Skip to content

Latest commit

 

History

History
51 lines (29 loc) · 2.85 KB

File metadata and controls

51 lines (29 loc) · 2.85 KB

Lobby Screenshot

PlayEveryWare EOS Plugin for Unity

iOS Getting Started


Prerequisites

Importing the Plugin

You can follow the standard Importing the Plugin process. With a few changes here when running the samples and configuring the plugin.

Warning

If you choose the tarball method, when downloading the release on mac it may convert the .tgz into a .tar which is not compatible with unity. Changing the file extension back to a .tgz should fix this.

Samples

You can follow the standard Samples process. Please note the details in the Running the samples section when running the samples from a build for iOS.

Warning

The EOS Overlay is not yet implemented for iOS.

Running the samples

When following the steps to run a sample from a build for iOS, in Xcode, open the .xcodeproj from the resulting build folder. Follow the Apple Developer instructions to build and run the app. If running on a device you may need to enable developer mode on the device. This may require you to set up automatic signing as well.

Note

Find the build steps in the Unity docs here.

Configuring the Plugin

You can follow the standard Configuring the Plugin process. With the additional steps after saving the Main EOS Config.

Additional Configuration Steps

  1. Select the iOS button.

    EOS Config UI

  2. Press Save All Changes.

FAQ

See frequently_asked_questions.md.