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pgilmorepf
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Fixed GettingStarted image links (bad copy paste from other repo)
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CSharpGettingStarted.md

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@@ -25,18 +25,18 @@ CSharp Project Setup
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* Extract to a temporary folder {CSharpSdk}, we won't be using the whole thing, but rather copying a small portion
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* New Project Setup
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* Open Visual Studio and create a new project
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* ![CSharp image](/SdkQuickStart/images/CSharp/NewCsProj.png)
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* ![CSharp image](/images/CSharp/NewCsProj.png)
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* Create a sub-folder for the PlayFab C# SDK source
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* ![CSharp image](/SdkQuickStart/images/CSharp/PlayFabSourceFolder1.png)
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* ![CSharp image](/SdkQuickStart/images/CSharp/PlayFabSourceFolder2.png)
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* ![CSharp image](/images/CSharp/PlayFabSourceFolder1.png)
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* ![CSharp image](/images/CSharp/PlayFabSourceFolder2.png)
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* Import the CSharpSDK into this project:
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* In Windows-Explorer, navigate to {CSharpSdk}/PlayFabClientSDK/source
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* Select all files in {CSharpSdk}/PlayFabClientSDK/source, and drag them to the "PlayFabSource" in Visual Studio
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* The result should look like this (Sometimes you need to refresh):
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* ![CSharp image](/SdkQuickStart/images/CSharp/SdkImported.png)
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* ![CSharp image](/images/CSharp/SdkImported.png)
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* Install nuget package for Newtonsoft.Json
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* ![CSharp image](/SdkQuickStart/images/CSharp/Nuget1.png)
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* ![CSharp image](/SdkQuickStart/images/CSharp/Nuget2.png)
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* ![CSharp image](/images/CSharp/Nuget1.png)
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* ![CSharp image](/images/CSharp/Nuget2.png)
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* At this point you should be able to successfully compile the project
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* Output window should contain something like this:
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```text

XamarinGettingStarted.md

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@@ -14,31 +14,31 @@ Xamarin Project Setup
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* That link should then provide you with a "Download Now" option after login/registration
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* Even with a fresh install, it is a good idea to check for updates
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* Tools -> Options -> Xamarin -> Other -> Check Now
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* ![Xamarin image](/SdkQuickStart/images/Xamarin/UpdateXamarin.png)
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* ![Xamarin image](/images/Xamarin/UpdateXamarin.png)
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* Download and extract the PlayFab CSharpSdk
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* https://api.playfab.com/sdks/download/xamarin
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* This guide will use {CSharpSdkLocation} to describe the extracted location of this SDK
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* Open Visual Studio and create a new Cross-Platform Xamarin project
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* This example demonstrates a single Xamarin solution for all mobile platforms at the same time - You may however find it easier to target a single platform per solution
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* Create a new project using these options:
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* Templates -> Visual C# -> Cross-Platform -> Blank App (Xamarin.Forms Shared)
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* ![Xamarin image](/SdkQuickStart/images/Xamarin/NewProj.png)
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* ![Xamarin image](/images/Xamarin/NewProj.png)
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* Popups:
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* Mac agent window: Close this for now
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* If you plan to build for iOS, you'll need to set this up properly later
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* New Universal Windows Project
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* Choose your target version, or just use latest (highest build number) for all options
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* Set your platform and project settings to: x86 & Universal Windows for the remainder of this example
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* The UWP project can run directly on Windows 10, making it easier to demonstrate this example
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* ![Xamarin image](/SdkQuickStart/images/Xamarin/BuildSettings.png)
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* ![Xamarin image](/images/Xamarin/BuildSettings.png)
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* Import the PlayFab files into your project
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* We will copy/paste those files from the extracted zip we downloaded earlier
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* Keep Visual Studio open
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* Open an Explorer window to {CSharpSdkLocation}/PlayFabClientSDK, and find the "source" subfolder (don't open it)
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* Drag the "source" sub-folder from the Explorer window, into the non-platform specific "GettingStartedXamarin" project in Visual Studio
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* Once imported, rename the new "source" folder to "PlayFab"
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* If you did this correctly, your "Solution Explorer" panel in Visual Studio should look like this:
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* ![Xamarin image](/SdkQuickStart/images/Xamarin/ImportRename.png)
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* ![Xamarin image](/images/Xamarin/ImportRename.png)
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* Update a few project settings
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* Add "XAMARIN" to all your platform specific properites
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* This flag is not a default for Xamarin, it's an identifier used by the PlayFab CSharpSdk which activates some Xamarin specific code - Mostly you should just consider this a required step
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* For each Project in (GettingStartedXamarin.Droid, GettingStartedXamarin.iOS)
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* In Solution Explorer panel, expand each project, and RClick "References" -> Add Reference
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* Find "System.Net.Http" and activate the checkbox
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* ![Xamarin image](/SdkQuickStart/images/Xamarin/NetHttp.png)
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* ![Xamarin image](/images/Xamarin/NetHttp.png)
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* Your project should now compile
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* You likely have several warnings
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* The Android warnings almost certainly prevent you from testing or building to an actual device

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