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No need for an export when the native GetEntityHealth gets the players current health
We have cases where the entities health is full, like when the player is "dead", but their virtual health is 0, no? That was the original thought behind tracking hp separately, but maybe it's better to just ask callers to check the death state in addition to the entity health.
Summary
no exports getHp qbx_medical
Reproduction
me code used
Expected behavior
return health
Actual behavior
No such exports
Additional context
Current Version
1.0.0
Custom Resources
lsd-adminmenu (personnal resource no free)
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