sandboxID and deploymentID when going live #1100
Replies: 2 comments 1 reply
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In the current version of the plugin, you do need to provide sandbox overrides for all environments you're planning on using. Apologies for the inconvenience! There should be a logged message about not recognizing the plugin, if you define In a future release we'll use the command line arguments even if the config isn't set. Quite possibly this next release, within the next few work days. |
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Thanks for the reply - adding all three overrides worked and we got through submission - cheers |
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Hi,
I've seen a few similar discussions - but not sure they cover this. During development we had the sandboxID and deploymentID in EpicOnlineServicesConfig.json set to the Dev Sandbox - which was fine all the way through testing. However we're getting failed:
"Your Epic Games Store achievements are not unlocking in the correct deployment. Please make sure the game has the correct Sandbox ID and Deployment ID values set. The following test case covers logging in across multiple sandboxes:
https://dev.epicgames.com/docs/epic-games-store/testing-guide#sandboxdeployment-id-handling-epic-games-store-publishing-tools-only"
Do we just need to update to the Live sandboxid and deploymentid? Or we need to provide sandbox overrides for all 3 sandboxes so they get set correctly depending on what's sent through by the launcher?
Thanks
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