Open
Description
It would be nice to have a voxel grid filter that runs on the GPU, and is thus faster than the existing pcl::VoxelGrid
(which runs on the CPU).
The new GPU voxel grid should have the same filtering behaviour as pcl::VoxelGrid
, but does not have to implement filter_field_name_
or save_leaf_layout_
for now.
It could maybe make use of pcl::gpu::Octree
, or stay closer to the implementation of pcl::VoxelGrid
and use the sorting functions from thrust
.