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returns out off the monitorMovements function when the current path length is 0. But if the computed path has no when the AStar result is partial the bot gets stuck until a new goal is set. This causes issues when you set goals with setGoal that are not completed but rely on events to fire when the bot stops. The only event that fires right now is a path update event. But there is no way off knowing if that event was fired because a block changed or because the bot got stuck.
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mineflayer-pathfinder/index.js
Line 409 in 36461b2
The text was updated successfully, but these errors were encountered: