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runnelcontroller.cpp
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#include "runnelcontroller.h"
#include <iostream>
#include "builders/builderterrain.h"
#include "painters/painterterrain.h"
#include "inputData/tiffdata.h"
#include "inputData/runneldata.h"
RunnelController::RunnelController():
gm(),
pterrain(),
information_map()
{
QObject::connect(&information_map, SIGNAL(changeTerrain()), this, SLOT(getTerrain()));
QObject::connect(this, SIGNAL(setTerrainDataCollector(Terrain*)), &information_map, SLOT(getTerrainStruct(Terrain*)));
QObject::connect(&information_map, SIGNAL(finishTerrain()), this, SLOT(getObtainTerrain()));
QObject::connect(&pterrain, SIGNAL(glewIsReady()), this, SIGNAL(glewIsReady()));
QObject::connect(&pterrain, SIGNAL(drawGoogleEarth(std::vector<glm::vec3>)), &gm, SLOT(drawGoogleEarth(std::vector<glm::vec3>)));
QObject::connect(this, SIGNAL(drawGoogleEarth(std::vector<glm::vec3>)), &gm, SLOT(drawGoogleEarth(std::vector<glm::vec3>)));
gm.runMap(information_map);
coords = glm::vec3(0,0,0);
std::cout << "Start Runnel Controller..." << std::endl;
}
GoogleMap& RunnelController::getGoogleMap(){
return gm;
}
std::unordered_map<std::string, glm::vec3> RunnelController::getColorConf(){
return pterrain.color_conf;
}
void RunnelController::changeColors(std::string name, glm::vec3 value){
pterrain.changeAttrConf(name, value);
}
PainterTerrain& RunnelController::getPainter(){
return pterrain;
}
void RunnelController::getTerrain(){
ter = new Terrain();
emit setTerrainDataCollector(ter);
}
void RunnelController::getObtainTerrain(){
this->buildTerrain();
}
void RunnelController::obtainFileTerrain(QString name_file, std::string file_type){
ter = new Terrain();
std::cout << file_type << std::endl;
if(file_type == "TIFF"){
std::cout << "entro a " << std::endl;
TiffData tif;
tif.openFile(name_file);
tif.getDataTerrain(ter);
}
if(file_type == "RUNNEL"){
RunnelData rundata;
rundata.openFile(name_file);
rundata.getDataTerrain(ter);
ter->signalPaintGoogle = true;
}
std::cout << "Finish Obtain Data..." << std::endl;
this->buildTerrain();
}
void RunnelController::saveData(QString fileName){
RunnelData rundata;
if(!rundata.writeFile(fileName, ter)){
std::cout << "Could not write to file" << std::endl;
}
}
void RunnelController::buildTerrain(){
pterrain.initGL();
BuilderTerrain bt;
bt.runTriangulation(ter);
std::cout << "Finish Triangulation..." << std::endl;
ter->normalize();
pterrain.setTerrain(ter);
}
void RunnelController::changeSelectDrainage(DrainageAlgorithms* alg){
alg->run(ter);
pterrain.setDrainageAlgorithm(alg);
if ( this->ter->signalPaintGoogle ){
emit drawGoogleEarth(alg->getPathTree());
}
}
void RunnelController::changeSelectPatron(AlgorithmPatron* alg){
if (drainage_network.size() > 0){
alg->run(ter, drainage_network);
pterrain.setPatternAlgorithm(alg);
if ( this->ter->signalPaintGoogle ){
emit drawGoogleEarth(alg->getPathTree());
}
}else{
std::cout << "Network drainage dont have tree" << std::endl;
}
}
void RunnelController::changeSelectWater(PathWaterAlgorithm* alg){
alg->run(coords, ter);
pterrain.setWaterAlgorithm(alg);
}
void RunnelController::changeSelectNetwork(BuildNetwork* alg){
drainage_network = alg->run(ter);
pterrain.setNetworkAlgorithm(alg);
if ( this->ter->signalPaintGoogle ){
emit drawGoogleEarth(alg->getPathTree());
}
}