Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Control, when DLSS is activated, a polygonal mesh appears, Red Dead Redemption 2, the benchmark did not load, everything is fine in the game itself #34

Open
Rustam789 opened this issue Aug 29, 2022 · 6 comments

Comments

@Rustam789
Copy link

Warning! Google Translate

In the game Control, when DLSS is activated, a polygonal mesh appears. For testing, 2 versions of the game from Steam and Epic Games Store were used.
In the game Red Dead Redemption 2, the benchmark did not load, everything is fine in the game itself
Link to the video with the problem:

@MOVZX
Copy link
Contributor

MOVZX commented Aug 30, 2022

OS: ?
GPU: ?
Driver: ?

@Rustam789
Copy link
Author

OS: Windows 10 21H1
GPU: NVIDIA GeForce GTX 1650 Mobile TU117 GDDR6
Driver: 516.94

@RareMv
Copy link

RareMv commented Sep 20, 2022

Control is weird.

The same pixelation issue happens even on Nvidia cards with updated DLSS files vs the original 2.1 DLSS version.

If however you run the game at a higher resolution, the pixelation dissapears through brute forcing higher number of pixels and the image does appear more temporally stable with both newer versions of DLSS and FSR2, though still not as good as the original 2.1 file. Meaning still blurry.

@boludoz
Copy link

boludoz commented Oct 16, 2022

The native RDR 2 FSR works very well.

@JohnnyJosda
Copy link

Control is weird.

The same pixelation issue happens even on Nvidia cards with updated DLSS files vs the original 2.1 DLSS version.

If however you run the game at a higher resolution, the pixelation dissapears through brute forcing higher number of pixels and the image does appear more temporally stable with both newer versions of DLSS and FSR2, though still not as good as the original 2.1 file. Meaning still blurry.

Update the dlss file and replace it with fsr2, can fsr2 enjoy the bonus of the new file?
Like better image quality

@vnagrand
Copy link

Replacing DLSS and inserting FSR works great with unofficial 1.5 patch for Control (can be found on pcgamingwiki)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants