diff --git a/404.html b/404.html index e60ae3c0..551f8f6c 100644 --- a/404.html +++ b/404.html @@ -5,7 +5,7 @@ Page Not Found | Palworld Modding Docs - + diff --git a/assets/js/9bab164e.53f22a90.js b/assets/js/9bab164e.53f22a90.js new file mode 100644 index 00000000..d116ba4e --- /dev/null +++ b/assets/js/9bab164e.53f22a90.js @@ -0,0 +1 @@ +"use strict";(self.webpackChunkdocs=self.webpackChunkdocs||[]).push([[876],{7091:(e,n,s)=>{s.r(n),s.d(n,{assets:()=>a,contentTitle:()=>i,default:()=>h,frontMatter:()=>d,metadata:()=>r,toc:()=>l});var o=s(5893),t=s(1151);const d={sidebar_position:3},i="Exporting & Modifying 3D Assets",r={id:"asset-swapping/ExportingModifying3DAssets",title:"Exporting & Modifying 3D Assets",description:"This guide is written by KURAMAAA0",source:"@site/docs/asset-swapping/ExportingModifying3DAssets.md",sourceDirName:"asset-swapping",slug:"/asset-swapping/ExportingModifying3DAssets",permalink:"/docs/asset-swapping/ExportingModifying3DAssets",draft:!1,unlisted:!1,editUrl:"https://github.com/facebook/docusaurus/tree/main/packages/create-docusaurus/templates/shared/docs/asset-swapping/ExportingModifying3DAssets.md",tags:[],version:"current",sidebarPosition:3,frontMatter:{sidebar_position:3},sidebar:"tutorialSidebar",previous:{title:"Starting out",permalink:"/docs/asset-swapping/StartingOut"},next:{title:"Exporting & Replacing 3D Assets",permalink:"/docs/asset-swapping/ExportingReplacing3DAssets"}},a={},l=[{value:"Finding and exporting 3D models of Pals",id:"finding-and-exporting-3d-models-of-pals",level:2},{value:"To find the Code Name of any Pal, click HERE and search for your wanted pal.",id:"to-find-the-code-name-of-any-pal-click-here-and-search-for-your-wanted-pal",level:4},{value:"Importing the 3D models in Blender",id:"importing-the-3d-models-in-blender",level:2},{value:"Modifying the 3D models in Blender",id:"modifying-the-3d-models-in-blender",level:2}];function c(e){const n={a:"a",admonition:"admonition",code:"code",h1:"h1",h2:"h2",h4:"h4",img:"img",p:"p",strong:"strong",...(0,t.a)(),...e.components};return(0,o.jsxs)(o.Fragment,{children:[(0,o.jsx)(n.h1,{id:"exporting--modifying-3d-assets",children:"Exporting & Modifying 3D Assets"}),"\n",(0,o.jsxs)(n.p,{children:["This guide is written by ",(0,o.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding",children:"KURAMAAA0"})]}),"\n",(0,o.jsx)(n.p,{children:"In this section, you'll learn how to find the right files to export in order to modify 3D assets. You will not be taught how to use Blender."}),"\n",(0,o.jsx)(n.h2,{id:"finding-and-exporting-3d-models-of-pals",children:"Finding and exporting 3D models of Pals"}),"\n",(0,o.jsxs)(n.p,{children:["If you want to find a Pal 3D model, press ",(0,o.jsx)(n.code,{children:"Control + Shift + F"})," in FModel, or click ",(0,o.jsx)(n.code,{children:"Package -> Search"}),", then search for ",(0,o.jsx)(n.code,{children:"SK_"})," (Replace Being your Pals name)"]}),"\n",(0,o.jsxs)(n.h4,{id:"to-find-the-code-name-of-any-pal-click-here-and-search-for-your-wanted-pal",children:["To find the Code Name of any Pal, click ",(0,o.jsx)(n.strong,{children:(0,o.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding/blob/main/PalNamesCodeNames.txt",title:"HERE",children:"HERE"})})," and search for your wanted pal."]}),"\n",(0,o.jsxs)(n.p,{children:["Double-click on the first result, should be the one ",(0,o.jsx)(n.strong,{children:"without"})," _",(0,o.jsx)(n.code,{children:"Skeleton"})," at the end."]}),"\n",(0,o.jsxs)(n.p,{children:["Then go up one folder, meaning you shoud click on ",(0,o.jsx)(n.code,{children:"Folders"})," at the top."]}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/6c0d144c-5a52-465b-8d76-f404d6ab3474",alt:"FMODEL2"})}),"\n",(0,o.jsxs)(n.p,{children:["Right click on your Pal's folder, click save Folder's Packages ",(0,o.jsx)(n.strong,{children:"Textures"})," (.png)\r\nRight click on your Pal's folder, click save Folder's Packages ",(0,o.jsx)(n.strong,{children:"Models"})," (.psk)\r\nNow you can go ahead and open ",(0,o.jsx)(n.strong,{children:"Blender"}),"."]}),"\n",(0,o.jsx)(n.h2,{id:"importing-the-3d-models-in-blender",children:"Importing the 3D models in Blender"}),"\n",(0,o.jsxs)(n.admonition,{type:"tip",children:[(0,o.jsx)(n.p,{children:"Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1."}),(0,o.jsxs)(n.p,{children:["Make sure you are also disabling ",(0,o.jsx)(n.code,{children:"Add Leaf Bones"})," on export."]}),(0,o.jsxs)(n.p,{children:["The amrature name should be Armature\r\n",(0,o.jsx)(n.img,{alt:"Armature",src:s(972).Z+"",width:"121",height:"46"})]})]}),"\n",(0,o.jsxs)(n.p,{children:["In Blender, click on ",(0,o.jsx)(n.code,{children:"File -> Import -> Unreal PSK (.psk/.pskx)"})]}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/98e6e332-75d2-4c60-ad49-d557459ce8d4",alt:"BLENDER1"})}),"\n",(0,o.jsxs)(n.p,{children:["Go to the output folder you set when changing FModel's settings, ",(0,o.jsx)(n.code,{children:"Output -> Exports"})," go through the folders until you find the ",(0,o.jsx)(n.code,{children:"SK_***PalCodeName*.psk**"})," file and import it.\r\nThe textures should be in the same folder as the .psk, apply them to the Pal model if you don't want to replace it, otherwise ignore.\r\nWe'll make ",(0,o.jsx)(n.code,{children:"Depresso"})," (code name: ",(0,o.jsx)(n.code,{children:"NegativeKoala"}),") into a completely sleep-deprived ",(0,o.jsx)(n.code,{children:"Depresso"})," by editing his model.\r\nWe will also change his textures, go to ",(0,o.jsx)(n.strong,{children:"this section"})," if you want to learn how to replace/edit images (same process as replacing/editing textures)."]}),"\n",(0,o.jsx)(n.h2,{id:"modifying-the-3d-models-in-blender",children:"Modifying the 3D models in Blender"}),"\n",(0,o.jsxs)(n.p,{children:["If you only want to modify your Pal 3D model, you can keep the model present in the viewport and do the modifications directly on it.\r\nIf your model has a black background for his eyes and mouth, select the texture(s) with the issue, go to the ",(0,o.jsx)(n.strong,{children:"Shader Editor"}),", plug the ",(0,o.jsx)(n.strong,{children:"Alpha"})," channel of the texture into the ",(0,o.jsx)(n.strong,{children:"Alpha"})," property of the Principled BSDF."]}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/c988b8db-3d1a-48ed-b597-8beda449cfb8",alt:"BLENDERSHADER1"})}),"\n",(0,o.jsxs)(n.p,{children:["Then in the Material Properties tab change the ",(0,o.jsx)(n.code,{children:"Blend Mode"})," to ",(0,o.jsx)(n.code,{children:"Alpha Blend"})," and the ",(0,o.jsx)(n.code,{children:"Shadow Mode"})," to ",(0,o.jsx)(n.code,{children:"None"}),"."]}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/41e5a112-f107-468d-b69b-e38b9a36bfce",alt:"BLENDERSHADER2"})}),"\n",(0,o.jsx)(n.p,{children:"Your Pal should now be fixed and working!"}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/d0b93d38-ea6d-4a27-9ac4-14beab123f1f",alt:"BLENDERSHADER3"})}),"\n",(0,o.jsxs)(n.p,{children:["Here's the poorly made ",(0,o.jsx)(n.code,{children:"Sleep Deprived Depresso"}),", as well as his textures changed."]}),"\n",(0,o.jsx)(n.p,{children:(0,o.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/3cd4b1f6-17d9-4160-8c04-d0acc640ce92",alt:"BLENDER3"})}),"\n",(0,o.jsxs)(n.p,{children:["To export, simply go to ",(0,o.jsx)(n.code,{children:"File > Export > FBX (.fbx)"})," and choose where you want to export it."]}),"\n",(0,o.jsxs)(n.p,{children:["Let's proceed with the final step, ",(0,o.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding/blob/main/Assset%20Swap%20Guide/PackagingInUE5.md",children:"packaging the file in UE5 to get a mod file!"})]})]})}function h(e={}){const{wrapper:n}={...(0,t.a)(),...e.components};return n?(0,o.jsx)(n,{...e,children:(0,o.jsx)(c,{...e})}):c(e)}},972:(e,n,s)=>{s.d(n,{Z:()=>o});const 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KURAMAAA0",source:"@site/docs/asset-swapping/ExportingModifying3DAssets.md",sourceDirName:"asset-swapping",slug:"/asset-swapping/ExportingModifying3DAssets",permalink:"/docs/asset-swapping/ExportingModifying3DAssets",draft:!1,unlisted:!1,editUrl:"https://github.com/facebook/docusaurus/tree/main/packages/create-docusaurus/templates/shared/docs/asset-swapping/ExportingModifying3DAssets.md",tags:[],version:"current",sidebarPosition:3,frontMatter:{sidebar_position:3},sidebar:"tutorialSidebar",previous:{title:"Starting out",permalink:"/docs/asset-swapping/StartingOut"},next:{title:"Exporting & Replacing 3D Assets",permalink:"/docs/asset-swapping/ExportingReplacing3DAssets"}},a={},l=[{value:"Finding and exporting 3D models of Pals",id:"finding-and-exporting-3d-models-of-pals",level:2},{value:"To find the Code Name of any Pal, click HERE and search for your wanted pal.",id:"to-find-the-code-name-of-any-pal-click-here-and-search-for-your-wanted-pal",level:4},{value:"Importing the 3D models in Blender",id:"importing-the-3d-models-in-blender",level:2},{value:"Modifying the 3D models in Blender",id:"modifying-the-3d-models-in-blender",level:2}];function c(e){const n={a:"a",admonition:"admonition",code:"code",h1:"h1",h2:"h2",h4:"h4",img:"img",p:"p",strong:"strong",...(0,o.a)(),...e.components};return(0,t.jsxs)(t.Fragment,{children:[(0,t.jsx)(n.h1,{id:"exporting--modifying-3d-assets",children:"Exporting & Modifying 3D Assets"}),"\n",(0,t.jsxs)(n.p,{children:["This guide is written by ",(0,t.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding",children:"KURAMAAA0"})]}),"\n",(0,t.jsx)(n.p,{children:"In this section, you'll learn how to find the right files to export in order to modify 3D assets. You will not be taught how to use Blender."}),"\n",(0,t.jsx)(n.h2,{id:"finding-and-exporting-3d-models-of-pals",children:"Finding and exporting 3D models of Pals"}),"\n",(0,t.jsxs)(n.p,{children:["If you want to find a Pal 3D model, press ",(0,t.jsx)(n.code,{children:"Control + Shift + F"})," in FModel, or click ",(0,t.jsx)(n.code,{children:"Package -> Search"}),", then search for ",(0,t.jsx)(n.code,{children:"SK_"})," (Replace Being your Pals name)"]}),"\n",(0,t.jsxs)(n.h4,{id:"to-find-the-code-name-of-any-pal-click-here-and-search-for-your-wanted-pal",children:["To find the Code Name of any Pal, click ",(0,t.jsx)(n.strong,{children:(0,t.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding/blob/main/PalNamesCodeNames.txt",title:"HERE",children:"HERE"})})," and search for your wanted pal."]}),"\n",(0,t.jsxs)(n.p,{children:["Double-click on the first result, should be the one ",(0,t.jsx)(n.strong,{children:"without"})," _",(0,t.jsx)(n.code,{children:"Skeleton"})," at the end."]}),"\n",(0,t.jsxs)(n.p,{children:["Then go up one folder, meaning you shoud click on ",(0,t.jsx)(n.code,{children:"Folders"})," at the top."]}),"\n",(0,t.jsx)(n.p,{children:(0,t.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/6c0d144c-5a52-465b-8d76-f404d6ab3474",alt:"FMODEL2"})}),"\n",(0,t.jsxs)(n.p,{children:["Right click on your Pal's folder, click save Folder's Packages ",(0,t.jsx)(n.strong,{children:"Textures"})," (.png)\r\nRight click on your Pal's folder, click save Folder's Packages ",(0,t.jsx)(n.strong,{children:"Models"})," (.psk)\r\nNow you can go ahead and open ",(0,t.jsx)(n.strong,{children:"Blender"}),"."]}),"\n",(0,t.jsx)(n.h2,{id:"importing-the-3d-models-in-blender",children:"Importing the 3D models in Blender"}),"\n",(0,t.jsx)(n.admonition,{type:"tip",children:(0,t.jsxs)(n.p,{children:["Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1.\r\nMake sure you are also disabling ",(0,t.jsx)(n.code,{children:"Add Leaf Bones"})," on export."]})}),"\n",(0,t.jsxs)(n.p,{children:["In Blender, click on ",(0,t.jsx)(n.code,{children:"File -> Import -> Unreal PSK (.psk/.pskx)"})]}),"\n",(0,t.jsx)(n.p,{children:(0,t.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/98e6e332-75d2-4c60-ad49-d557459ce8d4",alt:"BLENDER1"})}),"\n",(0,t.jsxs)(n.p,{children:["Go to the output folder you set when changing FModel's settings, ",(0,t.jsx)(n.code,{children:"Output -> Exports"})," go through the folders until you find the ",(0,t.jsx)(n.code,{children:"SK_***PalCodeName*.psk**"})," file and import it.\r\nThe textures should be in the same folder as the .psk, apply them to the Pal model if you don't want to replace it, otherwise ignore.\r\nWe'll make ",(0,t.jsx)(n.code,{children:"Depresso"})," (code name: ",(0,t.jsx)(n.code,{children:"NegativeKoala"}),") into a completely sleep-deprived ",(0,t.jsx)(n.code,{children:"Depresso"})," by editing his model.\r\nWe will also change his textures, go to ",(0,t.jsx)(n.strong,{children:"this section"})," if you want to learn how to replace/edit images (same process as replacing/editing textures)."]}),"\n",(0,t.jsx)(n.h2,{id:"modifying-the-3d-models-in-blender",children:"Modifying the 3D models in Blender"}),"\n",(0,t.jsxs)(n.p,{children:["If you only want to modify your Pal 3D model, you can keep the model present in the viewport and do the modifications directly on it.\r\nIf your model has a black background for his eyes and mouth, select the texture(s) with the issue, go to the ",(0,t.jsx)(n.strong,{children:"Shader Editor"}),", plug the ",(0,t.jsx)(n.strong,{children:"Alpha"})," channel of the texture into the ",(0,t.jsx)(n.strong,{children:"Alpha"})," property of the Principled 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his textures changed."]}),"\n",(0,t.jsx)(n.p,{children:(0,t.jsx)(n.img,{src:"https://github.com/KURAMAAA0/PalModding/assets/58988462/3cd4b1f6-17d9-4160-8c04-d0acc640ce92",alt:"BLENDER3"})}),"\n",(0,t.jsxs)(n.p,{children:["To export, simply go to ",(0,t.jsx)(n.code,{children:"File > Export > FBX (.fbx)"})," and choose where you want to export it."]}),"\n",(0,t.jsxs)(n.p,{children:["Let's proceed with the final step, ",(0,t.jsx)(n.a,{href:"https://github.com/KURAMAAA0/PalModding/blob/main/Assset%20Swap%20Guide/PackagingInUE5.md",children:"packaging the file in UE5 to get a mod file!"})]})]})}function h(e={}){const{wrapper:n}={...(0,o.a)(),...e.components};return n?(0,t.jsx)(n,{...e,children:(0,t.jsx)(c,{...e})}):c(e)}},1151:(e,n,s)=>{s.d(n,{Z:()=>r,a:()=>d});var t=s(7294);const o={},i=t.createContext(o);function d(e){const n=t.useContext(i);return t.useMemo((function(){return"function"==typeof e?e(n):{...n,...e}}),[n,e])}function r(e){let n;return 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failed.\n("+f+": "+c+")",o.name="ChunkLoadError",o.type=f,o.request=c,r[1](o)}}),"chunk-"+t,t)}},b.O.j=t=>0===e[t];var t=(t,a)=>{var r,f,c=a[0],o=a[1],d=a[2],n=0;if(c.some((t=>0!==e[t]))){for(r in o)b.o(o,r)&&(b.m[r]=o[r]);if(d)var i=d(b)}for(t&&t(a);n Blog | Palworld Modding Docs - + diff --git a/blog/Blog.html b/blog/Blog.html index dfacecd0..9f405313 100644 --- a/blog/Blog.html +++ b/blog/Blog.html @@ -5,7 +5,7 @@ Blog | Palworld Modding Docs - + diff --git a/blog/archive.html b/blog/archive.html index e61335ce..4b1a065f 100644 --- a/blog/archive.html +++ b/blog/archive.html @@ -5,7 +5,7 @@ Archive | Palworld Modding Docs - + diff --git a/docs/asset-swapping/ExportingModifying2DAssets.html b/docs/asset-swapping/ExportingModifying2DAssets.html index 6a1ad428..ba89833b 100644 --- a/docs/asset-swapping/ExportingModifying2DAssets.html +++ b/docs/asset-swapping/ExportingModifying2DAssets.html @@ -5,7 +5,7 @@ Exporting & Modifying 2D Assets | Palworld Modding Docs - + diff --git a/docs/asset-swapping/ExportingModifying3DAssets.html b/docs/asset-swapping/ExportingModifying3DAssets.html index f7158e91..af268e76 100644 --- a/docs/asset-swapping/ExportingModifying3DAssets.html +++ b/docs/asset-swapping/ExportingModifying3DAssets.html @@ -5,7 +5,7 @@ Exporting & Modifying 3D Assets | Palworld Modding Docs - + @@ -22,8 +22,8 @@

Importing the 3D models in Blender

-
tip

Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1. -Make sure you are also disabling Add Leaf Bones on export.

+
tip

Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1.

Make sure you are also disabling Add Leaf Bones on export.

The amrature name should be Armature +Armature

In Blender, click on File -> Import -> Unreal PSK (.psk/.pskx)

BLENDER1

Go to the output folder you set when changing FModel's settings, Output -> Exports go through the folders until you find the SK_***PalCodeName*.psk** file and import it. diff --git a/docs/asset-swapping/ExportingReplacing3DAssets.html b/docs/asset-swapping/ExportingReplacing3DAssets.html index 0ed0c376..2f2d7285 100644 --- a/docs/asset-swapping/ExportingReplacing3DAssets.html +++ b/docs/asset-swapping/ExportingReplacing3DAssets.html @@ -5,7 +5,7 @@ Exporting & Replacing 3D Assets | Palworld Modding Docs - + diff --git a/docs/asset-swapping/Home.html b/docs/asset-swapping/Home.html index dcf22135..9885274b 100644 --- a/docs/asset-swapping/Home.html +++ b/docs/asset-swapping/Home.html @@ -5,7 +5,7 @@ Required Tools & Intro | Palworld Modding Docs - + diff --git a/docs/asset-swapping/PackagingInUE5.html b/docs/asset-swapping/PackagingInUE5.html index 542fcf15..8ab708e2 100644 --- a/docs/asset-swapping/PackagingInUE5.html +++ b/docs/asset-swapping/PackagingInUE5.html @@ -5,7 +5,7 @@ Packaging final mod file through UE5 | Palworld Modding Docs - + diff --git a/docs/asset-swapping/StartingOut.html b/docs/asset-swapping/StartingOut.html index 882e2668..6ba1c371 100644 --- a/docs/asset-swapping/StartingOut.html +++ b/docs/asset-swapping/StartingOut.html @@ -5,7 +5,7 @@ Starting out | Palworld Modding Docs - + diff --git a/docs/category/asset-swapping.html b/docs/category/asset-swapping.html index 99639316..4ad2542b 100644 --- a/docs/category/asset-swapping.html +++ b/docs/category/asset-swapping.html @@ -5,7 +5,7 @@ Asset Swapping | Palworld Modding Docs - + diff --git a/docs/category/creating-a-blueprint-mod.html b/docs/category/creating-a-blueprint-mod.html index 480425ae..a7685e4e 100644 --- a/docs/category/creating-a-blueprint-mod.html +++ b/docs/category/creating-a-blueprint-mod.html @@ -5,7 +5,7 @@ Creating A Blueprint Mod | Palworld Modding Docs - + diff --git a/docs/category/palworld-modding-kit.html b/docs/category/palworld-modding-kit.html index 66fc840a..13cc14fa 100644 --- a/docs/category/palworld-modding-kit.html +++ b/docs/category/palworld-modding-kit.html @@ -5,7 +5,7 @@ Palworld Modding Kit | Palworld Modding Docs - + diff --git a/docs/category/useful-tools.html b/docs/category/useful-tools.html index c0ad2a01..c9f32318 100644 --- a/docs/category/useful-tools.html +++ b/docs/category/useful-tools.html @@ -5,7 +5,7 @@ Useful Tools | Palworld Modding Docs - + diff --git a/docs/creating-blueprint-mods/mod-setup-1.html b/docs/creating-blueprint-mods/mod-setup-1.html index 818de89e..4b7ff0d2 100644 --- a/docs/creating-blueprint-mods/mod-setup-1.html +++ b/docs/creating-blueprint-mods/mod-setup-1.html @@ -5,7 +5,7 @@ Setting Things Up - Part 1 | Palworld Modding Docs - + diff --git a/docs/intro.html b/docs/intro.html index b2c034e5..1cd95dce 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -5,7 +5,7 @@ Welcome to Palworld Modding Docs! | Palworld Modding Docs - + diff --git a/docs/palworld-modding-kit/congratulations.html b/docs/palworld-modding-kit/congratulations.html index dab77904..d47076f3 100644 --- a/docs/palworld-modding-kit/congratulations.html +++ b/docs/palworld-modding-kit/congratulations.html @@ -5,7 +5,7 @@ Exporting The Project | Palworld Modding Docs - + diff --git a/docs/palworld-modding-kit/install-part-1.html b/docs/palworld-modding-kit/install-part-1.html index d78b0c6c..e5ba01a8 100644 --- a/docs/palworld-modding-kit/install-part-1.html +++ b/docs/palworld-modding-kit/install-part-1.html @@ -5,7 +5,7 @@ Prerequisites - Part 1 | Palworld Modding Docs - + diff --git a/docs/palworld-modding-kit/install-part-2.html b/docs/palworld-modding-kit/install-part-2.html index 7d6c3a3f..0d604591 100644 --- a/docs/palworld-modding-kit/install-part-2.html +++ b/docs/palworld-modding-kit/install-part-2.html @@ -5,7 +5,7 @@ PDK Setup & Config - Part 2 | Palworld Modding Docs - + diff --git a/docs/palworld-modding-kit/launching-the-pdk.html b/docs/palworld-modding-kit/launching-the-pdk.html index fec80993..b414bc4d 100644 --- a/docs/palworld-modding-kit/launching-the-pdk.html +++ b/docs/palworld-modding-kit/launching-the-pdk.html @@ -5,7 +5,7 @@ Launching The PDK - Part 3 | Palworld Modding Docs - + diff --git a/docs/useful-tools/Home.html b/docs/useful-tools/Home.html index 5d91ab75..daedc957 100644 --- a/docs/useful-tools/Home.html +++ b/docs/useful-tools/Home.html @@ -5,7 +5,7 @@ Useful Tools | Palworld Modding Docs - + diff --git a/index.html b/index.html index b0345276..b83ab412 100644 --- a/index.html +++ b/index.html @@ -5,7 +5,7 @@ Palworld Modding Docs | Palworld Modding Docs - + diff --git a/markdown-page.html b/markdown-page.html index ac9f6213..46823728 100644 --- a/markdown-page.html +++ b/markdown-page.html @@ -5,7 +5,7 @@ Markdown page example | Palworld Modding Docs - +