Cancelled EntityShootBowEvents/ProjectileLaunchEvents still consume arrows #12123
Labels
status: accepted
Disputed bug is accepted as valid or Feature accepted as desired to be added.
version: 1.21.4
Game version 1.21.4
Expected behavior
Cancelling the events causes the arrow(s) to not be consumed
Observed/Actual behavior
The arrows are consumed anyways
Steps/models to reproduce
Cancel EntityShootBowEvents or ProjectileLaunchEvents and fire a bow or crossbow and observe your arrow stack count/the crossbow unloading without firing an arrow.
Plugin and Datapack List
only testing plugin
Paper version
1.21.4#152
Other
This happens because the arrow is already removed from the inventory/crossbow before the events are even called
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