diff --git a/src/Data/Skills/act_dex.lua b/src/Data/Skills/act_dex.lua index 45de635fab..9293225944 100644 --- a/src/Data/Skills/act_dex.lua +++ b/src/Data/Skills/act_dex.lua @@ -6249,7 +6249,7 @@ skills["ExplosiveArrow"] = { activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills end - local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1) + local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1) local initialApplicationRate = fuseApplicationRate if activeSkill.skillFlags.totem then fuseApplicationRate = fuseApplicationRate * activeTotems @@ -6283,7 +6283,6 @@ skills["ExplosiveArrow"] = { if output.HitChance < 100 then t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(hit chance)", output.HitChance / 100)) end - t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(action speed)", globalOutput.ActionSpeedMod)) t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(projectiles)", barrageProjectiles or 1)) if activeSkill.skillFlags.totem then t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("= %.2f ^8(fuse rate)", initialApplicationRate))