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Feat: Base Class Implemenations #17
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#!/usr/bin/env python3 | ||
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""" | ||
Build Class | ||
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[class] Build | ||
[ref] Tree | ||
[ref] Player | ||
""" | ||
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import Tree | ||
import Player | ||
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class Build: | ||
def __init__(self, name: str = "temp") -> None: | ||
self.name = name | ||
self.tree_ref = Tree.Tree() | ||
self.player_ref = Player.Player() | ||
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def __repr__(self) -> str: | ||
ret_str = f"[BUILD]: '{self.name}'\n" | ||
ret_str += f"{self.tree_ref}" | ||
ret_str += f"{self.player_ref}" | ||
return ret_str | ||
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def test() -> None: | ||
build = Build() | ||
print(build) | ||
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if __name__ == "__main__": | ||
test() |
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# Enumeration Data for Path of Exile constants | ||
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from enum import Enum | ||
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class PlayerClasses(Enum): | ||
SCION = 0 | ||
MARAUDER = 1 | ||
RANGER = 2 | ||
WITCH = 3 | ||
DUELIST = 4 | ||
TEMPLAR = 5 | ||
SHADOW = 6 | ||
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class PlayerAscendancies(Enum): | ||
NONE = None |
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#!/usr/bin/env python3 | ||
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""" | ||
Player Class | ||
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[class] Player | ||
[enum] Class Selection | ||
[enum] Ascendancy Selection | ||
[set] Stats (e.g. Str/Dex/Int, Hit/Crit, Life/Mana, | ||
Block/Spell Block/Evade/Dodge, etc.) | ||
[set] Item Sets | ||
[per slot ref] Item | ||
[optional set] Minions | ||
""" | ||
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from Enumerations import PlayerClasses, PlayerAscendancies | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These enums are currently used in a single place. It's best to keep them as local as possible. When they are used by more than one module on the same package, put them in a separate module. When they are used by more than one package, consider reworking the packages or put them in their own package. |
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class Player: | ||
def __init__( | ||
self, | ||
player_class: PlayerClasses = PlayerClasses.SCION, | ||
ascendancy: PlayerAscendancies = PlayerAscendancies.NONE, | ||
level: int = 1, | ||
) -> None: | ||
self.player_class = player_class | ||
self.ascendancy = ascendancy | ||
self.level = level | ||
self.stats = set() | ||
self.item_sets = set() | ||
self.minions = set() | ||
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def __repr__(self) -> str: | ||
ret_str = f"Level {self.level} {self.player_class.name}" | ||
ret_str += f" {self.ascendancy.value}\n" if self.ascendancy.value else "\n" | ||
return ret_str | ||
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def test() -> None: | ||
player = Player() | ||
print(player) | ||
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if __name__ == "__main__": | ||
test() |
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#!/usr/bin/env python3 | ||
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""" | ||
Tree Class | ||
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[class] Tree | ||
[str] version | ||
[set] All Nodes (addressable by Node ID) | ||
[set] Allocated Nodes (addressable by Node ID) | ||
""" | ||
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_VERSION_ = "3.17" | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Consider storing version numbers as tuples. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Could you supply an example ? I'm too new to Python to understand what that means. |
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class Tree: | ||
def __init__(self, version: str = _VERSION_) -> None: | ||
self.version = version | ||
self.tree_nodes = set() | ||
self.allocated_nodes = set() | ||
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def __repr__(self) -> str: | ||
ret_str = f"[TREE]: version '{self.version}'\n" | ||
return ret_str | ||
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def test() -> None: | ||
tree = Tree() | ||
print(tree) | ||
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if __name__ == "__main__": | ||
test() |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This should be a module-level docstring.