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en.ini
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en.ini
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# Aseprite
# Copyright (C) 2018-2024 Igara Studio S.A.
# Copyright (C) 2016-2018 David Capello
#
# This work is licensed under the Creative Commons Attribution 4.0
# International License. To view a copy of this license, visit
# http://creativecommons.org/licenses/by/4.0/ or send a letter to
# Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
# In extensions you have to use the "displayName" property of your
# "languages" item: https://aseprite.org/docs/extensions/languages/
[_]
display_name = English
[advanced_mode]
title = Warning - Important
description = You are going to enter in "Advanced Mode".
[ani_controls]
shortcut = Shortcut:
right_click = Right-click: Show playback options
[anidir_combo]
forward = Forward
reverse = Reverse
ping_pong = Ping-pong
ping_pong_reverse = Ping-pong Reverse
[ask_for_color_profile]
title = Color Profile
sprite_with_profile = The sprite contains a color profile.
sprite_without_profile = The sprite doesn't contain a color profile.
[statusbar_tips]
all_layers_are_locked = All selected layers are locked
layer_locked = Layer "{0}" is locked
disable_snap_grid = Disable Snap to Grid
frame = Frame:
current_frame = Current Frame
zoom_level = Zoom Level
new_frame = New Frame
locked_layers = There are locked layers
no_active_layers = There is no active layer
layer_x_is_hidden = Layer "{}" is hidden
unmodifiable_reference_layer = Layer "{}" is reference, cannot be modified
filter_no_unlocked_layer = No unlocked layers to apply filter
cannot_move_bg_layer = The background layer cannot be moved
nothing_to_move = Nothing to move
recovery_task_using_sprite = Sprite is used by a backup/data recovery task
non_transformable_reference_layer = Layer "{}" is reference, cannot be transformed
sprite_locked_somewhere = The sprite is locked in other editor
not_enough_transform_memory = Not enough memory to transform the selection
not_enough_rotsprite_memory = Not enough memory for RotSprite
cannot_modify_readonly_sprite = Cannot modify a read-only sprite.\nUse "File > Save" menu for more information.
[alerts]
applying_filter = FX<<Applying effect...||&Cancel
auto_remap = Automatic Remap\n<<The remap operation cannot be perfectly done for more than 256 colors.\n<<Do you want to continue anyway?\n||&OK||&Cancel
cannot_delete_all_layers = Error<<You cannot delete all layers.||&OK
cannot_delete_used_tileset = Error\n<<Cannot delete tileset used by the following tilemaps:\n<<"{0}"\n||&OK
deleting_tilemaps_will_delete_tilesets = Warning\n<<Deleting the following tilemaps will delete their tilesets:\n<<"{0}"\n<<Do you want to continue anyway?\n||&OK||&Cancel
cannot_file_overwrite_on_export = Overwrite Warning\n<<You cannot Export with the same name (overwrite the original file).\n<<Use "File > Save As" menu option in that case.\n||&OK
cannot_open_file = Problem<<Cannot open file:<<{0}||&OK
cannot_open_folder = Problem<<Cannot open folder:<<{0}||&OK
cannot_save_in_read_only_file = Problem<<The selected file is read-only. Try with other file.||&Go back
clipboard_access_locked = Error<<Cannot access to the clipboard.<<Maybe other application is using it.||&OK
clipboard_image_format_not_supported = Error<<The current clipboard image format is not supported.||&OK
delete_selected_backups = Warning\n<<Do you really want to delete the selected {0} backup(s)?\n||&Yes||&No
delete_shortcut = Warning\n<<Do you really want to delete "{0}" keyboard shortcut?\n||&Yes||&No
empty_rect_importing_sprite_sheet = Import Sprite Sheet\n<<The specified rectangle does not create any tile.\n<<Select a rectangle inside the sprite region.\n||&OK
error_loading_file = Error<<Error loading file: {0}||&OK
error_saving_file = Error<<Error saving file: {0}||&OK
file_format_doesnt_support_palette = Error<<Cannot save a color palette in {0} format||&OK
export_animation_in_sequence = Notice\n<<Do you want to export the animation in {0} files?\n<<{1}, {2}...\n||&Agree||&Cancel
file_format_doesnt_support_error = Error\n<<File format ".{0}" doesn't support:\n<<\n{1}\n<<\n<<You must select other format.\n<<Use ".aseprite" to keep all the sprite information.\n||&OK
file_format_doesnt_support_warning = Warning\n<<File format ".{0}" doesn't support:\n<<\n{1}\n<<\n<<You can use ".aseprite" format to keep all this information.\n<<Do you want continue with ".{0}" anyway?\n||&Yes||&No
file_format_alpha_channel = Alpha channel
file_format_tags = Tags
file_format_frames = Frames
file_format_grayscale_mode = Grayscale mode
file_format_indexed_mode = Indexed mode
file_format_layers = Layers
file_format_palette_changes = Palette changes between frames
file_format_rgb_mode = RGB mode
file_format_20ms_min_duration = Frame duration less than 20ms
file_format_10ms_duration_precision = Frame duration other than a multiple of 10ms
invalid_chars_in_filename = Error\n<<The file name cannot contain the following character(s):\n<< {0}\n||&OK
invalid_fg_or_bg_colors = Aseprite\n<<The current selected foreground and/or background color\n<<is out of range. Select a valid color in the palette.\n||&OK
job_working = {0}<<Working...||&Cancel
nothing_to_report = Crash Report<<Nothing to report||&OK
install_extension = Warning\n<<Do you really want to install the given extension?\n<<"{0}"\n||&Install||&Cancel
uninstall_extension_warning = Warning\n<<Do you really want to uninstall "{0}" extension?\n||&Yes||&No
unknown_output_file_format_error = Aseprite\n<<Unknown file format "{0}" in output filename\n||&OK
update_screen_ui_scaling_with_theme_values = Update Screen/UI Scaling\n<<The new theme "{0}" wants to adjust some values for you:\n<< Screen Scaling: {1}% -> {2}%\n<< UI Scaling: {3}% -> {4}%\n<<Allow these changes?\n||&Adjust Scaling||&Don't Adjust Scaling
update_extension = Update Extension\n<<The extension "{0}" already exists.\n<<Do you want to {1} from v{2} to v{3}?\n||&Yes||&No
update_extension_downgrade = downgrade
update_extension_upgrade = upgrade
recent_file_doesnt_exist = Aseprite<<The selected file doesn't exist||&OK
recent_folder_doesnt_exist = Aseprite<<The selected folder doesn't exist||&OK
restart_by_preferences = Aseprite\n<<You must restart the program to see your changes to:{0}\n||&OK
restart_by_preferences_save_recovery_data_period = Automatically save recovery data every X minutes
restart_by_preferences_keep_edited_sprite_data_lifespan = Keep edited sprite data for X days
restart_by_preferences_keep_closed_sprite_on_memory_for = Keep closed sprite on memory for X minutes
restore_all_shortcuts = Warning\n<<Do you want to restore all keyboard shortcuts\n<<to their original default settings?\n||&Yes||&No
run_script = Run Script\n<<Do you want to run the following script?\n<<\n<< {0}\n<<\n<<WARNING: Scripts can crash Aseprite, please save your work\n<<before running a script.\n||&Run||&Cancel
save_sprite_changes = Warning\n<<Saving changes to the sprite\n<<"{0}" before {1}?\n||&Save||Do&n't Save||&Cancel
save_sprite_changes_quitting = quitting
save_sprite_changes_closing = closing
overwrite_existent_file = Warning<<File exists, overwrite it?<<{0}||&Yes||&No||&Cancel
overwrite_files_on_export_sprite_sheet = Export Sprite Sheet Warning\n<<Do you want to overwrite the following file(s)?\n{0}\n||&Yes||&No
overwrite_files_on_export = Export Warning\n<<Do you want to overwrite the following file?\n<<{0}\n||&Yes||&No
enter_license_disabled = Information\n<<This copy of Aseprite does not support entering a license key.\n<<Consider getting one from https://aseprite.org/download.\n<<Activating Aseprite will give you access to automatic updates.\n||&OK
[brightness_contrast]
title = Brightness/Contrast
brightness_label = Brightness:
contrast_label = Contrast:
[brush_slot_params]
title = Parameters
brush = Brush:
brush_type = Type
brush_size = Size
brush_angle = Angle
color = Color:
foreground = Foreground
background = Background
image_color = Image Color
ink = Ink:
ink_type = Type
ink_opacity = Opacity
extras = Extras:
shade = Shade
pixel_perfect = Pixel-Perfect
save_brush = Save Brush Here
locked = Locked
delete = Delete
delete_all = Delete All
[cel_movement_popup_menu]
move = &Move
copy = &Copy
cancel = Cancel
[cel_popup_menu]
clear = &Delete
unlink = &Unlink
link_cels = &Link Cels
[color_bar]
fg = Foreground Color
bg = Background Color
fg_warning = Add foreground color to the palette
bg_warning = Add background color to the palette
edit_color = Edit Color
sort_and_gradients = Sort & Gradients
presets = Presets
options = Options
switch_tileset = Show Tileset / Right-click to Show Only the Tileset
tileset_mode_manual = Manual: Modify existent tiles,\ndon't create new tiles automatically
tileset_mode_auto = Auto: Modify and reuse existent tiles,\ncreate/delete tiles if needed/possible
tileset_mode_stack = Stack: Don't modify existent tiles,\ngenerate and stack new tiles automatically
set_as_default = Set As Default
remap_palette = Remap Palette
remap_palette_tooltip = Matches old indexes with new indexes
remap_tiles = Remap Tiles
remap_tiles_tooltip = Matches old tiles with new tiles
clear_tiles = Clear Tiles
resize_tiles = Resize Tiles
drag_and_drop_tiles = Drag And Drop Tiles
reverse_colors = Reverse Colors
sort_colors = Sort Colors
gradient = Gradient
gradient_by_hue = Gradient by Hue
sort_by_hue = Sort by Hue
sort_by_saturation = Sort by Saturation
sort_by_brightness = Sort by Brightness
sort_by_luminance = Sort by Luminance
sort_by_red = Sort by Red
sort_by_green = Sort by Green
sort_by_blue = Sort by Blue
sort_by_alpha = Sort by Alpha
ascending = Ascending
descending = Descending
[color_popup]
transparent_color_sel = Transparent Color Selected
index = Index
[color_wheel]
discrete = Discrete
no_harmonies = Without Harmonies
complementary = Complementary
monochromatic = Monochromatic
analogous = Analogous
split_complementary = Split-Complementary
triadic = Triadic
tetradic = Tetradic
square = Square
[commands]
About = About
AddColor = Add {0} Color to Palette
AddColor_Background = Background
AddColor_Foreground = Foreground
AddColor_Specific = Specific
AdvancedMode = Advanced Mode
AutocropSprite = Trim Sprite
AutocropSprite_ByGrid = Trim Sprite by Grid
BackgroundFromLayer = Background from Layer
BrightnessContrast = Adjust Brightness/Contrast
Cancel = Cancel Current Operation
CanvasSize = Canvas Size
CelOpacity = Set Cel Opacity to {0} ({1}%)
CelProperties = Cel Properties
ChangeBrush = Change Brush: {0}
ChangeBrush_CustomBrush = Custom Brush #{0}
ChangeBrush_DecrementAngle = Decrement Angle
ChangeBrush_DecrementSize = Decrement Size
ChangeBrush_IncrementAngle = Increment Angle
ChangeBrush_IncrementSize = Increment Size
ChangeBrush_FlipX = Flip Horizontally
ChangeBrush_FlipY = Flip Vertically
ChangeBrush_FlipD = Flip Diagonally
ChangeBrush_Rotate90CW = Rotate 90 CW
ChangeColor = Change Color: {0}
ChangeColor_IncrementFgIndex = Increment Foreground Index
ChangeColor_DecrementFgIndex = Decrement Foreground Index
ChangeColor_IncrementBgIndex = Increment Background Index
ChangeColor_DecrementBgIndex = Decrement Background Index
ChangePixelFormat = Change Color Mode: {0}
ChangePixelFormat_RGB = RGB
ChangePixelFormat_Grayscale = Grayscale
ChangePixelFormat_Indexed = Indexed
ChangePixelFormat_Indexed_OrderedDithering = Indexed with Ordered Dithering
ChangePixelFormat_Indexed_OldDithering = Indexed with Old Dithering
ChangePixelFormat_Indexed_ErrorDiffusion = Indexed with Floyd-Steinberg Error Diffusion Dithering
ChangePixelFormat_MoreOptions = More Options
Clear = Clear
ClearCel = Clear Cel
ClearRecentFiles = Clear Recent Files
CloseAllFiles = Close All Files
CloseFile = Close File
ConvertLayer = Convert Layer
ConvertLayer_Background = Convert to Background
ConvertLayer_Layer = Convert to Transparent Layer
ConvertLayer_Tilemap = Convert to Tilemap
ColorCurve = Color Curve
ColorQuantization = Create Palette from Current Sprite (Color Quantization)
ContiguousFill = Switch Contiguous Fill
Outline = Outline
ConvolutionMatrix = Convolution Matrix
Copy = Copy
CopyCel = Copy Cel
CopyColors = Copy Colors
CopyMerged = Copy Merged
CopyPath = Copy Path
CopyTiles = Copy Tiles
CropSprite = Crop Sprite
Cut = Cut
Debugger = Debugger
DeselectMask = Deselect Mask
Despeckle = Despeckle
DeveloperConsole = Developer Console
DiscardBrush = Discard Brush
DuplicateLayer = Duplicate Layer
DuplicateSprite = Duplicate Sprite
DuplicateView = Duplicate View
Exit = Exit
ExportSpriteSheet = Export Sprite Sheet
ExportTileset = Export Tileset
Eyedropper = Eyedropper
Fill = Fill Selection with Foreground Color
FitScreen = Fit on Screen
FlattenLayers = Flatten Layers
FlattenLayers_Visible = Flatten Visible Layers
Flip = Flip {0} {1}
Flip_Canvas = Canvas
Flip_Horizontally = Horizontally
Flip_Selection = Selection
Flip_Vertically = Vertically
FrameProperties = Frame Properties
FrameTagProperties = Tag Properties
FullscreenMode = Toggle Fullscreen Mode
FullscreenPreview = Fullscreen Preview
GotoFirstFrame = Go to First Frame
GotoFirstFrameInTag = Go to First Frame In Tag
GotoFrame = Go to Frame
GotoLastFrame = Go to Last Frame
GotoLastFrameInTag = Go to Last Frame In Tag
GotoNextFrame = Go to Next Frame
GotoNextFrameWithSameTag = Go to Next Frame with same tag
GotoNextLayer = Go to Next Layer
GotoNextTab = Go to Next Tab
GotoPreviousFrame = Go to Previous Frame
GotoPreviousFrameWithSameTag = Go to Previous Frame with same tag
GotoPreviousLayer = Go to Previous Layer
GotoPreviousTab = Go to Previous tab
GridSettings = Grid Settings
Home = Home
HueSaturation = Adjust Hue/Saturation
ImportSpriteSheet = Import Sprite Sheet
InvertColor = Invert Color
InvertMask = Invert Selection
KeyboardShortcuts = Keyboard Shortcuts
Launch = Launch
LayerFromBackground = Layer from Background
LayerLock = Lock Layers
LayerOpacity = Set Layer Opacity to {0} ({1}%)
LayerProperties = Layer Properties
LayerVisibility = Layer Visibility
LinkCels = Links Cels
LoadMask = Load Selection
LoadPalette = Load Palette
MaskAll = Mask All
MaskByColor = Mask By Color
MaskContent = Mask Content
MergeDownLayer = Merge Down Layer
ModifySelection = {0} Selection {1}
ModifySelection_Border = Border
ModifySelection_Expand = Expand
ModifySelection_Contract = Contract
ModifySelection_Modify = Modify
ModifySelection_Quantity = by {0} pixel(s)
Move_Thing = {0} {1} {2}
Move_Pixel = pixel(s)
Move_TileWidth = tile(s) width
Move_TileHeight = tile(s) height
Move_ZoomedPixel = zoomed pixel(s)
Move_ZoomedTileWidth = zoomed tile(s) width
Move_ZoomedTileHeight = zoomed tile(s) height
Move_ViewportWidth = viewport width
Move_ViewportHeight = viewport height
Move_Left = left
Move_Right = right
Move_Up = up
Move_Down = down
MoveCel = Move Cel
MoveColors = Move Colors
MoveMask = Move {0} {1}
MoveMask_Boundaries = Selection Boundaries
MoveMask_Content = Selection Content
MoveTiles = Move Tiles
NewBrush = New Brush
NewFile = New File
NewFile_FromClipboard = New File from Clipboard
NewFile_Sprite = Sprite
NewFile_BackgroundLayer = Background
NewFrame = New Frame
NewFrame_NewEmptyFrame = New Empty Frame
NewFrame_DuplicateCels = Duplicate Cels w/Layer Mode
NewFrame_DuplicateCelsCopies = Duplicate Cels
NewFrame_DuplicateCelsLinked = Duplicate Linked Cels
NewFrame_tooltip = New Frame {}/{}
NewFrameTag = New Tag
NewLayer = New {}
NewLayer_BeforeActiveLayer = New {} Below
NewLayer_Layer = Layer
NewLayer_Group = Group
NewLayer_ReferenceLayer = Reference Layer
NewLayer_TilemapLayer = Tilemap
NewLayer_FromClipboard = {} from Clipboard
NewLayer_ViaCopy = {} via Copy
NewLayer_ViaCut = {} via Cut
NewLayer_WithDialog = {} (with dialog)
NewSpriteFromSelection = New Sprite from Selection
OpenBrowser = Open Browser
OpenFile = Open Sprite
OpenGroup = Open/Close Group
OpenInFolder = Open In Folder
OpenScriptFolder = Open Script Folder
OpenWithApp = Open With Associated Application
Options = Preferences
PaletteEditor = Switch {0} {1} {2}
PaletteEditor_Edit = Edit Palette Mode
PaletteEditor_And = and
PaletteEditor_FgPopup = Foreground Color Popup
PaletteEditor_BgPopup = Background Color Popup
PaletteSize = Palette Size
Paste = Paste
PasteText = Insert Text
PixelPerfectMode = Switch Pixel Perfect Mode
PlayAnimation = Play Animation
PlayPreviewAnimation = Play Preview Animation
Redo = Redo
Refresh = Refresh
EnterLicense = Enter License
RemoveFrame = Remove Frame
RemoveFrameTag = Remove Tag
RemoveLayer = Remove Layer
RemoveSlice = Remove Slice
ReopenClosedFile = Reopen Closed File
RepeatLastExport = Repeat Last Export
ReplaceColor = Replace Color
ReselectMask = Reselect Mask
ReverseFrames = Reverse Frames
Rotate = Rotate {0} {1}
Rotate_Selection = Selection
Rotate_Sprite = Sprite
RunScript = Run Script
SaveFile = Save File
SaveFileAs = Save File As
SaveFileCopyAs = Export
SaveMask = Save Selection
SavePalette = Save Palette
Screenshot = Screenshot
Screenshot_Open = Take & Open Screenshot
Screenshot_Save = Take & Save Screenshot
Screenshot_Steam = Take & Add Screenshot to Steam
Screenshot_sRGB = (sRGB Color Profile)
Screenshot_DisplayCS = (Display Color Profile)
Scroll = Scroll {0}
ScrollCenter = Scroll to center of canvas
SelectPaletteColors = Select Used Colors
SelectPaletteColors_UnusedColors = Select Unused Colors
SelectPaletteColors_UsedTiles = Select Used Tiles
SelectPaletteColors_UnusedTiles = Select Unused Tiles
SelectTile = Select Tile
SelectTile_Add = Select Tile (Add)
SelectTile_Subtract = Select Tile (Subtract)
SelectTile_Intersect = Select Tile (Intersect)
SelectionAsGrid = Selection as Grid
SetColorSelector = Set Color Selector
SetColorSelector_Spectrum = Color Spectrum
SetColorSelector_TintShadeTone = Color Tint/Shade/Tone
SetColorSelector_RGBWheel = RGB Color Wheel
SetColorSelector_RYBWheel = RYB Color Wheel
SetColorSelector_NormalMapWheel = Normal Map Color Wheel
SetInkType = Set Ink Type: {0}
SetLoopSection = Set Loop Section
SetPalette = Set Palette
SetPaletteEntrySize = Set Palette Entry Size
SetPlaybackSpeed = Playback Speed {0}x
SetSameInk = Same Ink in All Tools
ShowAutoGuides = Show Auto Guides
ShowBrushPreview = Show Brush Preview
ShowBrushes = Show Brushes
ShowDynamics = Show Dynamics
ShowExtras = Show Extras
ShowGrid = Show Grid
ShowLayerEdges = Show Layer Edges
ShowMenu = Show Menu: {0}
ShowOnionSkin = Show Onion Skin
ShowPaletteOptions = Show Palette Options
ShowPalettePresets = Show Palette Presets
ShowPaletteSortOptions = Show Palette Sort Options
ShowPixelGrid = Show Pixel Grid
ShowSelectionEdges = Show Selection Edges
ShowSlices = Show Slices
ShowTileNumbers = Show Tile Numbers
SliceProperties = Slice Properties
SnapToGrid = Snap to Grid
SpriteProperties = Sprite Properties
SpriteSize = Sprite Size
Stroke = Stroke Selection Borders with Foreground Color
SwitchColors = Switch Colors
SwapCheckerboardColors = Swap Checkerboard Background Colors
SwitchNonactiveLayersOpacity = Switch Nonactive Layers Opacity
SymmetryMode = Symmetry Mode
TiledMode = Tiled Mode
Timeline = Switch Timeline
ToggleOtherLayersOpacity = Toggle Other Layers Opacity
ToggleOtherLayersOpacity_PreviewEditor = Toggle Other Layers Opacity in Preview
TogglePlayAll = Play All Frames (Ignore Tags)
TogglePlayOnce = Play Once
TogglePlaySubtags = Play Subtags & Repetitions
TogglePreview = Toggle Preview
ToggleRewindOnStop = Rewind on Stop
ToggleTilesMode = Toggle Tiles Mode
ToggleTimelineThumbnails = Toggle Timeline Thumbnails
TilesetMode = Tileset Mode: {}
TilesetMode_Manual = Manual
TilesetMode_Auto = Auto
TilesetMode_Stack = Stack
TilesetDelete = Delete Tileset
TilesetDuplicate = Duplicate Tileset
Undo = Undo
UndoHistory = Undo History
UnlinkCel = Unlink Cel
Zoom = Zoom
Zoom_In = Zoom In
Zoom_Out = Zoom Out
Zoom_Set = Zoom {0}%
[debugger]
title = Debugger
continue = Start or Continue Debugging
step_into = Step Into
step_over = Step Over
step_out = Step Out
toggle_breakpoint = Toggle Breakpoint
stacktrace = Stacktrace
console = Console
locals = Locals
cancel = Cancel
[document_tab_popup_menu]
duplicate_view = Duplicate &View
open_with_os = &Open with OS
open_in_folder = Open in &Folder
copy_path = Copy &Path
[dithering_selector]
no_dithering = No Dithering
old_dithering = Old Dithering +\s
ordered_dithering = Ordered Dithering +\s
floyd_steinberg = Floyd-Steinberg Error Diffusion Dithering
[canvas_size]
title = Canvas Size
size = Size:
width = Width:
height = Height:
borders = Borders:
left = Left:
left_tooltip = Columns to be added/removed in the left side\nUse a negative number to remove columns
top = Top:
top_tooltip = Rows to be added/removed in the top side\nUse a negative number to remove rows
right = Right:
right_tooltip = Columns to be added/removed in the right side\nUse a negative number to remove columns
bottom = Bottom:
bottom_tooltip = Rows to be added/removed in the bottom side\nUse a negative number to remove rows
trim = &Trim content outside the canvas
trim_tooltip = Remove pixels from image cels that will\nbe left outside the new canvas size
[cel_properties]
title = Cel Properties
opacity = Opacity:
zindex = Z-Index:
user_data_tooltip = User Data
[color_curve_point]
title = Point Properties
x = X:
y = Y:
ok = &OK
cancel = &Cancel
delete = &Delete
[color_mode]
title = Color Mode
amount = Amount:
flatten = Merge layers
[context_bar]
center = Center
fit_screen = Fit Screen
back = Back
pattern_aligned_to_src = Pattern aligned to source
pattern_aligned_to_dest = Pattern aligned to destination
paint_brush = Paint brush
contiguous = Contiguous
stop_at_grid = Stop at Grid
refer_active_layer = Refer active layer
refer_visible_layer = Refer visible layers
pixel_connectivity = Pixel Connectivity:
pixel_connectivity_4 = 4-Connected
pixel_connectivity_8 = 8-Connected
select_palette_color = Select colors in the palette
reverse_shade = Reverse Shade
save_shade = Save Shade
transparent_color = Transparent Color
transparent_color_options = Transparent Color Options
opaque = Opaque
transparent = Transparent
auto_adjust_layer = Adjust automatically depending on layer type
default_display_pivot = Display pivot by default
fast_rotation = Fast Rotation
rotsprite = RotSprite
pixel_perfect = Pixel-perfect
linear_gradient = Linear Gradient
radial_gradient = Radial Gradiant
drop_pixel = Drop pixels here (Enter)
cancel_drag = Cancel drag and drop (Esc)
auto_select_layer = Auto Select Layer
all = All
none = None
select_slices = Select All Slices
deselect_slices = Deselect Slices
slice_props = Slice Properties
delete_slice = Delete Slice
discard_brush = Discard Brush (Esc)
brush_type = Brush Type
brush_size = Brush Size (in pixels)
brush_angle = Brush Angle (in degrees)
ink = Ink
opacity = Opacity (paint intensity)
shades = Shades
spray = Spray:
spray_width = Spray Width
spray_speed = Spray Speed
rotation_pivot = Rotation Pivot
rotation_algorithm = Rotation Algorithm
dynamics = Dynamics
freehand_trace_algorithm = Freehand trace algorithm
contiguous_fill = Fill contiguous areas color
paint_bucket_option = Extra paint bucket options
eyedropper_combined = {0} + {1}
eyedropper_color = Color
eyedropper_alpha = Alpha
eyedropper_rgb = RGB
eyedropper_hsv = HSV
eyedropper_hsl = HSL
eyedropper_gray = Gray
best_fit_index = Best fit Index
all_layers = All Layers
current_layer = Current Layer
first_ref_layer = First Reference Layer
pick = Pick:
sample = Sample:
[convolution_matrix]
reload_stock = &Reload Stock
[despeckle]
width = Width:
height = Height:
[downsampling]
label = Downsampling:
nearest = Nearest
bilinear = Bilinear
bilinear_mipmap = Bilinear mipmapping
trilinear_mipmap = Trilinear mipmapping
[duplicate_sprite]
title = Duplicate Sprite
duplicate = Duplicate:
as = As:
merged_layers = Duplicate merged layers only
[dynamics]
stabilizer = Stabilizer
stabilizer_tooltip = Stabilizer radius to avoid shaky lines
pressure = Pressure
pressure_tooltip = Control parameters through the pen pressure sensor
velocity = Velocity
velocity_tooltip = Control parameters through the mouse velocity
size = Size
size_tooltip = Change the brush size\ndepending on the sensor value
angle = Angle
angle_tooltip = Change the brush angle\ndepending on the sensor value
min_size_tooltip = Brush size when the sensor has its minimum value
max_size_tooltip = Brush size when the sensor has its maximum value
min_angle_tooltip = Brush angle when the sensor has its minimum value
max_angle_tooltip = Brush angle when the sensor has its maximum value
gradient = Gradient
gradient_tooltip = Gradient between foreground\nand background colors
max_point_value = Min/Max Values
sensors_tweaks = Sensor Threshold
[export_file]
title = Export File
output_file = Output File:
resize = Resize:
area = Area:
layers = Layers:
frames = Frames:
anidir = Animation Direction:
play_subtags = Play Subtags && Repetitions
pixel_ratio = Apply pixel ratio
for_twitter = Export for Twitter
for_twitter_tooltip = Adjust the duration of the last frame to 1/4 so\nTwitter reproduces the animation correctly
adjust_resize = Adjust resize to {0}%
export = &Export
cancel = &Cancel
[export_sprite_sheet]
title = Export Sprite Sheet
save_title = Save Sprite Sheet
save_json_title = Save JSON Data
sprite = Sprite
sprite_tooltip = Source of sprite samples to export in the sprite sheet
borders = Borders
borders_tooltip = Add or trim borders from each sprite in the sprite sheet
expand_all_sections_tooltip = Show all sections\n\nUse Ctrl + Click to display multiple sections at the same time
layout = Layout
layout_tooltip = Arrangement of sprites in the final result
output = Output
output_tooltip = Where to store the sprite sheet
sheet_type = Sheet Type:
sheet_type_tooltip = Indicates a specific way to layout sprites in the sprite sheet:\n* Horizontal: Each frame side by side\n* Vertical: Each frame one below the other\n* By Rows: Create one row for each layer or tag\n* By Columns: Create one column for each layer or tag\n* Packed: Try to fit all frames in the best possible way
type_horz = Horizontal Strip
type_vert = Vertical Strip
type_rows = By Rows
type_cols = By Columns
type_pack = Packed
constraints = Constraints:
constraints_tooltip = Special constraints for the sprite sheet\nE.g. Fixed number of rows/columns or fixed\nnumber of pixels (width/height)
constraint_fixed_none = None
constraint_fixed_cols = Fixed # of Columns
constraint_fixed_rows = Fixed # of Rows
constraint_fixed_width = Fixed Width
constraint_fixed_height = Fixed Height
constraint_fixed_size = Fixed Size
border = Border Padding:
border_tooltip = Space between each frame and the edge of the sprite sheet
shape = Spacing:
shape_tooltip = Space between each frame in the sprite sheet\n(a.k.a "Shape Padding")
inner = Inner Padding:
inner_tooltip = Extra space inside frame edges
trim_sprite = Trim Sprite
trim_sprite_tooltip = Trims the whole sprite before its frames are included in the sprite sheet
trim = Trim Cels
trim_tooltip = Trims each frame separately
trim_by_grid = By Grid
trim_by_grid_tooltip = Trims by grid boundaries instead of pixel by pixel
extrude = Extrude
extrude_tooltip = Adds a border to each frame duplicating the pixels of its edges
merge_dups = Merge Duplicates
merge_dups_tooltip = Similar frames can use the same sprite sheet rectangular area
ignore_empty = Ignore Empty
ignore_empty_tooltip = Do not include empty/transparent frames in the sprite sheet
source = Source:
layers = Layers:
split_layers = Split Layers
split_layers_tooltip = Generates one sprite for each layer
split_tags = Split Tags
split_tags_tooltip = Generates one sprite for each tag
frames = Frames:
output_file = Output File
json_data = JSON Data
json_data_hash = Hash
json_data_array = Array
meta = Meta:
meta_layers = Layers
meta_tags = Tags
meta_slices = Slices
data_filename_format = Item Filename:
data_filename_format_tooltip = Each frame in the JSON data will contain a filename,\na string that identifies them, you can use special marks\nlike {layer}, {frame}, {tag}, {tagframe}, etc.
data_tagname_format = Item Tagname:
data_tagname_format_tooltip = Each tag in the JSON data will have a name\nfield, you can customize this name using special\nmarks like {filename}, {title}, {path}, {tag}, etc.
preview = Preview
open_sprite_sheet = Open Sprite Sheet
export = &Export
cancel = &Cancel
generating = Generating...
generated = Sprite Sheet Generated
[file_selector]
go_back_button_tooltip = Go back one folder
go_forward_button_tooltip = Go forward one folder
go_up_button_tooltip = Up to parent folder
refresh_button_tooltip = Refresh folder view
new_folder_button_tooltip = New folder
list_view_button_tooltip = List View
small_icon_view_button_tooltip = Small Icons View
big_icon_view_button_tooltip = Big Icons View
file_name = File name:
file_type = File type:
pinned_folders = Pinned Folders
recent_folders = Recent Folders
all_formats = All formats
all_files = All files
[filters]
selected_cels = Selected
selected_cels_tooltip = Apply to the active selection in the timeline
all_cels = All
all_cels_tooltip = Apply to all cels in the sprite
ok = &OK
cancel = &Cancel
preview = &Preview
tiled = &Tiled
[font_popup]
title = Fonts
load = Load
empty_fonts = No system fonts were found
[frame_combo]
all_frames = All frames
selected_frames = Selected frames
tag = Tag:
[frame_properties]
title = Frame Properties
frame_number = Frame number:
duration = Duration (milliseconds):
[general]
ok = &OK
close = &Close
yes = &Yes
no = &No
cancel = &Cancel
user_data = User Data
dont_show = Don't show this alert again
dont_show_tooltip = Check in case that you want to establish\nthe given option as the default option
reset = Reset
advanced_options = Advanced Options
unknown = Unknown
same_in_all_tools = Same in all Tools
opacity = Opacity:
tolerance = Tolerance:
[gif_options]
title = GIF Options
general_options = General Options:
interlaced = &Interlaced
animation_loop = Animation &Loop
preserve_palette_order = &Preserve palette order
ok = &OK
cancel = &Cancel
[goto_frame]
title = Go to Frame
frame_or_tags = Frame number or tag name:
[grid_settings]
title = Grid Settings
x = X:
y = Y:
width = Width:
height = Height:
[home_view]
title = Home
new_file = New File...
open_file = Open File...
recover_files = Recover Files...
recover_files_tooltip = Recover files from crashed sessions or\nclosed sprite that were not saved in\nprevious sessions
share_crashdb = Share crash data with Aseprite developers
share_crashdb_tooltip = Check to share crash data with Aseprite developers automatically,\nthis helps to find new bugs and improve the general stability\nof Aseprite for all users
recent_files = Recent files:
recent_folders = Recent folders:
news = News:
checking_updates = Checking Updates...
new_version_available = New {0} v{1} available!
[import_sprite_sheet]
title = Import Sprite Sheet
type = Type:
type_horz = Horizontal Strip
type_vert = Vertical Strip
type_rows = By Rows
type_cols = By Columns
tiles = Tiles:
x = X:
y = Y:
width = Width:
height = Height:
padding = Padding
horizontal_padding = Horizontal:
vertical_padding = Vertical:
partial_tiles = Include partial tiles at bottom/right edges
context_bar_help = Select bounds to identify sprite frames
layer_name = Sprite Sheet
import = &Import
cancel = &Cancel
[incompat_file]
title = Incompatible File
message = This file was originally created with a newer version of Aseprite which contains information we cannot fully read.\n\nIt's marked as read-only to avoid losing that information when you try to save/overwrite it.\n\nTo solve this situation you can:\n- Update Aseprite to the latest version and try to load the file again (recommended), or\n- Use the "File > Save As" option to save the file with other name (you will lose information stored in the original file anyway)
incompatibilities = Incompatibilities:
update_link = Update Aseprite
[inks]
simple_ink = Simple Ink
alpha_compositing = Alpha Compositing
copy_color = Copy Alpha + Color
lock_alpha = Lock Alpha
shading = Shading
[jpeg_options]
title = JPEG Options
quality = Quality:
[keyboard_shortcuts]
title = Keyboard Shortcuts
import = &Import
export = &Export
reset = &Reset
import_keyboard_sc = Import Keyboard Shortcuts
export_keyboard_sc = Export Keyboard Shortcuts
section_menus = Menus
section_commands = Commands
section_tools = Tools
section_action_modifiers = Action Modifiers
section_mouse_wheel = Mouse Wheel
section_drag_value = Drag Value
default_wheel_behavior = Default
custom_wheel_behavior = Custom
slide_as_wheel = Interpret two fingers slide on Trackpad as mouse wheel
invert_brush_size_wheel = Invert the mouse wheel direction for increasing the brush size
drag_angle = Angle:
drag_angle_tooltip = Direction of the mouse to indicate an increment of the value
drag_distance = Distance:
drag_distance_tooltip = Number of pixels for mouse movement to increment/decrement one unit
header_action = Action
header_key = Key
header_context = Context
zoom = Zoom
add = Add
default_action = (Default Action)
scroll_vertically = Scroll Vertically
scroll_horizontally = Scroll Horizontally
fg_color = Color: Foreground Palette Entry
bg_color = Color: Background Palette Entry
fg_tile = Tile: Foreground Tile Entry
bg_tile = Tile: Background Tile Entry
change_frame = Change Frame
change_brush_size = Change Brush Size
change_brush_angle = Change Brush Angle
change_tool = Change Tool
change_tool_same_group = Change Tool (same group)
change_layer = Change Layer
change_ink_type = Change Ink Type
change_ink_opacity = Change Ink Opacity
change_layer_opacity = Change Layer Opacity
change_cel_opacity = Change Cel Opacity
color_alpha = Color: Alpha
color_hsl_hue = Color: HSL Hue
color_hsl_saturation = Color: HSL Saturation
color_hsl_lightness = Color: HSL Lightness
color_hsv_hue = Color: HSV Hue
color_hsv_saturation = Color: HSV Saturation
color_hsv_value = Color: HSV Value
key_context_normal = Normal
key_context_selection = Selection
key_context_translating_selection = Translating Selection
key_context_scaling_selection = Scaling Selection
key_context_rotating_selection = Rotating Selection
key_context_move_tool = Move Tool
key_context_freehand_tool = Freehand Tool
key_context_shape_tool = Shape Tool
key_context_frames_selection = Frames Selection
copy_selection = Copy Selection
snap_to_grid = Snap To Grid
lock_axis = Lock Axis
fine_translating = Fine Translating
maintain_aspect_ratio = Maintain Aspect Ratio
scale_from_center = Scale From Center
fine_scaling = Fine Scaling
angle_snap = Angle Snap
add_selection = Add Selection
subtract_selection = Subtract Selection
intersect_selection = Intersect Selection
auto_select_layer = Auto Select Layer
line_from_last_point = Straight Line from Last Point
angle_from_last_point = Angle Snap from Last Point
move_origin = Move Origin
square_aspect = Square Aspect
draw_from_center = Draw From Center
rotate_shape = Rotate Shape
trigger_left_mouse_button = Trigger Left Mouse Button
trigger_right_mouse_button = Trigger Right Mouse Button
ok = &OK
cancel = &Cancel
[layer_combo]
group = Group:
layer = Layer:
selected_layers = Selected layers
visible_layers = Visible layers
[layer_properties]
title = Layer Properties
name = Name:
mode = Mode:
opacity = Opacity:
tileset_tooltip = Tileset
normal = Normal
darken = Darken
multiply = Multiply
color_burn = Color Burn
lighten = Lighten
screen = Screen
color_dodge = Color Dodge
addition = Addition
overlay = Overlay
soft_light = Soft Light
hard_light = Hard Light
difference = Difference
exclusion = Exclusion
subtract = Subtract
divide = Divide
hue = Hue
saturation = Saturation
color = Color
luminosity = Luminosity
no_layer = No Layer
flattened = Flattened
[load_palette]
title = Load Palette
[load_selection]
title = Load Selection (.msk file)
[main_menu]
file = &File
file_new = &New...
file_open = &Open...
file_open_recent = Open &Recent
file_reopen_closed = &Reopen Closed File
file_no_recent_file = No Recent File
file_clear_recent_files = &Clear Recent Files
file_save = &Save
file_save_as = Save &As...