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c["6% reduced Reservation of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-6}},nil}
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c["60% chance for Lightning Skills to Chain an additional time"]={{}," for Lightning Skills to Chain an additional time "}
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c["60% faster start of Energy Shield Recharge if you've been Stunned Recently"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=60}}," if you've been Stunned Recently "}
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c["60% faster start of Energy Shield Recharge if you've been Stunned Recently"]={{[1]={[1]={type="Condition",var="StunnedRecently"},flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=60}},nil}
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c["60% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=60}},nil}
c["60% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=60}},nil}
@@ -2433,7 +2433,7 @@ c["Every second Slam Skill you use yourself is Ancestrally Boosted"]={nil,"Every
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c["Excess Life Recovery added as Guard for 10 seconds"]={nil,"Excess Life Recovery added as Guard for 10 seconds "}
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c["Excess Life Recovery from Leech is applied to Energy Shield"]={nil,"Excess Life Recovery from Leech is applied to Energy Shield "}
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c["Excess Life Recovery from Regeneration is applied to Energy Shield"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ZealotsOath",type="FLAG",value=true}},nil}
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c["Exposure you inflict lowers the affected Resistance by an additional 20%"]={nil,"Exposure you inflict lowers the affected Resistance by an additional 20% "}
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c["Exposure you inflict lowers the affected Resistance by an additional 20%"]={{[1]={flags=0,keywordFlags=0,name="ExtraExposure",type="BASE",value=-20}},nil}
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c["Final Repeat of Spells has 40% increased Area of Effect"]={{[1]={[1]={neg=true,type="Condition",var="CastOnFrostbolt"},[2]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=2,keywordFlags=0,name="RepeatFinalAreaOfEffect",type="INC",value=40}},nil}
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c["Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude"]={nil,"Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude "}
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c["Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude"]={nil,"Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1642,7 +1642,7 @@ local modTagList = {
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["while there is only one nearby enemy"] = { tagList = { { type = "Multiplier", var = "NearbyEnemies", limit = 1 }, { type = "Condition", var = "OnlyOneNearbyEnemy" } } },
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["while t?h?e?r?e? ?i?s? ?a rare or unique enemy i?s? ?nearby"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
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["while a rare or unique enemy is in your presence"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
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["if you have been stunned recently"] = { tag = { type = "Condition", var = "StunnedRecently" } },
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["if you[' ]h?a?ve been stunned recently"] = { tag = { type = "Condition", var = "StunnedRecently" } },
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["if you haven't been stunned recently"] = { tag = { type = "Condition", var = "StunnedRecently", neg = true } },
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["if you[' ]h?a?ve hit recently"] = { tag = { type = "Condition", var = "HitRecently" } },
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["if you[' ]h?a?ve hit an enemy recently"] = { tag = { type = "Condition", var = "HitRecently" } },
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