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Noticed with recent runs on main that on the original 1660 Super that was used to build this project, that it's average fps is ~39 or so (instead of topping up around 75-90).
This may be specific to my system but, this could also be an underlying issue with how fps is calculated and requires a bit more investigation.
The text was updated successfully, but these errors were encountered:
Tested this on the latest release as well as what is in main, it appears both have had a drop in performance. Might be a driver update, or any other factor :/
Not sure if this is related, but I notice a drop in FPS on the first run. When running the benchmark again, I get must higher FPS. Not sure if the system needs to "warmup" when trying to run the benchmark from an idle system state.
That's an interesting finding, it could be. I noticed that too while running the permutor tool.
I bet that was always a possibility (I recall talking to Xaymar and his concerns for a benchmark being that you may need repetitive runs to get a good feel).
That's an interesting finding, it could be. I noticed that too while running the permutor tool.
I bet that was always a possibility (I recall talking to Xaymar and his concerns for a benchmark being that you may need repetitive runs to get a good feel).
Hmm maybe instead of processing the source file once, perhaps a "permutation" would run x amount of times on the source file and average all the instantaneous fps.
Noticed with recent runs on
main
that on the original 1660 Super that was used to build this project, that it's average fps is ~39 or so (instead of topping up around 75-90).This may be specific to my system but, this could also be an underlying issue with how fps is calculated and requires a bit more investigation.
The text was updated successfully, but these errors were encountered: