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model_node_condition_dto.go
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model_node_condition_dto.go
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/*
websocket-gateway
Describe the weboscket endpoints
API version: 0.1.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package qovery-ws
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the NodeConditionDto type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &NodeConditionDto{}
// NodeConditionDto struct for NodeConditionDto
type NodeConditionDto struct {
// Unix timestamp with millisecond precision
LastHeartbeatTime NullableInt32 `json:"last_heartbeat_time,omitempty"`
// Unix timestamp with millisecond precision
LastTransitionTime NullableInt32 `json:"last_transition_time,omitempty"`
Message string `json:"message"`
Reason string `json:"reason"`
Status string `json:"status"`
Type string `json:"type"`
}
type _NodeConditionDto NodeConditionDto
// NewNodeConditionDto instantiates a new NodeConditionDto object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNodeConditionDto(message string, reason string, status string, type_ string) *NodeConditionDto {
this := NodeConditionDto{}
this.Message = message
this.Reason = reason
this.Status = status
this.Type = type_
return &this
}
// NewNodeConditionDtoWithDefaults instantiates a new NodeConditionDto object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNodeConditionDtoWithDefaults() *NodeConditionDto {
this := NodeConditionDto{}
return &this
}
// GetLastHeartbeatTime returns the LastHeartbeatTime field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *NodeConditionDto) GetLastHeartbeatTime() int32 {
if o == nil || IsNil(o.LastHeartbeatTime.Get()) {
var ret int32
return ret
}
return *o.LastHeartbeatTime.Get()
}
// GetLastHeartbeatTimeOk returns a tuple with the LastHeartbeatTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *NodeConditionDto) GetLastHeartbeatTimeOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.LastHeartbeatTime.Get(), o.LastHeartbeatTime.IsSet()
}
// HasLastHeartbeatTime returns a boolean if a field has been set.
func (o *NodeConditionDto) HasLastHeartbeatTime() bool {
if o != nil && o.LastHeartbeatTime.IsSet() {
return true
}
return false
}
// SetLastHeartbeatTime gets a reference to the given NullableInt32 and assigns it to the LastHeartbeatTime field.
func (o *NodeConditionDto) SetLastHeartbeatTime(v int32) {
o.LastHeartbeatTime.Set(&v)
}
// SetLastHeartbeatTimeNil sets the value for LastHeartbeatTime to be an explicit nil
func (o *NodeConditionDto) SetLastHeartbeatTimeNil() {
o.LastHeartbeatTime.Set(nil)
}
// UnsetLastHeartbeatTime ensures that no value is present for LastHeartbeatTime, not even an explicit nil
func (o *NodeConditionDto) UnsetLastHeartbeatTime() {
o.LastHeartbeatTime.Unset()
}
// GetLastTransitionTime returns the LastTransitionTime field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *NodeConditionDto) GetLastTransitionTime() int32 {
if o == nil || IsNil(o.LastTransitionTime.Get()) {
var ret int32
return ret
}
return *o.LastTransitionTime.Get()
}
// GetLastTransitionTimeOk returns a tuple with the LastTransitionTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *NodeConditionDto) GetLastTransitionTimeOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.LastTransitionTime.Get(), o.LastTransitionTime.IsSet()
}
// HasLastTransitionTime returns a boolean if a field has been set.
func (o *NodeConditionDto) HasLastTransitionTime() bool {
if o != nil && o.LastTransitionTime.IsSet() {
return true
}
return false
}
// SetLastTransitionTime gets a reference to the given NullableInt32 and assigns it to the LastTransitionTime field.
func (o *NodeConditionDto) SetLastTransitionTime(v int32) {
o.LastTransitionTime.Set(&v)
}
// SetLastTransitionTimeNil sets the value for LastTransitionTime to be an explicit nil
func (o *NodeConditionDto) SetLastTransitionTimeNil() {
o.LastTransitionTime.Set(nil)
}
// UnsetLastTransitionTime ensures that no value is present for LastTransitionTime, not even an explicit nil
func (o *NodeConditionDto) UnsetLastTransitionTime() {
o.LastTransitionTime.Unset()
}
// GetMessage returns the Message field value
func (o *NodeConditionDto) GetMessage() string {
if o == nil {
var ret string
return ret
}
return o.Message
}
// GetMessageOk returns a tuple with the Message field value
// and a boolean to check if the value has been set.
func (o *NodeConditionDto) GetMessageOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Message, true
}
// SetMessage sets field value
func (o *NodeConditionDto) SetMessage(v string) {
o.Message = v
}
// GetReason returns the Reason field value
func (o *NodeConditionDto) GetReason() string {
if o == nil {
var ret string
return ret
}
return o.Reason
}
// GetReasonOk returns a tuple with the Reason field value
// and a boolean to check if the value has been set.
func (o *NodeConditionDto) GetReasonOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Reason, true
}
// SetReason sets field value
func (o *NodeConditionDto) SetReason(v string) {
o.Reason = v
}
// GetStatus returns the Status field value
func (o *NodeConditionDto) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *NodeConditionDto) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *NodeConditionDto) SetStatus(v string) {
o.Status = v
}
// GetType returns the Type field value
func (o *NodeConditionDto) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *NodeConditionDto) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *NodeConditionDto) SetType(v string) {
o.Type = v
}
func (o NodeConditionDto) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o NodeConditionDto) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if o.LastHeartbeatTime.IsSet() {
toSerialize["last_heartbeat_time"] = o.LastHeartbeatTime.Get()
}
if o.LastTransitionTime.IsSet() {
toSerialize["last_transition_time"] = o.LastTransitionTime.Get()
}
toSerialize["message"] = o.Message
toSerialize["reason"] = o.Reason
toSerialize["status"] = o.Status
toSerialize["type"] = o.Type
return toSerialize, nil
}
func (o *NodeConditionDto) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"message",
"reason",
"status",
"type",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varNodeConditionDto := _NodeConditionDto{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varNodeConditionDto)
if err != nil {
return err
}
*o = NodeConditionDto(varNodeConditionDto)
return err
}
type NullableNodeConditionDto struct {
value *NodeConditionDto
isSet bool
}
func (v NullableNodeConditionDto) Get() *NodeConditionDto {
return v.value
}
func (v *NullableNodeConditionDto) Set(val *NodeConditionDto) {
v.value = val
v.isSet = true
}
func (v NullableNodeConditionDto) IsSet() bool {
return v.isSet
}
func (v *NullableNodeConditionDto) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNodeConditionDto(val *NodeConditionDto) *NullableNodeConditionDto {
return &NullableNodeConditionDto{value: val, isSet: true}
}
func (v NullableNodeConditionDto) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNodeConditionDto) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}