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Horns gene active despite no gene at 801 or higher #27317

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Truls20 opened this issue Nov 8, 2024 · 2 comments
Open
1 task done

Horns gene active despite no gene at 801 or higher #27317

Truls20 opened this issue Nov 8, 2024 · 2 comments
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Bug This is a bug in our game code

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@Truls20
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Truls20 commented Nov 8, 2024

Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1642

Issue Description

A monkey had horns despite not having any SE gene above 801

What did you expect to happen?

For the monkey to not have horns with a clean SE

What happened instead?

Monkey with horns: Image
Its structural enzymes: Image

Why is this bad/What are the consequences?

Genes should not be activated at less than 801, I have also seen this happen with other genes so it is not horns-exclusivs

Steps to reproduce the issue.

I think it has something to do with the "subject" button that transfers a buffer onto your subject

When did the problem start happening?

08.11.2024

Extra information

When Qwerty possessed the monkey the horns disappeared

Relevant log output/runtime error

No response

@meow20
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meow20 commented Nov 8, 2024

I know some genes get inserted into someone, but don't appear until few syringes in, and that its intended, may have been this though im not sure if it works for neutral genes or only positive ones.

@Truls20
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Truls20 commented Nov 8, 2024

I know some genes get inserted into someone, but don't appear until few syringes in, and that its intended, may have been this though im not sure if it works for neutral genes or only positive ones.

Some genes having a random chance to activate was removed in #24114, and that provided the opposite effect as I am describing.

@silverplatedelta silverplatedelta added the Bug This is a bug in our game code label Nov 11, 2024
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