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Add TaskScheduler.UnobservedTaskException Event to TShockAPI (i added this on TShock.cs) or use a plugin with it (SEconomy for example)
Join to the server and leave
When you join or leave the server sometimes a System.AggregateException Shows up
Any stack traces or error messages (if known)?
System.AggregateException: A Task's exception(s) were not observed either by Waiting on the Task or accessing its Exception property. As a result, the unobserved exception was rethrown by the finalizer thread. (An established connection was aborted by the software in your host machine.)
---> System.Net.Sockets.SocketException (10053): An established connection was aborted by the software in your host machine.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.CreateException(SocketError error, Boolean forAsyncThrow)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsync(Socket socket, CancellationToken cancellationToken)
at System.Net.Sockets.NetworkStream.BeginWrite(Byte[] buffer, Int32 offset, Int32 count, AsyncCallback callback, Object state)
at TShockAPI.Sockets.LinuxTcpSocket.Terraria.Net.Sockets.ISocket.AsyncSend(Byte[] data, Int32 offset, Int32 size, SocketSendCallback callback, Object state) in /home/runner/work/TShock/TShock/TShockAPI/Sockets/LinuxTcpSocket.cs:line 143
at DMD<Terraria.Net.NetManager::SendData>(NetManager this, ISocket socket, NetPacket packet)
at Hook<Terraria.Net.NetManager::SendData>?43875021(NetManager , ISocket , NetPacket )
at Terraria.GameContent.NetModules.NetLiquidModule.PrepareAndSendToEachPlayerSeparately()
at Terraria.Liquid.UpdateLiquid()
at Terraria.WorldGen.UpdateWorld()
at Terraria.Main.DoUpdateInWorld(Stopwatch sw)
at Terraria.Main.DoUpdate(GameTime& gameTime)
at DMD<Terraria.Main::Update>(Main this, GameTime gameTime)
at TerrariaApi.Server.Hooking.GameHooks.OnUpdate(orig_Update orig, Main instance, GameTime gameTime) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/TerrariaApi.Server/Hooking/GameHooks.cs:line 31
at Terraria.Main.DedServ()
at Terraria.Program.orig_RunGame()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.orig_Main(String[] args)
at Terraria.WindowsLaunch.Main(String[] args)
at TerrariaApi.Server.Program.StartServer(String[] args) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/Program.cs:line 123
at TerrariaApi.Server.Program.Main(String[] args) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/Program.cs:line 106
at Program.<>c__DisplayClass0_0.<<Main>$>g__Start|1() in /home/runner/work/TShock/TShock/TShockLauncher/Program.cs:line 65
at Program.<Main>$(String[] args) in /home/runner/work/TShock/TShock/TShockLauncher/Program.cs:line 35
--- End of stack trace from previous location ---
--- End of inner exception stack trace ---
Any log messages from files that end in .log or .txt? What are the last 100 log messages from the server console?
Reproduction steps (if applicable)?
Any stack traces or error messages (if known)?
Any log messages from files that end in
.log
or.txt
? What are the last 100 log messages from the server console?2022-11-24_02-21-01 (with DebugLogs set to true).log
2022-11-24_02-19-02.log
What plugins and what versions of those plugins are you running?
Only TShockAPI, no other plugins.
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