diff --git a/404.html b/404.html index e60ae3c0..551f8f6c 100644 --- a/404.html +++ b/404.html @@ -5,7 +5,7 @@
Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1.
-Make sure you are also disabling Add Leaf Bones
on export.
Make sure you either scale the armature and model down by 0.01 after import, or while exporting, scale should be set 0.1.
Make sure you are also disabling Add Leaf Bones
on export.
The amrature name should be Armature +
In Blender, click on File -> Import -> Unreal PSK (.psk/.pskx)
Go to the output folder you set when changing FModel's settings, Output -> Exports
go through the folders until you find the SK_***PalCodeName*.psk**
file and import it.
diff --git a/docs/asset-swapping/ExportingReplacing3DAssets.html b/docs/asset-swapping/ExportingReplacing3DAssets.html
index 0ed0c376..2f2d7285 100644
--- a/docs/asset-swapping/ExportingReplacing3DAssets.html
+++ b/docs/asset-swapping/ExportingReplacing3DAssets.html
@@ -5,7 +5,7 @@