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Textures aren't recovered on game resume on Android #40
Labels
platform:android
An issue that is specific to Android versions of the game
requisite:testable
Something that is considered essential for the playability and testability of the game
When running the game on Android, if the game is open and home/back is pressed, and then the game is resumed, a lot of textures are gone. It seems like using an AssetManager in Main should do the trick according to https://github.com/libgdx/libgdx/wiki/Managing-your-assets#resuming-with-a-loading-screen, but I'm not sure, and we'd need to implement this first. Regardless, we should be using an AssetManager as it seems that that is good style in LibGDX and AssetManager handles a lot of asset management correctly.
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