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LocalIdentity
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Release 2.33.5
--- Fixed Crashes --- * Fix crash when triggering a Skill from a Weapon (LocalIdentity)
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CHANGELOG.md

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# Changelog
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## [v2.33.5](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v2.33.5) (2023/08/28)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/compare/v2.33.4...v2.33.5)
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<!-- Release notes generated using configuration in .github/release.yml at dev -->
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## What's Changed
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### Fixed Crashes
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- Fix crash when triggering a Skill from a Weapon ([LocalIdentity](https://github.com/LocalIdentity))
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## [v2.33.4](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v2.33.4) (2023/08/28)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/compare/v2.33.3...v2.33.4)

changelog.txt

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VERSION[2.33.5][2023/08/28]
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--- Fixed Crashes ---
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* Fix crash when triggering a Skill from a Weapon (LocalIdentity)
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VERSION[2.33.4][2023/08/28]
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--- Fixed Crashes ---

manifest.xml

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<?xml version='1.0' encoding='UTF-8'?>
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<PoBVersion>
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<Version number="2.33.4" />
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<Version number="2.33.5" />
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<Source part="default" url="https://raw.githubusercontent.com/PathOfBuildingCommunity/PathOfBuilding/{branch}/" />
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<Source part="runtime" platform="win32" url="https://raw.githubusercontent.com/PathOfBuildingCommunity/PathOfBuilding/{branch}/runtime/" />
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<Source part="program" url="https://raw.githubusercontent.com/PathOfBuildingCommunity/PathOfBuilding/{branch}/src/" />
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<Source part="tree" url="https://raw.githubusercontent.com/PathOfBuildingCommunity/PathOfBuilding/{branch}/src/" />
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<File name="changelog.txt" part="default" sha1="c1134eecc5e421fde20e18457f69a26cf56e63a5" />
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<File name="changelog.txt" part="default" sha1="8b8d3527eccef90a49aa5ed1c349674c069f03bf" />
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<File name="help.txt" part="default" sha1="bea7d19390f66161c8b81d9ee9634784087b2649" />
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<File name="LICENSE.md" part="default" sha1="eacedd00e9707defe051bd7151466d223376afa6" />
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<File name="Assets/game_ui_small.png" part="program" sha1="3e3f01a7c21ffe5ee7dfb644e9f3b7188c319d4d" />
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<File name="Modules/CalcSections.lua" part="program" sha1="1ef5e732265858bf03bf05c951c4b620714a4134" />
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<File name="Modules/CalcSetup.lua" part="program" sha1="eea669d2089c4c1d93ed6e24e519a2383141473a" />
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<File name="Modules/CalcTools.lua" part="program" sha1="cec0408b8f70eaa9584d9676f282ce9d5ce750f7" />
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<File name="Modules/CalcTriggers.lua" part="program" sha1="f80b6c248412d93e6dacf3a599e148be3f52abab" />
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<File name="Modules/CalcTriggers.lua" part="program" sha1="0040106d507b0996ef41d46eb466f5fe2f572367" />
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<File name="Modules/Common.lua" part="program" sha1="d6c6b58aa0001aa2be9e3413c4360e066e4abad1" />
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<File name="Modules/ConfigOptions.lua" part="program" sha1="8f2944ec03d0e58f443aed9cd2874299f30ef182" />
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<File name="Modules/Data.lua" part="program" sha1="7170a971b63fd4c5be4838de4b42edad71f9c88e" />

src/Modules/CalcTriggers.lua

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local next_trigger = 0
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local trigger_increment = 1 / sourceRate
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local wasted = 0
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local actor = actor or env.player
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for _, skill in ipairs(skillRotation) do
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skill.cd = m_max(skill.cdOverride or ((skill.cd or 0) / (skill.icdr or 1) + (skill.addsCastTime or 0)), triggerCD)

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