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game_page.py
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game_page.py
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import tkinter as tk
import random
import os
fibonacci_numbers=[ 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584 ]
def merge_tiles(row):
for i in range(len(row)-1) :
number = row[i] + row[i+1]
if row[i] > 0 and number in fibonacci_numbers :
row[i] += row[i + 1]
row[i + 1] = 0
def move_left(board):
for row in board:
merge_tiles(row)
def transpose_board(board):
return [list(row) for row in zip(*board)]
def move_board(board, direction):
if direction == "left":
move_left(board)
os.system('say left')
elif direction == "right":
board = [row[::-1] for row in board]
move_left(board)
board = [row[::-1] for row in board]
os.system('say right')
elif direction == "up":
board = transpose_board(board)
move_left(board)
board = transpose_board(board)
os.system('say up')
elif direction == "down":
board = transpose_board(board)
board = [row[::-1] for row in board]
move_left(board)
board = [row[::-1] for row in board]
board = transpose_board(board)
os.system('say down')
#os.system('say' + direction)
return board
class GamePage(tk.Frame):
def __init__(self, parent_frame, controller ):
self.stop_flag = False
self.controller = controller
grid = controller.matrix_size
print('matrix_size size is :', grid)
tk.Frame.__init__(self, parent_frame,bg="light blue")
self.frame1 = tk.Frame(self,bg="#17202A",width=500,height=300)
self.frame1.pack()
self.board = self.initialize_board(grid)
self.title_label=tk.Label(self.frame1, text="ENJOY THE GAME", bg='black', fg = '#641E16', font=("Arial", 30, "bold"))
self.title_label.grid(row=0, column=0, columnspan =4, pady=3)
self.score_label=tk.Label(self.frame1, text="2",fg='#17202A',bg="#FFAACC", font=("Arial", 130, "bold"), height =7, width=25)
self.score_label.grid(row=1, column=0, columnspan =4, pady=3)
self.Score= 2
self.score_label.config( text=("Score", self.Score), font=("light blue", 26))
self.tiles = []
self.create_widgets(grid)
button = tk.Button(self.frame1, text="Go to the start page",command=lambda: controller.show_frame("StartPage"))
button.grid(row=grid[0]+2, column=1, columnspan =2)
self.update_board()
def initialize_board(self, grid):
self.board = [[0 for _ in range(grid[0])] for _ in range(grid[1])]
#print(board)
self.add_random_tile()
#print('board after first addition',board)
self.add_random_tile()
return self.board
def create_widgets(self, grid):
print("create_widgets: grid :", grid)
for i in range(grid[0]):
row_tiles = []
for j in range(grid[1]):
tile = tk.Label(self.frame1, width=8, height=4, text="",font=("Arial", 20, "bold"), bd=3, relief=tk.RAISED)
tile.grid(row=i+2, column=j, padx=3, pady=3)
row_tiles.append(tile)
self.tiles.append(row_tiles)
def update_board(self):
size = len(self.board)
print('update_board: size is : ', size )
for i in range(size):
for j in range(size):
value = self.board[i][j]
self.tiles[i][j].config(text=str(value) if value > 0 else "",fg = 'black', bg=self.get_tile_color(value),font=("Arial", 20, "bold"))
self.check_game_over()
def get_tile_color(self, value):
colors = {
0: "#CDC1B4",
1: "#E6E6FA",
2: "#ADFF2F",
3: "#EE82EE",
5: "#FF7F50",
8: "#FFA500",
13: "#FFD700",
21: "#FF69B4",
34: "#FA8072",
55: "#DB7093",
89: "#DC143C",
144: "#D2691E",
233: "#DDA0DD",
377: "#CD5C5C",
610: "#191970",
987: "#A52A2A",
1597: "#808000",
2584: "#191970"
}
return colors.get(value, "#FFFFFF")
def on_key_press(self, event):
if self.stop_flag == True:
return
print(event)
direction = None
if event.keysym in ("Left"):
direction = "left"
elif event.keysym in ("Right"):
direction = "right"
elif event.keysym in ("Up"):
direction = "up"
elif event.keysym in ("Down"):
direction = "down"
if direction:
sum=1
self.board = move_board(self.board, direction)
for row in self.board :
for cell in row:
sum = sum + cell
self.add_random_tile()
self.update_board()
self.score_label.config(text = ("Score : ", sum))
def add_random_tile(self):
size = len(self.board)
empty_cells = [(i, j) for i in range(size) for j in range(size) if self.board[i][j] == 0]
if empty_cells:
i, j = random.choice(empty_cells)
self.board[i][j] = 1
def change(self):
self.value=merge_tiles()
self.Score += self.value
def check_game_over(self):
size = self.controller.matrix_size
empty_cells = [(i, j) for i in range(size[0]) for j in range(size[1]) if self.board[i][j] == 0]
if self.Score >= 2584:
print("you win!")
os.system('say you win. Your score is {self.score}' + self.Score)
elif empty_cells == []:
print("you lose!")
os.system('say you lose')
os.system('say you win. Your score is '+self.Score)
self.stop_flag = True