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Error: Checksum mismatch cbdadf93f550a847 != 8b992499f9ee7aac #350

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ghost opened this issue Feb 23, 2023 · 5 comments
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Error: Checksum mismatch cbdadf93f550a847 != 8b992499f9ee7aac #350

ghost opened this issue Feb 23, 2023 · 5 comments

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@ghost
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ghost commented Feb 23, 2023

My code: https://pastebin.com/AvQFuwNp

Error: Checksum mismatch cbdadf93f550a847 != 8b992499f9ee7aac

@ghost ghost closed this as not planned Won't fix, can't repro, duplicate, stale Feb 23, 2023
@ghost ghost reopened this Feb 23, 2023
@extremeheat
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Can you provide a minimum set of code to reproduce, without chunks? The server example is a bit outdated here, and we are open to PRs for an update to it. Could be a duplicate of #163

@ghost
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ghost commented Feb 23, 2023

Could be a duplicate of #163

This isnt duplicate of #163. The client in this case can load the map but only on old minecraft versions (1.17.10)

Can you provide a minimum set of code to reproduce, without chunks?

This code isn't possible to reproduce without sending chunks to the client on 1.19.62

@extremeheat
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extremeheat commented Feb 23, 2023

If it does not happen if you don't send chunks, it certainly sounds like #158 and #163 to me. If you can reproduce this issue without sending chunk contents or empty chunks then we can keep this open, otherwise there's no need for 3 issues tracking the same thing.

The checksum mismatch issue here is likely a cascading failure from an issue with the login procedure (not sending correct packet or chunks are invalid/rejected). If the Server works through the Relay there should not be any problems using a standalone server -- if you'd like to investigate this issue you can compare the sequence in a vanilla client with Relay to see if any packets are missing. It could be our example needs to be fixed.

@ghost
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ghost commented Feb 26, 2023

I managed to fix that issue, and the client was able to render the chunks.

@ghost ghost closed this as completed Feb 26, 2023
@ghost
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ghost commented Feb 26, 2023

The issue was because of network_chunk_publisher_update

This issue was closed.
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