Setup difficulties of the reverse proxy server #7
Unanswered
slayerkenneth
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I am quite confused about how I can implement the reverse proxy server for handling secure web socket in Playfab webgl in my project.
Situation:
I am currently using Unity 2020.1.4f1 and Mirror for networking. But the Playfab SDK (Version 2.100.201207) and Mirror (Version 26.2.2) Networking are not the most updated versions because of previous development setup and other asset conflicts. I plan to host the frontend Unity Webgl game at Azure Web App (most likely) or other web hosting page, and host the reverse proxy server as web app on Azure as well.
Question 1: Mirror Networking Setup and SSL
Since the current version of Mirror Simple Network Transport only has Ssl Enabled, Cert Json, and Protocol in its SSL Setting, what procedures can I follow to modify the Mirror networking script so that it can call correct wss request to my reverse proxy server? Is there any SSL certificates (in what format ?) I need to generate, and which sites' SSL cert do I actually need? The official Mirror documentation does not really because of the version issue.
Question 2: Reverse Proxy Server Project configuration
I am not an expert of handling server and complicated networking. I tried to build the server using Visual Studio and upload the build to Azure Web App but I still could not get it working properly. Is there any commands, setup I need to implement and change in this reverse proxy project and Azure to make it work?
Thank you in advance!!
Beta Was this translation helpful? Give feedback.
All reactions