A new, remake version of old Endless Brick Breaker game, which was created by me and broken because I add .meta file to gitignore.
Developed by Qwekem482
- There are 4 stats of each game:
- Score: equal to the number of broken block.
- Time: Played time, which is caculated from the start.
- Lives: The remaining live of player.
- Level: Number of current level.
- At start of a game player has 3 lives (actually, 4). Player will lost 1 live when the ball drop out off the screen.
- When player clear all the brick, new brick will be generated automatically and immediately. Also, player will be added 2 lives, basket speed and ball speed will increase.
- Number of blocks each turn and position of them is random in range (30, 90).
- Game now have UI.
- Game now avaiable on android.
- Game can auto resize game object and UI to fit with different screen ratio.
- Remove color button, but game objects (brick, ball, basket) now change color when lose a live.
- Game now only uses light color for game objects.
- Ball speed will increase in each level. Ball speed formula:
$10 + 0.75\sqrt{3 * level} + level/40$ - Basket speed will increase in each level. Basket speed formula:
$10 + 0.75\sqrt{4 * level} + level/30$
- Basket moving is a little bad.
- Menu Screen and End Screen is too simple
- Highest row of brick sometimes is empty in some screen ratio.
- This project is made with Unity Engine, coded with Visual Studio Code.
- Sprite created using Figma by me.
- Sound from Unity Asset Store:
- This game is created with the help of Unity Forum, Stackoverflow, noobtuts