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Not-Weird-Queer-Versions.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Not Weird. Queer Version History</title>
<link rel="stylesheet" href="reset.css" type="text/css">
<link rel="stylesheet" href="styles.css" type="text/css">
</head>
<body>
<header>
<h1>Not Weird. Queer Version History</h1>
<nav>
<ul>
<li> </li>
<li><a href="index.html">Home</a></li>
<li>|</li>
<li><a href="aboutme.html">About Me</a></li>
<li>|</li>
<li><a href="abouttwine.html">Twine</a></li>
<li>| |</li>
<li><a href="About-Not-Weird-Queer.html">Not Weird. Queer</a></li>
</ul>
</nav>
</header>
<div id="projects">
<div class="project">
<h2>Not Weird. Queer</h2>
<p><em>Not Weird. Queer</em> is a loosely autobiographical text-based video game about a trans teen going through middle school.</p>
<p>Currently, <em>Not Weird. Queer</em> is still in the alpha-af (pre-alpha) stage of developement.</p>
<p>Play the latest version: <a href="twine/Not-Weird-Queer-0-0-008.html" target="_blank" rel="noopener noreferrer">0.0.008 alpha-af</a></p>
</div>
<div class="project">
<h2>Alpha-af</h2>
<p>Alpha-af versions are work-in-progresses. They do not include the full story and contain dummy dialogue and skeleton pages. Point systems are subject to change without notice.</p>
<p>Report bugs and grammar inconsistencies <a href="https://forms.gle/mc2JKRCaoz9jvtki9" target="_blank" rel="noopener noreferrer">here</a>.</p>
<h3>Version 0.0.008</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-008.html" target="_blank" rel="noopener noreferrer">0.0.008</a> is a quality of life update that includes less dummy text and skeleton pages than previous versions.</p>
<ul>
<li>Now running in Harlowe 3.2.3, which means some syntax and functionality has been changed. If you run into any broken links, please leave some feedback.</li>
<li>Removed some references to the terms "female" or "male" in the game text and replaced them with more contextually appropriate terms.</li>
<li>Filled in more dummy text.</li>
<li>Removed name highlighting to speed up page load times.</li>
<li>v. 0.0.007 bug fixes:</li>
<ul>
<li>Fixed the issue where when choosing a name, the Harlowe engine would occasionally display an error message by replacing the prompt with a text box.</li>
<li>Fixed the issue where inputting a name that is already the ally's name or your deadname would cause the Harlowe engine to run into an error.</li>
<li>Fixed a few more instances where the name "Ryan" was still hard-coded into the text instead of dynamically showing the name of ally for the current play-through.</li>
<li>Fixed many issues encountered in the female route.</li>
<li>The debug page now functions the way it was inteded to.</li>
</ul>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.007</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-007.html" target="_blank" rel="noopener noreferrer">0.0.007</a> includes a brand-new day 1 that acts as a sort of prologue. The new day 1 is still largely incomplete.</p>
<ul>
<li><strong>Known issue</strong>: when choosing a name, the Harlowe engine will occasionally display an error message. If you click "OK" on the message, the game will resume normally.</li>
<li>Contains a new day 1 that serves as an introduction to the player character's psyche and world, providing context on their mental state. This new day 1 is heavily comprised of dummy text, as is much of part 2.</li>
<li>At the end of the game, Harlowe will export a summary of the player's choices to the developer.</li>
<ul>
<li>The system for exporting the passage history is buggy and detects an infinite loop when there isn't one. I am investigating a workaround.</li>
<li>Learn more about what is collected and how it is used <a href="privacy.html">here</a>.</li>
</ul>
<li>v. 0.0.006 bug fixes:</li>
<ul>
<li>Fixed the bug where the player is awarded with double points/penalty when they get bullied in history class on part 2 day 9 (absolute day).</li>
</ul>
<li><strong>Known bug</strong>: if you input a name that is already the ally's name or your deadname, the Harlowe engine will run into an error.</li>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.006</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-006.html" target="_blank" rel="noopener noreferrer">0.0.006</a> is a bug fix for the v. 0.0.005 female-route name prompt issue.</p>
<ul>
<li><strong>Known issue</strong>: when choosing a name, the Harlowe engine will occasionally display an error message. If you click "OK" on the message, the game will resume normally.</li>
<li>Loop logic now depends on $loop, a variable tracking the absolute day as written in the code. Each unique day has a unique $loop number, and $loop numbers repeat when days repeat.</li>
<ul>
<li>If you find any errors in the loop logic, such as skipping days, sequentially repeated days, or events appearing on the wrong days, please submit a <a href="https://forms.gle/mc2JKRCaoz9jvtki9" target="_blank" rel="noopener noreferrer">bug report</a>.</li>
</ul>
<li>v. 0.0.005 bug fixes:</li>
<ul>
<li>Fixed the bug where the female path is unplayable because the prompt for choosing a name in that path is broken.</li>
</ul>
<li><strong>Known bug</strong>: if you input a name that is already the ally's name or your deadname, the Harlowe engine will run into an error.</li>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.005</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-005.html" target="_blank" rel="noopener noreferrer">0.0.005</a> includes a mostly fleshed-out, playable part 2 loop and further improvements to the part 1 loop.</p>
<ul>
<li><strong>Known issue</strong>: when choosing a name, the Harlowe engine will occasionally display an error message. If you click "OK" on the message, the game will resume normally.</li>
<li>Comprehensive spelling, grammar, and white-space corrections.</li>
<ul>
<li>If you find anymore spelling or grammar issues, please submit a <a href="https://forms.gle/mc2JKRCaoz9jvtki9" target="_blank" rel="noopener noreferrer">bug report</a>.</li>
</ul>
<li>Expansion to the playable part 2 loop (still incomplete).</li>
<li>v. 0.0.004 bug fixes:</li>
<ul>
<li>Fix the bug where if you come out to the ally on the 4th day after day 1 (day 5, day 9, etc), the game will run into an error and send you home instead of taking you to the book club.</li>
<li>Fixed numerous instances where the name "Ryan" was hard-coded into the text instead of dynamically showing the name of ally for the current play-through.</li>
</ul>
<li><strong>Known bug</strong>: if you input a name that is already the ally's name or your deadname, the Harlowe engine will run into an error.</li>
<li><strong>Known bug</strong>: the female path is unplayable because the prompt for choosing a name in that path is broken.</li>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.004</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-004.html" target="_blank" rel="noopener noreferrer">0.0.004</a> includes an improved part 1 loop and the start of the part 2 loop.</p>
<ul>
<li><strong>Known issue</strong>: when choosing a name, the Harlowe engine will occasionally display an error message. If you click "OK" on the message, the game will resume normally.</li>
<li>Now more variety for the ally's name (randomized), player character's deadname (randomized), and player character's default name suggester.</li>
<li>Slight part 1 point-based action balance tweaks and changes to dummy text and skeleton pages. </li>
<li>v. 0.0.003 bug fixes:</li>
<ul>
<li>Fixed the bug where every 4th day after day 3 (day 7, day 11, etc.), if you choose to talk to the ally during PE after defending your gender, you will skip lunch that day.</li>
</ul>
<li><strong>Known bug</strong>: if you input a name that is already the ally's name or your deadname, the Harlowe engine will run into an error.</li>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.003</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-003.html" target="_blank" rel="noopener noreferrer">0.0.003</a> includes a fully playable part 1 loop.</p>
<ul>
<li>Completely overhauled the story loop.</li>
<li>Reworked the point-based action balances for hidden variables:</li>
<ul>
<li>Each applicable action only increases or decreases happiness by one point at most.</li>
<li>No actions affect self-esteem points - these are calculated at the end of each day and are cumulative.</li>
<li>Added ally points that affect the progress of part 1 at certain thresholds.</li>
</ul>
<li>Changed the ally's name from Ryan to a dynamic variable based on the gender of the player character.</li>
<li>Smoothed some skeleton text.</li>
<li><strong>Known bug</strong>: every 4th day after day 3 (day 7, day 11, etc.), if you choose to talk to the ally during PE after defending your gender, you will skip lunch that day.</li>
</ul>
<div class="spacer"> </div>
<h3>Version 0.0.002</h3>
<p>Version <a href="twine/Not-Weird-Queer-0-0-002.html" target="_blank" rel="noopener noreferrer">0.0.002</a> includes a fully playable day 1.</p>
<ul>
<li><strong>Known bug</strong>: Players can give the player character the same name as their intended deadname or the ally's name.</li>
<li><strong>Known bug</strong>: If Ryan doesn't save the player during lunch, storming out of the cafeteria leads to a page with a broken <em>else</em> statement.</li>
</ul>
</div>
<div class="project">
<h2>Alpha</h2>
<p>Alpha versions are incomplete. They do include the full story line but contain dummy dialogue and descriptions. Point systems are subject to change without notice</p>
<h3>Version 0.1.0</h3>
<p>Version 0.1.0-alpha has not been completed yet.</p>
</div>
<div class="project">
<h2>Beta</h2>
<p>Beta versions are complete. They include the full story and dialogue, but may still contain bugs. Point values are still subject to change without notice.</p>
<h3>Version 0.2.0</h3>
<p>Version 0.2.0-beta has not been completed yet.</p>
</div>
<div class="project">
<h2>Public release</h2>
<p>Public release versions are complete. They come as-is but may include minor bug fixes from time to time.</p>
<h3>Version 1.0.0</h3>
<p>Version 1.0.0 has not been completed yet.</p>
</div>
</div>
<footer>
<nav>
<ul>
<li> </li>
<li>Last updated 04 March 2022.</li>
<li>|</li>
<li><a href="privacy.html">Privacy</a></li>
</nav>
</footer>
</body>
</html>