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animation.js
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'use strict'
function win() {
// Globals
var random = Math.random,
cos = Math.cos,
sin = Math.sin,
PI = Math.PI,
PI2 = PI * 2,
timer = undefined,
frame = undefined,
confetti = []
var particles = 10,
spread = 40,
sizeMin = 3,
sizeMax = 12 - sizeMin,
eccentricity = 10,
deviation = 100,
dxThetaMin = -0.1,
dxThetaMax = -dxThetaMin - dxThetaMin,
dyMin = 0.13,
dyMax = 0.18,
dThetaMin = 0.4,
dThetaMax = 0.7 - dThetaMin
var colorThemes = [
function () {
return color(
(200 * random()) | 0,
(200 * random()) | 0,
(200 * random()) | 0
)
},
function () {
var black = (200 * random()) | 0
return color(200, black, black)
},
function () {
var black = (200 * random()) | 0
return color(black, 200, black)
},
function () {
var black = (200 * random()) | 0
return color(black, black, 200)
},
function () {
return color(200, 100, (200 * random()) | 0)
},
function () {
return color((200 * random()) | 0, 200, 200)
},
function () {
var black = (256 * random()) | 0
return color(black, black, black)
},
function () {
return colorThemes[random() < 0.5 ? 1 : 2]()
},
function () {
return colorThemes[random() < 0.5 ? 3 : 5]()
},
function () {
return colorThemes[random() < 0.5 ? 2 : 4]()
},
]
function color(r, g, b) {
return 'rgb(' + r + ',' + g + ',' + b + ')'
}
// Cosine interpolation
function interpolation(a, b, t) {
return ((1 - cos(PI * t)) / 2) * (b - a) + a
}
// Create a 1D Maximal Poisson Disc over [0, 1]
var radius = 1 / eccentricity,
radius2 = radius + radius
function createPoisson() {
// domain is the set of points which are still available to pick from
// D = union{ [d_i, d_i+1] | i is even }
var domain = [radius, 1 - radius],
measure = 1 - radius2,
spline = [0, 1]
while (measure) {
var dart = measure * random(),
i,
l,
interval,
a,
b,
c,
d
// Find where dart lies
for (i = 0, l = domain.length, measure = 0; i < l; i += 2) {
;(a = domain[i]), (b = domain[i + 1]), (interval = b - a)
if (dart < measure + interval) {
spline.push((dart += a - measure))
break
}
measure += interval
}
;(c = dart - radius), (d = dart + radius)
// Update the domain
for (i = domain.length - 1; i > 0; i -= 2) {
;(l = i - 1), (a = domain[l]), (b = domain[i])
// c---d c---d Do nothing
// c-----d c-----d Move interior
// c--------------d Delete interval
// c--d Split interval
// a------b
if (a >= c && a < d)
if (b > d) domain[l] = d // Move interior (Left case)
else domain.splice(l, 2)
// Delete interval
else if (a < c && b > c)
if (b <= d) domain[i] = c // Move interior (Right case)
else domain.splice(i, 0, c, d) // Split interval
}
// Re-measure the domain
for (i = 0, l = domain.length, measure = 0; i < l; i += 2)
measure += domain[i + 1] - domain[i]
}
return spline.sort()
}
// Create the overarching container
var container = document.createElement('div')
container.style.position = 'fixed'
container.style.top = '0'
container.style.left = '0'
container.style.width = '100%'
container.style.height = '0'
container.style.overflow = 'visible'
container.style.zIndex = '9999'
// Confetto constructor
function Confetto(theme) {
this.frame = 0
this.outer = document.createElement('div')
this.inner = document.createElement('div')
this.outer.appendChild(this.inner)
var outerStyle = this.outer.style,
innerStyle = this.inner.style
outerStyle.position = 'absolute'
outerStyle.width = sizeMin + sizeMax * random() + 'px'
outerStyle.height = sizeMin + sizeMax * random() + 'px'
innerStyle.width = '100%'
innerStyle.height = '100%'
innerStyle.backgroundColor = theme()
outerStyle.perspective = '50px'
outerStyle.transform = 'rotate(' + 360 * random() + 'deg)'
this.axis =
'rotate3D(' + cos(360 * random()) + ',' + cos(360 * random()) + ',0,'
this.theta = 360 * random()
this.dTheta = dThetaMin + dThetaMax * random()
innerStyle.transform = this.axis + this.theta + 'deg)'
this.x = window.innerWidth * random()
this.y = -deviation
this.dx = sin(dxThetaMin + dxThetaMax * random())
this.dy = dyMin + dyMax * random()
outerStyle.left = this.x + 'px'
outerStyle.top = this.y + 'px'
// Create the periodic spline
this.splineX = createPoisson()
this.splineY = []
for (var i = 1, l = this.splineX.length - 1; i < l; ++i)
this.splineY[i] = deviation * random()
this.splineY[0] = this.splineY[l] = deviation * random()
this.update = function (height, delta) {
this.frame += delta
this.x += this.dx * delta
this.y += this.dy * delta
this.theta += this.dTheta * delta
// Compute spline and convert to polar
var phi = (this.frame % 7777) / 7777,
i = 0,
j = 1
while (phi >= this.splineX[j]) i = j++
var rho = interpolation(
this.splineY[i],
this.splineY[j],
(phi - this.splineX[i]) / (this.splineX[j] - this.splineX[i])
)
phi *= PI2
outerStyle.left = this.x + rho * cos(phi) + 'px'
outerStyle.top = this.y + rho * sin(phi) + 'px'
innerStyle.transform = this.axis + this.theta + 'deg)'
return this.y > height + deviation
}
}
function poof() {
if (!frame) {
// Append the container
document.body.appendChild(container)
// Add confetti
var theme = colorThemes[0],
count = 0
;(function addConfetto() {
var confetto = new Confetto(theme)
confetti.push(confetto)
container.appendChild(confetto.outer)
timer = setTimeout(addConfetto, spread * random())
})(0)
// Start the loop
var prev = undefined
requestAnimationFrame(function loop(timestamp) {
var delta = prev ? timestamp - prev : 0
prev = timestamp
var height = window.innerHeight
for (var i = confetti.length - 1; i >= 0; --i) {
if (confetti[i].update(height, delta)) {
container.removeChild(confetti[i].outer)
confetti.splice(i, 1)
}
}
if (timer || confetti.length)
return (frame = requestAnimationFrame(loop))
// Cleanup
document.body.removeChild(container)
frame = undefined
})
}
}
poof()
setTimeout(() => {
// Stop the animation after 3 seconds
stopPoof()
}, 3000) // 3000 milliseconds (3 seconds)
function stopPoof() {
if (frame) {
cancelAnimationFrame(frame)
frame = undefined
clearTimeout(timer)
timer = undefined
confetti = []
document.body.removeChild(container)
}
}
}