The Inferno potion does not properly sync PvP buffs #13
Labels
bug
Something isn't working
impossible to patch serverside
It's something that can't really be patched due to some inherent limitation of what it is.
Is there an existing issue for this?
Tested platforms
Reproduction steps (if known)
Observe: The player who drank the potion now believes that the other player is on fire, yet the server and all other clients don't believe that.
Additional information
This is a simple case of forgetting to set the
quiet
parameter ofPlayer.AddBuff
tofalse
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