suo bottone è premuto. Deseleziona per impersonare (se applicabile) e preparare il comando della macro nel box dei comandi. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Seleziona il colore del bottone di questa macro. +component.tooltip.macro.compareUseApplyToSelected = Seleziona per considerare la funzione Applica al Token selezionato di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.compareUseAutoExecute = Seleziona per considerare la funzione Esegui Automaticamente di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.compareUseCommand = Seleziona per considerare la funzione Comandi di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.compareUseGroup = Seleziona per considerare la funzione Gruppo di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.compareUseIncludeLabel = Seleziona per considerare la funzione Includi Etichetta di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.compareUseSortPrefix = Seleziona per considerare la funzione Prefisso di questa macro quando determini la somiglianza con altre macro. +component.tooltip.macro.displayHotKey = Mostra o Nascondi scorciatoie sui bottoni macro. +component.tooltip.macro.fontColor = Seleziona il colore con il quale l'etichetta del bottone di questa macro sarà visualizzata nel pannello. +component.tooltip.macro.fontSize = Seleziona la grandezza del carattere con il quale l'etichetta del bottone di questa macro sarà visualizzata nel pannello. +component.tooltip.macro.group = Imposta il gruppo, visibile nel pannello macro, in cui questa macro apparirà. Se il gruppo non esiste, sarà creato. +component.tooltip.macro.hotKey = Imposta un tasto di scelta rapida per la macro. Questi tasti sono comuni in tutti i pannelli macro. +component.tooltip.macro.includeLabel = Seleziona per includere l'etichetta della macro con il suo output nella chat. Deseleziona per avere solo l'output della macro in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Imposta il nome che apparirà sul bottone della macro. +component.tooltip.macro.maxWidth = Specifica la larghezza massima che il bottone di questa macro dovrebbe assumere nel pannello. Se l'etichetta della macro eccede questa larghezza, essa sarà troncata. Lasciare questo parametro bianco farà in modo che il bottone si adatti automaticamente alla lunghezza dell'etichetta. +component.tooltip.macro.minWidth = Specifica la larghezza minima che il bottone di questa macro dovrebbe assumere nel pannello. Se l'etichetta della macro eccede questa larghezza, il bottone crescerà per accomodarla. Lasciare questo parametro bianco, farà in modo che il bottone si adatti automaticamente all'etichetta, occupando il minor spazio possibile. +component.tooltip.macro.sortPrefix = Determina l'ordine nel gruppo in cui questa macro apparirà. +component.tooltip.macro.tooltip = Inserisci un tooltip per il bottone della macro. +component.msg.macro.textfound = Testo trovato; occorrenze segnate\: {0} +component.msg.macro.occurrences = Occorrenze segnate\: {0} +component.msg.macro.notfound = Testo non trovato + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Aggiornamento della connessione al registro MapTool fallito.

Il registro server invierà record periodicamente, rendendo difficile la connessione futura per i clients.
Se questo persiste, dovrai fornire ai clients le tue informazioni di contatto direttamente (indirizzo IP "{0}" a porta {1}). +confirm.macro.allowPlayerEdits = Sicuro di voler permettere ai giocatori di modificare qualsiasi macro simile a questa?

Seleziona "Sì" per continuare con il cambiamento. Seleziona "No" per annullare. +confirm.macro.checkComparisons = Vuoi verificare i criteri di comparazione per ogni macro prima di aggiungerla alla lista di esportazione?

Se selezioni "No", MapTool non ti avviserà di alcun particolare criterio comune deselezionato. Una macro con criteri deselezionati può essere esportata con informazioni mancanti. Ad esempio, se una macro con il criterio "Comando" deselezionato è aggiunta alla lista di esportazione, quella macro sarà esportata senza un comando. +confirm.macro.clearGroup = Stai per pulire il gruppo di macro {0}. Sicuro di voler continuare? +confirm.macro.clearPanel = Stai per pulire il pannello di macro {0}. Sicuro di voler continuare? +confirm.macro.commonSelectionLocation = tra le macro di selezione comune +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Stai per eliminare la macro {0}.

Desideri Continuare? +confirm.macro.disallowPlayerEdits = Sicuro di voler impedire ai giocatori di modificare qualsiasi macro simile a questa?

Seleziona "Sì" per continuare con il cambiamento. Seleziona "No" per annullare. +confirm.macro.exportInto = Stai per esportare la macro {0}.

Desideri continuare? +confirm.macro.exportOverwrite = Stai per sovrascrivere un file macro esistente.

Desideri continuare? +confirm.macro.exportSetInto = Stai per esportare questo macro set.

Desideri continuare? +confirm.macro.exportSetOverwrite = Stai per sovrascrivere un file macro set esistente.

Desideri continuare? +confirm.macro.failComparison = La macro {0} ha i seguenti criteri di comparazione deselezionati\:

    {1}

Desideri aggiungere questa macro alla lista da esportare?

Selezionando "Sì" la macro sarà esportata senza le informazioni elencate. +confirm.macro.import = La macro {0} importata sembra assomigliare alla macro già esistente {1}. Desideri importare la macro di nuovo?

Seleziona "Sì" per importare la macro in ogni caso. Seleziona "No" per annullare l'importazione della macro.

Se pensi che le macro non siano uguali, seleziona "No", e verifica i criteri comuni della macro esistente nella tabella "Opzioni" della sua finestra di modifica. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = nella finestra {0} +confirm.macro.reset = Stai per resettare tutti i campi della macro{0}.

Desideri continuare? +# {0} is the token's Name field +confirm.macro.tokenLocation = su {0} + +defaultTool.barMenu = &Barra +defaultTool.ownerMenu = Possessore +defaultTool.stateAction.AFK = Lontano dalla tastiera... +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilizzato +defaultTool.stateAction.clear = Pulisci stato +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Luce... +defaultTool.stateMenu = &Stato +defaultTool.visionMenu = Visione + +dialog.addresource.downloading = Scarico la lista... +dialog.addresource.errorDownloading = Errore scaricando la lista. +dialog.addresource.warn.badpath = Percorso invalido +dialog.addresource.warn.couldnotload = Errore scaricando la library +dialog.addresource.warn.directoryrequired = Deve essere una directory +dialog.addresource.warn.filenotfound = Impossibile trovare la risorsa "{0}" +dialog.addresource.warn.invalidurl = URL invalido\: {0} +dialog.addresource.warn.musthavename = Occorre aggiungere un nome per la library +dialog.addresource.warn.mustselectone = Occorre selezionare almeno una library da scaricare +dialog.addresource.error.malformedurl = L'URL dell'Artpack {0} è malformato. Controlla la tua installazione. +dialog.addresource.warn.badresourceid = Identificatore risorsa errato\: {0}. Segnala l'errore al team di MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Scegli Colore +dialog.copyZone.msg = Nome nuova mappa\: +# {0} is the current map name +dialog.copyZone.initial = Copia di {0} +dialog.resizeStamp.title = Ridimensiona Automaticamente Timbro +dialog.resizeStamp.checkbox.horizontal.anchor = Regola ancoraggio orizzonatale? +dialog.resizeStamp.checkbox.vertical.anchor = Regola ancoraggio verticale? +dialog.resizeStamp.label.height = Altezza\: +dialog.resizeStamp.label.height.selected = Numero di celle verticali selezionate\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Dimensione Timbro +dialog.resizeStamp.label.width = Larghezza\: +dialog.resizeStamp.label.width.selected = Numero di celle orizzontali selezionate\: +dialog.resizeStamp.toolTip = Regola il punto di ancoraggio in modo che, agganciando la griglia, la griglia si allinei. Utile quando il bordo sinistro del tibro ha una cella parziale. +dialog.screenshot.error.failedExportingImage = Fallimento nell'esportazione dell'immagine. +dialog.screenshot.error.failedImageGeneration = Fallimento nella generazione della immagine. +dialog.screenshot.error.invalidDialogSettings = Impostazioni dialog non valide... Per favore, riporta il bug. +dialog.screenshot.error.mustSelectView = Devi selezionare una visuale. +dialog.screenshot.error.negativeFogExtents = Errore nella computazione dell'estensione della FoW... Per favore, invia la campagna per il debug. +dialog.screenshot.error.noArea = Lo screenshot non ha area. +dialog.screenshot.layer.button.uiImplementationError = Gli enum nella classe non corrispondono alle variabili di forma Abeille. Per favore, riporta il bug. +dialog.screenshot.msg.GeneratingScreenshot = Genero lo screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot salvato +dialog.screenshot.msg.screenshotSaving = Salvo lo screenshot +dialog.screenshot.msg.screenshotStreaming = Streaming screenshot +dialog.screenshot.radio.button.uiImplementationError = Gli enum nella classe non corrispondono alle variabili di forma Abeille. Per favore, riporta il bug. +dialog.stampTool.error.badSelection = Per favore, seleziona un'area più grande. +dialog.stampTool.error.noSelection = Per favore, seleziona un'area che cominci e finisca sopra il token. +dialog.mapProperties.title = Proprietà Mappa +dialog.importedMapProperties.title = Proprietà della Mappa Importata + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = Nessun valore di formato trovato. Formato file non valido. +dungeondraft.import.ioError = Errore IO nell'importazione della mappa. +dungeondraft.import.missingResolution = Campo di risoluzione mancante nel file importato. +dungeondraft.import.missingPixelsPerGrid = Campo pixel per griglia mancante nel file importato. +dungeondraft.import.image = Campo immagine mancante nel file importato. +dungeondraft.import.lightsIgnored = Alcune luci sono state ignorate in quanto le coordinate X,Y sono mancanti. + + +emit.description = Invia il testo a tutti i giocatori connessi, senza indicare chi lo manda (comando per soli GM). + +emote.description = Invia un emote a tutti i giocatori connessi. + +emoteplural.description = Invia molteplici emote a tutti i giocatori connessi. + +experiments.description = Avvia funzioni sperimentali. +# Experimental features +experiments.listTitle = Funzione sperimentale (usa a tuo rischio). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = Campagna MapTool +file.ext.mtmacro = Macro MapTool +file.ext.mtmacset = Macro Set MapTool +file.ext.mtprops = Proprietà Campagna MapTool +file.ext.mttable = Tabella MapTool +file.ext.rpmap = Mappa MapTool +file.ext.rptok = Token MapTool +file.ext.dungeondraft = Mappa Universale VTT (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Libreria Aggiuntiva Maptool + +goto.description = Vai alla posizione o token. /goto X,Y oppure /goto . + +help.description = Mostra la lista dei comandi disponibili. +help.header.aliases = Alias +# Next three are for the titles generated in the table of commands in /help +help.header.command = Comando +help.header.description = Descrizione + +impersonate.description = Parla come se fossi qualcuno o qualcos'altro. +impersonate.mustOwn = Solo il possessore di {0} può impersonarlo o eseguire macro su esso. + +initPanel.addAll = Aggiungi tutti +initPanel.addPCs = Aggiungi PC +initPanel.center = Centra sulla mappa +initPanel.clearInitState = Pulisci iniziativa +initPanel.displayMessage = {0} ha l'iniziativa. +initPanel.enterState = Inserisci l'iniziativa per {0}\: +initPanel.enterStateMany = Imposta l'iniziativa per i token selezionati\: +initPanel.initStateSecondLine = Iniziativa alla seconda linea +initPanel.makeCurrent = Rendi corrente +initPanel.moveDown = Muovi giù +initPanel.moveUp = Muovi su +initPanel.next = Successivo +initPanel.next.description = Sposta l'iniziativa al token successivo. +initPanel.prev = Precedente +initPanel.prev.description = Sposta l'iniziativa al token precedente. +initPanel.remove = Rimuovi Token +initPanel.removeAll = Rimuovi tutti +# Initiative Panel +initPanel.round = Turno\: +initPanel.round.description = Resetta il contatore Round e pulisce l'iniziativa attuale. +initPanel.setInitState = Imposta iniziativa... +initPanel.showInitStates = Mostra iniziativa +initPanel.showTokenStates = Mostra stato dei token +initPanel.showTokens = Mostra token +initPanel.sort = Ordina +initPanel.sort.description = Ordina l'elenco per valori di iniziativa. Usa l'ordine decrescente come valore predefinito, con valori numerici per primi, valori non numerici in seguito e valori vuoti per ultimi. +initPanel.toggleHideNPCs = Nascondi NPC +initPanel.toggleHideNPCs.description = Se abilitato, i giocatori non vedranno alcun token NPC in questa lista. +initPanel.toggleHold = Blocca +initPanel.toggleHold.description = Attiva/Disattiva tieni premuto per il token selezionato. +initPanel.toggleMovementLock = Blocca movimento +initPanel.toggleMovementLock.description = Se abilitato, solo il token con iniziativa può essere spostato (il GM può spostare tutto). +initPanel.toggleOwnerPermissions = Permessi possessore +initPanel.toggleOwnerPermissions.description = Consenti ai giocatori con possesso token di aggiungere/rimuovere i loro token e utilizzare il pulsante Avanti quando è il loro turno. +initPanel.toggleReverseSort = Usa Ordine Inverso +initPanel.toggleReverseSort.description = Usare l'ordine inverso (Crescente) quando si ordina da questo menu. +initPanel.togglePanelButtonsDisabled = Disabilita Pulsanti Pannello +initPanel.togglePanelButtonsDisabled.description = Disabilita i pulsanti Successivo/Precedente nel Pannello Iniziativa. Utile per evitare errori durante la gestione dell'iniziativa da parte di altre macro. +initPanel.buttonsAreDisabled = I bottoni del pannello sono stati disabilitati dal GM. + +# Initiative menu on the token popup. +initiative.menu = &Iniziativa +initiative.menu.add = Aggiungi +initiative.menu.addToInitiative = Aggiungi all'iniziativa +initiative.menu.clearState = Pulisci iniziativa +initiative.menu.enterState = Imposta l'iniziativa per i token selezionati\: +initiative.menu.hold = Blocca +initiative.menu.remove = Rimuovi +initiative.menu.resume = Riprendi +initiative.menu.setState = Imposta iniziativa... + + +layer.token = Token +layer.gm = Nascosto +layer.object = Oggetto +layer.background = Sfondo + +lightDialog.cancel = Cancella +lightDialog.off = Off +lightDialog.ok = OK + +lineParser.atTokenNotFound = Macro non trovata\: "{0}@token". +lineParser.badOptionFound = Opzione non adeguata trovata\! Stringa Opzioni \= "{0}", Stringa Roll \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Opzione di tiro "{0}" non adeguata. +lineParser.countNonNeg = L'opzione Count richiede un numero non negativo, inserito {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Inserisce un valore per {0}. +lineParser.dialogTitleNoToken = Inserisce un valore. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Token "{0}" duplicati trovati. +lineParser.emptyTokenName = Impossibile assegnare una stringa vuota alla variabile token.name. +lineParser.errorBodyRoll = Errore nel corpo del tiro. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} errore nell'esecuzione dell'espressione {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Errore processando {0} option\: {1}. +lineParser.errorStmtBody = Dichiarazione Corpo +lineParser.errorStmtBodyFirst200 = Dichiarazione Corpo (primi 200 caratteri) +lineParser.errorStmtOpts = Dichiarazione opzioni (se esistono) +lineParser.forNoZeroStep = La dimensione del passo per il ciclo FOR non può essere 0. +lineParser.forVarMissing = FOREACH\: variabile mancante. +lineParser.foreachVarMissing = FOREACH\: variabile mancante. +lineParser.ifError = Errore nel tiro per l'opzione IF. +lineParser.invalidCondition = Condizione non valida nella opzione di tiro {0}({1}). +lineParser.invalidExpr = Espressione non valida\: {0}. +lineParser.invalidIfCond = Condizione IF non valida\: {0}, misura\: {1}. +lineParser.invalidMacroLoc = Devi specificare una posizione da cui avviare la macro "{0}". +lineParser.invalidWhile = Condizione non valida nell'opzione di tiro WHILE({0}). +lineParser.libUnableToExec = Impossibile eseguire la macro da "{0}"\: non visibile al giocatore. +lineParser.cantAssignToConstant = La costante "{0}" non è un obiettivo di assegnazione valido. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Limite massimo di analisi raggiunto. +lineParser.nonDefLoopSep = Per specificare un separatore ciclo non standard, devi usare il formato FOR(var,start,end,step,separator). +lineParser.notALibToken = Le macro da altri token sono disponibili solo se il nome del token inizia con "Lib\:". +lineParser.notValidNumber = "{0}" non è un numero valido. +lineParser.notValidVariableName = "{0}" non è un nome di variabile valido. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Solo il GM può ottenere "{0}". +lineParser.onlyGMCanSet = Solo il GM può impostare "{0}". +lineParser.optBadParam = Opzione di tiro "{0}"\: parametri di opzione {1} non adeguati. +lineParser.optRequiresParam = L'opzione di tiro "{0}" richiede una lista di non più di {1} parametri tra parentesi. +lineParser.optReservedName = Opzione di tiro "{0}"\: "{1}" è un nome riservato. +lineParser.optWrongParam = L'opzione di tiro "{0}" deve avere tra {1} and {2} parametri; trovati {3}\: lista parametri \= "{4}" +lineParser.rollOptionComma = La lista opzioni di Roll non può terminare con una virgola. +lineParser.switchError = Errore nel tiro per l'opzione SWITCH. +lineParser.switchNoMatch = L'opzione SWITCH non ha trovato riscontri per "{0}". +lineParser.tooManyLoops = Troppe interazioni di ciclo (possibile ciclo infinito?) +lineParser.unknownCampaignMacro = Macro campagna "{0}" sconosciuta. +lineParser.unknownGlobalMacro = Macro globale "{0}" sconosciuta. +lineParser.unknownLibToken = Libreria token "{0}" sconosciuta. +lineParser.unknownMacro = Macro "{0}" sconosciuta. +lineParser.unknownOptionName = Nome opzione "{0}" sconosciuto. +lineParser.unresolvedValue = Valore "{0}" non finito. + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Impossibile trovare il file alias\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Impossibile caricare il file alias\: {0} +loadaliases.description = Carica un file che contiene alias, uno per linea, con un \: tra nome e valore (solo se hai previsto di inserirlo). +loadaliases.dialogTitle = Carica Alias +loadaliases.ignoring = Ignora alias "{0}" +loadaliases.loading = Carico alias\: + +# {0} is the file name +loadtokenstates.cantFindFile = Impossibile trovare il file stato token\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Impossibile caricare il file stato token\: {0} +loadtokenstates.description = Carica tutti gli stati token da un file. +loadtokenstates.dialogTitle = Carica stati token. +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Sono stati caricati {0,number} stati token. + +lookuptable.couldNotPerform = Impossibile eseguire la ricerca tabelle\: "{0}" +lookuptable.description = Esegui una ricerca in tabella. Uso\: /tbl [il valore da ricercare può essere un tiro di dado] +lookuptable.specifyTable = Devi specificare una tabella + +macro.function.LookupTableFunctions.invalidSize = Dimensione immagine non valida nella funzione "{0}". +macro.function.LookupTableFunctions.noImage = Nessuna immagine disponibile nella funzione "{0}" per la tabella "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Nome tabella "{1}" sconosciuto nella funzione "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: comando mancante. +macro.function.MacroFunctions.missingLabel = "{0}"\: etichetta mancante. +macro.function.MacroFunctions.noPerm = "{0}"\: Non hai i permessi per modificare il pulsante macro all'indice {1} sul token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: Non hai i permessi per modificare il pulsante macro {1} all'indice {2} sul token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: Non hai i permessi per spostare il pulsante macro {1} all'indice {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: Non hai i permessi per modificare il comando del pulsante macro all'indice {1} sul token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: Non hai i permessi per cambiare lo stato di modificabile da giocatore del pulsante macro all'indice {1} sul token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro all'indice {1} non esiste per il token {2}. +macro.function.TokenInit.notOnList = Il token non è nella lista iniziativa. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Il token non è nella lista iniziativa per cui non può essere impostato alcun valore. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = Funzione {0} chiamata. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Solo il GM ha il permesso di eseguire la funzione "{0}". +# MacroArgsFunctions +macro.function.args.incorrectParam = La funzione "{0}" deve essere chiamata con esattamente 1 parametro numerico. +macro.function.args.outOfRange = Indice argomenti {1} fuori portata (massimo {2}) nella funzione "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Errore macro-definito\: {0}. +macro.function.assert.mustBeString = Il secondo argomento in "{0}"\: "{1}" deve essere di tipo String. +macro.function.defineFunction.functionDefined = Funzione "{0}" definita. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Non ci sono abbastanza parametri per definire la funzione. +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = L'offset array per l'area deve contenere un JSON object con coordinate (x,y) nella funzione "{0}". +macro.function.findTokenFunctions.unknownEnum = Errore\: enum "{1}" sconosciuto nello switch block della function "{0}". +macro.function.general.accessDenied = L'accesso è negato per la funzione "{0}". Abilita l'accesso tramite l'opzione Preferenze. +macro.function.general.argumentKeyTypeA = La chiave argomento "{1}" alla funzione "{0}" deve essere un JSON Array. +macro.function.general.argumentKeyTypeD = La chiave argomento "{1}" alla funzione "{0}" deve essere un numero. +macro.function.general.argumentKeyTypeG = La chiave argomento "{1}" alla funzione "{0}" deve essere un GUID. +macro.function.general.argumentKeyTypeI = La chiave argomento "{1}" alla funzione "{0}" deve essere un intero. +macro.function.general.argumentTypeA = L'argomento numero {1} alla funzione "{0}" deve essere un JSON Array. +macro.function.general.argumentTypeI = L'argomento numero {1} "{2}" alla funzione "{0}" deve essere un intero. +macro.function.general.argumentTypeInvalid = L'argomento numero {1} ha un tipo argomento invalido per la funzione "{0}". +macro.function.general.argumentTypeJ = L'argomento numero {1} alla funzione "{0}" deve essere un JSON Array o Object. +macro.function.general.argumentTypeN = L'argomento numero {1} "{2}" alla funzione "{0}" deve essere un numero. +macro.function.general.argumentTypeO = L'argomento numero {1} alla funzione "{0}" deve essere un JSON Object. +macro.function.general.argumentTypeS = L'argomento numero {1} alla funzione "{0}" deve essere una stringa. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = L'argomento numero {1} alla funzione "{0}" deve essere il nome o l'id di un token. +macro.function.general.noImpersonated = Errore nell'esecuzione di "{0}"\: non ci sono token impersonati. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} è una funzione riservata nel prefisso js. +macro.function.general.noPermJS = Non hai il permesso di utilizzare lo spazio dei nomi "{0}". +macro.function.general.noPerm = Non hai i permessi per chiamare la funzione {0}. +macro.function.general.noPermOther = Non hai i permessi per accedere a un altro token con la funzione "{0}". +macro.function.general.notEnoughParam = La funzione "{0}" richiede almeno {1} parametri; Ne sono stati forniti {2}. +macro.function.general.onlyGM = Solo il GM può chiamare la funzione "{0}". +macro.function.general.tooManyParam = La funzione "{0}" non richiede più di {1} parametri; ne sono stati forniti {2}. +macro.function.general.unknownFunction = Nome funzione sconosciuto\: "{0}". +macro.function.general.unknownToken = Errore nell'esecuzione di "{0}"\: il nome del token o l'id "{1}" è sconosciuto. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Errore nell'esecuzione di "{0}"\: il nome del token o l'id "{1}" è sconosciuto sulla mappa "{2}". +macro.function.general.wrongNumParam = La funzione "{0}" richiede esattamente {1} parametri; Ne sono stati forniti {2}. +macro.function.general.listCannotBeEmpty = {0}\: la lista delle stringhe sull'argomento {1} non può essere vuota +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Tipo metrico "{0}" non valido. +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Valore "{0}" invalido per getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Solo il GM può impostare il round. +# ExecFunction +macro.function.execFunction.incorrectName = Errore nell'esecuzione di "{0}"\: il nome funzione "{1}" è sconosciuto. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Colore aura "{0}" non valido. +macro.function.herolab.null = I dati di HeroLab non esistono per questo token. +macro.function.herolab.xpath.invalid = L'espressione XPath fornita "{0}" non è valida o non punta ad un nodo di testo o attributo. +# Initiative functions general errors +macro.function.initiative.gmOnly = Solo il GM può eseguire "{0}". +macro.function.initiative.gmOrOwner = Solo il GM o il possessore possono eseguire "{0}". +macro.function.initiative.noImpersonated = Errore nell'esecuzione della funzione iniziativa\: non ci sono token impersonati. +macro.function.initiative.oneParam = Occorre chiamare "{0}" con un parametro. +macro.function.initiative.unknownToken = Token id "{0}" sconosciuto sulla mappa "{1}". +macro.function.input.illegalArgumentType = Tipo argomento "{0}" illegale, ci si aspettava "{1}". +macro.function.parse.enum.illegalArgumentType = Errore nell'eseguire "{0}"\: Tipo di argomento non consentito "{1}", atteso "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = L'opzione "{0}\={1}" non è valido per il tipo input "{2}" nello specificatore "{3}". +#input function +macro.function.input.invalidSpecifier = Nome variabile vuoto nella stringa "{0}". +macro.function.input.invalidTAB = Per usare inputType di TAB in input(), la prima voce deve il tipo TAB. +macro.function.input.invalidType = Tipo di input "{0}" non valido nella stringa "{1}". +macro.function.json.append.onlyArray = Puoi solo aggiungere alla fine di un JSON Array. +macro.function.json.arrayMustContainObjects = Campi specificati per json.sort, ma non tutti gli elementi nell'array sono JSON object; trovato "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array all'argomento {1} non può essere vuoto +macro.function.json.getInvalidEndIndex = Indice finale "{1}" non valido per l'array (dimensione\: {2}) nella funzione "{0}". +macro.function.json.getInvalidStartIndex = Indice iniziale "{1}" non valido per l'array (dimensione\: {2}) nella funzione "{0}". +macro.function.json.matchingArrayOrRoll = Il terzo argomento deve essere una stringa contenente un roll o un array JSON delle stessa dimensione del secondo argomento. +macro.function.json.notAllContainKey = Non tutti gli oggetti contengono il campo "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = L'argomento numero {2} a {1} deve essere un numero per gli Array JSON. +macro.function.json.indentMustBeNumeric = Il valore di indentazione passato a {0} deve essere numerico +# General JSON macro function errors +macro.function.json.onlyArray = Ottenuto {0} ma "{1}" accetta solo JSON Array. +macro.function.json.onlyJSON = Ottenuto {0} ma "{1}" accetta solo JSON Array o Object. +macro.function.json.onlyObject = Ottenuto {0} ma "{1}" accetta solo JSON Object. +macro.function.json.setNoMatchingValue = Nessun valore corrispondente alla chiave in "{0}". +macro.function.json.unknownType = Tipo JSON "{0}" sconosciuto nella funzione "{1}". +macro.function.json.path = Errore nella funzione "{0}"\: {1} +macro.function.macroLink.arguments = Argomenti +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Esegui automaticamente il link macro +# {0} is the error message +macro.function.macroLink.errorRunning = Errore nell'esecuzione del Link Macro\: "{0}" +macro.function.macroLink.executeOn = Esegui su +macro.function.macroLink.impersonated = Token impersonati +# MacroLinkFunctions +macro.function.macroLink.missingName = Nome macro mancante nella funzione "{0}". +macro.function.macroLink.selected = Token selezionati +macro.function.macroLink.unknown = Sconosciuto +macro.function.map.none = {0}\: la funzione richiede una mappa corrente, ma nessuna è presente. +# {0} is the function name +macro.function.map.notFound = {0}\: mappa indicata nel primo parametro non trovata. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Impossibile usare "{0}" per spostare i token in una mappa in cui sono già\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Spostato Token "{0}" da mappa "{1}" a mappa "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Impossibile trovare la mappa "{1}" nella funzione "{0}". +macro.function.moveTokenMap.unknownToken = Impossibile trovare il token "{1}" nella funzione "{0}". +# number function +macro.function.number.invalid = Formato numero "{1}" non valido in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Impossibile eseguire la funzione "{0}", codice stato HTTP\: {1} +macro.function.rest.error.unknown = Impossibile eseguire la funzione "{0}", si è verificata un'eccezione\: {1} +macro.function.rest.syrinscape.error = Impossibile avviarae Syrinscape. Controlla che Syrinscape sia installato e che l'URI fornito sia valido. +# [token():...] roll option +macro.function.roll.noPerm = Non hai i permessi necessari per avviare il comando di tiro [token(...)\: ...]. +macro.function.stateImage.notImage = Lo stato "{1}" non è un'immagine di stato nella funzione "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Stato "{1}" sconosciuto nella funzione "{0}". +macro.function.barImage.notImage = La barra "{1}" non è una barra (multi-)immagine nella funzione "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Barra sconosciuta "{1}" nella funzione "{0}". +macro.function.strLst.incorrectParam = "{0}" richiede tra {1} e {2} parametri. +# String List +macro.function.strLst.incorrectParamExact = "{0}" richiede esattamente {1} parametri. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = L'argumento numero {1} della funzione "{0}" deve essere di tipo "{2}", ma è stato inserito "{3}" di tipo "{4}". +macro.function.strPropFromVar.wrongArgs = Il secondo parametro "{0}" di strPropFromVars non è valido. +macro.function.sound.illegalargument = Impossibile eseguire "{0}", il parametro "{1}" non è valido\: {2} +macro.function.sound.mediaexception = Errore nell'eseguire "{0}" con il media "{1}" +macro.function.syrinscape.inactive = Questo client non ha l'integrazione con Syrinscape abilitata tra le preferenze. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Tipo di luce sconosciuto "{1}" nella funzione "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Errore nell'esecuzione di "{0}"\: il nome del token non può essere vuoto. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Dimensione token "{1}" non valida nella funzione "{0}". +macro.function.tokenProperty.unknownLayer = Livello "{1}" sconosciuto nella funzione "{0}". +macro.function.tokenProperty.unknownLibToken = Lib sconosciuto\: token "{1}" nella funzione "{0}". +macro.function.tokenProperty.unknownPropType = Tipo proprietà "{1}" sconosciuto nella funzione "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: i parametri "delta" e "relativeto" non possono essere utilizzati allo stesso tempo. (Il parametro "delta" è deprecato a partire da 1.9.0). Visita https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = Nessun token corrente trovato. Prova a usare switchToken() o impersonarne uno. Vedi https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Stato "{0}" sconosciuto. +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Errore nella funzione "{0}"\: barra sconosciuta "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp chiamato con 3 argomenti, ma il secondo argomento "{0}" non era uno tra NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = Nessun nome specificato per il token. +macro.function.tokenCopyDelete.noImage = Nessuna immagine specificata per il token. + +macro.function.markdown.unknownType = Tipo Markdown sconosciuto {0}. + +macro.function.html5.invalidURI = URI non valido {0}. +macro.function.html5.unknownType = Contenitore HTML5 specificato sconosciuto. +macro.function.jsevalURI.invalidURI = Impossibile accedere a JavaScript dall'URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} non è un nome valido di lib\:token, l'accesso all'URI può essere impostato solo sulle lib\:token. +macro.setAllowsURIAccess.reservedPrefix = Impossibile impostare l'accesso URI su lib\:token che iniziano per {0} +macro.setAllowsURIAccess.reserved = Impossibile impostare l'accesso URI sulla lib\:token chiamata {0} +# Macro Link +macroLink.error.running = Errore nella esecuzione del link macro. +macroLink.error.tooltip.bad.href = HREF non valido o mancante + +macromanager.alias.indexNotFound = (errore\: "{0}" non trovato) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Impossibile eseguire il comando\: "{0}", eccezione \= {1} +# {0} is the command +macromanager.tooManyResolves = Troppe determinazioni eseguendo "{0}"; forse un ciclo infinito? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = &Mappa Veloce +menu.edit = Mo&difica +menu.export = Esporta +menu.file = &File +menu.help = &Aiuto +menu.map = &Mappa +menu.overlay = &Overlay +menu.recent = Ca&mpagne Recenti +menu.tools = &Strumenti +menu.view = &Visualizza +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vi&sione +menu.window = Fin&estra +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool non supporta l'aggiunta di questo tipo di file alla campagna. + + +msg.button.close = Chiudi +msg.commandPanel.hasEnteredText = {0} ha scritto qualcosa. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} sta scrivendo... +msg.commandPanel.cheater.self = Cheater. Sei stato segnalato. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} è stato preso barando\: {1} +msg.commandPanel.div = Tag </div> inatteso senza corrispondente <div>. +msg.confirm.aboutToBeginFTP = Sto per iniziare il processo FTP di {0,number} file... +msg.confirm.bootPlayer = Sicuro di voler avviare {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Tutti i disegni verranno puliti dal livello {0}, liberando completamente la coda di annullamento per TUTTI i livelli.
La pulizia non può essere annullata. Sei sicuro? +msg.confirm.deleteDraw = Sicuro di voler eliminare i disegni selezionati? +msg.confirm.deleteDraw.removed = Non ti sarà più chiesto il permesso quando elimini un disegno. Per riabilitare questo avviso, guarda in Modifica --> Preferenze. +msg.confirm.deleteToken = Sicuro di voler eliminare i token selezionati? +msg.confirm.deleteToken.removed = Non ti sarà più chiesto il permesso quando elimini un token. Per riabilitare questo avviso, guarda in Modifica --> Preferenze. +msg.confirm.disconnecting = Verrai disconnesso. Sei sicuro di voler uscire? +msg.confirm.fileExists = Sovrascrivi il file esistente? +msg.confirm.hostingDisconnect = Stai ospitando un server. La tua disconnessione scollegherà tutti i client connessi.
Sei sicuro? +msg.confirm.jvm.options = Alcune opzioni JVM di avvio per MapTool potrebbero essere cambiate.
Dovrai riavviare MapTool per rendere effettive le modifiche.

Impostazioni non valide potrebbero impedire l'avvio di MapTool, sei sicuro di voler salvare queste impostazioni? +msg.confirm.legacySave = Stai salvando in un vecchio formato -- potresti perdere informazioni facendo questo. Vuoi continuare? +msg.confirm.loseChanges = I cambiamenti alla tua campagna saranno persi. Vuoi continuare? +msg.confirm.newCampaign = Abbandona la campagna attuale? +msg.confirm.webServerStartTitle = Avviare L'App Web Sperimentale? +msg.confirm.webServerStart =
Se non hai avviato il server premi Annulla

L'App Server sperimentale è deprecata e verrà rimossa in una prossima versione.

Se attualmente utilizzi questa funzionalità, visita il canale discord per farci sapere come la stai utilizzando in modo da poterlo includere nei nostri piani per la sua sostituzione

(il link apparirà in chat dopo che il server è avviato)

+ +msg.confirm.newerVersion = Stai per caricare una campagna creata con MapTool {1}.
Potrebbero verificarsi errori di caricamento perché stai utilizzando la versione {0}.

Sei sicuro? +msg.confirm.overwriteExistingCampaign = Questo file esiste già, sovrascriverlo? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Esiste un file di salvataggio automatico creato alle {0,time} del {0,date}.
Vuoi recuperarlo? +msg.confirm.removeFacings = Sicuro di voler cancellare l'orientamento dei token selezionati? +msg.confirm.removeZone = La rimozione di una mappa non può essere annullata.
Sei sicuro? +msg.confirm.renameMap = Rinomina "{0}"? +msg.confirm.restoreFoW = La mappa contiene aree rivelate di Fog of War.
Vuoi ripristinare tutta la Fog of War? +msg.confirm.saveCampaign = Vuoi salvare la campagna prima di uscire? +msg.error.alreadyRegistered = Questo ID è già in uso -- server non registrato. +msg.error.alreadyRunningServer = Stai gia ospitando un server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Il browser non ha potuto essere avviato.
{0} +msg.error.browser.notFound = Il browser di sistema non ha potuto essere identificato.
Per favore, specifa il tuo browser di sistema nella variabile di ambiente {0}. +msg.error.cantAdjustGridInfMaps = Impossibile regolare la griglia su una mappa infinita. +msg.error.cantApplyMacroToSelected = La somiglianza di questa macro non è basata sul campo comandi. La macro non può essere applicata all'intero set selezione. +msg.error.cantBootGM = Non puoi kickare un altro GM. +msg.error.cantBootSelf = Non puoi kickarti. Disconnettiti dal server dal menu File. +msg.error.credits = Impossibile caricare i crediti o la versione. +msg.error.creatingBackupManager = Errore nella creazione del BackupManager. +msg.error.dialog.js.id = Errore nell'esecuzione di "{0}"\: l'identificatore Javascript "{1}" non è valido. +msg.error.dialog.js.name = Errore nell'esecuzione di "{0}"\: {1} chiamato {2} non esiste o non può eseguire Javascript. +msg.error.dialog.js.type = Errore nell'esecuzione di "{0}"\: il tipo html "{1}" non è valido. +msg.error.errorResolvingCacheDir = Errore nel risolvere la cartella della cache per id {0}, errore \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = Il nome del token non può essere vuoto. +msg.error.evaluatingExpr = Errore nel valutare l'espressione\: {0}. +msg.error.failedAddingDefaultImages = Impossibile ripristinare le immagini di default. +msg.error.failedAddingDefaultTables = Impossibile ripristinare le tabelle di default. +msg.error.failedCannotRegisterServer = Impossibile registrare il tuo server. +msg.error.failedConnect = Impossibile connettersi al server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Impossibile inizializzare la libreria di criptologia. +msg.error.initializePlayerDatabase = Impossibile inizializzare il database dei giocatori. +msg.error.failedExportingCampaignRepo = Impossibile esportare i file repository della campagna. +msg.error.failedExportingImage = Impossibile esportare l'immagine. +msg.error.failedLoadCampaign = Impossibile caricare la campagna. +msg.error.failedLoadCampaign_Timeout = Impossibile caricare la campagna; timeout in attesa del completamento del salvataggio automatico. +msg.error.failedLoadMap = Impossibile caricare la mappa. +msg.error.failedLoadCampaignLock = Impossibile caricare la campagna mentre l'attività in background è attiva. Riprova più tardi. +msg.error.failedSaveCampaignLock = Impossibile caricare la campagna mentre l'attività in background è attiva. Riprova più tardi. +msg.error.failedSaveCampaign = Impossibile salvare la campagna. +msg.error.failedSaveCampaignOOM = Troppa memoria utilizzata per il salvataggio della campagna\!

Prova a creare una nuova/vuota mappa e procedi al salvataggio con quella mappa attiva. +msg.error.failedSaveCampaignPreview = Impossibile salvare l'immagine di anteprima della campagna. +msg.error.failedSaveMap = Impossibile salvare la mappa. +msg.error.failedSavingNewVersion = Impossibile salvare la nuova versione. +msg.error.fileAlreadyExists = Il file {0} esiste già. +msg.error.directoryNotWriteable = Impossibile scrivere nella directory {0}. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Impossibile salvare lo storico della chat. +msg.error.failedScreenCapture = Impossibile ottenere uno screenshot. +msg.error.failedStartPersonalServer = Impossibile riavviare il server personale. +msg.error.failedToBoot = Tentativo di avvio fallito\: giocatore non trovato. +msg.error.failedUpdatingCampaignRepo = Impossibile aggiornare la repository della campagna; I/O error. +msg.error.inaccessibleRepo = Repository non disponibile\: "{0}". +msg.error.host.inaccessibleRepo = I seguenti repository non sono disponibili\: \n{0}\nPer modificare o rimuovere un repository non valido, vai su Proprietà campagna e modificare l'elenco Repository. +msg.error.fileNotFound = File non trovato. +msg.error.fogexpose = Devi essere un GM per cambiare la Fog of War. +msg.error.gmRequired = Solo un GM può farlo. +msg.error.invalidLocalhost = 'localhost' non è un indirizzo valido?\! Controlla il tuo file /etc/hosts. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Impossibile inizializzare la libreria di cifratura. +# JVM Related +msg.error.jvm.options = "{0}" è un'impostazione di memoria non valida.

Assicurati di inserire un valore JVM valido che includa una dimensione di memoria che termina in K, M o G.
es. 4M, 6G, 2048M, 1024K, ecc.

Attenzione\: Un'impostazione impropria potrebbe impedire a MapTool di avviarsi. +msg.error.lafSetup = Eccezione durante il setup look and feel. +msg.error.cantLoadThemeTitle = Impossibile caricare il tema +msg.error.cantLoadTheme = Impossibile caricare il tema {0}, uso il tema predefinito. +msg.error.cantSaveTheme = Impossibile salvare i dettagli del tema. +msg.error.layoutInitial = Impossibile caricare il layout iniziale. +msg.error.layoutParse = Impossibile analizzare il file di layout. +msg.error.loadingIconImage = Impossibile caricare l'immagine icona. +msg.error.loadingQuickMaps = Errore caricando una mappa veloce. +msg.error.copyingStartupConfig = Errore nella copia del file di configurazione di avvio. +msg.error.copyingStartupConfig.unixLike = Impossibile copiare il file di configurazione, vedere Preferenze -> Avvio per i dettagli. +msg.error.macro.buttonGroupDnDFail = Problema di Drag & Drop +msg.error.macro.buttonPropsAreNull = Le proprietà del bottone sono nulle. +msg.error.macro.buttonNullToken = La macro {0} non può essere salvata; il token {1} non è più valido. +msg.error.macro.exportFail = La macro non ha potuto essere esportata\:

{0} +msg.error.macro.exportSetFail = Il macro set non ha potuto essere esportato\:

{0} +msg.error.macro.importFail = La macro non ha potuto essere importata\:

{0} +msg.error.macro.importSetFail = Il macro set non ha potuto essere importato\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Luce\:linea {0,number}\:arco irriconoscibile "{1}" +msg.error.mtprops.light.definition = Errore(i) nelle definizioni di illuminazione. Correggere gli errori o selezionare Annulla nella finestra di dialogo Proprietà Campagna. +msg.error.mtprops.light.distance = Luce\:linea {0,number}\:distanza irriconoscibile "{1}" +msg.error.mtprops.light.gmOrOwner = Luce\:linea {0,number}\:solo GM e proprietario possono essere specificati per le auree. +msg.error.mtprops.light.ioexception = Errore nella lettura della definizione di Luce alla stringa -- non dovrebbe succedere\! +msg.error.mtprops.light.lumens = Luce\:linea {0,number}\:lumen irriconoscibile "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Il nome della proprietà in "{0}" duplica quello in "{1}". +msg.error.mtprops.properties.duplicateComment = La linea "{0}" sembra essere un commento, ma duplica "{1}" e deve essere unico per evitare questo avvertimento. +msg.error.mtprops.properties.ending = Verrai riportato alla modalità modifica. +msg.error.mtprops.properties.title = Si sono presentati i seguenti errori\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Vista\:linea {0,number}\:arco irriconoscibile "{1}" +msg.error.mtprops.sight.definition = Errore(i) nelle definizioni della vista. Correggere gli errori o selezionare Annulla nella finestra di dialogo Proprietà Campagna. +msg.error.mtprops.sight.distance = Vista\:linea {0,number}\:distanza irriconoscibile "{1}" +msg.error.mtprops.sight.ioexception = Errore nella lettura della definizione di Vista alla stringa -- non dovrebbe succedere\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Vista\:linea {0,number}\:moltiplicatore irriconoscibile "{1}" +msg.error.mtprops.sight.offset = Vista\:linea {0,number}\:offset irriconoscibile "{1}" +msg.error.mtprops.sight.range = Vista\:linea {0,number}\:raggio irriconoscibile "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Visione\: riga {0,number}\: Non è possibile usare il campo lumens senza il raggio della luce personale +msg.error.mtprops.sight.unknownField = Vista\:linea {0,number}\:campo nome sconosciuto "{1}" +msg.error.mustDisconnectFirst = Sei connesso a un server. Per favore, disconnettiti. +msg.error.mustSelectAssetGroupFirst = Seleziona prima un gruppo. +msg.error.mustSelectPlayerFirst = Seleziona prima un giocatore. +msg.error.mustSelectRootGroup = Devi selezionare un gruppo radice. +msg.error.noTokensSelected = Nessun token selezionato. +msg.error.playerNotConnected = Il giocatore "{0}" non è connesso. +msg.error.server.disconnected = Il server si è disconnesso. +msg.error.server.cantrestart = Impossibile riavviare il server personale. +msg.error.server.upnp.noigd = Errore UPnP - Nessun dispositivo Internet Gateway trovato.

Questo significa che il tuo router non ha UPnP abilitato, o è incompatibile con la versione di UPnP usata da MapTool.
Il tuo server si avvierà, ma dovrai configurare manualmente il port forwarding per consentire connessioni da Internet esterno.

Per maggiori dettagli e assistenza, consulta la guida per la configurazione della rete dal menu Aiuto. +msg.error.tableAccessProhibited = Il GM ha disabilitato l'uso della tabella ai giocatori. +msg.error.tableDoesNotExist = Nessuna tabella. +msg.error.tableUnknown = Tabella sconosciuta. +msg.error.toolCannotInstantiate = Impossibile istanziare la classe strumento\: {0} +msg.error.toolConstructorFailed = Fallimento nel costruttore dello strumento\: {0} +msg.error.toolNeedPublicConstructor = Il costruttore deve essere pubblico per lo strumento\: {0} +msg.error.toolNeedValidConstructor = La classe deve avere un costruttore pubblico con argomento Toolbox per lo strumento\: {0} +msg.error.trace = Info errore\: {0} +msg.error.udf.tooltip.loading = Errore nel recupero della descrizione per "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Errore nel recupero della descrizione per "{0}"\: obiettivo non trovato. +msg.error.unableToCreateClientIdFile = Impossibile creare il file client id. +msg.error.unableToCreateDataDir = Impossibile creare la directory di dati "{0}". Prova a specificare manualmente la directory di dati impostando la variabile di ambiente "MAPTOOL_DATADIR". +msg.error.unableToReadClientIdFile = Impossibile leggere il file client id. +msg.error.unknownHost = Host sconosciuto. +msg.error.unknownJavaVersion = Impossibile determinare la versione di Java?\! Proverò a continuare comunque... +msg.error.unusableDataDir = Impossibile usare la directory di dati "{0}" perché contiene caratteri potenzialmente pericolosi. Prova a specificare manualmente la directory di dati impostando la variabile di ambiente "MAPTOOL_DATADIR". +msg.error.unusableDir = La directory "{0}" contiene caratteri potenzialmente pericolosi e non sarà usata. +msg.error.versionFile = Impossibile trovare la versione del file\: {0} +msg.error.unableToGetThemeList = Errore nel recupero dell'elenco dei temi. +msg.error.wrongJavaVersion = Stai utilizzando MapTool con una versione di Java troppo datata per essere compatibile al 100% con alcune librerie third-party utilizzate.
Se continui a usare MapTool, potrai andare incontro a crash inaspettati a causa di questa incompatibilità. Desideri continuare? + +msg.error.cantStartWebEndPoint = Impossibile avviare l'endpoint del webserver, scegliere un'altra porta + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = Il giocatore {0} non esiste nel database. +msg.error.passFile.missingPasswordsField = Campo "passwords" mancante in +msg.error.passFile.errorInJson = Errore nella lettura del file di password, JSON non valido. +msg.error.passFile.errorReadingFile = Errore nella lettura del file password. +msg.error.passFile.errorCopyingBackup = Errore durante il backup del file password corrente. +msg.error.passFile.errorWritingFile = Errore durante la scrittura del file password. +msg.error.passFile.cantDisablePlayer = Il database dei giocatori non supporta la disabilitazione dei giocatori. +msg.error.passFile.cantSetPlayTimes = Il database giocatori non supporta l'impostazione dei tempi di gioco. +msg.error.passFile.playerExists = {0} esiste già. +msg.error.passFile.publicKeyNotFound = Chiave pubblica non trovata. +msg.error.passFile.publicKeyWriteFailed = Scrittura del file di chiave pubblica {0} non riuscita. +msg.error.playerDB.errorAdding = Errore durante il tentativo di aggiungere {0} al database del giocatore. +msg.error.playerDB.cantAddPlayer = Impossibile aggiungere il giocatore {0} a un database che non supporta l'aggiunta di giocatori. +msg.error.playerDB.cantAddPlayerPublicKey = Impossibile aggiungere il giocatore {0} a un database con chiave pubblica, funzione non supportata. +msg.error.playerDB.errorAddingPlayer = Errore nell'aggiunta del giocatore {0}. +msg.error.playerDB.cantUpdatePlayer = Impossibile aggiornare il giocatore {0} per un database che non supporta l'aggiornamento. +msg.error.playerDB.errorUpdatingPlayer = Errore nell'aggiornare il giocatore {0}. +msg.error.playerDB.cantRemovePlayer = Impossibile rimuovere il giocatore {0} in un database che non supporta la rimozione dei giocatori. +msg.error.playerDB.noSuchPlayer = Il giocatore {0} non esiste nel database dei giocatori attivi. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabilitata. +msg.info.action.disableRevealFogAtWaypoints = FoW ora verrà svelata in tutti i punti di cella lungo il percorso. +msg.info.action.enableFoW = FoW abilitata. +msg.info.action.enableRevealFogAtWaypoints = La FoW verrà rivelata solo ai waypoint designati. +msg.info.action.FoWDisabled = La FoW è disabilitata. +msg.info.campaignLoading = Carico la Campagna +msg.info.campaignSaved = Campagna salvata. +msg.info.campaignSaving = Salvo la Campagna +msg.info.connecting = Mi sto connettendo +msg.info.disconnected = Ti sei disconnesso. +msg.info.heartbeat.registryFailure = Aggiornamento della connessione al registro MapTool fallito (totale di {2} fallimenti finora). Il registro server scarterà record periodicamente, rendendo difficile la connessione futura per i clients. Se questo persiste, dovrai fornire ai clients le informazioni server direttamente (indirizzo IP "{0}" e porta {1}). +msg.info.heartbeat.registrySuccess = Aggiornamento della connessione al registro MapTool riuscito (dopo {0} fallimenti). Finché la connessione è attiva, non vedrai questo messaggio di nuovo. +msg.info.macro.exportCancel = Esporta Macro annullato. +msg.info.macro.exportSuccess = Macro esportata con successo. +msg.info.mapLoading = Carico la Mappa +msg.info.mapSaved = Mappa salvata. +msg.info.noCampaignPreview = Nessuna anteprima della campagna disponibile. +msg.info.playerBooted = {0} si è disconnesso. +msg.info.playerConnected = {0} si è connesso. +msg.info.playerDisconnected = {0} è disconnesso. +msg.info.restoreLayout = Ripristina Layout +msg.info.restoreLayout.description = Ripristina l'interfaccia utente di MapTool al layout predefinito. +msg.info.screenshotSaved = Screenshot salvato. +msg.info.screenshotSaving = Salvo lo screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Ospitare un server di Maptool necessita di una corretta configurazione di rete.
Vuoi visitare la pagina del forum che descrive questo processo? +msg.info.showTransferWindow = Mostra Finestra Trasferimenti +msg.info.showTransferWindow.description = Apre una finestra che mostra i trasferimenti di asset in sospeso. +msg.info.startServer = Server avviato; per favore, aspetta che la mappa si aggiorni. +msg.info.startWebEndWebPoint = Avvio end point web sulla porta {0}. +msg.info.stopWebEndWebPoint = Interruzione dell'end point web. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = IMPOSSIBILE TROVARE LA VERSIONE DEL FILE +msg.info.assetsDisabled = Il GM ha disabilitato l'inserimento di token per i giocatori. + + +msg.title.exportMacro = Esporta Macro +msg.title.exportMacroSet = Esporta Macro Set +msg.title.exportProperties = Esporta Proprietà +msg.title.importMacro = Importa Macro +msg.title.importMacroSet = Importa Macro Set +msg.title.importProperties = Importa Proprietà +msg.title.loadAssetTree = Carica Albero Asset +msg.title.loadCampaign = Carica Campagna +msg.autosave.wait = Attesa di massimo {0} secondi per il termine del salvataggio automatico... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Carica Mappa +msg.title.messageDialog.cancel = Cancella +msg.title.messageDialog.continue = Continua +msg.title.messageDialog.dontAskAgain = Si, e non richiedermelo +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Si +msg.title.messageDialogConfirm = Conferma +msg.title.messageDialogError = Errore +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Informazione +msg.title.messageDialogWarning = Attenzione +msg.title.saveCampaign = Salva Campagna +msg.title.saveMessageHistory = Salva Storico Chat +msg.warn.failedAutoSavingMessageHistory = Impossibile salvare automaticamente lo storico della chat. +msg.warning.macro.playerChangesNotAllowed = Il GM non ha permesso ai giocatori di modificare questa macro. +msg.warning.macro.willNotExport = La macro "{0}" non sarà esportata. È stata identificata dal GM come non modificabile dai giocatori o non hai i permessi di proprietà sul sorgente. +msg.warning.prerelease.only = Attenzione {0} è solo per il test pre-rilascio e potrebbe non essere disponibile nel rilascio effettivo. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = La funzione {0} può essere utilizzata solo sul server. + +msg.asset.error.invalidAsset = È stato selezionato un asset non valido. Se ricevi questo messaggio, segnalalo nel forum MapTool o nel server Discord. + +ooc.description = Chat fuori dal personaggio. + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Renderizza Pagine +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Estrai ogni pagina dal PDF come singola immagine. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Cerca nelle sottocartelle? +panel.Asset.ImageModel.checkbox.searchSubDir2 = risultati +panel.Asset.ImageModel.slider.toolTip = Scorri per regolare la dimensione della miniatura di anteprima... +panel.Asset.Mouseover.dimensions = Dimensioni\: {0} x {1} +panel.Asset.Mouseover.type = Tipo\: {0} +panel.Asset.Mouseover.size = Dimensione\: {0} + +panel.Campaign = Campagna +panel.Campaign.description = Finestra agganciabile per le macro della campagna. +panel.Gm = GM +panel.Gm.description = Finestra agganciabile per macro visibili al GM +panel.Chat = Chat +panel.Chat.description = Finestra di chat agganciabile. +panel.Connections = Connessioni +connections.tab.connected = Connesso +connections.tab.pending = In Attesa +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Nome +pendingConnection.label.pin = PIN +pendingConnection.column.title = Giocatori in attesa di connettersi +pendingConnection.sendPublicKey.title = Invio della chiave pubblica al server +pendingConnection.sendPublicKey = Invio della chiave pubblica al server in corso, fai sapere al GM che il tuo PIN è {0} per approvare la tua connessione. +panel.Connections.description = Finestra agganciabile che mostra i client collegati. +panel.DrawExplorer = Explorer Disegni +panel.DrawExplorer.description = Finestra agganciabile per la gestione dei disegni. +panel.DrawExplorer.LineSegment.Line = Punti ({0}), Spessore Linea ({1}) +panel.DrawExplorer.ShapeDrawable.Area = Larghezza ({0}), Altezza ({1}) +panel.DrawExplorer.ShapeDrawable.Float = Larghezza({0}), Altezza ({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = Larghezza ({0}), Altezza ({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = Larghezza({0}), Altezza ({1}) +panel.DrawExplorer.Template.BlastTemplate = Propagazione ({0}) +panel.DrawExplorer.Template.BurstTemplate = Emanazione ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cono ({0}) +panel.DrawExplorer.Template.LineTemplate = Linea ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Linea ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Area ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Area ({0}) +panel.DrawExplorer.Template.WallTemplate = Muro ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Gruppo +panel.DrawExplorer.opacity = opacità({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Forma sconosciuta +panel.Global = Globali +panel.Global.description = Finestra agganciabile che mostra le macro memorizzate sul computer locale. +panel.Impersonate = Impersona +panel.Impersonate.description = Finestra agganciabile che mostra le macro memorizzate sul token attualmente impersonato. +panel.Impersonate.button.impersonateSelected = Impersona selezionato +panel.Impersonate.identity = Parlando come\: {0} +panel.Initiative = Iniziativa +panel.Initiative.description = Finestra agganciabile per gestire l'iniziativa di combattimento. +panel.Library = Libreria +panel.Library.description = Finestra agganciabile per accedere agli assets nella tua Libreria di risorse. +panel.MapExplorer = Explorer Mappa +panel.MapExplorer.description = Finestra agganciabile che mostra i token e gli altri asset sulla mappa corrente. +panel.MapExplorer.View.BACKGROUND = Sfondo +panel.MapExplorer.View.CLIPBOARD = Appunti +panel.MapExplorer.View.GM = Nascosto +panel.MapExplorer.View.GROUPS = Gruppi +panel.MapExplorer.View.LIGHT_SOURCES = Fonti di Luce +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Giocatori +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nuovo Nome Gruppo +panel.Selected = Selezione +panel.Selected.description = Finestra agganciabile che mostra le macro sui token attualmente selezionati. +panel.Selected.tooltip.deslectAll = Deseleziona tutti i token +panel.Selected.tooltip.next = Seleziona il prossimo token +panel.Selected.tooltip.previous = Seleziona il token precedente +panel.Selected.tooltip.revertToPrevious = Torna alla selezione precedente +panel.Selected.tooltip.selectAll = Seleziona tutti i token sulla mappa +panel.Tables = Tabelle +panel.Tables.description = Finestra agganciabile per gestire le tabelle nella campagna corrente. + +dialog.NewToken.title = Nuovo Token +dialog.NewToken.type = Tipo\: +dialog.NewToken.visible = Visibile\: +dialog.NewToken.show = Mostra questa finestra +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Seleziona una lingua per l'interfaccia di MapTool. + +prefs.jvm.advanced.enableAssertions.tooltip = Abilita le asserzioni Java nel codice MapTool. +prefs.jvm.advanced.direct3d.tooltip = Disabilita l'uso della pipeline Direct3D per problemi su schede video/driver. +prefs.jvm.advanced.opengl.tooltip = Abilita la pipeline OpenGL. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Imposta la memoria massima (dimensione heap) che MapTool può usare. Inserisci un numero seguito da una singola lettera M o G.
Esempi\: 4G è 4 Gigabyte, 4096M è 4096 Megabyte ed è lo stesso di 4G. +prefs.jvm.xms.tooltip = Imposta il valore minimo iniziale della memoria per MapTool. Deve essere inferiore o uguale alla dimensione massima dello heap.
Inserisci un numero seguito da una singola lettera M o G. +prefs.jvm.xss.tooltip = Imposta la dimensione dello stack per i thread di MapTool. I valori tra 4M e 12M sono raccomandati.
Valori troppo grandi causeranno problemi. + +roll.description = Tira e invia i risultato a tutti i giocatori connessi. +roll.general.unknown = Tiro sconosciuto\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} tira\: {1} + +rollgm.description = Tira e invia il risultato al GM. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} tira per te\: {1} +# {0} is the roll +rollgm.self.string = Hai tirato per il GM\: {0} + +rollme.description = Tira e mostra solo a me il risultato. +# {0} is the roll +rollme.string = Tiri per te stesso\: {0} + +rollsecret.description = Tira e invia il risultato solo al GM, nascondendolo anche a te stesso. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} tira segretamente a te\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Tiri segretamente\: {0} +rollsecret.self.string = Tiri segretamente al GM. + +# {0} is the error message +savealiases.couldNotSave = Impossibile salvare il file alias\: {0}. +savealiases.created = MapTool Alias - creati +savealiases.description = Salva tutti gli alias attuali in un file. Vedi "/loadaliases" per ricaricarli. +savealiases.dialogTitle = Salva Alias +savealiases.saved = Alias salvati. + +# {0} is the error message +savetokenstates.couldNotSave = Impossibile salvare il file di stato token\: {0} +savetokenstates.description = Salva l'attuale set di stato token in un file. +savetokenstates.dialogTitle = Salva Stati Token +# {0} is the number of token states saved. +savetokenstates.saved = Sono stati salvati {0,number} stati token. + +say.description = Invia un messaggio a tutti i giocatori connessi. + +self.description = Invia un messaggio solo a te stesso. + +settokenproperty.description = Imposta la proprietà di un token. +settokenproperty.param = Devi specificare il nome di un token e un'espressione, o selezionare dei token ed aggiungere una espressione. +settokenproperty.unknownTokens = Non riesco a determinare a quale token impostare lo proprietà. + +settokenstate.description = Imposta un valore di stato a un token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Il token "{0}" ora ha {1} impostato. +settokenstate.param = Un nome stato token e un nome token, o un token selezionato e un nome stato sono richiesti. +settokenstate.unknownState = Nome stato "{0}" sconosciuto. +settokenstate.unknownTokens = Non riesco a determinare a quale token impostare lo stato. +settokenstate.unmarked = Il token "{0}" ora ha {1} resettato. + +# Texture Noise +texturenoise.description = Cambia il rumore applicato alle texture (funziona solo su texture di sfondo al momento). +texturenoise.currentValsOn = Valori attuali, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Il rumore è attualmente disabilitato. +texturenoise.usage = Per cambiare usa /texturenoise alpha [seed] o /texturenoise on | off. + +# Version slash command +slashversion.description = Visualizza la versione MapTool nella finestra di chat. +slashversion.message = Versione MapTool {0}. + +# About slash command +slashabout.description = Visualizza la finestra delle informazioni. + +# Slash Command errors +slash.mustBeGM = Devi essere un GM per usare "/{0}". + +tmacro.description = Avvia la specifica macro sui token attualmente selezionati. + +togm.description = Invia esclusivamente al GM. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} dice al GM\: +# {0} is what to say +togm.self = Dici al GM\: {0} + +token.popup.menu.always.visible = Sempre &Visibile +token.popup.menu.autoresize = Ridimensiona automaticamente... +token.popup.menu.expose = &Rivela +token.popup.menu.expose.currentonly = Solo attualmente visibili +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Ultimo percorso +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Area Visibile +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Visioni FoW +token.popup.menu.fow.clearselected = Pulisci l'area rivelata del selezionato +token.popup.menu.fow.expose = Rivela +token.popup.menu.fow.global = Aggiungi dall'area rivelata globale +token.popup.menu.fow.party = Aggiungi dall'area rivelata di gruppo +token.popup.menu.fow.tokens = Visioni FoW dei Token +token.popup.menu.fow.tokens.view = Area rivelata di {0} +token.popup.menu.showHandout = Mostra Handout +token.popup.menu.facing.set = Imposta Orientamento +token.popup.menu.facing.clear = Cancella Orientamento +token.popup.menu.lights.clear = Pulisci Solo Luci +token.popup.menu.lights.clearAll = Pulisci Tutto +token.popup.menu.auras.clear = Pulisci Solo Aure +token.popup.menu.auras.clearGM = Pulisci solo aure GM +token.popup.menu.auras.clearOwner = Pulisci solo aure proprietario +token.popup.menu.snap = Aggancia alla griglia +token.popup.menu.visible = Visibile ai giocatori +token.popup.menu.impersonate = Impersona +token.popup.menu.move = Sposta +token.popup.menu.move.path = Mostra Percorso +token.popup.menu.move.revertlast = Annulla Ultima Mossa +token.popup.menu.export.libTokenAddon = Esporta Token Libreria come Aggiunta... +token.popup.menu.edit = Modifica... +token.popup.menu.delete = Elimina +token.popup.menu.flip = Capovolgi +token.popup.menu.flip.horizontal = Orizzontale +token.popup.menu.flip.vertical = Verticale +token.popup.menu.flip.isometric = Piano Isometrico +token.popup.menu.change = Cambia in +token.popup.menu.arrange = Ordina +token.popup.menu.zorder.front = Porta in primo piano +token.popup.menu.zorder.back = Sposta in secondo piano +token.popup.menu.save = Salva... +token.popup.menu.size = Dimensione +token.popup.menu.size.free = Dimensione Libera +token.popup.menu.size.native = Dimensione Nativa +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Può essere modificato solo un token per volta. +token.popup.menu.edit.notallowed.tooltip = Il GM sta attualmente bloccando l'accesso all'editor di token. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Alone +token.popup.menu.vision.overlay = Sovrapposizione Visione +token.properties.button.transferVblFromMap.copy.text = Copia VBL Dalla Mappa +token.properties.button.transferVblFromMap.move.text = Sposta VBL Dalla Mappa +token.properties.button.transferVblToMap.copy.text = Copia VBL Nella Mappa +token.properties.button.transferVblToMap.move.text = Sposta VBL Nella Mappa + +tokenspeech.description = I token selezionati pronunciano la frase selezionata. + +tool.LineCellTemplate.tooltip = Disegna una Linea. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = ClickSx\: imposta cella di inizio, secondo ClickSx imposta raggio e direzione; Ctrl muove la cella di inizio. +tool.blasttemplate.tooltip = Disegna una Propagazione. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Riposiziona l'immagine della mappa di sfondo. +tool.bursttemplate.instructions = ClickSx\: imposta la cella del centro, secondo ClickSx imposta il raggio; Ctrl muove la cella di inizio. +tool.bursttemplate.tooltip = Disegna un'Emanazione. +tool.cone.instructions = ClickSx\: imposta il punto iniziale, secondo Click imposta raggio e direzione; Ctrl muove la cella di inizio. +tool.cone.tooltip = Disegna un Cono. +tool.crosstopology.instructions = ClickSx\: imposta il punto iniziale/finale da rivelare; Shift ClickSx\: cancella croce; Ctrl ancora alla griglia. +tool.crosstopology.tooltip = Disegna un VBL a croce. +tool.deletedrawing.instructions=ClickSx\: Seleziona disegni Doppio click\: Cancella i disegni selezionati. +tool.deletedrawing.tooltip=Strumento elimina disegno +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Muovi il mouse per modificare l'orientamento del token; ClickSx per impostarlo. +tool.facing.tooltip = Imposta l'orientamento del token. +tool.filltopology.tooltip = Riempi nelle aree chiuse del VBL. +tool.freehand.instructions = ClickSx\: disegna la linea a mano libera, Maiusc+ClickDx\: cancella la linea a mano libera, Alt (premuto)\: Aggancia al centro della cella +tool.freehand.tooltip = Disegna linee a mano libera. +tool.freehandexpose.instructions = ClickSx\: colloca il punto iniziale/finale da rivelare, ClickDx (mentre disegni)\: imposta i punti intermedi, Shift+ClickSx (iniziale)\: nasconde l'area. +tool.freehandexpose.tooltip = Rivela/Nascondi una forma a mano libera sulla Fog of War. +tool.gridtool.instructions = ClickSx e trascina\: muove la griglia, Rotellina\: ridimensiona la griglia. +tool.gridtool.tooltip = Mostra/Nasconde la griglia della mappa. +tool.label.dialogtitle = Modifica Etichetta +tool.label.instructions = ClickSx\: crea una nuova etichetta; ClickDx\: muove la mappa; Rotellina\: zoom. +tool.label.tooltip = Aggiungi un'etichetta testuale alla mappa. +tool.line.instructions = ClickSx\: posiziona punto iniziale/finale, ClickDx (mentre disegni)\: imposta punto intermedio, Maiusc+ClickSx (iniziale)\: cancella linea, Alt (tieni premuto)\: Aggancia al centro della cella +tool.line.tooltip = Disegna linee rette. +tool.linetemplate.instructions = ClickSx\: imposta il punto iniziale, secondo ClickSx determina traiettoria, terzo ClickSx imposta lunghezza; Ctrl muove l'ultimo punto impostato. +tool.linetemplate.tooltip = Disegna una Linea. +tool.measure.instructions = ClickSx e trascina\: misura la distanza tra le celle; ClickDx e trascina\: muove la mappa; Rotellina\: zoom; Barra spaziatrice\: cambia direzione. +tool.measure.tooltip = Misura la distanza lungo il persorso. +tool.oval.instructions = ClickSx\: imposta il punto iniziale/finale; Shift+ClickSx\: cancella l'ovale; Ctrl ancora alla griglia; Tieni premuto Alt\: disegna dal centro. +tool.oval.tooltip = Disegna un ovale. +tool.ovalexpose.instructions = ClickSx\: imposta il punto iniziale/finale da rivelare; Shift+ClickSx\: nasconde l'area; Ctrl ancora alla griglia; Tieni premuto Alt\: disegna dal dentro. +tool.ovalexpose.tooltip = Rivela/Nascondi un ovale di Fog of War. +tool.ovaltopology.instructions = ClickSx\: imposta il punto iniziale/finale; Shift+ClickSx\: nascondi l'ovale; Ctrl ancora alla griglia. +tool.ovaltopology.tooltip = Disegna un VBL ovale. +tool.ovaltopologyhollow.tooltip = Disegna un VBL ovale vuoto. +tool.pointer.instructions = ClickSx\: seleziona; ClickSx e trascina\: muove selezionato; ClickDx\: menu; ClickDx e trascina\: muove la mappa; Rotellina\: zoom; Barra spaziatrice\: cambia direzione. +tool.pointer.tooltip = Puntatore. +tool.poly.instructions = ClickSx\: colloca il punto iniziale/finale, ClickDx (mentre disegni)\: imposta i punti intermedi, Shift+ClickSx (iniziale)\: cancella l'area; Ctrl ancora alla griglia. +tool.poly.tooltip = Disegna un poligono chiuso. +tool.polyexpose.instructions = ClickSx\: colloca il punto iniziale/finale da rivelare, ClickDx (mentre disegni)\: imposta i punti intermedi, Shift+ClickSx (iniziale)\: nasconde l'area; Ctrl ancora alla griglia. +tool.polyexpose.tooltip = Rivela/Nascondi un poligono di Fog of War. +tool.polylinetopo.tooltip = Disegna un VBL lineare. +tool.polytopo.tooltip = Disegna un VBL poligonale chiuso. +tool.radiusCellTemplate.tooltip = Disegna un'Area. +tool.radiustemplate.instructions = ClickSx\: imposta il punto iniziale, secondo ClickSx imposta il raggio; Ctrl muove il punto centrale. +tool.radiustemplate.tooltip = Disegna un'Area. +tool.rect.instructions = ClickSx\: imposta il punto iniziale/finale; Shift+ClickSx\: cancella il rettangolo; Ctrl ancora alla griglia; Tieni premuto Alt\: disegna dal centro. +tool.rect.tooltip = Disegna un rettangolo. +tool.rectexpose.instructions = ClickSx\: imposta il punto iniziale/finale da rivelare; Shift+ClickSx\: nasconde il rettangolo; Ctrl ancora alla griglia; Tieni premuto Alt\: disegna dal centro. +tool.rectexpose.tooltip = Rivela/Nascondi un rettangolo di Fog of War. +tool.recttopology.instructions = ClickSx\: imposta il punto iniziale/finale; Shift+ClickSx\: cancella il rettangolo; Ctrl ancora alla griglia. +tool.recttopology.tooltip = Disegna un VBL rettangolare. +tool.recttopologyhollow.tooltip = Disegna un VBL rettangolare vuoto. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Timbro +tool.walltemplate.instructions = ClickSx\: imposta la cella iniziale, muovi il mouse nella direzione del muro, secondo ClickSx per finire il muro; Ctrl cambia cella di partenza. +tool.walltemplate.tooltip = Disegna un Muro. +tools.ai_selector.tooltip = I token si sposteranno intorno a MBL, VBL (se selezionato) e terranno di conto dei token con modificatori di terreno. +tools.ignore_vbl_on_move.tooltip = I token eviteranno il VBL se selezionato, altrimenti si muoveranno liberamente nel VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Disegno +tools.fog.tooltip = Fog of War +tools.interaction.tooltip = Interazione +tools.mute.tooltip = Silenzia suoni di sistema e stream audio +tools.unmute.tooltip = Riattiva suoni di sistema e stream audio +tools.hidetoolbar.tooltip = Nascondi la barra degli strumenti +tools.unhidetoolbar.tooltip = Mostra la barra degli strumenti +tools.template.tooltip = Modelli +tools.token.fow.all.tooltip = Mostra FoW per tutti i token che possiedi. +tools.token.fow.gm.tooltip = Mostra FoW per i Token che possiedi esplicitamente
SE sei un GM, mostrerà anche i token che non hanno impostato un proprietario +tools.token.fow.npc.tooltip = Mostra FoW per i token NPC che possiedi. +tools.token.fow.pc.tooltip = Mostra FoW per i token PC che possiedi. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Seleziona Mappa +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = "{0}" comando sconosciuto. Prova /help per una lista di comandi. + + + +startup.config.unableToWrite = Impossibile scrivere nel file di configurazione. +Preferences.startup.label.info = Informazioni Preferenze Di Avvio +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->Impostazioni Memoria JVM

  • Dimensione Massima Heap\: La dimensione massima di memoria che MapTool può usare
    • Dovrebbe includere G per i giga, es. 8G
  • Dimensione Minima Heap\: La dimensione minima di memoria che MapTool userà
    • Dovrebbe includere G per i giga, es. 4G
  • Dimensione Stack Thread\: La quantità di memoria che MapTool userà per il suo stack, aumenta questo valore se ottieni errori stack durnate l'esecuzione delle macro.
    • Dovrebbe includere M per i mega, es. 8M
    • attenzione, impostare questo valore sopra i 16M potrebbe causare problemi
Sovrascrivi Lingua
  • Lingua\: Lingua usata per l'interfaccia di MapTool

Opzioni Aggiuntive
  • Data Directory\: La directory dove verranno salvati i dati di MapTool
Opzioni Avanzate
  • Disabilita pipeline Direct3d\: Prova a disabilitare questa impostazione se si verificano glitch grafici su Windows
  • Disabilita pipeline OpenGL\: Prova a disabilitare questa impostazione se si verificano glitch grafici sui sistemi non Windows
  • Inizializza AWT prima di JavaFx\: Abilita questa impostazione solo se si verificano problemi su windows per cui le finestre non compaiono
+ +startup.preferences.info.manualCopy =

Attivare le Preferenze di Avvio

MapTool non è in grado di copiare il file di configurazione nella directory di avvio.
Affinché abbiano effetto è necessario modificare {0} e riavviare MapTool dopo aver salvato le modifiche.
+ + +userTerm.GM = GM +userTerm.Player = Giocatore +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = giocatore + +visionType.DAY = Giorno +visionType.NIGHT = Notte +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = Vero Nome +mapSortType.DISPLAYNAME = Nome Visualizzato + + +whisper.command = Sussurra +whisper.description = Invia un messaggio a un giocatore specifico. +whisper.enterText = Inserisci il testo qui +whisper.noName = Devi aggiungere il nome di un giocatore. +# {0} is the name, {1} is the message +whisper.string = {0} sussurra\: {1} +whisper.toSelf = Parli di nuovo a te stesso? +whisper.you.string = Sussurri a {0}\: {1} + +whisperreply.description = Rispondi all'ultimo giocatore che ti ha sussurrato. +whisperreply.noTarget = Non hai nessuno a cui rispondere. + +zone.player_view = Vista Giocatore +zone.map_not_visible = Mappa non visibile ai giocatori + + + +# Player Database Dialog +playerDB.dialog.player = Giocatore +playerDB.dialog.role = Ruolo +playerDB.dialog.add = Aggiungi +playerDB.dialog.authType = Tipo Di Autenticazione +playerDB.dialog.blocked = Bloccato +playerDB.dialog.connected = Connesso +playerDB.dialog.title = Database Password Dei Giocatori +playerDB.dialog.title.edit = Modifica Giocatore +playerDB.dialog.title.new = Nuovo Giocatore +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Genera Nuova Password +playerDB.dialog.publicKey = Chiave Pubblica +playerDB.dialog.edit = Modifica... +playerDB.dialog.delete = Elimina +playerDB.dialog.deleteConfirm = Sei sicuro di voler eliminare {0}? +playerDB.dialog.error.missingName = Nome Giocatore Mancante +playerDB.dialog.error.passwordMissing = Password Mancante +playerDB.dialog.error.passwordTooShort = La password è troppo corta +playerDB.dialog.error.invalidPublicKey = Chiave Pubblica Non Valida +playerDB.dialog.error.emptyBlockReason = Il motivo del blocco non può essere vuoto +playerDB.dialog.error.playerExists = Il giocatore esiste già +playerDB.dialog.error.savingChanges = Errore durante il salvataggio delle modifiche al database + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Password Codificata -- + +WebRTC.toggleUseWebRTC = Usa WebRTC (sperimentale) +WebRTC.toggleUseWebRTC.tooltip = Usa WebRTC come metodo di connessione, questo potrebbe aiutare
con problemi di connessione in cui il port forwarding non funziona
sia client che server devono avere la stessa impostazione.
Questa funzionalità è ancora sperimentale.
Richiede un Alias di rete RPTools per essere impostato + +dialog.button.ok = Ok +dialog.button.cancel = Annulla + + + +# Add-On Library support +library.error.invalidDefinition = Definizione libreria non valida. +library.error.emptyName = Il nome non può essere vuoto per la libreria aggiuntiva. +library.error.emptyVersion = La versione non può essere vuota per la libreria aggiuntiva {0}. +library.dialog.import.title = Importa Libreria Aggiuntiva. +library.import.ioError = Errore di IO durante l'importazione della libreria Drop In. +library.import.error = Errore nell'importazione della Libreria Drop In {0}. +library.import.error.notGM = Solo il GM può importare librerie Drop In. +library.imported = Libreria {0} importata. +library.error.libtoken.no.access = Accesso URI non consentito per {0}. +library.error.addOn.no.access = Accesso URI non consentito per la libreria aggiuntiva {0}. +library.error.libtoken.missing = Lib\:Token non può più essere trovato. +library.error.addOnLibraryExists = La Libreria Aggiuntiva con spazio dei nomi {0} esiste già. Vuoi sostituirla? +library.error.addOn.notText = Impossibile convertire asset di tipo {0} in testo. +library.error.addOn.noConfigFile = file library.json non trovato in {0}. +library.property.value.notSpecified = Non Specificato +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuo dopo l'errore nell'analisi del voto da evento {0} @ {1}, errore {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuo dopo l'errore nell'esecuzione dell'evento {0} @ {1}, errore {2}. +library.error.notFound = La libreria con spazio dei nomi {0} non esiste. +library.error.noEventHandler = La libreria con spazio dei nomi {1} non contiene un gestore di eventi per {0}. +library.error.retrievingEventHandler = Errore nel recuperare i gestori di eventi per l'evento {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = Estrae la Lib\:Token nella directory specificata nel formato richiesto per le librerie aggiuntive.
La maggior parte delle funzionalità funzionerà senza modifiche ma è probabile che che debbano essere fatti degli aggiustamenti. +library.export.done = Esportata {0} in {1} come libreria aggiuntiva. È probabile che dovrai apportare modifiche alla libreria per farla funzionare. +library.export.error.overwrite = La directory {0} non è vuota, selezionare una directory diversa. +library.export.errorReadingDirectory = Impossibile leggere la directory {0}. +library.export.errorWriting = Errore nella scrittura del file {0} per la libreria aggiuntiva. +library.dialog.button.add = Aggiungi +library.dialog.button.close = Chiudi +library.dialog.button.details = Dettagli +library.dialog.title = Librerie Aggiuntive +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Nome Libreria Aggiuntiva +library.dialog.addon.version = Versione +library.dialog.addon.namespace = Spazio dei nomi +library.dialog.addon.shortDescription = Descrizione Breve +library.dialog.addon.description = Descrizione +library.dialog.addon.readMeFile = Leggi file Read Me +library.dialog.addon.authors = Autori +library.dialog.addon.license = Licenza +library.dialog.addon.licenseFile = Visualizza File Licenza +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Sito +library.dialog.table.remove = Rimuovi Libreria +library.dialog.table.removeData = Rimuovi Libreria e Dati +library.dialog.delete.confirm = Sei sicuro di voler rimuovere la libreria aggiuntiva {0}? +library.dialog.deleteData.confirm = Sei sicuro di voler rimuovere la libreria aggiuntiva {0} e tutti i suoi dati? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Impossibile convertire {0} in {1}. +data.error.alreadyExists = Proprietà dati {0} esiste già. +data.error.undefined = Proprietà dati {0} non definita. +data.error.namespaceDoesNotExist = Lo spazio dei nomi per i dati {0} non esiste per il tipo {1}. +data.error.namespaceAlreadyExists= Lo spazio dei nomi per i dati {0} esiste già per il tipo {1}. +data.error.sendingUpdate = Errore durante l'invio dell'aggiornamento dei dati di gioco. +data.error.receivingUpdate = Errore nel ricevere l'aggiornamento dei dati di gioco. +data.error.importGameData = Errore nell'importazione dei dati di gioco. +data.error.clearingNamespace = Errore nel cancellare lo spazio dei nomi {0} dal tipo {1}. +data.error.removingData = Errore nei dati da {0} spazio dei nomi {1} dal tipo {2}. +Label.icontheme=Tema icone +Preferences.label.icontheme.tooltip=Tema usato dalle icone dell'applicazione. +Label.theme.macroeditor=Tema editor macro +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties index 77250e6325..fa96826cc0 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties @@ -100,39 +100,34 @@ Color.none = なし Color.custom = カスタム Color.default = 初期値 -Button.accept = 確定 -Button.add = 追加 -Button.apply = 適用 -Button.background = 背景 -Button.browse = 閲覧 +Button.ok = OK Button.cancel = 取り消し -Button.clear = 消去 -Button.clearall = 全て消去 +Button.refresh = 再読込 +Button.rescan = 再スキャン +Button.revert = やり直す Button.close = 閉じる +Button.import = 取り込む +Button.export = 書き出す Button.delete = 削除 +Button.add = 追加 +Button.new = 新規 +Button.browse = 閲覧 +Button.update = 更新 +Button.apply = 適用 +Button.accept = 確定 +Button.up = 上に移動 Button.down = 下に移動 -Button.edit = 編集 -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = 書き出す -Button.fog = 不明領域 -Button.hide = 非表示 -Button.import = 取り込む -Button.install = インストール +Button.background = 背景 Button.map = 地図 -Button.new = 新規 +Button.fog = 不明領域 +Button.clear = 消去 +Button.clearall = 全て消去 +Button.yes = はい Button.no = いいえ -Button.ok = OK -Button.refresh = 再読込 -Button.rescan = 再スキャン -Button.revert = やり直す +Button.install = インストール Button.runmacro = マクロ実行 -Button.up = 上に移動 -Button.update = 更新 -Button.yes = はい +Button.hide = 非表示 -Label.label=ラベル: Label.lights = 視界: Label.name = 名称: Label.gmname = GM用名称: @@ -189,10 +184,8 @@ Label.image.choose = 画像を選択 Label.table.import = ロール表を取り込む Label.table.export = ロール表を書き出す Label.preview = プレビュー -Label.background = 背景色 Label.foreground = 前面: Label.showbackground = 背景を表示: -Label.fontSize = 文字サイズ Label.layers = レイヤー: Label.view.current = 現在の表示 Label.host = ホスト: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = 視覚あり: EditTokenDialog.label.terrain.mod = 地形修正: EditTokenDialog.label.terrain.mod.tooltip= 他のトークンが、このトークン上に入る、または通り抜けるために必要な移動コストの修正値。初期値は1倍で修正されない(1×1=1)。 EditTokenDialog.label.image = 画像ロール表: +EditTokenDialog.label.uniqueLightSources = 固有の照明: EditTokenDialog.label.opacity = トークン透明度: EditTokenDialog.label.opacity.tooltip = トークンの不透明度を変更する。 -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = 地形を無視: EditTokenDialog.label.terrain.ignore.tooltip= このトークンが無視する地形の種類を選択する。 EditTokenDialog.label.statSheet = データシート @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = マス目無しのマス目土台を読み込め Handshake.msg.duplicateName = 他のプレイヤーが同じ名前を使っています。別の名前に変更してもう一度試して下さい。 Handshake.msg.wrongPassword = パスワードが間違っています。もう一度試して下さい。 Handshake.msg.unknownPlayer = プレイヤー {0} は未知のプレイヤーです。 -Handshake.msg.wrongVersion = 適合しないバージョンの MapTool 使用しています。バージョン {0} のクライアントで、バージョン {1} のサーバーに接続しようとしています。
クライアントを適合するバージョンに変更して下さい。 +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = {0} からのログインの試みに失敗しました。ハンドシェイクの出コードエラーが続いています。 Handshake.msg.failedLoginDecode = パスワードによるハンドシェイクのデコードに失敗しました。 Handshake.msg.encodeInitFail = ハンドシェイクのエンコードの初期化に失敗しました。 @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = ハンドシェイク中に使用された公 Handshake.msg.deniedEasyConnect = 簡易接続要求が拒否されました。 Handshake.msg.gmDeniedRequest = GMによりあなたの接続要求が拒否されました。 Handshake.msg.playerAlreadyConnected = このプレイヤー名は既に接続されています。 +Handshake.msg.failedToGetPublicKey = プレイヤーの公開鍵の取得に失敗しました +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = 利用可能な更新あり Update.msg1 = MapToolの新バージョンが利用可能です! @@ -433,6 +429,8 @@ Update.msg2 = {0} をダウンロードしますか? Update.button = このバージョンを無視 Update.chkbox = 今後の更新確認は不要です! +ExportCampaign.desc = キャンペーンを以前のバージョンとして書き出す + ExportScreenshot.view.current.tooltip = 今見ているものをそのまま保存する。 ExportScreenshot.view.asselected = 選択レイヤー ExportScreenshot.view.asselected.tooltip = 選択したレイヤーをスクリーンショットに収める。 @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ツールチップの消去 Preferences.label.access.delay.dismiss.tooltip = ツールチップが消える前に表示が留まる時間(ミリ秒)。 Preferences.label.access.size = チャットの文字サイズ Preferences.label.access.size.tooltip = 全てのチャットウインドウの文字(入力および出力)の大きさをポイントで指定。 -Preferences.label.access.tokenLabel = トークン名称ラベル -Preferences.label.access.tokenLabel.size = 文字サイズ -Preferences.label.access.tokenLabel.pcBackground = PC用背景色 -Preferences.label.access.tokenLabel.pcForeground = PC用文字色 -Preferences.label.access.tokenLabel.npcBackground = NPC用背景色 -Preferences.label.access.tokenLabel.npcForeground = NPC用文字色 -Preferences.label.access.tokenLabel.nonVisBackground = 非表示用背景色 -Preferences.label.access.tokenLabel.nonVisForeground = 非表示用文字色 - Preferences.label.sound.system = システム音を再生 Preferences.label.sound.system.tooltip = 無効にすることで、MapToolから鳴る全ての音が遮断される。特定のJava実装では多量の再生要求がJava仮想マシンをクラッシュさせる可能性があるため有効にする。 Preferences.label.sound.stream = 音楽ファイルおよびストリーミングを再生 @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = ツールチップが書式オプショ ServerDialog.button.networkinghelp = ネットワークのヘルプ ServerDialog.generatePassword = パスワードの自動生成 -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = トークン特性値 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = 配信素材置き場 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = 視覚 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = 照明 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = 状態 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = バー - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = 定義済み設定を取り込む -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = 選択したシステム向けに予め定義された特性値と設定を取り込む -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = 取り込まれる定義済み設定のシステム名 -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = ファイルからキャンペーン設定を取り込む。注:現在の設定『全て』が上書きされます。 -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = キャンペーン設定をファイルに書き出す - +CampaignPropertiesDialog.button.import = 定義済み設定を取り込む campaignPropertiesDialog.newTokenTypeName = 新しいトークン種別の名称を入力する campaignPropertiesDialog.newTokenTypeTitle = 新しいトークン種別 campaignPropertiesDialog.newTokenTypeDefaultName = 新しいトークン種別 {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = トークン種別『{0}』 campaignPropertiesDialog.tokenTypeNameDeleteMessage =既存トークンを次に変更: campaignPropertiesDialog.tokenTypeNameRename = トークン種別名称を変更する... campaignProperties.macroEditDialog.default.title = 特性値の初期値 - campaignPropertiesTable.column.name = 名称 -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = 短縮名 -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = 表示名称 -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = シート -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = 所有 -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = 初期値 -campaignPropertiesTable.column.name.description = 特性値の実際の名称であり、このアプリケーションに使用される。 -campaignPropertiesTable.column.shortName.description = 特性値の短縮された名称。データシートとキャラクターシートで使用される。 -campaignPropertiesTable.column.displayName.description = 特性値の表示上の名称。データシートとキャラクターシートで使用される。 -campaignPropertiesTable.column.statSheet.description = この特性値はデータシート上に表示される。 -campaignPropertiesTable.column.gm.description = ゲームマスター表示のデータシート上にのみ表示される。 -campaignPropertiesTable.column.owner.description = 所有者のデータシート上にのみ表示される。 -campaignPropertiesTable.column.default.description = この特性値に割り当てられる標準の値。 - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = 画像2種 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = 単画像 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = 画像多種 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = 固形 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = 2色 - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = 上 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = 下 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = 左 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = 右 - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = 画像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = 角画像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = グリッド画像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = 点 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = グリッド点 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = 円環 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = 全面塗り -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = ✖ -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = 十字 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = 菱形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = グリッド菱形 -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = 逆三角形 -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = グリッド逆三角形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = 三角形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = グリッド三角形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = グリッド四角形 - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = 左上 -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = 右上 -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = 左下 -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = 右下 -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = 左 -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = 右 -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = 上 -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = 下 # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = 照明グループ名 -# sight and light help text - example section - name of defined light light.example.auras.groupName = 照明の例(5フィートマス) -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = オーラ(全プレイヤー、10) -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = ドーナツ円錐 -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = ドーナツの穴 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = オーラ(GM、赤、10) -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = オーラ(GM、赤、四角) -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = 視線 -# sight and light help text - example section - name of defined light light.example.name.aura.owner = オーラ(所有者、10) -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = 距離測定円弧 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = 距離測定円 -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = 側面領域 -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = 前面円弧 -# sight and light help text - example section - name of defined light light.example.name.lantern = ランタン -# sight and light help text - example section - name of defined light -light.example.name.streetLight = 街灯 sight.example.name.blind = 盲目 -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = 円錐状視覚 -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = 暗視 -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = エルフ視覚 -# sight and light help text - example section - comment example sight.example.comment = この行はコメント行 -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = 全プレイヤーに表示される青いオーラ -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = 同じ仕掛けを利用した円錐形 -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = これは秘密の部分を隠します。色のない距離がある場合、照明が始まる距離になります。 この例では、照明は20で始まり、40で終わります。 -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = 15フィートの直径を持つ、GM専用の円形オーラ。 -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = GMにのみ表示される5フィート四方の正方形の赤いオーラ。 -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = 地図上の単位0.4、150フィートの長さを持つ直線。 -# sight and light help text - example section - description of defined light light.example.text.aura.owner = トークンの所有者にのみ表示される緑色の円形オーラ。 -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = 連続する円錐形が30フィート毎に始まり、その0.4フィート後に終わる。 -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= 連続する円形が30フィート毎に始まり、その0.4フィート後に終わる。 -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 12.5の距離を持つ90度の円錐が4つ、それぞれは異なる領域を覆う。 -# sight and light help text - form/type used for the option option.type.key.equals.value = キー\=値 -# sight and light help text - form/type used for the option option.type.keyword = キーワード -# sight and light help text - form/type used for the option option.type.prefixed.value = 接頭辞付き値 -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = 特殊 -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = 複数項目を設定可能。 -# sight and light help text - shape type shape.type.name.beam = beam(直線) -# sight and light help text - shape type shape.type.name.circle = circle(円) -# sight and light help text - shape type shape.type.name.cone = cone(円錐形) -# sight and light help text - shape type shape.type.name.grid = grid(マス) -# sight and light help text - shape type shape.type.name.hexagon = hexagon(六角形) -# sight and light help text - shape type shape.type.name.square = square(四角形) -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = 地図視覚距離 -# sight and light help text - option definition table heading sightLight.columnHeading.option = オプション -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = 複合要素 -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = 規定値 -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = 説明 -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = 値の種類 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = 円弧 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = オーラ -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = 色 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = 複合要素 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = 距離 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = 光量 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = 倍率 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = 差分 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = 個人照明 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = 範囲 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = 制限 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = 拡大 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = 形状 -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = 形状 cone(円錐形)と共に使用し、cone の角度を度(°)で指定する。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = 照明をオーラとして作成する。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = この視覚種別が広がる距離。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = 照明は遮光レイヤーに止められません。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = 照明の範囲特性を定義する文字列。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = 各照明の半径にこの値を乗算し、、2つ目の薄暗い領域を生成する。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = 項目に使用するユーザー表示名称。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = beam(直線)と cone(円錐形)と共に使用する。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table +sightLight.optionDescription.offset2 = 直線の形状では、トークンの向き角度と直線形状の中心線の間の角度を指定します; 円錐の場合、トークンの向き角度と円錐の弧の開始角度の間の角度を指定します。どれほどの幅で直線を作るかです。 sightLight.optionDescription.personalSight = トークンにだけ表示される照明の範囲を設定する文字列。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = 範囲を薄く着色する16進表記の色指定。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = 正または負の整数。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = この個人用視覚がどれほど遠くまで届くか。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = この照明がどれほど遠くまで届くか。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = オーラでのみ使用する。{0} または {1} を指定可能。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = 距離の測り始めをトークンの中心ではなく、トークンの端から測る。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = 形状は {0}(直線)、{1}(円形)、{2}(円錐形)、{3}(マス目形状)、{4}(六角形)、{5}(四角形)を指定。 -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = beam(直線形状)と共に使用し、beam の幅を指定する。 -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = ある領域を公開するには、同等の暗闇より大きい光量の値が必要となります。例えば、光量-20の暗闇は、光量+20の照明では暗いままです。光量+21以上の照明によりこの領域は公開されます。 -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = 負の値は暗闇として扱われ、公開された見える範囲を除去します。 -# sight and light help text - footnotes sightLight.footnote.multiple.lights = 各定義は、複数の定義を数珠繋ぎにして含めることができます。 -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = 各形状/項目は、範囲、色、光量を指定できます。 -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = 視覚と照明の定義は、異なる形状を組み合わせて作る事ができます。 -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = 各形状は次のいずれかまで使用されます:A)別の形状が置き換える。B)行の終端に達する。 -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = 『-』(半角ハイフン)で始まる行はコメント行となり、処理されません。 -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = 値が指定されない場合は初期値が使用されます。 -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = 以下の項目名は、グループ名の下のサブメニューで使用されます。 -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = グループの最初のエントリは、グループ名として使用され、トークンの右クリックメニューの {0} 要素の下にある項目になります。 -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = グループは空行により終了します。 -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = 大文字/小文字は、名称では保存され、オプションでは無視されます。 -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = 1行に1つの定義があり、半角空白で各パーツを分割します。 -# sight and light help text - structure section - list item -sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item +sightLight.structure.listItem.measurement = 距離は地図の単位を表します。つまり、5フィートのマス目上では、5フィートは1つのマス目を占めます。 sightLight.structure.listItem.multiple = 各定義には複数の照明を含める事ができます。 -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = グループ名とその各項目はメニュー上ではアルファベット順に並び替えられます。 -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = 定義の構文 -# sight and light help text - structure section - heading sightLight.subheading.structure = 構造 -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = グループ名称 -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = 名称 -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = オプション -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = 包括的な説明はネット上の {0} に掲載されています。 -# standalone words used as headings, subheadings, or subjects in definitions word.example = 例 -# standalone words used as headings, subheadings, or subjects in definitions word.examples = 定義の例 -# standalone words used as headings, subheadings, or subjects in definitions word.integer = 整数 -# standalone words used as headings, subheadings, or subjects in definitions word.optional = 省略可能 -# standalone words used as headings, subheadings, or subjects in definitions word.string = 文字列 -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = 構文 -# standalone words used as headings, subheadings, or subjects in definitions word.unused = 未使用 - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = キャンペーン設定 CampaignPropertiesDialog.label.group = グループ: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = マウスかざし: CampaignPropertiesDialog.label.order = 順序: CampaignPropertiesDialog.label.order.tooltip = 状態一覧での表示位置。一覧の上下位置を変更可能。 CampaignPropertiesDialog.label.else = その他全員 -CampaignPropertiesDialog.label.owner = 所有者 +CampaginPropertiesDialog.label.owner = 所有者 TextureChooserPanel.title = テクスチャ― -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = このトークン種別の特性一覧。1行に付き1つの特性: TokenPropertiesPanel.label.type = トークン種別 TokenPropertiesPanel.label.statSheet = データシート -TokenPropertiesPanel.combo.statSheet.tooltip = このトークン種別で使用される標準のデータシート -TokenPropertiesPanel.combo.statSheetLocation.tooltip = このデータシートが表示される標準の位置 -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = データシートの設定 TokenPropertiesPanel.button.setAsDefault = 標準として設定 -TokenPropertiesPanel.button.setAsDefault.tooltip = このトークン種別を新規トークンの標準特性値とする -TokenPropertiesPanel.button.add.tooltip = 新しいトークン種別を作成する -TokenPropertiesPanel.button.addProperty.tooltip = 新しい特性値を一覧に追加する -TokenPropertiesPanel.button.deleteProperty.tooltip = 選択中の特性値を一覧から削除する -TokenPropertiesPanel.button.propertyUpDown.tooltip = 特性値の一覧上の位置を変更する -TokenPropertiesPanel.button.delete.tooltip = このトークン種別と関連付けられた特性値を削除する TokenPropertiesPanel.defaultPropertyType = 標準特性値種別 - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = なし Token.TerrainModifierOperation.MULTIPLY = 掛け算 @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = 極大 TokenFootprint.name.gargantuan = 巨大 TokenFootprint.name.colossal = 超巨大 -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = ダグラスポーカー TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = 位相保存 TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW法単純化 @@ -1356,6 +1149,8 @@ action.error.noMapBoard = 画像がありません。『 # hard-coded in the application, but that's OSX for you. ;-) action.exit = 終了(&X) action.exit.description = MapToolを終了する。 +action.exportCampaignAs = 別名でキャンペーンを保存... +action.exportCampaignAs.description = 現在のキャンペーンを古いMapToolのバージョンに合わせて書き出す。 action.exportScreenShot = スクリーンショット action.exportScreenShot.title = スクリーンショットの書き出し action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = 素材集の名称を指 dialog.addresource.warn.mustselectone = ダウンロードする素材集を1つ以上選択してください。 dialog.addresource.error.malformedurl = 画像集のURL {0} の書式が正しくありません。設定した値を確認してください。 dialog.addresource.warn.badresourceid = 不正な素材識別子: {0}。MapTool開発チームにエラーを報告してください。 +dialog.campaignExport.notes.version.1.4.0.0 = このバージョンへの書出しは、全ての描画可能なものとキャンペーン設定の光量が失われます。
遮光レイヤーを持つトークンはその機能と常に表示の値が失われます。
結合された描画はまだ存在していますが、描画管理パネルには通常通りには表示されません。

注:マクロは修正されることなく残りますが、このバージョンより新しい機能を使用している場合は実行時に通常のエラーを出すことになります。 +dialog.campaignExport.notes.version.1.4.0.1 = このバージョンへの書出しは、キャンペーン設定の光量が失われます。
遮光レイヤーを持つトークンはその機能と常に表示の値が失われます。
結合された描画はまだ存在していますが、描画管理パネルには通常通りには表示されません。

注:マクロは修正されることなく残りますが、このバージョンより新しい機能を使用している場合は実行時に通常のエラーを出すことになります。 +dialog.campaignExport.notes.version.1.4.1..1.5.0 = このバージョンへの書出しにより、キャンペーンファイル内に保持される content.xml は以前の書式となり、zones/maps での unitsPerCell の値は整数で保持されます(新しいバージョンでは倍精度少数)。 +dialog.campaignExport.notes.version.1.5.1 = このバージョンへの書出しにより、キャンペーンファイル内に保持される content.xml は以前の書式となります。 +dialog.campaignexport.error.invalidversion = 不正なバージョン番号を検出したため書出しを行えません。 dialog.colorChooser.title = 色選択 dialog.copyZone.msg = 新しい地図名: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} により不正が発 msg.commandPanel.div = 脈絡のない </div> タグがあります。対応する <div> がありません。 msg.confirm.aboutToBeginFTP = {0,number} 個のファイルを FTP で転送します... msg.confirm.bootPlayer = 「{0}」を追い出して構いませんか? -msg.confirm.campaignRepoExported = キャンペーン用配信素材置き場を書き出しました。 +msg.confirm.campaignExported = msg.confirm.clearAllDrawings = 全ての描画をクリアすると元に戻すことができません。実行しても構いませんか? msg.confirm.deleteDraw = 選択中の描画を削除しようとしていますが、よろしいでしょうか? msg.confirm.deleteDraw.removed = 描画を削除する際、今後確認メッセージは表示されなくなります。元に戻すには『編集→ソフトウェア設定』を調べてください。 @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = 地図には公開され msg.confirm.saveCampaign = 終了する前にキャンペーンを保存しますか? msg.error.alreadyRegistered = その ID は使用されています。サーバーは登録されませんでした。 msg.error.alreadyRunningServer = 既にサーバーは起動しています。 +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = ブラウザーを起動することができませんでした:
{0} msg.error.browser.notFound = システム内のブラウザーを認識できません。
環境変数 {0} に、あなたのシステムにあるブラウザーを指定してください。 msg.error.cantAdjustGridInfMaps = 無限地図ではマス目を調整することはできません。 @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = 左クリック:開始するマス目を選 tool.walltemplate.tooltip = 壁(wall)テンプレートを描画 tools.ai_selector.tooltip = トークンは、障壁レイヤーと遮光レイヤー(選択した場合)を回り込み、地形修正が設定されたトークンの影響を考慮して誘導されるようになります。 tools.ignore_vbl_on_move.tooltip = トークンは遮光レイヤーを回り込むように設定されていれば遮光レイヤーを回り込み、そうでない場合は遮光レイヤー内を自由に動くように誘導されます。 +tools.topology_mode_selection.cover_vbl.tooltip = 覆い遮光レイヤーを描画する。 tools.topology_mode_selection.vbl.tooltip = 壁遮光レイヤーを描画する。 tools.topology_mode_selection.hill_vbl.tooltip = 丘遮光レイヤーを描画する。 tools.topology_mode_selection.pit_vbl.tooltip = 穴遮光レイヤーを描画する。 @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = あなたが明確に所有権を持っている tools.token.fow.gm.tooltip = あなたが明確に所有権を持っているトークン用の不明領域を表示する。
あなたがGMであれば、所有権の無いトークンの不明領域も表示される。 tools.token.fow.npc.tooltip = あなたが明示的に所有している、または全員が所有しているNPCトークンのための不明領域を表示します。 tools.token.fow.pc.tooltip = あなたが明示的に所有している、または全員が所有しているPCトークンのための不明領域を表示します。 -tools.topo.tooltip = 遮光レイヤーツール +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = 地図選択 tools.initiative.tooltip = イニシアチブツール @@ -2951,7 +2753,6 @@ Label.icontheme=アイコンテーマ Preferences.label.icontheme.tooltip=使用するアプリケーションアイコンのテーマ。 Label.theme.macroeditor=マクロエディターのテーマ TEXT_TYPE=テキスト種別 - EditTokenDialog.button.movevbltoggle.tooltip=移動または複製時に壁遮光レイヤーを含む EditTokenDialog.button.movembltoggle.tooltip=移動または複製時に障壁レイヤーを含む EditTokenDialog.button.movehbltoggle.tooltip=移動または複製時に丘遮光レイヤーを含む @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=移動または複製時に穴遮 EditTokenDialog.button.movecbltoggle.tooltip=移動または複製時に覆い遮光レイヤーを含む EditTokenDialog.button.movefrommap.tooltip=選択した障壁レイヤーを地図から移動または複製する EditTokenDialog.button.movetomap.tooltip=選択した障壁レイヤーを地図へ移動または複製する +Label.label=ラベル: # StatSheet token.statSheet.legacyStatSheetDescription = 旧来(1.14より前)データシート @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = 特性値 {0} は数値ではあり advanced.roll.noTokenInContext = コンテキストにトークンがありません。 advanced.roll.inputNotNumber = 入力 {0} は数値ではありません。 Preferences.label.tokens.stack.hide=トークン重なり目印を非表示 -Preferences.label.tokens.stack.hide.tooltip=トークンレイヤーの重なり目印を非表示にする -Label.border.color=枠線の色 -Label.showBorder=枠線を表示 -Label.borderWidth=枠線の幅 -Label.borderArc=枠線の丸み -Preferences.label.access.tokenLabel.pcBorderColor=PC用枠線色 -Preferences.label.access.tokenLabel.npcBorderColor=NPC用枠線色 -Preferences.label.access.tokenLabel.nonVisBorderColor=非表示用枠線色 -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=枠線の丸み \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=トークンレイヤーの重なり目印を非表示にする \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties b/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties new file mode 100644 index 0000000000..e5fe0f3ea7 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = 緑:送信中、赤:受信中 + +AppHomeDiskSpaceStatusBar.toolTip = ユーザーのホームフォルダーの現在の空き容量。 + +AssetCacheStatusBar.toolTip = 素材用キャッシュディレクトリーの現在のサイズ。キャッシュを消去するにはダブルクリックしてください。 + +AssetViewerDialog.leftDragMove = 左ボタンのドラッグで移動 +AssetViewerDialog.rightDragResize = 右ボタンのドラッグでサイズ変更 + +AutoSaveManager.failed = 自動保存に失敗: +AutoSaveManager.failed_badState = 自動保存に失敗しました:\nアプリケーションの状態が不良かもしれません!? この件を報告してください! +AutoSaveManager.status.autoSaveComplete = 自動保存完了。経過時間: {0,number} ミリ秒 +AutoSaveManager.status.autoSaving = キャンペーンを自動保存しています... +AutoSaveManager.status.lockFailed = 自動保存を保留しました。バックグラウンドの処理は続行しています。 + +CampaignProperties.error.initLightSources = 照明を初期化できません。 +CampaignProperties.error.noGenericLight = 照明『Generic \: 5』が取得できない?! + +ChatAutoSave.status.chatAutosave = チャットログを自動保存中... + +Color.aqua = 水色 +Color.black = 黒 +Color.blue = 青 +Color.cyan = シアン +Color.darkgray = 暗い灰色 +Color.fuchsia = 赤紫 +Color.gray = 灰色 +Color.gray25 = 25%の灰色 +Color.gray50 = 50%の灰色 +Color.gray75 = 75%の灰色 +Color.green = 緑 +Color.lightgray = 明るい灰色 +Color.lime = 黄緑 +Color.magenta = マゼンタ +Color.maroon = 栗色 +Color.navy = 紺色 +Color.orange = オレンジ +Color.pink = ピンク +Color.purple = 紫 +Color.red = 赤 +Color.silver = 銀 +Color.teal = 青緑 +Color.white = 白 +Color.yellow = 黄 +Color.none = なし +Color.custom = カスタム +Color.default = 初期値 + +Button.ok = OK +Button.cancel = 取り消し +Button.refresh = 再読込 +Button.rescan = 再スキャン +Button.revert = やり直す +Button.close = 閉じる +Button.import = 取り込む +Button.export = 書き出す +Button.delete = 削除 +Button.add = 追加 +Button.new = 新規 +Button.browse = 閲覧 +Button.update = 更新 +Button.apply = 適用 +Button.accept = 確定 +Button.up = 上に移動 +Button.down = 下に移動 +Button.background = 背景 +Button.map = 地図 +Button.fog = 不明領域 +Button.clear = 消去 +Button.clearall = 全て消去 +Button.yes = はい +Button.no = いいえ +Button.install = インストール +Button.runmacro = マクロ実行 +Button.hide = 非表示 + +Label.lights = 視界: +Label.name = 名称: +Label.gmname = GM用名称: +Label.speechName = 吹き出し用名称: +Label.optional = 任意 +Label.options = オプション +Label.maps = 地図 +Label.objects = 物体 +Label.token = トークン +Label.tokens = トークン +Label.backgrounds = 背景 +Label.macroeditor = マクロ編集 +Label.styletheme = 書式テーマ +Label.currentTheme = 現在のテーマ +Label.filterTheme = テーマの絞込み +Label.useThemeForChat = チャットウインドウにテーマの色を使用する +Label.facing = 方向 +Label.accessibility = 操作性 +Label.sounds = 音声 +Label.auth = 認証 +Label.version = MapToolバージョン: +Label.startup = 起動時 +Label.themes = テーマ +Label.application = ソフトウェア +Label.preferences = ソフトウェア設定 +Label.save = 保存 +Label.minute = 分 +Label.performance = 実行効率 +Label.client = クライアント +Label.macropanels = マクロパネル +Label.upnp = UPnP +Label.macropermissions = マクロ権限 +Label.path = パス: +Label.url = URL +Label.url2 = URL: +Label.library = RPToolsライブラリー +Label.progress = 進捗 +Label.about = 概要 +Label.dimensions = 寸法: +Label.layer = レイヤー: +Label.grid = マス目 +Label.tile = タイル +Label.ready = 準備完了 +Label.saved = 保存完了 +Label.filesystem = ファイルから選択... +Label.filesystem2 = ファイルを選択 +Label.roll = ロール: +Label.table.image = ロール表画像 +Label.blankdefault = (初期値は空欄) +Label.range = 範囲 +Label.image = 画像 +Label.value = 値 +Label.image.choose = 画像を選択 +Label.table.import = ロール表を取り込む +Label.table.export = ロール表を書き出す +Label.preview = プレビュー +Label.foreground = 前面: +Label.showbackground = 背景を表示: +Label.layers = レイヤー: +Label.view.current = 現在の表示 +Label.host = ホスト: +Label.location = 場所: +Label.advanced = 上級 +Label.view = 表示: +Label.board = ボード +Label.visibility = 可視性 +Label.pathfilename = パス/ファイ名: +Label.allowURIAccess = URIによる接続を許可 + +CampaignPropertyDialog.error.parenthesis = 次のプロパティで閉じ括弧『)』がありません:{0} + +ColorPicker.tooltip.gridSnap = マス目に吸着 +ColorPicker.tooltip.lineType = 線種 +ColorPicker.tooltip.eraser = 消しゴム +ColorPicker.tooltip.penWidth = 線の幅 +ColorPicker.tooltip.opacity = 不透明度 + +ConnectToServerDialog.msg.headingServer = サーバー名 +ConnectToServerDialog.msg.headingVersion = バージョン +ConnectToServerDialog.msg.title = サーバーに接続 +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = あなたの外部IPアドレスを使用しても上手く機能しないと思われます。

ローカルのアドレス、または localhost を使用してください。

現在の値を確認するには、『{0}』メニューの『{1}』を使用してください。


それでも接続を試みますか? +ConnectToServerDialog.username = ユーザー名: +ConnectToServerDialog.password = パスワード +ConnectToServerDialog.usePublicKey = 公開鍵を使用して接続する +ConnectToServerDialog.role = 役割: +ConnectToServerDialog.server.name = サーバー名: +ConnectToServerDialog.server.local = ローカルサーバー: +ConnectToServerDialog.server.address = アドレス: +ConnectToServerDialog.server.port = ポート番号: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = 直接入力 + +ConnectionInfoDialog.title = サーバー情報 +ConnectionInfoDialog.address.local = ローカルアドレス: +ConnectionInfoDialog.address.external = 外部アドレス: +ConnectionInfoDialog.port = ポート番号: +ConnectionInfoDialog.discovering = 探索中... + +ConnectionStatusPanel.notConnected = 接続していません +ConnectionStatusPanel.runningServer = サーバー稼働中 +ConnectionStatusPanel.playersLoadedZone = プレイヤー{1}名の内、{0}名が区域の読み込みを完了しました +ConnectionStatusPanel.serverConnected = サーバーに接続しています + +CoordinateStatusBar.mapCoordinates = 地図座標 + +DrawPanelPopupMenu.menu.group = 描画をグループ化 +DrawPanelPopupMenu.menu.ungroup = グループ解除 +DrawPanelPopupMenu.menu.merge = 描画を結合 +DrawPanelPopupMenu.menu.getProperties = 描画特性を取得 +DrawPanelPopupMenu.menu.setProperties = 描画特性を適用 +DrawPanelPopupMenu.menu.setName = 名称を設定 +DrawPanelPopupMenu.menu.getId = 描画IDを取得 +DrawPanelPopupMenu.menu.pathVbl = 線を遮光レイヤーに +DrawPanelPopupMenu.menu.shapeVbl = 形状を遮光レイヤーに +DrawPanelPopupMenu.menu.vbl.add = 遮光レイヤーに追加 +DrawPanelPopupMenu.menu.vbl.remove = 遮光レイヤーから削除 +DrawPanelPopupMenu.dialog.name.title = 名称の設定 +DrawPanelPopupMenu.dialog.name.msg = 名称を入力: + +EditLookupTablePanel.error.badRange = ロール表『{0}』の {2,number} 行目にある範囲 『{1}』 は不正です。 +EditLookupTablePanel.error.invalidSize = ロール表『{0}』には、1つ以上の行が必要です。 +EditLookupTablePanel.error.noName = ロール表には名称が必要です。 +EditLookupTablePanel.error.sameName = ロール表の名称『{0}』は既存のテーブルと同じ名前です。 +EditLookupTablePanel.tooltip.allowLookup = チェックすると、プレイヤーがこのロール表を参照できるようになります。(例:ダブルクリック、/table、マクロ関数などで) +EditLookupTablePanel.tooltip.visible = チェックすると、この表がプレイヤーのロール表パネルに表示されることになります。 +EditLookupTablePanel.create.tooltip = 新規参照ロール表を作成する。 +EditLookupTablePanel.edit.tooltip = 選択したロール表を編集する。 +EditLookupTablePanel.delete.tooltip = ロール表を削除する。 +EditLookupTablePanel.duplicate.tooltip = 選択したロール表を複製する。 +EditLookupTablePanel.showplayer = ロール表をプレイヤーに表示 +EditLookupTablePanel.lookup = プレイヤーに参照を許可 + +EditTokenDialog.label.label = ラベル: +EditTokenDialog.tab.notes = ノート +EditTokenDialog.label.gmnotes = GMノート +EditTokenDialog.menu.notes.sendChat = チャット入力欄に送る +EditTokenDialog.menu.notes.sendEmit = 発言として送信 +EditTokenDialog.label.shape = 形状: +EditTokenDialog.label.snaptogrid = マス目に吸着: +EditTokenDialog.label.size = サイズ: +EditTokenDialog.label.visible = プレイヤーに表示: +EditTokenDialog.label.properties = 特性: +EditTokenDialog.label.visible.owner = 所有者にのみ表示: +EditTokenDialog.label.sight.has = 視覚あり: +EditTokenDialog.label.terrain.mod = 地形修正: +EditTokenDialog.label.terrain.mod.tooltip= 他のトークンが、このトークン上に入る、または通り抜けるために必要な移動コストの修正値。初期値は1倍で修正されない(1×1=1)。 +EditTokenDialog.label.image = 画像ロール表: +EditTokenDialog.label.uniqueLightSources = 固有の照明: +EditTokenDialog.label.opacity = トークン透明度: +EditTokenDialog.label.opacity.tooltip = トークンの不透明度を変更する。 +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = 地形を無視: +EditTokenDialog.label.terrain.ignore.tooltip= このトークンが無視する地形の種類を選択する。 +EditTokenDialog.label.statSheet = データシート +EditTokenDialog.label.defaultStatSheet = 標準データシート +EditTokenDialog.combo.terrain.mod = マスのコストが足し算されるのか掛け算されるのかを指定する。引き算は負の数を使用し、割り算は少数を使用する。 +EditTokenDialog.border.title.layout = 配置 +EditTokenDialog.border.title.portrait = 肖像 +EditTokenDialog.border.title.handout = ハンドアウト +EditTokenDialog.border.title.charsheet = キャラクターシート +EditTokenDialog.status.layout.instructions = マウスホイール:拡大縮小、ダブルクリック:位置と拡縮率を初期化 +EditTokenDialog.label.allplayers = 全プレイヤー +EditTokenDialog.tab.properties = 特性値 +EditTokenDialog.tab.vbl = 位置作用 +EditTokenDialog.tab.state = 状態 +EditTokenDialog.tab.speech = 台詞 +EditTokenDialog.tab.ownership = 所有権 +EditTokenDialog.tab.config = 構成 +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:トークンのプロパティ +EditTokenDialog.button.vbl = トークン位置作用を生成 +EditTokenDialog.button.vbl.tooltip = 不透明なピクセルに基づき遮光/障壁レイヤーを作成する。 +EditTokenDialog.button.vbl.clear = トークン位置作用を消去 +EditTokenDialog.button.vbl.clear.tooltip = トークンから遮光/障壁レイヤーを除去する。 +EditTokenDialog.button.vbl.tomap = 位置作用を地図に移動する +EditTokenDialog.button.vbl.frommap = 位置作用を地図から移動する +EditTokenDialog.button.vbl.preview = 遮光レイヤープレビュー +EditTokenDialog.option.vbl.erase = 移動元の位置作用を消去する +EditTokenDialog.option.vbl.erase.tooltip = 遮光/障壁レイヤーを複製ではなく移動する。 +EditTokenDialog.label.vbl.visiblity = トークンの表示 +EditTokenDialog.label.vbl.tolerance = 表示の許容度 +EditTokenDialog.label.vbl.preview = トークン画像を非表示 +EditTokenDialog.label.vbl.preview.tooltip= このウインドウに遮光/障壁レイヤーのプレビューを生成しないようにする。 +EditTokenDialog.label.vbl.sensitivity = 色の感度 +EditTokenDialog.label.vbl.sensitivity.tooltip = 遮光レイヤーを生成するために使用する色適合の感度を調整します。0~255の値を指定し、0は完全な同一色となります。 +EditTokenDialog.label.vbl.invert = 位置作用の色選択を反転 +EditTokenDialog.label.vbl.invert.tooltip = 有効にした場合、トークン上の選択色に適合していない色から遮光/障壁レイヤーを生成する。 +EditTokenDialog.label.vbl.level = レベル +EditTokenDialog.label.vbl.method = 方式 +EditTokenDialog.label.vbl.optimize = 位置作用の最適化 +EditTokenDialog.drop.vbl.optimize.tooltip= 上級者向け:生成された多角形から曲線を間引くアルゴリズムを選択する。

通常は初期値のものが最良であるが、ある種の多角形は他のアルゴリズムを選択することで、より良い結果を生む場合がある。 +EditTokenDialog.label.vbl.over = 不明領域上に表示 +EditTokenDialog.label.vbl.over.tooltip = 他のトークンの視界内にある場合は、このトークンを不明領域上に常に表示する。扉、像、柱、屋根、などに便利である。 +EditTokenDialog.label.vbl.color = 色の選択 +EditTokenDialog.label.vbl.toggle = トークン遮光/障壁レイヤーの生成時に基準となる色を画像から抽出する。 +EditTokenDialog.label.vbl.well = トークン遮光/障壁レイヤーを生成する際に適合させる色を手動で設定する。 +EditTokenDialog.border.title.vbl.preview = 位置作用のプレビュー +EditTokenDialog.status.vbl.instructions = マウスホイール:拡大縮小/ダブルクリック:位置と拡縮率を初期化 +EditTokenDialog.label.hero.summary = 概要: +EditTokenDialog.label.hero.portfolio = 資産集: +EditTokenDialog.label.hero.last = 最終更新: +EditTokenDialog.button.hero.setAsTokenPortrait = トークンの肖像を指定 +EditTokenDialog.button.hero.setAsTokenImage = トークンの画像を指定 +EditTokenDialog.button.hero.setAsTokenHandout = トークンの配布資料を指定 +EditTokenDialog.label.hero.isAlly = 味方? +EditTokenDialog.label.hero.statBlockSearch = 式: +EditTokenDialog.button.hero.statBlockSearch.tooltip = 指定した式によりデータブロックを検索する。 +EditTokenDialog.label.hero.statBlockSearch.tooltip = データブロックを検索する、テキスト、正規表現、またはXPath式を入力する。 +EditTokenDialog.action.hero.statBlockSearch.label = 検索 +EditTokenDialog.tab.hero.images = 画像 +EditTokenDialog.tab.hero.text = テキスト +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= 最適化の許容度を設定。値が0であれば最適化は行わず、0より大きい値であれば多角形の画数を減らして処理速度を向上させる。 +EditTokenDialog.vbl.explanation.tooltip = 不明領域上に表示する前に、トークンの領域を何個見る必要があるかを制御します。

画像は均等に3×3の格子状に分割され、合計9つの領域で構成されます。この許容度は、画像が公開される前に、他のトークンがこれらの『領域』を何個見なければならないかを制御します。

視界の距離の関係で、非常に大きな屋根の場合は、1の値を使用すると良いでしょう。
一方、像のような小さなトークンの場合は、より多くの部分が見えるようになるまで画像を表示したくないので、3や4の値を使用します。 +EditTokenDialog.confirm.clearSpeech = このトークンのセリフを全て消去しても構いませんか? +EditTokenDialog.confirm.vbl.autoGenerate = 全ての遮光/障壁レイヤーを初期化し、 \n このトークンから自動的に遮光/障壁レイヤーを生成しても構いませんか? +EditTokenDialog.confirm.vbl.clearVBL = このトークンの遮光/障壁レイヤーを全て消去して構いませんか? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = キー(バグ!) +EditTokenDialog.msg.generic.colValue = 値(バグ!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = セリフのテキスト +EditTokenDialog.msg.title = トークンの編集 +EditTokenDialog.msg.wrap = 折り返し +EditTokenDialog.vbl.label.originalPointCount = 元のポイント数 +EditTokenDialog.vbl.label.optimizedPointCount = 最適化後のポイント数 +EditTokenDialog.vbl.label.working = 処理中… +EditTokenDialog.checkbox.state.hide = 非表示 +EditTokenDialog.button.hero.refresh.tooltip.on = Hero Lab のデータを更新
変更を検出しました! +EditTokenDialog.button.hero.refresh.tooltip.off = Hero Lab のデータを更新
変更は検出されませんでした… +EditTokenDialog.libTokenURI.error.notLibToken = {0} はライブラリートークン(Lib\:Token)の名称としては不正です。 +EditTokenDialog.libTokenURI.error.reserved = URIアクセスを使用する場合、ライブラリートークンは {0} の名称は使用できません。 + +MapPropertiesDialog.label.playerMapAlias = 表示名称: +MapPropertiesDialog.label.playerMapAlias.tooltip = この名称によりプレイヤーが地図を識別する事になります。キャンペーン内で重複しない名称にする必要があります。 +MapPropertiesDialog.label.Name.tooltip = マクロ内で参照される名称であり、GMにのみ表示される名称です。 +MapPropertiesDialog.label.cell.type = マスの種類: +MapPropertiesDialog.label.cell.dist = 1マスあたりの距離: +MapPropertiesDialog.label.cell.pixels = 1マスあたりのピクセル数: +MapPropertiesDialog.label.cell.ai = AIによるマス目数の丸め方: +MapPropertiesDialog.label.vision.dist = 視界距離: +MapPropertiesDialog.label.lights.tooltip = なし、昼、夜から選択。地図作成後に変更可能。 +MapPropertiesDialog.image.nogrid = マス目なし +MapPropertiesDialog.label.cell.ai.tooltip = 地形補正が適用された後、AIが1マスあたりの距離をどのように丸めるかを制御する。初期値では丸めを行わないようになっているが、マスのコストが端数になったり、1マスあたり単位の倍数にならない場合がある。 +MapPropertiesDialog.label.image = 地図画像を選択 +MapPropertiesDialog.label.background = 背景を選択 +MapPropertiesDialog.label.fog = 不明領域を選択 +MapPropertiesDialog.label.lightingStyle = 照明様式: +MapPropertiesDialog.label.lightingStyle.tooltip = 照明の描画方法を制御します。初期値は『最上部』であり、これは照明を半透明のオーバーレイとして地図の上に描画します(白黒の地図やそれに類する地図に有用です)。『環境光』は照明を地図そのものを照らすように描画します(カラー地図に有用です)。 + +AddResourcesDialog.label.localdirectory = PCのフォルダー +AddResourcesDialog.label.example = (例: c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = なし + +AdjustBoardDialog.title = 地図画像の位置調整 +AdjustBoardDialog.snapto = 吸着先: +AdjustBoardDialog.none.tooltip = 吸着させない。 +AdjustBoardDialog.grid.tooltip = トークンのマス目に吸着。 +AdjustBoardDialog.tile.tooltip = 循環する背景テクスチャーに吸着。 + +GridControlPanel.sizeInPixels = マス目サイズ: +GridControlPanel.sizeInPixels.second = 第2のサイズ: +GridControlPanel.offset.x = X軸の補正: +GridControlPanel.offset.y = Y軸の補正: +GridControlPanel.color = 色: + +GridlessGrid.error.notLoaded = マス目無しのマス目土台を読み込めませんでした。 + + + +# Handshake messages +Handshake.msg.duplicateName = 他のプレイヤーが同じ名前を使っています。別の名前に変更してもう一度試して下さい。 +Handshake.msg.wrongPassword = パスワードが間違っています。もう一度試して下さい。 +Handshake.msg.unknownPlayer = プレイヤー {0} は未知のプレイヤーです。 +Handshake.msg.wrongVersion = 現在使用中のバージョンは不適合です。異なるバージョンを実行しているサーバーにクライアントを接続しようとしています。
クライアントを適合するバージョンに更新してください。 +Handshake.msg.failedLogin = {0} からのログインの試みに失敗しました。ハンドシェイクの出コードエラーが続いています。 +Handshake.msg.failedLoginDecode = パスワードによるハンドシェイクのデコードに失敗しました。 +Handshake.msg.encodeInitFail = ハンドシェイクのエンコードの初期化に失敗しました。 +Handshake.msg.badChallengeResponse = プレイヤー {0} のクライアントによる不正なハンドシェイクチャレンジ応答。 +Handshake.msg.errorValidating = ハンドシェイクの検証に失敗しました。 +Handshake.msg.unableToConnectPublicKey = 公開鍵を使用して接続する事ができません。 +Handshake.msg.invalidHandshake = 不正なハンドシェイクであるため接続できません。 +Handshake.msg.playerBlocked = プレイヤーは拒絶されました: {0} 。 +Handshake.msg.incorrectPassword = ハンドシェイク中のパスワードが正しくありません。 +Handshake.msg.incorrectPublicKey = ハンドシェイク中に使用された公開鍵が正しくありません。 +Handshake.msg.deniedEasyConnect = 簡易接続要求が拒否されました。 +Handshake.msg.gmDeniedRequest = GMによりあなたの接続要求が拒否されました。 +Handshake.msg.playerAlreadyConnected = このプレイヤー名は既に接続されています。 +Handshake.msg.failedToGetPublicKey = プレイヤーの公開鍵の取得に失敗しました +Handshake.msg.unexpectedError = ハンドシェイク中に予期しないエラーが発生しました。 + +Update.title = 利用可能な更新あり +Update.msg1 = MapToolの新バージョンが利用可能です! +Update.msg2 = {0} をダウンロードしますか? +Update.button = このバージョンを無視 +Update.chkbox = 今後の更新確認は不要です! + +ExportCampaign.desc = キャンペーンを以前のバージョンとして書き出す + +ExportScreenshot.view.current.tooltip = 今見ているものをそのまま保存する。 +ExportScreenshot.view.asselected = 選択レイヤー +ExportScreenshot.view.asselected.tooltip = 選択したレイヤーをスクリーンショットに収める。 +ExportScreenshot.view.entiremap = 地図全体 +ExportScreenshot.view.entiremap.tooltip = 見えている部分と不明領域を適用した地図全体 +ExportScreenshot.view.fog.tooltip = 『地図全体』の場合:地図メニューの不明領域を有効にした場合と同じ。『地図全体』かつ『選択レイヤー』の場合:有効にした場合、現在の不明領域は別のファイルとして書き出される。 +ExportScreenshot.view.gm.tooltip = GMに表示されるものすべて。 +ExportScreenshot.view.player.tooltip = プレイヤーに表示されるものだけ。 +ExportScreenshot.view.layer.tooltip = このレイヤーに含める対象。 +ExportScreenshot.view.board.tooltip = 背景タイルと『新規地図』で配置される地図画像。 +ExportScreenshot.view.layer.vbl.tooltip = 遮光レイヤーを白黒2値の画像で保存する。 +ExportScreenshot.ftp.path.note = 注:既存のパスに限る +ExportScreenshot.ftp.host.example = (例:myhost.com) +ExportScreenshot.ftp.username.example = (例:pbpuser) +ExportScreenshot.ftp.path.example = (例:path/to/my/images/map.png) +ExportScreenshot.method.label = 画像生成の方式: +ExportScreenshot.method.buffered = メモリー上に画像生成 +ExportScreenshot.method.buffered.tooltip = 画像を単一のビットマップとして生成した後、指定させた場所に保存します。多量ののメモリーを使用し、画像が大きすぎる場合は失敗する場合があります。 +ExportScreenshot.method.iw = 画像逐次書出し +ExportScreenshot.method.iw.tooltip = ファイル出力形式によるコードの必要に応じて、画像を段階的に生成します。メモリ使用量が少なくなります。非常に大きなファイルでは、長時間かかる場合があります。ファイル出力中は操作画面が更新されなくなるため、ファイルが保存されるまで、数分間プログラムが反応しなくなる場合があります。 +ExportScreenshot.method.bg = バックグラウンド処理 +ExportScreenshot.method.bg.tooltip = 【現在未実装!】 『画像逐次書出し』の処理をバックグラウンドスレッドで実行し、生成中も操作画面を更新することが可能です。 + + +ImageCacheStatusBar.toolTip = サムネール用キャッシュディレクトリーの現在のサイズ。キャッシュを消去するにはダブルクリックしてください。 + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = ロール表『{0}』を削除しますか? +LookupTablePanel.confirm.export = ロール表『{0}』を書き出しますか?  +LookupTablePanel.confirm.import = ロール表『{0}』を取り込みますか? +LookupTablePanel.confirm.overwrite = ロール表『{0}』を上書きしますか? +LookupTablePanel.error.loadFailed = ロール表を読み込めませんでした。 +LookupTablePanel.error.saveFailed = ロール表『{0}』を保存できませんでした。 +LookupTablePanel.info.saved = ロール表を『{0}』として保存しました。 +LookupTablePanel.msg.titleEdit = ロール表の編集 +LookupTablePanel.msg.titleNew = 新規ロール表 + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = 詳しい情報を確認するには詳細...ボタンを押してください。
エラーを報告する場合は、表示された内容をコピーし、フォーラムへの投稿に貼り付けてください。 +MapToolEventQueue.stackOverflow = スタックオーバーフローが発生しました。一般的に使用中のマクロがMapTool起動時に指定したスタック領域を超過することにより発生します。MapToolにより大きなスタックサイズを指定して、再起動ください。 +MapToolEventQueue.stackOverflow.title = エラー:スタックオーバーフロー +MapToolEventQueue.unexpectedError = 予期していないエラーが発生しました。 +MapToolEventQueue.warning.title = 警告 + +MemoryStatusBar.tooltip = メモリー消費: {0}M、合計メモリー: {1}M、最大メモリー: {2}M + +PaintChooser.title = 描画色の選択 + +PersistenceUtil.error.campaignPropertiesLegacy = このキャンペーン設定のファイルは、使用中の MapTool のバージョンで読み込み可能な旧式フォーマットではありせん。 +PersistenceUtil.error.campaignPropertiesVersion = このキャンペーン設定のファイルは、使用中の MapTool のバージョンでは読み込むことができません。 +PersistenceUtil.error.campaignPropertiesRead = キャンペーン設定のデータをファイルより読み込み中にエラーが発生しました。 +PersistenceUtil.warn.campaignProperties.importWrongFileType = このファイルは MapTool 用キャンペーン設定のファイルではありません。ファイルは {0} です。 + +PersistenceUtil.error.campaignRead = キャンペーンファイルの読み込み中にエラーが発生しました。 +PersistenceUtil.error.campaignVersion = このキャンペーンファイルは、使用中の MapTool のバージョンでは読み込むことができません。
旧式フォーマットでの読み込みを試してみます… +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = マクロボタンのデータをファイルから読み込んでいる最中にエラーが発生しました。 +PersistenceUtil.error.macroVersion = このマクロボタンのファイルは、使用中の MapTool のバージョンでは読み込むことができません。 +PersistenceUtil.error.macrosetVersion = このマクロ集ファイルは、使用中の MapTool のバージョンでは読み込むことができません。 +PersistenceUtil.error.mapRead = ファイルより地図のデータを読み込み中にエラーが発生しました。 +PersistenceUtil.error.mapVersion = この地図ファイルは、使用中の MapTool のバージョンでは読み込むことができません。 +PersistenceUtil.error.tableRead = ロール表のデータをファイルより読み込み中にエラーが発生しました。 +PersistenceUtil.error.tableVersion = このロール表ファイルは、使用中の MapTool のバージョンでは読み込むことができません。 +PersistenceUtil.warn.campaignNotLoaded = キャンペーンファイルのフォーマットを特定できません。読み込みは中止しました。 +PersistenceUtil.warn.campaignWrongFileType = このファイルは MapTool 用キャンペーンのファイルではありません。ファイルは {0} です。 +PersistenceUtil.warn.importWrongFileType = このファイルは MapTool 用地図のファイルではありません。ファイルは {0} です。 +PersistenceUtil.warn.macroWrongFileType = このファイルは MapTool 用マクロのファイルではありません。ファイルは {0} です。 +PersistenceUtil.warn.macroSet = マクロ集 +PersistenceUtil.warn.macrosetWrongFileType = このファイルは MapTool 用マクロ集のファイルではありません。ファイルは {0} です。 + +Preferences.tab.developer = 開発者向け +Preferences.tab.developer.warning = これらのオプションは通常の使用に向けたものではありません。MapToolの開発やデバッグを行っていない場合は、絶対に有効にしないようにしてください! +Preferences.developer.info.developerOptionsInUse = 次の開発者向けオプションが有効になっています: +Preferences.developer.autoSaveMeasuredInSeconds.label = 自動保存の時間を秒単位で測定する +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = 有効にした場合、数値を分単位ではなく秒単位であると解釈して計測するため、自動保存の頻度が高まります。 +Preferences.developer.showPartitionDrawableBoundaries.label = 描画の描写時に空間の区切りを表示する +Preferences.developer.showPartitionDrawableBoundaries.tooltip = 有効にした場合、描画の描写時に使用される、それぞれの空間的な区切りに枠を描画します。 +Preferences.developer.showAiDebugging.label = AIのデバッグを有効にする +Preferences.developer.showAiDebugging.tooltip = 有効にした場合、自動経路の算出中にA*にて算出されたf・g・hのコストが、障壁レイヤーに阻まれた移動に加えて、ラベルに含まれるようになります。 +Preferences.developer.ignoreGridShapeCache.label = マス目形状のキャッシュを無視 +Preferences.developer.ignoreGridShapeCache.tooltip = 有効にした場合、マス目形状は要求される度に再計算されます。 +Preferences.developer.info.developerOptionsInUsePost = これが意図したものではない場合、{0} → {1} → {2} のタブに行き、その場所にあるオプションを無効にしてください。 +Preferences.tab.interactions = ゲーム進行 +Preferences.label.maps.fow = 新規地図は不明領域を持つ +Preferences.label.maps.fow.tooltip = 不明領域の有効/無効は個別の地図毎に設定可能。 +Preferences.label.maps.visible = 新規地図をプレイヤーに表示 +Preferences.label.maps.visible.tooltip = 地図それぞれにプレイヤーへの表示/非表示を指定可能。 +Preferences.label.maps.grid = 新規地図のマス目種類 +Preferences.label.maps.grid.tooltip = 新規地図のマス目形状。 +Preferences.combo.maps.grid.square = 四角形 +Preferences.combo.maps.grid.hexHori = ヘックス(水平) +Preferences.combo.maps.grid.hexVert = ヘックス(垂直) +Preferences.combo.maps.grid.isometric = 等角図 +Preferences.label.maps.gridSize.new = 新規地図のマス目サイズ +Preferences.label.maps.gridSize.tooltip = 1マスを表す地図上のピクセル数 +Preferences.label.maps.units = 新規地図の1マスあたりの単位 +Preferences.label.maps.units.tooltip = ゲームルール上の単位における1マスの大きさ。 +Preferences.label.maps.vision = 新規地図の視界距離 +Preferences.label.maps.vision.tooltip = この距離で MapTool は視界の計算処理を止める。 +Preferences.label.maps.light = 新規地図の視界 +Preferences.label.maps.light.tooltip = 新規地図で選択される視界の種類。 +Preferences.label.maps.metric = 移動距離の数え方 +Preferences.label.maps.metric.tooltip = 選択したマス目上でMapToolが移動をどのように扱うか決定する。 +Preferences.label.maps.sortType = 並べ替え方法 +Preferences.label.maps.sortType.tooltip = 地図の並べ替えを『名称』または『表示名称』で行うか決めます。 +Preferences.label.objects.snap = マス目に吸着を初期値にする +Preferences.label.objects.snap.tooltip = 物体レイヤーに画像を配置した場合に、標準でマス目に吸着に切り替える。 +Preferences.label.objects.free = 自由サイズを初期値にする +Preferences.label.objects.free.tooltip = 有効にした場合、新規物体はサイズ変更ハンドルが付けられた本来の解像度で配置される。 +Preferences.label.background.snap.tooltip = 背景レイヤーに画像を配置した場合に、標準でマス目に吸着に切り替える。 +Preferences.label.background.free.tooltip = 有効にした場合、新規背景画像はサイズ変更ハンドルが付けられた本来の解像度で配置される。 +Preferences.label.tokens.snap.tooltip = トークンは標準でマス目に吸着に切り替えられる。 +Preferences.label.tokens.free.tooltip = 新規トークンは本来の解像度で配置される。 +Preferences.label.tokens.visible = 新規トークンをプレイヤーに表示 +Preferences.label.tokens.visible.tooltip = GMによりトークンが配置されて場合、即座にプレイヤーに表示される。(トークンの所有者には常に自分のトークンが表示されることに注意。) +Preferences.label.tokens.delete = トークン削除時に警告 +Preferences.label.tokens.delete.tooltip = トークンの削除は『元に戻す』ことができない。君はこれは有効にしたいことだろう。 +Preferences.label.tokens.duplicate = 重複トークンの番号付け +Preferences.label.tokens.duplicate.tooltip = トークンを地図上に貼り付け、または配置する場合に、どのように重複する名称を解決するか。 +Preferences.combo.tokens.duplicate.increment = 番号加算 +Preferences.combo.tokens.duplicate.random = ランダム +Preferences.label.tokens.numbering = 番号付けの対象 +Preferences.combo.tokens.numbering.name = 名称 +Preferences.combo.tokens.numbering.gm = GM名称 +Preferences.combo.tokens.numbering.both = 両方 +Preferences.label.tokens.naming = 新規トークンの名付け方 +Preferences.label.tokens.naming.tooltip = 新規トークンの初期名称の決め方をどうするか。 +Preferences.combo.tokens.naming.filename = ファイル名を使用 +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = 『{0}』を使用 +Preferences.label.tokens.dialog = 新規トークン用ダイアログを表示 +Preferences.label.tokens.dialog.tooltip = 地図上にトークンを配置したときに新規トークンダイアログを表示するかどうか。 +Preferences.label.tokens.statsheet = データ欄の肖像画像サイズ +Preferences.label.tokens.statsheet.tooltip = マウスをかざしたときにデータ欄の隣に表示される画像の大きさ。0を設定すると肖像画像の表示が無効になる。 +Preferences.label.tokens.portrait.mouse = マウスをかざすことで肖像画像を表示 +Preferences.label.tokens.portrait.mouse.tooltip = トークン上にマウスをかざしたときに肖像画像を表示するかどうか。 +Preferences.label.tokens.statsheet.mouse = マウスをかざすことでデータ欄を表示 +Preferences.label.tokens.statsheet.mouse.tooltip = トークン上にマウスをかざしたときにデータ欄を表示するかどうか。 +Preferences.label.tokens.statsheet.shift = データ欄表示にはSHIFTキーが必要 +Preferences.label.tokens.statsheet.shift.tooltip = SHIFTキーを押した状態でマウスをかざしたときにのみデータ欄を表示するようにする。そうしない場合、SHIFTキーはマウスをかざしたときにデータ欄を非表示にする。 +Preferences.label.tokens.arrow = トークンの方向矢印を強制 +Preferences.label.tokens.arrow.tooltip = 見下ろしトークンや画像ロール表を用いたトークンにおいて方向を示す矢印を強制的に表示する。 +Preferences.label.tokens.drag.snap = ドラッグ時にトークンを吸着 +Preferences.label.tokens.drag.snap.tooltip = トークンの画像のドラッグ時に移動経路に吸着させる。 +Preferences.label.tokens.drag.hide = ドラッグ時にマウスカーソルを非表示 +Preferences.label.tokens.drag.hide.tooltip = トークンをドラッグする場合、マウスカーソルが隠れるようにする。 +Preferences.label.chat.avatar = 行毎にキャラクター画像を表示 +Preferences.label.chat.avatar.tooltip = 発言対象に設定しているトークンのアイコンをチャットの各発言の先頭に表示させる。 +Preferences.label.chat.smilies = 顔文字の挿入 +Preferences.label.chat.smilies.tooltip = 特定の文字列を顔文字として扱い、画像に置き換えるようにする。顔文字ポップアップがチャット入力欄の右側に表示される。 +Preferences.label.chat.rolls = 行内ロールにツールチップを使用 +Preferences.label.chat.rolls.tooltip = 通常チャット・ウィンドウにおけるダイスロールは展開され内包される。このオプションによりこれらはツールチップに入るように変更されるが、結果は通常通り表示される。 +Preferences.checkbox.chat.rolls.tooltip = 有効:[ ][t\: ] のように振る舞う。
無効:[ ][h\: ] のように振る舞う。 +Preferences.label.chat.type.duration = 入力通知の持続時間(秒) +Preferences.label.chat.type.duration.tooltip = 入力通知が消えるまでの時間(秒)。 +Preferences.label.chat.type.color = 入力通知の色 +Preferences.label.chat.type.color.tooltip = 入力通知の文字色。 +Preferences.label.chat.type.background = 入力通知の背景 +Preferences.label.chat.type.background.tooltip = 有効の場合、入力通知の背景に枠を表示する。 +Preferences.label.chat.trusted.background = 信頼済みマクロの背景 +Preferences.label.chat.trusted.background.tooltip = 信頼済みマクロが生成する文字には強制的に指定した背景色が表示される。 +Preferences.label.chat.trusted.foreground = 信頼済みマクロの文字色 +Preferences.label.chat.trusted.foreground.tooltip = 信頼済みマクロが生成する文字には強制的に指定した文字色になる。 +Preferences.label.macroeditor.tooltip = マクロ編集のテーマ。 +Preferences.label.facing.edge = 角に沿って表示 +Preferences.label.facing.edge.tooltip = トークン方向はマス目の角に沿って循環する。 +Preferences.label.facing.vertices = 辺に沿って表示 +Preferences.label.facing.vertices.tooltip = トークン方向はマス目の辺に沿って循環する。 +Preferences.label.access.delay = ツールチップの表示遅延 +Preferences.label.access.delay.tooltip = ツールチップが表示されるまでの遅延時間(ミリ秒)。 +Preferences.label.access.delay.dismiss = ツールチップの消去遅延 +Preferences.label.access.delay.dismiss.tooltip = ツールチップが消える前に表示が留まる時間(ミリ秒)。 +Preferences.label.access.size = チャットの文字サイズ +Preferences.label.access.size.tooltip = 全てのチャットウインドウの文字(入力および出力)の大きさをポイントで指定。 +Preferences.label.sound.system = システム音を再生 +Preferences.label.sound.system.tooltip = 無効にすることで、MapToolから鳴る全ての音が遮断される。特定のJava実装では多量の再生要求がJava仮想マシンをクラッシュさせる可能性があるため有効にする。 +Preferences.label.sound.stream = 音楽ファイルおよびストリーミングを再生 +Preferences.label.sound.stream.tooltip = 無効にすることで音楽ファイルとストリーミングの再生を抑制する。 +Preferences.label.sound.focus = ウインドウが前面にない場合のみ +Preferences.label.sound.focus.tooltip = ウインドウが前面にない場合のみ音声を抑制する。 +Preferences.label.sound.syrinscape = Syrinscape 統合を有効 +Preferences.label.sound.syrinscape.tooltip = MapTool にサードパーティ製統合URIを通じて Syrinscape の起動を許可する。これは MapTool の再起動後に有効になる。 +Preferences.label.auth.publicKey = クライアント用公開鍵 +Preferences.label.auth.publicKey.tooltip = 公開鍵と秘密鍵認証を使用したサーバーとの認証に使用される鍵。 +Preferences.label.auth.copyKey = 公開鍵をコピー +Preferences.label.auth.regenKey = 鍵を再生成 +Preferences.label.language.tooltip = 操作における言語を選択 +Preferences.label.language.override = 言語設定の上書き +Preferences.label.options = 追加設定 +Preferences.label.options.directory = データ保存用フォルダー +Preferences.label.options.directory.tooltip = 標準のデータ保存用フォルダーを上書きする。標準ではユーザーディレクトリー直下の『.maptool』。 +Preferences.label.advanced = 上級設定 +Preferences.label.advanced.assert = assertion を有効 +Preferences.label.advanced.direct3d = Direct3d パイプラインの無効化 +Preferences.label.advanced.opengl = OpenGL パイプラインの有効化 +Preferences.label.advanced.javafx = JavaFX の前に AWT を初期化 +Preferences.label.jvm = Java仮想マシンのメモリー設定 +Preferences.label.jvm.heap = 最大ヒープサイズ(-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx サイズをバイトで設定。Java ヒープが増大可能な最大サイズを設定する。 +Preferences.label.jvm.min = 初期および最小ヒープサイズ(-Xms) +Preferences.label.jvm.min.tooltip = オラクルはガベージコレクションを最小化するために、最小ヒープサイズ(-Xms)を最大ヒープサイズ(-Xmx)と同じ値に設定することを推奨している。 +Preferences.label.jvm.stack = スレッドスタックサイズ(-Xss) +Preferences.label.jvm.stack.tooltip = スレッドスタックとは、各Javaスレッドの内部使用のために割り当てられたメモリー領域。スレッドがローカル実行状態を格納する場所になる。 +Preferences.label.autosave = キャンペーンの自動保存間隔 +Preferences.label.autosave.tooltip = 自動保存されたキャンペーンは ${appHome}/autosave にある。キャンペーンの自動保存はメモリーに負担がかかる。その点を十分考慮する事。0を設定することで無効化される。 +Preferences.label.save.reminder = 終了時に保存の確認を表示する +Preferences.label.save.reminder.tooltip = MapTool終了時に確認を表示する。 +Preferences.label.autosave.chat = チャット履歴の自動保存間隔 +Preferences.label.autosave.chat.tooltip = チャット履歴はこの間隔(分)ごとに、下記の書式に従ったファイル名で自動的に保存される。0を設定することで無効になる。 +Preferences.label.autosave.chat.filename = チャット履歴自動保存のファイル名 +Preferences.label.autosave.chat.filename.tooltip = ファイル名を指定。フォルダー名を省略したファイル名は ${appHome}/autosave が基点となる。 +Preferences.label.directory.sync = ファイル同期フォルダー +Preferences.label.directory.sync.tooltip = クラウド同期フォルダーのパスを指定する。例:Google Drive、Dropbox、OneDrive、など。このパスは Hero Lab ポートフォリオなど外部ファイルの相対パスとして使用される。 +Preferences.label.directory.sync.set = 右側のボタンをクリックしフォルダー設定する。 +Preferences.label.map = 地図の表示 +Preferences.label.halo.width = 色枠の線幅 +Preferences.label.halo.width.tooltip = 個々のトークンを囲う単色の色枠の幅。 +Preferences.label.halo.color = 色枠の色を視覚に使用 +Preferences.label.halo.color.tooltip = 有効にすると、トークンが見ることができる範囲が色枠と同じ色で着色される。 +Preferences.label.halo.opacity = 色枠の不透明度 +Preferences.label.halo.opacity.tooltip = 色枠視覚の着色の不透明度を指定する(0~255)。 +Preferences.label.aura.opacity = オーラの不透明度 +Preferences.label.aura.opacity.tooltip = オーラの着色の不透明度を指定する(0~255)。 +Preferences.label.lumens.opacity = 照度描写の透明度 +Preferences.label.lumens.opacity.tooltip = 照度を描写する際の透明度を指定する(0~255)。 +Preferences.label.lumens.borderThickness = 照度描写の境界線幅 +Preferences.label.lumens.borderThickness.tooltip = 照度の範囲を示す境界線の太さ。0を指定すると境界線は描画されない。 +Preferences.label.lumens.startEnabled = 照度描写を標準で表示する +Preferences.label.lumens.startEnabled.tooltip = MapTool開始時における照度描写の表示/非表示を切替える。 +Preferences.label.lights.startEnabled = 環境光を標準で表示する +Preferences.label.lights.startEnabled.tooltip = MapTool開始時における環境光の表示/非表示を切替える。 +Preferences.label.light.opacity = 照明の不透明度 +Preferences.label.light.opacity.tooltip = 照度描写の透明度を指定する(0~255)。環境光を持つ地図では影響を与えない。 +Preferences.label.fog.opacity = 不明領域の不透明度 +Preferences.label.fog.opacity.tooltip = 『半不明領域』の着色の不透明度を指定する(0~255)。 +Preferences.label.fog.mapvisibilitywarning = 『この地図はプレイヤーに非表示中』の警告を表示しない +Preferences.label.fog.mapvisibilitywarning.tooltip= プレイヤーに対して地図が非表示であることを伝える警告を非表示にする。 +Preferences.label.fog.autoexpose = トークンの移動時に自動的に不明領域を公開(個人サーバー) +Preferences.label.fog.autoexpose.tooltip = 有効にした場合、不明領域はマス目のある地図上でのトークンの移動時に自動的に公開されるようになる。サーバー実行時、『サーバー起動』ダイアログの中で、嗜好に合わせこの設定を無効にすることができる。 +Preferences.label.performance.fillselection = 範囲選択ボックス内の影 +Preferences.label.performance.fillselection.tooltip = 有効にした場合、マウスをドラッグして複数のトークンを選択する際、半透明の影を使用する。 +Preferences.label.performance.cap = フレームレート上限 +Preferences.label.performance.cap.tooltip = 地図描画のフレームレート上限をFPS(コマ/秒)で指定。 +Preferences.label.performance.render = 画像拡縮品質 +Preferences.label.performance.render.tooltip = 拡大/縮小した画像の品質。 +Preferences.combo.render.low = 低画質(高速) +Preferences.combo.render.pixel = ピクセル画 +Preferences.combo.render.medium = 中画質 +Preferences.combo.render.high = 高画質(低速) +Preferences.label.initiative.defaults = キャンペーンの標準設定 +Preferences.label.initiative.hidenpc = 新規地図において、NPCはプレイヤーに非表示 +Preferences.label.initiative.hidenpc.tooltip = 有効にした場合、プレイヤー画面のイニシアチブパネルにNPCは表示されない。 +Preferences.label.initiative.owner = 新規キャンペーンにおいて、所有者権限を与える +Preferences.label.initiative.owner.tooltip = 所有者権限はイニシアチブパネル上のトークンに対して特定の操作をプレイヤーが行えるようにする。 +Preferences.label.initiative.lock = 新規キャンペーンでは、プレイヤーの移動操作を制限 +Preferences.label.initiative.lock.tooltip = 有効にした場合、プレイヤーはトークンがイニシアチブを得ている時のみ移動操作を行える。 +Preferences.label.initiative.msg = イニシアチブ獲得メッセージを表示 +Preferences.label.initiative.msg.tooltip = 有効にした場合、トークンがイニシアチブを得たときにチャットにメッセージを表示する。 +Preferences.label.client.fitview = GM表示に合わせる +Preferences.label.client.fitview.tooltip = プレイヤーにGM表示を強制する場合、GMの画面に表示されている内容が全て見えるようにプレイヤーの地図表示の拡大率を調整する。 +Preferences.label.client.default.username = ユーザー名の初期値 +Preferences.label.client.default.username.tooltip = MapToolのツールバーに表示されるユーザー名の初期値。 +Preferences.label.installDir = インストール先ディレクトリ +Preferences.client.webEndPoint.port = 内部WEBサーバーの終端ポート番号 +Preferences.client.webEndPoint.port.tooltip = WEBサーバー終端ポート番号(MapTool内部のみ) +Preferences.client.default.username.value = 匿名のユーザー +Preferences.label.macros.edit = 初期値:プレイヤーにマクロ編集を許可 +Preferences.label.macros.edit.tooltip = プレイヤー編集可のマクロは信頼済み関数を呼び出せない。ルール支援環境の開発中は、この設定を無効にすべきだろう。 +Preferences.label.upnp.timeout = 探索の継続時間 +Preferences.label.upnp.timeout.tooltip = UPnPゲートウェイを探す際に、探索を継続する時間をミリ秒で指定する。 +Preferences.label.macros.permissions = 外部接続マクロを有効にする +Preferences.label.macros.permissions.tooltip = パソコンのドライブやHTTPサービスに接続可能な関数を呼び出すマクロを有効にする。次の関数が有効となる:getRequest、postRequest、exportData、getEnvironmentVariable。 +Preferences.label.chat.macrolinks = マクロリンクのツールチップを抑制 +Preferences.label.chat.macrolinks.tooltip = マクロリンクは通常であればリンク先の情報を表示するツールチップを表示する。これはイカサマを防ぐ機構である。この設定項目は美学に則りツールチップを非表示する機能を提供する。 +Preference.checkbox.chat.macrolinks.tooltip = 有効:マクロリンクにツールチップを表示しない
無効(初期値):マクロリンクにツールチップを表示する。 +PreferencesDialog.themeChangeWarning = テーマ変更の効果を得るには MapTool を再起動する必要があります。 +PreferencesDialog.themeChangeWarningTitle = テーマの変更。 +Preferences.combo.themes.filter.all = 全て +Preferences.combo.themes.filter.dark = 暗いテーマ +Preferences.combo.themes.filter.light = 明るいテーマ + +ServerDialog.error.port = ポート番号を入力する必要があります。 +ServerDialog.error.port.outOfRange = ポート番号は1から65535の間でなければなりません。 +ServerDialog.error.portNumberException = RPTools 登録所より取得したポート番号が数字ではない?!WEBサーバーのバグかもしれません。 +ServerDialog.error.server = サーバー名またはIPアドレスを入力する必要があります。 +ServerDialog.error.serverNotFound = サーバー『{0}』が見つかりません。 +ServerDialog.error.username = ユーザー名が必要です。 +ServerDialog.error.noConnectPassword = サーバーに接続するにはパスワードを入力する必要があります。 +ServerDialog.error.passwordMissing = プレイヤーとGM、両方のパスワードを指定する必要があります。 +ServerDialog.error.playerPasswordMissing = プレイヤー用パスワードを指定する必要があります。 +ServerDialog.error.gmPasswordMissing = GM用パスワードを指定する必要があります。 +ServerDialog.error.passwordMustDiffer = プレイヤーとGMのパスワードは異なる必要があります。 +ServerDialog.error.serverAlreadyExists = サーバーには既に同じ名称が存在しています。 + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = 接続テストを準備中です... +ServerDialog.msg.test2 = 接続テストを実行中。通常、成功時はすぐに終わります。失敗するときは長くかかることが多いです。 +ServerDialog.msg.test3 = 成功! インターネット越しに君のコンピューターに接続することができました。 +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = インターネットを通してあなたのコンピューターを見つけることができませんでした。

おそらくポート転送の問題だと思われます。RPToolsフォーラム(ツール→MapTool→HOWTO)に訪れ、ネットワークFAQを確認して下さい。 +ServerDialog.msg.test5 = インターネットを通してあなたのコンピューターを見つけることができませんでした。

おそらくポート転送の問題だと思われます。RPToolsフォーラム(ツール→MapTool→HOWTO)に訪れ、ネットワークFAQを確認して下さい。 +ServerDialog.msg.test6 = テスト中に通信エラーが発生しました... +ServerDialog.msg.test7 = テスト中に未知の例外、または予期せぬ例外が発生しました。 +ServerDialog.msg.title = サーバーを開始 +ServerDialog.label.usePasswordFile = MapTool用パスワードファイルを使用する。 +ServerDialog.tooltip.usePasswordFile = プレイヤー用およびGM用のパスワードのためにMapToolパスワードファイルを使用する。 +ServerDialog.label.useEasyConnect = MapTool簡易接続を使用する。 +ServerDialog.tooltip.useEasyConnect = MapTool簡易接続を使用して公開鍵認証を簡素化します。 +ServerDialog.label.usepnp = UPnPを使用 +ServerDialog.option.hidemapselectui = 地図選択インターフェースをプレイヤーに表示しない +ServerDialog.option.hidemapselectui.tooltip = 画面右上の地図選択インターフェースを非表示にする。自作の選択インターフェースを使うため、あるいは地図変更をさせないために。 +ServerDialog.option.disablePlayerLibrary = プレイヤーのライブラリを非表示にする +ServerDialog.option.disablePlayerLibrary.tooltip = プレイヤーの素材保管庫から、プレイヤーがトークンを取り込むことを禁止する。 +ServerDialog.tooltip.useupnp = ポートの自動割り当てを試みます。ほとんどの場合、このオプションを最初に試み、UPnPが動作しない場合にのみ手動でポート転送を設定する必要があります。 ポート転送が設定済みの場合は、このオプションを無効にします。 +ServerDialog.label.alias = RPTools.netでの公開名: +ServerDialog.tooltip.alias = プレイヤーがこのWEBサーバーを名前で検索できるようにします。指定しない場合、
プレイヤーは直接接続を使用してあなたの外部アドレスが必要となります。
WebRTCを使用する場合は必ず必要です。 +ServerDialog.label.gmpassword = GM用パスワード: +ServerDialog.label.password = プレイヤー用パスワード: +ServerDialog.label.metric = 移動距離の数え方: +ServerDialog.label.metric.tooltip = 選択したマス目上でMapToolが移動をどのように扱うか決定する。 +ServerDialog.option.ownership = トークン所有権の厳格化 +ServerDialog.option.ownership.tooltip = トークンの所有者のみが、そのトークンに対してあらゆる作用を与えることができる。 +ServerDialog.option.reveal.gm = GMによる所有者なしのトークン移動時に視界を開く +ServerDialog.option.reveal.gm.tooltip = トークンの所有者がいない場合、この項目が選択されてない限り、移動による不明領域の公開は発生しない。 +ServerDialog.option.reveal.player = プレイヤーは不明領域を公開できる +ServerDialog.option.reveal.move = 移動時に不明領域公開 +ServerDialog.option.reveal.move.tooltip = トークンの移動終了時に自動的に不明領域を公開できるようにする。 +ServerDialog.option.vision.individual = 個別の視界を使用 +ServerDialog.option.vision.individual.tooltip = プレイヤーは視界を共有しない。 +ServerDialog.option.fow.individual = 個別の不明領域を使用 +ServerDialog.option.fow.individual.tooltip = 各トークンは専用の不明領域を持つ。 +ServerDialog.option.impersonate = プレイヤーに全トークンの発言対象設定を許可する +ServerDialog.option.impersonate.tooltip = プレイヤーにGM同様のあらゆるトークンを発言対象に設定できる権限を与える。 +ServerDialog.option.macros = プレイヤーはキャンペーンマクロを受付ける +ServerDialog.option.macros.tooltip = キャンペーンパネルのマクロをプレイヤーが使用できる(編集は不可)ようになる。 +ServerDialog.option.rolls = []ロールにツールチップを使用 +ServerDialog.option.rolls.tooltip = ツールチップが書式オプション未使用の [ ] ロールで表示されるようになる。 +ServerDialog.button.networkinghelp = ネットワークのヘルプ +ServerDialog.generatePassword = パスワードの自動生成 + + +CampaignPropertiesDialog.tab.token = トークン特性値 +CampaignPropertiesDialog.tab.repo = 配信素材置き場 +CampaignPropertiesDialog.tab.sight = 視覚 +CampaignPropertiesDialog.tab.light = 照明 +CampaignPropertiesDialog.tab.states = 状態 +CampaignPropertiesDialog.tab.bars = バー +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = 新しいトークン種別の名称を入力する +campaignPropertiesDialog.newTokenTypeTitle = 新しいトークン種別 +campaignPropertiesDialog.newTokenTypeDefaultName = 新しいトークン種別 {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = 新しい特性値名 +campaignPropertiesDialog.tokenTypeNameChangeWarning = トークン種別名を変更すると、同じ種別のトークン全てが更新されるため、時間がかかる場合があります。 +campaignPropertiesDialog.tokenTypeNameChangeTitle = トークン種別名称の変更 +campaignPropertiesDialog.tokenTypeNameDeleteTitle = トークン種別『{0}』の削除 +campaignPropertiesDialog.tokenTypeNameDeleteMessage =既存トークンを次に変更: +campaignPropertiesDialog.tokenTypeNameRename = トークン種別名称を変更する... +campaignProperties.macroEditDialog.default.title = 特性値の初期値 +campaignPropertiesTable.column.name = 名称 +campaignPropertiesTable.column.shortName = 短縮名 +campaignPropertiesTable.column.displayName = 表示名称 +campaignPropertiesTable.column.onStatSheet = シート +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = 所有 +campaignPropertiesTable.column.defaultValue = 初期値 + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = 画像2種 +CampaignPropertiesDialog.combo.bars.type.singleImage = 単画像 +CampaignPropertiesDialog.combo.bars.type.multipleImages = 画像多種 +CampaignPropertiesDialog.combo.bars.type.solid = 固形 +CampaignPropertiesDialog.combo.bars.type.twoTone = 2色 +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = 上 +CampaignPropertiesDialog.combo.bars.type.bottom = 下 +CampaignPropertiesDialog.combo.bars.type.left = 左 +CampaignPropertiesDialog.combo.bars.type.right = 右 +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = 画像 +CampaignPropertiesDialog.combo.states.type.cornerImage = 角画像 +CampaignPropertiesDialog.combo.states.type.gridImage = グリッド画像 +CampaignPropertiesDialog.combo.states.type.dot = 点 +CampaignPropertiesDialog.combo.states.type.gridDot = グリッド点 +CampaignPropertiesDialog.combo.states.type.circle = 円環 +CampaignPropertiesDialog.combo.states.type.shaded = 全面塗り +CampaignPropertiesDialog.combo.states.type.x = ✖ +CampaignPropertiesDialog.combo.states.type.cross = 十字 +CampaignPropertiesDialog.combo.states.type.diamond = 菱形 +CampaignPropertiesDialog.combo.states.type.gridDiamond = グリッド菱形 +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = 逆三角形 +CampaignPropertiesDialog.combo.states.type.gridYield = グリッド逆三角形 +CampaignPropertiesDialog.combo.states.type.triangle = 三角形 +CampaignPropertiesDialog.combo.states.type.gridTriangle = グリッド三角形 +CampaignPropertiesDialog.combo.states.type.gridSquare = グリッド四角形 +# Positions +position.corner.topLeft = 左上 +position.corner.topRight = 右上 +position.corner.bottomLeft = 左下 +position.corner.bottomRight = 右下 +position.side.left = 左 +position.side.right = 右 +position.side.top = 上 +position.side.bottom = 下 + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = 照明グループ名 +light.example.auras.groupName = 照明の例(5フィートマス) +light.example.name.aura.allPlayers = オーラ(全プレイヤー、10) +light.example.name.aura.donutCone = ドーナツ円錐 +light.example.name.aura.donutHole = ドーナツの穴 +light.example.name.aura.gmRed = オーラ(GM、赤、10) +light.example.name.aura.gmRedSquare = オーラ(GM、赤、四角) +light.example.name.aura.lineOfSight = 視線 +light.example.name.aura.owner = オーラ(所有者、10) +light.example.name.aura.rangeArcs = 距離測定円弧 +light.example.name.aura.rangeCircles = 距離測定円 +light.example.name.aura.sideFields = 側面領域 +light.example.name.forwardArcAura = 前面円弧 +light.example.name.lantern = ランタン +sight.example.name.blind = 盲目 +sight.example.name.coneVision = 円錐状視覚 +sight.example.name.darkVision = 暗視 +sight.example.name.elfVision = エルフ視覚 +sight.example.comment = この行はコメント行 +light.example.text.aura.allPlayers = 全プレイヤーに表示される青いオーラ +light.example.text.aura.donutCone = 同じ仕掛けを利用した円錐形 +light.example.text.aura.donutHole = これは秘密の部分を隠します。色のない距離がある場合、照明が始まる距離になります。 この例では、照明は20で始まり、40で終わります。 +light.example.text.aura.gmRed = 15フィートの直径を持つ、GM専用の円形オーラ。 +light.example.text.aura.gmRedSquare = GMにのみ表示される5フィート四方の正方形の赤いオーラ。 +light.example.text.aura.lineOfSight = 地図上の単位0.4、150フィートの長さを持つ直線。 +light.example.text.aura.owner = トークンの所有者にのみ表示される緑色の円形オーラ。 +light.example.text.aura.rangeArcs = 連続する円錐形が30フィート毎に始まり、その0.4フィート後に終わる。 +light.example.text.aura.rangeCircles= 連続する円形が30フィート毎に始まり、その0.4フィート後に終わる。 +light.example.text.aura.sideFields = 12.5の距離を持つ90度の円錐が4つ、それぞれは異なる領域を覆う。 + +option.type.key.equals.value = キー\=値 +option.type.keyword = キーワード +option.type.prefixed.value = 接頭辞付き値 +option.type.special = 特殊 + +phrase.multipleEntriesAllowed = 複数項目を設定可能。 + +shape.type.name.beam = beam(直線) +shape.type.name.circle = circle(円) +shape.type.name.cone = cone(円錐形) +shape.type.name.grid = grid(マス) +shape.type.name.hexagon = hexagon(六角形) +shape.type.name.square = square(四角形) + +sight.default.distance = 地図視覚距離 + +sightLight.columnHeading.option = オプション +sightLight.columnHeading.optionComponent = 複合要素 +sightLight.columnHeading.optionDefaultValue = 規定値 +sightLight.columnHeading.optionDescription = 説明 +sightLight.columnHeading.optionType = 値の種類 + +sightLight.optionLabel.arc = 円弧 +sightLight.optionLabel.aura = オーラ +sightLight.optionLabel.color = 色 +sightLight.optionLabel.component = 複合要素 +sightLight.optionLabel.distance = 距離 +sightLight.optionLabel.lumens = 光量 +sightLight.optionLabel.magnifier = 倍率 +sightLight.optionLabel.offset = 差分 +sightLight.optionLabel.personalSight = 個人照明 +sightLight.optionLabel.range = 範囲 +sightLight.optionLabel.restriction = 制限 +sightLight.optionLabel.scale = 拡大 +sightLight.optionLabel.shape = 形状 +sightLight.optionLabel.width = + +sightLight.optionDescription.arc = 形状 cone(円錐形)と共に使用し、cone の角度を度(°)で指定する。 +sightLight.optionDescription.aura = 照明をオーラとして作成する。 +sightLight.optionDescription.distance = この視覚種別が広がる距離。 +sightLight.optionDescription.lightComponents = 照明の範囲特性を定義する文字列。 +sightLight.optionDescription.magnifier = 各照明の半径にこの値を乗算し、、2つ目の薄暗い領域を生成する。 +sightLight.optionDescription.name = 項目に使用するユーザー表示名称。 +sightLight.optionDescription.offset1 = beam(直線)と cone(円錐形)と共に使用する。 +sightLight.optionDescription.offset2 = 直線の形状では、トークンの向き角度と直線形状の中心線の間の角度を指定します; 円錐の場合、トークンの向き角度と円錐の弧の開始角度の間の角度を指定します。どれほどの幅で直線を作るかです。 +sightLight.optionDescription.personalSight = トークンにだけ表示される照明の範囲を設定する文字列。 +sightLight.optionDescription.personalSight.component.color = 範囲を薄く着色する16進表記の色指定。 +sightLight.optionDescription.personalSight.component.lumens = 正または負の整数。 +sightLight.optionDescription.personalSight.component.range = この個人用視覚がどれほど遠くまで届くか。 +sightLight.optionDescription.range = この照明がどれほど遠くまで届くか。 +sightLight.optionDescription.restriction = オーラでのみ使用する。{0} または {1} を指定可能。 +sightLight.optionDescription.scale = 距離の測り始めをトークンの中心ではなく、トークンの端から測る。 +sightLight.optionDescription.shape = 形状は {0}(直線)、{1}(円形)、{2}(円錐形)、{3}(マス目形状)、{4}(六角形)、{5}(四角形)を指定。 +sightLight.optionDescription.width = beam(直線形状)と共に使用し、beam の幅を指定する。 + +sightLight.footnote.lumens.line.2 = ある領域を公開するには、同等の暗闇より大きい光量の値が必要となります。例えば、光量-20の暗闇は、光量+20の照明では暗いままです。光量+21以上の照明によりこの領域は公開されます。 +sightLight.footnote.lumens.line.1 = 負の値は暗闇として扱われ、公開された見える範囲を除去します。 +sightLight.footnote.multiple.lights = 各定義は、複数の定義を数珠繋ぎにして含めることができます。 +sightLight.footnote.multiple.rangeColourLumens = 各形状/項目は、範囲、色、光量を指定できます。 +sightLight.footnote.multiple.shapes.1 = 視覚と照明の定義は、異なる形状を組み合わせて作る事ができます。 +sightLight.footnote.multiple.shapes.2 = 各形状は次のいずれかまで使用されます:A)別の形状が置き換える。B)行の終端に達する。 + +sightLight.structure.listItem.comments = 『-』(半角ハイフン)で始まる行はコメント行となり、処理されません。 +sightLight.structure.listItem.defaults = 値が指定されない場合は初期値が使用されます。 +sightLight.structure.listItem.groupedNames = 以下の項目名は、グループ名の下のサブメニューで使用されます。 +sightLight.structure.listItem.groupName = グループの最初のエントリは、グループ名として使用され、トークンの右クリックメニューの {0} 要素の下にある項目になります。 +sightLight.structure.listItem.groups = グループは空行により終了します。 +sightLight.structure.listItem.letterCase = 大文字/小文字は、名称では保存され、オプションでは無視されます。 +sightLight.structure.listItem.lines = 1行に1つの定義があり、半角空白で各パーツを分割します。 +sightLight.structure.listItem.measurement = 距離は地図の単位を表します。つまり、5フィートのマス目上では、5フィートは1つのマス目を占めます。 +sightLight.structure.listItem.multiple = 各定義には複数の照明を含める事ができます。 +sightLight.structure.listItem.sorting = グループ名とその各項目はメニュー上ではアルファベット順に並び替えられます。 + +sightLight.subheading.definitionSyntax = 定義の構文 +sightLight.subheading.structure = 構造 + +sightLight.syntax.label.groupName = グループ名称 +sightLight.syntax.label.name = 名称 +sightLight.syntax.label.options = オプション + +sightLight.wikiLinkReferral = 包括的な説明はネット上の {0} に掲載されています。 + +word.example = 例 +word.examples = 定義の例 +word.integer = 整数 +word.optional = 省略可能 +word.string = 文字列 +word.syntax = 構文 +word.unused = 未使用 +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = キャンペーン設定 +CampaignPropertiesDialog.label.group = グループ: +CampaignPropertiesDialog.label.image = 画像: +CampaignPropertiesDialog.label.images = 画像: +CampaignPropertiesDialog.label.show = 表示対象: +CampaignPropertiesDialog.label.corner = 角位置: +CampaignPropertiesDialog.label.preview = プレビュー: +CampaignPropertiesDialog.label.side = 位置: +CampaignPropertiesDialog.label.bar = バーの色: +CampaignPropertiesDialog.label.background = 背景色: +CampaignPropertiesDialog.label.thick = 太さ: +CampaignPropertiesDialog.label.opacity = 不透明度: +CampaignPropertiesDialog.label.inc = 増分: +CampaignPropertiesDialog.label.mouse = マウスかざし: +CampaignPropertiesDialog.label.order = 順序: +CampaignPropertiesDialog.label.order.tooltip = 状態一覧での表示位置。一覧の上下位置を変更可能。 +CampaignPropertiesDialog.label.else = その他全員 +CampaginPropertiesDialog.label.owner = 所有者 + +TextureChooserPanel.title = テクスチャ― + +TokenPropertiesPanel.label.list = このトークン種別の特性一覧。1行に付き1つの特性: +TokenPropertiesPanel.label.type = トークン種別 +TokenPropertiesPanel.label.statSheet = データシート +TokenPropertiesPanel.button.statSheetProps = データシートの設定 +TokenPropertiesPanel.button.setAsDefault = 標準として設定 +TokenPropertiesPanel.defaultPropertyType = 標準特性値種別 + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = なし +Token.TerrainModifierOperation.MULTIPLY = 掛け算 +Token.TerrainModifierOperation.ADD = 足し算 +Token.TerrainModifierOperation.BLOCK = 遮断 +Token.TerrainModifierOperation.FREE = 消費無し + +# Token shapes +Token.TokenShape.TOP_DOWN = 見下ろし +Token.TokenShape.CIRCLE = 円形 +Token.TokenShape.SQUARE = 四角形 +Token.TokenShape.FIGURE = フィギュア + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = 極小 +TokenFootprint.name.diminutive = 微小 +TokenFootprint.name.tiny = 超小型 +TokenFootprint.name.small = 小型 +TokenFootprint.name.medium = 中型 +TokenFootprint.name.large = 大型 +TokenFootprint.name.huge = 超大型 +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = 極大 +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = 巨大 +TokenFootprint.name.colossal = 超巨大 + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = ダグラスポーカー +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = 位相保存 +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW法単純化 +TokenVBL.JTS_SimplifyMethodType.NONE = 最適化なし + +TransferProgressDialog.title = 転送中の素材 +TransferProgressDialog.desc = これらは現在サーバーまたは配信素材置き場から読込中の画像です。 + +SquareGrid.error.pathhighlightingNotLoaded = 移動経路を強調する画像を読み込めませんでした。 +SquareGrid.error.squareGridNotLoaded = 正方形のマス目土台を読み込めませんでした。 + +Token.dropped.byPlayer = プレイヤー『{1}』により、地図『{0}』にトークンが配置されました +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = クリーチャー +Token.error.unableToPaste = 名前が重複しているためトークンの貼付けに失敗しました: {0} +Token.error.unableToRename = 地図上に同じ名前のトークンがすでにあるので、トークンの名前を『{0}』に変更することができません。
同じ名前を持つトークンを作ることができるのはGMだけです! + +ToolbarPanel.manualFogActivated = サーバーが稼働していない状態で不明領域を手動で修正することは、1つ以上のトークンを選択している場合でも、
グローバルな公開範囲(この地図全体など)にのみ影響を与えます。あなたが個別のトークンに変更を適用したい場合、
『個別の不明領域』を有効にして MapTool サーバーを起動してください(匿名サーバーとして稼働させたい場合は『公開名』の欄を空白にしてください)。

この警告は、このキャンペーンでは再度表示されることはありません。 + +TransferableHelper.error.ioException = ドラッグ/ドロップの処理中にI/Oエラーが発生しました +TransferableHelper.error.unrecognizedAsset = ドラッグ/ドロップした素材を取得できません。 +TransferableHelper.error.unsupportedFlavorException = ドラッグ/ドロップの処理中に対応していないデータ種別がありました。 +TransferableHelper.error.urlFlavor = URL_FLAVOR を読み込めません。 +TransferableHelper.warning.badObject = ドロップされたデータを受け入れることができません。
考えられることはネットワークエラーに起因する(プロクシー設定や認証の失敗など)空のオブジェクトによるものですが、
互換性の無いオブジェクト(無効な種類のファイルなど)をドロップした可能性もあります。 +TransferableHelper.warning.tokensAddedAndExcluded = {0} 個のトークンを追加しました。 {1} 個のトークンは、名前か画像が欠けているため追加できませんでした。 + +VisionDialog.error.EmptyDistance = 距離の項目が空になっています。距離を入力して下さい。 +VisionDialog.error.numericDistanceOnly = 距離は数値にしてください。 +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = 視覚 + +# Movement metrics +WalkerMetric.NO_DIAGONALS = 縦横のみ +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = マンハッタン距離 +WalkerMetric.ONE_TWO_ONE = ①-②-① +WalkerMetric.ONE_ONE_ONE = ①-①-① + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = 行わない +Zone.AStarRoundingOptions.CELL_UNIT = マス目の単位 +Zone.AStarRoundingOptions.INTEGER = 整数に揃える + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = 地図の最適化:『{0}』 + +ZoomStatusBar.tooltip = 拡大率 + +action.addDefaultTables = 標準ロール表を追加... +action.addDefaultTables.description = いくつかのダイス画像とカードロール表をキャンペーンに追加する。 +action.addIconSelector = 素材保管庫に素材を追加...(&L) +action.addIconSelector.description = PC内やネット上のコンテンツを、『素材保管庫』に追加するダイアログを開く。 +action.addOnLibraries = 拡張ライブラリー... +action.adjustBoard = 地図画像を調整... +action.adjustBoard.description = 配置済み地図画像の位置を調整するダイアログを開く。 +action.adjustGrid = マス目調整(&A)... +action.adjustGrid.accel = shift A +action.adjustGrid.description = マス目設定を調整するダイアログを開く。 +action.autohideNewIcons = 新規トークンを自動的に隠す +action.autohideNewIcons.description = 新規トークンをプレイヤーに非表示として開始する。 +action.autohideNewMaps = 新規地図を自動的に隠す +action.autohideNewMaps.description = 新規地図をプレイヤーに非表示として開始する。 +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = 追い出す... +action.campaignProperties = キャンペーン設定... +action.campaignProperties.description = キャンペーン設定の設定用ダイアログを開く。 +action.cancelCommand = 未使用 (action.cancelCommand) +action.clearDrawing = 全ての描画を削除 +action.clearDrawing.accel = shift D +action.clearDrawing.description = 『消去』は現在有効になっているレイヤーの全ての描画と全ての描画履歴を消去します。 +action.clientConnect = サーバーへ接続する... +action.clientConnect.description = クライアントとしてサーバーに接続する。 +action.clientDisconnect = サーバーから切断する... +action.clientDisconnect.description = サーバーから切断、またはサーバーを停止する。 +action.collectPerformanceData = 実行状況データを収集する。 +action.collectPerformanceData.description = 様々な実行状況を報告するフローティングパネルを開く。 +action.commandPanel = コマンドパネル +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = 未使用 (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = コピー +action.copyTokens.accel = C +action.copyTokens.description = 選択中のトークンを内部のクリップボードにコピーする。 +action.copyZone = 複製... +action.copyZone.description = 現在の地図を複製する。 +action.cutTokens = 切り取り +action.cutTokens.accel = X +action.cutTokens.description = 選択中のトークンを切り取り、内部のクリップボードにコピーする。 +action.debug.duplicateLastIcon = 最後のアイコンを複製(デバッグ用) +action.editMap = 地図を編集... +action.editMap.description = 現在の地図の設定を編集するダイアログを開く。 +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = 不明領域(&W) +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = 現在の地図において不明領域を有効にする。 +action.enforceNotification = 入力通知を強制 +action.enforceNotification.description = 入力通知を強制する。 +action.enforceView = プレイヤー表示を合わせる(&C) +action.enforceView.accel = F +action.enforceView.description = 全プレイヤーの表示を現在表示している場所に合わせる。 +action.enforceZone = プレイヤーを現在の地図に集める(&E) +action.enforceZone.accel = E +action.enforceZone.description = 全プレイヤーに表示される地図を現在のマップに変更する。 +action.error.noMapBoard = 画像がありません。『地図を編集...』を使って追加してください。 +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = 終了(&X) +action.exit.description = MapToolを終了する。 +action.exportCampaignAs = 別名でキャンペーンを保存... +action.exportCampaignAs.description = 現在のキャンペーンを古いMapToolのバージョンに合わせて書き出す。 +action.exportScreenShot = スクリーンショット +action.exportScreenShot.title = スクリーンショットの書き出し +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = 現在地図を画像として書き出す。最初に『スクリーンショットの設定と書き出し』を使用してください。 +action.exportScreenShotAs = スクリーンショットの設定と書き出し... +action.exportScreenShotAs.description = 現在地図を画像として書き出すダイアログを開く。 +action.fullscreen = 全画面表示 +action.fullscreen.accel = alt ENTER +action.fullscreen.description = 地図以外を全て非表示にするフルスクリーンモードに移行する。 +action.toggleFullScreenTools = ツールバーを全画面中に表示 +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = デバッグ情報を収集する... +action.gatherDebugInfoWait = 情報収集中。しばらくお待ちください... +action.gatherDebugInfo.description = トラブル対策またはバグの報告を支援するため、このコンピューターの情報を収集する。 +action.gridLineWight = マス目と線の重み +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = ドキュメント +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = チュートリアル +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = フォーラム +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = ネットワークの設定(フォーラムのスレッド) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = マクロプログラミング +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = ルール支援環境 +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = プレイヤーに表示(&P) +action.hideMap.accel = H +action.hideMap.description = プレイヤーによる地図閲覧の可否を切り替える +action.linkPlayerView = プレイヤー表示を合わせる(継続的) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = 全プレイヤーの表示を現在表示している場所に継続して合わせ続ける。 +action.loadCampaign = 既存のキャンペーンを開く...(&O) +action.playerDatabase = プレイヤー・データベース +action.loadCampaign.accel = O +action.loadCampaign.description = 保存済みのキャンペーンを読み込む。 +action.loadMap = 地図を取り込む...(&I) +action.loadMap.description = 保存済みの地図を読み込む。 +action.loadMap.warning1 = これは実験的な機能です。この機能を使用する前にキャンペーンを保存してください(あなたは遠隔から接続しているGMです)。 +action.loadMap.warning2 = ヘルプ ブラウザを開いて議論されているスレッドを表示し、この読込みを中止します。 +action.loadMap.warning3 = はい この問題を受け入れ、地図の取り込みの処理を進めます。 +action.loadMap.warning4 = いいえ 取り込みを中断し、このパネルを閉じる。 +action.import.dungeondraft = ユニバーサルVTTを取り込む... +action.import.dungeondraft.dialog.title = ユニバーサルVTTファイルを取り込む +action.loadSaveDialog = デバッグ用の読み込み/保存 +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = 各選択対象に新規追加 +action.macro.clearGroup = このグループを消去する... +action.macro.clearPanel = パネル内を消去する... +action.macro.delete = 削除 +action.macro.deleteFromCommon = 共通より削除 +action.macro.duplicate = 複製 +action.macro.duplicateOnSelected = 各選択対象にマクロを複製 +action.macro.edit = 編集 +action.macro.export = 書き出し +action.macro.exportCommon = 共通マクロの書き出し +action.macro.exportCommonSet = 共通マクロ集の書き出し +action.macro.exportSet = マクロ集の書き出し +action.macro.exportGroup = マクロ・グループの書き出し +action.macro.import = 取り込む... +action.macro.importSet = マクロ集を取り込む... +action.macro.importSetToSelected = 各選択対象にマクロ集を取り込む... +action.macro.importToSelected = 各選択対象にマクロを取り込む... +action.macro.new = 新規マクロを追加 +action.macro.renameGroup = マクログループ名を変更... +action.macro.reset = 初期化 +action.macro.runForEachSelected = 各選択対象に実行 +action.macroEditor.gotoLine = 指定行に進む(&G)... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = 検索(&F)... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = 置換(&R)... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = 検索バーを表示 +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = 置換バーを表示 +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = 新規キャンペーン(&N) +action.newCampaign.description = 現在の地図を破棄し、Grasslands の地図だけが存在する新しいキャンペーンを作成する。 +# Map Menu +action.newMap = 新規地図... +action.newMap.accel = N +action.newMap.description = 現在のキャンペーンに新しい地図を追加するダイアログを開く。 +action.newToken = 新規トークン... +action.newUnboundedMap = 新規タイル敷き地図... +action.newUnboundedMap.accel = shift N +action.openLogConsole = ログコンソールを開く +action.openLogConsole.title = ログコンソール +action.openLogConsole.description = ログ出力を表示するログコンソールを開く。 +action.pasteTokens = 貼付け +action.pasteTokens.accel = V +action.pasteTokens.description = 内部のクリップボードよりマウスがある場所に張り付ける。 +action.preferences = ソフトウェア設定... +action.preferences.description = ソフトウェア設定ダイアログを表示する。 +action.redoDrawing = 描画をやり直し +action.redoDrawing.accel = R +action.redoDrawing.description = 描画履歴から最も新しい描画をやり直す。 +action.refresh = 表示更新 +action.refresh.accel = F5 +action.removeAssetRoot = 取り除く +action.removeZone = 削除... +action.removeZone.description = 現在の地図をキャンペーンから削除する。 +action.renameMap = 名前を変更... +action.renameMap.description = 現在の地図の名称を変更する。 +action.rescanNode = 再スキャン... +action.restoreDefaultImages = 標準の画像集を復元(&D) +action.restoreDefaultImages.description = 標準のトークン、テクスチャー、ダイスやその他の画像を『素材保管庫』に復元する。 +action.restoreFogOfWar = 不明領域の復元(&W) +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = 現在地図の不明領域を復元する(公開された不明領域は全て消去される)。 +action.revealFogAtWaypoints.description = 開始地点と修理用地点、および指定した経由地点でのみ不明領域を公開する。 +action.revealFogAtWaypoints = 不明領域:経由地点のみ公開 +action.revealFogAtWaypoints.accel = shift W +action.runMacro = マクロ実行(&R) +action.runMacro.accel = typed / +action.runMacro.description = 会話ウィンドウを有効にし、入力行をスラッシュ(/)で開始してください。 +action.saveCampaign = キャンペーンを保存(&S) +action.saveCampaign.accel = S +action.saveCampaign.description = 全ての素材(地図、トークン、ロール表など)を一つのファイルに保存します。 +action.saveCampaignAs = 別名でキャンペーンを保存...(&A) +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = 全ての素材(地図、トークン、ロール表など)を一つのファイルに保存します。 +action.saveMapAs = 地図を書き出す...(&E) +action.saveMapAs.description = 地図を外部ファイルに書き出します。 +action.saveMessageHistory = チャットの履歴を保存...(&H) +action.saveMessageHistory.description = チャットの履歴(耳打ちを含む)を保存。 +action.nextToken = 次のトークンを選択 +# Tool +action.sendChat = チャット(&H) +action.sendChat.accel = ENTER +action.chat.color.tooltip = あなたの発言テキストの色を設定 +action.chat.scrolllock.tooltip = スクロールを固定 +action.chat.showhide.tooltip = 入力通知を表示/非表示 +#action.addIconSelector.accel=ctrl shift i +action.serverStart = サーバーを開始する... +action.serverStart.description = 他の MapTool クライアントがあなたに接続できるよう、サーバーを開始します。 +action.setZoneGridColor = マス目の線色を設定... +# Help +action.showAboutDialog = このソフトについて(&A) +action.showAboutDialog.description = MapToolについての情報を表示します。 +action.showConnectionInfo = 接続情報...(&C) +action.showConnectionInfo.description = あなたのネットワーク接続におけるローカルIPアドレスまたは外部IPアドレスと、使用中のポート番号を表示するウィンドウを表示します。 +action.showCoordinates = 座標(&C) +action.showCoordinates.description = 縦/横の座標を表示します。正方形マス目の場合のみ。 +action.showGrid = マス目を表示(&G) +action.showGrid.accel = G +action.showGrid.description = マス目の表示と非表示を切替えます。 +action.showLightRadius = トークンの照明(&L) +action.showLightRadius.accel = L +action.showLightRadius.description = 照明を持つ全てのトークンに対して照明範囲表示を有効にする。 +action.showLightSources = 照明を表示 +action.showLightSources.accel = K +action.showLightSources.description = 照明を持つトークン全てに電球アイコンを表示します。GMのみ。 +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = 縮小地図(&M) +action.showMapSelector.accel = M +action.showMovementMeasures = 移動距離を表示(&D) +action.showMovementMeasures.accel = D +action.showTextLabels = テキストラベルを表示 +action.showMovementMeasures.description = トークンをドラッグして移動する際に移動距離を表示する。 +action.showNames = トークン名を表示(&T) +action.showNames.accel = T +action.showNames.description = トークンの下部に名前を表示する。
視認可能なNPC:青地に白文字
視認可能なPC:灰色地に黒文字
不可視:暗い灰色地に白文字。 +action.showPlayerView = プレイヤー表示を確認 +action.showPlayerView.accel = shift P +action.showPlayerView.description = 表示をプレイヤーに表示されているものと(概ね)同じ表示に変更する。 +action.toggleDoubleWide = 垂線の幅を2倍(&S) +action.toggleDoubleWide.description = 直線テンプレート使用時、垂線は2倍の幅を持つ +action.showLumensOverlay = 照度描画を表示 +action.showLumensOverlay.description = 照度段階を地図の真上に描画します。 +action.showLights = 照明を表示 +action.showLights.description = 環境光の一部として地図上に照明を描画します。 + +action.toggleDrawMeasurements = 描画距離を表示(&D) +action.toggleDrawMeasurements.description = 選択時、描画ツールの描画中に距離を表示する。 +action.toggleMovementLock = プレイヤーの移動を禁止(&L) +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = プレイヤー所有のトークンの移動を不可能にする。 +action.toggleTokenEditorLock = プレイヤーのトークン編集を禁止 +action.toggleTokenEditorLock.description = トークン編集の使用を禁止する。 +action.toggleNewZonesHaveFOW = 新規地図は不明領域を持つ +action.toggleTokensStartSnapToGrid = トークンはマス目に吸着を初期値とする +# Edit Menu +action.undoDrawing = 描画を取消 +action.undoDrawing.accel = Z +action.undoDrawing.description = 描画履歴の最新の描画を削除する。 +action.useAlphaFog = 半透明領域を切り替え +action.zoom100 = 拡大率を1\:1にする +action.zoom100.accel = typed + +# View +action.zoomIn = 拡大(&I) +action.zoomIn.accel = typed \= +action.zoomLock = 拡大/縮小を禁止 +action.zoomOut = 縮小(&O) +action.zoomOut.accel = typed - + +addtokenstate.added = トークンに『{0}』の状態を加えました。 +# Slash command info +addtokenstate.description = トークンに設定可能となる新しいトークン状態を追加します。 +addtokenstate.exists = そのトークン『{0}』は既に存在します。 +addtokenstate.invalidColor = 無効なカラーコード『{0}』が渡されました。有効な数値は16進数または整数番号、または一般的な色(blackbluecyandarkgraygraygreenlightgraymagentaorangepinkredwhiteyellow)だけです。 +addtokenstate.invalidCorner = 指定された角の名称『{0}』は使用できません。有効な角の名称はnwneswseだけです。 +addtokenstate.invalidNumber = 無効な数値『{0}』がパラメーターとして渡されました。 +addtokenstate.noOverlyType = そのオーバーレイ名称『{0}』は存在しません。有効な種別名は、『dot(点)、circle(円)、shade(影)、X(×)、cross(十字)、diamond(ひし形)、yield(逆三角)、triangle(三角)』です。 +addtokenstate.param = トークンの状態名とオーバーレイの名前が必要です。 + +admin.exportCampaignRepo = キャンペーン用配信素材置き場用ファイル... +admin.exportCampaignRepo.description = キャンペーン用配信素材置き場のファイルを書き出す。 +admin.updateCampaignRepo = キャンペーン用配信素材置き場を更新... + +alias.added = エイリアス『{0}』を追加しました。 +alias.commandHeader = コマンド +alias.descriptionHeader = 説明 +alias.description = エイリアスを作成します。 +alias.header = エイリアス +alias.removed = エイリアス『{0}』を取り除きました。 +alias.notFound = エイリアス『{0}』が見つかりません。 +alias.campaign.title = キャンペーン用エイリアス +alias.client.title = クライアント用エイリアス +alias.addon.title = 拡張『{0}』({1})によって定義されたエイリアス + + +changecolor.description = 文字色を変更するには、マクロを介してチャット欄でテキストの色を入力します。 色は16進形式(カラーコード)で指定する必要があります。 例\: /cc \#ff0099 + +clear.description = メッセージパネルのクリア + +clearaliases.description = 全てのエイリアスを消去する。 +clearaliases.prompt = 全エイリアスを消去しますか? + +color.olive = オリーブ + +component.areaGroup.macro.commonMacros = 共通マクロ +component.areaGroup.macro.noMacros = マクロなし +component.dialogTitle.macro.macroID = マクロID +component.label.macro.allowPlayerEdits = プレイヤーのマクロ編集を許可 +component.label.macro.applyToSelected = 選択トークンに適用 +component.label.macro.autoExecute = 自動実行 +component.label.macro.buttonColor = ボタン色 +component.label.macro.command = コマンド +component.label.macro.compareApplyToSelected = 選択トークンへ適用を使用 +component.label.macro.compareUseAutoExecute = 自動実行を使用 +component.label.macro.compareUseCommand = コマンドを使用 +component.label.macro.compareUseGroup = グループを使用 +component.label.macro.compareUseIncludeLabel = ラベルを含むを使用 +component.label.macro.compareUseSortPrefix = 表示順接頭辞を使用 +component.label.macro.displayHotKey = ホットキーを表示しますか? +component.label.macro.fontColor = フォント色 +component.label.macro.fontSize = フォントサイズ +component.label.macro.group = グループ +component.label.macro.hotKey = ホットキー +component.label.macro.includeLabel = ラベルを含む +component.label.macro.label = ラベル +component.label.macro.macroCommonality = マクロの共通性 +component.label.macro.maxWidth = 最大幅 +component.label.macro.minWidth = 最少幅 +component.label.macro.sortPrefix = 表示順接頭辞 +component.label.macro.toolTip = ツールチップ +component.tab.macro.details = 詳細 +component.tab.macro.editor = エディター +component.tab.macro.options = オプション +component.tooltip.macro.allowPlayerEdits = プレイヤーにこのマクロの編集を許可する場合はチェックする。 +component.tooltip.macro.applyToSelected = チェックした場合、選択中のトークンにマクロを実行。チェックしない場合、トークンの選択状態とは関係なくマクロを実行。マクロがトークン特性値を参照しているならチェックを入れる。 +component.tooltip.macro.autoExecute = ボタンを押下後、すぐにマクロを実行する場合はチェックを入れる。発言対象にして(可能な場合)、コマンドボックスでマクロコマンドに応答する場合はチェックを外す。 +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = マクロボタンの表面色を選択。 +component.tooltip.macro.compareUseApplyToSelected = 他のマクロとの共通性を解決する際に、このマクロの『選択トークンに適用』を考慮するならチェック。 +component.tooltip.macro.compareUseAutoExecute = 他のマクロとの共通性を解決する際に、このマクロの『自動実行』を考慮するならチェック。 +component.tooltip.macro.compareUseCommand = 他のマクロとの共通性を解決する際に、このマクロの『コマンド』を考慮するならチェック。 +component.tooltip.macro.compareUseGroup = 他のマクロとの共通性を解決する際にこのマクロの『グループ』を考慮するならチェック。 +component.tooltip.macro.compareUseIncludeLabel = 他のマクロとの共通性を解決する際に、このマクロの『ラベルを含む』を考慮するならチェック。 +component.tooltip.macro.compareUseSortPrefix = 他のマクロとの共通性を解決する際に、このマクロの『表示順接頭辞』を考慮するならチェック。 +component.tooltip.macro.displayHotKey = マクロボタンのホットキーを表示する、または非表示にする。 +component.tooltip.macro.fontColor = マクロボタンパネル内のマクロボタンのラベルの色を選択。 +component.tooltip.macro.fontSize = マクロボタンパネル内のマクロボタンのラベルのフォントサイズを指定する。 +component.tooltip.macro.group = このマクロのあるマクロボタンパネル上のグループ。指定したグループがなければ新しく作成される。 +component.tooltip.macro.hotKey = このマクロのホットキーを設定。ホットキーの設定は全てのマクロパネルで共有される。 +component.tooltip.macro.includeLabel = チャットでのマクロ出力にラベルを含めるならチェック。チェックなしなら、チャットにはマクロ出力だけが表示される。 +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = マクロボタンに表示される名称。 +component.tooltip.macro.maxWidth = マクロボタンパネル内のマクロボタンの最大幅を指定。ラベルによりボタンの幅がこの値を超えた場合、ラベルは切り取られて表示される。このフィールドを空にした場合、ボタンはラベルがちょうど収まる幅になる。 +component.tooltip.macro.minWidth = マクロボタンパネル内のマクロボタンの最小幅を指定。ラベルによりボタンの幅がこの幅を超えた場合、ラベルが収まるように幅が延びる。このフィールドを空にした場合、ボタンはラベルがちょうど収まる幅になる。 +component.tooltip.macro.sortPrefix = このマクロが所属するグループ内での表示順を決める値。 +component.tooltip.macro.tooltip = マクロボタンのツールチップを入力。 +component.msg.macro.textfound = 検索語が見つかりました。マークされた数:{0} +component.msg.macro.occurrences = マークされた数:{0} +component.msg.macro.notfound = 検索語が見つかりました + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = MapTool登録所に対する接続の更新に失敗しました。

登録サーバーは、今後のクライアントの接続が困難になるため、定期手に記録を破棄します。
この状況が持続する場合、クライアントにあなたの接続情報を提供する必要があるでしょう(IPアドレス『{0}』とポート番号『{1}』)。 +confirm.macro.allowPlayerEdits = プレーヤーは、これと共通しているマクロの編集が可能になりますが、構いませんか?

はい:変更を了承して続ける。いいえ:変更を中止。 +confirm.macro.checkComparisons = 書き出し一覧に追加する前にそれぞれの共通マクロの比較条件をチェックしますか?

『いいえ』を選択すると、マクロの共通性の各条件が解除されていても MapTool は報告しません。マクロ条件を解除したマクロは情報が欠落して書き出されます。例えば、『コマンド』を欠いたマクロが書き出し一覧に追加された場合、このマクロはコマンドをはずして書き出されます。 +confirm.macro.clearGroup = 『{0}』マクログループをクリアします。処理を続けますか? +confirm.macro.clearPanel = 『{0}』マクロパネルをクリアします。処理を続けますか? +confirm.macro.commonSelectionLocation = 共通選択マクロ内に +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = マクロ:『{0}』を削除しようとしています。

続けても構いませんか? +confirm.macro.disallowPlayerEdits = プレーヤーは、これと共通しているマクロの編集が出来なくなりますが、構いませんか?

はい:変更を了承して続ける。いいえ:変更を中止。 +confirm.macro.exportInto = マクロ:『{0}』の書き出しを行います。

続けても構いませんか? +confirm.macro.exportOverwrite = 既存のマクロファイルに上書きしようとしています。

続けても構いませんか? +confirm.macro.exportSetInto = 現在のマクロ集の書き出しを行います。

続けても構いませんか? +confirm.macro.exportSetOverwrite = 既存のマクロ集ファイルに上書きしようとしています。

続けても構いませんか? +confirm.macro.failComparison = マクロ『{0}』次の比較基準が選択解除されています:

    {1}

このマクロを書き出し一覧に追加しますか?

『はい』を選択すると、上記に一覧された情報を含まないマクロが書き出されます。 +confirm.macro.import = 取り込み中の『{0}』は『{1}』にあるマクロと同じもののようです。このマクロをさらに取り込みますか?

『はい』を選ぶと、かまわずマクロを取り込みます。『いいえ』を選ぶと、マクロの取り込みを中止します。

このマクロが違うものである確信があるなら、『いいえ』を選択し、既にあるマクロ編集ダイアログの『オプション』タブで共通性の判断基準を確かめてください。 +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = {0}パネル内に +confirm.macro.reset = マクロ『{0}』の全項目を初期化しようとしています。

続けても構いませんか? +# {0} is the token's Name field +confirm.macro.tokenLocation = {0}上に + +defaultTool.barMenu = バー +defaultTool.ownerMenu = 所有者 +defaultTool.stateAction.AFK = 退席中 +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = 安定化 +defaultTool.stateAction.clear = 状態を消去 +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = 照明... +defaultTool.stateMenu = 状態(&S) +defaultTool.visionMenu = 視覚 + +dialog.addresource.downloading = 一覧をダウンロード中... +dialog.addresource.errorDownloading = 一覧のダウンロード中にエラーが発生しました。 +dialog.addresource.warn.badpath = 不正なパス +dialog.addresource.warn.couldnotload = 素材集のダウンロード中にエラーが発生しました。 +dialog.addresource.warn.directoryrequired = フォルダーを指定してください。 +dialog.addresource.warn.filenotfound = 素材『{0}』が見つかりません。 +dialog.addresource.warn.invalidurl = URLが不正です: {0} +dialog.addresource.warn.musthavename = 素材集の名称を指定しなければなりません。 +dialog.addresource.warn.mustselectone = ダウンロードする素材集を1つ以上選択してください。 +dialog.addresource.error.malformedurl = 画像集のURL {0} の書式が正しくありません。設定した値を確認してください。 +dialog.addresource.warn.badresourceid = 不正な素材識別子: {0}。MapTool開発チームにエラーを報告してください。 +dialog.campaignExport.notes.version.1.4.0.0 = このバージョンへの書出しは、全ての描画可能なものとキャンペーン設定の光量が失われます。
遮光レイヤーを持つトークンはその機能と常に表示の値が失われます。
結合された描画はまだ存在していますが、描画管理パネルには通常通りには表示されません。

注:マクロは修正されることなく残りますが、このバージョンより新しい機能を使用している場合は実行時に通常のエラーを出すことになります。 +dialog.campaignExport.notes.version.1.4.0.1 = このバージョンへの書出しは、キャンペーン設定の光量が失われます。
遮光レイヤーを持つトークンはその機能と常に表示の値が失われます。
結合された描画はまだ存在していますが、描画管理パネルには通常通りには表示されません。

注:マクロは修正されることなく残りますが、このバージョンより新しい機能を使用している場合は実行時に通常のエラーを出すことになります。 +dialog.campaignExport.notes.version.1.4.1..1.5.0 = このバージョンへの書出しにより、キャンペーンファイル内に保持される content.xml は以前の書式となり、zones/maps での unitsPerCell の値は整数で保持されます(新しいバージョンでは倍精度少数)。 +dialog.campaignExport.notes.version.1.5.1 = このバージョンへの書出しにより、キャンペーンファイル内に保持される content.xml は以前の書式となります。 +dialog.campaignexport.error.invalidversion = 不正なバージョン番号を検出したため書出しを行えません。 +dialog.colorChooser.title = 色選択 +dialog.copyZone.msg = 新しい地図名: +# {0} is the current map name +dialog.copyZone.initial = {0} の複製 +dialog.resizeStamp.title = スタンプの自動サイズ調整 +dialog.resizeStamp.checkbox.horizontal.anchor = 水平位置の基準点を調整 +dialog.resizeStamp.checkbox.vertical.anchor = 垂直位置の基準点を調整 +dialog.resizeStamp.label.height = 高さ: +dialog.resizeStamp.label.height.selected = 選択したマス目の縦の数: +dialog.resizeStamp.label.px = ピクセル +dialog.resizeStamp.label.stampDimensions = スタンプの大きさ +dialog.resizeStamp.label.width = 幅: +dialog.resizeStamp.label.width.selected = 選択したマス目の横の数: +dialog.resizeStamp.toolTip = マス目に吸着させる場合に、基準点にマス目が沿うように調整します。スタンプの左端に半端なマス目がある場合に便利です。 +dialog.screenshot.error.failedExportingImage = 画像の書き出しに失敗しました。 +dialog.screenshot.error.failedImageGeneration = 画像の生成に失敗しました。 +dialog.screenshot.error.invalidDialogSettings = 不正なダイアログ設定です。ぜひバグを報告してください。 +dialog.screenshot.error.mustSelectView = 表示を選ぶ必要があります。 +dialog.screenshot.error.negativeFogExtents = 不明領域の演算中にエラーが発生しました。ぜひデバッグのためにキャンペーンファイルを送ってください。 +dialog.screenshot.error.noArea = スクリーンショット範囲がありません。 +dialog.screenshot.layer.button.uiImplementationError = クラスの列挙型が Abeille フォームの変数と適合しません。是非、バグを報告してください。 +dialog.screenshot.msg.GeneratingScreenshot = スクリーンショットを作成。 +dialog.screenshot.msg.screenshotSaved = スクリーンショットを保存しました。 +dialog.screenshot.msg.screenshotSaving = スクリーンショットを保存中 +dialog.screenshot.msg.screenshotStreaming = スクリーンショットを生成 +dialog.screenshot.radio.button.uiImplementationError = クラスの列挙型が Abeille フォームの変数と適合しません。是非、バグを報告してください。 +dialog.stampTool.error.badSelection = より大きな範囲を選択してください。 +dialog.stampTool.error.noSelection = 選択範囲の開始点と終了点はトークン上で行ってください。 +dialog.mapProperties.title = 地図設定 +dialog.importedMapProperties.title = 地図設定の取り込み + +dungeondraft.import.unknownFormat = ユニバーサルVTTファイルの中に認識できないフォーマット値があります: {0}。 +dungeondraft.import.missingFormatField = フォーマット指定子が見つかりません。無効なファイル形式です。 +dungeondraft.import.ioError = 地図の取り込み中にIOエラーが発生しました。 +dungeondraft.import.missingResolution = 取り込んだファイルに解像度の項目がありません。 +dungeondraft.import.missingPixelsPerGrid = 取り込んだファイルにマス目あたりのピクセル数の項目がありません。 +dungeondraft.import.image = 取り込んだファイルに画像の項目がありません。 +dungeondraft.import.lightsIgnored = XY座標が見つからないため一部の照明は無効になりました。 + + +emit.description = 送信先を示さずに接続中の全プレイヤーにテキストを配信します。(GM専用コマンド) + +emote.description = 全てのプレイヤーに感情を配信します。 + +emoteplural.description = 複数の感情を全プレイヤーに配信します。 + +experiments.description = 実験的機能を開始します。 +# Experimental features +experiments.listTitle = 実験的機能(使用は自己責任で)。 + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool 用キャンペーン +file.ext.mtmacro = MapTool 用マクロ +file.ext.mtmacset = MapTool 用マクロ集 +file.ext.mtprops = MapTool 用キャンペーン設定 +file.ext.mttable = MapTool 用ロール表 +file.ext.rpmap = MapTool用地図 +file.ext.rptok = MapTool 用トークン +file.ext.dungeondraft = 汎用VTT地図形式(.dd2vtt、.df2vtt、.uvtt) +file.ext.addOnLib = MapTool拡張ライブラリー + +goto.description = 場所またはトークンまで視点を移動。 /goto X,Y または /goto . + +help.description = 利用可能なコマンドの一覧を表示します。 +help.header.aliases = エイリアス +# Next three are for the titles generated in the table of commands in /help +help.header.command = /コマンド +help.header.description = 説明 + +impersonate.description = 何か/誰かとして発言する。 +impersonate.mustOwn = 『{0}』の所有者だけが、発言対象にしたり、マクロを実行することが可能です。 + +initPanel.addAll = 全て追加 +initPanel.addPCs = PCを追加 +initPanel.center = 地図の中央へ +initPanel.clearInitState = イニシアチブ値を消去 +initPanel.displayMessage = {0} にイニシアチブを設定しました。 +initPanel.enterState = {0} の手番: +initPanel.enterStateMany = 選択トークンのイニシアチブを入力: +initPanel.initStateSecondLine = イニシアチブを2行目に +initPanel.makeCurrent = ここに飛ばす +initPanel.moveDown = 下へ +initPanel.moveUp = 上へ +initPanel.next = 次へ +initPanel.next.description = イニシアチブを次のトークンに移動。 +initPanel.prev = 前へ +initPanel.prev.description = イニシアチブを前のトークンに移動。 +initPanel.remove = トークンを取り除く +initPanel.removeAll = 全て取り除く +# Initiative Panel +initPanel.round = ラウンド: +initPanel.round.description = ラウンド番号を初期化し、現状のイニシアチブを消去する。 +initPanel.setInitState = イニシアチブ値を設定... +initPanel.showInitStates = イニシアチブを表示 +initPanel.showTokenStates = トークンの状態を表示 +initPanel.showTokens = トークンを表示 +initPanel.sort = 並べ替え +initPanel.sort.description = イニシアチブの値で一覧を並べ替えます。初期設定では降順で並べ替え、数値の後に数値以外の値が並び、空白文字の値が最後に並びます。 +initPanel.toggleHideNPCs = NPCを隠す +initPanel.toggleHideNPCs.description = 有効にした場合、このリストのNPCトークンはプレイヤーに表示されなくなります。 +initPanel.toggleHold = 固定の切り替え +initPanel.toggleHold.description = 選択トークンの固定を切替え。 +initPanel.toggleMovementLock = 移動をロック +initPanel.toggleMovementLock.description = 有効にした場合、イニシアチブを持つトークンだけが移動可能になります(GMを除く)。 +initPanel.toggleOwnerPermissions = 所有権 +initPanel.toggleOwnerPermissions.description = トークンの所有権を持つプレイヤーに、そのトークンの追加/削除を行うことを許可し、そのトークンのターンである場合は『次へ』ボタンの使用を許可します。 +initPanel.toggleReverseSort = 並び替え順序を逆にする +initPanel.toggleReverseSort.description = このメニューから並び替えを行う際に、逆順(昇順)にする。 +initPanel.togglePanelButtonsDisabled = パネルボタンを無効にする +initPanel.togglePanelButtonsDisabled.description = イニシアチブパネル上の『次へ/前へ』ボタンを無効にする。マクロによるイニシアチブ管理を行っている場合、操作ミス防止に便利。 +initPanel.buttonsAreDisabled = GMにより、パネルボタンが無効になっています。 + +# Initiative menu on the token popup. +initiative.menu = イニシアチブ +initiative.menu.add = 追加 +initiative.menu.addToInitiative = イニシアチブへ追加 +initiative.menu.clearState = イニシアチブ値を消去 +initiative.menu.enterState = 選択トークンのイニシアチブ値を設定: +initiative.menu.hold = 固定 +initiative.menu.remove = 取り除く +initiative.menu.resume = 再開 +initiative.menu.setState = イニシアチブ値を設定... + + +layer.token = トークン +layer.gm = 秘匿 +layer.object = 物体 +layer.background = 背景 + +lightDialog.cancel = 取り消し(&C) +lightDialog.off = オフ(&F) +lightDialog.ok = OK(&O) + +lineParser.atTokenNotFound = {0}@token マクロが見つかりません。 +lineParser.badOptionFound = 不正なオプションがあります。オプション:文字列 \= {0}、ロール文字列 \= {1}。 +# {0} is the roll options string. +lineParser.badRollOpt = 『{0}』は不正なロールオプションです。 +lineParser.countNonNeg = カウントオプションは0以上の数値である必要があります。{0} が渡されました。 +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = {0} の値を入力してください。 +lineParser.dialogTitleNoToken = 値を入力 +lineParser.dialogValueFor = 『{0}』の値 +lineParser.duplicateLibTokens = トークン『{0}』が重複しています。 +lineParser.emptyTokenName = 変数 token.name に空の値をを割りてることはできません。 +lineParser.errorBodyRoll = ロールの本文でエラーが発生。 +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} は {1} の実行中にエラーになりました。 +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = {0} のオプションを処理中にエラー: +lineParser.errorStmtBody = ステートメントの本文 +lineParser.errorStmtBodyFirst200 = ステートメントの本文(先頭より200文字) +lineParser.errorStmtOpts = ステートメントのオプション(ある場合) +lineParser.forNoZeroStep = FORループの増分にはゼロ指定できません。 +lineParser.forVarMissing = FOREACH 変数がありません。 +lineParser.foreachVarMissing = FOREACH 変数がありません。 +lineParser.ifError = ロールオプション IF にエラーがあります。 +lineParser.invalidCondition = ロールオプション {0}({1}) の条件式が不正です。 +lineParser.invalidExpr = 式:{0} は無効な式です。 +lineParser.invalidIfCond = IF の条件式:{0} と 評価結果:{1} は無効です。 +lineParser.invalidMacroLoc = マクロ『{0}』を実行する場所を指定しなければなりません。 +lineParser.invalidWhile = ロールオプション WHILE({0}) の条件式が不正です。 +lineParser.libUnableToExec = 『{0}』のマクロを実行できません:プレイヤーに非表示です。 +lineParser.cantAssignToConstant = 定数『{0}』は代入可能な対象ではありません。 +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = 再帰の制限深度に到達しました。 +lineParser.nonDefLoopSep = 標準でないループ区切りを使う場合、次の書式に従ってください。FOR(変数,開始値,終了値,増分,区切り文字) +lineParser.notALibToken = 他のトークンからのマクロはトークン名が『Lib\:』で始まるときだけ有効になります。 +lineParser.notValidNumber = 『{0}』は無効な数値です。 +lineParser.notValidVariableName = 『{0}』は不正な変数名です。 +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = {0} を取得可能なのは GM だけです。 +lineParser.onlyGMCanSet = {0} を設定できるのは GM だけです。 +lineParser.optBadParam = ロールオプション『{0}』:{1} は不正なオプション引数です。 +lineParser.optRequiresParam = ロールオプション『{0}』は括弧内に {1} 個以下の引数が必要です。 +lineParser.optReservedName = ロールオプション『{0}』:『{1}』は予約済みの名称です。 +lineParser.optWrongParam = ロールオプション『{0}』の引数は {1} ~ {2} 個でなければなりません。次の {3} 個の引数を渡されました:引数の一覧=『{4}』 +lineParser.rollOptionComma = ロールのオプションリストをコンマで終えることはできません。 +lineParser.switchError = ロールオプション SWITCH にエラーがあります。 +lineParser.switchNoMatch = SWITCH のオプションが {0} に一致しません。 +lineParser.tooManyLoops = ループ回数が多すぎます。(無限ループになっていませんか?) +lineParser.unknownCampaignMacro = キャンペーンマクロ {0} は存在しません。 +lineParser.unknownGlobalMacro = 全体マクロ『{0}』は存在しません。 +lineParser.unknownLibToken = ライブラリトークン『{0}』は存在しません。 +lineParser.unknownMacro = マクロ {0} は存在しません。 +lineParser.unknownOptionName = 『{0}』は未定義のオプション名です。 +lineParser.unresolvedValue = 解決不能な値 {0}。 + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = ファイル名 {0} は見つかりませんでした。 +# {0} is the error message +loadaliases.couldNotLoad = エイリアスファイル {0} が読み込めませんでした。 +loadaliases.description = 別名を定義したファイルを読み込む。1行につき1定義、各行は『名称\:値』の書式を保つ。(『値』は実際の入力と同じように記述)。 +loadaliases.dialogTitle = エイリアスを読み込む +loadaliases.ignoring = 別名『{0}』を無視 +loadaliases.loading = エイリアスを読込み中: + +# {0} is the file name +loadtokenstates.cantFindFile = トークン状態ファイルが見つかりません:{0} +# {0} is the error message +loadtokenstates.couldNotLoad = トークン状態ファイル {0} を読み込むことができませんでした。 +loadtokenstates.description = ファイルからすべてのトークンの状態を読み込みます。 +loadtokenstates.dialogTitle = トークンの状態を読み込む +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = そこにあるトークン {0} の状態を読み込みます。 + +lookuptable.couldNotPerform = 次のロール表を参照できません:『{0}』 +lookuptable.description = ロール表参照を実行。 使い方\: /tbl <ロール表名> [参照する値、ダイスロール可能] +lookuptable.specifyTable = ロール表の指定は必須 + +macro.function.LookupTableFunctions.invalidSize = 関数 {0} の画像サイズが不正です。 +macro.function.LookupTableFunctions.noImage = ロール表『{1}』に対する関数『{0}』で利用可能な画像がありません。 +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = 関数『{0}』のロール表名『{1}』は未定義です。 +macro.function.MacroFunctions.missingCommand = 『{0}』:コマンドがありません。 +macro.function.MacroFunctions.missingLabel = 『{0}』:ラベルがありません。 +macro.function.MacroFunctions.noPerm = 『{0}』:あなたにはトークン『{2}』のインデックス『{1}』のマクロボタンを編集する権限がありません。 +macro.function.MacroFunctions.noPermOther = 『{0}』:あなたにはトークン『{3}』のインデックス『{2}』のマクロボタン『{1}』を編集する権限がありません。 +macro.function.MacroFunctions.noPermMove = 『{0}』:あなたにはインデックス『{2}』のマクロボタン『{1}』を移動させる権限がありません。 +macro.function.MacroFunctions.noPermCommand = 『{0}』:あなたにはトークン『{2}』のインデックス『{1}』のマクロボタンのコマンドを変更する権限がありません。 +macro.function.MacroFunctions.noPermEditable = 『{0}』:あなたにはトークン『{2}』のインデックス『{1}』のマクロボタンの『プレイヤー編集可』の状態を変更する権限がありません。 +macro.function.MacroFunctions.outOfRange = 『{0}』:インデックス『{1}』のマクロは、トークン『{2}』に存在しません。 +macro.function.TokenInit.notOnList = このトークンはイニシアチブ一覧にいません。 +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = このトークンがイニシアチブ一覧にいないため、値を設定することができません。 +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = 関数 {0} を呼び出しました。 +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = 関数『{0}』を実行する権限を持つのはGMのみです。 +# MacroArgsFunctions +macro.function.args.incorrectParam = 関数『{0}』の呼び出しには数値の引数が1つが必ず必要です。 +macro.function.args.outOfRange = 関数『{0}』の {1} 番目の引数が許容範囲(最大 {2})と異なります。 +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = マクロ定義エラー:{0} +macro.function.assert.mustBeString = 『{0}』の2番目の引数、『{1}』は文字列でなけばなりません。 +macro.function.defineFunction.functionDefined = 関数『{0}』を定義しました。 +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = 『defineFunction』のパラメーターが不足しています。 +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = 関数 {0} の範囲のオフセット配列は x と y 座標のJSONオブジェクトを含んでいる必要があります。 +macro.function.findTokenFunctions.unknownEnum = プログラムエラー:列挙子『{1}』が関数『{0}』の switch ブロックの中にあります。 +macro.function.general.accessDenied = 関数『{0}』の使用は拒否されました。ソフトウェア設定により許可を与えることができます。 +macro.function.general.argumentKeyTypeA = 関数『{0}』のキー『{1}』の引数はJSON配列でなければまりません。 +macro.function.general.argumentKeyTypeD = 関数『{0}』のキー『{1}』の引数は数値でなければなりません。 +macro.function.general.argumentKeyTypeG = 関数『{0}』のキー『{1}』の引数は GUID でなければなりません。 +macro.function.general.argumentKeyTypeI = 関数『{0}』のキー『{1}』の引数は整数でなければなりません。 +macro.function.general.argumentTypeA = 関数 {0} の {1} 番目の引数にはJSON配列を与えてください。 +macro.function.general.argumentTypeI = 関数『{0}』の {1} 番目の引数『{2}』には整数を与えてください。 +macro.function.general.argumentTypeInvalid = {1} 番目の引数は関数『{0}』が求める型と異なります。 +macro.function.general.argumentTypeJ = 関数 {0} の {1} 番目の引数にはJSON配列かJSONオブジェクトを与えてください。 +macro.function.general.argumentTypeN = 関数『{0}』の {1} 番目の引数『{2}』には数値を与えてください。 +macro.function.general.argumentTypeO = 関数 {0} の {1} 番目の引数にはJSONオブジェクトを与えてください。 +macro.function.general.argumentTypeS = 関数 {0} の {1} 番目の引数には文字列を与えてください。 +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = 関数 {0} の {1} 番目の引数にはトークンIDかトークン名称を与えてください。 +macro.function.general.noImpersonated = 『{0}』実行時のエラー。発言対象トークンがありません。 +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} は、 js. 接頭辞の予約関数です。 +macro.function.general.noPermJS = 名前空間『{0}』の使用は許可されていません。 +macro.function.general.noPerm = 関数 {0} を呼びだす権限がありません。 +macro.function.general.noPermOther = 関数 {0} において、あなたは他のトークンにアクセスする権限がありません。 +macro.function.general.notEnoughParam = 関数 {0} は {1} 個以上の引数が必須です。与えられた引数は {2} 個でした。 +macro.function.general.onlyGM = 関数 {0} はGMのみ呼び出すことができます。 +macro.function.general.tooManyParam = 関数 {0} は {1} 個までの引数を受け付けます。与えられた引数は {2} 個でした。 +macro.function.general.unknownFunction = {0} は未定義の関数名です。 +macro.function.general.unknownToken = 『{0}』の実行時にエラー: トークン『{1}』は不明です。 +macro.function.general.unknownPropertyType = 『{0}』の実行時にエラー発生:プロパティ種別『{1}』は存在しません。 +macro.function.general.unknownProperty = 『{0}』の実行時にエラー発生:プロパティ『{1}』は種別『{2}』に存在しません。 +macro.function.general.unknownTokenOnMap = 『{0}』の実行時にエラー。『{2}』の地図では、トークン名またはID『{1}』は不明です。 +macro.function.general.wrongNumParam = 関数 {0} の引数は {1} 個でなければなりません。与えられた引数は {2} 個でした。 +macro.function.general.listCannotBeEmpty = {0}: 引数『{1}』の文字列リストを空にするとこはできません。 +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = 計測タイプ {0} は無効です。 +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = getInfo() に与えた値 {0} は不正な値です。 +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = ラウンドを設定できるのはGMだけです。 +# ExecFunction +macro.function.execFunction.incorrectName = 『{0}』の実行時にエラー:『{1}』は未知の関数名です。 +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = 色枠の色 {0} は無効です。 +macro.function.herolab.null = HeroLab のデータはこのトークンには存在しません。 +macro.function.herolab.xpath.invalid = 指定された XPath 式『{0}』は、無効である、あるいはテキストノードまたは属性ノードを指していません。 +# Initiative functions general errors +macro.function.initiative.gmOnly = GM のみが {0} を実行可能。 +macro.function.initiative.gmOrOwner = GMか所有者のみが {0} を実行可能。 +macro.function.initiative.noImpersonated = イニシアチブ関数の実行時にエラー発生。発言対象トークンがありません。 +macro.function.initiative.oneParam = {0} は1つの引数とともに呼び出さなければなりません。 +macro.function.initiative.unknownToken = 地図『{1}』のトークンID『{0}』は未定義です。 +macro.function.input.illegalArgumentType = 引数の型『{0}』は無効です。『{1}』にしてください。 +macro.function.parse.enum.illegalArgumentType = 『{0}』の実行時にエラー:引数の型『{1}』は不正であり、『{2}』のいずれかを期待します。 +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = オプション『{0}\={1}』は指定した『{3}』の input 型『{2}』では無効です。 +#input function +macro.function.input.invalidSpecifier = 指定した文字列『{0}』の変数名は空です。 +macro.function.input.invalidTAB = input() で TAB の inputType を使うには、最初の項目は TAB 型でなくてはなりません。 +macro.function.input.invalidType = 指定した文字列『{1}』の入力型『{0}』は無効です。 +macro.function.json.append.onlyArray = JSON配列の末尾にのみ追加できます。 +macro.function.json.arrayMustContainObjects = json.sort で指定されたフィールド(配列内の全項目ではない)は JSONオブジェクトです。{0} が見つかりました。 +macro.function.json.arrayCannotBeEmpty = {0}: 引数『{1}』のJSON配列を空にするとこはできません。 +macro.function.json.getInvalidEndIndex = 関数 {1} の最後の添字 {1} は配列で無効です(サイズ \= {2})。 +macro.function.json.getInvalidStartIndex = 関数 {1} の最初の添字 {1} は配列で無効です(サイズ \= {2})。 +macro.function.json.matchingArrayOrRoll = 3番目の引数は、ロールを含む文字列か、2番目の引数と同じサイズのJSON配列でなければなりません。 +macro.function.json.notAllContainKey = json.sort において、すべてのオブジェクトに {0} のフィールドが含まれていません。 +macro.function.json.arrayArgMustBeNumber = {1} の引数 {2} は数値かJSON配列でなければなりません。 +macro.function.json.indentMustBeNumeric = {0} に渡すインデントの値は数値でなければなりません。 +# General JSON macro function errors +macro.function.json.onlyArray = {0} を得ましたが、JSON配列では {1} のみを受け付けます。 +macro.function.json.onlyJSON = {0} を得ましたが、JSON配列またはJSONオブジェクトでは {1} のみを受け付けます。 +macro.function.json.onlyObject = {0} を得ましたが、JSONオブジェクトでは {1} のみを受け付けます。 +macro.function.json.setNoMatchingValue = {0} に適合するキーはありませんでした。 +macro.function.json.unknownType = 関数『{1}』の JSON型『{0}』は未定義です。 +macro.function.json.path = 関数『{0}』でエラー:{1} +macro.function.macroLink.arguments = 引数 +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = 自動実行マクロリンク +# {0} is the error message +macro.function.macroLink.errorRunning = マクロリンクの実行時にエラー:{0} +macro.function.macroLink.executeOn = 実行可能 +macro.function.macroLink.impersonated = 発言対象トークン +# MacroLinkFunctions +macro.function.macroLink.missingName = 関数 {0} のマクロ名が欠けています。 +macro.function.macroLink.selected = 選択中のトークン +macro.function.macroLink.unknown = 不明 +macro.function.map.none = {0}:関数には現在の地図が必要ですが、存在していません +# {0} is the function name +macro.function.map.notFound = {0}:第1パラメーターで指定された地図が見つかりません。 +macro.function.map.invalidAsset = {0}:『{1}』は有効なアセットIDまたはURLではありません。 +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = 既にそのトークンがいる地図に、そのトークンを移動するために『{0}』を使うことはできません。 +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = トークン『{0}』を地図『{2}』から地図『{1}』へ移動しました。 +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = 関数『{0}』の地図『{1}』を見つけることができません。 +macro.function.moveTokenMap.unknownToken = 関数 {0} 内でトークン {1} を見つけることができません。 +# number function +macro.function.number.invalid = {0} の {1} の数値書式は無効です。 +# RESTful Function Errors +macro.function.rest.error.response = 関数『{0}』を実行することができません。HTTP状態コード:{1} +macro.function.rest.error.unknown = 関数『{0}』を実行することができません。例外が発生しました:{1} +macro.function.rest.syrinscape.error = Syrinscape を起動することができません。Syrinscape がインストールされているか、適切なURIが渡されているかを確認してください。 +# [token():...] roll option +macro.function.roll.noPerm = あなたはロールコマンド [token(...)\: ...] を実行するために必要な権限を持っていません。 +macro.function.stateImage.notImage = 関数 {0} の状態 {1} は状態画像ではありません。 +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = 関数 {0} の状態 {1} は未定義です。 +macro.function.barImage.notImage = 関数『{0}』のバー『{1}』は画像バー(または多連画像バー)ではありません。 +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = 関数『{0}』のバー『{1}』は未定義です。 +macro.function.strLst.incorrectParam = {0} は {1} ~ {2} 個の引数が必要です。 +# String List +macro.function.strLst.incorrectParamExact = {0} は {1} 個の引数が必要です。 +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = 『{0}』の {1} 番目の引数は『{2}』型の必要がありますが、渡された値『{3}』は『{4}』型でした。 +macro.function.strPropFromVar.wrongArgs = strPropFromVars の2番目の引数『{0}』は無効です。 +macro.function.sound.illegalargument = 『{0}』の実行時にエラー。パラメーター『{1}』が不正です:{2} +macro.function.sound.mediaexception = 『{1}』のメディアにおいて『{0}』の実行中にエラー発生 +macro.function.syrinscape.inactive = このクライアントはソフトウェア設定により Syrinscape との統合が無効になっています。 +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = 関数『{0}』内の照明種別『{1}』は未知のものです。 +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = {0} の実行時にエラー。トークン名は空にできません。 +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = 関数 {0} のトークンサイズ {1} は無効です。 +macro.function.tokenProperty.unknownLayer = 関数 {0} のレイヤー {1} は未定義です。 +macro.function.tokenProperty.unknownLibToken = 関数 {0} の Lib\: トークン {1} は未定義です。 +macro.function.tokenProperty.unknownPropType = 関数『{0}』のプロパティ・タイプ『{1}』は未定義です。 +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = 『{0}』:『delta』と『relativeto』のパラメーターは同時に使用することはできません。(『delta』パラメーターは1.9.0より非推奨です。) https\://wiki.rptools.info/index.php/copyToken を参照してください。 +macro.function.tokenCopy.noCurrentToken = 現在のトークンが見つかりません。switchToken() もしくは『発言主に設定』を試してみてください。 https\://wiki.rptools.info/index.php/Current_Token を参照。 +macro.function.tokenCopy.unrecognizedRelativeValue = 『{0}』において:4つ目のパラメーター(JSONプロパティ)中の『relativeto』の値は認められません。 https\://wiki.rptools.info/index.php/copyToken を参照してくだい。 +macro.function.tokenCopy.invalidPropertyType = 特性値種別『{0}』はこのキャンペーンの特性値に存在しません +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = 状態 {0} は未定義です。 +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = 関数『{0}』でエラー:バー『{1}』は未知のものです。 +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = 3つの引数を与えられ varsFromStrProp が呼び出されましたが、2番目の引数『{0}』が、NOE、SUFFIXED、UNSUFFIXED のいずれでもありません。 +macro.function.tokenCopyDelete.noName = トークン名称が指定されていません。 +macro.function.tokenCopyDelete.noImage = トークンの画像が指定されていません。 + +macro.function.markdown.unknownType = {0} は未知の Markdown の種類です。 + +macro.function.html5.invalidURI = URI {0} は不正です。 +macro.function.html5.unknownType = 不明なHTML5の格納先が指定されています。 +macro.function.jsevalURI.invalidURI = URI {0} から JavaScript にアクセスできません。 + +macro.setAllowsURIAccess.notLibToken = {0} は適正な Lib\:Token の名称ではありません。URIアクセスは Lib\:Token にのみ設定する事ができます。 +macro.setAllowsURIAccess.reservedPrefix = {0} で始まる Lib\:Token にはURIアクセスを設定する事はできません +macro.setAllowsURIAccess.reserved = {0} の名称の Lib\:Token にはURIアクセスを設定する事はできません +# Macro Link +macroLink.error.running = マクロリンクを実行中にエラーが発生しました。 +macroLink.error.tooltip.bad.href = HREF が不正であるか入力されていない + +macromanager.alias.indexNotFound = (エラー:{0} が見つかりません) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = コマンド『{0}』を実行できません。例外:{1} +# {0} is the command +macromanager.tooManyResolves = {0} の実行中に解決すべきものが多すぎます。無限ループになっていませんか? +macromanager.ambiguous = コマンド {0} は曖昧です。名前空間を指定してください。適合するオプションは次の通りです: + +menu.QuickMap = 即席地図 +menu.edit = 編集(&E) +menu.export = 書き出し +menu.file = ファイル(&F) +menu.help = ヘルプ(&H) +menu.map = 地図(&M) +menu.overlay = オーバーレイ(&O) +menu.recent = 最近のキャンペーン(&R) +menu.tools = ツール(&T) +menu.view = 表示(&V) +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = 視覚 +menu.window = ウィンドウ(&W) +menu.zoom = 拡大/縮小(&Z) + + +dragdrop.unsupportedType = MapToolはキャンペーンにこのファイル形式のファイルを追加することをサポートしていません。 + + +msg.button.close = 閉じる +msg.commandPanel.hasEnteredText = 『{0}』のテキスト入力完了。 +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = 『{0}』が入力中… +msg.commandPanel.cheater.self = 不正行為を検出しました。既に通報済みです。 +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} により不正が発生しました:{1} +msg.commandPanel.div = 脈絡のない </div> タグがあります。対応する <div> がありません。 +msg.confirm.aboutToBeginFTP = {0,number} 個のファイルを FTP で転送します... +msg.confirm.bootPlayer = 「{0}」を追い出して構いませんか? +msg.confirm.campaignExported = +msg.confirm.clearAllDrawings = 全ての描画をクリアすると元に戻すことができません。実行しても構いませんか? +msg.confirm.deleteDraw = 選択中の描画を削除しようとしていますが、よろしいでしょうか? +msg.confirm.deleteDraw.removed = 描画を削除する際、今後確認メッセージは表示されなくなります。元に戻すには『編集→ソフトウェア設定』を調べてください。 +msg.confirm.deleteToken = 選択中のトークンを削除しようとしていますが、よろしいでしょうか? +msg.confirm.deleteToken.removed = トークンを削除する際、今後確認メッセージは表示されなくなります。元に戻すには『編集→ソフトウェア設定』を調べてください。 +msg.confirm.disconnecting = あなたの接続は解除されます。終了しても構いませんか? +msg.confirm.fileExists = 既存のファイルを上書きしてもよろしいですか? +msg.confirm.hostingDisconnect = 現在サーバーをホストしています。接続解除を行うと、接続している全クライアントの接続を解除することになります。\n\n実行しても構いません? +msg.confirm.jvm.options = MapTool用の Java JVM 起動オプションの幾つかが変更されました。
これらの変更を適用するにMapToolを再起動する必要があります。

不正な設定はMapToolの起動を妨げることになりますが、これ設定を保存しても構わないでしょうか? +msg.confirm.legacySave = 古い形式で保存しています。このまま続けるといくつかの情報を失います。続けても構いませんか? +msg.confirm.loseChanges = キャンペーンの変更は失われますが、続けても良いでしょうか? +msg.confirm.newCampaign = 現在のキャンペーンを放棄しますか? +msg.confirm.webServerStartTitle = 実験的なWebアプリを起動しますか? +msg.confirm.webServerStart =
実サーバーを起動していない場合はキャンセルを押してください

実験的なサーバー・アプリは廃止予定で、今後のバージョンでは削除される予定です。

現在この機能を使用している場合は、Discord チャンネルにアクセスし、どのように使用しているか教えてください。開発計画にこの機能の代替機能を含めることができます

(サーバーの起動後、チャットにリンクが表示されます)。

+ +msg.confirm.newerVersion = MapTool {1} で作成されたキャンペーンを読み込もうとしています。
現在使用中のバージョンが {0} であるため、読み込みエラーになる可能性があります。

読み込みを続けてまかいませんか? +msg.confirm.overwriteExistingCampaign = 同じファイルがありますが、上書きしますか? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = {0,date} {0,time} に作成された自動保存ファイルがすでに存在しています。
このファイルを読み込みますか? +msg.confirm.removeFacings = 選択中のトークンの方向矢印を削除しようとしていますが構いませんか? +msg.confirm.removeZone = 地図を削除すると元に戻すことができません。
処理を続けて構いませんか? +msg.confirm.renameMap = 『{0}』の名称を変更しますか? +msg.confirm.restoreFoW = 地図には公開された不明領域が含まれています。
すべての不明領域を初期化しても構いませんか? +msg.confirm.saveCampaign = 終了する前にキャンペーンを保存しますか? +msg.error.alreadyRegistered = その ID は使用されています。サーバーは登録されませんでした。 +msg.error.alreadyRunningServer = 既にサーバーは起動しています。 +msg.error.stillRunningServer = サーバーまだ起動中です。 +msg.error.browser.cannotStart = ブラウザーを起動することができませんでした:
{0} +msg.error.browser.notFound = システム内のブラウザーを認識できません。
環境変数 {0} に、あなたのシステムにあるブラウザーを指定してください。 +msg.error.cantAdjustGridInfMaps = 無限地図ではマス目を調整することはできません。 +msg.error.cantApplyMacroToSelected = このマクロの共通性はコマンドフィールドに基づいていません。このマクロを選択したセットに適用することはできません。 +msg.error.cantBootGM = 他のGMを追い出すことはできません。 +msg.error.cantBootSelf = 自分を追い出すことはできません。ファイルメニューからサーバーを切断してください。 +msg.error.credits = クレジット、またはバージョンを読み込めません。 +msg.error.creatingBackupManager = BackupMangerの作成中にエラー発生。 +msg.error.dialog.js.id = 『{0}』の実行中にエラー発生:Javascript識別子『{1}』は不正です。 +msg.error.dialog.js.name = 『{0}』の実行中にエラー発生:{2} という名称の {1} は存在しないか、Javascript を実行できません。 +msg.error.dialog.js.type = 『{0}』の実行中にエラー発生:HTML型『{1}』は不正です。 +msg.error.errorResolvingCacheDir = キャッシュディレクトリの解決エラー。ID {0}、 error \= {1} +msg.error.frame.reservedName = 『{0}』は予約名であり、マクロで使用することはできません。 +# token naming errors +msg.error.emptyTokenName = トークンの名前を空欄にすることはできません。 +msg.error.evaluatingExpr = 式の評価中にエラーが発生:{0} +msg.error.failedAddingDefaultImages = 標準画像を復帰できませんでした。 +msg.error.failedAddingDefaultTables = 標準ロール表の再作成ができませんでした。 +msg.error.failedCannotRegisterServer = サーバーを登録することができません。 +msg.error.failedConnect = サーバーに接続できません。 +msg.error.fetchingRegistryInformation = サーバー情報をレジストリから取得する際にエラーが発生しました。 +msg.error.initializeCrypto = 暗号化ライブラリーの初期化に失敗しました。 +msg.error.initializePlayerDatabase = プレイヤー用データベースの初期化に失敗しました。 +msg.error.failedExportingCampaignRepo = キャンペーン用配信素材置き場ファイルを保存でません。 +msg.error.failedExportingImage = 画像を書き出しできません。 +msg.error.failedLoadCampaign = キャンペーンを読み込むことができません。 +msg.error.failedLoadCampaign_Timeout = キャンペンを読み込むことができませんでした(自動保存完了までのタイムアウトを待ちました)。 +msg.error.failedLoadMap = 地図を読み込むことができません。 +msg.error.failedLoadCampaignLock = バックグラウンド処理が実行中であるためキャンペーンを読み込むことができませんでした。後程、再試行してください。 +msg.error.failedSaveCampaignLock = バックグラウンド処理が実行中であるためキャンペーンを保存することができませんでした。後程、再試行してください。 +msg.error.failedSaveCampaign = キャンペーンを保存することができません。 +msg.error.failedSaveCampaignOOM = キャンペーンの保存中にメモリ不足に陥りました!

新しい空の地図を作成し、保存可能か試してみてください。 +msg.error.failedSaveCampaignPreview = キャンペーンのプレビュー画像を保存できませんでした。 +msg.error.failedSaveMap = 地図を保存することができません。 +msg.error.failedSavingNewVersion = 新しいバージョンを保存できませんでした。 +msg.error.fileAlreadyExists = ファイル『{0}』は既に存在しています。 +msg.error.directoryNotWriteable = 『{0}』のフォルダーは書き込めるようになっていません。 +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = メッセージ履歴を保存できませんでした。 +msg.error.failedScreenCapture = スクリーンキャプチャを取得できません。 +msg.error.failedStartPersonalServer = 個人用サーバーを再起動できません。 +msg.error.failedToBoot = プレイヤーが見つからないので、追い出しに失敗しました。 +msg.error.failedUpdatingCampaignRepo = キャンペーン用配信素材置き場を更新できませんでした。入出力エラーです。 +msg.error.inaccessibleRepo = 配信素材置き場は利用できません:『{0}』。 +msg.error.host.inaccessibleRepo = 次の配信素材置き場は利用できません:\n{0}\n無効な配信素材置き場を変更または削除するには、キャンペーン設定を開き、配信素材置き場のリストを編集してください。 +msg.error.fileNotFound = ファイルが見つかりません。 +msg.error.fogexpose = 不明領域を変更できるのはGMだけです。 +msg.error.gmRequired = この操作はGM専用です。 +msg.error.invalidLocalhost = 『localhost』は正しいアドレスではありません。/etc/hosts ファイルを確認して下さい。 +msg.error.renderingStatSheet = データシートの描画試行中にエラーが発生しました。 +msg.error.encryptionSetup = 暗号化ライブラリを初期化できません。 +# JVM Related +msg.error.jvm.options = 『{0}』は不正なメモリー設定です。

K、M、Gで終わるメモリー容量を含む、Java JVM にとって有効な値を入力するようにしてください。
例:4M、6G、2048M、1024K、など。

警告:適合しない設定はMapToolの起動を妨げることになります。 +msg.error.lafSetup = Look and feel の構成中に例外が発生しました。 +msg.error.cantLoadThemeTitle = テーマを読み込むことができません +msg.error.cantLoadTheme = 初期テーマを用いたテーマ {0} の読み込みができません。 +msg.error.cantSaveTheme = テーマの詳細を保存できません。 +msg.error.layoutInitial = 初期レイアウトを読み込めませんでした。 +msg.error.layoutParse = レイアウト用ファイルをパースできません。 +msg.error.loadingIconImage = アイコン画像を読み込めません。 +msg.error.loadingQuickMaps = 即席地図の読み込み中にエラー発生。 +msg.error.copyingStartupConfig = 起動設定ファイルのコピー中にエラーが発生しました。 +msg.error.copyingStartupConfig.unixLike = 設定ファイルのコピーができません。詳細については、『ソフトウェア設定』→『起動』を参照してください。 +msg.error.macro.buttonGroupDnDFail = ドラッグ&ドロップの不具合 +msg.error.macro.buttonPropsAreNull = ボタンプロパティが存在しません。 +msg.error.macro.buttonNullToken = マクロ『{0}』を保存することができません。トークン『{1}』が正常ではありまんせん。 +msg.error.macro.exportFail = マクロを書き出すことができませんでした:

{0} +msg.error.macro.exportSetFail = マクロ集を書き出すことができませんでした:

{0} +msg.error.macro.importFail = マクロを取り込めませんでした:

{0} +msg.error.macro.importSetFail = マクロ集を取り込めませんでした:

{0} +msg.error.mtprops.light.width = 照明: {0,number}行目:幅『{1}』は認められません。 +msg.error.mtprops.light.arc = 照明:{0,number}行:不正な円弧『{1}』 +msg.error.mtprops.light.definition = 照明の定義にエラーがあります。エラーを修正するか、キャンペーン設定ダイアログの取り消しを選択してください。 +msg.error.mtprops.light.distance = 照明:{0,number}行:不正な照明の距離『{1}』 +msg.error.mtprops.light.gmOrOwner = 照明:{0,number}行:GMと所有者のみがオーラを指定可能。 +msg.error.mtprops.light.ioexception = 照明の定義文の読み込み中にエラー発生。そんなはずは無いのだが... +msg.error.mtprops.light.lumens = 照明:{0,number}行目:『{1}』は光量として解釈できません +msg.error.mtprops.light.zerolumens = 照明:{0,number}行目:照度は非ゼロでなければなりません +msg.error.mtprops.properties.duplicate = 『{0}』の特性名を『{1}』に複製します。 +msg.error.mtprops.properties.duplicateComment = 『{0}』の行はコメントと思われるが、この警告を抑止するには『{1}』を複製し、一意になるようにしなければならない。 +msg.error.mtprops.properties.ending = 編集モードに戻ります。 +msg.error.mtprops.properties.title = 下記のエラーが発生しました: +msg.error.mtprops.sight.width = 視覚: {0,number}行目:幅『{1}』は認められません。 +msg.error.mtprops.sight.arc = 視覚:{0,number}行:角度『{1}』は認識できません +msg.error.mtprops.sight.definition = 視覚の定義にエラーがあります。エラーを修正するか、キャンペーン設定ダイアログの取り消しを選択してください。 +msg.error.mtprops.sight.distance = 視覚:{0,number}行:距離『{1}』は認識できません +msg.error.mtprops.sight.ioexception = 視覚の定義文の読み込み中にエラー発生 -- そんなまさか! +msg.error.mtprops.sight.zerolumens = 視覚:{0,number}行目:照度は非ゼロでなければなりません + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = 視覚:{0,number}行:乗数『{1}』は認識できません +msg.error.mtprops.sight.offset = 視覚:{0,number}行:オフセット『{1}』は認識できません +msg.error.mtprops.sight.range = 視覚:{0,number}行:範囲『{1}』は認識できません +msg.error.mtprops.sight.lumensWithoutLight = 視覚:{0,number}行目:lumens(光量)の項目は、個人照明の距離を指定せずに使用することはできません +msg.error.mtprops.sight.unknownField = 視覚:{0,number}行:『{1}』は未知のフィールド名です +msg.error.mustDisconnectFirst = 既にサーバーに接続しています。切断して下さい。 +msg.error.mustSelectAssetGroupFirst = まず素材グループを選択してください。 +msg.error.mustSelectPlayerFirst = まずプレイヤーを選択して下さい。 +msg.error.mustSelectRootGroup = 最上位のグループを選択しなければなりません。 +msg.error.noTokensSelected = トークンが選択されていません。 +msg.error.playerNotConnected = プレイヤー『{0}』は接続していません。 +msg.error.server.disconnected = サーバーから切断されました。 +msg.error.server.cantrestart = 個人用サーバーを再起動できません。 +msg.error.server.upnp.noigd = UPnPエラー ― インターネットゲートウェイ装置を見つけられませんでした。

これは、お使いのルーターではUPnPが無効になっているか、MapToolが使用するUPnPのバージョンと互換性がないことを意味します。
サーバーは起動しますが、外部のインターネットからの接続を許可するために、ポート転送を手動で設定する必要があります。

詳細やサポートについては、『ヘルプ』メニューの『ネットワークの設定』ガイドを参照してください(英語のみ)。 +msg.error.tableAccessProhibited = GMにより、プレイヤーによるロール表の使用を許可されていません。 +msg.error.tableDoesNotExist = そのロール表はありません。 +msg.error.tableUnknown = 未知のロール表です。 +msg.error.toolCannotInstantiate = ツールのクラス:{0} をインスタンス化できません +msg.error.toolConstructorFailed = ツール:{0} のコンストラクターが失敗しました +msg.error.toolNeedPublicConstructor = ツール:{0} のコンストラクターは public でなければなりません +msg.error.toolNeedValidConstructor = ツール:{0} のコンストラクターはツールボックスの引数を伴う public なコンストラクターを持つ必要があります +msg.error.trace = エラー追跡:{0} +msg.error.udf.tooltip.loading = 『{0}』の説明を取得中にエラーが発生しました:{1} +msg.error.udf.tooltip.missingTarget = 『{0}』の説明を取得中にエラーが発生しました:対象が見つかりません。 +msg.error.unableToCreateClientIdFile = クライアントIDファイルを作成できません。 +msg.error.unableToCreateDataDir = データ保存フォルダー『{0}』を作成できませんでした。環境変数『MAPTOOL_DATADIR』に手動でデータ保存フォルダーを設定してみてください。 +msg.error.unableToReadClientIdFile = クライアントIDファイルを読み込むことができません。 +msg.error.unknownHost = 未知のホスト +msg.error.unknownJavaVersion = Javaのバージョンを特定出ません?! とりあえず処理の続行を試みます… +msg.error.unusableDataDir = 危険な文字が含まれている恐れがあるため、データ保存フォルダー『{0}』を使用できません。環境変数『MAPTOOL_DATADIR』を使用し、手動でデータ保存フォルダーを指定してください。 +msg.error.unusableDir = フォルダー『{0}』は危険な文字を含んでいる恐れがあり、使用されません。 +msg.error.versionFile = バージョンファイルが見つかりません:{0} +msg.error.unableToGetThemeList = テーマの一覧を取得する際にエラーが発生しました。 +msg.error.wrongJavaVersion = MapTool が使用する一部のサードパーティ製ライブラリーと100%の互換性がない古いバージョンの Java を使用して MapTool を実行しています。
MapTool の使用を続けた場合、この非互換により予期せぬ障害に見舞われる可能性があります。このまま実行を続けますか? + +msg.error.cantStartWebEndPoint = ウェフサーバーのエンドポイントを開始できません。ポートを変更してください。 + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = 指定されたプレイヤー『{0}』はデータベースに存在しません +msg.error.passFile.missingPasswordsField = 『パスワード』入力欄が空白です +msg.error.passFile.errorInJson = パスワードファイルの読み込み中にエラーが発生しました。無効なJSONです。 +msg.error.passFile.errorReadingFile = パスワードファイルの読み込み中にエラーが発生しました。 +msg.error.passFile.errorCopyingBackup = 現在のパスワードファイルのバックアップ中にエラーが発生しました。 +msg.error.passFile.errorWritingFile = パスワードファイルの書き込み中にエラーが発生しました。 +msg.error.passFile.cantDisablePlayer = プレイヤー・データベースはプレイヤーの無効化に対応していません。 +msg.error.passFile.cantSetPlayTimes = プレイヤー・データベースはプレイ回数の設定に対応していません。 +msg.error.passFile.playerExists = {0} は既に存在しています。 +msg.error.passFile.publicKeyNotFound = 公開鍵が見つかりません。 +msg.error.passFile.publicKeyWriteFailed = 公開鍵ファイル『{0}』の書き込みに失敗しました。 +msg.error.playerDB.errorAdding = プレイヤー・データベースに {0} を追加しようとしたときにエラーが発生しました。 +msg.error.playerDB.cantAddPlayer = プレーヤーの追加に対応していないデータベース上で、プレイヤー {0} を追加する事はできません。 +msg.error.playerDB.cantAddPlayerPublicKey = 公開鍵に対応していないデータベース上で、プレイヤー {0} を追加する事はできません。 +msg.error.playerDB.errorAddingPlayer = プレイヤー {0} の追加時にエラーが発生しました。 +msg.error.playerDB.cantUpdatePlayer = プレイヤーの更新に対応していないデータベース上で、プレイヤー {0} の更新を行う事はできません。 +msg.error.playerDB.errorUpdatingPlayer = プレイヤー {0} の更新時にエラーが発生しました。 +msg.error.playerDB.cantRemovePlayer = プレイヤーの削除に対応していないデータベース上でプレイヤー {0} の削除を行う事はできません。 +msg.error.playerDB.noSuchPlayer = プレイヤー {0} は有効なデータベース内に存在しません。 +msg.error.parsing.handlebars = ハンドルバーテンプレート『{0}』の解析中にエラーが発生しました。 +msg.error.library.builtin.path = 組込ライブラリーのパスを読み込むことができませんでした。 +msg.error.library.builtin.load = 組込ライブラリー {0} を読み込むことができませんでした。 + + +msg.info.action.disableFoW = 不明領域は無効です。 +msg.info.action.disableRevealFogAtWaypoints = 不明領域は移動経路に沿う全てのマス目で公開されます。 +msg.info.action.enableFoW = 不明領域は有効です。 +msg.info.action.enableRevealFogAtWaypoints = 不明領域は経由地点でのみ公開されるようになりました。 +msg.info.action.FoWDisabled = 不明領域が無効化されました。 +msg.info.campaignLoading = キャンペーンを読み込み中 +msg.info.campaignSaved = キャンペーンを保存しました。 +msg.info.campaignSaving = キャンペーンを保存中 +msg.info.connecting = 接続中 +msg.info.disconnected = サーバーから切断しました。 +msg.info.heartbeat.registryFailure = MapTool登録所に対する接続の更新に失敗しました(これまで計{2}回の失敗)。登録サーバーは、今後のクライアントの接続が困難になるため、定期手に記録を破棄します。この状況が持続する場合、クライアントにサーバー情報を提供する必要があるでしょう(IPアドレス『{0}』とポート番号『{1}』)。 +msg.info.heartbeat.registrySuccess = MapTool 登録所への接続の更新に接続しました({0}回の失敗の後)。接続の成功を維持している限り、このメッセージが表示されることはありません。 +msg.info.macro.exportCancel = マクロの書き出しを中止しました。 +msg.info.macro.exportSuccess = マクロの書き出しを完了しました。 +msg.info.mapLoading = 地図の読み込み中 +msg.info.mapSaved = 地図を保存しました。 +msg.info.noCampaignPreview = キャンペーンのプレビュー画像がありません。 +msg.info.playerBooted = {0}を切断しました。 +msg.info.playerConnected = {0}が接続しました。 +msg.info.playerDisconnected = {0}が切断しました。 +msg.info.restoreLayout = 初期配置を復帰 +msg.info.restoreLayout.description = MapToolのユーザーインターフェースのレイアウトを初期状態に復元します。 +msg.info.screenshotSaved = スクリーンショットを保存しました。 +msg.info.screenshotSaving = スクリーンショットを保存中... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = MapToolサーバーの稼働には適切なネットワーク設定が必要です。
設定の手順を説明したフォーラムの記事を読んでみますか? +msg.info.showTransferWindow = 転送ウィンドウを表示 +msg.info.showTransferWindow.description = 転送保留中の素材を表示するウインドウを開きます。 +msg.info.startServer = サーバーを開始しました。 +msg.info.startWebEndWebPoint = ポート {0} のウェブエンドポイントを開始しています。 +msg.info.stopWebEndWebPoint = ウェブエンドポイントを停止しています。 +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = バージョンファイルが見つかりません +msg.info.assetsDisabled = GMはプレイヤー素材の挿入を無効にしています。 + + +msg.title.exportMacro = マクロの書き出し +msg.title.exportMacroSet = マクロ集の書き出し +msg.title.exportProperties = 特性の書き出し +msg.title.importMacro = マクロを取り込む +msg.title.importMacroSet = マクロ集の取り込み +msg.title.importProperties = 特性を取り込む +msg.title.loadAssetTree = 素材ツリーの読み込み +msg.title.loadCampaign = キャンペーンの読み込み +msg.autosave.wait = 自動保存の終了を {0} 秒待っています... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = 地図の読み込み +msg.title.messageDialog.cancel = 取り消し +msg.title.messageDialog.continue = 続ける +msg.title.messageDialog.dontAskAgain = はい(次から確認しない) +msg.title.messageDialog.no = いいえ(&N) +msg.title.messageDialog.ok = OK(&O) +# Just adding in some choices for s +msg.title.messageDialog.yes = はい +msg.title.messageDialogConfirm = 確認 +msg.title.messageDialogError = エラー +msg.title.messageDialogFeedback = フィードバック +msg.title.messageDialogInfo = 情報 +msg.title.messageDialogWarning = 警告 +msg.title.saveCampaign = キャンペーンの保存 +msg.title.saveMessageHistory = メッセージ履歴の保存 +msg.warn.failedAutoSavingMessageHistory = メッセージ履歴を自動保存できませんでした。 +msg.warning.macro.playerChangesNotAllowed = このマクロを変更することは、GMに禁止されています。 +msg.warning.macro.willNotExport = マクロ『{0}』は書き出されませんでした。GMによりプレイヤーが編集することを禁止されているか、元のアイテムの所有権がないかのどちらかです。 +msg.warning.prerelease.only = {0} の警告はリリース前テスト用のもので、実際のリリース時には無効化される予定です。 +msg.warning.loadCampaignFromInstallDir = インストールディレクトリーへの保存はサポートされていません。読込後に別の場所に保存する必要があります。 +msg.warning.saveCampaignToInstallDir = インストールディレクトリーへの保存はサポートされていません。別の保存先を選択してください。 +msg.warning.exportRepoToInstallDir = リポジトリ書出をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 +msg.warning.saveTokenToInstallDir = トークンの保存をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 +msg.warning.saveMapToInstallDir = 地図の保存をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 +msg.warning.saveTableToInstallDir = ロール表の保存をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 +msg.warning.savePropToInstallDir = キャンペーン設定の保存をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 +msg.warning.saveMacrosToInstallDir = マクロの保存をインストールディレクトリーに対して行うことはサポートされていません。別の保存先を選択してください。 + +msg.error.serverOnly = 関数 {0} はサーバー上でのみ使用することが出来ます。 + +msg.asset.error.invalidAsset = 不正な素材が選択されています。このメッセージが表示された場合、MapTool のフォーラムまたは Discord サーバーに報告をお願いします。 + +ooc.description = キャラクター外発言を行う。 + +panel.Asset.ImageModel.checkbox.extractRenderedPages = ページを画像に変換 +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = PDFの各ページから単一の画像を抽出。 +panel.Asset.ImageModel.checkbox.searchSubDir1 = サブフォルダーを検索 +panel.Asset.ImageModel.checkbox.searchSubDir2 = 結果 +panel.Asset.ImageModel.slider.toolTip = スライダーでサムネール画像の大きさを調整... +panel.Asset.Mouseover.dimensions = 寸法: {0} × {1} +panel.Asset.Mouseover.type = 種別: {0} +panel.Asset.Mouseover.size = サイズ: {0} + +panel.Campaign = キャンペーンマクロ +panel.Campaign.description = キャンペーンマクロ用のドッキングウインドウ。 +panel.Gm = GMマクロ +panel.Gm.description = GMだけに表示されるマクロ用のドッキングウインドウ +panel.Chat = チャット +panel.Chat.description = チャットのドッキングウインドウ +panel.Connections = 接続 +connections.tab.connected = 接続済み +connections.tab.pending = 待機中 +connections.playerIsInZone = 『{0}』は区域『{1}』にいます。 +connections.playerIsLoadingZone = 『{0}』は区域『{1}』を読み込み中です。 +pendingConnection.label.playerName = 名称 +pendingConnection.label.pin = PIN +pendingConnection.column.title = 接続試行中のプレイヤー +pendingConnection.sendPublicKey.title = サーバーに公開鍵を送信しています。 +pendingConnection.sendPublicKey = サーバーに公開鍵を送信しています。GMにあなたのPINが {0} であることを伝えると、あなたの接続を承認する事ができます。 +panel.Connections.description = 接続中クライアントを表示するドッキングウインドウ。 +panel.DrawExplorer = 描画管理 +panel.DrawExplorer.description = 描画管理用のドッキングウインドウ。 +panel.DrawExplorer.LineSegment.Line = ポイント({0}) ペン幅({1}) +panel.DrawExplorer.ShapeDrawable.Area = 幅({0}) 高さ({1}) +panel.DrawExplorer.ShapeDrawable.Float = 幅({0}) 高さ({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = 幅({0}) 高さ({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = 幅({0}) 高さ({1}) +panel.DrawExplorer.Template.BlastTemplate = 噴射({0}) +panel.DrawExplorer.Template.BurstTemplate = 爆発({0}) +panel.DrawExplorer.Template.ConeTemplate = 円錐形({0}) +panel.DrawExplorer.Template.LineTemplate = 直線状({0}) +panel.DrawExplorer.Template.LineCellTemplate = 直線状({0}) +panel.DrawExplorer.Template.RadiusTemplate = 半径({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = 半径({0}) +panel.DrawExplorer.Template.WallTemplate = 壁({0}) +# "Group" is a noun +panel.DrawExplorer.group = グループ +panel.DrawExplorer.opacity = 不透明度({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = 切取り:{0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = 不明な形状({0}) +panel.Global = 全体マクロ +panel.Global.description = 自分のコンピューターに保存されているマクロを表示するドッキングウインドウ。 +panel.Impersonate = 発言対象トークン +panel.Impersonate.description = 現在発言対象となっているトークン上に保持されているマクロを表示するドッキングウインドウ。 +panel.Impersonate.button.impersonateSelected = 選択トークンを発言対象にする +panel.Impersonate.identity = 発言者: {0} +panel.Initiative = イニシアチブ +panel.Initiative.description = 戦闘イニシアチブを管理するドッキングウインドウ。 +panel.Library = 素材保管庫 +panel.Library.description = 素材保管庫にある素材を扱うためのドッキングウインドウ。 +panel.MapExplorer = 地図管理 +panel.MapExplorer.description = 現在の地図上のトークンや他の素材を表示するドッキングウインドウ。 +panel.MapExplorer.View.BACKGROUND = 背景 +panel.MapExplorer.View.CLIPBOARD = クリップボード +panel.MapExplorer.View.GM = 秘匿 +panel.MapExplorer.View.GROUPS = グループ +panel.MapExplorer.View.LIGHT_SOURCES = 照明 +panel.MapExplorer.View.OBJECT = 物体 +panel.MapExplorer.View.PLAYERS = プレイヤー +panel.MapExplorer.View.NPCS = NPC +panel.NewGroupName = 新しいグループ名 +panel.Selected = 選択トークン +panel.Selected.description = 現在選択中のトークン(複数可)上に保持されているマクロを表示するドッキングウインドウ。 +panel.Selected.tooltip.deslectAll = 全選択解除 +panel.Selected.tooltip.next = 次のトークンを選択 +panel.Selected.tooltip.previous = 前のトークンを選択 +panel.Selected.tooltip.revertToPrevious = 直前の選択状態に戻す +panel.Selected.tooltip.selectAll = 現在の地図上の全トークンを選択 +panel.Tables = ロール表 +panel.Tables.description = 現在のキャンペーンのロール表を管理するドッキングウインドウ。 + +dialog.NewToken.title = 新規トークン +dialog.NewToken.type = 種類: +dialog.NewToken.visible = 表示: +dialog.NewToken.show = このダイアログを表示する +dialog.NewToken.tokenPropertyType = トークン特性値 +dialog.NewToken.statSheet = データシート +dialog.NewToken.statSheetLocation = データシートの場所 + +prefs.language.override.tooltip = MapTool の操作に用いる言語を選択する。 + +prefs.jvm.advanced.enableAssertions.tooltip = MapTool のコード内の Java 言語アサーションを有効にする。 +prefs.jvm.advanced.direct3d.tooltip = グラフィックカードまたはドライバーによる不具合のため、Direct3D機能の使用を無効にする。 +prefs.jvm.advanced.opengl.tooltip = OpenGLパイプラインを有効にする。 +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = JavaFx の前に AWT を初期化します。これは MacOS 固有の問題のためのものです。 + +prefs.jvm.xmx.tooltip = MapTool に使用を許可する最大メモリー(ヒープサイズ)を設定してください。数値とそれに続く M または G の文字を入力して下さい。
例:『4G』は『4ギガバイト』とのことを表します。『4096M』は『4096メガバイト』のことを表し、『4G』と同じサイズになります。 +prefs.jvm.xms.tooltip = MapTool が使用する初期および最小メモリーを設定してください。この値は最大ヒープサイズより小さい値でなければなりません。
数値とそれに続く M または G の文字を入力して下さい。 +prefs.jvm.xss.tooltip = MapToolのプログラムスレッドが使用するスタックサイズを設定してください。推奨値は『4M』から『12M』の間です。
大きすぎる値を設定すると不具合が起きる可能性があります。 + +roll.description = ロールを行い、結果を接続中の全プレイヤーに配信します。 +roll.general.unknown = 不明なダイス式です: {0}。 \#d\#+\# を使用してください。 +# {0} is the players name, {1} is the roll +roll.string = {0}のロール:{1} + +rollgm.description = ロールとその結果をGMのみに配信します。 +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0}からあなたへのロール:{0} +# {0} is the roll +rollgm.self.string = GMに対するロール:{0} + +rollme.description = ロールを行い、自分にだけ結果を表示する。 +# {0} is the roll +rollme.string = 自分へのロール:{0} + +rollsecret.description = ロールを行い、結果をGMにだけ配信します。(結果は自分も見ることができません) +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0}からあなたへの隠しロール:{1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = 隠しロール:{0} +rollsecret.self.string = GMに隠れてロールする。 + +# {0} is the error message +savealiases.couldNotSave = エイリアスファイル {0} が保存できませんでした。 +savealiases.created = MapToolのエイリアスを作成 +savealiases.description = 現在のすべてのエイリアスをファイルに保存する。保存したエイリアスを復帰するには loadaliases を参照。 +savealiases.dialogTitle = エイリアスを保存 +savealiases.saved = エイリアスを保存しました。 + +# {0} is the error message +savetokenstates.couldNotSave = トークン状態ファイル {0} を保存できませんでした。 +savetokenstates.description = 現在のトークンの状態をファイルに保存する。 +savetokenstates.dialogTitle = トークンの状態を保存 +# {0} is the number of token states saved. +savetokenstates.saved = {0}個のトークンの状態を保存しました。 + +say.description = 接続中の全プレイヤーにメッセージを配信。 + +self.description = 自分自身にのみメッセージを送る。 + +settokenproperty.description = トークンに特性値を設定する。 +settokenproperty.param = トークン名と式を指定する、または、トークンを選択(複数可)して式を提供したければなりません。 +settokenproperty.unknownTokens = 特性を設定するトークンを決定できません。 + +settokenstate.description = トークンの状態を設定する。 +# {0} is the token name, {1} is the state name +settokenstate.marked = トークン『{0}』に『{1}』を設定しました。 +settokenstate.param = トークンの状態名とトークン名、または選択したトークンと状態名前が必要です。 +settokenstate.unknownState = 『{0}』は未知の状態名です。 +settokenstate.unknownTokens = 状態を設定するトークンが見つかりません。 +settokenstate.unmarked = トークン『{0}』の『{1}』を解除しました。 + +# Texture Noise +texturenoise.description = テクスチャーに適用するノイズを変更します(現在のところ、背景タイルのテクスチャーにのみ機能します)。 +texturenoise.currentValsOn = 現在値:アルファ={0}、シード={1}。 +texturenoise.currentValsOff = ノイズは現在オフです。 +texturenoise.usage = 変更するには /texturenoise 透明度 [seed] または /texturenoise on | off を使用してください。 + +# Version slash command +slashversion.description = MapTool のバージョンをチャットウィンドウに表示する。 +slashversion.message = MapToolのバージョン {0}。 + +# About slash command +slashabout.description = MapTool についてのダイアログを表示する。 + +# Slash Command errors +slash.mustBeGM = /{0} を使用するには GM でなければなりません。 + +tmacro.description = 指定したマクロを選択中のトークンに対して実行する。 + +togm.description = GMにのみ送信する。 +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0}からGMへ: +# {0} is what to say +togm.self = GMへの発言:{0} + +token.popup.menu.always.visible = 不明領域上に表示 +token.popup.menu.autoresize = 自動サイズ調整... +token.popup.menu.expose = 不明領域を公開 +token.popup.menu.expose.currentonly = 現在見えている部分のみ +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = 最後の移動経路 +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = 見える範囲 +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = 不明領域表示 +token.popup.menu.fow.clearselected = 選択トークンの公開エリアを消去 +token.popup.menu.fow.expose = 不明領域公開 +token.popup.menu.fow.global = 全体の公開範囲を追加 +token.popup.menu.fow.party = グループの公開範囲を追加 +token.popup.menu.fow.tokens = トークンの不明領域表示 +token.popup.menu.fow.tokens.view = {0}の公開範囲 +token.popup.menu.showHandout = ハンドアウトを表示 +token.popup.menu.facing.set = 方向を設定 +token.popup.menu.facing.clear = 方向を消去 +token.popup.menu.lights.clear = 照明のみ消去 +token.popup.menu.lights.clearAll = 全て消去 +token.popup.menu.auras.clear = オーラのみ消去 +token.popup.menu.auras.clearGM = GMオーラのみ消去 +token.popup.menu.auras.clearOwner = 所有者オーラのみ消去 +token.popup.menu.snap = マス目に吸着 +token.popup.menu.visible = プレイヤーに表示 +token.popup.menu.impersonate = 発言対象に設定 +token.popup.menu.move = 移動 +token.popup.menu.move.path = 移動経路を表示 +token.popup.menu.move.revertlast = 最後の移動をやり直す +token.popup.menu.export.libTokenAddon = ライブラリートークンを拡張ライブラリーとして書き出す... +token.popup.menu.edit = 編集... +token.popup.menu.delete = 削除 +token.popup.menu.flip = 反転 +token.popup.menu.flip.horizontal = 水平 +token.popup.menu.flip.vertical = 垂直 +token.popup.menu.flip.isometric = 等角図形式 +token.popup.menu.change = レイヤー変更 +token.popup.menu.arrange = 前面・背面 +token.popup.menu.zorder.front = 前面に配置 +token.popup.menu.zorder.back = 背面に配置 +token.popup.menu.save = 保存... +token.popup.menu.size = サイズ +token.popup.menu.size.free = 任意サイズ +token.popup.menu.size.native = 実サイズ +token.popup.menu.size.reset = 初期化 +token.popup.menu.edit.toomany.tooltip = 1度に1個のトークンしか編集できません。 +token.popup.menu.edit.notallowed.tooltip = 現在、GMによりトークン編集の操作を禁じられています。 + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = 色枠 +token.popup.menu.vision.overlay = 視覚の重複表示 +token.properties.button.transferVblFromMap.copy.text = 地図から遮光層を複製 +token.properties.button.transferVblFromMap.move.text = 地図から遮光層を移動 +token.properties.button.transferVblToMap.copy.text = 遮光層を地図に複製 +token.properties.button.transferVblToMap.move.text = 遮光層を地図に移動 + +tokenspeech.description = 指定したセリフを選択中のトークンに発言させる。 + +tool.LineCellTemplate.tooltip = 直線(line)テンプレートを描画 +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = 左クリック:最初のマスを指定、次の左クリックで半径と方向を決定。Ctrl で開始マスを移動。 +tool.blasttemplate.tooltip = 拡散(blast)テンプレートを描画。 +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = 背景の地図画像の位置を変更する +tool.bursttemplate.instructions = 左クリック:中心のマス目を設定、次の左クリックで半径を決定。Ctrl で開始マスを移動。 +tool.bursttemplate.tooltip = 爆発(burst)テンプレートで描画 +tool.cone.instructions = 左クリック:描画の開始点を決め、2回目の左クリックで半径と方向を決定。CTRL:ポイントを移動。 +tool.cone.tooltip = 円錐(cone)テンプレートで描画 +tool.crosstopology.instructions = 左クリック:開始/終了点を指定; SHIFT左クリック:十字を消す; CTRL:マス目に吸着 +tool.crosstopology.tooltip = 十字遮光レイヤーを描画 +tool.deletedrawing.instructions=左クリック:描画を選択/ダブルクリック:選択した描画を削除する。 +tool.deletedrawing.tooltip=描画ツールを削除 +tool.isorectangle.tooltip = 等角図の四角形を描画する。 +tool.isorectangleexpose.tooltip = 不明領域を等角図の四角形に公開する/隠す。 +tool.facing.instructions = 未使用 +tool.facing.tooltip = トークン方向を設定する。 +tool.filltopology.tooltip = 閉じた遮光レイヤーの範囲を塗りつぶす +tool.freehand.instructions = 左ドラッグ:自由描画線を描画、SHIFT+左ドラッグ:自由描画線を消去、ALTホールド:マス目の中心に吸着 +tool.freehand.tooltip = フリーハンドで線を描画 +tool.freehandexpose.instructions = 左クリック:始点と終点に囲まれた範囲を公開、シフト+左クリック(開始時):範囲を隠す +tool.freehandexpose.tooltip = 不明領域を自由な形状で公開する/隠す。 +tool.gridtool.instructions = 矢印キー:マス目の補正位置を移動、SHIFT+矢印キー:マス目の大きさを変更、左ドラッグ:マス目を移動、ホイール:マス目の縮尺を変更 +tool.gridtool.tooltip = 地図のマス目を表示する/非表示にする。 +tool.label.dialogtitle = ラベルの編集 +tool.label.instructions = 左クリック:新しいラベルを作成、右ドラッグ:マップを移動、ホイール:拡大/縮小 +tool.label.tooltip = 地図に文字ラベルを追加する。 +tool.line.instructions = 左クリック:開始点/終了点を配置、右クリック(描画中に):中間点を配置、SHIFT+左クリック(開始時):線を消去、ALT(ホールド):マス目の中心に吸着 +tool.line.tooltip = 直線を描画。 +tool.linetemplate.instructions = 左クリック:開始点を指定、2回目の左クリック:通過点を指定、3回目の左クリック:長さを指定。CTRL:直近に指定した点を移動 +tool.linetemplate.tooltip = 直線テンプレートを描画します。 +tool.measure.instructions = 左クリック:マス目の距離を計測、右ドラッグ:地図を移動、ホイール:拡大/縮小、中クリックおよびスペース:通過地点を指定 +tool.measure.tooltip = 指定した経路の距離を計測します。 +tool.oval.instructions = 左クリック:始点/終点を指定、SHIFT+左クリック:楕円を消去、ALTを押しながら:中心から描画する +tool.oval.tooltip = 楕円形を描画。 +tool.ovalexpose.instructions = 左クリック:公開する開始点/終点を指定、SHIFT+左クリック:範囲を隠す、ALTを押しながら:中心から描画する +tool.ovalexpose.tooltip = 不明領域を楕円形状に公開する/隠す。 +tool.ovaltopology.instructions = 左クリック:開始点/終点を指定、SHIFT+左クリック:楕円を消去 +tool.ovaltopology.tooltip = 楕円の遮光レイヤーを描画 +tool.ovaltopologyhollow.tooltip = 塗りつぶされていない楕円の遮光レイヤーを描画 +tool.pointer.instructions = 左クリック:選択、左ドラッグ:選択したものを移動、右クリック:メニュー、右ドラッグ:地図の移動、ホイール:拡大/縮小、スペース:通過地点 +tool.pointer.tooltip = 指示ツール +tool.poly.instructions = 左クリック:公開する範囲の開始点/終点を指定、右クリック(描画中):中間点を指定、シフト+左クリック(開始時):多角形の範囲を隠す +tool.poly.tooltip = 塗りつぶされた多角形を描画。 +tool.polyexpose.instructions = 左クリック:公開する範囲の開始点/終点を指定、右クリック(描画中):中間点を指定、SHIFT+左クリック(開始時):範囲を隠す +tool.polyexpose.tooltip = 不明領域を多角形状に公開する/隠す。 +tool.polylinetopo.tooltip = 多角形の遮光レイヤーを描画。 +tool.polytopo.tooltip = 塗りつぶされた多角形の遮光レイヤーを描画。 +tool.radiusCellTemplate.tooltip = マス目の中心から円形テンプレートを描画。 +tool.radiustemplate.instructions = 左クリック:開始点を指定、2回目の左クリック:半径を指定、CTRL:中心点を移動 +tool.radiustemplate.tooltip = 円形テンプレートを描画。 +tool.rect.instructions = 左クリック:始点/終点を指定、SHIT+左クリック:長方形を消去、ALTを押しながら:中心から描画する +tool.rect.tooltip = 長方形を描画。 +tool.rectexpose.instructions = 左クリック:公開する範囲の始点/終点を指定、SHIFT+左クリック:長方形を消去、Altを押しながら:中心から描画する +tool.rectexpose.tooltip = 不明領域を長方形状に公開する/隠す。 +tool.recttopology.instructions = 左クリック:開始点/終点を指定、シフト+左クリック:長方形を消去、CTRL:マス目に吸着 +tool.recttopology.tooltip = 長方形の遮光レイヤーを描画 +tool.recttopologyhollow.tooltip = 枠状の長方形遮光レイヤーを描画 +tool.isorectangletopology.tooltip = 等角図の長方形遮光レイヤーを描画する。 +tool.isorectangletopologyhollow.tooltip = 空洞の等角図長方形遮光レイヤーを描画する。 +tool.isorectangletopology.instructions = 左クリック:開始点/終点を指定、シフト+左クリック:等角図長方形を消去、CTRL:マス目に吸着 +tool.stamp.tooltip = スタンプツール +tool.walltemplate.instructions = 左クリック:開始するマス目を選択、マウス移動:壁の方向を指定、2回目の左クリック:壁を完成させる、CTRL:最初のマス目を移動 +tool.walltemplate.tooltip = 壁(wall)テンプレートを描画 +tools.ai_selector.tooltip = トークンは、障壁レイヤーと遮光レイヤー(選択した場合)を回り込み、地形修正が設定されたトークンの影響を考慮して誘導されるようになります。 +tools.ignore_vbl_on_move.tooltip = トークンは遮光レイヤーを回り込むように設定されていれば遮光レイヤーを回り込み、そうでない場合は遮光レイヤー内を自由に動くように誘導されます。 +tools.topology_mode_selection.cover_vbl.tooltip = 覆い遮光レイヤーを描画する。 +tools.topology_mode_selection.vbl.tooltip = 壁遮光レイヤーを描画する。 +tools.topology_mode_selection.hill_vbl.tooltip = 丘遮光レイヤーを描画する。 +tools.topology_mode_selection.pit_vbl.tooltip = 穴遮光レイヤーを描画する。 +tools.topology_mode_selection.mbl.tooltip = 障壁レイヤーを描画する。 +tools.drawing.tooltip = 描画ツール +tools.fog.tooltip = 不明領域ツール +tools.interaction.tooltip = 操作ツール +tools.mute.tooltip = システム音と音楽ストリームを消音 +tools.unmute.tooltip = システム音と音楽ストリームの消音を解除 +tools.hidetoolbar.tooltip = ツールバーを非表示 +tools.unhidetoolbar.tooltip = ツールバーを表示 +tools.template.tooltip = テンプレートツール +tools.token.fow.all.tooltip = あなたが明確に所有権を持っている、または全員の所有権を持つトークン全ての不明領域を表示する。 +tools.token.fow.gm.tooltip = あなたが明確に所有権を持っているトークン用の不明領域を表示する。
あなたがGMであれば、所有権の無いトークンの不明領域も表示される。 +tools.token.fow.npc.tooltip = あなたが明示的に所有している、または全員が所有しているNPCトークンのための不明領域を表示します。 +tools.token.fow.pc.tooltip = あなたが明示的に所有している、または全員が所有しているPCトークンのための不明領域を表示します。 +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = 地図選択 +tools.initiative.tooltip = イニシアチブツール + +undefinedmacro.unknownCommand = 『{0}』は未知のコマンドです。/help を実行してコマンドの一覧を確認してください。 + + + +startup.config.unableToWrite = 設定ファイルに書き込むことができません。 +Preferences.startup.label.info = 起動設定情報 +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVMメモリー設定

  • 最大ヒープサイズ:マップツールが使用可能な合計最大メモリー。
    • 『ギガ』を表現するため『G』を用いる。例:8G。
  • 最小ピープサイズ:MapToolが使用する合計最小メモリー。
    • 『ギガ』を表現するため『G』を用いる。例:4G。
  • スレッドスタックサイズ:MapToolが自身のスタックのために使用するメモリーの合計であり、マクロの実行中にスタックエラーが発生した場合に増加する。
    • 『メガ』を表現するため『M』を用いる。例:8M。
    • この値を16Mより大きい値に設定すると問題が発生する可能性があることに注意。
言語の上書き
  • 言語: MapToolが使用する言語。

追加オプション
  • データディレクトリー: MapToolのデータを保存するディレクトリー。
上級オプション
  • Direct3Dパイプラインの無効化: Windowsシステム上でグラフィック上の問題が発生した場合に無効にしてみてください。
  • OpenGLパイプラインの無効化: Windows以外のシステム上でグラフィック上の問題が発生した場合に無効にしてみてください。
  • JavaFXの前にAWTを初期化する:ウィンドウとダイアログが表示されない問題が発生した場合にのみ有効にしてください。
+ +startup.preferences.info.manualCopy =

起動設定を有効にする

MapToolは設定ファイルを起動ディレクトリーにコピーすることができませんでした。
これを有効にするには、{0} を編集し、変更を保存した後に、MapToolを再起動する必要があります。
+ + +userTerm.GM = ゲームマスター +userTerm.Player = プレイヤー +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = プレイヤー + +visionType.DAY = 昼 +visionType.NIGHT = 夜 +visionType.OFF = オフ + +lightingStyle.ENVIRONMENTAL = 環境光 +lightingStyle.OVERTOP = 最上部 + +mapSortType.GMNAME = 本来の名称 +mapSortType.DISPLAYNAME = 表示名称 + + +whisper.command = 耳打ち +whisper.description = 特定のプレイヤーにメッセージを送る。 +whisper.enterText = ここにテキストを入力してください +whisper.noName = プレイヤー名を指定してください。 +# {0} is the name, {1} is the message +whisper.string = {0}の耳打ち:{1} +whisper.toSelf = 自分自身に会話を送りますか? +whisper.you.string = {0}への耳打ち:{1} + +whisperreply.description = 最後に耳打ちして来たプレイヤーに返信する。 +whisperreply.noTarget = 返信できる相手は存在しません。 + +zone.player_view = プレイヤー視点表示 +zone.map_not_visible = この地図はプレイヤーに非表示中 + + + +# Player Database Dialog +playerDB.dialog.player = プレイヤー +playerDB.dialog.role = 役割 +playerDB.dialog.add = 追加 +playerDB.dialog.authType = 認証種別 +playerDB.dialog.blocked = 拒絶 +playerDB.dialog.connected = 接続済み +playerDB.dialog.title = プレイヤー・パスワード・データベース +playerDB.dialog.title.edit = プレイヤーの編集 +playerDB.dialog.title.new = 新規プレイヤー +playerDB.dialog.password = パスワード +playerDB.dialog.passwordGenerate = 新しいパスワードを作成 +playerDB.dialog.publicKey = 公開鍵 +playerDB.dialog.edit = 編集... +playerDB.dialog.delete = 削除 +playerDB.dialog.deleteConfirm = {0} を削除してもよろしいでしょうか? +playerDB.dialog.error.missingName = プレイヤー名がありません +playerDB.dialog.error.passwordMissing = パスワードがありません +playerDB.dialog.error.passwordTooShort = パスワードが短すぎます +playerDB.dialog.error.invalidPublicKey = 不適切な公開鍵です +playerDB.dialog.error.emptyBlockReason = 拒絶理由を空欄にすることはできません +playerDB.dialog.error.playerExists = プレイヤーは既に存在しています +playerDB.dialog.error.savingChanges = データベースの変更を保存中にエラーが発生しました + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- エンコードされたパスワード -- + +WebRTC.toggleUseWebRTC = WebRTCを使用する(実験的) +WebRTC.toggleUseWebRTC.tooltip = 接続方法にWebRTCを使用します。これにより
ポート転送が機能しない場合の助けになる可能性があります
クライアントおよびサーバーの両方のが必ず同じ設定でなければなりません。
この機能は現在のところ実験的です。
RPToolsネットへのエイリアスを設定する必要があります + +dialog.button.ok = OK +dialog.button.cancel = キャンセル + + + +# Add-On Library support +library.error.invalidDefinition = ライブラリー定義が無効です。 +library.error.emptyName = 拡張ライブラリーの名称は空白にできません。 +library.error.emptyVersion = 拡張ライブラリー {0} のバージョンは空白にできません。 +library.dialog.import.title = 拡張ライブラリーを取り込む。 +library.import.ioError = ドロップされたライブラリーの取り込み時に入出力エラーが発生しました。 +library.import.error = ドロップされたライブラリー {0} の取り込み時に力エラーが発生しました。 +library.import.error.notGM = ライブラリーをドロップして取込めるのはGMのみです。 +library.imported = ライブラリー『{0}』を取込みました。 +library.error.libtoken.no.access = {0} に対する『URIによる接続を許可』は許可されません。 +library.error.addOn.no.access = 『URIによる接続を許可』は {0} の拡張ライブラリーでは許可できません。 +library.error.libtoken.missing = Lib\:Token を見つける事ができません。 +library.error.addOnLibraryExists = {0} の名前空間を持つ拡張ライブラリーが既に存在しています。これを置き換えますか? +library.error.addOn.notText = {0}タイプの素材をテキストに変換できません。 +library.error.addOn.noConfigFile = {0} の中に library.json ファイルが見つかりません。 +library.property.value.notSpecified = 指定されていません +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = イベント {0} @ {1} の解析中に発生したエラー {2} の後に続行します。 +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = イベント {0} @ {1} の実行時に発生したエラー {2} の後に続行します。 +library.error.notFound = 名前空間 {0} を持つライブラリーは存在しません。 +library.error.noEventHandler = 名前空間 {1} を持つライブラリには、 {0} のイベントハンドラは含まれていません。 +library.error.retrievingEventHandler = イベント {0} に対するイベントハンドラの取得に失敗しました。 +library.error.addOn.sheet = 名前空間『{0}』のデータシート『{1}』の追加時にエラーが発生しました +library.export.information = Lib\:Token を、拡張ライブラリーに必要な形態に従って指定したディレクトリーに抽出します。
多くの場合は修正することなく動作しますが、幾らかの修正が必要な場合もあります。 +library.export.done = {0} を 拡張ライブラリーとして {1} に書き出しました。この拡張ライブラリーを動作させるためには恐らく修正を施す必要があります。 +library.export.error.overwrite = ディレクトリー {0} は空ではありせん。別のディレクトリーを選択してください。 +library.export.errorReadingDirectory = ディレクトリー {0} を読み取る事ができません。 +library.export.errorWriting = 拡張ライブラリーのファイル {0} の書き込み中にエラーが発生しました。 +library.dialog.button.add = 追加 +library.dialog.button.close = 閉じる +library.dialog.button.details = 詳細 +library.dialog.title = 拡張ライブラリー +library.dialog.library.label = ライブラリー +library.dialog.development.label = 開発用 +library.dialog.addon.name = 拡張名称 +library.dialog.addon.version = バージョン +library.dialog.addon.namespace = 名前空間 +library.dialog.addon.shortDescription = 簡単な説明 +library.dialog.addon.description = 説明 +library.dialog.addon.readMeFile = 『はじめにお読みください』を表示 +library.dialog.addon.authors = 作者 +library.dialog.addon.license = 許諾 +library.dialog.addon.licenseFile = 許諾ファイルを表示 +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = ウェブサイト +library.dialog.table.remove = ライブラリーを削除 +library.dialog.table.removeData = ライブラリーとデータを削除 +library.dialog.delete.confirm = 拡張ライブラリー『{0}』を削除してもよろしいでしょうか? +library.dialog.deleteData.confirm = 拡張ライブラリー『{0}』と、全ての付随データを削除してもよろしいでしょうか? +library.dialog.copy.title = コピーされたCSSはテストで使用する事を目的としています。
拡張ライブラリーでの使用
lib\://net.rptools.maptool/css/mt-stat-sheet.css または
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = CSSテーマをクリップボードにコピーする +library.dialog.copyMTStatSheetTheme = データシートのテーマをクリップボードにコピーする + +# Game Data +data.error.cantConvertTo = {0} を {1} に変換する事ができません。 +data.error.alreadyExists = データ特性値 {0} は既に存在しています。 +data.error.undefined = データ特性値 {0} は未定義です。 +data.error.namespaceDoesNotExist = データの名前空間 {0} は型 {1} に存在していません。 +data.error.namespaceAlreadyExists= データの名前空間 {0} は型 {1} に既に存在しています。 +data.error.sendingUpdate = ゲームデータの更新を送信中にエラーが発生しました。 +data.error.receivingUpdate = ゲームデータの更新を受信中にエラーが発生しました。 +data.error.importGameData = ゲームデータの取り込み中にエラーが発生しました。 +data.error.clearingNamespace = 型 {1} の名前空間 {0} の除去中にエラーが発生しました。 +data.error.removingData = 型 {2} の名前空間 {1} のデータ {0} にエラーが発生しました。 +Label.icontheme=アイコンテーマ +Preferences.label.icontheme.tooltip=使用するアプリケーションアイコンのテーマ。 +Label.theme.macroeditor=マクロエディターのテーマ +TEXT_TYPE=テキスト種別 +EditTokenDialog.button.movevbltoggle.tooltip=移動または複製時に壁遮光レイヤーを含む +EditTokenDialog.button.movembltoggle.tooltip=移動または複製時に障壁レイヤーを含む +EditTokenDialog.button.movehbltoggle.tooltip=移動または複製時に丘遮光レイヤーを含む +EditTokenDialog.button.movepbltoggle.tooltip=移動または複製時に穴遮光レイヤーを含む +EditTokenDialog.button.movecbltoggle.tooltip=移動または複製時に覆い遮光レイヤーを含む +EditTokenDialog.button.movefrommap.tooltip=選択した障壁レイヤーを地図から移動または複製する +EditTokenDialog.button.movetomap.tooltip=選択した障壁レイヤーを地図へ移動または複製する +Label.label=ラベル: + +# StatSheet +token.statSheet.legacyStatSheetDescription = 旧来(1.14より前)データシート +token.statSheet.useDefault = 特性値種別の初期データシート + +# Advanced Dice Rolls +advanced.roll.parserError = ダイスロール文字列にエラー {0}行 {1}桁 『{2}』。 +advanced.roll.unknownDiceType = 未知のダイスロール種別 {0}。 +advanced.roll.unknownVariable = 未知の変数 {0}。 +advanced.roll.variableNotNumber = 変数 {0} は数値ではありません。 +advanced.roll.unknownProperty = 未知の特性値 {0}。 +advanced.roll.propertyNotNumber = 特性値 {0} は数値ではありません。 +advanced.roll.noTokenInContext = コンテキストにトークンがありません。 +advanced.roll.inputNotNumber = 入力 {0} は数値ではありません。 +Preferences.label.tokens.stack.hide=トークン重なり目印を非表示 +Preferences.label.tokens.stack.hide.tooltip=トークンレイヤーの重なり目印を非表示にする \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_nl.properties b/src/main/resources/net/rptools/maptool/language/i18n_nl.properties index af52f11ea7..887c95b3f3 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_nl.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_nl.properties @@ -100,39 +100,34 @@ Color.none = Geen Color.custom = Aangepast Color.default = Default -Button.accept = Accepteren -Button.add = Toevoegen -Button.apply = TOEPASSEN -Button.background = Achtergrond -Button.browse = Bladeren +Button.ok = OK Button.cancel = Afbreken -Button.clear = Wissen -Button.clearall = Alles wissen +Button.refresh = Ververs +Button.rescan = Opnieuw scannen +Button.revert = Ongedaan maken Button.close = Sluiten +Button.import = Importeer +Button.export = Exporteren Button.delete = Verwijder +Button.add = Toevoegen +Button.new = Nieuw +Button.browse = Bladeren +Button.update = Bijwerken +Button.apply = TOEPASSEN +Button.accept = Accepteren +Button.up = Omhoog verplaatsen Button.down = Omlaag Verplaatsen -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Exporteren -Button.fog = Mist -Button.hide = Verberg -Button.import = Importeer -Button.install = Installeer +Button.background = Achtergrond Button.map = Kaart -Button.new = Nieuw +Button.fog = Mist +Button.clear = Wissen +Button.clearall = Alles wissen +Button.yes = Ja Button.no = Nee -Button.ok = OK -Button.refresh = Ververs -Button.rescan = Opnieuw scannen -Button.revert = Ongedaan maken +Button.install = Installeer Button.runmacro = RUN MACRO -Button.up = Omhoog verplaatsen -Button.update = Bijwerken -Button.yes = Ja +Button.hide = Verberg -Label.label=Label\: Label.lights = Vision\: Label.name = Naam\: Label.gmname = GM Naam\: @@ -189,10 +184,8 @@ Label.image.choose = Kies afbeelding Label.table.import = Importeer tabel Label.table.export = Tabel exporteren Label.preview = Voorbeeld -Label.background = Background Label.foreground = Voorgrond\: Label.showbackground = Achtergrond tonen\: -Label.fontSize = Font Size Label.layers = Lagen\: Label.view.current = Huidige Weergave Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Heeft zicht\: EditTokenDialog.label.terrain.mod = Terrein Aanpassen\: EditTokenDialog.label.terrain.mod.tooltip= Pas de bewegingskosten aan van een token die over (of door) dit token heen beweegd. Standaard vermenigvuldiger is 1 wat gelijk is aan geen aanpassing (1 * 1 \= 1). EditTokenDialog.label.image = Afbeelding tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Transparantie\: EditTokenDialog.label.opacity.tooltip = Wijzig de transparantie van het token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Negeer Terrein\: EditTokenDialog.label.terrain.ignore.tooltip= Selecteer alle terrein modificatie types die dit token moet negeren. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Kon de voetafdrukken voor het vierkante raster ni Handshake.msg.duplicateName = Iemand gebruikt deze spelersnaam al. Kies een andere naam en probeer het opnieuw. Handshake.msg.wrongPassword = Je hebt het verkeerde hoofdwachtwoord ingevoerd. Probeer het opnieuw. Handshake.msg.unknownPlayer = Speler {0} is onbekend. -Handshake.msg.wrongVersion = De gebruikte versies komen niet overeen. Je probeert verbinding te maken met een client versie {0} met een server die draait versie {1}.
Werk je client bij naar de juiste versie. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Mislukte aanmeldpoging van {0}, foutberichten bij het decoderen van de handshake volgen. Handshake.msg.failedLoginDecode = Handshake decoderen met wachtwoord mislukt. Handshake.msg.encodeInitFail = Initialisatie van handshake encoderen is mislukt. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Onjuiste publieke sleutel gebruikt tijdens ha Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Beschikbaar Update.msg1 = Er is een nieuwe versie van Maptool beschikbaar\! @@ -433,6 +429,8 @@ Update.msg2 = Wil je deze nu downloaden {0}? Update.button = Deze versie overslaan Update.chkbox = Nooit meer op updates controleren\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Wat je ziet is wat je krijgt. ExportScreenshot.view.asselected = Zoals geselecteerd ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips zullen worden gebruikt voor [ ServerDialog.button.networkinghelp = Network Hulp ServerDialog.generatePassword = Wachtwoord genereren -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Eigenschappen -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Zicht -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Licht -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Statussen -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Balken - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Twee afbeeldingen -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Enkele afbeelding -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Meerdere afbeeldingen -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Bovenkant -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Onderkant -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Linkerkant -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Rechterkant - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Afbeelding -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Raster afbeelding -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Stip -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Groep\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Volgorde\: CampaignPropertiesDialog.label.order.tooltip = Positie in de lijst met statussen, wijzig door omhoog of omlaag in de lijst te verplaatsen. CampaignPropertiesDialog.label.else = Alle anderen -CampaignPropertiesDialog.label.owner = Eigenaar +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Er is geen kaartafbeelding. Gebr # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Sluit uit MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Schermafdruk action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Moet een naam voor de bib dialog.addresource.warn.mustselectone = Moet ten minste één bibliotheek selecteren om te downloaden dialog.addresource.error.malformedurl = URL Artpack {0} is ongeldig. Controleer je installatie. dialog.addresource.warn.badresourceid = Verkeerde resource-identificatie\: {0}. Rapporteer een fout aan het MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = Begin bijna met het FTP proces van {0,number} bestand(en)... msg.confirm.bootPlayer = Weet je zeker dat je {0} wilt resetten? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Hiermee worden alle tekeningen op laag {0} gewist en wordt de 'ongedaan maken' wachtrij voor ALLE lagen gewist.
Dit kan niet ongedaan worden gemaakt. Weet je het zeker? msg.confirm.deleteDraw = Weet u zeker dat u de geselecteerde tekeningen wilt verwijderen? msg.confirm.deleteDraw.removed = Er wordt niet meer om toestemming gevraagd bij het verwijderen van tekeningen. Als je deze optie weer wilt inschakelen kijk dan in Voorkeuren. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Kaart bevat blootgestelde msg.confirm.saveCampaign = Wil je deze campagne opslaan voordat je afsluit? msg.error.alreadyRegistered = Dat ID is al in gebruik -- server niet geregistreerd. msg.error.alreadyRunningServer = Je bent al een server aan het draaien. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser kon niet worden gestart.
{0} msg.error.browser.notFound = Systeem browser kon niet worden geïdentificeerd.
Geef uw systeem browser op in de {0} omgeving variabele. msg.error.cantAdjustGridInfMaps = Kan raster niet aanpassen op oneindige kaarten. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LKlik\: stel eerste cel in, beweeg de muis in tool.walltemplate.tooltip = Teken een muur sjabloon. tools.ai_selector.tooltip = Tokens zullen navigeren rond MBL, VBL (indien geselecteerd) en rekening houden met tokens met terrein modifiers. tools.ignore_vbl_on_move.tooltip = Indien geselecteerd zullen Tokens om de VBL heen navigeren, anders zullen ze vrij door de VBL bewegen. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Toon FoW voor alle Tokens die je expliciet bezit o tools.token.fow.gm.tooltip = Toon FoW voor Tokens die u expliciet bezit.
ALS u een GM bent, ziet u ook alle tokens die geen eigendom hebben ingesteld. tools.token.fow.npc.tooltip = Toon FoW voor NPC Tokens die je expliciet bezit of die eigendom zijn van iedereen. tools.token.fow.pc.tooltip = Toon FoW voor PC Tokens die u expliciet bezit of die eigendom zijn van iedereen. -tools.topo.tooltip = Vision Blocking Layer (VBL) Gereedschap +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Selecteer kaart tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties b/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties new file mode 100644 index 0000000000..6220d26bb7 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Groen\:Verzenden, Rood\:Ontvangen + +AppHomeDiskSpaceStatusBar.toolTip = Huidige vrije ruimte in hoofdmap van gebruikers. + +AssetCacheStatusBar.toolTip = Huidige grootte van Asset cache map. Dubbelklik om deze cache te wissen. + +AssetViewerDialog.leftDragMove = Linkerknop om te verplaatsen +AssetViewerDialog.rightDragResize = Rechterknop ingedrukt houden om het formaat te wijzigen + +AutoSaveManager.failed = Autosave mislukt\: +AutoSaveManager.failed_badState = Autosave mislukt\:\nVerkeerde applicatie status?\! Rapporteer dit alstublieft\! +AutoSaveManager.status.autoSaveComplete = Autosave voltooid. Verstreken tijd (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Campagne automatisch opslaan... +AutoSaveManager.status.lockFailed = Autosave overgeslagen. Opdrachten wordt uitgevoerd in de achtergrond. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Kan de lichtbron "Algemeen\: 5"?\! + +ChatAutoSave.status.chatAutosave = Campagne automatisch opslaan... + +Color.aqua = aqua +Color.black = zwart +Color.blue = blauw +Color.cyan = cyaan +Color.darkgray = donkergrijs +Color.fuchsia = fuchsiapaars +Color.gray = grijs +Color.gray25 = 25% grijs +Color.gray50 = 50% grijs +Color.gray75 = 75% grijs +Color.green = groen +Color.lightgray = lichtgrijs +Color.lime = limoen +Color.magenta = magenta +Color.maroon = kastanjebruin +Color.navy = donkerblauw +Color.orange = oranje +Color.pink = roze +Color.purple = paars +Color.red = rood +Color.silver = zilver +Color.teal = groenblauw +Color.white = wit +Color.yellow = geel +Color.none = Geen +Color.custom = Aangepast +Color.default = Default + +Button.ok = OK +Button.cancel = Afbreken +Button.refresh = Ververs +Button.rescan = Opnieuw scannen +Button.revert = Ongedaan maken +Button.close = Sluiten +Button.import = Importeer +Button.export = Exporteren +Button.delete = Verwijder +Button.add = Toevoegen +Button.new = Nieuw +Button.browse = Bladeren +Button.update = Bijwerken +Button.apply = TOEPASSEN +Button.accept = Accepteren +Button.up = Omhoog verplaatsen +Button.down = Omlaag Verplaatsen +Button.background = Achtergrond +Button.map = Kaart +Button.fog = Mist +Button.clear = Wissen +Button.clearall = Alles wissen +Button.yes = Ja +Button.no = Nee +Button.install = Installeer +Button.runmacro = RUN MACRO +Button.hide = Verberg + +Label.lights = Vision\: +Label.name = Naam\: +Label.gmname = GM Naam\: +Label.speechName = Tekstballon Naam\: +Label.optional = Optioneel +Label.options = Opties +Label.maps = Kaarten +Label.objects = Objecten +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Achtergronden +Label.macroeditor = Macro editor +Label.styletheme = Stijl Thema +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Kijkrichting +Label.accessibility = Toegankelijkheid +Label.sounds = Geluiden +Label.auth = Authenticatie +Label.version = MapTool versie\: +Label.startup = Opstarten +Label.themes = Themes +Label.application = Toepassing +Label.preferences = Voorkeuren +Label.save = Opslaan +Label.minute = min. +Label.performance = Prestaties +Label.client = Client +Label.macropanels = Macropanelen +Label.upnp = UPnP +Label.macropermissions = Macro rechten +Label.path = Bestandspad\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Bibliotheek +Label.progress = Voortgang +Label.about = Over +Label.dimensions = Afmetingen\: +Label.layer = Lagen\: +Label.grid = Raster +Label.tile = Tegel +Label.ready = Gereed +Label.saved = Opgeslagen +Label.filesystem = Bestandssysteem... +Label.filesystem2 = Bestandssysteem +Label.roll = Rol\: +Label.table.image = Tabel afbeelding +Label.blankdefault = (Laat leeg voor de standaardwaarde) +Label.range = Bereik +Label.image = Afbeelding +Label.value = Waarde +Label.image.choose = Kies afbeelding +Label.table.import = Importeer tabel +Label.table.export = Tabel exporteren +Label.preview = Voorbeeld +Label.foreground = Voorgrond\: +Label.showbackground = Achtergrond tonen\: +Label.layers = Lagen\: +Label.view.current = Huidige Weergave +Label.host = Host\: +Label.location = Locatie\: +Label.advanced = Geavanceerd +Label.view = Weergave\: +Label.board = Bord +Label.visibility = Zichtbaarheid +Label.pathfilename = Pad/Bestandsnaam\: +Label.allowURIAccess = URI toegang toestaan + +CampaignPropertyDialog.error.parenthesis = Rechts ontbrekend haakje ")" in de volgende eigenschap\: {0} + +ColorPicker.tooltip.gridSnap = Uitlijnen op raster +ColorPicker.tooltip.lineType = Lijntype +ColorPicker.tooltip.eraser = Gum +ColorPicker.tooltip.penWidth = Pen Breedte +ColorPicker.tooltip.opacity = Transparantie + +ConnectToServerDialog.msg.headingServer = Servernaam +ConnectToServerDialog.msg.headingVersion = Versie +ConnectToServerDialog.msg.title = Verbinden met server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Het is onwaarschijnlijk dat het gebruik van je eigen externe IP-adres zal werken.

Gebruik je lokale adres of localhost.

Om de huidige waarden te zien gebruik de {1} optie van het {0} menu.


Probeer toch te verbinden? +ConnectToServerDialog.username = Gebruikersnaam\: +ConnectToServerDialog.password = Wachtwoord +ConnectToServerDialog.usePublicKey = Verbinden met openbare sleutel +ConnectToServerDialog.role = Rol\: +ConnectToServerDialog.server.name = Servernaam\: +ConnectToServerDialog.server.local = Lokale servers\: +ConnectToServerDialog.server.address = Adres\: +ConnectToServerDialog.server.port = Poort\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Rechtstreeks + +ConnectionInfoDialog.title = Serverinformatie +ConnectionInfoDialog.address.local = Lokaal adres\: +ConnectionInfoDialog.address.external = Extern adres\: +ConnectionInfoDialog.port = Poort\: +ConnectionInfoDialog.discovering = Ontdekken... + +ConnectionStatusPanel.notConnected = Niet verbonden +ConnectionStatusPanel.runningServer = Een server aanmaken +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Verbinden met server + +CoordinateStatusBar.mapCoordinates = Coördinaten + +DrawPanelPopupMenu.menu.group = Groep tekeningen +DrawPanelPopupMenu.menu.ungroup = Degroeperen +DrawPanelPopupMenu.menu.merge = Tekeningen samenvoegen +DrawPanelPopupMenu.menu.getProperties = Eigenschappen ophalen +DrawPanelPopupMenu.menu.setProperties = Eigenschappen instellen +DrawPanelPopupMenu.menu.setName = Stel naam in +DrawPanelPopupMenu.menu.getId = Haal tekening-ID op +DrawPanelPopupMenu.menu.pathVbl = Pad naar VBL +DrawPanelPopupMenu.menu.shapeVbl = Vorm naar VBL +DrawPanelPopupMenu.menu.vbl.add = Voeg toe aan VBL +DrawPanelPopupMenu.menu.vbl.remove = Verwijder uit VBL +DrawPanelPopupMenu.dialog.name.title = Naam instellen +DrawPanelPopupMenu.dialog.name.msg = Vul een naam in\: + +EditLookupTablePanel.error.badRange = Tabel "{0}" bevat een slecht bereik "{1}" op rij {2,number}. +EditLookupTablePanel.error.invalidSize = Tabel "{0}" moet ten minste één rij hebben. +EditLookupTablePanel.error.noName = Tabel moet een naam hebben. +EditLookupTablePanel.error.sameName = Tabelnaam "{0}" dupliceert bestaande tabel. +EditLookupTablePanel.tooltip.allowLookup = Door dit vak te selecteren, kunnen spelers een zoekopdracht uitvoeren in deze tabel (bijv. dubbelklik op de tabel, gebruik /tabelof macro functies). +EditLookupTablePanel.tooltip.visible = Door deze box te selecteren kunnen spelers deze tabel in hun tabellen paneel zien. +EditLookupTablePanel.create.tooltip = Maak een nieuwe opzoeken tabel. +EditLookupTablePanel.edit.tooltip = Geselecteerde tabel bewerken. +EditLookupTablePanel.delete.tooltip = Tabel verwijderen. +EditLookupTablePanel.duplicate.tooltip = Dupliceer Geselecteerde Tabel. +EditLookupTablePanel.showplayer = Toon tabel aan spelers +EditLookupTablePanel.lookup = Zoeken door spelers toestaan + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Notities +EditTokenDialog.label.gmnotes = GM notities +EditTokenDialog.menu.notes.sendChat = Verzend naar chat +EditTokenDialog.menu.notes.sendEmit = Verstuur als melding +EditTokenDialog.label.shape = Vorm\: +EditTokenDialog.label.snaptogrid = Uitlijnen op raster\: +EditTokenDialog.label.size = Omvang\: +EditTokenDialog.label.visible = Zichtbaar voor spelers\: +EditTokenDialog.label.properties = Eigenschappen\: +EditTokenDialog.label.visible.owner = Alleen zichtbaar voor de eigenaars\: +EditTokenDialog.label.sight.has = Heeft zicht\: +EditTokenDialog.label.terrain.mod = Terrein Aanpassen\: +EditTokenDialog.label.terrain.mod.tooltip= Pas de bewegingskosten aan van een token die over (of door) dit token heen beweegd. Standaard vermenigvuldiger is 1 wat gelijk is aan geen aanpassing (1 * 1 \= 1). +EditTokenDialog.label.image = Afbeelding tabel\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Token Transparantie\: +EditTokenDialog.label.opacity.tooltip = Wijzig de transparantie van het token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Negeer Terrein\: +EditTokenDialog.label.terrain.ignore.tooltip= Selecteer alle terrein modificatie types die dit token moet negeren. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Stel in of de bewegingskosten moeten worden opgeteld of vermenigvuldigd. Gebruik negatieve getallen om af te trekken en decimale waarden om de kosten te delen. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portret +EditTokenDialog.border.title.handout = Hand-out +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Muis wiel om te zoomen; dubbel-LKlik om de positie te resetten en te zoomen +EditTokenDialog.label.allplayers = Alle spelers +EditTokenDialog.tab.properties = Eigenschappen +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = Staat +EditTokenDialog.tab.speech = Spraak +EditTokenDialog.tab.ownership = Eigendom +EditTokenDialog.tab.config = Configuratie +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Eigenschappen van Lib\:Token +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Zichtbaarheid token +EditTokenDialog.label.vbl.tolerance = Zichtbaarheid tolerantie +EditTokenDialog.label.vbl.preview = Voorvertoning tokenafbeelding verbergen +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Kleur gevoeligheid +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Methode +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Geavanceerd Gebruik\: Kies het algoritme dat gebruikt wordt om het aantal curven te verminderen in de gegenereerde veelhoek.

De standaard setting is over het algemeen de beste maar unieke veelhoeken kunnen beter gemodelleerd worden met een van de andere geselecteerde algoritmen. +EditTokenDialog.label.vbl.over = Is zichtbaar boven FoW +EditTokenDialog.label.vbl.over.tooltip = Laat dit token altijd boven de FoW zien als deze in het zicht is van een ander token. Nuttig voor deuren, standbeelden, kolommen, daken, enz. +EditTokenDialog.label.vbl.color = Kleurkeuze +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Muis wiel om te zoomen; dubbel-LKlik om de positie te resetten en te zoomen +EditTokenDialog.label.hero.summary = Samenvatting\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Laatst Bewerkt\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Stelt de tolerantie in voor de optimalisatie, een waarde van 0 schakelt optimalisatie uit en waarden > 0 vermindert het aantal hoekpunten van de polygon voor betere prestaties. +EditTokenDialog.vbl.explanation.tooltip = De afbeelding van het token is verdeeld over een 3x3 raster, wat 9 regio's maakt.

\nDeze settings bepaald hoeveel regio's binnen je 'zichtbare veld' moeten vallen voordat deze afbeelding in zijn geheel boven de FoW wordt getoond. Het bereik is dus 1-9 regio's.

\nBijvoorbeeld voor een zeer groot dak, vanwege de visuele afstand, kan je een waarde van 1 gebruiken.
Bij een kleinere token zoals een standbeeld, wil je wellicht de afbeelding niet weergeven totdat er meer van de afbeelding zichtbaar is en dus een waarde van 3 of 4 gebruiken. +EditTokenDialog.confirm.clearSpeech = Weet u zeker dat u alle spraak voor dit token wilt wissen? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Sleutel (Bug\!) +EditTokenDialog.msg.generic.colValue = Waarde (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Spraak tekst +EditTokenDialog.msg.title = Token bewerken +EditTokenDialog.msg.wrap = Tekst terugloop +EditTokenDialog.vbl.label.originalPointCount = Aantal oorspronkelijke punten +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Bezig... +EditTokenDialog.checkbox.state.hide = Verbergen +EditTokenDialog.button.hero.refresh.tooltip.on = Ververs gegevens van Hero Lab
Wijzigingen gedetecteerd\! +EditTokenDialog.button.hero.refresh.tooltip.off = Ververs gegevens van Hero Lab
Geen wijzigingen gedetecteerd... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is geen geldige naam voor een lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens kunnen niet {0} genoemd worden als je URI toegang wilt hebben. + +MapPropertiesDialog.label.playerMapAlias = Weergavenaam\: +MapPropertiesDialog.label.playerMapAlias.tooltip = Dit is hoe de kaart voor de spelers genoemd wordt. Moet uniek zijn binnen de campagne. +MapPropertiesDialog.label.Name.tooltip = Dit is hoe naar de kaart verwezen wordt in macro's en is alleen zichtbaar voor de GM. +MapPropertiesDialog.label.cell.type = Type cel\: +MapPropertiesDialog.label.cell.dist = Afstand per cel\: +MapPropertiesDialog.label.cell.pixels = Pixels per cel\: +MapPropertiesDialog.label.cell.ai = AI 'over cel bewegen' afronding\: +MapPropertiesDialog.label.vision.dist = Zicht bereik\: +MapPropertiesDialog.label.lights.tooltip = Kan Uit, Dag of Nacht zijn. Kan worden gewijzigd nadat de kaart is gemaakt. +MapPropertiesDialog.image.nogrid = Geen raster +MapPropertiesDialog.label.cell.ai.tooltip = Dit bepaalt hoe de AI de afstand per cel zal berekenen nadat de terrein modificaties zijn toegepast. De standaard is dat de waarde niet wordt afgerond, wat betekent dat er een fractie (decimaal) van de waarde van de bewegings 'kosten' over de cel kan is en/of niet in een veelvoud van cel eenheden. +MapPropertiesDialog.label.image = Selecteer kaartafbeelding +MapPropertiesDialog.label.background = Kies achtergrond +MapPropertiesDialog.label.fog = Kies Mist (Fog) +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Lokale bestandsmap +AddResourcesDialog.label.example = (bijv. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Geen + +AdjustBoardDialog.title = Pas de positie van het bord aan +AdjustBoardDialog.snapto = Uitlijnen op\: +AdjustBoardDialog.none.tooltip = Niet uitlijnen. +AdjustBoardDialog.grid.tooltip = Uitlijnen op het raster. +AdjustBoardDialog.tile.tooltip = Uitlijnen op de herhalende achtergrondtextuur. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = X-verschuiving\: +GridControlPanel.offset.y = X-verschuiving\: +GridControlPanel.color = Kleur\: + +GridlessGrid.error.notLoaded = Kon de voetafdrukken voor het vierkante raster niet laden. + + + +# Handshake messages +Handshake.msg.duplicateName = Iemand gebruikt deze spelersnaam al. Kies een andere naam en probeer het opnieuw. +Handshake.msg.wrongPassword = Je hebt het verkeerde hoofdwachtwoord ingevoerd. Probeer het opnieuw. +Handshake.msg.unknownPlayer = Speler {0} is onbekend. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Mislukte aanmeldpoging van {0}, foutberichten bij het decoderen van de handshake volgen. +Handshake.msg.failedLoginDecode = Handshake decoderen met wachtwoord mislukt. +Handshake.msg.encodeInitFail = Initialisatie van handshake encoderen is mislukt. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Speler is geblokkeerd\: {0}. +Handshake.msg.incorrectPassword = Onjuist wachtwoord tijdens handshake. +Handshake.msg.incorrectPublicKey = Onjuiste publieke sleutel gebruikt tijdens handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Beschikbaar +Update.msg1 = Er is een nieuwe versie van Maptool beschikbaar\! +Update.msg2 = Wil je deze nu downloaden {0}? +Update.button = Deze versie overslaan +Update.chkbox = Nooit meer op updates controleren\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Wat je ziet is wat je krijgt. +ExportScreenshot.view.asselected = Zoals geselecteerd +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Gehele kaart +ExportScreenshot.view.entiremap.tooltip = Gehele kaart, respecteert zichtbaarheid en mist. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Alles wat de GM ziet. +ExportScreenshot.view.player.tooltip = Enkel wat een speler kan zien. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. +ExportScreenshot.ftp.path.note = Let op\: pad moet al bestaan +ExportScreenshot.ftp.host.example = (vb\: myhost.com) +ExportScreenshot.ftp.username.example = (vb\: pbpuser) +ExportScreenshot.ftp.path.example = (vb\: pad/naar/mijn/afbeeldingen/kaart.png) +ExportScreenshot.method.label = Render methode\: +ExportScreenshot.method.buffered = Gebufferde afbeelding +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Achtergrond Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Huidige grootte van Asset cache map. Dubbelklik om deze cache te wissen. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Tabel "{0} " verwijderen? +LookupTablePanel.confirm.export = Tabel exporteren "{0}"? +LookupTablePanel.confirm.import = Importeer tabel "{0}"? +LookupTablePanel.confirm.overwrite = Overschrijf tabel "{0}"? +LookupTablePanel.error.loadFailed = Kon tabel niet laden. +LookupTablePanel.error.saveFailed = Tabel kon niet worden opgeslagen "{0}". +LookupTablePanel.info.saved = Tabel opgeslagen als "{0}". +LookupTablePanel.msg.titleEdit = Tabel bewerken +LookupTablePanel.msg.titleNew = Nieuwe tabel + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Klik op de Details... knop om meer informatie te zien.
Kopieer en plak de inhoud naar een forum bericht wanneer er fouten worden gerapporteerd. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Fout\: Stack Overflow +MapToolEventQueue.unexpectedError = Onverwachte fout opgetreden. +MapToolEventQueue.warning.title = Waarschuwing + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Verf kiezen + +PersistenceUtil.error.campaignPropertiesLegacy = Dit campagne eigenschappenbestand is in een oud formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Dit campagne eigenschappenbestand is in een formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.error.campaignPropertiesRead = Fout tijdens het lezen van campagne eigenschappen data uit bestand. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Bestand {0} is geen MapTool campagne eigenschappen bestand. + +PersistenceUtil.error.campaignRead = Fout tijdens het lezen van het campagne bestand. +PersistenceUtil.error.campaignVersion = Dit campagne bestand is niet leesbaar met deze versie van MapTool.
We zullen proberen te laden met behulp van het legacy formaat... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Fout tijdens het lezen van macro data uit dit bestand. +PersistenceUtil.error.macroVersion = Dit macro bestand is in een formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.error.macrosetVersion = Deze macro set is in een formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.error.mapRead = Fout tijdens het lezen van kaart data uit dit bestand. +PersistenceUtil.error.mapVersion = Dit kaart bestand is in een formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.error.tableRead = Fout tijdens het lezen van tabel data uit dit bestand. +PersistenceUtil.error.tableVersion = Dit tabel bestand is in een formaat dat niet leesbaar is voor deze versie van MapTool. +PersistenceUtil.warn.campaignNotLoaded = Kan het formaat van dit campagne bestand formaat niet bepalen; bestand niet geladen. +PersistenceUtil.warn.campaignWrongFileType = Bestand {0} is geen MapTool campagne bestand. +PersistenceUtil.warn.importWrongFileType = Bestand {0} is geen MapTool kaart bestand. +PersistenceUtil.warn.macroWrongFileType = Bestand is geen MapTool macro bestand. Bestand is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = Bestand is geen MapTool macro set bestand. Bestand is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interacties +Preferences.label.maps.fow = Nieuwe kaarten hebben Fog of War +Preferences.label.maps.fow.tooltip = Fog of War kan worden ingeschakeld of uitgeschakeld op individuele kaarten. +Preferences.label.maps.visible = Nieuwe kaarten zichtbaar voor spelers +Preferences.label.maps.visible.tooltip = Individuele kaarten kunnen wel of niet zichtbaar zijn voor spelers. +Preferences.label.maps.grid = Nieuwe kaart rastertype +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Vierkant +Preferences.combo.maps.grid.hexHori = Horizontale Hex +Preferences.combo.maps.grid.hexVert = Verticale Hex +Preferences.combo.maps.grid.isometric = Isometrisch +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Nieuwe kaarteenheden per cel +Preferences.label.maps.units.tooltip = De grootte van een rastercel in game-systeem eenheden. +Preferences.label.maps.vision = Nieuwe Kaart Zicht Afstand +Preferences.label.maps.vision.tooltip = De afstand waarop MapTool moet stoppen met het berekenen van zichtlijnen. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Bewegings metriek +Preferences.label.maps.metric.tooltip = Bepaalt hoe MapTool met beweging omgaat op het geselecteerde rastertype. +Preferences.label.maps.sortType = Sorteermethode +Preferences.label.maps.sortType.tooltip = Bepaalt of de kaarten worden gesorteerd op naam of weergavenaam +Preferences.label.objects.snap = Tokens Beginnen Uitgelijnd op het Raster +Preferences.label.objects.snap.tooltip = Of 'uitlijnen op raster' voor afbeeldingen die op de objectlaag zijn geplaatst, standaard is ingeschakeld +Preferences.label.objects.free = Start Vrij Vorm +Preferences.label.objects.free.tooltip = Indien ingeschakeld, worden nieuwe objecten getoond bij in hun originele resolutie met een formaat wijzigen handvat rechtsonderin. +Preferences.label.background.snap.tooltip = Of 'uitlijnen op raster' voor afbeeldingen die op de objectlaag zijn geplaatst, standaard is ingeschakeld +Preferences.label.background.free.tooltip = Indien ingeschakeld, worden nieuwe objecten getoond in hun originele resolutie met een formaat wijzigen handvat rechtsonderin. +Preferences.label.tokens.snap.tooltip = Bepaalt of tokens snap-to-grid standaard ingeschakeld hebben. +Preferences.label.tokens.free.tooltip = Bepaalt of nieuwe tokens getoond worden in hun oorspronkelijke resolutie. +Preferences.label.tokens.visible = Nieuwe tokens zichtbaar voor spelers +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Waarschuwen wanneer tokens worden verwijderd +Preferences.label.tokens.delete.tooltip = Er is geen "ongedaan maken" voor het verwijderen van tokens. Je wilt dit waarschijnlijk inschakelen. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Verhoog +Preferences.combo.tokens.duplicate.random = Willekeurig +Preferences.label.tokens.numbering = Nummering weergeven op +Preferences.combo.tokens.numbering.name = Naam +Preferences.combo.tokens.numbering.gm = GM Naam +Preferences.combo.tokens.numbering.both = Beide +Preferences.label.tokens.naming = Nieuwe token naam +Preferences.label.tokens.naming.tooltip = Bepaalt hoe nieuwe tokens initieel worden genoemd. +Preferences.combo.tokens.naming.filename = Bestandsnaam gebruiken +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Gebruik "{0}" +Preferences.label.tokens.dialog = Dialoogvenster weergeven bij nieuwe Token +Preferences.label.tokens.dialog.tooltip = Bepaalt of het nieuwe token dialoogvenster wordt weergegeven wanneer een token op de kaart wordt geplaatst. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Toon portret bij mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = Op de randen +Preferences.label.facing.edge.tooltip = Tokenrotatie zal zich aan de randen van de rooster cellen vast klikken. +Preferences.label.facing.vertices = Op hoeken +Preferences.label.facing.vertices.tooltip = Tokenrotatie zal zich aan de hoeken van de rooster cellen vast klikken. +Preferences.label.access.delay = Helptekst initiële vertraging +Preferences.label.access.delay.tooltip = De eerste vertraging (in milliseconden) voordat een tooltip wordt weergegeven. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM geheugen instellingen +Preferences.label.jvm.heap = Maximale heap grootte (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx grootte in bytes stelt de maximale grootte waarin de Java heap kan groeien. +Preferences.label.jvm.min = Initiële & minimale heap grootte (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack grootte (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campagne autosave elke +Preferences.label.autosave.tooltip = Autosaved campagnes staan in ${appHome}/autosave. Automatisch opslaan van een campagne is geheugenintensief. Houdt hier rekening mee. Zet op 0 om uit te schakelen. +Preferences.label.save.reminder = Opslaan herinnering bij sluiten +Preferences.label.save.reminder.tooltip = Of er een prompt verschijnt voordat MapTool sluit. +Preferences.label.autosave.chat = Periode tussen chat log automatisch opslaan +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo doorzichtigheid +Preferences.label.halo.opacity.tooltip = Bepaalt hoe doorzichtig de halo-overlay getekend wordt (0-255). +Preferences.label.aura.opacity = Aura doorzichtigheid +Preferences.label.aura.opacity.tooltip = Bepaalt hoe doorzichtig het aura-overlay getekend wordt (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Licht doorzichtigheid +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Mist doorzichtigheid +Preferences.label.fog.opacity.tooltip = Bepaalt hoe doorzichtig de "zachte mist" getekend wordt (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Automatisch verwijderen van mist bij token beweging (persoonlijke server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Timeout op verbinding +Preferences.label.upnp.timeout.tooltip = Time-out periode in milliseconden om te wachten bij het zoeken naar UPnP poorten. +Preferences.label.macros.permissions = Externe Macro toegang inschakelen +Preferences.label.macros.permissions.tooltip = Geef macro's toegang tot je schijf en http diensten. De volgende functies worden ingeschakeld\: getRequest, postRequest, exportdata en getEnvironmentVariable. +Preferences.label.chat.macrolinks = Onderdruk ToolTips voor MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks laten normaal tooltips zien met informatie over het resultaat. Dit is om cheaten te voorkomen. Met deze opties kunt u deze tooltips uitschakelen om esthetische redenen. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = U moet een getal invullen voor deze poort. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Poort van RPTools register is niet numeriek?\! Webserver bug? +ServerDialog.error.server = U moet een servernaam of IP-adres invoeren. +ServerDialog.error.serverNotFound = Server "{0}" niet gevonden. +ServerDialog.error.username = Er moet een gebruikersnaam worden ingevuld. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Instellen voor een verbindingstest... +ServerDialog.msg.test2 = Connectie test uitvoeren. Succes is meestal snel; mislukking duurt vaak langer... +ServerDialog.msg.test3 = Succes\! Ik ben succesvol verbonden met je computer op het internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Je computer kon niet worden gezien van het internet.

kan een probleem zijn met 'port forwarding'. Bezoek het RPTools forum (Tools -> MapTool -> HOWTO) om de 'Networking FAQ' te vinden. +ServerDialog.msg.test5 = Je computer kan niet worden gezien van het internet.

kan een probleem zijn met 'port forwarding'. Bezoek het RPTools forum (Tools -> MapTool -> HOWTO) om de 'Networking FAQ' te vinden. +ServerDialog.msg.test6 = Communicatiefout tijdens de test... +ServerDialog.msg.test7 = Onbekende of onverwachte uitzondering tijdens de test. +ServerDialog.msg.title = Start server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Gebruik UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Wachtwoord\: +ServerDialog.label.password = Speler Wachtwoord\: +ServerDialog.label.metric = Bewegings metriek +ServerDialog.label.metric.tooltip = Bepaalt hoe MapTool met beweging omgaat op het geselecteerde grid type. +ServerDialog.option.ownership = Strikte token eigendom +ServerDialog.option.ownership.tooltip = Alleen de eigenaar van een bepaald token kan acties erop uitvoeren. +ServerDialog.option.reveal.gm = GM onthult zicht bij beweging van tokens zonder eigenaar +ServerDialog.option.reveal.gm.tooltip = Als een token geen eigenaar heeft, zal FoW niet verwijderd worden als het token wordt bewogen, tenzij deze setting is geselecteerd. +ServerDialog.option.reveal.player = Spelers kunnen zicht onthullen +ServerDialog.option.reveal.move = Auto onthullen bij bewegen van een Token +ServerDialog.option.reveal.move.tooltip = Hiermee kunnen tokens automatisch FoW onthullen aan het einde van beweging. +ServerDialog.option.vision.individual = Gebruik individuele weergaven +ServerDialog.option.vision.individual.tooltip = Spelers delen geen visie. +ServerDialog.option.fow.individual = Individuele FOW gebruiken +ServerDialog.option.fow.individual.tooltip = Elke token heeft zijn eigen FOW. +ServerDialog.option.impersonate = Spelers toestaan om zich als elke token voor te doen +ServerDialog.option.impersonate.tooltip = Geeft spelers de mogelijkheid om zich voor te doen als een token, alsof ze een GM-status hebben. +ServerDialog.option.macros = Spelers ontvangen campagne macro 's +ServerDialog.option.macros.tooltip = De campagne panel macro's zijn beschikbaar voor alle spelers om te gebruiken (maar kunnen deze niet bewerken). +ServerDialog.option.rolls = Gebruik ToolTips voor [] Worpen +ServerDialog.option.rolls.tooltip = Tool Tips zullen worden gebruikt voor [ ] worpen waar geen formaat opties zijn opgegeven. +ServerDialog.button.networkinghelp = Network Hulp +ServerDialog.generatePassword = Wachtwoord genereren + + +CampaignPropertiesDialog.tab.token = Token Eigenschappen +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Zicht +CampaignPropertiesDialog.tab.light = Licht +CampaignPropertiesDialog.tab.states = Statussen +CampaignPropertiesDialog.tab.bars = Balken +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Twee afbeeldingen +CampaignPropertiesDialog.combo.bars.type.singleImage = Enkele afbeelding +CampaignPropertiesDialog.combo.bars.type.multipleImages = Meerdere afbeeldingen +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Bovenkant +CampaignPropertiesDialog.combo.bars.type.bottom = Onderkant +CampaignPropertiesDialog.combo.bars.type.left = Linkerkant +CampaignPropertiesDialog.combo.bars.type.right = Rechterkant +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Afbeelding +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Raster afbeelding +CampaignPropertiesDialog.combo.states.type.dot = Stip +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Groep\: +CampaignPropertiesDialog.label.image = Afbeelding\: +CampaignPropertiesDialog.label.images = Afbeeldingen\: +CampaignPropertiesDialog.label.show = Tonen aan\: +CampaignPropertiesDialog.label.corner = Hoek\: +CampaignPropertiesDialog.label.preview = Voorbeeld\: +CampaignPropertiesDialog.label.side = Kant\: +CampaignPropertiesDialog.label.bar = Balk kleur\: +CampaignPropertiesDialog.label.background = Achtergrond\: +CampaignPropertiesDialog.label.thick = Dikte\: +CampaignPropertiesDialog.label.opacity = Transparantie\: +CampaignPropertiesDialog.label.inc = Incrementele stappen\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Volgorde\: +CampaignPropertiesDialog.label.order.tooltip = Positie in de lijst met statussen, wijzig door omhoog of omlaag in de lijst te verplaatsen. +CampaignPropertiesDialog.label.else = Alle anderen +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token type +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = De afbeelding om het pad te markeren kon niet worden geladen. +SquareGrid.error.squareGridNotLoaded = Kon de voetafdrukken voor het vierkante raster niet laden. + +Token.dropped.byPlayer = Er zijn Tokens op de kaart "{0}" door speler {1} geplaatst +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Kon token(s) niet plakken met dezelfde naam(en)\: {0} +Token.error.unableToRename = kan token niet hernoemen naar "{0}" omdat er al een ander token is met deze naam op de kaart.
Alleen de GM kan meerdere tokens met dezelfde naam maken\! + +ToolbarPanel.manualFogActivated = Het handmatig aanpassen van de 'fog-of-war' zonder dat er een server draait heeft alleen invloed op het 'global' blootgestelde gebied (bijv. de hele kaart), zelfs
als één of meer tokens zijn geselecteerd. Als je wilt dat jouw wijzigingen van toepassing zijn op individuele Tokens, start dan een MapTool server met
Individuele Fog ingeschakeld (je kunt het Alias veld leeg laten om een anonieme server te maken als je wilt).

Deze waarschuwing verschijnt niet meer voor deze campagne. + +TransferableHelper.error.ioException = I/O-fout tijdens de drag/drop bewerking. +TransferableHelper.error.unrecognizedAsset = Kon drag/drop bestand niet ophalen. +TransferableHelper.error.unsupportedFlavorException = Niet-ondersteund gegevenstype tijdens drag/drop bewerking. +TransferableHelper.error.urlFlavor = Kan URL_FLAVOR niet lezen. +TransferableHelper.warning.badObject = Kan geen gegevens verkrijgen van geplaatst object.
Hoogstwaarschijnlijk oorzaken zijn een leeg object als gevolg van een netwerkfout (zoals proxyinstellingen of ontbrekende authenticatie)
of een niet-compatibel object is gedropt (zoals een ongeldig bestandstype). +TransferableHelper.warning.tokensAddedAndExcluded = {0,number} tokens toegeveogd. Er waren {1,number} Tokens die niet konden worden toegevoegd
omdat de namen of afbeeldingen ontbraken. + +VisionDialog.error.EmptyDistance = Veld voor afstand is leeg, voer een afstand in. +VisionDialog.error.numericDistanceOnly = Afstandswaarde moet numeriek zijn. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Zicht + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Kaart optimaliseren\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Standaardtabellen toevoegen... +action.addDefaultTables.description = Voegt meerdere dobbelsteen afbeeldingen en kaart tabellen toe aan de campagne. +action.addIconSelector = Voeg bron toe aan &Bibliotheek... +action.addIconSelector.description = Opent een dialoogvenster om lokale en externe inhoud toe te voegen aan je hulpbron bibliotheek. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Pas het kaartbord aan... +action.adjustBoard.description = Open dialoogvenster om de positie van de ingesloten kaartafbeelding aan te passen. +action.adjustGrid = Raster &aanpassen... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open het dialoogvenster om de rasterinstellingen aan te passen. +action.autohideNewIcons = Nieuwe tokens automatisch verbergen +action.autohideNewIcons.description = Nieuwe tokens starten onzichtbaar voor spelers. +action.autohideNewMaps = Automatisch verbergen van nieuwe kaarten +action.autohideNewMaps.description = Nieuwe kaarten starten onzichtbaar voor spelers. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Opstarten... +action.campaignProperties = Campagne Eigenschappen... +action.campaignProperties.description = Opent dialoogvenster voor het instellen van campagne eigenschappen. +action.cancelCommand = Niet gebruikt (action.cancelCommand) +action.clearDrawing = Alle tekeningen wissen +action.clearDrawing.accel = shift D +action.clearDrawing.description = 'Wis' zal alle tekeningen en historie van de actieve laag verwijderen. +action.clientConnect = Verbinden met server... +action.clientConnect.description = Verbinding maken als een client met een server. +action.clientDisconnect = Verbinding verbreken met de server... +action.clientDisconnect.description = Verbinding verbreken of uitschakelen van de server. +action.collectPerformanceData = Verzamel prestatiegegevens +action.collectPerformanceData.description = Opent een zwevend paneel dat verschillende prestatiestatistieken rapporteert. +action.commandPanel = Opdracht Paneel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Niet gebruikt (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Kopieer +action.copyTokens.accel = C +action.copyTokens.description = Kopieer geselecteerde tokens naar een intern klembord. +action.copyZone = Kopieer... +action.copyZone.description = Maak een kopie van de huidige kaart. +action.cutTokens = Knippen +action.cutTokens.accel = X +action.cutTokens.description = Kopieer geselecteerde tokens naar een intern klembord. +action.debug.duplicateLastIcon = Dupliceer laatste icoon (debug) +action.editMap = Kaart bewerken... +action.editMap.description = Open een dialoogvenster om de instellingen van de huidige kaart te bewerken. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Activeer de 'fog of war' voor de huidige kaart. +action.enforceNotification = Bericht meldingen forceren +action.enforceNotification.description = Bericht meldingen forceren. +action.enforceView = &Centreer spelers weergave op huidige positie +action.enforceView.accel = F +action.enforceView.description = Veroorzaakt alle clients om te zoomen tot uw huidige weergave. +action.enforceZone = &Forceer spelers naar huidige kaart +action.enforceZone.accel = E +action.enforceZone.description = Veroorzaakt alle clients om te veranderen naar de kaart waar je nu bent. +action.error.noMapBoard = Er is geen kaartafbeelding. Gebruik "Bewerk kaart..." om er een toe te voegen. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = E&xit +action.exit.description = Sluit uit MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Schermafdruk +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Exporteer een afbeelding van de huidige kaart. Gebruik 'Exporteer Schermafdruk' de eerste keer. +action.exportScreenShotAs = Schermafdruk opslaan als... +action.exportScreenShotAs.description = Opent een dialoogvenster om een afbeelding van de huidige kaart te exporteren. +action.fullscreen = Volledig scherm modus +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Wijzig naar volledig scherm modus die alles verbergt behalve de kaartweergave. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Verzamel Debug Informatie... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Verzamelt informatie over je systeem om te helpen bij het oplossen van problemen of het melden van bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentatie +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Handleidingen +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Netwerkinstellingen (forumdiscussie) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = Zichtbaar voor Speler +action.hideMap.accel = H +action.hideMap.description = Zichtbaarheid van de kaart voor de spelers in-/uitschakelen. +action.linkPlayerView = Centreer spelers weergave continue op huidige positie +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Veroorzaakt alle klanten om jouw weergave voortdurend te volgen. +action.loadCampaign = &Open campagne... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Laad een eerder opgeslagen campagne. +action.loadMap = Kaart &importeren... +action.loadMap.description = Laad een eerder opgeslagen kaart. +action.loadMap.warning1 = Dit is een experimentele functie. Sla uw campagne op voordat u deze functie gebruikt (u bent een GM die op afstand ingelogd is). +action.loadMap.warning2 = Help opent een browser voor de forum thread discussie en breekt het importeren af. +action.loadMap.warning3 = Ja erkent de problemen en gaat door met het importeren van de kaart. +action.loadMap.warning4 = Nee sluit dit paneel en breekt het importeren af. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LADEN/OPSLAAN +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Nieuwe toevoegen aan geselecteerde +action.macro.clearGroup = Wis groep... +action.macro.clearPanel = Wis paneel... +action.macro.delete = Verwijder... +action.macro.deleteFromCommon = Verwijder uit algemeen... +action.macro.duplicate = Dupliceer +action.macro.duplicateOnSelected = Macro dupliceren op geselecteerde +action.macro.edit = Bewerken... +action.macro.export = Exporteren... +action.macro.exportCommon = Exporteer Gemeenschappelijke Macro... +action.macro.exportCommonSet = Exporteer Algemene Macroset... +action.macro.exportSet = Exporteer Algemene Macroset... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Importeren... +action.macro.importSet = Macro set importeren... +action.macro.importSetToSelected = Macro Set importeren naar geselecteerde... +action.macro.importToSelected = Macro Set importeren naar geselecteerde... +action.macro.new = Voeg nieuwe macro toe +action.macro.renameGroup = Macro groep hernoemen... +action.macro.reset = Reset +action.macro.runForEachSelected = Uitvoeren voor alle geselecteerden +action.macroEditor.gotoLine = &Ga naar regel... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = Zoek...(&F) +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = Ve&rvangen... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Zoekbalk weergeven +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Zoek en Vervang balk tonen +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nieuwe Campagne +action.newCampaign.description = Verwijder de huidige campagne en creëert een nieuwe campagne met een enkele grasland kaart. +# Map Menu +action.newMap = Nieuwe kaart... +action.newMap.accel = N +action.newMap.description = Opent een dialoogvenster om een nieuwe kaart aan de huidige campagne toe te voegen. +action.newToken = Nieuwe Token... +action.newUnboundedMap = Nieuwe kaart... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Logconsole openen +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opent de log-console om de log-uitvoer weer te geven. +action.pasteTokens = Plakken +action.pasteTokens.accel = V +action.pasteTokens.description = Plak het interne klembord naar de huidige muislocatie. +action.preferences = Voorkeuren... +action.preferences.description = Opent voorkeuren dialoogvenster. +action.redoDrawing = Opnieuw tekenen +action.redoDrawing.accel = R +action.redoDrawing.description = Herhaal de meest recente tekening in de ongedaan maken historie. +action.refresh = Ververs +action.refresh.accel = F5 +action.removeAssetRoot = Verwijder... +action.removeZone = Verwijder... +action.removeZone.description = Verwijder de huidige kaart uit de campagne. +action.renameMap = Hernoemen... +action.renameMap.description = Hernoem de huidige kaart. +action.rescanNode = Opnieuw scannen... +action.restoreDefaultImages = Herstel &Standaard afbeeldingen... +action.restoreDefaultImages.description = Herstelt de standaard tokens, textures, dobbelstenen en andere afbeeldingen in de Hulpbronnen Bibliotheek. +action.restoreFogOfWar = Herstellen van Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Herstel de Fog-of-War voor de huidige kaart (verwijder alle onthulde FoW). +action.revealFogAtWaypoints.description = Onthul Fog-of-War alleen aan het begin en het eind van de punten, evenals ingestelde 'waypoints'. +action.revealFogAtWaypoints = FoW\: Alleen op de 'waypoints' onthullen +action.revealFogAtWaypoints.accel = shift W +action.runMacro = Macro &uitvoeren +action.runMacro.accel = getypt / +action.runMacro.description = Maakt het chat venster actief en begint de regel met een schuine streep (/). +action.saveCampaign = &Campagne opslaan +action.saveCampaign.accel = S +action.saveCampaign.description = Alle hulpbronnen (kaarten, tokens, tabellen, enz.) opslaan in een enkel bestand. +action.saveCampaignAs = Campagne opslaan &Als... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Alle hulpbronnen (kaarten, tokens, tabellen, enz.) opslaan in een enkel bestand. +action.saveMapAs = &Exporteer kaart... +action.saveMapAs.description = Kaart opslaan in een extern bestand. +action.saveMessageHistory = Chatlogboek opslaan &geschiedenis... +action.saveMessageHistory.description = Sla de inhoud van je chat log op, inclusief fluisteren. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Stel de kleur van uw spraaktekst in +action.chat.scrolllock.tooltip = Scroll-lock +action.chat.showhide.tooltip = Toon/Verberg de is-aan-het-typen-melding +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start server... +action.serverStart.description = Start een server zodat andere MapTool clients verbinding met je kunnen maken. +action.setZoneGridColor = Stel Raster kleur in... +# Help +action.showAboutDialog = Info... (&A) +action.showAboutDialog.description = Informatie over een MapTool weergeven. +action.showConnectionInfo = Verbinding Informatie... +action.showConnectionInfo.description = Opent het venster dat zowel de lokale en externe IP-adressen van jouw verbinding weergeeft, alsmede de poort die wordt gebruikt. +action.showCoordinates = &Coördinaten tonen +action.showCoordinates.description = Toon rij/kolom coördinaten. Alleen voor vierkante rasters. +action.showGrid = &Raster weergeven +action.showGrid.accel = G +action.showGrid.description = Schakelt de weergave van het raster uit en uit. +action.showLightRadius = Toon Token &Lichten +action.showLightRadius.accel = L +action.showLightRadius.description = Zet lichtoverlays aan voor alle tokens die een lichtbron hebben. +action.showLightSources = Toon Lichtbronnen +action.showLightSources.accel = K +action.showLightSources.description = Toont een lamppictogram op alle tokens met een lichtbron. Alleen voor GM +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Toon Beweging &Afstanden +action.showMovementMeasures.accel = D +action.showTextLabels = Tekstlabels weergeven +action.showMovementMeasures.description = Toon de afstand die met een token is afgelegd tijdens het slepen. +action.showNames = &Tokennamen weergeven +action.showNames.accel = T +action.showNames.description = Toont namen onder de tokens.
Zichtbare NPC\: Wit op Blauw
Zichtbare PC\: Zwart op Grijs
Niet Zichtbaar\: Wit op Donker Grijs. +action.showPlayerView = Toon als speler +action.showPlayerView.accel = shift P +action.showPlayerView.description = Laat (grotendeels) zien wat een speler zou zien. +action.toggleDoubleWide = Dubbele Dikte Rechte Lijn &S +action.toggleDoubleWide.description = Wanneer geselecteerd zal het lijnsjabloon rechte lijnen tekenen met dubbele dikte. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Geef Tekening Afstanden Weergeven &D +action.toggleDrawMeasurements.description = Wanneer geselecteerd zal het gereedschap afstanden tonen tijdens het tekenen. +action.toggleMovementLock = Vergrendel Speler Beweging &L +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Vergrendelt beweging voor spelers tokens. +action.toggleTokenEditorLock = Vergrendel Speler Token Editor +action.toggleTokenEditorLock.description = Vergrendelt de toegang tot de Token Editor voor spelers. +action.toggleNewZonesHaveFOW = Nieuwe kaarten hebben Fog of War +action.toggleTokensStartSnapToGrid = Tokens Beginnen Uitgelijnd op het Raster +# Edit Menu +action.undoDrawing = Tekenen ongedaan maken +action.undoDrawing.accel = Z +action.undoDrawing.description = Verwijdert de laatste tekening en plaatst die in de ongedaan maken geschiedenis. +action.useAlphaFog = Doorschijnende mist aan/uitschakelen +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = &Inzoomen +action.zoomIn.accel = typed \= +action.zoomLock = Zoom vergrendelen +action.zoomOut = Zoom uit &O +action.zoomOut.accel = typed - + +addtokenstate.added = Token status "{0}" is toegevoegd +# Slash command info +addtokenstate.description = Voeg een nieuwe token status toe die op tokens kan worden ingesteld. +addtokenstate.exists = Er bestaat al een token status met de naam "{0}". +addtokenstate.invalidColor = Een ongeldige kleur "{0}" is doorgegeven als parameter. Geldige waarden zijn hex of geheel getal of de naam van een gewone kleur (zwart, blauw, cyaan, donkergrijs, grijs, groen, lichtgrijs, magenta, oranje, roze, rood, wit, geel). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = Een ongeldig nummer "{0}" is doorgegeven als parameter. +addtokenstate.noOverlyType = Er is geen overlay type met de naam "{0}". Geldige types zijn "punt, cirkel, schade, X, kruis, diamant, opbrengst of driehoek". +addtokenstate.param = Een token status naam en overlay naam zijn vereist. + +admin.exportCampaignRepo = Campagne Repository bestand... +admin.exportCampaignRepo.description = Exporteer een campagne repository bestand. +admin.updateCampaignRepo = Update campagne repository... + +alias.added = Alias "{0}" toegevoegd. +alias.commandHeader = Opdracht +alias.descriptionHeader = Description +alias.description = Alias aanmaken. +alias.header = Alias +alias.removed = Alias "{0}" verwijderd. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Verander de kleur van de chattekst via macro's. De kleur moet in het hexadecimaal formaat zijn. Voorbeeld\: /cc \#ff0099 + +clear.description = Wis het berichtvenster. + +clearaliases.description = Wis alle aliassen. +clearaliases.prompt = Wis alle aliassen? + +color.olive = olijf + +component.areaGroup.macro.commonMacros = Gemeenschappelijke macro's +component.areaGroup.macro.noMacros = Geen macro's +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Spelers toestaan om Macro te bewerken +component.label.macro.applyToSelected = Toepassen op geselecteerde afbeeldingen +component.label.macro.autoExecute = Automatisch uitvoeren +component.label.macro.buttonColor = Knop kleur +component.label.macro.command = Opdracht +component.label.macro.compareApplyToSelected = Gebruik Toepassen op geselecteerde tokens +component.label.macro.compareUseAutoExecute = Gebruik automatisch uitvoeren +component.label.macro.compareUseCommand = Opdracht gebruiken +component.label.macro.compareUseGroup = Gebruik Groep +component.label.macro.compareUseIncludeLabel = Gebruik inclusief label +component.label.macro.compareUseSortPrefix = Gebruik sorteervoorvoegsel +component.label.macro.displayHotKey = Sneltoets weergeven? +component.label.macro.fontColor = Tekstkleur +component.label.macro.fontSize = Lettertypegrootte +component.label.macro.group = Groep +component.label.macro.hotKey = Sneltoets +component.label.macro.includeLabel = Label opnemen +component.label.macro.label = Label +component.label.macro.macroCommonality = Overeenkomstigheden tussen macros +component.label.macro.maxWidth = Max. Breedte +component.label.macro.minWidth = Min. Breedte +component.label.macro.sortPrefix = Sorteer voorvoegsel +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Opties +component.tooltip.macro.allowPlayerEdits = Selecteer dit om spelers in staat te stellen deze macro te bewerken. +component.tooltip.macro.applyToSelected = Vink hier aan om deze macro uit te voeren tegen de momenteel geselecteerde tokens. Haal het vinkje weg om deze macro uit te voeren buiten de context van geselecteerde tokens. Als deze macro verwijst naar een of meer tokeneigenschappen, moet deze worden aangevinkt. +component.tooltip.macro.autoExecute = Vink aan om de macro uit te voeren zodra op de knop wordt gedrukt. Uitschakelen om (indien van toepassing) de macro opdracht uit te voeren in de chatbox. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Selecteer de kleur van de knop van deze macro. +component.tooltip.macro.compareUseApplyToSelected = Vink dit aan om deze Macro's 'pas toe op geselecteerde tokens' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.compareUseAutoExecute = Vink dit aan om deze Macro's 'automatisch activeren' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.compareUseCommand = Vink dit aan om deze Macro's 'Commando' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.compareUseGroup = Vink dit aan om deze Macro's 'Groep' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.compareUseIncludeLabel = Vink dit aan om deze Macro's 'Label Opnemen' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.compareUseSortPrefix = Vink dit aan om deze Macro's 'Sorteer Voorzetsels' status bij het bepalen van zijn commonaliteit met andere macro's. +component.tooltip.macro.displayHotKey = Toon of verberg de Sneltoets op de macro knop. +component.tooltip.macro.fontColor = Selecteer de kleur waarin het label voor de macroknop wordt weergegeven in de macroknoppanelen. +component.tooltip.macro.fontSize = Selecteer de grootte waarin het label voor de macroknop wordt weergegeven in de macroknoppanelen. +component.tooltip.macro.group = Dit is de groep in het macro knoppaneel waarin deze macro wordt weergegeven. Als de groep nog niet bestaat, zal deze worden aangemaakt. +component.tooltip.macro.hotKey = Dit stelt een sneltoets in voor deze macro. Deze sneltoetsen gelden in alle macro panelen. +component.tooltip.macro.includeLabel = Vink dit aan om het macro output label toe te voegen aan de chat. Haal het vinkje weg om de macro output alleen in de chat te laten verschijnen. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Dit is de naam die wordt weergegeven op de macro knop. +component.tooltip.macro.maxWidth = Geef de maximale breedte op voor deze macro knop in het macro knoppaneel. Als het label voor de macro knop deze breedte overschrijdt, wordt het label afgesneden. Laat dit veld leeg om de knop automatisch aan de lengte van het label te laten voldoen. +component.tooltip.macro.minWidth = Geef de minimale breedte op voor deze macro knop in het macro knoppaneel. Als de label voor de macro knop deze breedte overschrijdt, groeit de knop om deze aan te passen. Laat dit veld leeg om de knop te verkleinen om kleinere labels automatisch aan te passen zodat ze passen. +component.tooltip.macro.sortPrefix = Hiermee bepaalt u de sortering van de macros binnen de groep. +component.tooltip.macro.tooltip = Voer een tooltip in voor de macroknop om hier weer te geven. +component.msg.macro.textfound = Tekst gevonden; gemarkeerde teksten\: {0} +component.msg.macro.occurrences = Gevonden voorvallen\: {0} +component.msg.macro.notfound = Tekst niet gevonden + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Verbinding vernieuwen naar het MapTool register is mislukt.

De registratieserver zal periodiek records verwijderen, waardoor het moeilijk wordt voor toekomstige clients om verbinding te maken.
Als dit aanhoudt, moet je clients rechtstreeks contactinformatie verstrekken (IP adres "{0}" en poort {1}). +confirm.macro.allowPlayerEdits = Weet je zeker dat je wilt toestaan dat spelers alle macros gelijk aan deze mogen bewerken?

Selecteer "Ja" om door te gaan met de wijziging. Selecteer "Nee" om terug te draaien. +confirm.macro.checkComparisons = Wilt u vergelijkingscriteria voor elke voorkomende macro controleren voordat u deze toevoegt aan de exportlijst?

Als je "Nee" selecteert, zal MapTool je niet vragen als een van de gemeenschappelijkheidcriteria van een bepaalde macro's gedeselecteerd zijn. Een macro met niet geselecteerde macro-criteria kan worden geëxporteerd met ontbrekende informatie. Bijvoorbeeld, als een macro met "Command" vergelijking gedeselecteerd is aan de exportlijst wordt die macro geëxporteerd zonder opdracht. +confirm.macro.clearGroup = U staat op het punt het {0} macropaneel te wissen. Weet u zeker dat u wilt doorgaan? +confirm.macro.clearPanel = U staat op het punt het {0} macropaneel te wissen. Weet u zeker dat u wilt doorgaan? +confirm.macro.commonSelectionLocation = binnen de gemeenschappelijke geselecteerde macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = U staat op het punt de {0} macro te verwijderen.

Wilt u doorgaan? +confirm.macro.disallowPlayerEdits = Weet je zeker dat je niet wilt toestaan dat spelers alle macros gelijk aan deze mogen bewerken?

Selecteer "Ja" om door te gaan met de wijziging. Selecteer "Nee" om terug te draaien. +confirm.macro.exportInto = U staat op het punt om de {0} macro te exporteren.

Wilt u doorgaan? +confirm.macro.exportOverwrite = Je staat op het punt een bestaand macro bestand te overschrijven.

Wil je doorgaan? +confirm.macro.exportSetInto = U staat op het punt om de {0} macro te exporteren.

Wilt u doorgaan? +confirm.macro.exportSetOverwrite = Je staat op het punt een bestaand macro set bestand te overschrijven.

Wil je doorgaan? +confirm.macro.failComparison = Macro {0} heeft de volgende vergelijkingscriteria gedeselecteerd\:

    {1}

Wil je deze macro toevoegen aan de exportlijst?

Door "Ja" te selecteren, wordt de macro zonder de vermelde informatie geëxporteerd. +confirm.macro.import = De import macro {0} lijkt te overeenkomen met een macro die al bestaat {1}. Wilt u de macro opnieuw importeren?

Selecteer "Ja" om de macro toch te importeren. Selecteer "Nee" om het importeren van de macro te annuleren.

Als je denkt dat de macro's niet hetzelfde zijn Selecteer "Nee" en controleer de gemeenschappelijke criteria van de bestaande macro op het tabblad "Opties" in het dialoogvenster bewerken. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = binnen het {0} paneel +confirm.macro.reset = U staat op het punt om alle velden van de {0} macro te resetten.

Wilt u doorgaan? +# {0} is the token's Name field +confirm.macro.tokenLocation = op {0} + +defaultTool.barMenu = Balk +defaultTool.ownerMenu = Eigenaar +defaultTool.stateAction.AFK = Afwezig van toetsenbord +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Gestabiliseerd +defaultTool.stateAction.clear = Status wissen +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Licht... +defaultTool.stateMenu = &Status +defaultTool.visionMenu = Zicht + +dialog.addresource.downloading = Lijst downloaden... +dialog.addresource.errorDownloading = Fout bij downloaden lijst. +dialog.addresource.warn.badpath = Ongeldig pad +dialog.addresource.warn.couldnotload = Fout bij downloaden van bibliotheek +dialog.addresource.warn.directoryrequired = Moet een map zijn +dialog.addresource.warn.filenotfound = Kon bron{0} niet vinden +dialog.addresource.warn.invalidurl = Ongeldige URL\: {0} +dialog.addresource.warn.musthavename = Moet een naam voor de bibliotheek invoeren +dialog.addresource.warn.mustselectone = Moet ten minste één bibliotheek selecteren om te downloaden +dialog.addresource.error.malformedurl = URL Artpack {0} is ongeldig. Controleer je installatie. +dialog.addresource.warn.badresourceid = Verkeerde resource-identificatie\: {0}. Rapporteer een fout aan het MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Horizontale anker aanpassen? +dialog.resizeStamp.checkbox.vertical.anchor = Verticale anker aanpassen? +dialog.resizeStamp.label.height = Hoogte\: +dialog.resizeStamp.label.height.selected = Aantal geselecteerde verticale cellen\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stempel afmetingen +dialog.resizeStamp.label.width = Breedte\: +dialog.resizeStamp.label.width.selected = Aantal geselecteerde verticale cellen\: +dialog.resizeStamp.toolTip = Pas het ankerpunt aan zodat bij het uitlijnen op raster, het raster uitlijnt. Nuttig als de linkerrand van de stempel een gedeelte van een cel bestrijkt. +dialog.screenshot.error.failedExportingImage = Exporteren van de afbeelding is mislukt. +dialog.screenshot.error.failedImageGeneration = Genereren van afbeelding mislukt. +dialog.screenshot.error.invalidDialogSettings = Ongeldige dialoogvenster instellingen... Rapporteer bug\! +dialog.screenshot.error.mustSelectView = Moet een weergave selecteren. +dialog.screenshot.error.negativeFogExtents = Fout bij het berekenen van fog extents... Stuur de campagne voor foutopsporing. +dialog.screenshot.error.noArea = Schermafdruk heeft geen gebied. +dialog.screenshot.layer.button.uiImplementationError = Enums in de class komen niet overeen met Abeille vorm variabelen. Gelieve een bug te melden. +dialog.screenshot.msg.GeneratingScreenshot = Schermafdruk genereren. +dialog.screenshot.msg.screenshotSaved = Schermafdruk opgeslagen +dialog.screenshot.msg.screenshotSaving = Schermafdruk wordt opgeslagen +dialog.screenshot.msg.screenshotStreaming = Schermafdruk wordt gestreamed +dialog.screenshot.radio.button.uiImplementationError = Enums in de class komen niet overeen met Abeille vorm variabelen. Gelieve een bug te melden. +dialog.stampTool.error.badSelection = Maak een groter selectiegebied aan. +dialog.stampTool.error.noSelection = Selecteer een gebied dat begint en stopt buiten het token. +dialog.mapProperties.title = Kaart Eigenschappen +dialog.importedMapProperties.title = Geïmporteerde kaart eigenschappen + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO fout bij importeren van kaart. +dungeondraft.import.missingResolution = Resolutie veld ontbreekt in importbestand. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid veld ontbreekt in importbestand. +dungeondraft.import.image = Afbeeldingsveld ontbreekt in importbestand. +dungeondraft.import.lightsIgnored = Sommige lichten werden genegeerd omdat X,Y coördinaat ontbreekt. + + +emit.description = Zend tekst uit naar alle verbonden spelers zonder aan te geven wie deze heeft verstuurd (alleen GM). + +emote.description = Zend emote uit naar alle verbonden spelers. + +emoteplural.description = Zend meerdere emotes uit naar alle verbonden spelers. + +experiments.description = Experimentele functies inschakelen. +# Experimental features +experiments.listTitle = Experimentele functies (gebruik op eigen risico). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campagne +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campagne Eigenschappen +file.ext.mttable = MapTool Tabel +file.ext.rpmap = Kaart van Maptool +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Ga naar locatie of token. /goto X,Y of /goto tokenname. + +help.description = Toon de beschikbare commando’s. +help.header.aliases = Aliassen +# Next three are for the titles generated in the table of commands in /help +help.header.command = Schuine Streep (/) Commando +help.header.description = Beschrijving + +impersonate.description = Spreek alsof je iets bent/een ander bent. +impersonate.mustOwn = Alleen de eigenaren van {0} kunnen zich imiteren of macro's uitvoeren. + +initPanel.addAll = Alle toevoegen +initPanel.addPCs = PC's toevoegen +initPanel.center = Centreer op kaart +initPanel.clearInitState = Initiatief wissen +initPanel.displayMessage = {0} heeft initiatief ontvangen. +initPanel.enterState = Voer het initiatief voor {0} in\: +initPanel.enterStateMany = Voer het initiatief voor de geselecteerde tokens in\: +initPanel.initStateSecondLine = Initiatief op regel 2 +initPanel.makeCurrent = Maak huidige +initPanel.moveDown = Omlaag Verplaatsen +initPanel.moveUp = Omhoog verplaatsen +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Vorige +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Token verwijderen +initPanel.removeAll = Alles Verwijderen +# Initiative Panel +initPanel.round = Ronde\: +initPanel.round.description = Reset de Ronden teller en wis het huidige initiatief. +initPanel.setInitState = Stel initiatief in... +initPanel.showInitStates = Toon Initiatief +initPanel.showTokenStates = Toon Token Statussen +initPanel.showTokens = Toon Tokens +initPanel.sort = Sorteer +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = NPC's verbergen +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Vasthouden Aan/Uitschakelen +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Vergrendel Beweging +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Rechten Eigenaar +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiatief +initiative.menu.add = Toevoegen +initiative.menu.addToInitiative = Toevoegen aan Initiatief +initiative.menu.clearState = Initiatief wissen +initiative.menu.enterState = Stel het initiatief in voor geselecteerde tokens\: +initiative.menu.hold = Vasthouden +initiative.menu.remove = Verwijder +initiative.menu.resume = Hervatten +initiative.menu.setState = Stel initiatief in... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = Afbreken (&C) +lightDialog.off = Uit (&F) +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro niet gevonden\: "{0}@token". +lineParser.badOptionFound = Ongeldige optie gevonden\! Opties String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Slechte Rol optie "{0}". +lineParser.countNonNeg = De count optie vereist een niet negatief nummer, gebruikt is\: {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Invoer waarde voor {0}. +lineParser.dialogTitleNoToken = Invoerwaarde. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Dupliceer "{0}" gevonden tokens. +lineParser.emptyTokenName = Kan geen lege tekenreeks toewijzen aan de variabele token.name +lineParser.errorBodyRoll = Fout in de 'body' van de macro. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} fout bij het uitvoeren van expressie {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Fout bij verwerken "{0}" optie\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (eerste 200 tekens) +lineParser.errorStmtOpts = Statement opties (indien van toepassing) +lineParser.forNoZeroStep = Stap grootte voor For loop kan niet nul zijn. +lineParser.forVarMissing = FOR\: variabele ontbreekt. +lineParser.foreachVarMissing = FOREACH\: variabele ontbreekt. +lineParser.ifError = Fout in rol voor IF optie. +lineParser.invalidCondition = Ongeldige voorwaarde in {0}({1}) rol optie. +lineParser.invalidExpr = Ongeldige expressie\: {0}. +lineParser.invalidIfCond = Ongeldige IF conditite\: {0} wordt berekend als\: {1}. +lineParser.invalidMacroLoc = Moet een locatie opgeven voor de macro "{0}" van waaruit deze wordt uitgevoerd. +lineParser.invalidWhile = Ongeldige voorwaarde in WHILE({0}) rol optie. +lineParser.libUnableToExec = Niet in staat om macro uit te voeren vanuit "{0}"\: deze is niet zichtbaar voor speler. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximale recursie limiet bereikt. +lineParser.nonDefLoopSep = Om een niet-standaard loop scheidingsteken op te geven, moet u het formaat "FOR(var,start,einde, stap,scheidingsteken) gebruiken +lineParser.notALibToken = Macro's van andere tokens zijn alleen beschikbaar als de token naam begint met "Lib\:". +lineParser.notValidNumber = {0} is geen geldig nummer. +lineParser.notValidVariableName = "{0}" is geen geldige variabele naam. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Alleen GM kan "{0} " krijgen. +lineParser.onlyGMCanSet = Alleen GM kan "{0} " instellen. +lineParser.optBadParam = Rol optie "{0}"\: slechte optie parameters {1}. +lineParser.optRequiresParam = Rol-optie "{0}" vereist een lijst met niet meer dan {1} parameters tussen haakjes. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roloptie "{0}" moet tussen {1} en {2} parameters hebben; gevonden {3}\: parameter lijst \= "{4}" +lineParser.rollOptionComma = Rol optie lijst kan niet eindigen met een komma. +lineParser.switchError = Fout in rol optie voor SWITCH. +lineParser.switchNoMatch = SWITCH optie heeft geen overeenkomst gevonden voor "{0}". +lineParser.tooManyLoops = Te veel iteraties (mogelijk oneindige loop?) +lineParser.unknownCampaignMacro = Onbekende campagne macro "{0}". +lineParser.unknownGlobalMacro = Onbekende 'lokale computer' macro "{0}". +lineParser.unknownLibToken = Onbekende lib\: token "{0}". +lineParser.unknownMacro = Onbekende macro "{0}". +lineParser.unknownOptionName = Onbekende optienaam "{0}". +lineParser.unresolvedValue = Onopgeloste waarde "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Kon alias bestand niet vinden\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Kon alias bestand niet laden\: {0} +loadaliases.description = Laad een bestand dat aliassen bevat, één per regel. met een \: tussen de naam en de waarde (net alsof je het aan het typen bent). +loadaliases.dialogTitle = Laad aliassen +loadaliases.ignoring = Alias "{0}" wordt genegeerd +loadaliases.loading = Aliassen aan het laden\: + +# {0} is the file name +loadtokenstates.cantFindFile = Kon token status bestand niet vinden\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Kon token status bestand niet laden\: {0} +loadtokenstates.description = Laad alle token staten uit een bestand. +loadtokenstates.dialogTitle = Laad Token Staten +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Er waren {0,number} token statussen geladen. + +lookuptable.couldNotPerform = Kon geen tabelwaarde opzoeken\: "{0}" +lookuptable.description = Zoek een tabelwaarde. Gebruik\: /tbl [waarde om op te zoeken, kan een dobbelsteen rol zijn\!] +lookuptable.specifyTable = Moet een tabel specificeren + +macro.function.LookupTableFunctions.invalidSize = Ongeldige afbeeldingsgrootte in functie "{0}". +macro.function.LookupTableFunctions.noImage = Geen afbeelding beschikbaar in functie "{0}" voor tabel "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Onbekende tabelnaam "{1}" in functie "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Ontbrekende opdracht. +macro.function.MacroFunctions.missingLabel = "{0}"\: label ontbreekt. +macro.function.MacroFunctions.noPerm = "{0}"\: U heeft geen rechten om de macro knop te bewerken op index {1} voor token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: U heeft geen rechten om de macro knop {1} te bewerken op index {2} voor token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: U heeft geen rechten om de opdracht van de macro knop te veranderen op index {1} op token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: U heeft geen rechten om de 'door de speler bewerkbaar' status van de macro knop bij index {1} op token {2} te wijzigen. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro op index {1} bestaat niet voor token {2}. +macro.function.TokenInit.notOnList = Het token staat niet in de initiatief lijst. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = De token staat niet in de initiatieflijst zodat er geen waarde kan worden ingesteld. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} functie aangeroepen. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Alleen de GM heeft toestemming om de "{0}" functie uit te voeren. +# MacroArgsFunctions +macro.function.args.incorrectParam = Functie "{0}" moet worden aangeroepen met precies 1 numerieke parameter. +macro.function.args.outOfRange = Argument index {1} buiten bereik (max van {2}) in functie "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-gedefinieerde fout\: {0} +macro.function.assert.mustBeString = Tweede argument tegen "{0}"\: "{1}" moet van het type String zijn. +macro.function.defineFunction.functionDefined = "{0}" functie gedefinieerd. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Niet genoeg parameters voor "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array voor Gebied moet een JSON object bevatten met (x,y) coördinaten in functie "{0}". +macro.function.findTokenFunctions.unknownEnum = Programmafout\: onbekend enum{1}" in switch block in functie "{0}". +macro.function.general.accessDenied = Toegang is geweigerd voor de "{0}" functie. Schakel toegang in via Voorkeuren optie. +macro.function.general.argumentKeyTypeA = Argument "{1}" voor functie "{0}" moet een JSON Array zijn. +macro.function.general.argumentKeyTypeD = Argument "{1}" voor functie "{0}" moet een nummer zijn. +macro.function.general.argumentKeyTypeG = Argument "{1}" voor functie "{0}" moet een GUID zijn. +macro.function.general.argumentKeyTypeI = Argument "{1}" voor functie "{0}" moet een geheel getal zijn. +macro.function.general.argumentTypeA = Argument nummer {1} in functie "{0}" moet een JSON Array zijn. +macro.function.general.argumentTypeI = Argument nummer {1} "{2}" voor functie "{0}" moet een geheel getal zijn. +macro.function.general.argumentTypeInvalid = Argument nummer {1} ongeldige argument type voor functie "{0}". +macro.function.general.argumentTypeJ = Argument nummer {1} in functie "{0}" moet een JSON Array of Object zijn. +macro.function.general.argumentTypeN = Argument nummer {1} "{2}" voor functie "{0}" moet een geheel getal zijn. +macro.function.general.argumentTypeO = Argument nummer {1} in functie "{0}" moet een JSON object zijn. +macro.function.general.argumentTypeS = Argument nummer {1} in functie "{0}" moet een String zijn. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument nummer {1} om te functioneren "{0}" moet een Token id of naam zijn. +macro.function.general.noImpersonated = Fout bij het uitvoeren van "{0}"\: er is geen geïmiteerde token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = U heeft geen toestemming om de "{0}" functie aan te roepen. +macro.function.general.noPermOther = U hebt geen toestemming om toegang te krijgen tot een andere token in de "{0}" functie. +macro.function.general.notEnoughParam = Functie "{0}" vereist ten minste {1} parameters; {2} zijn geleverd. +macro.function.general.onlyGM = Alleen de GM kan de{0}" functie aanroepen. +macro.function.general.tooManyParam = Functie "{0}" vereist niet meer dan {1} parameters; {2} zijn voorzien. +macro.function.general.unknownFunction = Onbekende functienaam "{0}". +macro.function.general.unknownToken = Fout bij het uitvoeren van "{0}"\: de token naam of id "{1}" is onbekend. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Fout bij het uitvoeren van "{0}"\: de token naam of id "{1}" is onbekend op kaart "{2}". +macro.function.general.wrongNumParam = Functie "{0}" vereist precies {1} parameters; {2} zijn geleverd. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Ongeldig metrisch type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Ongeldige waarde "{0}" voor getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Alleen de GM kan de ronde bepalen. +# ExecFunction +macro.function.execFunction.incorrectName = Fout bij het uitvoeren van "{0}"\: de functienaam "{1}" is onbekend. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Ongeldige halo kleur "{0}". +macro.function.herolab.null = HeroLab data bestaat niet voor dit token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Alleen de GM kan "{0}" uitvoeren. +macro.function.initiative.gmOrOwner = Alleen de GM of de eigenaar kan "{0}" uitvoeren. +macro.function.initiative.noImpersonated = Fout bij het uitvoeren van initiatief functie\: er is geen geïmiteerde token. +macro.function.initiative.oneParam = Moet "{0}" aanroepen met één parameter. +macro.function.initiative.unknownToken = Onbekend token id "{0}" op kaart "{1}". +macro.function.input.illegalArgumentType = Ongeldig argument type "{0}", verwacht "{1}". +macro.function.parse.enum.illegalArgumentType = Fout bij het uitvoeren van "{0}"\: Ongeldig argument type "{1}", verwacht een type van "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = De optie "{0}\={1}" is ongeldig voor invoertype "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Lege variabele naam in de specifier string "{0}". +macro.function.input.invalidTAB = Om invoertype van TAB te gebruiken in input(), moet de eerste invoer het TAB type hebben. +macro.function.input.invalidType = Ongeldig invoertype "{0}" in de specifier string "{1}". +macro.function.json.append.onlyArray = Je kunt alleen aan het einde van JSON Arrays toevoegen. +macro.function.json.arrayMustContainObjects = Er zijn velden opgegeven voor json.sort maar niet alle items in de array zijn JSON objecten; gevonden "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Ongeldige eindindex "{1}" voor array (grootte van {2}) in functie "{0}". +macro.function.json.getInvalidStartIndex = Ongeldige beginindex "{1}" voor array (grootte van {2}) in functie "{0}". +macro.function.json.matchingArrayOrRoll = Het 3e argument moet een tekenreeks zijn met een rol of een JSON-array die dezelfde grootte heeft als het 2e argument. +macro.function.json.notAllContainKey = Niet alle objecten bevatten veld "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument nummer {2} tot {1} moet een nummer zijn voor JSON Arrays. +macro.function.json.indentMustBeNumeric = Inspring waarde doorgegeven aan {0} moet numeriek zijn +# General JSON macro function errors +macro.function.json.onlyArray = Kreeg {0} maar "{1}" accepteert alleen JSON Arrays. +macro.function.json.onlyJSON = Kreeg {0} maar "{1}" accepteert alleen JSON Arrays of Objecten. +macro.function.json.onlyObject = Heb {0} maar "{1}" accepteert alleen JSON objecten. +macro.function.json.setNoMatchingValue = Geen overeenkomende waarde voor JSON key in "{0}". +macro.function.json.unknownType = Onbekend JSON type "{0}" in functie "{1}". +macro.function.json.path = Fout met functie "{0}"\: {1} +macro.function.macroLink.arguments = Parameters +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Macro link automatisch uitvoeren +# {0} is the error message +macro.function.macroLink.errorRunning = Fout tijdens uitvoeren van Macro Link\: "{0}" +macro.function.macroLink.executeOn = Uitvoeren op +macro.function.macroLink.impersonated = Geïmiteerde Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Macronaam in functie "{0}" ontbreekt. +macro.function.macroLink.selected = Geselecteerde tokens +macro.function.macroLink.unknown = Onbekend +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Kan "{0}" niet gebruiken om tokens te verplaatsen naar een kaart waar ze al zijn\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Token "{0}" verplaatst naar kaart "{1}" van kaart " "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Kan kaart "{1}" niet vinden in functie "{0}". +macro.function.moveTokenMap.unknownToken = Kan token "{1}" niet vinden in functie "{0}". +# number function +macro.function.number.invalid = Ongeldig nummerformaat "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Kan functie "{0}" niet verwerken, HTTP-statuscode\: {1} +macro.function.rest.error.unknown = Kan functie "{0} niet verwerken, er is een uitzondering opgetreden\: {1} +macro.function.rest.syrinscape.error = Syrinscape kan niet worden gestart. Controleer of Syrinscape is geïnstalleerd en een juiste URI is doorgegeven. +# [token():...] roll option +macro.function.roll.noPerm = U heeft niet genoeg rechten om de [token(...)\: ...] rolfunctie uit te voeren. +macro.function.stateImage.notImage = Status "{1}" is geen afbeelding status in functie "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Onbekende status "{1}" in functie "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" vereist tussen {1} en {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" vereist precies {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument nummer {1} van functie "{0}" moet van het type "{2}" zijn, maar is doorgegeven "{3}" van type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars tweede parameter "{0}" is ongeldig. +macro.function.sound.illegalargument = Fout bij uitvoeren "{0}", parameter "{1}" is ongeldig\: {2} +macro.function.sound.mediaexception = Fout bij uitvoeren van "{0}" met media "{1}" +macro.function.syrinscape.inactive = Deze client heeft Syrinscape-integratie niet ingeschakeld in de voorkeuren. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Onbekend lichttype "{1}" in functie "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Fout bij het uitvoeren van "{0}"\: het token naam veld mag niet leeg zijn. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Ongeldige tokengrootte "{1}" in functie "{0}". +macro.function.tokenProperty.unknownLayer = Onbekende laag "{1}" in functie "{0}". +macro.function.tokenProperty.unknownLibToken = Onbekend Lib\: token{1}" in functie "{0}". +macro.function.tokenProperty.unknownPropType = Onbekend eigenschap type "{1}" in functie "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Onbekende status "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Fout met functie "{0}"\: onbekende balk "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp gebruikt met 3 argumenten, maar het tweede argument "{0}" was niet een van\: NONE, SUFFIXED, of UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Fout bij het uitvoeren van macro link. +macroLink.error.tooltip.bad.href = Ongeldige of ontbrekende HREF + +macromanager.alias.indexNotFound = (fout\: "{0}" is niet gevonden) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Kon de opdracht niet uitvoeren\: "{0}", exceptie \= {1} +# {0} is the command +macromanager.tooManyResolves = Te veel iteraties draaien "{0}"; misschien een oneindige lus (loop)? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Directe Kaart +menu.edit = B&ewerken +menu.export = Exporteren +menu.file = Bestand (&F) +menu.help = &Help +menu.map = Kaart (&M) +menu.overlay = Maskers (&O) +menu.recent = &Recente Campagnes +menu.tools = Gereedschap (&T) +menu.view = Weerga&ve +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Zicht +menu.window = Venster (&W) +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Sluiten +msg.commandPanel.hasEnteredText = {0} heeft tekst ingevoerd. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is aan het typen... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = Begin bijna met het FTP proces van {0,number} bestand(en)... +msg.confirm.bootPlayer = Weet je zeker dat je {0} wilt resetten? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Hiermee worden alle tekeningen op laag {0} gewist en wordt de 'ongedaan maken' wachtrij voor ALLE lagen gewist.
Dit kan niet ongedaan worden gemaakt. Weet je het zeker? +msg.confirm.deleteDraw = Weet u zeker dat u de geselecteerde tekeningen wilt verwijderen? +msg.confirm.deleteDraw.removed = Er wordt niet meer om toestemming gevraagd bij het verwijderen van tekeningen. Als je deze optie weer wilt inschakelen kijk dan in Voorkeuren. +msg.confirm.deleteToken = Weet u zeker dat u de geselecteerde tokens wilt verwijderen? +msg.confirm.deleteToken.removed = Er wordt niet meer om toestemming gevraagd bij het verwijderen van tekeningen. Als je deze optie weer wilt inschakelen kijk dan in Voorkeuren. +msg.confirm.disconnecting = De verbinding wordt verbroken. Weet u zeker dat u wilt afsluiten? +msg.confirm.fileExists = Bestaand bestand overschrijven? +msg.confirm.hostingDisconnect = U host een server. Als u de verbinding verbreekt, worden alle verbonden clients verbroken.
Weet u het zeker? +msg.confirm.jvm.options = Sommige Java JVM opstartopties voor MapTool zijn wellicht gewijzigd.
U moet MapTool opnieuw opstarten voordat deze effect hebben.

Ongeldige instellingen kunnen voorkomen dat MapTool opstart, weet u zeker dat u deze instellingen wilt opslaan? +msg.confirm.legacySave = Je slaat op in een oud formaat -- je kan wat informatie verliezen als je dit doet. Doorgaan? +msg.confirm.loseChanges = Wijzigingen in uw campagne zullen verloren gaan. Doorgaan? +msg.confirm.newCampaign = Huidige campagne verwerpen? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = U probeert een campagne te laden gemaakt door MapTool {1}.
Er kunnen fouten zijn bij het laden omdat u versie {0}gebruikt.

Weet u het zeker? +msg.confirm.overwriteExistingCampaign = Bestand bestaat al, overschrijven? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Er bestaat een autosave bestand dat is gecreëerd om {0,time} op {0,date}.
Will je deze laden? +msg.confirm.removeFacings = Weet je zeker dat je de kijkrichting van de geselecteerde tokens wilt verwijderen? +msg.confirm.removeZone = Verwijderen van een kaart kan niet ongedaan worden gemaakt.
Weet je het zeker? +msg.confirm.renameMap = Hernoem "{0}"? +msg.confirm.restoreFoW = Kaart bevat blootgestelde delen van de mist.
Wilt u alle mist resetten? +msg.confirm.saveCampaign = Wil je deze campagne opslaan voordat je afsluit? +msg.error.alreadyRegistered = Dat ID is al in gebruik -- server niet geregistreerd. +msg.error.alreadyRunningServer = Je bent al een server aan het draaien. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser kon niet worden gestart.
{0} +msg.error.browser.notFound = Systeem browser kon niet worden geïdentificeerd.
Geef uw systeem browser op in de {0} omgeving variabele. +msg.error.cantAdjustGridInfMaps = Kan raster niet aanpassen op oneindige kaarten. +msg.error.cantApplyMacroToSelected = De gemeenschappelijkheid van deze macro is niet gebaseerd op het opdrachtveld. De macro kan niet worden toegepast op de hele selectieset. +msg.error.cantBootGM = Je kan een andere GM niet resetten. +msg.error.cantBootSelf = Je kan jezelf niet resetten. Verbreek de verbinding met de server via het bestandsmenu. +msg.error.credits = Kan geen credits of versie laden. +msg.error.creatingBackupManager = Fout bij het aanmaken van BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = Het token naam veld mag niet leeg zijn. +msg.error.evaluatingExpr = Fout bij evalueren van expressie\: {0} +msg.error.failedAddingDefaultImages = Kon de standaard afbeeldingen niet herstellen. +msg.error.failedAddingDefaultTables = Kon standaardtabellen niet herstellen. +msg.error.failedCannotRegisterServer = Kan uw server niet registreren. +msg.error.failedConnect = Kon geen verbinding maken met de server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Kon het campagne repository bestand niet exporteren. +msg.error.failedExportingImage = Kon bestand niet exporteren. +msg.error.failedLoadCampaign = Kon campagne niet laden. +msg.error.failedLoadCampaign_Timeout = Kon campagne niet laden; timeout wacht op autosave om te voltooien. +msg.error.failedLoadMap = Kon kaart niet laden. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Kon campagne niet opslaan. +msg.error.failedSaveCampaignOOM = Onvoldoende geheugen bij het opslaan van campagne\!

Probeer een nieuwe/lege kaart te maken en voer de save uit met die kaart actief. +msg.error.failedSaveCampaignPreview = Kon de campagne voorbeeldafbeelding niet opslaan. +msg.error.failedSaveMap = Kon kaart niet opslaan. +msg.error.failedSavingNewVersion = Kon de nieuwe versie niet opslaan. +msg.error.fileAlreadyExists = Bestand {0} bestaat al. +msg.error.directoryNotWriteable = Map {0} is niet beschrijfbaar. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Kon berichtengeschiedenis niet opslaan. +msg.error.failedScreenCapture = Schermopname kon niet worden opgehaald. +msg.error.failedStartPersonalServer = Kon de persoonlijke server niet herstarten. +msg.error.failedToBoot = Opstartpoging mislukt\: speler niet gevonden. +msg.error.failedUpdatingCampaignRepo = Kon campagne repository niet bijwerken; I/O fout. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = Bestand niet gevonden. +msg.error.fogexpose = Alleen een GM kan de Fog Of War veranderen. +msg.error.gmRequired = Alleen GM's kunnen dat doen. +msg.error.invalidLocalhost = "localhost" is geen geldig adres?\! Controleer uw /etc/hosts bestand. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is een ongeldige geheugeninstelling.

Zorg ervoor dat u een geldige Java JVM waarde invoert die een geheugengrootte bevat die eindigt in K, M of G.
bijv. 4M, 6G, 2048M, 1024K, etc.

Waarschuwing\: Een onjuiste instelling kan voorkomen dat MapTool opstart. +msg.error.lafSetup = Uitzondering tijdens de 'look and feel setup'. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = De initiële lay-out kon niet worden geladen. +msg.error.layoutParse = Fout bij het verwerken van het lay-outbestand. +msg.error.loadingIconImage = Kon pictogram afbeelding niet laden. +msg.error.loadingQuickMaps = Fout bij het laden van direct-kaarten. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Probleem met Slepen & Neerzetten +msg.error.macro.buttonPropsAreNull = Knop eigenschappen zijn null (leeg). +msg.error.macro.buttonNullToken = Macro {0} kan niet worden opgeslagen; token {1} is niet meer geldig. +msg.error.macro.exportFail = Macro kon niet worden geëxporteerd\:

{0} +msg.error.macro.exportSetFail = Macro set kon niet worden geëxporteerd\:

{0} +msg.error.macro.importFail = Macro kon niet worden geïmporteerd\:

{0} +msg.error.macro.importSetFail = Macro set kon niet worden geïmporteerd\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Licht\:regel {0,number}\: onherkenbare boog "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Licht\:regel {0,number}\: onherkenbare afstand "{1}" +msg.error.mtprops.light.gmOrOwner = Licht\:regel {0,number}\:GM en OWNER kunnen alleen worden opgegeven voor auras. +msg.error.mtprops.light.ioexception = Fout bij het lezen van de Lichtdefinitie uit de string -- dit zou niet moeten gebeuren\! +msg.error.mtprops.light.lumens = Licht\:regel {0,number}\:onherkenbare lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Naam van de eigenschap in "{0}" dupliceert deze in "{1}". +msg.error.mtprops.properties.duplicateComment = De regel "{0}" lijkt commentaar, maar dupliceert "{1}" en moet uniek zijn om deze waarschuwing te voorkomen. +msg.error.mtprops.properties.ending = Je wordt teruggezet in bewerkingsmodus. +msg.error.mtprops.properties.title = De volgende fouten zijn opgetreden\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Zicht\:regel {0,number}\:onherkenbare boog "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Zicht\:regel {0,number}\:onherkenbare afstand "{1}" +msg.error.mtprops.sight.ioexception = Fout bij het inlezen van de zicht definitie string -- zou niet moeten gebeuren\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:onherkenbare multiplier "{1}" +msg.error.mtprops.sight.offset = Zicht\:regel {0,number}\:onherkenbare offset "{1}" +msg.error.mtprops.sight.range = Licht\:regel {0,number}\: onherkenbar bereik "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Zicht\:regel {0,number}\:onherkenbare veldnaam "{1}" +msg.error.mustDisconnectFirst = U bent verbonden met een server. Gelieve de verbinding te verbreken. +msg.error.mustSelectAssetGroupFirst = Selecteer eerst een assetgroep. +msg.error.mustSelectPlayerFirst = Selecteer eerst een speler. +msg.error.mustSelectRootGroup = Moet een root-groep selecteren. +msg.error.noTokensSelected = Geen tokens geselecteerd. +msg.error.playerNotConnected = Speler"{0}" is niet verbonden. +msg.error.server.disconnected = Verbinding met Server verbroken. +msg.error.server.cantrestart = Kon de persoonlijke server niet herstarten. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = De GM laat spelers niet toe om tafels te gebruiken. +msg.error.tableDoesNotExist = Tabel bestaat niet. +msg.error.tableUnknown = Onbekende tabel. +msg.error.toolCannotInstantiate = Kon geen instantie maken van tool class\: {0} +msg.error.toolConstructorFailed = Mislukt in constructor van tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor moet openbaar zijn voor tool\: {0} +msg.error.toolNeedValidConstructor = Class moet een public constructor hebben met een Toolbox argument voor tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Kan het client-id bestand niet aanmaken. +msg.error.unableToCreateDataDir = Kan de gegevensmap "{0}" niet aanmaken. Probeer de gegevensmap handmatig te specificeren door de omgevingsvariabele "MAPTOOL_DATADIR" in te stellen. Zoek in onze forums voor die naam als je hulp nodig hebt. +msg.error.unableToReadClientIdFile = Kan het client-id bestand niet lezen. +msg.error.unknownHost = Onbekende host. +msg.error.unknownJavaVersion = Kan Java versie niet bepalen?\! Zal proberen door te gaan... +msg.error.unusableDataDir = Kan geen gegevensmap "{0}" gebruiken omdat het potentieel gevaarlijke tekens bevat. Probeer de gegevensmap handmatig aan te geven door de omgevingsvariabele "MAPTOOL_DATADIR" in te stellen. Doorzoek onze forums voor die naam als je hulp nodig hebt. +msg.error.unusableDir = Map "{0}" bevat potentieel gevaarlijke tekens en zal niet worden gebruikt. +msg.error.versionFile = Kan versie bestand niet vinden\: {0} +msg.error.unableToGetThemeList = Fout bij ophalen van themalijst. +msg.error.wrongJavaVersion = U gebruikt MapTool met behulp van een versie van Java te oud om 100% compatibel te zijn met sommige van de gebruikte bibliotheken van derden.
Als u MapTool gebruikt, kunt u onverwachte crashes meemaken met deze incompatibiliteit. Wilt u doorgaan? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW uitgeschakeld. +msg.info.action.disableRevealFogAtWaypoints = FoW wordt nu onthuld op alle rastercellen langs het pad. +msg.info.action.enableFoW = FoW ingeschakeld. +msg.info.action.enableRevealFogAtWaypoints = FoW wordt nu alleen bij de aangewezen richtingspunten onthuld. +msg.info.action.FoWDisabled = FoW uitgeschakeld. +msg.info.campaignLoading = Campagne aan het laden +msg.info.campaignSaved = Campagne opgeslagen. +msg.info.campaignSaving = Campagne aan het opslaan +msg.info.connecting = Bezig met verbinden +msg.info.disconnected = Je verbinding is verbroken. +msg.info.heartbeat.registryFailure = Verbinding vernieuwen naar het MapTool register is mislukt (totaal van {2} mislukkingen). De registratieserver zal de records periodiek verwijderen, waardoor het moeilijk wordt voor toekomstige clients om verbinding te maken. Als dit aanhoudt, moet je de clients directe serverinformatie verstrekken (IP adres "{0}" en poort {1}). +msg.info.heartbeat.registrySuccess = Verbinding vernieuwen naar het MapTool register gelukt (na {0} eerdere mislukkingen). Zolang succes wordt gehandhaafd, ziet je dit bericht niet meer terug. +msg.info.macro.exportCancel = Macro-export geannuleerd. +msg.info.macro.exportSuccess = Macro succesvol geëxporteerd. +msg.info.mapLoading = Kaart laden +msg.info.mapSaved = Kaart opgeslagen. +msg.info.noCampaignPreview = Geen campagne voorbeeldafbeelding beschikbaar. +msg.info.playerBooted = De verbinding met {0} is verbroken. +msg.info.playerConnected = {0} is verbonden. +msg.info.playerDisconnected = De verbinding met {0} is verbroken. +msg.info.restoreLayout = Lay-out herstellen +msg.info.restoreLayout.description = Herstel de MapTool gebruikersinterface naar de standaard lay-out. +msg.info.screenshotSaved = Schermafdruk opgeslagen. +msg.info.screenshotSaving = Schermafdruk wordt opgeslagen... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Bij het hosten van een MapTool server gaat het om het juist instellen van het netwerk.
Wilt u het forum bericht bezoeken dat dit proces beschrijft? +msg.info.showTransferWindow = Toon overdrachtvenster +msg.info.showTransferWindow.description = Open een venster dat de in behandeling zijnde assetoverschrijvingen laat zien. +msg.info.startServer = Server gestart; Wacht a. u. b. tot de kaart is vernieuwd. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = KAN VERSIE BESTAND NIET VINDEN +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Macro exporteren +msg.title.exportMacroSet = Macro set exporteren +msg.title.exportProperties = Exporteer eigenschappen +msg.title.importMacro = Macro importeren +msg.title.importMacroSet = Macro set importeren +msg.title.importProperties = Importeer eigenschappen +msg.title.loadAssetTree = Laad Asset Boom +msg.title.loadCampaign = Laad campagne +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Kaart laden +msg.title.messageDialog.cancel = Afbreken (&C) +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Ja en niet meer vragen +msg.title.messageDialog.no = &Nee +msg.title.messageDialog.ok = &Oké +# Just adding in some choices for s +msg.title.messageDialog.yes = Ja (&Y) +msg.title.messageDialogConfirm = Bevestiging +msg.title.messageDialogError = Fout +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Informatie +msg.title.messageDialogWarning = Waarschuwing +msg.title.saveCampaign = Campagne opslaan +msg.title.saveMessageHistory = Berichtgeschiedenis opslaan +msg.warn.failedAutoSavingMessageHistory = Kon berichtengeschiedenis niet automatisch opslaan. +msg.warning.macro.playerChangesNotAllowed = De GM staat spelers niet toe om deze macro te veranderen. +msg.warning.macro.willNotExport = De macro "{0}" zal niet worden geëxporteerd. Het is ofwel gemeld door het GM als niet bewerkbaar door spelers of je hebt geen eigendomsrechten over de bron. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = Een ongeldige asset is geselecteerd. Als u dit bericht ontvangt, rapporteer het dan op de MapTool forums of op de Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Pagina's renderen +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Maak van elke pagina van de PDF een enkele afbeelding. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Submappen doorzoeken? +panel.Asset.ImageModel.checkbox.searchSubDir2 = resultaten +panel.Asset.ImageModel.slider.toolTip = Schuif om de grootte van de miniatuur voorvertoning aan te passen... +panel.Asset.Mouseover.dimensions = Afmetingen\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Grootte\: {0} + +panel.Campaign = Campagne +panel.Campaign.description = Dockable venster voor campagne macro's. +panel.Gm = GM +panel.Gm.description = Dockable venster voor GM-zichtbare macro's +panel.Chat = Chat +panel.Chat.description = Dockable chatvenster. +panel.Connections = Verbindingen +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable venster met verbonden clients. +panel.DrawExplorer = Tekeningen Verkenner +panel.DrawExplorer.description = Dockable venster voor het beheren van tekeningen. +panel.DrawExplorer.LineSegment.Line = punten({0}) pen breedte ({1}) +panel.DrawExplorer.ShapeDrawable.Area = breedte({0}) hoogte({1}) +panel.DrawExplorer.ShapeDrawable.Float = breedte({0}) hoogte({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = breedte({0}) hoogte({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = breedte({0}) hoogte({1}) +panel.DrawExplorer.Template.BlastTemplate = Explosie ({0}) +panel.DrawExplorer.Template.BurstTemplate = Uitbarsting ({0}) +panel.DrawExplorer.Template.ConeTemplate = Kegel ({0}) +panel.DrawExplorer.Template.LineTemplate = Lijn ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Lijn ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Straal\: ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Straal\: ({0}) +panel.DrawExplorer.Template.WallTemplate = Muur ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Onbekende vorm +panel.Global = Lokale Computer +panel.Global.description = Dockable venster met macro's die zijn opgeslagen op de lokale computer. +panel.Impersonate = Voordoen als +panel.Impersonate.description = Dockable venster toont de macro's die zijn opgeslagen op de huidige geïmiteerde token. +panel.Impersonate.button.impersonateSelected = Doe je voor als geselecteerde +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiatief +panel.Initiative.description = Dockable venster voor het beheer van gevechtsinitiatief. +panel.Library = Bibliotheek +panel.Library.description = Dockable venster om toegang te krijgen tot assets in je hulpbronnen Bibliotheek. +panel.MapExplorer = Kaart Verkenner +panel.MapExplorer.description = Dockable venster dat de tokens en andere content op de huidige kaart laat zien. +panel.MapExplorer.View.BACKGROUND = Achtergrond +panel.MapExplorer.View.CLIPBOARD = Klembord +panel.MapExplorer.View.GM = Verborgen +panel.MapExplorer.View.GROUPS = Groepen +panel.MapExplorer.View.LIGHT_SOURCES = Lichtbronnen +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Spelers +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nieuwe groepsnaam +panel.Selected = Geselecteerde +panel.Selected.description = Dockable venster dat de macro's op de huidige geselecteerde token(s) toont. +panel.Selected.tooltip.deslectAll = Alle tokens deselecteren +panel.Selected.tooltip.next = Selecteer volgende token +panel.Selected.tooltip.previous = Vorige token selecteren +panel.Selected.tooltip.revertToPrevious = Terug naar vorige selectie +panel.Selected.tooltip.selectAll = Selecteer alle tokens op de kaart +panel.Tables = Tabellen +panel.Tables.description = Dockable venster voor het beheren van de tabellen in de huidige campagne. + +dialog.NewToken.title = Nieuw token +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Zichtbaar\: +dialog.NewToken.show = Toon dit dialoogvenster +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Selecteer een taal voor de MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Maakt Java taalverklaringen mogelijk in de MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Schakel het gebruik van Direct3D-pipeline uit voor probleemvideokaarten/-drivers. +prefs.jvm.advanced.opengl.tooltip = Schakel de OpenGL pijplijn in. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Stel het maximale geheugen in (heap size) dat MapTool mag gebruiken. Voer een getal in gevolgd door een enkele letter M of G.
Voorbeelden\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes en is hetzelfde als 4G. +prefs.jvm.xms.tooltip = Stel de initiële en minimale geheugeninstelling in voor MapTool. Moet kleiner of gelijk zijn aan de maximale heap size.
Voer een getal in, gevolgd door een enkele letter M of G. +prefs.jvm.xss.tooltip = Stel de stack grootte in voor de MapTool programma threads. Waarden tussen 4M en 12M worden aanbevolen.
Te grote waarden zullen problemen veroorzaken + +roll.description = Rol en zend het resultaat uit naar alle verbonden spelers. +roll.general.unknown = Onbekende rol\: "{0}". Gebruik \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rollen\: {1} + +rollgm.description = Rol en zend het resultaat uit naar alle GM's. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolt naar jou\: {1} +# {0} is the roll +rollgm.self.string = Je rolt naar de GM's\: {0} + +rollme.description = Rol en laat het resultaat alleen aan mij zien. +# {0} is the roll +rollme.string = Je rolt naar jezelf\: {0} + +rollsecret.description = Rol en zend het resultaat alleen naar de GM's uit en verberg het resultaat zelfs voor jezelf. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolt heimelijk naar jou\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Je rolt heimelijk\: {0} +rollsecret.self.string = Je rolt heimelijk naar de GM's. + +# {0} is the error message +savealiases.couldNotSave = Kon alias bestand niet opslaan\: {0} +savealiases.created = MapTool aliassen - aangemaakt +savealiases.description = Sla alle huidige aliassen op in een bestand. Zie "/loadaliases" om ze terug te laden. +savealiases.dialogTitle = Aliassen opslaan +savealiases.saved = Aliassen opgeslagen. + +# {0} is the error message +savetokenstates.couldNotSave = Kon token status bestand niet opslaan\: {0} +savetokenstates.description = Sla de huidige set token statussen op in een bestand. +savetokenstates.dialogTitle = Token statussen opslaan +# {0} is the number of token states saved. +savetokenstates.saved = Er zijn {0,number} token statussen opgeslagen. + +say.description = Stuur een bericht naar alle verbonden spelers. + +self.description = Stuur een bericht alleen naar jezelf. + +settokenproperty.description = Stel de eigenschap van een token in. +settokenproperty.param = U moet een tokennaam en een expressie opgeven, of token(s) selecteren en een expressie opgeven. +settokenproperty.unknownTokens = Kan niet bepalen van welke tokens de eigenschap moet worden ingesteld. + +settokenstate.description = Stel een status in op een token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" heeft nu {1} ingesteld. +settokenstate.param = Een token status naam en token naam, of een geselecteerde token en status naam zijn vereist. +settokenstate.unknownState = Onbekende statusnaam "{0}". +settokenstate.unknownTokens = Kan niet bepalen op welke tokens de status moet worden gezet. +settokenstate.unmarked = Token "{0}" heeft nu {1} gereset. + +# Texture Noise +texturenoise.description = Verander de ruis toegepast op texturen (werkt momenteel alleen op de achtergrondtegel texturen). +texturenoise.currentValsOn = Huidige waarden, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Ruis is momenteel uitgeschakeld. +texturenoise.usage = Om aan te passen gebruik /texturenoise alpha [seed] of /texturenoise on | off. + +# Version slash command +slashversion.description = De MapTool versie weergeven in het chatvenster. +slashversion.message = MapTool versie {0}. + +# About slash command +slashabout.description = Toon het info dialoogvenster. + +# Slash Command errors +slash.mustBeGM = Je moet een GM hebben om "/{0} " te gebruiken. + +tmacro.description = Voer de gegeven macro uit op de huidige geselecteerde tokens. + +togm.description = Alleen naar GMs verzenden. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} zegt tegen de GM's\: +# {0} is what to say +togm.self = Je zegt tegen de GM's\: {0} + +token.popup.menu.always.visible = Zichtbaar boven FoW +token.popup.menu.autoresize = Automatisch grootte aanpassen... +token.popup.menu.expose = Onthullen +token.popup.menu.expose.currentonly = Alleen op dit moment zichtbaar +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Laatste pad +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Zichtbaar gebied +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FoW Weergaven +token.popup.menu.fow.clearselected = Wis het onthulde gebied van de geselecteerden +token.popup.menu.fow.expose = Onthullen +token.popup.menu.fow.global = Toevoegen vanuit algemeen blootgesteld gebied +token.popup.menu.fow.party = Voeg onthulde zone toe vanuit de groep +token.popup.menu.fow.tokens = Token's FoW Weergaven +token.popup.menu.fow.tokens.view = {0}'s onthuld gebied +token.popup.menu.showHandout = Toon hand-out +token.popup.menu.facing.set = Stel kijkrichting in +token.popup.menu.facing.clear = Reset kijkrichting +token.popup.menu.lights.clear = Alleen licht wissen +token.popup.menu.lights.clearAll = Alles wissen +token.popup.menu.auras.clear = Alleen Auras wissen +token.popup.menu.auras.clearGM = Wis alleen GM Auras +token.popup.menu.auras.clearOwner = Alleen eigenaar Auras wissen +token.popup.menu.snap = Uitlijnen op raster +token.popup.menu.visible = Zichtbaar voor spelers +token.popup.menu.impersonate = Voordoen als +token.popup.menu.move = Verplaats +token.popup.menu.move.path = Toon pad +token.popup.menu.move.revertlast = Draai laatste verplaatsing terug +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Bewerken ... +token.popup.menu.delete = Verwijder +token.popup.menu.flip = Spiegelen +token.popup.menu.flip.horizontal = Horizontaal +token.popup.menu.flip.vertical = Verticaal +token.popup.menu.flip.isometric = Isometrisch vlak +token.popup.menu.change = Wijzigen naar +token.popup.menu.arrange = Rangschikken +token.popup.menu.zorder.front = Breng naar voorgrond +token.popup.menu.zorder.back = Stuur naar achtergrond +token.popup.menu.save = Opslaan ... +token.popup.menu.size = Omvang +token.popup.menu.size.free = Vrije afmetingen +token.popup.menu.size.native = Originele Grootte +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Slechts één token kan tegelijk worden bewerkt. +token.popup.menu.edit.notallowed.tooltip = De GM is momenteel de toegang tot de Token Editor aan het sluiten. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Zicht Dekking +token.properties.button.transferVblFromMap.copy.text = Kopieer VBL van kaart +token.properties.button.transferVblFromMap.move.text = Verplaats VBL van kaart +token.properties.button.transferVblToMap.copy.text = VBL kopiëren naar kaart +token.properties.button.transferVblToMap.move.text = Verplaats VBL naar kaart + +tokenspeech.description = Spreek de spraak-text uit op het geselecteerde tokens. + +tool.LineCellTemplate.tooltip = Teken een lijnsjabloon gecentreerd op een rastercel. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = Eerste LKlik\: stel het startpunt, Tweede LKlik\: stel straal en richting in; Ctrl\: beweeg punt van oorsprong +tool.blasttemplate.tooltip = Teken een explosie sjabloon. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Achtergrond kaart herpositioneren +tool.bursttemplate.instructions = LKlik\: stel de centrale cel in, de tweede LKlik stelt radius in; Ctrl\: beweeg het punt van oorsprong +tool.bursttemplate.tooltip = Teken een uitbarsting sjabloon. +tool.cone.instructions = LKlik\: stel beginpunt in, tweede LKlik stelt straal en richting in; Ctrl\: beweeg oorsprong punt +tool.cone.tooltip = Teken een kegel sjabloon. +tool.crosstopology.instructions = LKlik\: stel begin/eindpunt in, Shift LKlik\: wis kruis; Ctrl lijn uit naar raster +tool.crosstopology.tooltip = Teken een VBL kruis +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Ongebruikt +tool.facing.tooltip = Stel het token kijkrichting in. +tool.filltopology.tooltip = Vul gesloten gebied in van VBL. +tool.freehand.instructions = LDrag\: teken lijn uit vrije hand, Shift+LDrag\: verwijder de uit-vrije-hand-lijn, Alt (ingedrukt houden)\: lijn uit aan centrum van cel +tool.freehand.tooltip = Teken lijnen uit de vrije hand. +tool.freehandexpose.instructions = LKlik\: leg eerste/laatste punt om te onthullen, Rklik (tijdens tekenen)\: stel tussenpunt in, Shift+LKlik (initieel)\: verberg gebied +tool.freehandexpose.tooltip = Onthul/verberg het vrije hand figuur uit de FoW. +tool.gridtool.instructions = Pijlen\: beweeg raster, Shift+Pijlen\: verander raster grootte, LSleep\: Beweeg raster, MWiel\: raster schalen +tool.gridtool.tooltip = Toon/Verberg het kaart-raster. +tool.label.dialogtitle = Bewerk label +tool.label.instructions = LKlik\: maak een nieuw label, RSleep\: verplaats kaart, MWiel\: zoom +tool.label.tooltip = Voeg tekstlabel toe aan kaart. +tool.line.instructions = LKlik\: leg eerste/laatste punt, Rklik (tijdens tekenen)\: stel tussenpunt in, Shift+LKlik (initieel)\: verwijder lijn, Alt (ingedrukt houden)\: Uitlijnen op celcentrum +tool.line.tooltip = Teken rechte lijnen. +tool.linetemplate.instructions = LKlik\: stel beginpunt in, tweede LKlik bepaalt het pad, derde LKlik stelt de lengte in; Ctrl\: verplaats laatste punt +tool.linetemplate.tooltip = Teken een lijnsjabloon. +tool.measure.instructions = LSleep\: meet cel afstand, RSleep\: verplaats kaart, MWiel\: zoom, MKlik en spatiebalk\: richtingspunt in-/uitschakelen +tool.measure.tooltip = Meet afstand langs het pad. +tool.oval.instructions = LKlik\: stel eerste/laatste punt in, Shift+LKlik\: start wis ovaal; Opgelet\: oorsprong is middelpunt +tool.oval.tooltip = Teken een ovaal. +tool.ovalexpose.instructions = LKlik\: stel eerste/laatste punt in om te onthullen, Shift+LKlik\: Verbergen het gebied; Opgelet\: oorsprong is het middelpunt +tool.ovalexpose.tooltip = Onthul/Verberg een ovaal uit de FoW. +tool.ovaltopology.instructions = LKlik\: stel eerste/laatste punt in, Shift+LKlik\: start wissen ovaal +tool.ovaltopology.tooltip = Teken een ovale VBL. +tool.ovaltopologyhollow.tooltip = Teken een holle ovale VBL. +tool.pointer.instructions = Lklik\: selecteren, LSleep\: geselecteerde verplaatsen, RKlik\: menu, RSleep\: verplaats kaart, MWiel\: zoom, MKlik en spatiebalk\: Schakel richtingspunt in/uit, Shift+MouseOver\: geen token sheet laten zien +tool.pointer.tooltip = Aanwijzer gereedschap +tool.poly.instructions = LKlik\: leg eerste/laatste punt, Rklik (tijdens tekenen)\: stel tussenpunt in, RDrag\: verplaats kaart, Shift+LKlik (initieel)\: verwijder veelhoek gebied +tool.poly.tooltip = Teken gesloten veelhoek. +tool.polyexpose.instructions = LKlik\: leg eerste/laatste punt om te onthullen, Rklik (tijdens tekenen)\: stel tussenpunt in, RDrag\: verplaats kaart, Shift+LKlik (initieel)\: verberg gebied +tool.polyexpose.tooltip = Onthul/Verberg een veelhoek uit de FoW. +tool.polylinetopo.tooltip = Teken veelhoek lijn VBL. +tool.polytopo.tooltip = Teken gesloten veelhoek VBL. +tool.radiusCellTemplate.tooltip = Een straalsjabloon gecentreerd op een rastercel. +tool.radiustemplate.instructions = LKlik\: stel beginpunt, tweede LKlik stelt radius in; Ctrl\: beweeg het punt van oorsprong +tool.radiustemplate.tooltip = Teken een straal sjabloon. +tool.rect.instructions = LKlik\: stel eerste/laatste punt in, Shift+LKlik\: wis rechthoek; Ctrl\: lijn uit op raster, waarschuwing\: oorsprong is middelpunt +tool.rect.tooltip = Teken een rechthoek. +tool.rectexpose.instructions = LKlik\: stel eerste/laatste punt in om te onthullen; Shift+LKlik\: verberg rechthoek; Alt\: oorsprong is middelpunt +tool.rectexpose.tooltip = Onthul/Verberg een rechthoek uit de FoW. +tool.recttopology.instructions = LKlik\: stel eerste/laatste punt in, Shift+LKlik\: wis rechthoek; Ctrl\: uitlijnen op raster in +tool.recttopology.tooltip = Teken een rechthoekige VBL. +tool.recttopologyhollow.tooltip = Teken een holle rechthoekige VBL. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stempel gereedschap +tool.walltemplate.instructions = LKlik\: stel eerste cel in, beweeg de muis in richting van de muur, tweede Lklik om de muur te voltooien; Ctrl\: beweeg het punt van oorsprong +tool.walltemplate.tooltip = Teken een muur sjabloon. +tools.ai_selector.tooltip = Tokens zullen navigeren rond MBL, VBL (indien geselecteerd) en rekening houden met tokens met terrein modifiers. +tools.ignore_vbl_on_move.tooltip = Indien geselecteerd zullen Tokens om de VBL heen navigeren, anders zullen ze vrij door de VBL bewegen. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Tekenhulpmiddelen +tools.fog.tooltip = Fog of War Gereedschap +tools.interaction.tooltip = Interactie Gereedschap +tools.mute.tooltip = Systeemgeluiden en audiostreams dempen +tools.unmute.tooltip = Systeemgeluiden en audiostreams dempen opheffen +tools.hidetoolbar.tooltip = De werkbalk verbergen +tools.unhidetoolbar.tooltip = De werkbalk zichtbaar maken +tools.template.tooltip = Sjabloon tools +tools.token.fow.all.tooltip = Toon FoW voor alle Tokens die je expliciet bezit of die eigendom zijn van iedereen. +tools.token.fow.gm.tooltip = Toon FoW voor Tokens die u expliciet bezit.
ALS u een GM bent, ziet u ook alle tokens die geen eigendom hebben ingesteld. +tools.token.fow.npc.tooltip = Toon FoW voor NPC Tokens die je expliciet bezit of die eigendom zijn van iedereen. +tools.token.fow.pc.tooltip = Toon FoW voor PC Tokens die u expliciet bezit of die eigendom zijn van iedereen. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Selecteer kaart +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Onbekend commando\: "{0}". Probeer /help voor een lijst met commando's. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Speler +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = speler + +visionType.DAY = Dag +visionType.NIGHT = Nacht +visionType.OFF = Uit + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Fluisteren +whisper.description = Stuur een bericht naar een specifieke speler. +whisper.enterText = voer hier uw tekst in +whisper.noName = Moet een spelersnaam invoeren. +# {0} is the name, {1} is the message +whisper.string = {0} fluistert\: {1} +whisper.toSelf = Opnieuw met jezelf aan het praten? +whisper.you.string = Je fluistert naar {0}\: {1} + +whisperreply.description = Reageer op de laatste speler die naar je fluisterde. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pl.properties b/src/main/resources/net/rptools/maptool/language/i18n_pl.properties index f3238cd519..3526e92446 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pl.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pl.properties @@ -100,39 +100,34 @@ Color.none = Brak Color.custom = Niestandardowa Color.default = Domyślny -Button.accept = Akceptuj -Button.add = Dodaj -Button.apply = ZASTOSUJ -Button.background = Tło -Button.browse = Przeglądaj +Button.ok = OK Button.cancel = Anuluj -Button.clear = Wyczyść -Button.clearall = Wyczyść wszystko +Button.refresh = Odśwież +Button.rescan = Odśwież +Button.revert = Cofnij Button.close = Zamknij +Button.import = Import +Button.export = Eksport Button.delete = Usuń +Button.add = Dodaj +Button.new = Nowy +Button.browse = Przeglądaj +Button.update = Aktualizuj +Button.apply = ZASTOSUJ +Button.accept = Akceptuj +Button.up = Wyżej Button.down = Niżej -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Eksport -Button.fog = Mgła -Button.hide = Ukryj -Button.import = Import -Button.install = Zainstaluj +Button.background = Tło Button.map = Mapa -Button.new = Nowy +Button.fog = Mgła +Button.clear = Wyczyść +Button.clearall = Wyczyść wszystko +Button.yes = Tak Button.no = Nie -Button.ok = OK -Button.refresh = Odśwież -Button.rescan = Odśwież -Button.revert = Cofnij +Button.install = Zainstaluj Button.runmacro = Uruchom makro -Button.up = Wyżej -Button.update = Aktualizuj -Button.yes = Tak +Button.hide = Ukryj -Label.label=Etykieta\: Label.lights = Wizja\: Label.name = Nazwa\: Label.gmname = Nazwa dla MG\: @@ -189,10 +184,8 @@ Label.image.choose = Wybierz Obraz Label.table.import = Import Tabeli Label.table.export = Eksport Tabeli Label.preview = Podgląd -Label.background = Background Label.foreground = Na pierwszym planie\: Label.showbackground = Pokaż Tło\: -Label.fontSize = Font Size Label.layers = Warstwy\: Label.view.current = Obecny widok Label.host = Serwer\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Ma Wzrok\: EditTokenDialog.label.terrain.mod = Modyfikator Terenu\: EditTokenDialog.label.terrain.mod.tooltip= Dostosuj mnożnik ruchu, inne tokeny mogą przechodzić przez ten token. Domyślny mnożnik to 1. EditTokenDialog.label.image = Tabela Obrazów\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Krycie Żetonu\: EditTokenDialog.label.opacity.tooltip = Zmienia nieprzezroczystość żetonu. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignoruj Teren\: EditTokenDialog.label.terrain.ignore.tooltip= Wybierz dowolny typ modyfikatora terenu, który ten token powinien ignorować. EditTokenDialog.label.statSheet = Arkusz statystyk @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Nie można załadować śladów siatki bez siatki Handshake.msg.duplicateName = Ktoś już używa tej nazwy gracza. Wybierz inną nazwę i spróbuj ponownie. Handshake.msg.wrongPassword = Hasło nieprawidłowe. Spróbuj ponownie. Handshake.msg.unknownPlayer = Gracz {0} jest nieznany. -Handshake.msg.wrongVersion = Użyte wersje nie są zgodne. Próbujesz połączyć klienta posiadającego wersję {0} z serwerem z wersją {1}.
Zaktualizuj klienta do poprawnej wersji. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Nieudana próba logowania z {0}, błędy dekodowania handshake. Handshake.msg.failedLoginDecode = Nie udało się dekodować handshake z hasłem. Handshake.msg.encodeInitFail = Nie udało się zainicjować kodowania dla handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Niepoprawny klucz publiczny używany podczas Handshake.msg.deniedEasyConnect = Odmowa połączenia. Handshake.msg.gmDeniedRequest = GM odrzucił Twoją prośbę o połączenie. Handshake.msg.playerAlreadyConnected = Ta nazwa gracza jest już połączona. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Dostępna aktualizacja Update.msg1 = Dostępna jest nowa wersja MapTool\! @@ -433,6 +429,8 @@ Update.msg2 = Czy chcesz pobrać {0}? Update.button = Pomiń tę wersję Update.chkbox = Nigdy więcej nie sprawdzaj aktualizacji +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Otrzymasz to, co obecnie widać. ExportScreenshot.view.asselected = Wybrane ExportScreenshot.view.asselected.tooltip = Wybierz warstwy do pokazania na zrzucie ekranu. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Opóźnienie odrzucenia podp Preferences.label.access.delay.dismiss.tooltip = Ilość czasu wyświetlania podpowiedzi (w milisekundach). Preferences.label.access.size = Rozmiaru czcionki czatu Preferences.label.access.size.tooltip = Rozmiar punktu dla całego tekstu okna czatu (zarówno wejścia, jak i wyjścia). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Odtwórz dźwięki systemowe Preferences.label.sound.system.tooltip = Wyłącz to, aby zapobiec wystąpieniu wszystkich dźwięków w MapTool. Potrzebne dla niektórych implementacji Java, ponieważ zbyt wiele dźwięków w kolejce może spowodować awarię JVM. Preferences.label.sound.stream = Odtwarzaj klipy i strumienie @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Szczegóły rzutów [ ] będą wyświet ServerDialog.button.networkinghelp = Pomoc dot. sieci ServerDialog.generatePassword = Wygeneruj hasło -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Cechy żetonów -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repozytoria -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Wzrok -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Światło -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Stany -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Paski - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Importuj predefiniowane -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Importuj predefiniowane właściwości i ustawienia dla wybranego systemu -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = Ustawienia systemowe do importu -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Importuj właściwości kampanii z pliku. Ostrzeżenie\: nadpisuje WSZYSTKIE bieżące ustawienia. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Eksportuj właściwości kampanii do pliku - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Wprowadź nazwę nowego typu tokenu campaignPropertiesDialog.newTokenTypeTitle = Nowy typ tokenu campaignPropertiesDialog.newTokenTypeDefaultName = Nowy typ tokenu {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Usuń typ tokenu {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Zmień istniejące tokeny na\: campaignPropertiesDialog.tokenTypeNameRename = Zmiana nazwy typów tokenów... campaignProperties.macroEditDialog.default.title = Domyślna wartość dla właściwości - campaignPropertiesTable.column.name = Nazwa -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Skrócona Nazwa -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Wyświetlana nazwa -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Arkusz statystyk -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = MG -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Właściciel -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Domyślny -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Dwa obrazy -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Pojedynczy obraz -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Wiele obrazków -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Wypełnienie -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Dwutonowy - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Góra -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Dół -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Lewo -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Prawo - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Obraz -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Obraz narożnika -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Obraz siatki -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Kropki -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Siatka z kropek -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Okrąg -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Odcień -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Krzyżyk -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Romb -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Siatka z rombów -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Wydajność -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Wydajność siatki -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Trójkątny -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Siatka z trójkątów -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Siatka z kwadratów - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Lewy górny róg -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Prawy górny róg -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Lewy dolny róg -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Prawy dolny róg -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Lewo -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Prawo -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Góra -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Dół # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Lampa uliczna sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignorowane VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = Światło nie zostanie zatrzymane przez blokowanie widzenia. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Właściwości kampanii CampaignPropertiesDialog.label.group = Zestaw\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Pod kursorem\: CampaignPropertiesDialog.label.order = Pozycja\: CampaignPropertiesDialog.label.order.tooltip = Pozycja na liście stanów, zmień aby przesunąć się w górę lub w dół. CampaignPropertiesDialog.label.else = Pozostali -CampaignPropertiesDialog.label.owner = Właściciel +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Tekstura -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Rodzaj żetonu TokenPropertiesPanel.label.statSheet = Arkusz statystyk -TokenPropertiesPanel.combo.statSheet.tooltip = Domyślny arkusz statystyk do użycia dla tego typu tokena -TokenPropertiesPanel.combo.statSheetLocation.tooltip = Domyślna pozycja wyświetlania arkusza statystyk -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Ustaw jako domyślne -TokenPropertiesPanel.button.setAsDefault.tooltip = Ustaw jako domyślny typ dla wszystkich nowych tokenów -TokenPropertiesPanel.button.add.tooltip = Utwórz nowy typ tokenu -TokenPropertiesPanel.button.addProperty.tooltip = Dodaj nową właściwość do listy -TokenPropertiesPanel.button.deleteProperty.tooltip = Usuń wybraną właściwość z listy -TokenPropertiesPanel.button.propertyUpDown.tooltip = Zmień pozycję listy właściwości -TokenPropertiesPanel.button.delete.tooltip = Usuń typ tokenu i jego powiązane właściwości TokenPropertiesPanel.defaultPropertyType = Domyślny typ właściwości - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = Żaden Token.TerrainModifierOperation.MULTIPLY = Mnożenie @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Olbrzymi TokenFootprint.name.colossal = Kolosalny -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Zachowanie topologii TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Uproszczenie @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Brak obrazu mapy. Użyj „Edytu # hard-coded in the application, but that's OSX for you. ;-) action.exit = Za&kończ action.exit.description = Wyjdź z MapToola. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Zrzut ekranu action.exportScreenShot.title = Eksportuj zrzut ekranu action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Musisz podać nazwę zbio dialog.addresource.warn.mustselectone = Musisz wybrać przynajmniej jeden zbiór do zgrania dialog.addresource.error.malformedurl = Adres URL Artpack {0} jest nieprawidłowy. Sprawdź swoją instalację. dialog.addresource.warn.badresourceid = Błędny identyfikator zasobu\: {0}. Zgłoś błąd do zespołu MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Wybierz kolor dialog.copyZone.msg = Nowa nazwa mapy\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} został/a złapany/a oszu msg.commandPanel.div = Nieoczekiwany </div> tag <div>. msg.confirm.aboutToBeginFTP = Rozpoczynamy przesył FTP dla {0,number} pliku(ów)... msg.confirm.bootPlayer = Jestes pewien ze chcesz zbootowac {0}? -msg.confirm.campaignRepoExported = Repozytorium kampanii wyeksportowane. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Usuniesz wszystkie rysunki na warstwie {0} i zupełnie wyczyścisz historię cofnięć na wszystkich warstwach.
Nie można tego cofnąć. Kontynuować? msg.confirm.deleteDraw = Czy na pewno chcesz usunąć wybrane rysunki? msg.confirm.deleteDraw.removed = Dzięki temu nie będziesz już pytał o zgodę przy usuwaniu rysunku. Jeśli chcesz włączyć to z powrotem, zajrzyj do Preferencji. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Mapa zawiera odsłonięte msg.confirm.saveCampaign = Chcesz zapisać kampanię przed wyjściem? msg.error.alreadyRegistered = To ID już jest w użyciu. Serwer nie został zarejestrowany. msg.error.alreadyRunningServer = Już korzystasz z włączonego serwera. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Przeglądarka nie mogła zostać uruchomiona.
{0} msg.error.browser.notFound = Nie można zidentyfikować przeglądarki systemowej.
Proszę określić przeglądarkę systemową w zmiennej środowiskowej {0} . msg.error.cantAdjustGridInfMaps = Nie można dostosować siatki do nieskończonej mapy. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = L-klik\: pole początkowe, ruch myszą ustawi tool.walltemplate.tooltip = Draw a wall template tools.ai_selector.tooltip = Żetony będą omijać WBR, WBW (jeśli włączone) i brać pod uwagę żetony z modyfikatorami terenu. tools.ignore_vbl_on_move.tooltip = Włączone\: żetony będą omijać WBW. Wyłączone\: będą przechodzić przez WBW. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Narysuj warstwę blokującą widoczność ściany (Ściana VBL). tools.topology_mode_selection.hill_vbl.tooltip = Narysuj Warstwę blokującą widzenie wzniesienia (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Narysuj warstwę blokującą widzenie w szybie (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Pokaż Mgłę Wojny dla wszystkich żetonów, któ tools.token.fow.gm.tooltip = Pokaż Mgłę Wojny dla żetonów, które Ty posiadasz.
Jeżeli jesteś MG, zobaczysz też żetony bez właściciela. tools.token.fow.npc.tooltip = Pokaż Mgłę Wojny dla żetonów BN-ów, których Ty posiadasz lub są własnością wszystkich. tools.token.fow.pc.tooltip = Pokaż Mgłę Wojny dla żetonów BG, które Ty posiadasz lub są własnością wszystkich. -tools.topo.tooltip = Narzędzia Warstwy Blokady Widoku (WBW) +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Wybierz mapę tools.initiative.tooltip = Narzędzia inicjatywy @@ -2951,7 +2753,6 @@ Label.icontheme=Zestaw ikon Preferences.label.icontheme.tooltip=Używane ikony aplikacji motywu. Label.theme.macroeditor=Motyw edytora makro TEXT_TYPE=Typ tekstu - EditTokenDialog.button.movevbltoggle.tooltip=Dołącz warstwę blokującą wizję ściany (Wall VBL) podczas przenoszenia lub kopiowania. EditTokenDialog.button.movembltoggle.tooltip=Dołączanie warstwy blokowania ruchu (MBL) podczas przenoszenia lub kopiowania EditTokenDialog.button.movehbltoggle.tooltip=Dołącz warstwę blokującą widzenie wzgórza (Hill Vision Blocking Layer - Hill VBL) podczas przenoszenia lub kopiowania. @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Dołącz warstwę blokującą wizj EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Przenieś lub skopiuj wybraną warstwę blokowania z mapy EditTokenDialog.button.movetomap.tooltip=Przenieś lub skopiuj wybraną warstwę blokowania do mapy +Label.label=Etykieta\: # StatSheet token.statSheet.legacyStatSheetDescription = Wcześniejsze (przed 1.14) arkusze statystyk @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Właściwość {0} nie jest liczbą advanced.roll.noTokenInContext = Brak tokena w kontekście. advanced.roll.inputNotNumber = Dane wejściowe {0} nie są liczbami. Preferences.label.tokens.stack.hide=Ukryj wskaźnik stosu tokenów -Preferences.label.tokens.stack.hide.tooltip=Wskaźnik stosu warstwy tokenów będzie ukryty -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Wskaźnik stosu warstwy tokenów będzie ukryty \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties b/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties new file mode 100644 index 0000000000..9c7b0e4253 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Zielony\: wysyłanie. Czerwony\: odbieranie + +AppHomeDiskSpaceStatusBar.toolTip = Wolna przestrzeń w katalogu domowym użytkownika. + +AssetCacheStatusBar.toolTip = Obecny rozmiar pamięci podręcznej zasobów. Dwuklik czyści pamięć podręczną. + +AssetViewerDialog.leftDragMove = Przeciągnij lewy przycisk, żeby ruszyć +AssetViewerDialog.rightDragResize = Przeciągnij prawy przycisk, żeby zmienić rozmiar + +AutoSaveManager.failed = Błąd autozapisu\: +AutoSaveManager.failed_badState = Autozapis nie powiódł się\:\nBłędny stan aplikacji?\! Proszę to zgłosić\! +AutoSaveManager.status.autoSaveComplete = Autozapis skończony. Czas wykonania (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autozapis kampanii... +AutoSaveManager.status.lockFailed = Autozapis pominięty. Operacja w tle w toku. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Nie znaleziono źródła światła „Generic \: 5”?\! + +ChatAutoSave.status.chatAutosave = Autozapis okna czatu... + +Color.aqua = błękit turkusowy +Color.black = czarny +Color.blue = niebieski +Color.cyan = cyjan +Color.darkgray = ciemnoszary +Color.fuchsia = fuksja +Color.gray = szary +Color.gray25 = 25% szary +Color.gray50 = 50% szary +Color.gray75 = 75% szary +Color.green = zielony +Color.lightgray = jasnoszary +Color.lime = limonka +Color.magenta = magenta +Color.maroon = wiśnia +Color.navy = granat +Color.orange = pomarańcz +Color.pink = róż +Color.purple = fiolet +Color.red = czerwień +Color.silver = srebrny +Color.teal = morski +Color.white = biały +Color.yellow = żółty +Color.none = Brak +Color.custom = Niestandardowa +Color.default = Domyślny + +Button.ok = OK +Button.cancel = Anuluj +Button.refresh = Odśwież +Button.rescan = Odśwież +Button.revert = Cofnij +Button.close = Zamknij +Button.import = Import +Button.export = Eksport +Button.delete = Usuń +Button.add = Dodaj +Button.new = Nowy +Button.browse = Przeglądaj +Button.update = Aktualizuj +Button.apply = ZASTOSUJ +Button.accept = Akceptuj +Button.up = Wyżej +Button.down = Niżej +Button.background = Tło +Button.map = Mapa +Button.fog = Mgła +Button.clear = Wyczyść +Button.clearall = Wyczyść wszystko +Button.yes = Tak +Button.no = Nie +Button.install = Zainstaluj +Button.runmacro = Uruchom makro +Button.hide = Ukryj + +Label.lights = Wizja\: +Label.name = Nazwa\: +Label.gmname = Nazwa dla MG\: +Label.speechName = Nazwa dymku\: +Label.optional = Opcjonalne +Label.options = Opcje +Label.maps = Mapy +Label.objects = Obiekty +Label.token = Żeton +Label.tokens = Żetony +Label.backgrounds = Tła +Label.macroeditor = Edytor makr +Label.styletheme = Motyw stylu +Label.currentTheme = Bieżący motyw +Label.filterTheme = Filtr motywu +Label.useThemeForChat = Użyj kolorów motywu dla okna czatu +Label.facing = Zwrot +Label.accessibility = Dostępność +Label.sounds = Dźwięk +Label.auth = Autoryzacja +Label.version = Wersja MapToola\: +Label.startup = Uruchamianie +Label.themes = Motywy +Label.application = Program +Label.preferences = Preferencje +Label.save = Zapisz +Label.minute = min +Label.performance = Wydajność +Label.client = Klient +Label.macropanels = Panele makr +Label.upnp = UPnP +Label.macropermissions = Uprawnienia makra +Label.path = Ścieżka\: +Label.url = URL +Label.url2 = Adres\: +Label.library = Zasoby RPTools +Label.progress = Postęp +Label.about = O programie +Label.dimensions = Wymiary\: +Label.layer = Warstwa\: +Label.grid = Siatka +Label.tile = Kafelek +Label.ready = Gotowy +Label.saved = Zapisano +Label.filesystem = System plików... +Label.filesystem2 = System plików +Label.roll = Rzut\: +Label.table.image = Obraz tabeli +Label.blankdefault = (Puste ustawia domyślny) +Label.range = Zakres +Label.image = Obraz +Label.value = Wartość +Label.image.choose = Wybierz Obraz +Label.table.import = Import Tabeli +Label.table.export = Eksport Tabeli +Label.preview = Podgląd +Label.foreground = Na pierwszym planie\: +Label.showbackground = Pokaż Tło\: +Label.layers = Warstwy\: +Label.view.current = Obecny widok +Label.host = Serwer\: +Label.location = Położenie\: +Label.advanced = Zaawansowane +Label.view = Widok\: +Label.board = Plansza +Label.visibility = Widoczność +Label.pathfilename = Ścieżka/plik\: +Label.allowURIAccess = Zezwalaj na dostęp URI + +CampaignPropertyDialog.error.parenthesis = Brakuje prawego nawiasu ")" w następującej właściwości\: {0} + +ColorPicker.tooltip.gridSnap = Przyciągaj do Siatki +ColorPicker.tooltip.lineType = Typ linii +ColorPicker.tooltip.eraser = Gumka +ColorPicker.tooltip.penWidth = Szerokość pisaka +ColorPicker.tooltip.opacity = Krycie + +ConnectToServerDialog.msg.headingServer = Nazwa serwera +ConnectToServerDialog.msg.headingVersion = Wersja +ConnectToServerDialog.msg.title = Połącz z serwerem +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Użycie twojego zewnętrznego adresu IP raczej nie zadziała.

Użyj adresu lokalnego albo localhost.

Obecne wartości znajdziesz w opcji {1} menu {0}.


Próbować połączyć mimo to? +ConnectToServerDialog.username = Użytkownik\: +ConnectToServerDialog.password = Hasło\: +ConnectToServerDialog.usePublicKey = Połącz za pomocą klucza publicznego +ConnectToServerDialog.role = Rola\: +ConnectToServerDialog.server.name = Nazwa serwera\: +ConnectToServerDialog.server.local = Serwery lokalne\: +ConnectToServerDialog.server.address = Adres\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Bezpośrednio + +ConnectionInfoDialog.title = Informacje o serwerze +ConnectionInfoDialog.address.local = Adres lokalny\: +ConnectionInfoDialog.address.external = Adres zewnętrzny\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Odkrywanie... + +ConnectionStatusPanel.notConnected = Niepołączony +ConnectionStatusPanel.runningServer = Obsługa serwera +ConnectionStatusPanel.playersLoadedZone = {0} z {1} graczy załadował swoją strefę +ConnectionStatusPanel.serverConnected = Połączony z serwerem + +CoordinateStatusBar.mapCoordinates = Koordynaty mapy + +DrawPanelPopupMenu.menu.group = Grupuj rysunki +DrawPanelPopupMenu.menu.ungroup = Rozgrupuj +DrawPanelPopupMenu.menu.merge = Scal rysunki +DrawPanelPopupMenu.menu.getProperties = Uzyskaj właściwości +DrawPanelPopupMenu.menu.setProperties = Ustaw właściwości +DrawPanelPopupMenu.menu.setName = Ustaw Nazwę +DrawPanelPopupMenu.menu.getId = Uzyskaj ID Drawing +DrawPanelPopupMenu.menu.pathVbl = Ścieżka do VBL +DrawPanelPopupMenu.menu.shapeVbl = Kształt do VBL +DrawPanelPopupMenu.menu.vbl.add = Dodaj do VBL +DrawPanelPopupMenu.menu.vbl.remove = Usuń z VBL +DrawPanelPopupMenu.dialog.name.title = Ustaw Nazwę +DrawPanelPopupMenu.dialog.name.msg = Wprowadź nazwę\: + +EditLookupTablePanel.error.badRange = Tabela "{0}" zawiera niepoprawny zakres "{1}" w rzędzie {2,number} +EditLookupTablePanel.error.invalidSize = Tabela "{0}" musi mieć co najmniej jeden wiersz. +EditLookupTablePanel.error.noName = Tabela musi mieć nazwę. +EditLookupTablePanel.error.sameName = Nazwa tabeli "{0}" już istnieje. +EditLookupTablePanel.tooltip.allowLookup = Włączenie pozwala graczom na wykonanie rzutu na tabelę (przez dwuklik na tabeli, użycie /table lub makro). +EditLookupTablePanel.tooltip.visible = Włączenie pozwala graczom zobaczyć tę tabelę w swoim panelu Tabel. +EditLookupTablePanel.create.tooltip = Stwórz nową tabelę. +EditLookupTablePanel.edit.tooltip = Edytuj wybraną tabelę. +EditLookupTablePanel.delete.tooltip = Usuń tabelę. +EditLookupTablePanel.duplicate.tooltip = Kopiuj wybraną tabelę. +EditLookupTablePanel.showplayer = Pokaż tabelę graczom +EditLookupTablePanel.lookup = Pozwól graczom na rzut + +EditTokenDialog.label.label = Etykieta\: +EditTokenDialog.tab.notes = Uwagi +EditTokenDialog.label.gmnotes = Notatki MG +EditTokenDialog.menu.notes.sendChat = Wyślij do czatu +EditTokenDialog.menu.notes.sendEmit = Wyślij jako Emit +EditTokenDialog.label.shape = Kształt\: +EditTokenDialog.label.snaptogrid = Przyciągaj do Siatki\: +EditTokenDialog.label.size = Rozmiar\: +EditTokenDialog.label.visible = Widoczny dla Graczy\: +EditTokenDialog.label.properties = Cechy\: +EditTokenDialog.label.visible.owner = Widoczny Tylko dla Właścicieli\: +EditTokenDialog.label.sight.has = Ma Wzrok\: +EditTokenDialog.label.terrain.mod = Modyfikator Terenu\: +EditTokenDialog.label.terrain.mod.tooltip= Dostosuj mnożnik ruchu, inne tokeny mogą przechodzić przez ten token. Domyślny mnożnik to 1. +EditTokenDialog.label.image = Tabela Obrazów\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Krycie Żetonu\: +EditTokenDialog.label.opacity.tooltip = Zmienia nieprzezroczystość żetonu. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignoruj Teren\: +EditTokenDialog.label.terrain.ignore.tooltip= Wybierz dowolny typ modyfikatora terenu, który ten token powinien ignorować. +EditTokenDialog.label.statSheet = Arkusz statystyk +EditTokenDialog.label.defaultStatSheet = Domyślny arkusz statystyk +EditTokenDialog.combo.terrain.mod = Określ, czy koszt ruchu pola powinien być dodany czy pomnożony. Użyj liczb ujemnych, aby odjąć i podzielić koszty. +EditTokenDialog.border.title.layout = Układ +EditTokenDialog.border.title.portrait = Portret +EditTokenDialog.border.title.handout = Obraz +EditTokenDialog.border.title.charsheet = Tablica znaków +EditTokenDialog.status.layout.instructions = Kółko myszy do powiększenia; Kliknij dwukrotnie, aby zresetować pozycję i powiększyć +EditTokenDialog.label.allplayers = Wszyscy Gracze +EditTokenDialog.tab.properties = Cechy +EditTokenDialog.tab.vbl = Topologia +EditTokenDialog.tab.state = Stan +EditTokenDialog.tab.speech = Wypowiedzi +EditTokenDialog.tab.ownership = Własność +EditTokenDialog.tab.config = Ustawienia +EditTokenDialog.tab.hero = Laboratorium Bohatera +EditTokenDialog.tab.libToken = Właściwości Lib\:Token +EditTokenDialog.button.vbl = Generuj topologię tokena +EditTokenDialog.button.vbl.tooltip = Spowoduje to utworzenie VBL/MBL na podstawie nieprzezroczystych pikseli. +EditTokenDialog.button.vbl.clear = Wyczyść Topologię Tokenu +EditTokenDialog.button.vbl.clear.tooltip = Wyczyść VBL/MBL z tokenu. +EditTokenDialog.button.vbl.tomap = Przenieś Topologię na Mapę +EditTokenDialog.button.vbl.frommap = Przenieś Topologię z mapy +EditTokenDialog.button.vbl.preview = Podgląd VBL +EditTokenDialog.option.vbl.erase = Wyczyść Topologię źródła przy przenoszeniu +EditTokenDialog.option.vbl.erase.tooltip = Przenieś VBL/MBL zamiast kopiować. +EditTokenDialog.label.vbl.visiblity = Widoczność Żetonu +EditTokenDialog.label.vbl.tolerance = Tolerancja Widoczności +EditTokenDialog.label.vbl.preview = Ukryj Podgląd Obrazu Żetonu +EditTokenDialog.label.vbl.preview.tooltip= Nie generuj podglądu VBL/MBL w tym oknie. +EditTokenDialog.label.vbl.sensitivity = Czułość kolorów +EditTokenDialog.label.vbl.sensitivity.tooltip = Dostosuj czułość dopasowania kolorów, które będą używane do generowania VBL, wartości 0-255, przy czym 0 będzie dokładnym dopasowaniem kolorów. +EditTokenDialog.label.vbl.invert = Odwróć wybór koloru Topologii +EditTokenDialog.label.vbl.invert.tooltip = Wygeneruj VBL/MBL gdzie kolor nie pasuje do tokenu, gdy jest zaznaczony. +EditTokenDialog.label.vbl.level = Poziom +EditTokenDialog.label.vbl.method = Sposób +EditTokenDialog.label.vbl.optimize = Optymalizacja topologii +EditTokenDialog.drop.vbl.optimize.tooltip= Zaawansowane\: Wybierz algorytm redukcji krzywych w generowanym wielokącie.

Domyślny jest zwykle najlepszy, ale niektóre kształty mogą skorzystać na użyciu innego algorytmu. +EditTokenDialog.label.vbl.over = Widoczny przez Mgłę Wojny +EditTokenDialog.label.vbl.over.tooltip = Pokazuj ten żeton przez Mgłę Wojny zawsze, gdy jest w polu widzenia innego żetonu. Przydatne dla drzwi, posągów, kolumn, dachów itp. +EditTokenDialog.label.vbl.color = Wybór koloru +EditTokenDialog.label.vbl.toggle = Wybierz kolor z obrazka do dopasowania podczas generowania tokenu VBL/MBL. +EditTokenDialog.label.vbl.well = Ręcznie wybierz kolor do dopasowania podczas generowania tokenu VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Podgląd Topologii +EditTokenDialog.status.vbl.instructions = Kółko myszy do powiększenia; Kliknij dwukrotnie, aby zresetować pozycję i powiększyć +EditTokenDialog.label.hero.summary = Podsumowanie\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Ostatnio zmodyfikowano\: +EditTokenDialog.button.hero.setAsTokenPortrait = Ustaw jako portret Tokena +EditTokenDialog.button.hero.setAsTokenImage = Ustaw jako obraz Tokena +EditTokenDialog.button.hero.setAsTokenHandout = Ustaw jako Token Handout +EditTokenDialog.label.hero.isAlly = Sojusznik? +EditTokenDialog.label.hero.statBlockSearch = Wyrażenie\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Przeszukaj blok statystyk za pomocą podanego wyrażenia. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Wprowadź tekst, wyrażenie regularne lub wyrażenie xPath, aby wyszukać blok statystyk. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Obrazy +EditTokenDialog.tab.hero.text = TEKST +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Ustawia tolerancję optymalizacji. Wartość 0 wyłącza optymalizację, a większe redukują liczbę wierzchołków wielokąta dla lepszej wydajności. +EditTokenDialog.vbl.explanation.tooltip = Ustawia liczbę regionów żetonu, jaka musi być widoczna, nim zostanie on pokazany przez Mgłę Wojny. Zakres 1-9 regionów.

Obraz jest podzielony na równą siatkę 3 × 3, tworząc 9 regionów. Tolerancja ustala, ile tych „regionów” musi „zobaczyć” inny żeton, zanim odkryje ukryty obraz.

Dla dużego dachu, ze względu na zasięg widoczności, możesz chcieć ustawić 1.
A mniejszy żeton, jak posąg, możesz chcieć ukryć, dopóki nie będzie bardziej widoczny i ustawić dla niego wartość 3 lub 4. +EditTokenDialog.confirm.clearSpeech = Czy na pewno chcesz wyczyścić wszystkie głosy dla tego tokenu? +EditTokenDialog.confirm.vbl.autoGenerate = Czy na pewno chcesz zresetować wszystkie VBL/MBL \n i automatycznie wygenerować VBL/MBL dla tego tokenu? +EditTokenDialog.confirm.vbl.clearVBL = Czy na pewno chcesz wyczyścić wszystkie VBL/MBL dla tego tokenu? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Klucz (Błąd\!) +EditTokenDialog.msg.generic.colValue = Wartość (Błąd\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Tekst Wypowiedzi +EditTokenDialog.msg.title = Edytuj Żeton +EditTokenDialog.msg.wrap = Zawijanie +EditTokenDialog.vbl.label.originalPointCount = Punkty bez Optymalizacji +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Pracuję... +EditTokenDialog.checkbox.state.hide = Ukryj +EditTokenDialog.button.hero.refresh.tooltip.on = Odśwież dane z Laboratorium Bohatera
Wykryto zmiany\! +EditTokenDialog.button.hero.refresh.tooltip.off = Odśwież dane z Laboratorium Bohatera
Nie wykryto żadnych zmian... +EditTokenDialog.libTokenURI.error.notLibToken = {0} nie jest prawidłową nazwą lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens nie może być nazwany {0} jeśli chcesz włączyć dostęp do URI. + +MapPropertiesDialog.label.playerMapAlias = Nazwa Wyświetlana\: +MapPropertiesDialog.label.playerMapAlias.tooltip = W ten sposób gracze zobaczą mapę. Musi być unikalny w kampanii. +MapPropertiesDialog.label.Name.tooltip = W ten sposób mapa jest wymieniana w makro i widoczna tylko dla GM. +MapPropertiesDialog.label.cell.type = Kształt Pola\: +MapPropertiesDialog.label.cell.dist = Odległość 1 Pola\: +MapPropertiesDialog.label.cell.pixels = Piksele na Pole\: +MapPropertiesDialog.label.cell.ai = Zaokrąglenie Pól u SI\: +MapPropertiesDialog.label.vision.dist = Zasięg Wzroku\: +MapPropertiesDialog.label.lights.tooltip = Dzień lub Noc. Może zostać zmieniony po utworzeniu mapy. +MapPropertiesDialog.image.nogrid = Brak siatki +MapPropertiesDialog.label.cell.ai.tooltip = To kontroluje sposób, w jaki AI będzie zaokrąglało odległość na pole po zastosowaniu modyfikatorów terenu. Wartością domyślną jest brak zaokrąglenia, co może pozostawić ruch przez pole jako ułamek i/lub nawet w wielokrotności jednostek. +MapPropertiesDialog.label.image = Wybierz Obraz Mapy +MapPropertiesDialog.label.background = Wybierz Tło +MapPropertiesDialog.label.fog = Wybierz Mgłę +MapPropertiesDialog.label.lightingStyle = Styl oświetlenia\: +MapPropertiesDialog.label.lightingStyle.tooltip = Kontroluje sposób renderowania świateł. Domyślnym ustawieniem jest " Ponad", które renderuje światła jako półprzezroczystą nakładkę na wierzchu mapy (przydatne w przypadku map czarno-białych i podobnych). "Środowisko" renderuje światła tak, jakby oświetlały samą mapę (przydatne w przypadku pełnokolorowych map graficznych). + +AddResourcesDialog.label.localdirectory = Folder lokalny +AddResourcesDialog.label.example = (np. c\:\\dane\\kampania\\obrazy) +AddResourcesDialog.label.none = Brak + +AdjustBoardDialog.title = Dostosuj pozycję tablicy +AdjustBoardDialog.snapto = Przyciągaj do\: +AdjustBoardDialog.none.tooltip = Nie przyciągaj. +AdjustBoardDialog.grid.tooltip = Przyciągnij do siatki. +AdjustBoardDialog.tile.tooltip = Przyciągnij do powtarzającej się konsystencji tła. + +GridControlPanel.sizeInPixels = Rozmiar Siatki\: +GridControlPanel.sizeInPixels.second = Drugi Rozmiar\: +GridControlPanel.offset.x = Przesunięcie X\: +GridControlPanel.offset.y = Przesunięcie Y\: +GridControlPanel.color = Kolor\: + +GridlessGrid.error.notLoaded = Nie można załadować śladów siatki bez siatki. + + + +# Handshake messages +Handshake.msg.duplicateName = Ktoś już używa tej nazwy gracza. Wybierz inną nazwę i spróbuj ponownie. +Handshake.msg.wrongPassword = Hasło nieprawidłowe. Spróbuj ponownie. +Handshake.msg.unknownPlayer = Gracz {0} jest nieznany. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Nieudana próba logowania z {0}, błędy dekodowania handshake. +Handshake.msg.failedLoginDecode = Nie udało się dekodować handshake z hasłem. +Handshake.msg.encodeInitFail = Nie udało się zainicjować kodowania dla handshake. +Handshake.msg.badChallengeResponse = Błędna odpowiedź wyzwania Handshake przez klienta dla gracza {0}. +Handshake.msg.errorValidating = Błąd weryfikacji handshake. +Handshake.msg.unableToConnectPublicKey = Nie można połączyć się za pomocą klucza publicznego. +Handshake.msg.invalidHandshake = Nie można połączyć się z powodu nieprawidłowego Handshake. +Handshake.msg.playerBlocked = Gracz jest zablokowany\: {0}. +Handshake.msg.incorrectPassword = Nieprawidłowe hasło podczas handshake. +Handshake.msg.incorrectPublicKey = Niepoprawny klucz publiczny używany podczas handshake. +Handshake.msg.deniedEasyConnect = Odmowa połączenia. +Handshake.msg.gmDeniedRequest = GM odrzucił Twoją prośbę o połączenie. +Handshake.msg.playerAlreadyConnected = Ta nazwa gracza jest już połączona. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Dostępna aktualizacja +Update.msg1 = Dostępna jest nowa wersja MapTool\! +Update.msg2 = Czy chcesz pobrać {0}? +Update.button = Pomiń tę wersję +Update.chkbox = Nigdy więcej nie sprawdzaj aktualizacji + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Otrzymasz to, co obecnie widać. +ExportScreenshot.view.asselected = Wybrane +ExportScreenshot.view.asselected.tooltip = Wybierz warstwy do pokazania na zrzucie ekranu. +ExportScreenshot.view.entiremap = Cała mapa +ExportScreenshot.view.entiremap.tooltip = Cała mapa, z uwzględnieniem widoczności i mgły. +ExportScreenshot.view.fog.tooltip = Cała mapa\: jak włączenie mgły w menu Mapy. Cała mapa jako warstwy\: gdy zaznaczone, zostanie wyeksportowany osobny plik z maską obecnej mgły. +ExportScreenshot.view.gm.tooltip = Wszystko widoczne dla MG. +ExportScreenshot.view.player.tooltip = Tylko rzeczy widzialne dla graczy. +ExportScreenshot.view.layer.tooltip = Pokaż tę warstwę. +ExportScreenshot.view.board.tooltip = Kafelkowane tło i/lub obraz użyty dla „Nowej mapy”. +ExportScreenshot.view.layer.vbl.tooltip = Zapisuje Warstwę Blokady Widoku (WBW) jako monochromatyczny obraz. +ExportScreenshot.ftp.path.note = UWAGA\: ścieżka musi już istnieć +ExportScreenshot.ftp.host.example = (np. myhost.com) +ExportScreenshot.ftp.username.example = (np. pbpuser) +ExportScreenshot.ftp.path.example = (np.\: ścieżka/do/obrazów/mapa.png) +ExportScreenshot.method.label = Metoda renderowania\: +ExportScreenshot.method.buffered = Buforowany obraz +ExportScreenshot.method.buffered.tooltip = Wysyła obraz do bitmapy, a następnie zapisuje go w wybranej lokalizacji. Używa mnóstwo pamięci RAM i może się nie udać, jeśli obraz jest zbyt duży. +ExportScreenshot.method.iw = Autor obrazów +ExportScreenshot.method.iw.tooltip = Wysyła obraz stopniowo, ponieważ jest on potrzebny przez kod formatowania pliku wyjściowego. Używa mniej pamięci. Bardzo duże pliki mogą zająć dużo czasu. Interfejs użytkownika nie będzie aktualizowany podczas wysyłania pliku, więc program może nie reagować przez kilka minut podczas zapisywania pliku. +ExportScreenshot.method.bg = Tło wątku +ExportScreenshot.method.bg.tooltip = NIEZAIMPLEMENTOWANE\! Używa techniki zapisu obrazów w wątku w tle, aby interfejs użytkownika mógł być aktualizowany na bieżąco. + + +ImageCacheStatusBar.toolTip = Obecny rozmiar pamięci podręcznej dla miniatur obrazów. Dwuklik czyści tę pamięć. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Usunąć tabelę „{0}”? +LookupTablePanel.confirm.export = Eksportować tabelę "{0}"? +LookupTablePanel.confirm.import = Zaimportować tabelę „{0}”? +LookupTablePanel.confirm.overwrite = Nadpisać tabelę "{0}"? +LookupTablePanel.error.loadFailed = Nie można załadować tabeli. +LookupTablePanel.error.saveFailed = Nie można zapisać tabeli "{0}". +LookupTablePanel.info.saved = Tabela zapisana jako „{0}”. +LookupTablePanel.msg.titleEdit = Edytuj tabelę +LookupTablePanel.msg.titleNew = Nowa Tabela + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Kliknij Details... po więcej informacji.
Proszę je skopiować do postu, zgłaszając błąd na forum. +MapToolEventQueue.stackOverflow = Wystąpiło przepełnienie stosu.\n\nDzieje się tak często dlatego, że używane makro przekroczyło miejsce w pamięci RAM określone podczas wykonywania.\n\nProszę określić większy rozmiar pamięci RAM dla MapTool i uruchomić ponownie. +MapToolEventQueue.stackOverflow.title = Błąd\: Przepełnienie stosu +MapToolEventQueue.unexpectedError = Nieoczekiwany błąd. +MapToolEventQueue.warning.title = Ostrzeżenie + +MemoryStatusBar.tooltip = Użyta pamięć\: {0}M, Całkowita Pamięć\: {1}M, Maksymalna Pamięć\:{2}M + +PaintChooser.title = Wybierz farbę + +PersistenceUtil.error.campaignPropertiesLegacy = Ten plik właściwości kampanii nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Ten plik właściwości kampanii nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.error.campaignPropertiesRead = Błąd podczas odczytywania właściwości kampanii z pliku. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Plik nie jest plikiem właściwości kampanii MapTool. Plik to {0}. + +PersistenceUtil.error.campaignRead = Błąd podczas odczytu pliku kampanii. +PersistenceUtil.error.campaignVersion = Ten plik kampanii nie jest czytelny dla tej wersji MapTool.
Będziemy próbować załadować przy użyciu starszego formatu... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Błąd podczas odczytywania danych przycisku makro z pliku. +PersistenceUtil.error.macroVersion = Ten przycisk makro nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.error.macrosetVersion = Ten plik makr nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.error.mapRead = Błąd podczas odczytywania danych mapy z pliku. +PersistenceUtil.error.mapVersion = Ten plik mapy nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.error.tableRead = Błąd podczas odczytywania danych tabeli z pliku. +PersistenceUtil.error.tableVersion = Ten plik tabeli nie jest czytelny dla tej wersji MapTool. +PersistenceUtil.warn.campaignNotLoaded = Nie można określić formatu pliku kampanii; nie załadowano. +PersistenceUtil.warn.campaignWrongFileType = Plik nie jest plikiem kampanii MapTool. Plik to {0}. +PersistenceUtil.warn.importWrongFileType = Plik nie jest plikiem mapy MapTool. Plik to {0}. +PersistenceUtil.warn.macroWrongFileType = Plik nie jest plikiem makro MapTool. Plik to {0}. +PersistenceUtil.warn.macroSet = Zestaw makr +PersistenceUtil.warn.macrosetWrongFileType = Plik nie jest plikiem zestawu makr MapTool. Plik to {0}. + +Preferences.tab.developer = Twórcy +Preferences.tab.developer.warning = Te opcje nie są przeznaczone do normalnego użycia. Jeśli nie rozwijasz lub nie debugujesz MapTool, nie włączaj ich\! +Preferences.developer.info.developerOptionsInUse = Następujące opcje programisty są włączone\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Czas automatycznego zapisu w sekundach +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = Gdy włączone, zwiększa częstotliwość autozapisów poprzez przeinterpretowanie liczby jako sekund pomiaru zamiast minut. +Preferences.developer.showPartitionDrawableBoundaries.label = Pokaż partycje przestrzenne podczas renderowania rysunków +Preferences.developer.showPartitionDrawableBoundaries.tooltip = Po włączeniu rysuje granicę wokół każdej partycji przestrzennej, która jest używana podczas renderowania rysunku. +Preferences.developer.showAiDebugging.label = Włącz debugowanie AI +Preferences.developer.showAiDebugging.tooltip = Gdy włączone, dodaje etykiety zawierające f, g i h obliczone przez A* podczas ustalania ścieżki, jak również ruchy zablokowane przez VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignoruj pamięć podręczną kształtu siatki +Preferences.developer.ignoreGridShapeCache.tooltip = Gdy włączone, kształt siatki jest przeliczany za każdym razem, gdy jest potrzebny. +Preferences.developer.info.developerOptionsInUsePost = Jeśli to nie jest zamierzone, przejdź do {0} > {1} > {2} karty i wyłącz tam opcje. +Preferences.tab.interactions = Interakcje +Preferences.label.maps.fow = Nowe mapy mają Mgłę Wojny +Preferences.label.maps.fow.tooltip = Mgła Wojny może zostać włączona lub wyłączona na poszczególnych mapach. +Preferences.label.maps.visible = Nowe mapy widoczne dla graczy +Preferences.label.maps.visible.tooltip = Widoczność poszczególnych map można włączyć lub wyłączyć. +Preferences.label.maps.grid = Kształt siatki nowych map +Preferences.label.maps.grid.tooltip = Kształt komórki siatki dla nowych map. +Preferences.combo.maps.grid.square = Kwadrat +Preferences.combo.maps.grid.hexHori = Poziomy Hex +Preferences.combo.maps.grid.hexVert = Pionowy Hex +Preferences.combo.maps.grid.isometric = Widok izometryczny +Preferences.label.maps.gridSize.new = Rozmiar siatki nowych map +Preferences.label.maps.gridSize.tooltip = Liczba pikseli mapy reprezentujących jedno pole. +Preferences.label.maps.units = Nowe mapy - jednostki na pole +Preferences.label.maps.units.tooltip = Rozmiar pola siatki w jednostkach systemu gier. +Preferences.label.maps.vision = Nowe mapy - odległość widoczności +Preferences.label.maps.vision.tooltip = Dystans, za którym MapTool nie będzie już obliczał widoczności – w jednostkach mapy. +Preferences.label.maps.light = Nowa wizja mapy +Preferences.label.maps.light.tooltip = Typ światła wybrany na nowej mapie. +Preferences.label.maps.metric = Pomiar ruchu +Preferences.label.maps.metric.tooltip = Określa, jak MapTool obsługuje ruch na wybranej siatce. +Preferences.label.maps.sortType = Metoda sortowania +Preferences.label.maps.sortType.tooltip = Określa, czy mapy są posortowane według nazwy lub nazwy wyświetlanej +Preferences.label.objects.snap = Włącz przyciąganie do siatki +Preferences.label.objects.snap.tooltip = Określa, czy obrazy upuszczone na warstwie obiektu mają domyślnie włączone przyciąganie do siatki. +Preferences.label.objects.free = Rozpocznij z dowolnym rozmiarem +Preferences.label.objects.free.tooltip = Jeśli włączone, nowe obiekty będą wyświetlane w ich natywnej rozdzielczości z dołączonym uchwytem zmiany rozmiaru. +Preferences.label.background.snap.tooltip = Określa, czy obrazy upuszczone na warstwie obiektu mają domyślnie włączone przyciąganie do siatki. +Preferences.label.background.free.tooltip = Jeśli włączone, nowe obrazy tła będą wyświetlane w ich natywnej rozdzielczości z dołączonym uchwytem zmiany rozmiaru. +Preferences.label.tokens.snap.tooltip = Określa, czy tokeny mają włączoną domyślnie przyciąganie do siatki. +Preferences.label.tokens.free.tooltip = Określa, czy nowe tokeny będą wyświetlane w ich natywnej rozdzielczości. +Preferences.label.tokens.visible = Nowe tokeny widoczne dla graczy +Preferences.label.tokens.visible.tooltip = Określa, czy tokeny upuszczone przez GM są natychmiast widoczne dla graczy. (Właściciele tokenów zawsze widzą swoje tokeny.) +Preferences.label.tokens.delete = Ostrzeżenie o usunięciu tokenów +Preferences.label.tokens.delete.tooltip = Nie ma opcji "cofnij" dla usuwania tokenów. Prawdopodobnie chcesz to włączyć. +Preferences.label.tokens.duplicate = Duplikuj numer tokenu +Preferences.label.tokens.duplicate.tooltip = Kiedy token jest wklejany lub upuszczany na mapę determinuje, jak powinny być rozwiązywane duplikaty. +Preferences.combo.tokens.duplicate.increment = Zwiększ +Preferences.combo.tokens.duplicate.random = Losowo +Preferences.label.tokens.numbering = Pokaż numerację na +Preferences.combo.tokens.numbering.name = Nazwa +Preferences.combo.tokens.numbering.gm = Nazwa dla MG +Preferences.combo.tokens.numbering.both = Obydwa +Preferences.label.tokens.naming = Nowa nazwa tokenu +Preferences.label.tokens.naming.tooltip = Określa, jak początkowo nazywa się nowe tokeny. +Preferences.combo.tokens.naming.filename = Użyj nazwy pliku +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Użyj "{0}" +Preferences.label.tokens.dialog = Pokaż okno dialogowe w nowym tokenie +Preferences.label.tokens.dialog.tooltip = Określa, czy okno dialogowe nowego tokenu pojawia się kiedy token zostanie upuszczony na mapę. +Preferences.label.tokens.statsheet = Rozmiar portretu na karcie statystyk +Preferences.label.tokens.statsheet.tooltip = Rozmiar obrazka, który pojawia się obok arkusza statystyk na myszki. Ustaw na zero, aby wyłączyć portrety. +Preferences.label.tokens.portrait.mouse = Pokaż portret po najechaniu myszką +Preferences.label.tokens.portrait.mouse.tooltip = Określa, czy pokazać portret kiedy kursor myszy znajduje się nad tokenem. +Preferences.label.tokens.statsheet.mouse = Pokaż arkusz statystyk po najechaniu myszką +Preferences.label.tokens.statsheet.mouse.tooltip = Określa, czy pokazać arkusz statytyk kiedy kursor myszy znajduje się nad tokenem. +Preferences.label.tokens.statsheet.shift = Arkusz statystyk wymaga klawisza Shift +Preferences.label.tokens.statsheet.shift.tooltip = Arkusz statystyk pokaże się tylko wtedy, gdy kursor myszy znajduje się nad tokenem i jest również przytrzymany klawisz Shift. W przeciwnym razie klawisz Shift ukryje arkusz statystyk po najechaniu kursorem myszy. +Preferences.label.tokens.arrow = Wymuś kierunek patrzenia tokena +Preferences.label.tokens.arrow.tooltip = Wymusza wyświetlanie kierunku patrzenia dla tokenów górnych i tokenów z tabelami obrazków. +Preferences.label.tokens.drag.snap = Przyciągnij token podczas przeciągania +Preferences.label.tokens.drag.snap.tooltip = Token przyciąga się do ścieżki ruchu podczas przeciągania. +Preferences.label.tokens.drag.hide = Ukryj wskaźnik myszy podczas przeciągania +Preferences.label.tokens.drag.hide.tooltip = Przy przeciąganiu żetonów kursor będzie niewidoczny. +Preferences.label.chat.avatar = Pokaż awatara w każdym wierszu +Preferences.label.chat.avatar.tooltip = Powoduje pojawienie się ikony tokenu na początku każdej wiadomości czatu. +Preferences.label.chat.smilies = Wstaw emotikony +Preferences.label.chat.smilies.tooltip = Niektóre teksty są traktowane jako emotikony i zastępowane zdjęciami. Wyskakujący panel emotikon pojawia się po prawej stronie pola wprowadzania czatu. +Preferences.label.chat.rolls = Użyj dymków dla rzutów w linii +Preferences.label.chat.rolls.tooltip = Rzuty koścmi są zazwyczaj rozwijane i zawarte w oknie czatu. Opcje te zmieniają je w podpowiedzi, chociaż wynik jest nadal widoczny normalnie. +Preferences.checkbox.chat.rolls.tooltip = Włączony\: [ ] działa jak [t\: ]
Wyłączone\: [ ] działa jak [h\: ] +Preferences.label.chat.type.duration = Czas trwania powiadomień +Preferences.label.chat.type.duration.tooltip = Czas przed zniknięciem powiadomień, w sekundach. +Preferences.label.chat.type.color = Kolor powiadomień +Preferences.label.chat.type.color.tooltip = Kolor tekstu powiadomień. +Preferences.label.chat.type.background = Tło powiadomień +Preferences.label.chat.type.background.tooltip = Jeśli włączone, pokazuje ramkę w tle pod powiadomieniem o pisaniu. +Preferences.label.chat.trusted.background = Tło Trusted Prefix +Preferences.label.chat.trusted.background.tooltip = Tekst generowany przez zaufane makra jest wymuszane do konkretnego koloru tła. +Preferences.label.chat.trusted.foreground = Pierwszy plan Trusted Prefix +Preferences.label.chat.trusted.foreground.tooltip = Tekst generowany przez zaufane makra jest wymuszane do określonego koloru pierwszoplanowego. +Preferences.label.macroeditor.tooltip = Motyw makro edytora. +Preferences.label.facing.edge = Na krawędziach +Preferences.label.facing.edge.tooltip = Powoduje rotację tokenu do kierunku ruchu i przyciąga do krawędzi siatki. +Preferences.label.facing.vertices = Na wierzchołkach +Preferences.label.facing.vertices.tooltip = Powoduje rotację tokenu do kierunku ruchu i przyciąga do wierzchołków siatki. +Preferences.label.access.delay = Początkowe opóźnienie podpowiedzi +Preferences.label.access.delay.tooltip = Początkowe opóźnienie (w milisekundach) przed wyświetleniem podpowiedzi. +Preferences.label.access.delay.dismiss = Opóźnienie odrzucenia podpowiedzi +Preferences.label.access.delay.dismiss.tooltip = Ilość czasu wyświetlania podpowiedzi (w milisekundach). +Preferences.label.access.size = Rozmiaru czcionki czatu +Preferences.label.access.size.tooltip = Rozmiar punktu dla całego tekstu okna czatu (zarówno wejścia, jak i wyjścia). +Preferences.label.sound.system = Odtwórz dźwięki systemowe +Preferences.label.sound.system.tooltip = Wyłącz to, aby zapobiec wystąpieniu wszystkich dźwięków w MapTool. Potrzebne dla niektórych implementacji Java, ponieważ zbyt wiele dźwięków w kolejce może spowodować awarię JVM. +Preferences.label.sound.stream = Odtwarzaj klipy i strumienie +Preferences.label.sound.stream.tooltip = Wyłącz to, aby uniemożliwić odtwarzanie klipów audio i strumieni. +Preferences.label.sound.focus = Tylko gdy okno nie skupia się +Preferences.label.sound.focus.tooltip = Wyłącz dźwięki tylko wtedy, gdy okno nie jest aktywne. +Preferences.label.sound.syrinscape = Włącz integrację z Syrinscape +Preferences.label.sound.syrinscape.tooltip = Pozwól MapTool na uruchomienie Syrinscape za pomocą zewnętrznej ścieżki URL. Będzie to miało wpływ na następne uruchomienie MapTool. +Preferences.label.auth.publicKey = Klucz publiczny klienta +Preferences.label.auth.publicKey.tooltip = Klucz używany do uwierzytelniania na serwerach przy użyciu klucza publicznego/prywatnego. +Preferences.label.auth.copyKey = Kopiuj klucz publiczny +Preferences.label.auth.regenKey = Wygeneruj ponownie klucz +Preferences.label.language.tooltip = Wybierz język interfejsu użytkownika. +Preferences.label.language.override = Zastąpienie języka +Preferences.label.options = Dodatkowe opcje +Preferences.label.options.directory = Katalog danych +Preferences.label.options.directory.tooltip = Zastąp domyślny katalog danych. Domyślnie jest .maptool w katalogu użytkownika. +Preferences.label.advanced = Opcje Zaawansowane +Preferences.label.advanced.assert = Włącz asercje +Preferences.label.advanced.direct3d = Wyłącz Direct3d Pipeline +Preferences.label.advanced.opengl = Włącz OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = Ustawienia pamięci JVM +Preferences.label.jvm.heap = Maksymalny rozmiar pamięci (-Xmx) +Preferences.label.jvm.heap.tooltip = Rozmiar -Xmx w bajtach ustawia maksymalny rozmiar do którego może rosnąć pamięć Java. +Preferences.label.jvm.min = Początkowy i minimalny rozmiar pamięci (-Xms) +Preferences.label.jvm.min.tooltip = Oracle zaleca ustawienie minimalnego rozmiaru stosu (-Xms) równego maksymalnemu rozmiarowi stosu (-Xmx) w celu zminimalizowania błędów. +Preferences.label.jvm.stack = Rozmiar stosu wątku (-Xss) +Preferences.label.jvm.stack.tooltip = Stosy wątków to obszary pamięci przydzielane dla każdego wątku Java do ich wewnętrznego wykorzystania. To jest miejsce, w którym wątek przechowuje swój lokalny stan wykonania. +Preferences.label.autosave = Automatyczny zapis kampanii co +Preferences.label.autosave.tooltip = Automatyczne kampanie są w ${appHome}/autosave. Automatyczne zapisywanie kampanii wymaga wolnej pamięci. Pamiętaj, aby to uwzględnić. Ustaw 0 aby wyłączyć. +Preferences.label.save.reminder = Zapisz przypomnienie po zamknięciu +Preferences.label.save.reminder.tooltip = Czy pokazać monit przed zamknięciem MapToola? +Preferences.label.autosave.chat = Czas pomiędzy automatycznymi zapisami dziennika czatów +Preferences.label.autosave.chat.tooltip = Dziennik czatu będzie automatycznie zapisywany w tym przedziale czasu (w minutach) przy użyciu poniższego wzorca nazwy pliku. Ustaw 0 aby wyłączyć. +Preferences.label.autosave.chat.filename = Automatyczny zapis nazwy pliku dziennika czatu +Preferences.label.autosave.chat.filename.tooltip = Określ nazwę pliku. Bez nazwy katalogu ścieżk domyślna to ${appHome}/autosave. +Preferences.label.directory.sync = Katalog synchronizacji plików +Preferences.label.directory.sync.tooltip = Określ ścieżkę do bezpośredniej synchronizacji w chmurze, np. Google Drive, Dropbox, One Drive, itp. To będzie używane do określenia ścieżek plików, takich jak portfolia Lab Bohaterów. +Preferences.label.directory.sync.set = Kliknij na eclipses po prawej stronie, aby ustawić katalog. +Preferences.label.map = Podgląd mapy +Preferences.label.halo.width = Szerokość linii pola wokół postaci +Preferences.label.halo.width.tooltip = Szerokość jednokolorowego pola wokół poszczególnych tokenów. +Preferences.label.halo.color = Użyj koloru pola wokół postaci dla wzroku +Preferences.label.halo.color.tooltip = Jeśli włączone, obszar widoczny dla tokena będzie kolorowany tak samo jak pole wokół postaci. +Preferences.label.halo.opacity = Przezroczystość pola wokół postaci +Preferences.label.halo.opacity.tooltip = Określ poziom przeroczystości pola wokół postaci (0-255). +Preferences.label.aura.opacity = Przezroczystość aury +Preferences.label.aura.opacity.tooltip = Określ poziom przeroczystości aury (0-255). +Preferences.label.lumens.opacity = Nieprzezroczystość nakładki lumenów +Preferences.label.lumens.opacity.tooltip = Określ poziom przeroczystości światła (0-255). +Preferences.label.lumens.borderThickness = Grubość krawędzi nakładki lumenów +Preferences.label.lumens.borderThickness.tooltip = Grubość obramowania między obszarami lumenów. Ustaw na 0, aby nie było obramowania. +Preferences.label.lumens.startEnabled = Domyślnie pokaż nakładkę lumenów +Preferences.label.lumens.startEnabled.tooltip = Włącz, aby wyświetlić nakładkę lumenów, gdy MapTool jest uruchomiony. +Preferences.label.lights.startEnabled = Domyślnie wyświetlaj światła otoczenia +Preferences.label.lights.startEnabled.tooltip = Włącz, aby wyświetlać oświetlenie środowiskowe przy każdym uruchomieniu MapTool. +Preferences.label.light.opacity = Przeroczystość światła +Preferences.label.light.opacity.tooltip = Mierzy, jak nieprzezroczysta jest nakładka światła (0-255). Nie ma wpływu na mapy z oświetleniem środowiskowym. +Preferences.label.fog.opacity = Przeroczystość mgły +Preferences.label.fog.opacity.tooltip = Określ poziom przeroczystości mgły (0-255). +Preferences.label.fog.mapvisibilitywarning = Ukryj ostrzeżenie 'Mapa niewidoczna dla graczy' +Preferences.label.fog.mapvisibilitywarning.tooltip= Ukryj ostrzeżenie od graczy mówiące, że mapa nie jest widoczna. +Preferences.label.fog.autoexpose = Autoujawnianie mgły podczas ruchu tokenów (prywatny serwer) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Wypełnij pole wyboru +Preferences.label.performance.fillselection.tooltip = Jeśli włączone, przy przeciąganiu myszy używany jest obszar zacieniowany, do wyboru wielu tokenów. +Preferences.label.performance.cap = Ograniczenie FPS +Preferences.label.performance.cap.tooltip = Limit klatek dla renderowania map w FPS. +Preferences.label.performance.render = Jakość skalowania obrazu +Preferences.label.performance.render.tooltip = Jakość skalowanych obrazów. +Preferences.combo.render.low = Niski (Najszybszy) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Średni +Preferences.combo.render.high = Wysoki (najniższy) +Preferences.label.initiative.defaults = Domyślne Kampanie +Preferences.label.initiative.hidenpc = Ukryj NPC przed graczami na nowych mapach +Preferences.label.initiative.hidenpc.tooltip = Jeśli włączone, NPC nie pojawią się w widokach graczy w panelu inicjatywy. +Preferences.label.initiative.owner = Daj właścicielom uprawnienia w nowych kampaniach +Preferences.label.initiative.owner.tooltip = Uprawnienia właściciela umożliwiają graczom wykonywanie określonych czynności w ich tokenach w panelu inicjatywy. +Preferences.label.initiative.lock = Zablokuj ruch gracza w nowych kampaniach +Preferences.label.initiative.lock.tooltip = Gdy włączone, gracze będą mogli ruszyć swój żeton tylko wtedy, gdy ten żeton ma inicjatywę. +Preferences.label.initiative.msg = Pokaż wiadomość wzmocnienia inicjatywy +Preferences.label.initiative.msg.tooltip = Gdy włączone, wiadomość jest wysyłana na czat w momencie inicjatywy tokena. +Preferences.label.client.fitview = Dopasuj widok GM +Preferences.label.client.fitview.tooltip = Podczas wymuszania widoku GM'a określa, czy mapa gracza powinna być powiększona tak, aby ich ekran pokazywał co najmniej taką samą zawartość jak ekran GMa. +Preferences.label.client.default.username = Domyślna nazwa użytkownika +Preferences.label.client.default.username.tooltip = Domyślna nazwa użytkownika, która pojawia się na pasku narzędzi MapTool. +Preferences.label.installDir = Ścieżka instalacji +Preferences.client.webEndPoint.port = Wewnętrzny port punktu końcowego serwera sieci Web +Preferences.client.webEndPoint.port.tooltip = Port punktu końcowego serwera sieci Web (Tylko Wewnętrzne MapTool) +Preferences.client.default.username.value = Anonimowy użytkownik +Preferences.label.macros.edit = Domyślnie\: Pozwól graczom edytować makra +Preferences.label.macros.edit.tooltip = Player-editable macros nie może wywoływać zaufanych funkcji. Podczas tworzenia frameworka powinno być to wyłączone. +Preferences.label.upnp.timeout = Limit czasu odkrywania +Preferences.label.upnp.timeout.tooltip = Przekroczono czas oczekiwania w milisekundach podczas szukania bramek UPnP. +Preferences.label.macros.permissions = Włącz dostęp do zewnętrznych makr +Preferences.label.macros.permissions.tooltip = Włącz makro, aby wywoływać funkcje, które mogą uzyskać dostęp do usług http. Następujące funkcje zostaną włączone\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Usuń podpowiedzi dla Makrolinków +Preferences.label.chat.macrolinks.tooltip = MacroLinks pokazuje zwykle wskazówki, które podają informacje o celu linku. To jest urządzenie zapobiegające oszustwie. Ta opcja pozwala wyłączyć te podpowiedzi ze względów estetycznych. +Preference.checkbox.chat.macrolinks.tooltip = Włączone\: nie pokazuj podpowiedzi dla Makrolinkó
Wyłączone (domyślnie)\: pokaż podpowiedzi dla Makrolinków +PreferencesDialog.themeChangeWarning = Zmiana motywu wymaga ponownego uruchomienia MapTool. +PreferencesDialog.themeChangeWarningTitle = Zmiana motywu. +Preferences.combo.themes.filter.all = Wszystko +Preferences.combo.themes.filter.dark = Ciemny +Preferences.combo.themes.filter.light = Jasny + +ServerDialog.error.port = Musisz wprowadzić wartość numeryczną portu. +ServerDialog.error.port.outOfRange = Zakres portów musi wynosić od 1 do 65535. +ServerDialog.error.portNumberException = Port z rejestru RPTools nie jest liczbą?\! Błąd serwera? +ServerDialog.error.server = Musisz wprowadzić nazwę serwera lub adres IP. +ServerDialog.error.serverNotFound = Serwer „{0}” nie odnaleziony. +ServerDialog.error.username = Nazwa użytkownika jest wymagana. +ServerDialog.error.noConnectPassword = Musisz podać hasło, by połączyć się z serwerem. +ServerDialog.error.passwordMissing = Należy podać zarówno hasło graczy, jak i MG. +ServerDialog.error.playerPasswordMissing = Należy podać hasło gracza. +ServerDialog.error.gmPasswordMissing = Należy podać hasło GM. +ServerDialog.error.passwordMustDiffer = Hasła graczy i MG nie mogą być takie same. +ServerDialog.error.serverAlreadyExists = Serwer o tej samej nazwie już istnieje. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Konfigurowanie testu połączenia... +ServerDialog.msg.test2 = Wykonywanie testu połączenia. Powodzenie jest zazwyczaj szybkie; awarie często trwają dłużej... +ServerDialog.msg.test3 = Sukces\! Pomyślnie połączyłem się z Twoim komputerem z Internetu. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Nie można zobaczyć Twojego komputera z Internetu.

Może to być problem z przekierowaniem portów. Odwiedź forum RPTools (Narzędzia -> MapTool -> HOWTO), aby znaleźć FAQ sieciowe. +ServerDialog.msg.test5 = Nie można zobaczyć Twojego komputera z Internetu.

Może to być problem z przekierowaniem portów. Odwiedź forum RPTools (Narzędzia -> MapTool -> HOWTO), aby znaleźć FAQ sieciowe. +ServerDialog.msg.test6 = Błąd komunikacji podczas testu... +ServerDialog.msg.test7 = Nieznany lub nieoczekiwany wyjątek podczas testu. +ServerDialog.msg.title = Uruchom serwer +ServerDialog.label.usePasswordFile = Użyj pliku z hasłem MapTool +ServerDialog.tooltip.usePasswordFile = Użyj pliku z hasłem MapTool dla gracza i GM. +ServerDialog.label.useEasyConnect = Użyj MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Użyj MapTool Easy Connect do uproszczenia uwierzytelnienia kluczem publicznym. +ServerDialog.label.usepnp = Użyj UPnP +ServerDialog.option.hidemapselectui = Ukryj wybraną mapę interfejsu użytkownika z graczy +ServerDialog.option.hidemapselectui.tooltip = Ukrywa mapę w prawym górnym rogu, aby gracze nie mogli zmieniać map. +ServerDialog.option.disablePlayerLibrary = Ukryj Bibliotekę graczy +ServerDialog.option.disablePlayerLibrary.tooltip = Zapobiega importowi tokenów z ich biblioteki. +ServerDialog.tooltip.useupnp = Próba mapowania portów automatycznie. Większość ludzi powinna najpierw wypróbować tę opcję i przekierować porty ręcznie tylko wtedy, gdy UPnP nie działa. Jeśli ustawiłeś przekierowanie portów, pozostaw tę opcję odznaczoną. +ServerDialog.label.alias = Alias RPTools\: +ServerDialog.tooltip.alias = Pozwala graczom znaleźć ten serwer po nazwie. Jeśli nie jest dostarczony,
gracze będą potrzebowali Twojego adresu IP aby użyć bezpośredniego połączenia.
musi być określony, jeśli używasz WebRTC. +ServerDialog.label.gmpassword = Hasło MG\: +ServerDialog.label.password = Hasło graczy\: +ServerDialog.label.metric = Pomiar ruchu +ServerDialog.label.metric.tooltip = Określa, jak MapTool obsługuje ruch na wybranej siatce. +ServerDialog.option.ownership = Ścisła własność żetonu +ServerDialog.option.ownership.tooltip = Tylko właściciel danego żetonu może na nim wykonać jakiekolwiek działania. +ServerDialog.option.reveal.gm = MG ujawnia wizję podczas ruchu niczyimi żetonami +ServerDialog.option.reveal.gm.tooltip = Jeśli żeton nie ma właściciela, jego ruch nie będzie odkrywał Mgły Wojny, chyba że ta opcja jest zaznaczona. +ServerDialog.option.reveal.player = Gracze mogą odsłaniać wizję +ServerDialog.option.reveal.move = Auto-ujawnianie po ruchu +ServerDialog.option.reveal.move.tooltip = Pozwala żetonom automatycznie odkryć Mgłę Wojny na końcu ruchu. +ServerDialog.option.vision.individual = Użyj osobnych widoków +ServerDialog.option.vision.individual.tooltip = Gracze nie dzielą się wizją. +ServerDialog.option.fow.individual = Użyj osobnych Mgieł Wojny +ServerDialog.option.fow.individual.tooltip = Każdy żeton ma swoją własną Mgłę Wojny. +ServerDialog.option.impersonate = Pozwól graczom odgrywać dowolny żeton +ServerDialog.option.impersonate.tooltip = Umożliwia graczom odgrywanie dowolnej postaci, jakby mieli status MG. +ServerDialog.option.macros = Gracze dostają makra kampanii +ServerDialog.option.macros.tooltip = Makra w panelu kampanii będą dostępne do użytku graczy (ale nie do edycji). +ServerDialog.option.rolls = Użyj dymków dla rzutów [] +ServerDialog.option.rolls.tooltip = Szczegóły rzutów [ ] będą wyświetlane w dymkach, jeśli nie będzie wybrany inny format. +ServerDialog.button.networkinghelp = Pomoc dot. sieci +ServerDialog.generatePassword = Wygeneruj hasło + + +CampaignPropertiesDialog.tab.token = Cechy żetonów +CampaignPropertiesDialog.tab.repo = Repozytoria +CampaignPropertiesDialog.tab.sight = Wzrok +CampaignPropertiesDialog.tab.light = Światło +CampaignPropertiesDialog.tab.states = Stany +CampaignPropertiesDialog.tab.bars = Paski +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Wprowadź nazwę nowego typu tokenu +campaignPropertiesDialog.newTokenTypeTitle = Nowy typ tokenu +campaignPropertiesDialog.newTokenTypeDefaultName = Nowy typ tokenu {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = Nowy argument {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Zmiana nazwy typu tokenu zaktualizuje wszystkie tokeny tego typu, co może zająć chwilę. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Zmiana nazwy typu tokenu +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Usuń typ tokenu {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Zmień istniejące tokeny na\: +campaignPropertiesDialog.tokenTypeNameRename = Zmiana nazwy typów tokenów... +campaignProperties.macroEditDialog.default.title = Domyślna wartość dla właściwości +campaignPropertiesTable.column.name = Nazwa +campaignPropertiesTable.column.shortName = Skrócona Nazwa +campaignPropertiesTable.column.displayName = Wyświetlana nazwa +campaignPropertiesTable.column.onStatSheet = Arkusz statystyk +campaignPropertiesTable.column.gmStatSheet = MG +campaignPropertiesTable.column.ownerStatSheet = Właściciel +campaignPropertiesTable.column.defaultValue = Domyślny + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Dwa obrazy +CampaignPropertiesDialog.combo.bars.type.singleImage = Pojedynczy obraz +CampaignPropertiesDialog.combo.bars.type.multipleImages = Wiele obrazków +CampaignPropertiesDialog.combo.bars.type.solid = Wypełnienie +CampaignPropertiesDialog.combo.bars.type.twoTone = Dwutonowy +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Góra +CampaignPropertiesDialog.combo.bars.type.bottom = Dół +CampaignPropertiesDialog.combo.bars.type.left = Lewo +CampaignPropertiesDialog.combo.bars.type.right = Prawo +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Obraz +CampaignPropertiesDialog.combo.states.type.cornerImage = Obraz narożnika +CampaignPropertiesDialog.combo.states.type.gridImage = Obraz siatki +CampaignPropertiesDialog.combo.states.type.dot = Kropki +CampaignPropertiesDialog.combo.states.type.gridDot = Siatka z kropek +CampaignPropertiesDialog.combo.states.type.circle = Okrąg +CampaignPropertiesDialog.combo.states.type.shaded = Odcień +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Krzyżyk +CampaignPropertiesDialog.combo.states.type.diamond = Romb +CampaignPropertiesDialog.combo.states.type.gridDiamond = Siatka z rombów +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Wydajność +CampaignPropertiesDialog.combo.states.type.gridYield = Wydajność siatki +CampaignPropertiesDialog.combo.states.type.triangle = Trójkątny +CampaignPropertiesDialog.combo.states.type.gridTriangle = Siatka z trójkątów +CampaignPropertiesDialog.combo.states.type.gridSquare = Siatka z kwadratów +# Positions +position.corner.topLeft = Lewy górny róg +position.corner.topRight = Prawy górny róg +position.corner.bottomLeft = Lewy dolny róg +position.corner.bottomRight = Prawy dolny róg +position.side.left = Lewo +position.side.right = Prawo +position.side.top = Góra +position.side.bottom = Dół + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Właściwości kampanii +CampaignPropertiesDialog.label.group = Zestaw\: +CampaignPropertiesDialog.label.image = Obraz\: +CampaignPropertiesDialog.label.images = Obrazy\: +CampaignPropertiesDialog.label.show = Widzą\: +CampaignPropertiesDialog.label.corner = Róg\: +CampaignPropertiesDialog.label.preview = Podgląd\: +CampaignPropertiesDialog.label.side = Strona\: +CampaignPropertiesDialog.label.bar = Kolor paska\: +CampaignPropertiesDialog.label.background = Tło\: +CampaignPropertiesDialog.label.thick = Grubość\: +CampaignPropertiesDialog.label.opacity = Krycie\: +CampaignPropertiesDialog.label.inc = Poziomy\: +CampaignPropertiesDialog.label.mouse = Pod kursorem\: +CampaignPropertiesDialog.label.order = Pozycja\: +CampaignPropertiesDialog.label.order.tooltip = Pozycja na liście stanów, zmień aby przesunąć się w górę lub w dół. +CampaignPropertiesDialog.label.else = Pozostali +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Tekstura + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Rodzaj żetonu +TokenPropertiesPanel.label.statSheet = Arkusz statystyk +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Ustaw jako domyślne +TokenPropertiesPanel.defaultPropertyType = Domyślny typ właściwości + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = Żaden +Token.TerrainModifierOperation.MULTIPLY = Mnożenie +Token.TerrainModifierOperation.ADD = Dodaj +Token.TerrainModifierOperation.BLOCK = Zablokuj +Token.TerrainModifierOperation.FREE = Wolne + +# Token shapes +Token.TokenShape.TOP_DOWN = Z lotu ptaka +Token.TokenShape.CIRCLE = Okrągły +Token.TokenShape.SQUARE = Kwadrat +Token.TokenShape.FIGURE = Figurka + +Token.Type.PC = PC +Token.Type.NPC = BN + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Filigranowy +TokenFootprint.name.diminutive = Drobny +TokenFootprint.name.tiny = Malutki +TokenFootprint.name.small = Mały +TokenFootprint.name.medium = Średni +TokenFootprint.name.large = Duży +TokenFootprint.name.huge = Wielki +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Olbrzymi +TokenFootprint.name.colossal = Kolosalny + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Zachowanie topologii +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Uproszczenie +TokenVBL.JTS_SimplifyMethodType.NONE = Brak optymalizacji + +TransferProgressDialog.title = Transfer elementów +TransferProgressDialog.desc = Te obrazy są obecnie pobierane z serwera lub repozytorium. + +SquareGrid.error.pathhighlightingNotLoaded = Nie można załadować obrazka ze ścieżki. +SquareGrid.error.squareGridNotLoaded = Nie można załadować śladów siatki bez siatki. + +Token.dropped.byPlayer = Żetony wstawione na mapę „{0}” przez gracza {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Stworzenie +Token.error.unableToPaste = Nie udało się wkleić żetonu/-ów z duplikatem nazwy\: {0} +Token.error.unableToRename = Nie można zmienić nazwy tokenu na "{0}", ponieważ na mapie jest już inny token o tej nazwie.
Tylko GM może tworzyć wiele tokenów o tej samej nazwie\! + +ToolbarPanel.manualFogActivated = Modyfikowanie mgły wojny ręcznie bez uruchomionego serwera wpływa tylko na widoczny obszar (cała mapa), nawet
jeśli jeden lub więcej tokenów jest wybranych. Jeśli chcesz, aby zmiany miały zastosowanie do poszczególnych tokenów, uruchom serwer MapTool z włączoną
Indywidualną Mgłą (możesz zostawić pole Alias puste, aby utworzyć serwer anonimowy, jeśli chcesz).

To ostrzeżenie nie pojawi się ponownie dla tej kampanii. + +TransferableHelper.error.ioException = Błąd I/O podczas operacji przeciągania/upuszczenia. +TransferableHelper.error.unrecognizedAsset = Nie można pobrać zasobu przeciągnij/upuść. +TransferableHelper.error.unsupportedFlavorException = Nieobsługiwany typ danych podczas operacji przeciągania/upuszczenia. +TransferableHelper.error.urlFlavor = Nie można odczytać URL_FLAVOR. +TransferableHelper.warning.badObject = Nie można uzyskać danych z upuszczonego obiektu.
Prawdopodobne przyczyny to pusty obiekt z powodu błędu sieci (takiego jak ustawienia proxy lub brakujące uwierzytelnienie)
lub prawdopodobnie niekompatybilny obiekt został usunięty (np. nieprawidłowy typ pliku). +TransferableHelper.warning.tokensAddedAndExcluded = Dodano tokeny {0,number} Było {1,number} tokeny, które nie mogły zostać dodane
, ponieważ brakowało im nazw lub obrazów. + +VisionDialog.error.EmptyDistance = Pole tekstowe odległości jest puste, wprowadź odległość. +VisionDialog.error.numericDistanceOnly = Odległość musi być liczbą. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Widoczność + +# Movement metrics +WalkerMetric.NO_DIAGONALS = Bez ukośników +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = Jeden-Dwa-Jeden +WalkerMetric.ONE_ONE_ONE = Jeden-Jeden-Jeden + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = Brak +Zone.AStarRoundingOptions.CELL_UNIT = Jednostka pola +Zone.AStarRoundingOptions.INTEGER = Liczba całkowita + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optymalizacja mapy\: "{0}" + +ZoomStatusBar.tooltip = Poziom powiększenia + +action.addDefaultTables = Dodaj domyślne tabele... +action.addDefaultTables.description = Dodaje do kampanii kilka tabel z obrazami kostek i kart. +action.addIconSelector = &Dodaj Zasoby do Zbioru... +action.addIconSelector.description = Otwiera okno dialogowe, aby dodać pliki lokalne lub zdalne do zbioru zasobów. +action.addOnLibraries = Dodaj do biblioteki... +action.adjustBoard = Dopasuj &mapę... +action.adjustBoard.description = Otwórz okno dialogowe, aby dostosować pozycję osadzonego obrazu mapy. +action.adjustGrid = Dopasuj &siatkę... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Otwórz okno dostosowania ustawień siatki. +action.autohideNewIcons = Autoukrycie Nowych Żetonów +action.autohideNewIcons.description = Nowe żetony wchodzą niewidoczne dla graczy. +action.autohideNewMaps = Autoukrycie nowych map +action.autohideNewMaps.description = Nowe mapy wchodzą niewidoczne dla graczy. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Wyrzuć... +action.campaignProperties = Właściwości kampanii... +action.campaignProperties.description = Otwiera okno dialogowe do ustawiania właściwości kampanii. +action.cancelCommand = Nie używane (action.cancelCommand) +action.clearDrawing = Wyczyść rysunek +action.clearDrawing.accel = shift D +action.clearDrawing.description = Usuwa wszystkie rysunki z aktywnej warstwy i czyści całą historię cofnięć rysowania. +action.clientConnect = Połącz z serwerem... +action.clientConnect.description = Połącz z serwerem jako klient. +action.clientDisconnect = Odłącz serwer... +action.clientDisconnect.description = Odłącz od lub zamknij serwer. +action.collectPerformanceData = Zbierz dane wydajności +action.collectPerformanceData.description = Otwiera okno zbierające różne dane dotyczące wydajności. +action.commandPanel = Panel poleceń +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Nie używane (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Kopiuj +action.copyTokens.accel = C +action.copyTokens.description = Kopiuje wybrane żetony do wewnętrznego schowka. +action.copyZone = Kopiuj... +action.copyZone.description = Stwórz kopię obecnej mapy. +action.cutTokens = Wytnij +action.cutTokens.accel = X +action.cutTokens.description = Wycina wybrane żetony do wewnętrznego schowka. +action.debug.duplicateLastIcon = Duplikuj ostatnią ikonę (debug) +action.editMap = Edycja mapy... +action.editMap.description = Otwiera okno ustawień obecnej mapy. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Mgła &Wojny +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Włącz Mgłę Wojny dla tej mapy. +action.enforceNotification = Wymuś powiadomienia o pisaniu +action.enforceNotification.description = Wymuś w czacie informacje o tym, że ktoś pisze. +action.enforceView = &Wycentruj graczy na obecnym widoku +action.enforceView.accel = F +action.enforceView.description = Wszystkie klienty centrują widok na twoim obecnym widoku. +action.enforceZone = &Przełącz graczy na obecną mapę +action.enforceZone.accel = E +action.enforceZone.description = Wszystkie klienty przechodzą na twoją obecną mapę. +action.error.noMapBoard = Brak obrazu mapy. Użyj „Edytuj mapę...”, aby dodać obraz. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = Za&kończ +action.exit.description = Wyjdź z MapToola. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Zrzut ekranu +action.exportScreenShot.title = Eksportuj zrzut ekranu +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Nadpisz obraz bieżącej mapy. Najpierw „Eksportuj > Zrzut ekranu jako”. +action.exportScreenShotAs = Zrzut ekranu jako... +action.exportScreenShotAs.description = Otwiera okno zapisu obrazu obecnej mapy. +action.fullscreen = Tryb pełnego ekranu +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Włącza tryb pełnoekranowy, ukrywając wszystko poza widokiem mapy. +action.toggleFullScreenTools = Włącz narzędzia w trybie pełnoekranowym. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Zbierz informacje o błędach... +action.gatherDebugInfoWait = Gromadzenie informacji, proszę czekać... +action.gatherDebugInfo.description = Zbiera informacje o Twoim systemie, aby pomóc w rozwiązywaniu problemów lub zgłaszaniu błędów. +action.gridLineWight = Grubość &linia siatki +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Dokumentacja (en) +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Samouczki (en) +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forum (en) +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Ustawianie sieci (forum, en) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Pisanie makr (en) +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Szablony (en) +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Widoczna dla graczy +action.hideMap.accel = H +action.hideMap.description = Włącz/wyłącz widoczność tej mapy dla graczy. +action.linkPlayerView = Centruj graczy na obecnym widoku (ciągle) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Wszystkie klienty śledzą twój widok. +action.loadCampaign = &Otwórz kampanię... +action.playerDatabase = Baza danych gracza +action.loadCampaign.accel = O +action.loadCampaign.description = Ładuje wcześniej zapisaną kampanię. +action.loadMap = &Importuj mapę... +action.loadMap.description = Ładuje wcześniej zapisaną mapę. +action.loadMap.warning1 = To jest funkcja eksperymentalna. Zapisz kampanię przed użyciem tej funkcji (jesteś zalogowany zdalnie). +action.loadMap.warning2 = Pomoc otwiera przeglądarkę do dyskusji na forum i przerywa import. +action.loadMap.warning3 = Tak potwierdza problemy i kontynuuje importowanie mapy. +action.loadMap.warning4 = Nie zamyka ten panel i przerywa import. +action.import.dungeondraft = Importuj Universal VTT... +action.import.dungeondraft.dialog.title = Importuj plik Universal VTT +action.loadSaveDialog = DEBUGUJ ŁADOWANIE/ZAPISYWANIE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Dodaj nowe do wybranego +action.macro.clearGroup = Wyczyść grupę... +action.macro.clearPanel = Wyczyść panel... +action.macro.delete = Usuń... +action.macro.deleteFromCommon = Wykasuj ze standardowych... +action.macro.duplicate = Duplikuj +action.macro.duplicateOnSelected = Duplikuj Makro na wybranym +action.macro.edit = Edytuj... +action.macro.export = &Eksportuj... +action.macro.exportCommon = Eksportuj standardowe makro... +action.macro.exportCommonSet = Eksportuj zestaw standardowych makr... +action.macro.exportSet = Eksportuj zestaw makr... +action.macro.exportGroup = Eksportuj grupę makr... +action.macro.import = Import... +action.macro.importSet = Importuj zestaw makr... +action.macro.importSetToSelected = Importuj zestaw makr do wybranego... +action.macro.importToSelected = Importuj makro do wybranego... +action.macro.new = Dodaj nowe makro +action.macro.renameGroup = Zmień nazwę grupy... +action.macro.reset = Resetuj +action.macro.runForEachSelected = Uruchom dla każdego wybranego +action.macroEditor.gotoLine = &Przejdź do linii... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Znajdź... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Zamień... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Pokaż Pasek Wyszukiwania +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Pokaż Zamień pasek wyszukiwania +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nowa kampania +action.newCampaign.description = Odrzuca bieżącą kampanię i tworzy nową kampanię z jedną mapą Grasslands (Trawy). +# Map Menu +action.newMap = Nowa mapa... +action.newMap.accel = N +action.newMap.description = Otwiera okno dialogowe, aby dodać nową mapę do obecnej kampanii. +action.newToken = Nowy token... +action.newUnboundedMap = Nowa mapa kafelków... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Otwórz konsolę dziennika +action.openLogConsole.title = Konsola dziennika +action.openLogConsole.description = Otwiera konsolę dziennika, by wyświetlić dziennik zdarzeń. +action.pasteTokens = Wklej +action.pasteTokens.accel = V +action.pasteTokens.description = Wkleja zawartość wewnętrznego schowka w miejscu kursora. +action.preferences = Preferencje… +action.preferences.description = Otwiera okno ustawień. +action.redoDrawing = Ponów rysowanie +action.redoDrawing.accel = R +action.redoDrawing.description = Przywraca ostatni rysunek z historii cofnięć. +action.refresh = Odśwież +action.refresh.accel = F5 +action.removeAssetRoot = Usuń... +action.removeZone = Usuń... +action.removeZone.description = Usuń obecną mapę z kampanii. +action.renameMap = Zmień nazwę... +action.renameMap.description = Zmień nazwę obecnej mapy. +action.rescanNode = Odśwież... +action.restoreDefaultImages = Przywróć &domyślne obrazki... +action.restoreDefaultImages.description = Przywraca do Zbioru Zasobów standardowe żetony, tekstury, kostki i inne obrazy. +action.restoreFogOfWar = Przywróć Mgłę &Wojny +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Przywróć Mgłę Wojny na tej mapie (zakryj odsłonięte obszary). +action.revealFogAtWaypoints.description = Odkrywa Mgłę Wojny tylko na początku i końcu ruchu oraz w ustawionych punktach przechodnich. +action.revealFogAtWaypoints = Odkryj Mgłę tylko w punktach +action.revealFogAtWaypoints.accel = shift W +action.runMacro = U&ruchom makro +action.runMacro.accel = rodzaj / +action.runMacro.description = Aktywuje okno czatu i zaczyna linię od ukośnika (/). +action.saveCampaign = &Zapisz kampanię +action.saveCampaign.accel = S +action.saveCampaign.description = Zapisz wszystkie zasoby (mapy, żetony, tabele itd.) w jednym pliku. +action.saveCampaignAs = Zapisz kampanię &jako... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Zapisz wszystkie zasoby (mapy, żetony, tabele itd.) w jednym pliku. +action.saveMapAs = &Eksportuj mapę... +action.saveMapAs.description = Zapisz mapę w zewnętrznym pliku. +action.saveMessageHistory = Zapisz &historię wiadomości... +action.saveMessageHistory.description = Zapisz treść czatu, w tym szepty. +action.nextToken = Select next token +# Tool +action.sendChat = &Czat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Ustaw kolor tekstu swoich wypowiedzi +action.chat.scrolllock.tooltip = Blokada przewijania +action.chat.showhide.tooltip = Pokaż/ukryj powiadomienia o pisaniu +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Utwórz serwer... +action.serverStart.description = Uruchom serwer, aby inne klienty MapTool mogły się z Tobą połączyć. +action.setZoneGridColor = Ustaw kolor siatki… +# Help +action.showAboutDialog = &Informacje... +action.showAboutDialog.description = Wyświetla informacje o MapToolu. +action.showConnectionInfo = &Informacje o połączeniu... +action.showConnectionInfo.description = Otwiera okno wyświetlające lokalne i zewnętrzne adresy IP połączenia, jak również używany port. +action.showCoordinates = &Koordynaty +action.showCoordinates.description = Wyświetla współrzędne wierszy i kolumn. Tylko dla siatki kwadratowej. +action.showGrid = &Siatka +action.showGrid.accel = G +action.showGrid.description = Włącza i wyłącza wyświetlanie siatki. +action.showLightRadius = &Pokaż Światła Żetonów +action.showLightRadius.accel = L +action.showLightRadius.description = Wyświetla poświatę dla wszystkich żetonów posiadających źródło światła. +action.showLightSources = Pokaż źródła światła +action.showLightSources.accel = K +action.showLightSources.description = Wyświetla ikonę żarówki na wszystkich żetonach ze źródłem światła. Tylko dla MG. +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &Minimapa +action.showMapSelector.accel = M +action.showMovementMeasures = &Dystans +action.showMovementMeasures.accel = D +action.showTextLabels = Pokaż Etykiety +action.showMovementMeasures.description = Pokaż dystans pokonany przez żeton w trakcie przeciągania. +action.showNames = &Nazwy Żetonów +action.showNames.accel = T +action.showNames.description = Wyświetla nazwy pod żetonami.
Widoczny BN\: biało na niebieskim.
Widoczny BG\: czarno na szarym.
Niewidoczny\: biało na ciemnoszarym. +action.showPlayerView = Pokaż jako gracz +action.showPlayerView.accel = shift P +action.showPlayerView.description = Widzisz mapę (z grubsza) tak jak gracze. +action.toggleDoubleWide = &Podwójna grubość szablonu linii +action.toggleDoubleWide.description = Szablon linii zakreśla obszar o podwójnej szerokości. +action.showLumensOverlay = Pokaż nakładkę lumenów +action.showLumensOverlay.description = Renderuj poziomy lumenów na mapie. +action.showLights = Pokaż światła +action.showLights.description = Narysuj światła na mapie jako część środowiska. + +action.toggleDrawMeasurements = Wyświetl wymiary rysowania +action.toggleDrawMeasurements.description = Narzędzia rysowania wyświetlają wymiary podczas rysowania. +action.toggleMovementLock = &Blokuj ruch graczy +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Blokuje ruch żetonów należących do graczy. +action.toggleTokenEditorLock = Zablokuj graczom Edytor Żetonu +action.toggleTokenEditorLock.description = Blokuje dostęp do Edytora Żetonu. +action.toggleNewZonesHaveFOW = Nowe mapy mają włączoną Mgłę Wojny +action.toggleTokensStartSnapToGrid = Nowe żetony są przyciągane do siatki +# Edit Menu +action.undoDrawing = Cofnij rysowanie +action.undoDrawing.accel = Z +action.undoDrawing.description = Usuwa ostatni rysunek i umieszcza w historii cofnięć. +action.useAlphaFog = Przełącz przezroczystą mgłę +action.zoom100 = Zbliżenie 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = &Przybliż +action.zoomIn.accel = typed \= +action.zoomLock = Zablokuj zbliżenie +action.zoomOut = &Oddal +action.zoomOut.accel = typed - + +addtokenstate.added = Status tokenu "{0}" został dodany +# Slash command info +addtokenstate.description = Dodaj nowy stan tokenu, który można ustawić w tokenach. +addtokenstate.exists = Status tokenu o nazwie "{0}" już istnieje. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se +addtokenstate.invalidNumber = Błędna liczba "{0}" została przekazana jako parametr. +addtokenstate.noOverlyType = Nie istnieje typ nakładki o nazwie "{0}". Prawidłowe typy to "kropka, koło, cień, X, krzyż, diament, pole lub trójkąt". +addtokenstate.param = Wymagana jest nazwa stanu tokenu i nazwa nakładki. + +admin.exportCampaignRepo = Plik repozytorium kampanii... +admin.exportCampaignRepo.description = Eksportuj plik repozytorium kampanii. +admin.updateCampaignRepo = Aktualizuj repozytorium kampanii... + +alias.added = Alias "{0}" dodany. +alias.commandHeader = Polecenie +alias.descriptionHeader = Opis +alias.description = Utwórz alias. +alias.header = Alias +alias.removed = Alias "{0}" usunięty. +alias.notFound = Alias "{0}" nie został odnaleziony. +alias.campaign.title = Aliasy Kampanii +alias.client.title = Aliasy klientów +alias.addon.title = Aliasy zdefiniowane przez dodatek {0} ({1}). + + +changecolor.description = Zmień kolor czatu makra. Kolor musi być w formacie szesnastkowym. Przykład\: /cc \#ff0099 + +clear.description = Wyczyść panel wiadomości. + +clearaliases.description = Wyczyścić wszystkie aliasy. +clearaliases.prompt = Wyczyścić wszystkie aliasy? + +color.olive = oliwkowy + +component.areaGroup.macro.commonMacros = Standardowe Makra +component.areaGroup.macro.noMacros = Brak makr +component.dialogTitle.macro.macroID = ID Makra +component.label.macro.allowPlayerEdits = Pozwól graczom na edycję makr +component.label.macro.applyToSelected = Zastosuj do wybranych żetonów +component.label.macro.autoExecute = Autouruchomienie +component.label.macro.buttonColor = Kolor przycisku +component.label.macro.command = Polecenie +component.label.macro.compareApplyToSelected = Użyj Zastosuj do wybranych żetonów +component.label.macro.compareUseAutoExecute = Użyj Autouruchomienia +component.label.macro.compareUseCommand = Użyj Polecenia +component.label.macro.compareUseGroup = Użyj Grupy +component.label.macro.compareUseIncludeLabel = Uzyj Dodaj etykiet? +component.label.macro.compareUseSortPrefix = Uzyj sortowania PrefixÛw +component.label.macro.displayHotKey = Wyświetlać skrót klawiszowy? +component.label.macro.fontColor = Kolor czcionki +component.label.macro.fontSize = Wielkość czcionki +component.label.macro.group = Grupa +component.label.macro.hotKey = Skróty klawiszowe +component.label.macro.includeLabel = Dodaj etykietę +component.label.macro.label = Etykieta +component.label.macro.macroCommonality = Makra społeczności +component.label.macro.maxWidth = Max Szerokosc +component.label.macro.minWidth = Min Szerokosc +component.label.macro.sortPrefix = Sortuj Prefix +component.label.macro.toolTip = Pomoc +component.tab.macro.details = Właściwości +component.tab.macro.editor = Edytor +component.tab.macro.options = Opcje +component.tooltip.macro.allowPlayerEdits = Wybierz, by umożliwić graczom edycję tego makro. +component.tooltip.macro.applyToSelected = Zaznacz tutaj, aby uruchomić ten makro w stosunku do aktualnie wybranych tokenów. Odznacz aby uruchomić ten makro poza kontekstem wybranych tokenów. Jeśli ten makro odwołuje się do jednej lub więcej właściwości tokenów, należy to sprawdzić. +component.tooltip.macro.autoExecute = Zaznacz, aby uruchomić makro zaraz po wciśnięciu jego przycisku. Usuń zaznaczenie, aby podszyć się (jeśli dotyczy) i przygotować makro w polu poleceń. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Wybierz kolor powierzchni przycisku tego makra. +component.tooltip.macro.compareUseApplyToSelected = Zaznacz, aby uwzględnić stan "Zastosuj do wybranych tokenów" tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.compareUseAutoExecute = Zaznacz, aby uwzględnić stan "Automatyczne wykonanie" tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.compareUseCommand = Sprawdź tutaj, aby wziąć pod uwagę polecenie tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.compareUseGroup = Sprawdź tutaj, aby uwzględnić Grupę tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.compareUseIncludeLabel = Zaznacz, aby uwzględnić stan "Dołącz etykietę" tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.compareUseSortPrefix = Zaznacz, aby uwzględnić "Prefiks sortowania" tego makra przy określaniu jego wspólności z innymi makrami. +component.tooltip.macro.displayHotKey = Wyświetl lub ukryj klawisz skrótu na przycisku makro. +component.tooltip.macro.fontColor = Wybierz kolor, w jakim etykieta przycisku tego makra będzie wyświetlana w panelach przycisków makra. +component.tooltip.macro.fontSize = Wybrany rozmiar czcionki, w jakiej będzie się pojawiać etykieta przycisku tego makra w panelach przycisków makra. +component.tooltip.macro.group = Jest to grupa w panelu przycisków makr, w której pojawi się to makro. Jeśli grupa ta jeszcze nie istnieje, zostanie utworzona. +component.tooltip.macro.hotKey = Ustawia klawisz skrótu dla tego makra. Te klawisze skrótu są wspólne dla wszystkich paneli makr. +component.tooltip.macro.includeLabel = Zaznacz, aby etykieta makra była dołączana do wyjścia na czacie. Usuń zaznaczenie, aby tylko wyjście makra było wyświetlane na czacie. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = To jest nazwa, która pojawi się na przycisku makro +component.tooltip.macro.maxWidth = Określa maksymalną szerokość, jaką ten przycisk makro powinien wypełnić w panelu przycisków makro. Jeśli etykieta przycisku makra przekroczy tę szerokość, zostanie ona obcięta. Pozostawienie tego pola pustego pozwoli na automatyczne dopasowanie przycisku do długości etykiety. +component.tooltip.macro.minWidth = Określa minimalną szerokość, jaką ten przycisk makra powinien wypełnić w panelu przycisków makr. Jeśli etykieta przycisku makra przekracza tę szerokość, przycisk będzie się powiększał, aby ją zmieścić. Pozostawienie tego pola pustego pozwoli przyciskowi zmniejszyć się w celu automatycznego dopasowania do mniejszych etykiet. +component.tooltip.macro.sortPrefix = Określa to kolejność w obrębie swojej grupy, w jakiej pojawi się to makro. +component.tooltip.macro.tooltip = Wprowadź wskazówkę narzędzia, aby wyświetlić tutaj przycisk makro +component.msg.macro.textfound = Znaleziono tekst. Znaleziono wystąpienia\: {0} +component.msg.macro.occurrences = Wystąpienia oznaczone jako {0} +component.msg.macro.notfound = Nie znaleziono tekstu + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Odświeżenie połączenia z rejestrem MapTool nie powiodło się.

Serwer rejestru okresowo oczyszcza rekordy, utrudniając przyszłym klientom połączenie.
Jeśli problem będzie się utrzymywał, będziesz musiał dostarczyć klientom swoje dane kontaktowe bezpośrednio (adres IP "{0}" i port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "Nie" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "Nie", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Polecenie" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = Zamierzasz wyczyścić grupę makr {0}. Chcesz kontynuować? +confirm.macro.clearPanel = Zamierzasz wyczyścić panel makr {0}. Chcesz kontynuować? +confirm.macro.commonSelectionLocation = w ramach wspólnych makr selekcyjnych, +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Zamierzasz skasować makro {0}.

Chcesz kontynuować? +confirm.macro.disallowPlayerEdits = Czy na pewno chcesz uniemożliwić graczom edycję dowolnego makra wspólnego z tym?

Wybierz "Tak", aby kontynuować zmianę. Wybierz "Nie", aby przywrócić zmiany.. +confirm.macro.exportInto = Zamierzasz wyeksportować makro {0}.

Chcesz kontynuować? +confirm.macro.exportOverwrite = Zamierzasz nadpisać istniejący plik makro.

Chcesz kontynuować? +confirm.macro.exportSetInto = Zamierzasz wyeksportować istniejący zestaw makr.

Chcesz kontynuować? +confirm.macro.exportSetOverwrite = Zamierzasz nadpisać istniejący plik zestawu makr.

Chcesz kontynuować? +confirm.macro.failComparison = Makro {0} posiada następujące kryteria porównawcze wyłączone\:

    {1}

Zamierzasz dodać to makro do listy eksportowej?

Wybranie „Tak” spowoduje wyeksportowanie makra bez wymienionych informacji. +confirm.macro.import = importowane makro {0} zdaje sie byc identyczne do istniejacego makra {1}. Chcesz je znowu zaimportowac?

Wybierz "Tak" zeby zaimportowac ponownie. Wybierz "Nie" zeby nie importowac makra.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = w panelu {0} +confirm.macro.reset = Zamierzasz skasować wszystkie pola w makro {0}.

Chcesz kontynuować? +# {0} is the token's Name field +confirm.macro.tokenLocation = na {0} + +defaultTool.barMenu = Pasek +defaultTool.ownerMenu = Właściciel +defaultTool.stateAction.AFK = Z dala od klawiatury +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Ustabilizowany +defaultTool.stateAction.clear = Wyczyść Stan +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Światło... +defaultTool.stateMenu = &Stan +defaultTool.visionMenu = Widoczność + +dialog.addresource.downloading = Zgrywanie listy... +dialog.addresource.errorDownloading = Błąd przy zgrywaniu listy. +dialog.addresource.warn.badpath = Niewłaściwa ścieżka +dialog.addresource.warn.couldnotload = Błąd przy zgrywaniu zbioru +dialog.addresource.warn.directoryrequired = Musi być katalogiem +dialog.addresource.warn.filenotfound = Could not find resource {0} +dialog.addresource.warn.invalidurl = Niewłaściwy URL\: {0} +dialog.addresource.warn.musthavename = Musisz podać nazwę zbioru +dialog.addresource.warn.mustselectone = Musisz wybrać przynajmniej jeden zbiór do zgrania +dialog.addresource.error.malformedurl = Adres URL Artpack {0} jest nieprawidłowy. Sprawdź swoją instalację. +dialog.addresource.warn.badresourceid = Błędny identyfikator zasobu\: {0}. Zgłoś błąd do zespołu MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Wybierz kolor +dialog.copyZone.msg = Nowa nazwa mapy\: +# {0} is the current map name +dialog.copyZone.initial = Skopiuj {0} +dialog.resizeStamp.title = Automatycznie zmień rozmiary kart +dialog.resizeStamp.checkbox.horizontal.anchor = Dostosować poziomą pozycję punktu zaczepienia? +dialog.resizeStamp.checkbox.vertical.anchor = Dostosować pionową pozycję punktu zaczepienia? +dialog.resizeStamp.label.height = Wysokość\: +dialog.resizeStamp.label.height.selected = Liczba wybranych komórek pionowych\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Wymiary stempla +dialog.resizeStamp.label.width = Szerokość\: +dialog.resizeStamp.label.width.selected = Liczba zaznaczonych komórek poziomych\: +dialog.resizeStamp.toolTip = Ustaw punkt zakotwiczenia, aby podczas przyciągania do siatki siatka była wyrównana. Przydatne, gdy lewa krawędź znacznika ma częściową komórkę. +dialog.screenshot.error.failedExportingImage = Eksport obrazu nie powiódł się. +dialog.screenshot.error.failedImageGeneration = Nie udało się wygenerować obrazu. +dialog.screenshot.error.invalidDialogSettings = Niewłaściwe ustawienia dialogowe... Prosimy zgłosić błąd\! +dialog.screenshot.error.mustSelectView = Musisz wybrać widok. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... please send campaign for debugging. +dialog.screenshot.error.noArea = Zrzut ekranu nie ma obszaru. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables- please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Zapisywanie zrzutu ekranu. +dialog.screenshot.msg.screenshotSaved = Zrzut ekranu zapisany +dialog.screenshot.msg.screenshotSaving = Zapisywanie zrzutu ekranu +dialog.screenshot.msg.screenshotStreaming = Zapisywanie zrzutu ekranu +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables- please report bug. +dialog.stampTool.error.badSelection = Proszę utworzyć większy obszar wyboru. +dialog.stampTool.error.noSelection = Wybierz obszar, który zaczyna się i zatrzymuje nad tokenem. +dialog.mapProperties.title = Właściwości Mapy +dialog.importedMapProperties.title = Importuj właściwości mapy + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = Nie znaleziono identyfikatora formatu. Nieprawidłowy format pliku. +dungeondraft.import.ioError = Błąd podczas importowania mapy. +dungeondraft.import.missingResolution = Brakuje pola rozdzielczości w pliku importu. +dungeondraft.import.missingPixelsPerGrid = Brakuje pola rozdzielczości w pliku importu. +dungeondraft.import.image = Brak pola obrazu w pliku importu. +dungeondraft.import.lightsIgnored = Niektóre światła zostały zignorowane, ponieważ brakowało współrzędnych X,Y. + + +emit.description = Rozsyłaj tekst do wszystkich połączonych graczy bez wskazywania, kto go wysłał (polecenie tylko dla GM). + +emote.description = Wyślij wiadomość wszystkim połączonym graczom. + +emoteplural.description = Wyślij wiadomości wszystkim połączonym graczom. + +experiments.description = Wypróbuj funkcje eksperymentalne +# Experimental features +experiments.listTitle = Funkcje eksperymentalne (wykorzystanie na własne ryzyko). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = Kampania MapToola +file.ext.mtmacro = MapTool Makro +file.ext.mtmacset = MapTool Zestaw makr +file.ext.mtprops = MapTool Właściwości kampanii +file.ext.mttable = Tabela MapToola +file.ext.rpmap = MapTool Mapa +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Biblioteka dodatków Maptool'a + +goto.description = Przejdź do lokalizacji lub tokenu. /goto X,Y lub /goto token. + +help.description = Wyświetla listę dostępnych poleceń. +help.header.aliases = Aliasy +# Next three are for the titles generated in the table of commands in /help +help.header.command = Polecenie ukośne +help.header.description = Opis + +impersonate.description = Mów, jakbyś był inną osobą. +impersonate.mustOwn = Tylko właściciele {0} mogą się pod niego podszywać lub uruchamiać na nim makra. + +initPanel.addAll = Dodaj wszystkich +initPanel.addPCs = Dodaj Bohaterów Graczy +initPanel.center = Scentruj widok mapy +initPanel.clearInitState = Wyczyść inicjatywę +initPanel.displayMessage = {0} dostaje inicjatywę. +initPanel.enterState = Wpisz inicjatywę dla {0}\: +initPanel.enterStateMany = Wprowadź inicjatywę dla wybranych żetonów\: +initPanel.initStateSecondLine = Inicjatywa w drugiej linii +initPanel.makeCurrent = Ustaw jako teraźniejszy +initPanel.moveDown = Niżej +initPanel.moveUp = Wyżej +initPanel.next = Następny +initPanel.next.description = Przekazuje inicjatywę następnemu żetonowi. +initPanel.prev = Poprzedni +initPanel.prev.description = Przekazuje inicjatywę poprzedniemu żetonowi. +initPanel.remove = Usuń Żeton +initPanel.removeAll = Usuń wszystkich +# Initiative Panel +initPanel.round = Runda\: +initPanel.round.description = Zresetuj licznik rund i wyczyść inicjatywę. +initPanel.setInitState = Ustaw inicjatywę... +initPanel.showInitStates = Pokaż inicjatywę +initPanel.showTokenStates = Pokaż stany żetonów +initPanel.showTokens = Pokaż Żetony +initPanel.sort = Sortuj +initPanel.sort.description = Sortuj listę według wartości inicjatywy. Domyślnie używa kolejności malejącej, z wartościami nienumerycznymi będącymi po liczbach i pustymi wartościami na samym końcu. +initPanel.toggleHideNPCs = Ukryj BN +initPanel.toggleHideNPCs.description = Gdy włączone, gracze nie zobaczą żadnych żetonów BN na tej liście. +initPanel.toggleHold = Włącz/wyłącz Wstrzymanie +initPanel.toggleHold.description = Włącz/wyłącz Wstrzymanie dla wybranego żetonu. +initPanel.toggleMovementLock = Zablokuj ruch +initPanel.toggleMovementLock.description = Gdy włączone, tylko żeton z inicjatywą może być przeniesiony (chyba, że przez MG). +initPanel.toggleOwnerPermissions = Uprawnienia właściciela +initPanel.toggleOwnerPermissions.description = Zezwalaj graczom posiadającym żeton na dodawanie/usuwanie ich żetonów i użycie przycisku Następny, gdy jest ich tura. +initPanel.toggleReverseSort = Odwróć kolejność +initPanel.toggleReverseSort.description = Użyj odwrotnej kolejności (rosnącej) podczas sortowania z tego menu. +initPanel.togglePanelButtonsDisabled = Wyłącz przyciski panelu +initPanel.togglePanelButtonsDisabled.description = Wyłącz przyciski Następny/Poprzedni w Panelu inicjatywy. Przydatne do zapobiegania błędom przy zarządzaniu inicjatywą za pośrednictwem innych makr. +initPanel.buttonsAreDisabled = Przyciski panelu zostały wyłączone przez MG. + +# Initiative menu on the token popup. +initiative.menu = Inicjatywa +initiative.menu.add = Dodaj +initiative.menu.addToInitiative = Dodaj do inicjatywy +initiative.menu.clearState = Wyczyść inicjatywę +initiative.menu.enterState = Ustaw inicjatywę dla wybranych żetonów\: +initiative.menu.hold = Wstrzymaj +initiative.menu.remove = Usuń +initiative.menu.resume = Wznów +initiative.menu.setState = Ustaw inicjatywę... + + +layer.token = Żeton +layer.gm = Ukryte +layer.object = Obiekt +layer.background = Tło + +lightDialog.cancel = &Anuluj +lightDialog.off = Wyłącz +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Nie znaleziono makra\: „{0}@token”. +lineParser.badOptionFound = Bad option found\! Options String \= {0}, Roll String \= {1}. +# {0} is the roll options string. +lineParser.badRollOpt = Złe opcje rzutu {0}. +lineParser.countNonNeg = Opcja liczenia wymaga liczby nieujemnej, a ma {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Wprowadź wartość dla {0}. +lineParser.dialogTitleNoToken = Wprowadź wartość. +lineParser.dialogValueFor = Wartość dla "{0}" +lineParser.duplicateLibTokens = Znaleziono duplikaty żetonów „{0}”. +lineParser.emptyTokenName = Nie można przypisać pustego ciągu do zmiennej token.name +lineParser.errorBodyRoll = Błąd w treści rzutu. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} błąd podczas wykonywania wyrażenia {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing {0} option\: {1}. +lineParser.errorStmtBody = Treść oświadczenia +lineParser.errorStmtBodyFirst200 = Treść oświadczenia (pierwsze 200 znaków) +lineParser.errorStmtOpts = Opcje oświadczenia (jeśli dotyczy) +lineParser.forNoZeroStep = Step size for FOR loop can not be zero. +lineParser.forVarMissing = FOREACH variable missing. +lineParser.foreachVarMissing = FOREACH\: brak zmiennej. +lineParser.ifError = Błąd w rzucie dla opcji JEŚLI. +lineParser.invalidCondition = Nieprawidłowy warunek w opcji roll {0}({1}). +lineParser.invalidExpr = Nieprawidłowe wyrażenie\: {0} +lineParser.invalidIfCond = Nieprawidłowy warunek IF\: {0}, ocenia do\: {1}. +lineParser.invalidMacroLoc = Musisz określić lokalizację makra "{0}" aby zacząć działać. +lineParser.invalidWhile = Nieprawidłowy warunek w opcji rzutu WHILE({0}. +lineParser.libUnableToExec = Unable to execute macro from {0}\: not visible to player. +lineParser.cantAssignToConstant = Stała „{0}” nie jest prawidłowym celem przypisania. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Max recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format FOR(var,start,end,step,separator) +lineParser.notALibToken = Makra z innych tokenów są dostępne tylko wtedy, gdy nazwa tokenu zaczyna się od "Lib\:". +lineParser.notValidNumber = „{0}” nie jest odpowiednią liczbą. +lineParser.notValidVariableName = "{0}" nie jest poprawną nazwą zmiennej. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Tylko MG może uzyskać {0}. +lineParser.onlyGMCanSet = Tylko MG może ustawić {0}. +lineParser.optBadParam = Opcje rzutu {0}\: złe parametry opcji {1}. +lineParser.optRequiresParam = Opcja rzutu "{0}" wymaga podania w nawiasach listy nie więcej niż {1} parametrów. +lineParser.optReservedName = Opcja Rzutu "{0}"\: "{1}" jest zarezerwowaną nazwą. +lineParser.optWrongParam = Opcje rzutu {0} muszą mieć pomiędzy {1} i {2} parametrami; znaleziono {3}\: lista parametrów \= {4} +lineParser.rollOptionComma = Lista opcji rzutu nie może kończyć się przecinkiem. +lineParser.switchError = Błąd w rzucie dla opcji SWITCH. +lineParser.switchNoMatch = SWITCH option found no match for {0}. +lineParser.tooManyLoops = Zbyt wiele iteracji pętli (możliwa nieskończona pętla?) +lineParser.unknownCampaignMacro = Unknown campaign macro {0}. +lineParser.unknownGlobalMacro = Unknown global macro {0}. +lineParser.unknownLibToken = Nieznany żeton biblioteki „{0}”. +lineParser.unknownMacro = Unknown macro {0}. +lineParser.unknownOptionName = Nieznana nazwa opcji "{0}". +lineParser.unresolvedValue = Unresolved value {0}. + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: {0} +# {0} is the error message +loadaliases.couldNotLoad = Nie można załadować pliku aliasu\: {0} +loadaliases.description = Wczytaj plik zawierający aliasy, po jednym w wierszu, ze znakiem \: między nazwą a wartością (tak jakbyś je wpisywał). +loadaliases.dialogTitle = Zaladuj Aliasy +loadaliases.ignoring = Ignorowanie aliasu "{0}" +loadaliases.loading = Ładowanie aliasów\: + +# {0} is the file name +loadtokenstates.cantFindFile = Nie znaleziono pliku stanów żetonu\: „{0}” +# {0} is the error message +loadtokenstates.couldNotLoad = Nie można załadować pliku stanów tokenów\: {0} +loadtokenstates.description = Załaduj wszystkie stany tokenu z pliku. +loadtokenstates.dialogTitle = Wczytaj stany tokenów +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Załadowano {0,number} stan(y/ów) żetonu. + +lookuptable.couldNotPerform = Could not do table lookup\: {0} +lookuptable.description = Uruchomić przeglądanie tabeli. Użycie\: /tbl [wartość do lookupu, może być rzut kostką] +lookuptable.specifyTable = Należy określić tabelę + +macro.function.LookupTableFunctions.invalidSize = Nieprawidlowy rozmiar obrazka w funkcji {0}. +macro.function.LookupTableFunctions.noImage = Brak obrazka dla funkcji{0} w tabeli {1}. +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Nieznana nazwa tabeli {1} w funkcji {0}. +macro.function.MacroFunctions.missingCommand = "{0}"\: Brakujące polecenie. +macro.function.MacroFunctions.missingLabel = "{0}"\: Brakuje etykiety. +macro.function.MacroFunctions.noPerm = "{0}"\: Nie masz uprawnień do edycji przycisku makro o indeksie {1} dla tokenu {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: Nie masz uprawnień do edycji przycisku makra {1} w indeksie {2} na tokenie {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: Nie masz uprawnień do przeniesienia przycisku makra {1} na indeksie {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: Nie masz uprawnień do zmiany polecenia przycisku makra o indeksie {1} na tokenie {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: Nie masz uprawnień do zmiany statusu edytowalnego przez gracza przycisku makra o indeksie {1} na tokenie {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Makro w indeksie {1} nie istnieje dla tokena {2}. +macro.function.TokenInit.notOnList = Żeton nie jest na liście inicjatywy. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Żeton nie jest na liście inicjatywy, więc nie może otrzymać żadnej wartości. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} funkcja skasowana. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Tylko GM mo?e wykonac funkcje {0}. +# MacroArgsFunctions +macro.function.args.incorrectParam = Funkcja {0} must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} poza zasiegiem (max \= {2}) w funkcji {0}. +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Błąd zdefiniowany w makrze\: {0} +macro.function.assert.mustBeString = Second argument to {0}, {1} must be of type String . +macro.function.defineFunction.functionDefined = {0} funkcja zdefiniowana. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Niewystarczaj?ca ilo?? parametrÛw dla zdefiniowanej funkcji. +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain json object with x,y co-ordinates in function {0}. +macro.function.findTokenFunctions.unknownEnum = Błąd programu\: nieznany enum "{1}" w bloku switch w funkcji "{0}". +macro.function.general.accessDenied = Odmowa dostępu dla funkcji "{0}". Włącz dostęp za pomocą opcji Preferencje. +macro.function.general.argumentKeyTypeA = Argument key "{1}" funkcji "{0}" musi być tablicą JSON. +macro.function.general.argumentKeyTypeD = Argument key "{1}" do funkcji "{0}" musi być liczbą. +macro.function.general.argumentKeyTypeG = Klucz argumentu "{1}" do funkcji "{0}" musi być identyfikatorem GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" funkcji "{0}" musi być liczbą całkowitą. +macro.function.general.argumentTypeA = Argument number {1} to function {0} must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} '{2}' to function {0} must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function {0}. +macro.function.general.argumentTypeJ = Argument number {1} to function {0} must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} '{2}' to function {0} must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function {0} must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function {0} must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function {0} must be a Token id or name. +macro.function.general.noImpersonated = Błąd wykonania „{0}”\: nie wybrano żetonu do odgrywania. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} jest zarezerwowaną funkcją w prefiksie js. +macro.function.general.noPermJS = Nie masz uprawnień do używania przestrzeni nazw "{0}. +macro.function.general.noPerm = Nie masz dostepu zeby uruchomic funckje {0}. +macro.function.general.noPermOther = Nie masz uprawnień dostępu do żetonu w funkcji „{0}”. +macro.function.general.notEnoughParam = Funkcja {0} wymaga do uruchomienia przynajmniej {1} parametrÛw; {2} jest podanych. +macro.function.general.onlyGM = Tylko GM moze uruchomic funckje {0}. +macro.function.general.tooManyParam = Funkcja {0} wymaga nie wiecej ni? {1} parametrÛw; {2} jest podanych. +macro.function.general.unknownFunction = Nieznana nazwa funkcji {0}. +macro.function.general.unknownToken = Błąd przy wykonywaniu „{0}”\: nazwa lub ID żetonu „{1}” nie są znane. +macro.function.general.unknownPropertyType = Błąd podczas wykonywania "{0}"\: nazwa funkcji "{1}" jest nieznana. +macro.function.general.unknownProperty = Blad podczas wykonywania {0}\: nazwa lub ID tokena '{1}' nie jest znane na mapie '{2}'. +macro.function.general.unknownTokenOnMap = Błąd przy wykonywaniu „{0}”\: nazwa lub ID żetonu „{1}” nie są znane na mapie „{2}”. +macro.function.general.wrongNumParam = Funkcja {0} wymaga dokladnie {1} parametetÛw; {2} jest podanych. +macro.function.general.listCannotBeEmpty = {0}\: lista znaków dla argumentu {1} nie może być pusta +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid Metric type {0}. +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Nieprawidłowa wartość {0} dla getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Tylko GM mo?e ustawi? rundy. +# ExecFunction +macro.function.execFunction.incorrectName = Błąd podczas wykonywania "{0}"\: nazwa funkcji "{1}" jest nieznana. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color {0}. +macro.function.herolab.null = Dane HeroLab nie istnieją dla tego tokenu. +macro.function.herolab.xpath.invalid = Podane wyrażenie XPath "{0}" było nieprawidłowe lub nie wskazywało na węzeł tekstu lub atrybutu. +# Initiative functions general errors +macro.function.initiative.gmOnly = Tylko GM moze wykonac {0}. +macro.function.initiative.gmOrOwner = Only the GM or owner can perform {0}. +macro.function.initiative.noImpersonated = Błąd wykonania funkcji inicjatywy\: nie wybrano żetonu do odgrywania. +macro.function.initiative.oneParam = Must call {0} with one parameter. +macro.function.initiative.unknownToken = Nieznane ID żetonu „{0}” na mapie „{1}”. +macro.function.input.illegalArgumentType = Illegal argument type {0}, expecting {1}. +macro.function.parse.enum.illegalArgumentType = Błąd wykonania "{0}"\: Nielegalny typ argumentu "{1}", oczekiwanie jednego z "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = Opcja "{0}\={1}" jest nieprawidłowa dla typu wejścia "{2}" w specyfikatorze "{3}". +#input function +macro.function.input.invalidSpecifier = Pusta nazwa zmiennej w ciągu specyfikatorów "{0}". +macro.function.input.invalidTAB = Aby użyć inputType of TAB w input(), pierwszy wpis musi mieć typ TAB. +macro.function.input.invalidType = Nieprawidłowy typ danych wejściowych "{0}" w ciągu znaków "{1}". +macro.function.json.append.onlyArray = Możesz dodawać tylko na końcu tablic JSON. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found {0}. +macro.function.json.arrayCannotBeEmpty = {0}\: Tablica JSON dla argumentu {1} nie może być pusta +macro.function.json.getInvalidEndIndex = Invalid End index {1} for array (size \= {2}) in function {1}. +macro.function.json.getInvalidStartIndex = Invalid Start index {1} for array (size \= {2}) in function {1}. +macro.function.json.matchingArrayOrRoll = Trzeci argument musi być ciągiem zawierającym rzut lub tablicę JSON o takim samym rozmiarze jak 2. argument. +macro.function.json.notAllContainKey = Not all objects contain field {0} in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument nr {2} do {1} musi być liczbą dla JSON Arrays. +macro.function.json.indentMustBeNumeric = Wartość wcięcia przekazana do {0} musi być liczbowa +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but {1} only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but {1} only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but {1} only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in {0}. +macro.function.json.unknownType = Nieznany typ JSON "{0}" w funkcji "{1}". +macro.function.json.path = Błąd funkcji "{0}"\: {1} +macro.function.macroLink.arguments = Argumenty +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Automatyczne wykonywanie MakroLink +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: {0} +macro.function.macroLink.executeOn = Wykonywanie wlaczone +macro.function.macroLink.impersonated = Odgrywane Żetony +# MacroLinkFunctions +macro.function.macroLink.missingName = Brak nazwy makra w funkcji {0}. +macro.function.macroLink.selected = Wybrane Żetony +macro.function.macroLink.unknown = Nieznane +macro.function.map.none = {0}\: funkcja wymaga bieżącej mapy, ale żadna nie jest obecna. +# {0} is the function name +macro.function.map.notFound = {0}\: wskazana mapa w pierwszym parametrze nie została znaleziona. +macro.function.map.invalidAsset = {0}\: "{1}" nie jest poprawnym identyfikatorem lub adresem URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Nie można użyć „{0}” do przemieszczenia żetonów na mapę, na której już się znajdują. +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Przesunięto żeton „{0}” na mapę „{1}” z mapy „{2}”. +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Nie znaleziono mapy „{1}” w funkcji „{0}”. +macro.function.moveTokenMap.unknownToken = Nie znaleziono żetonu „{1}” w funkcji „{0}”. +# number function +macro.function.number.invalid = Invalid number format {1} in {0}. +# RESTful Function Errors +macro.function.rest.error.response = Nie można przetworzyć funkcji "{0}", Kod statusu HTTP\: {1} +macro.function.rest.error.unknown = Nie można przetworzyć funkcji "{0}", Wystąpił wyjątek\: {1} +macro.function.rest.syrinscape.error = Nie można uruchomić Syrinscape. Sprawdź, czy Syrinscape jest zainstalowany i został poprawnie skonfigurowany. +# [token():...] roll option +macro.function.roll.noPerm = Nie masz uprawnień do wykonania polecenia rzutu [token(...)\: ...]. +macro.function.stateImage.notImage = State {1} is not an image state in function {0}. +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state {1} in function {0}. +macro.function.barImage.notImage = Pasek "{1}" nie jest paskiem (wielo)obrazkowym w funkcji "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Nieznany pasek "{1}" w funkcji "{0}". +macro.function.strLst.incorrectParam = {0} wymaga pomiedzy {1} i {2} parameterami. +# String List +macro.function.strLst.incorrectParamExact = {0} wymaga dokladnie {1} parametrÛw. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = {0} argument number {1} must be type {2}, but was passed "{3}" of type {4}. +macro.function.strPropFromVar.wrongArgs = Drugi parametr strPropFromVars "{0}" jest nieprawidłowy. +macro.function.sound.illegalargument = Błąd podczas wykonywania "{0}", parametr "{1}" jest nieprawidłowy\: {2} +macro.function.sound.mediaexception = Błąd wykonania "{0}" z nośnikiem "{1}" +macro.function.syrinscape.inactive = Ten klient nie włączył integracji Syrinscape w preferencjach. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Nieznany typ światła "{1}" w funkcji "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Błąd wykonania „{0}”\: nazwa żetonu nie może być pusta. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Nieprawidłowa wielkość żetonu „{1}” w funkcji „{0}”. +macro.function.tokenProperty.unknownLayer = Nieznana warstwa „{1}” w funkcji „{0}”. +macro.function.tokenProperty.unknownLibToken = Nieznana biblioteka (Lib)\: żeton „{1}” w funkcji „{0}”. +macro.function.tokenProperty.unknownPropType = Nieznany typ cechy „{1}” w funkcji „{0}”. +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = W{0}"\: Parametry "delta" i "relativeto" nie mogą być używane jednocześnie. (parametr "delta" jest przestarzały od 1.9.0). Odwiedź https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = Nie znaleziono bieżącego tokenu. Spróbuj użyć switchToken() lub podszyj się. Zobacz https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = Typ właściwości {0} nie istnieje we właściwościach kampanii. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Nieznany stan „{0}”. +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Błąd funkcji "{0}"\: nieznany pasek"{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp wywołał 3 argumenty, ale drugi argument "{0}" nie był jednym z NONE, SUFFIXED lub UNSUFFIXED. +macro.function.tokenCopyDelete.noName = Nie określono nazwy dla tokenu. +macro.function.tokenCopyDelete.noImage = Nie określono obrazu dla tokenu. + +macro.function.markdown.unknownType = Nieznany typ Markdown {0}. + +macro.function.html5.invalidURI = Niewłaściwy URL\: {0}. +macro.function.html5.unknownType = Określono nieznany kontener HTML5. +macro.function.jsevalURI.invalidURI = Nie można uzyskać dostępu do JavaScript z URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} nie jest prawidłową nazwą lib\:token, dostęp do URI można ustawić tylko na lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Nie można ustawić dostępu URI na lib\:tokens zaczynający się od {0} +macro.setAllowsURIAccess.reserved = Nie można ustawić dostępu URI na lib\:token o nazwie {0} +# Macro Link +macroLink.error.running = Błąd uruchamiania MakroLink. +macroLink.error.tooltip.bad.href = Błędny lub brakujący adres HREF + +macromanager.alias.indexNotFound = (error\: {0} is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Nie mozna bylo wykonac polecenia\: {0}, exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running {0} perhaps an infinite loop? +macromanager.ambiguous = Polecenie {0} jest niejednoznaczne, określ również przestrzeń nazw, pasujące opcje to\: + +menu.QuickMap = Szybka mapa +menu.edit = &Edycja +menu.export = Eksportuj +menu.file = &Plik +menu.help = Pomo&c +menu.map = &Mapa +menu.overlay = &Nakładki +menu.recent = &Ostatnie kampanie +menu.tools = &Narzędzia +menu.view = &Widok +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Widoczność +menu.window = &Okno +menu.zoom = &Zbliżenie + + +dragdrop.unsupportedType = MapTool nie obsługuje dodawania tego typu pliku do kampanii. + + +msg.button.close = Zamknij +msg.commandPanel.hasEnteredText = {0} wprowadźil tekst. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} pisze... +msg.commandPanel.cheater.self = Oszustwo. Zostałeś zgłoszony. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} został/a złapany/a oszukujący/a\: {1} +msg.commandPanel.div = Nieoczekiwany </div> tag <div>. +msg.confirm.aboutToBeginFTP = Rozpoczynamy przesył FTP dla {0,number} pliku(ów)... +msg.confirm.bootPlayer = Jestes pewien ze chcesz zbootowac {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Usuniesz wszystkie rysunki na warstwie {0} i zupełnie wyczyścisz historię cofnięć na wszystkich warstwach.
Nie można tego cofnąć. Kontynuować? +msg.confirm.deleteDraw = Czy na pewno chcesz usunąć wybrane rysunki? +msg.confirm.deleteDraw.removed = Dzięki temu nie będziesz już pytał o zgodę przy usuwaniu rysunku. Jeśli chcesz włączyć to z powrotem, zajrzyj do Preferencji. +msg.confirm.deleteToken = Czy na pewno chcesz skasować wybrane żetony? +msg.confirm.deleteToken.removed = Nie będzie więcej próśb o potwierdzenie usunięcia żetonu. Możesz je przywrócić w preferencjach programu. +msg.confirm.disconnecting = Odłączysz się od serwera. Na pewno chcesz wyjść? +msg.confirm.fileExists = Nadpisac istniejacy plik? +msg.confirm.hostingDisconnect = Hostujesz serwer. Odłączenie spowoduje odrzucenie wszystkich połączonych klientów.
Kontynuować? +msg.confirm.jvm.options = Niektóre opcje uruchamiania Java JVM dla MapTool mogły się zmienić.
Musisz zrestartować MapTool zanim przejdą do nich zmiany.

Nieprawidłowe ustawienia mogą uniemożliwić uruchomienie MapTool, czy na pewno chcesz zapisać te ustawienia? +msg.confirm.legacySave = Zapisujesz stary format. Możesz przez to stracić niektóre informacje. Kontynuować? +msg.confirm.loseChanges = Zmiany w twojej kampanii będą stracone. Kontynuować? +msg.confirm.newCampaign = Odrzucić obecną kampanię? +msg.confirm.webServerStartTitle = Uruchomić eksperymentalną aplikację internetową? +msg.confirm.webServerStart =
Jeśli nie uruchomiłeś serwera naciśnij przycisk Anuluj

Eksperymentalna aplikacja serwerowa jest przestarzała i zostanie usunięta w nadchodzącej wersji.

Jeśli obecnie korzystacie z tej funkcji, prosimy o odwiedzenie kanału discord, aby dać nam znać, jak jej używacie, abyśmy mogli uwzględnić to w naszych planach dotyczących jej zastąpienia.

(link pojawi się na czacie po uruchomieniu serwera)

+ +msg.confirm.newerVersion = Zamierzasz otworzyć kampanię opartą o wersję MapTool {1}.
Obecna wersja to {0}.
Kontynuować? +msg.confirm.overwriteExistingCampaign = Ten plik już isnieje. Nadpisać? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Istnieje plik autozapisu stworzony o {0,time} dnia {0,date}.
Chcesz go przywrócić? +msg.confirm.removeFacings = Czy na pewno wyczyścić zwrot wybranych żetonów? +msg.confirm.removeZone = Nie można cofnąć usunięcia mapy. Kontynuować? +msg.confirm.renameMap = Zmień nazwę „{0}”? +msg.confirm.restoreFoW = Mapa zawiera odsłonięte obszary mgły wojny.
Czy chcesz zresetować całą mgłę? +msg.confirm.saveCampaign = Chcesz zapisać kampanię przed wyjściem? +msg.error.alreadyRegistered = To ID już jest w użyciu. Serwer nie został zarejestrowany. +msg.error.alreadyRunningServer = Już korzystasz z włączonego serwera. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Przeglądarka nie mogła zostać uruchomiona.
{0} +msg.error.browser.notFound = Nie można zidentyfikować przeglądarki systemowej.
Proszę określić przeglądarkę systemową w zmiennej środowiskowej {0} . +msg.error.cantAdjustGridInfMaps = Nie można dostosować siatki do nieskończonej mapy. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. Makro nie moze dotyczyc calego wybranego zestawu. +msg.error.cantBootGM = Nie możesz wyrzucić innego MG. +msg.error.cantBootSelf = Nie możesz wyrzucić siebie. Odłącz się od serwera poprzez menu Pliki. +msg.error.credits = Unable to load credits or version +msg.error.creatingBackupManager = Błąd podczas tworzenia menedżera kopii zapasowej. +msg.error.dialog.js.id = Błąd wykonania „{0}”\: identyfikator Javascript „{1}” jest nieprawidłowy. +msg.error.dialog.js.name = Błąd wykonania „{0}”\: {1} o nazwie „{2}” nie istnieje lub nie może uruchomić Javascript. +msg.error.dialog.js.type = Błąd wykonania „{0}”\: typ html „{1}” jest nieprawidłowy. +msg.error.errorResolvingCacheDir = Błąd podczas rozwiązywania katalogu pamięci podręcznej dla id {0}, błąd \= {1} +msg.error.frame.reservedName = {0} jest zarezerwowaną nazwą i nie może być używany przez makro. +# token naming errors +msg.error.emptyTokenName = Nazwa żetonu nie może być pusta. +msg.error.evaluatingExpr = Blad podczas evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Nie mozna przywrÛcic domyslnych obrazkÛw. +msg.error.failedAddingDefaultTables = Nie mozna przywrÛcic domyslnych tabel. +msg.error.failedCannotRegisterServer = Nie mozna zarejestrowac serwera. +msg.error.failedConnect = Nie udało się połączyć z serwerem. +msg.error.fetchingRegistryInformation = Błąd podczas pobierania informacji o serwerze z rejestru. +msg.error.initializeCrypto = Nie udało się zainicjować biblioteki kryptologii. +msg.error.initializePlayerDatabase = Nie udało się zainicjować bazy danych graczy. +msg.error.failedExportingCampaignRepo = Nie udało się wyeksportować pliku repozytorium kampanii. +msg.error.failedExportingImage = Nie udało się wyeksportować obrazu. +msg.error.failedLoadCampaign = Nie udało się załadować kampanii. +msg.error.failedLoadCampaign_Timeout = Nie można załadować kampanii; limit czasu oczekiwania na zakończenie autozapisu. +msg.error.failedLoadMap = Nie udało się załadować mapy. +msg.error.failedLoadCampaignLock = Nie można załadować kampanii, podczas gdy zadanie w tle jest aktywne. Spróbuj ponownie później. +msg.error.failedSaveCampaignLock = Nie można zapisać kampanii, gdy zadanie w tle jest aktywne. Spróbuj ponownie później. +msg.error.failedSaveCampaign = Nie mozna zapisac kampanii. +msg.error.failedSaveCampaignOOM = Za mało pamięci przy zapisywaniu kampanii\!

Spróbuj stworzyć nową pustą mapę i zapisz z tą mapą aktywną. +msg.error.failedSaveCampaignPreview = Nie mozna zapisac obrazka podgladu kampanii. +msg.error.failedSaveMap = Nie mozna zapisac mapy. +msg.error.failedSavingNewVersion = Nie można zapisać nowej wersji. +msg.error.fileAlreadyExists = Plik {0} już istnieje. +msg.error.directoryNotWriteable = Katalog {0} nie jest zapisywalny. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Nie mozna zapisac historii wiadomosci. +msg.error.failedScreenCapture = Nie mozna wykonac "screen capture". +msg.error.failedStartPersonalServer = Nie mozna zrestartowac swojego serwera. +msg.error.failedToBoot = Boot zawiodl, gracza nie znaleziono. +msg.error.failedUpdatingCampaignRepo = Nie mozna uaktualnic repozytorium kampanii; I/O error. +msg.error.inaccessibleRepo = Repozytorium niedostępne\: „{0}”. +msg.error.host.inaccessibleRepo = Następujące repozytoria są niedostępne\: \n{0}\nAby zmienić lub usunąć nieprawidłowe repo, przejdź do Właściwości Kampanii i edytuj listę repozytoriów. +msg.error.fileNotFound = Plik nie znaleziony. +msg.error.fogexpose = Musisz byc GM zeby zmienic "fog of war". +msg.error.gmRequired = Tylko GM moze to zrobic. +msg.error.invalidLocalhost = 'localhost' nie jest wlasciwym adresem?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Błąd podczas próby renderowania arkusza statystyk. +msg.error.encryptionSetup = Nie można zainicjować biblioteki szyfrowania. +# JVM Related +msg.error.jvm.options = "{0}" jest nieprawidłowym ustawieniem pamięci.

Upewnij się, że wprowadzono poprawną wartość JVM Java zawierającą rozmiar pamięci kończący się na K, M lub G.
np. 4M, 6G, 2048M, 1024K itd.

Ostrzeżenie\: Nieprawidłowe ustawienie może uniemożliwić uruchomienie MapTool +msg.error.lafSetup = Exception during look and feel setup +msg.error.cantLoadThemeTitle = Nie można załadować motywu +msg.error.cantLoadTheme = Nie można załadować motywu „{0}”, użyto domyślnego motywu. +msg.error.cantSaveTheme = Nie można zapisać szczegółów motywu. +msg.error.layoutInitial = Nie można załadować początkowego układu. +msg.error.layoutParse = Could not parse the layout file +msg.error.loadingIconImage = Nie mozna zaladowac obrazka ikony +msg.error.loadingQuickMaps = Blad wczytywania szybkiej mapy +msg.error.copyingStartupConfig = Błąd kopiowania pliku konfiguracji startowej. +msg.error.copyingStartupConfig.unixLike = Nie można skopiować pliku konfiguracyjnego, zobacz Preferencje -> Uruchamianie po szczegóły. +msg.error.macro.buttonGroupDnDFail = Problem dotyczacy Drag & Drop +msg.error.macro.buttonPropsAreNull = Brak wlasciwosci klawisza. +msg.error.macro.buttonNullToken = Makro {0} nie może zostać zapisane; token {1} nie jest już ważny. +msg.error.macro.exportFail = Makro nie moze zostac wyeksportowane\:

{0} +msg.error.macro.exportSetFail = Zestaw mark nie moze zostac wyeksportowane\:

{0} +msg.error.macro.importFail = Makro nie moze zostac zaimportowane\:

{0} +msg.error.macro.importSetFail = Zestaw mark nie moze zostac zaimportowane\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Światło\:linia {0,number}\:nierozpoznawalny łuk "{1}" +msg.error.mtprops.light.definition = Błędy w definicjach światła. Popraw błędy lub wybierz Anuluj w oknie Właściwości Kampanii. +msg.error.mtprops.light.distance = Invalid light distance "{1}" +msg.error.mtprops.light.gmOrOwner = Światło\:linia {0,number}\: GM i OWNER mogą być określone tylko dla aur. +msg.error.mtprops.light.ioexception = IOException processing Light +msg.error.mtprops.light.lumens = Światło\:linia {0,number}\:nierozpoznawalne lumeny "{1}" +msg.error.mtprops.light.zerolumens = Światło\: linia {0,number}\: liczba lumenów nie może być równa zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = Wiersz "{0}" wydaje się być komentarzem, ale duplikuje "{1}" i musi być unikalny, aby zapobiec temu ostrzeżeniu. +msg.error.mtprops.properties.ending = Wrocisz do poziomu edycji. +msg.error.mtprops.properties.title = Wyst?pi? nast?puj?cy b??d\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Wzrok\:linia {0,number}\:nierozpoznawalny łuk "{1}" +msg.error.mtprops.sight.definition = Błędy w definicjach widoku. Popraw błędy lub wybierz Anuluj w oknie Właściwości Kampanii. +msg.error.mtprops.sight.distance = Wzrok\:linia {0,number}\:nierozpoznawalna odległość "{1}" +msg.error.mtprops.sight.ioexception = IOException processing Sight +msg.error.mtprops.sight.zerolumens = Widok\: linia {0,number}\: liczba lumenów nie może być równa zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Wzrok\:linia {0,number}\:nierozpoznawalny mnożnik "{1}" +msg.error.mtprops.sight.offset = Wzrok\:linia {0,number}\:nierozpoznawalny offset "{1}" +msg.error.mtprops.sight.range = Wzrok\:linia {0,number}\:nierozpoznawalny zakres "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Wzrok\: linia {0,number}\: Nie można ostawić lumenów bez zasięgu światła własnego +msg.error.mtprops.sight.unknownField = Wzrok\:linia {0,number}\:nieznana nazwa pola "{1}" +msg.error.mustDisconnectFirst = Jestes podlaczony do serwera. Najpierw sie rozlacz. +msg.error.mustSelectAssetGroupFirst = Najpierw wybierz grupę assetów. +msg.error.mustSelectPlayerFirst = Najpierw wybierz gracza. +msg.error.mustSelectRootGroup = Wybierz Grupe zrodlowa. +msg.error.noTokensSelected = Nie wybrano żetonu. +msg.error.playerNotConnected = Player "{0}" nie jest polaczony. +msg.error.server.disconnected = Serwer został rozłączony. +msg.error.server.cantrestart = Nie można ponownie uruchomić prywatnego serwera. +msg.error.server.upnp.noigd = Błąd UPnP - Nie znaleziono żadnych urządzeń bramy internetowej.

Oznacza to, że Twój router albo nie ma włączonego UPnP, albo jest niekompatybilny z wersją UPnP używaną przez MapTool.
Twój serwer nadal się uruchamia, ale będziesz musiał ręcznie skonfigurować przekierowanie portów aby umożliwić połączenia z zewnętrznego Internetu.

Więcej szczegółów i pomoc można znaleźć w przewodniku Konfiguracja sieci z menu Pomoc. +msg.error.tableAccessProhibited = GM nie pozwolil graczom na uzywanie tabeli +msg.error.tableDoesNotExist = Brak takiej tabeli +msg.error.tableUnknown = Nieznana tabela +msg.error.toolCannotInstantiate = Nie można utworzyć klasy narzędzia\: {0} +msg.error.toolConstructorFailed = Nie powiodło się w konstruktorze narzędzia\: {0} +msg.error.toolNeedPublicConstructor = Konstruktor musi być publiczny dla narzędzia\: {0} +msg.error.toolNeedValidConstructor = Constructor must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Śledzenie błędów\: {0} +msg.error.udf.tooltip.loading = Błąd przy pobieraniu opisu dla „{0}”\: {1} +msg.error.udf.tooltip.missingTarget = Błąd przy pobieraniu opisu dla „{0}”\: cel nie został znaleziony. +msg.error.unableToCreateClientIdFile = Nie można utworzyć pliku id klienta. +msg.error.unableToCreateDataDir = Brak mo?liwo?ci stworzenia katalogu "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". +msg.error.unableToReadClientIdFile = Nie można odczytać pliku id klienta. +msg.error.unknownHost = Nieznany host +msg.error.unknownJavaVersion = Nie można ustalić wersji Javy\! Nastąpi próba kontynuacji... +msg.error.unusableDataDir = Brak mo?liwo?ci u?ycia katalogu "{0}" poniewa? zawiera potencjalnie niebezpieczne wpisy. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". +msg.error.unusableDir = Katalog "{0}" zawiera potencjalnie niebezpieczne wpisy i nie moze zostac uzyty. +msg.error.versionFile = Nie moze znalezc wersji pliku\: {0} +msg.error.unableToGetThemeList = Błąd pobierania listy motywów. +msg.error.wrongJavaVersion = Uruchomiłeś MapTool używając wersji Javy zbyt starej, aby być w 100% kompatybilnym z niektórymi używanymi bibliotekami stron trzecich.
Jeśli nadal używasz MapTool, możesz doświadczyć nieoczekiwanych awarii z powodu tej niezgodności. Czy chcesz kontynuować? + +msg.error.cantStartWebEndPoint = Nie można uruchomić punktu końcowego webservera, proszę zmienić port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = Podany gracz {0} nie istnieje w bazie danych. +msg.error.passFile.missingPasswordsField = Brakujące pole "hasła" w +msg.error.passFile.errorInJson = Błąd odczytu pliku hasła, nieprawidłowy JSON. +msg.error.passFile.errorReadingFile = Błąd odczytu pliku hasła. +msg.error.passFile.errorCopyingBackup = Błąd podczas tworzenia kopii zapasowej bieżącego pliku hasła. +msg.error.passFile.errorWritingFile = Wystąpił błąd podczas zapisywania pliku hasła. +msg.error.passFile.cantDisablePlayer = Baza danych graczy nie obsługuje wyłączania graczy. +msg.error.passFile.cantSetPlayTimes = Baza danych graczy nie obsługuje ustawiania czasu odtwarzania. +msg.error.passFile.playerExists = {0} już istnieje. +msg.error.passFile.publicKeyNotFound = Nie znaleziono klucza publicznego. +msg.error.passFile.publicKeyWriteFailed = Nie udało się zapisać pliku klucza publicznego {0}. +msg.error.playerDB.errorAdding = Błąd podczas próby dodania {0} do bazy danych graczy. +msg.error.playerDB.cantAddPlayer = Nie można dodać gracza {0} do bazy danych, która nie obsługuje dodawania graczy. +msg.error.playerDB.cantAddPlayerPublicKey = Nie można dodać gracza {0} do bazy danych z kluczem publicznym, ponieważ nie jest on obsługiwany. +msg.error.playerDB.errorAddingPlayer = Błąd podczas dodawania gracza {0}. +msg.error.playerDB.cantUpdatePlayer = Nie można zaktualizować gracza {0} dla bazy danych, która nie obsługuje aktualizacji. +msg.error.playerDB.errorUpdatingPlayer = Błąd podczas aktualizacji gracza {0}. +msg.error.playerDB.cantRemovePlayer = Nie można usunąć gracza {0} do bazy danych, która nie obsługuje usuwania graczy. +msg.error.playerDB.noSuchPlayer = Gracz {0} nie istnieje w bazie danych aktywnych graczy. +msg.error.parsing.handlebars = Błąd przetwarzania szablonu paska obsługi {0}. +msg.error.library.builtin.path = Nie można odczytać wbudowanej ścieżki biblioteki. +msg.error.library.builtin.load = Nie można załadować wbudowanej biblioteki {0}. + + +msg.info.action.disableFoW = Mgła wojny wyłączona. +msg.info.action.disableRevealFogAtWaypoints = FoW będzie teraz eksponowany we wszystkich punktach komórki wzdłuż ścieżki. +msg.info.action.enableFoW = Mgła wojny Włączona. +msg.info.action.enableRevealFogAtWaypoints = FoW będzie teraz odsłaniać się tylko na wyznaczonych waypointach. +msg.info.action.FoWDisabled = Mgła wojny jest wyłączona. +msg.info.campaignLoading = Ładowanie Kampanii +msg.info.campaignSaved = Kampania zapisana. +msg.info.campaignSaving = Zapisywanie Kampanii +msg.info.connecting = Łączenie +msg.info.disconnected = Rozłączono. +msg.info.heartbeat.registryFailure = Odświeżanie połączenia z rejestrem MapTool nie powiodło się (łącznie {2} niepowodzenia do tej pory). Serwer rejestru okresowo oczyszcza rekordy, utrudniając przyszłym klientom połączenie. Jeśli problem będzie się utrzymywał, trzeba będzie dostarczyć klientom informacje o serwerze bezpośrednio (adres IP "{0}" i port {1}). +msg.info.heartbeat.registrySuccess = Odświeżenie połączenia z rejestrem MapTool powiodło się (po {0} wcześniejszych niepowodzeniach). Tak długo jak sukces będzie utrzymany, nie zobaczysz tego komunikatu ponownie. +msg.info.macro.exportCancel = Eksport makra przerwany. +msg.info.macro.exportSuccess = Eksport makra zakonczony sukcesem. +msg.info.mapLoading = Ładowanie mapy +msg.info.mapSaved = Mapa zapisana. +msg.info.noCampaignPreview = Brak podglądu kampanii. +msg.info.playerBooted = {0} został odłączony. +msg.info.playerConnected = {0} połączył/-a się. +msg.info.playerDisconnected = {0} jest odłączony/-a. +msg.info.restoreLayout = Przywróć układ +msg.info.restoreLayout.description = Przywróć interfejs użytkownika MapToola do domyślnego układu. +msg.info.screenshotSaved = Zrzut ekranu zapisany. +msg.info.screenshotSaving = Zapisywanie zrzutu ekranu... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting serwera MapTool wymaga właściwego ustawienia sieci.
Czy chcesz odwiedzić stronę forum dotyczącą tego procesu? +msg.info.showTransferWindow = Pokaż okno transferu +msg.info.showTransferWindow.description = Otwiera okno pokazujące kolejkę transferu elementów. +msg.info.startServer = Serwer uruchomiony. +msg.info.startWebEndWebPoint = Rozpoczęcie pracy na porcie {0}. +msg.info.stopWebEndWebPoint = Zakończenie pracy na porcie. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = Nie może odnaleźć wersji pliku +msg.info.assetsDisabled = GM wyłączył wstawianie assetów graczy. + + +msg.title.exportMacro = Eksportuj makro +msg.title.exportMacroSet = Eksportuj zestaw makr +msg.title.exportProperties = Eksportuj właściwości +msg.title.importMacro = Importuj makro +msg.title.importMacroSet = Importuj zestaw makr +msg.title.importProperties = Importuj właściwości +msg.title.loadAssetTree = Załaduj drzewo zasobów +msg.title.loadCampaign = Załaduj kampanię +msg.autosave.wait = Oczekiwanie do {0} sekund na zakończenie autozapisu... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Zaladuj mape +msg.title.messageDialog.cancel = &Usuń +msg.title.messageDialog.continue = Kontynuuj +msg.title.messageDialog.dontAskAgain = Tak i &nie pytaj ponownie +msg.title.messageDialog.no = &Nie +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Tak +msg.title.messageDialogConfirm = Potwierdzenie +msg.title.messageDialogError = Błąd +msg.title.messageDialogFeedback = Opinie +msg.title.messageDialogInfo = Informacja +msg.title.messageDialogWarning = Ostrzeżenie +msg.title.saveCampaign = Zapis kampanii +msg.title.saveMessageHistory = Zapisz historię wiadomości +msg.warn.failedAutoSavingMessageHistory = Nie mozna autozapisac historii wiadomosci. +msg.warning.macro.playerChangesNotAllowed = GM nie pozwolic graczom na zmiany w tym makro. +msg.warning.macro.willNotExport = Makro "{0}" nie bedzie wyeksportowane. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Ostrzeżenie {0} jest przeznaczone tylko do testowania przed wydaniem i może nie być dostępne w rzeczywistym wydaniu. +msg.warning.loadCampaignFromInstallDir = Zapisywanie w katalogu instalacyjnym nie jest obsługiwane. Po załadowaniu konieczne będzie zapisanie w innej lokalizacji. +msg.warning.saveCampaignToInstallDir = Zapisywanie w katalogu instalacyjnym nie jest obsługiwane, należy wybrać inną lokalizację. +msg.warning.exportRepoToInstallDir = Eksportowanie repozytorium do katalogu instalacyjnego nie jest obsługiwane, wybierz inną lokalizację do zapisania. +msg.warning.saveTokenToInstallDir = Zapisywanie tokenów w katalogu instalacyjnym nie jest obsługiwane, wybierz inną lokalizację do zapisania. +msg.warning.saveMapToInstallDir = Zapisywanie map w katalogu instalacyjnym nie jest obsługiwane, należy wybrać inną lokalizację. +msg.warning.saveTableToInstallDir = Zapisywanie tabel w katalogu instalacyjnym nie jest obsługiwane, należy wybrać inną lokalizację. +msg.warning.savePropToInstallDir = Zapisywanie właściwości kampanii w katalogu instalacyjnym nie jest obsługiwane, należy wybrać inną lokalizację. +msg.warning.saveMacrosToInstallDir = Zapisywanie makr w katalogu instalacyjnym nie jest obsługiwane, należy wybrać inną lokalizację. + +msg.error.serverOnly = Funkcja {0} może być użyta tylko na serwerze. + +msg.asset.error.invalidAsset = Wybrano nieprawidłowy zasób. Jeśli otrzymasz tę wiadomość, zgłoś ją na forach MapTool lub na serwerze Discord. + +ooc.description = Rozmowa poza postacią + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Ładuj strony PDF-ów +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Wyodrębnij każdą stronę z PDF-ów do osobnego obrazu. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Sprawdzaj podfoldery +panel.Asset.ImageModel.checkbox.searchSubDir2 = wyniki/-ów +panel.Asset.ImageModel.slider.toolTip = Przesuń, aby dostosować rozmiar podglądu miniaturek... +panel.Asset.Mouseover.dimensions = Wymiary\: {0} x {1} +panel.Asset.Mouseover.type = Rodzaj\: {0} +panel.Asset.Mouseover.size = Rozmiar\: {0} + +panel.Campaign = Kampania +panel.Campaign.description = Dokowalne okno dla makr kampanii. +panel.Gm = MG +panel.Gm.description = Dokowalne okno na makra dla MG. +panel.Chat = Czat +panel.Chat.description = Dokowalne okno czatu. +panel.Connections = Połączenia +connections.tab.connected = Połączono +connections.tab.pending = Oczekujący +connections.playerIsInZone = {0} jest w strefie {1}. +connections.playerIsLoadingZone = {0} ładuje strefę {1}. +pendingConnection.label.playerName = Nazwa +pendingConnection.label.pin = PIN +pendingConnection.column.title = Gracze próbujący się połączyć +pendingConnection.sendPublicKey.title = Wysyłanie klucza publicznego do serwera +pendingConnection.sendPublicKey = Wysyłanie klucza publicznego na serwer, niech GM będzie wiedział, że twój PIN to {0} , aby zatwierdzić Twoje połączenie. +panel.Connections.description = Dokowalne okno pokazujące podłączone klienty. +panel.DrawExplorer = Folder rysunków +panel.DrawExplorer.description = Dokowalne okno do zarządzania rysunkami. +panel.DrawExplorer.LineSegment.Line = punkty({0}) szer. linii({1}) +panel.DrawExplorer.ShapeDrawable.Area = szer.({0}) wys.({1}) +panel.DrawExplorer.ShapeDrawable.Float = szer.({0}) wys.({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = szer.({0}) wys.({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = szer.({0}) wys.({1}) +panel.DrawExplorer.Template.BlastTemplate = Podmuch ({0}) +panel.DrawExplorer.Template.BurstTemplate = Wybuch ({0}) +panel.DrawExplorer.Template.ConeTemplate = Stożek ({0}) +panel.DrawExplorer.Template.LineTemplate = Linia ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Linia ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Promień ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Promień\: {0} +panel.DrawExplorer.Template.WallTemplate = Rysuje szablon ściany. +# "Group" is a noun +panel.DrawExplorer.group = Grupa +panel.DrawExplorer.opacity = krycie({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CIĘCIE\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Nieznany kształt +panel.Global = Globalne +panel.Global.description = Dokowalne okno na makra zapisane na lokalnym komputerze. +panel.Impersonate = Odgrywana postać +panel.Impersonate.description = Dokowalne okno na makra zapisane w obecnie odgrywanym żetonie. +panel.Impersonate.button.impersonateSelected = Odgrywaj wybrany żeton +panel.Impersonate.identity = Rozmawia jako\: {0} +panel.Initiative = Inicjatywa +panel.Initiative.description = Dokowalne okno do zarządzania inicjatywą w walce. +panel.Library = Zasoby +panel.Library.description = Dokowalne okno z elementami twojego Zbioru Zasobów. +panel.MapExplorer = Folder mapy +panel.MapExplorer.description = Dokowalne okno z żetonami i innymi elementami obecnej mapy. +panel.MapExplorer.View.BACKGROUND = Tło +panel.MapExplorer.View.CLIPBOARD = Schowek +panel.MapExplorer.View.GM = Ukryte +panel.MapExplorer.View.GROUPS = Grupy +panel.MapExplorer.View.LIGHT_SOURCES = Źródła światła +panel.MapExplorer.View.OBJECT = Obiekty +panel.MapExplorer.View.PLAYERS = Gracze +panel.MapExplorer.View.NPCS = BNy +panel.NewGroupName = Nazwa nowej grupy +panel.Selected = Zaznaczenie +panel.Selected.description = Dokowalne okno na makra obecnie zaznaczonych żetonów. +panel.Selected.tooltip.deslectAll = Odznacz wszystkie żetony +panel.Selected.tooltip.next = Wybierz następny żeton +panel.Selected.tooltip.previous = Wybierz poprzedni żeton +panel.Selected.tooltip.revertToPrevious = Cofnij do poprzedniego zaznaczenia +panel.Selected.tooltip.selectAll = Wybierz wszystkie żetony na mapie +panel.Tables = Tabele +panel.Tables.description = Dokowalne okno zarządzania tabelami w obecnej kampanii. + +dialog.NewToken.title = Nowy token +dialog.NewToken.type = Rodzaj\: +dialog.NewToken.visible = Widoczny\: +dialog.NewToken.show = Pokaż to okno +dialog.NewToken.tokenPropertyType = Właściwość tokenu +dialog.NewToken.statSheet = Arkusz statystyk +dialog.NewToken.statSheetLocation = Lokalizacja arkusza statystyk + +prefs.language.override.tooltip = Wybierz język dla interfejsu MapTool. + +prefs.jvm.advanced.enableAssertions.tooltip = Włącza asercje języka Java w kodzie MapTool. +prefs.jvm.advanced.direct3d.tooltip = Wyłącz używanie Direct3D dla problematycznych kart wideo/sterowników. +prefs.jvm.advanced.opengl.tooltip = Włącz OpenGL Pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Ustaw maksymalną pamięć (heap size), którą MapTool może używać. Wprowadź liczbę, a następnie pojedynczą literę M lub G.
Przykłady\: 4G to 4 gigabajty, 4096M to 4096 Megabajtów i to samo co 4G. +prefs.jvm.xms.tooltip = Ustaw początkowe i minimalne ustawienie pamięci dla MapTool. Musi być mniejsze lub równe maksymalnemu heap size.
Wprowadź liczbę, a następnie pojedynczą literę M lub G. +prefs.jvm.xss.tooltip = Ustaw rozmiar stosu dla wątków programu MapTool. Wartości pomiędzy 4M i 12M są zalecane.
Wartości zbyt duże spowodują problemy. + +roll.description = Rzuć i wyświetl wynik wszystkim połączonym graczom. +roll.general.unknown = Unknown roll {0} use, \#d\#+\# +# {0} is the players name, {1} is the roll +roll.string = {0} rzuca\: {1} + +rollgm.description = Rzuć i wyświetl wynik wszystkim GMom. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rzuca i pokazuje ci wynik\: {1} +# {0} is the roll +rollgm.self.string = Rzucasz dla siebie i MG\: {0} + +rollme.description = Rzuć i pokaż wynik tylko mnie. +# {0} is the roll +rollme.string = Rzut dla siebie\: {0} + +rollsecret.description = Rzuć i wyświetl wynik tylko GMowi, ukrywając wynik nawet przed sobą. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rzuca i pokazuje ci w sekrecie wynik\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Rzut w sekrecie\: {0} +rollsecret.self.string = Wykonano rzut w sekrecie, pokazując wynik tylko MG. + +# {0} is the error message +savealiases.couldNotSave = Nie można zapisać pliku aliasu\: {0} +savealiases.created = MapTool Aliases - stworzono +savealiases.description = Zapisz wszystkie bieżące aliasy do pliku. Zobacz "/loadaliases", aby je załadować. +savealiases.dialogTitle = Zapisz Aliasy +savealiases.saved = Aliasy zapisano. + +# {0} is the error message +savetokenstates.couldNotSave = Nie można zapisać pliku stanów tokenów\: {0} +savetokenstates.description = Zapisz aktualny zestaw stanów tokenu do pliku. +savetokenstates.dialogTitle = Zapisz stany tokenów +# {0} is the number of token states saved. +savetokenstates.saved = Zapisano {0,number} stan(y/ów) żetonu. + +say.description = Wyślij wiadomość wszystkim połączonym graczom. + +self.description = Wyślij wiadomość tylko do siebie. + +settokenproperty.description = Ustaw właściwość tokenu. +settokenproperty.param = Musisz podać nazwę tokenu i wyrażenie, lub wybrać token i podać wyrażenie. +settokenproperty.unknownTokens = Nie można określić, które tokeny mają ustawiać stan. + +settokenstate.description = Ustaw wartość stanu dla tokenu. +# {0} is the token name, {1} is the state name +settokenstate.marked = Żetonowi „{0}” ustawiono „{1}”. +settokenstate.param = Wymagana jest nazwa stanu tokena i nazwa tokena lub wybrany token i nazwa stanu. +settokenstate.unknownState = Nieznana nazwa stanu "{0}". +settokenstate.unknownTokens = Nie można określić, które tokeny mają ustawiać stan. +settokenstate.unmarked = Token {0} now has {1} reset. + +# Texture Noise +texturenoise.description = Zmień szum stosowany do tekstur (w tej chwili działa tylko na tekstury tła). +texturenoise.currentValsOn = Aktualne wartości, alfa \= {0}, seed \= {1}. +texturenoise.currentValsOff = Szumy są obecnie wyłączone. +texturenoise.usage = Do zmiany użyj /texturenoise alpha [seed] lub /texturenoise on | off. + +# Version slash command +slashversion.description = Wyświetl wersję MapToola w oknie czatu. +slashversion.message = Wersja MapTool {0}. + +# About slash command +slashabout.description = Wyświetl okno informacji. + +# Slash Command errors +slash.mustBeGM = Musisz byc GM zeby uzyc /{0} + +tmacro.description = Uruchom dane makro na aktualnie wybranych tokenach. + +togm.description = Wyślij wyłącznie do GM. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} mówi do MG\: +# {0} is what to say +togm.self = Mówisz do MG\: {0} + +token.popup.menu.always.visible = Widoczny przez Mgłę Wojny +token.popup.menu.autoresize = Rozmiar Automatyczny... +token.popup.menu.expose = Odkryj +token.popup.menu.expose.currentonly = Tylko aktualnie widoczne +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Ostatnia ścieżka +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Widoczny obszar +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Widoki Mgły Wojny +token.popup.menu.fow.clearselected = Wyczyść zaznaczony, odsłonięty obszar mgły wojny +token.popup.menu.fow.expose = Odkryj +token.popup.menu.fow.global = Dodaj z globalnego obszaru ekspozycji +token.popup.menu.fow.party = Dodaj z globalnej grupy obszarów ekspozycji +token.popup.menu.fow.tokens = Widok Mgły Wojny żetonu +token.popup.menu.fow.tokens.view = Obszar eksponowany {0} +token.popup.menu.showHandout = Pokaż Obraz +token.popup.menu.facing.set = Ustaw Zwrot +token.popup.menu.facing.clear = Usuń Zwrot +token.popup.menu.lights.clear = Wyczyść tylko światła +token.popup.menu.lights.clearAll = Wyczyść wszystko +token.popup.menu.auras.clear = Wyczyść tylko Aury +token.popup.menu.auras.clearGM = Wyczyść tylko Aury GM'a +token.popup.menu.auras.clearOwner = Wyczyść tylko Aury właściciela +token.popup.menu.snap = Przyciągaj do siatki +token.popup.menu.visible = Widoczny dla graczy +token.popup.menu.impersonate = Odgrywaj +token.popup.menu.move = Ruch +token.popup.menu.move.path = Pokaż Ścieżkę +token.popup.menu.move.revertlast = Cofnij Ostatni Ruch +token.popup.menu.export.libTokenAddon = Eksportuj token biblioteki jako Dodatek... +token.popup.menu.edit = Edytuj... +token.popup.menu.delete = Usuń +token.popup.menu.flip = Odbij +token.popup.menu.flip.horizontal = Poziomo +token.popup.menu.flip.vertical = Pionowo +token.popup.menu.flip.isometric = Rzut Izometryczny +token.popup.menu.change = Zmień na +token.popup.menu.arrange = Rozmieść +token.popup.menu.zorder.front = Przenieś na wierzch +token.popup.menu.zorder.back = Przenieś na spód +token.popup.menu.save = Zapisz... +token.popup.menu.size = Rozmiar +token.popup.menu.size.free = Dowolny rozmiar +token.popup.menu.size.native = Rozmiar Obrazu +token.popup.menu.size.reset = Resetuj +token.popup.menu.edit.toomany.tooltip = Tylko jeden token może być edytowany jednocześnie. +token.popup.menu.edit.notallowed.tooltip = MG obecnie blokuje dostęp do Edytora Żetonu. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Obwódka +token.popup.menu.vision.overlay = Nakładanie wizji +token.properties.button.transferVblFromMap.copy.text = Kopiuj VBL z mapy +token.properties.button.transferVblFromMap.move.text = Nanieś WBW z Mapy +token.properties.button.transferVblToMap.copy.text = Skopiuj VBL do mapy +token.properties.button.transferVblToMap.move.text = Nanieś WBW na Mapę + +tokenspeech.description = Wypowiedz daną mowę na aktualnie wybranych tokenach. + +tool.LineCellTemplate.tooltip = Rysuj szablon linii od pola siatki. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = L-klik\: pole początkowe, drugi L-Klik\: promień i kierunek; Ctrl przesuwa pole początkowe +tool.blasttemplate.tooltip = Rysuje szablon podmuchu. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Przesuń obraz mapy +tool.bursttemplate.instructions = L-klik\: środkowe pole, drugi L-klik\: promień; Ctrl przesuwa środkowe pole +tool.bursttemplate.tooltip = Rysuje szablon wybuchu. +tool.cone.instructions = L-klik\: pole początkowe, drugi L-Klik\: promień i kierunek; Ctrl przesuwa pole początkowe +tool.cone.tooltip = Rysuje szablon stożka. +tool.crosstopology.instructions = L-klik\: pkt pocz./końcowy; Shift+L-klik wymazuje kształt; Ctrl przyciąga do siatki +tool.crosstopology.tooltip = Rysuje X WBW. +tool.deletedrawing.instructions=LClick\: Wybierz rysunki Dwukrotne kliknięcie\: Usuń wybrane rysunki. +tool.deletedrawing.tooltip=Usuń narzędzie rysowania +tool.isorectangle.tooltip = Narysuj prostokąt o kształcie izometrycznym. +tool.isorectangleexpose.tooltip = Wyświetlenie/ukrycie prostokąta izometrycznego na Mgle Wojny. +tool.facing.instructions = Nieużywane +tool.facing.tooltip = Ustaw zwrot żetonu. +tool.filltopology.tooltip = Wypełnij zamknięte obszary WBW. +tool.freehand.instructions = LDrag\: rysowanie linii z wolnej ręki, Shift+LDrag\: wymazywanie linii z wolnej ręki, Alt (przytrzymaj)\: przyciąganie do środka komórki +tool.freehand.tooltip = Rysuje odręczne linie. +tool.freehandexpose.instructions = L-klik\: pocz./końcowy pkt do odkrycia; P-klik (przy rysowaniu)\: pkt przechodni; Shift+L-klik (start) ukrywa obszar +tool.freehandexpose.tooltip = Odkryj/Ukryj odręczny kształt w Mgle Wojny. +tool.gridtool.instructions = Left Click Drag\: Move grid, Mouse Wheel\: scale grid +tool.gridtool.tooltip = Pokaż/Ukryj siatkę mapy. +tool.label.dialogtitle = Edytuj etykietę +tool.label.instructions = L-klik\: nowa etykieta; P-przesuń\: przesuń mapę; Kółko\: zbliżenie +tool.label.tooltip = Tworzy etykietę tekstową na mapie. +tool.line.instructions = L-klik\: pkt pocz./końcowy; P-klik (przy rysowaniu)\: pkt przechodni; Shift+L-klik (start)\: usuń linię; Alt (trzymany)\: przyciąga do środka pola +tool.line.tooltip = Rysuje linie proste. +tool.linetemplate.instructions = L-klik\: pkt początkowy, drugi L-klik\: kierunek, trzeci L-klik\: długość; Ctrl\: przesuwa ostatni pkt +tool.linetemplate.tooltip = Rysuje szablon linii od przecięcia siatki. +tool.measure.instructions = L-przesuń\: odległość między polami; P-przesuń\: przesuń mapę; Kółko\: zbliżenie\: Ś-klik/spacja\: dodaj pkt przechodni +tool.measure.tooltip = Mierzy odległość wzdłuż ścieżki. +tool.oval.instructions = L-klik\: pkt pocz./końcowy; Shift+L-klik (start)\: usuwa owal; Alt\: pierwszy pkt jest środkiem +tool.oval.tooltip = Rysuje owalny kształt. +tool.ovalexpose.instructions = L-klik\: pocz./końcowy pkt do odkrycia; Shift+L-klik\: ukryj obszar; Alt\: pierwszy pkt jest środkiem +tool.ovalexpose.tooltip = Odkryj/Ukryj owal w Mgle Wojny. +tool.ovaltopology.instructions = L-klik\: pkt pocz./końcowy; Shift+L-klik (start)\: usuwa owal +tool.ovaltopology.tooltip = Rysuje owalną WBW. +tool.ovaltopologyhollow.tooltip = Rysuje pustą owalną WBW. +tool.pointer.instructions = L-klik\: wybierz; L-przesuń\: rusz wybrane; P-klik\: menu; P-przesuń\: przesuń mapę; Kółko\: zbliżenie\: Ś-klik i spacja\: wł/wył. pkt przechodni\: Shift+wskaż\: bez statystyk +tool.pointer.tooltip = Wskaźnik +tool.poly.instructions = L-klik\: pkt pocz./końcowy; P-klik (przy rysowaniu)\: pkt pośredni; R-przesuń\: rusz mapą; Shift+L-klik (start)\: usuwa obszar +tool.poly.tooltip = Rysuje zamknięty wielokąt. +tool.polyexpose.instructions = L-klik\: pocz./końcowy pkt do odkrycia; P-klik (przy rysowaniu)\: pkt przechodni; P-przesuń\: przesuń mapę; Shift+L-klik (start)\: ukrywa obszar +tool.polyexpose.tooltip = Odkryj/Ukryj wielokąt w Mgle Wojny. +tool.polylinetopo.tooltip = Rysuje łamaną liniową WBW. +tool.polytopo.tooltip = Rysuje zamkniętą wielokątną WBW. +tool.radiusCellTemplate.tooltip = Rysuje szablon okręgu wyśrodkowany na polu siatki. +tool.radiustemplate.instructions = L-klik\: pkt początkowy; drugi L-klik\: promień; Ctrl\: przesuń pkt początkowy +tool.radiustemplate.tooltip = Rysuje szablon okręgu wyśrodkowany na przecięciu siatki. +tool.rect.instructions = L-klik\: pkt pocz./końcowy; Shift+L-klik\: usuń prostokąt; Ctrl\: przyciąganie do siatki; Alt\: pierwszy pkt jest środkiem +tool.rect.tooltip = Rysuje prostokąt. +tool.rectexpose.instructions = L-klik\: pocz./końcowy pkt do odkrycia; Shift+L-klik\: ukrywa prostokąt; Alt\: pierwszy pkt jest środkiem +tool.rectexpose.tooltip = Odkryj/Ukryj prostokąt w Mgle Wojny. +tool.recttopology.instructions = L-klik\: pkt pocz./końcowy; Shift+L-klik\: usuwa prostokąt; Ctrl\: przyciąga do siatki +tool.recttopology.tooltip = Rysuje czworokątną WBW. +tool.recttopologyhollow.tooltip = Rysuje pustą czworokątną WBW. +tool.isorectangletopology.tooltip = Narysuj prostokąt izometryczny VBL. +tool.isorectangletopologyhollow.tooltip = Narysuj pusty prostokąt izometryczny VBL. +tool.isorectangletopology.instructions = LClick\: ustawianie punktu początkowego/końcowego, Shift+LClick\: usuwanie prostokąta izometrycznego; Ctrl\: przyciąganie do siatki +tool.stamp.tooltip = Narzędzie do stempla +tool.walltemplate.instructions = L-klik\: pole początkowe, ruch myszą ustawia mur, drugi L-klik kończy mur; Ctrl przesuwa początek +tool.walltemplate.tooltip = Draw a wall template +tools.ai_selector.tooltip = Żetony będą omijać WBR, WBW (jeśli włączone) i brać pod uwagę żetony z modyfikatorami terenu. +tools.ignore_vbl_on_move.tooltip = Włączone\: żetony będą omijać WBW. Wyłączone\: będą przechodzić przez WBW. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Narysuj warstwę blokującą widoczność ściany (Ściana VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Narysuj Warstwę blokującą widzenie wzniesienia (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Narysuj warstwę blokującą widzenie w szybie (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Narysuj warstwę blokującą ruch (MBL). +tools.drawing.tooltip = Narzędzia rysowania +tools.fog.tooltip = Narzędzia Mgły Wojny +tools.interaction.tooltip = Narzędzia interakcji +tools.mute.tooltip = Wycisz dźwięki systemowe i strumienie audio. +tools.unmute.tooltip = Włącz dźwięki systemowe i strumienie audio. +tools.hidetoolbar.tooltip = Ukryj pasek narzędzi +tools.unhidetoolbar.tooltip = Pokaż pasek narzędzi +tools.template.tooltip = Narzędzia szablonów +tools.token.fow.all.tooltip = Pokaż Mgłę Wojny dla wszystkich żetonów, które Ty posiadasz lub są własnością wszystkich. +tools.token.fow.gm.tooltip = Pokaż Mgłę Wojny dla żetonów, które Ty posiadasz.
Jeżeli jesteś MG, zobaczysz też żetony bez właściciela. +tools.token.fow.npc.tooltip = Pokaż Mgłę Wojny dla żetonów BN-ów, których Ty posiadasz lub są własnością wszystkich. +tools.token.fow.pc.tooltip = Pokaż Mgłę Wojny dla żetonów BG, które Ty posiadasz lub są własnością wszystkich. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Wybierz mapę +tools.initiative.tooltip = Narzędzia inicjatywy + +undefinedmacro.unknownCommand = "{0}" Unknown command. Try /help for a list of commands. + + + +startup.config.unableToWrite = Nie udało się zapisać pliku konfiguracyjnego. +Preferences.startup.label.info = Informacje o Preferencjach Startowych +startup.preferences.info = {0} <\!-- Informacje o kopiowaniu będą tu wstawiane w razie potrzeby. -->Ustawienia pamięci JVM

  • Maksymalny rozmiar sterty\: Maksymalna ilość pamięci, jaką może wykorzystać MapTool
    • Powinno to zawierać G jak gig, np. 8G
  • Minimalny rozmiar sterty\: Minimalna ilość pamięci, którą MapTool będzie wykorzystywał.
    • Powinno to obejmować G jak gig, np. 4G
  • Rozmiar stosu rdzeni\: Ilość pamięci, którą MapTool przeznaczy na swój stos, zwiększ ją, jeśli dostajesz błędy stosu podczas uruchamiania makr.
    • Powinno to zawierać M jak Meg, np. 8M
    • ostrzeżenie ustawienie tej wartości powyżej 16M może spowodować problemy
Nadpisanie języka
  • Język\: Język, który ma być używany dla MapTool

Opcje dodatkowe
  • Katalog danych\: Katalog, w którym będą przechowywane dane MapTool
Opcje zaawansowane
  • Wyłączenie Direct3d pipeline\: Spróbuj wyłączyć tę funkcję, jeśli w systemach Windows występują problemy z grafiką.
  • Wyłączenie OpenGL pipeline\: Spróbuj wyłączyć tę funkcję, jeśli występują problemy z grafiką w systemach innych niż Windows.
  • Inicjalizacja AWT przed JavaFx\: Sprawdź to tylko wtedy, gdy masz problemy z nie pojawiającymi się oknami i dialogami.
+ +startup.preferences.info.manualCopy =

Aktywacja ustawień startowych

MapTool nie jest w stanie skopiować pliku konfiguracyjnego do katalogu startowego.
Aby zmiany były skuteczne, konieczna jest edycja {0} i ponowne uruchomienie MapToola po zapisaniu zmian.
+ + +userTerm.GM = MG +userTerm.Player = Gracz +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = gracz + +visionType.DAY = Dzień +visionType.NIGHT = Noc +visionType.OFF = Wyłączone + +lightingStyle.ENVIRONMENTAL = Środowisko +lightingStyle.OVERTOP = Wierzch + +mapSortType.GMNAME = Nazwa +mapSortType.DISPLAYNAME = Nazwa Wyświetlana + + +whisper.command = Szept +whisper.description = Wyślij wiadomość do konkretnego gracza. +whisper.enterText = tu wprowadź tekst +whisper.noName = Musisz podać pseudonim gracza. +# {0} is the name, {1} is the message +whisper.string = {0} szepcze\: {1} +whisper.toSelf = Znów gadasz do siebie? +whisper.you.string = Szepczesz do {0}\: {1} + +whisperreply.description = Odpowiedz ostatniemu graczowi, który do Ciebie szepcze. +whisperreply.noTarget = Nie masz komu odpowiedzieć. + +zone.player_view = Widok Gracza +zone.map_not_visible = Mapa niewidoczna dla graczy + + + +# Player Database Dialog +playerDB.dialog.player = Gracz +playerDB.dialog.role = Rola +playerDB.dialog.add = Dodaj +playerDB.dialog.authType = Rodzaj uwierzytelniania +playerDB.dialog.blocked = Zablokowany +playerDB.dialog.connected = Połączono +playerDB.dialog.title = Baza haseł graczy +playerDB.dialog.title.edit = Edytuj gracza +playerDB.dialog.title.new = Nowy Gracz +playerDB.dialog.password = Hasło +playerDB.dialog.passwordGenerate = Generuj nowe hasło +playerDB.dialog.publicKey = Klucz publiczny +playerDB.dialog.edit = Edytuj... +playerDB.dialog.delete = Usuń +playerDB.dialog.deleteConfirm = Czy jesteś pewien że chcesz usunąć {0}? +playerDB.dialog.error.missingName = Brakująca nazwa gracza +playerDB.dialog.error.passwordMissing = Brak hasła +playerDB.dialog.error.passwordTooShort = Hasło jest za krótkie +playerDB.dialog.error.invalidPublicKey = Nieprawidłowy klucz publiczny +playerDB.dialog.error.emptyBlockReason = Powód zablokowania nie może być pusty +playerDB.dialog.error.playerExists = Gracz już istnieje +playerDB.dialog.error.savingChanges = Błąd podczas zapisywania zmian bazy danych + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Hasło zakodowane -- + +WebRTC.toggleUseWebRTC = Użyj WebRTC (eksperymentalnie) +WebRTC.toggleUseWebRTC.tooltip = Użyj WebRTC jako metody połączenia, to może pomóc
z problemami z połączeniem, gdy przekierowanie portów nie działa
zarówno klient jak i serwer musi mieć to samo ustawienieg.
Ta funkcjonalność jest wciąż eksperymentalna.
Wymaga ustawienia aliasu sieci RPTools + +dialog.button.ok = Ok +dialog.button.cancel = Anuluj + + + +# Add-On Library support +library.error.invalidDefinition = Nieprawidłowa definicja biblioteki. +library.error.emptyName = Nazwa nie może być pusta dla biblioteki dodatków. +library.error.emptyVersion = Wersja nie może być pusta dla biblioteki dodatków {0}. +library.dialog.import.title = Importuj bibliotekę dodatków. +library.import.ioError = Błąd IO importu biblioteki Drop In. +library.import.error = Błąd importu biblioteki Drop In {0}. +library.import.error.notGM = Tylko GM może importować Drop in Library. +library.imported = Biblioteka {0} zaimportowana. +library.error.libtoken.no.access = Zezwolenie na dostęp do URI nie jest dozwolone dla {0}. +library.error.addOn.no.access = Zezwolenie na dostęp do URI nie jest dozwolone dla {0} biblioteki dodatkowej. +library.error.libtoken.missing = Lib\:Token nie może być znaleziony. +library.error.addOnLibraryExists = Biblioteka dodatków o przestrzeni nazw {0} już istnieje. Czy chcesz ją zastąpić? +library.error.addOn.notText = Nie można przekonwertować zasobu typu {0} do tekstu. +library.error.addOn.noConfigFile = Nie znaleziono pliku library.json w {0}. +library.property.value.notSpecified = Nie określono +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Kontynuacja po błędzie przetwarzania głosu z wydarzenia {0} @ {1}, błąd {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Kontynuacja po wystąpieniu błędu zdarzenia {0} @ {1}, błąd {2}. +library.error.notFound = Biblioteka o przestrzeni nazw {0} nie istnieje. +library.error.noEventHandler = Biblioteka o przestrzeni nazw {1} nie zawiera obsługi zdarzeń dla {0}. +library.error.retrievingEventHandler = Błąd podczas pobierania obsługi zdarzeń dla zdarzenia {0}. +library.error.addOn.sheet = Błąd podczas dodawania arkusza statystyk {1}, przestrzeń nazw {0} +library.export.information = Spowoduje to rozpakowanie Lib\:Token do określonego katalogu jako format wymagany dla biblioteki dodatków.
Większość funkcji będzie działać bez modyfikacji, ale prawdopodobnie nadal będziesz musiał wprowadzić pewne modyfikacje. +library.export.done = Eksportowano {0} do {1} jako bibliotekę dodatków. Prawdopodobnie będziesz musiał wprowadzić zmiany do dodawania do biblioteki, aby to działało. +library.export.error.overwrite = Katalog {0} nie jest pusty, proszę wybrać inny katalog. +library.export.errorReadingDirectory = Nie można odczytać katalogu {0}. +library.export.errorWriting = Błąd zapisu pliku {0} dla biblioteki dodatków. +library.dialog.button.add = Dodaj +library.dialog.button.close = Zamknij +library.dialog.button.details = Szczegóły +library.dialog.title = Biblioteki dodatków +library.dialog.library.label = Biblioteki +library.dialog.development.label = Twórcy +library.dialog.addon.name = Nazwa dodatku +library.dialog.addon.version = Wersja +library.dialog.addon.namespace = Przestrzeń nazw +library.dialog.addon.shortDescription = Krótki opis. +library.dialog.addon.description = Opis +library.dialog.addon.readMeFile = Zobacz plik ReadMe +library.dialog.addon.authors = Autorzy +library.dialog.addon.license = Licencja +library.dialog.addon.licenseFile = Pokaż licencję +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Strona WWW +library.dialog.table.remove = Usuń Bibliotekę +library.dialog.table.removeData = Usuń bibliotekę i dane +library.dialog.delete.confirm = Czy na pewno chcesz usunąć bibliotekę dodatków {0}? +library.dialog.deleteData.confirm = Czy na pewno chcesz usunąć bibliotekę dodatków {0} i wszystkie jej dane? +library.dialog.copy.title = Skopiowany CSS służy wyłącznie do testowania.
W ramach dodatku użyj
lib\://net.rptools.maptool/css/mt-stat-sheet.css lub
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Skopiuj motyw CSS do clipbaord +library.dialog.copyMTStatSheetTheme = Skopiuj motyw arkusza statystyk do clipbaord + +# Game Data +data.error.cantConvertTo = Nie można przekonwertować {0} na {1}. +data.error.alreadyExists = Właściwość danych {0} już istnieje. +data.error.undefined = Właściwość danych {0} jest niezdefiniowana. +data.error.namespaceDoesNotExist = Przestrzeń nazw danych {0} nie istnieje dla typu {1}. +data.error.namespaceAlreadyExists= Przestrzeń nazw danych {0} już istnieje dla typu {1}. +data.error.sendingUpdate = Błąd podczas wysyłania danych gry. +data.error.receivingUpdate = Błąd podczas otrzymywania aktualizacji danych gry. +data.error.importGameData = Błąd podczas importowania danych gry. +data.error.clearingNamespace = Błąd czyszczenia przestrzeni nazw danych {0} z typu {1}. +data.error.removingData = Błąd danych z {0} przestrzeni nazw {1} z typu {2}. +Label.icontheme=Zestaw ikon +Preferences.label.icontheme.tooltip=Używane ikony aplikacji motywu. +Label.theme.macroeditor=Motyw edytora makro +TEXT_TYPE=Typ tekstu +EditTokenDialog.button.movevbltoggle.tooltip=Dołącz warstwę blokującą wizję ściany (Wall VBL) podczas przenoszenia lub kopiowania. +EditTokenDialog.button.movembltoggle.tooltip=Dołączanie warstwy blokowania ruchu (MBL) podczas przenoszenia lub kopiowania +EditTokenDialog.button.movehbltoggle.tooltip=Dołącz warstwę blokującą widzenie wzgórza (Hill Vision Blocking Layer - Hill VBL) podczas przenoszenia lub kopiowania. +EditTokenDialog.button.movepbltoggle.tooltip=Dołącz warstwę blokującą wizję szybu (Pit VBL) podczas przenoszenia lub kopiowania. +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Przenieś lub skopiuj wybraną warstwę blokowania z mapy +EditTokenDialog.button.movetomap.tooltip=Przenieś lub skopiuj wybraną warstwę blokowania do mapy +Label.label=Etykieta\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Wcześniejsze (przed 1.14) arkusze statystyk +token.statSheet.useDefault = Domyślny arkusz danych statystycznych dla typu właściwości + +# Advanced Dice Rolls +advanced.roll.parserError = Błąd rzutu kostką wiersz {0} kolumna {1} "{2}". +advanced.roll.unknownDiceType = Nieznany typ rzutu kostką {0}. +advanced.roll.unknownVariable = Nieznana zmienna {0}. +advanced.roll.variableNotNumber = Zmienna {0} nie jest liczbą. +advanced.roll.unknownProperty = Nieznana właściwość {0}. +advanced.roll.propertyNotNumber = Właściwość {0} nie jest liczbą. +advanced.roll.noTokenInContext = Brak tokena w kontekście. +advanced.roll.inputNotNumber = Dane wejściowe {0} nie są liczbami. +Preferences.label.tokens.stack.hide=Ukryj wskaźnik stosu tokenów +Preferences.label.tokens.stack.hide.tooltip=Wskaźnik stosu warstwy tokenów będzie ukryty \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pt.properties b/src/main/resources/net/rptools/maptool/language/i18n_pt.properties index 911a66b410..fd4b60ce42 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pt.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pt.properties @@ -100,39 +100,34 @@ Color.none = Nenhum Color.custom = Personalizado Color.default = Padrão -Button.accept = Aceitar -Button.add = Adicionar -Button.apply = APLICAR -Button.background = Plano de fundo -Button.browse = Navegar +Button.ok = OK Button.cancel = Cancelar -Button.clear = Limpar -Button.clearall = Limpar tudo +Button.refresh = Atualizar +Button.rescan = Reescanear +Button.revert = Reverter Button.close = Fechar +Button.import = Importar +Button.export = Exportar Button.delete = Excluir +Button.add = Adicionar +Button.new = Novo +Button.browse = Navegar +Button.update = Atualizar +Button.apply = APLICAR +Button.accept = Aceitar +Button.up = Mover para Cima Button.down = Mover para baixo -Button.edit = Editar -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Editar o texto bruto -Button.export = Exportar -Button.fog = Neblina -Button.hide = Ocultar -Button.import = Importar -Button.install = Instalar +Button.background = Plano de fundo Button.map = Mapa -Button.new = Novo +Button.fog = Neblina +Button.clear = Limpar +Button.clearall = Limpar tudo +Button.yes = Sim Button.no = Não -Button.ok = OK -Button.refresh = Atualizar -Button.rescan = Reescanear -Button.revert = Reverter +Button.install = Instalar Button.runmacro = EXECUTAR MACRO -Button.up = Mover para Cima -Button.update = Atualizar -Button.yes = Sim +Button.hide = Ocultar -Label.label=Label\: Label.lights = Vision\: Label.name = Nome\: Label.gmname = Nome pro Mestre\: @@ -189,10 +184,8 @@ Label.image.choose = Escolher Imagem Label.table.import = Importar tabela Label.table.export = Exportar tabela Label.preview = Pré-visualização -Label.background = Background Label.foreground = Primeiro plano\: Label.showbackground = Mostrar Fundo\: -Label.fontSize = Font Size Label.layers = Camadas\: Label.view.current = Visualização atual Label.host = Servidor\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Tem Visão\: EditTokenDialog.label.terrain.mod = Modificador de Terreno\: EditTokenDialog.label.terrain.mod.tooltip= Ajusta o custo de movimentação que outros tokens terão ao passar por este token. O multiplicador padrão de 1 é igual a nenhuma alteração (1 * 1 \= 1). EditTokenDialog.label.image = Tabela de imagem\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Opacidade do token\: EditTokenDialog.label.opacity.tooltip = Alterar a opacidade do token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignorar Terreno\: EditTokenDialog.label.terrain.ignore.tooltip= Selecione qualquer tipo de modificador de terreno que este token deve ignorar. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Could not load gridless grid footprints. Handshake.msg.duplicateName = Alguém já está usando esse nome de jogador. Por favor, escolha outro nome e tente novamente. Handshake.msg.wrongPassword = Você digitou a senha errada. Por favor, tente novamente. Handshake.msg.unknownPlayer = Jogador {0} é desconhecido. -Handshake.msg.wrongVersion = As versões usadas não coincidem. Você está tentando conectar um cliente com a versão {0} a um servidor executando a versão {1}.
Por favor, atualize o seu cliente para a versão correta. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = O GM negou a sua solicitação de conexão. Handshake.msg.playerAlreadyConnected = Esse nome de jogador já está conectado. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Atualização Disponível Update.msg1 = Uma nova versão do MapTool está disponível\! @@ -433,6 +429,8 @@ Update.msg2 = Você gostaria de baixar {0}? Update.button = Ignorar esta Versão Update.chkbox = Nunca mais verifique se há atualizações\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = O que você vê é o que você recebe. ExportScreenshot.view.asselected = Nas Selecionadas ExportScreenshot.view.asselected.tooltip = Escolha quais camadas incluir na captura de tela. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Tamanho da Fonte do Chat Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Reproduzir sons do sistema Preferences.label.sound.system.tooltip = Desative isto para impedir todos os sons dentro do MapTool. Necessário para algumas implementações de Java, já que muitos sons enfileirados podem travar o JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Gerar Senha -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Propriedades do Token -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositórios -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Visão -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Luz -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = Condições -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Barras - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Importar Predefinidos -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Duas Imagens -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Imagem Única -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Múltiplas imagens -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solido -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Dois Tons - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Superior -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Inferior -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Esquerda -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Direita - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Imagem -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Imagem Canto -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Imagem Grade -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Ponto -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Pontos Grade -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Círculo -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Sombreado -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cruz -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamante -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grade de Diamante -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Preferência -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Preferência da Grade -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triângulo -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Triângulo da Grade -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Quadrado da Grade - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Poste de luz sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Propriedades da Campanha CampaignPropertiesDialog.label.group = Grupo\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Ordem\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Todos os outros -CampaignPropertiesDialog.label.owner = Proprietário +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Textura -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Tipo de Token TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = Nenhum Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Imenso TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Não há nenhuma imagem de mapa. # hard-coded in the application, but that's OSX for you. ;-) action.exit = Sai&r action.exit.description = Sair do MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Captura de tela action.exportScreenShot.title = Exportar Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Escolha a Cor dialog.copyZone.msg = Nome do novo mapa\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} foi pego trapaceando\ msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Você tem certeza que quer inicializar o {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Você tem certeza que deseja excluir os desenhos selecionados? msg.confirm.deleteDraw.removed = Isto não pedirá mais permissão para excluir desenhos. Se você quiser reativar esta opção, vá ao menu Preferências. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = O mapa contém áreas expo msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = Você já está executando o servidor. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Não é possível ajustar grade nos mapas infinitos. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Desenhe um modelo de parede. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Mostrar FoW para Todos os Tokens que você possui tools.token.fow.gm.tooltip = Mostrar FoW para os Tokens que você de fato possui.
Se você é o GM, logo também verá quaisquer tokens que não possuem titularidade. tools.token.fow.npc.tooltip = Mostrar FoW para Tokens NPCs que você possui controle ou que são de propriedade de todos. tools.token.fow.pc.tooltip = Mostrar FoW para Tokens PCs que você possui controle ou que são de propriedade de todos. -tools.topo.tooltip = Ferramentas (VBL) Camada de bloqueio de visão +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Selecionar Mapa tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties b/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties new file mode 100644 index 0000000000..eeb291f463 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Verde\:Enviando, Vermelho\:Recebendo + +AppHomeDiskSpaceStatusBar.toolTip = Espaço atualmente livre no diretório "home" do usuário. + +AssetCacheStatusBar.toolTip = Tamanho atual do cache do diretório Recursos, clique duas vezes para limpar este cache. + +AssetViewerDialog.leftDragMove = Clique com o botão esquerdo e arraste para mover +AssetViewerDialog.rightDragResize = Clique com o botão direito e arraste para redimensionar + +AutoSaveManager.failed = Falha ao salvar automaticamente\: +AutoSaveManager.failed_badState = Falha ao salvar automaticamente\:\nEstado da aplicação ruim?\! Por favor, reporte isto\! +AutoSaveManager.status.autoSaveComplete = Salvamento automático completo. Tempo decorrido (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Salvando campanha automaticamente... +AutoSaveManager.status.lockFailed = Salvamento automático pulado. Operação de segundo plano em progresso. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Não é possível obter fonte de luz "Genérico\: 5"?\! + +ChatAutoSave.status.chatAutosave = Salvando automaticamente o log do chat... + +Color.aqua = aqua +Color.black = preto +Color.blue = azul +Color.cyan = ciano +Color.darkgray = cinza escuro +Color.fuchsia = fuchsia +Color.gray = cinza +Color.gray25 = cinza 25% +Color.gray50 = cinza 50% +Color.gray75 = cinza 75% +Color.green = verde +Color.lightgray = cinza claro +Color.lime = verde-limão +Color.magenta = magenta +Color.maroon = castanho-avermelhado +Color.navy = azul marinho +Color.orange = laranja +Color.pink = rosa +Color.purple = roxo +Color.red = vermelho +Color.silver = prateado +Color.teal = verde azulado +Color.white = branco +Color.yellow = amarelo +Color.none = Nenhum +Color.custom = Personalizado +Color.default = Padrão + +Button.ok = OK +Button.cancel = Cancelar +Button.refresh = Atualizar +Button.rescan = Reescanear +Button.revert = Reverter +Button.close = Fechar +Button.import = Importar +Button.export = Exportar +Button.delete = Excluir +Button.add = Adicionar +Button.new = Novo +Button.browse = Navegar +Button.update = Atualizar +Button.apply = APLICAR +Button.accept = Aceitar +Button.up = Mover para Cima +Button.down = Mover para baixo +Button.background = Plano de fundo +Button.map = Mapa +Button.fog = Neblina +Button.clear = Limpar +Button.clearall = Limpar tudo +Button.yes = Sim +Button.no = Não +Button.install = Instalar +Button.runmacro = EXECUTAR MACRO +Button.hide = Ocultar + +Label.lights = Vision\: +Label.name = Nome\: +Label.gmname = Nome pro Mestre\: +Label.speechName = Speech Bubble Name\: +Label.optional = Opcional +Label.options = Opções +Label.maps = Mapas +Label.objects = Objetos +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Planos de fundo +Label.macroeditor = Editor de Macro +Label.styletheme = Tema de estilo +Label.currentTheme = Tema Atual +Label.filterTheme = Filtro do tema +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Direção +Label.accessibility = Acessibilidade +Label.sounds = Sons +Label.auth = Autenticação +Label.version = Versão do MapTool\: +Label.startup = Inicialização +Label.themes = Temas +Label.application = Aplicação +Label.preferences = Preferências +Label.save = Salvar +Label.minute = minuto +Label.performance = Desempenho +Label.client = Cliente +Label.macropanels = Painéis Macro +Label.upnp = UPnP +Label.macropermissions = Permissões de Macro +Label.path = Caminho\: +Label.url = URL +Label.url2 = URL\: +Label.library = Biblioteca RPTools +Label.progress = Progresso +Label.about = Sobre +Label.dimensions = Dimensões\: +Label.layer = Camada\: +Label.grid = Grade +Label.tile = Telha +Label.ready = Pronto +Label.saved = Salvo +Label.filesystem = Sistema de arquivos... +Label.filesystem2 = Sistema de arquivos +Label.roll = Rolar\: +Label.table.image = Imagem da tabela +Label.blankdefault = (Deixar em branco por padrão) +Label.range = Distância +Label.image = Imagem +Label.value = Valor +Label.image.choose = Escolher Imagem +Label.table.import = Importar tabela +Label.table.export = Exportar tabela +Label.preview = Pré-visualização +Label.foreground = Primeiro plano\: +Label.showbackground = Mostrar Fundo\: +Label.layers = Camadas\: +Label.view.current = Visualização atual +Label.host = Servidor\: +Label.location = Localização\: +Label.advanced = Avançado +Label.view = Visualizar\: +Label.board = Tabuleiro +Label.visibility = Visibilidade +Label.pathfilename = Caminho/Arquivo\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Faltando parênteses direito ")" na seguinte propriedade\: {0} + +ColorPicker.tooltip.gridSnap = Alinhar à grade +ColorPicker.tooltip.lineType = Tipo de linha +ColorPicker.tooltip.eraser = Borracha +ColorPicker.tooltip.penWidth = Largura da caneta +ColorPicker.tooltip.opacity = Opacidade + +ConnectToServerDialog.msg.headingServer = Nome do Servidor +ConnectToServerDialog.msg.headingVersion = Versão +ConnectToServerDialog.msg.title = Conectar a servidor +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = É improvável que usar seu próprio endereço IP externo funcione.

Use seu endereço local ou localhost.

Para ver os valores atuais, use a opção {1} do menu {0}.


Tentar conexão mesmo assim? +ConnectToServerDialog.username = Usuário\: +ConnectToServerDialog.password = Senha +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Função\: +ConnectToServerDialog.server.name = Nome do Servidor\: +ConnectToServerDialog.server.local = Servidores Locais\: +ConnectToServerDialog.server.address = Endereço\: +ConnectToServerDialog.server.port = Porta\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Conexão direta + +ConnectionInfoDialog.title = Informações do servidor +ConnectionInfoDialog.address.local = Endereço Local\: +ConnectionInfoDialog.address.external = Endereço Externo\: +ConnectionInfoDialog.port = Porta\: +ConnectionInfoDialog.discovering = Descobrindo... + +ConnectionStatusPanel.notConnected = Não conectado +ConnectionStatusPanel.runningServer = Rodando um Servidor +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Conectado ao Servidor + +CoordinateStatusBar.mapCoordinates = Coordenadas do Mapa + +DrawPanelPopupMenu.menu.group = Agrupar desenhos +DrawPanelPopupMenu.menu.ungroup = Desagrupar desenhos +DrawPanelPopupMenu.menu.merge = Mesclar desenhos +DrawPanelPopupMenu.menu.getProperties = Obter propriedades +DrawPanelPopupMenu.menu.setProperties = Atribuir Propriedades +DrawPanelPopupMenu.menu.setName = Renomear +DrawPanelPopupMenu.menu.getId = Obter ID do desenho +DrawPanelPopupMenu.menu.pathVbl = Caminho para VBL +DrawPanelPopupMenu.menu.shapeVbl = Forma para VBL +DrawPanelPopupMenu.menu.vbl.add = Adicionar à VBL +DrawPanelPopupMenu.menu.vbl.remove = Remover do VBL +DrawPanelPopupMenu.dialog.name.title = Renomear +DrawPanelPopupMenu.dialog.name.msg = Digite um nome\: + +EditLookupTablePanel.error.badRange = Tabela "{0}" contém faixa inválido "{1}" na linha {2,number}. +EditLookupTablePanel.error.invalidSize = Tabela "{0}" deve ter pelo menos uma linha. +EditLookupTablePanel.error.noName = Tabela tem que ter um nome. +EditLookupTablePanel.error.sameName = Nome da tabela "{0}" duplica tabela existente. +EditLookupTablePanel.tooltip.allowLookup = Selecionar esta caixa permite que os jogadores executem uma busca nesta tabela (ou seja, dar duplo clique na tabela, usar /table, ou funções macro). +EditLookupTablePanel.tooltip.visible = Selecionar esta caixa permite aos jogadores ver esta tabela em seu painel Tabelas. +EditLookupTablePanel.create.tooltip = Criar uma nova tabela de pesquisa. +EditLookupTablePanel.edit.tooltip = Editar tabela selecionada. +EditLookupTablePanel.delete.tooltip = Excluir Tabela. +EditLookupTablePanel.duplicate.tooltip = Duplicar tabela selecionada. +EditLookupTablePanel.showplayer = Mostrar tabela aos jogadores +EditLookupTablePanel.lookup = Permitir pesquisa por jogadores + +EditTokenDialog.label.label = Etiqueta\: +EditTokenDialog.tab.notes = Anotações +EditTokenDialog.label.gmnotes = Anotações do GM +EditTokenDialog.menu.notes.sendChat = Enviar para o chat +EditTokenDialog.menu.notes.sendEmit = Enviar como descrição ao chat +EditTokenDialog.label.shape = Forma\: +EditTokenDialog.label.snaptogrid = Alinhar à grade\: +EditTokenDialog.label.size = Tamanho\: +EditTokenDialog.label.visible = Visível para jogadores\: +EditTokenDialog.label.properties = Propriedades\: +EditTokenDialog.label.visible.owner = Visível apenas para proprietários\: +EditTokenDialog.label.sight.has = Tem Visão\: +EditTokenDialog.label.terrain.mod = Modificador de Terreno\: +EditTokenDialog.label.terrain.mod.tooltip= Ajusta o custo de movimentação que outros tokens terão ao passar por este token. O multiplicador padrão de 1 é igual a nenhuma alteração (1 * 1 \= 1). +EditTokenDialog.label.image = Tabela de imagem\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Opacidade do token\: +EditTokenDialog.label.opacity.tooltip = Alterar a opacidade do token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignorar Terreno\: +EditTokenDialog.label.terrain.ignore.tooltip= Selecione qualquer tipo de modificador de terreno que este token deve ignorar. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Defina se o custo da célula deve ser adicionado ou multiplicado. Use números negativos para subtrair e valores decimais para dividir custos. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Retrato +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Use a rodinha do mouse para dar zoom; Clique duas vezes com o botão esquerdo do mouse para redefinir a posição e o zoom +EditTokenDialog.label.allplayers = Todos os jogadores +EditTokenDialog.tab.properties = Propriedades +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = Condição +EditTokenDialog.tab.speech = Discursos +EditTokenDialog.tab.ownership = Titularidade +EditTokenDialog.tab.config = Configuração +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Visibilidade do token +EditTokenDialog.label.vbl.tolerance = Tolerância de Visibilidade +EditTokenDialog.label.vbl.preview = Ocultar pré-visualização da imagem do token +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Sensibilidade de Cor +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Nível +EditTokenDialog.label.vbl.method = Método +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Uso avançado\: Escolha o algoritmo usado para dizimar as curvas no polígono gerado.

O padrão geralmente é o melhor, mas polígonos únicos podem se beneficiar de um dos outros algoritmos selecionados. +EditTokenDialog.label.vbl.over = É Visível sobre o FoW +EditTokenDialog.label.vbl.over.tooltip = Sempre mostrar esse token na fog-of-war quando estiver na visão de outro token. Útil para portas, estátuas, colunas, telhados, etc. +EditTokenDialog.label.vbl.color = Seleção de Cor +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Use a rodinha do mouse para dar zoom; Clique duas vezes com o botão esquerdo do mouse para redefinir a posição e o zoom +EditTokenDialog.label.hero.summary = Resumo\: +EditTokenDialog.label.hero.portfolio = Portfólio\: +EditTokenDialog.label.hero.last = Última Alteração\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Aliado? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Imagens +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Define tolerância para otimização, um valor de 0 desabilita a otimização e valores >0 reduz o número de pontos poligonais para um melhor desempenho. +EditTokenDialog.vbl.explanation.tooltip = Controla quanto de espaço ao redor de um token devem ser visto antes dele ser exibido em um Nevoeiro de Guerra, o intervalo é de 1-9 regiões.

A imagem é cortada em uma grade com até 3 x 3 para um total de 9 regiões. A tolerância controla quantas dessas "regiões" devem ser "vistas" por outro token antes que sua imagem seja revelada.

Para um telhado muito grande, por causa da distância da visão, você pode querer usar um valor de 1.
Onde para um token menor como uma estátua, você pode não querer mostrar a imagem até que mais dela seja visível e use um valor de 3 ou 4. +EditTokenDialog.confirm.clearSpeech = Você tem certeza que deseja apagar toda a fala para este token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Chave (Bug\!) +EditTokenDialog.msg.generic.colValue = Valor (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Texto de fala +EditTokenDialog.msg.title = Editar Token +EditTokenDialog.msg.wrap = Quebra automática +EditTokenDialog.vbl.label.originalPointCount = Contagem de Pontos Original +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Trabalhando... +EditTokenDialog.checkbox.state.hide = Ocultar +EditTokenDialog.button.hero.refresh.tooltip.on = Atualizar dados do Hero Lab
Alterações detectadas\! +EditTokenDialog.button.hero.refresh.tooltip.off = Atualizar dados do Hero Lab
Nenhuma alteração detectada... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Nome de Exibição\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = Esse é o nome o qual o mapa é referenciado em macros e é somente visível para o GM. +MapPropertiesDialog.label.cell.type = Tipo de Célula\: +MapPropertiesDialog.label.cell.dist = Distância por célula\: +MapPropertiesDialog.label.cell.pixels = Pixeis por Célula\: +MapPropertiesDialog.label.cell.ai = Arredondamento de célula IA\: +MapPropertiesDialog.label.vision.dist = Distância de Visão\: +MapPropertiesDialog.label.lights.tooltip = Pode ser desligado, dia ou noite. Pode ser alterado depois o que mapa for criado. +MapPropertiesDialog.image.nogrid = Sem grade +MapPropertiesDialog.label.cell.ai.tooltip = Isto controla como a IA arredondará a distância por célula após a aplicação dos modificadores de terreno. O padrão é não arredondar, o que pode deixar o custo da célula como uma fração e/ou não em múltiplos de unidades de célula. +MapPropertiesDialog.label.image = Selecionar Imagem do Mapa +MapPropertiesDialog.label.background = Escolher fundo +MapPropertiesDialog.label.fog = Escolher Névoa +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Diretório local +AddResourcesDialog.label.example = (ex.\: c\:\\dados\\cmpgn_imagens) +AddResourcesDialog.label.none = Nenhum + +AdjustBoardDialog.title = Ajustar posição do quadro +AdjustBoardDialog.snapto = Ajustar a\: +AdjustBoardDialog.none.tooltip = Sem ajuste. +AdjustBoardDialog.grid.tooltip = Ajustar à grade de tokens. +AdjustBoardDialog.tile.tooltip = Ajustar à textura do plano de fundo. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Deslocar X\: +GridControlPanel.offset.y = Deslocar Y\: +GridControlPanel.color = Cor\: + +GridlessGrid.error.notLoaded = Could not load gridless grid footprints. + + + +# Handshake messages +Handshake.msg.duplicateName = Alguém já está usando esse nome de jogador. Por favor, escolha outro nome e tente novamente. +Handshake.msg.wrongPassword = Você digitou a senha errada. Por favor, tente novamente. +Handshake.msg.unknownPlayer = Jogador {0} é desconhecido. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Erro na validação handshake. +Handshake.msg.unableToConnectPublicKey = Não foi possível conectar usando a chave pública. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Jogado está bloqueado {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = O GM negou a sua solicitação de conexão. +Handshake.msg.playerAlreadyConnected = Esse nome de jogador já está conectado. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Atualização Disponível +Update.msg1 = Uma nova versão do MapTool está disponível\! +Update.msg2 = Você gostaria de baixar {0}? +Update.button = Ignorar esta Versão +Update.chkbox = Nunca mais verifique se há atualizações\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = O que você vê é o que você recebe. +ExportScreenshot.view.asselected = Nas Selecionadas +ExportScreenshot.view.asselected.tooltip = Escolha quais camadas incluir na captura de tela. +ExportScreenshot.view.entiremap = Mapa Inteiro +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Tudo que o GM vê. +ExportScreenshot.view.player.tooltip = Somente o que um Jogador pode ver. +ExportScreenshot.view.layer.tooltip = Incluir esta camada. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Salva a camada de bloqueio de visão (VBL) como uma imagem monocromática. +ExportScreenshot.ftp.path.note = NOTA\: O caminho já deve existir +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: caminho/para/minhas/imagens/mapa.png) +ExportScreenshot.method.label = Método de renderização\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Tamanho atual do diretório de cache de miniaturas de imagens, clique duas vezes para limpar este cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Excluir tabela "{0}"? +LookupTablePanel.confirm.export = Exportar tabela "{0}"? +LookupTablePanel.confirm.import = Importar tabela "{0}"? +LookupTablePanel.confirm.overwrite = Sobrescrever tabela "{0}? +LookupTablePanel.error.loadFailed = Não foi possível carregar a tabela. +LookupTablePanel.error.saveFailed = Não foi possível salvar a tabela "{0}". +LookupTablePanel.info.saved = Tabela salva como "{0}". +LookupTablePanel.msg.titleEdit = Editar Tabela +LookupTablePanel.msg.titleNew = Nova Tabela + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Clique no botão de Detalhes... para ver mais informações.
Por favor, copie/cole o conteúdo para um fórum quando relatar erros. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Erro\: Stack Overflow +MapToolEventQueue.unexpectedError = Ocorreu um erro inesperado. +MapToolEventQueue.warning.title = Alerta + +MemoryStatusBar.tooltip = Memória utilizada\:{0}M, Memória total\: {1}M, Memoria Máxima\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = Este arquivo de propriedades de campanha não é um arquivo de formato legível por esta versão do MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Este arquivo de propriedades da campanha não é legível por esta versão do MapTool. +PersistenceUtil.error.campaignPropertiesRead = Erro ao ler dados de propriedades da campanha do arquivo. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Arquivo não é um arquivo de propriedades campanha do MapTool. Arquivo é {0}. + +PersistenceUtil.error.campaignRead = Erro ao ler arquivo da campanha. +PersistenceUtil.error.campaignVersion = Este arquivo de campanha não está legível por esta versão do MapTool.
Nós tentaremos carregar usando o formato de legado... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Erro ao ler dados de botão macro do arquivo. +PersistenceUtil.error.macroVersion = Este arquivo de botão macro não está legível nesta versão do MapTool. +PersistenceUtil.error.macrosetVersion = Este arquivo de conjuntos de macro não é legível por esta versão do MapTool. +PersistenceUtil.error.mapRead = Erro ao ler dados de mapa do arquivo. +PersistenceUtil.error.mapVersion = Este arquivo de mapa não é legível por esta versão do MapTool. +PersistenceUtil.error.tableRead = Erro ao ler dados da tabela do arquivo. +PersistenceUtil.error.tableVersion = Este arquivo de tabela não é legível nesta versão do MapTool. +PersistenceUtil.warn.campaignNotLoaded = Não é possível determinar o formato do arquivo de campanha; não carregado. +PersistenceUtil.warn.campaignWrongFileType = Arquivo não é um arquivo de campanha do MapTool. O arquivo é {0}. +PersistenceUtil.warn.importWrongFileType = Arquivo não é um arquivo de mapa do MapTool. O arquivo é {0}. +PersistenceUtil.warn.macroWrongFileType = Arquivo não é um arquivo de macros do MapTool. O arquivo é {0}. +PersistenceUtil.warn.macroSet = um Conjunto de Macros +PersistenceUtil.warn.macrosetWrongFileType = Arquivo não é um arquivo de conjunto de macros do MapTool. Arquivo é {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interações +Preferences.label.maps.fow = Novos mapas terão Fog of War +Preferences.label.maps.fow.tooltip = Fog of War pode ser ativado ou desativado em mapas individuais. +Preferences.label.maps.visible = Novos mapas visíveis à jogadores +Preferences.label.maps.visible.tooltip = Os mapas individuais podem ou não ser visíveis para os jogadores. +Preferences.label.maps.grid = Tipo de Grade para Novos Mapas +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Quadrado +Preferences.combo.maps.grid.hexHori = Hexagonal Horizontal +Preferences.combo.maps.grid.hexVert = Hexagonal Vertical +Preferences.combo.maps.grid.isometric = Isométrico +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Unidades Por Célula para Novos Mapas +Preferences.label.maps.units.tooltip = O tamanho de uma célula da grade em unidades de sistema de jogo. +Preferences.label.maps.vision = Distância da Visão para Novos Mapas +Preferences.label.maps.vision.tooltip = A distância em que o MapTool deve parar de calcular linhas de visão. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Métrica de movimento +Preferences.label.maps.metric.tooltip = Determina como o MapTool lida com o movimento do tipo de grade selecionado. +Preferences.label.maps.sortType = Método de Organização +Preferences.label.maps.sortType.tooltip = Determina se os mapas são classificados por Nome ou Nome de Exibição +Preferences.label.objects.snap = Iniciar com Alinhar à Grade Ativado +Preferences.label.objects.snap.tooltip = Se as imagens arrastadas à camada de Objetos tem ajustar à grade ativado por padrão. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Se as imagens arrastadas à camada de Fundo tem ajustar à grade ativado por padrão. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Se os tokens tem ajustar à grade ativado por padrão. +Preferences.label.tokens.free.tooltip = Se novos tokens serão exibidos em sua resolução nativa. +Preferences.label.tokens.visible = Novos tokens visíveis para jogadores +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Avisar quando tokens forem excluídos +Preferences.label.tokens.delete.tooltip = Não há "desfazer" para a exclusão de token. Você provavelmente quer que isso esteja habilitado. +Preferences.label.tokens.duplicate = Duplicar Numeração do Token +Preferences.label.tokens.duplicate.tooltip = Quando um token é colado ou arrastado até um mapa, como os nomes duplicados devem ser resolvidos. +Preferences.combo.tokens.duplicate.increment = Incremento +Preferences.combo.tokens.duplicate.random = Aleatório +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Nome +Preferences.combo.tokens.numbering.gm = Nome do GM +Preferences.combo.tokens.numbering.both = Ambos +Preferences.label.tokens.naming = Nome do Novo Token +Preferences.label.tokens.naming.tooltip = Determina como novos tokens são inicialmente nomeados. +Preferences.combo.tokens.naming.filename = Usar o Nome do Arquivo +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Usar "{0}" +Preferences.label.tokens.dialog = Mostrar Diálogo ao adicionar Novo Token +Preferences.label.tokens.dialog.tooltip = Determina se a caixa de diálogo de Novo Token aparece quando um token é arrastado até o mapa. +Preferences.label.tokens.statsheet = Tamanho do retrato da folha de status +Preferences.label.tokens.statsheet.tooltip = Defina o tamanho da imagem que aparece ao lado da folha de status quando ocorrer o mouseover. Coloque pra 0 pra desativar os retratos. +Preferences.label.tokens.portrait.mouse = Mostrar Retrato quando o mouse estiver por cima +Preferences.label.tokens.portrait.mouse.tooltip = Se deve mostrar o retrato quando o mouse estiver por cima de um Token. +Preferences.label.tokens.statsheet.mouse = Exibir a folha de status ao mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Se deve mostrar a folha de status quando o mouse estiver por cima de um Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Alinhar Token enquanto o arrasta +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Esconder Ponteiro do Mouse ao arrastar +Preferences.label.tokens.drag.hide.tooltip = Ao arrastar os tokens, o ponteiro do mouse será ocultado. +Preferences.label.chat.avatar = Mostrar Avatar por linha +Preferences.label.chat.avatar.tooltip = Faz que o ícone do token imitado apareça no início de cada mensagem do chat. +Preferences.label.chat.smilies = Inserir Emojis +Preferences.label.chat.smilies.tooltip = Algumas strings do texto são tratadas como emojis e substituídas por imagens. Um painel popup de emojis aparece à direita da caixa de entrada de chat. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Ativado\: [ ] age como [t\: ]
Desativado\: [ ] age como [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Tempo até que as notificações de digitação desapareçam, em segundos. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Tema do editor de macros. +Preferences.label.facing.edge = Nas Arestas +Preferences.label.facing.edge.tooltip = Faz com que a direção do token seja rotacionado para encaixar nas arestas da célula. +Preferences.label.facing.vertices = Em Vértices +Preferences.label.facing.vertices.tooltip = Faz com que a direção do token seja rotacionado para encaixar nas vértices da célula. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Tamanho da Fonte do Chat +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Reproduzir sons do sistema +Preferences.label.sound.system.tooltip = Desative isto para impedir todos os sons dentro do MapTool. Necessário para algumas implementações de Java, já que muitos sons enfileirados podem travar o JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Somente quando a janela não estiver focada +Preferences.label.sound.focus.tooltip = Somente desligue os sons quando a janela não estiver focada. +Preferences.label.sound.syrinscape = Ativar integração do Syrinscape +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Chave Pública do Cliente +Preferences.label.auth.publicKey.tooltip = Chave é usada para autenticar com os servidores utilizando método de autenticação chave pública/privada. +Preferences.label.auth.copyKey = Copiar Chave Pública +Preferences.label.auth.regenKey = Regerar Chave +Preferences.label.language.tooltip = Selecione o Idioma para a Interface de Usuário. +Preferences.label.language.override = Substituição de Linguagem +Preferences.label.options = Opções Adicionais +Preferences.label.options.directory = Diretório de Dados +Preferences.label.options.directory.tooltip = Sobrescrever diretório de dados padrão. O padrão é .maptool no diretório de usuários. +Preferences.label.advanced = Opções Avançadas +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Desativar Direct3d Pipeline +Preferences.label.advanced.opengl = Ativar Pipeline OpenGL +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = Configurações de memória da JVM +Preferences.label.jvm.heap = Tamanho máximo da heap (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Auto salvar campanha a cada +Preferences.label.autosave.tooltip = Campanhas salvas automaticamente estão em ${appHome}/autosave. Salvar automaticamente uma campanha é uma operação intensiva de memória. Certifique-se de ter isso em conta. Defina como 0 para desativar. +Preferences.label.save.reminder = Lembrete de salvamento ao fechar +Preferences.label.save.reminder.tooltip = Se uma confirmação aparece antes do MapTool fechar. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Nome do arquivo de log automático de chat +Preferences.label.autosave.chat.filename.tooltip = Especifique um nome de arquivo. Sem um nome de diretório é relativo a ${appHome}/autosave. +Preferences.label.directory.sync = Diretório de Sincronização de Arquivos +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Visuais do Mapa +Preferences.label.halo.width = Largura da linha da Auréola +Preferences.label.halo.width.tooltip = A largura da cor única da auréola em torno dos tokens individuais. +Preferences.label.halo.color = Usar cor da auréola para visão +Preferences.label.halo.color.tooltip = Se ativado, a área visível para um token terá a mesma cor que a auréola. +Preferences.label.halo.opacity = Opacidade da Auréola +Preferences.label.halo.opacity.tooltip = Mede no quão opaca a sobreposição da visão da auréola é desenhada (0-255). +Preferences.label.aura.opacity = Opacidade da Aura +Preferences.label.aura.opacity.tooltip = Mede no quão opaco a sobreposição da aura é desenhada (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Opacidade da luz +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Opacidade da Névoa +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Ocultar o aviso 'Mapa não visível para os jogadores' +Preferences.label.fog.mapvisibilitywarning.tooltip= Oculta a mensagem de em que o mapa não está visível para os jogadores. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Limite da Taxa de Quadros +Preferences.label.performance.cap.tooltip = Limite da taxa de quadros para o renderizador de mapas em FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Padrões da Campanha +Preferences.label.initiative.hidenpc = Ocultar NPCs dos jogadores em novos mapas +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Dar Permissão aos Proprietários em novas campanhas +Preferences.label.initiative.owner.tooltip = Permissão de Proprietário permite que jogadores executem certas ações em seus tokens no painel de Iniciativa. +Preferences.label.initiative.lock = Bloquear Movimento do Jogador em novas campanhas +Preferences.label.initiative.lock.tooltip = Quando ativado, os jogadores só poderão mover seu token quando este token tiver iniciativa. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Nome Padrão do Usuário +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Usuário Anônimo +Preferences.label.macros.edit = Padrão\: Permitir que os jogadores editem macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Período de tempo limite em milissegundos para esperar ao procurar por gateways UPnP. +Preferences.label.macros.permissions = Habilitar Acesso a Macros Externas +Preferences.label.macros.permissions.tooltip = Habilite macros para chamar funções que podem acessar sua unidade de disco e serviços http. As seguintes funções serão habilitadas\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Você deve digitar uma porta numérica. +ServerDialog.error.port.outOfRange = O intervalo de portas deve estar entre 1 e 65535. +ServerDialog.error.portNumberException = Porta do registro RPTools não é numérico?\! Erro no servidor web? +ServerDialog.error.server = Você deve digitar um nome de servidor ou endereço IP. +ServerDialog.error.serverNotFound = Servidor "{0}" não encontrado. +ServerDialog.error.username = É necessário fornecer um nome de usuário. +ServerDialog.error.noConnectPassword = Você deve digitar uma senha para conectar no servidor. +ServerDialog.error.passwordMissing = Ambas as senhas do Jogador e do GM devem ser preenchidas. +ServerDialog.error.playerPasswordMissing = A senha do jogador deve ser preenchida. +ServerDialog.error.gmPasswordMissing = A senha do GM deve ser preenchida. +ServerDialog.error.passwordMustDiffer = A senha do jogador e do GM não podem ser a mesma. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Configurando para Teste de Conexão... +ServerDialog.msg.test2 = Executando teste de conexão. Sucesso geralmente é rápido; falha frequentemente leva mais tempo... +ServerDialog.msg.test3 = Sucesso\! Eu me conectei com sucesso ao seu computador da Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Não foi possível ver seu computador pela Internet.

Pode ser um problema de redirecionamento de porta. Visite o fórum RPTools (Ferramentas -> MapTool -> HOWTO) para encontrar as Perguntas Frequentes sobre Rede ("Networking FAQ"). +ServerDialog.msg.test5 = Não foi possível ver seu computador pela Internet.

Pode ser um problema de redirecionamento de porta. Visite o fórum RPTools (Ferramentas -> MapTool -> HOWTO) para encontrar as Perguntas Frequentes sobre Rede ("Networking FAQ"). +ServerDialog.msg.test6 = Erro de comunicação durante o teste... +ServerDialog.msg.test7 = Exceção desconhecida ou inesperada durante o teste. +ServerDialog.msg.title = Iniciar Servidor +ServerDialog.label.usePasswordFile = Usar Arquivos de Senhas do MapTool. +ServerDialog.tooltip.usePasswordFile = O Arquivos de Senhas do MapTool serve pra guardar as senhas do jogadores e GM. +ServerDialog.label.useEasyConnect = Usar Fácil Conexão do MapTool. +ServerDialog.tooltip.useEasyConnect = A Fácil Conexão do MapTool serve para simplificar a autenticação de chave pública. +ServerDialog.label.usepnp = Usar UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = Senha do GM\: +ServerDialog.label.password = Senha do Jogador\: +ServerDialog.label.metric = Métrica de movimento +ServerDialog.label.metric.tooltip = Determina como o MapTool lida com o movimento do tipo de grade selecionado. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Somente o proprietário de um token específico pode executar qualquer ação sobre ele. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = Se um token não tem titularidade, o FoW não será revelado no movimento, a menos que seja selecionado. +ServerDialog.option.reveal.player = Os jogadores podem revelar a visão +ServerDialog.option.reveal.move = Auto Revelação em Movimento +ServerDialog.option.reveal.move.tooltip = Permite que os tokens automaticamente revelem o FoW no final do movimento. +ServerDialog.option.vision.individual = Usar Visões Individuais +ServerDialog.option.vision.individual.tooltip = Jogadores não partilham visão. +ServerDialog.option.fow.individual = Usar FOW Individual +ServerDialog.option.fow.individual.tooltip = Cada token tem o seu próprio FOW. +ServerDialog.option.impersonate = Permitir que os jogadores imitam qualquer token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = As macros do painel de campanha estarão disponíveis para os jogadores usarem (mas não editarem). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Gerar Senha + + +CampaignPropertiesDialog.tab.token = Propriedades do Token +CampaignPropertiesDialog.tab.repo = Repositórios +CampaignPropertiesDialog.tab.sight = Visão +CampaignPropertiesDialog.tab.light = Luz +CampaignPropertiesDialog.tab.states = Condições +CampaignPropertiesDialog.tab.bars = Barras +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Duas Imagens +CampaignPropertiesDialog.combo.bars.type.singleImage = Imagem Única +CampaignPropertiesDialog.combo.bars.type.multipleImages = Múltiplas imagens +CampaignPropertiesDialog.combo.bars.type.solid = Solido +CampaignPropertiesDialog.combo.bars.type.twoTone = Dois Tons +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Superior +CampaignPropertiesDialog.combo.bars.type.bottom = Inferior +CampaignPropertiesDialog.combo.bars.type.left = Esquerda +CampaignPropertiesDialog.combo.bars.type.right = Direita +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Imagem +CampaignPropertiesDialog.combo.states.type.cornerImage = Imagem Canto +CampaignPropertiesDialog.combo.states.type.gridImage = Imagem Grade +CampaignPropertiesDialog.combo.states.type.dot = Ponto +CampaignPropertiesDialog.combo.states.type.gridDot = Pontos Grade +CampaignPropertiesDialog.combo.states.type.circle = Círculo +CampaignPropertiesDialog.combo.states.type.shaded = Sombreado +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cruz +CampaignPropertiesDialog.combo.states.type.diamond = Diamante +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grade de Diamante +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Preferência +CampaignPropertiesDialog.combo.states.type.gridYield = Preferência da Grade +CampaignPropertiesDialog.combo.states.type.triangle = Triângulo +CampaignPropertiesDialog.combo.states.type.gridTriangle = Triângulo da Grade +CampaignPropertiesDialog.combo.states.type.gridSquare = Quadrado da Grade +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Propriedades da Campanha +CampaignPropertiesDialog.label.group = Grupo\: +CampaignPropertiesDialog.label.image = Imagem\: +CampaignPropertiesDialog.label.images = Imagens\: +CampaignPropertiesDialog.label.show = Mostrar Para\: +CampaignPropertiesDialog.label.corner = Canto\: +CampaignPropertiesDialog.label.preview = Pré-visualização\: +CampaignPropertiesDialog.label.side = Lado\: +CampaignPropertiesDialog.label.bar = Cor da Barra\: +CampaignPropertiesDialog.label.background = Fundo\: +CampaignPropertiesDialog.label.thick = Espessura\: +CampaignPropertiesDialog.label.opacity = Opacidade\: +CampaignPropertiesDialog.label.inc = Incrementos\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Ordem\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Todos os outros +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Textura + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Tipo de Token +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = Nenhum +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Adicionar +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Círculo +Token.TokenShape.SQUARE = Quadrado +Token.TokenShape.FIGURE = Figura + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fino +TokenFootprint.name.diminutive = Diminutivo +TokenFootprint.name.tiny = Miúdo +TokenFootprint.name.small = Pequeno +TokenFootprint.name.medium = Médio +TokenFootprint.name.large = Grande +TokenFootprint.name.huge = Enorme +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Imenso +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Não foi possível carregar a imagem de destacar o caminho. +SquareGrid.error.squareGridNotLoaded = Não foi possível carregar as pegadas da grade quadrada. + +Token.dropped.byPlayer = Tokens colocados no mapa "{0}" pelo jogador {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Criatura +Token.error.unableToPaste = Falha ao colar token(s) com nome(s) duplicado(s)\: {0} +Token.error.unableToRename = Não é possível renomear o token para "{0}", pois já existe outro token com esse nome no mapa.
Apenas o Mestre pode criar múltiplos tokens com o mesmo nome\! + +ToolbarPanel.manualFogActivated = Modificar manualmente o fog-of-war sem um servidor rodando afeta apenas a área exposta global (isto é, o mapa inteiro), mesmo
se um ou mais tokens forem selecionados. Se você quer que suas alterações se apliquem aos tokens individuais, inicie um servidor do MapTool com
Fog Individual ativado (você pode deixar o campo Alias vazio para fazer um servidor anônimo, se você desejar).

Este aviso não voltará a aparecer para esta campanha. + +TransferableHelper.error.ioException = Erro I/O durante a operação de arrastar/soltar. +TransferableHelper.error.unrecognizedAsset = Não foi possível recuperar recurso de arrastar/soltar. +TransferableHelper.error.unsupportedFlavorException = Tipo de dados não suportado durante operação de arrastar/soltar. +TransferableHelper.error.urlFlavor = Impossível ler URL_FLAVOR. +TransferableHelper.warning.badObject = Não foi possível obter dados de um objeto soltado.
Prováveis causas são um objeto vazio devido a um erro de rede (como configurações de proxy ou autenticação faltando)
ou possivelmente foi removido um objeto incompatível (como um tipo de arquivo inválido). +TransferableHelper.warning.tokensAddedAndExcluded = Adicionados {0,number} tokens. Havia {1,number} tokens que não puderam ser adicionados
porque eles não tinham nomes ou imagens. + +VisionDialog.error.EmptyDistance = Caixa de texto de Distância está vazia, insira uma distância. +VisionDialog.error.numericDistanceOnly = A distância deve ser numérica. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Visão + +# Movement metrics +WalkerMetric.NO_DIAGONALS = Sem Diagonais +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = 1-2-1 +WalkerMetric.ONE_ONE_ONE = 1-1-1 + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Inteiro + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Otimizando o mapa\: "{0}" + +ZoomStatusBar.tooltip = Nível de zoom + +action.addDefaultTables = Adicionar Tabelas Padrão... +action.addDefaultTables.description = Adiciona várias tabelas de imagens de dados e cartas à campanha. +action.addIconSelector = Adicionar Recurso à &Biblioteca... +action.addIconSelector.description = Abre uma caixa de diálogo para adicionar conteúdo local e remoto à sua Biblioteca de Recursos. +action.addOnLibraries = Bibliotecas de Add On... +action.adjustBoard = Ajustar quadro de mapa... +action.adjustBoard.description = Abra a caixa de diálogo para ajustar a posição da imagem do mapa incorporado. +action.adjustGrid = &Ajustar Grade... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Abra o diálogo para ajustar as configurações da grade. +action.autohideNewIcons = Ocultar automaticamente novos tokens +action.autohideNewIcons.description = Novos tokens começam invisíveis para os jogadores. +action.autohideNewMaps = Ocultar automaticamente novos mapas +action.autohideNewMaps.description = Novos mapas começam invisíveis para os jogadores. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Chutar... +action.campaignProperties = Propriedades da Campanha... +action.campaignProperties.description = Abre diálogo para configurar as Propriedades da Campanha. +action.cancelCommand = Não usado (action.cancelCommand) +action.clearDrawing = Limpar Todos os Desenhos +action.clearDrawing.accel = shift D +action.clearDrawing.description = Limpar irá limpar todos os desenhos da camada ativa e limpar todo o histórico de desfazer de desenhos. +action.clientConnect = Conectar a servidor... +action.clientConnect.description = Conectar como um cliente a um servidor. +action.clientDisconnect = Desconectar do Servidor... +action.clientDisconnect.description = Desconectar ou desligar o servidor. +action.collectPerformanceData = Coletar dados de desempenho +action.collectPerformanceData.description = Abre um painel flutuante que informa várias estatísticas de desempenho. +action.commandPanel = Painel de comando +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Não usado (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copiar +action.copyTokens.accel = C +action.copyTokens.description = Copiar tokens selecionados para uma área de transferência interna. +action.copyZone = Copiar... +action.copyZone.description = Fazer uma cópia do mapa atual. +action.cutTokens = Cortar +action.cutTokens.accel = X +action.cutTokens.description = Cortar tokens selecionados para uma área de transferência interna. +action.debug.duplicateLastIcon = Duplicar Último Ícone (debug) +action.editMap = Editar Mapa... +action.editMap.description = Abra uma caixa de diálogo para editar as configurações do mapa atual. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Habilita o fog-of-war para o mapa atual. +action.enforceNotification = Forçar Notificações de Digitação +action.enforceNotification.description = Forçar Notificações de Digitação. +action.enforceView = &Centralizar Jogadores na Visualização Atual +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Forçar os Jogadores ao Mapa Atual +action.enforceZone.accel = E +action.enforceZone.description = Faz com que todos os clientes mudem para o mapa que você está. +action.error.noMapBoard = Não há nenhuma imagem de mapa. Use "Editar mapa..." para adicionar uma. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = Sai&r +action.exit.description = Sair do MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Captura de tela +action.exportScreenShot.title = Exportar Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Exporta a imagem do mapa atual. (Abre primeiro como "Capturar a Tela como...") +action.exportScreenShotAs = Capturar a tela como... +action.exportScreenShotAs.description = Abre uma caixa de diálogo para exportar uma imagem do mapa atual. +action.fullscreen = Modo Tela Cheia +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Mudar para o modo de tela cheia escondendo todo o resto exceto a visualização do mapa. +action.toggleFullScreenTools = Ativar ferramentas no modo de tela cheia. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Coletar informações de depuração... +action.gatherDebugInfoWait = Coletando informações, por favor aguarde... +action.gatherDebugInfo.description = Coleta informações sobre o seu sistema para auxiliar na resolução de problemas ou relatar erros. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentação +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutoriais +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Fóruns +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Configuração de Redes (tópico do fórum) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Scripting de Macro +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Estruturas +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Visível para Jogadores +action.hideMap.accel = H +action.hideMap.description = Alterna a visibilidade do mapa para os jogadores. +action.linkPlayerView = Centralizar Jogadores na Visão Atual (Contínuo) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Faz com que todos os clientes acompanhem continuamente a sua visão. +action.loadCampaign = &Abrir Campanha... +action.playerDatabase = Banco de Dados do Jogador +action.loadCampaign.accel = O +action.loadCampaign.description = Carregar uma campanha salva anteriormente. +action.loadMap = &Importar Mapa... +action.loadMap.description = Carregar um mapa salvo anteriormente. +action.loadMap.warning1 = Este é um recurso experimental. Salve a sua campanha antes de usar este recurso (você é um Mestre logado remotamente). +action.loadMap.warning2 = Ajuda abre o navegador para discussão no tópico do fórum e cancela esta importação. +action.loadMap.warning3 = Sim reconhece os problemas e em seguida importa o mapa. +action.loadMap.warning4 = Não fecha este painel e cancela a importação. +action.import.dungeondraft = Importar VTT Universal... +action.import.dungeondraft.dialog.title = Importar Arquivo VTT Universal +action.loadSaveDialog = DEBUG CARREGAR/SALVAR +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Adicionar Novo ao Selecionado +action.macro.clearGroup = Limpar Grupo... +action.macro.clearPanel = Limpar Painel... +action.macro.delete = Excluir... +action.macro.deleteFromCommon = Excluir do Comum... +action.macro.duplicate = Duplicar +action.macro.duplicateOnSelected = Duplicar Macro em Selecionado +action.macro.edit = Editar... +action.macro.export = Exportar... +action.macro.exportCommon = Exportar Macro Comum... +action.macro.exportCommonSet = Exportar Conjunto de Macros Comum... +action.macro.exportSet = Exportar Conjunto de Macros... +action.macro.exportGroup = Exportar Grupo de Macros... +action.macro.import = Importar... +action.macro.importSet = Importar Conjunto de Macros... +action.macro.importSetToSelected = Importar Conjunto de Macros para Selecionado... +action.macro.importToSelected = Importar Macro para Selecionado... +action.macro.new = Adicionar Nova Macro +action.macro.renameGroup = Renomear Grupo de Macros... +action.macro.reset = Redefinir +action.macro.runForEachSelected = Executar para Cada Selecionado +action.macroEditor.gotoLine = &Ir para a Linha... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Localizar... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Repor... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Mostrar Barra de Busca +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Nova Campanha +action.newCampaign.description = Descarta a campanha atual e cria uma campanha com o mapa Campo. +# Map Menu +action.newMap = Novo mapa... +action.newMap.accel = N +action.newMap.description = Abre uma caixa de diálogo para adicionar um novo mapa para a campanha atual. +action.newToken = Novo Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Abrir Console de Log +action.openLogConsole.title = Console de Log +action.openLogConsole.description = Abre o Console de Log para exibir o resultado de log. +action.pasteTokens = Colar +action.pasteTokens.accel = V +action.pasteTokens.description = Colar área de transferência interna ao local atual do mouse. +action.preferences = Preferências... +action.preferences.description = Abre diálogo de Preferências. +action.redoDrawing = Refazer Desenho +action.redoDrawing.accel = R +action.redoDrawing.description = Refaça o desenho mais recente no histórico de desfazer. +action.refresh = Atualizar +action.refresh.accel = F5 +action.removeAssetRoot = Remover... +action.removeZone = Excluir... +action.removeZone.description = Excluir o mapa atual da campanha. +action.renameMap = Renomear... +action.renameMap.description = Renomear o mapa atual. +action.rescanNode = Reescanear... +action.restoreDefaultImages = Restaurar Imagens &Padrão... +action.restoreDefaultImages.description = Restaura os tokens, texturas, dados e outras imagens para a Biblioteca de Recursos. +action.restoreFogOfWar = Restaurar Fog-of-War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restaura o fog of war para o mapa atual (apague todo FoW revelado). +action.revealFogAtWaypoints.description = Revelar Fog-of-War apenas nos pontos de início e fim, bem como definir pontos de trajeto. +action.revealFogAtWaypoints = FoW\: Expor apenas nos pontos de trajeto +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Executar Macro +action.runMacro.accel = typed / +action.runMacro.description = Torna ativa a janela de chat e inicia a linha com uma barra(/). +action.saveCampaign = &Salvar Campanha +action.saveCampaign.accel = S +action.saveCampaign.description = Salve todos os recursos (mapas, tokens, tabelas, etc) em um único arquivo. +action.saveCampaignAs = Salvar Campanha &Como... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Salve todos os recursos (mapas, tokens, tabelas, etc) em um único arquivo. +action.saveMapAs = &Exportar Mapa... +action.saveMapAs.description = Salve um mapa em um arquivo externo. +action.saveMessageHistory = Salvar &Histórico de Log do Chat... +action.saveMessageHistory.description = Salve o conteúdo do seu log de chat, incluindo sussurros. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Definir a cor do seu texto de escrita +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Mostrar/ocultar notificação de digitação +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Iniciar Servidor... +action.serverStart.description = Inicie um servidor para que outros clientes do MapTool possam se conectar a você. +action.setZoneGridColor = Definir Cor de Grade... +# Help +action.showAboutDialog = &Sobre... +action.showAboutDialog.description = Mostrar informações sobre MapTool. +action.showConnectionInfo = &Informações de Conexão... +action.showConnectionInfo.description = Abre a janela exibindo o endereço IP local e externo da sua conexão, bem como a Porta sendo usada. +action.showCoordinates = Mostrar &Coordenadas +action.showCoordinates.description = Exibir coordenadas em linha/coluna. Apenas para grades quadradas. +action.showGrid = Mostrar &Grade +action.showGrid.accel = G +action.showGrid.description = Alterna a exibição da grade entre ligada e desligada. +action.showLightRadius = Mostrar &Luzes do Token +action.showLightRadius.accel = L +action.showLightRadius.description = Faz com que camadas de luz sejam habilitadas para todos os tokens que têm um fonte de luz. +action.showLightSources = Mostrar Fontes de Luz +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMapa +action.showMapSelector.accel = M +action.showMovementMeasures = Mostrar &Distâncias do Movimento +action.showMovementMeasures.accel = D +action.showTextLabels = Exibir Rótulos de Texto +action.showMovementMeasures.description = Mostrar a distância percorrida por um token enquanto o arrasta. +action.showNames = Mostrar os Nomes dos &Tokens +action.showNames.accel = T +action.showNames.description = Exibe os nomes abaixo dos tokens.
NPC Visível\: Branco com Azul
PC Visível\: Preto com Cinzenta
Não visível\: Branco com Cinza Escura. +action.showPlayerView = Mostrar como Jogador +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Exibir &Distâncias do Desenho +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Bloquear Movimento do Jogador +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Bloqueia o movimento para tokens de propriedade do jogador. +action.toggleTokenEditorLock = Bloquear Editor de Token do Jogador +action.toggleTokenEditorLock.description = Bloqueia o acesso ao Editor de Tokens. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Iniciar com Alinhar à Grade Ativado para Tokens +# Edit Menu +action.undoDrawing = Desfazer Desenho +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = &Ampliar +action.zoomIn.accel = typed \= +action.zoomLock = Travar Zoom +action.zoomOut = &Reduzir +action.zoomOut.accel = typed - + +addtokenstate.added = A condição do token "{0}" foi adicionado +# Slash command info +addtokenstate.description = Adicionar uma nova condição do token que pode ser definido em tokens. +addtokenstate.exists = Uma condição do token com o nome "{0}" já existe. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = Um número inválido "{0}" foi passado como um parâmetro. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Arquivo do Repositório da Campanha... +admin.exportCampaignRepo.description = Exportar um arquivo de repositório de campanha. +admin.updateCampaignRepo = Atualizar Repositório de Campanha... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removido. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Macros Comuns +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = ID da Macro +component.label.macro.allowPlayerEdits = Permitir que Jogadores Editem Macros +component.label.macro.applyToSelected = Aplicar aos Tokens Selecionados +component.label.macro.autoExecute = Executar Automaticamente +component.label.macro.buttonColor = Cor do Botão +component.label.macro.command = Comando +component.label.macro.compareApplyToSelected = Usar Aplicar aos Tokens Selecionados +component.label.macro.compareUseAutoExecute = Usar Executar Automaticamente +component.label.macro.compareUseCommand = Usar Comando +component.label.macro.compareUseGroup = Usar Grupo +component.label.macro.compareUseIncludeLabel = Usar Incluir Rótulo +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Cor da Fonte +component.label.macro.fontSize = Tamanho da Fonte +component.label.macro.group = Grupo +component.label.macro.hotKey = Tecla de atalho +component.label.macro.includeLabel = Incluir Rótulo +component.label.macro.label = Rótulo +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Largura Máxima +component.label.macro.minWidth = Largura Mínima +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Detalhes +component.tab.macro.editor = Editor +component.tab.macro.options = Opções +component.tooltip.macro.allowPlayerEdits = Selecione isto para permitir que jogadores editem esta macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Selecione a cor da face do botão desta macro. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Exibir ou Ocultar a Tecla de Atalho no botão da macro. +component.tooltip.macro.fontColor = Selecione a cor na qual o rótulo para o botão desta macro aparecerá nos painéis de botões de macros. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = Este é o grupo no painel de botões de macros, no qual esta macro irá aparecer. Se o grupo não existir, será criado. +component.tooltip.macro.hotKey = Isto define uma tecla de atalho para esta macro. Estas teclas de atalho são comuns em todos os painéis de macros. +component.tooltip.macro.includeLabel = Marque aqui para incluir o rótulo da macro, com a saída da macro no chat. Desmarque apenas a saída da macro aparecer no chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Especifique a largura máxima que este botão de macro deve preencher em um painel de botões de macros. Se o rótulo para o botão da macro exceder esta largura, o rótulo será cortada. Deixar este campo em branco permitirá que o botão se encaixe automaticamente no comprimento do rótulo. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = Isto determina a ordem dentro deste grupo em que esta macro irá aparecer. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Texto encontrado; ocorrências marcadas\: {0} +component.msg.macro.occurrences = Ocorrências marcadas\: {0} +component.msg.macro.notfound = Texto não encontrado + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Tem certeza que deseja permitir que os jogadores editem qualquer macro comum com esta?

Selecione "Sim" para continuar com essa mudança. Selecione "Não" para reverter. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Tem certeza que deseja impedir que os jogadores editem qualquer macro comum com esta?

Selecione "Sim" para continuar com essa mudança. Selecione "Não" para reverter. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = Você está prestes a exportar a macro atual.

Deseja continuar? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = Você está prestes a redefinir todos os campos da macro {0}.

Deseja continuar? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Barra +defaultTool.ownerMenu = Proprietário +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Limpar Condição +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Luz... +defaultTool.stateMenu = &Condição +defaultTool.visionMenu = Visão + +dialog.addresource.downloading = Baixando Lista ... +dialog.addresource.errorDownloading = Erro ao baixar lista. +dialog.addresource.warn.badpath = Caminho inválido +dialog.addresource.warn.couldnotload = Erro ao baixar a biblioteca +dialog.addresource.warn.directoryrequired = Precisa ser um diretório +dialog.addresource.warn.filenotfound = Não foi possível encontrar o recurso "{0}" +dialog.addresource.warn.invalidurl = URL inválido\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Escolha a Cor +dialog.copyZone.msg = Nome do novo mapa\: +# {0} is the current map name +dialog.copyZone.initial = Cópia do {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Ajustar Âncora Horizontal? +dialog.resizeStamp.checkbox.vertical.anchor = Ajustar Âncora Vertical? +dialog.resizeStamp.label.height = Altura\: +dialog.resizeStamp.label.height.selected = Número de Células Verticais Selecionadas\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Largura\: +dialog.resizeStamp.label.width.selected = Número de Células Horizontais Selecionadas\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Erro ao exportar a imagem. +dialog.screenshot.error.failedImageGeneration = Falha ao gerar imagem. +dialog.screenshot.error.invalidDialogSettings = Configurações de diálogo inválidas... Por favor, reporte erros\! +dialog.screenshot.error.mustSelectView = É necessário selecionar a visão. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Captura de tela não tem área. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Gerando captura de tela. +dialog.screenshot.msg.screenshotSaved = Captura de tela salva +dialog.screenshot.msg.screenshotSaving = Salvando a captura de tela +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Propriedades do Mapa +dialog.importedMapProperties.title = Propriedades do Mapa Importadas + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Campo pixels por grade faltando no arquivo importado. +dungeondraft.import.image = Campo imagem faltando no arquivo importado. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Características Experimentais (use a seu próprio risco). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = Campanha MapTool +file.ext.mtmacro = Macro MapTool +file.ext.mtmacset = Conjunto de Macros MapTool +file.ext.mtprops = Propriedades da Campanha MapTool +file.ext.mttable = Tabela MapTool +file.ext.rpmap = Mapa MapTool +file.ext.rptok = Token MapTool +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Exibe lista de comandos disponíveis. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Descrição + +impersonate.description = Fale como se você fosse alguma outra pessoa/coisa. +impersonate.mustOwn = Apenas os donos de/a {0} podem imitar ou executar macros nele/a. + +initPanel.addAll = Adicionar Todos +initPanel.addPCs = Adicionar PCs +initPanel.center = Centralizar no Mapa +initPanel.clearInitState = Limpar Iniciativa +initPanel.displayMessage = {0} recebeu a iniciativa. +initPanel.enterState = Insira a iniciativa para {0}\: +initPanel.enterStateMany = Digite a iniciativa para os tokens selecionados\: +initPanel.initStateSecondLine = Iniciativa na segunda Linha +initPanel.makeCurrent = Tornar Atual +initPanel.moveDown = Mover para Baixo +initPanel.moveUp = Mover para cima +initPanel.next = Próximo +initPanel.next.description = Move a iniciativa para o próximo token. +initPanel.prev = Anterior +initPanel.prev.description = Move a iniciativa para o token anterior. +initPanel.remove = Remover Token +initPanel.removeAll = Remover Tudo +# Initiative Panel +initPanel.round = Rodada\: +initPanel.round.description = Redefine o contador de Rodada e limpa a iniciativa atual. +initPanel.setInitState = Definir Iniciativa... +initPanel.showInitStates = Mostrar Iniciativa +initPanel.showTokenStates = Mostrar as Condições do Token +initPanel.showTokens = Mostrar Tokens +initPanel.sort = Ordenar +initPanel.sort.description = Ordenar a lista por valores de iniciativa. Usa ordem descendente por padrão, com qualquer valor não-numérico vindo após qualquer número e qualquer valor em branco vindo por último. +initPanel.toggleHideNPCs = Ocultar NPCs +initPanel.toggleHideNPCs.description = Quando ativado, os jogadores não verão nenhum token de NPC nesta lista. +initPanel.toggleHold = Alinhar a Direita +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Bloquear Movimento +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Permissões de Proprietário +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Usar Ordem de Classificação Reversa +initPanel.toggleReverseSort.description = Use a Ordem Invertida (Ascendente) ao Ordenar a partir deste menu. +initPanel.togglePanelButtonsDisabled = Desabilitar Botões do Painel +initPanel.togglePanelButtonsDisabled.description = Desativar os botões Próximo/Anterior no Painel de Iniciativa. Útil para evitar erros ao gerenciar iniciativas através de outras macros. +initPanel.buttonsAreDisabled = Os botões do painel foram desativados pelo GM. + +# Initiative menu on the token popup. +initiative.menu = Iniciativa +initiative.menu.add = Adicionar +initiative.menu.addToInitiative = Adicionar à Iniciativa +initiative.menu.clearState = Limpar Iniciativa +initiative.menu.enterState = Defina a iniciativa para os tokens selecionados\: +initiative.menu.hold = Hold +initiative.menu.remove = Remover +initiative.menu.resume = Resumir +initiative.menu.setState = Definir Iniciativa... + + +layer.token = Token +layer.gm = Oculto +layer.object = Objeto +layer.background = Fundo + +lightDialog.cancel = &Cancelar +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variável faltando. +lineParser.foreachVarMissing = FOREACH\: variável faltando. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Condição inválida em {0}({1}) opção de rolagem. +lineParser.invalidExpr = Expressão inválida\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Não foi possível executar a macro do "{0}"\: não é visível parar o jogador. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = Para especificar um separador de loop fora do padrão, você deve usar o formato "FOR(var,começo,fim,passo,separador)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" não é um número válido. +lineParser.notValidVariableName = "{0}" não é um nome de variavel válido. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Apenas GM pode receber "{0}". +lineParser.onlyGMCanSet = Apenas GM pode definir "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Muitas iterações de loop (possível loop infinito?) +lineParser.unknownCampaignMacro = Macro da campanha desconhecida "{0}". +lineParser.unknownGlobalMacro = Macro global desconhecida "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Macro desconhecida "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Valor não resolvido "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Carregar as Condições do Token +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Comando ausente. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Apenas o GM tem permissão para executar a função "{0}". +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Erro ao executar "{0}"\: Não há imitação do token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} é uma função reservada no prefixo js. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Apenas o GM pode chamar a função "{0}". +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Nome da função desconhecida "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Somente o GM pode definir a rodada. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Cor da Auréola inválida "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Apenas o GM pode realizar "{0}". +macro.function.initiative.gmOrOwner = Apenas o GM ou proprietário pode realizar "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = O ID do token "{0}" é desconhecido no mapa "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Erro com a função "{0}"\: {1} +macro.function.macroLink.arguments = Argumentos +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Tokens Imitados +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Tokens selecionados +macro.function.macroLink.unknown = Desconhecido +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Token "{0}" Movido do mapa "{2}" para o mapa "{1}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Não foi possível encontrar o mapa "{1}" na função "{0}". +macro.function.moveTokenMap.unknownToken = Não foi possível encontrar o token "{1}" na função "{0}". +# number function +macro.function.number.invalid = Formato de número inválido "{1}" em "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Não foi possível processar a função "{0}", HTTP Status\: {1} +macro.function.rest.error.unknown = Não foi possível processar a função "{0}", A Exceção foi chamada\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Estado desconhecido "{1}" na função "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Barra desconhecida "{1}" na função "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Tipo de luz desconhecida "{1}" na função "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Condição desconhecida "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (erro\: "{0}" não foi encontrado) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Mapa Rápido +menu.edit = &Editar +menu.export = Exportar +menu.file = &Arquivo +menu.help = A&juda +menu.map = &Mapa +menu.overlay = &Sobreposição +menu.recent = Ca&mpanhas Recentes +menu.tools = &Ferramenta +menu.view = &Visualizar +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Visão +menu.window = Ja&nela +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Fechar +msg.commandPanel.hasEnteredText = {0} inseriu o texto. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} está digitando... +msg.commandPanel.cheater.self = Trapaceiro. Você foi reportado. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} foi pego trapaceando\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Você tem certeza que quer inicializar o {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Você tem certeza que deseja excluir os desenhos selecionados? +msg.confirm.deleteDraw.removed = Isto não pedirá mais permissão para excluir desenhos. Se você quiser reativar esta opção, vá ao menu Preferências. +msg.confirm.deleteToken = Você tem certeza que deseja excluir os tokens selecionados? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = Você será desconectado. Tem certeza que deseja sair? +msg.confirm.fileExists = Substituir o arquivo existente? +msg.confirm.hostingDisconnect = Você está hospedando um servidor. Desconectar irá desconectar todos os clientes conectados.
Tem certeza? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Descartar a campanha atual? +msg.confirm.webServerStartTitle = Iniciar Aplicativo Web Experimental? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = Você está a carregar uma campanha criada pela versão MapTool {1}.
Pode haver erros de carregamento porque você está a executar a versão {0}.

Você tem certeza? +msg.confirm.overwriteExistingCampaign = Esse arquivo já existe. Deseja substituí-lo? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Existe um arquivo de recuperação automática criada no horario {0,time} do dia {0,date}.
Gostaria de recuperá-lo? +msg.confirm.removeFacings = Você tem certeza que deseja excluir a Direção dos tokens selecionados? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Renomear "{0}"? +msg.confirm.restoreFoW = O mapa contém áreas exposta da névoa.
Deseja redefinir todas as névoas? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = Você já está executando o servidor. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Não é possível ajustar grade nos mapas infinitos. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Não foi possível carregar créditos ou versão. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = O nome do token não pode estar vazio. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Não foi possível restaurar as imagens padrão. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Não foi possível registrar o seu servidor. +msg.error.failedConnect = Não foi possível conectar ao servidor. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Não foi possível exportar a imagem. +msg.error.failedLoadCampaign = Não foi possível carregar a campanha. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Não foi possível carregar o mapa. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Não foi possível salvar a campanha. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Não foi possível salvar o mapa. +msg.error.failedSavingNewVersion = Não foi possível salvar na nova versão. +msg.error.fileAlreadyExists = Arquivo {0} já existe. +msg.error.directoryNotWriteable = Diretório {0} não é editável. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Não foi possível salvar o histórico das mensagens. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Não foi possível reiniciar o servidor pessoal. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repositório não está disponível\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = Arquivo não encontrado. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Apenas os GMs podem fazer isso. +msg.error.invalidLocalhost = "localhost" não é um endereço válido?\! Verifique o seu arquivo no /etc/hosts. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Não foi possível inicializar a biblioteca de criptografia. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Não foi possível carregar o tema +msg.error.cantLoadTheme = Não é possível carregar o tema {0}, usando o tema padrão. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Não foi possível carregar o layout inicial. +msg.error.layoutParse = Erro ao analisar o arquivo de layout. +msg.error.loadingIconImage = Não foi possível carregar a imagem do ícone. +msg.error.loadingQuickMaps = Erro ao carregar mapas rápidos. +msg.error.copyingStartupConfig = Erro ao copiar o arquivo de configuração de inicialização. +msg.error.copyingStartupConfig.unixLike = Não pode copiar o arquivo de configuração, ver Preferências -> Inicialização para mais detalhes. +msg.error.macro.buttonGroupDnDFail = Problema ao arrastar e soltar +msg.error.macro.buttonPropsAreNull = As propriedades do botão estão nulas. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro não pode ser exportado\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro não pode ser importado\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = Você será colocado de volta no modo de edição. +msg.error.mtprops.properties.title = Os seguintes erros ocorreram\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = Você está conectado a um servidor. Por favor, desconecte-se. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Selecione um jogador primeiro. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = Nenhum Token Selecionado. +msg.error.playerNotConnected = Jogador "{0}" não está conectado. +msg.error.server.disconnected = O servidor desconectou. +msg.error.server.cantrestart = Não foi possível reiniciar o servidor pessoal. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = Tabela não existe. +msg.error.tableUnknown = Tabela desconhecida. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Rastro do erro\: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Host desconhecido. +msg.error.unknownJavaVersion = Não consegue determinar a versão do Java?\! Continuará mesmo assim... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = O Diretório "{0}" contém caracteres potencialmente perigosos e não serão usados. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = Você está executando o MapTool usando a versão muito antiga do Java para ser 100% compatível com algumas bibliotecas usadas de terceiros.
Se você continuar a usar o MapTool, poderá experienciar erros inesperados com essa incompatibilidade. Você deseja continuar? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} já existe. +msg.error.passFile.publicKeyNotFound = Chave pública não encontrada. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW desabilitado. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW habilitado. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW está desabilitado. +msg.info.campaignLoading = Carregando Campanha +msg.info.campaignSaved = Campanha Salva. +msg.info.campaignSaving = Salvando Campanha +msg.info.connecting = Conectando +msg.info.disconnected = Você desconectou. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Exportação da Macro cancelada. +msg.info.macro.exportSuccess = Macro exportado com sucesso. +msg.info.mapLoading = Carregando Mapa +msg.info.mapSaved = Mapa Salvo. +msg.info.noCampaignPreview = Pré-visualização da campanha não disponível. +msg.info.playerBooted = {0} foi desconectado. +msg.info.playerConnected = {0} se conectou. +msg.info.playerDisconnected = {0} foi desconectado. +msg.info.restoreLayout = Restaurar layout +msg.info.restoreLayout.description = Restaura a interface do MapTool para o layout padrão. +msg.info.screenshotSaved = Captura de tela salvado. +msg.info.screenshotSaving = Salvando captura de tela... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = A hospedagem de um servidor MapTool envolve a configuração apropriada de rede.
Você quer visitar o post do fórum que descreve esse processo? +msg.info.showTransferWindow = Mostrar janela de transferência +msg.info.showTransferWindow.description = Abra uma janela mostrando as transferências de recursos pendentes. +msg.info.startServer = Servidor inicializado; Por favor, aguarde a atualização do mapa. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = VERSÃO DO ARQUIVO NÃO ENCONTRADO +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Exportar Macro +msg.title.exportMacroSet = Exportar Conjunto Macro +msg.title.exportProperties = Exportar propriedades +msg.title.importMacro = Importar Macro +msg.title.importMacroSet = Importar Conjunto Macro +msg.title.importProperties = Importar Propriedades +msg.title.loadAssetTree = Carregar Árvore de Recursos +msg.title.loadCampaign = Carregar Campanha +msg.autosave.wait = Esperando até {0} segundos para que o salvamento automático termine... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Carregar mapa +msg.title.messageDialog.cancel = &Cancelar +msg.title.messageDialog.continue = Continuar +msg.title.messageDialog.dontAskAgain = Sim, e &não perguntar novamente +msg.title.messageDialog.no = &Não +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Sim +msg.title.messageDialogConfirm = Confirmação +msg.title.messageDialogError = Erro +msg.title.messageDialogFeedback = Comentários +msg.title.messageDialogInfo = Informação +msg.title.messageDialogWarning = Advertência +msg.title.saveCampaign = Salvar Campanha +msg.title.saveMessageHistory = Salvar histórico de mensagens +msg.warn.failedAutoSavingMessageHistory = Não foi possível salvar automaticamente o histórico de mensagens. +msg.warning.macro.playerChangesNotAllowed = O GM não autorizou jogadores a mudar este macro. +msg.warning.macro.willNotExport = O macro "{0}" não será exportado. Ele foi sinalizado pelo GM como não editável por jogadores ou você não tem privilégios administrativos sobre a fonte. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = Um recurso invalido foi selecionado. Se você receber esta mensagem, por favor reporte-o nos fóruns do MapTool ou no servidor do Discord. + +ooc.description = Chat (fora de personagem) + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Páginas Renderizadas +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extrair cada página do PDF para uma única imagem. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Pesquisar subdiretórios? +panel.Asset.ImageModel.checkbox.searchSubDir2 = resultados +panel.Asset.ImageModel.slider.toolTip = Deslize para ajustar o tamanho da pré-visualização de miniatura... +panel.Asset.Mouseover.dimensions = Dimensões\: {0} x {1} +panel.Asset.Mouseover.type = Tipo\: {0} +panel.Asset.Mouseover.size = Tamanho\: {0} + +panel.Campaign = Campanha +panel.Campaign.description = Janela ancorável para macros da campanha. +panel.Gm = GM +panel.Gm.description = Janela ancorável para macros visíveis pelo GM +panel.Chat = Chat +panel.Chat.description = Janela de chat ancorável. +panel.Connections = Conexões +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Janela ancorável exibindo clientes conectados. +panel.DrawExplorer = Desenhar Explorador +panel.DrawExplorer.description = Janela ancorável para gerenciar desenhos. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = largura({0}) altura({1}) +panel.DrawExplorer.ShapeDrawable.Float = largura({0}) altura({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = largura({0}) altura({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = largura({0}) altura({1}) +panel.DrawExplorer.Template.BlastTemplate = Explosão ({0}) +panel.DrawExplorer.Template.BurstTemplate = Explosão ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Linha ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Linha ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Raio ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Raio ({0}) +panel.DrawExplorer.Template.WallTemplate = Parede ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacidade({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Janela ancorável mostrando macros armazenados no computador local. +panel.Impersonate = Imitar +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Imitado Selecionado +panel.Impersonate.identity = Falando como\: {0} +panel.Initiative = Iniciativa +panel.Initiative.description = Janela ancorável para gerir a iniciativa de combate. +panel.Library = Biblioteca +panel.Library.description = Janela ancorável para acessar os recursos na sua Biblioteca de Recursos. +panel.MapExplorer = Explorador de Mapas +panel.MapExplorer.description = Janela ancorável mostrando os tokens e outros recursos no mapa atual. +panel.MapExplorer.View.BACKGROUND = Fundo +panel.MapExplorer.View.CLIPBOARD = Área de Transferência +panel.MapExplorer.View.GM = Oculto +panel.MapExplorer.View.GROUPS = Grupos +panel.MapExplorer.View.LIGHT_SOURCES = Fontes de Luz +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Jogadores +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nome do Novo Grupo +panel.Selected = Selecionado +panel.Selected.description = Janela ancorável mostrando as macros no(s) token(s) atualmente selecionado(s). +panel.Selected.tooltip.deslectAll = Desmarcar todos os tokens +panel.Selected.tooltip.next = Selecionar o próximo token +panel.Selected.tooltip.previous = Selecionar o token anterior +panel.Selected.tooltip.revertToPrevious = Reverter para a seleção anterior +panel.Selected.tooltip.selectAll = Selecione todos os tokens no mapa +panel.Tables = Tabelas +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = Novo Token +dialog.NewToken.type = Tipo\: +dialog.NewToken.visible = Visível\: +dialog.NewToken.show = Mostrar esta caixa de diálogo +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Selecione um idioma para a interface do MapTool. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Rolagem desconhecida\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolou\: {1} + +rollgm.description = Role e transmita o resultado para todos os GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolou pra você\: {1} +# {0} is the roll +rollgm.self.string = Você rolou para os GMs\: {0} + +rollme.description = Role e mostre o resultado apenas para mim. +# {0} is the roll +rollme.string = Você rolou para si mesmo\: {0} + +rollsecret.description = Role e transmita o resultado apenas para os GMs e esconder o resultado mesmo de si mesmo. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolou secretamente para você\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Você rolou em segredo\: {0} +rollsecret.self.string = Você rola secretamente para os GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Salvar as Condições do Token +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Envie uma mensagem apenas pra si mesmo. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Exibir a Versão do MapTool na janela do bate-papo. +slashversion.message = Versão do MapTool {0}. + +# About slash command +slashabout.description = Exibir o diálogo sobre. + +# Slash Command errors +slash.mustBeGM = Você deve se tornar GM pra usar "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} diz para os GMs\: +# {0} is what to say +togm.self = Você disse para os GMs\: {0} + +token.popup.menu.always.visible = Visível sobre FoW +token.popup.menu.autoresize = Redimensionar automaticamente... +token.popup.menu.expose = Expor +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Área visível +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expor +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0} Área Exposta +token.popup.menu.showHandout = Mostrar Folheto +token.popup.menu.facing.set = Definir Direção +token.popup.menu.facing.clear = Limpar Direção +token.popup.menu.lights.clear = Limpar Somente Luzes +token.popup.menu.lights.clearAll = Limpar Tudo +token.popup.menu.auras.clear = Limpar apenas Auras +token.popup.menu.auras.clearGM = Limpar apenas Auras do GM +token.popup.menu.auras.clearOwner = Limpar apenas Auras do Proprietário +token.popup.menu.snap = Alinhar à grade +token.popup.menu.visible = Visível para jogadores +token.popup.menu.impersonate = Imitar +token.popup.menu.move = Mover +token.popup.menu.move.path = Mostrar caminho +token.popup.menu.move.revertlast = Desfazer último movimento +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Editar ... +token.popup.menu.delete = Excluir +token.popup.menu.flip = Inverter +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Plano Isométrico +token.popup.menu.change = Alterar para +token.popup.menu.arrange = Organizar +token.popup.menu.zorder.front = Trazer para Frente +token.popup.menu.zorder.back = Enviar para Trás +token.popup.menu.save = Salvar ... +token.popup.menu.size = Tamanho +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Tamanho Nativo +token.popup.menu.size.reset = Redifinir +token.popup.menu.edit.toomany.tooltip = Apenas um token pode ser editado por vez. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Auréola +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copiar VBL do Mapa +token.properties.button.transferVblFromMap.move.text = Mover VBL do mapa +token.properties.button.transferVblToMap.copy.text = Copiar VBL para Mapa +token.properties.button.transferVblToMap.move.text = Mover VBL para Mapa + +tokenspeech.description = Dizer a fala informada nos tokens atualmente selecionados. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = Clique esquerdo do mouse\: define a célula inicial, segundo clique define o raio e a direção; Ctrl\: move ponto de origem +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposicionar imagem de fundo do mapa +tool.bursttemplate.instructions = Clique esquerdo do mouse\: define célula central, segundo clique define raio; Ctrl\: move ponto de origem +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = Clique esquerdo do mouse\: define ponto inicial, segundo clique define raio e direção; Ctrl\: move ponto de origem +tool.cone.tooltip = Desenha um modelo de cone. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Excluir o desenho +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Não Utilizado +tool.facing.tooltip = Defina a direção da face do token. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Desenha linhas à mão-livre. +tool.freehandexpose.instructions = Clique esquerdo do mouse\: define o ponto incial/final a expor, Clique Direito (enquanto arrasta)\: define ponto intermediário, Shift + Clique esquerdo (inicial)\: oculta área +tool.freehandexpose.tooltip = Expor/Esconder na mão livre no Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Mostrar/Ocultar a grade do mapa. +tool.label.dialogtitle = Editar Etiqueta +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Adicionar etiqueta de texto no mapa. +tool.line.instructions = Clique esquerdo do mouse\: define ponto inicial/final, Clique direito (enquanto desenhando)\: define ponto intermediário, Shift + Clique esquerdo (inicial)\: apaga linha, Alt (segurar)\: Alinha ao centro da célula +tool.line.tooltip = Desenhe linhas retas. +tool.linetemplate.instructions = Clique esquerdo do mouse\: define ponto inicial, segundo clique determina o caminho, terceiro clique define o comprimento; Ctrl\: move o último ponto definido +tool.linetemplate.tooltip = Desenhe um modelo de linha. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Medir distância ao longo do caminho. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Desenhe um oval. +tool.ovalexpose.instructions = Clique esquerdo do mouse\: define o ponto inicial/final a expor, Shift + Clique esquerdo\: oculta área; Alt\: origem é o ponto central +tool.ovalexpose.tooltip = Expor/Esconder um oval no Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Desenhe um VBL oval. +tool.ovaltopologyhollow.tooltip = Desenhe um VBL oval oco. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Ferramenta do ponteiro +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Desenhe um polígono fechado. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expor/Esconder um polígono no Fog of War. +tool.polylinetopo.tooltip = Desenhar uma linha VBL. +tool.polytopo.tooltip = Desenhar um polígono VBL fechado. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = Clique esquerdo do mouse\: define ponto inicial, segundo clique define o raio; Ctrl\: move o ponto de origem +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Desenhe um retângulo. +tool.rectexpose.instructions = Clique esquerdo do mouse\: define ponto inicial/final a expor; Shift + Clique esquerdo\: oculta retângulo; Alt\: origem é o ponto central +tool.rectexpose.tooltip = Expor/Esconder um retângulo no Fog of War. +tool.recttopology.instructions = Clique esquerdo do mouse\: define ponto inicial/final, Shift + Clique esquerdo\: apaga retângulo; Ctrl\: alinha à grade +tool.recttopology.tooltip = Desenhe um VBL retangular. +tool.recttopologyhollow.tooltip = Desenhe um VBL retangular oco. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Desenhe um modelo de parede. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Ferramentas de desenho +tools.fog.tooltip = Ferramentas do Nevoeiro de Guerra +tools.interaction.tooltip = Ferramentas de Interação +tools.mute.tooltip = Silenciar sons do sistema e transmissões de áudio +tools.unmute.tooltip = Reativar sons do sistema e transmissões de áudio +tools.hidetoolbar.tooltip = Ocultar barra de ferramentas +tools.unhidetoolbar.tooltip = Mostrar barra de ferramentas +tools.template.tooltip = Ferramentas de Modelo +tools.token.fow.all.tooltip = Mostrar FoW para Todos os Tokens que você possui controle ou que são de propriedade de todos. +tools.token.fow.gm.tooltip = Mostrar FoW para os Tokens que você de fato possui.
Se você é o GM, logo também verá quaisquer tokens que não possuem titularidade. +tools.token.fow.npc.tooltip = Mostrar FoW para Tokens NPCs que você possui controle ou que são de propriedade de todos. +tools.token.fow.pc.tooltip = Mostrar FoW para Tokens PCs que você possui controle ou que são de propriedade de todos. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Selecionar Mapa +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Comando desconhecido\: "{0}". Tente /ajuda para uma lista de comandos. + + + +startup.config.unableToWrite = Não foi possível gravar o arquivo de configuração. +Preferences.startup.label.info = Informações de Preferências na Inicialização +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Jogador +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = jogador + +visionType.DAY = Dia +visionType.NIGHT = Noite +visionType.OFF = Desligado + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = Nome verdadeiro +mapSortType.DISPLAYNAME = Nome de Exibição + + +whisper.command = Sussurrar +whisper.description = Enviar mensagem a um jogador específico. +whisper.enterText = insira o texto aqui +whisper.noName = Fornecer um nome de jogador. +# {0} is the name, {1} is the message +whisper.string = {0} sussurrar\: {1} +whisper.toSelf = Falando consigo mesmo novamente? +whisper.you.string = Você sussurra à {0}\: {1} + +whisperreply.description = Responder ao último jogador que sussurrou para você. +whisperreply.noTarget = Você não tem ninguém para responder. + +zone.player_view = Visão do Jogador +zone.map_not_visible = Mapa não visível para os jogadores + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Adicionar +playerDB.dialog.authType = Tipo de Autenticação +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Editar... +playerDB.dialog.delete = Excluir +playerDB.dialog.deleteConfirm = Você tem certeza que deseja excluir {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Chave Pública Inválida +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Senha Codificada -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancelar + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = O Diretório {0} não está vazia, selecione um diretório diferente. +library.export.errorReadingDirectory = Não foi possível ler o diretório {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Versão +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Autores +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ru.properties b/src/main/resources/net/rptools/maptool/language/i18n_ru.properties index a9053285c6..55a4c68fdc 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ru.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ru.properties @@ -100,39 +100,34 @@ Color.none = Нет Color.custom = Свой Color.default = Default -Button.accept = Принять -Button.add = Добавить -Button.apply = ПРИМЕНИТЬ -Button.background = Фон -Button.browse = Обзор +Button.ok = ОК Button.cancel = Отмена -Button.clear = Очистить -Button.clearall = Очистить всё +Button.refresh = Обновить +Button.rescan = Пересканировать +Button.revert = Восстановить Button.close = Закрыть +Button.import = Импорт +Button.export = Экспорт Button.delete = Удалить +Button.add = Добавить +Button.new = Новый +Button.browse = Обзор +Button.update = Обновить +Button.apply = ПРИМЕНИТЬ +Button.accept = Принять +Button.up = Вверх Button.down = Вниз -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Экспорт -Button.fog = Туман -Button.hide = Скрыть -Button.import = Импорт -Button.install = Установить +Button.background = Фон Button.map = Карта -Button.new = Новый +Button.fog = Туман +Button.clear = Очистить +Button.clearall = Очистить всё +Button.yes = Да Button.no = Нет -Button.ok = ОК -Button.refresh = Обновить -Button.rescan = Пересканировать -Button.revert = Восстановить +Button.install = Установить Button.runmacro = ЗАПУСТИТЬ МАКРОС -Button.up = Вверх -Button.update = Обновить -Button.yes = Да +Button.hide = Скрыть -Label.label=Label\: Label.lights = Vision\: Label.name = Название\: Label.gmname = Имя ГМ\: @@ -189,10 +184,8 @@ Label.image.choose = Выбрать изображение Label.table.import = Импорт таблицы Label.table.export = Экспорт таблицы Label.preview = Предпросмотр -Label.background = Background Label.foreground = Передний план\: Label.showbackground = Показать фон\: -Label.fontSize = Font Size Label.layers = Слои\: Label.view.current = Текущий вид Label.host = Хост\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Имеет зрение\: EditTokenDialog.label.terrain.mod = Модификатор местности\: EditTokenDialog.label.terrain.mod.tooltip= Отрегулируйте стоимость движения других токенов для перемещения по этому токену. По умолчанию мультипликатор 1 равный нет изменений (1 * 1 \= 1). EditTokenDialog.label.image = Таблица изображений\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Прозрачность токенов\: EditTokenDialog.label.opacity.tooltip = Изменить прозрачность токена. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Игнорировать местность\: EditTokenDialog.label.terrain.ignore.tooltip= Выберите типы модификаторов местности, которые этот токен должен игнорировать. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Не удалось загрузить отпеч Handshake.msg.duplicateName = Кто-то уже использует это имя игрока. Пожалуйста, выберите другое имя и повторите попытку. Handshake.msg.wrongPassword = Введен неправильный пароль. Пожалуйста, повторите попытку. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = Используемые версии не совпадают. Вы используете версию {0} и пытаетесь подключиться к серверу, запущенному на версии {1}.
Пожалуйста, обновите ваш клиент до правильной версии. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Skip this Version Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Что вы видите, это то, что вы получите. ExportScreenshot.view.asselected = Как выбрано ExportScreenshot.view.asselected.tooltip = Выберите слои для включения в скриншот. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Свойства кампании CampaignPropertiesDialog.label.group = Group\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Order\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Отсутствует карт # hard-coded in the application, but that's OSX for you. ;-) action.exit = Вы&ход action.exit.description = Выйти из MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Снимок экрана action.exportScreenShot.title = Экспорт скриншота action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Необходимо ук dialog.addresource.warn.mustselectone = Необходимо выбрать хотя бы одну библиотеку для загрузки dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Неверный идентификатор ресурса\: {0}. Сообщите об ошибке команде MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = Готовность начать FTP процесс из {0,number} файла(ов)... msg.confirm.bootPlayer = Вы уверены, что хотите выгнать {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Очистку всего рисования невозможно будет восстановить. Вы уверены? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Карта содержи msg.confirm.saveCampaign = Хотите сохранить вашу кампанию перед выходом? msg.error.alreadyRegistered = Этот ID уже используется -- сервер не зарегистрирован. msg.error.alreadyRunningServer = Вами уже запущен сервер. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Браузер не может быть запущен.
{0} msg.error.browser.notFound = Системный браузер не может быть определен.
Пожалуйста, укажите системный браузер в переменной окружения {0}. msg.error.cantAdjustGridInfMaps = Невозможно настроить сетку на бесконечных картах. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = Лев.Мышь\: установить нач tool.walltemplate.tooltip = Рисовать шаблон стены (wall) tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Инструменты слоя блокировки видимости (СБВ) +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Выбрать карту tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties b/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties new file mode 100644 index 0000000000..813954f106 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Зеленый\:Отдача Красный\:Приём + +AppHomeDiskSpaceStatusBar.toolTip = Свободное место в домашнем каталоге. + +AssetCacheStatusBar.toolTip = Текущий размер кэша ресурсов. Двойное нажатие для очистки кэша. + +AssetViewerDialog.leftDragMove = Левой кнопкой мыши перемещать +AssetViewerDialog.rightDragResize = Правой кнопкой мыши менять размер + +AutoSaveManager.failed = Ошибка при автосохранении\: +AutoSaveManager.failed_badState = Ошибка автосохранения\:\nПлохое состояние приложения?\! Пожалуйста, сообщите об этом\! +AutoSaveManager.status.autoSaveComplete = Автосохранение завершено. Прошедшее время (мс)\: {0,number} +AutoSaveManager.status.autoSaving = Автосохранение кампании... +AutoSaveManager.status.lockFailed = Автосохранение пропущено. Выполняется фоновая операция. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Невозможно получить источник света "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Автосохранение записей чата... + +Color.aqua = голубой +Color.black = чёрный +Color.blue = синий +Color.cyan = бирюзовый +Color.darkgray = тёмно-серый +Color.fuchsia = ярко-розовый +Color.gray = серый +Color.gray25 = 25% серый +Color.gray50 = 50% серый +Color.gray75 = 75% серый +Color.green = зелёный +Color.lightgray = светло-серый +Color.lime = салатовый +Color.magenta = пурпурный +Color.maroon = каштановый +Color.navy = тёмно-синий +Color.orange = оранжевый +Color.pink = розовый +Color.purple = фиолетовый +Color.red = красный +Color.silver = серебряный +Color.teal = морской волны +Color.white = белый +Color.yellow = жёлтый +Color.none = Нет +Color.custom = Свой +Color.default = Default + +Button.ok = ОК +Button.cancel = Отмена +Button.refresh = Обновить +Button.rescan = Пересканировать +Button.revert = Восстановить +Button.close = Закрыть +Button.import = Импорт +Button.export = Экспорт +Button.delete = Удалить +Button.add = Добавить +Button.new = Новый +Button.browse = Обзор +Button.update = Обновить +Button.apply = ПРИМЕНИТЬ +Button.accept = Принять +Button.up = Вверх +Button.down = Вниз +Button.background = Фон +Button.map = Карта +Button.fog = Туман +Button.clear = Очистить +Button.clearall = Очистить всё +Button.yes = Да +Button.no = Нет +Button.install = Установить +Button.runmacro = ЗАПУСТИТЬ МАКРОС +Button.hide = Скрыть + +Label.lights = Vision\: +Label.name = Название\: +Label.gmname = Имя ГМ\: +Label.speechName = Speech Bubble Name\: +Label.optional = Опционально +Label.options = Параметры +Label.maps = Карты +Label.objects = Объекты +Label.token = Токен +Label.tokens = Токены +Label.backgrounds = Фоны +Label.macroeditor = Редактор макросов +Label.styletheme = Стиль темы +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Лицом +Label.accessibility = Доступность +Label.sounds = Звуки +Label.auth = Authentication +Label.version = Версия MapTool\: +Label.startup = Запуск +Label.themes = Themes +Label.application = Приложение +Label.preferences = Настройки +Label.save = Сохранить +Label.minute = мин +Label.performance = Производительность +Label.client = Client +Label.macropanels = Macro Panels +Label.upnp = UPnP +Label.macropermissions = Macro Permissions +Label.path = Путь\: +Label.url = URL +Label.url2 = URL\: +Label.library = Библиотека RPTools +Label.progress = Прогресс +Label.about = О программе +Label.dimensions = Размеры\: +Label.layer = Слой\: +Label.grid = Сетка +Label.tile = Клетка +Label.ready = Готово +Label.saved = Сохранено +Label.filesystem = Проводник... +Label.filesystem2 = Проводник +Label.roll = Бросок\: +Label.table.image = Изображение таблицы +Label.blankdefault = (Оставьте пустым по умолчанию) +Label.range = Область +Label.image = Изображение +Label.value = Значение +Label.image.choose = Выбрать изображение +Label.table.import = Импорт таблицы +Label.table.export = Экспорт таблицы +Label.preview = Предпросмотр +Label.foreground = Передний план\: +Label.showbackground = Показать фон\: +Label.layers = Слои\: +Label.view.current = Текущий вид +Label.host = Хост\: +Label.location = Расположение\: +Label.advanced = Расширенные +Label.view = Вид\: +Label.board = Доска +Label.visibility = Видимость +Label.pathfilename = Путь/Имя файла\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Отсутствует правая скобка ")" в следующем свойстве\: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Имя сервера +ConnectToServerDialog.msg.headingVersion = Версия +ConnectToServerDialog.msg.title = Присоединиться к серверу +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Маловероятно, что будет работать ваш собственный внешний IP-адрес.

Используйте ваш локальный адрес или localhost.

Для просмотра текущих значений, используйте опцию {1} в меню {0}.


Попытаться подключиться? +ConnectToServerDialog.username = Имя пользователя\: +ConnectToServerDialog.password = Пароль +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Роль\: +ConnectToServerDialog.server.name = Имя сервера\: +ConnectToServerDialog.server.local = Локальные серверы\: +ConnectToServerDialog.server.address = Адрес\: +ConnectToServerDialog.server.port = Порт\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Информация о сервере +ConnectionInfoDialog.address.local = Локальный адрес\: +ConnectionInfoDialog.address.external = Внешний адрес\: +ConnectionInfoDialog.port = Порт\: +ConnectionInfoDialog.discovering = Обнаружение... + +ConnectionStatusPanel.notConnected = Не присоединен +ConnectionStatusPanel.runningServer = Текущий Сервер +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Соединяется с Сервером + +CoordinateStatusBar.mapCoordinates = Координаты Карты + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to VBL +DrawPanelPopupMenu.menu.shapeVbl = Shape to VBL +DrawPanelPopupMenu.menu.vbl.add = Add to VBL +DrawPanelPopupMenu.menu.vbl.remove = Remove from VBL +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Таблица "{0}" содержит плохой диапазон "{1}" на строке {2,number}. +EditLookupTablePanel.error.invalidSize = В таблице "{0}" должна быть хотя бы одна строка. +EditLookupTablePanel.error.noName = У таблицы должно быть название. +EditLookupTablePanel.error.sameName = Таблица с именем "{0}" уже существует. +EditLookupTablePanel.tooltip.allowLookup = Выбор этой опции даёт игрокам возможность выполнять поиск по таблице (используя двойной щелчок, /table или макросы). +EditLookupTablePanel.tooltip.visible = Выбор этой опции делаем таблицу видимой в панели Таблицы игроков. +EditLookupTablePanel.create.tooltip = Создать новую таблицу справки. +EditLookupTablePanel.edit.tooltip = Редактировать выбранную таблицу. +EditLookupTablePanel.delete.tooltip = Удалить таблицу. +EditLookupTablePanel.duplicate.tooltip = Дублировать выбранную таблицу. +EditLookupTablePanel.showplayer = Показать таблицу для игроков +EditLookupTablePanel.lookup = Разрешить поиск игрокам + +EditTokenDialog.label.label = Метка\: +EditTokenDialog.tab.notes = Примечания +EditTokenDialog.label.gmnotes = Заметки ГМ +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Фигура\: +EditTokenDialog.label.snaptogrid = Привязка к сетке\: +EditTokenDialog.label.size = Размер\: +EditTokenDialog.label.visible = Видимый для игроков\: +EditTokenDialog.label.properties = Свойства\: +EditTokenDialog.label.visible.owner = Видимо только владельцам\: +EditTokenDialog.label.sight.has = Имеет зрение\: +EditTokenDialog.label.terrain.mod = Модификатор местности\: +EditTokenDialog.label.terrain.mod.tooltip= Отрегулируйте стоимость движения других токенов для перемещения по этому токену. По умолчанию мультипликатор 1 равный нет изменений (1 * 1 \= 1). +EditTokenDialog.label.image = Таблица изображений\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Прозрачность токенов\: +EditTokenDialog.label.opacity.tooltip = Изменить прозрачность токена. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Игнорировать местность\: +EditTokenDialog.label.terrain.ignore.tooltip= Выберите типы модификаторов местности, которые этот токен должен игнорировать. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = Все игроки +EditTokenDialog.tab.properties = Свойства +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = Состояние +EditTokenDialog.tab.speech = Речь +EditTokenDialog.tab.ownership = Принадлежность +EditTokenDialog.tab.config = Настройка +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Видимость токена +EditTokenDialog.label.vbl.tolerance = Допуск на видимость +EditTokenDialog.label.vbl.preview = Скрыть превью изображение токена +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Чувствительность цвета +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Уровень +EditTokenDialog.label.vbl.method = Метод +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Color Selection +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Вы уверены, что хотите удалить все фразы с этого токена? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Ключ (ошибка\!) +EditTokenDialog.msg.generic.colValue = Значение (ошибка\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Фраза +EditTokenDialog.msg.title = Изменить токен +EditTokenDialog.msg.wrap = Перенос строк +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = В процессе... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Выбрать изображение карты +MapPropertiesDialog.label.background = Выбрать фон +MapPropertiesDialog.label.fog = Выбрать туман +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Локальная директория +AddResourcesDialog.label.example = (например\: c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Нет + +AdjustBoardDialog.title = Отрегулировать позицию доски +AdjustBoardDialog.snapto = Привязка к\: +AdjustBoardDialog.none.tooltip = Нет привязки. +AdjustBoardDialog.grid.tooltip = Привязка к сетке токена. +AdjustBoardDialog.tile.tooltip = Привязка к повторяющейся текстуре фона. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Смещение X\: +GridControlPanel.offset.y = Смещение Y\: +GridControlPanel.color = Цвет\: + +GridlessGrid.error.notLoaded = Не удалось загрузить отпечатки безклеточной сетки. + + + +# Handshake messages +Handshake.msg.duplicateName = Кто-то уже использует это имя игрока. Пожалуйста, выберите другое имя и повторите попытку. +Handshake.msg.wrongPassword = Введен неправильный пароль. Пожалуйста, повторите попытку. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Что вы видите, это то, что вы получите. +ExportScreenshot.view.asselected = Как выбрано +ExportScreenshot.view.asselected.tooltip = Выберите слои для включения в скриншот. +ExportScreenshot.view.entiremap = Вся карта +ExportScreenshot.view.entiremap.tooltip = Вся карта с учетом видимости и тумана. +ExportScreenshot.view.fog.tooltip = Вся карта\: То же, что и включение тумана в меню карты. Вся карта как слои\: если этот флажок установлен, будет экспортирован отдельный файл с текущей маской тумана. +ExportScreenshot.view.gm.tooltip = Все видно GM. +ExportScreenshot.view.player.tooltip = Только то, что может видеть игрок. +ExportScreenshot.view.layer.tooltip = Включить этот слой. +ExportScreenshot.view.board.tooltip = Цвет фона и/или изображения, используемого в "Новая карта". +ExportScreenshot.view.layer.vbl.tooltip = Сохранить слой VBL как монохромное изображение. +ExportScreenshot.ftp.path.note = ПРИМЕЧАНИЕ\: путь должен уже существовать +ExportScreenshot.ftp.host.example = (пример\: myhost.com) +ExportScreenshot.ftp.username.example = (пример\: pbpuser) +ExportScreenshot.ftp.path.example = (например\: путь/к/моему/изображению/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Текущей размер кэша изображений. Двойное нажатие для очистки кэша. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Удалить таблицу"{0}"? +LookupTablePanel.confirm.export = Экспортировать таблицу "{0}"? +LookupTablePanel.confirm.import = Импортировать таблицу "{0}"? +LookupTablePanel.confirm.overwrite = Перезаписать таблицу"{0}"? +LookupTablePanel.error.loadFailed = Не удалось загрузить таблицу. +LookupTablePanel.error.saveFailed = Не удалось сохранить таблицу "{0}". +LookupTablePanel.info.saved = Таблица сохранена как "{0}". +LookupTablePanel.msg.titleEdit = Редактировать таблицу +LookupTablePanel.msg.titleNew = Новая таблица + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Нажмите Подробнее... для просмотра дополнительной информации.
Пожалуйста, скопируйте/вставьте содержимое в посте на форуме при сообщении об ошибках. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Ошибка\: переполнение стека +MapToolEventQueue.unexpectedError = Произошла непредвиденная ошибка. +MapToolEventQueue.warning.title = Предупреждение + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = Свойства этого файла кампании не являются устаревшим форматом, читаемым вашей версией MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Свойства этого файла кампании не читаемы вашей версией MapTool. +PersistenceUtil.error.campaignPropertiesRead = Ошибка при чтении свойств кампании из файла. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Файл не является файлом свойств кампании MapTool. Файл {0}. + +PersistenceUtil.error.campaignRead = Ошибка при чтении файла кампании. +PersistenceUtil.error.campaignVersion = Файл кампании не читаем вашей версией MapTool.
Попробуем загрузить его, используя устаревший формат... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Ошибка при чтении данных кнопки макроса из файла. +PersistenceUtil.error.macroVersion = Этот файл кнопки макроса не читаем вашей версией MapTool. +PersistenceUtil.error.macrosetVersion = Этот файл набора макросов не читаем вашей версией MapTool. +PersistenceUtil.error.mapRead = Ошибка при чтении карты из файла. +PersistenceUtil.error.mapVersion = Этот файл карты не читаем вашей версией MapTool. +PersistenceUtil.error.tableRead = Ошибка при чтении таблицы из файла. +PersistenceUtil.error.tableVersion = Этот файл таблиц не читаем вашей версией MapTool. +PersistenceUtil.warn.campaignNotLoaded = Не удается определить формат файла кампании; не загружен. +PersistenceUtil.warn.campaignWrongFileType = Файл не является файлом кампании MapTool. Файл {0}. +PersistenceUtil.warn.importWrongFileType = Файл не является файлом карты MapTool. Файл {0}. +PersistenceUtil.warn.macroWrongFileType = Файл не является макросом MapTool. Файл {0}. +PersistenceUtil.warn.macroSet = Набор Макросов +PersistenceUtil.warn.macrosetWrongFileType = Файл не является файлом набора макросов MapTool. Файл {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Взаимодействия +Preferences.label.maps.fow = Новые карты имеют Туман Войны +Preferences.label.maps.fow.tooltip = Туман войны может быть включен или отключен на отдельных картах. +Preferences.label.maps.visible = Новые карты видимы игрокам +Preferences.label.maps.visible.tooltip = Отдельные карты могут быть видны или не видны игрокам. +Preferences.label.maps.grid = Новый тип сетки карты +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Новые единицы карты на ячейку +Preferences.label.maps.units.tooltip = Размер ячейки сетки в единицах игровой системы. +Preferences.label.maps.vision = Дальность обзора новой карты +Preferences.label.maps.vision.tooltip = Расстояние, на котором MapTool должен прекратить вычислять линии обзора. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Метрика движения +Preferences.label.maps.metric.tooltip = Определяет, как MapTool обрабатывает движение выбранного типа сетки. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Начать привязку к сетке +Preferences.label.objects.snap.tooltip = Показывать ли изображения, выпадающие на слой объекта, по умолчанию включённые в сетку. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = Если этот параметр включен, новые объекты будут отображаться в их собственном разрешении с прикрепленным маркером изменения размера. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Отключить подсказки для MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks показывают подсказки, которые состоят в информации о ссылке цели. Это анти-чит-устройство. Эта опция позволяет отключить подсказки по эстетическим причинам. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Вы должны ввести номер порта. +ServerDialog.error.port.outOfRange = Диапазон портов должен быть от 1 до 65535. +ServerDialog.error.portNumberException = Порт из реестра RPTools не числовой? Ошибка веб-сервера? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Сервер\: {0} не найден. +ServerDialog.error.username = Необходимо указать имя пользователя. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Проверяем подключение... +ServerDialog.msg.test2 = Проводим проверку подключения. Успех обычно быстрый; ошибка часто занимает больше времени... +ServerDialog.msg.test3 = Успех\! Я успешно подключился к вашему компьютеру из Интернета. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Не удается увидеть ваш компьютер из Интернета.

Возможно, проблема с пробросом портов. Посетите форум RPTools (Инструменты -> MapTool -> HOWTO), чтобы найти FAQ. +ServerDialog.msg.test5 = Не удается увидеть ваш компьютер из Интернета.

Возможно, проблема с пробросом портов. Посетите форум RPTools (Инструменты -> MapTool -> HOWTO), чтобы найти FAQ. +ServerDialog.msg.test6 = Ошибка связи во время теста... +ServerDialog.msg.test7 = Неизвестная ошибка во время теста. +ServerDialog.msg.title = Запустить сервер +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Свойства кампании +CampaignPropertiesDialog.label.group = Group\: +CampaignPropertiesDialog.label.image = Image\: +CampaignPropertiesDialog.label.images = Images\: +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner\: +CampaignPropertiesDialog.label.preview = Preview\: +CampaignPropertiesDialog.label.side = Side\: +CampaignPropertiesDialog.label.bar = Bar Color\: +CampaignPropertiesDialog.label.background = Background\: +CampaignPropertiesDialog.label.thick = Thickness\: +CampaignPropertiesDialog.label.opacity = Opacity\: +CampaignPropertiesDialog.label.inc = Increments\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Order\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Ассеты в транзите +TransferProgressDialog.desc = Это изображения, которые в настоящее время извлекаются с сервера или репозитория. + +SquareGrid.error.pathhighlightingNotLoaded = Не удалось загрузить путь выбранного изображения. +SquareGrid.error.squareGridNotLoaded = Не удалось загрузить отпечатки квадратной сетки. + +Token.dropped.byPlayer = Токены перемещены на карту "{0}" игроком {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Не удалось вставить токен(ы) с повторяющимся названием/-ями\: {0} +Token.error.unableToRename = Невозможно переименовать токен, как "{0}", так как другой токен с таким именем уже есть на карте.
Только ГМ может создавать множество токенов с одинаковым названием\! + +ToolbarPanel.manualFogActivated = Модификация тумана войны без запущенного сервера влияет только на видимую всеми область (т.е. всю карту), даже
если выбраны один или несколько токенов. Если вы хотите, чтобы ваши изменения применялись к отдельным токенам, запустите сервер MapTool со включенной опцией
Индивидуальный Туман Войны (можете оставить поле Псевдоним пустым чтобы создать анонимный сервер, если хотите).

Это предупреждение больше не будет показываться для текущей кампании. + +TransferableHelper.error.ioException = Ошибка ввода/вывода при перетаскивании. +TransferableHelper.error.unrecognizedAsset = Не удалось получить перетаскиваемый ресурс. +TransferableHelper.error.unsupportedFlavorException = Неподдерживаемый тип данных при перетаскивании. +TransferableHelper.error.urlFlavor = Не удается прочитать URL_FLAVOR. +TransferableHelper.warning.badObject = Не удалось получить данные от перемещенного объекта.
Вероятно, объект пуст из-за ошибки сети (настроек прокси или отсутствующей аутентификации)
или же несовместимый объект был перемещен (например с неправильным типом файла). +TransferableHelper.warning.tokensAddedAndExcluded = Добавлено {0,number} токенов. {1,number} токенов не получилось добавить
из-за отсутствующих имён или изображений. + +VisionDialog.error.EmptyDistance = Пустое поле дистанции, введите дистанцию. +VisionDialog.error.numericDistanceOnly = Дистанция должна быть числом. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Видимость + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Оптимизация карты\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Добавить таблицы по умолчанию... +action.addDefaultTables.description = Добавляет в кампанию несколько изображений дайсов и таблиц с картами. +action.addIconSelector = Добавить ресурс в &Библиотеку... +action.addIconSelector.description = Открывает диалоговое окно добавление локальных и удалённых ресурсов в Библиотеку Ресурсов. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Установить границы карты... +action.adjustBoard.description = Открывает диалоговое окно изменения позиции встроенного изображения карты. +action.adjustGrid = &Подогнать сетку... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Открыть диалоговое окно для изменения настроек сетки. +action.autohideNewIcons = Автоматически скрывать новые токены +action.autohideNewIcons.description = Новые токены невидимы для игроков. +action.autohideNewMaps = Автоматически скрывать новые карты +action.autohideNewMaps.description = Новые карты невидимы для игроков. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Выгнать +action.campaignProperties = Свойства кампании... +action.campaignProperties.description = Открыть диалоговое окно для установки свойств кампании. +action.cancelCommand = Не используется (action.cancelCommand) +action.clearDrawing = Очистить Рисование +action.clearDrawing.accel = shift D +action.clearDrawing.description = Очищает все рисунки с активного слоя и всю историю действий рисования. +action.clientConnect = Присоединиться к серверу... +action.clientConnect.description = Подключиться к серверу как клиент. +action.clientDisconnect = Отключиться от сервера... +action.clientDisconnect.description = Отключиться или отключить сервер. +action.collectPerformanceData = Сбор данных о производительности +action.collectPerformanceData.description = Открывает панель, отображающую различные статистические данные об эффективности. +action.commandPanel = Панель Управления +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Не используется (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Копировать +action.copyTokens.accel = C +action.copyTokens.description = Копировать выделенные токены во внутренний буфер обмена. +action.copyZone = Копировать... +action.copyZone.description = Сделать копию текущей карты. +action.cutTokens = Вырезать +action.cutTokens.accel = X +action.cutTokens.description = Вырезать выделенные токены во внутренний буфер обмена. +action.debug.duplicateLastIcon = Дублировать последний ярлык (debug) +action.editMap = Редактировать карту... +action.editMap.description = Открыть диалоговое окно для редактирования настроек текущей карты. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = &Туман войны +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Включить туман войны для текущей карты. +action.enforceNotification = Принудительное уведомление о наборе текста в чате +action.enforceNotification.description = Принудительное уведомление о наборе текста в чате. +action.enforceView = &Центрировать игроков на текущем обзоре +action.enforceView.accel = F +action.enforceView.description = Показать всем клиентам вашу текущую камеру. +action.enforceZone = Перенести Игроков на &текущую карту +action.enforceZone.accel = E +action.enforceZone.description = Переместить всех клиентов на вашу карту. +action.error.noMapBoard = Отсутствует картинка карты. Используйте "Редактировать карту..." чтобы добавить ее. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = Вы&ход +action.exit.description = Выйти из MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Снимок экрана +action.exportScreenShot.title = Экспорт скриншота +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Экспортировать изображение текущей карты. Сначала используйте "Сохранить снимок экрана как...". +action.exportScreenShotAs = Сохранить снимок экрана как... +action.exportScreenShotAs.description = Открывает диалоговое окно экспорта изображения текущей карты. +action.fullscreen = Полноэкранный режим +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Переключиться в полноэкранный режим, скрыв всё, кроме просмотра карты. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Собрать отладочную информацию... +action.gatherDebugInfoWait = Сбор информации, пожалуйста, подождите... +action.gatherDebugInfo.description = Собирает информацию о вашей системе для устранения неполадок или сообщения об ошибках. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Документация +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Учебники +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Форумы +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Настройка подключения (тема на форуме) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Скриптинг макросов +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Фреймворки +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Видимость игрока +action.hideMap.accel = H +action.hideMap.description = Переключить видимость карты для игроков. +action.linkPlayerView = Центрировать игроков в текущем обзоре (непрерывно) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Все клиенты будут отслеживать ваш обзор. +action.loadCampaign = &Открыть кампанию... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Загрузить ранее сохраненную кампанию. +action.loadMap = &Импортировать карту... +action.loadMap.description = Загрузить ранее сохраненную карту. +action.loadMap.warning1 = Это экспериментальная функция. Сохраните вашу кампанию перед использованием этой функции (вы, как ГМ вошли в систему удаленно). +action.loadMap.warning2 = Открыть Помощь на форуме в браузере и прервать этот импорт. +action.loadMap.warning3 = Да - принять предупреждения и приступить к импорту карты. +action.loadMap.warning4 = Нет - закрывает эту панель и прерывает импорт. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = ОТЛАДОЧНАЯ ЗАГРУЗКА/СОХРАНЕНИЕ +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Добавить Новый к Выделенным +action.macro.clearGroup = Очистить группу... +action.macro.clearPanel = Очистить панель... +action.macro.delete = Удалить... +action.macro.deleteFromCommon = Удалить из Common... +action.macro.duplicate = Дублировать +action.macro.duplicateOnSelected = Дублировать Макрос на Выделенных +action.macro.edit = Редактировать... +action.macro.export = Экспортировать... +action.macro.exportCommon = Экспортировать Common макросы... +action.macro.exportCommonSet = Экспортировать набор Common макросов... +action.macro.exportSet = Экспортировать набор макросов... +action.macro.exportGroup = Экспорт группы макросов... +action.macro.import = Импортировать... +action.macro.importSet = Импортировать набор макросов... +action.macro.importSetToSelected = Импортировать Набор Макросов Выделенным +action.macro.importToSelected = Импортировать Макрос Выделенным +action.macro.new = Добавить новый макрос +action.macro.renameGroup = Переименовать группу макросов... +action.macro.reset = Сбросить +action.macro.runForEachSelected = Запустить для Каждого из Выделенных +action.macroEditor.gotoLine = &Перейти к строке... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Найти... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Заменить... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Показать панель поиска +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Показать панель поиска +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Новая кампания +action.newCampaign.description = Отменяет текущую кампанию и создает новую кампанию с пустой картой Grasslands. +# Map Menu +action.newMap = Новая карта... +action.newMap.accel = N +action.newMap.description = Открывает диалоговое окно, чтобы добавить новую карту в текущую кампанию. +action.newToken = Новый токен... +action.newUnboundedMap = Новая тайловая карта... +action.newUnboundedMap.accel = shift N +action.openLogConsole = Открыть лог-консоль +action.openLogConsole.title = Лог-консоль +action.openLogConsole.description = Открывает лог-консоль, чтобы отобразить логи. +action.pasteTokens = Вставить +action.pasteTokens.accel = V +action.pasteTokens.description = Вставить внутренний буфер обмена в текущее местоположение мыши. +action.preferences = Настройки... +action.preferences.description = Открыть диалог настроек. +action.redoDrawing = Повторить Рисование +action.redoDrawing.accel = R +action.redoDrawing.description = Восстановить последнее действие из истории. +action.refresh = Обновить +action.refresh.accel = F5 +action.removeAssetRoot = Удалить +action.removeZone = Удалить... +action.removeZone.description = Удалить текущую карту из кампании. +action.renameMap = Переименовать... +action.renameMap.description = Переименовать текущую карту. +action.rescanNode = Пересканировать... +action.restoreDefaultImages = Восстановить картинки по &умолчанию... +action.restoreDefaultImages.description = Восстанавливает по умолчанию токены, текстуры, дайсы и другие изображения в Библиотеку Ресурсов. +action.restoreFogOfWar = Восстановить туман войны +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Восстановить туман войны для текущей карты (затереть все раскрытые области тумана войны). +action.revealFogAtWaypoints.description = Показывать Туман-Войны только в начальной и конечной точках, а также в заданных путевых точках. +action.revealFogAtWaypoints = Туман-Войны\: Показывать только в путевых точках +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Запустить макрос +action.runMacro.accel = typed / +action.runMacro.description = Окно чата становится активным и начинает строку со слешем (/). +action.saveCampaign = &Сохранить кампанию +action.saveCampaign.accel = S +action.saveCampaign.description = Сохранить все ресурсы (карты, токены, таблицы и т.д.) в одном файле. +action.saveCampaignAs = Сохранить кампанию &как... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Сохранить все ресурсы (карты, токены, таблицы и т.д.) в одном файле. +action.saveMapAs = &Экспортировать карту... +action.saveMapAs.description = Сохранить карту во внешнем файле. +action.saveMessageHistory = Сохранить &историю чата... +action.saveMessageHistory.description = Сохранить содержимое чата, включая сообщения, переданные шёпотом. +action.nextToken = Select next token +# Tool +action.sendChat = &Чат +action.sendChat.accel = ENTER +action.chat.color.tooltip = Установите цвет текста речи +action.chat.scrolllock.tooltip = Блокировка прокрутки +action.chat.showhide.tooltip = Показать/скрыть уведомление написания +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Запустить сервер... +action.serverStart.description = Запустить сервер, чтобы другие клиенты MapTool могли подключиться к вам. +action.setZoneGridColor = Установить цвет сетки... +# Help +action.showAboutDialog = &О программе... +action.showAboutDialog.description = Показать информацию о MapTool. +action.showConnectionInfo = &Информация о подключении... +action.showConnectionInfo.description = Открывает окно, показывающее локальный и внешний IP адрес, а так же используемый порт. +action.showCoordinates = Показать &координаты +action.showCoordinates.description = Отображать координаты тайлов. Только для квадратных сеток. +action.showGrid = Показать &сетку +action.showGrid.accel = G +action.showGrid.description = Включение/отключение отображения сетки. +action.showLightRadius = Показать &свет токена +action.showLightRadius.accel = L +action.showLightRadius.description = Включает наложение света для всех фишек имеющих источник света. +action.showLightSources = Показать источники света +action.showLightSources.accel = K +action.showLightSources.description = Отображать лампочку на всех токенах, имеющих источник света. Только для ГМ +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &Миникарта +action.showMapSelector.accel = M +action.showMovementMeasures = Показать &расстояния движения +action.showMovementMeasures.accel = D +action.showTextLabels = Показать текстовые метки +action.showMovementMeasures.description = Показывать расстояние, пройденное токеном, при перетаскивании. +action.showNames = Показывать имена &токенов +action.showNames.accel = T +action.showNames.description = Отображает имена под токенами.
Видимый NPC\: Белый на синем
Видимый Игрок\: Черный на сером
Не видимый\: Белый на сером. +action.showPlayerView = Показать, как видит Игрок +action.showPlayerView.accel = shift P +action.showPlayerView.description = Показывать взгляд (в основном) показывать то, что видит игрок. +action.toggleDoubleWide = Удвоенная Ширина Прямой &Линии +action.toggleDoubleWide.description = При рисовании прямой линии, ее ширина удваивается. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Отображение Чертежа и Расстояний +action.toggleDrawMeasurements.description = При выборе инструментов рисования отображаются расстояния во время рисования. +action.toggleMovementLock = &Блокировать передвижение игроков +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Блокирует движение токенов, принадлежащих игрокам. +action.toggleTokenEditorLock = Заблокировать редактор токена игрока +action.toggleTokenEditorLock.description = Заблокирует доступ к редактору токена. +action.toggleNewZonesHaveFOW = Новые карты имеют Туман Войны +action.toggleTokensStartSnapToGrid = Токены начинают с привязки к сетке +# Edit Menu +action.undoDrawing = Отменить Рисование +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Переключение Прозрачности Тумана +action.zoom100 = Масштаб 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = &Увеличить +action.zoomIn.accel = typed \= +action.zoomLock = Заблокировать масштаб +action.zoomOut = &Уменьшить +action.zoomOut.accel = typed - + +addtokenstate.added = Состояние фишки "{0}" было добавлено +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = Состояние фишки с названием "{0}" уже существует. +addtokenstate.invalidColor = Неверный цвет "{0}" получен, как параметр. Подходящими значениями могут быть hex цвета (например \#CD5C5C), или числа integer, или названием обычных цветов (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = Неверное имя угла "{0}" получено, как параметр. Подходящие значения могут быть\: nw, ne, sw, se. +addtokenstate.invalidNumber = Неверное число "{0}" получено, как параметр. +addtokenstate.noOverlyType = Тип наложения с названием "{0}" не существует. Существующие типы\: "dot, circle, shade, X, cross, diamond, yield, triangle". +addtokenstate.param = Требуется название состояния и наложения. + +admin.exportCampaignRepo = Файл репозитория кампании... +admin.exportCampaignRepo.description = Экспортировать файл репозитория кампании. +admin.updateCampaignRepo = Обновить репозиторий кампании... + +alias.added = Создан alias "{0}". +alias.commandHeader = Команда +alias.descriptionHeader = Description +alias.description = Создать alias. +alias.header = Alias +alias.removed = Alias "{0}" удален. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Измените цвет вашего текста в чате с помощью макросов. Цвет должен иметь hex формат. Пример\: /cc \#ff0099 + +clear.description = Очистить панель сообщений. + +clearaliases.description = Очистить все alias. +clearaliases.prompt = Очистить все alias? + +color.olive = оливковый + +component.areaGroup.macro.commonMacros = Common макрос +component.areaGroup.macro.noMacros = Нет макросов +component.dialogTitle.macro.macroID = ID макроса +component.label.macro.allowPlayerEdits = Позволить игрокам редактировать макрос +component.label.macro.applyToSelected = Применить к выделенным токенам +component.label.macro.autoExecute = Автовыполнение +component.label.macro.buttonColor = Цвет кнопки +component.label.macro.command = Команда +component.label.macro.compareApplyToSelected = Использовать применение к выделенным токенам +component.label.macro.compareUseAutoExecute = Использовать автовыполнение +component.label.macro.compareUseCommand = Использовать команду +component.label.macro.compareUseGroup = Использовать группу +component.label.macro.compareUseIncludeLabel = Использовать Название +component.label.macro.compareUseSortPrefix = Использовать префикс для сортировки +component.label.macro.displayHotKey = Отображать горячую клавишу? +component.label.macro.fontColor = Цвет шрифта +component.label.macro.fontSize = Размер шрифта +component.label.macro.group = Группа +component.label.macro.hotKey = Горячая Клавиша +component.label.macro.includeLabel = Включить метку +component.label.macro.label = Метка +component.label.macro.macroCommonality = Идентичность Макроса +component.label.macro.maxWidth = Макс.ширина +component.label.macro.minWidth = Мин.ширина +component.label.macro.sortPrefix = Префикс для сортировки +component.label.macro.toolTip = Подсказка +component.tab.macro.details = Детали +component.tab.macro.editor = Редактор +component.tab.macro.options = Опции +component.tooltip.macro.allowPlayerEdits = Выберите эту опцию, чтобы позволить игрокам редактировать этот макрос. +component.tooltip.macro.applyToSelected = Выберите эту опцию для запуска этого макроса с выбранными в данный момент токенами. Снимите флажок, чтобы запустить этот макрос вне контекста выбранных токенов. Если этот макрос ссылается на один или несколько свойств токена, то он должен быть отмечен. +component.tooltip.macro.autoExecute = Выберите, чтобы макрос запускался сразу при нажатии его кнопки. Иначе следует имперсонировать (если это применимо) и подготовить команды макроса в командном окне. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Выбрать цвет кнопки макроса. +component.tooltip.macro.compareUseApplyToSelected = Выберите эту опцию, чтобы при определении идентичности этого макроса с другими макросами учитывалось значение "Применить к выбранным токенам". +component.tooltip.macro.compareUseAutoExecute = Выберите эту опцию, чтобы при определении идентичности этого макроса с другими макросами учитывалось состояние "Автовыполнение". +component.tooltip.macro.compareUseCommand = Выберите эту опцию, чтобы Команды этого макроса учитывались при определении его идентичности с другими макросами. +component.tooltip.macro.compareUseGroup = Выберите эту опцию, чтобы Группа этого макроса учитывалась при определении его идентичности с другими макросами. +component.tooltip.macro.compareUseIncludeLabel = Выберите эту опцию, чтобы при определении идентичности этого макроса с другими учитывалась его установка Включать Название. +component.tooltip.macro.compareUseSortPrefix = Выберите эту опцию, чтобы Приставка для Сортировки этого макроса учитывалась при определении его идентичности с другими макросами. +component.tooltip.macro.displayHotKey = Отображать или скрыть горячую клавишу на кнопке макроса. +component.tooltip.macro.fontColor = Выбрать цвет названия макроса, отображающегося на его кнопке. +component.tooltip.macro.fontSize = Выбрать размер шрифта для названия макроса, отображающегося на его кнопке. +component.tooltip.macro.group = Это группа на панели кнопок макросов, в которой появится данный макрос. Если группа еще не существует, она будет создана. +component.tooltip.macro.hotKey = Устанавливает горячую клавишу для этого макроса. Эти горячие клавиши одинаковы для всех панелей макросов. +component.tooltip.macro.includeLabel = Выберите, чтобы в чате отображалось Название макроса вместе с результатом его работы. Иначе в чате отображается только результат работы макроса. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Это имя, которое отобразится на кнопке макроса. +component.tooltip.macro.maxWidth = Указать максимальную ширину, которую кнопка макроса должна занимать на панеле кнопок макросов.
Если название на кнопке макроса превышает указанную ширину то это название будет обрезано.
Если ширина не указана, то кнопка будет автоматически подгоняться под длину названия. +component.tooltip.macro.minWidth = Указать минимальную ширину которую кнопка макроса должна занимать на панели кнопок макросов.
Если название для этой кнопки макроса превысит указанную ширину, кнопка соответственно увеличится.
Если ширина не указана, кнопка будет автоматически сжиматься под размеры коротких названий. +component.tooltip.macro.sortPrefix = Определяет порядок расположения макроса в группе. +component.tooltip.macro.tooltip = Введите в это поле текст всплывающей подсказки для данной кнопки макроса. +component.msg.macro.textfound = Найден текст; отмечено случаев\: {0} +component.msg.macro.occurrences = Отмечено случаев\: {0} +component.msg.macro.notfound = Текст не найден + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Ошибка при обновлении соединения с реестром MapTool.

Сервер реестра периодически очищает записи, что затрудняет подключение будущих клиентов.
Если это не произойдет, то вам нужно будет предоставить клиентам свою контактную информацию непосредственно (IP адрес "{0}" и порт {1}). +confirm.macro.allowPlayerEdits = Вы уверены, что хотите разрешить игрокам редактировать любой макрос обычный по отношению к этому?

Выберите "Yes" чтобы продолжить изменение. Выберите "No" для отказа. +confirm.macro.checkComparisons = Проверить признаки сравнения для каждого обычного макроса перед добавлением его с список на экспорт?

Если вы выберете "No", MapTool не будет уведомлять вам, если в отдельных макросах будет не выбран критерий сравнения. Макрос с невыбранным признаком может быть экспортирован с потерей информации. Например, если макрос с невыбранным признаком "Команда" добавлен в список на экспорт, то он будет экспортирован без этой команды. +confirm.macro.clearGroup = Вы собираетесь очистить группу макросов - {0}. Хотите продолжить? +confirm.macro.clearPanel = Вы собираетесь очистить панель макросов - {0}. Хотите продолжить? +confirm.macro.commonSelectionLocation = среди выбора обычных макросов +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Вы собираетесь удалить макрос {0}.

Хотите продолжить? +confirm.macro.disallowPlayerEdits = Вы уверены, что хотите запретить игрокам редактировать любой макрос обычный по отношению к этому?

Выберите "Yes" чтобы продолжить изменение. Выберите "No" для отказа. +confirm.macro.exportInto = Вы собираетесь экспортировать макрос {0}.

Хотите продолжить? +confirm.macro.exportOverwrite = Вы собираетесь переписать существующий файл макроса.

Хотите продолжить? +confirm.macro.exportSetInto = Вы собираетесь экспортировать текущий набор макросов.

Хотите продолжить? +confirm.macro.exportSetOverwrite = Вы собираетесь перезаписать существующий файл набора макросов.

Хотите продолжить? +confirm.macro.failComparison = Макрос {0} имеет следующий признак сравнения невыбранным\:

    {1}

Хотите добавить этот макрос в список на экспорт??

Выбрав "Yes" вы экспортируете макрос без прилагаемой информации. +confirm.macro.import = Импортируемый макрос {0} совпадает с уже существующим макросом {1}. Хотите импортировать макрос снова?

Выберите "Да" чтобы импортировать макрос. Выберите "Нет" чтобы отменить импортирование макроса.

Если вы считаете что макросы неодинаковы, выберите "Нет" и сверьте признаки существующих макросов в закладке "Опции" на их страницах редактирования. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = на {0} панели +confirm.macro.reset = Вы собираетесь сбросить все поля макроса {0}.

Хотите продолжить? +# {0} is the token's Name field +confirm.macro.tokenLocation = на {0} + +defaultTool.barMenu = Полоса +defaultTool.ownerMenu = Владелец +defaultTool.stateAction.AFK = Отошел (AFK) +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Стабилизировался +defaultTool.stateAction.clear = Очистить состояние +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Свет... +defaultTool.stateMenu = &Состояние +defaultTool.visionMenu = Видимость + +dialog.addresource.downloading = Загружается список ... +dialog.addresource.errorDownloading = Ошибка при загрузке списка. +dialog.addresource.warn.badpath = Неверный путь +dialog.addresource.warn.couldnotload = Ошибка при загрузке библиотеки +dialog.addresource.warn.directoryrequired = Должно быть папкой +dialog.addresource.warn.filenotfound = Не получается найти ресурс "{0}" +dialog.addresource.warn.invalidurl = Неверный URL\: {0} +dialog.addresource.warn.musthavename = Необходимо указать имя библиотеки +dialog.addresource.warn.mustselectone = Необходимо выбрать хотя бы одну библиотеку для загрузки +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Неверный идентификатор ресурса\: {0}. Сообщите об ошибке команде MapTool. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Высота\: +dialog.resizeStamp.label.height.selected = Количество выбранных вертикальных ячеек\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Размеры штампа +dialog.resizeStamp.label.width = Ширина\: +dialog.resizeStamp.label.width.selected = Количество выбранных горизонтальных ячеек\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Не удалось экспортировать изображение. +dialog.screenshot.error.failedImageGeneration = Не удалось создать изображение. +dialog.screenshot.error.invalidDialogSettings = Неверный установки в диалоге... пожалйста, сообщите о баге\! +dialog.screenshot.error.mustSelectView = Следует выбрать обзор. +dialog.screenshot.error.negativeFogExtents = Ошибка при вычислении протяженности тумана... Пожалуйста, отправьте кампанию для отладки. +dialog.screenshot.error.noArea = Скриншот не имеет области. +dialog.screenshot.layer.button.uiImplementationError = Подсчеты в классе не совпадают с переменными форм Abeille- пожалуйста, сообщите об ошибке. +dialog.screenshot.msg.GeneratingScreenshot = Создание скриншота. +dialog.screenshot.msg.screenshotSaved = Скриншот сохранён +dialog.screenshot.msg.screenshotSaving = Сохранение скриншота +dialog.screenshot.msg.screenshotStreaming = Потоковая передача скриншотов +dialog.screenshot.radio.button.uiImplementationError = Значения в классе не совпадают с переменными формы Abeille. Пожалуйста, сообщите об ошибке. +dialog.stampTool.error.badSelection = Пожалуйста, создайте большую область выделения. +dialog.stampTool.error.noSelection = Выберите область, которая начинается и останавливается над токеном. +dialog.mapProperties.title = Свойства карты +dialog.importedMapProperties.title = Импортированные параметры карты + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO ошибка при импорте карты. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Трансляция текста всем подключенным игрокам без указания кто послал его (GM команда). + +emote.description = Транслировать сообщение всем подключенным игрокам. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Включить экспериментальные функции. +# Experimental features +experiments.listTitle = Экспериментальные функции (используйте на свой страх и риск). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Кампания +file.ext.mtmacro = MapTool Макрос +file.ext.mtmacset = MapTool Набор макросов +file.ext.mtprops = MapTool Свойства кампании +file.ext.mttable = MapTool таблица +file.ext.rpmap = MapTool карта +file.ext.rptok = MapTool Токен +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Перейти к местоположению или токену. /goto X,Y или /goto название_токена. + +help.description = Список доступных команд. +help.header.aliases = Алиасы +# Next three are for the titles generated in the table of commands in /help +help.header.command = Команда через слеш +help.header.description = Описание + +impersonate.description = Говорите так, как если бы Вы были кем-то другим. +impersonate.mustOwn = Только владельцы {0} могут имперсонировать или запускать макросы этого токена. + +initPanel.addAll = Добавить всех +initPanel.addPCs = Добавить игроков +initPanel.center = Центрировать на карте +initPanel.clearInitState = Очистить инициативу +initPanel.displayMessage = {0} получает инициативу. +initPanel.enterState = Введите инициативу для {0}\: +initPanel.enterStateMany = Введите инициативу для выбранных токенов\: +initPanel.initStateSecondLine = Инициатива на 2 строке +initPanel.makeCurrent = Сделать текущим +initPanel.moveDown = Вниз +initPanel.moveUp = Вверх +initPanel.next = Next +initPanel.next.description = Передать инициативу следующему токену. +initPanel.prev = Предыдущий +initPanel.prev.description = Передать инициативу предыдущему токену. +initPanel.remove = Убрать токен +initPanel.removeAll = Убрать всех +# Initiative Panel +initPanel.round = Раунд\: +initPanel.round.description = Сбросить счетчик раундов и очистить текущую инициативу. +initPanel.setInitState = Установить инициативу... +initPanel.showInitStates = Показать инициативу +initPanel.showTokenStates = Показать состояния токенов +initPanel.showTokens = Показать токены +initPanel.sort = Сортировать +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Скрыть NPC +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Включить Удержание +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Блокировка движения +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Права доступа владельца +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Инициатива +initiative.menu.add = Добавить +initiative.menu.addToInitiative = Добавить в инициативу +initiative.menu.clearState = Очистить инициативу +initiative.menu.enterState = Установить инициативу для выбранных токенов\: +initiative.menu.hold = Удерживать +initiative.menu.remove = Убрать +initiative.menu.resume = Возобновить +initiative.menu.setState = Установить инициативу... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Отменить +lightDialog.off = &Выкл +lightDialog.ok = &ОК + +lineParser.atTokenNotFound = Макрос не найден\: "{0}@token". +lineParser.badOptionFound = Найдена неверная опция\! Строка Опций \= {0}, Строка Вывода \= {1}. +# {0} is the roll options string. +lineParser.badRollOpt = Неверная Опция Вывода {0}. +lineParser.countNonNeg = Опция для Count не должна быть отрицательным числом. Получено {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Введите значение для {0}. +lineParser.dialogTitleNoToken = Значение для Ввода +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Обнаружено дублирование {0} фишек. +lineParser.emptyTokenName = Невозможно присвоить пустую строку переменной token.name +lineParser.errorBodyRoll = Ошибка в теле вывода. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = Ошибка {0} при выполнении выражения {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = При обработке опции "{0}" возникла ошибка\: {1}. +lineParser.errorStmtBody = Тело Выражения +lineParser.errorStmtBodyFirst200 = Тело Выражения (первые 200 символов) +lineParser.errorStmtOpts = Опции Выражения (если они есть) +lineParser.forNoZeroStep = Размер шага для цикла FOR не может быть нулем. +lineParser.forVarMissing = FOR\: переменная отсутствует. +lineParser.foreachVarMissing = FOREACH\: переменная отсутствует. +lineParser.ifError = Ошибка в выполнении для опции оператора IF. +lineParser.invalidCondition = Неверное условие в опции вывода {0}({1}). +lineParser.invalidExpr = Неверное выражение\: {0}. +lineParser.invalidIfCond = Неверное условие оператора IF\: {0}, применимо к\: {1}. +lineParser.invalidMacroLoc = Следует указать местоположение откуда должен быть запущен макрос "{0}". +lineParser.invalidWhile = Неверное условие в опции вывода WHILE({0}). +lineParser.libUnableToExec = Невозможно выполнить макрос из {0}\: невидим для игрока. +lineParser.cantAssignToConstant = Константа "{0}" не является допустимой целью назначения. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Достигнут максимальный лимит рекурсии. +lineParser.nonDefLoopSep = Чтобы указать разделитель, отличный от предустановленного, следует использовать формат FOR(переменная,начало,конец,шаг,разделитель) +lineParser.notALibToken = Макросы доступны из других токенов только если название токена начинается с "Lib\:". +lineParser.notValidNumber = "{0}" не допустимое число. +lineParser.notValidVariableName = "{0}" не допустимое имя для переменной. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Только ГМ может получить "{0}". +lineParser.onlyGMCanSet = Только ГМ может установить "{0}". +lineParser.optBadParam = Опция вывода {0}\: в опции неверные параметры {1}. +lineParser.optRequiresParam = Для опции вывода "{0}" требуется список из, не более чем {1} параметров в круглых скобках. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Опция вывода {0} должна иметь от {1} до {2} параметров; найдено {3}\: список параметров \= {4} +lineParser.rollOptionComma = Описание Опции броска не может заканчиваться запятой. +lineParser.switchError = Ошибка в выполнении для опции оператора SWITCH. +lineParser.switchNoMatch = В установке SWITCH не найдено ни одного совпадения для {0}. +lineParser.tooManyLoops = Слишком много повторов цикла (возможно бесконечный цикл?) +lineParser.unknownCampaignMacro = Неизвестный макрос кампании\: {0}. +lineParser.unknownGlobalMacro = Неизвестный глобальный макрос {0}. +lineParser.unknownLibToken = Неизвестный токен библиотеки {0}. +lineParser.unknownMacro = Неизвестный макрос\: {0}. +lineParser.unknownOptionName = Неизвестное имя опции "{0}". +lineParser.unresolvedValue = Неуказанное значение {0}. + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Невозможно найти alias файл\: {0} +# {0} is the error message +loadaliases.couldNotLoad = Невозможно загрузить alias файл\: {0} +loadaliases.description = Загрузите файл, содержащий псевдонимы, по одному на строку,\nс a \: между именем и значением (так же, как если бы вы вводили его). +loadaliases.dialogTitle = Загрузить alias'ы. +loadaliases.ignoring = Игнорировать псевдоним "{0}" +loadaliases.loading = Загрузка alias'ов\: + +# {0} is the file name +loadtokenstates.cantFindFile = Невозможно найти файл состояний токена\: {0} +# {0} is the error message +loadtokenstates.couldNotLoad = Невозможно загрузить файл состояний токена\: {0} +loadtokenstates.description = Загрузить все состояния токена из файла. +loadtokenstates.dialogTitle = Загрузить состояния токена +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = Было загружено состояний токена\: {0,number}. + +lookuptable.couldNotPerform = Невозможно произвести просмотр таблицы\: {0} +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Необходимо указать таблицу + +macro.function.LookupTableFunctions.invalidSize = Недопустимый размер изображения в функции "{0}". +macro.function.LookupTableFunctions.noImage = В функции "{0}" для таблицы "{1} " нет доступных изображений. +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Неизвестное название таблицы "{1}" в функции "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Пропущена команда. +macro.function.MacroFunctions.missingLabel = {0}"\: Пропущена метка. +macro.function.MacroFunctions.noPerm = "{0}"\: У вас нет прав на редактирование кнопки макроса на индексе {1} на токене {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: У вас нет прав на редактирование кнопки макроса {1} на индексе {2} на токене {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: У вас нет прав на изменение команды кнопки макроса на индексе {1} на токене {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: У вас нет разрешения на изменение статуса кнопки макроса на индексе {1} на токене {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Макрос по индексу {1} не существует для токена {2}. +macro.function.TokenInit.notOnList = Токен отсутствует в списке инициативы. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Токен отсутствует в списке инициативы, поэтому значение не может быть установлено. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} функция отозвана. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Только ГМ имеет разрешение на выполнение функции "{0}". +# MacroArgsFunctions +macro.function.args.incorrectParam = Функция "{0}" должна быть вызвана ровно с одним числовым параметром. +macro.function.args.outOfRange = Показатель агрумента {1} вне досягаемости (max \= {2}) в функции {0}. +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Определенная макросом ошибка\: {0} +macro.function.assert.mustBeString = Второй аргумент для "{0}"\: "{1}" должен быть строкой. +macro.function.defineFunction.functionDefined = Функция "{0}" определена. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Недостаточно параметров для определения функции. +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Массив смещения для Области должен сожержать json объект с x,y координатами в функции {0}. +macro.function.findTokenFunctions.unknownEnum = Ошибка программы\: неизвестная цифра "{1}" в переключателе блока в функции "{0}". +macro.function.general.accessDenied = Доступ для функции "{0}" запрещен. Включите доступ через опцию "Настройки". +macro.function.general.argumentKeyTypeA = Ключ аргумента "{1}" для функции "{0}" должен быть JSON массивом. +macro.function.general.argumentKeyTypeD = Ключ аргумента "{1}" для функции "{0}" должен быть числом. +macro.function.general.argumentKeyTypeG = Ключ аргумента "{1}" для функции "{0}" должен быть GUID. +macro.function.general.argumentKeyTypeI = Ключ аргумента "{1}" для функции "{0}" должен быть целым числом (integer). +macro.function.general.argumentTypeA = Аргумент номер {1} функции {0} должен быть JSON Массив. +macro.function.general.argumentTypeI = Аргумент номер {1} '{2}' функции {0} должен быть целым числом. +macro.function.general.argumentTypeInvalid = Аргумент номер {1} неверный тип аргумента для функции {0}. +macro.function.general.argumentTypeJ = Аргумент номер {1} функции {0} должен быть JSON Массив или Объект. +macro.function.general.argumentTypeN = Аргумент номер {1} '{2}' функции {0} должен быть натуральным числом. +macro.function.general.argumentTypeO = Аргумент номер {1} функции {0} должен быть JSON Объект. +macro.function.general.argumentTypeS = Аргумент номер {1} функции {0} должен быть строкой. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Аргумент номер {1} функции {0} должен быть id или имя фишки. +macro.function.general.noImpersonated = Ошибка при выполнении "{0}"\: нет имперсонированного токена. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = У вас нет разрешения для вызова функции "{0}". +macro.function.general.noPermOther = У вас нет разрешения на доступ к другому токену в функции "{0}". +macro.function.general.notEnoughParam = Функция "{0}" требует как минимум {1} параметра/-ов; было представлено\: {2}. +macro.function.general.onlyGM = Только ГМ может вызвать функцию "{0}". +macro.function.general.tooManyParam = Функция "{0}" требует не более чем {1} параметра/-ов; было предоставлено\: {2}. +macro.function.general.unknownFunction = Неизвестное имя функции "{0}". +macro.function.general.unknownToken = Ошибка выполнения "{0}"\: имя или id токена "{1}" неизвестно. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Ошибка выполнения "{0}"\: имя или id токена "{1}" неизвестно на карте "{2}". +macro.function.general.wrongNumParam = Функция "{0}" требует ровно {1} параметра/-ов; было предоставлено\: {2}. +macro.function.general.listCannotBeEmpty = {0}\: список строк аргумента {1} не может быть пустым +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Недопустимый тип метрики "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Недопустимое значение "{0}" для getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Только ГМ может установить раунд. +# ExecFunction +macro.function.execFunction.incorrectName = Ошибка выполнения "{0}"\: имя функции "{1}" неизвестно. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Неверный цвет ореола "{0}". +macro.function.herolab.null = Данные HeroLab для этого токена не существует. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Только ГМ может выполнять "{0}". +macro.function.initiative.gmOrOwner = Только ГМ или владелец может выполнять "{0}". +macro.function.initiative.noImpersonated = Ошибка при выполнении функции инициативы\: нет имперсонированного токена. +macro.function.initiative.oneParam = Необходимо вызвать "{0}" с одним параметром. +macro.function.initiative.unknownToken = Неизвестный id токена "{0}" на карте "{1}". +macro.function.input.illegalArgumentType = Недопустимый тип аргумента "{0}, ожидалось "{1}". +macro.function.parse.enum.illegalArgumentType = Ошибка при выполнении "{0}"\: Некорректный тип аргумента "{1}", ожидается один из "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = Опция "{0}\={1}" недопустима для типа ввода "{2}" в спецификаторе "{3}". +#input function +macro.function.input.invalidSpecifier = Пустое имя переменной в спецификаторе строки "{0}". +macro.function.input.invalidTAB = Для использования inputType TAB в input(), первая запись должна иметь тип TAB. +macro.function.input.invalidType = Недопустимый тип ввода "{0}" в строке спецификатора "{1}". +macro.function.json.append.onlyArray = Вы можете добавить только в конец JSON массивов. +macro.function.json.arrayMustContainObjects = Поля, указанные для json.sort но не все элементы в массиве являются объектами JSON; найдено "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array аргумента {1} не может быть пустым +macro.function.json.getInvalidEndIndex = Недопустимый конечный индекс "{1}" для массива (размер {2}) в функции "{0}". +macro.function.json.getInvalidStartIndex = Неверный начальный индекс "{1}" для массива (размер {2}) в функции "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Не все объекты содержат поле "{0}" в json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Получено {0} но "{1}" принимает только массивы JSON. +macro.function.json.onlyJSON = Получено {0} но "{1}" принимает только массивы или объекты JSON. +macro.function.json.onlyObject = Получено {0} но "{1}" принимает только объекты JSON. +macro.function.json.setNoMatchingValue = Нет подходящего значения для ключа в "{0}. +macro.function.json.unknownType = Неизвестный тип JSON "{0}" в функции "{1}". +macro.function.json.path = Ошибка с функцией "{0}"\: {1} +macro.function.macroLink.arguments = Аргументы +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Автовыполнение макроса ссылки +# {0} is the error message +macro.function.macroLink.errorRunning = Ошибка при выполнении Макро Ссылки\: {0} +macro.function.macroLink.executeOn = Выполнять для +macro.function.macroLink.impersonated = Имперсонированные токены +# MacroLinkFunctions +macro.function.macroLink.missingName = Отсутствует имя макроса в функции {0}. +macro.function.macroLink.selected = Выбранные токены +macro.function.macroLink.unknown = Не определено +macro.function.map.none = {0}\: функция требует текущей карты, но ни одной карты не существует. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Невозможно использовать "{0}" чтобы перенести токены на карту на которой они уже находятся\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Токен "{0}" перемещен из карты "{2}" на карту "{1}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Невозможно найти карту "{1}" в функции "{0}". +macro.function.moveTokenMap.unknownToken = Невозможно найти токен "{1}" в функции "{0}". +# number function +macro.function.number.invalid = Недопустимый формат числа "{1}" в "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Невозможно обработать функцию "{0}", код состояния HTTP\: {1} +macro.function.rest.error.unknown = Не удается обработать функцию "{0}", произошла ошибка\: {1} +macro.function.rest.syrinscape.error = Не удалось запустить Syrinscape. Убедитесь, что Syrinscape установлен и был передан правильный URI. +# [token():...] roll option +macro.function.roll.noPerm = У вас недостаточно прав для выполнения команды [token(...)\: ...]. +macro.function.stateImage.notImage = Состояние "{1}" не является изображением в функции "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Неизвестное состояние "{1}" в функции "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" требует от {1} до {2} параметров. +# String List +macro.function.strLst.incorrectParamExact = "{0}" требует только {1} параметра/-ов. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = {0} аргумент номер {1} должен быть типа {2}, однако получено "{3}" типа {4}. +macro.function.strPropFromVar.wrongArgs = strPropFromVars второй параметр "{0}" неверен. +macro.function.sound.illegalargument = Ошибка выполнения "{0}", параметр "{1}" недопустим\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = Этот клиент не включил интеграцию Syrinscape в настройках. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Неизвестный тип света "{1}" в функции "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Ошибка при выполнении "{0}"\: имя токена не может быть пустым. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Недопустимый размер токена "{1}" в функции "{0}". +macro.function.tokenProperty.unknownLayer = Неизвестный слой "{1}" в функции "{0}". +macro.function.tokenProperty.unknownLibToken = Неизвестный Lib\: токен "{1}" в функции "{0}". +macro.function.tokenProperty.unknownPropType = Неизвестный тип свойства "{1}" в функции "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Неизвестное состояние "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Ошибка с функцией "{0}"\: неизвестная строка "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp вызван с 3 аргументами, но второй аргумент "{0}" не является одним из NONE, SUFFIXED, или UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Неизвестный тип Markdown {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Ошибка при выполнении макроссылки. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (ошибка\: "{0}" не найдена) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Не удалось выполнить команду\: "{0}", исключение \= {1} +# {0} is the command +macromanager.tooManyResolves = Слишком много решений при выполнении {0} возможно бесконечный цикл? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Быстрая карта +menu.edit = &Редактировать +menu.export = Экспорт +menu.file = &Файл +menu.help = &Помощь +menu.map = &Карта +menu.overlay = &Наслоения +menu.recent = &Последние кампании +menu.tools = &Инструменты +menu.view = &Обзор +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Видимость +menu.window = &Окно +menu.zoom = &Масштаб + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Закрыть +msg.commandPanel.hasEnteredText = {0} ввел текст. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} печатает... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = Готовность начать FTP процесс из {0,number} файла(ов)... +msg.confirm.bootPlayer = Вы уверены, что хотите выгнать {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Очистку всего рисования невозможно будет восстановить. Вы уверены? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Вы уверены, что хотите удалить выбранные токены? +msg.confirm.deleteToken.removed = Запрос разрешения на удаление токенов отключен. Его можно включить снова через меню Редактировать->Настройки. +msg.confirm.disconnecting = Соединение будет прервано. Вы уверены, что хотите выйти? +msg.confirm.fileExists = Заменить существующий файл? +msg.confirm.hostingDisconnect = Вы хост сервера. Отключение отключит все подключенных клиентов.
Вы уверены? +msg.confirm.jvm.options = Некоторые параметры запуска Java JVM для MapTool были изменены.
Вам нужно будет перезапустить MapTool прежде чем они будут применены

Недопустимые настройки могут препятствовать запуску MapTol. Вы уверены, что хотите сохранить эти настройки? +msg.confirm.legacySave = Вы выполняете сохранение в старом формате -- вы можете потерять часть информации таким образом. Продолжить? +msg.confirm.loseChanges = Изменения в вашей кампании будут утеряны. Продолжить? +msg.confirm.newCampaign = Отменить текущую кампанию? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = Вы пытаетесь загрузить кампанию, созданную MapTool {1}.
Возможны ошибки, потому что вы используете версию {0}.

Вы уверены? +msg.confirm.overwriteExistingCampaign = Этот файл уже существует. Заменить? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = Существует файл автосохранения созданный в {0,time} {0,date}.
Хотите загрузить его? +msg.confirm.removeFacings = Вы уверены, что хотите удалить направление взора выделенных фишек? +msg.confirm.removeZone = Удаление карты не может быть отменено.
Вы уверены? +msg.confirm.renameMap = Переименовать "{0}? +msg.confirm.restoreFoW = Карта содержит области с туманом войны.
Хотите сбросить туман? +msg.confirm.saveCampaign = Хотите сохранить вашу кампанию перед выходом? +msg.error.alreadyRegistered = Этот ID уже используется -- сервер не зарегистрирован. +msg.error.alreadyRunningServer = Вами уже запущен сервер. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Браузер не может быть запущен.
{0} +msg.error.browser.notFound = Системный браузер не может быть определен.
Пожалуйста, укажите системный браузер в переменной окружения {0}. +msg.error.cantAdjustGridInfMaps = Невозможно настроить сетку на бесконечных картах. +msg.error.cantApplyMacroToSelected = Доступность этого макроса не зависит от его команд. Максро не может быть применен ко всему выделенному набору. +msg.error.cantBootGM = Вы не можете выгнать другого ГМа. +msg.error.cantBootSelf = Вы не можете выгнать сами себя. Отключитесь от сервера через меню Файл. +msg.error.credits = Невозможно загрузить список разработчиков или версию. +msg.error.creatingBackupManager = Ошибка создания BackupManager. +msg.error.dialog.js.id = Ошибка при выполнении "{0}"\: идентификатор Javascript "{1}" является недопустимым. +msg.error.dialog.js.name = Ошибка при выполнении "{0}"\: {1} с именем {2} не существует или не может запустить Javascript. +msg.error.dialog.js.type = Ошибка при выполнении "{0}"\: html тип "{1}" является недопустимым. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = Имя токена не может быть пустым. +msg.error.evaluatingExpr = Ошибка вычисления выражения\: {0} +msg.error.failedAddingDefaultImages = Невозможно восстановить изображения по умолчанию. +msg.error.failedAddingDefaultTables = Не удалось восстановить таблицы по умолчанию. +msg.error.failedCannotRegisterServer = Не удалось зарегистрировать сервер. +msg.error.failedConnect = Не удалось подключиться к серверу. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Не удалось экспортировать файл репозитория кампании. +msg.error.failedExportingImage = Не удалось экспортировать изображение. +msg.error.failedLoadCampaign = Невозможно загрузить кампанию. +msg.error.failedLoadCampaign_Timeout = Не удалось загрузить кампанию; ожидание завершения автосохранения. +msg.error.failedLoadMap = Не удалось загрузить карту. +msg.error.failedLoadCampaignLock = Не удалось загрузить кампанию, пока фоновая задача активна. Повторите попытку позже. +msg.error.failedSaveCampaignLock = Не удалось сохранить кампанию во время активной фоновой задачи. Повторите попытку позже. +msg.error.failedSaveCampaign = Не удалось сохранить кампанию. +msg.error.failedSaveCampaignOOM = Не хватает памяти при сохранении кампании\!

Попробуйте создать новую/пустую карту и выполнить сохранение с этой карты. +msg.error.failedSaveCampaignPreview = Не удалось сохранить изображение предпросмотра кампании. +msg.error.failedSaveMap = Не удалось сохранить карту. +msg.error.failedSavingNewVersion = Не удалось сохранить новую версию. +msg.error.fileAlreadyExists = Файл {0} уже существует. +msg.error.directoryNotWriteable = Каталог {0} не доступен для записи. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Не удалось сохранить историю сообщений. +msg.error.failedScreenCapture = Не удалось получить снимок экрана. +msg.error.failedStartPersonalServer = Не удалось перезапустить персональный сервер. +msg.error.failedToBoot = Попытка выгнать игрока не удалась. Игрок не найден. +msg.error.failedUpdatingCampaignRepo = Не удалось обновить репозиторий кампании; ошибка ввода-вывода. +msg.error.inaccessibleRepo = Репозиторий недоступен\: "{0}". +msg.error.host.inaccessibleRepo = Следующие репозитории недоступны\: \n{0}\nЧтобы изменить или удалить неверные репозитории, перейдите к Свойствам Кампании и отредактируйте список репозиториев. +msg.error.fileNotFound = Файл не найден. +msg.error.fogexpose = Требуется быть ГМом, чтобы изменить туман войны. +msg.error.gmRequired = Только ГМы могут это сделать. +msg.error.invalidLocalhost = "localhost" не является корректным адресом?\! Проверьте ваш /etc/hosts-файл. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = {0}" является недопустимым параметром памяти.

Обязательно введите допустимое значение Java JVM, которое включает размер памяти K, M или G.
, например, 4M, 6G, 2048M, 1024K и т. д.

Предупреждение\: Некорректная настройка может помешать старту MapTool. +msg.error.lafSetup = Исключение при установке обзора и ощущения. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Не удалось загрузить исходный макет. +msg.error.layoutParse = Невозможно разобрать файл схемы. +msg.error.loadingIconImage = Не удалось загрузить изображение иконки. +msg.error.loadingQuickMaps = Ошибка загрузки быстрых карт. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Проблема Drag & Drop +msg.error.macro.buttonPropsAreNull = Свойства кнопок пустые. +msg.error.macro.buttonNullToken = Макрос {0} не может быть сохранен; токен {1} больше недействителен. +msg.error.macro.exportFail = Макрос не может быть экспортирован\:

{0} +msg.error.macro.exportSetFail = Набор макросов не может быть экспортирован\:

{0} +msg.error.macro.importFail = Макрос не может быть импортирован\:

{0} +msg.error.macro.importSetFail = Набор макросов не может быть импортирован\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:строка {0,number}\:неопознаваемая дуга "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Неверное расстояние света."{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = IO Исключение при обработке Света. +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Имя свойства в "{0}" дублирует одно в "{1}". +msg.error.mtprops.properties.duplicateComment = Строка "{0}" кажется комментарием, но дублирует "{1}" и должна быть уникальной, чтобы избежать это предупреждение в дальнейшем. +msg.error.mtprops.properties.ending = Вы вернетесь обратно в режим редактирования. +msg.error.mtprops.properties.title = Произошли следующие ошибки\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:строка {0,number}\:неопознаваемая дуга "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:строка {0,number}\:неопознаваемое расстояние "{1}" +msg.error.mtprops.sight.ioexception = Ошибка IO при обработке видимости. +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:строка {0,number}\:неопознаваемый множитель "{1}" +msg.error.mtprops.sight.offset = Sight\:строка {0,number}\:неопознаваемое смещение "{1}" +msg.error.mtprops.sight.range = Sight\:строка {0,number}\:неопознаваемое расстояние "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:строка {0,number}\:неизвестное имя поля "{1}" +msg.error.mustDisconnectFirst = Вы подключены к серверу. Пожалуйста, отключитесь. +msg.error.mustSelectAssetGroupFirst = Сначала выберите группу ресурсов. +msg.error.mustSelectPlayerFirst = Сначала выберите игрока. +msg.error.mustSelectRootGroup = Необходимо выбрать корневую группу. +msg.error.noTokensSelected = Токены не выбраны. +msg.error.playerNotConnected = Игрок "{0}" не подключен. +msg.error.server.disconnected = Сервер отключился. +msg.error.server.cantrestart = Не удалось перезапустить личный сервер. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = ГМ запретил игрокам использование таблицы. +msg.error.tableDoesNotExist = Нет такой таблицы. +msg.error.tableUnknown = Неизвестная таблица. +msg.error.toolCannotInstantiate = Не удалось создать экземпляр класса инструментов\: {0} +msg.error.toolConstructorFailed = Ошибка конструктора инструмента\: {0} +msg.error.toolNeedPublicConstructor = Конструктор должен быть публичным для этого инструмента\: {0} +msg.error.toolNeedValidConstructor = Класс должен иметь публичный конструктор с аргументом инструмента "Toolbox"\: {0} +msg.error.trace = Отслеживание ошибки\: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Не удается создать id клиента. +msg.error.unableToCreateDataDir = Невозможно создать каталог данных "{0}". Попробуйте вручную указать каталог данных, установив переменную окружения "MAPTOOL_DATADIR". Для помощи, заходите на наш форум. +msg.error.unableToReadClientIdFile = Не удается прочитать id клиента. +msg.error.unknownHost = Неизвестный хост. +msg.error.unknownJavaVersion = Не удается определить версию Java?\! Попытка продолжить в любом случае... +msg.error.unusableDataDir = Невозможно использовать каталог данных "{0}", так как он содержит потенциально опасные символы. Попробуйте вручную указать каталог данных, установив переменную окружения "MAPTOOL_DATADIR". Для помощи, заходите на наш форум. +msg.error.unusableDir = Каталог "{0}" содержит потенциально опасные символы и не будет использоваться. +msg.error.versionFile = Не удается найти файл версии\: {0} +msg.error.unableToGetThemeList = Ошибка при получении списка тем. +msg.error.wrongJavaVersion = Вы используете MapTool с использованием версии Java, слишком старой, чтобы быть на 100% совместимой с некоторыми сторонними библиотеками.
Если вы продолжите использовать MapTool, вы можете столкнуться с непредвиденными сбоями. Вы хотите продолжить? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = Туман войны отключен. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = Туман войны включен. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = Туман войны отключен. +msg.info.campaignLoading = Загрузка кампании +msg.info.campaignSaved = Кампания сохранена. +msg.info.campaignSaving = Сохранение кампании +msg.info.connecting = Подключение +msg.info.disconnected = Вы отключились. +msg.info.heartbeat.registryFailure = Обновление соединения с реестром MapTool не удалось (пока что {2} сбой/-я). Сервер реестра периодически очищает записи, что затрудняет подключение будущих клиентов. Если это повторится, то вам нужно будет предоставить клиентам информацию о сервере напрямую, (IP адрес "{0}" и порт {1}). +msg.info.heartbeat.registrySuccess = Обновление соединения с реестром MapTool прошло успешно (после {0} прошлой/-ых неудач/-и). До тех пор, пока успех будет сохранен, вы не увидите это сообщение снова. +msg.info.macro.exportCancel = Экспорт макроса отменен. +msg.info.macro.exportSuccess = Макрос экспортирован успешно. +msg.info.mapLoading = Загрузка карты +msg.info.mapSaved = Карта сохранена. +msg.info.noCampaignPreview = Предпросмотр кампании не доступен. +msg.info.playerBooted = {0} был отключен. +msg.info.playerConnected = {0} присоединился. +msg.info.playerDisconnected = {0} отключился. +msg.info.restoreLayout = Восстановить расположение окон +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Сохраненный Скриншот. +msg.info.screenshotSaving = Сохранить Скриншот... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Хостинг сервера MapTool включает в себя определенную настройку сети.
Хотите посетить тему форума, описывающую этот процесс? +msg.info.showTransferWindow = Показать Окно Передачи +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Сервер запущен; пожалуйста, дождитесь обновления карты. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = НЕ МОГУ НАЙТИ ВЕРСИЮ ФАЙЛА +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Экспортировать макрос +msg.title.exportMacroSet = Экспортировать набор макросов +msg.title.exportProperties = Экспортировать свойства +msg.title.importMacro = Импортировать макрос +msg.title.importMacroSet = Импортировать набор макросов +msg.title.importProperties = Импортировать свойства +msg.title.loadAssetTree = Загрузить дерево ресурсов +msg.title.loadCampaign = Загрузить кампанию +msg.autosave.wait = Ожидайте {0} секунд для завершения автосохранения... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Загрузить карту +msg.title.messageDialog.cancel = &Отменить +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Да, и &не спрашивать меня снова +msg.title.messageDialog.no = &Нет +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Да +msg.title.messageDialogConfirm = Подтверждение +msg.title.messageDialogError = Ошибка +msg.title.messageDialogFeedback = Обратная связь +msg.title.messageDialogInfo = Информация +msg.title.messageDialogWarning = Предупреждение +msg.title.saveCampaign = Сохранить кампанию +msg.title.saveMessageHistory = Сохранить историю сообщений +msg.warn.failedAutoSavingMessageHistory = Не удалось сохранить историю сообщений. +msg.warning.macro.playerChangesNotAllowed = ГМ не позволяет игрокам изменять этот макрос. +msg.warning.macro.willNotExport = Макрос "{0}" не будет экспортирован. Либо он был отмечен ГМ как нередактируемый игроками, либо у вас нет прав. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Отображение страниц +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Распаковать каждую страницу из PDF в одно изображение. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Поиск в подкаталогах? +panel.Asset.ImageModel.checkbox.searchSubDir2 = результаты +panel.Asset.ImageModel.slider.toolTip = Слайд, чтобы настроить размер предварительного просмотра... +panel.Asset.Mouseover.dimensions = Размер\: {0} x {1} +panel.Asset.Mouseover.type = Тип\: {0} +panel.Asset.Mouseover.size = Размер\: {0} + +panel.Campaign = Кампания +panel.Campaign.description = Закрепляемое окно для макросов кампании. +panel.Gm = ГМ +panel.Gm.description = Закрепляемое окно для макросов, видимых ГМ-у +panel.Chat = Чат +panel.Chat.description = Закрепляемое окно чата. +panel.Connections = Соединения +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Закрепляемое окно, показывающее подключенных клиенты. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = ширина ({0}) высота({1}) +panel.DrawExplorer.ShapeDrawable.Float = ширина ({0}) высота({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = ширина ({0}) высота({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = ширина ({0}) высота({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Конус ({0}) +panel.DrawExplorer.Template.LineTemplate = Линия ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Линия ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Радиус ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Радиус ({0}) +panel.DrawExplorer.Template.WallTemplate = Стена ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Неизвестная фигура +panel.Global = Общее +panel.Global.description = Прикрепляемое окно с отображением макросов, сохраненных на локальном компьютере. +panel.Impersonate = Имперсонировать +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Имперсонировать выбранное +panel.Impersonate.identity = Говорит как\: {0} +panel.Initiative = Инициатива +panel.Initiative.description = Прикрепляемое окно для управления инициативой боя. +panel.Library = Библиотека +panel.Library.description = Прикрепляемое окно для доступа к материалам в вашей библиотеке ресурсов. +panel.MapExplorer = Обозреватель карт +panel.MapExplorer.description = Прикрепляемое окно показывает токены и другие ресурсы на текущей карте. +panel.MapExplorer.View.BACKGROUND = Фон +panel.MapExplorer.View.CLIPBOARD = Буфер обмена +panel.MapExplorer.View.GM = Скрытое +panel.MapExplorer.View.GROUPS = Группы +panel.MapExplorer.View.LIGHT_SOURCES = Источники света +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Игроки +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Новое имя группы +panel.Selected = Выбранное +panel.Selected.description = Прикрепляемое окно просмотра макросов для выделенного токена/-ов. +panel.Selected.tooltip.deslectAll = Отменить выделение всех токенов +panel.Selected.tooltip.next = Выбрать следующий токен +panel.Selected.tooltip.previous = Выбрать предыдущий токен +panel.Selected.tooltip.revertToPrevious = Вернуться к предыдущему выбору +panel.Selected.tooltip.selectAll = Выбрать все токены на карте +panel.Tables = Таблицы +panel.Tables.description = Окно для управления таблицами в текущей кампании. + +dialog.NewToken.title = Новый токен +dialog.NewToken.type = Тип\: +dialog.NewToken.visible = Видимость\: +dialog.NewToken.show = Показать это окно +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Выберите язык интерфейса MapTool. + +prefs.jvm.advanced.enableAssertions.tooltip = Включает утверждение языка Java в коде MapTool. +prefs.jvm.advanced.direct3d.tooltip = Отключить использование Direct3D для проблемных видеокарт/драйверов. +prefs.jvm.advanced.opengl.tooltip = Включить OpenGL. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Установите максимальное количество памяти, которое MapTool разрешено использовать. Введите число, за которым следует либо одна буква M или G.
Примеры\: 4G - 4 гигабайта, 4096M - 4096 мегабайт тоже самое, что и 4G. +prefs.jvm.xms.tooltip = Установите начальный и минимальный параметр памяти для MapTool. Должно быть меньше или равно максимальному размеру памяти.
Введите число, за которым следует либо одна буква M или G. +prefs.jvm.xss.tooltip = Установите размер стека для потоков программы MapTool. Рекомендуются значения между 4M и 12M.
Слишком большие значения вызовут проблемы. + +roll.description = Сделать бросок и показать результат всем подключенным игрокам. +roll.general.unknown = Неизвестный броско\: "{0}". Используйте \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} бросил\: {1} + +rollgm.description = Сделать бросок и показать результат для всех ГМ-ов. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} бросил (видите только вы)\: {1} +# {0} is the roll +rollgm.self.string = Вы сделали бросок видимый только для ГМ-ов\: {0} + +rollme.description = Сделать бросок и показать результат только мне. +# {0} is the roll +rollme.string = Вы сделали бросок (видите только вы)\: {0} + +rollsecret.description = Сделать бросок и показать результат только ГМ-ам и скрыть результат даже от себя. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} втайне сделал бросок (видите только вы)\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Вы втайне сделали бросок\: {0} +rollsecret.self.string = Вы сделали тайный бросок видимый только ГМ-ам. + +# {0} is the error message +savealiases.couldNotSave = Невозможно сохранить alias файл\: {0} +savealiases.created = MapTool alias'ы - созданы +savealiases.description = Сохранить все текущие alias'ы в файл. Смотрите "/loadaliases" чтобы загрузить их снова. +savealiases.dialogTitle = Сохранить alias'ы +savealiases.saved = Alias'ы сохранены. + +# {0} is the error message +savetokenstates.couldNotSave = Не удалось сохранить файл состояний токена\: {0} +savetokenstates.description = Сохранить текущий набор состояний токена в файл. +savetokenstates.dialogTitle = Сохранить состояния токена +# {0} is the number of token states saved. +savetokenstates.saved = Было сохранено {0,number} состояний токена. + +say.description = Показать сообщение всем подключенным игрокам. + +self.description = Отправить сообщение только себе. + +settokenproperty.description = Установить свойство токена. +settokenproperty.param = Вы должны указать имя токена и выражение или выбрать токен(ы) и предоставить выражение. +settokenproperty.unknownTokens = Не удалось определить каким токенам установить свойство. + +settokenstate.description = Задать значение состояния на токене. +# {0} is the token name, {1} is the state name +settokenstate.marked = На токене "{0}" было установлено состояние {1}. +settokenstate.param = Требуется название состояния токена и название токена или выбранный токен и название состояния. +settokenstate.unknownState = Неизвестное название состояния "{0}". +settokenstate.unknownTokens = Не удалось определить каким токенам установить состояние. +settokenstate.unmarked = С токена {0} было снято состояние {1}. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Шум в настоящее время выключен. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Отображение версии MapTool в окне чата. +slashversion.message = Версия MapTool {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = Вы должны быть ГМ-ом для использования "/{0}". + +tmacro.description = Выполнить данный макрос на выбранных в данный момент токенах. + +togm.description = Отправить исключительно ГМ-ам. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} говорит ГМу\: +# {0} is what to say +togm.self = Вы сказали ГМ-ам\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Автоматически изменять размер... +token.popup.menu.expose = Показать +token.popup.menu.expose.currentonly = Только видимые в данный момент +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Последний путь +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Видимая область +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = Обзоры Тумана Войны +token.popup.menu.fow.clearselected = Очистить Показанную Область Выделенных +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Добавить Из Глобальной Показанной Области +token.popup.menu.fow.party = Добавить Из Показанной Области Группы +token.popup.menu.fow.tokens = Обзоры Тумана Войны Фишки +token.popup.menu.fow.tokens.view = Показанная Область {0}' +token.popup.menu.showHandout = Показать раздатку +token.popup.menu.facing.set = Установить направление +token.popup.menu.facing.clear = Очистить направление +token.popup.menu.lights.clear = Очистить только свет +token.popup.menu.lights.clearAll = Очистить всё +token.popup.menu.auras.clear = Очистить только ауры +token.popup.menu.auras.clearGM = Очистить только ауры ГМ +token.popup.menu.auras.clearOwner = Очистить только ауры владельца +token.popup.menu.snap = Привязка к сетке +token.popup.menu.visible = Видимо для игроков +token.popup.menu.impersonate = Имперсонировать +token.popup.menu.move = Переместить +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Изменить ... +token.popup.menu.delete = Удалить +token.popup.menu.flip = Отразить +token.popup.menu.flip.horizontal = Горизонтально +token.popup.menu.flip.vertical = Вертикально +token.popup.menu.flip.isometric = Изометрическая плоскость +token.popup.menu.change = Изменить на +token.popup.menu.arrange = Упорядочить +token.popup.menu.zorder.front = На передний план +token.popup.menu.zorder.back = На задний план +token.popup.menu.save = Сохранить ... +token.popup.menu.size = Размер +token.popup.menu.size.free = Свой размер +token.popup.menu.size.native = Исходный размер +token.popup.menu.size.reset = Сбросить +token.popup.menu.edit.toomany.tooltip = Одновременно можно редактировать только один токен. +token.popup.menu.edit.notallowed.tooltip = ГМ в настоящее время блокирует доступ к редактору токенов. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Ореол +token.popup.menu.vision.overlay = Наложение Обзора +token.properties.button.transferVblFromMap.copy.text = Копировать СБВ с карты +token.properties.button.transferVblFromMap.move.text = Переместить СБВ с карты +token.properties.button.transferVblToMap.copy.text = Копировать СБВ на карту +token.properties.button.transferVblToMap.move.text = Переместить СБВ на карту + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Рисовать шаблон линии +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = Лев.Мышь\: устанавить начальную клетку, еще раз Лев.Мышь устанавливает радиус и направление; Ctrl двигать начальную клетку +tool.blasttemplate.tooltip = Рисовать шаблон волны (blast) +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Переместить фоновое изображение карты +tool.bursttemplate.instructions = Лев.Мышь\: установаиьт начальную клетку, еще раз Лев.Мышь устанавливает радиус; Ctrl двигать начальную клетку +tool.bursttemplate.tooltip = Рисовать шаблон вспышки (burst) +tool.cone.instructions = Лев.Мышь\: установить начальную точку, еще раз Лев.Мышь\: устанавливает радиус и направление; Ctrl двигать начальную точку +tool.cone.tooltip = Рисовать шаблон конуса +tool.crosstopology.instructions = Лев.Мышь\: установить начальную/конечную точку; Shift Лев.Мышь\: стереть прямоугольник; Ctrl привязывает к сетке +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Не используется +tool.facing.tooltip = Установить направление токена. +tool.filltopology.tooltip = Заполнение в замкнутых областях (СБВ) +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Рисовать произвольные линии +tool.freehandexpose.instructions = Лев.Мышь\: обозначить начальную/конечную точку показа карты, Прав.Мышь (рисуя)\: обозначить промежуточную точку, Shift Лев.Мышь (изначально)\: скрыть область +tool.freehandexpose.tooltip = Показать/Скрыть произвольную фигуру на Тумане Войны +tool.gridtool.instructions = Лев.Мышь и перемещать\: Двигать сетку, Колесо Мыши\: масштабировать сетку +tool.gridtool.tooltip = Показать/скрыть сетку карты. +tool.label.dialogtitle = Изменить метку +tool.label.instructions = Лев.Мышь\: создать новую надпись, Прав.Мышь и перемещать\: Двигать карту, Колесо Мыши\: Увеличение +tool.label.tooltip = Добавить текстовую надпись на карту +tool.line.instructions = Лев.Мышь\: обозначить начальную/конечную точку, Прав.Мышь (при рисовании)\: установить промежуточную точку, Shift Лев.Мышь (изначально)\: стереть линию +tool.line.tooltip = Рисовать прямые линии +tool.linetemplate.instructions = Лев.Мышь\: обозначить начальную точку, еще раз Лев.Мышь определяет путь линии, еще раз Лев.Мышь фиксирует длину; Ctrl двигать полседнюю установленную точку +tool.linetemplate.tooltip = Рисовать шаблон линии +tool.measure.instructions = Лев.Мышь и перетаскивать\: Измерить расстояние ячеек; Прав.Мышь и перемещать\: Двигать карту; Колесо Мыши\: Увеличивать; Пробел\: установить путевую точку +tool.measure.tooltip = Измерить расстояние вдоль пути. +tool.oval.instructions = Лев.Мышь\: установить начальную/конечную точку; Shift Лев.Мышь началь стирание овала; Удерживать Alt для рисования из центра +tool.oval.tooltip = Нарисовать овал. +tool.ovalexpose.instructions = Лев.Мышь\: установить начальную/конечную точку для показа карты; Shift Лев.Мышь скрыть область; Удерживать Hold для рисования из центра +tool.ovalexpose.tooltip = Показать/Скрыть овал на Тумане Войны +tool.ovaltopology.instructions = Лев.Мышь\: установить начальную/конечную точку; Shift Лев.Мышь\: началь стирание овала +tool.ovaltopology.tooltip = Рисовать овал СБВ. +tool.ovaltopologyhollow.tooltip = Рисовать полый овал СБВ. +tool.pointer.instructions = Лев.Мышь\: Выделить; Лев.Мышь и Перемещать\: Двигать выделенное; Прав.Мышь\: Меню; Прав.Мышь и Перемещать\: Двигать карту; Колесо Мыши\: Увеличение; Пробел\: Путевая Точка +tool.pointer.tooltip = Указатель +tool.poly.instructions = Лев.Мышь\: обозначить начальную/конечную точку, Прав.Мышь (при рисовании)\: установиь промежуточную точку, Shift Лев.Мышь (изначально)\: Стирать многоугольную область +tool.poly.tooltip = Рисовать замкнутый многоугольник +tool.polyexpose.instructions = Лев.Мышь\: обозначить начальную/конечную точку показа карты, Прав.Мышь (при рисовании)\: установить промежуточную точку, Shift Лев.Мышь (изначально)\: скрыть область +tool.polyexpose.tooltip = Показать/Скрыть многоугольник на Тумане Войны +tool.polylinetopo.tooltip = Рисовать ломаную линию СБВ. +tool.polytopo.tooltip = Рисовать замкнутый многоугольник СБВ. +tool.radiusCellTemplate.tooltip = Рисовать шаблон радиуса +tool.radiustemplate.instructions = Лев.Мышь\: установить начальную точку, еще раз Лев.Мышь устанавливает радиус; Ctrl двигать центральную точку +tool.radiustemplate.tooltip = Рисовать шаблон радиуса +tool.rect.instructions = Лев.Мышь\: установить начальную/конечную точку; Shift Лев.Мышь\: стереть прямоугольник; Ctrl привязывает к сетке; Удерживать Alt для рисования из центра +tool.rect.tooltip = Нарисовать прямоугольник. +tool.rectexpose.instructions = Лев.Мышь\: установить начальную/конечную точку показа карты; Shift Лев.Мышь\: скрыть прямоугольник; Удерживать Alt для рисования из центра +tool.rectexpose.tooltip = Показать/Скрыть прямоугольник на Тумане Войны +tool.recttopology.instructions = Лев.Мышь\: установить начальную/конечную точку; Shift Лев.Мышь\: стереть прямоугольник; Ctrl привязывает к сетке +tool.recttopology.tooltip = Рисовать прямоугольник СБВ. +tool.recttopologyhollow.tooltip = Рисовать полый прямоугольник СБВ. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Инструмент штампа +tool.walltemplate.instructions = Лев.Мышь\: установить начальную клетку, затем двигать мышь в направлении стены, еще раз Лев.Мышь для завершения стены; Ctrl двигать центральную точку +tool.walltemplate.tooltip = Рисовать шаблон стены (wall) +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Инструменты рисования +tools.fog.tooltip = Инструменты Тумана Войны +tools.interaction.tooltip = Инструменты Взаимодействия +tools.mute.tooltip = Отключить системные звуки и аудио потоки +tools.unmute.tooltip = Включить системные звуки и аудио потоки +tools.hidetoolbar.tooltip = Скрыть панель инструментов +tools.unhidetoolbar.tooltip = Показать панель инструментов +tools.template.tooltip = Инструменты Шаблонов +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Выбрать карту +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Неизвестная команда\: "{0}". Попробуйте /help для списка команд. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = ГМ +userTerm.Player = Игрок +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = игрок + +visionType.DAY = День +visionType.NIGHT = Ночь +visionType.OFF = Выкл + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Шепнуть +whisper.description = Отправить сообщение конкретному игроку. +whisper.enterText = введите текст здесь +whisper.noName = Необходимо указать имя игрока. +# {0} is the name, {1} is the message +whisper.string = {0} шепчет\: {1} +whisper.toSelf = Поговорить с собой снова? +whisper.you.string = Вы шепчете {0}\: {1} + +whisperreply.description = Ответить последнему игроку который вам нашептал. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_si.properties b/src/main/resources/net/rptools/maptool/language/i18n_si.properties index a6df954835..756327bba4 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_si.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_si.properties @@ -100,39 +100,34 @@ Color.none = None Color.custom = Custom Color.default = Default -Button.accept = Accept -Button.add = Add -Button.apply = APPLY -Button.background = Background -Button.browse = Browse +Button.ok = OK Button.cancel = Cancel -Button.clear = Clear -Button.clearall = Clear All +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert Button.close = Close +Button.import = Import +Button.export = Export Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up Button.down = Move Down -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Export -Button.fog = Fog -Button.hide = Hide -Button.import = Import -Button.install = Install +Button.background = Background Button.map = Map -Button.new = New +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes Button.no = No -Button.ok = OK -Button.refresh = Refresh -Button.rescan = Rescan -Button.revert = Revert +Button.install = Install Button.runmacro = RUN MACRO -Button.up = Move Up -Button.update = Update -Button.yes = Yes +Button.hide = Hide -Label.label=Label\: Label.lights = Vision\: Label.name = Name Label.gmname = GM Name\: @@ -189,10 +184,8 @@ Label.image.choose = Choose Image Label.table.import = Import Table Label.table.export = Export Table Label.preview = Preview -Label.background = Background Label.foreground = Foreground\: Label.showbackground = Show Background\: -Label.fontSize = Font Size Label.layers = Layers\: Label.view.current = Current View Label.host = Host\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Has Sight\: EditTokenDialog.label.terrain.mod = Terrain Modifier\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Token Opacity\: EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignore Terrain\: EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Could not load gridless grid footprints. Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. Handshake.msg.wrongPassword = You entered the wrong password. Please try again. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client running version {0} to a server running version {1}.
Please update your client to the correct version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Update Available Update.msg1 = A new version of MapTool is available\! @@ -433,6 +429,8 @@ Update.msg2 = Would you like to download {0}? Update.button = Skip this Version Update.chkbox = Never check for updates again\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = What you see is what you get. ExportScreenshot.view.asselected = As Selected ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat-Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through vision blocking.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by vision blocking), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Group @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover CampaignPropertiesDialog.label.order = Order CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat-Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = There is no map image. Use "Edit # hard-coded in the application, but that's OSX for you. ;-) action.exit = E&xit action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Screenshot action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Draw a wall template. tools.ai_selector.tooltip = Tokens will navigate around Movement Blocking, Vision Blocking (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around Vision Blocking if selected, otherwise they will freely move into Vision Blocking areas. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking (Wall VB). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking (Hill VB). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking (Pit VB). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking (VB) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools @@ -2954,7 +2756,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking (Wall VB) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking (MB) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy @@ -2962,6 +2763,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2977,13 +2779,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties b/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties new file mode 100644 index 0000000000..1bfafe2ade --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Green\:Sending, Red\:Receiving + +AppHomeDiskSpaceStatusBar.toolTip = Current free space in users home directory. + +AssetCacheStatusBar.toolTip = Current size of Asset cache directory, Double-Click to clear this cache. + +AssetViewerDialog.leftDragMove = Left button drag to move +AssetViewerDialog.rightDragResize = Right button drag to resize + +AutoSaveManager.failed = Autosave failed\: +AutoSaveManager.failed_badState = Autosave failed\:\nBad application state?\! Please report this\! +AutoSaveManager.status.autoSaveComplete = Autosave complete. Elapsed time (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autosaving campaign... +AutoSaveManager.status.lockFailed = Autosave skipped. Background operation in progress. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Can't get light source "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Autosaving chat log... + +Color.aqua = aqua +Color.black = black +Color.blue = blue +Color.cyan = cyan +Color.darkgray = dark gray +Color.fuchsia = fuchsia +Color.gray = gray +Color.gray25 = 25% gray +Color.gray50 = 50% gray +Color.gray75 = 75% gray +Color.green = green +Color.lightgray = light gray +Color.lime = lime +Color.magenta = magenta +Color.maroon = maroon +Color.navy = navy +Color.orange = orange +Color.pink = pink +Color.purple = purple +Color.red = red +Color.silver = silver +Color.teal = teal +Color.white = white +Color.yellow = yellow +Color.none = None +Color.custom = Custom +Color.default = Default + +Button.ok = OK +Button.cancel = Cancel +Button.refresh = Refresh +Button.rescan = Rescan +Button.revert = Revert +Button.close = Close +Button.import = Import +Button.export = Export +Button.delete = Delete +Button.add = Add +Button.new = New +Button.browse = Browse +Button.update = Update +Button.apply = APPLY +Button.accept = Accept +Button.up = Move Up +Button.down = Move Down +Button.background = Background +Button.map = Map +Button.fog = Fog +Button.clear = Clear +Button.clearall = Clear All +Button.yes = Yes +Button.no = No +Button.install = Install +Button.runmacro = RUN MACRO +Button.hide = Hide + +Label.lights = Vision\: +Label.name = Name +Label.gmname = GM Name\: +Label.speechName = Speech Bubble Name\: +Label.optional = Optional +Label.options = Options +Label.maps = Maps +Label.objects = Objects +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Backgrounds +Label.macroeditor = Macro Editor +Label.styletheme = Style Theme +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Facing +Label.accessibility = Accessibility +Label.sounds = Sounds +Label.auth = Authentication +Label.version = MapTool Version\: +Label.startup = Startup +Label.themes = Themes +Label.application = Application +Label.preferences = Preferences +Label.save = Save +Label.minute = min +Label.performance = Performance +Label.client = Client +Label.macropanels = Macro Panels +Label.upnp = UPnP +Label.macropermissions = Macro Permissions +Label.path = Path\: +Label.url = URL +Label.url2 = URL\: +Label.library = RPTools Library +Label.progress = Progress +Label.about = About +Label.dimensions = Dimensions\: +Label.layer = Layer\: +Label.grid = Grid +Label.tile = Tile +Label.ready = Ready +Label.saved = Saved +Label.filesystem = Filesystem ... +Label.filesystem2 = Filesystem +Label.roll = Roll\: +Label.table.image = Table Image +Label.blankdefault = (Leave blank for default) +Label.range = Range +Label.image = Image +Label.value = Value +Label.image.choose = Choose Image +Label.table.import = Import Table +Label.table.export = Export Table +Label.preview = Preview +Label.foreground = Foreground\: +Label.showbackground = Show Background\: +Label.layers = Layers\: +Label.view.current = Current View +Label.host = Host\: +Label.location = Location\: +Label.advanced = Advanced +Label.view = View\: +Label.board = Board +Label.visibility = Visibility +Label.pathfilename = Path/Filename\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Missing right parenthesis ")" in the following property\: {0} + +ColorPicker.tooltip.gridSnap = Snap to Grid +ColorPicker.tooltip.lineType = Line Type +ColorPicker.tooltip.eraser = Eraser +ColorPicker.tooltip.penWidth = Pen Width +ColorPicker.tooltip.opacity = Opacity + +ConnectToServerDialog.msg.headingServer = Server Name +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Connect to Server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = It is unlikely that using your own external IP address will work.

Use your local address or localhost.

To see the current values, use the {1} option of the {0} menu.


Attempt connection anyway? +ConnectToServerDialog.username = Username\: +ConnectToServerDialog.password = Password +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Role\: +ConnectToServerDialog.server.name = Server Name\: +ConnectToServerDialog.server.local = Local Servers\: +ConnectToServerDialog.server.address = Address\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direct + +ConnectionInfoDialog.title = Server Info +ConnectionInfoDialog.address.local = Local Address\: +ConnectionInfoDialog.address.external = External Address\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Discovering... + +ConnectionStatusPanel.notConnected = Not connected +ConnectionStatusPanel.runningServer = Running a Server +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Connected to Server + +CoordinateStatusBar.mapCoordinates = Map Coordinates + +DrawPanelPopupMenu.menu.group = Group Drawings +DrawPanelPopupMenu.menu.ungroup = Ungroup +DrawPanelPopupMenu.menu.merge = Merge Drawings +DrawPanelPopupMenu.menu.getProperties = Get Properties +DrawPanelPopupMenu.menu.setProperties = Set Properties +DrawPanelPopupMenu.menu.setName = Set Name +DrawPanelPopupMenu.menu.getId = Get Drawing ID +DrawPanelPopupMenu.menu.pathVbl = Path to Vision Blocking +DrawPanelPopupMenu.menu.shapeVbl = Shape to Vision Blocking +DrawPanelPopupMenu.menu.vbl.add = Add to Vision Blocking +DrawPanelPopupMenu.menu.vbl.remove = Remove from Vision Blocking +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Table "{0}" contains bad range "{1}" on row {2,number}. +EditLookupTablePanel.error.invalidSize = Table "{0}" must have at least one row. +EditLookupTablePanel.error.noName = Table must have a name. +EditLookupTablePanel.error.sameName = Table name "{0}" duplicates existing table. +EditLookupTablePanel.tooltip.allowLookup = Selecting this box allows players to execute a lookup against this table (i.e. double-click the table, use /table, or macro functions). +EditLookupTablePanel.tooltip.visible = Selecting this box allows players to see this table in their Tables panel. +EditLookupTablePanel.create.tooltip = Create a new lookup table. +EditLookupTablePanel.edit.tooltip = Edit selected table. +EditLookupTablePanel.delete.tooltip = Delete table. +EditLookupTablePanel.duplicate.tooltip = Duplicate selected table. +EditLookupTablePanel.showplayer = Show Table to Players +EditLookupTablePanel.lookup = Allow Lookup by Players + +EditTokenDialog.label.label = Label\: +EditTokenDialog.tab.notes = Notes +EditTokenDialog.label.gmnotes = GM Notes +EditTokenDialog.menu.notes.sendChat = Send to Chat +EditTokenDialog.menu.notes.sendEmit = Send as Emit +EditTokenDialog.label.shape = Shape\: +EditTokenDialog.label.snaptogrid = Snap To Grid\: +EditTokenDialog.label.size = Size\: +EditTokenDialog.label.visible = Visible to players\: +EditTokenDialog.label.properties = Properties\: +EditTokenDialog.label.visible.owner = Visible to Owners Only\: +EditTokenDialog.label.sight.has = Has Sight\: +EditTokenDialog.label.terrain.mod = Terrain Modifier\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Image Table\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Token Opacity\: +EditTokenDialog.label.opacity.tooltip = Change the opacity of the token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignore Terrain\: +EditTokenDialog.label.terrain.ignore.tooltip= Select any terrain modifier types this token should ignore. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Set whether the cell cost should be added or multiplied. Use negative numbers to subtract and decimal values to divide costs. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Portrait +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.allplayers = All Players +EditTokenDialog.tab.properties = Properties +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Speech +EditTokenDialog.tab.ownership = Ownership +EditTokenDialog.tab.config = Config +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VB/MB based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VB/MB from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VB Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VB/MB vs Copy it. +EditTokenDialog.label.vbl.visiblity = Token Visibility +EditTokenDialog.label.vbl.tolerance = Visibility Tolerance +EditTokenDialog.label.vbl.preview = Hide Token Image Preview +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the vision/movement blocking in this window. +EditTokenDialog.label.vbl.sensitivity = Color Sensitivity +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate vision blocking, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate vision/movement blocking where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Level +EditTokenDialog.label.vbl.method = Method +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Advanced Use\: Choose the algorithm used to decimate curves in the generated polygon.

The default is generally the best but unique polygons may benifit from one of the other selected algorithms. +EditTokenDialog.label.vbl.over = Is Visible over FoW +EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc. +EditTokenDialog.label.vbl.color = Color Selection +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token vision/movement blocking. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token vision/movement blocking. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom +EditTokenDialog.label.hero.summary = Summary\: +EditTokenDialog.label.hero.portfolio = Portfolio\: +EditTokenDialog.label.hero.last = Last Modified\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Are you sure you want to clear all speech for this token? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all vision/movement blocking \n and automatically generate vision/movement blocking for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all vision/movement blocking for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Key (Bug\!) +EditTokenDialog.msg.generic.colValue = Value (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Speech Text +EditTokenDialog.msg.title = Edit Token +EditTokenDialog.msg.wrap = Wrap +EditTokenDialog.vbl.label.originalPointCount = Original Point Count +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Working... +EditTokenDialog.checkbox.state.hide = Hide +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Cell Type\: +MapPropertiesDialog.label.cell.dist = Distance per cell\: +MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: +MapPropertiesDialog.label.cell.ai = AI Cell Rounding\: +MapPropertiesDialog.label.vision.dist = Vision Distance\: +MapPropertiesDialog.label.lights.tooltip = Can be Off, Day or Night. Can be changed after the map is created. +MapPropertiesDialog.image.nogrid = No Grid +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = Select Map Image +MapPropertiesDialog.label.background = Choose Background +MapPropertiesDialog.label.fog = Choose Fog +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Local Directory +AddResourcesDialog.label.example = (e.g. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = None + +AdjustBoardDialog.title = Adjust Board Position +AdjustBoardDialog.snapto = Snap to\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Snap to the token grid. +AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture. + +GridControlPanel.sizeInPixels = Grid Size +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Offset X\: +GridControlPanel.offset.y = Offset Y\: +GridControlPanel.color = Color + +GridlessGrid.error.notLoaded = Could not load gridless grid footprints. + + + +# Handshake messages +Handshake.msg.duplicateName = Someone is already using that player name. Please choose another name and try again. +Handshake.msg.wrongPassword = You entered the wrong password. Please try again. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Update Available +Update.msg1 = A new version of MapTool is available\! +Update.msg2 = Would you like to download {0}? +Update.button = Skip this Version +Update.chkbox = Never check for updates again\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = What you see is what you get. +ExportScreenshot.view.asselected = As Selected +ExportScreenshot.view.asselected.tooltip = Pick which layers to include in the screenshot. +ExportScreenshot.view.entiremap = Entire Map +ExportScreenshot.view.entiremap.tooltip = Entire map, respects visibility and fog. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Everything the GM sees. +ExportScreenshot.view.player.tooltip = Only what a Player can see. +ExportScreenshot.view.layer.tooltip = Include this layer. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking (VB) as a monochrome image. +ExportScreenshot.ftp.path.note = NOTE\: path must already exist +ExportScreenshot.ftp.host.example = (ex\: myhost.com) +ExportScreenshot.ftp.username.example = (ex\: pbpuser) +ExportScreenshot.ftp.path.example = (ex\: path/to/my/images/map.png) +ExportScreenshot.method.label = Rendering Method\: +ExportScreenshot.method.buffered = Buffered Image +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Background Thread +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Current size of Image thumbs cache directory, Double-Click to clear this cache. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Delete table "{0}"? +LookupTablePanel.confirm.export = Export table "{0}"? +LookupTablePanel.confirm.import = Import table "{0}"? +LookupTablePanel.confirm.overwrite = Overwrite table "{0}"? +LookupTablePanel.error.loadFailed = Could not load table. +LookupTablePanel.error.saveFailed = Could not save table "{0}". +LookupTablePanel.info.saved = Table saved as "{0}". +LookupTablePanel.msg.titleEdit = Edit Table +LookupTablePanel.msg.titleNew = New Table + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Click the Details... button to see more information.
Please copy/paste the contents to a forum post when reporting errors. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Error\: Stack Overflow +MapToolEventQueue.unexpectedError = An unexpected error has occurred. +MapToolEventQueue.warning.title = Warning + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = This campaign properties file is not a legacy format file readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesVersion = This campaign properties file is not readable by this version of MapTool. +PersistenceUtil.error.campaignPropertiesRead = Error while reading campaign properties data from file. +PersistenceUtil.warn.campaignProperties.importWrongFileType = File is not a MapTool campaign properties file. File is {0}. + +PersistenceUtil.error.campaignRead = Error while reading campaign file. +PersistenceUtil.error.campaignVersion = This campaign file is not readable by this version of MapTool.
We will attempt to load using the legacy format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Error while reading macro button data from file. +PersistenceUtil.error.macroVersion = This macro button file is not readable by this version of MapTool. +PersistenceUtil.error.macrosetVersion = This macroset file is not readable by this version of MapTool. +PersistenceUtil.error.mapRead = Error while reading map data from file. +PersistenceUtil.error.mapVersion = This map file is not readable by this version of MapTool. +PersistenceUtil.error.tableRead = Error while reading table data from file. +PersistenceUtil.error.tableVersion = This table file is not readable by this version of MapTool. +PersistenceUtil.warn.campaignNotLoaded = Cannot determine campaign file format; not loaded. +PersistenceUtil.warn.campaignWrongFileType = File is not a MapTool campaign file. File is {0}. +PersistenceUtil.warn.importWrongFileType = File is not a MapTool map file. File is {0}. +PersistenceUtil.warn.macroWrongFileType = File is not a MapTool macro file. File is {0}. +PersistenceUtil.warn.macroSet = a Macro Set +PersistenceUtil.warn.macrosetWrongFileType = File is not a MapTool macro set file. File is {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interactions +Preferences.label.maps.fow = New maps have Fog of War +Preferences.label.maps.fow.tooltip = Fog of War can be enabled or disabled on individual maps. +Preferences.label.maps.visible = New maps visible to players +Preferences.label.maps.visible.tooltip = Individual maps may or may not be visible to players. +Preferences.label.maps.grid = New Map Grid Type +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Square +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = Isometric +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = New Map Units Per Cell +Preferences.label.maps.units.tooltip = The size of a grid cell in game-system units. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = The distance at which MapTool should stop calculating sight lines. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Movement metric +Preferences.label.maps.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Start Snap to Grid +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Start Freesize +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Whether new tokens will be shown at their native resolution. +Preferences.label.tokens.visible = New tokens visible to players +Preferences.label.tokens.visible.tooltip = Whether tokens dropped by the GM are immediately visible to players. (Note that token owners can always see their tokens.) +Preferences.label.tokens.delete = Warn when tokens are deleted +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Duplicate Token Numbering +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = Random +Preferences.label.tokens.numbering = Show Numbering on +Preferences.combo.tokens.numbering.name = Name +Preferences.combo.tokens.numbering.gm = GM Name +Preferences.combo.tokens.numbering.both = Both +Preferences.label.tokens.naming = New Token Naming +Preferences.label.tokens.naming.tooltip = Determines how new tokens are initially named. +Preferences.combo.tokens.naming.filename = Use Filename +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Use "{0}" +Preferences.label.tokens.dialog = Show Dialog on New Token +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Initialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = You must enter a numeric port. +ServerDialog.error.port.outOfRange = Port range must be between 1 and 65535. +ServerDialog.error.portNumberException = Port from RPTools registry is not numeric?\! Web server bug? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Server "{0}" not found. +ServerDialog.error.username = A username must be provided. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Setting Up For Connection Test... +ServerDialog.msg.test2 = Performing connection test. Success is usually quick; failure often takes longer... +ServerDialog.msg.test3 = Success\! I successfully connected to your computer from the Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Could not see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test5 = Unable to see your computer from the Internet.

It could be a port forwarding issue. Visit the RPTools forum (Tools -> MapTool -> HOWTO) to find the Networking FAQ. +ServerDialog.msg.test6 = Communication error during test... +ServerDialog.msg.test7 = Unknown or unexpected exception during test. +ServerDialog.msg.title = Start Server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat-Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through vision blocking.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by vision blocking), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group +CampaignPropertiesDialog.label.image = Image +CampaignPropertiesDialog.label.images = Images +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner +CampaignPropertiesDialog.label.preview = Preview +CampaignPropertiesDialog.label.side = Side +CampaignPropertiesDialog.label.bar = Bar Color +CampaignPropertiesDialog.label.background = Background +CampaignPropertiesDialog.label.thick = Thickness +CampaignPropertiesDialog.label.opacity = Opacity +CampaignPropertiesDialog.label.inc = Increments +CampaignPropertiesDialog.label.mouse = Mouseover +CampaignPropertiesDialog.label.order = Order +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat-Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Cannot read URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Distance must be numeric. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizing map\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Add Default Tables... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Add Resource to &Library... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Adjust Map Board... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Adjust Grid... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Autohide New Tokens +action.autohideNewIcons.description = New tokens start invisible to players. +action.autohideNewMaps = Autohide New Maps +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Boot... +action.campaignProperties = Campaign Properties... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Clear All Drawings +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Connect to Server... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Disconnect from Server... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Command Panel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Copy +action.copyTokens.accel = C +action.copyTokens.description = Copy selected tokens to an internal clipboard. +action.copyZone = Copy... +action.copyZone.description = Make a copy of the current map. +action.cutTokens = Cut +action.cutTokens.accel = X +action.cutTokens.description = Cut selected tokens to an internal clipboard. +action.debug.duplicateLastIcon = Duplicate Last Icon (debug) +action.editMap = Edit Map... +action.editMap.description = Open a dialog to edit settings for the current map. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Fog-of-&War +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Enable the fog of war for the current map. +action.enforceNotification = Enforce Typing Notifications +action.enforceNotification.description = Enforce Typing Notifications. +action.enforceView = &Center Players on Current View +action.enforceView.accel = F +action.enforceView.description = Causes all clients to zoom to your current view. +action.enforceZone = &Enforce Players to Current Map +action.enforceZone.accel = E +action.enforceZone.description = Causes all clients to change to the map you are on. +action.error.noMapBoard = There is no map image. Use "Edit Map..." to add one. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = E&xit +action.exit.description = Exit out of MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Screenshot +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Export an image of the current map. Use Export Screenshot As first. +action.exportScreenShotAs = Screenshot As... +action.exportScreenShotAs.description = Opens a dialog to export an image of the current map. +action.fullscreen = Fullscreen Mode +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Gather Debug Information... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Player Visible +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Open Campaign... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Import Map... +action.loadMap.description = Load a previously saved map. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LOAD/SAVE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Add New to Selected +action.macro.clearGroup = Clear Group... +action.macro.clearPanel = Clear Panel... +action.macro.delete = Delete... +action.macro.deleteFromCommon = Delete from Common... +action.macro.duplicate = Duplicate +action.macro.duplicateOnSelected = Duplicate Macro on Selected +action.macro.edit = Edit... +action.macro.export = Export... +action.macro.exportCommon = Export Common Macro... +action.macro.exportCommonSet = Export Common Macro Set... +action.macro.exportSet = Export Macro Set... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Import... +action.macro.importSet = Import Macro Set... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Import Macro to Selected... +action.macro.new = Add New Macro +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reset +action.macro.runForEachSelected = Run for Each Selected +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &New Campaign +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = New Map... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Open Log Console +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Paste +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Preferences... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Redo Drawing +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Refresh +action.refresh.accel = F5 +action.removeAssetRoot = Remove... +action.removeZone = Delete... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Rename... +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restore &Default Images... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Run Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Save Campaign +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Save Campaign &As... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Export Map... +action.saveMapAs.description = Save a map to an external file. +action.saveMessageHistory = Save Chat Log &History... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = Enter +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Set Grid Color... +# Help +action.showAboutDialog = &About... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Connection Information... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Show &Coordinates +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Show &Grid +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Show Token &Lights +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Show Light Sources +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Show Movement &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Show &Token Names +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Show As Player +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Display Drawing &Distances +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lock Player Movement +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Tokens Start Snap to Grid +# Edit Menu +action.undoDrawing = Undo Drawing +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &In +action.zoomIn.accel = typed \= +action.zoomLock = Lock Zoom +action.zoomOut = Zoom &Out +action.zoomOut.accel = typed - + +addtokenstate.added = Token state "{0}" was added +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Campaign Repository File... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Update Campaign Repository... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removed. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Common Macros +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Allow Players to Edit Macro +component.label.macro.applyToSelected = Apply to Selected Tokens +component.label.macro.autoExecute = Auto Execute +component.label.macro.buttonColor = Button Color +component.label.macro.command = Command +component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens +component.label.macro.compareUseAutoExecute = Use Auto Execute +component.label.macro.compareUseCommand = Use Command +component.label.macro.compareUseGroup = Use Group +component.label.macro.compareUseIncludeLabel = Use Include Label +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Font Color +component.label.macro.fontSize = Font Size +component.label.macro.group = Group +component.label.macro.hotKey = Hot Key +component.label.macro.includeLabel = Include Label +component.label.macro.label = Label +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Max Width +component.label.macro.minWidth = Min Width +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Bar +defaultTool.ownerMenu = Owner +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Light... +defaultTool.stateMenu = &State +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Downloading List ... +dialog.addresource.errorDownloading = Error downloading list. +dialog.addresource.warn.badpath = Invalid path +dialog.addresource.warn.couldnotload = Error while downloading library +dialog.addresource.warn.directoryrequired = Must be a directory +dialog.addresource.warn.filenotfound = Could not find resource "{0}" +dialog.addresource.warn.invalidurl = Invalid URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Failed to export image. +dialog.screenshot.error.failedImageGeneration = Failed to generate image. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Must select a view. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Screenshot has no area. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Generating screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot saved +dialog.screenshot.msg.screenshotSaving = Screenshot saving +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campaign +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campaign Properties +file.ext.mttable = MapTool Table +file.ext.rpmap = MapTool Map +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Description + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Add All +initPanel.addPCs = Add PCs +initPanel.center = Center On Map +initPanel.clearInitState = Clear Initiative +initPanel.displayMessage = {0} has received initiative. +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiative on Line 2 +initPanel.makeCurrent = Make Current +initPanel.moveDown = Move Down +initPanel.moveUp = Move Up +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Previous +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Remove Token +initPanel.removeAll = Remove All +# Initiative Panel +initPanel.round = Round\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Set Initiative... +initPanel.showInitStates = Show Initiative +initPanel.showTokenStates = Show Token States +initPanel.showTokens = Show Tokens +initPanel.sort = Sort +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Hide NPCs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Toggle Hold +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lock Movement +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Owner Permissions +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Add +initiative.menu.addToInitiative = Add To Initiative +initiative.menu.clearState = Clear Initiative +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Remove +initiative.menu.resume = Resume +initiative.menu.setState = Set Initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancel +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" is not a valid number. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Only GM can get "{0}". +lineParser.onlyGMCanSet = Only GM can set "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Unknown campaign macro "{0}". +lineParser.unknownGlobalMacro = Unknown global macro "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Unknown macro "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Unresolved value "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Only the GM can call the "{0}" function. +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Unknown function name "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Only the GM can perform "{0}". +macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Selected Tokens +macro.function.macroLink.unknown = Unknown +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Quick Map +menu.edit = &Edit +menu.export = Export +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Overlays +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} has entered text. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is typing... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overwrite existing file? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Discard current campaign? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Rename "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Error executing "{0}"\: the Javascript identifier "{1}" is invalid. +msg.error.dialog.js.name = Error executing "{0}"\: the {1} named {2} does not exist or cannot run Javascript. +msg.error.dialog.js.type = Error executing "{0}"\: the html type "{1}" is invalid. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Could not connect to server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Could not export image. +msg.error.failedLoadCampaign = Could not load campaign. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Could not load map. +msg.error.failedLoadCampaignLock = Could not load campaign while background task is active. Try again later. +msg.error.failedSaveCampaignLock = Could not save campaign while background task is active. Try again later. +msg.error.failedSaveCampaign = Could not save campaign. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Could not save map. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = File Not found. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Only GMs can do that. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Could not load icon image. +msg.error.loadingQuickMaps = Error loading quickmaps. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Drag & Drop problem +msg.error.macro.buttonPropsAreNull = Button properties are null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Select a player first. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = No Tokens Selected. +msg.error.playerNotConnected = Player "{0}" is not connected. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = No such table. +msg.error.tableUnknown = Unknown table. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Unknown host. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Loading Campaign +msg.info.campaignSaved = Campaign Saved. +msg.info.campaignSaving = Saving Campaign +msg.info.connecting = Connecting +msg.info.disconnected = You have disconnected. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Loading Map +msg.info.mapSaved = Map Saved. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} has been disconnected. +msg.info.playerConnected = {0} has connected. +msg.info.playerDisconnected = {0} is disconnected. +msg.info.restoreLayout = Restore layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Saved screenshot. +msg.info.screenshotSaving = Saving screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Show Transfer Window +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = CAN'T FIND VERSION FILE +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Export Macro +msg.title.exportMacroSet = Export Macro Set +msg.title.exportProperties = Export Properties +msg.title.importMacro = Import Macro +msg.title.importMacroSet = Import Macro Set +msg.title.importProperties = Import Properties +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Load Campaign +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Load Map +msg.title.messageDialog.cancel = &Cancel +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Yes, and &don't ask me again +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Yes +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warning +msg.title.saveCampaign = Save Campaign +msg.title.saveMessageHistory = Save Message History +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaign +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Connections +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radius ({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Impersonate +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Library +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Map Explorer +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Background +panel.MapExplorer.View.CLIPBOARD = Clipboard +panel.MapExplorer.View.GM = Hidden +panel.MapExplorer.View.GROUPS = Groups +panel.MapExplorer.View.LIGHT_SOURCES = Light Sources +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Players +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Selected +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselect all tokens +panel.Selected.tooltip.next = Select next token +panel.Selected.tooltip.previous = Select previous token +panel.Selected.tooltip.revertToPrevious = Revert to previous selection +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tables +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolls\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolls to you\: {1} +# {0} is the roll +rollgm.self.string = You roll to the GMs\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = You roll to yourself\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = You roll secretly\: {0} +rollsecret.self.string = You roll secretly to the GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} says to the GMs\: +# {0} is what to say +togm.self = You say to the GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Visible area +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VB From Map +token.properties.button.transferVblFromMap.move.text = Move VB From Map +token.properties.button.transferVblToMap.copy.text = Copy VB To Map +token.properties.button.transferVblToMap.move.text = Move VB To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Draw a cone template. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross of vision blocking. +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Unused +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of vision blocking. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Draw freehand lines. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Show/Hide the map grid. +tool.label.dialogtitle = Edit Label +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Add text label to map. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Draw straight lines. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Draw a line template. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Draw an oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw a filled oval of vision blocking. +tool.ovaltopologyhollow.tooltip = Draw a hollow oval of vision blocking. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pointer tool +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Draw closed polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Draw poly line for vision blocking. +tool.polytopo.tooltip = Draw a closed polygon for vision blocking. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Draw a rectangle. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw a filled rectangular vision blocking section. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular vision blocking section. +tool.isorectangletopology.tooltip = Draw a filled isometric rectangle of vision blocking. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle of vision blocking. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Draw a wall template. +tools.ai_selector.tooltip = Tokens will navigate around Movement Blocking, Vision Blocking (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around Vision Blocking if selected, otherwise they will freely move into Vision Blocking areas. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking (Wall VB). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking (Hill VB). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking (Pit VB). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking (MB). +tools.drawing.tooltip = Drawing Tools +tools.fog.tooltip = Fog of War Tools +tools.interaction.tooltip = Interaction Tools +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Template Tools +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Select Map +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Player +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = player + +visionType.DAY = Day +visionType.NIGHT = Night +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Whisper +whisper.description = Send a message to a specific player. +whisper.enterText = enter text here +whisper.noName = Must supply a player name. +# {0} is the name, {1} is the message +whisper.string = {0} whispers\: {1} +whisper.toSelf = Talking to yourself again? +whisper.you.string = You whisper to {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking (Wall VB) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking (MB) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking (Hill VB) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking (Pit VB) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking (Cover VB) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_sv.properties b/src/main/resources/net/rptools/maptool/language/i18n_sv.properties index f75b43ebb8..cfb14cf531 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_sv.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_sv.properties @@ -100,39 +100,34 @@ Color.none = Ingen Color.custom = Egendefinerad Color.default = Default -Button.accept = Acceptera -Button.add = Lägg till -Button.apply = ANVÄND -Button.background = Bakgrund -Button.browse = Utforska +Button.ok = OK Button.cancel = Avbryt -Button.clear = Rensa -Button.clearall = Rensa alla +Button.refresh = Uppdatera +Button.rescan = Skanna igen +Button.revert = Återställ Button.close = Stäng +Button.import = Importera +Button.export = Exportera Button.delete = Radera +Button.add = Lägg till +Button.new = Ny +Button.browse = Utforska +Button.update = Uppdatera +Button.apply = ANVÄND +Button.accept = Acceptera +Button.up = Flytta upp Button.down = Flytta ned -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = Exportera -Button.fog = Dimma -Button.hide = Dölj -Button.import = Importera -Button.install = Installera +Button.background = Bakgrund Button.map = Karta -Button.new = Ny +Button.fog = Dimma +Button.clear = Rensa +Button.clearall = Rensa alla +Button.yes = Ja Button.no = Nej -Button.ok = OK -Button.refresh = Uppdatera -Button.rescan = Skanna igen -Button.revert = Återställ +Button.install = Installera Button.runmacro = KÖR MAKRO -Button.up = Flytta upp -Button.update = Uppdatera -Button.yes = Ja +Button.hide = Dölj -Label.label=Label\: Label.lights = Vision\: Label.name = Namn\: Label.gmname = Spelledarnamn\: @@ -189,10 +184,8 @@ Label.image.choose = Välj bild Label.table.import = Importera tabell Label.table.export = Exportera tabell Label.preview = Förhandsgranska -Label.background = Background Label.foreground = Förgrund\: Label.showbackground = Visa bakgrund\: -Label.fontSize = Font Size Label.layers = Lager\: Label.view.current = Aktuell vy Label.host = Värd\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Har syn\: EditTokenDialog.label.terrain.mod = Terrängmodifierare\: EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). EditTokenDialog.label.image = Bildtabell\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Tokens opacitet\: EditTokenDialog.label.opacity.tooltip = Ändra opaciteten på token. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ignorera Terräng\: EditTokenDialog.label.terrain.ignore.tooltip= Välj alla typer av terrängmodifierare som denna token bör ignorera. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Kan inte ladda fotsteg på rutnätslöst rutnät. Handshake.msg.duplicateName = Någon använder redan det spelarnamnet. Välj ett annat namn och försök igen. Handshake.msg.wrongPassword = Du angav fel lösenord. Försök igen. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = De använda versionerna matchar inte. Du försöker ansluta en klient som kör version {0} till en server som kör version {1}.
Uppdatera din klient till rätt version. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Uppdatering tillgänglig Update.msg1 = En ny version av MapTool finns tillgänglig\! @@ -433,6 +429,8 @@ Update.msg2 = Vill du ladda ner {0}? Update.button = Hoppa över denna version Update.chkbox = Sök aldrig efter uppdateringar igen\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Vad du ser är vad du får. ExportScreenshot.view.asselected = Som markerad ExportScreenshot.view.asselected.tooltip = Välj vilka lager som ska inkluderas i skärmdumpen. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = Fördröjning innan verktygs Preferences.label.access.delay.dismiss.tooltip = Den tid (i millisekunder) ett verktygstips kommer att finnas kvar innan det tas bort. Preferences.label.access.size = Textstorlek för chatt Preferences.label.access.size.tooltip = Punktstorlek för all text i chattfönstret (både indata och utdata). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Spela upp systemljud Preferences.label.sound.system.tooltip = Stäng av detta för att förhindra alla ljud inom MapTool. Krävs för vissa Java implementationer eftersom för många ljud som köas upp kan krascha JVM. Preferences.label.sound.stream = Spela upp klipp och strömmar @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Nätverkshjälp ServerDialog.generatePassword = Generera lösenord -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Egenskaper för token -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Synförmåga -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Ljus -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Kampanjegenskaper CampaignPropertiesDialog.label.group = Grupp\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Ordning\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Övriga -CampaignPropertiesDialog.label.owner = Ägare +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Textur -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Typ av token TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Det finns ingen kartbild. Använ # hard-coded in the application, but that's OSX for you. ;-) action.exit = &Avsluta action.exit.description = Lämna MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Skärmdump action.exportScreenShot.title = Exportera skärmdump action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Måste ange ett namn på dialog.addresource.warn.mustselectone = Måste välja minst ett bibliotek att ladda ner dialog.addresource.error.malformedurl = Artpack URL {0} är missbildad. Kontrollera din installation. dialog.addresource.warn.badresourceid = Felaktig resursidentifierare\: {0}. Rapportera fel till MapTool-teamet. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = På väg att börja FTP-processen av {0,number} fil(er)... msg.confirm.bootPlayer = Är du säker på att du vill ta bort sparka ut {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = Detta kommer att rensa alla ritningar på lager {0} och helt tömma ångra-kön för ALLA lager.
Detta kan inte ångras. Är du säker? msg.confirm.deleteDraw = Är du säker på att du vill ta bort de markerade ritningarna? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Vill du spara din kampanj innan du avslutar? msg.error.alreadyRegistered = Detta ID används redan -- servern är inte registrerad. msg.error.alreadyRunningServer = Du kör redan en server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Webbläsaren kunde inte startas.
{0} msg.error.browser.notFound = Systemwebbläsaren kunde inte identifieras.
Vänligen ange din systemwebbläsare i miljövariabeln {0}. msg.error.cantAdjustGridInfMaps = Kan inte justera rutnät på oändliga kartor. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Rita en väggmall. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Visa krigsdimma för NPC-pjäser du äger eller som ägs av alla. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Välj karta tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties b/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties new file mode 100644 index 0000000000..0f0c6436a5 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Grön\:Sänder, Röd\:Tar emot + +AppHomeDiskSpaceStatusBar.toolTip = Ledigt utrymme i användarens hemkatalog. + +AssetCacheStatusBar.toolTip = Nuvarande storlek på cachen för Assets, dubbelklicka för att tömma cachen. + +AssetViewerDialog.leftDragMove = Vänsterklicka och dra för att flytta +AssetViewerDialog.rightDragResize = Högerklicka och dra för att ända storlek + +AutoSaveManager.failed = Kunde inte autospara\: +AutoSaveManager.failed_badState = Autospar misslyckades\:\nFelaktigt programtillstånd?\! Vänligen rapportera detta\! +AutoSaveManager.status.autoSaveComplete = Autosparning utförd. Det tog (ms)\: {0,number} +AutoSaveManager.status.autoSaving = Autosparar kampanj... +AutoSaveManager.status.lockFailed = Autosave hoppas över. Bakgrundsoperation pågår. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Kan inte hämta ljuskälla "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Autosparar chat log... + +Color.aqua = aqua +Color.black = svart +Color.blue = blå +Color.cyan = cyan +Color.darkgray = mörkgrå +Color.fuchsia = fuchsia +Color.gray = grå +Color.gray25 = 25% grå +Color.gray50 = 50% grå +Color.gray75 = 75% grå +Color.green = grön +Color.lightgray = ljusgrå +Color.lime = limegrön +Color.magenta = magenta +Color.maroon = vinröd +Color.navy = marinblå +Color.orange = orange +Color.pink = rosa +Color.purple = lila +Color.red = röd +Color.silver = silver +Color.teal = blågrön +Color.white = vit +Color.yellow = gul +Color.none = Ingen +Color.custom = Egendefinerad +Color.default = Default + +Button.ok = OK +Button.cancel = Avbryt +Button.refresh = Uppdatera +Button.rescan = Skanna igen +Button.revert = Återställ +Button.close = Stäng +Button.import = Importera +Button.export = Exportera +Button.delete = Radera +Button.add = Lägg till +Button.new = Ny +Button.browse = Utforska +Button.update = Uppdatera +Button.apply = ANVÄND +Button.accept = Acceptera +Button.up = Flytta upp +Button.down = Flytta ned +Button.background = Bakgrund +Button.map = Karta +Button.fog = Dimma +Button.clear = Rensa +Button.clearall = Rensa alla +Button.yes = Ja +Button.no = Nej +Button.install = Installera +Button.runmacro = KÖR MAKRO +Button.hide = Dölj + +Label.lights = Vision\: +Label.name = Namn\: +Label.gmname = Spelledarnamn\: +Label.speechName = Speech Bubble Name\: +Label.optional = Valfri +Label.options = Inställningar +Label.maps = Kartor +Label.objects = Objekt +Label.token = Token +Label.tokens = Tokens +Label.backgrounds = Bakgrunder +Label.macroeditor = Makro Editor +Label.styletheme = Stil tema +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Facing +Label.accessibility = Tillgänglighet +Label.sounds = Ljud +Label.auth = Authentication +Label.version = MapTool-version\: +Label.startup = Uppstart +Label.themes = Themes +Label.application = Applikation +Label.preferences = Inställningar +Label.save = Spara +Label.minute = min +Label.performance = Prestanda +Label.client = Klient +Label.macropanels = Makropaneler +Label.upnp = UPnP +Label.macropermissions = Makrobehörigheter +Label.path = Sökväg\: +Label.url = URL +Label.url2 = URL\: +Label.library = Bibliotek för RPTools +Label.progress = Förlopp +Label.about = Om +Label.dimensions = Dimensioner\: +Label.layer = Lager\: +Label.grid = Rutnät +Label.tile = Tile +Label.ready = Klar +Label.saved = Sparat +Label.filesystem = Filsystem ... +Label.filesystem2 = Filsystem +Label.roll = Tärningsslag\: +Label.table.image = Tabellbild +Label.blankdefault = (Lämna tomt för standardvärde) +Label.range = Intervall +Label.image = Bild +Label.value = Värde +Label.image.choose = Välj bild +Label.table.import = Importera tabell +Label.table.export = Exportera tabell +Label.preview = Förhandsgranska +Label.foreground = Förgrund\: +Label.showbackground = Visa bakgrund\: +Label.layers = Lager\: +Label.view.current = Aktuell vy +Label.host = Värd\: +Label.location = Plats\: +Label.advanced = Avancerat +Label.view = Vy\: +Label.board = Bräde +Label.visibility = Synlighet +Label.pathfilename = Sökväg/filnamn\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Höger parentes saknas ")" i följande egenskap\: {0} + +ColorPicker.tooltip.gridSnap = Fäst mot rutnät +ColorPicker.tooltip.lineType = Linjestil +ColorPicker.tooltip.eraser = Suddgummi +ColorPicker.tooltip.penWidth = Linjebredd +ColorPicker.tooltip.opacity = Opacitet + +ConnectToServerDialog.msg.headingServer = Servernamn +ConnectToServerDialog.msg.headingVersion = Version +ConnectToServerDialog.msg.title = Anslut till server +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Det är osannolikt att din egen externa IP address kommer att fungera.

Använd din lokala adress eller localhost.

För att se det nuvarande värdet använd {1} valet i {0} menun.


Försök ansluta i alla fall? +ConnectToServerDialog.username = Användarnamn\: +ConnectToServerDialog.password = Lösenord +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Roll\: +ConnectToServerDialog.server.name = Servernamn\: +ConnectToServerDialog.server.local = Lokala servrar\: +ConnectToServerDialog.server.address = Adress\: +ConnectToServerDialog.server.port = Port\: +ConnectToServerDialog.tab.lan = LAN +ConnectToServerDialog.tab.direct = Direkt + +ConnectionInfoDialog.title = Serverinformation +ConnectionInfoDialog.address.local = Lokal adress\: +ConnectionInfoDialog.address.external = Extern adress\: +ConnectionInfoDialog.port = Port\: +ConnectionInfoDialog.discovering = Upptäcker... + +ConnectionStatusPanel.notConnected = Ej ansluten +ConnectionStatusPanel.runningServer = Server startad +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Ansluten till Server + +CoordinateStatusBar.mapCoordinates = Kartkoordinater + +DrawPanelPopupMenu.menu.group = Gruppera teckningar +DrawPanelPopupMenu.menu.ungroup = Avgruppera +DrawPanelPopupMenu.menu.merge = Sammanfoga teckningar +DrawPanelPopupMenu.menu.getProperties = Hämta egenskaper +DrawPanelPopupMenu.menu.setProperties = Ange egenskaper +DrawPanelPopupMenu.menu.setName = Ange namn +DrawPanelPopupMenu.menu.getId = Hämta tecknings-ID +DrawPanelPopupMenu.menu.pathVbl = Linje till VBL +DrawPanelPopupMenu.menu.shapeVbl = Form till VBL +DrawPanelPopupMenu.menu.vbl.add = Lägg till i VBL +DrawPanelPopupMenu.menu.vbl.remove = Ta bort från VBL +DrawPanelPopupMenu.dialog.name.title = Ange namn +DrawPanelPopupMenu.dialog.name.msg = Ange ett namn\: + +EditLookupTablePanel.error.badRange = Tabellen "{0}" innehåller felaktiga värden "{1}" på rad {2,number}. +EditLookupTablePanel.error.invalidSize = Tabellen "{0}" måste ha minst en rad. +EditLookupTablePanel.error.noName = Tabellen måste ha ett namn. +EditLookupTablePanel.error.sameName = Tabellnamnet "{0}" finns redan. +EditLookupTablePanel.tooltip.allowLookup = Om du väljer denna kan spelarna utföra en sökning mot denna tabell (dvs dubbelklicka på tabellen, använd /table eller makrofunktioner). +EditLookupTablePanel.tooltip.visible = Om du väljer denna kan spelarna se den här tabellen i panelen Tabeller. +EditLookupTablePanel.create.tooltip = Skapa en ny uppslagstabell. +EditLookupTablePanel.edit.tooltip = Redigera vald tabell. +EditLookupTablePanel.delete.tooltip = Ta bort tabell. +EditLookupTablePanel.duplicate.tooltip = Duplicera vald tabell. +EditLookupTablePanel.showplayer = Visa tabell för spelare +EditLookupTablePanel.lookup = Tillåt uppslag av spelare + +EditTokenDialog.label.label = Etikett\: +EditTokenDialog.tab.notes = Anteckningar +EditTokenDialog.label.gmnotes = Spelledaranteckningar +EditTokenDialog.menu.notes.sendChat = Skicka till chatt +EditTokenDialog.menu.notes.sendEmit = Skicka som utrop +EditTokenDialog.label.shape = Form\: +EditTokenDialog.label.snaptogrid = Fäst till rutnät\: +EditTokenDialog.label.size = Storlek\: +EditTokenDialog.label.visible = Synlig för spelare\: +EditTokenDialog.label.properties = Egenskaper\: +EditTokenDialog.label.visible.owner = Endast synlig för ägare\: +EditTokenDialog.label.sight.has = Har syn\: +EditTokenDialog.label.terrain.mod = Terrängmodifierare\: +EditTokenDialog.label.terrain.mod.tooltip= Adjust the cost of movement other tokens will may to move over or through this token. Default multiplier of 1 equals no change (1 * 1 \= 1). +EditTokenDialog.label.image = Bildtabell\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Tokens opacitet\: +EditTokenDialog.label.opacity.tooltip = Ändra opaciteten på token. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ignorera Terräng\: +EditTokenDialog.label.terrain.ignore.tooltip= Välj alla typer av terrängmodifierare som denna token bör ignorera. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Ange om cellkostnaden ska läggas till eller multipliceras. Använd negativa tal för att subtrahera och decimalvärden för att dela kostnaden. +EditTokenDialog.border.title.layout = Layout +EditTokenDialog.border.title.portrait = Porträtt +EditTokenDialog.border.title.handout = Handout +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Mushjul för att zooma; dubbel vänsterklick för att nollställa position och zoom +EditTokenDialog.label.allplayers = Alla spelare +EditTokenDialog.tab.properties = Egenskaper +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = State +EditTokenDialog.tab.speech = Tal +EditTokenDialog.tab.ownership = Ägarskap +EditTokenDialog.tab.config = Konfiguration +EditTokenDialog.tab.hero = Hero Lab +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Synlighet för token +EditTokenDialog.label.vbl.tolerance = Synlighetstolerans +EditTokenDialog.label.vbl.preview = Dölj förhandsvisning +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Färgkänslighet +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Nivå +EditTokenDialog.label.vbl.method = Metod +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Avancerad användning\: Välj vilken algoritm som används för att förenkla kurvor i den genererade polygonen.

Standardalternativet är oftast bäst, men somliga polygoner kan bli bättre med en annan algoritm. +EditTokenDialog.label.vbl.over = Synlig över krigsdimma (FoW) +EditTokenDialog.label.vbl.over.tooltip = Visa alltid denna token över krigsdimma(FoW) när du ser en annan token. Användbar för dörrar, statyer, kolumner, tak, etc. +EditTokenDialog.label.vbl.color = Färgval +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Mushjul för att zooma; dubbel vänsterklick för att nollställa position och zoom +EditTokenDialog.label.hero.summary = Sammanfattning\: +EditTokenDialog.label.hero.portfolio = Portfölj\: +EditTokenDialog.label.hero.last = Senast ändrad\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sätter tolerans för optimeringen. Nivå 0 inaktiverar optimering och värden större än 0 reducerar antalet hörn i polygonen för bättre prestanda. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Är du säker att du vill rensa allt denna Token sagt? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Nyckel (Bug\!) +EditTokenDialog.msg.generic.colValue = Värde (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Talad text +EditTokenDialog.msg.title = Redigera Token +EditTokenDialog.msg.wrap = Radbryt +EditTokenDialog.vbl.label.originalPointCount = Originalpoängantal +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Arbetar... +EditTokenDialog.checkbox.state.hide = Dölj +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Typ av cell\: +MapPropertiesDialog.label.cell.dist = Avstånd per cell\: +MapPropertiesDialog.label.cell.pixels = Pixlar per cell\: +MapPropertiesDialog.label.cell.ai = AI cellavrundning\: +MapPropertiesDialog.label.vision.dist = Synavstånd\: +MapPropertiesDialog.label.lights.tooltip = Kan vara Av, Dag eller Natt. Kan ändras efter att kartan skapats. +MapPropertiesDialog.image.nogrid = Inget rutnät +MapPropertiesDialog.label.cell.ai.tooltip = Detta styr hur AI avrundar avståndet per cell efter att terrängmodifierare har använts. Default är ingen avrundning, vilket kan göra att cellens kostnad som en fraktion av och/eller ojämna multiplar av cellenheter. +MapPropertiesDialog.label.image = Välj kartbild +MapPropertiesDialog.label.background = Välj bakgrund +MapPropertiesDialog.label.fog = Välj Dimma +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Lokal katalog +AddResourcesDialog.label.example = (t.ex. c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Ingen + +AdjustBoardDialog.title = Justera brädesposition +AdjustBoardDialog.snapto = Fäst till\: +AdjustBoardDialog.none.tooltip = No snap. +AdjustBoardDialog.grid.tooltip = Fäst mot token rutnätet. +AdjustBoardDialog.tile.tooltip = Fäst mot den upprepande bakgrundstexturen. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Förskjutning X\: +GridControlPanel.offset.y = Förskjutning Y\: +GridControlPanel.color = Färg\: + +GridlessGrid.error.notLoaded = Kan inte ladda fotsteg på rutnätslöst rutnät. + + + +# Handshake messages +Handshake.msg.duplicateName = Någon använder redan det spelarnamnet. Välj ett annat namn och försök igen. +Handshake.msg.wrongPassword = Du angav fel lösenord. Försök igen. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Error validating handshake. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Uppdatering tillgänglig +Update.msg1 = En ny version av MapTool finns tillgänglig\! +Update.msg2 = Vill du ladda ner {0}? +Update.button = Hoppa över denna version +Update.chkbox = Sök aldrig efter uppdateringar igen\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Vad du ser är vad du får. +ExportScreenshot.view.asselected = Som markerad +ExportScreenshot.view.asselected.tooltip = Välj vilka lager som ska inkluderas i skärmdumpen. +ExportScreenshot.view.entiremap = Hela kartan +ExportScreenshot.view.entiremap.tooltip = Hela kartan, respekterar synlighet och dimma. +ExportScreenshot.view.fog.tooltip = Hela kartan\: Samma som att aktivera dimma på kartmenyn. Hela kartan som lager\: Om markerad kommer en separat fil att exporteras med den aktuella dimmasken. +ExportScreenshot.view.gm.tooltip = Allt som spelledaren ser. +ExportScreenshot.view.player.tooltip = Endast vad en spelare kan se. +ExportScreenshot.view.layer.tooltip = Inkludera detta lager. +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Sparar synlighet blockerande lager (VBL) som en monokrom bild. +ExportScreenshot.ftp.path.note = OBS\: sökvägen måste redan finnas +ExportScreenshot.ftp.host.example = (t ex\: myhost.com) +ExportScreenshot.ftp.username.example = (t ex\: pbpuser) +ExportScreenshot.ftp.path.example = (t ex\: sökväg/till/my/images/map.png) +ExportScreenshot.method.label = Renderingsmetod\: +ExportScreenshot.method.buffered = Buffrad bild +ExportScreenshot.method.buffered.tooltip = Renderar bilden till en bitmap och sparar sedan till vald plats. Kan använda mycket minne och kan misslyckas om bilden är för stor. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renderar bilden gradvis i takt med att det krävs av koden som skriver filen. Använder mindre minne. Extremt stora filer kan ta lång tid. Användargränssnittet kommer inte att uppdateras under tiden filen skrivs, så programmet kan bli icke-responsivt under flera minuter med filen sparas. +ExportScreenshot.method.bg = Bakgrundstråd +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Nuvarande storlek på cachen för miniatyrbilder, dubbelklicka för att tömma cachen. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Ta bort tabell "{0}"? +LookupTablePanel.confirm.export = Exportera tabell "{0}"? +LookupTablePanel.confirm.import = Importera tabell "{0}"? +LookupTablePanel.confirm.overwrite = Skriv över tabell "{0}"? +LookupTablePanel.error.loadFailed = Kunde inte ladda tabell. +LookupTablePanel.error.saveFailed = Kunde inte spara tabell "{0}". +LookupTablePanel.info.saved = Tabell sparad som "{0}". +LookupTablePanel.msg.titleEdit = Redigera Tabell +LookupTablePanel.msg.titleNew = Ny Tabell + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Klicka på knappen Detaljer ... för att se mer information.
Kopiera / klistra in innehållet till en forumpost när du rapporterar felet. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Fel\: Stacken har överfyllts +MapToolEventQueue.unexpectedError = Ett oväntat fel har inträffat. +MapToolEventQueue.warning.title = Varning + +MemoryStatusBar.tooltip = Använt minne\: {0}M, Totalt minne\: {1}M, Maximalt minne\: {2}M + +PaintChooser.title = Välj färg + +PersistenceUtil.error.campaignPropertiesLegacy = Den här kampanjegenskapsfilen är inte ett äldre format som kan läsas av den här versionen av MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Den här kampanjegenskapsfilen kan inte läsas av den här versionen av MapTool. +PersistenceUtil.error.campaignPropertiesRead = Fel vid läsning av kampanjdata från fil. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Filen är inte en egenskapsfil för MapTool kampanjer. Filen är {0}. + +PersistenceUtil.error.campaignRead = Fel uppstod när kampanjfilen lästes. +PersistenceUtil.error.campaignVersion = Den här kampanjegenskapsfilen kan inte läsas av den här versionen av MapTool..
Vi kommer att försöka ladda som om det vore ett gammalt format... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Fel vid läsning av makroknappsdata från fil. +PersistenceUtil.error.macroVersion = Den här makroknappen kan inte läsas av den här versionen av MapTool. +PersistenceUtil.error.macrosetVersion = Den här makrosetfilen kan inte läsas av den här versionen av MapTool. +PersistenceUtil.error.mapRead = Fel vid läsning av kartdata från fil. +PersistenceUtil.error.mapVersion = Den här kartfilen kan inte läsas av den här versionen av MapTool. +PersistenceUtil.error.tableRead = Fel vid läsning av tabelldata från fil. +PersistenceUtil.error.tableVersion = Denna tabellfil kan inte läsas av den här versionen av MapTool. +PersistenceUtil.warn.campaignNotLoaded = Känner inte igen kampanjfilformat; laddas inte. +PersistenceUtil.warn.campaignWrongFileType = Filen är inte en MapTool kampanjfil. Filen är {0}. +PersistenceUtil.warn.importWrongFileType = Filen är inte en MapTool kartfil. Filen är {0}. +PersistenceUtil.warn.macroWrongFileType = Filen är inte en MapTool makro fil. Filen är {0}. +PersistenceUtil.warn.macroSet = en makrouppsättning +PersistenceUtil.warn.macrosetWrongFileType = Filen är inte en makro set-fil. Filen är {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Interaktioner +Preferences.label.maps.fow = Nya kartor har krigsdimma +Preferences.label.maps.fow.tooltip = Krigsdimma kan aktiveras eller inaktiveras på enskilda kartor. +Preferences.label.maps.visible = Nya kartor synliga för spelare +Preferences.label.maps.visible.tooltip = Individuella kartor kan vara synliga för spelare eller inte. +Preferences.label.maps.grid = Rutnätstyp för ny karta +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Kvadrat +Preferences.combo.maps.grid.hexHori = Vågrät hexagon +Preferences.combo.maps.grid.hexVert = Lodrät hexagon +Preferences.combo.maps.grid.isometric = Isometrisk +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Nya kartenheter per cell +Preferences.label.maps.units.tooltip = Storleken på en rutnätscell i spelsystemets enheter. +Preferences.label.maps.vision = New Map Vision Distance +Preferences.label.maps.vision.tooltip = Det avstånd på vilket MapTool slutar beräkna siktlinjer. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Avståndsmått för förflyttning +Preferences.label.maps.metric.tooltip = Bestämmer hur MapTool hanterar rörelse på vald rutnätstyp. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Tokens börjar kopplade till en ruta +Preferences.label.objects.snap.tooltip = Whether images dropped on the Object layer have snap-to-grid turned on by default. +Preferences.label.objects.free = Börja med fri storlek +Preferences.label.objects.free.tooltip = If enabled, new objects will be shown at their native resolution with a resizing handle attached. +Preferences.label.background.snap.tooltip = Whether images dropped on the Background layer have snap-to-grid turned on by default. +Preferences.label.background.free.tooltip = If enabled, new background images will be shown at their native resolution with a resizing handle attached. +Preferences.label.tokens.snap.tooltip = Whether tokens have snap-to-grid turned on by default. +Preferences.label.tokens.free.tooltip = Om nya tokens kommer att visas ideras ursprungliga upplösning. +Preferences.label.tokens.visible = Nya Tokens börjar som synliga för spelarna +Preferences.label.tokens.visible.tooltip = Huruvida tokens som släppts av GM omedelbart blir synliga för spelare. (Observera att tokenägare kan alltid se sina tokens.) +Preferences.label.tokens.delete = Varna när tokens tas bort +Preferences.label.tokens.delete.tooltip = Det finns ingen "ångra" för att radera token. Du vill förmodligen att detta ska aktiveras. +Preferences.label.tokens.duplicate = Spelpjäsnumrering för dubletter +Preferences.label.tokens.duplicate.tooltip = När en token klistras in eller släpps på en karta, hur ska dubblettnamn lösas. +Preferences.combo.tokens.duplicate.increment = Ökande +Preferences.combo.tokens.duplicate.random = Slumpmässig +Preferences.label.tokens.numbering = Visa numrering på +Preferences.combo.tokens.numbering.name = Namn +Preferences.combo.tokens.numbering.gm = Spelledarnamn +Preferences.combo.tokens.numbering.both = Båda +Preferences.label.tokens.naming = Namngivning av ny token +Preferences.label.tokens.naming.tooltip = Bestämmer hur nya tokens först namnges. +Preferences.combo.tokens.naming.filename = Använd filnamn +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Använd "{0}" +Preferences.label.tokens.dialog = Visa dialog på ny token +Preferences.label.tokens.dialog.tooltip = Avgör om 'Ny token'-dialogen visas när en token släpps på kartan. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Visa porträtt på mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Om du vill visa porträttet när musen svävar över en Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Statistikblad kräver att shift är nertryckt +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Tvinga riktningspil för spelpjäser +Preferences.label.tokens.arrow.tooltip = Tvingar visning av riktningspil för spelpjäser som visas uppifrån och spelpjäser med bildtabeller. +Preferences.label.tokens.drag.snap = Fäst spelpjäser mot rutor när de dras +Preferences.label.tokens.drag.snap.tooltip = Spelpjäsbilden fäster mot förflyttningsvägen då pjäsen dras. +Preferences.label.tokens.drag.hide = Dölj muspekaren medan du drar +Preferences.label.tokens.drag.hide.tooltip = När du drar tokens kommer muspekaren att döljas. +Preferences.label.chat.avatar = Visa avatar på varje rad +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Infoga smilies +Preferences.label.chat.smilies.tooltip = Vissa textsträngar behandlas som smilies och ersätts med bilder. En popup-panel av smilies visas till höger om chatt-inmatningsrutan. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Färg på skrivnotifikationer +Preferences.label.chat.type.color.tooltip = Färg på texten för att skriva notifikationer. +Preferences.label.chat.type.background = Notifikationsbakgrund +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text som genereras av betrodda makron tvingas till en viss bakgrundsfärg. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text som genereras av betrodda makron tvingas till en viss förgrundsfärg. +Preferences.label.macroeditor.tooltip = Tema för makroeditorn. +Preferences.label.facing.edge = På kanter +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = På hörn +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = Fördröjning innan verktygstips visas +Preferences.label.access.delay.tooltip = Den initiala fördröjningen (i millisekunder) innan verktygstips visas. +Preferences.label.access.delay.dismiss = Fördröjning innan verktygstips döljs +Preferences.label.access.delay.dismiss.tooltip = Den tid (i millisekunder) ett verktygstips kommer att finnas kvar innan det tas bort. +Preferences.label.access.size = Textstorlek för chatt +Preferences.label.access.size.tooltip = Punktstorlek för all text i chattfönstret (både indata och utdata). +Preferences.label.sound.system = Spela upp systemljud +Preferences.label.sound.system.tooltip = Stäng av detta för att förhindra alla ljud inom MapTool. Krävs för vissa Java implementationer eftersom för många ljud som köas upp kan krascha JVM. +Preferences.label.sound.stream = Spela upp klipp och strömmar +Preferences.label.sound.stream.tooltip = Stäng av detta för att förhindra att ljudklipp och strömmar spelar. +Preferences.label.sound.focus = Endast när fönstret inte är fokuserat +Preferences.label.sound.focus.tooltip = Stäng bara av ljud när fönstret inte är fokuserat. +Preferences.label.sound.syrinscape = Aktivera Syrinscape-integration +Preferences.label.sound.syrinscape.tooltip = Tillåt MapTool att starta Syrinscape via tredjepartsintegrationsURI. Detta kommer att ta effekt nästa gång MapTool startas. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Välj språk för användargränssnittet. +Preferences.label.language.override = Language Override +Preferences.label.options = Fler inställningar +Preferences.label.options.directory = Datakatalog +Preferences.label.options.directory.tooltip = Åsidosätt standarddatakatalogen. Default är .maptool under användarkatalogen. +Preferences.label.advanced = Avancerade inställningar +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Inaktivera Direct3D-pipeline +Preferences.label.advanced.opengl = Aktivera OpenGL-pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = Inställningar för JVM-minne +Preferences.label.jvm.heap = Maximal heapstorlek (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx-storlek i bytes Sätter den maximala storlek som Java-heapen kan växa. +Preferences.label.jvm.min = Inledande & minsta heapstorlek (-Xms) +Preferences.label.jvm.min.tooltip = Oracle rekommenderar att du ställer in minsta heap-storlek (-Xms) lika med den maximala heap-storleken (-Xmx) för att minimera sophämtningar. +Preferences.label.jvm.stack = Storlek på trådstack (-Xss) +Preferences.label.jvm.stack.tooltip = Trådstackar är minnesområden som tilldelas för varje Java-tråd för deras interna användning. Det är här tråden lagrar sitt lokala exekveringstillstånd. +Preferences.label.autosave = Spara kampanj automatiskt var +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Påminnelse om att spara vid stängning +Preferences.label.save.reminder.tooltip = Om en fråga visas innan MapTool stängs. +Preferences.label.autosave.chat = Tid mellan autosparningar av chattlogg +Preferences.label.autosave.chat.tooltip = Chattloggen kommer att automatiskt sparas vid detta intervall (i minuter) med hjälp av filnamnsmönstret nedan. Sätt till 0 för att inaktivera. +Preferences.label.autosave.chat.filename = Filnamn för autosparad chattlogg +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = Katalog för filsynkronisering +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Klicka på ellipserna till höger för att ställa in katalogen. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halolinjebredd +Preferences.label.halo.width.tooltip = Bredden på enfärgad halo runt enskilda tokens. +Preferences.label.halo.color = Använd halofärg för syn +Preferences.label.halo.color.tooltip = Om aktiverad kommer området som är synligt för en token att färgas samma som dess halo. +Preferences.label.halo.opacity = Opacitet för halo +Preferences.label.halo.opacity.tooltip = Mäter hur ogenomskinlig halovisionens överlager är ritat (0-255). +Preferences.label.aura.opacity = Opacitet för aura +Preferences.label.aura.opacity.tooltip = Mäter hur ogenomskinligt aura-överlagret är ritat (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Opacitet för ljus +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Opacitet för dimma +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fyll markeringsruta +Preferences.label.performance.fillselection.tooltip = Om aktiverad så används ett skuggat område när du drar musen för att välja flera tokens. +Preferences.label.performance.cap = Tak för bildfrekvens +Preferences.label.performance.cap.tooltip = Bildfrekvenstak för kartrenderaren, i bilder per sekund. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Standardvärden för Kampanj +Preferences.label.initiative.hidenpc = Dölj NPC\:er för spelare på nya kartor +Preferences.label.initiative.hidenpc.tooltip = Om aktiverad, kommer NPC\:er inte att visas för spelarna på initiativpanelen. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Ägare tillstånd tillåter spelare att utföra vissa åtgärder på sina tokens i Initiativ-panelen. +Preferences.label.initiative.lock = Lås spelarrörelse i nya kampanjer +Preferences.label.initiative.lock.tooltip = När detta är aktiverat kommer spelare bara att kunna flytta sin token när den token har initiativ. +Preferences.label.initiative.msg = Visa meddelande när initiativ tilldelas +Preferences.label.initiative.msg.tooltip = När detta är aktiverat, skickas ett meddelande till chatten när en token får initiativ. +Preferences.label.client.fitview = Passa GM-vy +Preferences.label.client.fitview.tooltip = När du tvingar spelare så de ser det spelledaren ser, ska spelarens karta zoomas så att deras skärm visar minst samma innehåll som spelledar-skärmen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Standard\: Tillåt spelare att redigera makron +Preferences.label.macros.edit.tooltip = Spelarredigerbara makron kan inte anropa betrodda funktioner. När du utvecklar ett ramverk ska detta inaktiveras. +Preferences.label.upnp.timeout = Tidsgräns för upptäckt +Preferences.label.upnp.timeout.tooltip = Timeout period i millisekunder vid sökning efter UPnP gateways. +Preferences.label.macros.permissions = Aktivera extern makroåtkomst +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Visa ej verktygstips för makrolänkar +Preferences.label.chat.macrolinks.tooltip = MacroLinks visar normalt verktygstips som anger information om länkmålet. Detta är för att motverka fusk. Detta alternativ låter dig inaktivera detta verktygstips av estetiska skäl. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Du måste ange en numerisk port. +ServerDialog.error.port.outOfRange = Port måste vara mellan 1 och 65535. +ServerDialog.error.portNumberException = Port från RPTools register är inte numerisk ?\! Webbserver bugg? +ServerDialog.error.server = Du måste ange ett servernamn eller en IP-adress. +ServerDialog.error.serverNotFound = Server "{0}" hittades inte. +ServerDialog.error.username = Ett användarnamn måste anges. +ServerDialog.error.noConnectPassword = Du måste ange ett lösenord för att ansluta till en server. +ServerDialog.error.passwordMissing = Både spelar- och spelledarlösenord måste anges. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Spelar- och spelledarlösenord kan inte vara samma. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Inställning för anslutningstest ... +ServerDialog.msg.test2 = Utför anslutningstest. Om det lyckas går det nog fort; misslyckande tar ofta längre tid... +ServerDialog.msg.test3 = Jag har framgångsrikt anslutit till din dator från Internet. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Det gick inte att se datorn från Internet.

Det kan vara ett problem med vidarebefordran av port. Besök RPTools forum ( Verktyg -> MapTool -> HOWTO ) för att hitta nätverks-faq\:en. +ServerDialog.msg.test5 = Det går inte att se din dator från Internet.

Det kan vara ett problem med porten vidarebefordran. Besök RPTools forum ( Verktyg -> MapTool -> HOWTO ) för att hitta nätverks-faq\:en. +ServerDialog.msg.test6 = Kommunikationsfel under testet ... +ServerDialog.msg.test7 = Okänt eller oväntat fel under testet. +ServerDialog.msg.title = Starta server +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Använd UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = Spelledarlösenord\: +ServerDialog.label.password = Spelarens lösenord\: +ServerDialog.label.metric = Avståndsmått för förflyttning +ServerDialog.label.metric.tooltip = Bestämmer hur MapTool hanterar rörelse på vald rutnätstyp. +ServerDialog.option.ownership = Strikt ägande av token +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = Om en token inte ägs av någon kommer krigsdimma (FoW) inte att avslöjas på rörelse såvida detta inte är valt. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Tillåter tokens att automatiskt avslöja stridsdimma i slutet av rörelsen. +ServerDialog.option.vision.individual = Använd individuella vyer +ServerDialog.option.vision.individual.tooltip = Spelare delar inte synfält. +ServerDialog.option.fow.individual = Använd individuell krigsdimma +ServerDialog.option.fow.individual.tooltip = Varje spelpjäs har sin egen krigsdimma. +ServerDialog.option.impersonate = Tillåt spelare att imitera vilken token som helst +ServerDialog.option.impersonate.tooltip = Ger spelare möjlighet att imitera valfri karaktär som om de hade spelledar-status. +ServerDialog.option.macros = Spelare får Kampanjmakron +ServerDialog.option.macros.tooltip = Kampanjens makron kommer att vara tillgängliga för spelare att använda (men inte redigera). +ServerDialog.option.rolls = Använd verktygstips för []-slag +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Nätverkshjälp +ServerDialog.generatePassword = Generera lösenord + + +CampaignPropertiesDialog.tab.token = Egenskaper för token +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Synförmåga +CampaignPropertiesDialog.tab.light = Ljus +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Kampanjegenskaper +CampaignPropertiesDialog.label.group = Grupp\: +CampaignPropertiesDialog.label.image = Bild\: +CampaignPropertiesDialog.label.images = Bilder\: +CampaignPropertiesDialog.label.show = Visa till\: +CampaignPropertiesDialog.label.corner = Hörn\: +CampaignPropertiesDialog.label.preview = Förhandsgranskning\: +CampaignPropertiesDialog.label.side = Sida\: +CampaignPropertiesDialog.label.bar = Stapelfärg\: +CampaignPropertiesDialog.label.background = Bakgrund\: +CampaignPropertiesDialog.label.thick = Tjocklek\: +CampaignPropertiesDialog.label.opacity = Opacitet\: +CampaignPropertiesDialog.label.inc = Increments\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Ordning\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Övriga +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Textur + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Typ av token +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = Ingen optimering + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Det gick inte att ladda bilden som används för att markera väg. +SquareGrid.error.squareGridNotLoaded = Det gick inte att ladda bilden som används för att visa rutnätsfotspår. + +Token.dropped.byPlayer = Pjäser släppta på kartan "{0}" av spelare {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Misslyckades med att klistra in pjäs(er) med dubblettnamn()\: {0} +Token.error.unableToRename = Kan inte byta namn på Token till "{0}" eftersom det redan finns en annan Token med detta namn på kartan. Endast spelledaren kan skapa flera Tokens med samma namn\! + +ToolbarPanel.manualFogActivated = Att ändra dimman manuellt utan att en server körs påverkar endast det globala exponerade området (dvs hela kartan), även
om en eller flera Tokens väljs. Om du vill att dina ändringar ska gälla för enskilda Tokens, starta en MapTool-server med
Individuell dimma aktiverat (du kan lämna fältet Alias för att skapa en anonym server, om du vill).

Den här varningen visas inte igen för den här kampanjen. + +TransferableHelper.error.ioException = I/O-fel vid drag/släpp. +TransferableHelper.error.unrecognizedAsset = Det gick inte att hämta dra/släpp tillgång. +TransferableHelper.error.unsupportedFlavorException = Ostödd datatyp under dra/släpp operation. +TransferableHelper.error.urlFlavor = Kan inte läsa URL_FLAVOR. +TransferableHelper.warning.badObject = Det går inte att hämta data från det släppta objektet.
Sannolika orsaker är ett tomt objekt på grund av ett nätverksfel (t.ex. proxyinställningar eller felaktig autentisering)
eller kanske att ett inkompatibelt objekt släpptes (till exempel en ogiltig filtyp). +TransferableHelper.warning.tokensAddedAndExcluded = Lagt till {0, number} Token. Det fanns {1,number} Token som inte kunde läggas till eftersom de saknade namn eller bilder. + +VisionDialog.error.EmptyDistance = Avståndsfältet är tomt, skriv ett avstånd. +VisionDialog.error.numericDistanceOnly = Avståndet måste vara numeriskt. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Syn + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimerar karta\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Lägg till standardtabeller ... +action.addDefaultTables.description = Lägger till flera tärningsbilder och korttabeller till kampanjen. +action.addIconSelector = Lägg till resurs till och bibliotek ... +action.addIconSelector.description = Öppnar en dialogruta för att lägga till lokalt och fjärrinnehåll i ditt resursbibliotek. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Justera kartbrädet... +action.adjustBoard.description = Öppnar en dialogruta för att justera den inbäddade kartbildens position. +action.adjustGrid = &Justera rutnätet ... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Öppna dialogrutan för att justera rutnätsinställningarna. +action.autohideNewIcons = Göm nya ikoner automatiskt +action.autohideNewIcons.description = Nya Tokens börjar som osynliga för spelarna. +action.autohideNewMaps = Autogöm nya kartor +action.autohideNewMaps.description = Nya kartor börjar som osynliga för spelarna. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Sparka ut... +action.campaignProperties = Egenskaper för kampanj ... +action.campaignProperties.description = Öppnar dialogrutan för inställning av Kampanjegenskaper. +action.cancelCommand = Ej använt (action.cancelCommand) +action.clearDrawing = Rensa alla teckningar +action.clearDrawing.accel = shift D +action.clearDrawing.description = 'Rensa' kommer att rensa alla teckningar från det aktiva lagret och rensa all ångra teckninghistorik. +action.clientConnect = Anslut till server... +action.clientConnect.description = Anslut till en server som klient. +action.clientDisconnect = Koppla från server... +action.clientDisconnect.description = Koppla ner från eller stäng ner servern. +action.collectPerformanceData = Samla prestandadata +action.collectPerformanceData.description = Öppnar en flytande panel som rapporterar resultatstatistik. +action.commandPanel = Kommandopanel +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Ej använt (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Kopiera +action.copyTokens.accel = C +action.copyTokens.description = Kopiera valda Tokens till ett internt urklipp. +action.copyZone = Kopiera... +action.copyZone.description = Gör en kopia av den aktuella kartan. +action.cutTokens = Klipp ut +action.cutTokens.accel = X +action.cutTokens.description = Klipp ut valda Tokens till ett internt urklipp. +action.debug.duplicateLastIcon = Kopiera sista ikonen (debug) +action.editMap = Redigera karta ... +action.editMap.description = Öppnar en dialogruta för att redigera inställningarna för den aktuella kartan. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Krigsdimma (Fog-of-&War) +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Aktivera krigsdimma för den aktuella kartan. +action.enforceNotification = Gör notifiering synlig +action.enforceNotification.description = Gör notifiering synlig. +action.enforceView = &Centrera spelare på aktuell vy +action.enforceView.accel = F +action.enforceView.description = Gör att alla klienter zoomar till din nuvarande vy. +action.enforceZone = &Tvinga spelare till aktuell karta +action.enforceZone.accel = E +action.enforceZone.description = Ser till att alla klienter tvingas till kartan du är på. +action.error.noMapBoard = Det finns ingen kartbild. Använd "Redigera karta ..." för att lägga till en. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = &Avsluta +action.exit.description = Lämna MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Skärmdump +action.exportScreenShot.title = Exportera skärmdump +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Exportera den aktuella kartan som bild. Använd 'Skärmdump som...' först. +action.exportScreenShotAs = Skärmdump som ... +action.exportScreenShotAs.description = Öppnar en dialog för att exportera en bild av den aktuella kartan. +action.fullscreen = Fullskärmsläge +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Ändra till fullskärmsläge som döljer allt utom kartvyn. +action.toggleFullScreenTools = Aktivera verktyg i fullskärmsläge. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Samla felsökningsinformation ... +action.gatherDebugInfoWait = Samlar in information, vänligen vänta... +action.gatherDebugInfo.description = Samlar in information om ditt system för att underlätta felsökning eller buggrapportering. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Dokumentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Handledningar +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forum +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Nätverksinställningar (forumtråd) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Makroskriptning +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Ramverk +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Synlig för spelare +action.hideMap.accel = H +action.hideMap.description = Byt spelarsynlighet för kartan. +action.linkPlayerView = Centrera spelare på aktuell vy (kontinuerligt) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Gör så att alla klienter kontinuerligt spårar din vy. +action.loadCampaign = &Öppna kampanj ... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Ladda en kampanj som sparats tidigare. +action.loadMap = &Importera karta ... +action.loadMap.description = Ladda en tidigare sparad karta. +action.loadMap.warning1 = Det här är en experimentell funktion. Spara din kampanj innan du använder den här funktionen (du är en spelledare som är inloggad remotely). +action.loadMap.warning2 = Hjälp öppnar en webbläsare med en forumtråd och avbryter denna import. +action.loadMap.warning3 = Ja bekräftar problemen och fortsätter att importera kartan. +action.loadMap.warning4 = Nej stänger den här panelen och avbryter importen. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = FELSÖK LADDA/SPARA +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Lägg till nytt i valda +action.macro.clearGroup = Rensa grupp ... +action.macro.clearPanel = Rensa panelen ... +action.macro.delete = Radera... +action.macro.deleteFromCommon = Radera från gemensamma ... +action.macro.duplicate = Duplicera +action.macro.duplicateOnSelected = Duplicera makro på vald +action.macro.edit = Redigera... +action.macro.export = Exportera... +action.macro.exportCommon = Exportera gemensamt makro ... +action.macro.exportCommonSet = Exportera gemensam makrouppsättning ... +action.macro.exportSet = Exportera makrouppsättning ... +action.macro.exportGroup = Exportera makrogrupp... +action.macro.import = Importera... +action.macro.importSet = Importera makrouppsättning ... +action.macro.importSetToSelected = Importera makrouppsättning till valda ... +action.macro.importToSelected = Importera makro till valda ... +action.macro.new = Lägg till ny makro +action.macro.renameGroup = Byt namn på makrogrupp... +action.macro.reset = Återställa +action.macro.runForEachSelected = Kör för varje vald +action.macroEditor.gotoLine = &Gå till rad ... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Hitta... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Byt ut... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Visa sökfältet +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Visa Byt ut sökfältet +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &Ny kampanj +action.newCampaign.description = Kasta bort aktuell kampanj och skapa en ny kampanj med en enda 'Grassland'-karta. +# Map Menu +action.newMap = Ny karta ... +action.newMap.accel = N +action.newMap.description = Öppnar en dialog för att lägga till en ny karta till den aktuella kampanjen. +action.newToken = Ny Token ... +action.newUnboundedMap = Ny kaklad (tiled) karta ... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Öppna logkonsollen +action.openLogConsole.title = Logkonsoll +action.openLogConsole.description = Öppnar loggkonsolen för att visa utdata från loggen. +action.pasteTokens = Klistra +action.pasteTokens.accel = V +action.pasteTokens.description = Klistra in det interna urklippet till den aktuella muspositionen. +action.preferences = Inställningar ... +action.preferences.description = Öppnar dialogrutan för inställningar. +action.redoDrawing = Gör om teckning +action.redoDrawing.accel = R +action.redoDrawing.description = Gör om den senaste ritningen i "ångra" historiken. +action.refresh = Uppdatera +action.refresh.accel = F5 +action.removeAssetRoot = Ta bort... +action.removeZone = Radera... +action.removeZone.description = Ta bort den aktuella kartan från kampanjen. +action.renameMap = Döp om... +action.renameMap.description = Byt namn på den aktuella kartan. +action.rescanNode = Skanna om ... +action.restoreDefaultImages = Återställ standardbil&der ... +action.restoreDefaultImages.description = Återställer standardpjäserna, texturer, tärningar och andra bilder till resursbiblioteket. +action.restoreFogOfWar = Återställ krigsdimma (fog of &war) +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Återställ krigsdimma för den aktuella kartan (radera all krigsdimma som setts igenom). +action.revealFogAtWaypoints.description = Avslöja Fog-of-War endast vid start- och slutpunkter, samt sätt vägmärken. +action.revealFogAtWaypoints = FoW\: Exponera bara på vägpunkter +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Kör makro +action.runMacro.accel = typed / +action.runMacro.description = Gör chattfönstret aktivt och börjar raden med ett snedstreck(/). +action.saveCampaign = &Spara kampanj +action.saveCampaign.accel = S +action.saveCampaign.description = Spara alla resurser (kartor, Tokens, tabeller, etc) i en fil. +action.saveCampaignAs = Spara kampanj som ... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Spara alla resurser (kartor, Tokens, tabeller, etc) i en fil. +action.saveMapAs = &Exportera karta ... +action.saveMapAs.description = Spara en karta till en extern fil. +action.saveMessageHistory = Spara chattlogg och historik ... +action.saveMessageHistory.description = Spara innehållet i din chattlogg, inklusive viskningar. +action.nextToken = Select next token +# Tool +action.sendChat = C&hatt +action.sendChat.accel = ENTER +action.chat.color.tooltip = Ställ in färgen på din taltext +action.chat.scrolllock.tooltip = Lås skrollning +action.chat.showhide.tooltip = Visa/dölj skrivmeddelande +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Starta server... +action.serverStart.description = Starta en server så att andra MapTool klienter kan ansluta sig till dig. +action.setZoneGridColor = Ställ in rutnätsfärg ... +# Help +action.showAboutDialog = &Visa om... +action.showAboutDialog.description = Visa information om MapTool. +action.showConnectionInfo = &Anslutningsinformation ... +action.showConnectionInfo.description = Öppnar fönstret som visar lokala och externa IP-adresser för din anslutning samt den port som används. +action.showCoordinates = Visa &Koordinater +action.showCoordinates.description = Visa rad-/kolumnkoordinater. Endast för rutnät. +action.showGrid = Visa rutnät +action.showGrid.accel = G +action.showGrid.description = Växlar visning av rutnätet mellan på och av. +action.showLightRadius = Visa Token och Ljus +action.showLightRadius.accel = L +action.showLightRadius.description = Gör så ljusöverlägg aktiveras för alla spelpjäser som har en ljuskälla. +action.showLightSources = Visa ljuskällor +action.showLightSources.accel = K +action.showLightSources.description = Visar en glödlampsikon på alla spelpjäser med en ljuskälla. Endast Spelledare +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &Minikarta +action.showMapSelector.accel = M +action.showMovementMeasures = Visa rörelseavstånd +action.showMovementMeasures.accel = D +action.showTextLabels = Visa textetiketter +action.showMovementMeasures.description = Visa avståndet en Token flyttades medan den drogs. +action.showNames = Visa &Tokennamn +action.showNames.accel = T +action.showNames.description = Visar namn under spelpjäserna.
Synlig SLK\: Vit på blå
Synlig SK\: Svart på grå
Icke synlig\: Vit på mörkgrå. +action.showPlayerView = Visa som spelare +action.showPlayerView.accel = shift P +action.showPlayerView.description = Visa ungfär vad en spelare skulle se. +action.toggleDoubleWide = Dubblera &Rak linjes bredd +action.toggleDoubleWide.description = Raka linjer kommer att ritas med dubbel bredd +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Visa ritningsavstån&d +action.toggleDrawMeasurements.description = När detta väljs visar ritverktygen avstånd medan du ritar +action.toggleMovementLock = &Lås spelarförflyttningar +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Låser förflyttning för spelarägda spelpjäser. +action.toggleTokenEditorLock = Lås spelarnas Token Editor +action.toggleTokenEditorLock.description = Låser åtkomst till Token Editor. +action.toggleNewZonesHaveFOW = Nya kartor har dimma +action.toggleTokensStartSnapToGrid = Tokens börjar kopplade till en ruta +# Edit Menu +action.undoDrawing = Ångra teckning +action.undoDrawing.accel = Z +action.undoDrawing.description = Tar bort den sista ritningen och placerar den i ångra historiken. +action.useAlphaFog = Slå av/på genomskinlig dimma +action.zoom100 = Zooma 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zooma in +action.zoomIn.accel = typed \= +action.zoomLock = Lås Zoom +action.zoomOut = Zooma ut +action.zoomOut.accel = typed - + +addtokenstate.added = Tokens tillstånd "{0}" las till +# Slash command info +addtokenstate.description = Lägger till ett nytt Token-tillstånd som kan ställas in på Tokens. +addtokenstate.exists = Ett Token-tillstånd med namnet "{0}" existerar redan. +addtokenstate.invalidColor = En ogiltig färg "{0}" skickades som parameter. Giltiga värden är hex eller heltal eller namnet på en html-färg (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, +addtokenstate.invalidCorner = Ett ogiltigt hörnnamn "{0}" skickades som parameter. Giltiga värden är nw , ne , sw , se . +addtokenstate.invalidNumber = Ett ogiltigt nummer "{0}" skickades som parameter. +addtokenstate.noOverlyType = Det finns ingen överläggstyp med namnet "{0}". Giltiga typer är någon av\: "dot, circle, shade, X, cross, diamond, yield, triangle". +addtokenstate.param = Ett namn på ett spelpjästillstånd och överlägg krävs. + +admin.exportCampaignRepo = Kampanjens Repository Fil... +admin.exportCampaignRepo.description = Exportera kampanjens repositoryfil. +admin.updateCampaignRepo = Uppdatera kampanj-repository ... + +alias.added = Alias "{0}" tillagt. +alias.commandHeader = Kommando +alias.descriptionHeader = Description +alias.description = Skapa ett alias. +alias.header = Alias +alias.removed = Alias "{0}" borttaget. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Ändra din chatttextfärg med makron. Färgen måste vara i hexadecimalt format. Exempel\: / cc \# ff0099 + +clear.description = Rensa meddelandepanelen. + +clearaliases.description = Rensa alla alias. +clearaliases.prompt = Rensa alla alias? + +color.olive = oliv + +component.areaGroup.macro.commonMacros = Gemensamma makron +component.areaGroup.macro.noMacros = Inga makron +component.dialogTitle.macro.macroID = Makro-ID +component.label.macro.allowPlayerEdits = Låt spelarna redigera makron +component.label.macro.applyToSelected = Utför på valda Tokens +component.label.macro.autoExecute = Automatisk körning +component.label.macro.buttonColor = Knappfärg +component.label.macro.command = Kommando +component.label.macro.compareApplyToSelected = Använd på valda Tokens +component.label.macro.compareUseAutoExecute = Kör automatiskt +component.label.macro.compareUseCommand = Använd kommando +component.label.macro.compareUseGroup = Använd grupp +component.label.macro.compareUseIncludeLabel = Använd Inkludera etiketten +component.label.macro.compareUseSortPrefix = Använd sorteringsprefix +component.label.macro.displayHotKey = Visa snabbtangent? +component.label.macro.fontColor = Textfärg +component.label.macro.fontSize = Textstorlek +component.label.macro.group = Grupp +component.label.macro.hotKey = Snabbtangent +component.label.macro.includeLabel = Inkludera etikett +component.label.macro.label = Etikett +component.label.macro.macroCommonality = Makro Gemenskap +component.label.macro.maxWidth = Största bredd +component.label.macro.minWidth = Minsta Bredd +component.label.macro.sortPrefix = Sortera på prefix +component.label.macro.toolTip = Verktygstips +component.tab.macro.details = Detaljer +component.tab.macro.editor = Redigeringsverktyg +component.tab.macro.options = Inställningar +component.tooltip.macro.allowPlayerEdits = Välj det här för att tillåta spelare att redigera detta makro. +component.tooltip.macro.applyToSelected = Använd för att köra detta makro på valda Tokens. Avmarkera för att köra detta makro utanför kontexten för valda Tokens. Om detta makro refererar till en eller flera Token, bör den vara ikryssad. +component.tooltip.macro.autoExecute = Kör makro så snart som knappen trycks in. Avmarkera för att efterlikna (om tillämpligt) och förbered makrokommandot i kommandofältet. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Markera färgen på ansiktet på den här makrots knapp. +component.tooltip.macro.compareUseApplyToSelected = Markera här för att överväga detta makros Använd Tillämpa på Utvalda Tokens tillstånd för att bestämma dess gemensamhet med andra makron. +component.tooltip.macro.compareUseAutoExecute = Markera här för att överväga detta makros Auto Execute tillstånd när du bestämmer dess gemensamhet med andra makron. +component.tooltip.macro.compareUseCommand = Markera här för att överväga detta makros kommando för att bestämma dess gemensamhet med andra makron. +component.tooltip.macro.compareUseGroup = Markera här för att överväga detta makros Grupp för att bestämma dess gemensamhet med andra makron. +component.tooltip.macro.compareUseIncludeLabel = Markera här för att överväga detta makros Inkludera etiketttillstånd för att bestämma dess gemensamhet med andra makron. +component.tooltip.macro.compareUseSortPrefix = Markera här för att överväga detta makros sorteringsprefix för att bestämma dess samhörighet med andra makron. +component.tooltip.macro.displayHotKey = Visa eller Dölj snabbtangenten på makroknappen. +component.tooltip.macro.fontColor = Välj den färg där etiketten för detta makros knapp kommer att visas i makroknappspanelerna. +component.tooltip.macro.fontSize = Valde storlek på typsnittet där etiketten för denna makros knapp kommer att visas i makroknappspanelerna. +component.tooltip.macro.group = Detta är gruppen i makroknappspanelen i vilken detta makro kommer att visas. Om gruppen inte existerar kommer den att skapas. +component.tooltip.macro.hotKey = Detta ställer in en snabbtangent för detta makro. Dessa snabbtangenter är gemensamma för alla makropaneler. +component.tooltip.macro.includeLabel = Markera denna för att inkludera makrots etikett med makroresultatet i chatten. Avmarkera för att endast makroresultatet ska visas i chatten. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = Detta är namnet som kommer att visas på makroknappen. +component.tooltip.macro.maxWidth = Ange den maximala bredden som den här makroknappen ska fylla i en makroknappspanel. Om etiketten för makroknappen överstiger denna bredd, kommer etiketten att avbrytas. Om du lämnar fältet tomt får du knappen att automatiskt passa till etikettlängden. +component.tooltip.macro.minWidth = Ange den minsta bredden som den här makroknappen ska fylla i en makroknappspanel. Om etiketten för makroknappen överskrider denna bredd, växer knappen för att rymma den. Om du lämnar fältet tomt tillåts knappen krympa för att automatiskt anpassa sig till korta texter. +component.tooltip.macro.sortPrefix = Detta bestämmer ordningen inom sin grupp som detta makro kommer att visas i. +component.tooltip.macro.tooltip = Ange ett verktygstips för att makroknappen ska visas här. +component.msg.macro.textfound = Text hittad; förekomster markerade\: {0} +component.msg.macro.occurrences = Förekomster markerade\: {0} +component.msg.macro.notfound = Texten hittades inte + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Uppdatering av anslutningen till MapTool registret misslyckades.

Registerservern kommer att rensa poster med jämna mellanrum, vilket gör det svårt för framtida klienter att ansluta.
Om detta kvarstår, behöver du förse klienter med dina kontaktuppgifter direkt (IP-adress "{0}" och port {1}). +confirm.macro.allowPlayerEdits = Är du säker på att du vill tillåta spelare att redigera något makro som är gemensamt för denna?

Välj "Ja" för att ändra. Välj "Nej" för att återställa. +confirm.macro.checkComparisons = Vill du kontrollera jämförelsekriterierna för varje gemensamt makro innan du lägger till det i exportlistan?

Om du väljer "Nej", kommer MapTool inte att fråga dig om något makros gemensamma kriterier avmarkeras. Ett makro med valda makrokriterier kan då exporteras med information som fattas. Till exempel, om ett makro med "Kommando" jämförelser avmarkeras läggs till i exportlistan, kommer det makro exporteras utan något kommando. +confirm.macro.clearGroup = Du håller på att rensa makrogruppen {0}. Är du säker på att du vill fortsätta? +confirm.macro.clearPanel = Du håller på att rensa makropanelen {0}. Är du säker på att du vill fortsätta? +confirm.macro.commonSelectionLocation = inom de gemensamma urvalsmakron +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = Du håller på att ta bort makrot {0}.

Vill du fortsätta? +confirm.macro.disallowPlayerEdits = Är du säker på att du vill hindra spelare från att redigera något makro som är gemensamt för denna?

Välj "Ja" för att fortsätta med ändringen. Välj "Nej" för att återställa. +confirm.macro.exportInto = Du håller på att att exportera makrot {0}.

Vill du fortsätta? +confirm.macro.exportOverwrite = Du håller på att skriva över en befintlig makrofil.

Vill du fortsätta? +confirm.macro.exportSetInto = Du är på väg att exportera den aktuella makrouppsättningen.

Vill du fortsätta? +confirm.macro.exportSetOverwrite = Du håller på att skriva över en befintlig makro set-fil.

Vill du fortsätta? +confirm.macro.failComparison = Makro {0} har följande jämförelsekriterier avvalda\:

    {1}

Vill du lägga till detta makro i exportlistan?

Val av "Ja" kommer att resultera i att makroet exporteras utan den information som anges. +confirm.macro.import = Importmakrot {0} verkar matcha ett makro som redan finns {1}. Vill du importera makrot igen?

Välj "Ja" för att importera makrot ändå. Välj "Nej" för att avbryta importen av makron.

Om du tror att dessa makron inte är lika, välj "Nej" och verifiera de gemensamma kriterierna för det befintliga makrot på fliken "Alternativ" i dess redigeringsfönster. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = i panelen {0} +confirm.macro.reset = Du håller på att återställa alla fält i {0} makro.

Vill du fortsätta? +# {0} is the token's Name field +confirm.macro.tokenLocation = på {0} + +defaultTool.barMenu = Stapel +defaultTool.ownerMenu = Ägare +defaultTool.stateAction.AFK = Borta från tangentbordet +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabiliserad +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Ljus... +defaultTool.stateMenu = Tillstånd +defaultTool.visionMenu = Syn + +dialog.addresource.downloading = Laddar ner lista ... +dialog.addresource.errorDownloading = Fel vid nedladdning av lista. +dialog.addresource.warn.badpath = Felaktig sökväg +dialog.addresource.warn.couldnotload = Fel vid nedladdning av bibliotek +dialog.addresource.warn.directoryrequired = Måste vara en katalog +dialog.addresource.warn.filenotfound = Kunde inte hitta resursen "{0}" +dialog.addresource.warn.invalidurl = Felaktig URL\: {0} +dialog.addresource.warn.musthavename = Måste ange ett namn på biblioteket +dialog.addresource.warn.mustselectone = Måste välja minst ett bibliotek att ladda ner +dialog.addresource.error.malformedurl = Artpack URL {0} är missbildad. Kontrollera din installation. +dialog.addresource.warn.badresourceid = Felaktig resursidentifierare\: {0}. Rapportera fel till MapTool-teamet. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Justera horisontellt ankare? +dialog.resizeStamp.checkbox.vertical.anchor = Justera vertikalt ankare? +dialog.resizeStamp.label.height = Höjd\: +dialog.resizeStamp.label.height.selected = Antal vertikala celler valda\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Bredd\: +dialog.resizeStamp.label.width.selected = Antal horisontella celler valda\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Kunde inte exportera bild. +dialog.screenshot.error.failedImageGeneration = Kunde inte skapa bild. +dialog.screenshot.error.invalidDialogSettings = Ogiltiga dialoginställningar... Vänligen rapportera bugg\! +dialog.screenshot.error.mustSelectView = Välj en vy. +dialog.screenshot.error.negativeFogExtents = Fel vid beräkning av omfattning av stridsdimma... Skicka kampanj för felsökning. +dialog.screenshot.error.noArea = Skärmdump har inget område. +dialog.screenshot.layer.button.uiImplementationError = Enum i klassen matchar inte Abeille formulärvariabler. Rapportera fel. +dialog.screenshot.msg.GeneratingScreenshot = Genererar skärmdump. +dialog.screenshot.msg.screenshotSaved = Skärmdump sparad +dialog.screenshot.msg.screenshotSaving = Skärmdump sparas +dialog.screenshot.msg.screenshotStreaming = Skärmdump strömmas +dialog.screenshot.radio.button.uiImplementationError = Enum i klassen matchar inte Abeille formulärvariabler. Rapportera fel. +dialog.stampTool.error.badSelection = Vänligen skapa en större urvalsyta. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Kartegenskaper +dialog.importedMapProperties.title = Importerade kartegenskaper + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Fel vid import av karta. +dungeondraft.import.missingResolution = Upplösningsfält saknas i importfilen. +dungeondraft.import.missingPixelsPerGrid = Pixlar per rutnät fält saknas i importfilen. +dungeondraft.import.image = Bildfält saknas i importfilen. +dungeondraft.import.lightsIgnored = Vissa lampor ignorerades eftersom X, Y koordinerar saknades. + + +emit.description = Sänd text till alla anslutna spelare utan att ange vem som skickade det (enbart en spelledare kan göra detta). + +emote.description = Sänd en emote till alla anslutna spelare. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Aktivera experimentella funktioner. +# Experimental features +experiments.listTitle = Experimentella funktioner (använd på egen risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Kampanj +file.ext.mtmacro = MapTool Makro +file.ext.mtmacset = MapTool Makroset +file.ext.mtprops = MapTool Kampanjinställningar +file.ext.mttable = MapTool Tabell +file.ext.rpmap = MapTool Karta +file.ext.rptok = MapTool spelpjäs +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Gå till plats eller spelpjäs. /goto X,Y eller /goto spelpjäsnamn. + +help.description = Visa lista över tillgängliga kommandon. +help.header.aliases = Alias +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash kommando +help.header.description = Beskrivning + +impersonate.description = Tala som om du vore något/n annat/n. +impersonate.mustOwn = Bara {0}s ägare kan imitera eller köra makron på den. + +initPanel.addAll = Lägg till alla +initPanel.addPCs = Lägg till PCar +initPanel.center = Centrera på kartan +initPanel.clearInitState = Rensa Initiativ +initPanel.displayMessage = {0} har fått initiativet. +initPanel.enterState = Ange iniativet för {0}\: +initPanel.enterStateMany = Ange initiativet för de tokens som valts\: +initPanel.initStateSecondLine = Initiativ på rad 2 +initPanel.makeCurrent = Gör Aktuell +initPanel.moveDown = Flytta Ner +initPanel.moveUp = Flytta Upp +initPanel.next = Nästa +initPanel.next.description = Flytta initiativet till nästa token. +initPanel.prev = Förra +initPanel.prev.description = Flytta initiativet till föregående token. +initPanel.remove = Ta Bort Token +initPanel.removeAll = Ta Bort alla +# Initiative Panel +initPanel.round = Runda\: +initPanel.round.description = Återställ rundräknaren och rensa det aktuella initiativet. +initPanel.setInitState = Sätt Initiativ... +initPanel.showInitStates = Visa Initiative +initPanel.showTokenStates = Visa tokentillstånd +initPanel.showTokens = Visa Tokens +initPanel.sort = Sortera +initPanel.sort.description = Sortera listan efter initiativvärden. Använder fallande ordning som standard, med icke-numeriska värden efter siffror, och eventuella tomma värden kommer sist. +initPanel.toggleHideNPCs = Dölj NPC\:er +initPanel.toggleHideNPCs.description = När detta är aktiverat kommer spelare inte att se några NPC-tokens i denna lista. +initPanel.toggleHold = Toggla Vänta +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lås Förflyttning +initPanel.toggleMovementLock.description = Om denna aktiveras kan endast token med initiativ kan flyttas (av andra än GM). +initPanel.toggleOwnerPermissions = Ägarbehörigheter +initPanel.toggleOwnerPermissions.description = Tillåt spelare med token-ägarskap att lägga till/ta bort sina tokens, och använda Nästa knappen när det är deras tur. +initPanel.toggleReverseSort = Använd omvänd sorteringsordning +initPanel.toggleReverseSort.description = Använd omvänd (stigande) ordning när du sorterar från denna meny. +initPanel.togglePanelButtonsDisabled = Inaktivera panelknappar +initPanel.togglePanelButtonsDisabled.description = Inaktivera knapparna Nästa / Föregående på Initiativpanelen. Användbart för att förhindra misstag när du hanterar initiativ via andra makron. +initPanel.buttonsAreDisabled = Panelknappar har inaktiverats av GM. + +# Initiative menu on the token popup. +initiative.menu = Initiativ +initiative.menu.add = Lägg till +initiative.menu.addToInitiative = Lägg till i initiativet +initiative.menu.clearState = Rensa Initiativet +initiative.menu.enterState = Sätt initiativet för de tokens som valts\: +initiative.menu.hold = Vänta +initiative.menu.remove = Ta Bort +initiative.menu.resume = Fortsätt +initiative.menu.setState = Sätt Initiativ... + + +layer.token = Token +layer.gm = Dold +layer.object = Object +layer.background = Bakgrund + +lightDialog.cancel = A&vbryt +lightDialog.off = A&v +lightDialog.ok = &På + +lineParser.atTokenNotFound = Makro kunde inte hittas\: "{0}@spelpjäs". +lineParser.badOptionFound = Felaktigt alternativ hittades\! Alternativ Sträng \= "{0}", Roll Sträng \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Felaktigt Roll alternativ "{0}". +lineParser.countNonNeg = Räknealternativ kräver ett icke-negativt tal, fick {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Inmatningsvärde för {0}. +lineParser.dialogTitleNoToken = Inmatningsvärde. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Spelpjäsduplikat "{0}" hittades. +lineParser.emptyTokenName = Kan inte tilldela en blank eller tom sträng till variabeln token.name +lineParser.errorBodyRoll = Fel i rollens kropp. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} fel vid körning av uttryck {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Fel vid bearbetning "{0}" alternativ\: {1}. +lineParser.errorStmtBody = Satskropp +lineParser.errorStmtBodyFirst200 = Satskropp (första 200 teknen) +lineParser.errorStmtOpts = Satsalternativ (om någon) +lineParser.forNoZeroStep = Stegstorlek för en FOR-loop kan inte vara noll. +lineParser.forVarMissing = FOR\: variabel saknas. +lineParser.foreachVarMissing = FOREACH\: variabel saknas. +lineParser.ifError = Fel i roll för IF-alternativ. +lineParser.invalidCondition = Ogiltigt villkor i rollalternativet {0}({1}). +lineParser.invalidExpr = Ogiltigt uttryck\: {0}. +lineParser.invalidIfCond = Ogiltigt IF-villkor\: {0}, evalueras till\: {1}. +lineParser.invalidMacroLoc = Måste ange en plats för makro "{0}" att köras ifrån. +lineParser.invalidWhile = Ogiltigt villkor i WHILE({0}) rollalternativ. +lineParser.libUnableToExec = Det går inte att köra makro från "{0}"\: inte synlig för spelaren. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximal rekursionsgräns uppnådd. +lineParser.nonDefLoopSep = För att ange en icke-standard loop-separator, måste du använda formatet "FOR(var,start,slut,steg,separator)" +lineParser.notALibToken = Makron från andra spelpjäser är endast tillgängliga om spelpjäsnamnet börjar med "Lib\:". +lineParser.notValidNumber = "{0}" är inte ett giltigt tal. +lineParser.notValidVariableName = "{0}" är inte ett giltigt variabelnamn. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Bara spelledaren kan få "{0}". +lineParser.onlyGMCanSet = Bara spelledaren kan ange "{0}". +lineParser.optBadParam = Rollalternativ "{0}"\: felaktiga alternativparametrar {1}. +lineParser.optRequiresParam = Rollalternativ "{0}" kräver en lista av inte mer än {1} parametrar inom parentes. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Rollalternativ "{0}" måste ha mellan {1} och {2} parametrar; hittade {3}\: parameterlista \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH-alternativet hittade ingen match för "{0}". +lineParser.tooManyLoops = För många loop-iterationer (oändlig loop?) +lineParser.unknownCampaignMacro = Okänt kampanj makro "{0}". +lineParser.unknownGlobalMacro = Okänt globalt makro "{0}". +lineParser.unknownLibToken = Okänd bibliotekstoken "{0}". +lineParser.unknownMacro = Okänt makro "{0}". +lineParser.unknownOptionName = Okänt alternativnamn "{0}". +lineParser.unresolvedValue = Olöst värde "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Kunde inte hitta aliasfil\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Kunde inte ladda aliasfil\: {0} +loadaliases.description = Ladda en fil som innehåller alias, en per rad, med ett \: mellan namnet och värdet (precis som om du skrev in det). +loadaliases.dialogTitle = Ladda alias +loadaliases.ignoring = Ignorerar alias "{0}" +loadaliases.loading = Laddar alias\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Kunde inte göra tabellsökning\: "{0}" +lookuptable.description = Kör en tabelluppslagning. Användning\: /tbl [värde att söka, kan vara ett tärningsslagl] +lookuptable.specifyTable = Måste ange en tabell + +macro.function.LookupTableFunctions.invalidSize = Ogiltig bildstorlek i funktionen "{0}". +macro.function.LookupTableFunctions.noImage = Ingen bild tillgänglig i funktionen "{0}" för tabell "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Okänt tabellnamn "{1}" i funktion "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Inget kommando. +macro.function.MacroFunctions.missingLabel = "{0}"\: Saknad etikett. +macro.function.MacroFunctions.noPerm = "{0}"\: Du har inte behörighet att redigera makroknappen på index {1} på token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: Du har inte behörighet att redigera makroknappen {1} vid index {2} på token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: Du har inte behörighet att ändra kommandot på makro knappen på index {1} på token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Makro vid index {1} finns inte för token {2}. +macro.function.TokenInit.notOnList = Token finns inte med i initiativlistan. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = Token finns inte med i initiativlistan så inget värde kan anges. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} funktion anropad. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Endast spelledaren har behörighet att köra funktionen "{0}". +# MacroArgsFunctions +macro.function.args.incorrectParam = Funktionen "{0}" måste anropas med exakt 1 numerisk parameter. +macro.function.args.outOfRange = Argumentindex {1} utanför giltigt intervall (max {2}) i funktion "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Makro-definierat fel\: {0} +macro.function.assert.mustBeString = Andra argumentet till "{0}"\: "{1}" måste vara av typen String. +macro.function.defineFunction.functionDefined = "{0}" funktionen definierad. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Inte tillräckligt med parametrar för "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset-array för område måste innehålla JSON-objekt med (x,y) koordinater i funktion "{0}". +macro.function.findTokenFunctions.unknownEnum = Programfel\: okänd enum "{1}" i switch block i funktion "{0}". +macro.function.general.accessDenied = Åtkomst nekas för funktionen "{0}". Aktivera åtkomst via inställningar. +macro.function.general.argumentKeyTypeA = Argument-nyckel "{1}" till funktion "{0}" måste vara en JSON Array. +macro.function.general.argumentKeyTypeD = Argument "{1}" till funktion "{0}" måste vara ett tal. +macro.function.general.argumentKeyTypeG = Argument "{1}" till funktion "{0}" måste vara en GUID. +macro.function.general.argumentKeyTypeI = Argument "{1}" till funktion "{0}" måste vara ett heltal. +macro.function.general.argumentTypeA = Argument nummer {1} till funktion "{0}" måste vara en JSON Array. +macro.function.general.argumentTypeI = Argument nummer {1} "{2}" to function "{0}" måste vara ett heltal. +macro.function.general.argumentTypeInvalid = Argument nummer {1} ogiltig argumenttyp för funktionen "{0}". +macro.function.general.argumentTypeJ = Argument-nyckel "{1}" till funktion "{0}" måste vara en JSON Array eller Object. +macro.function.general.argumentTypeN = Argument nummer {1} "{2}" to function "{0}" måste vara ett tal. +macro.function.general.argumentTypeO = Argument nummer {1} till funktion "{0}" måste vara en JSON Array. +macro.function.general.argumentTypeS = Argument nummer {1} till funktion "{0}" måste vara en sträng. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument nummer {1} till funktion "{0}" måste vara ett Token id eller ett namn. +macro.function.general.noImpersonated = Fel vid körning av "{0}"\: det finns ingen imiterad token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = Du har inte behörighet att anropa funktionen "{0}". +macro.function.general.noPermOther = Du har inte behörighet att komma åt en annan token i funktionen "{0}". +macro.function.general.notEnoughParam = Funktion "{0}" kräver minst {1} parametrar; {2} har angetts. +macro.function.general.onlyGM = Endast en spelledare kan anropa funktionen "{0}". +macro.function.general.tooManyParam = Funktion{0}" kräver inte mer än {1} parametrar; {2} har angetts. +macro.function.general.unknownFunction = Okänt funktionsnamn "{0}". +macro.function.general.unknownToken = Fel vid körning av "{0}"\: token namn eller id "{1}" är okänt. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Fel vid körning av "{0}"\: token namn eller id "{1}" är okänd på kartan "{2}". +macro.function.general.wrongNumParam = Funktion "{0}" kräver exakt {1} parametrar; {2} har angetts. +macro.function.general.listCannotBeEmpty = {0}\: stränglista i argument {1} kan inte vara tom +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Ogiltig metrisk typ "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Ogiltigt värde "{0}" för getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Endast spelledaren kan sätta rundan. +# ExecFunction +macro.function.execFunction.incorrectName = Fel vid körning av "{0}"\: funktionsnamnet "{1}" är okänt. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Ogiltig halofärg "{0}". +macro.function.herolab.null = HeroLab data finns inte för denna token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Endast en spelledare kan utföra "{0}". +macro.function.initiative.gmOrOwner = Endast en spelledare eller ägare kan utföra "{0}". +macro.function.initiative.noImpersonated = Fel vid utförande av initiativfunktion\: det finns ingen imiterad token. +macro.function.initiative.oneParam = Måste anropa "{0}" med en parameter. +macro.function.initiative.unknownToken = Okänt token-id "{0}" på kartan "{1}". +macro.function.input.illegalArgumentType = Ogiltigt argument typ "{0}", "{1}" förväntat. +macro.function.parse.enum.illegalArgumentType = Fel vid körning av "{0}"\: Olaglig argumenttyp "{1}", förväntar sig en av "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = Alternativet "{0}\={1}" är ogiltigt för indatatyp "{2}" i specificerare "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = För att använda inputType TAB i input() måste den första posten ha TAB-typen. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = Du kan bara lägga till i slutet av en JSON Array. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array i argument {1} kan inte vara tom +macro.function.json.getInvalidEndIndex = Ogiltigt slutindex "{1}" för array (storlek {2}) i funktion "{0}". +macro.function.json.getInvalidStartIndex = Ogiltigt slutindex "{1}" för array (storlek {2}) i funktion "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Inte alla objekt innehåller fältet "{0}" i json.sort. +macro.function.json.arrayArgMustBeNumber = Argument nummer {2} till {1} måste vara ett nummer för JSON Arrayer. +macro.function.json.indentMustBeNumeric = Indenteringsvärde som skickats till {0} måste vara numeriskt +# General JSON macro function errors +macro.function.json.onlyArray = Fick {0} men "{1}" accepterar bara JSON Arrays. +macro.function.json.onlyJSON = Fick {0} men "{1}" accepterar endast JSON Arrays eller Objects. +macro.function.json.onlyObject = Fick {0} men "{1}" accepterar bara JSON Objects. +macro.function.json.setNoMatchingValue = Inget matchande värde för nyckel i "{0}". +macro.function.json.unknownType = Okänd JSON-typ "{0}" i funktion "{1}". +macro.function.json.path = Fel med funktion "{0}"\: {1} +macro.function.macroLink.arguments = Parametrar +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Utför på +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Makronamn saknas i funktionen "{0}". +macro.function.macroLink.selected = Valda Tokens +macro.function.macroLink.unknown = Okänd +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Kan inte använda "{0}" för att flytta tokens till en karta som de redan är på\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Kan inte hitta kartan "{1}" i funktionen "{0}". +macro.function.moveTokenMap.unknownToken = Kan inte hitta token "{1}" i funktionen "{0}". +# number function +macro.function.number.invalid = Ogiltigt nummerformat "{1}" i "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Det går inte att utföra funktionen "{0}", HTTP statuskod\: {1} +macro.function.rest.error.unknown = Det går inte att utföra funktionen "{0}", Ett undantag har inträffat\: {1} +macro.function.rest.syrinscape.error = Det gick inte att starta Syrinscape. Kontrollera att Syrinscape är installerat och en riktig URI angavs. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Okänt tillstånd "{1}" i funktion "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" kräver mellan {1} och {2} parametrar. +# String List +macro.function.strLst.incorrectParamExact = "{0}" kräver exakt {1} parametrar. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument nummer {1} för funktionen "{0}" måste vara typ "{2}", men skickades "{3}" av typ "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars andra parameter "{0}" är ogiltig. +macro.function.sound.illegalargument = Fel vid körning av "{0}", parameter "{1}" är ogiltig\: {2} +macro.function.sound.mediaexception = Fel vid körning av "{0}" med media "{1}" +macro.function.syrinscape.inactive = Denna klient har inte aktiverat Syrinscape-integration i inställningarna. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Okänd ljuskyp "{1}" i funktion "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Fel vid körning av "{0}"\: tokennamnet kan inte vara tomt. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Ogiltig tokenstorlek "{1}" i funktion "{0}". +macro.function.tokenProperty.unknownLayer = Okänt lager "{1}" i funktion "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Okänd egenskapstyp "{1}" i funktion "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp anropades med 3 argument, men andra argumentet "{0}" var inte ett av NONE, SUFFIXED, eller UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Okänd markdown typ {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Fel vid körning av makrolänk. +macroLink.error.tooltip.bad.href = Ogiltig eller saknad HREF + +macromanager.alias.indexNotFound = (fel\: "{0}" hittades inte) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Kunde inte köra kommandot\: "{0}", undantag \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Snabbkarta +menu.edit = &Edit +menu.export = Exportera +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Overlays +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Sikt +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Stäng +msg.commandPanel.hasEnteredText = {0} har skrivit något. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} skriver... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = På väg att börja FTP-processen av {0,number} fil(er)... +msg.confirm.bootPlayer = Är du säker på att du vill ta bort sparka ut {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = Detta kommer att rensa alla ritningar på lager {0} och helt tömma ångra-kön för ALLA lager.
Detta kan inte ångras. Är du säker? +msg.confirm.deleteDraw = Är du säker på att du vill ta bort de markerade ritningarna? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Är du säker på att du vill ta bort markerade tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = Du kommer att kopplas bort. Är du säker på att du vill avsluta? +msg.confirm.fileExists = Skriv över befintlig fil? +msg.confirm.hostingDisconnect = Du är värd för en server. Koppling kommer att koppla från alla anslutna klienter.
Är du säker? +msg.confirm.jvm.options = Vissa Java JVM startalternativ för MapTool kan ha ändrats.
Du måste starta om MapTool för att de ska börja gälla.

Ogiltiga inställningar kan hindra MapTool från att starta, är du säker på att du vill spara dessa inställningar? +msg.confirm.legacySave = Du sparar i ett gammalt format -- du kan förlora information genom att göra detta. Vill du fortsätta? +msg.confirm.loseChanges = Ändringar i din kampanj kommer att gå förlorade. Vill du fortsätta? +msg.confirm.newCampaign = Släng aktuell kampanj? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = Du försöker ladda en kampanj skapad av MapTool {1}.
Problem kan uppstå eftersom du kör version {0}.

Är du säker? +msg.confirm.overwriteExistingCampaign = Filen finns redan, skriv över? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = En automatsparning skapad klockan {0,time} den {0,date} finns.
Vill du använda den? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Att ta bort en karta kan inte ångras.
Är du säker? +msg.confirm.renameMap = Döp om "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Vill du spara din kampanj innan du avslutar? +msg.error.alreadyRegistered = Detta ID används redan -- servern är inte registrerad. +msg.error.alreadyRunningServer = Du kör redan en server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Webbläsaren kunde inte startas.
{0} +msg.error.browser.notFound = Systemwebbläsaren kunde inte identifieras.
Vänligen ange din systemwebbläsare i miljövariabeln {0}. +msg.error.cantAdjustGridInfMaps = Kan inte justera rutnät på oändliga kartor. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = Du kan inte sparka ut en annan spelledare. +msg.error.cantBootSelf = Du kan inte sparka ut dig själv. Koppla från servern via Arkiv-menyn. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Fel vid skapande av backupManager. +msg.error.dialog.js.id = Fel vid körning av "{0}"\: Javascript-identifieraren "{1}" är ogiltig. +msg.error.dialog.js.name = Fel vid körning av "{0}"\: {1} som heter {2} finns inte eller kan inte köra Javascript. +msg.error.dialog.js.type = Fel vid körning av "{0}"\: html-typen "{1}" är ogiltig. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = Namnet på token kan inte vara tomt. +msg.error.evaluatingExpr = Fel vid evaluering av uttryck\: {0} +msg.error.failedAddingDefaultImages = Kunde inte återställa standardbilder. +msg.error.failedAddingDefaultTables = Kunde inte återställa standardtabeller. +msg.error.failedCannotRegisterServer = Det gick inte att registrera din server. +msg.error.failedConnect = Kunde inte ansluta till servern. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Kunde inte exportera bild. +msg.error.failedLoadCampaign = Kunde inte ladda kampanj. +msg.error.failedLoadCampaign_Timeout = Kunde inte ladda kampanj; timeout vid väntan på att autosparning slutförs. +msg.error.failedLoadMap = Kunde inte ladda karta. +msg.error.failedLoadCampaignLock = Kunde inte ladda kampanj medan bakgrundsoperation pågår. Försök igen senare. +msg.error.failedSaveCampaignLock = Kunde inte spara kampanj när bakgrundsoperation pågår. Försök igen senare. +msg.error.failedSaveCampaign = Kunde inte spara kampanj. +msg.error.failedSaveCampaignOOM = Slut på minnet när du sparar kampanj\!

Försök att skapa en ny/tom karta och utföra sparandet med den kartan aktiv. +msg.error.failedSaveCampaignPreview = Kunde inte spara kampanjens förhandsgranskningsbild. +msg.error.failedSaveMap = Kunde inte spara karta. +msg.error.failedSavingNewVersion = Kunde inte spara den nya versionen. +msg.error.fileAlreadyExists = Filen {0} finns redan. +msg.error.directoryNotWriteable = Katalogen {0} är inte skrivbar. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Kunde inte spara meddelandehistoriken. +msg.error.failedScreenCapture = Kunde inte ta skärmdump. +msg.error.failedStartPersonalServer = Kunde inte starta om den personliga servern. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = Filen hittades inte. +msg.error.fogexpose = Måste vara en spelledare för att ändra krigsdimma. +msg.error.gmRequired = Endast spelledare kan göra det. +msg.error.invalidLocalhost = "localhost" är inte en giltig adress?\! Kontrollera din /etc/hosts-fil. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" är en ogiltig minnesinställning.

Var noga med att ange ett giltigt Java JVM-värde som innehåller en minnesstorlek som slutar i K, M eller G.
t.ex. 4M, 6G, 2048M, 1024K, etc.

Varning\: En felaktig inställning kan förhindra att MapTool startar. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Kunde inte ladda den ursprungliga layouten. +msg.error.layoutParse = Fel vid tolkning av layoutfilen. +msg.error.loadingIconImage = Kunde inte ladda ikonbild. +msg.error.loadingQuickMaps = Fel vid laddning av snabbkartor. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Kan inte kopiera konfigurationsfil, se Inställningar -> Start för detaljer. +msg.error.macro.buttonGroupDnDFail = Dra och släpp problem +msg.error.macro.buttonPropsAreNull = Knappens egenskaper är null. +msg.error.macro.buttonNullToken = Makro {0} kan inte sparas; token {1} är inte längre giltig. +msg.error.macro.exportFail = Makro kunde inte exporteras\:

{0} +msg.error.macro.exportSetFail = Makro-set kunde inte exporteras\:

{0} +msg.error.macro.importFail = Makro kunde inte importeras\:

{0} +msg.error.macro.importSetFail = Makro-set kunde inte importeras\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Ljus\:line {0,number}\:GM och OWNER kan endast anges för auror. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Egenskapsnamn i "{0}" duplicerar det i "{1}". +msg.error.mtprops.properties.duplicateComment = Raden "{0}" verkar vara en kommentar, men duplicerar "{1}" och måste vara unik för att förhindra denna varning. +msg.error.mtprops.properties.ending = Du kommer att placeras tillbaka till redigeringsläget. +msg.error.mtprops.properties.title = Följande fel uppstod\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = Du är ansluten till en server. Vänligen koppla ifrån. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Välj en spelare först. +msg.error.mustSelectRootGroup = Måste välja en rotgrupp. +msg.error.noTokensSelected = Inga Tokens valda. +msg.error.playerNotConnected = Spelaren "{0}" är inte ansluten. +msg.error.server.disconnected = Servern har kopplats bort. +msg.error.server.cantrestart = Kunde inte starta om den personliga servern. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = GM har förbjudit spelare användning av tabellen. +msg.error.tableDoesNotExist = Ingen sådan tabell. +msg.error.tableUnknown = Okänd tabell. +msg.error.toolCannotInstantiate = Kunde inte instansiera verktygsklass\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Felspårning\: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Kan inte skapa klient-id filen. +msg.error.unableToCreateDataDir = Kan inte skapa datakatalogen "{0}". Försök att manuellt ange datakatalogen genom att ställa in miljövariabeln "MAPTOOL_DATADIR". Sök i våra forum efter det namnet om du behöver hjälp. +msg.error.unableToReadClientIdFile = Kan inte läsa klient-id filen. +msg.error.unknownHost = Okänd värddator. +msg.error.unknownJavaVersion = Kan inte avgöra Java version?\! Kommer att försöka fortsätta ändå... +msg.error.unusableDataDir = Kan inte använda datakatalogen "{0}" eftersom den innehåller potentiellt farliga tecken. Försök att manuellt ange datakatalogen genom att sätta miljövariabeln "MAPTOOL_DATADIR". Sök i våra forum efter det ordet om du behöver hjälp. +msg.error.unusableDir = Katalogen "{0}" innehåller potentiellt farliga tecken och kommer inte att användas. +msg.error.versionFile = Kan inte hitta versionsfil\: {0} +msg.error.unableToGetThemeList = Fel vid hämtning av tema-lista. +msg.error.wrongJavaVersion = Du kör MapTool med en version av Java som är för gammal för att vara 100% kompatibel med några av de tredjepartsbibliotek som används.
Om du fortsätter att använda MapTool, kan det oväntat krascher pga denna inkompatibilitet. Vill du fortsätta? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Ladda Kampanj +msg.info.campaignSaved = Kampanj sparad. +msg.info.campaignSaving = Sparar Kampanj +msg.info.connecting = Ansluter +msg.info.disconnected = Du har blivit frånkopplad. +msg.info.heartbeat.registryFailure = Uppdatering av anslutningen till MapTool registret misslyckades (totalt {2} fel hittills). Registerservern kommer att rensas med jämna mellanrum, vilket gör det svårt för framtida klienter att ansluta. Om detta kvarstår, måste du förse klienterna med serverinformation direkt (IP-adress "{0}" och port {1}). +msg.info.heartbeat.registrySuccess = Uppdatering av anslutningen till MapTool-registret lyckades (efter {0} tidigare misslyckanden). Så länge det kan nås kommer du inte att se detta meddelande igen. +msg.info.macro.exportCancel = Makroexport avbröts. +msg.info.macro.exportSuccess = Makro exporterades framgångsrikt. +msg.info.mapLoading = Laddar Karta +msg.info.mapSaved = Karta Sparad. +msg.info.noCampaignPreview = Ingen förhandsgranskning tillgänglig för kampanj. +msg.info.playerBooted = {0} har kopplats bort. +msg.info.playerConnected = {0} har anslutits. +msg.info.playerDisconnected = {0} är frånkopplad. +msg.info.restoreLayout = Återställ layout +msg.info.restoreLayout.description = Återställ MapTools användargränssnitt till standardlayouten. +msg.info.screenshotSaved = Sparat skärmbild. +msg.info.screenshotSaving = Sparar skärmdump... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Att vara värd för en MapTool server kräver att du sätter upp ditt nätverk rätt.
Vill du besöka foruminlägget som - på engelska - beskriver hur man gör det? +msg.info.showTransferWindow = Visa överföringsfönster +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Servern startad; vänta på att kartan ska uppdateras. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = KAN INTE HITTA VERSIONSFIL +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Exportera makro +msg.title.exportMacroSet = Exportera makrouppsättning +msg.title.exportProperties = Export Properties +msg.title.importMacro = Importera makro +msg.title.importMacroSet = Importera makro set +msg.title.importProperties = Importera egenskaper +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Ladda Kampanj +msg.autosave.wait = Väntar upp till {0} sekunder på att automatsparning avslutas... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Ladda karta +msg.title.messageDialog.cancel = &Avbryt +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Ja, och &fråga inte igen +msg.title.messageDialog.no = &Nej +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Ja +msg.title.messageDialogConfirm = Bekräfta +msg.title.messageDialogError = Fel +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Varning +msg.title.saveCampaign = Spara Kampanj +msg.title.saveMessageHistory = Spara Meddelandehistoria +msg.warn.failedAutoSavingMessageHistory = Kunde inte automatiskt spara meddelandehistorik. +msg.warning.macro.playerChangesNotAllowed = Spelledaren har inte tillåtit spelare att ändra detta makro. +msg.warning.macro.willNotExport = Makro "{0}" kommer inte att exporteras. Antingen har det flaggats av GM som inte redigerbar av spelare eller så har du inte äganderätt över källan. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Sidor till bilder +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extrahera alla sidor i PDF\: en som bilder. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Sök i underkataloger? +panel.Asset.ImageModel.checkbox.searchSubDir2 = resultat +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensioner\: {0} x {1} +panel.Asset.Mouseover.type = Typ\: {0} +panel.Asset.Mouseover.size = Storlek\: {0} + +panel.Campaign = Kampanj +panel.Campaign.description = Dockable fönster för Kampanj-makros. +panel.Gm = Spelledare +panel.Gm.description = Dockbart fönster för spelledar-synliga makron +panel.Chat = Chatt +panel.Chat.description = Dockbart chattfönster. +panel.Connections = Anslutningar +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockbart fönster som visar anslutna klienter. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockbart fönster för att hantera ritningar. +panel.DrawExplorer.LineSegment.Line = punkter({0}) pennbredd({1}) +panel.DrawExplorer.ShapeDrawable.Area = bredd({0}) höjd({1}) +panel.DrawExplorer.ShapeDrawable.Float = bredd({0}) höjd({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = bredd({0}) höjd({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = bredd({0}) höjd({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Kon ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Radie ({0}) +panel.DrawExplorer.Template.WallTemplate = Vägg ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Grupp +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockbart fönster som visar makron lagrade på den lokala datorn. +panel.Impersonate = Uppträd som +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Tala som\: {0} +panel.Initiative = Initiativ +panel.Initiative.description = Dockbart fönster för att hantera stridsinitiativ. +panel.Library = Bibliotek +panel.Library.description = Dockbart fönster för att komma åt tillgångar i ditt resursbibliotek. +panel.MapExplorer = Kartutforskare +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Bakgrund +panel.MapExplorer.View.CLIPBOARD = Urklipp +panel.MapExplorer.View.GM = Dold +panel.MapExplorer.View.GROUPS = Grupper +panel.MapExplorer.View.LIGHT_SOURCES = Ljuskällor +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Spelare +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = Nytt gruppnamn +panel.Selected = Valda +panel.Selected.description = Dockbart fönster som visar makron på valda token(s). +panel.Selected.tooltip.deslectAll = Avmarkera alla tokens +panel.Selected.tooltip.next = Välj nästa token +panel.Selected.tooltip.previous = Välj föregående token +panel.Selected.tooltip.revertToPrevious = Återgå till föregående val +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tabeller +panel.Tables.description = Dockbart fönster för att hantera tabeller i den aktuella kampanjen. + +dialog.NewToken.title = Ny token +dialog.NewToken.type = Typ\: +dialog.NewToken.visible = Synlig\: +dialog.NewToken.show = Visa denna dialogruta +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Välj ett språk för MapTools gränssnitt. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Inaktivera användningen av Direct3D pipeline för problematiska grafikkort / drivrutiner. +prefs.jvm.advanced.opengl.tooltip = Aktivera OpenGL. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Ställ in maximalt minne (heapstorlek) som MapTool får använda. Skriv in ett tal följt av antingen en enda bokstav M eller G.
Exempel\: 4G är 4 Gigabyte, 4096M är 4096 Megabyte och är samma som 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rullar\: {1} + +rollgm.description = Rulla och sänd resultatet till alla spelledare. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rullar till dig\: {1} +# {0} is the roll +rollgm.self.string = Du rullar till spelledarna\: {0} + +rollme.description = Rulla och visa resultatet bara för mig. +# {0} is the roll +rollme.string = Du rullar till dig själv\: {0} + +rollsecret.description = Rulla och sända resultatet till bara spelledare och dölj resultatet även för dig själv. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = Du rullar i hemlighet\: {0} +rollsecret.self.string = Du rullar i hemlighet till spelledarna. + +# {0} is the error message +savealiases.couldNotSave = Kunde inte spara aliasfil\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Spara alla aktuella alias till en fil. Använd "/loadaliases" för att läsa in dem. +savealiases.dialogTitle = Spara alias +savealiases.saved = Alias sparade. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Sänd ett meddelande till alla anslutna spelare. + +self.description = Skicka ett meddelande till endast dig själv. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Brus är för närvarande avstängt. +texturenoise.usage = För att ändra använd /texturenoise alpha [seed] eller /texturenoise on | off. + +# Version slash command +slashversion.description = Visa MapTool-versionen i chattfönstret. +slashversion.message = MapTool version {0}. + +# About slash command +slashabout.description = Visa Om-dialogen. + +# Slash Command errors +slash.mustBeGM = Du måste vara en spelledare för att använda "/{0}". + +tmacro.description = Kör det givna makro på nu valda tokens. + +togm.description = Skicka enbart till spelledare. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} säger till spelledarna\: +# {0} is what to say +togm.self = Du säjer till spelledarna\: {0} + +token.popup.menu.always.visible = Synlig genom krigsdimma +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Synligt område +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Exponera +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Rensa endast lampor +token.popup.menu.lights.clearAll = Rensa alla +token.popup.menu.auras.clear = Rensa endast Auras +token.popup.menu.auras.clearGM = Rensa endast spelledarens auror +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Fäst mot rutnät +token.popup.menu.visible = Synlig för spelare +token.popup.menu.impersonate = Imitera +token.popup.menu.move = Flytta +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Redigera ... +token.popup.menu.delete = Radera +token.popup.menu.flip = Vänd +token.popup.menu.flip.horizontal = Horisontell +token.popup.menu.flip.vertical = Vertikal +token.popup.menu.flip.isometric = Isometriskt plan +token.popup.menu.change = Ändra till +token.popup.menu.arrange = Ordna +token.popup.menu.zorder.front = Lägg överst +token.popup.menu.zorder.back = Lägg underst +token.popup.menu.save = Spara ... +token.popup.menu.size = Storlek +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Återställ +token.popup.menu.edit.toomany.tooltip = Endast en token kan redigeras åt gången. +token.popup.menu.edit.notallowed.tooltip = Spelledaren låser för närvarande åtkomst till Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map +token.properties.button.transferVblFromMap.move.text = Move VBL From Map +token.properties.button.transferVblToMap.copy.text = Copy VBL To Map +token.properties.button.transferVblToMap.move.text = Move VBL To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Rita linjemall centrerad på en rutnätscell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Ompositionera bakgrundsbild +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Rita konmall. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Oanvänd +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Rita frihandslinjer. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Visa/dölj en frihandsform av krigsdimman. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Visa/Dölj kartrutnätet. +tool.label.dialogtitle = Redigera etikett +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Lägg till textetikett på kartan. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Rita raka linjer. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Rita linjemall. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Rita en oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Visa/dölj en oval av krigsdimman. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw an oval VBL. +tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pekarverktyg +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Rita en stängd polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Visa/dölj en polygon av krigsdimman. +tool.polylinetopo.tooltip = Draw poly line VBL. +tool.polytopo.tooltip = Draw closed polygon VBL. +tool.radiusCellTemplate.tooltip = Rita cirkelmall centrerad på en rutnätscell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Rita cirkelmall. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Rita en rektangel. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Visa/dölj en rektangel av krigsdimman. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw a rectangular VBL. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Rita en väggmall. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Ritverktyg +tools.fog.tooltip = Fog of War-verktyg +tools.interaction.tooltip = Interaktionsverktyg +tools.mute.tooltip = Tysta systemljud och ljudströmmar +tools.unmute.tooltip = Avtysta systemljud och ljudströmmar +tools.hidetoolbar.tooltip = Dölj verktygsfältet +tools.unhidetoolbar.tooltip = Visa verktygsfältet +tools.template.tooltip = Mallverktyg +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Visa krigsdimma för NPC-pjäser du äger eller som ägs av alla. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Välj karta +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Okänt kommando\: "{0}". Prova /help för en lista över kommandon. + + + +startup.config.unableToWrite = Kunde inte skriva till konfigurationsfilen. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = Spelledare +userTerm.Player = Spelare +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = spelare + +visionType.DAY = Dag +visionType.NIGHT = Natt +visionType.OFF = Av + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Viska +whisper.description = Skicka ett meddelande till en specifik spelare. +whisper.enterText = ange text här +whisper.noName = Du måste ange ett spelarnamn. +# {0} is the name, {1} is the message +whisper.string = {0} viskar\: {1} +whisper.toSelf = Pratar du med dig själv igen? +whisper.you.string = Du viskar till {0}\: {1} + +whisperreply.description = Svara till den spelare som senaste viskade till dig. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_uk.properties b/src/main/resources/net/rptools/maptool/language/i18n_uk.properties index a28153ceb6..9ce4d742f2 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_uk.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_uk.properties @@ -100,39 +100,34 @@ Color.none = Жоден Color.custom = Власний Color.default = Default -Button.accept = Прийняти -Button.add = Додати -Button.apply = ЗАСТОСУВАТИ -Button.background = Тло -Button.browse = Переглянути +Button.ok = Гаразд Button.cancel = Відміна -Button.clear = Очистити -Button.clearall = Очистити все +Button.refresh = Оновити +Button.rescan = Пересканувати +Button.revert = Повернути Button.close = Закрити +Button.import = Імпортувати +Button.export = Експорт Button.delete = Видалити +Button.add = Додати +Button.new = Створити +Button.browse = Переглянути +Button.update = Оновити +Button.apply = ЗАСТОСУВАТИ +Button.accept = Прийняти +Button.up = Вище Button.down = Нижче -Button.edit = Редагувати -# For editing raw text -Button.editRaw = Сире редагування -Button.editRaw.tooltip = Редагувати сирий текст -Button.export = Експорт -Button.fog = Туман -Button.hide = Сховати -Button.import = Імпортувати -Button.install = Встановити +Button.background = Тло Button.map = Мапа -Button.new = Створити +Button.fog = Туман +Button.clear = Очистити +Button.clearall = Очистити все +Button.yes = Так Button.no = Ні -Button.ok = Гаразд -Button.refresh = Оновити -Button.rescan = Пересканувати -Button.revert = Повернути +Button.install = Встановити Button.runmacro = ЗАПУСТИТИ МАКРОС -Button.up = Вище -Button.update = Оновити -Button.yes = Так +Button.hide = Сховати -Label.label=Label\: Label.lights = Vision\: Label.name = Ім'я\: Label.gmname = Ім'я ГМа\: @@ -189,10 +184,8 @@ Label.image.choose = Обрати зображення Label.table.import = Імпортувати таблицю Label.table.export = Експортувати таблицю Label.preview = Попередній перегляд -Label.background = Тло Label.foreground = Активні\: Label.showbackground = Показувати тло\: -Label.fontSize = Font Size Label.layers = Шари\: Label.view.current = Поточний вигляд Label.host = Хост\: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = Поле зору\: EditTokenDialog.label.terrain.mod = Модифікатор террейну\: EditTokenDialog.label.terrain.mod.tooltip= Відрегулюйте вартість переміщення через (на) цей токен для інших токенів. Множник за замовчуванням 1 і не змінюється (1 * 1 \= 1). EditTokenDialog.label.image = Таблиця зображення\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = Непрозорість токену\: EditTokenDialog.label.opacity.tooltip = Змінити ступінь непрозорості токену. -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = Ігнорувати террейн\: EditTokenDialog.label.terrain.ignore.tooltip= Обрати модифікатори місцевості, які цей токен має ігнорувати. EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = Не вдалося завантажити від Handshake.msg.duplicateName = Хтось вже використовує це ім'я. Оберіть інше та повторіть спробу. Handshake.msg.wrongPassword = Ви ввели помилковий пароль. Будь ласка, спробуйте ще раз. Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = Ви використовуєте різні версії. Ви намагаєтеся підключити клієнт версії {0} до сервера версії {1}.
Оновіть свою програму до відповідної версії. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. Handshake.msg.failedLoginDecode = Failed decoding handshake with password. Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = Доступне оновлення Update.msg1 = Доступна нова версія MapTool\! @@ -433,6 +429,8 @@ Update.msg2 = Бажаєте завантажити {0}? Update.button = Пропустити цю версію Update.chkbox = Ніколи не перевіряти оновлення знову\! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = Що бачиш, те й отримаєш. ExportScreenshot.view.asselected = Як вибрано ExportScreenshot.view.asselected.tooltip = Виберіть шари, які потрібно включити у знімок екрану. @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. Preferences.label.access.size = Chat Font Size Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = Play system sounds Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. Preferences.label.sound.stream = Play clips and streams @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls wh ServerDialog.button.networkinghelp = Networking Help ServerDialog.generatePassword = Generate Password -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = Token Properties -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = Repositories -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = Sight -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = Light -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = States -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = Bars - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = Solid -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = Top -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = Bottom -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = Left -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = Right - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = Circle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = Cross -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = Diamond -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = Campaign Properties CampaignPropertiesDialog.label.group = Group\: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = Mouseover\: CampaignPropertiesDialog.label.order = Order\: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = Everybody Else -CampaignPropertiesDialog.label.owner = Owner +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = Texture -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = Token Type TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = None Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = Humongous TokenFootprint.name.gargantuan = Gargantuan TokenFootprint.name.colossal = Colossal -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = Немає зображення # hard-coded in the application, but that's OSX for you. ;-) action.exit = Вихід (&X) action.exit.description = Вийти з MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = Зняток екрану action.exportScreenShot.title = Export Screenshot action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = Must supply a name for th dialog.addresource.warn.mustselectone = Must select at least one library to download dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = New map name\: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... msg.confirm.bootPlayer = Are you sure you want to boot {0}? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = Map contains exposed areas msg.confirm.saveCampaign = Would you like to save your campaign before you exit? msg.error.alreadyRegistered = That ID is already in use -- server not registered. msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = Browser could not be started.
{0} msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = LClick\: set starting cell, move mouse in dir tool.walltemplate.tooltip = Draw a wall template. tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. -tools.topo.tooltip = Vision Blocking Layer (VBL) Tools +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = Select Map tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties b/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties new file mode 100644 index 0000000000..25db44b012 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = Зелений\:Відправка, Червоний\:Отримання + +AppHomeDiskSpaceStatusBar.toolTip = Вільне місце у домашньому каталозі користувача. + +AssetCacheStatusBar.toolTip = Поточний розмір кешу ресурсів, подвіний клік очистить цей кеш. + +AssetViewerDialog.leftDragMove = Перетягуйте лівою кнопкою +AssetViewerDialog.rightDragResize = Правою кнопкою змінюйте розмір + +AutoSaveManager.failed = Помилка автозбереження\: +AutoSaveManager.failed_badState = Помилка автозбереження\:\nПомилка у роботі програми?\! Будь ласка, повідомте про це\! +AutoSaveManager.status.autoSaveComplete = Автозбереження завершено. За зайняло (мс)\: {0,number} +AutoSaveManager.status.autoSaving = Автозбереження кампанії... +AutoSaveManager.status.lockFailed = Автозбереження пропущено. Працює у фоновому режимі. + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = Неможливо отримати джерело світла "Generic \: 5"?\! + +ChatAutoSave.status.chatAutosave = Автозбереження журналу чату... + +Color.aqua = блакитний +Color.black = чорний +Color.blue = синій +Color.cyan = лазур +Color.darkgray = темно-сірий +Color.fuchsia = фуксія +Color.gray = сірий +Color.gray25 = 25% сірого +Color.gray50 = 50% сірого +Color.gray75 = 75% сірого +Color.green = зелений +Color.lightgray = світло-сірий +Color.lime = лайм +Color.magenta = пурпуровий +Color.maroon = каштановий +Color.navy = темно-синій +Color.orange = помаранчевий +Color.pink = рожевий +Color.purple = фіолетовий +Color.red = червоний +Color.silver = сріблястий +Color.teal = морський +Color.white = білий +Color.yellow = жовтий +Color.none = Жоден +Color.custom = Власний +Color.default = Default + +Button.ok = Гаразд +Button.cancel = Відміна +Button.refresh = Оновити +Button.rescan = Пересканувати +Button.revert = Повернути +Button.close = Закрити +Button.import = Імпортувати +Button.export = Експорт +Button.delete = Видалити +Button.add = Додати +Button.new = Створити +Button.browse = Переглянути +Button.update = Оновити +Button.apply = ЗАСТОСУВАТИ +Button.accept = Прийняти +Button.up = Вище +Button.down = Нижче +Button.background = Тло +Button.map = Мапа +Button.fog = Туман +Button.clear = Очистити +Button.clearall = Очистити все +Button.yes = Так +Button.no = Ні +Button.install = Встановити +Button.runmacro = ЗАПУСТИТИ МАКРОС +Button.hide = Сховати + +Label.lights = Vision\: +Label.name = Ім'я\: +Label.gmname = Ім'я ГМа\: +Label.speechName = Speech Bubble Name\: +Label.optional = Необов'язкове +Label.options = Налаштування +Label.maps = Мапи +Label.objects = Об'єкти +Label.token = Токен +Label.tokens = Токени +Label.backgrounds = Тло +Label.macroeditor = Редактор макросу +Label.styletheme = Стиль теми +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = Орієнтація +Label.accessibility = Доступність +Label.sounds = Звуки +Label.auth = Authentication +Label.version = Версія MapTool\: +Label.startup = Автозавантаження +Label.themes = Themes +Label.application = Застосунок +Label.preferences = Параметри +Label.save = Зберегти +Label.minute = хв. +Label.performance = Ефективність +Label.client = Клієнт +Label.macropanels = Панель макросу +Label.upnp = UPnP +Label.macropermissions = Дозволи для макросу +Label.path = Шлях\: +Label.url = URL-адреса +Label.url2 = URL\: +Label.library = Бібліотека RPTools +Label.progress = Стан +Label.about = Про програму +Label.dimensions = Виміри\: +Label.layer = Шари\: +Label.grid = Сітка +Label.tile = Плитка +Label.ready = Готово +Label.saved = Збережено +Label.filesystem = Файлова система... +Label.filesystem2 = Файлова система +Label.roll = Кинути кістки\: +Label.table.image = Зображення таблиці +Label.blankdefault = (Залиште пустим за замовчуванням) +Label.range = Відстань +Label.image = Зображення +Label.value = Значення +Label.image.choose = Обрати зображення +Label.table.import = Імпортувати таблицю +Label.table.export = Експортувати таблицю +Label.preview = Попередній перегляд +Label.foreground = Активні\: +Label.showbackground = Показувати тло\: +Label.layers = Шари\: +Label.view.current = Поточний вигляд +Label.host = Хост\: +Label.location = Розташування\: +Label.advanced = Розширені +Label.view = Вид\: +Label.board = Дошка +Label.visibility = Видимість +Label.pathfilename = Шлях/Ім'я файлу\: +Label.allowURIAccess = Allow URI Access + +CampaignPropertyDialog.error.parenthesis = Не вистачає правої дужки ")" у наступному параметрі\: {0} + +ColorPicker.tooltip.gridSnap = Прив'язати до сітки +ColorPicker.tooltip.lineType = Тип лінії +ColorPicker.tooltip.eraser = Гумка +ColorPicker.tooltip.penWidth = Товщина пера +ColorPicker.tooltip.opacity = Прозорість + +ConnectToServerDialog.msg.headingServer = Ім'я сервера +ConnectToServerDialog.msg.headingVersion = Версія +ConnectToServerDialog.msg.title = Підключитися до серверу +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = Малоймовірно, що використання вашої власної зовнішньої IP-адреси буде працювати.

Використовуйте вашу локальну адресу або localhost.

Щоб побачити поточні значення, використовувати {1} опції {0} меню.


Спробувати підключитись? +ConnectToServerDialog.username = Ім'я користувача\: +ConnectToServerDialog.password = Пароль +ConnectToServerDialog.usePublicKey = Connect using public key +ConnectToServerDialog.role = Роль\: +ConnectToServerDialog.server.name = Ім'я сервера\: +ConnectToServerDialog.server.local = Локальні сервери\: +ConnectToServerDialog.server.address = Адреса\: +ConnectToServerDialog.server.port = Порт\: +ConnectToServerDialog.tab.lan = Локальна мережа +ConnectToServerDialog.tab.direct = Особисте + +ConnectionInfoDialog.title = Про сервер +ConnectionInfoDialog.address.local = Локальна адреса\: +ConnectionInfoDialog.address.external = Зовнішня адреса\: +ConnectionInfoDialog.port = Порт\: +ConnectionInfoDialog.discovering = Виявлення... + +ConnectionStatusPanel.notConnected = Не підключено +ConnectionStatusPanel.runningServer = Запустити Сервер +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = Підключено до сервера + +CoordinateStatusBar.mapCoordinates = Координати мапи + +DrawPanelPopupMenu.menu.group = Групові малюнки +DrawPanelPopupMenu.menu.ungroup = Розгрупувати +DrawPanelPopupMenu.menu.merge = Об'єднати малюнки +DrawPanelPopupMenu.menu.getProperties = Отримати властивості +DrawPanelPopupMenu.menu.setProperties = Визначити властивості +DrawPanelPopupMenu.menu.setName = Вибрати ім'я +DrawPanelPopupMenu.menu.getId = Отримати ID малюнку +DrawPanelPopupMenu.menu.pathVbl = Шлях до VBL +DrawPanelPopupMenu.menu.shapeVbl = Форма VBL +DrawPanelPopupMenu.menu.vbl.add = Додати до VBL +DrawPanelPopupMenu.menu.vbl.remove = Вилучити з VBL +DrawPanelPopupMenu.dialog.name.title = Set Name +DrawPanelPopupMenu.dialog.name.msg = Enter a name\: + +EditLookupTablePanel.error.badRange = Таблиця "{0}" має неправильний діапазон "{1}" у рядку {2,number}. +EditLookupTablePanel.error.invalidSize = Таблиця "{0}" повинна мати принаймні один рядок. +EditLookupTablePanel.error.noName = Таблиця повинна мати назву. +EditLookupTablePanel.error.sameName = Ім'я таблиці "{0}" дублює існуючу таблицю. +EditLookupTablePanel.tooltip.allowLookup = Увімкнувши цей прапорець, ви дозволите гравцям виконувати пошук у межах цієї таблиці (двічі клацніть на таблиці, використайте /table, або макрофункції). +EditLookupTablePanel.tooltip.visible = Вибір цієї опції дозволяє гравцям бачити цю таблицю у панелі Таблиці. +EditLookupTablePanel.create.tooltip = Створити нову таблицю фільтрування. +EditLookupTablePanel.edit.tooltip = Редагувати вибрану таблицю. +EditLookupTablePanel.delete.tooltip = Видалити таблицю. +EditLookupTablePanel.duplicate.tooltip = Дублювати вибрану таблицю. +EditLookupTablePanel.showplayer = Показати таблицю гравцям +EditLookupTablePanel.lookup = Дозволити пошук гравцям + +EditTokenDialog.label.label = Мітка\: +EditTokenDialog.tab.notes = Нотатки +EditTokenDialog.label.gmnotes = Примітки ГМа +EditTokenDialog.menu.notes.sendChat = Надіслати до чату +EditTokenDialog.menu.notes.sendEmit = Відправити як Emit +EditTokenDialog.label.shape = Форма\: +EditTokenDialog.label.snaptogrid = Прив'язка до сітки\: +EditTokenDialog.label.size = Розмір\: +EditTokenDialog.label.visible = Видимий гравцям\: +EditTokenDialog.label.properties = Властивості\: +EditTokenDialog.label.visible.owner = Видимий тільки власникам\: +EditTokenDialog.label.sight.has = Поле зору\: +EditTokenDialog.label.terrain.mod = Модифікатор террейну\: +EditTokenDialog.label.terrain.mod.tooltip= Відрегулюйте вартість переміщення через (на) цей токен для інших токенів. Множник за замовчуванням 1 і не змінюється (1 * 1 \= 1). +EditTokenDialog.label.image = Таблиця зображення\: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = Непрозорість токену\: +EditTokenDialog.label.opacity.tooltip = Змінити ступінь непрозорості токену. +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = Ігнорувати террейн\: +EditTokenDialog.label.terrain.ignore.tooltip= Обрати модифікатори місцевості, які цей токен має ігнорувати. +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = Виберіть, чи має вартість клітини додаватися або примножуватися. Використовуйте від’ємні числа для віднімання та десяткові для ділення. +EditTokenDialog.border.title.layout = Макет +EditTokenDialog.border.title.portrait = Портретна +EditTokenDialog.border.title.handout = Супровідні матеріали +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = Колесо миші для масштабування; натисніть двічі, щоб скинути положення та масштабування +EditTokenDialog.label.allplayers = Всі гравці +EditTokenDialog.tab.properties = Властивості +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = Стан +EditTokenDialog.tab.speech = Мова +EditTokenDialog.tab.ownership = Власник +EditTokenDialog.tab.config = Налаштування +EditTokenDialog.tab.hero = Лабораторія Героїв +EditTokenDialog.tab.libToken = Lib\:Token properties +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = Видимість токену +EditTokenDialog.label.vbl.tolerance = Відображати видимість +EditTokenDialog.label.vbl.preview = Приховати зображення попереднього перегляду токену +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = Чутливість кольору +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = Рівень +EditTokenDialog.label.vbl.method = Метод +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= Розширене використання\: Оберіть алгоритм, який буде використовуватися для позначення кривих у згенерованому полігоні.

Режим за замовчуванням зазвичай працює найкраще, але в окремих випадках альтернативні алгоритми можуть показати кращі результати. +EditTokenDialog.label.vbl.over = Видимий через ТВ +EditTokenDialog.label.vbl.over.tooltip = Завжди показувати цей токен через ТВ, якщо він у полі зору іншого токена. Корисно для дверей, статуй, колон, дахів і т.д. +EditTokenDialog.label.vbl.color = Вибір кольору +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = Колесо миші для масштабування; натисніть двічі, щоб скинути положення та масштабування +EditTokenDialog.label.hero.summary = Резюме\: +EditTokenDialog.label.hero.portfolio = Портфоліо\: +EditTokenDialog.label.hero.last = Востаннє змінено\: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Встановлює допуск до оптимізації, значення 0 вимикає оптимізацію, а значення > 0 зменшує кількість точок багатокутника для кращої продуктивності. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = Ви впевнені, що хочете видалити весь текст цього токена? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = Ключ (Помилка\!) +EditTokenDialog.msg.generic.colValue = Значення (Помилка\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = Текст +EditTokenDialog.msg.title = Редагувати токен +EditTokenDialog.msg.wrap = Перенесення рядків +EditTokenDialog.vbl.label.originalPointCount = Початкова кількість точок +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = Обробка... +EditTokenDialog.checkbox.state.hide = Приховати +EditTokenDialog.button.hero.refresh.tooltip.on = Оновити дані з лабораторії героїв
Виявлено зміни\! +EditTokenDialog.button.hero.refresh.tooltip.off = Оновити дані з лабораторії героїв
Змін немає\! +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = Display Name\: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = Тип клітинки\: +MapPropertiesDialog.label.cell.dist = Відстань на клітинку\: +MapPropertiesDialog.label.cell.pixels = Пікселів на клітинку\: +MapPropertiesDialog.label.cell.ai = AI округлення клітинок\: +MapPropertiesDialog.label.vision.dist = Дистанція видимості\: +MapPropertiesDialog.label.lights.tooltip = Може бути вимкнено день або ніч. Може бути змінено після створення карти. +MapPropertiesDialog.image.nogrid = Без сітки +MapPropertiesDialog.label.cell.ai.tooltip = Цей параметр визначає, як AI округлює відстань на клітину після застосування модифікаторів місцевості. Значення за замовчуванням не округлюється, що може залишити вартість клітини частковою і / або не в кратних одиницях клітин. +MapPropertiesDialog.label.image = Вибрати зображення мапи +MapPropertiesDialog.label.background = Вибрати фон +MapPropertiesDialog.label.fog = Вибрати туман +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = Локальний каталог +AddResourcesDialog.label.example = (наприклад\: c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = Жоден + +AdjustBoardDialog.title = Відрегулювати положення дошки +AdjustBoardDialog.snapto = Прив’язати до\: +AdjustBoardDialog.none.tooltip = Без прив'язки. +AdjustBoardDialog.grid.tooltip = Прив'язати до сітки токена. +AdjustBoardDialog.tile.tooltip = Прив'язати для повторення фонової текстури. + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = Зміщення X\: +GridControlPanel.offset.y = Зміщення Y\: +GridControlPanel.color = Колір\: + +GridlessGrid.error.notLoaded = Не вдалося завантажити відбиток безкліткової сітки. + + + +# Handshake messages +Handshake.msg.duplicateName = Хтось вже використовує це ім'я. Оберіть інше та повторіть спробу. +Handshake.msg.wrongPassword = Ви ввели помилковий пароль. Будь ласка, спробуйте ще раз. +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = Failed login attempt from {0}, errors decoding handshake follow. +Handshake.msg.failedLoginDecode = Failed decoding handshake with password. +Handshake.msg.encodeInitFail = Failed to initialize encoding for handshake. +Handshake.msg.badChallengeResponse = Bad Handshake challenge response by client for player {0}. +Handshake.msg.errorValidating = Помилка під час перевірки рукостискання. +Handshake.msg.unableToConnectPublicKey = Unable to connect using public key. +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = Доступне оновлення +Update.msg1 = Доступна нова версія MapTool\! +Update.msg2 = Бажаєте завантажити {0}? +Update.button = Пропустити цю версію +Update.chkbox = Ніколи не перевіряти оновлення знову\! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = Що бачиш, те й отримаєш. +ExportScreenshot.view.asselected = Як вибрано +ExportScreenshot.view.asselected.tooltip = Виберіть шари, які потрібно включити у знімок екрану. +ExportScreenshot.view.entiremap = Вся мапа +ExportScreenshot.view.entiremap.tooltip = Ціла карта, поважає видимість та туман. +ExportScreenshot.view.fog.tooltip = Entire Map\: Same as enabling fog on the Map menu. Entire Map As Layers\: If checked, a separate file will be exported with the current fog mask. +ExportScreenshot.view.gm.tooltip = Все, що бачить ГМ. +ExportScreenshot.view.player.tooltip = Тільки те, що може бачити гравець. +ExportScreenshot.view.layer.tooltip = Включити цей шар. +ExportScreenshot.view.board.tooltip = Фон нахилу і/чи зображення використовується в "Нова карта". +ExportScreenshot.view.layer.vbl.tooltip = Зберегти Шар Блокування Видимості (VBL) як монохромне зображення. +ExportScreenshot.ftp.path.note = Примітка\: шлях вже має існувати +ExportScreenshot.ftp.host.example = (наприклад\: myhost.com) +ExportScreenshot.ftp.username.example = (наприклад\: pbpuser) +ExportScreenshot.ftp.path.example = (наприклад\: path/to/my/images/map.png) +ExportScreenshot.method.label = Метод відтворення\: +ExportScreenshot.method.buffered = Зображення у буфері +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Автор зображень +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = Тема фону +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = Поточний розмір кешу іконок зображень, подвіний клік очистить цей кеш. + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = Видалити таблицю "{0}"? +LookupTablePanel.confirm.export = Експортувати таблицю "{0}"? +LookupTablePanel.confirm.import = Імпортувати таблицю "{0}"? +LookupTablePanel.confirm.overwrite = Перезаписати таблицю "{0}"? +LookupTablePanel.error.loadFailed = Не вдалося завантажити таблицю. +LookupTablePanel.error.saveFailed = Не вдалося зберегти таблицю "{0}". +LookupTablePanel.info.saved = Таблиця збережена як "{0}". +LookupTablePanel.msg.titleEdit = Редагувати таблицю +LookupTablePanel.msg.titleNew = Нова таблиця + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = Натисніть на кнопку Подробиці..., щоб побачити більше інформації.
Будь ласка, скопіюйте/вставте отриману інформацію для повідомлення про помилки. +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = Помилка\: Переповнення стека +MapToolEventQueue.unexpectedError = Сталася неочікувана помилка. +MapToolEventQueue.warning.title = Увага + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = Цей файл не є застарілим файлом читабельного формату для поточної версії MapTool. +PersistenceUtil.error.campaignPropertiesVersion = Цей файл не можна прочитати поточною версією MapTool. +PersistenceUtil.error.campaignPropertiesRead = Помилка під час читання даних про властивості кампанії з файлу. +PersistenceUtil.warn.campaignProperties.importWrongFileType = Файл {0} не є файлом MapTool. + +PersistenceUtil.error.campaignRead = Помилка при читанні файлу. +PersistenceUtil.error.campaignVersion = Цей файл не може бути прочитаний поточною версією MapTool.
Спробуємо адаптувати файл застарілого формату... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = Помилка читання даних кнопки макросу з файлу. +PersistenceUtil.error.macroVersion = Цей файл кнопки макросу не можна прочитати поточною версією MapTool. +PersistenceUtil.error.macrosetVersion = Цей файл набору макросів не можна прочитати поточною версією MapTool. +PersistenceUtil.error.mapRead = Помилка під час читання даних карти з файлу. +PersistenceUtil.error.mapVersion = Файл цієї мапи не можна прочитати у поточній версії MapTool. +PersistenceUtil.error.tableRead = Помилка під час читання даних таблиці з файлу. +PersistenceUtil.error.tableVersion = Цей файл таблиці не можна прочитати в поточній версії MapTool. +PersistenceUtil.warn.campaignNotLoaded = Не вдалося визначити формат файлу кампанії; не завантажено. +PersistenceUtil.warn.campaignWrongFileType = Файл {0} не є файлом кампанії MapTool. +PersistenceUtil.warn.importWrongFileType = Файл {0} не є файлом мапи MapTool. +PersistenceUtil.warn.macroWrongFileType = Файл {0} не є файлом мапи MapTool. +PersistenceUtil.warn.macroSet = набір макросів +PersistenceUtil.warn.macrosetWrongFileType = Файл не є файлом макросу програми MapTool. Файл {0}. + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = Взаємодії +Preferences.label.maps.fow = Нові карти містять Туман війни +Preferences.label.maps.fow.tooltip = Туман війни може бути увімкнено або вимкнуто на окремих картах. +Preferences.label.maps.visible = Нові карти видимі для гравців +Preferences.label.maps.visible.tooltip = Індивідуальні карти можуть бути або не бути видимі для гравців. +Preferences.label.maps.grid = Тип сітки нових карт +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = Квадрат +Preferences.combo.maps.grid.hexHori = Горизонтальний шістнадцятковий формат +Preferences.combo.maps.grid.hexVert = Вертикальний шістнадцятковий формат +Preferences.combo.maps.grid.isometric = Ізометричний +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = Одиниці вимірювання карти за клітинку +Preferences.label.maps.units.tooltip = Розмір координатної клітини в ігрових одиницях. +Preferences.label.maps.vision = Відстань бачення нових карт +Preferences.label.maps.vision.tooltip = Відстань на якій інструмент повинен припинити рахувати лінії видимості. +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = Показник руху +Preferences.label.maps.metric.tooltip = Визначає, як інструмент обробляє рух за обраним типом сітки. +Preferences.label.maps.sortType = Sorting Method +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = Почати прив'язування до сітки +Preferences.label.objects.snap.tooltip = Чи мають зображення, скинуті на шар "Об'єкт", прив'язуватись до сітки за замовчуванням. +Preferences.label.objects.free = Почати Freesize +Preferences.label.objects.free.tooltip = Якщо увімкнено, нові об'єкти будуть відображатись на їхній первинній роздільній здатності з прикріпленим контролем. +Preferences.label.background.snap.tooltip = Чи будуть зображення скинуті на Фоновій шар прив'язуватись до сітки за замовчуванням. +Preferences.label.background.free.tooltip = Якщо увімкнено, нові фонові об'єкти будуть відображатись на їхній первинній роздільній здатності з прикріпленим контролем. +Preferences.label.tokens.snap.tooltip = Чи маркери прив’язані до сітки за замовчуванням. +Preferences.label.tokens.free.tooltip = Чи будуть нові маркери відображатися в їхній первинній роздільній роздільності. +Preferences.label.tokens.visible = Нові маркери видимі для гравців +Preferences.label.tokens.visible.tooltip = Чи видалені маркери GM відразу відображаються для гравців. (Зверніть увагу, що власники завжди можуть бачити свої маркери.) +Preferences.label.tokens.delete = Попереджати коли маркери видалені +Preferences.label.tokens.delete.tooltip = There is no "undo" for token deletion. You probably want this enabled. +Preferences.label.tokens.duplicate = Дублювати нумерацію маркеру +Preferences.label.tokens.duplicate.tooltip = When a token is pasted or dropped onto a map, how should duplicate names be resolved. +Preferences.combo.tokens.duplicate.increment = Приріст +Preferences.combo.tokens.duplicate.random = Випадковий +Preferences.label.tokens.numbering = Показувати нумерацію на +Preferences.combo.tokens.numbering.name = Ім’я +Preferences.combo.tokens.numbering.gm = Назва GM +Preferences.combo.tokens.numbering.both = Обидва варіанти +Preferences.label.tokens.naming = Нове ім'я маркеру +Preferences.label.tokens.naming.tooltip = Визначає, як спочатку називаються нові маркери. +Preferences.combo.tokens.naming.filename = Використовувати ім'я файлу +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = Використати "{0}" +Preferences.label.tokens.dialog = Показати діалогове вікно на новому маркері +Preferences.label.tokens.dialog.tooltip = Determines whether the New Token dialog appears when a token is dropped onto the map. +Preferences.label.tokens.statsheet = Statsheet Portrait Size +Preferences.label.tokens.statsheet.tooltip = Size of the image that appears next to the statsheet on mouseover. Set to zero to disable portraits. +Preferences.label.tokens.portrait.mouse = Show Portrait on mouseover +Preferences.label.tokens.portrait.mouse.tooltip = Whether to show the portrait when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.mouse = Show statsheet on mouseover +Preferences.label.tokens.statsheet.mouse.tooltip = Whether to show the statsheet when the mouse hovers over a Token. +Preferences.label.tokens.statsheet.shift = Stat sheet requires Shift key +Preferences.label.tokens.statsheet.shift.tooltip = The stat sheet will only show when the mouse hovers over a Token if the Shift key is also held down. Otherwise, Shift key will hide stat sheet on mouse hovers. +Preferences.label.tokens.arrow = Force Token Facing Arrow +Preferences.label.tokens.arrow.tooltip = Forces the display of the token facing arrow for Top Down tokens and tokens with image tables. +Preferences.label.tokens.drag.snap = Snap Token while dragging +Preferences.label.tokens.drag.snap.tooltip = Token image snaps to movement path while dragging. +Preferences.label.tokens.drag.hide = Hide Mouse Pointer while dragging +Preferences.label.tokens.drag.hide.tooltip = When dragging tokens the mouse pointer will be hidden. +Preferences.label.chat.avatar = Show Avatar per line +Preferences.label.chat.avatar.tooltip = Causes an icon of the impersonated token to appear at the beginning of each chat message. +Preferences.label.chat.smilies = Insert Smilies +Preferences.label.chat.smilies.tooltip = Certain strings of text are treated as smilies and replaced with images. A popup panel of smilies appears to the right of the chat input box. +Preferences.label.chat.rolls = Use ToolTips for Inline Rolls +Preferences.label.chat.rolls.tooltip = Die rolls are normally expanded and included in the chat window output. This options changes them into tooltips, although the result is still shown normally. +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = Typing Notification Duration Seconds +Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds. +Preferences.label.chat.type.color = Typing Notification Color +Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications. +Preferences.label.chat.type.background = Typing Notification Background +Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification. +Preferences.label.chat.trusted.background = Trusted Prefix Background +Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color. +Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground +Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color. +Preferences.label.macroeditor.tooltip = Theme of the macro editor. +Preferences.label.facing.edge = On Edges +Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell. +Preferences.label.facing.vertices = On Vertices +Preferences.label.facing.vertices.tooltip = Causes token facing rotation to snap to the vertices of the grid cell. +Preferences.label.access.delay = ToolTip Initial Delay +Preferences.label.access.delay.tooltip = The initial delay (in milliseconds) before a tooltip is displayed. +Preferences.label.access.delay.dismiss = ToolTip Dismiss Delay +Preferences.label.access.delay.dismiss.tooltip = The amount of time (in milliseconds) the tooltip will remain before being removed. +Preferences.label.access.size = Chat Font Size +Preferences.label.access.size.tooltip = Point size for all chat window text (both input and output). +Preferences.label.sound.system = Play system sounds +Preferences.label.sound.system.tooltip = Turn this off to prevent all sounds from within MapTool. Needed for some Java implementations as too many sounds queued up can crash the JVM. +Preferences.label.sound.stream = Play clips and streams +Preferences.label.sound.stream.tooltip = Turn this off to prevent audio clips and streams from playing. +Preferences.label.sound.focus = Only when window not focused +Preferences.label.sound.focus.tooltip = Only turn off sounds when the window is not focused. +Preferences.label.sound.syrinscape = Turn on Syrinscape Integration +Preferences.label.sound.syrinscape.tooltip = Allow MapTool to launch Syrinscape via 3rd party integration URI. This will take affect on next launch of MapTool. +Preferences.label.auth.publicKey = Client Public Key +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = Copy Public Key +Preferences.label.auth.regenKey = Regenerate Key +Preferences.label.language.tooltip = Select Language for User Interface. +Preferences.label.language.override = Language Override +Preferences.label.options = Additional Options +Preferences.label.options.directory = Data Directory +Preferences.label.options.directory.tooltip = Override default data directory. Default is .maptool under user directory. +Preferences.label.advanced = Advanced Options +Preferences.label.advanced.assert = Enable assertions +Preferences.label.advanced.direct3d = Disable Direct3d Pipeline +Preferences.label.advanced.opengl = Enable OpenGL Pipeline +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM Memory Settings +Preferences.label.jvm.heap = Maximum heap size (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = Initial & minimum heap size (-Xms) +Preferences.label.jvm.min.tooltip = Oracle recommends setting the minimum heap size (-Xms) equal to the maximum heap size (-Xmx) to minimize garbage collections. +Preferences.label.jvm.stack = Thread stack size (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = Campaign autosave every +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = Save reminder on close +Preferences.label.save.reminder.tooltip = Whether a prompt appears before MapTool closes. +Preferences.label.autosave.chat = Time between chat log autosaves +Preferences.label.autosave.chat.tooltip = The chat log will be autosaved at this interval (in minutes) using the filename pattern below. Set to 0 to disable. +Preferences.label.autosave.chat.filename = Autosave chat log filename +Preferences.label.autosave.chat.filename.tooltip = Specify a filename. Without a directory name is relative to ${appHome}/autosave. +Preferences.label.directory.sync = File Sync Directory +Preferences.label.directory.sync.tooltip = Specify the path to your cloud sync directy, eg Google Drive, Dropbox, One Drive, etc. This will be used to determine the relative path external files such as Hero Lab portfolios. +Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory. +Preferences.label.map = Map Visuals +Preferences.label.halo.width = Halo line width +Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens. +Preferences.label.halo.color = Use halo color for vision +Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo. +Preferences.label.halo.opacity = Halo opacity +Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255). +Preferences.label.aura.opacity = Aura opacity +Preferences.label.aura.opacity.tooltip = Measures how opaque the aura overlay is drawn (0-255). +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = Light opacity +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = Fog opacity +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = Auto-expose fog on token movement (personal server) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = Fill selection box +Preferences.label.performance.fillselection.tooltip = If enabled, a shaded area is used when dragging the mouse to select multiple tokens. +Preferences.label.performance.cap = Frame Rate Cap +Preferences.label.performance.cap.tooltip = Frame rate cap for map renderer in FPS. +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = Campaign Defaults +Preferences.label.initiative.hidenpc = Hide NPCs from players on new maps +Preferences.label.initiative.hidenpc.tooltip = If enabled, NPCs will not appear in the players views of the Initiative panel. +Preferences.label.initiative.owner = Give Owners Permission in new campaigns +Preferences.label.initiative.owner.tooltip = Owner Permission allows players to perform certain actions on their tokens in the Initiative panel. +Preferences.label.initiative.lock = Lock Player Movement in new campaigns +Preferences.label.initiative.lock.tooltip = When enabled, players will only be able to move their token when that token has initiative. +Preferences.label.initiative.msg = Show Initiative Gain Message +Preferences.label.initiative.msg.tooltip = When enabled, a message is sent to chat when a token gains initiative. +Preferences.label.client.fitview = Fit GM view +Preferences.label.client.fitview.tooltip = When forcing players to the GM's view, should the player's map be zoomed such that their screen shows at least the same content as the GM's screen? +Preferences.label.client.default.username = Default Username +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = Anonymous User +Preferences.label.macros.edit = Default\: Allow players to edit macros +Preferences.label.macros.edit.tooltip = Player-editable macros cannot call trusted functions. When developing a framework, this should be disabled. +Preferences.label.upnp.timeout = Discovery Timeout +Preferences.label.upnp.timeout.tooltip = Timeout period in milliseconds to wait when looking for UPnP gateways. +Preferences.label.macros.permissions = Enable External Macro Access +Preferences.label.macros.permissions.tooltip = Enable macros to call functions that can access your drive and http services. The following functions will be enabled\: getRequest, postRequest, exportData, getEnvironmentVariable. +Preferences.label.chat.macrolinks = Suppress ToolTips for MacroLinks +Preferences.label.chat.macrolinks.tooltip = MacroLinks show normally tooltips that state informations about the link target. This is a anti cheating device. This options let you disable this tooltips for aesthetic reasons. +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = Необхідно ввести номер порту. +ServerDialog.error.port.outOfRange = Порт має бути у діапазоні від 1 до 65535. +ServerDialog.error.portNumberException = Порт з реєстру RPTools не є цифровим?\! Помилка веб-сервера? +ServerDialog.error.server = You must enter a server name or IP address. +ServerDialog.error.serverNotFound = Сервер "{0}" не знайдено. +ServerDialog.error.username = Необхідно надати ім'я користувача. +ServerDialog.error.noConnectPassword = You must enter a password to connect to a server. +ServerDialog.error.passwordMissing = Both Player and GM Password must be provided. +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = Player and GM Password can not be the same. +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = Перевірка зв'язку... +ServerDialog.msg.test2 = Перевірка зв'язку. Успішна проходить швидко; невдала часто вимагає більше часу... +ServerDialog.msg.test3 = Успіх\! Я вдало підключився до вашого комп'ютера з Інтернету. +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = Не вдалося побачити ваш комп'ютер з Інтернету.

Можливо ми маємо проблему з переадресацією портів. Відвідайте форум RPTools (Інструменти -> MapTool -> HOWTO) для пошуку інструкцій. +ServerDialog.msg.test5 = Не вдається зв'язтися з комп'ютером з Інтернету.

Можливо ми маємо проблему з переадресацією портів. Відвідайте форум RPTools (Інструменти -> MapTool -> HOWTO) для пошуку інструкцій. +ServerDialog.msg.test6 = Помилка тестового зв'язку... +ServerDialog.msg.test7 = Невідома помилка під час тесту. +ServerDialog.msg.title = Запустити сервер +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = Use UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net Alias\: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM Password\: +ServerDialog.label.password = Player Password\: +ServerDialog.label.metric = Movement metric +ServerDialog.label.metric.tooltip = Determines how MapTool handles movement on the selected grid type. +ServerDialog.option.ownership = Strict token ownership +ServerDialog.option.ownership.tooltip = Only the owner of a particular token may perform any actions on it. +ServerDialog.option.reveal.gm = GM reveals vision On Movement for Unowned Tokens +ServerDialog.option.reveal.gm.tooltip = If a token has no ownership, FoW will not be revealed on movement unless this is selected. +ServerDialog.option.reveal.player = Players can reveal vision +ServerDialog.option.reveal.move = Auto Reveal On Movement +ServerDialog.option.reveal.move.tooltip = Allows tokens to automatically reveal FoW at the end of movement. +ServerDialog.option.vision.individual = Use Individual Views +ServerDialog.option.vision.individual.tooltip = Players do not share vision. +ServerDialog.option.fow.individual = Use Individual FOW +ServerDialog.option.fow.individual.tooltip = Each token has it's own FOW. +ServerDialog.option.impersonate = Allow Players to Impersonate any token +ServerDialog.option.impersonate.tooltip = Gives players the ability to impersonate any character as if they had GM status. +ServerDialog.option.macros = Players Receive Campaign Macros +ServerDialog.option.macros.tooltip = The campaign panel macros will be available for players to use (but not edit). +ServerDialog.option.rolls = Use ToolTips for [] Rolls +ServerDialog.option.rolls.tooltip = Tool Tips will be used for [ ] rolls where no format options are specified. +ServerDialog.button.networkinghelp = Networking Help +ServerDialog.generatePassword = Generate Password + + +CampaignPropertiesDialog.tab.token = Token Properties +CampaignPropertiesDialog.tab.repo = Repositories +CampaignPropertiesDialog.tab.sight = Sight +CampaignPropertiesDialog.tab.light = Light +CampaignPropertiesDialog.tab.states = States +CampaignPropertiesDialog.tab.bars = Bars +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = Two Images +CampaignPropertiesDialog.combo.bars.type.singleImage = Single Image +CampaignPropertiesDialog.combo.bars.type.multipleImages = Multiple Images +CampaignPropertiesDialog.combo.bars.type.solid = Solid +CampaignPropertiesDialog.combo.bars.type.twoTone = Two Tone +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = Top +CampaignPropertiesDialog.combo.bars.type.bottom = Bottom +CampaignPropertiesDialog.combo.bars.type.left = Left +CampaignPropertiesDialog.combo.bars.type.right = Right +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = Image +CampaignPropertiesDialog.combo.states.type.cornerImage = Corner Image +CampaignPropertiesDialog.combo.states.type.gridImage = Grid Image +CampaignPropertiesDialog.combo.states.type.dot = Dot +CampaignPropertiesDialog.combo.states.type.gridDot = Grid Dot +CampaignPropertiesDialog.combo.states.type.circle = Circle +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = Cross +CampaignPropertiesDialog.combo.states.type.diamond = Diamond +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = Triangle +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:

Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = Campaign Properties +CampaignPropertiesDialog.label.group = Group\: +CampaignPropertiesDialog.label.image = Image\: +CampaignPropertiesDialog.label.images = Images\: +CampaignPropertiesDialog.label.show = Show To\: +CampaignPropertiesDialog.label.corner = Corner\: +CampaignPropertiesDialog.label.preview = Preview\: +CampaignPropertiesDialog.label.side = Side\: +CampaignPropertiesDialog.label.bar = Bar Color\: +CampaignPropertiesDialog.label.background = Background\: +CampaignPropertiesDialog.label.thick = Thickness\: +CampaignPropertiesDialog.label.opacity = Opacity\: +CampaignPropertiesDialog.label.inc = Increments\: +CampaignPropertiesDialog.label.mouse = Mouseover\: +CampaignPropertiesDialog.label.order = Order\: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = Everybody Else +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = Texture + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = Token Type +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = None +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = Add +Token.TerrainModifierOperation.BLOCK = Block +Token.TerrainModifierOperation.FREE = Free + +# Token shapes +Token.TokenShape.TOP_DOWN = Top Down +Token.TokenShape.CIRCLE = Circle +Token.TokenShape.SQUARE = Square +Token.TokenShape.FIGURE = Figure + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = Fine +TokenFootprint.name.diminutive = Diminutive +TokenFootprint.name.tiny = Tiny +TokenFootprint.name.small = Small +TokenFootprint.name.medium = Medium +TokenFootprint.name.large = Large +TokenFootprint.name.huge = Huge +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = Humongous +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = Gargantuan +TokenFootprint.name.colossal = Colossal + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = Douglas Peucker +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = No Optimization + +TransferProgressDialog.title = Assets in Transit +TransferProgressDialog.desc = These are images that are currently being retrieved from the server or a repository. + +SquareGrid.error.pathhighlightingNotLoaded = Could not load path highlighting image. +SquareGrid.error.squareGridNotLoaded = Could not load square grid footprints. + +Token.dropped.byPlayer = Tokens dropped onto map "{0}" by player {1} +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = Creature +Token.error.unableToPaste = Failed to paste token(s) with duplicate name(s)\: {0} +Token.error.unableToRename = Cannot rename token to "{0}" as there is already another token with this name on the map.
Only the GM can create multiple tokens with the same name\! + +ToolbarPanel.manualFogActivated = Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign. + +TransferableHelper.error.ioException = I/O error during drag/drop operation. +TransferableHelper.error.unrecognizedAsset = Could not retrieve drag/drop asset. +TransferableHelper.error.unsupportedFlavorException = Unsupported data type during drag/drop operation. +TransferableHelper.error.urlFlavor = Cannot read URL_FLAVOR. +TransferableHelper.warning.badObject = Unable to obtain data from dropped object.
Likely causes are an empty object due to a network error (such as proxy settings or missing authentication)
or possibly an incompatible object was dropped (such as an invalid file type). +TransferableHelper.warning.tokensAddedAndExcluded = Added {0,number} tokens. There were {1,number} tokens that could not be added
because they were missing names or images. + +VisionDialog.error.EmptyDistance = Distance Text Field is empty, enter a distance. +VisionDialog.error.numericDistanceOnly = Distance must be numeric. +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = Vision + +# Movement metrics +WalkerMetric.NO_DIAGONALS = No Diagonals +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = Manhattan +WalkerMetric.ONE_TWO_ONE = One-Two-One +WalkerMetric.ONE_ONE_ONE = One-One-One + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = None +Zone.AStarRoundingOptions.CELL_UNIT = Cell Unit +Zone.AStarRoundingOptions.INTEGER = Integer + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = Optimizing map\: "{0}" + +ZoomStatusBar.tooltip = Zoom level + +action.addDefaultTables = Add Default Tables... +action.addDefaultTables.description = Adds several dice image and card tables to the campaign. +action.addIconSelector = Add Resource to &Library... +action.addIconSelector.description = Opens a dialog to add local and remote content to your Resource Library. +action.addOnLibraries = Add On Libraries... +action.adjustBoard = Adjust Map Board... +action.adjustBoard.description = Open dialog to adjust the position of the embedded map image. +action.adjustGrid = &Adjust Grid... +action.adjustGrid.accel = shift A +action.adjustGrid.description = Open dialog to adjust the grid settings. +action.autohideNewIcons = Autohide New Tokens +action.autohideNewIcons.description = New tokens start invisible to players. +action.autohideNewMaps = Autohide New Maps +action.autohideNewMaps.description = New maps start invisible to players. +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = Boot... +action.campaignProperties = Campaign Properties... +action.campaignProperties.description = Opens dialog for setting Campaign Properties. +action.cancelCommand = Not used (action.cancelCommand) +action.clearDrawing = Clear All Drawings +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = Connect to Server... +action.clientConnect.description = Connect as a client to a server. +action.clientDisconnect = Disconnect from Server... +action.clientDisconnect.description = Disconnect from or shutdown the server. +action.collectPerformanceData = Collect Performance Data +action.collectPerformanceData.description = Opens a floating panel that reports various performance statistics. +action.commandPanel = Панель Керування +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = Not used (action.commitCommand) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = Копіювати +action.copyTokens.accel = C +action.copyTokens.description = Скопіювати виділені токени у внутрішній буфер обміну. +action.copyZone = Копіювання... +action.copyZone.description = Створити копію поточної мапи. +action.cutTokens = Вирізати +action.cutTokens.accel = X +action.cutTokens.description = Вирізати обрані токени до внутрішнього буфера обміну. +action.debug.duplicateLastIcon = Дублювати останню іконку (debug) +action.editMap = Редагувати мапу... +action.editMap.description = Відкрийте діалогове вікно, щоб редагувати параметри поточної мапи. +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = Туман війни +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = Вмикає туман війни на поточній мапі. +action.enforceNotification = Примусово друкувати сповіщення +action.enforceNotification.description = Примусово друкувати сповіщення. +action.enforceView = &Центруватся на гравцях +action.enforceView.accel = F +action.enforceView.description = Демонструє усім клієнтам ваше поле зору. +action.enforceZone = &Переносить гравців на поточну мапу +action.enforceZone.accel = E +action.enforceZone.description = Переміщує всіх клиентів на вашу поточну мапу. +action.error.noMapBoard = Немає зображення мапи. Використайте "Редагувати мапу..." щоб додати його. +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = Вихід (&X) +action.exit.description = Вийти з MapTool. +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = Зняток екрану +action.exportScreenShot.title = Export Screenshot +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = Експортувати зображення поточної карти. Використайте спочатку експорт знятку екрану. +action.exportScreenShotAs = Зняток екрану як... +action.exportScreenShotAs.description = Відкриває діалогове вікно для експорту зображення поточної мапи. +action.fullscreen = Повноекранний режим +action.fullscreen.accel = alt ENTER +action.fullscreen.description = Change to full screen mode hiding everything else but the map view. +action.toggleFullScreenTools = Enable tools in full screen mode. +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = Gather Debug Information... +action.gatherDebugInfoWait = Gathering information, please wait... +action.gatherDebugInfo.description = Collects information about your system to aid in troubleshooting or reporting bugs. +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = Documentation +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = Tutorials +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = Forums +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = Networking Setup (forum thread) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = Macro Scripting +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = Frameworks +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = &Player Visible +action.hideMap.accel = H +action.hideMap.description = Toggle visibility of map for the players. +action.linkPlayerView = Center Players on Current View (Continuous) +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = Causes all clients to continuously track your view. +action.loadCampaign = &Open Campaign... +action.playerDatabase = Player Database +action.loadCampaign.accel = O +action.loadCampaign.description = Load a previously saved campaign. +action.loadMap = &Import Map... +action.loadMap.description = Load a previously saved map. +action.loadMap.warning1 = This is an experimental feature. Save your campaign before using this feature (you are a GM logged in remotely). +action.loadMap.warning2 = Help opens a browser to the forum thread discussion and aborts this import. +action.loadMap.warning3 = Yes acknowledges the issues and proceeds to import the map. +action.loadMap.warning4 = No closes this panel and aborts the import. +action.import.dungeondraft = Import Universal VTT... +action.import.dungeondraft.dialog.title = Import Universal VTT File +action.loadSaveDialog = DEBUG LOAD/SAVE +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = Add New to Selected +action.macro.clearGroup = Clear Group... +action.macro.clearPanel = Clear Panel... +action.macro.delete = Delete... +action.macro.deleteFromCommon = Delete from Common... +action.macro.duplicate = Duplicate +action.macro.duplicateOnSelected = Duplicate Macro on Selected +action.macro.edit = Edit... +action.macro.export = Export... +action.macro.exportCommon = Export Common Macro... +action.macro.exportCommonSet = Export Common Macro Set... +action.macro.exportSet = Export Macro Set... +action.macro.exportGroup = Export Macro Group... +action.macro.import = Import... +action.macro.importSet = Import Macro Set... +action.macro.importSetToSelected = Import Macro Set to Selected... +action.macro.importToSelected = Import Macro to Selected... +action.macro.new = Add New Macro +action.macro.renameGroup = Rename Macro Group... +action.macro.reset = Reset +action.macro.runForEachSelected = Run for Each Selected +action.macroEditor.gotoLine = &Go to Line... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = &Find... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &Replace... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = Show Find Search Bar +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = Show Replace Search Bar +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = &New Campaign +action.newCampaign.description = Discards current campaign and creates a new campaign with a single Grasslands map. +# Map Menu +action.newMap = New Map... +action.newMap.accel = N +action.newMap.description = Opens a dialog to add a new map to the current campaign. +action.newToken = New Token... +action.newUnboundedMap = New Tiled Map... +action.newUnboundedMap.accel = shift n +action.openLogConsole = Open Log Console +action.openLogConsole.title = Log Console +action.openLogConsole.description = Opens the Log Console to display the log output. +action.pasteTokens = Paste +action.pasteTokens.accel = V +action.pasteTokens.description = Paste internal clipboard to the current mouse location. +action.preferences = Preferences... +action.preferences.description = Opens Preferences dialog. +action.redoDrawing = Redo Drawing +action.redoDrawing.accel = R +action.redoDrawing.description = Redo the most recent drawing in the undo history. +action.refresh = Refresh +action.refresh.accel = F5 +action.removeAssetRoot = Remove... +action.removeZone = Delete... +action.removeZone.description = Delete the current map from the campaign. +action.renameMap = Rename... +action.renameMap.description = Rename the current map. +action.rescanNode = Rescan... +action.restoreDefaultImages = Restore &Default Images... +action.restoreDefaultImages.description = Restores the default tokens, textures, dice and other images to the Resource Library. +action.restoreFogOfWar = Restore Fog-of-&War +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = Restore the fog of war for the current map (erase all revealed FoW). +action.revealFogAtWaypoints.description = Reveal Fog-of-War only at start and end points, as well as set way points. +action.revealFogAtWaypoints = FoW\: Expose only at way points +action.revealFogAtWaypoints.accel = shift W +action.runMacro = &Run Macro +action.runMacro.accel = typed / +action.runMacro.description = Makes the chat window active and begins the line with a slash(/). +action.saveCampaign = &Save Campaign +action.saveCampaign.accel = S +action.saveCampaign.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveCampaignAs = Save Campaign &As... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = Save all resources (maps, tokens, tables, etc) in a single file. +action.saveMapAs = &Export Map... +action.saveMapAs.description = Save a map to an external file. +action.saveMessageHistory = Save Chat Log &History... +action.saveMessageHistory.description = Save the contents of your chat log, including whispers. +action.nextToken = Select next token +# Tool +action.sendChat = C&hat +action.sendChat.accel = ENTER +action.chat.color.tooltip = Set the color of your speech text +action.chat.scrolllock.tooltip = Scroll lock +action.chat.showhide.tooltip = Show/hide typing notification +#action.addIconSelector.accel=ctrl shift i +action.serverStart = Start Server... +action.serverStart.description = Start a server so that other MapTool clients can connect to you. +action.setZoneGridColor = Set Grid Color... +# Help +action.showAboutDialog = &About... +action.showAboutDialog.description = Show information about MapTool. +action.showConnectionInfo = &Connection Information... +action.showConnectionInfo.description = Opens window displaying the Local and External IP addresses of your connection as well as the Port being used. +action.showCoordinates = Show &Coordinates +action.showCoordinates.description = Display row/column coordinates. For square grids only. +action.showGrid = Show &Grid +action.showGrid.accel = G +action.showGrid.description = Toggles display of the grid on and off. +action.showLightRadius = Show Token &Lights +action.showLightRadius.accel = L +action.showLightRadius.description = Causes light overlays to be enabled for all tokens that have a light source. +action.showLightSources = Show Light Sources +action.showLightSources.accel = K +action.showLightSources.description = Displays a light bulb icon on all tokens with a Light Source. GM Only +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = &MiniMap +action.showMapSelector.accel = M +action.showMovementMeasures = Show Movement &Distances +action.showMovementMeasures.accel = D +action.showTextLabels = Show Text Labels +action.showMovementMeasures.description = Show the distance traveled by a token while dragging it. +action.showNames = Show &Token Names +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = Show As Player +action.showPlayerView.accel = shift P +action.showPlayerView.description = Causes your view to (mostly) show what a player would see. +action.toggleDoubleWide = &Straight Line Width Doubled +action.toggleDoubleWide.description = When selected the line template will draw straight lines at double width. +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = Display Drawing &Distances +action.toggleDrawMeasurements.description = When selected the drawing tools will display distances during drawing. +action.toggleMovementLock = &Lock Player Movement +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = Locks movement for player-owned tokens. +action.toggleTokenEditorLock = Lock Player Token Editor +action.toggleTokenEditorLock.description = Locks access to the Token Editor. +action.toggleNewZonesHaveFOW = New Maps have Fog of War +action.toggleTokensStartSnapToGrid = Tokens Start Snap to Grid +# Edit Menu +action.undoDrawing = Undo Drawing +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = Toggle Translucent Fog +action.zoom100 = Zoom 1\:1 +action.zoom100.accel = typed + +# View +action.zoomIn = Zoom &In +action.zoomIn.accel = typed \= +action.zoomLock = Lock Zoom +action.zoomOut = Zoom &Out +action.zoomOut.accel = typed - + +addtokenstate.added = Token state "{0}" was added +# Slash command info +addtokenstate.description = Add a new token state that can be set on tokens. +addtokenstate.exists = A token state with the name "{0}" already exists. +addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow). +addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are nw, ne, sw, se. +addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter. +addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle". +addtokenstate.param = A token state name and overlay name are required. + +admin.exportCampaignRepo = Campaign Repository File... +admin.exportCampaignRepo.description = Export a campaign repository file. +admin.updateCampaignRepo = Update Campaign Repository... + +alias.added = Alias "{0}" added. +alias.commandHeader = Command +alias.descriptionHeader = Description +alias.description = Create an alias. +alias.header = Alias +alias.removed = Alias "{0}" removed. +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example\: /cc \#ff0099 + +clear.description = Clear the message panel. + +clearaliases.description = Clear all aliases. +clearaliases.prompt = Clear all aliases? + +color.olive = olive + +component.areaGroup.macro.commonMacros = Common Macros +component.areaGroup.macro.noMacros = No Macros +component.dialogTitle.macro.macroID = Macro ID +component.label.macro.allowPlayerEdits = Allow Players to Edit Macro +component.label.macro.applyToSelected = Apply to Selected Tokens +component.label.macro.autoExecute = Auto Execute +component.label.macro.buttonColor = Button Color +component.label.macro.command = Command +component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens +component.label.macro.compareUseAutoExecute = Use Auto Execute +component.label.macro.compareUseCommand = Use Command +component.label.macro.compareUseGroup = Use Group +component.label.macro.compareUseIncludeLabel = Use Include Label +component.label.macro.compareUseSortPrefix = Use Sort Prefix +component.label.macro.displayHotKey = Display Hot Key? +component.label.macro.fontColor = Font Color +component.label.macro.fontSize = Font Size +component.label.macro.group = Group +component.label.macro.hotKey = Hot Key +component.label.macro.includeLabel = Include Label +component.label.macro.label = Label +component.label.macro.macroCommonality = Macro Commonality +component.label.macro.maxWidth = Max Width +component.label.macro.minWidth = Min Width +component.label.macro.sortPrefix = Sort Prefix +component.label.macro.toolTip = Tooltip +component.tab.macro.details = Details +component.tab.macro.editor = Editor +component.tab.macro.options = Options +component.tooltip.macro.allowPlayerEdits = Select this to allow players to edit this macro. +component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked. +component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box. +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = Select the color of the face of this macro's button. +component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros. +component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros. +component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros. +component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros. +component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros. +component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros. +component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button. +component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels. +component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created. +component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels. +component.tooltip.macro.includeLabel = Check here to include the macro's label with the macro output in chat. Uncheck to only have the macro output appear in chat. +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = This is the name that will appear on the macro button. +component.tooltip.macro.maxWidth = Specify the maximum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the label will be cut off. Leaving this field blank will let the button auto-fit to the label length. +component.tooltip.macro.minWidth = Specify the minimum width this macro button should fill in a macro button panel. If the label for the macro button exceeds this width, the button will grow to accommodate it. Leaving this filed blank will allow the button to shrink to auto-fit smaller labels. +component.tooltip.macro.sortPrefix = This determines the order within its group that this macro will appear. +component.tooltip.macro.tooltip = Enter a tool tip for the macro button to display here. +component.msg.macro.textfound = Text found; occurrences marked\: {0} +component.msg.macro.occurrences = Occurrences marked\: {0} +component.msg.macro.notfound = Text not found + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = Are you sure you wish to allow players to edit any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.checkComparisons = Do you want to check comparison criteria for each common macro before adding it to the export list?

If you select "No", MapTool will not prompt you if any of a particular macro's commonality criteria are deselected. A macro with deselected macro criteria may be exported with missing information. For example, if a macro with "Command" comparison deselected is added to the export list, that macro will be exported without a command. +confirm.macro.clearGroup = You are about to clear the {0} macro group. Are you sure you want to continue? +confirm.macro.clearPanel = You are about to clear the {0} macro panel. Are you sure you want to continue? +confirm.macro.commonSelectionLocation = within the common selection macros +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = You are about to delete the {0} macro.

Do you wish to continue? +confirm.macro.disallowPlayerEdits = Are you sure you wish to prevent players from editing any macro common to this one?

Select "Yes" to continue with the change. Select "No" to revert. +confirm.macro.exportInto = You are about to export the {0} macro.

Do you wish to continue? +confirm.macro.exportOverwrite = You are about to overwrite an existing macro file.

Do you wish to continue? +confirm.macro.exportSetInto = You are about to export the current macro set.

Do you wish to continue? +confirm.macro.exportSetOverwrite = You are about to overwrite an existing macro set file.

Do you wish to continue? +confirm.macro.failComparison = Macro {0} has the following comparison criteria deselected\:

    {1}

Do you wish to add this macro to the export list?

Selecting "Yes" will result in the macro being exported without the information listed. +confirm.macro.import = The import macro {0} appears to match a macro that already exists {1}. Do you wish to import the macro again?

Select "Yes" to import the macro anyway. Select "No" to cancel import of the macro.

If you believe the macros are not the same, select "No" and verify the commonality criteria of the existing macro on the "Options" tab of its edit dialog. +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = within the {0} panel +confirm.macro.reset = You are about to reset all fields of the {0} macro.

Do you wish to continue? +# {0} is the token's Name field +confirm.macro.tokenLocation = on {0} + +defaultTool.barMenu = Bar +defaultTool.ownerMenu = Owner +defaultTool.stateAction.AFK = Away From Keyboard +defaultTool.stateAction.AFK.accel = typed Pause +defaultTool.stateAction.StableHP = Stabilized +defaultTool.stateAction.clear = Clear State +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = Light... +defaultTool.stateMenu = &State +defaultTool.visionMenu = Vision + +dialog.addresource.downloading = Downloading List ... +dialog.addresource.errorDownloading = Error downloading list. +dialog.addresource.warn.badpath = Invalid path +dialog.addresource.warn.couldnotload = Error while downloading library +dialog.addresource.warn.directoryrequired = Must be a directory +dialog.addresource.warn.filenotfound = Could not find resource "{0}" +dialog.addresource.warn.invalidurl = Invalid URL\: {0} +dialog.addresource.warn.musthavename = Must supply a name for the library +dialog.addresource.warn.mustselectone = Must select at least one library to download +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = Bad resource identifier\: {0}. Report error to MapTool team. +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = New map name\: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = Adjust Horizontal Anchor? +dialog.resizeStamp.checkbox.vertical.anchor = Adjust Vertical Anchor? +dialog.resizeStamp.label.height = Height\: +dialog.resizeStamp.label.height.selected = Number of Vertical Cells Selected\: +dialog.resizeStamp.label.px = px +dialog.resizeStamp.label.stampDimensions = Stamp Dimensions +dialog.resizeStamp.label.width = Width\: +dialog.resizeStamp.label.width.selected = Number of Horizontal Cells Selected\: +dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell. +dialog.screenshot.error.failedExportingImage = Failed to export image. +dialog.screenshot.error.failedImageGeneration = Failed to generate image. +dialog.screenshot.error.invalidDialogSettings = Invalid dialog settings... Please report bug\! +dialog.screenshot.error.mustSelectView = Must select a view. +dialog.screenshot.error.negativeFogExtents = Error computing fog extents... Please send campaign for debugging. +dialog.screenshot.error.noArea = Screenshot has no area. +dialog.screenshot.layer.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.screenshot.msg.GeneratingScreenshot = Generating screenshot. +dialog.screenshot.msg.screenshotSaved = Screenshot saved +dialog.screenshot.msg.screenshotSaving = Screenshot saving +dialog.screenshot.msg.screenshotStreaming = Screenshot streaming +dialog.screenshot.radio.button.uiImplementationError = Enums in class do not match Abeille form variables. Please report bug. +dialog.stampTool.error.badSelection = Please create a larger selection area. +dialog.stampTool.error.noSelection = Please select an area that starts and stops over the token. +dialog.mapProperties.title = Map Properties +dialog.importedMapProperties.title = Imported Map Properties + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = IO Error importing map. +dungeondraft.import.missingResolution = Resolution field missing in import file. +dungeondraft.import.missingPixelsPerGrid = Pixels per grid field missing in import file. +dungeondraft.import.image = Image field missing in import file. +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = Broadcast text to all connected players without indicating who sent it (GM only command). + +emote.description = Broadcast an emote to all connected players. + +emoteplural.description = Broadcast plural emote to all connected players. + +experiments.description = Start experimental features. +# Experimental features +experiments.listTitle = Experimental Features (use at own risk). + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool Campaign +file.ext.mtmacro = MapTool Macro +file.ext.mtmacset = MapTool Macro Set +file.ext.mtprops = MapTool Campaign Properties +file.ext.mttable = MapTool Table +file.ext.rpmap = MapTool Map +file.ext.rptok = MapTool Token +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = Goto location or token. /goto X,Y or /goto tokenname. + +help.description = Display list of available commands. +help.header.aliases = Aliases +# Next three are for the titles generated in the table of commands in /help +help.header.command = Slash Command +help.header.description = Description + +impersonate.description = Speak as if you were something/one else. +impersonate.mustOwn = Only {0}'s owners can impersonate or run macros on it. + +initPanel.addAll = Add All +initPanel.addPCs = Add PCs +initPanel.center = Center On Map +initPanel.clearInitState = Clear Initiative +initPanel.displayMessage = {0} has received initiative. +initPanel.enterState = Enter the initiative for {0}\: +initPanel.enterStateMany = Enter the initiative for the selected tokens\: +initPanel.initStateSecondLine = Initiative on Line 2 +initPanel.makeCurrent = Make Current +initPanel.moveDown = Move Down +initPanel.moveUp = Move Up +initPanel.next = Next +initPanel.next.description = Move the initiative to the next token. +initPanel.prev = Previous +initPanel.prev.description = Move the initiative to the previous token. +initPanel.remove = Remove Token +initPanel.removeAll = Remove All +# Initiative Panel +initPanel.round = Round\: +initPanel.round.description = Reset the Round counter and clear current initiative. +initPanel.setInitState = Set Initiative... +initPanel.showInitStates = Show Initiative +initPanel.showTokenStates = Show Token States +initPanel.showTokens = Show Tokens +initPanel.sort = Sort +initPanel.sort.description = Sort the list by initiative values. Uses Descending order by default, with any non-numeric values coming after any numbers, and any blank values coming last. +initPanel.toggleHideNPCs = Hide NPCs +initPanel.toggleHideNPCs.description = When enabled, players will not see any NPC tokens in this list. +initPanel.toggleHold = Toggle Hold +initPanel.toggleHold.description = Toggle Hold for selected token. +initPanel.toggleMovementLock = Lock Movement +initPanel.toggleMovementLock.description = When enabled, only the token with initiative can be moved (unless by GMs). +initPanel.toggleOwnerPermissions = Owner Permissions +initPanel.toggleOwnerPermissions.description = Allow players with token ownership to add/remove their tokens, and use the Next button when it is their turn. +initPanel.toggleReverseSort = Use Reverse Sort Order +initPanel.toggleReverseSort.description = Use the Reverse (Ascending) Order when Sorting from this menu. +initPanel.togglePanelButtonsDisabled = Disable Panel Buttons +initPanel.togglePanelButtonsDisabled.description = Disable the Next/Previous buttons on the Initiative Panel. Useful to prevent mistakes when managing initiative through other macros. +initPanel.buttonsAreDisabled = Panel buttons have been disabled by GM. + +# Initiative menu on the token popup. +initiative.menu = Initiative +initiative.menu.add = Add +initiative.menu.addToInitiative = Add To Initiative +initiative.menu.clearState = Clear Initiative +initiative.menu.enterState = Set the initiative for selected tokens\: +initiative.menu.hold = Hold +initiative.menu.remove = Remove +initiative.menu.resume = Resume +initiative.menu.setState = Set Initiative... + + +layer.token = Token +layer.gm = Hidden +layer.object = Object +layer.background = Background + +lightDialog.cancel = &Cancel +lightDialog.off = O&ff +lightDialog.ok = &OK + +lineParser.atTokenNotFound = Macro not found\: "{0}@token". +lineParser.badOptionFound = Bad option found\! Options String \= "{0}", Roll String \= "{1}". +# {0} is the roll options string. +lineParser.badRollOpt = Bad Roll option "{0}". +lineParser.countNonNeg = Count option requires a non negative number, got {0}. +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = Input Value for {0}. +lineParser.dialogTitleNoToken = Input Value. +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = Duplicate "{0}" tokens found. +lineParser.emptyTokenName = Cannot assign a blank or empty string to the variable token.name +lineParser.errorBodyRoll = Error in body of roll. +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = {0} error executing expression {1}. +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = Error processing "{0}" option\: {1}. +lineParser.errorStmtBody = Statement Body +lineParser.errorStmtBodyFirst200 = Statement Body (first 200 characters) +lineParser.errorStmtOpts = Statement options (if any) +lineParser.forNoZeroStep = Step size for FOR loop cannot be zero. +lineParser.forVarMissing = FOR\: variable missing. +lineParser.foreachVarMissing = FOREACH\: variable missing. +lineParser.ifError = Error in roll for IF option. +lineParser.invalidCondition = Invalid condition in {0}({1}) roll option. +lineParser.invalidExpr = Invalid expression\: {0}. +lineParser.invalidIfCond = Invalid IF condition\: {0}, evaluates to\: {1}. +lineParser.invalidMacroLoc = Must specify a location for the macro "{0}" to be run from. +lineParser.invalidWhile = Invalid condition in WHILE({0}) roll option. +lineParser.libUnableToExec = Unable to execute macro from "{0}"\: not visible to player. +lineParser.cantAssignToConstant = Constant "{0}" is not a valid assignment target. +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = Maximum recurse limit reached. +lineParser.nonDefLoopSep = To specify a non-default loop separator, you must use the format "FOR(var,start,end,step,separator)" +lineParser.notALibToken = Macros from other tokens are only available if the token name starts with "Lib\:". +lineParser.notValidNumber = "{0}" is not a valid number. +lineParser.notValidVariableName = "{0}" is not a valid variable name. +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = Only GM can get "{0}". +lineParser.onlyGMCanSet = Only GM can set "{0}". +lineParser.optBadParam = Roll option "{0}"\: bad option parameters {1}. +lineParser.optRequiresParam = Roll option "{0}" requires a list of no more than {1} parameters in parentheses. +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = Roll option "{0}" must have between {1} and {2} parameters; found {3}\: parameter list \= "{4}" +lineParser.rollOptionComma = Roll option list can't end with a comma. +lineParser.switchError = Error in roll for SWITCH option. +lineParser.switchNoMatch = SWITCH option found no match for "{0}". +lineParser.tooManyLoops = Too many loop iterations (possible infinite loop?) +lineParser.unknownCampaignMacro = Unknown campaign macro "{0}". +lineParser.unknownGlobalMacro = Unknown global macro "{0}". +lineParser.unknownLibToken = Unknown library token "{0}". +lineParser.unknownMacro = Unknown macro "{0}". +lineParser.unknownOptionName = Unknown option name "{0}". +lineParser.unresolvedValue = Unresolved value "{0}". + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = Could not find alias file\: "{0}" +# {0} is the error message +loadaliases.couldNotLoad = Could not load alias file\: {0} +loadaliases.description = Load a file that contains aliases, one per line, with a \: between the name and the value (just as if you were typing it in). +loadaliases.dialogTitle = Load Aliases +loadaliases.ignoring = Ignoring alias "{0}" +loadaliases.loading = Loading aliases\: + +# {0} is the file name +loadtokenstates.cantFindFile = Could not find token states file\: "{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = Could not load token states file\: {0} +loadtokenstates.description = Load all of the token states from a file. +loadtokenstates.dialogTitle = Load Token States +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = There were {0,number} token states loaded. + +lookuptable.couldNotPerform = Could not do table lookup\: "{0}" +lookuptable.description = Run a table lookup. Usage\: /tbl [value to lookup, can be a dice roll] +lookuptable.specifyTable = Must specify a table + +macro.function.LookupTableFunctions.invalidSize = Invalid image size in function "{0}". +macro.function.LookupTableFunctions.noImage = No Image available in function "{0}" for table "{1}". +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = Unknown table name "{1}" in function "{0}". +macro.function.MacroFunctions.missingCommand = "{0}"\: Missing command. +macro.function.MacroFunctions.missingLabel = "{0}"\: Missing label. +macro.function.MacroFunctions.noPerm = "{0}"\: You do not have permissions to edit macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermOther = "{0}"\: You do not have permissions to edit macro button {1} at index {2} on token {3}. +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}"\: You do not have permissions to change the command of macro button at index {1} on token {2}. +macro.function.MacroFunctions.noPermEditable = "{0}"\: You do not have permissions to change the player editable status of macro button at index {1} on token {2}. +macro.function.MacroFunctions.outOfRange = "{0}"\: Macro at index {1} does not exist for token {2}. +macro.function.TokenInit.notOnList = The token is not in the initiative list. +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = The token is not in the initiative list so no value can be set. +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = {0} function called. +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = Only the GM has the permission to execute the "{0}" function. +# MacroArgsFunctions +macro.function.args.incorrectParam = Function "{0}" must be called with exactly 1 numeric parameter. +macro.function.args.outOfRange = Argument index {1} out of range (max of {2}) in function "{0}". +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = Macro-defined error\: {0} +macro.function.assert.mustBeString = Second argument to "{0}"\: "{1}" must be of type String. +macro.function.defineFunction.functionDefined = "{0}" function defined. +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = Not enough parameters for "defineFunction". +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = Offset array for Area must contain JSON object with (x,y) coordinates in function "{0}". +macro.function.findTokenFunctions.unknownEnum = Program error\: unknown enum "{1}" in switch block in function "{0}". +macro.function.general.accessDenied = Access is denied for the "{0}" function. Enable access via Preferences option. +macro.function.general.argumentKeyTypeA = Argument key "{1}" to function "{0}" must be a JSON Array. +macro.function.general.argumentKeyTypeD = Argument key "{1}" to function "{0}" must be an number. +macro.function.general.argumentKeyTypeG = Argument key "{1}" to function "{0}" must be a GUID. +macro.function.general.argumentKeyTypeI = Argument key "{1}" to function "{0}" must be an integer. +macro.function.general.argumentTypeA = Argument number {1} to function "{0}" must be a JSON Array. +macro.function.general.argumentTypeI = Argument number {1} "{2}" to function "{0}" must be an integer. +macro.function.general.argumentTypeInvalid = Argument number {1} invalid argument type for function "{0}". +macro.function.general.argumentTypeJ = Argument number {1} to function "{0}" must be a JSON Array or Object. +macro.function.general.argumentTypeN = Argument number {1} "{2}" to function "{0}" must be a number. +macro.function.general.argumentTypeO = Argument number {1} to function "{0}" must be a JSON Object. +macro.function.general.argumentTypeS = Argument number {1} to function "{0}" must be a string. +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = Argument number {1} to function "{0}" must be a Token id or name. +macro.function.general.noImpersonated = Error executing "{0}"\: there is no impersonated token. +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = You do not have permission to call the "{0}" function. +macro.function.general.noPermOther = You do not have permission to access another token in the "{0}" function. +macro.function.general.notEnoughParam = Function "{0}" requires at least {1} parameters; {2} were provided. +macro.function.general.onlyGM = Only the GM can call the "{0}" function. +macro.function.general.tooManyParam = Function "{0}" requires no more than {1} parameters; {2} were provided. +macro.function.general.unknownFunction = Unknown function name "{0}". +macro.function.general.unknownToken = Error executing "{0}"\: the token name or id "{1}" is unknown. +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = Error executing "{0}"\: the token name or id "{1}" is unknown on map "{2}". +macro.function.general.wrongNumParam = Function "{0}" requires exactly {1} parameters; {2} were provided. +macro.function.general.listCannotBeEmpty = {0}\: string list at argument {1} cannot be empty +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = Invalid metric type "{0}". +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = Invalid value "{0}" for getInfo(). +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round. +# ExecFunction +macro.function.execFunction.incorrectName = Error executing "{0}"\: the function name "{1}" is unknown. +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = Invalid halo color "{0}". +macro.function.herolab.null = HeroLab data does not exist for this token. +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = Only the GM can perform "{0}". +macro.function.initiative.gmOrOwner = Only the GM or owner can perform "{0}". +macro.function.initiative.noImpersonated = Error executing initiative function\: there is no impersonated token. +macro.function.initiative.oneParam = Must call "{0}" with one parameter. +macro.function.initiative.unknownToken = Unknown token id "{0}" on map "{1}". +macro.function.input.illegalArgumentType = Illegal argument type "{0}", expecting "{1}". +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = The option "{0}\={1}" is invalid for input type "{2}" in specifier "{3}". +#input function +macro.function.input.invalidSpecifier = Empty variable name in the specifier string "{0}". +macro.function.input.invalidTAB = To use inputType of TAB in input(), the first entry must have the TAB type. +macro.function.input.invalidType = Invalid input type "{0}" in the specifier string "{1}". +macro.function.json.append.onlyArray = You can only append to the end of JSON Arrays. +macro.function.json.arrayMustContainObjects = Fields specified for json.sort but not all items in array are JSON objects; found "{0}". +macro.function.json.arrayCannotBeEmpty = {0}\: JSON Array at argument {1} cannot be empty +macro.function.json.getInvalidEndIndex = Invalid end index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.getInvalidStartIndex = Invalid start index "{1}" for array (size of {2}) in function "{0}". +macro.function.json.matchingArrayOrRoll = The 3rd argument must be a string containing a roll or a JSON array the same size as the 2nd argument. +macro.function.json.notAllContainKey = Not all objects contain field "{0}" in json.sort. +macro.function.json.arrayArgMustBeNumber = Argument number {2} to {1} must be a number for JSON Arrays. +macro.function.json.indentMustBeNumeric = Indentation value passed to {0} must be numeric +# General JSON macro function errors +macro.function.json.onlyArray = Got {0} but "{1}" only accepts JSON Arrays. +macro.function.json.onlyJSON = Got {0} but "{1}" only accepts JSON Arrays or Objects. +macro.function.json.onlyObject = Got {0} but "{1}" only accepts JSON Objects. +macro.function.json.setNoMatchingValue = No matching value for key in "{0}". +macro.function.json.unknownType = Unknown JSON type "{0}" in function "{1}". +macro.function.json.path = Error with function "{0}"\: {1} +macro.function.macroLink.arguments = Arguments +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = Auto Execute Macro Link +# {0} is the error message +macro.function.macroLink.errorRunning = Error Running Macro Link\: "{0}" +macro.function.macroLink.executeOn = Execute On +macro.function.macroLink.impersonated = Impersonated Tokens +# MacroLinkFunctions +macro.function.macroLink.missingName = Missing macro name in function "{0}". +macro.function.macroLink.selected = Selected Tokens +macro.function.macroLink.unknown = Unknown +macro.function.map.none = {0}\: function requires a current map, but none is present. +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = Can not use "{0}" to move tokens to a map that they are already on\! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = Moved Token "{0}" to map "{1}" from map "{2}". +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = Can not find map "{1}" in function "{0}". +macro.function.moveTokenMap.unknownToken = Can not find token "{1}" in function "{0}". +# number function +macro.function.number.invalid = Invalid number format "{1}" in "{0}". +# RESTful Function Errors +macro.function.rest.error.response = Unable to process function "{0}", HTTP Status Code\: {1} +macro.function.rest.error.unknown = Unable to process function "{0}", An Exception has occurred\: {1} +macro.function.rest.syrinscape.error = Unable to launch Syrinscape. Check that Syrinscape is installed and a proper URI was passed. +# [token():...] roll option +macro.function.roll.noPerm = You do not have enough permissions to run the [token(...)\: ...] roll command. +macro.function.stateImage.notImage = State "{1}" is not an image state in function "{0}". +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = Unknown state "{1}" in function "{0}". +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}" requires between {1} and {2} parameters. +# String List +macro.function.strLst.incorrectParamExact = "{0}" requires exactly {1} parameters. +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = Argument number {1} to function "{0}" must be type "{2}", but was passed "{3}" of type "{4}". +macro.function.strPropFromVar.wrongArgs = strPropFromVars second parameter "{0}" is invalid. +macro.function.sound.illegalargument = Error executing "{0}", parameter "{1}" is invalid\: {2} +macro.function.sound.mediaexception = Error executing "{0}" with media "{1}" +macro.function.syrinscape.inactive = This client has not enabled Syrinscape integration in preference. +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = Error executing "{0}"\: the token name cannot be empty. +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = Invalid token size "{1}" in function "{0}". +macro.function.tokenProperty.unknownLayer = Unknown layer "{1}" in function "{0}". +macro.function.tokenProperty.unknownLibToken = Unknown Lib\: token "{1}" in function "{0}". +macro.function.tokenProperty.unknownPropType = Unknown property type "{1}" in function "{0}". +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = У "{0}"\: Параметри "delta" та "relativeto" не можна використовувати одночасно. ("delta" параметр застарів для версії 1.9.0). Відвідайте https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = Не знайдено поточний токен. Спробуйте використати switchToken() або знеособити його. Дивіться https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = Unknown state "{0}". +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = Error with function "{0}"\: unknown bar "{1}". +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp called with 3 arguments, but second argument "{0}" was not one of NONE, SUFFIXED, or UNSUFFIXED. +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = Unknown Markdown type {0}. + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = Error running macro link. +macroLink.error.tooltip.bad.href = Invalid or missing HREF + +macromanager.alias.indexNotFound = (error\: "{0}" is not found) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = Could not execute the command\: "{0}", exception \= {1} +# {0} is the command +macromanager.tooManyResolves = Too many resolves running "{0}"; perhaps an infinite loop? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = Quick Map +menu.edit = &Edit +menu.export = Export +menu.file = &File +menu.help = &Help +menu.map = &Map +menu.overlay = &Накладення +menu.recent = &Recent Campaigns +menu.tools = &Tool +menu.view = &View +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = Vision +menu.window = &Window +menu.zoom = &Zoom + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = Close +msg.commandPanel.hasEnteredText = {0} has entered text. +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} is typing... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = About to begin FTP process of {0,number} file(s)... +msg.confirm.bootPlayer = Are you sure you want to boot {0}? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = This will clear all drawings on layer {0} and completely empty the undo queue for ALL layers.
This cannot be undone. Are you sure? +msg.confirm.deleteDraw = Are you sure you want to delete the selected drawings? +msg.confirm.deleteDraw.removed = This will no longer ask for permission when deleting drawing. If you want to turn this back on look in Preferences. +msg.confirm.deleteToken = Are you sure you want to delete the selected tokens? +msg.confirm.deleteToken.removed = This will no longer ask for permission when deleting tokens. If you want to turn this back on look in Preferences. +msg.confirm.disconnecting = You will be disconnected. Are you sure you want to exit? +msg.confirm.fileExists = Overwrite existing file? +msg.confirm.hostingDisconnect = You are hosting a server. Disconnecting will disconnect all connected clients.
Are you sure? +msg.confirm.jvm.options = Some Java JVM startup options for MapTool may have changed.
You will need to restart MapTool before these will take affect.

Invalid settings could prevent MapTool from starting, are you sure you wish to save these settings? +msg.confirm.legacySave = You are saving in an old format -- you may lose some information by doing this. Continue? +msg.confirm.loseChanges = Changes to your campaign will be lost. Continue? +msg.confirm.newCampaign = Discard current campaign? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = You are attempting to load a campaign created by MapTool {1}.
There may be loading errors because you are running version {0}.

Are you sure? +msg.confirm.overwriteExistingCampaign = That file already exists. Overwrite? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = An autosave file created at {0,time} on {0,date} exists.
Would you like to retrieve it? +msg.confirm.removeFacings = Are you sure you want to delete the facing of the selected tokens? +msg.confirm.removeZone = Removing a map cannot be undone.
Are you sure? +msg.confirm.renameMap = Rename "{0}"? +msg.confirm.restoreFoW = Map contains exposed areas of fog.
Do you want to reset all of the fog? +msg.confirm.saveCampaign = Would you like to save your campaign before you exit? +msg.error.alreadyRegistered = That ID is already in use -- server not registered. +msg.error.alreadyRunningServer = You are already running a server. +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = Browser could not be started.
{0} +msg.error.browser.notFound = System browser could not be identified.
Please specify your system browser in the {0} environment variable. +msg.error.cantAdjustGridInfMaps = Cannot adjust grid on infinite maps. +msg.error.cantApplyMacroToSelected = Commonality of this macro is not based on the command field. The macro cannot be applied to the entire selection set. +msg.error.cantBootGM = You can't boot another GM. +msg.error.cantBootSelf = You can't boot yourself. Disconnect the server via the File menu. +msg.error.credits = Unable to load credits or version. +msg.error.creatingBackupManager = Error creating BackupManager. +msg.error.dialog.js.id = Помилка виконання "{0}"\: ідентифікатор Javascript "{1}" неприпустимий. +msg.error.dialog.js.name = Помилка виконання "{0}"\: {1} з назвою {2} не існує або не може бути виконано Javascript. +msg.error.dialog.js.type = Помилка виконання "{0}"\: виконуваний html тип "{1}" невідповідний. +msg.error.errorResolvingCacheDir = Error resolving cache dir for id {0}, error \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = The token name cannot be blank. +msg.error.evaluatingExpr = Error evaluating expression\: {0} +msg.error.failedAddingDefaultImages = Could not restore default images. +msg.error.failedAddingDefaultTables = Could not restore default tables. +msg.error.failedCannotRegisterServer = Unable to register your server. +msg.error.failedConnect = Could not connect to server. +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = Could not export campaign repository file. +msg.error.failedExportingImage = Could not export image. +msg.error.failedLoadCampaign = Could not load campaign. +msg.error.failedLoadCampaign_Timeout = Could not load campaign; timeout waiting for autosave to complete. +msg.error.failedLoadMap = Could not load map. +msg.error.failedLoadCampaignLock = Не можна завантажити кампанію під час виконання фонового завдання. Спробуйте ще раз пізніше. +msg.error.failedSaveCampaignLock = Не вдалося зберегти кампанію, виконується фонове завдання. Спробуйте ще раз пізніше. +msg.error.failedSaveCampaign = Could not save campaign. +msg.error.failedSaveCampaignOOM = Out of memory while saving campaign\!

Try creating a new/empty map and perform the save with that map active. +msg.error.failedSaveCampaignPreview = Could not save the campaign preview image. +msg.error.failedSaveMap = Could not save map. +msg.error.failedSavingNewVersion = Could not save the new version. +msg.error.fileAlreadyExists = File {0} already exists. +msg.error.directoryNotWriteable = Directory {0} is not writeable. +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = Could not save message history. +msg.error.failedScreenCapture = Could not get screen capture. +msg.error.failedStartPersonalServer = Could not restart personal server. +msg.error.failedToBoot = Boot attempt failed\: player not found. +msg.error.failedUpdatingCampaignRepo = Could not update campaign repository; I/O error. +msg.error.inaccessibleRepo = Repository not available\: "{0}". +msg.error.host.inaccessibleRepo = The following repositories are not available\: \n{0}\nTo change or remove an invalid repo, go to Campaign Properties and edit the Repositories list. +msg.error.fileNotFound = File Not found. +msg.error.fogexpose = Must be a GM to change the fog of war. +msg.error.gmRequired = Only GMs can do that. +msg.error.invalidLocalhost = "localhost" is not a valid address?\! Check your /etc/hosts file. +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = Unable to initialize encryption library. +# JVM Related +msg.error.jvm.options = "{0}" is an invalid memory setting.

Be sure to enter a valid Java JVM value that includes a memory size that ends in K, M, or G.
e.g. 4M, 6G, 2048M, 1024K, etc.

Warning\: An improper setting could prevent MapTool from starting. +msg.error.lafSetup = Exception during look and feel setup. +msg.error.cantLoadThemeTitle = Unable to load theme +msg.error.cantLoadTheme = Unable to load theme {0}, using default theme. +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = Could not load the initial layout. +msg.error.layoutParse = Error parsing the layout file. +msg.error.loadingIconImage = Could not load icon image. +msg.error.loadingQuickMaps = Error loading quickmaps. +msg.error.copyingStartupConfig = Error copying Startup Configuration file. +msg.error.copyingStartupConfig.unixLike = Can not copy configuration file, see Preferences -> Startup for details. +msg.error.macro.buttonGroupDnDFail = Drag & Drop problem +msg.error.macro.buttonPropsAreNull = Button properties are null. +msg.error.macro.buttonNullToken = Macro {0} cannot be saved; token {1} no longer valid. +msg.error.macro.exportFail = Macro could not be exported\:

{0} +msg.error.macro.exportSetFail = Macro set could not be exported\:

{0} +msg.error.macro.importFail = Macro could not be imported\:

{0} +msg.error.macro.importSetFail = Macro set could not be imported\:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = Light\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = Light\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.light.gmOrOwner = Light\:line {0,number}\:GM and OWNER can only be specified for auras. +msg.error.mtprops.light.ioexception = Error reading Light definition from string -- shouldn't happen\! +msg.error.mtprops.light.lumens = Light\:line {0,number}\:unrecognizable lumens "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = Property name in "{0}" duplicates the one in "{1}". +msg.error.mtprops.properties.duplicateComment = The line "{0}" appears to be a comment, but duplicates "{1}" and must be unique to prevent this warning. +msg.error.mtprops.properties.ending = You will be placed back into edit mode. +msg.error.mtprops.properties.title = The following errors occurred\: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = Sight\:line {0,number}\:unrecognizable arc "{1}" +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = Sight\:line {0,number}\:unrecognizable distance "{1}" +msg.error.mtprops.sight.ioexception = Error reading Sight definition from string -- shouldn't happen\! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = Sight\:line {0,number}\:unrecognizable multiplier "{1}" +msg.error.mtprops.sight.offset = Sight\:line {0,number}\:unrecognizable offset "{1}" +msg.error.mtprops.sight.range = Sight\:line {0,number}\:unrecognizable range "{1}" +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = Sight\:line {0,number}\:unknown field name "{1}" +msg.error.mustDisconnectFirst = You are connected to a server. Please disconnect. +msg.error.mustSelectAssetGroupFirst = Select an asset group first. +msg.error.mustSelectPlayerFirst = Select a player first. +msg.error.mustSelectRootGroup = Must select a root group. +msg.error.noTokensSelected = No Tokens Selected. +msg.error.playerNotConnected = Player "{0}" is not connected. +msg.error.server.disconnected = Server has disconnected. +msg.error.server.cantrestart = Could not restart personal server. +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = The GM has disallowed player use of table. +msg.error.tableDoesNotExist = No such table. +msg.error.tableUnknown = Unknown table. +msg.error.toolCannotInstantiate = Could not instantiate tool class\: {0} +msg.error.toolConstructorFailed = Failed in constructor of tool\: {0} +msg.error.toolNeedPublicConstructor = Constructor must be public for tool\: {0} +msg.error.toolNeedValidConstructor = Class must have a public constructor with a Toolbox argument for tool\: {0} +msg.error.trace = Error trace \: {0} +msg.error.udf.tooltip.loading = Error retrieving description for "{0}"\: {1} +msg.error.udf.tooltip.missingTarget = Error retrieving description for "{0}"\: target not found. +msg.error.unableToCreateClientIdFile = Can't create the client id file. +msg.error.unableToCreateDataDir = Can't create the data directory "{0}". Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unableToReadClientIdFile = Can't read the client id file. +msg.error.unknownHost = Unknown host. +msg.error.unknownJavaVersion = Cannot determine Java version?\! Will attempt to continue anyway... +msg.error.unusableDataDir = Can't use the data directory "{0}" because it contains potentially dangerous characters. Try manually specifying the data directory by setting the environment variable "MAPTOOL_DATADIR". Search our forums for that name if you need help. +msg.error.unusableDir = Directory "{0}" contains potentially dangerous characters and will not be used. +msg.error.versionFile = Can't find version file\: {0} +msg.error.unableToGetThemeList = Error fetching theme list. +msg.error.wrongJavaVersion = You are running MapTool using a version of Java too old to be 100% compatible with some of the third-party libraries used.
If you continue to use MapTool, you may experience unexpected crashes do to this incompatibility. Do you want to continue? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = FoW disabled. +msg.info.action.disableRevealFogAtWaypoints = FoW will now expose at all cell points along the path. +msg.info.action.enableFoW = FoW enabled. +msg.info.action.enableRevealFogAtWaypoints = FoW will now only expose at designated waypoints. +msg.info.action.FoWDisabled = FoW is disabled. +msg.info.campaignLoading = Loading Campaign +msg.info.campaignSaved = Campaign Saved. +msg.info.campaignSaving = Saving Campaign +msg.info.connecting = Connecting +msg.info.disconnected = You have disconnected. +msg.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed (total of {2} failures so far). The registry server will purge records periodically, making it difficult for future clients to connect. If this persists, you will need to provide clients with the server information directly (IP address "{0}" and port {1}). +msg.info.heartbeat.registrySuccess = Connection refresh to the MapTool registry succeeded (after {0} past failures). As long as success is maintained, you will not see this message again. +msg.info.macro.exportCancel = Macro export canceled. +msg.info.macro.exportSuccess = Macro exported successfully. +msg.info.mapLoading = Loading Map +msg.info.mapSaved = Map Saved. +msg.info.noCampaignPreview = No campaign preview available. +msg.info.playerBooted = {0} has been disconnected. +msg.info.playerConnected = {0} has connected. +msg.info.playerDisconnected = {0} is disconnected. +msg.info.restoreLayout = Restore layout +msg.info.restoreLayout.description = Restore the MapTool user interface to the default layout. +msg.info.screenshotSaved = Saved screenshot. +msg.info.screenshotSaving = Saving screenshot... +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = Hosting a MapTool server involves proper network setup.
Do you want to visit the forum post that describes this process? +msg.info.showTransferWindow = Show Transfer Window +msg.info.showTransferWindow.description = Open a window showing the pending asset transfers. +msg.info.startServer = Server started; please wait for map to refresh. +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = CAN'T FIND VERSION FILE +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = Export Macro +msg.title.exportMacroSet = Export Macro Set +msg.title.exportProperties = Export Properties +msg.title.importMacro = Import Macro +msg.title.importMacroSet = Import Macro Set +msg.title.importProperties = Import Properties +msg.title.loadAssetTree = Load Asset Tree +msg.title.loadCampaign = Load Campaign +msg.autosave.wait = Waiting up to {0} seconds for autosave to finish... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = Load Map +msg.title.messageDialog.cancel = &Cancel +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = Yes, and &don't ask me again +msg.title.messageDialog.no = &No +msg.title.messageDialog.ok = &Ok +# Just adding in some choices for s +msg.title.messageDialog.yes = &Yes +msg.title.messageDialogConfirm = Confirmation +msg.title.messageDialogError = Error +msg.title.messageDialogFeedback = Feedback +msg.title.messageDialogInfo = Information +msg.title.messageDialogWarning = Warning +msg.title.saveCampaign = Save Campaign +msg.title.saveMessageHistory = Save Message History +msg.warn.failedAutoSavingMessageHistory = Could not autosave message history. +msg.warning.macro.playerChangesNotAllowed = The GM has not allowed players to change this macro. +msg.warning.macro.willNotExport = The macro "{0}" will not be exported. Either it has been flagged by the GM as not player editable or you do not have ownership privileges over the source. +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = An invalid asset has been selected. If you get this message please report it on the MapTool forums or Discord server. + +ooc.description = Out-Of-Character chat + +panel.Asset.ImageModel.checkbox.extractRenderedPages = Render Pages +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = Extract each page from PDF to a single image. +panel.Asset.ImageModel.checkbox.searchSubDir1 = Search subdirectories? +panel.Asset.ImageModel.checkbox.searchSubDir2 = results +panel.Asset.ImageModel.slider.toolTip = Slide to adjust the thumbnail preview size... +panel.Asset.Mouseover.dimensions = Dimensions\: {0} x {1} +panel.Asset.Mouseover.type = Type\: {0} +panel.Asset.Mouseover.size = Size\: {0} + +panel.Campaign = Campaign +panel.Campaign.description = Dockable window for Campaign macros. +panel.Gm = GM +panel.Gm.description = Dockable window for GM-visible macros +panel.Chat = Chat +panel.Chat.description = Dockable chat window. +panel.Connections = Connections +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = Dockable window showing connected clients. +panel.DrawExplorer = Draw Explorer +panel.DrawExplorer.description = Dockable window for managing drawings. +panel.DrawExplorer.LineSegment.Line = points({0}) pen width({1}) +panel.DrawExplorer.ShapeDrawable.Area = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Float = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = width({0}) height({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = width({0}) height({1}) +panel.DrawExplorer.Template.BlastTemplate = Blast ({0}) +panel.DrawExplorer.Template.BurstTemplate = Burst ({0}) +panel.DrawExplorer.Template.ConeTemplate = Cone ({0}) +panel.DrawExplorer.Template.LineTemplate = Line ({0}) +panel.DrawExplorer.Template.LineCellTemplate = Line ({0}) +panel.DrawExplorer.Template.RadiusTemplate = Radius ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = Радіус\:({0}) +panel.DrawExplorer.Template.WallTemplate = Wall ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = Unknown Shape +panel.Global = Global +panel.Global.description = Dockable window showing macros stored on the local computer. +panel.Impersonate = Impersonate +panel.Impersonate.description = Dockable window showing the macros stored on the currently impersonated token. +panel.Impersonate.button.impersonateSelected = Impersonate Selected +panel.Impersonate.identity = Speaking as\: {0} +panel.Initiative = Initiative +panel.Initiative.description = Dockable window for managing combat initiative. +panel.Library = Library +panel.Library.description = Dockable window to access assets in your Resource Library. +panel.MapExplorer = Map Explorer +panel.MapExplorer.description = Dockable window showing the tokens and other assets on the current map. +panel.MapExplorer.View.BACKGROUND = Background +panel.MapExplorer.View.CLIPBOARD = Clipboard +panel.MapExplorer.View.GM = Hidden +panel.MapExplorer.View.GROUPS = Groups +panel.MapExplorer.View.LIGHT_SOURCES = Light Sources +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = Players +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = New Group Name +panel.Selected = Selected +panel.Selected.description = Dockable window showing the macros on the currently selected token(s). +panel.Selected.tooltip.deslectAll = Deselect all tokens +panel.Selected.tooltip.next = Select next token +panel.Selected.tooltip.previous = Select previous token +panel.Selected.tooltip.revertToPrevious = Revert to previous selection +panel.Selected.tooltip.selectAll = Select all tokens on the map +panel.Tables = Tables +panel.Tables.description = Dockable window for managing the tables in the current campaign. + +dialog.NewToken.title = New Token +dialog.NewToken.type = Type\: +dialog.NewToken.visible = Visible\: +dialog.NewToken.show = Show this dialog +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = Select a language for the MapTool interface. + +prefs.jvm.advanced.enableAssertions.tooltip = Enables Java language assertions in the MapTool code. +prefs.jvm.advanced.direct3d.tooltip = Disable the use of Direct3D pipeline for problem video cards/drivers. +prefs.jvm.advanced.opengl.tooltip = Enable the OpenGL pipeline. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = Set the maximum memory (heap size) that MapTool is allowed to use. Input a number followed by either a single letter M or G.
Examples\: 4G is 4 Gigabytes, 4096M is 4096 Megabytes and is the same as 4G. +prefs.jvm.xms.tooltip = Set the initial and minimum memory setting for MapTool. Must be less than or equal to max heap size.
Input a number followed by either a single letter M or G. +prefs.jvm.xss.tooltip = Set the stack size for MapTool program threads. Values between 4M and 12M are recommended.
Values too large will cause problems. + +roll.description = Roll and broadcast the result to all connected players. +roll.general.unknown = Unknown roll\: "{0}". Use \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} rolls\: {1} + +rollgm.description = Roll and broadcast the result to all GMs. +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} rolls to you\: {1} +# {0} is the roll +rollgm.self.string = You roll to the GMs\: {0} + +rollme.description = Roll and show the result only to me. +# {0} is the roll +rollme.string = You roll to yourself\: {0} + +rollsecret.description = Roll and broadcast the result to only the GMs and hide the result even from yourself. +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} rolls secretly to you\: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = You roll secretly\: {0} +rollsecret.self.string = You roll secretly to the GMs. + +# {0} is the error message +savealiases.couldNotSave = Could not save alias file\: {0} +savealiases.created = MapTool Aliases - created +savealiases.description = Save all current aliases to a file. See "/loadaliases" to load them back in. +savealiases.dialogTitle = Save Aliases +savealiases.saved = Aliases Saved. + +# {0} is the error message +savetokenstates.couldNotSave = Could not save token states file\: {0} +savetokenstates.description = Save the current set of token states to a file. +savetokenstates.dialogTitle = Save Token States +# {0} is the number of token states saved. +savetokenstates.saved = There were {0,number} token states saved. + +say.description = Broadcast a message to all connected players. + +self.description = Send a message only to yourself. + +settokenproperty.description = Set the property of a token. +settokenproperty.param = You must specify a token name and an expression, or select token(s) and supply an expression. +settokenproperty.unknownTokens = Unable to determine which tokens to set the property of. + +settokenstate.description = Set a state value on a token. +# {0} is the token name, {1} is the state name +settokenstate.marked = Token "{0}" now has {1} set. +settokenstate.param = A token state name and token name, or a selected token and state name are required. +settokenstate.unknownState = Unknown state name "{0}". +settokenstate.unknownTokens = Unable to determine which tokens to set the state of. +settokenstate.unmarked = Token "{0}" now has {1} reset. + +# Texture Noise +texturenoise.description = Change the noise applied to textures (only works on background tile textures at the moment). +texturenoise.currentValsOn = Current Values, alpha \= {0}, seed \= {1}. +texturenoise.currentValsOff = Noise is currently off. +texturenoise.usage = To change use /texturenoise alpha [seed] or /texturenoise on | off. + +# Version slash command +slashversion.description = Display the MapTool Version in the chat window. +slashversion.message = MapTool Version {0}. + +# About slash command +slashabout.description = Display the about dialog. + +# Slash Command errors +slash.mustBeGM = You must be a GM to use "/{0}". + +tmacro.description = Run the given macro on the currently selected tokens. + +togm.description = Send to GMs exclusively. +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} says to the GMs\: +# {0} is what to say +togm.self = You say to the GMs\: {0} + +token.popup.menu.always.visible = Visible over FoW +token.popup.menu.autoresize = Auto Resize... +token.popup.menu.expose = Expose +token.popup.menu.expose.currentonly = Only currently visible +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = Last path +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = Visible area +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = FOW Views +token.popup.menu.fow.clearselected = Clear Selected's Exposed Area +token.popup.menu.fow.expose = Expose +token.popup.menu.fow.global = Add From Global Exposed Area +token.popup.menu.fow.party = Add From Group's Exposed Area +token.popup.menu.fow.tokens = Token's FOW Views +token.popup.menu.fow.tokens.view = {0}'s Exposed Area +token.popup.menu.showHandout = Show Handout +token.popup.menu.facing.set = Set Facing +token.popup.menu.facing.clear = Clear Facing +token.popup.menu.lights.clear = Clear Lights Only +token.popup.menu.lights.clearAll = Clear All +token.popup.menu.auras.clear = Clear Auras Only +token.popup.menu.auras.clearGM = Clear GM Auras Only +token.popup.menu.auras.clearOwner = Clear Owner Auras Only +token.popup.menu.snap = Snap to grid +token.popup.menu.visible = Visible to players +token.popup.menu.impersonate = Impersonate +token.popup.menu.move = Move +token.popup.menu.move.path = Show Path +token.popup.menu.move.revertlast = Revert Last Move +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = Edit ... +token.popup.menu.delete = Delete +token.popup.menu.flip = Flip +token.popup.menu.flip.horizontal = Horizontal +token.popup.menu.flip.vertical = Vertical +token.popup.menu.flip.isometric = Isometric Plane +token.popup.menu.change = Change to +token.popup.menu.arrange = Arrange +token.popup.menu.zorder.front = Bring to Front +token.popup.menu.zorder.back = Send to Back +token.popup.menu.save = Save ... +token.popup.menu.size = Size +token.popup.menu.size.free = Free Size +token.popup.menu.size.native = Native Size +token.popup.menu.size.reset = Reset +token.popup.menu.edit.toomany.tooltip = Only one token can be edited at a time. +token.popup.menu.edit.notallowed.tooltip = The GM is currently locking access to the Token Editor. + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = Halo +token.popup.menu.vision.overlay = Vision Overlay +token.properties.button.transferVblFromMap.copy.text = Copy VBL From Map +token.properties.button.transferVblFromMap.move.text = Move VBL From Map +token.properties.button.transferVblToMap.copy.text = Copy VBL To Map +token.properties.button.transferVblToMap.move.text = Move VBL To Map + +tokenspeech.description = Say the given speech on the currently selected tokens. + +tool.LineCellTemplate.tooltip = Draw a line template centered on a grid cell. +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = LClick\: set starting cell, second LClick sets radius and direction; Ctrl\: move origin point +tool.blasttemplate.tooltip = Draw a blast template. +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = Reposition background map image +tool.bursttemplate.instructions = LClick\: set center cell, second LClick sets radius; Ctrl\: move origin point +tool.bursttemplate.tooltip = Draw a burst template. +tool.cone.instructions = LClick\: set initial point, second LClick sets radius and direction; Ctrl\: move origin point +tool.cone.tooltip = Draw a cone template. +tool.crosstopology.instructions = LClick\: set initial/final point; Shift LClick\: erase cross; Ctrl snaps to grid +tool.crosstopology.tooltip = Draw a cross VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = Unused +tool.facing.tooltip = Set the token facing. +tool.filltopology.tooltip = Fill in closed areas of VBL. +tool.freehand.instructions = LDrag\: draw freehand line, Shift+LDrag\: erase freehand line, Alt (hold)\: Snap to cell center +tool.freehand.tooltip = Draw freehand lines. +tool.freehandexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: hide area +tool.freehandexpose.tooltip = Expose/Hide a freehand shape on the Fog of War. +tool.gridtool.instructions = Arrows\: move grid offset, Shift+Arrows\: change grid size, LDrag\: Move grid, MWheel\: scale grid +tool.gridtool.tooltip = Show/Hide the map grid. +tool.label.dialogtitle = Edit Label +tool.label.instructions = LClick\: create a new label, RDrag\: move map, MWheel\: zoom +tool.label.tooltip = Add text label to map. +tool.line.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, Shift+LClick (initial)\: erase line, Alt (hold)\: Snap to cell center +tool.line.tooltip = Draw straight lines. +tool.linetemplate.instructions = LClick\: set initial point, second LClick determines path, third LClick sets length; Ctrl\: move last point set +tool.linetemplate.tooltip = Draw a line template. +tool.measure.instructions = LDrag\: measure cell distance, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint +tool.measure.tooltip = Measure distance along path. +tool.oval.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval; Alt\: origin is centerpoint +tool.oval.tooltip = Draw an oval. +tool.ovalexpose.instructions = LClick\: set initial/final point to expose, Shift+LClick\: hide area; Alt\: origin is centerpoint +tool.ovalexpose.tooltip = Expose/Hide an oval on the Fog of War. +tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval +tool.ovaltopology.tooltip = Draw an oval VBL. +tool.ovaltopologyhollow.tooltip = Draw a hollow oval VBL. +tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet +tool.pointer.tooltip = Pointer tool +tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area +tool.poly.tooltip = Draw closed polygon. +tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area +tool.polyexpose.tooltip = Expose/Hide a polygon on the Fog of War. +tool.polylinetopo.tooltip = Draw poly line VBL. +tool.polytopo.tooltip = Draw closed polygon VBL. +tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell. +tool.radiustemplate.instructions = LClick\: set initial point, second LClick sets radius; Ctrl\: move origin point +tool.radiustemplate.tooltip = Draw a radius template. +tool.rect.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid, Alt\: origin is centerpoint +tool.rect.tooltip = Draw a rectangle. +tool.rectexpose.instructions = LClick\: set initial/final point to expose; Shift+LClick\: hide rectangle; Alt\: origin is centerpoint +tool.rectexpose.tooltip = Expose/Hide a rectangle on the Fog of War. +tool.recttopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase rectangle; Ctrl\: snap-to-grid +tool.recttopology.tooltip = Draw a rectangular VBL. +tool.recttopologyhollow.tooltip = Draw a hollow rectangular VBL. +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = Stamp tool +tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point +tool.walltemplate.tooltip = Draw a wall template. +tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers. +tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL. +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = Drawing Tools +tools.fog.tooltip = Fog of War Tools +tools.interaction.tooltip = Interaction Tools +tools.mute.tooltip = Mute system sounds and audio streams +tools.unmute.tooltip = Unmute system sounds and audio streams +tools.hidetoolbar.tooltip = Hide the toolbar +tools.unhidetoolbar.tooltip = Unhide the toolbar +tools.template.tooltip = Template Tools +tools.token.fow.all.tooltip = Show FoW for All Tokens you explicitly own or are owned by all. +tools.token.fow.gm.tooltip = Show FoW for Tokens you explicitly own.
IF you are a GM, you will also see any tokens that have no ownership set. +tools.token.fow.npc.tooltip = Show FoW for NPC Tokens you explicitly own or are owned by all. +tools.token.fow.pc.tooltip = Show FoW for PC Tokens you explicitly own or are owned by all. +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = Select Map +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = Unknown command\: "{0}". Try /help for a list of commands. + + + +startup.config.unableToWrite = Unable to write to configuration file. +Preferences.startup.label.info = Startup Preferences Information +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

Activating Startup Preferences

MapTool is unable to copy the configuration file to the startup directory.
In order for them to take effect you will need to edit the {0} and restart MapTool after saving your changes.
+ + +userTerm.GM = GM +userTerm.Player = Player +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = player + +visionType.DAY = Day +visionType.NIGHT = Night +visionType.OFF = Off + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = True Name +mapSortType.DISPLAYNAME = Display Name + + +whisper.command = Whisper +whisper.description = Send a message to a specific player. +whisper.enterText = enter text here +whisper.noName = Must supply a player name. +# {0} is the name, {1} is the message +whisper.string = {0} whispers\: {1} +whisper.toSelf = Talking to yourself again? +whisper.you.string = You whisper to {0}\: {1} + +whisperreply.description = Reply to the last player to whisper to you. +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = Player View +zone.map_not_visible = Map not visible to players + + + +# Player Database Dialog +playerDB.dialog.player = Player +playerDB.dialog.role = Role +playerDB.dialog.add = Add +playerDB.dialog.authType = Authentication Type +playerDB.dialog.blocked = Blocked +playerDB.dialog.connected = Connected +playerDB.dialog.title = Player Password Database +playerDB.dialog.title.edit = Edit Player +playerDB.dialog.title.new = New Player +playerDB.dialog.password = Password +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = Public Key +playerDB.dialog.edit = Edit... +playerDB.dialog.delete = Delete +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = Ok +dialog.button.cancel = Cancel + + + +# Add-On Library support +library.error.invalidDefinition = Invalid library definition. +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = Import Add-On Library. +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = Not Specified +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_zh.properties b/src/main/resources/net/rptools/maptool/language/i18n_zh.properties index 535c676f0c..7ad427eff6 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_zh.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_zh.properties @@ -100,39 +100,34 @@ Color.none = 无 Color.custom = 自定义 Color.default = Default -Button.accept = 接受 -Button.add = 添加 -Button.apply = 应用 -Button.background = 背景 -Button.browse = 浏览 +Button.ok = 确定 Button.cancel = 取消 -Button.clear = 清除 -Button.clearall = 清除全部 +Button.refresh = 刷新 +Button.rescan = 重新扫描 +Button.revert = 还原 Button.close = 关闭 +Button.import = 导入 +Button.export = 导出 Button.delete = 删除 +Button.add = 添加 +Button.new = 新增 +Button.browse = 浏览 +Button.update = 更新 +Button.apply = 应用 +Button.accept = 接受 +Button.up = 上移 Button.down = 下移 -Button.edit = Edit -# For editing raw text -Button.editRaw = Edit Raw -Button.editRaw.tooltip = Edit the raw text -Button.export = 导出 -Button.fog = 雾 -Button.hide = 隐藏 -Button.import = 导入 -Button.install = 安装 +Button.background = 背景 Button.map = 地图 -Button.new = 新增 +Button.fog = 雾 +Button.clear = 清除 +Button.clearall = 清除全部 +Button.yes = 是 Button.no = 否 -Button.ok = 确定 -Button.refresh = 刷新 -Button.rescan = 重新扫描 -Button.revert = 还原 +Button.install = 安装 Button.runmacro = 运行宏 -Button.up = 上移 -Button.update = 更新 -Button.yes = 是 +Button.hide = 隐藏 -Label.label=Label\: Label.lights = Vision\: Label.name = 名称\: Label.gmname = GM 名称: @@ -189,10 +184,8 @@ Label.image.choose = 选择图像 Label.table.import = 导入表 Label.table.export = 导出表 Label.preview = 预览 -Label.background = Background Label.foreground = 前景: Label.showbackground = 显示背景: -Label.fontSize = Font Size Label.layers = 图层: Label.view.current = 当前视图 Label.host = 主机: @@ -283,9 +276,10 @@ EditTokenDialog.label.sight.has = 有视觉: EditTokenDialog.label.terrain.mod = 地形修正: EditTokenDialog.label.terrain.mod.tooltip= 调整其他指示物穿过或在此指示物之上时的移动消耗。1为默认乘数且无变化 (1 * 1 \= 1)。 EditTokenDialog.label.image = 图像表: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: EditTokenDialog.label.opacity = 指示物不透明度: EditTokenDialog.label.opacity.tooltip = 更改指示物的不透明度。 -EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.opacity.100 = 100% EditTokenDialog.label.terrain.ignore = 忽略地形: EditTokenDialog.label.terrain.ignore.tooltip= 选择此指示物应该忽略的任何地形修正类型。 EditTokenDialog.label.statSheet = Stat Sheet @@ -412,7 +406,7 @@ GridlessGrid.error.notLoaded = 无法读取无网格模式的网格足迹。 Handshake.msg.duplicateName = 某人已使用了该用户名。请选择另一个名字并重试。 Handshake.msg.wrongPassword = 密码错误,请重试。 Handshake.msg.unknownPlayer = Player {0} is unknown. -Handshake.msg.wrongVersion = 版本不匹配。你在试图以 {0} 版本的客户端连接到 {1} 版本的服务器端。
请更新你的客户端到恰当版本。 +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. Handshake.msg.failedLogin = 来自 {0}的登录尝试失败,解码握手时出错。 Handshake.msg.failedLoginDecode = 用密码解码握手失败。 Handshake.msg.encodeInitFail = 无法初始化握手编码。 @@ -426,6 +420,8 @@ Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. Handshake.msg.deniedEasyConnect = Easy connect request denied. Handshake.msg.gmDeniedRequest = GM has denied your request to connect. Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. Update.title = 有可用的更新 Update.msg1 = 有新版本的 MapTool 可用! @@ -433,6 +429,8 @@ Update.msg2 = 您想要下载 {0} 吗? Update.button = 跳过此版本 Update.chkbox = 不要再次检查更新! +ExportCampaign.desc = Export campaign to a previous version + ExportScreenshot.view.current.tooltip = 所见即所得。 ExportScreenshot.view.asselected = 已选择 ExportScreenshot.view.asselected.tooltip = 选择屏幕截图中包含的图层。 @@ -608,15 +606,6 @@ Preferences.label.access.delay.dismiss = 工具提示清除延迟 Preferences.label.access.delay.dismiss.tooltip = 工具提示消失之前保持的时间(毫秒)。 Preferences.label.access.size = 聊天字体大小 Preferences.label.access.size.tooltip = 所有聊天窗口文本的大小(包括输入和输出)。 -Preferences.label.access.tokenLabel = Token Name Label (On Map) -Preferences.label.access.tokenLabel.size = Font Size -Preferences.label.access.tokenLabel.pcBackground = PC Background -Preferences.label.access.tokenLabel.pcForeground = PC Foreground -Preferences.label.access.tokenLabel.npcBackground = NPC Background -Preferences.label.access.tokenLabel.npcForeground = NPC Foreground -Preferences.label.access.tokenLabel.nonVisBackground = Non Visible Background -Preferences.label.access.tokenLabel.nonVisForeground = Non Visible Foreground - Preferences.label.sound.system = 播放系统声音 Preferences.label.sound.system.tooltip = 关闭此选项可防止MapTool内出现所有声音。 一些Java实现需要它,因为太多声音排队会导致JVM崩溃。 Preferences.label.sound.stream = 播放剪辑和流 @@ -784,30 +773,14 @@ ServerDialog.option.rolls.tooltip = 未指定格式选项的 [ ] 掷骰将 ServerDialog.button.networkinghelp = 网络帮助 ServerDialog.generatePassword = 生成密码 -# Campaign Properties Dialogue - Tab label + CampaignPropertiesDialog.tab.token = 指示物属性 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.repo = 资源库 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.sight = 视线 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.light = 光源 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.states = 状态 -# Campaign Properties Dialogue - Tab label CampaignPropertiesDialog.tab.bars = 资源条 - -# Campaign properties button - label - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined = Import Predefined -# Campaign properties button - tooltip - for importing predefined settings for game system -CampaignPropertiesDialog.button.importPredefined.tooltip = Import predefined properties and settings for the selected system -# Campaign properties combo list - tooltip - for selecting predefined settings -CampaignPropertiesDialog.combo.importPredefined.tooltip = The system settings to import -# Campaign properties button - label - for importing settings from file -CampaignPropertiesDialog.button.import.tooltip = Import campaign properties from file. Warning\: overwrites ALL current setting. -# Campaign properties button - label - for exporting settings to file -CampaignPropertiesDialog.button.export.tooltip = Export campaign properties to file - +CampaignPropertiesDialog.button.import = Import predefined campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type campaignPropertiesDialog.newTokenTypeTitle = New Token Type campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} @@ -818,346 +791,177 @@ campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... campaignProperties.macroEditDialog.default.title = Default value for Property - campaignPropertiesTable.column.name = Name -#Token type properties editor - table heading campaignPropertiesTable.column.shortName = Short Name -#Token type properties editor - table heading campaignPropertiesTable.column.displayName = Display Name -#Token type properties editor - table heading campaignPropertiesTable.column.onStatSheet = Stat Sheet -#Token type properties editor - table heading campaignPropertiesTable.column.gmStatSheet = GM -#Token type properties editor - table heading campaignPropertiesTable.column.ownerStatSheet = Owner -#Token type properties editor - table heading campaignPropertiesTable.column.defaultValue = Default -campaignPropertiesTable.column.name.description = The actual name of the property, used by the application. -campaignPropertiesTable.column.shortName.description = Short version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.displayName.description = Display version of the property name. Used in stat-sheets and character sheets. -campaignPropertiesTable.column.statSheet.description = Show the property on the stat-sheet. -campaignPropertiesTable.column.gm.description = Restrict visibility to the GM view of the stat-sheet. -campaignPropertiesTable.column.owner.description = Restrict visibility to the owner's view of the stat-sheet. -campaignPropertiesTable.column.default.description = The default value assigned to the property. - # Bar propertyType - -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoImages = 两个图像 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.singleImage = 单张图像 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.multipleImages = 多个图像 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.solid = 实心 -# Bars - combo list item - type of bar - visual construction CampaignPropertiesDialog.combo.bars.type.twoTone = 双色 - -# Bars - combo list item - side where bar is drawn +# Bar side CampaignPropertiesDialog.combo.bars.side.top = 顶部 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.bottom = 底部 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.left = 左侧 -# Bars - combo list item - side where bar is drawn CampaignPropertiesDialog.combo.bars.type.right = 右侧 - -# States - combo list item for type - visual representation +# State propertyType CampaignPropertiesDialog.combo.states.type.image = 图像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cornerImage = 角图像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridImage = 网格图像 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.dot = 点 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDot = 网点 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.circle = 圆形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.shaded = Shaded -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.x = X -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.cross = 十字线 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.diamond = 钻石形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond -# States - combo list item for type - visual representation # "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.yield = Yield -# States - combo list item for type - visual representation -# "Yield" here refers to the shape of the traffic sign (an inverted triangle) CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.triangle = 三角形 -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle -# States - combo list item for type - visual representation CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square - -# Positions, i.e. location on screen. Used for stat-sheets +# Positions position.corner.topLeft = Top Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.topRight = Top Right -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomLeft = Bottom Left -# Positions, i.e. location on screen. Used for stat-sheets position.corner.bottomRight = Bottom Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.left = Left -# Positions, i.e. location on screen. Used for stat-sheets position.side.right = Right -# Positions, i.e. location on screen. Used for stat-sheets position.side.top = Top -# Positions, i.e. location on screen. Used for stat-sheets position.side.bottom = Bottom # Start : CampaignPropertiesDialog light and sight. -# -# -- these are not loaded explicitly. -# -- they are loaded in bulk so they incorrectly show as unused. - - -# sight and light help text - example section - name of light group light.example.groupName = Light group name -# sight and light help text - example section - name of defined light light.example.auras.groupName = Sample Auras\: 5' grid -# sight and light help text - example section - name of defined light light.example.name.aura.allPlayers = Aura All Players 10 -# sight and light help text - example section - name of defined light light.example.name.aura.donutCone = Donut Cone -# sight and light help text - example section - name of defined light light.example.name.aura.donutHole = Donut Hole -# sight and light help text - example section - name of defined light light.example.name.aura.gmRed = Aura GM Red 10 -# sight and light help text - example section - name of defined light light.example.name.aura.gmRedSquare = Aura GM Red Square -# sight and light help text - example section - name of defined light light.example.name.aura.lineOfSight = Line of Sight -# sight and light help text - example section - name of defined light light.example.name.aura.owner = Aura Owner 10 -# sight and light help text - example section - name of defined light light.example.name.aura.rangeArcs = Range Arcs -# sight and light help text - example section - name of defined light light.example.name.aura.rangeCircles = Range Circles -# sight and light help text - example section - name of defined light light.example.name.aura.sideFields = Side Fields -# sight and light help text - example section - name of defined light light.example.name.forwardArcAura = Forward Arc -# sight and light help text - example section - name of defined light light.example.name.lantern = Lantern -# sight and light help text - example section - name of defined light -light.example.name.streetLight = Street Light sight.example.name.blind = Blind -# sight and light help text - example section - name of defined sight sight.example.name.coneVision = Conic Vision -# sight and light help text - example section - name of defined sight sight.example.name.darkVision = Dark Vision -# sight and light help text - example section - name of defined sight sight.example.name.elfVision = Elf Vision -# sight and light help text - example section - comment example sight.example.comment = This line is a comment -# sight and light help text - example section - description of defined light light.example.text.aura.allPlayers = A blue aura visible to all players. -# sight and light help text - example section - description of defined light light.example.text.aura.donutCone = The same trick done with a cone. -# sight and light help text - example section - description of defined light light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. -# sight and light help text - example section - description of defined light light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. -# sight and light help text - example section - description of defined light light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. -# sight and light help text - example section - description of defined light light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. -# sight and light help text - example section - description of defined light light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. -# sight and light help text - form/type used for the option option.type.key.equals.value = Key\=Value -# sight and light help text - form/type used for the option option.type.keyword = Keyword -# sight and light help text - form/type used for the option option.type.prefixed.value = Prefixed Value -# sight and light help text - form/type used for the option - Adjective - Used as "_Special_ (String)" option.type.special = Special -# sight and light help text - recurring sentence - used where fields/entries can be used multiple times phrase.multipleEntriesAllowed = Multiple entries are allowed. -# sight and light help text - shape type shape.type.name.beam = beam -# sight and light help text - shape type shape.type.name.circle = circle -# sight and light help text - shape type shape.type.name.cone = cone -# sight and light help text - shape type shape.type.name.grid = grid -# sight and light help text - shape type shape.type.name.hexagon = hexagon -# sight and light help text - shape type shape.type.name.square = square -# sight and light help text - default value for sight distance = the vision distance set in the map sight.default.distance = Map vision distance -# sight and light help text - option definition table heading sightLight.columnHeading.option = Option -# sight and light help text - option definition table heading sightLight.columnHeading.optionComponent = Component -# sight and light help text - option definition table heading sightLight.columnHeading.optionDefaultValue = Default -# sight and light help text - option definition table heading sightLight.columnHeading.optionDescription = Description -# sight and light help text - option definition table heading sightLight.columnHeading.optionType = Type -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.arc = Arc -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.aura = Aura -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.color = Color -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.component = Component -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.distance = Distance -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.lumens = Lumens -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.offset = Offset -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.range = Range -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.scale = Scale -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.shape = Shape -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.width = Width -# sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.ignoresVBL = ignores-VBL -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.aura = Create the light as an aura instead. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.name = The user-visible name to use for the entry. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.range = How far the light extends. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). -# sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. -# sight and light help text - footnotes sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. -# sight and light help text - footnotes sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. -# sight and light help text - footnotes sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. -# sight and light help text - footnotes sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. -# sight and light help text - footnotes sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. -# sight and light help text - structure section - list item sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. -# sight and light help text - structure section - list item sightLight.structure.listItem.defaults = When no value is provided the default value is used. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. -# sight and light help text - structure section - list item sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. -# sight and light help text - structure section - list item sightLight.structure.listItem.groups = End a group with a blank line. -# sight and light help text - structure section - list item sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. -# sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. -# sight and light help text - structure section - list item sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. -# sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. -# sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. -# sight and light help text - syntax section - heading sightLight.subheading.definitionSyntax = Definition Syntax -# sight and light help text - structure section - heading sightLight.subheading.structure = Structure -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.groupName = Group Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.name = Name -# sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " sightLight.syntax.label.options = Options -# sight and light help text - Referral to the wiki sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. -# standalone words used as headings, subheadings, or subjects in definitions word.example = Example -# standalone words used as headings, subheadings, or subjects in definitions word.examples = Examples -# standalone words used as headings, subheadings, or subjects in definitions word.integer = Integer -# standalone words used as headings, subheadings, or subjects in definitions word.optional = Optional -# standalone words used as headings, subheadings, or subjects in definitions word.string = String -# standalone words used as headings, subheadings, or subjects in definitions word.syntax = Syntax -# standalone words used as headings, subheadings, or subjects in definitions word.unused = Unused - # End : CampaignPropertiesDialog light and sight. -# This is the old help text for sight. No need to translate if all the other sight texts have been done. CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

-# This is the old help text for light. No need to translate if all the other light texts have been done. CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
CampaignPropertiesDialog.label.title = 战役属性 CampaignPropertiesDialog.label.group = 组: @@ -1176,29 +980,18 @@ CampaignPropertiesDialog.label.mouse = 鼠标划过: CampaignPropertiesDialog.label.order = 序号: CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. CampaignPropertiesDialog.label.else = 所有人 -CampaignPropertiesDialog.label.owner = 所有者 +CampaginPropertiesDialog.label.owner = Owner TextureChooserPanel.title = 纹理 -# old TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line: - +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: TokenPropertiesPanel.label.type = 指示物类型 TokenPropertiesPanel.label.statSheet = Stat Sheet -TokenPropertiesPanel.combo.statSheet.tooltip = The default stat-sheet to use for this token type -TokenPropertiesPanel.combo.statSheetLocation.tooltip = The default display position for the stat-sheet -! TokenPropertiesPanel.button.statSheetProps = Stat-Sheet Properties +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties TokenPropertiesPanel.button.setAsDefault = Set as Default -TokenPropertiesPanel.button.setAsDefault.tooltip = Make this the default type for all new tokens -TokenPropertiesPanel.button.add.tooltip = Create a new token type -TokenPropertiesPanel.button.addProperty.tooltip = Add a new property to the list -TokenPropertiesPanel.button.deleteProperty.tooltip = Remove selected property from the list -TokenPropertiesPanel.button.propertyUpDown.tooltip = Change the list position of the property -TokenPropertiesPanel.button.delete.tooltip = Delete the token type and its associated properties TokenPropertiesPanel.defaultPropertyType = Default Property Type - - # Token terrain modifier operations Token.TerrainModifierOperation.NONE = 无 Token.TerrainModifierOperation.MULTIPLY = Multiply @@ -1229,7 +1022,7 @@ TokenFootprint.name.humongous = 巨型 TokenFootprint.name.gargantuan = 超巨形 TokenFootprint.name.colossal = 超巨型 -# Token VB Optimization methods +# Token VBL Optimization methods TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = 道格拉斯·彼得克 TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier @@ -1356,6 +1149,8 @@ action.error.noMapBoard = 不存在地图图片。使用 # hard-coded in the application, but that's OSX for you. ;-) action.exit = 退出(&x) action.exit.description = 退出MapTool。 +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. action.exportScreenShot = 输出屏幕截图 action.exportScreenShot.title = 导出屏幕截图 action.exportScreenShot.accel = shift S @@ -1728,6 +1523,11 @@ dialog.addresource.warn.musthavename = 必须为库提供一个 dialog.addresource.warn.mustselectone = 必须选择至少一个库 dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. dialog.addresource.warn.badresourceid = 错误的资源标识符: {0}。向MapToot 团队报告错误。 +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. dialog.colorChooser.title = Choose Color dialog.copyZone.msg = 新地图名称: # {0} is the current map name @@ -2191,7 +1991,7 @@ msg.commandPanel.cheater.gm = {0} was caught cheating\: msg.commandPanel.div = Unexpected </div> tag without matching <div>. msg.confirm.aboutToBeginFTP = 将要开始{0,number}个文件的FTP进程... msg.confirm.bootPlayer = 你确定要踢出 {0} ? -msg.confirm.campaignRepoExported = Campaign repository exported. +msg.confirm.campaignExported = Campaign exported. msg.confirm.clearAllDrawings = 清除所有绘图与操作后,将无法恢复。确定继续? msg.confirm.deleteDraw = 您确定要删除选中的绘图吗? msg.confirm.deleteDraw.removed = 删除绘图时将不再询问。你可以在首选项中重新启用询问。 @@ -2220,6 +2020,7 @@ msg.confirm.restoreFoW = 地图含有已探索的 msg.confirm.saveCampaign = 是否在退出前保存战役? msg.error.alreadyRegistered = 该ID已经在使用 msg.error.alreadyRunningServer = 你已经运行了一个服务器 +msg.error.stillRunningServer = You are still running a server. msg.error.browser.cannotStart = 浏览器无法启动。
{0} msg.error.browser.notFound = 无法识别浏览器。
请在环境变量 {0} 中设置你的浏览器。 msg.error.cantAdjustGridInfMaps = 无边界地图中不能调整网格 @@ -2771,6 +2572,7 @@ tool.walltemplate.instructions = 单击左键:设置起始格,移动鼠标 tool.walltemplate.tooltip = 绘制墙模板 tools.ai_selector.tooltip = 指示物将环绕MBL,VBL (如果选定),并对指示物应用地形修正。 tools.ignore_vbl_on_move.tooltip = 已选指示物将会环绕VBL,否则它们将能够自由移入VBL。 +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). @@ -2787,7 +2589,7 @@ tools.token.fow.all.tooltip = 显示你所拥有的全部指示物的战争迷 tools.token.fow.gm.tooltip = 显示你所拥有指示物的战争迷雾。
如果您是 GM ,您也会看到所有未设置所有权的指示物。 tools.token.fow.npc.tooltip = 显示你所拥有的全部NPC指示物的战争迷雾。 tools.token.fow.pc.tooltip = 显示你所拥有的全部PC指示物的战争迷雾。 -tools.topo.tooltip = 拓扑工具 +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) tools.zoneselector.tooltip = 选择地图 tools.initiative.tooltip = Initiative Tools @@ -2951,7 +2753,6 @@ Label.icontheme=Icon theme Preferences.label.icontheme.tooltip=The theme aplication icons use. Label.theme.macroeditor=Macro editor theme TEXT_TYPE=Text type - EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy @@ -2959,6 +2760,7 @@ EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer ( EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: # StatSheet token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet @@ -2974,13 +2776,4 @@ advanced.roll.propertyNotNumber = Property {0} is not a number. advanced.roll.noTokenInContext = No token in context. advanced.roll.inputNotNumber = Input {0} is not a number. Preferences.label.tokens.stack.hide=Hide Token stack indicator -Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden -Label.border.color=Border Color -Label.showBorder=Show Border -Label.borderWidth=Border Width -Label.borderArc=Border Arc -Preferences.label.access.tokenLabel.pcBorderColor=PC Border Color -Preferences.label.access.tokenLabel.npcBorderColor=NPC Border Color -Preferences.label.access.tokenLabel.nonVisBorderColor=Non Visible Border Color -Preferences.label.access.tokenLabel.borderSize=Border Size -Preferences.label.access.tokenLabel.borderArc=Border Arc \ No newline at end of file +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties b/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties new file mode 100644 index 0000000000..736d1b6f82 --- /dev/null +++ b/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties @@ -0,0 +1,2782 @@ + +#Generated by ResourceBundle Editor (http://essiembre.github.io/eclipse-rbe/) +# This software copyright by various authors including the RPTools.net +# development team, and licensed under the LGPL Version 3 or, at your +# option, any later version. +# +# Portions of this software were originally covered under the Apache +# Software License, Version 1.1 or Version 2.0. +# +# See the file LICENSE elsewhere in this distribution for license details. +#_____________________________________________________________________ +# +# This is the English translation file for MapTool 1.3. If you are +# translating MapTool to another language and leave out a translation +# for any key that appears here (the "key" is the text before the "=") +# then the values in this file will be used. +# +# Please submit all translations using the UTF-8 encoding! If you MUST +# use a different encoding, please document it INSIDE your translation +# file. I use an automated technique to detect the encoding and convert +# the file to the Unicode format that Java needs. (For those who are +# interested, it involves the "native2ascii" program which is part of +# the Java Software Development Kit.) +# +# Some of the keys used in this file are not consistent. :( For example, +# the NewMap menu option has the key "action.newMap" but the QuickMap +# menu option is "menu.QuickMap". IMO this should be fixed, but MapTool +# 1.4 will likely have a completely different (i.e. consistent) set of +# keys, so we're not going to bother for 1.3. +# +# In all cases in this file, any accelerator keystroke will automatically +# have the 'menuShortcut' key added to it. For Windows this is the Ctrl +# key, on the Mac it's the Command (Cmd) key. Other platforms may have yet +# other keys. +# +# IMPORTANT: Do not add the platform-dependent menu modifier key to this +# file! If you add "ctrl", for example, the modifier will be ignored +# on Windows but will require Mac users to use Cmd-Ctrl-C for a copy +# operation. This is an ugly situation and we should find some way to +# define a menuShortcutKey (such as "menu") and then be able to use +# that in our definition strings. I expect that MapTool 1.4 will have +# a user interface for changing these keystrokes so perhaps it's all +# moot anyway. +# +# Note that the accelerator keys are not case-sensitive. So if you +# specify "F" as the accelerator, that means lowercase "F". If you +# want an uppercase "F", add the word "shift": "shift F" or "shift f". +# There are a lot of examples of this throughout the file. +# +# Check the javadoc for the 'MessageFormat' class for more details on +# the formatting of text in this file, as you'll see below (basically +# anything with braces): +# http://download.oracle.com/javase/7/docs/api/java/text/MessageFormat.html +# Localization contributed by David Herman ("aku" on forums.rptools.net) +ActivityMonitorPanel.colorDefinition = 绿色:发送中;红色:接收中。 + +AppHomeDiskSpaceStatusBar.toolTip = 当前用户主目录中的可用空间。 + +AssetCacheStatusBar.toolTip = 资产缓存目录当前大小,双击清除此缓存。 + +AssetViewerDialog.leftDragMove = 左键拖动以移动 +AssetViewerDialog.rightDragResize = 右键拖动以改变大小 + +AutoSaveManager.failed = 自动保存失败: +AutoSaveManager.failed_badState = 自动保存失败:\n应用程序状态错误?请报告! +AutoSaveManager.status.autoSaveComplete = 自动保存完成。花费时间:{0,number}毫秒 +AutoSaveManager.status.autoSaving = 自动保存战役中... +AutoSaveManager.status.lockFailed = 跳过自动保存。正在进行后台操作。 + +CampaignProperties.error.initLightSources = Cannot initialize light sources. +CampaignProperties.error.noGenericLight = 无法获得光源 "通用\: 5"?! + +ChatAutoSave.status.chatAutosave = 自动保存消息记录中... + +Color.aqua = 水色 +Color.black = 黑色 +Color.blue = 蓝色 +Color.cyan = 青色 +Color.darkgray = 深灰 +Color.fuchsia = 紫红 +Color.gray = 灰色 +Color.gray25 = 25%灰 +Color.gray50 = 50%灰 +Color.gray75 = 75%灰 +Color.green = 绿色 +Color.lightgray = 浅灰 +Color.lime = 青橙 +Color.magenta = 洋红 +Color.maroon = 栗色 +Color.navy = 海军蓝 +Color.orange = 橙色 +Color.pink = 粉色 +Color.purple = 紫色 +Color.red = 红色 +Color.silver = 银色 +Color.teal = 水鸭色 +Color.white = 白色 +Color.yellow = 黄色 +Color.none = 无 +Color.custom = 自定义 +Color.default = Default + +Button.ok = 确定 +Button.cancel = 取消 +Button.refresh = 刷新 +Button.rescan = 重新扫描 +Button.revert = 还原 +Button.close = 关闭 +Button.import = 导入 +Button.export = 导出 +Button.delete = 删除 +Button.add = 添加 +Button.new = 新增 +Button.browse = 浏览 +Button.update = 更新 +Button.apply = 应用 +Button.accept = 接受 +Button.up = 上移 +Button.down = 下移 +Button.background = 背景 +Button.map = 地图 +Button.fog = 雾 +Button.clear = 清除 +Button.clearall = 清除全部 +Button.yes = 是 +Button.no = 否 +Button.install = 安装 +Button.runmacro = 运行宏 +Button.hide = 隐藏 + +Label.lights = Vision\: +Label.name = 名称\: +Label.gmname = GM 名称: +Label.speechName = 气泡名称 +Label.optional = 可选 +Label.options = 选项 +Label.maps = 地图 +Label.objects = 对象 +Label.token = 指示物 +Label.tokens = 指示物 +Label.backgrounds = 背景 +Label.macroeditor = 宏编辑器 +Label.styletheme = 主题样式 +Label.currentTheme = Current Theme +Label.filterTheme = Theme Filter +Label.useThemeForChat = Use Theme Colors for Chat Window +Label.facing = 面向 +Label.accessibility = 辅助功能 +Label.sounds = 声音 +Label.auth = 身份验证 +Label.version = Maptool版本 +Label.startup = 启动设置 +Label.themes = Themes +Label.application = 应用程序 +Label.preferences = 首选项 +Label.save = 保存 +Label.minute = 分钟 +Label.performance = 性能 +Label.client = 客户端: +Label.macropanels = 宏面板 +Label.upnp = UPnP +Label.macropermissions = 宏权限 +Label.path = 路径: +Label.url = 网址 +Label.url2 = 网址\: +Label.library = RPTools 库 +Label.progress = 进度 +Label.about = 关于 +Label.dimensions = 尺寸: +Label.layer = 图层: +Label.grid = 网格 +Label.tile = 图块 +Label.ready = 已就绪 +Label.saved = 已保存 +Label.filesystem = 文件系统... +Label.filesystem2 = 文件系统 +Label.roll = 掷骰: +Label.table.image = 表图像 +Label.blankdefault = (留空为默认值) +Label.range = 范围 +Label.image = 图像 +Label.value = 值 +Label.image.choose = 选择图像 +Label.table.import = 导入表 +Label.table.export = 导出表 +Label.preview = 预览 +Label.foreground = 前景: +Label.showbackground = 显示背景: +Label.layers = 图层: +Label.view.current = 当前视图 +Label.host = 主机: +Label.location = 位置: +Label.advanced = 高级 +Label.view = 视图\: +Label.board = 板块 +Label.visibility = 可见性 +Label.pathfilename = 路径/文件名: +Label.allowURIAccess = 允许 URI 访问 + +CampaignPropertyDialog.error.parenthesis = 在属性:{0} 中缺少右括号 ")" + +ColorPicker.tooltip.gridSnap = 吸附到网格 +ColorPicker.tooltip.lineType = 线条类型 +ColorPicker.tooltip.eraser = 橡皮擦 +ColorPicker.tooltip.penWidth = 笔宽 +ColorPicker.tooltip.opacity = 透明度 + +ConnectToServerDialog.msg.headingServer = 服务器名 +ConnectToServerDialog.msg.headingVersion = 版本 +ConnectToServerDialog.msg.title = 连接到服务器 +# This next string will use the results of looking up 'menu.file' for {0} and the lookup of 'action.showConnectionInfo' for {1}. +ConnectToServerDialog.warning.doNotUseExternalAddress = 使用你自己的外网IP地址很可能无法正常工作。要使用你的本地地址或localhost
要查看当前值,使用 {0} 菜单的 {1} 选项。
无论如何都要尝试么? +ConnectToServerDialog.username = 用户名\: +ConnectToServerDialog.password = 密码 +ConnectToServerDialog.usePublicKey = 使用公钥连接 +ConnectToServerDialog.role = 角色: +ConnectToServerDialog.server.name = 服务器名称: +ConnectToServerDialog.server.local = 本地服务器: +ConnectToServerDialog.server.address = 地址: +ConnectToServerDialog.server.port = 端口: +ConnectToServerDialog.tab.lan = 局域网 +ConnectToServerDialog.tab.direct = 直连 + +ConnectionInfoDialog.title = 服务器信息 +ConnectionInfoDialog.address.local = 本地 IP 地址: +ConnectionInfoDialog.address.external = 外部 IP 地址: +ConnectionInfoDialog.port = 端口: +ConnectionInfoDialog.discovering = 寻找中... + +ConnectionStatusPanel.notConnected = 未连接 +ConnectionStatusPanel.runningServer = 开启服务器 +ConnectionStatusPanel.playersLoadedZone = {0} out of {1} players have loaded their zone +ConnectionStatusPanel.serverConnected = 连接到服务器 + +CoordinateStatusBar.mapCoordinates = 地图坐标 + +DrawPanelPopupMenu.menu.group = 编组绘图 +DrawPanelPopupMenu.menu.ungroup = 取消分组 +DrawPanelPopupMenu.menu.merge = 合并绘图 +DrawPanelPopupMenu.menu.getProperties = 属性 +DrawPanelPopupMenu.menu.setProperties = 设置属性 +DrawPanelPopupMenu.menu.setName = 设置名称 +DrawPanelPopupMenu.menu.getId = 获取绘图ID +DrawPanelPopupMenu.menu.pathVbl = VBL 路径 +DrawPanelPopupMenu.menu.shapeVbl = 形变至 VBL +DrawPanelPopupMenu.menu.vbl.add = 添加到 VBL +DrawPanelPopupMenu.menu.vbl.remove = 从 VBL 删除 +DrawPanelPopupMenu.dialog.name.title = 设置名称 +DrawPanelPopupMenu.dialog.name.msg = 输入名称 + +EditLookupTablePanel.error.badRange = 表格"{0}"于行{2,number}溢出:"{1}"。 +EditLookupTablePanel.error.invalidSize = 表格"{0}"必须至少有一行。 +EditLookupTablePanel.error.noName = 表格必须有名称。 +EditLookupTablePanel.error.sameName = 表格名"{0}"与已存在的表格重复。 +EditLookupTablePanel.tooltip.allowLookup = 勾选此选项将允许玩家在此表格执行查询。(例如双击表格,/table命令,或宏函数。) +EditLookupTablePanel.tooltip.visible = 勾选此选项将允许玩家在他们的表格 面板看到此表格。 +EditLookupTablePanel.create.tooltip = 创建一个新的查询表。 +EditLookupTablePanel.edit.tooltip = 编辑选中的表。 +EditLookupTablePanel.delete.tooltip = 删除表。 +EditLookupTablePanel.duplicate.tooltip = 复制选中的表。 +EditLookupTablePanel.showplayer = 向玩家显示表格 +EditLookupTablePanel.lookup = 允许玩家查询 + +EditTokenDialog.label.label = 标签: +EditTokenDialog.tab.notes = 备注 +EditTokenDialog.label.gmnotes = GM 备注 +EditTokenDialog.menu.notes.sendChat = 发送至聊天 +EditTokenDialog.menu.notes.sendEmit = 以邮件形式发送 +EditTokenDialog.label.shape = 形状: +EditTokenDialog.label.snaptogrid = 吸附到网格: +EditTokenDialog.label.size = 大小: +EditTokenDialog.label.visible = 对玩家可见: +EditTokenDialog.label.properties = 属性: +EditTokenDialog.label.visible.owner = 仅对所有者可见: +EditTokenDialog.label.sight.has = 有视觉: +EditTokenDialog.label.terrain.mod = 地形修正: +EditTokenDialog.label.terrain.mod.tooltip= 调整其他指示物穿过或在此指示物之上时的移动消耗。1为默认乘数且无变化 (1 * 1 \= 1)。 +EditTokenDialog.label.image = 图像表: +EditTokenDialog.label.uniqueLightSources = Unique Light Sources\: +EditTokenDialog.label.opacity = 指示物不透明度: +EditTokenDialog.label.opacity.tooltip = 更改指示物的不透明度。 +EditTokenDialog.label.opacity.100 = 100% +EditTokenDialog.label.terrain.ignore = 忽略地形: +EditTokenDialog.label.terrain.ignore.tooltip= 选择此指示物应该忽略的任何地形修正类型。 +EditTokenDialog.label.statSheet = Stat Sheet +EditTokenDialog.label.defaultStatSheet = Default Stat Sheet +EditTokenDialog.combo.terrain.mod = 设定单元格成本是否应该添加或乘数。使用负数来减去和小数值来划分成本。 +EditTokenDialog.border.title.layout = 界面布局 +EditTokenDialog.border.title.portrait = 头像 +EditTokenDialog.border.title.handout = 讲义 +EditTokenDialog.border.title.charsheet = Charsheet +EditTokenDialog.status.layout.instructions = 鼠标滚轮缩放;左键双击重置位置和缩放 +EditTokenDialog.label.allplayers = 所有玩家 +EditTokenDialog.tab.properties = 属性 +EditTokenDialog.tab.vbl = Topology +EditTokenDialog.tab.state = 状态 +EditTokenDialog.tab.speech = 发言 +EditTokenDialog.tab.ownership = 所有权 +EditTokenDialog.tab.config = 配置 +EditTokenDialog.tab.hero = 英雄实验室 +EditTokenDialog.tab.libToken = Lib\:Token 属性 +EditTokenDialog.button.vbl = Generate Token Topology +EditTokenDialog.button.vbl.tooltip = This will create VBL/MBL based on non-transparent pixels. +EditTokenDialog.button.vbl.clear = Clear Token Topology +EditTokenDialog.button.vbl.clear.tooltip = Clear VBL/MBL from token. +EditTokenDialog.button.vbl.tomap = Move Topology To Map +EditTokenDialog.button.vbl.frommap = Move Topology From Map +EditTokenDialog.button.vbl.preview = VBL Preview +EditTokenDialog.option.vbl.erase = Erase Source Topology on Move +EditTokenDialog.option.vbl.erase.tooltip = Move the VBL/MBL vs Copy it. +EditTokenDialog.label.vbl.visiblity = 指示物可见性 +EditTokenDialog.label.vbl.tolerance = 可见度 +EditTokenDialog.label.vbl.preview = 隐藏指示物图像预览 +EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window. +EditTokenDialog.label.vbl.sensitivity = 颜色灵敏度 +EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match. +EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection +EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked. +EditTokenDialog.label.vbl.level = 级别 +EditTokenDialog.label.vbl.method = 方法 +EditTokenDialog.label.vbl.optimize = Topology Optimization +EditTokenDialog.drop.vbl.optimize.tooltip= 高级使用:选择用来在生成的多边形中去除曲线的算法。

默认是最好但独特的多边形通常可以从其他选定的算法中的任何一种变良。 +EditTokenDialog.label.vbl.over = 在战争迷雾上可见 +EditTokenDialog.label.vbl.over.tooltip = 处于其他指示物视线时,总是在战争迷雾之上显示该指示物。对门、雕像、柱子、屋顶等非常有用。 +EditTokenDialog.label.vbl.color = 选择颜色 +EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL. +EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL. +EditTokenDialog.border.title.vbl.preview = Topology Preview +EditTokenDialog.status.vbl.instructions = 鼠标滚轮缩放;左键双击重置位置和缩放 +EditTokenDialog.label.hero.summary = 概要: +EditTokenDialog.label.hero.portfolio = 组合: +EditTokenDialog.label.hero.last = 最后修改: +EditTokenDialog.button.hero.setAsTokenPortrait = Set as Token Portrait +EditTokenDialog.button.hero.setAsTokenImage = Set as Token Image +EditTokenDialog.button.hero.setAsTokenHandout = Set as Token Handout +EditTokenDialog.label.hero.isAlly = Ally? +EditTokenDialog.label.hero.statBlockSearch = Expression\: +EditTokenDialog.button.hero.statBlockSearch.tooltip = Search the statblock using the expression provided. +EditTokenDialog.label.hero.statBlockSearch.tooltip = Enter raw text, a regular expression or an xPath expression to search the statblock for. +EditTokenDialog.action.hero.statBlockSearch.label = Find +EditTokenDialog.tab.hero.images = Images +EditTokenDialog.tab.hero.text = TEXT +EditTokenDialog.tab.hero.xml = XML +EditTokenDialog.tab.hero.html = HTML +EditTokenDialog.spinner.tolerance.tooltip= Sets the tolerance for the optimization, a value of 0 disables optimization and values > 0 reduce the number of polygon points for better performance. +EditTokenDialog.vbl.explanation.tooltip = Controls how many of the tokens regions must be seen before showing over FoW, range is 1-9 regions.

The image is sliced into an even 3 x 3 grid for a total of 9 regions. The tolerance controls how many of these "regions" must be "seen" by another token before it's image is revealed.

For a very large roof, because of vision distance, you may want to use a value of 1.
Where as for a smaller token like a statue, you may not want to show the image until more of it is visable and use a value of 3 or 4. +EditTokenDialog.confirm.clearSpeech = 你确定要清除此指示物上所有发言? +EditTokenDialog.confirm.vbl.autoGenerate = Are you sure you want to reset all VBL/MBL \n and automatically generate VBL/MBL for this token? +EditTokenDialog.confirm.vbl.clearVBL = Are you sure you want to clear all VBL/MBL for this token? +# These "generic" entries are currently not used; they're supposed to be +# overridden with specific entries in the code. So if they show up, +# it's a software bug. ;-) +EditTokenDialog.msg.generic.colKey = 密钥(Bug\!) +EditTokenDialog.msg.generic.colValue = 值 (Bug\!) +EditTokenDialog.msg.speech.colID = ID +EditTokenDialog.msg.speech.colSpeechText = 发言文本 +EditTokenDialog.msg.title = 编辑指示物 +EditTokenDialog.msg.wrap = 换行 +EditTokenDialog.vbl.label.originalPointCount = 原点计数 +EditTokenDialog.vbl.label.optimizedPointCount = Optimized Point Count +EditTokenDialog.vbl.label.working = 处理中... +EditTokenDialog.checkbox.state.hide = 隐藏 +EditTokenDialog.button.hero.refresh.tooltip.on = Refresh data from Hero Lab
Changes detected\! +EditTokenDialog.button.hero.refresh.tooltip.off = Refresh data from Hero Lab
No changes detected... +EditTokenDialog.libTokenURI.error.notLibToken = {0} is not a valid name for a lib\:Token. +EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {0} if you want to enable URI access. + +MapPropertiesDialog.label.playerMapAlias = 显示名称: +MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. +MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.cell.type = 单元格类型: +MapPropertiesDialog.label.cell.dist = 每单元格距离: +MapPropertiesDialog.label.cell.pixels = 每单元格像素: +MapPropertiesDialog.label.cell.ai = AI 单元格环绕: +MapPropertiesDialog.label.vision.dist = 视觉距离: +MapPropertiesDialog.label.lights.tooltip = 可以选择关闭、日间或夜间。可以在地图创建后更改。 +MapPropertiesDialog.image.nogrid = 无网格 +MapPropertiesDialog.label.cell.ai.tooltip = This controls how the AI will round the distance per cell after terrain modifiers have been applied. The default is no rounding, which may leave the cell cost as a fraction and/or not in even multiples of cell units. +MapPropertiesDialog.label.image = 选择地图图像 +MapPropertiesDialog.label.background = 选择背景 +MapPropertiesDialog.label.fog = 选择雾 +MapPropertiesDialog.label.lightingStyle = Lighting style\: +MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps). + +AddResourcesDialog.label.localdirectory = 本地目录 +AddResourcesDialog.label.example = (例如,c\:\\data\\cmpgn_images) +AddResourcesDialog.label.none = 无 + +AdjustBoardDialog.title = 调整板块位置 +AdjustBoardDialog.snapto = 吸附到: +AdjustBoardDialog.none.tooltip = 无吸附。 +AdjustBoardDialog.grid.tooltip = 吸附到指示物网格。 +AdjustBoardDialog.tile.tooltip = 吸附到重复的背景纹理。 + +GridControlPanel.sizeInPixels = Grid Size\: +GridControlPanel.sizeInPixels.second = 2nd Size\: +GridControlPanel.offset.x = X偏移: +GridControlPanel.offset.y = Y偏移: +GridControlPanel.color = 颜色: + +GridlessGrid.error.notLoaded = 无法读取无网格模式的网格足迹。 + + + +# Handshake messages +Handshake.msg.duplicateName = 某人已使用了该用户名。请选择另一个名字并重试。 +Handshake.msg.wrongPassword = 密码错误,请重试。 +Handshake.msg.unknownPlayer = Player {0} is unknown. +Handshake.msg.wrongVersion = The versions used do not match. You are trying to connect a client to a server running a different version.
Please update your client to the correct version. +Handshake.msg.failedLogin = 来自 {0}的登录尝试失败,解码握手时出错。 +Handshake.msg.failedLoginDecode = 用密码解码握手失败。 +Handshake.msg.encodeInitFail = 无法初始化握手编码。 +Handshake.msg.badChallengeResponse = 来自玩家 {0} 的客户端握手挑战响应错误。 +Handshake.msg.errorValidating = 验证握手时出错。 +Handshake.msg.unableToConnectPublicKey = 无法使用公钥连接。 +Handshake.msg.invalidHandshake = Unable to connect due to Invalid Handshake. +Handshake.msg.playerBlocked = Player is blocked\: {0}. +Handshake.msg.incorrectPassword = Incorrect Password during handshake. +Handshake.msg.incorrectPublicKey = Incorrect public key used during handshake. +Handshake.msg.deniedEasyConnect = Easy connect request denied. +Handshake.msg.gmDeniedRequest = GM has denied your request to connect. +Handshake.msg.playerAlreadyConnected = That player name is already connected. +Handshake.msg.failedToGetPublicKey = Failed to get the player's public key +Handshake.msg.unexpectedError = Unexpected error encountered during handshake. + +Update.title = 有可用的更新 +Update.msg1 = 有新版本的 MapTool 可用! +Update.msg2 = 您想要下载 {0} 吗? +Update.button = 跳过此版本 +Update.chkbox = 不要再次检查更新! + +ExportCampaign.desc = Export campaign to a previous version + +ExportScreenshot.view.current.tooltip = 所见即所得。 +ExportScreenshot.view.asselected = 已选择 +ExportScreenshot.view.asselected.tooltip = 选择屏幕截图中包含的图层。 +ExportScreenshot.view.entiremap = 整个地图 +ExportScreenshot.view.entiremap.tooltip = 整个地图,保持可见度和迷雾。 +ExportScreenshot.view.fog.tooltip = 整个地图:与地图菜单上启用的迷雾相同。 整个地图图层:若选中,将与当前迷雾一起导出一个单独文件。 +ExportScreenshot.view.gm.tooltip = 所有GM可见的东西。 +ExportScreenshot.view.player.tooltip = 仅玩家可以看见的东西。 +ExportScreenshot.view.layer.tooltip = 包含此图层。 +ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map". +ExportScreenshot.view.layer.vbl.tooltip = Saves Visibility Blocking Layer (VBL) as a monochrome image. +ExportScreenshot.ftp.path.note = 注意:路径必须已存在 +ExportScreenshot.ftp.host.example = (例如:myhost.com) +ExportScreenshot.ftp.username.example = (例如:pbpuser) +ExportScreenshot.ftp.path.example = (例如:路径/to/my/images/map.png) +ExportScreenshot.method.label = 渲染模式: +ExportScreenshot.method.buffered = 缓存图像 +ExportScreenshot.method.buffered.tooltip = Renders the image into a single bitmap then saves that to the chosen location. Can use a lot of memory, and may fail if the image is too large. +ExportScreenshot.method.iw = Image Writer +ExportScreenshot.method.iw.tooltip = Renders the image incrementally as it is needed by the file output formatting code. Uses less memory. Extremely large files can take a long time. The UI will not update during the file output, so the program may be unresponsive for several minutes while the file is saved. +ExportScreenshot.method.bg = 后台线程 +ExportScreenshot.method.bg.tooltip = NOT IMPLEMENTED\! Uses the Image Writer technique in a background thread so that the UI can be updated with the progress. + + +ImageCacheStatusBar.toolTip = 当前图像缩略图缓存目录大小,双击清除此缓存。 + +# {0} is the table name to be deleted. +LookupTablePanel.confirm.delete = 删除表格"{0}"? +LookupTablePanel.confirm.export = 导出表格"{0}"? +LookupTablePanel.confirm.import = 导入表格"{0}"? +LookupTablePanel.confirm.overwrite = 覆盖表格"{0}"? +LookupTablePanel.error.loadFailed = 无法读取表格。 +LookupTablePanel.error.saveFailed = 无法保存表格"{0}"。 +LookupTablePanel.info.saved = 表格保存为"{0}"。 +LookupTablePanel.msg.titleEdit = 编辑表格 +LookupTablePanel.msg.titleNew = 新建表格 + +# Unfortunately, the Details button has not been localized yet. :( +MapToolEventQueue.details = 点击Details...按钮以查看更多信息。于论坛报告错误时请复制粘贴此内容。 +MapToolEventQueue.stackOverflow = A stack overflow has occurred.\n\nThis is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.\n\nPlease specify a larger stack size for MapTool and run again. +MapToolEventQueue.stackOverflow.title = 错误:栈溢出 +MapToolEventQueue.unexpectedError = 发生了未知错误。 +MapToolEventQueue.warning.title = 警告 + +MemoryStatusBar.tooltip = Used Memory\: {0}M, Total Memory\: {1}M, Maximum Memory\:{2}M + +PaintChooser.title = Choose Paint + +PersistenceUtil.error.campaignPropertiesLegacy = 该战役属性文件并非此版本MapTool可读的旧版格式文件。 +PersistenceUtil.error.campaignPropertiesVersion = 此版本MapTool无法读取该战役属性文件。 +PersistenceUtil.error.campaignPropertiesRead = 读取战役属性文件数据时出错。 +PersistenceUtil.warn.campaignProperties.importWrongFileType = 文件不是 MapTool 战役属性文件。文件是 {0}。 + +PersistenceUtil.error.campaignRead = 读取战役文件错误。 +PersistenceUtil.error.campaignVersion = 此版本MapTool无法读取此战役文件。
我们将视图以旧版格式读取... +# The keys ending with "Read" are for reporting IOExceptions. +# The ones ending with "Version" are for reporting ConversionExceptions (from XStream). +PersistenceUtil.error.macroRead = 从文件读取宏按钮数据错误。 +PersistenceUtil.error.macroVersion = 此版本MapTool无法读取此宏按钮文件。 +PersistenceUtil.error.macrosetVersion = 此版本MapTool无法读取此宏包文件。 +PersistenceUtil.error.mapRead = 从文件读取地图数据错误。 +PersistenceUtil.error.mapVersion = 此版本MapTool无法读取此地图文件。 +PersistenceUtil.error.tableRead = 从文件读取表格数据错误。 +PersistenceUtil.error.tableVersion = 此版本MapTool无法读取此表格文件。 +PersistenceUtil.warn.campaignNotLoaded = 无法明确战役文件格式;未读取。 +PersistenceUtil.warn.campaignWrongFileType = 文件不是 MapTool 战役文件。文件是 {0}。 +PersistenceUtil.warn.importWrongFileType = 文件不是 MapToot 地图文件。文件是 {0}。 +PersistenceUtil.warn.macroWrongFileType = 文件不是 MapToot 宏文件。文件是 {0}。 +PersistenceUtil.warn.macroSet = 一个宏包 +PersistenceUtil.warn.macrosetWrongFileType = 文件不是 MapToot 宏包文件。文件是 {0}。 + +Preferences.tab.developer = Developer +Preferences.tab.developer.warning = These options are not meant for normal use. If you aren't developing or debugging MapTool, don't enable them\! +Preferences.developer.info.developerOptionsInUse = The following developer options are enabled\: +Preferences.developer.autoSaveMeasuredInSeconds.label = Measure auto-save time in seconds +Preferences.developer.autoSaveMeasuredInSeconds.tooltip = When enabled, increases the frequency of auto-saves by reinterpreting the number as measuring seconds instead of minutes. +Preferences.developer.showPartitionDrawableBoundaries.label = Show spatial partitions when rendering drawings +Preferences.developer.showPartitionDrawableBoundaries.tooltip = When enabled, draws a boundary around each spatial partition that is used in drawing rendering. +Preferences.developer.showAiDebugging.label = Enable AI debugging +Preferences.developer.showAiDebugging.tooltip = When enabled, adds labels containing the f, g, and h costs calculated by A* during pathfinding, as well as the moves blocked by VBL. +Preferences.developer.ignoreGridShapeCache.label = Ignore grid shape cache +Preferences.developer.ignoreGridShapeCache.tooltip = When enabled, the grid's shape is recalculated every time it is needed. +Preferences.developer.info.developerOptionsInUsePost = If this is not intended, go to {0} > {1} > {2} tab and disable the options there. +Preferences.tab.interactions = 交互 +Preferences.label.maps.fow = 新地图包含战争迷雾 +Preferences.label.maps.fow.tooltip = 可以在单个地图上启用或禁用战争迷雾。 +Preferences.label.maps.visible = 新地图对玩家可见 +Preferences.label.maps.visible.tooltip = 个别地图可能对玩家可见或不可见。 +Preferences.label.maps.grid = 新地图网格类型 +Preferences.label.maps.grid.tooltip = The grid cell shape for new maps. +Preferences.combo.maps.grid.square = 方形 +Preferences.combo.maps.grid.hexHori = Horizontal Hex +Preferences.combo.maps.grid.hexVert = Vertical Hex +Preferences.combo.maps.grid.isometric = 立体 +Preferences.label.maps.gridSize.new = New Map Grid Size +Preferences.label.maps.gridSize.tooltip = Number of map pixels that represents one grid cell. +Preferences.label.maps.units = 新地图每格单位 +Preferences.label.maps.units.tooltip = 游戏系统中每格使用的单位(例:DND每格为5) +Preferences.label.maps.vision = 新地图视觉距离 +Preferences.label.maps.vision.tooltip = Maptool停止计算视线的距离。 +Preferences.label.maps.light = New Map Vision +Preferences.label.maps.light.tooltip = The type of vision selected in a new map. +Preferences.label.maps.metric = 移动规律 +Preferences.label.maps.metric.tooltip = 确定 MapTool 如何处理选中网格类型的移动规律。 +Preferences.label.maps.sortType = 排序方式 +Preferences.label.maps.sortType.tooltip = Determines if the maps are sorted by Name or Display Name +Preferences.label.objects.snap = 置放新指示物时吸附网格 +Preferences.label.objects.snap.tooltip = 图像置入物件图层时是否打开网格吸附。 +Preferences.label.objects.free = 初始时不限制尺寸 +Preferences.label.objects.free.tooltip = 若启用,新物件将以原生分辨率显示,并附加一个调整缩放把手。 +Preferences.label.background.snap.tooltip = 图像置入背景图层时是否打开网格吸附。 +Preferences.label.background.free.tooltip = 若启用,新背景图像将以原生分辨率显示,并附加一个调整缩放把手。 +Preferences.label.tokens.snap.tooltip = 是否默认打开指示物网格吸附。 +Preferences.label.tokens.free.tooltip = 新指示物是否以原生分辨率显示。 +Preferences.label.tokens.visible = 加入新指示物时,对玩家可见 +Preferences.label.tokens.visible.tooltip = GM 放置的指示物是否立即对玩家可见。(请注意,指示物所有者总是可以看到他们的指示物。) +Preferences.label.tokens.delete = 删除指示物时警告 +Preferences.label.tokens.delete.tooltip = 删除指示物"无法撤销"。您可能想要启用此功能。 +Preferences.label.tokens.duplicate = 复制指示物编号 +Preferences.label.tokens.duplicate.tooltip = 当一个指示物被粘贴或拖放到地图上,如何解决重复名称问题。 +Preferences.combo.tokens.duplicate.increment = Increment +Preferences.combo.tokens.duplicate.random = 随机 +Preferences.label.tokens.numbering = 开启编号显示 +Preferences.combo.tokens.numbering.name = 名称 +Preferences.combo.tokens.numbering.gm = GM 名称 +Preferences.combo.tokens.numbering.both = 两者都是 +Preferences.label.tokens.naming = 新指示物名称 +Preferences.label.tokens.naming.tooltip = 确定新指示物的初步命名方式。 +Preferences.combo.tokens.naming.filename = 使用文件名 +# {0} is the localized version of "Creature" (See: Token.name.creature) +Preferences.combo.tokens.naming.creature = 使用 "{0}" +Preferences.label.tokens.dialog = 在新指示物上显示对话框 +Preferences.label.tokens.dialog.tooltip = 确定当将指示物拖到地图上时,是否会出现新指示物对话框。 +Preferences.label.tokens.statsheet = 状态表肖像大小 +Preferences.label.tokens.statsheet.tooltip = 鼠标划过时显示的状态表中图像的大小。设置为0时禁用肖像。 +Preferences.label.tokens.portrait.mouse = 鼠标悬停时显示肖像 +Preferences.label.tokens.portrait.mouse.tooltip = 鼠标悬停在指示物上时是否显示肖像。 +Preferences.label.tokens.statsheet.mouse = 鼠标悬停时显示状态表 +Preferences.label.tokens.statsheet.mouse.tooltip = 鼠标悬停在指示物上时是否显示状态表。 +Preferences.label.tokens.statsheet.shift = 显示状态表需要按住SHIFT +Preferences.label.tokens.statsheet.shift.tooltip = 勾选后,当按住SHIFT键并且鼠标悬停在指示物上时,才会显示状态表。未勾选时,按住SHIFT键并且鼠标悬停在指示物上时,隐藏状态表。 +Preferences.label.tokens.arrow = 强制显示面向箭头 +Preferences.label.tokens.arrow.tooltip = 强制使用图像表显示俯视角指示物的面向箭头。 +Preferences.label.tokens.drag.snap = 拖动时吸附指示物 +Preferences.label.tokens.drag.snap.tooltip = 拖动时指示物图像吸附到移动路径。 +Preferences.label.tokens.drag.hide = 拖动时隐藏鼠标指针 +Preferences.label.tokens.drag.hide.tooltip = 拖动指示物时,隐藏鼠标指针。 +Preferences.label.chat.avatar = 显示聊天头像 +Preferences.label.chat.avatar.tooltip = 在每条聊天信息的首部显示当前扮演指示物的图像。 +Preferences.label.chat.smilies = 转换文本表情 +Preferences.label.chat.smilies.tooltip = 某些文本表情将转换为表情图像。聊天输入窗口的右侧将显示表情面板。 +Preferences.label.chat.rolls = 为 [ ] 掷骰启用工具提示 +Preferences.label.chat.rolls.tooltip = 聊天窗口中的 [ ] 掷骰通常会展开显示。勾选此选项将只显示结果,而展开部分显示到工具提示。 +Preferences.checkbox.chat.rolls.tooltip = Enabled\: [ ] acts like [t\: ]
Disabled\: [ ] acts like [h\: ] +Preferences.label.chat.type.duration = 输入提醒持续时间(秒) +Preferences.label.chat.type.duration.tooltip = 输入提醒消失之前的时间,以秒为单位。 +Preferences.label.chat.type.color = 输入提醒颜色 +Preferences.label.chat.type.color.tooltip = 输入提醒的文本颜色。 +Preferences.label.chat.type.background = 输入提醒背景 +Preferences.label.chat.type.background.tooltip = 若启用,将在输入提醒下显示背景框架。 +Preferences.label.chat.trusted.background = 信任宏文本背景色 +Preferences.label.chat.trusted.background.tooltip = 信任宏生成的文本强制使用特定的背景颜色。 +Preferences.label.chat.trusted.foreground = 信任宏文本前景色 +Preferences.label.chat.trusted.foreground.tooltip = 信任宏生成的文本强制使用特定的前景颜色。 +Preferences.label.macroeditor.tooltip = 宏编辑器的主题。 +Preferences.label.facing.edge = 在边缘 +Preferences.label.facing.edge.tooltip = 旋转指示物面向时,吸附到单元格边缘。 +Preferences.label.facing.vertices = 在顶点 +Preferences.label.facing.vertices.tooltip = 旋转指示物面向时,吸附到单元格顶点。 +Preferences.label.access.delay = 工具提示加载延迟 +Preferences.label.access.delay.tooltip = 显示工具提示之前需要的延迟时间 (毫秒)。 +Preferences.label.access.delay.dismiss = 工具提示清除延迟 +Preferences.label.access.delay.dismiss.tooltip = 工具提示消失之前保持的时间(毫秒)。 +Preferences.label.access.size = 聊天字体大小 +Preferences.label.access.size.tooltip = 所有聊天窗口文本的大小(包括输入和输出)。 +Preferences.label.sound.system = 播放系统声音 +Preferences.label.sound.system.tooltip = 关闭此选项可防止MapTool内出现所有声音。 一些Java实现需要它,因为太多声音排队会导致JVM崩溃。 +Preferences.label.sound.stream = 播放剪辑和流 +Preferences.label.sound.stream.tooltip = 关闭此选项以禁止播放音频剪辑和流。 +Preferences.label.sound.focus = 窗口未激活时关闭声音。 +Preferences.label.sound.focus.tooltip = 窗口未激活时关闭声音。 +Preferences.label.sound.syrinscape = 打开Syrinscape 集成 +Preferences.label.sound.syrinscape.tooltip = 允许MapTool通过第三方集成URI启动Syrinscape。下次启动Maptool时生效。 +Preferences.label.auth.publicKey = 客户端公钥 +Preferences.label.auth.publicKey.tooltip = Key used for authentication with servers using public/private key authentication. +Preferences.label.auth.copyKey = 复制公钥 +Preferences.label.auth.regenKey = 重新生成密钥 +Preferences.label.language.tooltip = 选择用户界面的语言。 +Preferences.label.language.override = 显示语言 +Preferences.label.options = 其他选项 +Preferences.label.options.directory = 数据目录 +Preferences.label.options.directory.tooltip = 覆盖默认数据目录。默认是用户目录下的 .maptool。 +Preferences.label.advanced = 高级选项 +Preferences.label.advanced.assert = 启用断言 +Preferences.label.advanced.direct3d = 禁用 Direct3d 通道 +Preferences.label.advanced.opengl = 启用 OpenGL 通道 +Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.jvm = JVM 内存设置 +Preferences.label.jvm.heap = 最大堆大小 (-Xmx) +Preferences.label.jvm.heap.tooltip = -Xmx size in bytes Sets the maximum size to which the Java heap can grow. +Preferences.label.jvm.min = 初始和最小堆大小 (-Xms) +Preferences.label.jvm.min.tooltip = Oracle建议设置最小堆积大小(-Xms) 等于最大堆积大小(-Xmx)。 +Preferences.label.jvm.stack = 线程堆栈大小 (-Xss) +Preferences.label.jvm.stack.tooltip = Thread stacks are memory areas allocated for each Java thread for their internal use. This is where the thread stores its local execution state. +Preferences.label.autosave = 战役自动保存每 +Preferences.label.autosave.tooltip = Autosaved campaigns are in ${appHome}/autosave. Autosaving a campaign is memory-intensive. Be sure to take that into account. Set to 0 to disable. +Preferences.label.save.reminder = 关闭时提醒保存 +Preferences.label.save.reminder.tooltip = MapTool 关闭时是否显示提示。 +Preferences.label.autosave.chat = 聊天日志自动保存间隔 +Preferences.label.autosave.chat.tooltip = 聊天记录将以下面设置的时间间隔 (分钟) 自动保存,并使用下面设置的文件名。设置为 0 以禁用。 +Preferences.label.autosave.chat.filename = 自动保存的聊天日志文件名 +Preferences.label.autosave.chat.filename.tooltip = 指定一个文件名。没有目录名与 ${appHome}/自动保存。 +Preferences.label.directory.sync = 文件同步目录 +Preferences.label.directory.sync.tooltip = 指定云同步指令的路径,例如 Google Drive、Dropbox、One Drive等。 这将用于确定相对路径的外部文件,如英雄实验室组合。 +Preferences.label.directory.sync.set = 点击右边的数字来设置目录。 +Preferences.label.map = 地图可见性 +Preferences.label.halo.width = 光环线宽度 +Preferences.label.halo.width.tooltip = 环绕单独指示物的光环颜色。 +Preferences.label.halo.color = 为视野应用光环颜色 +Preferences.label.halo.color.tooltip = 若启用,指示物可见区域的颜色将会与光环颜色相同。 +Preferences.label.halo.opacity = 光环不透明度 +Preferences.label.halo.opacity.tooltip = 设置光环视图覆盖的不透明度 (0-255)。 +Preferences.label.aura.opacity = 灵光不透明度 +Preferences.label.aura.opacity.tooltip = 设置绘制灵光的不透明度(0-255)。 +Preferences.label.lumens.opacity = Lumens overlay opacity +Preferences.label.lumens.opacity.tooltip = Measures how opaque the lumens overlay is drawn (0-255). +Preferences.label.lumens.borderThickness = Lumens overlay border thickness +Preferences.label.lumens.borderThickness.tooltip = How thick to draw the border between lumens regions. Set to 0 for no border. +Preferences.label.lumens.startEnabled = Show lumens overlay by default +Preferences.label.lumens.startEnabled.tooltip = Toggle on to show the lumens overlay whenever MapTool is started. +Preferences.label.lights.startEnabled = Show environmental lights by default +Preferences.label.lights.startEnabled.tooltip = Toggle on to show the environmental lights whenever MapTool is started. +Preferences.label.light.opacity = 光源不透明度 +Preferences.label.light.opacity.tooltip = Measures how opaque the light overlay is drawn (0-255). Has no effect on maps with environmental lighting. +Preferences.label.fog.opacity = 迷雾不透明度 +Preferences.label.fog.opacity.tooltip = Measures how opaque the "soft fog" overlay is drawn (0-255). +Preferences.label.fog.mapvisibilitywarning = Hide 'Map not visible to players' Warning +Preferences.label.fog.mapvisibilitywarning.tooltip= Hide warning from players telling that map is not visible. +Preferences.label.fog.autoexpose = 指示物移动时自动探索迷雾(个人服务器) +Preferences.label.fog.autoexpose.tooltip = If enabled, the fog of war is automatically exposed as a token moves on maps with a grid. When running a server, this setting is ignored in favor of the settings in the 'Start Server' dialog. +Preferences.label.performance.fillselection = 填充选择框 +Preferences.label.performance.fillselection.tooltip = 若启用,拖动鼠标选择多个指示物时的选框将显示半透明阴影。 +Preferences.label.performance.cap = 帧速率 +Preferences.label.performance.cap.tooltip = 渲染地图时候所使用的帧速率上限。 +Preferences.label.performance.render = Image Scaling Quality +Preferences.label.performance.render.tooltip = Quality of scaled images. +Preferences.combo.render.low = Low (Fastest) +Preferences.combo.render.pixel = Pixel Art +Preferences.combo.render.medium = Medium +Preferences.combo.render.high = High (Slowest) +Preferences.label.initiative.defaults = 战役默认值 +Preferences.label.initiative.hidenpc = 隐藏新地图上的NPC +Preferences.label.initiative.hidenpc.tooltip = 若启用,NPC 将不会出现在玩家的先攻板中。 +Preferences.label.initiative.owner = 在新战役中给予所有者权限 +Preferences.label.initiative.owner.tooltip = 所有者权限允许玩家在先攻面板中根据他们的指示物执行某些操作。 +Preferences.label.initiative.lock = 在新战役中锁定玩家移动 +Preferences.label.initiative.lock.tooltip = 若启用,玩家只能在指示物拥有先攻时移动。 +Preferences.label.initiative.msg = 显示先攻消息 +Preferences.label.initiative.msg.tooltip = 若启用,当指示物获得先攻时发送信息到聊天窗口。 +Preferences.label.client.fitview = 适应GM视图 +Preferences.label.client.fitview.tooltip = 当使用“强制玩家显示GM视图”时,玩家地图是否缩放至与GM屏幕相同。 +Preferences.label.client.default.username = 默认用户名 +Preferences.label.client.default.username.tooltip = The default username that appears in the MapTool toolbar. +Preferences.label.installDir = Installation Directory +Preferences.client.webEndPoint.port = Internal Web Server End Point Port +Preferences.client.webEndPoint.port.tooltip = Web Server End Point Port (Internal MapTool Only) +Preferences.client.default.username.value = 匿名用户 +Preferences.label.macros.edit = 默认:允许玩家编辑宏 +Preferences.label.macros.edit.tooltip = 玩家可编辑的宏无法调用 trusted 函数。开发框架时,应禁用此函数。 +Preferences.label.upnp.timeout = 发现超时 +Preferences.label.upnp.timeout.tooltip = 寻找UPnP网关时的等待超时时间,以毫秒为单位。 +Preferences.label.macros.permissions = 启用外部宏访问 +Preferences.label.macros.permissions.tooltip = 启用宏来调用能够访问您的驱动器和 http 服务的函数。以下函数将被启用:getRequest、postRequest、exportData、getEnvironmentVariable。 +Preferences.label.chat.macrolinks = 取消宏链接的工具提示 +Preferences.label.chat.macrolinks.tooltip = 宏链接通常会在工具提示中显示链接目标,这是一种防作弊装置。 出于美观考虑,你可以关闭工具提示。 +Preference.checkbox.chat.macrolinks.tooltip = Enabled\: do not show tooltips for macroLink
Disabled (default)\: show tooltips for macroLinks +PreferencesDialog.themeChangeWarning = Changing the theme requires a restart of MapTool to take effect. +PreferencesDialog.themeChangeWarningTitle = Theme Change. +Preferences.combo.themes.filter.all = All +Preferences.combo.themes.filter.dark = Dark +Preferences.combo.themes.filter.light = Light + +ServerDialog.error.port = 你必须输入端口数值。 +ServerDialog.error.port.outOfRange = 端口范围必须介于 1 到 65535 之间。 +ServerDialog.error.portNumberException = RPTools注册端口不是数值?!网络服务器bug? +ServerDialog.error.server = 您必须输入服务器名称或IP地址。 +ServerDialog.error.serverNotFound = 服务器"{0}"未找到。 +ServerDialog.error.username = 必须输入用户名。 +ServerDialog.error.noConnectPassword = 您必须输入密码才能连接到服务器。 +ServerDialog.error.passwordMissing = 必须设置玩家密码和GM密码。 +ServerDialog.error.playerPasswordMissing = Player Password must be provided. +ServerDialog.error.gmPasswordMissing = GM Password must be provided. +ServerDialog.error.passwordMustDiffer = 玩家密码和GM密码不能相同。 +ServerDialog.error.serverAlreadyExists = A server with the same name already exists. + +# The connection test has been disabled so these are not currently used. +ServerDialog.msg.test1 = 准备连接测试中... +ServerDialog.msg.test2 = 运行连接测试。若成功将快速完成;若失败则通常耗时良久。 +ServerDialog.msg.test3 = 成功从互联网连接到你的计算机! +# Yes, I know these are similar. But I wanted *some* difference so the +# programmer can easily locate specific areas of the code. +ServerDialog.msg.test4 = 无法从互联网发现你的计算机。

可能是端口转发问题。查看RPTools论坛(Tools -> MapTool -> HOWTO)可找到网络设置FAQ。 +ServerDialog.msg.test5 = 无法从互联网发现你的计算机。

可能是端口转发问题。查看RPTools论坛(Tools -> MapTool -> HOWTO)可找到网络设置FAQ。 +ServerDialog.msg.test6 = 测试中遇到通信错误。 +ServerDialog.msg.test7 = 测试中遇到未知或意外异常。 +ServerDialog.msg.title = 开启服务器 +ServerDialog.label.usePasswordFile = Use MapTool Password file. +ServerDialog.tooltip.usePasswordFile = Use MapTool Password file for player and GM passwords. +ServerDialog.label.useEasyConnect = Use MapTool Easy Connect. +ServerDialog.tooltip.useEasyConnect = Use MapTool Easy Connect to simplify public key authentication. +ServerDialog.label.usepnp = 使用UPnP +ServerDialog.option.hidemapselectui = Hide the map select UI from players +ServerDialog.option.hidemapselectui.tooltip = Hides the top right map select UI so that a custom one may be used or players are unable to change maps. +ServerDialog.option.disablePlayerLibrary = Hide Players' Library +ServerDialog.option.disablePlayerLibrary.tooltip = Prevents players from importing tokens from their libraries. +ServerDialog.tooltip.useupnp = Attempt to map ports automatically. Most people should try this option first, and forward ports manually only if UPnP does not work. If you have set up port forwarding, leave this option unchecked. +ServerDialog.label.alias = RPTools.net 房间名: +ServerDialog.tooltip.alias = Allows players to find this server by name. If not provided,
players will need your external address to use Direct Connect.
must be specified if using WebRTC. +ServerDialog.label.gmpassword = GM 密码: +ServerDialog.label.password = 玩家密码: +ServerDialog.label.metric = 移动规律 +ServerDialog.label.metric.tooltip = 确定 MapTool 如何处理选中网格类型的移动。 +ServerDialog.option.ownership = 严格的指示物所有权 +ServerDialog.option.ownership.tooltip = 只有特定指示物的所有者可以对其执行任何操作。 +ServerDialog.option.reveal.gm = GM 在移动未知指示物时显示视野 +ServerDialog.option.reveal.gm.tooltip = 勾选时,若指示物未指定所有权,则移动时不会揭示战争迷雾。 +ServerDialog.option.reveal.player = 玩家可以显示视野。 +ServerDialog.option.reveal.move = 移动中自动揭示视野 +ServerDialog.option.reveal.move.tooltip = 允许指示物在移动结束时自动揭示战争迷雾。 +ServerDialog.option.vision.individual = 使用单独视野 +ServerDialog.option.vision.individual.tooltip = 玩家不共享视野。 +ServerDialog.option.fow.individual = 使用单独的战争迷雾 +ServerDialog.option.fow.individual.tooltip = 每个指示物独有战争迷雾。 +ServerDialog.option.impersonate = 允许玩家扮演任何指示物 +ServerDialog.option.impersonate.tooltip = 玩家可扮演任何角色(如同GM) +ServerDialog.option.macros = 玩家可使用战役宏 +ServerDialog.option.macros.tooltip = 玩家可使用战役宏面板上的宏 (但不能编辑)。 +ServerDialog.option.rolls = 为 [ ] 掷骰启用工具提示 +ServerDialog.option.rolls.tooltip = 未指定格式选项的 [ ] 掷骰将使用工具提示。 +ServerDialog.button.networkinghelp = 网络帮助 +ServerDialog.generatePassword = 生成密码 + + +CampaignPropertiesDialog.tab.token = 指示物属性 +CampaignPropertiesDialog.tab.repo = 资源库 +CampaignPropertiesDialog.tab.sight = 视线 +CampaignPropertiesDialog.tab.light = 光源 +CampaignPropertiesDialog.tab.states = 状态 +CampaignPropertiesDialog.tab.bars = 资源条 +CampaignPropertiesDialog.button.import = Import Predefined +CampaignPropertiesDialog.button.import.tooltip = Import predefined properties and settings for the selected system +campaignPropertiesDialog.newTokenTypeName = Enter the name for the new token type +campaignPropertiesDialog.newTokenTypeTitle = New Token Type +campaignPropertiesDialog.newTokenTypeDefaultName = New Token Type {0} +campaignPropertiesDialog.newTokenPropertyDefaultName = New Prop {0} +campaignPropertiesDialog.tokenTypeNameChangeWarning = Changing the token type name will update all tokens with this type which could take a while. +campaignPropertiesDialog.tokenTypeNameChangeTitle = Token Type Name Change +campaignPropertiesDialog.tokenTypeNameDeleteTitle = Delete Token Type {0} +campaignPropertiesDialog.tokenTypeNameDeleteMessage =Change existing Tokens to\: +campaignPropertiesDialog.tokenTypeNameRename = Renaming Token Types... +campaignProperties.macroEditDialog.default.title = Default value for Property +campaignPropertiesTable.column.name = Name +campaignPropertiesTable.column.shortName = Short Name +campaignPropertiesTable.column.displayName = Display Name +campaignPropertiesTable.column.onStatSheet = Stat Sheet +campaignPropertiesTable.column.gmStatSheet = GM +campaignPropertiesTable.column.ownerStatSheet = Owner +campaignPropertiesTable.column.defaultValue = Default + +# Bar propertyType +CampaignPropertiesDialog.combo.bars.type.twoImages = 两个图像 +CampaignPropertiesDialog.combo.bars.type.singleImage = 单张图像 +CampaignPropertiesDialog.combo.bars.type.multipleImages = 多个图像 +CampaignPropertiesDialog.combo.bars.type.solid = 实心 +CampaignPropertiesDialog.combo.bars.type.twoTone = 双色 +# Bar side +CampaignPropertiesDialog.combo.bars.side.top = 顶部 +CampaignPropertiesDialog.combo.bars.type.bottom = 底部 +CampaignPropertiesDialog.combo.bars.type.left = 左侧 +CampaignPropertiesDialog.combo.bars.type.right = 右侧 +# State propertyType +CampaignPropertiesDialog.combo.states.type.image = 图像 +CampaignPropertiesDialog.combo.states.type.cornerImage = 角图像 +CampaignPropertiesDialog.combo.states.type.gridImage = 网格图像 +CampaignPropertiesDialog.combo.states.type.dot = 点 +CampaignPropertiesDialog.combo.states.type.gridDot = 网点 +CampaignPropertiesDialog.combo.states.type.circle = 圆形 +CampaignPropertiesDialog.combo.states.type.shaded = Shaded +CampaignPropertiesDialog.combo.states.type.x = X +CampaignPropertiesDialog.combo.states.type.cross = 十字线 +CampaignPropertiesDialog.combo.states.type.diamond = 钻石形 +CampaignPropertiesDialog.combo.states.type.gridDiamond = Grid Diamond +# "Yield" here refers to the shape of the traffic sign (an inverted triangle) +CampaignPropertiesDialog.combo.states.type.yield = Yield +CampaignPropertiesDialog.combo.states.type.gridYield = Grid Yield +CampaignPropertiesDialog.combo.states.type.triangle = 三角形 +CampaignPropertiesDialog.combo.states.type.gridTriangle = Grid Triangle +CampaignPropertiesDialog.combo.states.type.gridSquare = Grid Square +# Positions +position.corner.topLeft = Top Left +position.corner.topRight = Top Right +position.corner.bottomLeft = Bottom Left +position.corner.bottomRight = Bottom Right +position.side.left = Left +position.side.right = Right +position.side.top = Top +position.side.bottom = Bottom + +# Start : CampaignPropertiesDialog light and sight. +light.example.groupName = Light group name +light.example.auras.groupName = Sample Auras\: 5' grid +light.example.name.aura.allPlayers = Aura All Players 10 +light.example.name.aura.donutCone = Donut Cone +light.example.name.aura.donutHole = Donut Hole +light.example.name.aura.gmRed = Aura GM Red 10 +light.example.name.aura.gmRedSquare = Aura GM Red Square +light.example.name.aura.lineOfSight = Line of Sight +light.example.name.aura.owner = Aura Owner 10 +light.example.name.aura.rangeArcs = Range Arcs +light.example.name.aura.rangeCircles = Range Circles +light.example.name.aura.sideFields = Side Fields +light.example.name.forwardArcAura = Forward Arc +light.example.name.lantern = Lantern +sight.example.name.blind = Blind +sight.example.name.coneVision = Conic Vision +sight.example.name.darkVision = Dark Vision +sight.example.name.elfVision = Elf Vision +sight.example.comment = This line is a comment +light.example.text.aura.allPlayers = A blue aura visible to all players. +light.example.text.aura.donutCone = The same trick done with a cone. +light.example.text.aura.donutHole = This one hides a secret. If you have a range with no colour it becomes the range the light source begins. In this case the light begins at 20 and ends at 40. +light.example.text.aura.gmRed = A circular GM-only aura in red with a 15-foot diameter. +light.example.text.aura.gmRedSquare = A 5-foot square red aura only visible to the GM. +light.example.text.aura.lineOfSight = A beam 150 ft long with a width of 0.4 map units. +light.example.text.aura.owner = A circular green aura that is only visible to the token's owners. +light.example.text.aura.rangeArcs = A series of cones starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.rangeCircles= A series of circles starting every 30 ft and ending 0.4 ft later. +light.example.text.aura.sideFields = 4 cones with an arc of 90 degrees and range of 12.5, each one offset to cover a different region. + +option.type.key.equals.value = Key\=Value +option.type.keyword = Keyword +option.type.prefixed.value = Prefixed Value +option.type.special = Special + +phrase.multipleEntriesAllowed = Multiple entries are allowed. + +shape.type.name.beam = beam +shape.type.name.circle = circle +shape.type.name.cone = cone +shape.type.name.grid = grid +shape.type.name.hexagon = hexagon +shape.type.name.square = square + +sight.default.distance = Map vision distance + +sightLight.columnHeading.option = Option +sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionType = Type + +sightLight.optionLabel.arc = Arc +sightLight.optionLabel.aura = Aura +sightLight.optionLabel.color = Color +sightLight.optionLabel.component = Component +sightLight.optionLabel.distance = Distance +sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.magnifier = Magnifier +sightLight.optionLabel.offset = Offset +sightLight.optionLabel.personalSight = Personal Sight +sightLight.optionLabel.range = Range +sightLight.optionLabel.restriction = Restriction +sightLight.optionLabel.scale = Scale +sightLight.optionLabel.shape = Shape +sightLight.optionLabel.width = Width + +sightLight.optionDescription.arc = Used with the cone shape, the angle of the cone in degrees. +sightLight.optionDescription.aura = Create the light as an aura instead. +sightLight.optionDescription.distance = How far the vision type extends. +sightLight.optionDescription.lightComponents = A string defining light range characteristics. +sightLight.optionDescription.magnifier = Multiplies each light source radius by this value to create a second dimmer region. +sightLight.optionDescription.name = The user-visible name to use for the entry. +sightLight.optionDescription.offset1 = Used with the beam and cone shapes. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. +sightLight.optionDescription.personalSight.component.color = A {0} hex color component used to tint the area. +sightLight.optionDescription.personalSight.component.lumens = A positive or negative integer. +sightLight.optionDescription.personalSight.component.range = How far the personal sight extends. +sightLight.optionDescription.range = How far the light extends. +sightLight.optionDescription.restriction = Only used with auras. Accepts {0} or {1}. +sightLight.optionDescription.scale = Measure the distance from the token's edge instead of its center. +sightLight.optionDescription.shape = Shape may be {0}(beam), {1}(circle), {2}(cone), {3}(grid), {4}(hexagon), or {5}(square). +sightLight.optionDescription.width = Used with the beam shape, how wide to make the beam. + +sightLight.footnote.lumens.line.2 = A lumens value larger than the equivalent darkness is needed to expose an area, i.e. a dark region of lumens -20 remains dark against a lumens of +20. A lumens of +21 or higher will expose the region. +sightLight.footnote.lumens.line.1 = Negative values act as darkness and are removed from the exposed visible area. +sightLight.footnote.multiple.lights = Each definition can contain multiple definitions chained together. +sightLight.footnote.multiple.rangeColourLumens = Each shape/entry can have its range, color, and lumens specified. +sightLight.footnote.multiple.shapes.1 = Sight and light definitions can be made combining different shapes. +sightLight.footnote.multiple.shapes.2 = Each shape will be used until either\: a) another shape replaces it, or b) the end of the line is reached. + +sightLight.structure.listItem.comments = Lines beginning with "-" are comments and not processed. +sightLight.structure.listItem.defaults = When no value is provided the default value is used. +sightLight.structure.listItem.groupedNames = The following entry names are used in the sub-menu under the group name. +sightLight.structure.listItem.groupName = The first entry of a group is used as the name for the group; it becomes an entry on the token popup menu under the {0} element. +sightLight.structure.listItem.groups = End a group with a blank line. +sightLight.structure.listItem.letterCase = Letter case is preserved for names and ignored for options. +sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.multiple = Each definition can contain multiple lights. +sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. + +sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.structure = Structure + +sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.name = Name +sightLight.syntax.label.options = Options + +sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. + +word.example = Example +word.examples = Examples +word.integer = Integer +word.optional = Optional +word.string = String +word.syntax = Syntax +word.unused = Unused +# End : CampaignPropertiesDialog light and sight. + +CampaignPropertiesDialog.label.sight = Format\:
Name \: options

Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).

Options\:

shape
shape may be circle, square, hex, grid, cone or beam
distance\=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance\=10.5
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
x\#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
r\#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

Ex\: r60\#bb0000+120

+ +CampaignPropertiesDialog.label.light = Format\:
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x

Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.

name
A user-visible name for light definition.
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
shape

An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.

Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.

Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.

For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.

arc\=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120
width\=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4
offset\=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120
OPTIONS

GM and OWNER apply only to auras (see below).

IGNORES-VBL allows the light or aura to render through VBL.

scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
range

A distance in map units as measured from the centerpoint of the grid cell.

Can have additional definitions;

  • A \#rrggbb hex color component appended to determine color.
  • A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.

    *Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.

Example\:

Sample Lights - 5' grid 
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30

Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40

Auras\:

To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.

In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.

Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff

The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.


New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Side fields
4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.
Dounut Hole
This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.
Donut Cone
The same trick done with a cone.
Range Circles
A series of circles starting every 30 ft and ending 0.4 ft later.
Range Arcs
Another repeat, this one using cones.
Beam
A beam 150 ft long with a width of 0.4 map units
+CampaignPropertiesDialog.label.title = 战役属性 +CampaignPropertiesDialog.label.group = 组: +CampaignPropertiesDialog.label.image = 图像\: +CampaignPropertiesDialog.label.images = 图像\: +CampaignPropertiesDialog.label.show = 显示给: +CampaignPropertiesDialog.label.corner = 边角: +CampaignPropertiesDialog.label.preview = 预览\: +CampaignPropertiesDialog.label.side = 方向: +CampaignPropertiesDialog.label.bar = 前景色: +CampaignPropertiesDialog.label.background = 背景色: +CampaignPropertiesDialog.label.thick = 厚度: +CampaignPropertiesDialog.label.opacity = 不透明度: +CampaignPropertiesDialog.label.inc = 增量: +CampaignPropertiesDialog.label.mouse = 鼠标划过: +CampaignPropertiesDialog.label.order = 序号: +CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list. +CampaignPropertiesDialog.label.else = 所有人 +CampaginPropertiesDialog.label.owner = Owner + +TextureChooserPanel.title = 纹理 + +TokenPropertiesPanel.label.list = List the token properties for this token type below, one property per line\: +TokenPropertiesPanel.label.type = 指示物类型 +TokenPropertiesPanel.label.statSheet = Stat Sheet +TokenPropertiesPanel.button.statSheetProps = Stat Sheet Properties +TokenPropertiesPanel.button.setAsDefault = Set as Default +TokenPropertiesPanel.defaultPropertyType = Default Property Type + + +# Token terrain modifier operations +Token.TerrainModifierOperation.NONE = 无 +Token.TerrainModifierOperation.MULTIPLY = Multiply +Token.TerrainModifierOperation.ADD = 添加 +Token.TerrainModifierOperation.BLOCK = 封禁 +Token.TerrainModifierOperation.FREE = 自由 + +# Token shapes +Token.TokenShape.TOP_DOWN = 俯瞰 +Token.TokenShape.CIRCLE = 圆形 +Token.TokenShape.SQUARE = 方形 +Token.TokenShape.FIGURE = 图形 + +Token.Type.PC = PC +Token.Type.NPC = NPC + +# Token sizes, from smallest to largest +TokenFootprint.name.fine = 超微型 +TokenFootprint.name.diminutive = 微型 +TokenFootprint.name.tiny = 超小型 +TokenFootprint.name.small = 小型 +TokenFootprint.name.medium = 中型 +TokenFootprint.name.large = 大型 +TokenFootprint.name.huge = 超大型 +# Humongous is only used on hex grids, comes after huge +TokenFootprint.name.humongous = 巨型 +# The following are only used on square grids, come after huge +TokenFootprint.name.gargantuan = 超巨形 +TokenFootprint.name.colossal = 超巨型 + +# Token VBL Optimization methods +TokenVBL.JTS_SimplifyMethodType.DOUGLAS_PEUCKER_SIMPLIFIER = 道格拉斯·彼得克 +TokenVBL.JTS_SimplifyMethodType.TOPOLOGY_PRESERVING_SIMPLIFIER = Topology Preserving +TokenVBL.JTS_SimplifyMethodType.VW_SIMPLIFIER = VW Simplifier +TokenVBL.JTS_SimplifyMethodType.NONE = 无优化 + +TransferProgressDialog.title = 素材传送中 +TransferProgressDialog.desc = 这些是从服务器或素材库检索到的图像。 + +SquareGrid.error.pathhighlightingNotLoaded = 无法读取路径高亮图片。 +SquareGrid.error.squareGridNotLoaded = 无法读取方格模式网格足迹。 + +Token.dropped.byPlayer = 玩家 {0} 放置指示物到地图 " {1}" +# This is the name given to new tokens if the New Token Naming preference +# is set to "Use "Creature"" +Token.name.creature = 生物 +Token.error.unableToPaste = 粘贴指示物名称失败:{0} +Token.error.unableToRename = 无法将指示物重命名为"{0}",因为地图上已有另一指示物同名。
只有主持人能创建复数同名指示物! + +ToolbarPanel.manualFogActivated = 无服务器下手动调整战争迷雾只影响全局可视区域(如全地图),即使选中了一个或多个指示物。
若你要将更改仅应用于个别指示物,启动MapTool服务器并勾选Individual Fog有效(若你希望你可保持Alias域为空以建立匿名服务器)。
此警告将不再在此战役出现。 + +TransferableHelper.error.ioException = 拖放中遇到I/O错误。 +TransferableHelper.error.unrecognizedAsset = 无法恢复拖放设备。 +TransferableHelper.error.unsupportedFlavorException = 拖放中遇到不支持的数据类型。 +TransferableHelper.error.urlFlavor = 无法读取URL_FLAVOR。 +TransferableHelper.warning.badObject = 无法从拖放对象获得数据。
可能由于网络错误(如代理设置或缺少授权)导致空对象或是由于不合适的对象类型(如非法文件类型)。 +TransferableHelper.warning.tokensAddedAndExcluded = 添加了{0,number}个指示物。{1,number}个指示物无法被添加因为缺少名字或图片。 + +VisionDialog.error.EmptyDistance = 最大视野为空,输入最大视野。 +VisionDialog.error.numericDistanceOnly = 最大视野必须是数值。 +# These are for a first cut at a true vision UI but the code is +# currently not accessible by the user. +VisionDialog.msg.title = 视野 + +# Movement metrics +WalkerMetric.NO_DIAGONALS = 无对角 +# "Manhattan" refers to Manhattan Distance (See: https://en.wikipedia.org/wiki/Taxicab_geometry) +WalkerMetric.MANHATTAN = 曼哈顿距离 +WalkerMetric.ONE_TWO_ONE = 1-2-1 +WalkerMetric.ONE_ONE_ONE = 1-1-1 + +# AI cell rounding options +Zone.AStarRoundingOptions.NONE = 无 +Zone.AStarRoundingOptions.CELL_UNIT = 单元格 +Zone.AStarRoundingOptions.INTEGER = 整数 + +# This message appears when a campaign is loaded and MapTool is scanning +# the maps and optimizing their memory footprint by collapsing +# drawables, if possible. +Zone.status.optimizing = 调整地图:"{0}" + +ZoomStatusBar.tooltip = 缩放级别 + +action.addDefaultTables = 添加默认表格... +action.addDefaultTables.description = 在战役中添加几个骰子图像与卡片表格。 +action.addIconSelector = 添加图片库路径 +action.addIconSelector.description = 打开将本地内容和远程内容添加到资源库的对话框。 +action.addOnLibraries = Add On Libraries... +action.adjustBoard = 调整地图边界 +action.adjustBoard.description = 打开调整嵌入地图图像位置的对话框。 +action.adjustGrid = 调整网格(&A) +action.adjustGrid.accel = shift A +action.adjustGrid.description = 打开网格设置。 +action.autohideNewIcons = 自动隐藏新指示物 +action.autohideNewIcons.description = 加入新的指示物时,所有玩家不可见 +action.autohideNewMaps = 自动隐藏新地图 +action.autohideNewMaps.description = 加入新的地图时,所有玩家不可见 +# Other actions which are not necessarily on the top menu but may +# appear on a context (i.e. right-click) menu or be connected to +# an editable field on a dialog. NOTE: MapTool 1.3 does not properly +# localize dialog labels yet! Only one or two dialogs have the +# necessary code for localization. +action.bootConnectedPlayer = 请出聊天室 +action.campaignProperties = 战役属性 +action.campaignProperties.description = 打开战役属性设置。 +action.cancelCommand = 未使用 (action.cancellCommand) +action.clearDrawing = 清除 +action.clearDrawing.accel = shift D +action.clearDrawing.description = Clear will clear all drawings from the active layer and clear all drawing undo history. +action.clientConnect = 连接到服务器 +action.clientConnect.description = 作为客户端连接到服务器。 +action.clientDisconnect = 断开与服务器的连接 +action.clientDisconnect.description = 服务器关闭/断开连接。 +action.collectPerformanceData = 收集性能数据 +action.collectPerformanceData.description = 打开一个浮动面板报告多种性能数据。 +action.commandPanel = 命令面板 +# These next two are used internally but never appear on a menu item. +# In order to prevent I18N from warning that they don't exist these +# lines have been added. +action.commitCommand = 未使用 (action.commit命令) +action.newlineCommand = Not used (action.newlineCommand) +action.copyTokens = 复制 +action.copyTokens.accel = C +action.copyTokens.description = 复制选定指示物 +action.copyZone = 复制地图 +action.copyZone.description = 制作当前地图的副本。 +action.cutTokens = 剪切 +action.cutTokens.accel = X +action.cutTokens.description = 剪切选定指示物 +action.debug.duplicateLastIcon = 复制上一个图标 +action.editMap = 编辑地图 +action.editMap.description = 打开对话框以编辑当前地图设置。 +# Is this accelerator a bad choice on OSX? The Mac uses Cmd-W to mean +# "close focused window"... Even if we answer "yes", should we change this? +# I hate to start putting os-specific settings into the properties file. :( +# Unless we add the "os.name" field as a prefix to all properties +# as a way to override what's here. For example, adding a property named +# mac os x.action.enabledFogOfWar.accel=f +# to indicate a platform-specific change to the accelerator...? +# With MapTool 1.4 expected to allow users to define their own accelerators +# this probably doesn't matter much. +action.enableFogOfWar = 战争迷雾(&W) +action.enableFogOfWar.accel = W +action.enableFogOfWar.description = 开启当前地图的战争迷雾 +action.enforceNotification = 强制输入提示 +action.enforceNotification.description = 使所有客户端打开输入提示。 +action.enforceView = 强制视图 +action.enforceView.accel = F +action.enforceView.description = 使所有客户端显示当前地图和缩放 +action.enforceZone = 强制地图 +action.enforceZone.accel = E +action.enforceZone.description = 使所有客户端显示当前地图 +action.error.noMapBoard = 不存在地图图片。使用“编辑地图”来添加。 +# Not used on the Mac, as the application menu will have 'Quit' added to +# it instead and Meta-Q set as the accelerator. Kind of ugly that it is +# hard-coded in the application, but that's OSX for you. ;-) +action.exit = 退出(&x) +action.exit.description = 退出MapTool。 +action.exportCampaignAs = Campaign As... +action.exportCampaignAs.description = Export current campaign to a version compatible with older MapTool releases. +action.exportScreenShot = 输出屏幕截图 +action.exportScreenShot.title = 导出屏幕截图 +action.exportScreenShot.accel = shift S +action.exportScreenShot.description = 导出当前地图的图像。优先导出屏幕截图。 +action.exportScreenShotAs = 屏幕截图另存为... +action.exportScreenShotAs.description = 打开对话框以导出当前地图的图像。 +action.fullscreen = 全屏 +action.fullscreen.accel = alt ENTER +action.fullscreen.description = 更改为全屏模式隐藏除地图视图以外的其他一切。 +action.toggleFullScreenTools = 在全屏模式下启用工具。 +action.toggleFullScreenTools.accel = alt T +action.gatherDebugInfo = 收集调试信息... +action.gatherDebugInfoWait = 正在收集信息,请稍候... +action.gatherDebugInfo.description = 收集您系统的信息,以帮助故障排除或报告错误。 +action.gridLineWight = Grid &Line Weight +# These are url menu actions. Each item consists of three keys. The first key is +# action.url.## which contains the displayed string. The second key is +# action.url.##.description which contains the url to load when the action is +# executed. The last key is action.url.##.icon which contains the image embedded +# inside the MapTool JAR file which appears on the menu item. +action.helpurl.01 = 文档 +action.helpurl.01.description = https\://www.rptools.net/toolbox/maptool/ +action.helpurl.02 = 指南 +action.helpurl.02.description = https\://www.rptools.net/tutorials/ +action.helpurl.03 = 论坛 +action.helpurl.03.description = http\://forums.rptools.net/ +action.helpurl.04 = 网络设置(帖子) +action.helpurl.04.description = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +action.helpurl.05 = 宏脚本 +action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page +action.helpurl.06 = 框架 +action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks +action.hideMap = 玩家可见(&H) +action.hideMap.accel = H +action.hideMap.description = 玩家可见当前地图 +action.linkPlayerView = 锁定视图 +action.linkPlayerView.accel = shift F +action.linkPlayerView.description = 使所有客户端持续显示当前地图和缩放 +action.loadCampaign = 打开战役(&O)... +action.playerDatabase = 玩家数据库 +action.loadCampaign.accel = O +action.loadCampaign.description = 加载以前保存的战役。 +action.loadMap = 导入地图(&I) +action.loadMap.description = 导入之前保存的地图 +action.loadMap.warning1 = 此为实验性功能。请在使用此功能前保存战役(你远程登录为主持人)。 +action.loadMap.warning2 = 帮助 启动浏览器查看论坛有关的帖子,并取消导入。 +action.loadMap.warning3 = 已了解此问题,继续导入。 +action.loadMap.warning4 = 关闭面板,并取消导入。 +action.import.dungeondraft = 导入通用VTT... +action.import.dungeondraft.dialog.title = 导入通用VTT 文件 +action.loadSaveDialog = 读取/保存DEBUG。 +action.loadSaveDialog.accel = F5 +action.macro.addNewToSelected = 向所选组添加新宏 +action.macro.clearGroup = 清空组 +action.macro.clearPanel = 清空面板 +action.macro.delete = 删除 +action.macro.deleteFromCommon = 从常用宏删除 +action.macro.duplicate = 复制 +action.macro.duplicateOnSelected = 向所选组复制宏 +action.macro.edit = 编辑 +action.macro.export = 导出 +action.macro.exportCommon = 导出常用宏 +action.macro.exportCommonSet = 导出常用宏包 +action.macro.exportSet = 导出宏包 +action.macro.exportGroup = 导出宏组... +action.macro.import = 导入 +action.macro.importSet = 导入宏包 +action.macro.importSetToSelected = 向所选组导入宏包 +action.macro.importToSelected = 向所选组导入宏 +action.macro.new = 添加新宏 +action.macro.renameGroup = 重命名宏组... +action.macro.reset = 重置 +action.macro.runForEachSelected = 运行于所选指示物 +action.macroEditor.gotoLine = &转到行... +action.macroEditor.gotoLine.accel = L +action.macroEditor.searchFind = 查找... +action.macroEditor.searchFind.accel = F +action.macroEditor.searchReplace = &替换... +action.macroEditor.searchReplace.accel = H +action.macroEditor.showFindSearchBar = 显示搜索栏 +action.macroEditor.showFindSearchBar.accel = shift F +action.macroEditor.showReplaceSearchBar = 显示替换搜索栏 +action.macroEditor.showReplaceSearchBar.accel = shift H +# File Menu +action.newCampaign = 新建战役(&N) +action.newCampaign.description = 放弃当前的战役,并用单一的草原地图创建新的战役。 +# Map Menu +action.newMap = 新建地图 +action.newMap.accel = N +action.newMap.description = 打开对话框以将新地图添加到当前战役。 +action.newToken = 新建指示物 +action.newUnboundedMap = 开启新地图 +action.newUnboundedMap.accel = shift N +action.openLogConsole = 打开日志控制台 +action.openLogConsole.title = 打开日志控制台 +action.openLogConsole.description = 打开日志控制台以显示日志输出。 +action.pasteTokens = 粘贴 +action.pasteTokens.accel = V +action.pasteTokens.description = 粘贴指示物 +action.preferences = 首选项 +action.preferences.description = 打开首选项对话框。 +action.redoDrawing = 重做绘制 +action.redoDrawing.accel = R +action.redoDrawing.description = 重做历史记录中最近的绘图。 +action.refresh = 刷新 +action.refresh.accel = F5 +action.removeAssetRoot = 移除 +action.removeZone = 删除地图 +action.removeZone.description = 从战役中删除当前地图。 +action.renameMap = 重命名地图 +action.renameMap.description = 重命名当前地图。 +action.rescanNode = 重新扫描... +action.restoreDefaultImages = 恢复默认图像(&D) +action.restoreDefaultImages.description = 恢复资源库默认的指示物、纹理和其他图像。 +action.restoreFogOfWar = 恢复战争迷雾 +action.restoreFogOfWar.accel = shift R +action.restoreFogOfWar.description = 恢复当前地图上的战争迷雾 (擦除所有暴露的战争迷雾)。 +action.revealFogAtWaypoints.description = 只在移动起点、中间路径点和移动终点揭示战争迷雾。 +action.revealFogAtWaypoints = 战争迷雾:从路径点探索 +action.revealFogAtWaypoints.accel = shift W +action.runMacro = 运行宏(&R) +action.runMacro.accel = 输入 / +action.runMacro.description = 激活聊天窗口,并以斜杠(/)开头。 +action.saveCampaign = 保存战役(&S) +action.saveCampaign.accel = S +action.saveCampaign.description = 将包括地图、指示物、表格等全部资源保存到一个文件中 +action.saveCampaignAs = 战役另存为(&A)... +action.saveCampaignAs.accel = A +action.saveCampaignAs.description = 保存包括地图、指示物、表格等全部资源保存到一个文件中 +action.saveMapAs = 导出地图(&E) +action.saveMapAs.description = 保存地图到外部文件 +action.saveMessageHistory = 保存消息和历史记录(&H) +action.saveMessageHistory.description = 保存聊天记录,包括私聊 +action.nextToken = Select next token +# Tool +action.sendChat = 聊天窗口(&h) +action.sendChat.accel = shift ENTER +action.chat.color.tooltip = 设置发言文本的颜色 +action.chat.scrolllock.tooltip = 锁定卷动 +action.chat.showhide.tooltip = 显示/隐藏输入通知 +#action.addIconSelector.accel=ctrl shift i +action.serverStart = 开启服务器 +action.serverStart.description = 启动服务器,以便其他地图工具客户端能够连接到您。 +action.setZoneGridColor = 设置网格颜色 +# Help +action.showAboutDialog = 关于(&A) +action.showAboutDialog.description = 显示关于 MapTools 的信息。 +action.showConnectionInfo = 连接信息(&C) +action.showConnectionInfo.description = 打开窗口,显示您连接的本地和外部IP地址以及正在使用的端口。 +action.showCoordinates = 坐标(&C) +action.showCoordinates.description = 显示行/列坐标。仅对方格有效。 +action.showGrid = 网格(&G) +action.showGrid.accel = G +action.showGrid.description = 切换网格显示开关。 +action.showLightRadius = 光源(&L) +action.showLightRadius.accel = L +action.showLightRadius.description = 让有光源的指示物开启光源 +action.showLightSources = 光源 +action.showLightSources.accel = K +action.showLightSources.description = 在带有光源的指示物上显示一个灯泡图标。仅GM +# Currently unused but the code is in place which searches for this key, so... +action.showMapSelector = 小地图(&M) +action.showMapSelector.accel = M +action.showMovementMeasures = 距离(&D) +action.showMovementMeasures.accel = D +action.showTextLabels = 显示文本标签 +action.showMovementMeasures.description = 显示指示物拖动距离 +action.showNames = 指示物名称(&T) +action.showNames.accel = T +action.showNames.description = Displays names below tokens.
Visible NPC\: White on Blue
Visible PC\: Black on Grey
Not Visible\: White on Dark Grey. +action.showPlayerView = 玩家视图 +action.showPlayerView.accel = shift P +action.showPlayerView.description = (大致上)显示玩家将会看到的视图 +action.toggleDoubleWide = 直线双倍宽度(&S) +action.toggleDoubleWide.description = 当选择此项后,线条模版中的直线将为双倍宽度。 +action.showLumensOverlay = Show Lumens Overlay +action.showLumensOverlay.description = Render the lumens levels on top of the map. +action.showLights = Show Lights +action.showLights.description = Draw lights onto the map as part of the environment. + +action.toggleDrawMeasurements = 绘图显示距离 +action.toggleDrawMeasurements.description = 当选择此项后,绘图时会显示距离。 +action.toggleMovementLock = 禁止移动(&L) +action.toggleMovementLock.accel = shift L +action.toggleMovementLock.description = 锁定玩家指示物的移动。 +action.toggleTokenEditorLock = 锁定玩家指示物编辑器 +action.toggleTokenEditorLock.description = 锁定访问指示物编辑器。 +action.toggleNewZonesHaveFOW = 新地图包含战争迷雾 +action.toggleTokensStartSnapToGrid = 置放新指示物时,对齐网格 +# Edit Menu +action.undoDrawing = 撤销绘图 +action.undoDrawing.accel = Z +action.undoDrawing.description = Removes the last drawing placing it in the undo history. +action.useAlphaFog = 切换半透明的迷雾 +action.zoom100 = 还原 +action.zoom100.accel = typed + +# View +action.zoomIn = 放大(&I) +action.zoomIn.accel = typed \= +action.zoomLock = 锁定缩放 +action.zoomOut = 缩小(&O) +action.zoomOut.accel = typed - + +addtokenstate.added = 指示物已添加状态"{0}"。 +# Slash command info +addtokenstate.description = 添加新指示物状态。 +addtokenstate.exists = 已存在名为"{0}"的指示物状态。 +addtokenstate.invalidColor = 非法颜色"{0}"被作为参数传递。
合法值是16进制数或整型数或常用颜色名(black, blue, cyan, darkgray, gray, green, lightgray, magenta, orange, pink, red, white, yellow)。 +addtokenstate.invalidCorner = 非法方位角名称"{0}"被作为参数传递。合法值是nw, ne, sw, se。 +addtokenstate.invalidNumber = 非法数值"{0}"被作为参数传递。 +addtokenstate.noOverlyType = 不存在名为"{0}"的覆盖类型。合法类型包括:dot, circle, shade, X, cross, diamond, yield 或 triangle。 +addtokenstate.param = 需要指示物状态名与覆盖类型名。 + +admin.exportCampaignRepo = 导出战役资源文件 +admin.exportCampaignRepo.description = 导出战役资源文件。 +admin.updateCampaignRepo = 更新战役资源文件 + +alias.added = 别名"{0}"已添加。 +alias.commandHeader = 命令 +alias.descriptionHeader = Description +alias.description = 创建别名。 +alias.header = 别名 +alias.removed = 别名"{0}"已移除。 +alias.notFound = Alias "{0}" not found. +alias.campaign.title = Campaign Aliases +alias.client.title = Client Aliases +alias.addon.title = Aliases defined by {0} ({1}) Add-On . + + +changecolor.description = 改变你的消息文本颜色。必须用16进制格式,如:/cc \#ff0099 + +clear.description = 清空消息面板 + +clearaliases.description = 清除所有别名。 +clearaliases.prompt = 确认清除所有别名? + +color.olive = 橄榄 + +component.areaGroup.macro.commonMacros = 公共宏 +component.areaGroup.macro.noMacros = 没有宏 +component.dialogTitle.macro.macroID = 宏ID +component.label.macro.allowPlayerEdits = 允许玩家编辑宏 +component.label.macro.applyToSelected = 应用于所选指示物 +component.label.macro.autoExecute = 自动执行 +component.label.macro.buttonColor = 按钮颜色 +component.label.macro.command = 命令 +component.label.macro.compareApplyToSelected = 应用于所选指示物 +component.label.macro.compareUseAutoExecute = 自动执行 +component.label.macro.compareUseCommand = 命令 +component.label.macro.compareUseGroup = 组 +component.label.macro.compareUseIncludeLabel = 包含标签 +component.label.macro.compareUseSortPrefix = 分类前缀 +component.label.macro.displayHotKey = 显示热键? +component.label.macro.fontColor = 字体颜色 +component.label.macro.fontSize = 字号 +component.label.macro.group = 组 +component.label.macro.hotKey = 快捷键 +component.label.macro.includeLabel = 包含标签 +component.label.macro.label = 标签 +component.label.macro.macroCommonality = 比较准则 +component.label.macro.maxWidth = 最大宽度 +component.label.macro.minWidth = 最小宽度 +component.label.macro.sortPrefix = 分类前缀 +component.label.macro.toolTip = 提示 +component.tab.macro.details = 详细 +component.tab.macro.editor = 编辑器 +component.tab.macro.options = 选项 +component.tooltip.macro.allowPlayerEdits = 勾选则允许玩家编辑 +component.tooltip.macro.applyToSelected = 勾选则对所选指示物执行,否则在所有指示物之外执行。若调用了指示物属性则应勾选 +component.tooltip.macro.autoExecute = 勾选则点击按钮立即执行,否则将扮演(若可用)并将命令准备于输入框 +#TODO: Write tooltip for this. +component.tooltip.macro.buttonColor = 设置宏按钮颜色 +component.tooltip.macro.compareUseApplyToSelected = 勾选则在与其他宏比较时包含是否“应用与所选指示物” +component.tooltip.macro.compareUseAutoExecute = 勾选则在与其他宏比较时包含是否“自动执行” +component.tooltip.macro.compareUseCommand = 勾选则在与其他宏比较时包含命令 +component.tooltip.macro.compareUseGroup = 勾选则在与其他宏比较时包含组 +component.tooltip.macro.compareUseIncludeLabel = 勾选则在与其他宏比较时包含是否“包含标签” +component.tooltip.macro.compareUseSortPrefix = 勾选则在与其他宏比较时包含分类前缀 +component.tooltip.macro.displayHotKey = 在宏按钮上显示或隐藏热键。 +component.tooltip.macro.fontColor = 设置宏标签字体颜色 +component.tooltip.macro.fontSize = 设置宏标签字号 +component.tooltip.macro.group = 宏在宏按钮面板中所在组,若组不存在会新建 +component.tooltip.macro.hotKey = 设置快捷键,可跨所有宏面板执行 +component.tooltip.macro.includeLabel = 勾选则带标签输出 +# These really should use the ".description" style that is used by the menu +# selections, above. We'll convert these to new names later on and when +# we do, we'll convert all translation files at the same time. +component.tooltip.macro.label = 将显示于宏按钮的名字 +component.tooltip.macro.maxWidth = 设置宏按钮最大宽度,若标签超长将自动扩展,若留空将自动伸缩 +component.tooltip.macro.minWidth = 设置宏按钮最小宽度,若标签超长将自动扩展,若留空将自动伸缩 +component.tooltip.macro.sortPrefix = 决定组内排序 +component.tooltip.macro.tooltip = 输入提示 +component.msg.macro.textfound = 找到文本;出现了标记: {0} +component.msg.macro.occurrences = 出现了标记: {0} +component.msg.macro.notfound = 找不到文本 + +# The IP address in these next two messages comes from the results of the ConnectionInfoDialog contacting the RPTools Registry and asking for it. +# It's obviously possible that this will fail. In those cases the string returned will be "Unknown". The first line is for the confirmation dialog and the +# other two appear as output in the chat window. +confirm.info.heartbeat.registryFailure = Connection refresh to the MapTool registry failed.

The registry server will purge records periodically, making it difficult for future clients to connect.
If this persists, you will need to provide clients with your contact information directly (IP address "{0}" and port {1}). +confirm.macro.allowPlayerEdits = 你确定要允许玩家编辑此公共宏?

选“是”将继续此修改,选“否”将恢复。 +confirm.macro.checkComparisons = 你是否要在将公共宏添加到导出列表前检验“比较准则”?

若选择“否”,MapTool将不会就任何宏未选择“比较准则”而提示。一个未选择任何“比较准则”的宏将可能导出错误信息。比如若一未选择“命令”这一准则的宏添加到导出列表,则将不带命令进行导出。 +confirm.macro.clearGroup = 你将要清空 {0} 宏组。确定继续? +confirm.macro.clearPanel = 你将要清空 {0} 宏面板。确定继续? +confirm.macro.commonSelectionLocation = 在公共选择宏中 +# The only parameter for *most* translation strings is the +# player's name (as it appears in the Connection panel). Some +# strings, particularly the ones dealing with macro messages, have +# multiple parameters. It's usually pretty obvious what propertyType of +# value is being used as a parameter, but some messages have a comment +# directly above them to clarify, if appropriate. +# +# Valid patterns used to express parameters are: +# {num} replace the parameter with a string +# {num,propertyType,size} +# propertyType can be 'time' or 'date' (for java.util.Date objects), +# 'number' to indicate a numeric propertyType, +# and size can be +# 'short', 'int', or 'long' for numeric arguments of the same propertyType. +# +# Check the javadoc for the 'MessageFormat' class for more details on the +# formatting of values in this file (the time and date ones are particularly +# tricky, but thankfully aren't used much in MapTool). The URL is in the +# comments at the top of this file. +# General confirmation-propertyType messages +confirm.macro.delete = 你将要删除宏 {0} 。

是否继续? +confirm.macro.disallowPlayerEdits = 你确定要阻止玩家编辑此公共宏?

选“是”将继续此修改,选“否”将恢复。 +confirm.macro.exportInto = 你将要导出宏 {0} 。

是否继续? +confirm.macro.exportOverwrite = 你将要覆盖一个已经存在的宏文件。

是否继续? +confirm.macro.exportSetInto = 你将要导出当前的宏包。

是否继续? +confirm.macro.exportSetOverwrite = 你将要覆盖一个已经存在的宏包文件。

是否继续? +confirm.macro.failComparison = 宏 {0} 未选择以下比较准则:

    {1}

你是否想将此宏添加到输出列表?

选“是”将不带上述信息导出。 +confirm.macro.import = 要导入的宏 {0} 在 {1} 已存在。你是否要再次导入?

选“是”将导入,选“否”将取消

若你认为宏不同,选“否”再检查已存在的宏的编辑窗口中“选项”选项卡下的“比较准则”一栏。 +# {0} is the name of the frame that contains the macro: Global, Campaign, etc. +confirm.macro.panelLocation = 在 {0} 面板中 +confirm.macro.reset = 你将要重置宏 {0} 。

是否继续? +# {0} is the token's Name field +confirm.macro.tokenLocation = 在 {0} + +defaultTool.barMenu = 资源条 +defaultTool.ownerMenu = 所有者 +defaultTool.stateAction.AFK = 暂离 +defaultTool.stateAction.AFK.accel = 暂停输入 +defaultTool.stateAction.StableHP = 已稳定 +defaultTool.stateAction.clear = 清除状态 +# My campaign has the following states. Putting their descriptions +# here is decidedly obscure. :) There should be fields on the Campaign +# Properties' States tab for this instead. Although it's questionable +# whether user-defined states need to be translated anyway! +# AFK Dead Fly Other4 Song +# Bless Deafened Haste Paralyzed StableHP +# Blind Disabled Hidden Poisoned Staggered +# Bloody25 Dying Incapacitated Prayer Stunned +# Bloody50 EnergyDrained Levitate PrayerFOE Turned +# Bloody75 Enraged Marked Prone Unconscious +# Bloody100 Entangled Other Shield Update +# Confused Fatigued Other2 Sickened +# Dazed Fear Other3 Slowed +defaultTool.stateAction.light = 光源 +defaultTool.stateMenu = 设置指示物状态(&S) +defaultTool.visionMenu = 可视 + +dialog.addresource.downloading = 下载列表中... +dialog.addresource.errorDownloading = 下载列表错误。 +dialog.addresource.warn.badpath = 非法路径 +dialog.addresource.warn.couldnotload = 下载库错误。 +dialog.addresource.warn.directoryrequired = 必须是一个路径 +dialog.addresource.warn.filenotfound = 无法找到资源"{0}" +dialog.addresource.warn.invalidurl = 非法地址: {0} +dialog.addresource.warn.musthavename = 必须为库提供一个名称 +dialog.addresource.warn.mustselectone = 必须选择至少一个库 +dialog.addresource.error.malformedurl = Artpack URL {0} is malformed. Please check your installation. +dialog.addresource.warn.badresourceid = 错误的资源标识符: {0}。向MapToot 团队报告错误。 +dialog.campaignExport.notes.version.1.4.0.0 = Exporting to this version will strip out any drawables and any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version will strip out any campaign settings for Lumens.
Tokens with VBL will loose this functionality as well as any Always Visible values.
Merged Drawings will still be present but their label in Draw Explorer will not show as normal.

Note\: Macros will remain unchanged, so any reference to newer functionality not available in this version will cause normal errors when ran. +dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions). +dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept. +dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected. +dialog.colorChooser.title = Choose Color +dialog.copyZone.msg = 新地图名称: +# {0} is the current map name +dialog.copyZone.initial = Copy of {0} +dialog.resizeStamp.title = Automatically Resize Stamp +dialog.resizeStamp.checkbox.horizontal.anchor = 是否调整水平锚定? +dialog.resizeStamp.checkbox.vertical.anchor = 是否调整垂直锚定? +dialog.resizeStamp.label.height = 高: +dialog.resizeStamp.label.height.selected = 选区垂直格数: +dialog.resizeStamp.label.px = 像素(px) +dialog.resizeStamp.label.stampDimensions = 原始大小 +dialog.resizeStamp.label.width = 宽: +dialog.resizeStamp.label.width.selected = 选区水平格数: +dialog.resizeStamp.toolTip = 调整锚点,使“对齐到网格”时带有偏置。当左边缘包含半个格子时很有用。 +dialog.screenshot.error.failedExportingImage = 导出图片失败。 +dialog.screenshot.error.failedImageGeneration = 生成图片失败。 +dialog.screenshot.error.invalidDialogSettings = 非法消息设置。请报告bug! +dialog.screenshot.error.mustSelectView = 必须选择一个视图。 +dialog.screenshot.error.negativeFogExtents = 计算战争迷雾范围失败。请发送战役文件以debug。 +dialog.screenshot.error.noArea = 不具有截屏范围。 +dialog.screenshot.layer.button.uiImplementationError = 类中的枚举与Abeille表格变量不符。请报告bug。 +dialog.screenshot.msg.GeneratingScreenshot = 生产截屏 +dialog.screenshot.msg.screenshotSaved = 截屏已保存 +dialog.screenshot.msg.screenshotSaving = 截屏保存中 +dialog.screenshot.msg.screenshotStreaming = 截屏流传输中 +dialog.screenshot.radio.button.uiImplementationError = 类中的枚举与Abeille表格变量不符。请报告bug。 +dialog.stampTool.error.badSelection = 请创建更大的选区。 +dialog.stampTool.error.noSelection = 选区起止点请位于指示物上。 +dialog.mapProperties.title = 属性 +dialog.importedMapProperties.title = 导入地图属性 + +dungeondraft.import.unknownFormat = Unrecognized format value in Universal VTT file\: {0}. +dungeondraft.import.missingFormatField = No format specifier found. Invalid file format. +dungeondraft.import.ioError = 导入地图时发生 IO 错误。 +dungeondraft.import.missingResolution = 导入的文件中缺少分辨率字段。 +dungeondraft.import.missingPixelsPerGrid = 导入文件中缺少每单元格像素的字段。 +dungeondraft.import.image = 导入文件中缺少图像字段。 +dungeondraft.import.lightsIgnored = Some lights where ignored as X,Y co-ordinates where missing. + + +emit.description = 无署名广播消息到所有连接的玩家(仅限主持人)。 + +emote.description = 广播表情到所有连接的玩家。 + +emoteplural.description = 广播复数表情到所有连接的玩家。 + +experiments.description = 启用实验性功能。 +# Experimental features +experiments.listTitle = 实验性功能(风险自负) + +# Filename extension descriptions +# (These should be more consistent. Maybe in 1.4. Sigh.) +file.ext.cmpgn = MapTool战役 +file.ext.mtmacro = MapTool宏 +file.ext.mtmacset = MapTool宏包 +file.ext.mtprops = MapTool战役属性 +file.ext.mttable = MapTool表格 +file.ext.rpmap = MapTool地图 +file.ext.rptok = MapTool指示物 +file.ext.dungeondraft = Universal VTT Map (.dd2vtt, .df2vtt, .uvtt) +file.ext.addOnLib = Maptool Add-On Library + +goto.description = 转到地点或指示物。格式:/goto X,Y 或 /goto 指示物名。 + +help.description = 显示可用命令列表。 +help.header.aliases = 别名 +# Next three are for the titles generated in the table of commands in /help +help.header.command = 命令 +help.header.description = 描述 + +impersonate.description = 扮演某人/某物。 +impersonate.mustOwn = 只有 {0} 的所有者可以扮演或在其上运行宏。 + +initPanel.addAll = 添加全部指示物 +initPanel.addPCs = 添加玩家 +initPanel.center = 置于地图中央 +initPanel.clearInitState = 清除先攻值 +initPanel.displayMessage = 轮到 {0} 的回合。 +initPanel.enterState = 为 {0} 输入先攻值: +initPanel.enterStateMany = 为所选指示物输入先攻值: +initPanel.initStateSecondLine = 两行显示 +initPanel.makeCurrent = 设为当前行动者 +initPanel.moveDown = 下移 +initPanel.moveUp = 上移 +initPanel.next = 下一个 +initPanel.next.description = 将先攻移至下一个指示物。 +initPanel.prev = 上一个 +initPanel.prev.description = 将先攻移至上一个指示物。 +initPanel.remove = 移除指示物 +initPanel.removeAll = 移除全部指示物 +# Initiative Panel +initPanel.round = 战斗轮数: +initPanel.round.description = 重置战斗轮计数并清除当前先攻值 +initPanel.setInitState = 设置先攻值 +initPanel.showInitStates = 显示先攻值 +initPanel.showTokenStates = 显示指示物状态 +initPanel.showTokens = 显示指示物 +initPanel.sort = 排序 +initPanel.sort.description = 按先攻值排序。默认情况下使用降序,无数值的排列在有数值的后面,空值最后。 +initPanel.toggleHideNPCs = 隐藏NPC +initPanel.toggleHideNPCs.description = 如果启用,玩家将不会在此列表中看到任何NPC指示物。 +initPanel.toggleHold = 切换保持状态 +initPanel.toggleHold.description = 切换所选指示物延后。 +initPanel.toggleMovementLock = 锁定移动 +initPanel.toggleMovementLock.description = 启用时,只有处于当前先攻的指示物可以移动 (除了GM)。 +initPanel.toggleOwnerPermissions = 只允许指示物所有者操作 +initPanel.toggleOwnerPermissions.description = 允许拥有指示物所有权的玩家添加/移除他们的指示物,并在他们回合时使用“下一个”按钮。 +initPanel.toggleReverseSort = 使用逆序排列 +initPanel.toggleReverseSort.description = 在先攻菜单中进行 (排序) 时,使用逆序排列。 +initPanel.togglePanelButtonsDisabled = 禁用面板按钮 +initPanel.togglePanelButtonsDisabled.description = 禁用先攻面板上的下一个/上一个按钮。可以防止在通过其他宏管理先攻时出现错误。 +initPanel.buttonsAreDisabled = 面板按钮已被 GM 禁用。 + +# Initiative menu on the token popup. +initiative.menu = 先攻 +initiative.menu.add = 添加 +initiative.menu.addToInitiative = 加入先攻序列 +initiative.menu.clearState = 清除先攻值 +initiative.menu.enterState = 为所选指示物设置先攻值: +initiative.menu.hold = 保持 +initiative.menu.remove = 移除 +initiative.menu.resume = 恢复 +initiative.menu.setState = 设置先攻值 + + +layer.token = 指示物 +layer.gm = 隱藏的 +layer.object = 对象 +layer.background = 背景 + +lightDialog.cancel = 取消(&C) +lightDialog.off = 关闭(&f) +lightDialog.ok = 同意(&O) + +lineParser.atTokenNotFound = 宏" {0} @token"未找到。 +lineParser.badOptionFound = 找到了错误选项!选项字符串:"{0}",投骰字符串:"{1}" +# {0} is the roll options string. +lineParser.badRollOpt = 投骰选项错误:"{0}"。 +lineParser.countNonNeg = 计数选项需要非负数,但得到了 {0} 。 +# {0} = token name or gm name. +# Notice there are no double quotes around {0}. +lineParser.dialogTitle = 请为 {0} 输入值 +lineParser.dialogTitleNoToken = 输入值 +lineParser.dialogValueFor = Value For "{0}" +lineParser.duplicateLibTokens = 发现指示物"{0}"重复。 +lineParser.emptyTokenName = 无法将变量token.name设为空或空字符串。 +lineParser.errorBodyRoll = 投骰正文错误。 +# {0} = the error, {1} = the expression +lineParser.errorExecutingExpression = 执行表达式 {1} 遇到错误 {0} 。 +# {0} = the option (e.g. FOR, COUNT), {1} = error message. +# Notice that {1} doesn't have quotes around it. +lineParser.errorProcessingOpt = 执行"{0}"选项错误: {1} +lineParser.errorStmtBody = 声明正文 +lineParser.errorStmtBodyFirst200 = 声明正文(头200字符) +lineParser.errorStmtOpts = 声明选项(若存在) +lineParser.forNoZeroStep = FOR循环步长不能为0 +lineParser.forVarMissing = FOR:缺少变量 +lineParser.foreachVarMissing = FOREACH:缺少变量 +lineParser.ifError = IF选项投骰出错。 +lineParser.invalidCondition = 投骰选项 {0} ( {1} )中具有非法状态。 +lineParser.invalidExpr = 非法表达式: {0} +lineParser.invalidIfCond = 非法的IF状态: {0} ,运算得到: {1} 。 +lineParser.invalidMacroLoc = 必须指定宏"{0}"从何处运行。 +lineParser.invalidWhile = 投骰选项WHILE( {0} )中具有非法状态。 +lineParser.libUnableToExec = 无法执行来自"{0}"的宏:玩家不可见。 +lineParser.cantAssignToConstant = 常量 "{0}" 不是有效的分配目标。 +# MapToolLineParser errors +# Note that many of the errors detected by the line parser will include +# single and/or double quotes. That means we don't want to add any here +# unless we are absolutely sure that they should always be printed and +# will be useful to the user. Don't change these without testing... +lineParser.maxRecursion = 达到递归层数上限。 +lineParser.nonDefLoopSep = 为了指定一个非默认循环分隔符,你必须采用格式"FOR(变量,初值,终值,步长,分隔符)" +lineParser.notALibToken = 只有"Lib\:"打头的宏可以被来自其他指示物的宏调用。 +lineParser.notValidNumber = "{0}"非合法数值。 +lineParser.notValidVariableName = 变量名"{0}"非法。 +# Map Tool Variable Resolver +lineParser.onlyGMCanGet = 只有主持人可获取"{0}"。 +lineParser.onlyGMCanSet = 只有主持人可设置"{0}"。 +lineParser.optBadParam = 投骰选项"{0}":错误的选项参数 {1} 。 +lineParser.optRequiresParam = 投骰选项"{0}"需要将不超过 {1} 项参数列在圆括号中。 +lineParser.optReservedName = Roll option "{0}"\: "{1}" is a reserved name. +lineParser.optWrongParam = 投骰选项"{0}"必须含有 {1} 个至 {2} 个间的参数;找到了 {3} 个:参数列表:"{4}" +lineParser.rollOptionComma = 投骰选项表不能以逗号结尾。 +lineParser.switchError = SWITCH选项投骰出错。 +lineParser.switchNoMatch = SWITCH选项找不到符合"{0}"的分支。 +lineParser.tooManyLoops = 循环迭代过多(可能是无限循环?) +lineParser.unknownCampaignMacro = 未知战役宏"{0}"。 +lineParser.unknownGlobalMacro = 未知全局宏"{0}"。 +lineParser.unknownLibToken = 未知库宏"{0}"。 +lineParser.unknownMacro = 未知宏"{0}"。 +lineParser.unknownOptionName = 未知选项名"{0}"。 +lineParser.unresolvedValue = 无法解析的值"{0}"。 + +# Notice that the error messages don't have double quotes around them... +# +# {0} is the file name +loadaliases.cantFindFile = 无法找到别名文件:"{0}" +# {0} is the error message +loadaliases.couldNotLoad = 无法读取别名文件: {0} +loadaliases.description = 读取一个别名文件,每项一行,用“\:”分隔条目名称和值(如同你输入一样)。 +loadaliases.dialogTitle = 读取别名 +loadaliases.ignoring = 忽略别名"{0}" +loadaliases.loading = 读取别名: + +# {0} is the file name +loadtokenstates.cantFindFile = 无法找到指示物状态文件:"{0}" +# {0} is the error message +loadtokenstates.couldNotLoad = 无法读取指示物状态文件: {0} +loadtokenstates.description = 从文件读取所有指示物状态。 +loadtokenstates.dialogTitle = 读取指示物状态 +# {0} is the number of states loaded +# Note that this numeric value is declared as such. This is to provide +# for localization support, i.e. in English adding a comma in the thousands +# position and a period for the decimal separator (it's a whole number though, +# so there will never be a decimal point). +loadtokenstates.loaded = 读取了{0,number}个指示物状态。 + +lookuptable.couldNotPerform = 无法查看表格:"{0}" +lookuptable.description = 进行表格查询。用法:/tbl <表格名> [查询值,可以是投骰表达式] +lookuptable.specifyTable = 必须指定表格。 + +macro.function.LookupTableFunctions.invalidSize = 在函数"{0}"中,图片大小非法。 +macro.function.LookupTableFunctions.noImage = 在函数"{0}"中,表格"{1}"无可用图片。 +# LookupTableFunctions +macro.function.LookupTableFunctions.unknownTable = 在函数"{0}"中,表格名称"{1}"未知。 +macro.function.MacroFunctions.missingCommand = "{0}":缺少命令。 +macro.function.MacroFunctions.missingLabel = "{0}":缺少标签。 +macro.function.MacroFunctions.noPerm = "{0}":您没有权限编辑指示物 {2} 中序号 {1} 的宏按钮。 +macro.function.MacroFunctions.noPermOther = "{0}":您没有权限编辑指示物 {3} 中序号 {2} 的宏按钮 {1} 。 +macro.function.MacroFunctions.noPermMove = "{0}"\: You do not have permissions to move macro button {1} at index {2}. +macro.function.MacroFunctions.noPermCommand = "{0}":您没有权限修改指示物 {2} 中序号 {1} 的宏按钮命令。 +macro.function.MacroFunctions.noPermEditable = "{0}":您没有权限修改指示物 {2} 中序号 {1} 的宏按钮的玩家编辑权。 +macro.function.MacroFunctions.outOfRange = "{0}":指示物 {2} 中序号 {1} 的宏不存在。 +macro.function.TokenInit.notOnList = 指示物不在先攻表中。 +# TokenInitFunctions +macro.function.TokenInit.notOnListSet = 指示物不在先攻表中因此无值可赋。 +# abort Function +# Note that I'm leaving off the double quotes on this one. I think it +# will look better that way. +macro.function.abortFunction.messge = 函数 {0} 被调用。 +# addAllToInitiativeFunction +macro.function.addAllToInitiativeFunction.mustBeGM = 只有主持人可运行函数"{0}"。 +# MacroArgsFunctions +macro.function.args.incorrectParam = 函数"{0}"必须被带有恰一个数值参数而调用。 +macro.function.args.outOfRange = 参数索引 {1} 在函数"{0}"中溢出(最大为 {2} )。 +# assert Function +# {0} is the error message specified when calling assert() for message. +# Note that I'm leaving off the double quotes on this one, too. I think it +# will look better that way. +macro.function.assert.message = 宏定义错误: {0} +macro.function.assert.mustBeString = "{0}"的第二个参数:"{1}"必须是字符串。 +macro.function.defineFunction.functionDefined = 函数"{0}"被定义。 +# DefineMacroFunctions +macro.function.defineFunction.notEnoughParam = 参数不足以定义函数。 +# FindTokenFunctions +macro.function.findTokenFunctions.offsetArray = 函数"{0}"中区域的偏移量数组必须包含带有(x,y)坐标的JSON对象。 +macro.function.findTokenFunctions.unknownEnum = 程序错误:函数"{0}"中的switch块包含未知枚举:"{1}"。 +macro.function.general.accessDenied = "{0}" 功能的访问被拒绝。通过首选项启用访问。 +macro.function.general.argumentKeyTypeA = 函数"{0}"中函数键值"{1}"必须是JSON数组。 +macro.function.general.argumentKeyTypeD = 函数"{0}"中函数键值"{1}"必须是数字。 +macro.function.general.argumentKeyTypeG = 函数"{0}"中函数键值"{1}"必须是GUID。 +macro.function.general.argumentKeyTypeI = 函数"{0}"中函数键值"{1}"必须是整数。 +macro.function.general.argumentTypeA = 函数"{0}"中第 {1} 个参数必须是JSON数组。 +macro.function.general.argumentTypeI = 函数"{0}"中第 {1} 个参数"{2}"必须是整数。 +macro.function.general.argumentTypeInvalid = 函数"{0}"中第 {1} 个参数具有对函数"{0}"来说非法的类型。 +macro.function.general.argumentTypeJ = 函数"{0}"中第 {1} 个参数必须是JSON数组或对象。 +macro.function.general.argumentTypeN = 函数"{0}"中第 {1} 个参数"{2}"必须是数字。 +macro.function.general.argumentTypeO = 函数"{0}"中第 {1} 个参数必须是JSON对象。 +macro.function.general.argumentTypeS = 函数"{0}"中第 {1} 个参数必须是字符串。 +# {0} = function name, {1} = argument number, {2} = content of argument {1} +macro.function.general.argumentTypeT = 函数"{0}"中第 {1} 个参数必须是指示物id或名称。 +macro.function.general.noImpersonated = 执行"{0}"错误:未扮演任何指示物。 +# Externalized strings for Macro Functions errors +# +# Unless otherwise specified {0} is the name of the function that was called +# +# General messages used in several functions. +# You'll see {1} and {2} used as numbers, below. Technically they +# should actually be {1,number} and {2,number}. However, there's no +# reason to localize these values as they will always be whole numbers +# so the decimal separator is not needed, and they will always be small +# enough that no thousands separator will be needed either. So leaving +# off the ",number" means they'll be treated as strings and simply +# output as-is. Which is fine. :) +macro.function.general.reservedJS = {0} is a reserved function in the js. prefix. +macro.function.general.noPermJS = You do not have permission to use the "{0}" namespace. +macro.function.general.noPerm = 你无权调用函数"{0}"。 +macro.function.general.noPermOther = 你无权在函数"{0}"中操作其他指示物。 +macro.function.general.notEnoughParam = 函数"{0}"需要至少 {1} 项参数,但提供了 {2} 项。 +macro.function.general.onlyGM = 只有主持人可调用函数"{0}"。 +macro.function.general.tooManyParam = 函数"{0}"需要不超过 {1} 项参数,但提供了 {2} 项。 +macro.function.general.unknownFunction = 未知函数名"{0}"。 +macro.function.general.unknownToken = 执行"{0}"错误:指示物名称或id"{1}"未知。 +macro.function.general.unknownPropertyType = Error executing "{0}"\: the property type "{1}" is unknown. +macro.function.general.unknownProperty = Error executing "{0}"\: the property "{1}" is unknown for type "{2}". +macro.function.general.unknownTokenOnMap = 执行"{0}"错误:在地图"{2}"上指示物名称或id"{1}"未知。 +macro.function.general.wrongNumParam = 函数"{0}"需要 {1} 项参数,但提供了 {2} 项。 +macro.function.general.listCannotBeEmpty = {0}\: 字符串列表的参数 {1} 不能为空 +# Token Distance functions +# I.e. ONE_TWO_ONE or ONE_ONE_ONE +macro.function.getDistance.invalidMetric = 距离度量方法"{0}"非法。 +#getInfo function {0} is the value that was passed in +macro.function.getInfo.invalidArg = 值"{0}"对于getInfo()非法。 +# InitiativeRoundFunctions +macro.function.getInitiativeRound.mustBeGM = 只有主持人可以设置轮数。 +# ExecFunction +macro.function.execFunction.incorrectName = 执行 "{0}" 时发生错误:函数名称 "{1}" 未知。 +# Token Halo functions {0} is the color +macro.function.haloFunctions.invalidColor = 光晕颜色"{0}"非法。 +macro.function.herolab.null = 此指示物不存在HeroLab 数据。 +macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node. +# Initiative functions general errors +macro.function.initiative.gmOnly = 只有主持人可运行函数"{0}"。 +macro.function.initiative.gmOrOwner = 只有主持人或操控者可运行函数"{0}"。 +macro.function.initiative.noImpersonated = 执行初始化函数错误:未扮演任何指示物。 +macro.function.initiative.oneParam = 调用"{0}"必须带有一个参数。 +macro.function.initiative.unknownToken = 在地图"{1}"上指示物id"{0}"未知。 +macro.function.input.illegalArgumentType = 参数类型"{0}"非法,期望为"{1}"。 +macro.function.parse.enum.illegalArgumentType = Error executing "{0}"\: Illegal argument type "{1}", expecting one of "{2}". +# {0} = the option key, {1} = the option value, {2} = the option propertyType, {3} = the option specifier +macro.function.input.invalidOptionType = 在区分符"{3}"中,选项" {0} \= {1} "对于输入类型"{2}"非法。 +#input function +macro.function.input.invalidSpecifier = 区分符字符串"{0}"中变量名为空。 +macro.function.input.invalidTAB = 要在input()中使用TAB输入类型,第一个条目必须使用TAB类型。 +macro.function.input.invalidType = 区分符字符串"{1}"中输入类型"{0}"非法。 +macro.function.json.append.onlyArray = 你只能在JSON数组末附加。 +macro.function.json.arrayMustContainObjects = 为json.sort确认域,但并非数组中的所有项均为JSON对象;找到了"{0}"。 +macro.function.json.arrayCannotBeEmpty = {0}\: JSON 数组在参数 {1} 不能为空 +macro.function.json.getInvalidEndIndex = 在函数"{0}"中,尾索引"{1}"对数组(大小为 {2} )非法。 +macro.function.json.getInvalidStartIndex = 在函数"{0}"中,头索引"{1}"对数组(大小为 {2} )非法。 +macro.function.json.matchingArrayOrRoll = 第三个参数必须是一个包含roll或JSON数组的字符串,其大小与第二个参数相同。 +macro.function.json.notAllContainKey = 仍有对象未包含在 json.sort 域 "{0}" 中。 +macro.function.json.arrayArgMustBeNumber = 参数号 {2} 至 {1} 必须是 JSON 数组的数字。 +macro.function.json.indentMustBeNumeric = 传递给 {0} 的缩进值必须是数字 +# General JSON macro function errors +macro.function.json.onlyArray = 获得 {0} 但"{1}"只接受JSON数组。 +macro.function.json.onlyJSON = 获得 {0} 但"{1}"只接受JSON数组或对象。 +macro.function.json.onlyObject = 获得 {0} 但"{1}"只接受JSON对象。 +macro.function.json.setNoMatchingValue = 在"{0}"无相符键值。 +macro.function.json.unknownType = 在函数"{1}"中,JSON类型"{0}"未知。 +macro.function.json.path = 函数错误 "{0}\: {1} +macro.function.macroLink.arguments = 变量 +# Informational messages for Macro functions. +macro.function.macroLink.autoExecToolTip = 自动执行宏链接 +# {0} is the error message +macro.function.macroLink.errorRunning = 运行宏链接"{0}"错误。 +macro.function.macroLink.executeOn = 执行于 +macro.function.macroLink.impersonated = 扮演的指示物 +# MacroLinkFunctions +macro.function.macroLink.missingName = 在函数"{0}"中,宏名称缺失。 +macro.function.macroLink.selected = 所选指示物 +macro.function.macroLink.unknown = 未知 +macro.function.map.none = {0}:函数需要的地图不存在。 +# {0} is the function name +macro.function.map.notFound = {0}\: indicated map in first parameter not found. +macro.function.map.invalidAsset = {0}\: "{1}" is not a valid asset ID or URL +# {0} is the function name +macro.function.moveTokenMap.alreadyThere = 无法用"{0}"将指示物移到其已存在的地图上! +# {0} is the token name/id, {1} is the map it's moved to. +macro.function.moveTokenMap.movedToken = 将指示物 "{0}" 从地图 "{1}" 移动到 "{2}" 。 +# moveTokenToMap/moveTokenFromMap, {0} is the function name, {1} is the +# map name or token id +macro.function.moveTokenMap.unknownMap = 在函数"{0}"中,无法找到地图"{1}"。 +macro.function.moveTokenMap.unknownToken = 在函数"{0}"中,无法找到指示物"{1}"。 +# number function +macro.function.number.invalid = "{0}"中的"{1}"数字格式非法。 +# RESTful Function Errors +macro.function.rest.error.response = 无法处理函数 "{0}",HTTP 状态代码:{1} +macro.function.rest.error.unknown = 无法处理函数 "{0}",发生异常\: {1} +macro.function.rest.syrinscape.error = 无法启动 Syrinscape。请检查Syrinscape 是否已安装并通过了正确的 URI。 +# [token():...] roll option +macro.function.roll.noPerm = 你不具有运行投骰指令[token(...)\: ...]的权限。 +macro.function.stateImage.notImage = 在函数"{0}"中,状态"{1}"并非图像化状态。 +# StateImageFunction {1} is the state name +macro.function.stateImage.unknownState = 在函数"{0}"中,状态"{1}"未知。 +macro.function.barImage.notImage = Bar "{1}" is not an (multi-)image bar in function "{0}". +# BarImageFunction {1} is the state name +macro.function.barImage.unknownBar = Unknown bar "{1}" in function "{0}". +macro.function.strLst.incorrectParam = "{0}"需要 {1} 至 {2} 个参数。 +# String List +macro.function.strLst.incorrectParamExact = "{0}"需要恰 {1} 个参数。 +# {0} = function name, {1} = argument number, {2} = expected propertyType, +# {3} = value user passed, {4} = propertyType of the value user passed. +macro.function.strLst.incorrectParamType = 函数"{0}"中,第 {1} 个参数必须为"{2}"类型,但传递了"{4}"类型的"{3}"。 +macro.function.strPropFromVar.wrongArgs = strPropFromVars的第二个参数"{0}"非法。 +macro.function.sound.illegalargument = 执行 "{0}" 错误,参数 "{1}" 无效:{2} +macro.function.sound.mediaexception = 执行 "{0}" 时发生媒体错误 "{1}" +macro.function.syrinscape.inactive = 此客户端尚未在首选项中启用 Syrinscape 集成。 +# TokenLightFunctions +macro.function.tokenLight.unknownLightType = Unknown light type "{1}" in function "{0}". +# name setting functions +macro.function.tokenName.emptyTokenNameForbidden = 执行"{0}"错误:指示物名称不能为空。 +# TokenPropertyFunctions +macro.function.tokenProperty.invalidSize = 在函数"{0}"中,指示物体型"{1}"非法。 +macro.function.tokenProperty.unknownLayer = 在函数"{0}"中,图层"{1}"未知。 +macro.function.tokenProperty.unknownLibToken = 在函数"{0}"中,库指示物"{1}"未知。 +macro.function.tokenProperty.unknownPropType = 在函数"{0}"中,属性类型"{1}"未知。 +# CopyTokenFunctions +macro.function.tokenCopy.oxymoronicParameters = In "{0}"\: Parameters "delta" and "relativeto" can't be used at the same time. ("delta" parameter is deprecated as of 1.9.0). Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.noCurrentToken = No current token found. Try using switchToken() or impersonate one. See https\://wiki.rptools.info/index.php/Current_Token +macro.function.tokenCopy.unrecognizedRelativeValue = In "{0}"\: "relativeto" value within 4th parameter (json properties) not recognized. Visit https\://wiki.rptools.info/index.php/copyToken +macro.function.tokenCopy.invalidPropertyType = The property type {0} does not exist in the campaign properties. +# TokenStateFunctions +macro.function.tokenStateFunctions.unknownState = 状态"{0}"未知。 +# TokenBarFunction +macro.function.tokenBarFunction.unknownBar = 函数"{0}"发生错误:未知资源条 "{1}"。 +# String Property +# {0} = value the user passed. +macro.function.varsFromstrProp.wrongArgs = varsFromStrProp带有3个参数被调用,但第二个参数"{0}"并非NONE、SUFFIXED或UNSUFFIXED之一。 +macro.function.tokenCopyDelete.noName = No name specified for token. +macro.function.tokenCopyDelete.noImage = No image specified for token. + +macro.function.markdown.unknownType = 未知Markdown 类型 {0}。 + +macro.function.html5.invalidURI = Invalid URI {0}. +macro.function.html5.unknownType = Unknown HTML5 Container specified. +macro.function.jsevalURI.invalidURI = Can not access JavaScript from URI {0}. + +macro.setAllowsURIAccess.notLibToken = {0} is not a valid lib\:token name, URI access can only be set on lib\:tokens. +macro.setAllowsURIAccess.reservedPrefix = Can not set URI access on lib\:tokens starting with {0} +macro.setAllowsURIAccess.reserved = Can not set URI access on lib\:token named {0} +# Macro Link +macroLink.error.running = 运行宏链接错误。 +macroLink.error.tooltip.bad.href = 无效或丢失的 HREF + +macromanager.alias.indexNotFound = (错误:"{0}"未找到) +# {0} is the command, {1} is the exception +macromanager.couldNotExecute = 无法执行命令:"{0}",异常: {1} +# {0} is the command +macromanager.tooManyResolves = 过多执行"{0}"的计算;可能存在无限循环? +macromanager.ambiguous = Command {0} is ambiguous, please specify the namespace as well, matching options are\: + +menu.QuickMap = 简易地图 +menu.edit = 编辑(&E) +menu.export = 导出 +menu.file = 文件(&F) +menu.help = 帮助(&H) +menu.map = 地图(&M) +menu.overlay = &Overlays +menu.recent = 近期打开的战役(&R) +menu.tools = 工具(&T) +menu.view = 视图(&V) +#action.enableVision=Use Vision +#action.enableVision.description=Use the Vision Blocking Layer on this map +menu.vision = 视野 +menu.window = 窗口(&W) +menu.zoom = 缩放(&Z) + + +dragdrop.unsupportedType = MapTool does not support adding this file type to the campaign. + + +msg.button.close = 关闭 +msg.commandPanel.hasEnteredText = {0} 已输入 +# Command Panel; {0} is the player name +msg.commandPanel.liveTyping = {0} 正在输入... +msg.commandPanel.cheater.self = Cheater. You have been reported. +# {0} is the player name, {1} is their input +msg.commandPanel.cheater.gm = {0} was caught cheating\: {1} +msg.commandPanel.div = Unexpected </div> tag without matching <div>. +msg.confirm.aboutToBeginFTP = 将要开始{0,number}个文件的FTP进程... +msg.confirm.bootPlayer = 你确定要踢出 {0} ? +msg.confirm.campaignExported = Campaign exported. +msg.confirm.clearAllDrawings = 清除所有绘图与操作后,将无法恢复。确定继续? +msg.confirm.deleteDraw = 您确定要删除选中的绘图吗? +msg.confirm.deleteDraw.removed = 删除绘图时将不再询问。你可以在首选项中重新启用询问。 +msg.confirm.deleteToken = 确定删除所选指示物? +msg.confirm.deleteToken.removed = 删除指示物将不再需要确认。若你希望恢复此设置请查看首选项。 +msg.confirm.disconnecting = 你将会断开连接。确定退出? +msg.confirm.fileExists = 覆盖已存在的文件? +msg.confirm.hostingDisconnect = 你是服务器端,断开连接后,所有用户将失去连接。确定继续? +msg.confirm.jvm.options = 一些Java JVM 启动选项可能已更改。
您需要重启MapTool才能生效。

无效的设置可能会阻止启动MapTool,您确定要保存这些设置吗? +msg.confirm.legacySave = 你将保存为一种旧的格式,可能损失某些信息。确定继续? +msg.confirm.loseChanges = 对战役的修改将丢失。确定继续? +msg.confirm.newCampaign = 放弃当前的战役? +msg.confirm.webServerStartTitle = Start Experimental Web App? +msg.confirm.webServerStart =
If you did not start the server press cancel

The experimental Server App is deprecated and will be removed in an upcoming version.

If you currently make use of this feature please visit discord channel to let us know how you are using it so we can include this in our plans for its replacement

(link will appear in chat after server has started)

+ +msg.confirm.newerVersion = 你试图读取一个由MapTool {1} 建立的战役。
因为你正在运行版本 {0} ,读取将可能错误。

确定继续? +msg.confirm.overwriteExistingCampaign = 文件已存在,确定覆盖? +# Notice in this message how {0} is used twice? The first one is a +# Date object interpreted as a time, and the second one is a Date object +# interpreted as a date. +msg.confirm.recoverAutosave = 存在建立于{0,time} {0,date}的自动保存文件。
是否恢复之? +msg.confirm.removeFacings = 你确定要取消选定指示物的朝向设置么? +msg.confirm.removeZone = 删除的地图不能被恢复,确定继续? +msg.confirm.renameMap = 重命名"{0}"? +msg.confirm.restoreFoW = 地图含有已探索的迷雾。
你想要重置所有的迷雾吗? +msg.confirm.saveCampaign = 是否在退出前保存战役? +msg.error.alreadyRegistered = 该ID已经在使用 +msg.error.alreadyRunningServer = 你已经运行了一个服务器 +msg.error.stillRunningServer = You are still running a server. +msg.error.browser.cannotStart = 浏览器无法启动。
{0} +msg.error.browser.notFound = 无法识别浏览器。
请在环境变量 {0} 中设置你的浏览器。 +msg.error.cantAdjustGridInfMaps = 无边界地图中不能调整网格 +msg.error.cantApplyMacroToSelected = 宏无法应用于全部所选。 +msg.error.cantBootGM = 你不能将另一位游戏主持人踢出聊天室 +msg.error.cantBootSelf = 你不能踢出你自己,可以在文件目录里选择断开连接 +msg.error.credits = 无法读取版权信息或版本信息。 +msg.error.creatingBackupManager = 创建备份时出错。 +msg.error.dialog.js.id = 执行 "{0}" 时出错:Javascript 标识符 "{1}" 无效。 +msg.error.dialog.js.name = 执行 "{0}" 时出错:{1} 名为 {2} 不存在或无法运行 Javascript。 +msg.error.dialog.js.type = 执行 "{0}" 时出错:html 类型 "{1}" 无效。 +msg.error.errorResolvingCacheDir = 解析 id {0} 缓存目录时出错,错误 \= {1} +msg.error.frame.reservedName = {0} is a reserved name and can not be used by macros. +# token naming errors +msg.error.emptyTokenName = 指示物名称不能为空。 +msg.error.evaluatingExpr = 执行表达式错误: {0} +msg.error.failedAddingDefaultImages = 无法恢复默认图片。 +msg.error.failedAddingDefaultTables = 无法恢复默认表格。 +msg.error.failedCannotRegisterServer = 无法注册服务器 +msg.error.failedConnect = 无法连接到服务器 +msg.error.fetchingRegistryInformation = Error fetching server information from registry. +msg.error.initializeCrypto = Failed to initialize Cryptology library. +msg.error.initializePlayerDatabase = Failed to initialize Player Database. +msg.error.failedExportingCampaignRepo = 无法导出战役资源库文件。 +msg.error.failedExportingImage = 无法导出图片 +msg.error.failedLoadCampaign = 无法读取战役 +msg.error.failedLoadCampaign_Timeout = 无法加载战役;等待自动保存完成超时。 +msg.error.failedLoadMap = 无法读取地图 +msg.error.failedLoadCampaignLock = 后台任务激活时无法加载战役。请稍后再试。 +msg.error.failedSaveCampaignLock = 后台任务激活时无法保存战役。请稍后再试。 +msg.error.failedSaveCampaign = 无法保存战役 +msg.error.failedSaveCampaignOOM = 保存战役时用尽内存!

请尝试创建一个新/空地图并保存该有效地图。 +msg.error.failedSaveCampaignPreview = 无法保存战役预览图片 +msg.error.failedSaveMap = 无法保存地图 +msg.error.failedSavingNewVersion = 无法保存新版本。 +msg.error.fileAlreadyExists = 文件 {0} 已存在。 +msg.error.directoryNotWriteable = 目录 {0} 不可写。 +# When the user attempts to save the chat log and we fail, it's an Error. +# When we try to autosave the chat log and fail, it's a Warning. +# It's all about the semantics, baby. ;-) +msg.error.failedSavingMessageHistory = 无法保存消息记录。 +msg.error.failedScreenCapture = 无法截图。 +msg.error.failedStartPersonalServer = 无法重启个人服务器 +msg.error.failedToBoot = 操作失败,没有找到该玩家 +msg.error.failedUpdatingCampaignRepo = 无法更新战役资源库文件;I/O错误。 +msg.error.inaccessibleRepo = 资料库不可用\: "{0}". +msg.error.host.inaccessibleRepo = 以下素材库不可用: \n{0}\n要更改或删除无效的素材库,请前往战役属性并编辑素材库列表。 +msg.error.fileNotFound = 文件未找到。 +msg.error.fogexpose = 只有游戏主持人可以变更战争迷雾 +msg.error.gmRequired = 只有游戏主持人可以这么做 +msg.error.invalidLocalhost = 本地主机(localhost)不是一个有效地址!检查你的hosts文件。 +msg.error.renderingStatSheet = Error while trying to render stat sheet. +msg.error.encryptionSetup = 无法初始化加密素材库。 +# JVM Related +msg.error.jvm.options = {0}是无效的内存设置。

一定要输入一个有效的 Java JVM 值,其中包括一个内存大小以K, M或G结束。
例如:4M, 6G, 2048M, 1024K等

警告: 不正确的设置可能会阻止MapTool启动。 +msg.error.lafSetup = look and feel设置中遇到异常。 +msg.error.cantLoadThemeTitle = 无法载入主题。 +msg.error.cantLoadTheme = 无法加载主题 {0},使用默认主题。 +msg.error.cantSaveTheme = Unable to save theme details. +msg.error.layoutInitial = 无法加载初始布局。 +msg.error.layoutParse = 无法解析布局文件。 +msg.error.loadingIconImage = 无法读取图标图片。 +msg.error.loadingQuickMaps = 读取快速地图错误。 +msg.error.copyingStartupConfig = 复制启动配置文件时出错。 +msg.error.copyingStartupConfig.unixLike = 无法复制配置文件,请参阅首选项 -> 启动以获取详细信息。 +msg.error.macro.buttonGroupDnDFail = 拖放错误。 +msg.error.macro.buttonPropsAreNull = 按钮属性为空。 +msg.error.macro.buttonNullToken = 无法保存宏 {0} ;指示物 {1} 已失效。 +msg.error.macro.exportFail = 以下宏不能被导出:

{0} +msg.error.macro.exportSetFail = 以下宏包不能被导出:

{0} +msg.error.macro.importFail = 以下宏不能被导入:

{0} +msg.error.macro.importSetFail = 以下宏包不能被导入:

{0} +msg.error.mtprops.light.width = Light\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.light.arc = 光源:行{0,number}:角度"{1}"无法识别 +msg.error.mtprops.light.definition = Error(s) in Light definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.light.distance = 光源:行{0,number}:最大视野"{1}"无法识别 +msg.error.mtprops.light.gmOrOwner = 光源:行{0,number}:“仅限主持人”与“仅限所有者”选项只能用于光环。 +msg.error.mtprops.light.ioexception = 读取光源定义错误――这不魔法! +msg.error.mtprops.light.lumens = 光源:行 {0,number}:无法识别角度 "{1}" +msg.error.mtprops.light.zerolumens = Light\:line {0,number}\: lumens must not be zero +msg.error.mtprops.properties.duplicate = "{0}"中的属性名与"{1}"中的重复。 +msg.error.mtprops.properties.duplicateComment = 行"{0}"似乎是注释,但与"{1}"重复,保证唯一性可避免此警告。 +msg.error.mtprops.properties.ending = 将会回到编辑模式。 +msg.error.mtprops.properties.title = 发生了下列错误: +msg.error.mtprops.sight.width = Sight\:line {0,number}\:unrecognizable width "{1}" +msg.error.mtprops.sight.arc = 视野:行{0,number}:角度"{1}"无法识别 +msg.error.mtprops.sight.definition = Error(s) in Sight definitions. Correct error(s) or select Cancel on the Campaign Properties dialog. +msg.error.mtprops.sight.distance = 视野:行{0,number}:最大视野"{1}"无法识别 +msg.error.mtprops.sight.ioexception = 读取视野定义错误――这不科学! +msg.error.mtprops.sight.zerolumens = Sight\:line {0,number}\: lumens must not be zero + +# For parsing anything in the Campaign Properties dialog. Each tab +# should have its own subcategory underneath "msg.error.mtprops" +# Notice how {0} has the ",number" suffix to denote that a numeric +# value is being used by the program; that tells the program how to +# display the result (i.e. this value should be a localized number). +msg.error.mtprops.sight.multiplier = 视野:行{0,number}:倍数"{1}"无法识别 +msg.error.mtprops.sight.offset = 视野:行{0,number}:偏移值"{1}"无法识别 +msg.error.mtprops.sight.range = 视野:行{0,number}:黑视范围"{1}"无法识别 +msg.error.mtprops.sight.lumensWithoutLight = Sight\:line {0,number}\:Cannot use field lumens without range for personal light +msg.error.mtprops.sight.unknownField = 视野:行{0,number}:域名"{1}"无法识别 +msg.error.mustDisconnectFirst = 你已经连接了一个服务器,请断开连接 +msg.error.mustSelectAssetGroupFirst = 必须首先选择一个辅助群组 +msg.error.mustSelectPlayerFirst = 请首先选择一个玩家 +msg.error.mustSelectRootGroup = 必须首先选择一个主群组 +msg.error.noTokensSelected = 未选中指示物。 +msg.error.playerNotConnected = 玩家"{0}"未连接。 +msg.error.server.disconnected = 服务器已断开连接。 +msg.error.server.cantrestart = 无法重启个人服务器。 +msg.error.server.upnp.noigd = UPnP Error - No Internet Gateway Devices found.

This means that your router either does not have UPnP enabled, or is incompatible with the version of UPnP used by MapTool.
Your server will still start, but you will need to manually configure port forwarding to allow connections from the outside Internet.

For more details and assistance, please see the Networking Setup guide from the Help menu. +msg.error.tableAccessProhibited = 主持人禁止玩家使用表格。 +msg.error.tableDoesNotExist = 无此表格。 +msg.error.tableUnknown = 未知表格。 +msg.error.toolCannotInstantiate = 无法初始化工具类: {0} +msg.error.toolConstructorFailed = 工具的构造函数执行失败: {0} +msg.error.toolNeedPublicConstructor = 构造函数必须对工具属于公共: {0} +msg.error.toolNeedValidConstructor = 类必须包含公共的构造函数带有工具箱变量供工具: {0} +msg.error.trace = 错误跟踪 \: {0} +msg.error.udf.tooltip.loading = 获取描述时发生错误"{0}"\: {1} +msg.error.udf.tooltip.missingTarget = 获取"{0}"的描述时出错:找不到目标。 +msg.error.unableToCreateClientIdFile = 无法创建客户端 id 文件。 +msg.error.unableToCreateDataDir = 无法创建目录"{0}"因为其包含了具有潜在危险的字符。请尝试人工设定环境变量"MAPTOOL_DATADIR"。若要获得帮助,请在论坛搜索此名字。 +msg.error.unableToReadClientIdFile = 无法读取客户端ID文件。 +msg.error.unknownHost = 未知服务器。 +msg.error.unknownJavaVersion = 无法确定Java版本?!总之将会试图继续... +msg.error.unusableDataDir = 无法使用目录"{0}"因为其包含了具有潜在危险的字符。请尝试人工设定环境变量"MAPTOOL_DATADIR"。若要获得帮助,请在论坛搜索此名字。 +msg.error.unusableDir = 目录"{0}"因为其包含了具有潜在危险的字符而不会被使用。 +msg.error.versionFile = 无法找到版本文件: {0} +msg.error.unableToGetThemeList = 获取主题列表时出错。 +msg.error.wrongJavaVersion = 你在使用一个旧版本的java,可能无法完全兼容MapTool所使用的某些第三方库。
若你想继续使用MapTool,你可能由于此不兼容遇到意外崩溃。是否继续? + +msg.error.cantStartWebEndPoint = Unable to start the webserver end point, please change the port + +# Errors when dealing with the passwords file +# for missingPasswordsField the "passwords" text should not be translated as its the field name in the file +msg.error.playerNotInDatabase = The specified player {0} does not exist in the database. +msg.error.passFile.missingPasswordsField = Missing "passwords" field in the +msg.error.passFile.errorInJson = Error reading passsword file, invalid JSON. +msg.error.passFile.errorReadingFile = Error reading password file. +msg.error.passFile.errorCopyingBackup = Error while backing up current password file. +msg.error.passFile.errorWritingFile = Error while writing password file. +msg.error.passFile.cantDisablePlayer = Player Database does not support disabling players. +msg.error.passFile.cantSetPlayTimes = Player Database does not support setting play times. +msg.error.passFile.playerExists = {0} already exists. +msg.error.passFile.publicKeyNotFound = Public key not found. +msg.error.passFile.publicKeyWriteFailed = Failed to write public key file {0}. +msg.error.playerDB.errorAdding = Error while trying to add {0} to the player database. +msg.error.playerDB.cantAddPlayer = Can't add player {0} to a database which doesn't support adding players. +msg.error.playerDB.cantAddPlayerPublicKey = Can't add player {0} to a database with public key as its unsupported. +msg.error.playerDB.errorAddingPlayer = Error adding player {0}. +msg.error.playerDB.cantUpdatePlayer = Can't update player {0} for a database that does't support updating. +msg.error.playerDB.errorUpdatingPlayer = Error updating player {0}. +msg.error.playerDB.cantRemovePlayer = Can't remove player {0} to a database which doesn't support removing players. +msg.error.playerDB.noSuchPlayer = Player {0} does not exist in active player database. +msg.error.parsing.handlebars = Error parsing handlebars template {0}. +msg.error.library.builtin.path = Can't read built-in library path. +msg.error.library.builtin.load = Can't load built-in library {0}. + + +msg.info.action.disableFoW = 战争迷雾已禁用。 +msg.info.action.disableRevealFogAtWaypoints = 揭示移动路径中的战争迷雾。 +msg.info.action.enableFoW = 战争迷雾已启用。 +msg.info.action.enableRevealFogAtWaypoints = 仅揭示在指定的路径点的战争迷雾。 +msg.info.action.FoWDisabled = 战争迷雾已禁用。 +msg.info.campaignLoading = 读取战役中 +msg.info.campaignSaved = 战役已保存 +msg.info.campaignSaving = 保存战役中 +msg.info.connecting = 连接中 +msg.info.disconnected = 你已断开连接 +msg.info.heartbeat.registryFailure = 连接刷新到 MapTool 注册表失败 (总共 {2} 个失败)。 注册表服务器将定期清理记录,使未来客户很难连接。 如果这种情况仍然存在,您需要直接向客户端提供服务器信息(IP 地址 "{0}" and 端口 {1})。 +msg.info.heartbeat.registrySuccess = 连接刷新到 MapTool 注册表成功 (在 {0} 过去失败后)。只要成功保持,您将不会再次看到此消息。 +msg.info.macro.exportCancel = 已取消导出宏。 +msg.info.macro.exportSuccess = 已成功导出宏。 +msg.info.mapLoading = 读取地图中 +msg.info.mapSaved = 地图已保存 +msg.info.noCampaignPreview = 无可用战役预览 +msg.info.playerBooted = {0} 已断开连接。 +msg.info.playerConnected = {0} 已连接。 +msg.info.playerDisconnected = {0} 断开连接。 +msg.info.restoreLayout = 恢复布局 +msg.info.restoreLayout.description = 恢复 MapTool 用户界面到默认布局。 +msg.info.screenshotSaved = 截屏已保存 +msg.info.screenshotSaving = 保存截屏中 +msg.info.server.forumNFAQ_URL = http\://forums.rptools.net/viewtopic.php?f\=22&t\=3370 +msg.info.server.networkingHelp = 建立一个MapTool服务器需要恰当的网络设置。
是否要访问描述这一过程的帖子? +msg.info.showTransferWindow = 显示传输窗口 +msg.info.showTransferWindow.description = 打开一个显示待传输素材的窗口。 +msg.info.startServer = 服务器启动;请稍候地图刷新。 +msg.info.startWebEndWebPoint = Starting web end point on port {0}. +msg.info.stopWebEndWebPoint = Stopping web end point. +# Some of these don't have the "..." appended to them because the +# code adds that, if appropriate, based on the situation. +msg.info.versionFile = 找不到版本文件!! +msg.info.assetsDisabled = The GM has disabled insertion of player assets. + + +msg.title.exportMacro = 导出宏 +msg.title.exportMacroSet = 导出宏包 +msg.title.exportProperties = 导出战役属性 +msg.title.importMacro = 导入宏 +msg.title.importMacroSet = 导入宏包 +msg.title.importProperties = 导入战役属性 +msg.title.loadAssetTree = 读取设备树 +msg.title.loadCampaign = 读取战役 +msg.autosave.wait = 正在自动保存,距完成还有 {0} 秒... +# I'm trying to add some consistency to the property names. So... +# "msg.title.*" are strings used as the titles of dialogs and frames +# created by the application. +msg.title.loadMap = 读取地图 +msg.title.messageDialog.cancel = 取消(&C) +msg.title.messageDialog.continue = Continue +msg.title.messageDialog.dontAskAgain = 确认,并且不再询问。(&d) +msg.title.messageDialog.no = 否(&N) +msg.title.messageDialog.ok = 确定(&O) +# Just adding in some choices for s +msg.title.messageDialog.yes = 是(&Y) +msg.title.messageDialogConfirm = 确认 +msg.title.messageDialogError = 错误 +msg.title.messageDialogFeedback = 反馈 +msg.title.messageDialogInfo = 信息 +msg.title.messageDialogWarning = 警告 +msg.title.saveCampaign = 保存地图 +msg.title.saveMessageHistory = 保存消息记录 +msg.warn.failedAutoSavingMessageHistory = 无法自动保存消息记录。 +msg.warning.macro.playerChangesNotAllowed = GM不允许玩家更改此宏。 +msg.warning.macro.willNotExport = 宏"{0}"不会被导出。GM已将其标记为玩家不可编辑或者你没有授权。 +msg.warning.prerelease.only = Warning {0} is for pre-release testing only and may not be available in the actual release. +msg.warning.loadCampaignFromInstallDir = Saving to the installation directory is not supported. After loading you will need to save to a different location. +msg.warning.saveCampaignToInstallDir = Saving to the installation directory is not supported, please choose a different location to save to. +msg.warning.exportRepoToInstallDir = Exporting Repository to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTokenToInstallDir = Saving Tokens to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMapToInstallDir = Saving Maps to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveTableToInstallDir = Saving Tables to the installation directory is not supported, please choose a different location to save to. +msg.warning.savePropToInstallDir = Saving Campaign Properties to the installation directory is not supported, please choose a different location to save to. +msg.warning.saveMacrosToInstallDir = Saving Macros to the installation directory is not supported, please choose a different location to save to. + +msg.error.serverOnly = Function {0} can only be used on the server. + +msg.asset.error.invalidAsset = 选择的素材已失效。如果您收到此消息,请在 MapTool 论坛或 Discord 服务器上报告。 + +ooc.description = 发送超游消息 + +panel.Asset.ImageModel.checkbox.extractRenderedPages = 渲染页面 +panel.Asset.ImageModel.checkbox.tooltip.extractRenderedPages = 从 PDF 提取每个页面到单个图像。 +panel.Asset.ImageModel.checkbox.searchSubDir1 = 搜索子目录? +panel.Asset.ImageModel.checkbox.searchSubDir2 = 项结果 +panel.Asset.ImageModel.slider.toolTip = 滑动调整预览缩略图大小... +panel.Asset.Mouseover.dimensions = 尺寸: {0} x {1} +panel.Asset.Mouseover.type = 类型:{0} +panel.Asset.Mouseover.size = 大小:{0} + +panel.Campaign = 战役 +panel.Campaign.description = 战役宏的可停靠窗口。 +panel.Gm = GM +panel.Gm.description = GM宏的可停靠窗口 +panel.Chat = 聊天 +panel.Chat.description = 可停靠聊天窗口。 +panel.Connections = 连接 +connections.tab.connected = Connected +connections.tab.pending = Pending +connections.playerIsInZone = {0} is in zone {1}. +connections.playerIsLoadingZone = {0} is loading zone {1}. +pendingConnection.label.playerName = Name +pendingConnection.label.pin = PIN +pendingConnection.column.title = Players attempting to connect +pendingConnection.sendPublicKey.title = Sending Public Key to Server +pendingConnection.sendPublicKey = Sending public key to server, let the GM know your PIN is {0} so they can approve your connection. +panel.Connections.description = 显示已连接客户端的可停靠窗口。 +panel.DrawExplorer = 绘制浏览器 +panel.DrawExplorer.description = 用于管理绘图的可停靠窗口。 +panel.DrawExplorer.LineSegment.Line = 点({0}) 笔宽({1}) +panel.DrawExplorer.ShapeDrawable.Area = 宽度({0}) 高度({1}) +panel.DrawExplorer.ShapeDrawable.Float = 宽度({0}) 高度({1}) +panel.DrawExplorer.ShapeDrawable.Polygon = 宽度({0}) 高度({1}) +panel.DrawExplorer.ShapeDrawable.Rectangle = 宽度({0}) 高度({1}) +panel.DrawExplorer.Template.BlastTemplate = 冲击 ({0}) +panel.DrawExplorer.Template.BurstTemplate = 爆发 ({0}) +panel.DrawExplorer.Template.ConeTemplate = 锥形 ({0}) +panel.DrawExplorer.Template.LineTemplate = 线形 ({0}) +panel.DrawExplorer.Template.LineCellTemplate = 线形 ({0}) +panel.DrawExplorer.Template.RadiusTemplate = 半径 ({0}) +panel.DrawExplorer.Template.RadiusCellTemplate = 半径 ({0}) +panel.DrawExplorer.Template.WallTemplate = 墙形 ({0}) +# "Group" is a noun +panel.DrawExplorer.group = Group +panel.DrawExplorer.opacity = opacity({0}%) +# Prefix added when a drawing was done with the eraser +panel.DrawExplorer.eraser = CUT\: {0} +# DrawExplorer panel +panel.DrawExplorer.Unknown.Shape = 未知形状 +panel.Global = 全局 +panel.Global.description = 显示本地储存的宏的可停靠窗口。 +panel.Impersonate = 扮演 +panel.Impersonate.description = 显示当前扮演指示物所储存的宏的可停靠窗口。 +panel.Impersonate.button.impersonateSelected = 扮演所选指示物 +panel.Impersonate.identity = 以此身份发言:{0} +panel.Initiative = 先攻 +panel.Initiative.description = 管理先攻的可停放窗口。 +panel.Library = 库 +panel.Library.description = 访问素材库中素材的可停靠窗口。 +panel.MapExplorer = 地图查看器 +panel.MapExplorer.description = 显示当前地图中指示物和素材的可停靠窗口。 +panel.MapExplorer.View.BACKGROUND = 背景 +panel.MapExplorer.View.CLIPBOARD = 剪贴板 +panel.MapExplorer.View.GM = 主持人 +panel.MapExplorer.View.GROUPS = 组 +panel.MapExplorer.View.LIGHT_SOURCES = 光源 +panel.MapExplorer.View.OBJECT = Objects +panel.MapExplorer.View.PLAYERS = 玩家 +panel.MapExplorer.View.NPCS = NPCs +panel.NewGroupName = 新组名 +panel.Selected = 所选 +panel.Selected.description = 显示当前选择指示物所储存的宏的可停靠窗口。 +panel.Selected.tooltip.deslectAll = 清除选择 +panel.Selected.tooltip.next = 下一指示物 +panel.Selected.tooltip.previous = 上一指示物 +panel.Selected.tooltip.revertToPrevious = 恢复上一选择 +panel.Selected.tooltip.selectAll = 选择地图上的所有指示物 +panel.Tables = 表格 +panel.Tables.description = 管理当前战役表格的可停靠窗口。 + +dialog.NewToken.title = 新建指示物 +dialog.NewToken.type = 类型\: +dialog.NewToken.visible = 可见: +dialog.NewToken.show = 显示对话框 +dialog.NewToken.tokenPropertyType = Token Property +dialog.NewToken.statSheet = Stat Sheet +dialog.NewToken.statSheetLocation = Stat Sheet Location + +prefs.language.override.tooltip = 选择 MapTool 界面的语言。 + +prefs.jvm.advanced.enableAssertions.tooltip = 在 MapTool 代码中启用 Java 语言断言。 +prefs.jvm.advanced.direct3d.tooltip = 为存在问题的显卡/驱动禁用 Direct3D 通道。 +prefs.jvm.advanced.opengl.tooltip = 启用 OpenGL 通道. +prefs.jvm.advanced.initAWTbeforeJFX.tooltip = Initialize AWT before JavaFx. This is for issues specific to the MacOS. + +prefs.jvm.xmx.tooltip = 设置MapTool允许使用的最大内存(堆大小)。 输入一个数字,然后是单个字母 MG
例子:4G 是 4 Gigabytes, 4096M 是 4096 Megabytes , 和 4G 相同。 +prefs.jvm.xms.tooltip = 设置MapTool的初始和最小内存设置。必须小于或等于最大堆大小。
输入一个数字,然后是单个字母 MG。 +prefs.jvm.xss.tooltip = 设置MapTool 程序线程的堆栈大小。推荐在4M到12M之间的值。
过大的值会导致问题。 + +roll.description = 投骰并广播到所有连接的玩家。 +roll.general.unknown = 未知投骰:"{0}"。使用 \#d\#+\#. +# {0} is the players name, {1} is the roll +roll.string = {0} 投骰: {1} + +rollgm.description = 投骰并广播到所有主持人。 +# {0} is the players name, {1} is the roll +rollgm.gm.string = {0} 向你投骰: {1} +# {0} is the roll +rollgm.self.string = 你向主持人投骰: {0} + +rollme.description = 投骰并且只有自己看到结果。 +# {0} is the roll +rollme.string = 你向自己投骰: {0} + +rollsecret.description = 投骰并广播到所有主持人并且你自己也看不到结果。 +# {0} is the sender {1} is the roll +rollsecret.gm.string = {0} 向你秘密投骰: {1} +# When the GM does "/rollsecret". {0} is the roll. Easier to use "/self"? +rollsecret.gmself.string = 你秘密投骰: {0} +rollsecret.self.string = 你向主持人秘密投骰。 + +# {0} is the error message +savealiases.couldNotSave = 无法保存别名文件: {0} +savealiases.created = MapTool别名文件已创建。 +savealiases.description = 保存当前所有别名到一个文件。查看"/loadaliases"以重新读取。 +savealiases.dialogTitle = 保存别名 +savealiases.saved = 别名文件已保存。 + +# {0} is the error message +savetokenstates.couldNotSave = 无法保存指示物状态文件: {0} +savetokenstates.description = 保存当前指示物状态到一个文件。 +savetokenstates.dialogTitle = 保存指示物状态 +# {0} is the number of token states saved. +savetokenstates.saved = {0,number}个指示物状态被保存。 + +say.description = 广播消息到所有连接的玩家。 + +self.description = 发送只有你自己能看到的消息。 + +settokenproperty.description = 设置一个指示物的属性。 +settokenproperty.param = 你必须指定指示物名与表达式,或者选择一个或几个指示物再执行表达式。 +settokenproperty.unknownTokens = 无法确定设置哪个指示物的属性。 + +settokenstate.description = 设置一个指示物的状态值。 +# {0} is the token name, {1} is the state name +settokenstate.marked = 指示物"{0}"现在被设置了 {1} 。 +settokenstate.param = 需要一个指示物名和一个状态名,或选择一个指示物并提供状态名。 +settokenstate.unknownState = 未知状态名"{0}"。 +settokenstate.unknownTokens = 无法确定设置哪个指示物的状态。 +settokenstate.unmarked = 指示物"{0}"恢复了 {1} 的设置。 + +# Texture Noise +texturenoise.description = 更改纹理噪点(仅适用于背景层纹理)。 +texturenoise.currentValsOn = 当前值,alpha \= {0},种子\= {1}。 +texturenoise.currentValsOff = 噪点已关闭。 +texturenoise.usage = 若要更改,请使用 /texturenoise alpha [seed] 或 /texturenoise 开启 | 关闭。 + +# Version slash command +slashversion.description = 在聊天窗口中显示MapTool版本。 +slashversion.message = Maptool版本 {0} + +# About slash command +slashabout.description = 显示关于对话框 + +# Slash Command errors +slash.mustBeGM = 你必须是主持人以使用"/ {0} "。 + +tmacro.description = 在当前所选指示物上执行指定宏。 + +togm.description = 仅发送给主持人。 +# {0} is the name of the sender, what to say is appended internally to +# close off HTML tags. +togm.saysToGM = {0} 对主持人说: +# {0} is what to say +togm.self = 你对主持人说: {0} + +token.popup.menu.always.visible = 在战争迷雾上可见 +token.popup.menu.autoresize = 自动缩放... +token.popup.menu.expose = 发现区域 +token.popup.menu.expose.currentonly = 仅当前可视区域 +token.popup.menu.expose.currentonly.accel = shift O +token.popup.menu.expose.lastpath = 上一次路径 +token.popup.menu.expose.lastpath.accel = P +token.popup.menu.expose.visible = 可视区域 +token.popup.menu.expose.visible.accel = I +token.popup.menu.fow = 战争迷雾视图 +token.popup.menu.fow.clearselected = 清除所选发现区域 +token.popup.menu.fow.expose = 发现区域 +token.popup.menu.fow.global = 从全局发现区域添加 +token.popup.menu.fow.party = 从团队发现区域添加 +token.popup.menu.fow.tokens = 指示物的战争迷雾视图 +token.popup.menu.fow.tokens.view = {0} 的发现区域 +token.popup.menu.showHandout = 显示资料 +token.popup.menu.facing.set = 设置面向 +token.popup.menu.facing.clear = 清除面向 +token.popup.menu.lights.clear = 仅清除光源 +token.popup.menu.lights.clearAll = 清除全部 +token.popup.menu.auras.clear = 仅清除灵光 +token.popup.menu.auras.clearGM = 仅清除GM灵光 +token.popup.menu.auras.clearOwner = 仅清除持有者灵光 +token.popup.menu.snap = 吸附到网格 +token.popup.menu.visible = 对玩家可见 +token.popup.menu.impersonate = 扮演 +token.popup.menu.move = 移动 +token.popup.menu.move.path = 显示路径 +token.popup.menu.move.revertlast = 还原上次移动 +token.popup.menu.export.libTokenAddon = Export Library Token as Addon... +token.popup.menu.edit = 编辑 +token.popup.menu.delete = 删除 +token.popup.menu.flip = 翻转 +token.popup.menu.flip.horizontal = 水平 +token.popup.menu.flip.vertical = 垂直 +token.popup.menu.flip.isometric = 立面 +token.popup.menu.change = 移动到 +token.popup.menu.arrange = 排列 +token.popup.menu.zorder.front = 置于顶层 +token.popup.menu.zorder.back = 置于底层 +token.popup.menu.save = 保存为... +token.popup.menu.size = 大小 +token.popup.menu.size.free = 自由尺寸 +token.popup.menu.size.native = 原生大小 +token.popup.menu.size.reset = 重置 +token.popup.menu.edit.toomany.tooltip = 一次只能编辑一个指示物。 +token.popup.menu.edit.notallowed.tooltip = GM 已锁定访问指示物编辑器。 + +# Token Content Menu +# +# Note the use of the two single quotes. See the URL at the top of the +# file for an explanation. (Essentially, a single quote in the output +# requires two single quotes in the message string.) +token.popup.menu.halo = 光晕 +token.popup.menu.vision.overlay = 可视蒙板 +token.properties.button.transferVblFromMap.copy.text = 从地图复制 VBL +token.properties.button.transferVblFromMap.move.text = 从地图中移动 VBL +token.properties.button.transferVblToMap.copy.text = 复制 VBL 到地图 +token.properties.button.transferVblToMap.move.text = 移动VBL到地图 + +tokenspeech.description = 在当前所选指示物上作指定发言。 + +tool.LineCellTemplate.tooltip = 绘制线形模版 +# We use LClick to mean "left-click" and RClick to mean "right-click". +# We use MClick to mean "middle mouse button click". +# We use LDrag to mean "left-click-and-drag" and ditto for RDrag. +# We use MWheel to mean "mouse wheel". +# We add "Shift" or "Ctrl" in front to mean that keystroke. +tool.blasttemplate.instructions = 单击左键:设置起始格,再次单击左键,设定半径与方向;按住Ctrl键移动起始点 +tool.blasttemplate.tooltip = 绘制爆炸模版 +#tool.boardtool.instructions=Reposition Background Image +tool.boardtool.tooltip = 复位背景图片 +tool.bursttemplate.instructions = 单击左键:设置中心格,再次单击左键,设定半径;按住Ctrl键移动起始点 +tool.bursttemplate.tooltip = 绘制爆发模版 +tool.cone.instructions = 单击左键:设置起始点,再次单击左键,设定范围;按住Ctrl键移动起始点 +tool.cone.tooltip = 绘制锥形模版 +tool.crosstopology.instructions = 单击左键:设置起始/终结点,Shift+左键:清除,Ctrl:对齐到网格 +tool.crosstopology.tooltip = 绘制十字VBL +tool.deletedrawing.instructions=LClick\: Select drawings Double-Click\: Delete selected drawings. +tool.deletedrawing.tooltip=Delete drawing tool +tool.isorectangle.tooltip = Draw an isometric rectangle. +tool.isorectangleexpose.tooltip = Expose/Hide an isometric rectangle on the Fog of War. +tool.facing.instructions = 设置指示物朝向 +tool.facing.tooltip = 设置指示物朝向 +tool.filltopology.tooltip = 自动填充封闭型拓扑区域 +tool.freehand.instructions = 左键拖动: 绘制手绘线,Shift+左键拖动: 擦除手绘线,Alt (按住):吸附到网格中心 +tool.freehand.tooltip = 绘制手绘线 +tool.freehandexpose.instructions = 单击左键:设置显示区域的起始/终结点,单击右键 (绘图时):设置中间拐点,Shift+左键 (起始时):隐藏区域 +tool.freehandexpose.tooltip = 显示/隐藏战争迷雾中的一块手绘形区域 +tool.gridtool.instructions = 左键拖动:移动网格,鼠标滚轮:比例缩放网格 +tool.gridtool.tooltip = 显示/隐藏地图网格 +tool.label.dialogtitle = 编辑标签 +tool.label.instructions = 单击左键:创建新标签,右键拖动:移动地图,鼠标滚轮:缩放 +tool.label.tooltip = 在地图上添加文本标签 +tool.line.instructions = 单击左键:设置起/终点,单击右键 (绘制时):设置中间点,Shift+左键(起始时):擦除线,Alt (按住):吸附到网格中心 +tool.line.tooltip = 绘制直线 +tool.linetemplate.instructions = 单击左键:设置起始点,再次单击左键,决定路径,第三次单击左键设置长度;按住Ctrl键移动上一个点 +tool.linetemplate.tooltip = 绘制线形模版 +tool.measure.instructions = 左键拖动:测量距离;右键拖动:移动地图;鼠标滚轮:缩放;空格键:设置路点 +tool.measure.tooltip = 依路径测量距离 +tool.oval.instructions = 单击左键:设置起始/终结点;Shift+左键:清除椭圆形区域;按住ALt键,以中心点绘制 +tool.oval.tooltip = 绘制椭圆形 +tool.ovalexpose.instructions = 单击左键:设置显示区域的起始/终结点;Shift+左键:隐藏区域;按住Alt键,以中心点绘制 +tool.ovalexpose.tooltip = 显示/隐藏战争迷雾中的一块椭圆形区域 +tool.ovaltopology.instructions = 单击左键:设置起始/终结点;Shift+左键:清除椭圆形区域 +tool.ovaltopology.tooltip = 绘制圆形拓扑 +tool.ovaltopologyhollow.tooltip = 绘制空心圆形拓扑 +tool.pointer.instructions = 单击左键:选择;左键拖动:移动被选目标;单击右键:菜单;右键拖动:移动地图;鼠标滚轮:缩放;空格键:拐点 +tool.pointer.tooltip = 指针工具 +tool.poly.instructions = 单击左键:设置起始/终结点,单击右键 (绘图时):设置中间拐点,Shift+左键(起始时):清除多边形区域 +tool.poly.tooltip = \=绘制封闭多边形 +tool.polyexpose.instructions = 单击左键:设置显示区域的起始/终结点,单击右键 (绘图时):设置中间拐点,Shift+左键 (起始时):隐藏区域 +tool.polyexpose.tooltip = 显示/隐藏战争迷雾中的一块多边形区域 +tool.polylinetopo.tooltip = 绘制线形拓扑 +tool.polytopo.tooltip = 绘制封闭多边形拓扑 +tool.radiusCellTemplate.tooltip = 绘制圆形模版 +tool.radiustemplate.instructions = 单击左键:设置起始点,再次单击左键,设定范围;按住Ctrl键,移动中心点 +tool.radiustemplate.tooltip = 绘制圆形模版 +tool.rect.instructions = 单击左键:设置起始/终结点;Shift+左键:清除矩形;按住Alt键,以中心点绘制 +tool.rect.tooltip = 绘制矩形 +tool.rectexpose.instructions = 单击左键:设置显示区域的起始/终结点;Shift+左键:隐藏矩形;按住Alt键,以中心点绘制 +tool.rectexpose.tooltip = 显示/隐藏战争迷雾中的一块矩形区域 +tool.recttopology.instructions = 单击左键:设置起始/终结点;Shift+左键:清除矩形区域 +tool.recttopology.tooltip = 绘制矩形拓扑 +tool.recttopologyhollow.tooltip = 绘制空心矩形拓扑 +tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL. +tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL. +tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid +tool.stamp.tooltip = 图章工具 +tool.walltemplate.instructions = 单击左键:设置起始格,移动鼠标确定墙的方向,再次单击左键,设定墙的终点;按住Ctrl键移动起始点 +tool.walltemplate.tooltip = 绘制墙模板 +tools.ai_selector.tooltip = 指示物将环绕MBL,VBL (如果选定),并对指示物应用地形修正。 +tools.ignore_vbl_on_move.tooltip = 已选指示物将会环绕VBL,否则它们将能够自由移入VBL。 +tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB). +tools.topology_mode_selection.vbl.tooltip = Draw Wall Vision Blocking Layer (Wall VBL). +tools.topology_mode_selection.hill_vbl.tooltip = Draw Hill Vision Blocking Layer (Hill VBL). +tools.topology_mode_selection.pit_vbl.tooltip = Draw Pit Vision Blocking Layer (Pit VBL). +tools.topology_mode_selection.mbl.tooltip = Draw Movement Blocking Layer (MBL). +tools.drawing.tooltip = 绘图工具 +tools.fog.tooltip = 战争迷雾工具 +tools.interaction.tooltip = 交互工具 +tools.mute.tooltip = 静音系统声音和音频流 +tools.unmute.tooltip = 取消静音系统声音和音频流 +tools.hidetoolbar.tooltip = 隐藏工具栏 +tools.unhidetoolbar.tooltip = 显示工具栏 +tools.template.tooltip = 模版工具 +tools.token.fow.all.tooltip = 显示你所拥有的全部指示物的战争迷雾。 +tools.token.fow.gm.tooltip = 显示你所拥有指示物的战争迷雾。
如果您是 GM ,您也会看到所有未设置所有权的指示物。 +tools.token.fow.npc.tooltip = 显示你所拥有的全部NPC指示物的战争迷雾。 +tools.token.fow.pc.tooltip = 显示你所拥有的全部PC指示物的战争迷雾。 +tools.topo.tooltip = Topology Tools (Vision and Movement Blocking Layer) +tools.zoneselector.tooltip = 选择地图 +tools.initiative.tooltip = Initiative Tools + +undefinedmacro.unknownCommand = 未知命令:"{0}"。输入/help可显示命令列表。 + + + +startup.config.unableToWrite = 无法写入配置文件。 +Preferences.startup.label.info = 启动首选项信息 +startup.preferences.info = {0} <\!-- Copy Information will be inserted here if needed. -->JVM Memory Settings

  • Maximum Heap Size\: The maximum amount of memory MapTool can use
    • This should include G for gig, e.g. 8G
  • Minimum Heap Size\: The minimum amount of memory MapTool will use
    • This should include G for gig, e.g. 4G
  • Thread Stack Size\: The amount of memory MapTool will for its stack, increase this if you get stack errors when running macros.
    • This should include M for Meg, e.g. 8M
    • warning setting this higher than 16M may cause issues
Language Override
  • Language\: The language to use for MapTool

Additional Options
  • Data Directory\: The directory where MapTool data will be stored
Advanced Options
  • Disable Direct3d pipeline\: Try disabling this if you are experiencing graphical glitches on Windows Systems
  • Disable OpenGL pipeline\: Try disabling this if you are experiencing graphical glitches on non Windows Systems
  • Initialize AWT before JavaFx\: Only check this if you are experiencing problems with windows and dialogs not appearing
+ +startup.preferences.info.manualCopy =

激活启动首选项

MapTool 无法复制配置文件到启动目录。
保存更改后,您需要编辑 {0} 并重启MapTool才能生效。
+ + +userTerm.GM = 主持人 +userTerm.Player = 玩家 +# Note the capitalization on the second one. Some languages might use +# different capitalization so both are included here... +# +# Note that these are not used universally, but as code is modified they +# will be added. These should not be used by the programmer when user +# input is involved, for example in a dropdown box or similar. That's +# because the program is likely hard-coded to look at the text instead +# of localizing it. As we move forward, we'll write code so that it +# displays one thing but uses a separate value internally. That allows +# you to display whatever you want to the user and still have hard-coded +# values in the program (because it makes the program significantly +# easier to write and faster at runtime). +userTerm.player = 玩家 + +visionType.DAY = 白天 +visionType.NIGHT = 夜晚 +visionType.OFF = 关 + +lightingStyle.ENVIRONMENTAL = Environmental +lightingStyle.OVERTOP = Overtop + +mapSortType.GMNAME = 真名 +mapSortType.DISPLAYNAME = 显示名 + + +whisper.command = 耳語 +whisper.description = 发送消息给指定玩家。 +whisper.enterText = 在這裡輸入測試 +whisper.noName = 必须输入玩家名。 +# {0} is the name, {1} is the message +whisper.string = {0} 对你密语: {1} +whisper.toSelf = 自言自语? +whisper.you.string = 你对 {0} 密语: {1} + +whisperreply.description = 回复上一个密语你的玩家。 +whisperreply.noTarget = You do not have anyone to reply to. + +zone.player_view = 玩家视图 +zone.map_not_visible = 地图对玩家不可见 + + + +# Player Database Dialog +playerDB.dialog.player = 玩家 +playerDB.dialog.role = 角色 +playerDB.dialog.add = 添加 +playerDB.dialog.authType = 验证类型 +playerDB.dialog.blocked = 已屏蔽 +playerDB.dialog.connected = 已连接 +playerDB.dialog.title = 玩家密码数据库 +playerDB.dialog.title.edit = 编辑玩家 +playerDB.dialog.title.new = 新玩家 +playerDB.dialog.password = 密码 +playerDB.dialog.passwordGenerate = Generate New Password +playerDB.dialog.publicKey = 公钥 +playerDB.dialog.edit = 编辑... +playerDB.dialog.delete = 删除 +playerDB.dialog.deleteConfirm = Are you sure you want to delete {0}? +playerDB.dialog.error.missingName = Missing Player Name +playerDB.dialog.error.passwordMissing = Missing Password +playerDB.dialog.error.passwordTooShort = Password is too short +playerDB.dialog.error.invalidPublicKey = Invalid Public Key +playerDB.dialog.error.emptyBlockReason = Blocked reason can not be empty +playerDB.dialog.error.playerExists = Player already exists +playerDB.dialog.error.savingChanges = Error saving database changes + + +# Text to display instead of the password +playerDB.dialog.encodedPassword = -- Encoded Password -- + +WebRTC.toggleUseWebRTC = Use WebRTC (experimental) +WebRTC.toggleUseWebRTC.tooltip = Use WebRTC as connection method, this may help
with connection issues where portforwarding doesn't work
both client and server must have the same setting.
This functionality is still experimental.
Requires an RPTools net Alias to be set + +dialog.button.ok = 好的 +dialog.button.cancel = 取消 + + + +# Add-On Library support +library.error.invalidDefinition = 无效的库定义。 +library.error.emptyName = Name can not be empty for add-on library. +library.error.emptyVersion = Version can't be empty for add-on library {0}. +library.dialog.import.title = 导入附加组件库。 +library.import.ioError = IO Error importing Drop In Library. +library.import.error = Error importing Drop In Library {0}. +library.import.error.notGM = Only GM can import a Drop in Library. +library.imported = Library {0} imported. +library.error.libtoken.no.access = Allow URI Access is not allowed for {0}. +library.error.addOn.no.access = Allow URI Access is not allowed for {0} add-on library. +library.error.libtoken.missing = Lib\:Token can no longer be found. +library.error.addOnLibraryExists = Add-On Library with namespace {0} already exists. Do you want to replace it? +library.error.addOn.notText = Can't convert asset of type {0} to text. +library.error.addOn.noConfigFile = library.json file not found in {0}. +library.property.value.notSpecified = 未指定 +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorParsingVotableEvent = Continuing after error parsing vote from event {0} @ {1}, error {2}. +# {0} is the name of the event, {1} is the name of the library, {2} is the exception message +library.error.errorRunningEvent = Continuing after error running event {0} @ {1}, error {2}. +library.error.notFound = Library with namespace {0} does not exist. +library.error.noEventHandler = Library with namespace {1} does not contains an event handler for {0}. +library.error.retrievingEventHandler = Error retrieving event handlers for event {0}. +library.error.addOn.sheet = Error adding stat sheet {1}, namespace {0} +library.export.information = This will extract the Lib\:Token to the specified directory as the format required for an add-on library.
Most functionality will work without modifications but you will probably still need to make some modifications. +library.export.done = Exported {0} to {1} as add-on library. It's likely you will need to make modifications to the add on library to make it work. +library.export.error.overwrite = Directory {0} is not empty, please select a different directory. +library.export.errorReadingDirectory = Unable to read directory {0}. +library.export.errorWriting = Error writing file {0} for add-on library. +library.dialog.button.add = Add +library.dialog.button.close = Close +library.dialog.button.details = Details +library.dialog.title = Add-On libraries +library.dialog.library.label = Libraries +library.dialog.development.label = Development +library.dialog.addon.name = Add-On Name +library.dialog.addon.version = Version +library.dialog.addon.namespace = Namespace +library.dialog.addon.shortDescription = Short Description +library.dialog.addon.description = Description +library.dialog.addon.readMeFile = View Read Me File +library.dialog.addon.authors = Authors +library.dialog.addon.license = License +library.dialog.addon.licenseFile = View License File +library.dialog.addon.giturl = Git URL +library.dialog.addon.website = Website +library.dialog.table.remove = Remove Library +library.dialog.table.removeData = Remove Library and Data +library.dialog.delete.confirm = Are you sure you want to remove add-on library {0}? +library.dialog.deleteData.confirm = Are you sure you want to remove add-on library {0} and all its data? +library.dialog.copy.title = The copied CSS is for testing purposes only.
Within your add-on use
lib\://net.rptools.maptool/css/mt-stat-sheet.css or
lib\://net.rptools.maptool/css/mt-theme.css +library.dialog.copyMTThemeCSS = Copy CSS Theme to clipbaord +library.dialog.copyMTStatSheetTheme = Copy Stat Sheet Theme to clipbaord + +# Game Data +data.error.cantConvertTo = Can't convert {0} to {1}. +data.error.alreadyExists = Data Property {0} already exists. +data.error.undefined = Data Property {0} is undefined. +data.error.namespaceDoesNotExist = Data Namespace {0} does not exist for type {1}. +data.error.namespaceAlreadyExists= Data Namespace {0} already exists for type {1}. +data.error.sendingUpdate = Error sending game data update. +data.error.receivingUpdate = Error receiving game data update. +data.error.importGameData = Error importing game data. +data.error.clearingNamespace = Error clearing data namespace {0} from type {1}. +data.error.removingData = Error data data from {0} namespace {1} from type {2}. +Label.icontheme=Icon theme +Preferences.label.icontheme.tooltip=The theme aplication icons use. +Label.theme.macroeditor=Macro editor theme +TEXT_TYPE=Text type +EditTokenDialog.button.movevbltoggle.tooltip=Include Wall Vision Blocking Layer (Wall VBL) during move or copy +EditTokenDialog.button.movembltoggle.tooltip=Include Movement Blocking Layer (MBL) during move or copy +EditTokenDialog.button.movehbltoggle.tooltip=Include Hill Vision Blocking Layer (Hill VBL) during move or copy +EditTokenDialog.button.movepbltoggle.tooltip=Include Pit Vision Blocking Layer (Pit VBL) during move or copy +EditTokenDialog.button.movecbltoggle.tooltip=Include Cover Vision Blocking Layer (Cover VBL) during move or copy +EditTokenDialog.button.movefrommap.tooltip=Move or Copy selected blocking layer from Map +EditTokenDialog.button.movetomap.tooltip=Move or Copy selected blocking layer to Map +Label.label=Label\: + +# StatSheet +token.statSheet.legacyStatSheetDescription = Legacy (pre 1.14) Stat Sheet +token.statSheet.useDefault = Default Stat Sheet for Property Type + +# Advanced Dice Rolls +advanced.roll.parserError = Dice Roll String Error line {0} column {1} "{2}". +advanced.roll.unknownDiceType = Unknown Dice Roll Type {0}. +advanced.roll.unknownVariable = Unknown Variable {0}. +advanced.roll.variableNotNumber = Variable {0} is not a number. +advanced.roll.unknownProperty = Unknown Property {0}. +advanced.roll.propertyNotNumber = Property {0} is not a number. +advanced.roll.noTokenInContext = No token in context. +advanced.roll.inputNotNumber = Input {0} is not a number. +Preferences.label.tokens.stack.hide=Hide Token stack indicator +Preferences.label.tokens.stack.hide.tooltip=Token Layer stack inidicator will be hidden \ No newline at end of file diff --git a/src/test/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogTest.java b/src/test/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogTest.java index 9ff0fa170b..945b26539c 100644 --- a/src/test/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogTest.java +++ b/src/test/java/net/rptools/maptool/client/ui/campaignproperties/CampaignPropertiesDialogTest.java @@ -35,7 +35,8 @@ public void importPredefinedButton() throws InterruptedException, InvocationTarg JButton button = cpd.getImportPredefinedButton(); - assertEquals(button.getText(), I18N.getText("CampaignPropertiesDialog.button.import")); + assertEquals( + button.getText(), I18N.getText("CampaignPropertiesDialog.button.importPredefined")); }); }