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Vehicle Spawn #115

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ARSSANTO opened this issue Jul 4, 2024 · 0 comments · Fixed by #120
Closed

Vehicle Spawn #115

ARSSANTO opened this issue Jul 4, 2024 · 0 comments · Fixed by #120
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bug Something isn't working need repro This bug report needs confirmation

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@ARSSANTO
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ARSSANTO commented Jul 4, 2024

Summary

vehicle spawn top of another vehicle

Reproduction

1 try to spawn a vehicle
2 try to spawn another vehicle while 1st vehicle is spawned

Expected behavior

it should do a notify area busy notify or spawn that vehicle side or in forward vector places notified

Actual behavior

so what i was doing while testing the garage spawned a vehicle and tried another vehicle spawn while 1st vehicle was spawned

Additional context

No response

Current Version

1.0.1

Custom Resources

no

@ARSSANTO ARSSANTO added bug Something isn't working need repro This bug report needs confirmation labels Jul 4, 2024
@qbox-duck qbox-duck bot added this to Issues Jul 4, 2024
@github-project-automation github-project-automation bot moved this to Todo in Issues Jul 4, 2024
RoyaleWind added a commit to RoyaleWind/qbx_garages that referenced this issue Aug 15, 2024
Manason pushed a commit that referenced this issue Aug 16, 2024
…efault the drop point to the spawn point (#120)

* Fix [Vehicle Spawn #115] + Fix dropPoint to Default to spawn or coords

* Update client/main.lua

Co-authored-by: Matthew <[email protected]>

* Update server/spawn-vehicle.lua

Co-authored-by: Matthew <[email protected]>

* Added distanceCheck to the configuration

* fix  whitespace

* chore(config/server): update wording for config variable

---------

Co-authored-by: Matthew <[email protected]>
Co-authored-by: Solareon <[email protected]>
@github-project-automation github-project-automation bot moved this from Todo to Done in Issues Aug 16, 2024
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Labels
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