Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use U.N. Owen's Isaac #1

Open
bb010g opened this issue Jul 27, 2016 · 6 comments
Open

Use U.N. Owen's Isaac #1

bb010g opened this issue Jul 27, 2016 · 6 comments

Comments

@bb010g
Copy link
Member

bb010g commented Jul 27, 2016

It's a better, less crashy base than what we have right now, and we have his permission. The build from here is the latest, and he doesn't have a PMEX version. It needs to be converted to PMEX and then tested a bit to make sure it works. After that, it should be a pretty quick PR and then changes off of that can begin.

@TheSmashBoy
Copy link

I talked to U.N. Owen personally at YT in his discussion page. Sonicthexzon said the PSA doesn't work in the PMEX format so we need to see what U.N Owen can do about it.

@KorytheMaril
Copy link

I can can concur with that statement. I've managed to finally understand how adding characters via BrawlEX worked, and I've tested said moveset out. Everything was working fine, and then the model exploded, taking up most of the screen in a blue and yellow square (I don't know what caused this graphical glitch; It was Isaac versus Pit, which shouldn't cause any conflicts).

I have no idea how how you guys managed to get the current characters to work without conflicts with the characters they're based around (though, Lyn would bind pose during her second jump, which usually happened for me when I had her fight against a Pit clone). What I might have to recommend is mapping Isaac's effects to one of the Subspace Emissary enemies. I can't assure that would work, however.

@TheSmashBoy
Copy link

@KorytheMaril That screen glitch has always been a problem. To this day it still is. We have no idea what exactly makes this happens but there is the claim that somehow his neutral B and side smash are so connected to him in a glitchy manner it teleports him all over the stage and somehow causes that. The original and U.N Owen PSA has this glitch. This is still an issue.

I've heard of the T pose on her second jump. That seems odd. I really can't tell what's the problem.

@KorytheMaril
Copy link

@TheSmashBoy It must be a rare thing, then, as it only happened recently. At the very least, I can rest easy knowing it's just an Isaac problem and not anecessarily issue with the rest of the cast.
I'd like to theorize that perhaps studying Ivysaur will result to an answer to this issue. How does his solar beam not cause him to jump when, in theory, it uses a similar sort of elongated object?
I will say that, as well: I got the U.N. Owen moveset to work by simply merging the PF files into the folder given in the separate set.

When it happened to me the very first time, it was versus Ridley (another Pit clone). Thing is, this was before the EX downloads were a thing, so I had to make those files myself. The problems occur when a BrawlEX character has to fight the clone they're based on. Somehow, their effects conflict with each other, and it causes all sorts of graphical errors. Oddly, though Isaac is based on Toon Link, having him fight Ridley caused similar graphical issues, where side B would produce a glitchy fireball. Why point this out? I'd imagine it's for a very similar issue here: something in the game is conflicting with her second jump. I don't know how you guys managed to get these characters to work without conflict and without file replacement, but if it required anything with text, try scanning through it to see if there are any punctuation errors: perhaps the character is reading a file that's technically not there, and thus, jumps to the bind pose as a way to keep things stable.

@Hand-B
Copy link

Hand-B commented Oct 26, 2016

Just an testing update on the U.N. Owen Isaac bugs. They seem to be lag influenced. The more taxed the console is the more likely Isaac's moves will bug (not the camera clip issue). For example, the more cpu's and larger stages cause these issues to proc consistently. Also maybe a hint at what we can do to fix the attacks is that smash and neutral b attacks do not move Isaac as much or at all when Isaac is on a ledge. Additionally, a cheap solution to the side A might be to steal Mario's side A.

@MalustheEnigma
Copy link

@TheSmashBoy I had an issue with Lyn's second jump as well. I'm pretty sure that I fixed it by opening FighterFF and changing the amount of air jumps to one, because it was set to two.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants