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[Feature]: Create a custom Mii renderer #2
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Actually, @ariankordi already created a standalone renderer using my decomp. |
Also, for the record, nothing in the FFL decomp and FFL-Testing repo is NSMBU-focused, except that the decomp only contains the functions used in NSMBU, which is already the majority of the v1.3.10 FFL API anyway, and is plenty to make a proper renderer (as I mentioned arian has already done). FFL-Testing already is almost good enough on its own. |
We have been aware of Arian's renderer for a while, but at the moment have decided against using it for a number of reasons. I have a more detailed reply about this in a comment on our forums https://forum.pretendo.network/t/3d-web-full-blown-mii-maker-and-mii-unsecure-site-updates/7445/7 |
Also this issue is actually several months old. It only looks new because it was a draft before and not assigned to any repository. I've just been going through and moving those issues here so the issues look newer than they actually are, some of this information may be very out of date |
Just so you know I read the forum post like a month ago and have meant to respond for a while 🫠 |
Sounds good 👍 forums, here, either works! |
Did you ever see my response on the forums? |
We currently rely on Mii Studio and its rendering API for Mii images. This has 2 major downsides:
We need to make our own renderer. Currently we have 6 options for this, none of which are perfect:
.so
according to @shutterbug2000 and running it in an optimized container would take next to nothing most likely), but it needs a ton of research. Shutter has looked into it and deemed it likely not worth it, as it seems to be largely a straight port of the Wii U library anyway and there's a decomp of that alreadyThe text was updated successfully, but these errors were encountered: