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TexWizard.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Carbon|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed Carbon Dirty\NFSC.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed Carbon Dirty</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_PS|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed ProStreet\NFS.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed ProStreet</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_UC|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed Undercover\NFS.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed Undercover</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Carbon|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed Carbon Dirty\NFSC.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed Carbon Dirty</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_PS|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed ProStreet\NFS.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed ProStreet</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_UC|Win32'">
<LocalDebuggerCommand>G:\Oyunlar\Need for Speed Undercover\NFS.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Oyunlar\Need for Speed Undercover</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_UG2|Win32'">
<LocalDebuggerCommand>G:\Games\Need for Speed Underground 2\SPEED2.EXE</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Games\Need for Speed Underground 2</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_UG|Win32'">
<LocalDebuggerCommand>G:\Games\Need for Speed Underground\SPEED.EXE</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Games\Need for Speed Underground</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_UG2|Win32'">
<LocalDebuggerCommand>G:\Games\Need for Speed Underground 2\SPEED2.EXE</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Games\Need for Speed Underground 2</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_UG|Win32'">
<LocalDebuggerCommand>G:\Games\Need for Speed Underground\SPEED.EXE</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>G:\Games\Need for Speed Underground</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>