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Render chests #58
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Any progress on here? |
https://discord.com/channels/413438066984747026/815363216947150879/1160678970983977070 But I think it needs some cleanup. I used fast chest model which was extracted from mc (so I think this https://github.com/zardoy/prismarine-web-client/blob/next/prismarine-viewer/viewer/prepare/blockStates/chest.json should be moved to mc assets repo). The only issue here is that I'm not sure how to patch generated mc assets data. Also I'm not sure what's the best way to implement animation of opened chest. |
@Neotastisch as soon as you work on it, it'll get done |
my prismarine still doesn't render chests. is this issue solved? |
This issue might be solved since your prismarine doesn't render chests |
wait, what? i think it would be solved if someone got it to render chests... |
I do not recommend using chests models from bluemap as they use weird models for chests. Instead, I recommend using chests models that I exported with this exporter (or I just copied them from fast chests, I don't remember): https://github.com/zardoy/mc-assets/tree/main/custom/blockentities/latest/blockModels/block |
i don't know how to do that. but in any case, it would be much better if we could at least correctly render stairs. |
This issue is not related to the stairs issue… |
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