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follow up of #165
The text was updated successfully, but these errors were encountered:
maybe using https://github.com/gamestdio/three-text2d
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Resizing the canvas based on the text width I think could also work, using .measureText
.measureText
https://github.com/PrismarineJS/prismarine-viewer/blob/master/viewer/lib/entities.js#L11 code is there
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follow up of #165
The text was updated successfully, but these errors were encountered: