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The Inferno potion does not properly sync PvP buffs #13

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drunderscore opened this issue Mar 13, 2023 · 0 comments
Open
2 of 4 tasks

The Inferno potion does not properly sync PvP buffs #13

drunderscore opened this issue Mar 13, 2023 · 0 comments
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bug Something isn't working impossible to patch serverside It's something that can't really be patched due to some inherent limitation of what it is.

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@drunderscore
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Is there an existing issue for this?

  • I have searched this repository for an existing issue matching this description, and none exists. I understand this issue will be closed as a duplicate if this is not the case.

Tested platforms

  • Windows
  • OSX
  • Linux

Reproduction steps (if known)

  • Enable PvP between two players
  • One drinks an Inferno potion
  • The other steps into the ring of fire

Observe: The player who drank the potion now believes that the other player is on fire, yet the server and all other clients don't believe that.

Additional information

This is a simple case of forgetting to set the quiet parameter of Player.AddBuff to false.

@drunderscore drunderscore added bug Something isn't working impossible to patch serverside It's something that can't really be patched due to some inherent limitation of what it is. labels Mar 13, 2023
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Labels
bug Something isn't working impossible to patch serverside It's something that can't really be patched due to some inherent limitation of what it is.
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