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compfy.conf
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compfy.conf
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# Enables patches for specific window managers.
# Currently patched: "awesome", "dwm", "herb"
wm-support = "awesome";
#################################
# ANIMATIONS #
#################################
# Toggles whether animations should be used for windows
animations = true;
# Changes animation stiffness.
# What stiffness basically is inferring is how much the window geometry will be stretched,
# when opening/closing windows
animation-stiffness = 100;
# Change the mass of windows
# Modifying the mass of windows makes them virtually heavier and therefore slower to animate.
animation-window-mass = 0.3;
# Change dampening applied during the animation
# This setting basically does what it says. It dampens the animation of windows.
animation-dampening = 10;
# Toggles clamping
# if you are using a animation setting that would make the window extend larger than it would be after,
# the animation has played then it will cut the animation off once the window reaches its physical geometry.
animation-clamping = false;
# Set the open window animation.
# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
animation-for-open-window = "none";
# Set the closing window animation.
# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
animation-for-unmap-window = "none";
# Exclude certain windows from having a open animation.
# animation-open-exclude = [
# "class_g = 'Dunst'"
# ];
# Exclude certain windows from having a closing animation.
# animation-unmap-exclude = [
# "class_g = 'Dunst'"
# ];
#################################
# Corners #
#################################
# Adjusts the window corner rounding in pixels.
corner-radius = 20;
# Explicitly declare the corner-radius of individual windows.
#
# corners-rule = [
# "20:class_g = 'Polybar'",
# "15:class_g = 'Dunst'",
# ];
# Exclude conditions for rounded corners.
#
rounded-corners-exclude = [
"window_type = 'dock'",
"class_g = 'bar'"
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 16)
shadow-radius = 17;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = 0.75;
# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -15;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0;
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0;
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0;
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000";
# Specify a list of conditions of windows that should have no shadow.
# shadow-exclude = [
# "class_g = 'change-me'",
# ];
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# FADING IS REQUIRED FOR CLOSING ANIMATIONS
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.03)
#
# Increasing this value will result in faster fading in of windows.
# Decreasing makes the fading in of windows take longer.
# (This does not means the animations take longer, just the fading).
fade-in-step = 0.02;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
#
# Increasing this value will result in faster fading out AND animating out of windows.
# Decreasing this makes fading and animating out take longer.
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 0.95;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0;
# Overrides any opacities set in `opacity-rule` when set to true.
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.1;
# A list of windows that should have their inactive-opacity set to whatever the active-opacity is.
# Unless the window is also in active-exclude then it will be set to 1.0 or if it is set in "opacity-rule",
# it will use the opacity set there as the inactive-opacity
# Also excludes effects caused by inactive-dim
#
# inactive-exclude = [
# "class_g = 'dwm'"
# ];
# A list of windows that should never have their opacity changed by active-opacity when focused.
#
# active-exclude = [
# "class_g = 'dwm'"
# ];
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`.
# opacity-rule = [
# "80:class_g = 'Alacritty'"
# ];
#################################
# Background-Blurring #
#################################
# Blur background of windows.
#
blur-background = true;
# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase";
#
# blur-size = 12
#
# blur-deviation = false
#
blur-strength = 15;
# Blur kernel preset. Play around and see what looks best.
# Options "3x3box", "5x5box", "7x7box", "3x3gaussian", "5x5gaussian", "7x7gaussian", "9x9gaussian", "11x11gaussian"
#
# blur-kern = "3x3box";
# Toggle whether you want to use a blacklist or whitelist.
# Defaults to "true"
blur-whitelist = true;
# Whitelist for windows to have background blurring
blur-include = [
"class_g = 'Alacritty'",
"class_g = 'kitty'"
];
# Blacklist for background blurring.
# Only works if "blur-whitelist = false;"
#
# blur-exclude = [
# "class_g = 'Firefox'"
# ];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
backend = "glx";
# Enable/disable VSync.
vsync = true;
log-level = "info";
#################################
# ADVANCED #
#################################
# Set settings for specific window types. See Wiki for more information
# Below is an example of how to disabled shadows on Firefox/Librewolf menus,
# and also make sure they are considered focused so that they cannot be affected by inactive window settings.
#
# wintypes:
# {
# utility = { shadow = false; focus = true; };
# popup_menu = { shadow = false; focus = true; };
# };