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main.cpp
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#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
char field[10];
void singleplayer();
void multiplayer();
void help();
bool checkFull();
bool checkWin(char);
char keyInput(bool x);
void AI(int);
void clearConsole()
{
system("clear");
}
void resetField()
{
for(int i = 0; i < 10; i++)
{
field[i] = ' ';
}
}
void menu()
{
while(true)
{
resetField();
char inputmenu;
cout << "\n\n"
<< "MENU\n\n"
<< "1: Singleplayer\n"
<< "2: Multiplayer\n"
<< "3: Help\n"
<< "4: Quit\n\n\n"
<< "Input: ";
cin >> inputmenu;
if(inputmenu == '1')singleplayer();
else if(inputmenu == '2')multiplayer();
else if(inputmenu == '3')help();
else if(inputmenu == '4' || inputmenu == 'q')return;
else {clearConsole(); cout << "\nInvalid Input!";}
}
}
void drawField()
{
clearConsole();
cout << "\n\n\n"
<< " " << field[1] << " | " << field[2] << " | " << field[3] << endl
<< " ---|---|---" << endl
<< " " << field[4] << " | " << field[5] << " | " << field[6] << endl
<< " ---|---|---" << endl
<< " " << field[7] << " | " << field[8] << " | " << field[9] << endl;
}
void singleplayer()
{
clearConsole();
char input = ' ';
int difficulty = 0;
cout << "\n\n\nDIFFICULTY\n\n\n1: Easy\n\n2: Medium\n\n3: Hard\n\n";
cout << "\n\n\nInput: ";
cin >> input;
switch(input)
{
case '1': difficulty = 1; break;
case '2': difficulty = 2; break;
case '3': difficulty = 3; break;
case 'q': return; break;
default: cout << "\nInvalid Input!"; singleplayer(); break;
}
while(true)
{
drawField();
if(checkWin('O'))
{
cout << "\nComputer has won\n\n";
return;
}
if(checkFull())
{
cout << "\nTie\n\n";
return;
}
input = keyInput(true);
drawField();
if(input == 'q')
{
return;
}
if(checkWin('X'))
{
cout << "\nPlayer has won\n\n";
return;
}
AI(difficulty);
}
}
void multiplayer()
{
char input = ' ';
bool player1Turn = true;
while(true)
{
drawField();
if(checkWin('X'))
{
cout << "\nPlayer1 has won\n\n";
return;
}
else if(checkWin('O'))
{
cout << "\n Player2 has won\n\n";
return;
}
if(checkFull())
{
cout << "Tie\n\n";
}
input = keyInput(player1Turn);
if (input == 'q')
{
return;
}
player1Turn = !player1Turn;
}
}
void help()
{
clearConsole();
cout << "\n\n\nHELP\n\nSingleplayer:\nIn Singleplayermode you play against the Computer\n\nMultiplayer:\nIn Multiplayermode you play against a second player. Input switches between X and O. You can also play this mode if you want to test new tactics or just want to play against yourself.\n\nControls:\nTo choose a field you must enter a number between 1 and 9. The first field is in the top left. the second right next to it etc.\n\n";
return;
}
char keyInput(bool x)
{
while(true)
{
cout << "\n\nInput: ";
char input = ' ';
cin >> input;
int inputNumber = input - '0';
if(inputNumber > 9 || inputNumber < 1)
{
if(input == 'q')
return input;
else
cout << "\nInvalid Input!";
}
else if(field[inputNumber] != ' ')
{
cout << "\nThis field is already used";
}
else
{
if(x)
field[inputNumber] = 'X';
else
field[inputNumber] = 'O';
return input;
}
}
}
bool checkWin(char sign)
{
if (field[1] == sign && field[2] == sign && field[3] == sign || field[1] == sign && field[4] == sign && field[7] == sign || field[1] == sign && field[5] == sign && field[9] == sign || field[2] == sign && field[5] == sign && field[8] == sign || field[3] == sign && field[6] == sign && field[9] == sign || field[3] == sign && field[5] == sign && field[7] == sign || field[4] == sign && field[5] == sign && field[6] == sign || field[7] == sign && field[8] == sign && field[9] == sign)
{
return true;
}
return false;
}
bool checkFull()
{
for(int i = 1; i <= 9; i++)
{
if(field[i] == ' ')
{
return false;
}
}
return true;
}
void AI(int difficulty)
{
if(checkFull())
{
return;
}
srand(time(nullptr));
if(difficulty == 1)
{
int check = rand() % 3;
if(check != 1)
{
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'O';
if(checkWin('O'))
{
return;
}
else
{
field[i] = ' ';
}
}
}
}
else if(check != 2)
{
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'X';
if(checkWin('X'))
{
field[i] = 'O';
return;
}
else
{
field[i] = ' ';
}
}
}
}
while (true)
{
int i = rand() % 9 + 1;
if (field[i] == ' ')
{
field[i] = 'O';
return;
}
}
}
else if(difficulty == 2)
{
int check = rand() % 5 + 1;
if(check != 3)
{
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'O';
if(checkWin('O'))
{
return;
}
else
{
field[i] = ' ';
}
}
}
}
else if(check != 4)
{
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'X';
if(checkWin('X'))
{
field[i] = 'O';
return;
}
else
{
field[i] = ' ';
}
}
}
}
while (true)
{
int i = rand() % 9 + 1;
if (field[i] == ' ')
{
field[i] = 'O';
return;
}
}
}
else if(difficulty == 3)
{
//Hard
//Check if AI can win
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'O';
if(checkWin('O'))
{
return;
}
else
{
field[i] = ' ';
}
}
}
//Check if Player can win and stop it ;)
for(int i = 1; i < 10; i++)
{
if(field[i] == ' ')
{
field[i] = 'X';
if(checkWin('X'))
{
field[i] = 'O';
return;
}
else
{
field[i] = ' ';
}
}
}
//Set to field in the middle with a chance when it is still free
int middle = rand() % 4;
if(field[5] == ' ' && middle != 1)
{
field[5] = 'O';
return;
}
//Select random field
while(true)
{
srand(time(nullptr));
int i = rand() % 9 + 1;
if(field[i] == ' ')
{
field[i] = 'O';
return;
}
}
}
else
{
return;
}
}
int main() {
srand(time(nullptr));
menu();
return 0;
}