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* Added Cash Money to Recycler * Removed Cash Money from Ammo Spawner * Hack Job - Arrow points up and down at Supply Points * Ammo Spawn Locked fix using correct var * Ignore Loot drops on capture * Added Added Stopping Distance * Add Faction Category Button Prefab reference - Not in use yet but mappers should set it up, Hack Job work around in place. * Slightly increased recycler scan update time from 1 to 0.8 secs * Removed 4 Sosigs Teams, less random chance of enemy team selection * Added sr_69cal icoon
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## 1.0.6 | ||
* Changed Attack arrow now faces vertically at the point to help with vertical maps | ||
* Fixed Item Categories not using ammoSpawnLockedCount - was previously using ammoLimitedCount | ||
* Fixed Loot dropping on captures - Loot only drops on kills | ||
* Changed Squads to spawn from rabbit holes (Sosig Spawns) instead of the Squad point | ||
* Fixed Health bar number to match players max health | ||
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<details> | ||
<summary>Older Versions:</summary> | ||
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## 1.0.5 | ||
* Fixed Loot Drop Chance - Can now drop multiple item categories based on % chance (No more non-sense calculation) | ||
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## 1.0.4 | ||
* Increased game time estimate by 1 minute per capture - For better average map sizes | ||
* Increased default ammo count on Limited ammo from 3 to 4 | ||
* Added Thrown Damage Type to Item Categories | ||
* Added Recycler accepts $1 69 Cal items for points - Safehouse Progression Support | ||
* Added Player line of sight Check on Sosig spawn locations - Less camping rabbit holes | ||
* Added playerNearby Setting to Supply Point (SDK) - Works with LOS check to stop sosigs spawning next to players | ||
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#### Coal (Points) | ||
* Did you know - you can exchange coal for points on the recycler | ||
* Added Golden Material - It's a golden Supply Point! | ||
* Added Coal Exchange for $1 69 Cal at the end of the game - Safehouse Progression Support | ||
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#### Picatinny Pierre | ||
* Added Grenade Launchers - 8 Point Cost | ||
* Reduced Random Picatinny Weapon cost by 1 | ||
* Increase 1st capture points by 1 | ||
* Added $1 69 Cal purchase - Marathon Safehouse Progression Support | ||
* Added Grenade Category | ||
* Added Smoke Grenade Category | ||
* Added Flashbang Category | ||
* Fixed Health Icon - Woops | ||
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## 1.0.3 | ||
* Added Country of Origin Support to Item Categories | ||
* Increased Sosig performance | ||
* Added Sosig Obstacle Avoidance Quality to SDK for map makers | ||
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## 1.0.2 | ||
* Added Automatic Shotguns! | ||
* Fixed Magazine Table Buttons - Will display proper available upgrades | ||
* Tweaked Mod table - Purchases will be weighted towards bespoke attachments if bespoke weapon is used | ||
* H3MP Spawn Fixes - Perhaps now its fixed? | ||
* Fixed Ammo Table Purchases - Ammo table buttons now display proper costs and function properly | ||
* Fixed Default Character/Faction - Ready for mods | ||
* Added Compass health Text - Now you never need to look up! | ||
* Added Item Category Ammo spawn count - Allows modders to define how many magazines/rounds etc that spawn at the buy menu | ||
* Hiding SR Manager options for SDK inspector - those were words | ||
* Recycler now players correct sound SFX - ka-ching! | ||
* Handling Buy Menu spawns slightly better - multi object spawning now properly stacks for new grouping system | ||
* Added Edges to the spawn intial gear table | ||
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## 1.0.1 | ||
* Fixed H3MP Player spawning | ||
* Added Credits to README | ||
* Changed Anti Material Sniper Icon to proper icon | ||
* Readded Shotguns | ||
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## 1.0.0 | ||
Initial Release of Supply Raid | ||
</details> |
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