From 2746642b95ba5012c0ff323ce1260165677a2762 Mon Sep 17 00:00:00 2001 From: Wires77 Date: Sun, 18 May 2025 13:02:00 -0500 Subject: [PATCH] Fix #1130: nil check on socketed skill items --- src/Classes/ImportTab.lua | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/Classes/ImportTab.lua b/src/Classes/ImportTab.lua index 455c03fc0..258c7a0cc 100644 --- a/src/Classes/ImportTab.lua +++ b/src/Classes/ImportTab.lua @@ -716,10 +716,12 @@ function ImportTabClass:ImportItemsAndSkills(charData) local group = { label = "", enabled = true, gemList = { } } t_insert(group.gemList, gemInstance ) - for _, anotherSkillData in pairs(skillData.socketedItems) do - local anotherGemInstance = funcGetGemInstance(anotherSkillData) - if anotherGemInstance then - t_insert(group.gemList, anotherGemInstance ) + if skillData.socketedItems then + for _, anotherSkillData in pairs(skillData.socketedItems) do + local anotherGemInstance = funcGetGemInstance(anotherSkillData) + if anotherGemInstance then + t_insert(group.gemList, anotherGemInstance ) + end end end