You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Fix damage calculation when using both Autoexertion and Echoes of Creation [\#8006](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8006) ([LocalIdentity](https://github.com/LocalIdentity))
14
+
### Fixed Behaviours
15
+
- Fix increased Chance to Block mod on Shields not working [\#8010](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8010) ([LocalIdentity](https://github.com/LocalIdentity))
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+7-7Lines changed: 7 additions & 7 deletions
Original file line number
Diff line number
Diff line change
@@ -2368,7 +2368,7 @@ c["10% reduced maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Energ
2368
2368
c["10% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-10}},nil}
2369
2369
c["10.5% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="BASE",value=10}},".5% increased "}
2370
2370
c["100% Chance to Cause Monster to Flee on Block"]={{}," to Cause Monster to Flee on Block "}
2371
-
c["100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=100}}," to Cause Monster to Flee on Block +20% Chance "}
2371
+
c["100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=100}}," to Cause Monster to Flee on Block +20% Attack Damage "}
@@ -3392,7 +3392,7 @@ c["20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect"]=
3392
3392
c["20% chance to Blind Enemies on Hit with Attacks 40% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=4,keywordFlags=0,name="Damage",type="BASE",value=20}}," to Blind Enemies with Attacks 40% increased with Hits and Ailments "}
3393
3393
c["20% chance to Blind Enemies with Off Hand Hits"]={{}," to Blind Enemies Hits "}
3394
3394
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"]={{}," to Cover Rare or Unique Enemies in Ash "}
3395
-
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit +6% Chance to Block Attack Damage"]={{[1]={flags=4,keywordFlags=0,name="BlockChance",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash +6% Chance "}
3395
+
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit +6% Chance to Block Attack Damage"]={{[1]={flags=4,keywordFlags=0,name="BlockChance",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash +6% Attack Damage "}
3396
3396
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite"]={{}," to Cover Rare or Unique Enemies in Ash Unaffected by Ignite "}
3397
3397
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 20% increased Warcry Buff Effect"]={{[1]={flags=4,keywordFlags=0,name="BuffEffect",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash Unaffected by Ignite 20% increased Warcry "}
3398
3398
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 20% increased Warcry Buff Effect 10% increased Strength"]={{[1]={flags=4,keywordFlags=0,name="BuffEffect",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash Unaffected by Ignite 20% increased Warcry 10% increased Strength "}
@@ -3892,9 +3892,9 @@ c["25% chance that if you would gain Power Charges, you instead gain up to"]={{}
3892
3892
c["25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
3893
3893
c["25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks"]={{}," to Aggravate Bleeding on targets you Critically Strike "}
3894
3894
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Hit "}
3895
-
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% Chance from Equipped Shield instead of the Shield's value "}
3896
-
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% Chance from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled "}
3897
-
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% Chance from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% "}
3895
+
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% from Equipped Shield instead of the Shield's value "}
3896
+
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled "}
3897
+
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit Gain 50% from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% "}
3898
3898
c["25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks"]={{}," to Aggravate Bleeding on targets you Hit with Exerted Attacks "}
3899
3899
c["25% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=25}},nil}
3900
3900
c["25% chance to Avoid Elemental Ailments while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=25}},nil}
@@ -10484,8 +10484,8 @@ c["Skills Supported by Nightblade have 40% increased Effect of Elusive"]={{[1]={
10484
10484
c["Skills Supported by Unleash have 30% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=30}},nil}
10485
10485
c["Skills Supported by Unleash have 40% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=40}},nil}
10486
10486
c["Skills Supported by Unleash have 50% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=50}},nil}
10487
-
c["Skills deal 13% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="ExertAverageIncrease",type="MORE",value=13}},nil}
10488
-
c["Skills deal 15% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="ExertAverageIncrease",type="MORE",value=15}},nil}
10487
+
c["Skills deal 13% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=13}},nil}
10488
+
c["Skills deal 15% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=15}},nil}
10489
10489
c["Skills fire 2 additional Projectiles"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
10490
10490
c["Skills fire 2 additional Projectiles during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
10491
10491
c["Skills fire 2 additional Projectiles if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
["warcries have (%d+)%% chance to exert (%d+) additional attacks?"] = function(num, _, var) return { mod("ExtraExertedAttacks", "BASE", (num*var/100)) } end,
4572
-
["skills deal (%d+)%% more damage for each warcry exerting them"] = function(num) return { mod("ExertAverageIncrease", "MORE", num, nil) } end,
4573
+
["skills deal (%d+)%% more damage for each warcry exerting them"] = function(num) return { mod("EchoesExertAverageIncrease", "MORE", num, nil) } end,
4573
4574
["iron will"] = { flag("IronWill") },
4574
4575
["iron reflexes while stationary"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "Condition", var = "Stationary" }) },
4575
4576
["you have iron reflexes while at maximum frenzy charges"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
0 commit comments