You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The change to `LinkedHashMap<>` should not cause any issues, even with serialization, since we copy the map contents
into our chosen implementation anyways. However, it does mean that new campaigns files with have `<linked-hash-map>` as
the values under `<lightSourcesMap>`, where they used to have `<map>`. So to avoid any possible issues, and to meet the
goal of zero campaign file changes in 1.18, we're going back to consistent `HashMap<>` for light source maps.
The ubiquitous copying of light source maps remains.
0 commit comments