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bot.dig doesn't fail even if physically impossible #3494

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tabbry opened this issue Oct 31, 2024 · 1 comment
Open
1 task done

bot.dig doesn't fail even if physically impossible #3494

tabbry opened this issue Oct 31, 2024 · 1 comment
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possible bug Stage1 just created by someone new to the project, we don't know yet if it deserves an implementation / a f

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@tabbry
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tabbry commented Oct 31, 2024

  • The FAQ doesn't contain a resolution to my issue

Versions

  • mineflayer: 4.22.0
  • server: vanilla 1.20.6
  • node: 20.13.1

Detailed description of a problem

Invoking dig on the bot for a block, even when not physically possible, triggers the mining animation. However the "mining-texture" is not visible (expected), the block doesn't break (expected) and the digging command completes as if it was successful (unexpected).

Cases where this happens:

  • Block is within spawn protected area, defined by server properties. Example: spawn-protection=16
  • Bot is in game mode which doesn't allow it to break blocks: (spectator and usually adventure)

What did you try yet?

Using the examples/digger.js to isolate the problem and invoke dig for a block within and outside the spawn protected area.

Your current code

bot.dig(block).then(() => {
    // Invoked, even if not really successful.
    this.bot.chat(`Successfully digged block`)
}).catch(err => {
    // Not invoked, despite the fact that it was not successful.
    this.bot.chat(`Digging aborted block`)
})

Expected behavior

When digging fails (no matter the circumstances), it should throw an exception and thus follow the catch path and it should trigger the diggingAborted event.

Additional context

  • Also applies to analogous use of try catch blocks.
  • Also applies to analogous use of bot.canDigBlock(block)
  • For spawn protection: Does not apply when the bot is in the op list, as this effectively ignores the spawn protection. (/op BOT to add the bot to op list, /deop BOT to remove.)
@tabbry tabbry added possible bug Stage1 just created by someone new to the project, we don't know yet if it deserves an implementation / a f labels Oct 31, 2024
@u9g
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u9g commented Nov 11, 2024

We don't really have a way to know whether digs will fail unless we try and it just comes back after a few ticks to my knowledge.

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Labels
possible bug Stage1 just created by someone new to the project, we don't know yet if it deserves an implementation / a f
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