- The standard Prerequisites for all platforms.
- iOS environment setup for Unity.
- The iOS Unity module.
- Xcode 10.2.x.
You can follow the standard Importing the Plugin process. With a few changes here when running the samples and configuring the plugin.
Warning
If you choose the tarball method, when downloading the release on mac it may convert the .tgz
into a .tar
which is not compatible with unity. Changing the file extension back to a .tgz
should fix this.
You can follow the standard Samples process. Please note the details in the Running the samples section when running the samples from a build for iOS.
Warning
The EOS Overlay is not yet implemented for iOS.
When following the steps to run a sample from a build for iOS, in Xcode, open the .xcodeproj
from the resulting build folder. Follow the Apple Developer instructions to build and run the app. If running on a device you may need to enable developer mode on the device. This may require you to set up automatic signing as well.
Note
Find the build steps in the Unity docs here.
You can follow the standard Configuring the Plugin process. With the additional steps after saving the Main EOS Config.