Release 3.1.1 #608
paulhazen
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Changelog
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[3.1.1] - 2024-04-15
Fixed
[3.1.0] - 2024-04-11
Added
InputUtility
class for better abstraction.SceneData
asset for improved scene dropdown functionality.EOSEditorWindow
from a separate project that introduced some new functionality.await/async
pattern for editor windows.BuildRunner
, andPlatformSpecificBuilder
classes to streamline the build process.DynamicLibraryLoaderHelper
andGfxPluginNativeRender
.Fixed
Config Editor
.Press to talk lag
in RTC.##[3.0.3] - 2023-11-14
Inprogress
Unreleased
Added
doc : Added documentation for exporting the plugin via command line.
feat(overlay) : Added functionality to leave a lobby with the overlay.
feat : Added application shutdown callbacks to EOS Manager.
feat : Added Easy Anti Cheat (EAC) violation callback and documentation.
Changed
doc : Updated documentation formatting.
doc : Swapped plugin logo for one that is shorter.
Removed
remove(assembly) : Clean out Text Mesh Pro assembly references.
Fixed
fix(P2P) : Do not receive a packet size of 0.
fix : Fix platform native lib output path.
##[3.0.2] - 2023-10-27
Inprogress
doc : Documentation style overhaul
feat : command line tools
Unreleased
Added
doc : Added images for increasing the size of the system image for a linux vm, moved optional items from one document to the other, and put information about expanding the disk size post ubuntu installation toward end of guide in case it's something people forget to do.
doc : Added section in the contributors notes for setting up Linux and Windows development environments.
doc : Added section for Linux environment setup.
doc : Added step labels to each of the linux environment setup documents.
doc : Added images and markdown files documenting how to set up a linux development environment.
tidy : Added directory to gitignore file that is created when docfx is run.
tidy : Added git ignore to ignore files that docfx generates inside of the api directory.
scripts(env) : Added linux setup script.
scripts(env) : Added commands to install the editor, get a license, and build the project.
scripts(env) : Added no-sandbox switch to unity editor install command.
scripts(env) : Added sudo before unity editor install command.
scripts(env) : Added command to install Unity Editor.
scripts(env) : Added auto confirm to all the apt commands.
scripts(env) : Added accept package agreements switch.
scripts(env) : Added error action preference.
feat : Added functionality to close the readme if it is open.
Changed
doc : Update HyperV_Linux_Guest_VM.md
doc : Moved the note about setup script to the end of the Windows section.
doc : Fixed formatting on environment setup section of README document.
doc : Fixed text to match the image.
doc : Updated the linux setup script.
doc : Update doc_style_guide.md
doc : Updated documentation to reflect the changes to the unity package creation tool.
doc : Refine directory description
doc(steam) : Fixes for PR
doc(steam) : readme_steam.md
doc(android) : link to environment setup
doc(android) : environment_setup_android.md
feat(input) : Use the input module selector in scenes
feat(input) : Instantiate input module on Awake
chore(input) : rename event system prefab
revert(scene) : Use input manager on sample scenes for public repo
revert(input) : use input manager on public repo
scripts(env) : Updated linux setup script.
scripts(env) : Updated add-apt-repository command to auto confirm.
scripts(env) : chmod +x for the linux setup script.
scripts(env) : Updated comment at top of setup-windows.ps1 for clarity.
scripts(env) : Moved visual studio installation winget command to the end of the file.
tidy : Changed directory where EOSPluginEditorConfig places configuration files from the root into the etc directory, and added appropriate directory to a gitignore file.
tidy : Moved scripts to tools directory.
tidy : Moved EAC from bin to tools/bin
tidy : Moved EOSBootstrapper.exe from bin to tools/bin
tidy : Moved EOSBootstrapperTool.exe from bin to tools/bin directory.
tidy : Moved NativeCode into 'lib' directory.
tidy : Moved docfx_project to etc/docfx, updating all references to the directory in both code and documentation.
tidy : Moved PlatformSpecificAssets directory into etc directory, updating all code and documentation references.
tidy : Renamed license and readme files to have their case be more canonical.
tidy : Moved PackageDescriptionConfigs to etc/PackageConfigurations, and updated all references to the directory in both documentation and code.
tidy : Re-introduced .json description for internal use.
tidy : Renamed EOSUnityPlugin_package_template simply 'PackageTemplate', and moved it into the etc directory, updating all references to files in that path.
tidy : Removed unreferenced, or otherwise unused files.
tidy : Moved accessible-urls.txt file to etc directory.
tidy : Moved JSON to advanced section that is collapsed, and simplified the code inside the UnityPackageCreationTool
Removed
doc : Removed references to LaTeX, and removed the requirement to append a link tag to the end of sub subsections, since GitHub handles that automatically.
doc : Removed markdown reference, and templates.
doc : Removed references to readme style guide and templates for the time being. They will be re-introduced once all the documentation has been updated to conform to this style guide, as doing so will likely alter the guide itself as well as the subsequently defined templates.
chore : clean up stray meta file
remove(login) : scheme protocol temp fix
remove(pkg) : remove input system upm
remove : old Invoke-WebRequest line.
tidy : Removed Brewfile (as it exists within the scripts directory).
tidy : Removed previously checked in docfx generated api yml files.
tidy : Removed the license acquisition and build commands for the linux script.
tidy : Remove dnf package manager usages.
tidy : 'Custom Build Directory' in favor of using a single output directory when creating a package. Also added dialog box for when the custom build directory has not been selected.
Fixed
fix : Correct file/directory paths to make sense
fix : Correct bin/bin to bin.
fix : correct asmdef path
fix : rename steam utility asmdef for pkg description to recognize it
fix(tool) : build .unitypackage
fix : installing aar by folder
fix(assembly) : AlwaysLinkAssembly only on standalone. (not on editor)
fix : Made it so readme could be null and the world would not end.
fix : bug with .unitypackage creation that was causing null reference stuff.
scripts(env) : Updated mac os shell script to have proper path to sh
scripts(env) : Fixed editor version path stuff.
scripts(env) : Fixed some of the commands.
scripts(env) : Fixed the line for visual studio community.
script(env) : Added setup scripts to scripts directory.
##[3.0.1] - 2023-09-22
Inprogress
Unreleased
Added
Changed
Removed
Fixed
##[3.0.0] - 2023-09-15
Inprogress
Unreleased
Added
Changed
Removed
Fixed
##[2.3.3] - 2023-06-30
Inprogress
Android login scheme protocal fix (pending on eossdk-ver1.16)
Unreleased
Android getting started documentation updates
Virtual cursor
Added
Feat(Transport Layer) Added functionality to Start Client
image for ios getting started docs
doc(login) : add supported login type picture into login docs
doc(samples) : adds information about mutli sample packs
doc(samples) : adding additional troubleshooting line
Changed
Updated readme.md (Getting started)
Update readme_iOS.md (Getting started on iOS)
doc(login) : Feedback ingestion updates
updated doc image for sample packs
Removed
chore : Removing unused code warning in PackageInstaller
fix : Removed Shadergraph dependency
Fixed
Fix(transport) : Moved new code to conditional
Fix(transport) : added variables to #if
Fix Added Preserve tags to platform specific code
Fix Added Linux
fix Added correct header
fix(transport) : add scope for editor specific code
fix(steam) : set steamworks.net version to work with steamworks SDK 1.57
fix : remove unknown namespace errors when EOS_DISABLE
fix(iOS) : Move EOS_DISABLE scope to make more sense
##[2.3.2] - 2023-06-15
Fixed
Added back the missing assemblies for MacOS build in UPM repo
##[2.3.1] - 2023-06-09
Inprogress
Android login scheme protocal fix (pending on eossdk-ver1.16)
Added
feat(package) : package auto installer - Netcode
feat(package) : package auto installer - PostProcessing
doc(mac) : second build failing on mac information
doc(mac) : mac getting started
doc(faq): Add sections about Getting Username, Setting Custom Device ID, and Summary about the EOS Config security.
feat : exchange code login functionality (#287)
chore(log) : log if mac dylibs aren't in repo plugin folder
Docs: Additional images
Docs: Updated overlay info
Docs: Updated file names and added images
Changed
chore : adjust package description for moved assets
chore : categorize materials by which sample pack they belong
chore : move post process profile to a better folder
feat(package) : adjust package json to have multi samples
feat(tarball) : Update package description for multi sample
chore : move netcode specific scripts ready for packaging
chore : rearrange scenes for package sample split
making the error a bit more clear
Update frequently_asked_questions.md (#295)
Removed
remove platfom unsupported logs from supported platforms
removing a log and some warnings called when hidemenu is called before the user logs in
Fixed
fix : upm repo lfs support
fix : avoid duplicate declaration in auto package loader
fix : auto shadergraph install for stress test scene
fix(build) : build fix for package installer script
fix: index out of range error in p2pnetcode
fix(Title Storage) : handle if target filename doesn't exist in storage locally
fix(dataStorage) : clear error from refresh button
fix(tooltip) : quick tooltip disable fix
fixing sessions error
fix(config) : config empty check
fix(storage) : Refresh reacts to changes uploaded from other devices
fix(transoprt) : correct fragmented packet size
fix(regression): Add back code to show how to disable host migration
fix(iOS) : IOS Login Options Refactor (#289)
##[2.3.0] - 2023-05-18
Inprogress
Android login issues
missing script references in the performance test and p2p netcode scene
Added
doc: many new docs added and updated for multiple new areas
feat: debug log tooltips
feat: login tooltip examples
Changed
chore: Files moved into core
refactor: moved apple signin sample editor script to samples subdirectory
refactor: use Path.Combine instead of Path.Join to make it easier for
refactor: renamed essential assembly to core
feat: load sample scenes by name
refactor: change EOSStoreManager to use EOSManager method to get ecom
feat: moved eac integrity tool config to editor directory for easier access
fix: use unique name and do cleanup for eac temp build files
fix: consolidated eac integrity config
chore: moved linux config editor script
refactor: changed version string retrieval method to avoid recompile
Removed
chore: unneeded SystemMemory code
chore: unneeded .aar
Fixed
fix:layout fix for mobile and mac
fix: log level menu selection behavior
fix: removed EOS_DISABLE constraint from apple signin editor assembly
feat: add error log when trying to grab ecom interface in editor.
feat: eac splash image selection
feat: eac integrity tool path default
fix: hardcoded tooltip button
fix(package) : Add EOSHostManager (samples essential) into UPM
fix: config editor deployment overrides init
chore: updated package description for essential asm changes and apple signin
feat: sample ui tooltips
fix: ui navigation fallback for input package
fix: network sample asmdef references
fix: EOS_DISABLE no longer breaks builds
feat: update steamworks api from plugin
feat: Add config value for specifying Steam API version.
fix: egs sandboxid handling
fix: case sensitive lobby search
feat: Apple ID connect for iOS
fix: login error when no internet
fix: enable correct ui when changing connect login type
fix(connect,iOS) : add ifdef for when SignInWithApple not installed
feat(AppleID,iOS) : Added Check Define for whether AppleAuth is installed
feat(connect) : AppleID login option for iOS
fix(macOS) : build with both mono and il2cpp
##[2.2.1] - 2023-02-28
Added
feat: openid connect login sample
feat: linux makefile automation
doc: Add quick doc about how to enable voice chat
feat: windows library build automation
feat: eostransport test functionality
feat: mac makefile automation
docs: p2p sample readme
style: changed placeholder text in p2p sample productuserid ui for clarity
chore: Add description json for installing the EOS SDK from a zip
fix: android text input disappearing
fix: android text input keyboard null check
fix: android text input handling
fix: check against 0 instead of 1 to ensure games with only 1 achievement show correctly
feat: debug toggle for msbuild library automation
feat: msbuild log levels
feat: sandbox deployment id overrides
feat: platform library build config
Changed
refactor: made MakefileUtil class partial for extensibility
fix: windows exe launch order change to fix EAC
refactor: isolated steam functionality
Removed
refactor(stress test) Removed TMP dependency
Fixed
fix: overrode EOSPluginEditorToolsConfig.Equals and GetHashCode to suppress warnings
fix: openid sample token acquision
fix: linux sdk library name
fix: debug log mesh error
fix: unknown version value shown to users
fix: add missing ref to text mesh pro
fix: Use MacOS code paths when running in editor on mac, even when Unity platform is set to Android
fix: custom invites payload init and clear
fix: player report ui persists after logout
fix: plugin build version
fix(UI,Lobby) : UI Navigation and Layout change
fix(UI) : Member Entry highlight
fix(UI,friends) : UI Layout and Navigation fix
fix: build version string
fix(UI) : Hide lobby search when FriendTab on to allow invite navigation
fix: extended section tabs in eos config editor
fix: netcode sample object spawning
fix: removed missing script from stress test scene
fix(UI, leaderboard): Removed yellow highlight and other adjustments
fix: old input system dpad support
fix:(UI, lobby): Updating invite checking/popup
fix: input system asmdef ref
feat: netcode sample controller and touch input
fix: added remaining platforms to title storage platform tag list
fix: EOSPluginEditorToolsConfig comparison functions
fix(lobby): Logging in/out correctly enables callbacks
fix: custom invite entry interaction
fix: player data dropdown selection highlight
fix: log menu ui highlighting
fix(UI, controller: sanction sample ui navigation
fix(UI, controller): ui selection loss
fix: device display name .net compatibility
fix: ui selection fallback
fix: stress test ui navigation
feat: mac eac support/standalone build consolidation
fix: added missing mac eac files
fix: mac eac support
fix: linux eac support
fix: Don't check for valid EOS config files when the build target has EOS disabled.
fix controller scroll navigation
fix: login ui connect dropdown
fix: use newer method for checking platform defines on Unity versions that have it.
fix: ensure the eos config file is loaded so product id can always be accessed
##[2.2.0] - 2023-02-28
Added
Changed
Fixed
##[2.1.9] - 2023-01-30
Added
Changed
Fixed
!EOS_DISABLE_FULL
constraint to Editor asmdef[2.1.8] - 2023-01-05
Added
Changed
Fixed
[2.1.7] - 2022-11-22
Added
Fixed
[2.1.6] - 2022-10-31
Added
Changed
Removed
Fixed
[2.1.5] - 2022-10-14
Added
Changed
Fixed
[2.1.4] - 2022-10-03
Fixed
[2.1.3] - 2022-09-30
Added
Changed
Fixed
[2.1.2] - 2022-09-06
Fixed
[2.1.1] - 2022-09-06
Fixed
[2.1.0] - 2022-08-30
Added
Changed
Removed
Fixed
[2.0.2] - 2022-08-15
Fixed
[2.0.1] - 2022-07-29
Added
Changed
Fixed
[2.0.0] - 2022-07-14
Added
Changed
Removed
Fixed
[1.0.5] - 2002-07-11
Changed
[1.0.4] - 2022-03-18
Added
Changed
Removed
Fixed
[1.0.3] - 2022-02-09
Changed
[1.0.2] - 2021-11-12
Changed
Fixed
Added
[1.0.1] - 2021-08-18
Fixed
Changed
[1.0.0] - 2021-08-16
Added
Changed
Fixed
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