diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut index 328993c27..895e7c331 100644 --- a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut @@ -269,9 +269,11 @@ function FireArcCannon( entity weapon, WeaponPrimaryAttackParams attackParams ) weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 ) weapon.PlayWeaponEffect( $"wpn_muzzleflash_arc_cannon_fp", $"wpn_muzzleflash_arc_cannon", "muzzle_flash" ) - // Northstar missing: fix sound!!! default fire sound is too small in ttf2 + // Northstar missing: fix sound!!! weapon.EmitWeaponSound_1p3p( "weapon_electric_smoke_electrocute_titan_1p", "weapon_electric_smoke_electrocute_titan_3p") weapon.EmitWeaponSound_1p3p( "weapon_batterygun_firestart_1p", "weapon_batterygun_fire_energydrained_3p") + if ( charge >= ARC_CANNON_DAMAGE_CHARGE_RATIO ) // firing with high charge frac, do a extra sound + weapon.EmitWeaponSound_1p3p( "MegaTurret_Laser_Fire_3P", "MegaTurret_Laser_Fire_3P") local attachmentName = "muzzle_flash" local attachmentIndex = weapon.LookupAttachment( attachmentName )