Releases: Packer/H3VR-Supply-Raid
Releases · Packer/H3VR-Supply-Raid
Supply Raid Editor 1.2.8
Supply Raid Editor 1.2.3a
Changelog
- Fixed initial directory data to default to the program folder, it was breaking New Characters/Factions/Item Categories on first load
Supply Raid Editor 1.2.3
Changelog
- Added First and Last Year into Tags
- Fixed New Item Category issue
- Fixed Country of Origin Tag
Supply Raid SDK 1.2.3
Changelog
- Updated Supply Raid DLL to 1.2.3
- Fixed Capture zone size to better allow drag and drop of the supply point prefab
Supply Raid SDK 1.2.2
Changelog
- Updated to 1.2.2
- Fixed Sosig Spawn markers being offset
- Fixed missing H3MP.dll
Supply Raid Editor 1.2.1
Changelog
- Improved directory paths for loading images
- Added missing Buy Category saving/loading
- Attempted to fix data being deleted?
Supply Raid SDK 1.2.1
Changelog
- Removed H3MP dependency on Example Scene
- Updated to latest Supply Raid
- Added scalable sosig Rabbit Hole spawns
Supply Raid SDK 1.2.0
Menus have been replaced with basic shapes, all menus are now handled internally by the Supply Raid mod. SR_Manager can still be modified with custom values and sounds.
Change Log
- Updated for 1.2.0, reduced SDK asset file size by about x10
- Fixed Gizmos, Now properly show the exact spawn areas for sosigs
- Added Extraction Zone component, a zone with a count down to respawn the player in the start room
- Added Next and Previous Supply Point for branching supply point paths
- Added Force Patrol Initial Spawn On Rabbit Holes toggle
- Added Guard Distance to control how far guards will investigate
Supply Raid Editor 1.1.6
Change Log
- Added Token Points to Characters
- Improved Object Groups from closing after removing element (Still breaks after 2)
Supply Raid Editor 1.1.5
Change Log
- Added Thrown Damage support