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Support for games with GPU checks(?) #20
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So I tried the GPU Spoofing you've mentioned using DXVK and VKD3D on a couple of games using my RX580 (found a Reddit post regarding DXVK config file setup).
Seems like UE4 games have extra GPU checks, possibly for driver version and that's why no DLSS option. Or maybe it's because the DLSS dll is hidden from the game exe, into its own subfolders thanks to UE4 folder structuring. Also, if anyone knows, is it possible to just use the spoofing options, without the translational layer to Vulkan? Edit: uploaded the modified dxvk.conf I used |
MOVZX |
A warp could be done to simulate the 4090 and activate DLSS 3.0. |
Right now CyberFSR2 seems to be working in plenty of games, but there's some that don't really work at the moment, mostly due to custom-made GPU checks from the looks of it, which can probably be bypassed by spoofing the card with dxvk.
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