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Is your feature request related to a problem? Please describe.
There is no way of calculating Hydrosphere damage when casting it. Currently, only "auto" pulses are accounted.
Describe the solution you'd like
Let us chose if we want to show the "auto" pulses damage or instead the damage when casting it manually. A dropdown menu similar to the one we have in Divine Ire to select "channeling" or "release" could be a good solution.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
There is no way of calculating Hydrosphere damage when casting it. Currently, only "auto" pulses are accounted.
Describe the solution you'd like
Let us chose if we want to show the "auto" pulses damage or instead the damage when casting it manually. A dropdown menu similar to the one we have in Divine Ire to select "channeling" or "release" could be a good solution.
The text was updated successfully, but these errors were encountered: